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Found 46 results

  1. Somewhere in Asia, Johnny Thunder finds himself in the jungle looking for a hidden Pagoda. While Mike is crossing the rope bridge, the old bridge gives way under his feet. Dangling on the old bridge, Johnny tries to help him before the crocodile can get him. Be sure to also look at the movie for all the rope bridge and crocodile movements powered with a 9V motor: Build for the 20 Years LowLUG competition.
  2. Johnny Thunder's offroader. A powerfull offroader to discover Dino island. 01_Adventurers_Dino_Island__Offroader by Mathijs Bongers, on Flickr 02_Adventurers_Dino_Island__Offroader by Mathijs Bongers, on Flickr Detachable cargo crate: 03_Adventurers_Dino_Island__Offroader by Mathijs Bongers, on Flickr Pictures also on Flickr: https://www.flickr.com/photos/mathijslegofan/albums/72177720306685519
  3. Sci-FiFleetAdmiral

    5935 Island Hopper Redux

    Hello everyone! I'm here on the Action and Adventure forum today to share with you my latest creation: 5935 Island Hopper Redux! 5935 Island Hopper redux by Joshua, on Flickr 5935 Island Hopper redux flying by Joshua, on Flickr 5935 Island Hopper redux wheels down by Joshua, on Flickr 5935 Island Hopper redux interior by Joshua, on Flickr ----------------------------------------------------------------------------------------------------- 5935 Island Hopper was one of my favorite sets TLG ever put out. I have many happy memories from my youth of long hours spent lost in the world of Johnny Thunder, and this set was always my favorite to play with, and somehow always made it into every adventure, no matter what environment it was taking place in. Sadly I no longer have the original set still complete, but recently I came across the instructions, and decided it was time for this to be reborn with new parts and techniques. All the play features from the original set are there, such as folding wings, and removable roof, but I also added a few of my own, namely retractable landing gear, opening rear hatch,full interior, and working vertical and horizontal stabilizers. Worth noting is that many of the pieces from the original set were used in the new model. Hope you all like it! Long Live Johnny Thunder! Cheers, Joshua
  4. Here are my two revamped Adventurers vehicles: the tan Scorpion Tracker owned by Johnny Thunder, and the red Island Racer purchased by Lord Sam Sinister. ISLAND RACER I took another look at 2020 set 40409 (Hot Rod) and, after tinkering with it a bit, was reminded of the 2000 set 5920 (Island Racer) from Adventurers. I thought about how the styles could merge into one car, and this is the result. The grille, headlights, and bonnet have all been changed, and the color swapped from blue to red. I also used the longer red wheel arches to go around the short red arches extreme scarcity. (I actually like this change better, honestly.) SCORPION TRACKER This car was heavily modified from a model by BricksAA and these free MOC instructions over on Rebrickable. The car is named the Scorpion Tracker, named after set 5918 (Scorpion Tracker) but styled after set 2995. (Adventurers car and skeleton) The car also features a spare tire hanging at the back of the vehicle. This vehicle can seat three figures total, which usually means Johnny at the wheel, Pippin Reed riding shotgun beside him and Dr. Kilroy seated in the back. Thoughts? EDIT: 3/4/23: real world photos added!
  5. An older build that I somehow never got around to post on Eurobricks. The MOC is trying to capture the spirit of the old sets, while also trying to recreate the minifigs with new parts.
  6. A quick built: Johnny Thunder’s Desert Tracker. The Adventurers use this small car for exploring the desert of Egypt. It has a small cargo box for transporting tools and other stuff. 01_Adventurers_Desert_Tracker by Mathijs Bongers, on Flickr 02_Adventurers_Desert_Tracker by Mathijs Bongers, on Flickr Pictures are also at Flickr: https://www.flickr.com/photos/mathijslegofan/albums/72157720244717740
  7. I would like to introduce Patric O'Leary, an Irish friend of Johnny Thunder, whom he met during WW I at the Palestinian front (torso with yellow hands and head; I think the sunglasses are very helpful in the bright sun of the desert). Patric studies a map of the Holy Land - only he knows what his quest goes for ...
