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Found 64 results

  1. Elysiumfountain

    [MOC] Cliffside Villa

    Well, after a long period of not doing much besides the giant Eleitian Central Command model, I present to you my newest model, The Cliffside Villa! The idea came about last Sunday, I was procrastinating on doing stuff I was supposed to, as one does. I decided to expand on the bridge, which I had been building as a standalone concept but couldn't figure out what to do with. I was going to build a fairytale castle on the cliffs that I eventually made behind the bridge, but then it morphed into an entirely different building altogether! The porches, stained glass window, and other elements of the actual pavilion came about next, after I'd laid the groundwork (literally) in the form of the cliffs. I then decided to make it into a combination of my previous Temple of the Moon Maiden MOC and something more open to interpretation. So it could be used, (it sits on a baseplate totaling 32 x 48) as an addition to a modular city! Perhaps a large city park with a pavilion, or some form of garden! From my official description: It's a fine spring day at the Cliffside Villa! The Moon Priest contemplates the deep questions of life on the porch, while his daughter strolls the elegantly appointed walkways of the garden. Two guards stand sentry by the staircase, protecting the inhabitants of the Villa from harm. Explore all the secret nooks and crannies of this large set, from the bell tower to the fish pond to the stained glass window behind which the statue of the Moon Maiden is placed! Set features: - 2568 Pieces - 7 Minifigures: The Moon Priest, Moon Priest's Daughter, Statue of the Moon Maiden, (2) Garden Statues, (2) Guards - Villa features a large stained glass window, metallic Statue of the Moon Maiden on a raised pedestal, and two spacious porches. Upper story features a movable bell! - Elegant bridge crosses a large frog pond filled with lily pads and other aquatic plants. See if you can spot the frogs hiding down there! - Statuary adorns the garden, which is built onto the cliffs with beautiful brick-built birch and cherry trees in full bloom. - Relax on the small bench set below one of the statues! - Features multiple unique pieces, such as the Ornamental gold fish adorning the roof, the Moon Priest's staff, and much more! - Spacious basement level beneath the Villa is perfect for placing hidden treasure or whatever you need for added suspense! But don't just follow that one story for this model, use your imagination to make it your own! This model, on baseplates totaling 32 x 48, can be placed as a standalone model or a complementary model for your modular city! Use it as a pavilion, a city park, or a historical monument in your LEGO town. This MOC is now on LEGO Ideas! If you want to, please help support it, I'd love for it to be one of the lucky few that makes it! The Cliffside Villa: https://ideas.lego.com/projects/4bfda07a-beb1-440e-bcfe-d9742e9d3746 Feel free to leave any comments below, and keep on building, everyone! :)
  2. mandaci-customs

    [MOC] FOENIX - Energy: Bricks Project

    Hi Everybody, I want to document the way of the FOENIX - Warrior with LEGO Bricks as a MOC. The FOENIX - Warrior is a combat Fighter against injustice. The idea is to build LEGO MOC Vehicles, which the FOENIX - Warrior uses, to fight against injustice. Here is the first Review:
  3. So, I've been pretty miffed about dolls since they came out. I actually was pretty interested in the friends set as a concept as there is a market for it, I just think the dolls were a misstep. Elves, on the otherhand, made dolls even more of a misstep, turning it into a tragedy. For background, I love fantasy, and I love Dungeons & Dragons, and Tolkien, you get the idea. For a while, we've been rather deprived of a proper fantasy setting, and I feel elves could have alleviated to downright fixing this problem. However, I feel that the potential of the theme was diminished when they decided that Dolls and the more 'cutesy' molds would be an integral part of the theme. I don't dislike, in fact I heavily approve of the color decisions, both from a moc perspective, and a theming one to depict a more fantastical and fey fantasy setting. Hell, I'll probably pick