Imanol BB

Eurobricks Knights
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About Imanol BB

  • Birthday 05/22/1999

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    Lego, Rock and Unimogs.


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  1. I have a question, could there be any possibility that this model is actually the B-model?, because after looking at it for some time i have the same feeling when watching a B-model of a set (i don't know if some of you also have this kind of feeling), is something about the construction style and how it looks, and if this is actually the A-model i am really interested in how will be the B-model.
  2. I think it is just be an storage for the PF elements, it could also be used as a counterweight, but i am not sure if it is fixed in a certain position or if it moves depending of the load on the bucket like another Volvo concept front loader called Centaur
  3. Gearboxes

    Hi, i share the thought that using a gearbox in a Lego model should be only for gearing down, because of all the friction the parts generate, it wouldn't be worth using a gearbox to gear-up, it would make more sense to use a motor with a much higher speed and then gear it down to the needed range; of course it would be great to have a model with a fully functional gearbox for gearing up and down like in a real car, but because we cant use or we don't have most of the things that a normal gearbox uses (efficient lubricants, parts which reduce a lot of friction, especially designed gears, etc), and also because of the small scale, we can only relay in gearing-down gearboxes, however, if you think about it, it isn't so bad, most of the electric vehicles use gears to reduce the speed and maximize torque, and because electric motors have a pretty much wider working range than a normal internal combustion engine, this allows a completely shift-less transmission, full torque availability at all times and much more efficiency, due to the reduction of the moving parts and friction-generating components, so if you apply this to a Lego model, it's no so bad.
  4. 42082 - Rough Terrain Crane

    I think it could be a 6x8 plate with 1x8 tiles on it, sadly, the picture is not of the highest quality, so we might need to wait for better details about it to be completely sure.
  5. I have been thinking about a very weird but possibly nice truck with a hook load system. My idea was a 8x8 truck with portal axles and all wheel steering, with a conventional crew cab (my first choice would be the Zetros crew cab), rear mounted hook loader, and a Container Handling Unit with an ISO 20 ft container, but of course this might be a bit too much, i dont know what any of you might think about this, it was one of the weird things i think about.
  6. This is getting really cool, i am really interested in what type of vehicle it is going to be, if it is a trial truck, i have a few designs i made some time ago, but i couldn't fully test them because of the lack of parts, if it is going to be a big truck, i have a nice idea for a planetary portal axle i made, but i will wait until a more specific goal is presented, i would really like to help in the axle designing.
  7. This really sounds interesting, i wonder what kind of model might result from this, i hope it is a nice off road truck
  8. Hi, Sirslayer, nice truck you are making, seems promising, by the way, what M_longer meant to say was that the U-joint articulation point must be aligned with the pivot point of the steering, here are some pictures to explain it better, this is what is happening right now, the U-joint articulation axis (blue) is displaced 1 stud in difference from the steering pivot point axis (red), when steered, this will cause a lot of stress on the drive train: Now, in this other example, note that both the U-joint articulation axis and the steering pivot point axis are aligned, this will avoid the stress on the parts, but this will make the scrub radius 1 stud larger: However, there is another option to keep the same scrub radius and still avoid the same problem of the first example, and is with the use of CV-joints, they allow a tighter scrub radius, and can easily be incorporated in your model, here is an example: I hope this information results useful for you, and i am looking forward for more updates.
  9. Oh my, this thing looks amazing, its like a mad max vehicle, but without rust and more beautiful, and i must say that it actually looks kind of futuristic, its shapes, lines, accessories and lights make it look awesome, is sad it has been dismantled, i would have loved to see its insides and how it works with more details, but it is already cool, i think you made an excellent and creative work on it. BTW... This killed me
  10. Effe's MOC Corner

    The front of the doors have slight differences
  11. hi Krisha, in my opinion it all depends of what you are going to build and the features it will have, you must consider these characteristics of the model: at which scale i will build it?, will it be driven, steered and/or suspended (in the case of vehicles), what functions i want to add? will it be motorized or manual?, all these things must be kept in mind even before starting to build, however, there can be times where you can get a pretty good idea and try to make a model out of it, for example, you could make a nice axle design, and if you want to make a model out of it, the entire model must be built around that scale, and i also recommend to first build the more complex parts which are difficult to resize, i consider that the axles tend to be these, in my case i do the following: i first build the axles at the scale i want the model to be, then i start to build the chassis, and once i test all the "backbone" parts (axles, chassis, suspension, drive, steering and possibly motors) i start to make the body, in my opinion you should always start to build the model around the part which is more difficult to edit or resize, this way its easier to make the whole model around it and you dont end with an impossible-to-achieve project.
  12. Hello, here is the folder with my modifications made to the BWE (including the LDD files for A and B models), I don't remember if i uploaded it before, but anyways, here it is, hope you enjoy it:
  13. Hi, I have tested your design for that catch mechanism and got the same problem, after making some tests i found a much more effective design, the larger crossblock, here are some pictures of the digital prototype: As you can see, it has a gear reduction, this will also help the motor to unlock the mechanism when needed and with more torque; important note, this catching mechanism might require the motor to apply force to lock the system too, which means that both locking and unlocking are made actively by the motor, this could be seen as a disadvantage, but it could help to make continued fork movements without the need to unlock the system, i hope this works for you, i will also try to make improved systems if you need them.
  14. Hi, what about using a trigger-like mechanism driven by another motor, imagine it as a crossbow or a catapult, when the system is fully charged engage the trigger motor to lock the forks and when they need to be activated, just unlock or disengage the trigger motor to be able to move the forks, is a rough idea that i have so far, maybe if you could share more detailed pictures i could be able to make a digital design for such triggering mechanism, i also hope to see more about this cool creation, it looks really cool.
  15. Lifting heavy loads

    Hey Tom, i made some experiments in LDD, and made some kind of heavy duty hook, 2 versions actually, the right one uses the cross hole wheels, and each one has its own 2L axle (the red ones in the pictures) for independent rotation (note that the 2 parts with the 1 1/2 pins at the sides are meant to be placed in the 3x5 frame to avoid the 2L axles from displacing and popping out), now, left one uses wheels with pinholes, which means that a single axle can go through all the pulleys and they will still be able to turn at different speeds, here are some pictures: I hope these designs can be inspiring for you, i will try to see if i can think of some improvements, but so far that is what i have achieved.