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Found 88 results

  1. Crisis can bring opportunity. While their ships were detained by the Eslandolan government in February '618, the FTA captains took it upon themselves to find lodging more suitable than the dockside inns. Using the profits they had made in port, they purchased a small estate known locally as Pionese House - after the distinct red flowers cultivated in the garden. Not only did this serve as housing for the captains while the bureaucratic fracas played out, it was also decided it would be a suitable location for a new trade office. Needing a factor to run the office, the Sirrus' First Mate Edgar Marquez was selected. He had faithfully served under Captain Preston dating back to their days as pirates, but having taken a splinter during a battle this past October had severely hampered his mobility. Rather than cash him out, this gave the former Eslandolan privateer a regular stipend a new purpose. And since Pionese House was opulently appointed (in order to more easiltydeal with the rich merchant class of the town), his life would be one of wealth that he had never would have dreamed of. ==/==/== This is the second in my series of FTA satellite offices, and in this case I tried to mimic the architectural style of the Brickwall Memorial Park. The style was actually a lot of fun to try out and is very striking in real life. While I am happy overall, the exterior pictures are not great (I hope to redo them later this week), and I only had 11 of the dark tan brick facade pieces; I wish I had more to use as an accent. And I can't forget to mention that my proud 7 yo did the gardening and was insistent that I mention it. Some further story below:
  2. Feb 8, 618: Mayor's Office, Charlatan Bay Yes, come in! Ma'am, I come with an official protest from Captain Jardine. With the... um... demise Bishop Meloche and his inner circle, you are now the highest ranking municipal leader in Charlatan Bay. You do understand? Yes, yes. Stop wasting my time. Just get to the point before I anger. Madam, as you are now in charge of the town, you need to deal with… its… um … continued welfare. In example - you have yet to address the seizing of the Peregrine by Eslandolan forces, let alone that they are detaining the FTA trade fleet, in Fuerte Unido. Captain Pike has the authority to address this and I believe he has recalled the Toucan into service. Now Mister Delleli, I believe I warned you to get to the point. Please do so before the point of my sword beats you to it!. Yes ma'am. The jist of it is that your commissioning of a new ship for your own purposes has given the military governor, Captain Jardines, the erm.... impression you plan to depart. And? The colony requires its civilian government to function! Who shall be in charge while you are gone ma'am? Is that all? Hah! I have already taken care of it. Let me introduce my deputy mayor, who will act in my absence... Jared Gordon, at your service Sir. So with that settled, I have other business gentlemen. Good day to you. But ma'am... GOOD. DAY. GENTLEMEN. Yes ma'am. Good day ma'am. FISH, GET IN HERE! Close the door behind you. Did you find it?! Yes, Cap'n. The Mardierians dumped it right where you said they would. Perfect. With this and his diary, we may still have a chance. Have the Puck's Jest II made ready to sail. We leave at dawn! ===/===/=== So this was a joint effort. Gulagurag (who enjoys building and sailing part of BoBS, and can't be bothered with the rest) did the office and the story, while I got stuck with the photos, posting, and forms. (And since I took the time to post it, I get the 10dbs!!! ) This build has actually been languishing for a while on the shelf while we dealt with other nonsense, but finally starts off our Era 2 story line in earnest. It will also serve as the sister-ship build for the Puck's Jest, lost back in October.