  8. I came across these German audio dramas and am wondering if anyone can translate them and post the dialogue in English. Thanks everyone and enjoy. LEGO SYSTEM adventure: The hunt for the Pharaoh LEGO Orient Expedition
  9. (If anyone thinks this would fit better somewhere else, for instance, in community sub-forum, then feel free to move it.) Hello everyone, I've been thinking rather recently of Infamous adventurer Johnny Thunder's Australian hat, as we all know, one side of it is lifted up. However, sometimes the side which is lifted up is represented differently, sometimes on the right, sometimes on the left. ^ Here is 3055 Adventurers Car, which is a promotional set from the original wave. As you can see, Johnny's hat has the left side lifted up, however, some of the other sets from the same wave show his hat having the right side lifted up: And so on, only 5988 The Temple of Anubis (name depends where you live) shows his hat with the right side lifted again: Next two waves have similar pattern going on, with few exceptions, then we get to Orient Expedition, the fourth and last wave, here we see his hat lifted on the left side in every set: Even 70815 Super Secret Police Dropship shows his hat with left side lifted. So, after this long introduction, my question is - on which side is his hat considered to be correctly lifted, left or right? All answers, theories and so on shall be greatly appreciated. Jack Sassy
  10. While Jurassic Park rightly deserves a lot of credit for re-introducing audiences to the pleasures of mankind encountering living, breathing dinosaurs (before said dinosaurs eat man, leaving women to inherit the earth), let's not forget some of the earlier versions of this, including the 1925 silent movie The Lost World, based on the 1912 Arthur Conan Doyle novel of the same name. I bring this up mostly because the Adventurers' Dino Island subtheme, first released in 2000, has more in common with Doyle's work than Crichton's more contemporary version. And as an avid fan of both dinosaurs and turn-of-the-20th Century adventurers, this was a pretty solid third wave for one of my favorite LEGO themes. So hold onto your butts, as we explore: Info Set # - 5955 Name - All Terrain Trapper Theme/Subtheme - Adventurers/Dino Island Year - 2000 Piece Count - 185 Minifigures - 3 Price - MSRP $30 US Links Brickset, Peeron, Bricklink, Bricksafe Box 65 million years ago, I did have a box for this set in my collection. But alas, it has since been lost to the ravages of time, (otherwise known as the parents recycling it) so we'll just have to push on without it. Although for those curious, it looks like Bricklink has a listing for the box. Instructions Aside from the usual wear-and-tear, along with some postmortem contractions of the posterior neck ligaments, this is probably one of the better Adventurers instruction manuals in my collection (especially compared to my River Expedition one, yikes). The world map graphics bordering the actual set image is a great change of pace from the previous imagery around the two earlier Adventurers subthemes, suggesting Johnny Thunder and friends (along with his nemeses) are well off the beaten path here. While the background is very clearly computer-generated, I don't mind the swooshing lines for the trapper or the stationary net, which help to highlight the play features. Moving closer, we can also see a revision to the old Adventurers logo, which I'm personally not too crazy about. What was great about the first two was that it gave you everything you needed in one concise package. You had the brand-new hero for this brand-new theme in the center, along with the new wildlife molds in the border. Add in palm leaves in the background of the Jungle subtheme logo, and pyramids (plus that all-important biplane) in the Egyptian one and you've got a pretty great logo. The fact that it looked like an old-school stamp you might see on a steamer trunk or a passport didn't hurt things either. But this logo's a touch too sprawling for my tastes, even though it still gives you everything you need to know about this subtheme (namely that it has dinosaurs and Johnny Thunder). So while I'm nitpicking, it still gets the job done. Much like in previous manuals, this one also offers alternative builds, and given how this subtheme featured more blocky, less specialized pieces, it could make for a bit of a mixed bag. Fortunately there's mostly good stuff here you can create, from a nice little jeep and storage depot in the bottom-most image (even if that plane is severely lacking in controls), and a pretty good barge in the smaller image. Also, there's a fun little comic here, which helps to explain the different alternative builds, even if it's clear the two lead characters are dreaming a little bigger than what's actually possible with the pieces in the set. And for anyone who always wished they could actually build the alternative models, LEGO kindly incorporated abbreviated steps for a few of the designs, which is pretty nice. I can't remember how often I'd try replicating one of the cooler alternative builds with the earliest Star Wars sets, only to run into a wall during the attempt. As an added bonus, you also have fun infographics near the end, offering interesting facts on each Dino Island dinosaur, such as their weight, size, what they eat, and most importantly of all, which sets they came in, so, like Pokemon, you can collect them all. Moving on to the interior of the instruction manual, you can see it's a pretty basic layout, with the background vaguely continuing the atlas-like motif, with some latitude and longitude lines. The color distinction is perfect, while sub-models get call-out boxes and steps. But for those of you used to having individual piece call-outs for each step, get used to carefully looking over each image for new pieces that are added on, before doing the same with your pile of parts. Pieces As you can see, we spared no expense sorting all 185 pieces of this set. Aside from the bright yellow and red, which will mostly be covered up by the rest of the vehicle, the brightest color will be blue, which is the dominant color scheme for the villain's vehicles on Dino Island (minus one glaring exception). Plenty of green and light gray will make up foliage, while black will help round out the shaping of the Trapper. Much like how frog DNA easily slots into prehistoric dino DNA to fill the gaps, LEGO opted to use mostly generic bricks for the Dino Island subtheme, which can fit in everywhere. Similarly, the unique pieces aren't too out there, largely being quite common, although that only makes the set more attractive if you're not looking to keep it built. Take for instance the ubiquitous string net, 10x10 square. which appears in 55 sets in black, used in everything from Pirates to Ninjago. Or the plate, modified 2x2 with bar frame square, appearing in 35 sets total. The same goes for all the other pieces pictured here, which are interesting compared to the rest of the pieces in this set, but aren't too unique when you look at the bigger picture. The biggest exception to this rule might be the slope, curved 2x2x1 double with two studs and the vehicle, base 6x5x2 with two seats, both