up these sets at some point when depicting my D&D groups going through the feywilds! The hair pieces they went with are perfect for stuff like Eldarin, Wood elves, and high elves, even more D&D style gnomes in their younger years (if you haven't picked up on it yet, I'm always hoping Hasbro sells of Wizards of the Coast so that LEGO has an excuse to pick up D&D as a theme!). But going back to the dolls themselves, they lack a great amount of customization (I'm pretty sure the forums have threads on this already), and I feel were a wasted opportunity for more minifigure designs: heads, torsos, legs, accessories, all muddled by introducing the dolls. At least the hair is compatible. I understand that LEGO is trying to vie for a share in the girl's toy market, but I feel that it's not the best way to go about it. For one, they isolate a lot of the LEGO market by using the dolls in the first place, as I know some AFOLs don't like using them as they have very little range of setting or look. Why did LEGO decided to place dolls in one corner of the market when they could have made a really appealing all-rounder simply by using regular minifigures and more interesting molds? Do the dolls have more fans than I give credit for? So, I guess the reason for posting this is, do you think LEGO will come out with a new fantasy set soon? I know Nexo Knights had a really small wave that probably marks its end (didn't keep up with news if it was cancelled or not), and how long is Elves lasting? Are they going to release more Tolkien universe sets with the new Netflix show? Are they ever going to make a new original IP or revive Castle in the near future? I'm not caught up in the current rumor mill or what's been revealed for next year, so I'm wondering if any of this has been addressed recently.
  4. Ladies and Gentlemen, Boys and Girls, BEHOLD: The Mighty MAZ 7310 Uragan Cargo Truck, in LEGO! This massive set, which I have designed over the course of two years, stands almost ten inches tall, two feet long, and is comprised of almost 7,000 pieces. I sat at my computer for hours a day, sometimes, surfing the web, looking at blueprints, building, deleting, building some more, etc. And now, finally, I can reveal my masterpiece to the world! Bwa-ha-ha! Okay, anyway, I have designed my set for maximum playability, stuffing it full of all sorts of awesome goodies, like opening hood, doors, tailgate, and utility boxes. A removable roof, folding rear seats, free-spinning wheels (including the steering wheel), two Diesel engine options, a generator, compressor, radiator, Master Mechanic's Toolkit, fuel and water drums, 12v batteries, large cargo container, winch, wide-load flags, roof racks, warning beacon, fog lights, two sets of mirrors, lightbars, and more! (Whew! I'm out of breath!) Now, for the real machine: The MAZ 7310 (Minsk Automobile Plant, in Russian), was a large 8-wheeled Missile Transport truck built in the 1950s and 60s. Soon after, people started using them as cargo trucks, tankers, tow trucks, and airport fire trucks. Alright, that's it! Thank you all for looking at my LEGO creation! If you have any questions, comment, I'll do my best to respond ASAP. Happy building and have a great day!
  5. Captain Mutant

    Classic Space Outpost MOC

    Hello everyone. I haven't been out of the dark ages for long - just 3 or so years. Although the Millennium Falcon is what dragged be back into LEGO, my passion has always been with Classic Space. I've spent ages (literally ages) creating this base. I submitted it to LEGO Ideas last year, and then proceeded to making massive changes to it. I have submitted the modified version it to Lego Ideas recently, but would really value a discussion about it with people on this board :)