  3. Mistress Lund was born in a farm village on the Rum Islands (Garvey) to a family with five daughters. When her prospects for marriage proved to be close to nil, she took her meager dowry and headed to Freeport with the dream of running her own inn. While she never managed to realise her dream, she did found a rather successful Fried Fish Shoppe. Her clientele is mostly composed of dock hands and sailors, though she does get the occasional custom officer or trader stopping in for a quick bite for lunch. While her fried is a well thought of dish, the fact she also serves beer and grog may also account for her shop's popularity. The Free Trader's Association recently took up residence at the former counting house next door, and she is aware that their factor Mr. Nilsen (an older but distinguished gentlemen by the looks of him) has been spending a lot of his time looking out her way. Perhaps one day soon he'll come over and introduce himself. ===/===/=== Once again, I approached this build with the intention of mimicking the aesthetic that Sir Stig set out for Freeport in the Jameis Farstrider's Guide entry for Garvey. I am fairly happy wit the result and believe if you dropped these besides his work they would not look completely out of place. The difference is that I approached both Freeport builds with one eye on game play, rather than solely as display pieces. Comes with having young kids I guess. Originally, this second section of dock was going to simply be open air warehousing for the FTA office. When faced with a shortage of roofing bricks, the office footprint was reduced and I decided to split the build into two rather than scrap the remaining half. This will be licensed by me as a small artisan in Freeport (GAR). Additional photographs:
  4. As part of the efforts of the nascent Free Traders Association to grow their commerce, a decision was made to reinvestment profits into their ports of call. This was to have the two-fold benefit of raising awareness of their brand and wares, but also give them a permanent local staff to help navigate the customs and laws which vary wildly across the island colonies. The first of these offices was founded in Freeport, located on Garvey's Rum Isles. Established in a former counting house, the location by the docks proved by advantageous by close to the custom house and docks, but also in what was regarded as a higher class portion shore line. The office was staffed by Mstr. Kai Nilsen, an older well spoken gentlemen familiar with Garvey. He is a quiet man who generally keeps to himself and stays out of trouble. While he serves the FTA captains who put as liaison, he helps maintain the profitability of the office by acting as a currency exchange for foreign traders at a reasonable fee. Of course what is not common knowledge is Nilsen is himself a retired privateer, but those days of excitement are long behind him. He now has a comfortable life. When there are no trade ships in port, Kai finds himself with ample time to stare out his door, tea in hand, and enjoy the daily hustle and bustle of the dockside. The truth be told, he also has a fond eye on the fish shop proprietress next door. ===/===/=== I approached this build with the intention of mimicking the aesthetic that Sir Stig set out for Freeport in the Jameis Farstrider's Guide entry for Garvey. I am fairly happy wit the result and believe if you dropped these besides his work they would not look completely out of place. The difference is that I approached both Freeport builds with one eye on game play, rather than solely as display pieces. Comes with having young kids I guess. My original plan was to have a larger office building with an open air warehouse attached. Unfortunately, I ran out of roof bricks. So rather than scrap my other half of dock, I split things into two small builds. It ended up being a fun little project I coudl work on in manageble chucks. My grandiose plan is to do something similar in each port the FTA convoy stops in, but considering this one pertains to the Nov/Dec MRCA it seems I am already woefully behind. This will be licensed by the Free Traders Association as a small commerce in Freeport (GAR). Additional photographs:
  5. Jan 03 618: Aboard the Peregrine at anchor off of Freeport I have clandestinely met with the Mardierian diplomatic officer in port Captain Pike, and I have a dispatch addressed to you. Thank you Mr. Frenetti. You may be an adequate liaison officer, but you are one top notch sneaky git. We'll make a pirate of you yet. Not likely sir. Only teasing. Hand it over please. It is from your nation's intelligence service. It seems the Corrington admiralty's conflict with those buccaneers out of Bastion continues to confound them. Their most brilliant solution is to antagonize all the remaining free ports and declare war against the lot, and that unfortunately means Charlatan Bay. An official declaration from them is expected within the next four days. Astounding! Can the idiot Corrish still not tell the difference between a pirate and free trader? It beggars believe sir. Mr. Frenetti, at this point I sincerely doubt those buffoons can tell the difference between a sow and their own mothers. They have difficulty just keeping their own people under control but that won't stop them from bumbling into a new war through their own sheer incompetence. Nothing to be done about it. As acting Commodore of the colony's fleet, it appears I'll have to make preparations. If your nation would do me a service, I'll have a number of urgent dispatches for you within the hour. We have warnings to send, and it appears we'll need a place some orders with the shipyards. ===/===/===/=== This will serve as the vignette supporting my increase of ship activity level to 35. Additional photographs
  6. A Conversation heard in Haven: "Did they have to build it like that?" "It's a lighthouse. It's s'pposed to be all tall and stuff." "Right." "But?" "Did they have to make it look so evil?" Looming over the Horns is the lonley Black Tower lighthouse, inhabited only by the mysterious woman who operates it. While all in Haven are happy to see the light of it's beacon, few like to visit the grimly foreboding structure. Whispers abound that the Lightkeeper worships some dark patron, and that the tower is truly more of a shrine that just happens to require a freshly kindled flame. Details behind the Spoiler.