of which were introduced in the Adventurers line, but have since been incorporated in a number of other sets. Again, owing to this theme's relative simplicity in parts usage, there are no printed parts here. Fortunately, LEGO spared no expense in providing plenty of accessories for this motley crew, which is always nice. Here we have two different kinds of firearms, along with a hammer and wrench for making quick fixes to the Trapper, a crate to carry it all around, and some cooking supplies. Let's just hope they don't mind sharing utensils. Minifigures While we don't have Dodgson here, what we do get is the entire villain's team in one set, which is rather nice. From left to right we have Baron Von Barron, er, I mean Sam Sinister, his sister Alexis Sinister, and their intrepid big game hunter/guide, Mr. Cunningham, which, while not as much fun to say as Rudo Villaino, still gives you a good enough idea of his character. He's cunning! And judging by that shirt of his, he's a big fan of ham. As for the other two, Alexis Sinister is a nice way of shaking things up in the villain department, since I don't think the Adventurers theme ever had another female villain (who's apparently rather interested in getting Johnny Thunder to work with the bad guys, if the September/October 2000 issue of Mania Magazine is any indicator), and Von Barron, or rather, Sam Sinister is the quintessentially perfect pulp adventure villain. I can't really blame LEGO for re-using his character so many times (though I can blame them for changing his name), since he's got everything you need in a villain, from the snooty-looking monocle, to the nasty scar and the hook for a hand! He's honestly perfect. I decided to skip photographing the backs of the minifigures' torsos, since there's no printing there anyway, so we can move onto the real reason you'd buy this set in the year 2000: Dinosaurs! While they've made more detailed ones in the Jurassic World sets, with better articulation, these ones are still fun to have around and get the job done. Aside from the baby T-Rex which I forgot to include here, there are no predators in this set (aside from the human ones, that is), with a Stegosaurus and Triceratops making up the quarry for our nefarious trio. The Build We kick things off by building the titular Trapper, which is nicely symmetrical, and actually rather intricate. We start off with some white plates and vehicle axles... ...followed by some tiling and a few 1x1 blue round bricks. The tiles will become part of the main play feature. Add in a covering for the back, along with a propeller, and it's starting to take shape. But first, a sub-model. Here's one of the two sub-models. This piece fits over the blue tiles, which will make contact with... ...this axle brick. While the yellow and red stick out a bit, they'll mostly be covered up in the final model. So installing these two and covering them with another plate, we'll have... ...a fairly complete model! But first, after some tires are added, and... ...we get to move onto the actual trap part of this All Terrain Trapper. Using these 7 pieces, we create... ...a weighted net, which still looks the part with those 1x1 round bricks in blue. Add that to the end of Trapper, along with a chain and the cab, and... ...Behold! If you want something that'll let you get around Dino Island easily while catching said dinos, this is the vehicle you'd want. Some additional perspectives of the All Terrain Trapper. One thing you don't get from the image on the instruction manual and box is how the vehicle seems designed for amphibious use, able to drive right into a river or lake and get to the other side without getting the minifigures wet (though I wouldn't try this in real life). The propeller in the rear, along with the wedge-shaped plates help contribute to that look, while the cab, typically situated closer to the ground, is near the top of the vehicle. And those tires look like they're made for the type of rugged environment I'd imagine Dino Island to be, making this a vehicle that can traverse through a variety of different terrains, including long grass. An added bonus of this vehicle is how, unlike the jeep in Spider's Secret, there's more than enough room to place a headlight or two on here if you want, since, unless I'm mistaken, Dino Island doesn't have electricity or running water that isn't a river. Of course this group couldn't call themselves effective poachers if they only had a single trap, so we get a stationary one as well, for all the clever girls who avoid the Trapper. We start by taking the big 8x16 green brick and attaching it to two more 2x3 green bricks. The two 1x8 light gray tiles will be part of a play feature, which comes next. We start by building the mechanism that will support the net, with one 2x10 blue plate and two 1x10 light gray plates to start. Two 1x1 round bricks in blue will get added later. Speaking of, this particular brick did not hold up. Not sure if this has happened to anyone else, but it's a good lesson kids. Always treat your bricks gently. Fortunately I had a spare, and the part of the trap that supports the net is done. Now we move onto the platform that'll trigger the trap. Add some bricks onto the grille plate, and boom, we have a trap! Just attach it to the plate, and... ...we have trap number two! While not as striking as other booby traps in the Adventurers theme, the low profile works well for Sinister and Company's prey, especially with the camouflage on either side. Some more angles of the stationary trap. While with current parts (or even parts back then, if I'm being honest), you could probably add more camouflage to the grille plate and net, resetting it would be a pain after springing the trap, so it's fine. Last but not least, we have the actual campground for Sinister's base of operations. A 4x8 blue plate makes for a nice river, and provides some welcome change to the set's environment. So after building up a solid connection between the two baseplates with bricks and plates... ...we can get started on the campsite proper, with a barrel complete with a tap on top and a 2x2 round brick in brown, which will become a stove of sorts. So after adding a few more pieces, along with the Trapper's super-simple repair kit, and we have... A campsite, complete with Alexis Sinister and that pesky baby T-Rex I missed up above (though you tell me whether he's supposed to be an accessory or wildlife. Guess it depends on if you're in Sinister's camp or Johnny's). Some more views of the campground from different angles. Dino Research Compound this is not (for one thing, this model has a completely different name), but it's still a great addition to this set, giving our villains room to scheme and plan their next trap while enjoying fresh fish or whatever else they have on hand to eat. And there's plenty of room, which ensures all three minifigures can fit on here easily when the Trapper's engine is on the fritz. Let's just hope that they set up camp away from a game trail. And now you have the whole set, with all characters and vehicles included. As you can see, there's plenty to do here, so let's move on to the play features. Play Features Once you've built your