Search the Community

Showing results for tags 'brethren of the brick seas'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
    • The Embassy
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms & Model Team
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 75 results

  1. Monthly Free Build Registration Thread July 1st, 2016 to August 1st, 2016 What is this thread? This is the thread where YOU register your free build, besides submitting it via the webform. So, why are we doing this again? This thread is both an index of builds so that they may be easier to find for members, and a backup for the Economic Game System. As a back up of Free Builds and MRCA builds, we won't be using this thread for calculating your account. Please remember to submit the form for your Free Build or MRCA build. What do I need to do? Simply write the following information in a NEW post: Name of MOC linked to the thread | Name of Builder | Faction you belong to IE: Smuggler's Cove | Kai NRG | Eslandola Write no more. Note: All free builds must have their own thread, and there must be a link to that thread provided here. After you are finished making a thread, make sure to report your free build via the monthly webform so that you can get credit for it! Remember, if this build is going to have an Economic Game System component (IE you are going to buy a license and make money off the property) you will need to fill out either a Property License Form or a Ship License Form. Do not comment on builds in this thread, please do that on the MOC’s own thread. Can I just post in my faction thread and leave it at that? Um... No. Can I put up an entry for another faction member's build? If that builder has disappeared and we are getting near the end of the month, this would be allowed. What if I can't remember if a submitted a build? If you don't remember submitting a form, use the Free Build Entry List to find out what builds you've already submitted. An email will be sent containing a list of all builds submitted. Spelling is important. Is this just a copy of GoH's free build registration thread? No! I don't have any idea what made you think it is. The idea was a completely original one and has absolutely nothing to do with GoH's one. (Yes, actually it is ) Why does this look a lot like the previous ones? Because it is the same, that's why Previous Months: January's Free Build Registration Thread February's Free Build Registration Thread March's Free Build Registration Thread April's Free Build Registration Thread May's Free Build Registration Thread June's Free Build Registration Thread
  2. The Free Traders Hall in the High Town district of Charlatan Bay serves both as the colony's chamber of commerce and as a resource for short haul independent traders (both legitimate and otherwise) to plan their commercial enterprises. All manners of navigational charts, taxation rates, proscribed item lists, and general shipping information is kept on file for every colony in the environs. Various trade captains can make use of the facilities on a pay per usage basis, or pay an annual dues for unlimited access. This MOC will be licensed as a medium commercial property, and was previously used in another MOC. (Yes, it could be considered smaller than a medium, but I "rounded down" on the last two so I figure I was due )
  3. Part 1 - A Helping Hand is here I assure you Admiral, the Red Monks are not just simple scriveners. They also have passed on the art of acquiring knowledge through the infliction of pain through the generations, and are quite proud of their skill. I don't doubt you sirrah. But one must then wonder why you are taking a personal interest in this matter then. Well Admiral, it is quite simple. One must exercise one's own muscles on occasion, lest they get soft. Brother, how goes the interrogation of Captain Antilles? Your holiness, his spirit is close to breaking but he has yet to give us the name of his local contact. No matter. I'll have what we need soon enough. It is simply a matter of ripping it out of his soul. ST'HGINKo'XEN SI'EhTE ULC Give me the name Captain. Nnnnnnnng Give me the name and the pains ends. Ahhhhhhhh Give me the name and I'll let you die. Otherwise the torment will be everlasting! ArrrrrrggggggggHHHHHHHHHHHHHHH JETHHRROO HHHHHHHHH ..... "Jethro". Does that name have any significance for you sir? It does Admiral. It does indeed and it pains me dearly to hear it. We must be quick if we wish to catch him, and when I do even Hades himself will beg me to be merciful. Next to come: Part 3 - Deal with the Devil
  4. Brethren of the Brick Seas (BoBS) Introduction and Starting Thread (Just looking for the Master Index?) What is it? The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a maritime-oriented world where the technology level is parallel with the historical Age of Sail. There are currently four factions. Each member joins a faction, and builds to win points (Gold doubloons and influence points) for their faction, themselves, and to better their building skills. At any given time of the year there may be one or more building challenges in which a builder may win recognition and sometimes prizes for themselves. On top of this, there is also a game mechanic that allows players to earn more gold and power for themselves and their faction. Background: The year is 615 AE (After Empire) and this is the dawn of a new era. For the first time in the history of the continent of Halos, new lands have been discovered. Even more shocking, the Halosians are not alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. OW NORTH Series Map This brings us to the present. Oleon and Corrington have both issued rewards for the first permanent settlement “Beyond the Line” (beyond Terraversa). They are willing to bring their navies to New Terra if they only have a settlement to resupply at. Eslandola is calling for its own people to venture into the unknown and find wealth and fortune in the its name. But the Sea Rats lurk in all the waters of New Terra, waiting for opportunity, and despite the world seeming more round than ever, some say those old sea monsters still exist in the uncharted lands of the East. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Crossing Series Mapd How this works: Builders pick a faction - this is your faction until the next “open period,” so make sure to pick a character you like. You will be able to change factions with enough personal influence points (PIPs), but that take a while. Your builds do not have to display your signature figure, but we encourage it! You also may build MOCs in other faction’s territory, so building is not limited to one style. There will be an “Era” of story and challenges, which will end with winners being determined in a few different categories. The contests and stories told during an era will influence the map, the history of the world, and future challenges. When a era is completed, points will be reset, but Factions and builders will keep their “gold doubloons.” (DBs) Builders and factions alike seek fortune. This project setting revolves around two currencies that are earned by building and winning competitions. This is the economy of the project. We understand that not every builder will want to play this game, and a builder can opt out of playing altogether, or only participating in the game when they choose. Free Builds that enhance the community’s story are always welcome. Even if a builder opts out of playing the "Economic Game System" (EGS), their freebuilds will earn their faction Doubloons and Factions Influence Points. Please see the rules thread for more details on how the economy works. Factions: The Kingdom of Eslandola STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Corrington STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Oleon STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Sea Rats STATUS: Open for new members SCORE: 0 DBs | 0 FIPs What you need to do now: Take a look at the faction threads. Pick a side and sign up in the faction thread with your signature figure (sig fig). It helps to have a back story! Can I have more than one character? Yes! Although one should be your sig fig and your main character, you can have as many other characters as you wish. The world needs populated after all! A starting challenge: This is open to everyone to complete once, and 25DBs will be awarded to the builder for completing the task. Build your sig fig and place them in a setting in our world. It can be in the colonies, in the motherland, at sea, anything you would like, but make sure to show the figure clearly and demonstrate the profession you have chosen for them in some way. (IE: if you decided to play an explorer, maybe you will place them on the bow of a ship looking out to sea with a spy glass.) Any profession that existed during the enlightenment is fine, along with a few other professions that would be a reasonable fit. If you are playing in the EGS, then there are a few character traits that you may want to consider here. How are scores kept? Each month, a pinned thread will help us keep score. After you complete a build (which should have its own thread, no matter if it is a free build, a duel, or a challenge build) you need to post in this score keeping thread and use a leadership-supplied link to a webform to help us keep score. In the thread, post your name, faction, and a link to your build (and the challenge it belongs to) in the thread. Please only use one post per topic, and just edit the thread when you build something else. At the end of the month, a project leader will tally up the scores and update the “Hall of Fame and Score” post for each faction. Please be patient for updates, we are not being paid for this. Scores will be displayed as follows: Name: DBs, PIPs, (PIPs achieved this cycle) IE: Skaforhire: 5DB, 5PIPs, (2PIPs) Current faction score is kept by adding all member’s totals within the parenthesis minus any expenditures the faction has made during the cycle. What can be bought with points and doubloons? A lot. The list will grow over time with more specifics, but since we are just launching this project, here are some of the examples without specific details: DBs: Position within trading guilds, rank in certain factions, a letter of marque to join another factions war against a third faction, a licence to sail a vessel in the raiding action, gamble, etc… FIPs: A newly discovered island, win a war between factions, buy DBs for the total score, open up a new portion of the map just for your faction for a few months, etc… The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread The Scorecard Thread
  5. Shipwreck Bay

    Jacob Nion has shared a fort he had built for the Sea Rats Faction of Brethren of the Brick Seas. The shipwreck bay is where many an unfortunate ship run aground. The Sea Rats found good use for them, refitting some of the shipwrecks for hideouts. Come check out Shipwreck Bay and other great creations in the Brethren of the Brick Seas Forum within the Pirate Forum.