  7. FREE TRADERS ASSOCIATION The Free Traders Association (FTA) officially began operating in December 617 in response to aggression towards legitimate free trades fleets. Tired of the tyranny of the tired monarchies of the old world, many colonist had come to the islands of the Prio and Sea of Thieves looking to start anew without the oppression of the aristocracy. While the prospered initially, the attempts by some old Kingdoms to exert dominance of the trade lanes required the banding together for mutual protection. At a tavern in the Garvey's colony of Freeport, a number of ship Captains met with a delegation from Charlatan Bay to sign an accord of mutual defense and profit sharing. With its headquarters in the free port of Charlatan Bay, the FTA main holdings serve as a clearing house for legitimate (and not so much) goods traveling to and from the Prio Seas colonies and the Old World. At the same time, its surprisingly well-armed trade convoys travel between colonies insuring a steady supply of needed goods. Company Ownership Amara the Amazon, Mayor of Charlatan Bay [Gulagurag] Professor Thaum [as himself] <redacted> [Kwatchi] Share Value Initial Share Price (Dec ' 17) - 265 Dbs Merchant Fleet (Ship Levels up to 25) Sirrus - Class 3 Captain Preston Fluttering Petal - Class 3 Captain Tifune Gargoyle - Class 3 Captain Richard Turpin Night's Whisper - Class 2 Captain "Patches Jr. Land Assets Free Traders Hall - Hightown, Charlatan Bay (SR) FTA Warehouse - Lowtown, Charlatan Bay (SR) FTA Trade Office - Freeport (GAR) FTA Office - Pionese House - Furte Unido (ESL) Write-Offs
  8. Somewhere in Freeport "Gentlemen, in light of constant pirate depredation, aggression by tyrannical nations, and collusion by envious rivals we have faced in the past months, I applaud our uniting together to make common cause. Please raise your glasses with me for a toast; 'The Free Traders Association - May our success only be outshone by the gold in our purse!' Now before we begin to celebrate in earnest, there is the matter of organizing our fleet..." ---x---x---x--- Just a little build to serve for the license application to level 25 and the official announcement of the formation of the first Sea Rat trading company - the Free Traders Association (FTA). And yes, the lantern is crooked. Bah!
  9. Originally built by the Tifune Clan as a trading post, the building was recently re-appropriated by the Free Traders Association to serve as a dock side warehouse in Charlatan Bay's Low Town. ---x---x---x--- Tried my hand at a pagoda-style roof but it did not come off as well as I'd like. Not awful, just not completely happy with it so I'll try new technique next time. My investment in a few blue trans tiles for water though paid off really well; I plan to add to my collection in that regard. This will be licensed as a small commercial (warehouse) by the Free Traders Association.
  10. After a successful voyage, and some quite lucrative trading, Captain Roderick Graves of the Lenore makes good on a promise to buy his officers a round of drinks in the first tavern they find.