  6. The sign-up deadline for the next Adventure MRCA and Trade MRCA is March 5, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of February 14, 619. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 23 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 410 Astrapi OL 23 246 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 248 Baskers Island MAR 6 126 Bastion SR 18 336 Belson COR 4 897 Breshaun OL 7 1130 Calisto MAR 25 78 Camp Isaac COR 35 63 Cecropia OL 22 41 Charlatan Bay SR 24 427 Dortanix MAR 1 594 Dragonstone OL 20 18 Elizabethville COR 22 214 Eltina OL 7 334 Elysabethtown ESL 20 178 Fatu Hiva OL 35 301 Fortaleza Victoria ESL 32 5 Freeport GAR 27 26 Fuerte Unido ESL 32 230 Granoleon OL 5 892 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 489 Kieg GAR 3 594 King’s Harbour COR 24 478 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 282 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 400 Montario ESL 17 100 Mooreton Bay COR 24 310 Moray’s Den SR 21 18 Myzectlan COR 35 118 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 820 Pontelli ESL 17 170 Poorvintia CAR 26 7 Poppy Port SR 26 78 Port Raleigh COR 20 157 Port Wilks ESL 22 14 Port Woodhouse COR 35 80 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 165 Quinnsville COR 24 381 Rassilon SR 18 176 Salida Este ESL 23 157 Spudkirk COR ? --- Stedor ESL 3 297 Stormhaven COR 22 60 Takashii SR 18 18 Terreli ESL 3 892 The Sereen Cay SR 26 32 Tortuga SR 32 148 Trador ESL 32 418 Ulric ALT 1 149 Weelond ESL 8 668 Westface TER 13 592 Windfall Island OL 28 9 Yeldo COR 1 594 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0 
  7. Hello everyone, as i didn't see any Mods topic for this set, i decided to start it myself, and to start, i would like to share with you the LDD file for the official set (not sure if there was one already), there are some parts missing and some pieces are not fully connected (could i have used developer mode to solve this? yes, but for some reason i decided just to place apart the pieces i couldn't fit in), here is the model: Missing parts: -x4 24118 Panels in Dark Purple (Brick-built and grouped in the model) -x11 6167281 (I didn't add any substitute) -x1 6187734 (The rope) LDD file:http://bricksafe.com/files/imanol/42069/42069.lxf And next is my modifications for this set so far, the first thing that i wanted to do was to put wheels and tires, and because this is an snow-themed set, i decided to put tumbler tires, and i knew that these tires didn't look good in those very wide axles, with these tires the vehicle would look silly, but after narrowing the axle a little bit, i think it is looking like an authentic snow expedition vehicle (it even looks like an JLTV from the sides), i also changed some colors, but is just a test (the model is still WIP): The goal is XL-Motor for drive, Servo Motor for steering and M or L-Motor for the winch (and possibly some lights): I hope you like it, i will try to make more improvements, and i am looking forward to see more modifications by any other member, have happy modding.
  8. "Gold? Here on the Crag? This is surely nonsense Samson. You came all this way to find.. to find what exactly?" A stern sea-rat coxswain told Samson Brody in Alfie's Place while drinking heavily: "How do you plan on finding this lake anyway? It'll take weeks to even map this dreadful rocky island." "What a pity, you are not the man nor do you have the stomach to lead an expedition.", Brody told the coxswain irritated. "Gold?"~ Alfie Fraunces joined the two, who where enjoying themselves in his cafe. His men already told him about a Corrington-looking dandy who arrived in The Sereen Cay. "Alfie my name is. Welcome on the Crag. You where discussing?" Alfie spoke in Arlinsport dialect, the place Brody originated from as well. Hearing a fellow countrymen Brody answered: "A man of the fatherland, I hear! A fine establishment you run on this island sir. Very nice to meet a countrymen in a place so far from civilization indeed. I was just narrating the chances this island has to offer!" "Here we go again.." said the coxswain before sipping his last bit of Trappist beer and leaving. Alfie was quickly interested and invited Brody to his office upstairs. There the two spoke about the legend of the Corrington Naturalist turned Privateer who was last seen on the Rock. The Naturalist was, according to Brody, and old friend of him years back on the university of Arlinsport. The story goes he left this earth and his treasure in a secret cave inside the Rock. A cave hard to find and harder to leave... Since the surface of the Rock was very difficult to enter and to investigate, Brody needed more men. "Hard to enter. Harder to exit. The perfect hiding place for a lifelong earned stash of gold mr. Fraunces! We will surely find whatever is on this island together!" smiled