top-of-the-line, custom vehicle designed for capturing dinos, it's only natural if the next thing you wish to do is give it a little field test. In the case of the Trapper, which capably traversed the rough terrain of my white tablecloth, we see it's encountered a rather docile Stegosaurus, caught unawares. Let's see how it does. Well, Mr. Cunningham must be a religious man, since it seems as if he got an assist from the Hand of God. Aside from outside help, you can see how the arm propped up launches the net. Once the Trapper hits a dinosaur (or a hand, wall, or pet), the front plate will be pushed in, sliding along the tiles to push the arm carrying the net up. It's pretty clever, and works wonderfully every time (although you do need to hit it like you mean it to get any kind of trajectory. Otherwise it just lands on top of the engine). Moving onto the stationary trap, we see Alexis Sinister has kindly offered to demonstrate how it works for us. By placing something on the black grille plate and pushing down... ...the net gets lifted up and falls over the quarry, leaving them a little tied up. Between the two traps, this might be the better one, since it doesn't require any finessing. Just stick something on the plate and let 'er rip. Finally, there's the campsite, which again, isn't anything noteworthy in terms of play features. But given how we get two really good ones with the other two models, having a bit of scenery where your minifigures can just hang out is nice. Although that flame under the frying pan might be a little strong if it's holding it aloft. Might want to turn that thing down, unless you like your food burned to oblivion. Final Thoughts Following my new tradition of trying to use numbers in my set reviews, let's see if I can sum this set up fairly. Pricing and Value - According to Brick Insights' statistics, which will probably be skewed a bit once this review is added to their index, the price-per-part for this set today is $0.24, an improvement over the initial price-per-part in 2000, which stood at $0.26. Overall, I'd say the value of this set is a 7/10, since you get a fair number of pieces for the price (and if Brickset is any indicator, the prices on this set used haven't gone up too much). Pieces - Sadly, this is where the set takes a hit for me (along with the other Dino Island sets), since so many of the actual parts aren't that unique. Unlike the Egyptian or Amazon subthemes, which offered a wealth of printed parts, here the only printed piece which is unique to this subtheme is a film strip tile, which is nice but a far cry from what we received in previous Adventurers subthemes. And the foliage isn't even that interesting, with all of it variations on this piece. On the other hand, you get two dinosaurs and two nets, along with some other useful, cool pieces, so it's a 7/10 for me. Design/Build - Here's a set which shows that, despite a lack of interesting or unique parts, you can still accomplish a lot with basic bricks, slopes, and plates. The design of the Trapper is fantastic, and the stationary trap is good too, while the campground has enough diversity in appearance to make it fit in with the other two models without completely disappearing. So it's a 9/10 for me, due in large part to the dedicated campsite and unique amphibious design of the Trapper. Playability - No preoccupations about whether or not I should try and trap a dinosaur with the Trapper or with the stationary trap, only that I can do so and should honestly do it more often. This set is very playable, and offers just enough accessories to give each minifigure something to hold or do. While the Trapper only seats two, you can still give the odd man out (or woman, if it's Alexis) something to do at the campsite or the stationary trap, which is great. While the net-launching feature on the Trapper doesn't always work if you aren't actively ramming the target, the rest is fine, so 8/10 for me. Verdict: All told, I'm glad life found a way to bring this set to me. While it was sacrificed at the altar of Star Wars, and later, Indiana Jones, it was a real treat to put it back together and play around with it some more. While some of the Dino Island sets are a little wonky now, especially in the surrounding environmental design, this set is a perfect balance between cool vehicles and playable terrain. Plus, if you're trying to avoid overdoing it with your LEGO purchases (preposterous, I say), this is a great set to get since it has all the villains. But again, the blocky design is a little primitive and lackluster compared to the designs of the previous two Adventurers subthemes, so the total score is a 77.5% from me. So while this isn't, say, a UNIX system, it's still a set I'd absolutely recommend picking up. Welcome...to collecting LEGO sets. Thanks for reading! Feel free to leave questions or comments below.
  11. What do you do when you love the look of a set (80024), but don't want to start a new theme? Sell the figs and re-theme it! Here are Neo-Classic Adventurers Johnny Thunder, Pippin Reed, and Professor Kilroy rafting and flying in on their new Aero-Nomad balloon. The expedition is to explore the Legendary Flower Fruit Forest, but they're unaware it's the stronghold of the fearsome guardian Tygurah, and his minions. While most are just very minor MODs and minifigure swaps to 80024, there is also MOC remake of the Aero-Nomad (7415) Set. More LEGO - Neo-Classic Adventurers photos, on Flickr
  12. Adventurers Resupply Depot This building was mostly built from my own imagination and a slight inspiration from Toy story 3 set number 7596. (Trash Compactor Escape) I also used a old 3D base-plate that my brother gave me to give the building a bit of height. The dock is just a little taller than my tramp steamer, but it works great with the rotating crane to load / unload the ship. Also, the second floor and roof top (with the dual skylights) come off for access to the inside details. There is a sliding freight door to get cargo in from outside, and I'm contemplating putting a ramp pieces outside where the large rock piece is to get things down to ground level. Downstairs is the cargo drop-off area. Thing are strewn about the place, with barrels, buckets, chests, and an ancient Egyptian sarcophagus just laying about. (Don't worry, it's empty!) Also on this floor is the armory, with weapons and gadgets of all kinds safely stored on the walls, with the accompanying ammunition in a securely locked safe located upstairs. Upstairs is the nerve center of the Adventurer's exploits around the globe. money for buying supplies is stacked near the radio, while the ammunition safe sits nearest the camera. Opposite from the stairs is the research desk and lounge area. (even globe-trotting explorers need some downtime!) Steam tramp freighter EASTERN STAR I built this 103-stud long 1920's Adventurers tramp steam ship from two Adventurers sets: I used the boat from set 5975 (T-Rex Transport) and modified slightly to resemble set 5976 (River Expedition). The ship features a lifeboat, steering wheel, and a smoke-stack plus I have the bridge with removable roof for the top deck of the ship, and captain's quarters for the lower floor. I also have signs