  11. Dramatis Personae (I too really like this idea to keep characters sorted! Thanks to @Kolonialbeamter for the Inkscape template for the character tags!) Colonel Sir Dirk Allcock has finally made it back to civilisation. After months in the jungles of Cascadia with the Myzec, he has finally arrived back in Jameston, a settlement that has grown much in his absence. As he greets Samuel Woodruff outside the new constructed offices of the Allcock Trading Company, Dirk notices that next door is a barbershop. A barber with a luxurious moustache is waiting for customers at the door. After months in the jungle, Dirk longs for a proper shave and trim, so much to the surprise of Mr Woodruff, but not so much Sergeant Gowan or Davy Russell, who had both returned with Dirk from Cascadia, he heads over and greets the Barber. The moustached barber returns Dirk's greeting enthusiastically, revealing a thick Mardierian accent. Dirk soon finds himself in the barber's chair, looking out onto the street with Mr Woodruff hovering alongside and Sergeant Gowan lounging on the back wall. Russell has wondered off. The barber's name was Marco, and he was indeed of Mardierian descent. "So my fine man, how did you end up here in Jameston, by the sounds of it you originally hail from Mardier?" "Not Mardier Signore, but rater the Isle de Medio, born in New Ter-ra. I worked as the personal barber for teh Mardierian Viceroy himself." "and you fled after the fall of the Island to Eslandola?" "Si, Signore, bet-ter to leave no?" "Quite so, but why not New Haven with your fellow countrymen?" "Ah, Every-a-one go to New Hafen - Marco, he lika his chances going east, so I a come here no? Open my own shop" "Well my dear man, let's see if your barber skills are as you say, your finest shave and a trim thank you." With that Marco got to work. Mr Woodruff began a report. "The incentive for factories was released as ordered Colonel. We have had more interest than expected so far, but I shall await judgement until the projects themselves firm up." "Quite good, and I see that the resupply convoy from Cocovia has arrived in harbour, I noticed the Lady Jacqueline amongst the ships at anchor on my arrival" "Indeed, Captain Sawkins awaits you at your pleasure. The convoy is readying to depart in the next week and are currently loading goods, mostly sugar cane" "Yes, I see the sugar industry here is off to a great start, very good indeed" The conversation went on for sometime, until Marco had finished. Dirk felt great - it was indeed a fine shave. "Well my good Sir, that was indeed as good as promised, Sergeant, pay the good man from my purse if you please, and don't skimp on the tip." "To be sure Sir," "Actually while you are there, Marco, give my Sergeant a shave, he always seems to have that shadow on his face" The normally stoic Sergeant Gowan looked horrified. "Ah Sir, for the love of the gods you wouldn't let that Mardo anywhere near me with a razor would you Sir?" "Don't make such a fuss Sergeant, you will feel better I assure you" "Zeus, Hades and Posiedon!" Sergeant Gowan made the sign against evil. Dirk sighed, "Just pay the man then Sergeant. We shall be returning." "Many tanks Signore, a fine day to you" ---------- Another small artisan for Jameston and the first section of the street put together. Below is a picture of the Barbershop on its own. It was time for Dirk to return and time to focus on storytelling again, hence the wall of text. I really love @Kolonialbeamter's tags for his characters and hope to put together some of my own, as I seem to have lots of named reoccurring characters and it would be nice to weave them back into the stories again. EDIT: Tags added thanks to KB's assistance!
  12. On the same street as the Allcock Trading Offices and Temple of Poseidon stands a new tailor's shop. Run by two enterprising young women, the shop makes and repairs quality clothes for the citizens of the settlement. Will be licensed as a small artisan. This is the third of my 20x20 modules intended to be joined together for a large street scene. Hopefully I'll start putting together the scene after the next couple of builds.