  6. As the colony grew, the basket lifts proved an inadequate method of travel for goods and people between the harbours of Low Town at the bottom of the sea cliffs and High Town. To ameliorate this (and break the strangle hold of the Porter's Guild on trade) a path was cut into the cliff face that linked the two boroughs of Charlatan Bay. One side effect was that it opened up space for new housing, and many of the burgeoning middle class who were banned from living in High Town due to their unbelief in Hades Ascendant built their residences along Winding Way in order to rise above the crime and filth of the harbour slums. Admiral Cadiz, I welcome you once again to Charlatan Bay. I thank you sir, though I wish it was under more auspicious circumstances,. Yes. I have had word of Mardier's defeat at Isla de Medio. Defeat?! Hogwash! Those flea-ridden cowardly merchants of Eslandola bribed all the colonial governors and mayors, and those greedy two-faced politicians cut off our supplies. I tell you sir, we fought as true warriors and made them pay in many a battle but those traitors to the crown made it a certainty that it was nigh impossible to win the war. When I learned of the whole affair, I must tell you my disgust was nearly equal to my outrage. Those green cut purses have no sense of honour. I take it you received my letter then, sir. Yes Admiral. Your cutter arrived three days ago. Have you considered my humble request for asylum then, sir? I saved as many of our honourable soldiers as I could during the chaos of our retreat, but for all the moneygrubber's talk of a "noble surrender" they harried my countrymen with irregulars and mercenaries like a pack of hyenas. May those two-tongued coin fondlers choke on all their ill-gotten gold. I left many a brave boy in the mud as we fought a rear-guard action. And sir, they desperately require some respite before they march again. Admiral Cadiz, I understand completely. An enemy of Eslandola will always be welcome on these shores. Please accept the colonies hospitality on my behalf. An area has been set aside at the cliff top north of the town where your men may bivouac. And perhaps during your stay, I can inconvenience you by borrowing your engineers for a few projects I have in mind to assure our safety here. Capital sir! A most excellent agreement between true warriors. I was telling my second, young Flag Captain Jardines here, that Mardier has a friend in you sir. Now, on to other matters. What of that prisoner I provided you months ago. Did he provide you the information you sought, sir? I have had him in confinement since you gifted him to me (and my thanks again). But by happy coincidence Admiral, I have just recently turned him over to the Red Monks and they inform me he is now disposed to talking and I was on my way to see him. Care to join me? Indeed, sir! A most gracious offer. I will certainly accompany you as I as well am interested in what has to say. Part 2 - An Answer === I have to thank Bregir and Company. I've been pretty uninspired for the last few months, but after seeing their excellent Operation Pax Corlandia yesterday I was driven to hit the bricks in order to come up with a Mardieran perspective on events. While I was strongly opposed to the Princes of Garvey competition and the underlying issue, I can't deny it has generated some great story lines. Also, I will be licensing this a small residence. 'Cuz, why not. :) EXTRA PHOTOS
  7. Jean Pier-Prolouge

    On the shores of Corlean a young man lives. He stands on edge of his estate as the waves collide upon the stone covered shore. The Corlean flag whips along with his hair with it's blue and red color's shining in the glory of daylight. Suddenly a man walks behind him, with the same long brown hair. "Jean" his father Michael says, a deep voice one from many years on the fields of battle. "So, you found me" he says with dismay. "Well Son, I've known you since you were born, and I also know this is where you go to get things off your mind." "I don't think you'll want to know." "You've gotten all your daily work done early, and that's defiantly not your status quo" the young man turns around, at this point ready to admit the truth tired of holding it in. "Back in school I started to feel a patriotic sense of duty, one to Olean, just like my brother Charles felt, and just like you felt" his father takes in a deep breath to take in the new info and with that formulates a response. "You're finally going to do your service for King and Queen" he says with slight dismay. "I knew you'd say something like that, after all you were a Hussar back in your day, so why all the protest?" he says with a sudden flare of emotion. "Because it's hard for a man from Corlean to fight when he doesn't truly know his loyalty" as he looks at his son, timidly. "But I truly know that my loyalty lies with Olean, and I'm willing to do my service for King Phillip!" he says with pride looking up at the flag. "Well, you are a grown man, and if Charles can go so can you, so if you think this will be good for us Leroux's, now go and gain us some honor" his father says putting his hand on Jean's shoulder. "Thank you father" Jean says as he walks inside to get his stuff. "To think I was just like him once, just pray he doesn't end up like me" he says looking out at the seas, and the shores of the peninsula, that same one that's swallowed so many lives, and hides many secrets.