on the front of the ship spelling out the name of the vessel: the Eastern Star. The ladders hanging on the side of the lower deck lead the way to the ship's bridge on the upper level. The life boat is also back here. Here you can see inside the ship's bridge (upper deck) and captain's quarters. (lower level) Some of the recent cargo of the Eastern Star includes: - a gyro-copter - silver ingots and coins - silver and gold nuggets - Dynamite (the accompanying plunger is in the Captain's Quarters / map room) - Ancient spears - the real Maltese Falcon - the Burma Chicken (long-lost cousin to the Falcon) - two halves of a long-lost pirate's treasure map - Money - large rough-cut ruby - poison bottles - antidote bottles - and many other items! Bi-wing pontoon plane THUNDER BLAZER Fly farther and higher than ever before with the Adventurers and their Pontoon bi-plane! This vintage style airplane features two re-purposed kayaks for floats, and dual shotguns for forward-facing protection from the forces of Lord Sam Sinister, while the rear of the vehicle has a gunner's seat with rotating machine-gun turret. (Just be sure to not shoot off the tail of the plane while flying!) In reality, this model was heavily inspired by 2018 set 31076 (Daredevil Stunt Plane) with a gunner seat from set 7186 (Fighter Plane Attack) from 2009. The pontoon floats from kayaks were my own idea, and I think are used in a new and unique way. This model comes with rotating prop, seats for the pilot and gunner and swiveling machine gun turret. Seaplane ISLAND HOPPER What do you get when you combine an Adventurers seaplane, a Indiana Jones DC-3, and a Creator rip-off of the Seaduck from the TV show Tailspin? This model of course! The seaplane seen here is based off the 2008 Indiana Jones set 7628 (Peril In Peru), the 2017 Creator set 31064 (Island Adventures), along with inspiration from 2000 Adventurers set 5935 (Island Hopper) thrown in for good measure. The idea behind this model is to depict a updated version of one of my favorite classic LEGO themes: "Adventurers", but with modern techniques and parts using two of my favorites plane designs smashed together. The rear of the plane makes use of a Toy Story 3 printed 2 x 4 tile for a registration number. The plane has a interior that seats six people: 1 pilot and five passengers. The seats are accessible thought the removable roof / wings. Auto-Gyro LIGHTNING ROD In reality, this model was modified from set 70913 (Scarecrow Fearful Face-off) from the LEGO Batman Movie line. I added the classic two seat Adventurers cockpit piece which is usually used on land vehicles, plus a new set of vintage 2003 landing skids. This model also comes with red and green navigation lights and two independent propeller blades. The good guys: Adventurers (good guys) figures from left to right: -Madame Blue This Alaskan husky is the unofficial mascot for the Adventurers team. -Captain Karloff Owner and operator of the "Eastern Star" tramp steam ship, this captain has an eye for spotting the historical value in something that looks worthless. He always has a bag of cool items he's collected on beaches, sea-side markets, and ports around the globe on his person or nearby on his ship. -Jake Raines This young lad is a American student of Dr. Charles Kilroy's and expert at 5 spoken languages and 3 more written. Also has a knack for defeating ancient booby traps and disarming modern explosives. -Johnny Thunder Australian adventurer extraordinaire and friend to all those in need. Thunder first met Sam Sinister in 1917 when Sinister was in a field hospital for his hand amputation and Johnny was recovering from slight case of shell shock. They have been against each other ever since then. -Dr. Charles Kilroy Eccentric and slightly absent-minded English professor of history, archaeology, ancient languages, and about five other things including medicine. Kilroy is known as "Lightning" to his friends, as he enlightens the team in his own way and serves as a friend indeed. -Miss Pippin Reed This former lead reporter for Adventurer Times was reporting on a Dr. Kilroy's 1920 discovery of a copy of the Book of the Dead when she met Johnny Thunder at a dig site near Cairo, Egypt. They have all been good friends ever since. Also, Ms. Reed happens to be an better aviator than Johnny, a fact which she takes great pride in. She also operates the Island Hopper seaplane on most expeditions. -Mac McCloud Mac may be slightly clumsy, but is a genius when it comes to things of a mechanical nature. He keeps things working for the Adventurers team, such as lowering the steam pressure in the old and worn boilers on the tramp steamer "Eastern Star" and knocking loose engine parts back into place on the sea plane "Island Hopper". -Major Quentin Steele Former British Army officer (and Sinister's former commander, whom Sinister still hates today) This Monster Fighter lost his eye in 1912 due to a fight with a certain Werewolf, whom he later tracked down and defeated. He has signed on to Johnny Thunder's team as of 1925. Not Shown: -Clutch Powers As a former resident of the neighboring realm of Ninjago, Powers is a stranger in a strange land... no, better yet, a strange time. Used to the modern ways of Ninjago City, this waylaid movie star got himself stuck in the bridge-realm of the Monster Realm in the Earth year 1912. When he got seperated from his filming group and the portal back home closed, he was stuck in the perpetual darkness for about a week until the Monster Fighters group (led by Dr Rodney Rathbone) found him. They led the culture-shocked Clutch back to Earth once they defeated the Lord Vampyre clan. He has been making black and white silent movies of his life on the "World of the Ninja" ever since. A good friend of Jake Raines, as Jake is a fan of his "Temple of the Snake People" adventure film series. The forces of evil Characters from right to left: - Lord Sam Sinister Brother of Alexis Sinister, and Lord of Sinister Manor and owner of his own steam train. Sam lost his left hand in World War I while in the British Army. He later replaced it with a polished steel hook which is as cold as his heart. - Alexis Sinister The sister of Lord Sam Sinister is completely evil and slightly unhinged while being crack shot with any weapon. She hates Johnny Thunder to an extreme extent after he refused to join Sinister in his diabolical schemes. Last seen on Dino Island escaping to places unknown while the island was sinking. - Senor Palomar This South American crime lord is an associate of the Sinister family. He helped Sinister try and get the Sun Disk from the Amazon jungle, before losing it to Achoo, the ancient guardian of the disk. After that adventure, Palomar has fallen out of favor with Lord Sam Sinister, but he hopes to be in his good graces again soon. -Mister Graves A mysterious man of whom little is known. He sometimes is a ally of Lord Sinister and company, although are also enemies at times too. He is always seen with a gold lapel pin in the shape of a badge and a little black book of which he is almost constantly writing in. What is he writing? None have dared ask. EDIT 8/4/20: Everything updated! Comments, Questions & Complaints are always welcome!