  13. Part 3 - Deal with the Devil is here Ladies and gentlemen, a moment of your time please! As most of you are aware, the reign of Emil Meloche, the so-called Dark Bishop and Pirate Lord, has ended. His church has been destroyed and its ashes strewn wide so that it can never rise again. His associates have been identified and they will of course share his fate for the crime of heresy. But rest assured good people of Charlatan Bay that the Empire of Mardier does not kill wantonly and King Alphonse (may his radiance never dim) welcomes you into a new era of peace and prosperity. Rejoice! Friendship will be rewarded while the false... ...will have their just desserts. Ah! Mistress Amara, thank you for joining me Ma'am. Let me dispense with the melodrama . As a member of Meloche's inner circle, there were many who called for you to join your former comrades on the gibbet. I was not one of them Ma'am. Your actions during the Battle of Five Fleets are legendary and I salute you one true warrior to another. Based on my recommendation, you have been spared due to that extraordinary service to the Empire of Mardier. However Ma'am, that does pose me a problem; I cannot have you sailing freely anymore, as you are quite the menace to all that cross you. I propose to you this solution. While the great Mardierian navy suffered a number of set-backs, I find myself with a surplus of marines at this time. Captain Jardines here has been ordered to establish a nominal garrison in High Town in order to oversee the smooth transition to civilian rule (and to guarantee that religious cult of Hades does not rise again of course). He is not interfere with either commerce or the more... egregious actions of the various ships that make port, and has been instructed to avoid Low Town altogether. That does leave me the issue of establishing someone to run the colony as mayor; one who is knowledgeable of the locale is ideal. Perhaps you'd be interested in the job Ma'am? It would keep you permanently ashore of course, but I assure you Mistress Amara that the footing on land is far more solid that on the gallows' deck behind me. ---x---x---x---x--- Once again I envisioned something grander than my collection and time allowed me to produce, but I got something out in the end. Thanks to Gulagurag for lending me Captain Amara. For those politicos trying to decipher what this all means. 1) Gulagurag will be collecting the colony's mayor's salary starting in November. 2) Both he and I have retired our Era 1 captains and will be introducing new ones in the near future. Amara lost her 4th ship this past month, so she may be jinxed anyway. 3) Charlatan Bay stays a freeport/city state. The Mardierian army occupation of High Town is simply a potential plot device we may come back to and won't affect the colony's faction relationships, which will continue to be set by our whims. . Pictures related to licensing of small commerce: High Town Market Square. (Why not? :) )
  14. The Free Traders Hall in the High Town district of Charlatan Bay serves the headquarters an association of short haul independent traders (both legitimate and otherwise) where they plan their commercial enterprises. All manners of navigational charts, taxation rates, proscribed item lists, and general shipping information is kept on file for every colony in the environs. Various trade captains can make use of the facilities on a pay per usage basis, or pay an annual dues for unlimited access. This MOC will be licensed as a medium commercial property and as the HQ for the Free Traders Association, and was previously used in another MOC. (Yes, it could be considered smaller than a medium, but I "rounded down" on the last two so I figure I was due )
  15. Part 1 - A Helping Hand is here I assure you Admiral, the Red Monks are not just simple scriveners. They also have passed on the art of acquiring knowledge through the infliction of pain through the generations, and are quite proud of their skill. I don't doubt you sirrah. But one must then wonder why you are taking a personal interest in this matter then. Well Admiral, it is quite simple. One must exercise one's own muscles on occasion, lest they get soft. Brother, how goes the interrogation of Captain Antilles? Your holiness, his spirit is close to breaking but he has yet to give us the name of his local contact. No matter. I'll have what we need soon enough. It is simply a matter of ripping it out of his soul. ST'HGINKo'XEN SI'EhTE ULC Give me the name Captain. Nnnnnnnng Give me the name and the pains ends. Ahhhhhhhh Give me the name and I'll let you die. Otherwise the torment will be everlasting! ArrrrrrggggggggHHHHHHHHHHHHHHH JETHHRROO HHHHHHHHH ..... "Jethro". Does that name have any significance for you sir? It does Admiral. It does indeed and it pains me dearly to hear it. We must be quick if we wish to catch him, and when I do even Hades himself will beg me to be merciful. Next to come: Part 3 - Deal with the Devil
  16. Shipwreck Bay

    Jacob Nion has shared a fort he had built for the Sea Rats Faction of Brethren of the Brick Seas. The shipwreck bay is where many an unfortunate ship run aground. The Sea Rats found good use for them, refitting some of the shipwrecks for hideouts. Come check out Shipwreck Bay and other great creations in the Brethren of the Brick Seas Forum within the Pirate Forum.