Brody. Little did they know, someone was eavesdropping... The uninvited guest of the conversation knew Alfie was up to something. And this particular pirate was know as capt. Le Faou. Le Faou and his crew where waiting for their ship: which was being repaired in The Sereen Cay after the tsunami in Mesabi Landing. "Listen up boys. We are bored out of our minds here. Today I passed by the cafe and overheard Alfie Fraunces talking to a real fancy lad. I swear they are up to find something and I intend to find out what it is. I say we we follow 'em, wait our time, and put them in the ground after stealing all valuables! Who's with me?" The End - For now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hi all and I hoped you like the introduction to a story I tend to build up in the coming months. In this community I value the high regards to quality over quantity accompanied by a good story: and I want to contribute. Landscaping is not my talent and therefore I thought a story in the Rock would be a good place to train my Moccing skills. Architecture I like much more, and I want to try new things as well as good old nostalgic aspects of LEGO pirates, as some here know. So constructive criticism is always welcome and enjoy the story! Much more is coming! An overall view of the last vignette:
  9. The sign-up deadline for the next Adventure MRCA and Trade MRCA is January 8, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of December 18, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 23 Aden CAR 2 170 Alexport PRI 29 165 Arlinsport COR 6 380 Astrapi OL 23 225 Balmin NAM 2 175 Balondia COR 2 141 Bardo ESL 8 234 Baskers Island MAR 6 119 Bastion SR 18 315 Belson COR 4 853 Breshaun OL 7 1025 Calisto MAR 25 73 Camp Isaac COR 35 49 Cecropia OL 22 41 Charlatan Bay SR 24 358 Dortanix MAR 1 565 Dragonstone OL 20 18 Elizabethville COR 22 200 Eltina OL 7 313 Elysabethtown ESL 20 171 Fatu Hiva OL 35 259 Fortaleza Victoria ESL 32 5 Freeport GAR 27 24 Fuerte Unido ESL 32 216 Granoleon OL 5 848 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 444 Kieg GAR 3 565 King’s Harbour COR 24 418 Kings Port TER 13 838 La Puebloto ESL 32 5 Lavalette OL 28 261 Leopaldis GAR 24 110 Londa MAR 2 565 Mehit ESL 32 5 Mesabi Landing COR 35 545 Montario ESL 17 92 Mooreton Bay COR 24 296 Moray’s Den SR 21 18 Myzectlan COR 35 70 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 757 Pontelli ESL 17 170 Poorvintia CAR 26 6 Poppy Port SR 26 78 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 72 Prinport GAR 9 791 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 154 Quinnsville COR 24 342 Rassilon SR 18 169 Salida Este ESL 23 127 Stedor ESL 3 283 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 848 Tortuga SR 32 128 Trador ESL 32 370 Ulric ALT 1 141 Weelond ESL 8 608 Westface TER 13 552 Windfall Island OL 28 9 Yeldo COR 1 565 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0
  10. =========================================== THE THRONE OF GONDA =========================================== Resources: Characters: Maps Goals Chapter 1: Homecoming In gonda by North White, on Flickr The ships had been anchored in the bay of Gonda, since the port was officially closed to all traffic. Scratches, their rower, guided them towards the docks. "The Great whaling ships of Gonda sail no more." Remarked Delilah, seeing the wreck of a ship against the dock. In gonda by North White, on Flickr "Things have gotten worse since we left." Said Isabella "Well, the WTC is here to fix things!" Said Agnes In gonda by North White, on Flickr The crew disembarked onto the remains of the pier. Old crates and bottles were scattered everywhere. "They're late." Said Delilah In gonda by North White, on Flickr They waited in silence for a few minutes before the carriage arrived. In gonda by North White, on Flickr They loaded in, and were off, leaving the docks behind. The Palace awaited! In gonda by North White, on Flickr To Be Continued... Thanks for viewing my build! This launches my new AMCRA, which will attempt to flesh out Namere, and tell a new story in the old world. C&C appreciated!
  11. Hey everyone, here's a new thing I'm making: To be continued (soon!)... EDIT: I just realized there's a subforum for comics, I'll post this there, maybe a mod can remove this one. Sorry about that!