  13. I created a little plane for the Johnny Thunder CMF. It's actually a revamp of set 5911. I hope you like it!
  14. Hi, i’ve been tracking down parts of the orient expedition story for a while now and know the general idea of what happens. However 2 things are yet unknown to me, 1 the purpose of the gems guarded by tygurah, the yeti, jun-chi and the one present in the mount everest temple set 7417 2. the actual content and order of the more specific events for example dr kilroy’s encounter with tygurah as the german cd that i found a translation disagrees with the web comic etc... any help is much appreciated and it would be great to have a complete idea of what was going on (the confusing gems in particular) main events the team meet at marco polos house in venice and find a map they go to india and sail down a river they see lord sinister forcing babloo to work for him the adventurers then free him dr killroy steals sunstone from tygurah elephant chase scorpion palace- gets shield goes to mount everest with guide in the aero nomad shrine of yeti temple of everest - sword ends up on the emperors ship enters dragon temple through a passage (jun-chi) gets golden helmet and finds the dragon disputed conclusion
  15. Jamin Star

    Tall Tales

    Here in this video Grandpa arrives to tell the kids some tall tales from his youth as pilot rescuing Johnny Thunder.
  16. Baron von Barron had a spring in his step as he exited the little Northumbrian chapel. Once a scheming pragmatist, he had become a man of faith during his eight-year stint in prison. Ample time for self-examination, coupled with news of a sickening political upheaval in his homeland, had left him contrite and repentant. Now he was on his way to spend a pleasant Sunday afternoon visiting his old enemies and new friends Dr. Kilroy and Pippin Thunder. The old Prussian felt truly blessed by their willingness to forgive him for past wrongs and help him start a new life in England. He only wished that Johnny Thunder were still alive; he would give anything to thank the man who had put him in prison and apologize for trying to have him killed all those years ago. Pippin Thunder, née Pippin Reed, led her horse from the stable up the path by Dr. Kilroy's cottage. After Johnny's death, she and their son Jack had moved in to help care for the aging professor. After all they had been through together, she felt it was the least she could do for her old friend. As she neared the house, she paused to mildly scold Jack and their neighbor Fred Rains; Jack for climbing on the woodpile with his toy sword, and Fred for tending Dr. Kilroy's garden on a Sunday. Pippin smiled. She couldn't really be upset with either of them. Jack took after his father. And Fred had been so good to them...he was becoming more of a father to Jack than Johnny ever was. Johnny had been a wonderful husband and father, but Jack was so young when Johnny's plane had gone down in the Channel that he barely remembered him. Fred wasn't so adventurous, but he was kind and dependable. Pippin knew that was what Jack needed now. As Dr. Kilroy rolled out to meet her, he pointed out their friend the baron approaching from the village. If only Johnny could see him now, she thought. A wooded plateau offered a perfect vantage point for a clear shot. Johnny Thunder kept his sights centered on his target's signature pith helmet. It was bad enough that an assassination attempt had forced him to fake his death. He knew the baron was behind it, and he couldn't endanger his wife and son by coming out of hiding. But he had watched over his family from afar for the past seven years. He had worried when Baron von Barron was released from prison; even more when he had seen the baron talking to Dr. Kilroy in public. But now the villain was approaching their house, doubtless with some nefarious purpose in mind. As von Barron approached the gate and reached for something in his coat, Johnny steadied his grip on the rifle in preparation. Before he could squeeze off a shot he saw with relief that it was only a pocketwatch. Now Pippin and Dr. Kilroy were greeting the baron in a friendly embrace. Johnny looked on from his secluded perch in bewilderment. He would do anything to protect Pippin and Jack, but only if he knew they were in danger. Pippin had always told him people could change, and now he was almost starting to believe it. He would keep the baron in his sights, just in case, but von Barron's seeming reform raised questions in Johnny's mind. If the baron's really changed, he mused, I could come back to my family. But what if his return sent the baron back to his old ways? It was too risky for now. Johnny resolved to just keep watching for a while. Still, he would have to pay the baron a visit some time... I hope you've enjoyed my take on a later chapter to the adventurers' saga. The scenes were a lot of fun to build! Here's an overview of this section of the layout: C&C welcome - thanks for reading! Soli Deo Gloria
  17. Last time (in this topic https://www.eurobricks.com/forum/index.php?/forums/topic/168782-moc-ss-venture/ ) I promised that I'll show you where our favored adventurers team is swimming. So here they are. :-) Johnny Thunder and Dr Kilroy go to the bottom of the sea to find Poseidon's Trident. Please listen to soundtrack https://www.youtube.com/watch?v=c0vFUxE3SrM and find all of octopuses. :-) https://www.flickr.com/photos/158283415@N03/47351956131/in/photostream/
  18. Sphinx Secret Surprise was my favourite childhood LEGO set. It was released Twenty Years ago! I have created a tribute to the main feature of the set, The Great Sphinx. I adored the set, my largest ever single LEGO set as a child and I adored the Adventure theme. Egyptology was one of my real interests when I was a child and I was about the only eight year old who wanted to be an Archaeologist. So, I just had to create a tribute. A MOC that was a representation of the set as I saw it in my minds eye as I played. Deep in the desert many adventurers and archaeologists have descended upon the Great Spinx to seek out treasures and clues to the mysteries they pursue. The front elevation. As with the original set there is a concealed secret... Surprise! The black statue is a the key to a simple mechanism that reveals the Pharaoh on his throne. Pulling the base forward causes the throne platform to move forward and knock down the panel. A view from above. This is one of my larger builds. Only beaten out by my Yellow Castle . The two side views. One features my favourite little capra and the other a statue uncovered in the base of the Sphinx's plinth. Here some tricksy tomb thieves are about to meet a freaky foe! Jake Raines and his friends have made a find and are hoping for more. Meanwhile, Johnny Thunder and Doctor Lightning have been very successful in their dig. Gale Storm is documenting the moment. What a shot! I hope you enjoyed this MOC. I certainly had fun building it and it has gone down very well with LEGO fans young and old alike when I display it. I hope to create versions of the other features of the set on a similar scale to this MOC. I also want to have something of an Adventure layout to display, I'll of course share them here once I make them.