  17. As the colony grew, the basket lifts proved an inadequate method of travel for goods and people between the harbours of Lowtown at the bottom of the sea cliffs and Hightown. To ameliorate this (and break the strangle hold of the Porter's Guild on trade) a path was cut into the cliff face that linked the two boroughs of Charlatan Bay. One side effect was that it opened up space for new housing, and many of the burgeoning middle class who were banned from living in Hightown due to their unbelief in Hades Ascendant built their residences along Winding Way in order to rise above the crime and filth of the harbour slums. Admiral Cadiz, I welcome you once again to Charlatan Bay. I thank you sir, though I wish it was under more auspicious circumstances,. Yes. I have had word of Mardier's defeat at Isla de Medio. Defeat?! Hogwash! Those flea-ridden cowardly merchants of Eslandola bribed all the colonial governors and mayors, and those greedy two-faced politicians cut off our supplies. I tell you sir, we fought as true warriors and made them pay in many a battle but those traitors to the crown made it a certainty that it was nigh impossible to win the war. When I learned of the whole affair, I must tell you my disgust was nearly equal to my outrage. Those green cut purses have no sense of honour. I take it you received my letter then, sir. Yes Admiral. Your cutter arrived three days ago. Have you considered my humble request for asylum then, sir? I saved as many of our honourable soldiers as I could during the chaos of our retreat, but for all the moneygrubber's talk of a "noble surrender" they harried my countrymen with irregulars and mercenaries like a pack of hyenas. May those two-tongued coin fondlers choke on all their ill-gotten gold. I left many a brave boy in the mud as we fought a rear-guard action. And sir, they desperately require some respite before they march again. Admiral Cadiz, I understand completely. An enemy of Eslandola will always be welcome on these shores. Please accept the colonies hospitality on my behalf. An area has been set aside at the cliff top north of the town where your men may bivouac. And perhaps during your stay, I can inconvenience you by borrowing your engineers for a few projects I have in mind to assure our safety here. Capital sir! A most excellent agreement between true warriors. I was telling my second, young Flag Captain Jardines here, that Mardier has a friend in you sir. Now, on to other matters. What of that prisoner I provided you months ago. Did he provide you the information you sought, sir? I have had him in confinement since you gifted him to me (and my thanks again). But by happy coincidence Admiral, I have just recently turned him over to the Red Monks and they inform me he is now disposed to talking and I was on my way to see him. Care to join me? Indeed, sir! A most gracious offer. I will certainly accompany you as I as well am interested in what has to say. Part 2 - An Answer === I have to thank Bregir and Company. I've been pretty uninspired for the last few months, but after seeing their excellent Operation Pax Corlandia yesterday I was driven to hit the bricks in order to come up with a Mardieran perspective on events. While I was strongly opposed to the Princes of Garvey competition and the underlying issue, I can't deny it has generated some great story lines. Also, I will be licensing this a small residence. 'Cuz, why not. :) EXTRA PHOTOS
  18. Jean Pier-Prolouge

    On the shores of Corlean a young man lives. He stands on edge of his estate as the waves collide upon the stone covered shore. The Corlean flag whips along with his hair with it's blue and red color's shining in the glory of daylight. Suddenly a man walks behind him, with the same long brown hair. "Jean" his father Michael says, a deep voice one from many years on the fields of battle. "So, you found me" he says with dismay. "Well Son, I've known you since you were born, and I also know this is where you go to get things off your mind." "I don't think you'll want to know." "You've gotten all your daily work done early, and that's defiantly not your status quo" the young man turns around, at this point ready to admit the truth tired of holding it in. "Back in school I started to feel a patriotic sense of duty, one to Olean, just like my brother Charles felt, and just like you felt" his father takes in a deep breath to take in the new info and with that formulates a response. "You're finally going to do your service for King and Queen" he says with slight dismay. "I knew you'd say something like that, after all you were a Hussar back in your day, so why all the protest?" he says with a sudden flare of emotion. "Because it's hard for a man from Corlean to fight when he doesn't truly know his loyalty" as he looks at his son, timidly. "But I truly know that my loyalty lies with Olean, and I'm willing to do my service for King Phillip!" he says with pride looking up at the flag. "Well, you are a grown man, and if Charles can go so can you, so if you think this will be good for us Leroux's, now go and gain us some honor" his father says putting his hand on Jean's shoulder. "Thank you father" Jean says as he walks inside to get his stuff. "To think I was just like him once, just pray he doesn't end up like me" he says looking out at the seas, and the shores of the peninsula, that same one that's swallowed so many lives, and hides many secrets.