  12. Waiting for the snow... Meanwhile - check also this snowy creation: \ My flickr: https://www.flickr.com/photos/128172951@N03/
  13. The sign-up deadline for the next Adventure MRCA and Trade MRCA is October 23, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this month, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of September 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 146 Alexport PRI 29 118 Arlinsport COR 6 329 Astrapi OL 23 198 Balmin NAM 2 175 Balondia COR 2 122 Bardo ESL 8 206 Baskers Island MAR 6 99 Bastion SR 18 266 Belson COR 4 736 Breshaun OL 7 845 Calisto MAR 25 59 Camp Isaac COR 35 49 Cecropia OL 22 41 Charlatan Bay SR 24 299 Dortanix MAR 1 487 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 214 Fortaleza Victoria ESL 32 5 Freeport GAR 27 20 Fuerte Unido ESL 32 188 Granoleon OL 5 731 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 430 Kieg GAR 3 487 King’s Harbour COR 24 358 Kings Port TER 13 685 La Puebloto ESL 32 5 Lavalette OL 28 233 Leopaldis GAR 24 90 Londa MAR 2 487 Mehit ESL 32 5 Mesabi Landing COR 35 418 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 54 Port Raleigh COR 20 155 Port Wilks ESL 22 14 Port Woodhouse COR 35 72 Prinport GAR 9 663 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 297 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 244 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 731 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 122 Weelond ESL 8 471 Westface TER 13 450 Windfall Island OL 28 9 Yeldo COR 1 487 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0 .
  14. The sign-up deadline for the next Adventure MRCA and Trade MRCA is August 13, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Trade MRCA now has a new feature: RAIDS. When you fill out the Trade MRCA form, instead of going on a trade run, you have the option to raid a port. (Note: Old World ports on the continent cannot be raided.) If the raid is successful, you get a minimum of 50% of the DBs from the town bank. To conduct a raid, your ships must win a battle with the port's defenses (i.e., forts and troops). For the defender, all forts have standard ratings for firepower, "hull" strength (their walls), and troops (measured in "crew" units). The stats of all of a settlement's forts are added together, and the strength of any militia and/or troops stationed there are also added in. Standard fort stats can be found here (scroll down to the “Forts” section). Every additional 5 soldiers add 1 crew unit to the total. All three stats (firepower, hull, and crew) are used in resolving the battle. For the attacker, the firepower, hull, and crew ratings of all the ships in the squadron are added together. You may add troops to your raiding ships to increase your crew rating for the raid. For every point of cargo capacity plus the ship's class rating, a ship may carry 5 soldiers (5 soldiers = 1 crew point). For example, a class 3 ship with a cargo capacity of 4 could carry 35 soldiers (7 additional crew points). Getting there and back The attacker's ships have to actually make it to the port, and they must also plan for their escape. So... - When filling out the MRCA form, the attacker must plan a route that not only takes his or her ships to the zone of the target, but also gets them away to a safe port. (This is similar to ships that patrol for prey in the MRCA and return to their original port.) - In addition to the MRCA zones the ships will sail through, the attacker must also state the port to attack and the final port they will run to after the raid. - Also, the attacker's ships have to survive any encounters at sea they might have on their way to the target. Since an attacker might want to call off a raid if they suffer too many losses prior to reaching the target, there is a place on the raid form where the attacker can list the minimum number of ships levels that must be present in his/her fleet to follow through with the attack. If they abort the attack, the ships will just go their final destination without attempting the raid. Results Attacking soldiers that are lost as a result of sea engagements or combat are removed from the game. Defending soldiers that are lost are automatically replaced. If the attacker does not have enough transport capacity on his ships (due to ships lost during the raid), excess soldiers are left behind, surrender, and are removed from the game. If a defender's fort is damaged, a repair cost will be charged to the owner (similar to increased maintenance costs for damaged ships). If the fort is destroyed, a vignette to show it being rebuilt must be posted before the fort is functional again. (Think of this as sistershipping the fort.) At the conclusion of a successful raid, the attacker may receive additional DBs from the town bank (beyond the minimum 50% haul) depending on how many raiders survive to loot and plunder the settlement. MRCA Forms Note that the MRCA signup form doesn’t have raids added yet, so if you’re interested in conducting a raid this month, give us a few days to get the forms modified. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of July 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 132 Alexport PRI 29 32 Arlinsport COR 6 326 Astrapi OL 23 197 Balmin NAM 2 175 Balondia COR 2 110 Bardo ESL 8 206 Baskers Island MAR 6 88 Bastion SR 18 249 Belson COR 4 666 Breshaun OL 7 843 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 287 Dortanix MAR 1 441 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 219 Fortaleza Victoria ESL 32 5 Freeport GAR 27 17 Fuerte Unido ESL 32 188 Granoleon OL 5 661 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 403 Kieg GAR 3 441 King’s Harbour COR 24 352 Kings Port TER 13 597 La Puebloto ESL 32 5 Lavalette OL 28 207 Leopaldis GAR 24 78 Londa MAR 2 441 Mehit ESL 32 5 Mesabi Landing COR 35 387 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 50 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 64 Prinport GAR 9 588 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 245 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 220 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 661 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 110 Weelond ESL 8 471 Westface TER 13 391 Windfall Island OL 28 9 Yeldo COR 1 441 Also, the unclaimed islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these unclaimed islands, use the name listed here: Island Marked on map as Zone Trade Value Fever Island 1 26 0 Island of Bats 4 27 0 Bubbling Island 6 30 0 Garden of Hades 9 31 0 Gunpowder Island 16 35 0 Stilt People Island 17 35 0 Glimmer Island 20 35 0 Mud Beach 21 35 0 Screeching Isle 22 35 0 .
  15. Peppermint_M

    Adventure Index

    The Adventure Index. Home of all themes related to rip-roaring adventure! Adventurers, Pharaoh's Quest, Dino, Dino 2010/Dino Attack and Monster Fighters content is indexed here. Tags - A Prize first awarded for The End of the World Contest - An Adventure Themes tag for building contests ---- First awarded during the Lester Contest - A special tag for the winner of the Lester's Big Adventure contest. ----- - Monster Fighter tags given out as prizes at Halloween. MOCs Click Here Reviews
  16. The sign-up deadline for the next Adventure MRCA and Trade MRCA is July 2, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A Note about Port Taxes It is the responsibility of ship owners to pay their port taxes to the settlement or entity charging the taxes. It is the responsibility of those charging the taxes to inform players of taxes due and to track payment. It is also the responsibility of the settlement to notify us of any ships that are being detained in port for failure to pay. Welcome to the administrative fun of trade wars. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of June 19, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 126 Alexport PRI 29 96 Arlinsport COR 6 314 Astrapi OL 23 183 Balmin NAM 2 175 Balondia COR 2 105 Bardo ESL 8 195 Baskers Island MAR 6 83 Bastion SR 18 252 Belson COR 4 635 Breshaun OL 7 793 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 275 Dortanix MAR 1 420 Dragonstone OL 20 18 Elizabethville COR 22 169 Eltina OL 7 257 Elysabethtown ESL 20 153 Fatu Hiva OL 35 156 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 177 Granoleon OL 5 630 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 361 Kieg GAR 3 420 King’s Harbour COR 24 324 Kings Port TER 13 558 La Puebloto ESL 32 5 Lavalette OL 28 193 Leopaldis GAR 24 73 Londa MAR 2 420 Mehit ESL 32 5 Mesabi Landing COR 35 354 Montario ESL 17 92 Mooreton Bay COR 24 261 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 616 Pontelli ESL 17 170 Poorvintia CAR 26 30 Poppy Port SR 26 32 Port Raleigh COR 20 114 Port Wilks ESL 22 14 Port Woodhouse COR 35 56 Prinport GAR 9 555 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 137 Quinnsville COR 24 232 Rassilon SR 18 152 Salida Este ESL 23 107 Stedor ESL 3 210 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 630 Tortuga SR 32 102 Trador ESL 32 307 Ulric ALT 1 200 Weelond ESL 8 448 Westface TER 13 365 Windfall Island OL 28 9 Yeldo COR 1 420