  19. Johnny Thunder and friends set out to another adventure. This time road is going by sea. This is S.S. Venture based on Peters Jackson King Kong. The ship is about 75 studs long. It's old because budget is low. :-) https://www.flickr.com/photos/158283415@N03/32169762038 I hope next year I'll show you where they reached.
  20. "Crikey, that old Ramesses VIII is a possessive undead kind of bloke...after all, he wasn't much a pharaoh anyway, only ruled a year...you'd think he wouldn't miss a little thing, like his personal staff...how rude of him to sick his Guard Mummies on me! Let's hope Gail has the old ute cranked up or this could get a bit dicey..." Thus ends my darkest of Dark Ages, with the largest Adventurers build I have ever done. I have been dormant for over two years, having gone through some unpleasant RL issues, including an empty nest. I didn't grow up with LEGO, we couldn't afford it, but when my own kids were 6 and 3 years old, LEGO was an active way to play and connect with them. The LEGO series we enjoyed the most was Adventurers, which was having its last run at the time, the wonderful Orient Expedition. Both my boys are grown up now and moved out, but what better way to wake up from my LEGO lethargy than to return to the series with a Johnny Thunder build in Egypt. I used way too many tan masonry bricks...a total of 400, I think! That is what happens when you have not built in a while I guess... This was built for Brickfair Virginia to go along with WAMALUG's Pharaoh's Labyrinth. It is modular and allows for expansion on both levels. My favorite part of this build was using the Brick, Modified 1 x 1 with Scroll with Open Stud as paws for the lion heads. I haven't seen that before in other builds, so it might be new technique, not sure. Being a history buff, I couldn't help but insert it a little even into this build; Ramesses VIII was a real Pharaoh who only ruled for a year and is the only one of his dynasty who's tomb has not been found. Except by Johnny Thunder, of course! The back comes off for modularity. If I ever decide to build more here... That is a not-so-secret compartment that opens up... And of course you must have the hot girl in a sport utility vehicle (known as a Ute in Johnny's native Australia)... So that is my return to the AFOL world. I hope to build more later in the year, and for next year it is back to Historical builds Cheers everyone, happy building!
  21. Hello all! I haven't posted here in awhile, been busy with RL stuff and such, but here is my latest build! http://www.flickr.com/photos/95309146@N06/43063365835/in/dateposted/ The 1930 Rolls Royce Condor AV; The Armoured car for the discerning Gentleman """"""""""""""""""""""""""""""" Adventuring to the wilds of Africa? Trying to get to your next rally without being assassinated? Hunting lost Spanish treasures in Mesoamerica? Passing through the riot-torn streets of the Weimar Republic? Searching for ancient artifacts among the dunes of Egypt? Than the Condor is the vehicle for you! Equipped with our vaunted V-8, The Condor features a reinforced cabin, with four inch armour-plating all around, custom steel bumpers, strengthened wheel-rims, and a one-man turret, all on our supremely popular Condor limousine chassis! Boasting a 360 degree field of fire, the cabin turret has two inches of steel armour, a gunner's hatch, and is equipped with a Browning .50 caliber machine gun. Best of all, the Condor still seats four, just like the base model! If you need to be protected while on the move, but still want to catch the eye, then this vehicle is for you!* *(Available only at select Rolls Royce dealers) """"""""""""""""""""""""""""""" So, I have no idea how this came to be. I guess you can blame ZZ Top, since I was listening to Sharp Dressed Man, and thought, 'man, one of those fancy 20s cars would look so cool with a turret on top, drifting around a corner while shooting.' Fast forward an hour and I have this in front of me. Go figure. I am pretty happy with how the bodywork came out though, the fenders and hood really seemed to flow nicely together. At some point the Condor will be featured in a Johnny Thunder MOC, as Lord Sam Sinister's car. Anyway, hope you all like it! Oh, and yes, I stickered one of those rare folding windshields. >:D
  22. Hello all together! A month ago I promised a freind of mine that I would build something for the Orient Expedition Contest over on Roguebricks. So I did! And I also wanted to share it with you all here on Eurobricks too: After Johnny Thunder and his friends had arrived in India, they were just on their way into the enchanted jungle. As a journalist, Pippin, beside the search for the treasure of Marco Polo, also wanted to take pictures of the flora and fauna with their new Camera to present them after their return to Europe. Dr. Kilroy instead wanted not only cinematographic but living examples, especially of rare butterflies. Their companion was Babloo, a young Indian. He knew all the jungle and the overgrown paths in it. So the four friends along with Pippins dog "Indi" and Babloos monkeys started their adventure. The group had to stop at a beautiful idyllic waterfall. Puppin sets up her camera and Dr. Kilroy climbed with Babloo's help, loaded with boxes and bags full of specimens and equipment to the top of the Waterfall to catch butterflies and dragonflies. But suddenly a noise broke through the air. It was the shouting of monkeys who had snatched Pippin's camera and taken it to the tops of the trees. Pippin and Johnny Thunder started to laugh because of the absurdity of the spectacle. Babloo just headed downhill to help his new friends, as he discovered something that let him freeze: He spotted