  19. Captained by Roderick Graves, the Lenore is recent arrival in the trading ports of the Sea Rats.
  20. The rapid expansion across the Terraversa Sea presented many an opportunity to the open minded merchants of the old world. Johan von Yastobaal was one such merchant. Establishing his headquarters and estate in King’s Port, the Mardier business man was making quite a fortune for himself. Unfortunately, his mercantile efforts were repeatedly frustrating, and frustrated by, Eslandolan trade ventures in the same ports. As von Yastobaal was about to discover, the Eslandolans had deep pockets and few were the difficulties more money could not solve in one way or another. So it was that Johan returned to his estate one evening. Immediately retreating to his private chambers overlooking the garden, he was quite surprised to find a woman hidden in his room. He was even more surprised when she struck him in the chest with some kind of modified caestus. Seconds later he was falling out of his window onto the stone path below. The assassin watched with an intellectual curiosity as von Yastobaal hit the ground. The fall was likely more than survivable, which is why the blades of her weapon had been coated with Widowmaker venom – a potent, and extremely swift, venom belonging to a species of spider recently discovered in the Terraversan isles. Making a discrete exit, she stopped to confirm von Yastobaal was dead. Satisfied, she fled the scene to return to her employers at the House of Spiders.
  21. Tanith Morgan - no relation to the infamous Captain Benjamin Morgan - is a curious soul. Supposedly rescued from men with most ungentleman-like intentions by Roland Blaze, she spent some time serving on the Crimson Marauder before Blaze found himself founding Haven and becoming it's de facto leader. As construction on more enduring buildings began Tanith had a very particular set of demands regarding her residence. Being the town's premier expert on medical matters - the town's only expert, unless one counts barber-surgeon Zebediah, and somehow few do - few were willing to risk her refusing to help them. And so Tanith Morgan got her tower. Or, at least, the tallest building in Haven currently. While the ground floor is furnished for comfort it often goes unused. Tanith Morgan has never encountered a field of study she did not immediately become obsessed with, at least for a time. Equally driven to record her findings, much of the building is taken up by her experiments and research libraries, be it chemistry... ...biology... ...or her current interest, astronomy. And being the asocial type that she is, Tanith uses the attic as her personal living space. Well away from the townsfolk, and their distracting requests.
  22. In his younger days Lorenzio Gascoigne was quite the entrepreneur but the only thing that ever paid off was mercenary work. Making his fortune serving all nations, Gascoigne considered none of them to be home. Few who knew him were surprised when he invested heavily in Bastion and paid for the construction of his new home. As for the mercenary work, Lorenzio's son Laurence took over the small mercenary company. They can often be found sailing from one employer to the next aboard the Wight Spider. The attic of Gossamer House is set up as a practice room for the fine arts of swordmanship, a set-up Laurence appreciates greatly. The upper floor of the building hosts the entrance to Lorenzio's library, as well as his bedroom. Knowing the elder Gascoigne is expecting company, Klaus makes his way upstairs to join Talia on the balcony. Even now, Gascoigne continues to entertain visitors. Rumour has it, however, few are friends. There are those who claim that Gossamer House goes by another name, that of the assassin's guild The House of Spiders.