  17. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  18. The sign-up deadline for the next Adventure MRCA and Trade MRCA is May 30, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Kings Port Advertiser - Extra! The editorial office of the KPA has just received this notice from the highest authorities: Kings Port, May 618 AE Henceforth, the Independent Nation of Terraversa will levy upon all foreign vessels calling on our ports harbor fees of 20 DBs per ship level, plus customs duty of 25% of cargo value. We welcome all traders, and even warships utilizing our ports, but must see our expenses covered. Signed Archduke Miro Oldis and Grand Admiral of the Fleet L'Olius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of May 14, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 120 Alexport PRI 29 90 Arlinsport COR 6 287 Astrapi OL 23 179 Balmin NAM 2 175 Balondia COR 2 100 Bardo ESL 8 180 Baskers Island MAR 6 78 Bastion SR 18 232 Belson COR 4 604 Breshaun OL 7 723 Calisto MAR 25 45 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 257 Dortanix MAR 1 359 Dragonstone OL 20 18 Elizabethville COR 22 162 Eltina OL 7 243 Elysabethtown ESL 20 146 Fatu Hiva OL 35 149 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 170 Granoleon OL 5 599 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 292 Kieg GAR 3 399 King’s Harbour COR 24 294 Kings Port TER 13 521 La Puebloto ESL 32 5 Lavalette OL 28 162 Leopaldis GAR 24 68 Londa MAR 2 399 Mehit ESL 32 5 Mesabi Landing COR 35 272 Montario ESL 17 92 Mooreton Bay COR 24 247 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 571 Pontelli ESL 17 170 Poorvintia Poppy Port CAR SR 26 26 30 23 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 522 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 130 Quinnsville COR 24 172 Rassilon SR 18 145 Salida Este ESL 23 107 Stedor ESL 3 200 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 599 Tortuga SR 32 90 Trador ESL 32 283 Ulric ALT 1 200 Weelond ESL 8 408 Westface TER 13 341 Windfall Island OL 28 9 Yeldo COR 1 361
  19. Hello Eurobricks! My, so many excellent vehicles have been submitted for my consideration that I just can't choose! I'll have to prevail upon you helpful members to assist me in this task. If you could vote for your favourites I'll know which one to use. As I mentioned earlier, I'll be visiting First place choice in person. The lovely runners up will of course have a lovely hat and my warmest regards. There are just a few things to consider when voting : - Voting Rules: You each have Three (3) points to award. Only members who joined before 1st March 2018 will be eligible to vote. Please state entry numbers and the amount of points you award ( For example: 1 - 2 points, 7 - 1 point) Voting closes on the 10th of May . So, take a look at all these fine vehicles. 1. All-Terrain Saloon Car by Sir E Fullner 2. A 1930's Stud-baker by eurotrash 3. Adventure Jeep by Dorino 4. Mehadja Inspector by Exetrius 5. 1920 Brickon-Button truck by Mr Lyo 6. a very gray half track by Space Police XVIII 7. Parabellum ARC by iammac 8. Lesters Cliff Top Copter by Hammerstein NWC 9. Daimler-Benz Navigator CT by Sci-FiFleetAdmiral 10. Lester's Bentley Blower by E_MF 11. Dark Green Jungle Machine by Bricknave 12. The Black Crow by kritch
  20. The votes are counted and soon I'll be packing my bags to see the excellent vehicle for my adventure! Congratulations @kritch, it has been decided that your vehicle is the finest for my journey. If you kindly message Peppermint_M your address I shall travel to you forthwith! Never fear other entrants. There are still hats to be handed over. @Sci-FiFleetAdmiral(2nd place), @Extrarius (3rd place), also @Dorino, @Space Police XVIII and @Bricknave (Joint 4th) you each have your choice of hat for your profile. Just let us know here in the thread which one you wish to have. Well done everyone and thank you for your many wonderful entries, it was certainly not an easy choice for anyone voting. Keep your eyes open for more adventures and contests here in Action and Adventure themes.
  21. Peppermint_M

    Lester's new car

    Congratulations kritch! Your car has been chosen as the winner. Well done and jolly good show! Come and see the other great entries in Action and Adventure Themes
  22. Letters Cliff-Top copter is great for scouting out routes through the jungle or flying short distances across lakes or foothills. His toolbox has everything he needs including a nice selection of sandwiches! Lester has stopped here to enjoy the view from above a valley and perform some routine maintenance.