the evil guards of the Scorpion Palace on the other side of the waterfall. Worse, it was obvious that it they had discovered Johnny and Pippin. One of the guards was already aiming his rifle towards Johnny and luckily the path of the bullet was blocked by a tree hanging over the waterfall. Farther up, at the top of the waterfall, the situation became dramatic too. The boat of Maharaja Lallu was nearly falling down the waterfall, but was kept in place by one of the guards on the shore. The shake on landing woke up Lord Sinister in the back of the boat. He was waking up from his nap and could not believe his eyes. There, on the other bank standing on a stone was Dr. Kilroy. Lord Sinister pulled himself up and quickly pulled his revolver but could not concentrate on aiming because Maharaja Lallu was cursing annoyingly. How will our heroes escape these dangerous situations? (Sadly I only have my mobile here to take pictures so the quali is not that great...) Inspired by Mark of Falworth - The Temple of the Twin Jaguars Also bonus pics of the figures: I hope you enjoy what you see. Best Skalldyr
  23. Peppermint_M

    Adventure Index

    The Adventure Index. Home of all themes related to rip-roaring adventure! Adventurers, Pharaoh's Quest, Dino, Dino 2010/Dino Attack and Monster Fighters content is indexed here. Tags - A Prize first awarded for The End of the World Contest - An Adventure Themes tag for building contests ---- First awarded during the Lester Contest - A special tag for the winner of the Lester's Big Adventure contest. ----- - Monster Fighter tags given out as prizes at Halloween. MOCs Click Here Reviews
  24. Greetings, adventurers! This is my entry for the 60th Anniversary of the Brick contest on Brickset, a microscale version of the classic Adventurers set 5988 The Temple of Anubis. Here is a picture of the original set for comparison: Here is a closer look at some of the more detailed parts of the set such as one of the Anubis statues, the truck, and the hot air balloon. I hope you like it and keep on adventuring!
  25. This model was based on set 21132 from the Minecraft theme, which was expanded and modified to be quite a bit larger with surrounding rock features, dangerous rope bridge, a second room and cave for the man-tiger creature. The first half of the map (the one the pirate had) described in the text is this one here while the one half Johnny had is in this link. Early summer, 1926, somewhere in the jungles of a forgotten island off the coast of South America... This is it: the Temple of the Unknown Question. Inside this structure is the other-worldly Guardian which will grant you either fantastic riches, immortality, or infinite knowledge... your choice is one of those three. (If you answer it's question correctly of course!) To reach the secluded temple, Johnny Thunder had to follow a certain map: the only problem was a 17th century pirate had the other half of said map on his ship. To find the temple, he had to find pirate, who had already answered the question and become immortal. Upon finding him, the pirate gave the map (and some advice) to Johnny, who then had it stolen by Lord Sam Sinister. After following Sam to the hidden island and the temple therein, Johnny and company have to think fast to stop Sam from getting to the ancient guardian first! Just your average rickety / unstable rope bridge, placed right before the temple entrance. ...It even collapses on the pull of a Technic pin! Three switches are inside the first room. The two outer ones will unlock the the mechanism to reveal a treasure chest, while the middle one is a dummy lever. With the two outer levers flipped down, the chest is revealed. However, inside this chest is a Pandora's box of sorts: opening it will let out a bright light for 30 seconds or so, as it sucks those unfortunate enough to see the light into the infinitely larger space in the chest and then slams shut on itself. (kinda like the Ark of the Covenant from "Raiders of the Lost Ark") In universe, this box will be taken by Sam Sinister as he thinks it contains the treasure he seeks. Meanwhile the good guys notice the door to a second room and crawl through it as soon as the bad guys leave with the false treasure. This secret second room holds the treasure guardian statue, and a back exit from the temple via a damaged wall. Just be careful not to wake the mighty tiger-man on your way out! In-universe description: The real treasure is inside the second room: after seeing the notched arrows placed by the pirate many years ago on the first room's walls, Johnny finds the small secret door and enters this room to find the guardian and five jewels. (four on walls, one on the staff in guardian's hand) The statue awakens, and asks for a member of the party to come forward to receive the question. Heeding the pirate's advice, he sends Miss Pippin Reed to do the honors, as she alone can answer what no man can answer. (she is no man, after all) After relaying the answer via whisper, her mind is wiped of the question and answer, and is given the choice of immeasurable wealth, eternal life or infinite knowledge. She chooses not to choose, saying the gifts are too large for one person (or group of people) to share. Thus, the adventurers walk back outside and plant dynamite to blow the temple sky-high, thus destroying any chance of anyone, good or evil ever getting the question right again. The man-tiger guards his cave under the temple. Be careful Johnny and company, or you'll be a mid-afternoon snack for this hungry fellow! BUILDER'S NOTES: This is the original LDD build of the temple... quite a change to now! EDIT 8/3/17: Added more recent real life pictures and modified the text!