  23. So ya cove, do ye ever wonder what happen old pirates? After years of reaving and looting, those that haven't been confined to the briney deep some find themselves as rich as kings, and settle down to a soft life as lily white landlubber. Some waste away on the docks in a drunken stupour. A few still heed the siren's call of the sea, even if though their youth has fled. Take Captain Bartholomew Preston for example. Preston had been the quartermaster's mate on the Corrington Privateer Majestic Ruse. After nearly three decades of sailing with her, that ship paid off for the final time and was condemned as a wreck. Preston was not ready to be stranded ashore, so rather than drinking his final pay packet away he used it to buy a prize ship brought into Bastion. The best he could afford himself was a half-rotten sloop that had been taken off the coast of An Holli. The ship was poorly designed and wallowed if not handled perfectly, but she could carry an inordinate amount of cargo. Putting every coin he had into repairs and a coat of white paint, he christened her The Sirrus... after a dock hand snarked that she looked like a passing cloud. True to his nature, Captain Preston's ship does not sail all that meekly and mounts a couple 9 lb deck guns to force second thoughts. While occasionally conducting a little smuggling for the thrill of it, Captain Preston lives the life of a tramp trader and is happiest in the well-appointed cabin sipping port and reminiscing about his youthful exploits with his crew of veteran Sea Rats. And though the years have softened him, his reputation as a buccaneer is still largely known which grants him the courtesy of a safe berth in any of the piratical Freeports found on the new seas. ===/===/=== The Sirrus will be licensed as a 3T2. After helping Gulagurag build his 5HA on Friday, I was left with a pile of spare bricks and a 6 year old nagging me to build him a ship. There are worse things to do on a weekend. Of course this is hardly a centerpiece MOC, and is literally the result of me dredging my bins for any remotely useful bricks. The beak head/bow is pretty poor, and the dimensions are far too short and wide to be practical, but it was fun to do as a building exercise all the same.
  24. The story continues from here ===/===/=== The Bishop waits for you in the alley Captain Yharnam. He asks that you come alone. I have a little surprise for you Captain. Your ship is sitting in the harbour unmanned and unguarded, waiting for you to claim it. What?! Quiet down you foo... Shut up! And listen. The Oleon Order of Faith has been sailing patrols and snooping around Isla del Diablo. That's my territory. If there is a problem, I'll deal with it. Your problems are our problems. I answer to the Council in Bastion; not to psychos. Why Yharnam, you ought to think about the future. You mean when you run the show? You ain't got no future Emil! You're a grade A nut boy, and all the Captains know it. ... Better be sure. See, you can make a good decision if you try. Hehehe Well this was a lousy way to spend a night. Did you get your ship back Jacqueline? ... Yes, it would seem so. What did he want in return? Just information. He wanted everything I knew about the Lost Soul's Tide. ==/==/== This little scene was to officially announce the return of the Mirthless Jest to Kaiju. Thanks to Gulagurag's Captain Amara for guest starring.
  25. A stolen ship made escaping the Eslandolan forces quite a simple matter, but where were two highly unusual pirates to go after that? Who would welcome one woman steeped in death, and another who may not be all together alive? Where would no one notice such a pair of monsters? Charlatan Bay it was… In Charlatan Bay there was a tavern known as Flotsam’s Rest. Squeezed between other buildings in Low Town it was a dark, dingy place with no windows. No one was ever sure if the name referred to the clientèle, or the various oddities used to decorate the bar. It was an otherwise usual night until Yharnam and Harrow stalked in, scaring the other patrons out of their way. Secluded in a corner they considered their next objective believing their presence had gone without drawing undue attention. They were wrong, of course, and their discussions were quite rudely interrupted by the approach of two men. “Yes?” Harrow hissed at the men. “Would one of you two rather lovely women by Jack Yharnam, former captain of the… um, unfunny joke?” asked the first interloper. Jacqueline Yharnam looked unimpressed. Snikt. The man noted three things. Firstly, that he had never thought it humanly possible to move as quickly as Harrow did in that moment. Secondly, he had no idea where Harrow had retrieved that knife from. And thirdly, that he was loosing all sensation... As his body hit the floor his companion, more than a little rattled, tried to speak. “We meant no harm, cap’n,” he began, “we was sent by his Holiness the Bishop. His Holiness says he requests your audience, and ’as an offer of trade for you.” Yharnam approached him, slinking forward from her seat. Harrow still lurked nearby, licking the blood from her blade. It rather felt to him like being surrounded by predators. “What is he offering?” Yharnam asked. “Something about yer ship, cap’n,” the messenger said, “his Holiness says some ‘fortuitous circumstances’ have happened, and he can return ’er to you, but he needs sumthin’ from you.” Yharnam smiled a mirthless smile. “Lucky you,” she said, “you get to live through today. I will meet with your priest.” As they left the surviving messenger could only think one thing: That smile terrified him. Continued here. And some clean shots of the scenes: Flotsam's Rest is licensed as a Small Artisan property in Charlatan Bay.