  23. The sign-up deadline for the next Adventure MRCA and Trade MRCA is April 17, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Help Wanted: Players who have some time after the MRCA deadline are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of March 28, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 108 Alexport PRI 29 78 Arlinsport COR 6 275 Astrapi OL 23 141 Balmin NAM 2 175 Balondia COR 2 90 Bardo ESL 8 175 Baskers Island MAR 6 70 Bastion SR 18 228 Belson COR 4 547 Breshaun OL 7 688 Calisto MAR 25 205 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 239 Dortanis MAR 1 361 Dragonstone OL 20 18 Elizabethville COR 22 158 Eltina OL 7 236 Elysabethtown ESL 20 143 Fatu Hiva OL 35 139 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 163 Granoleon OL 5 542 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 268 Kieg GAR 3 361 King’s Harbour COR 24 267 Kings Port TER 13 455 La Puebloto ESL 32 5 Lavalette OL 28 158 Leopaldis GAR 24 59 Londa MAR 2 361 Mehit ESL 32 5 Mesabi Landing COR 35 236 Montario ESL 17 92 Mooreton Bay COR 24 240 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 550 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 464 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 123 Quinnsville COR 24 153 Rassilon SR 18 134 Salida Este ESL 23 107 Stedor ESL 3 181 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 542 Tortuga SR 32 89 Trador ESL 32 271 Ulric ALT 1 200 Weelond ESL 8 388 Westface TER 13 297 Windfall Island OL 28 9 Yeldo COR 1 361
  24. Hello again Eurobricks! Today I have come to share my latest Lego stop-motion film "Desolate Jewel" it is a sequel to my film Desolate Sands, so I recommend that you watch that first: https://youtu.be/0MMb8InKYDQ This sequel Take place immediately after the original, our Hero recollects his previous adventure and it's link to his current one: Please do share your thoughts and feedback on it :)
  25. The sign-up deadline for the next Adventure MRCA and Trade MRCA is February 25, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- NEW RULES: Raise the BLACK FLAG! When a player submits his/her MRCA orders and wishes to go "all pirate," but not have it reflect on the faction, he/she can choose a new "black flag" option on the ship's MRCA order. All ships listed on that order will then, rather than be considered Sea Rats (or whatever faction the player is from), be considered “black flag” pirates. Once a ship has been registered as a “black flag” pirate AND committed an act of piracy, it retains its “black flag” status until some external event (capture, trial, pardon, etc.) wipes its slate clean. A player won't be committed to being a pirate going forward, but each black flag ship will be. Note that this requires players to follow the honor system and continue to check the “black flag” option for the ship in subsequent MRCAs (until we have a way to track it automatically). The MRCA forms will also have a “black flag” targeting option for players wishing to hunt pirates. Note that black flag pirates will be distinct from independent pirates. Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders use the ship license form. Repairing your ship You have probably noticed the "damaged" results in the MRCA results the last few months. To this point, it has had no effect on the game. Starting this month, damaged ships will incur higher upkeep costs the month they are damaged. There is no need for players to do anything, just know that your maintenance costs will reflect the cost of repairing the damage. FYI. ---------------- Help Wanted: Players who have some time the two weeks after the MRCA are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of February 6, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 141 Balmin NAM 2 175 Bardo ESL 8 168 Baskers Island MAR 6 27 Bastion SR 18 190 Belson COR 4 249 Breshaun OL 7 623 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 217 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 151 Eltina OL 7 208 Elysabethtown ESL 20 136 Fatu Hiva OL 35 122 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 154 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 232 Kieg GAR 3 163 King’s Harbour COR 24 252 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 130 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 160 Montario ESL 17 92 Mooreton Bay COR 24 226 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 88 Nova Terreli ESL 17 508 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 116 Quinnsville COR 24 113 Rassilon SR 18 127 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 247 Ulric ALT 1 200 Weelond ESL 8 421 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155