  8. Captained by Roderick Graves, the Lenore is recent arrival in the trading ports of the Sea Rats.
  9. In his younger days Lorenzio Gascoigne was quite the entrepreneur but the only thing that ever paid off was mercenary work. Making his fortune serving all nations, Gascoigne considered none of them to be home. Few who knew him were surprised when he invested heavily in Bastion and paid for the construction of his new home. As for the mercenary work, Lorenzio's son Laurence took over the small mercenary company. They can often be found sailing from one employer to the next aboard the Wight Spider. The attic of Gossamer House is set up as a practice room for the fine arts of swordmanship, a set-up Laurence appreciates greatly. The upper floor of the building hosts the entrance to Lorenzio's library, as well as his bedroom. Knowing the elder Gascoigne is expecting company, Klaus makes his way upstairs to join Talia on the balcony. Even now, Gascoigne continues to entertain visitors. Rumour has it, however, few are friends. There are those who claim that Gossamer House goes by another name, that of the assassin's guild The House of Spiders.
  10. The rapid expansion across the Terraversa Sea presented many an opportunity to the open minded merchants of the old world. Johan von Yastobaal was one such merchant. Establishing his headquarters and estate in King’s Port, the Mardier business man was making quite a fortune for himself. Unfortunately, his mercantile efforts were repeatedly frustrating, and frustrated by, Eslandolan trade ventures in the same ports. As von Yastobaal was about to discover, the Eslandolans had deep pockets and few were the difficulties more money could not solve in one way or another. So it was that Johan returned to his estate one evening. Immediately retreating to his private chambers overlooking the garden, he was quite surprised to find a woman hidden in his room. He was even more surprised when she struck him in the chest with some kind of modified caestus. Seconds later he was falling out of his window onto the stone path below. The assassin watched with an intellectual curiosity as von Yastobaal hit the ground. The fall was likely more than survivable, which is why the blades of her weapon had been coated with Widowmaker venom – a potent, and extremely swift, venom belonging to a species of spider recently discovered in the Terraversan isles. Making a discrete exit, she stopped to confirm von Yastobaal was dead. Satisfied, she fled the scene to return to her employers at the House of Spiders.
  11. Tanith Morgan - no relation to the infamous Captain Benjamin Morgan - is a curious soul. Supposedly rescued from men with most ungentleman-like intentions by Roland Blaze, she spent some time serving on the Crimson Marauder before Blaze found himself founding Haven and becoming it's de facto leader. As construction on more enduring buildings began Tanith had a very particular set of demands regarding her residence. Being the town's premier expert on medical matters - the town's only expert, unless one counts barber-surgeon Zebediah, and somehow few do - few were willing to risk her refusing to help them. And so Tanith Morgan got her tower. Or, at least, the tallest building in Haven currently. While the ground floor is furnished for comfort it often goes unused. Tanith Morgan has never encountered a field of study she did not immediately become obsessed with, at least for a time. Equally driven to record her findings, much of the building is taken up by her experiments and research libraries, be it chemistry... ...biology... ...or her current interest, astronomy. And being the asocial type that she is, Tanith uses the attic as her personal living space. Well away from the townsfolk, and their distracting requests.
  12. Settlement Name: Haven Owner: Sea Rats Location: Isla del Diablo (Challenge Island 11) Mayor: Roland Blaze (kaiju) Size: Hamlet Who can own Property in Haven: Sea Rats Who can freebuild in Haven: Anyone Map: Here Fortifications: Fort Crimson - Small Fort Licensed Builds in Haven: Haven Common House - Medium Residence The Shrines of Haven - Small Art & Cultural Tanith's House of Knowledge - Small Education Unlicensed/Other Builds: None Currently About Haven Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Haven is one of the first new settlements. The inhabitants arrived in a small fleet to find clear beaches and dense jungle that provides plenty of material for building endeavors. Already the de facto leader, Roland Blaze, is drawing up plans for fortifications. After all, there are more than just Sea Rats out there.
  13. So ya cove, do ye ever wonder what happen old pirates? After years of reaving and looting, those that haven't been confined to the briney deep some find themselves as rich as kings, and settle down to a soft life as lily white landlubber. Some waste away on the docks in a drunken stupour. A few still heed the siren's call of the sea, even if though their youth has fled. Take Captain Bartholomew Preston for example. Preston had been the quartermaster's mate on the Corrington Privateer Majestic Ruse. After nearly three decades of sailing with her, that ship paid off for the final time and was condemned as a wreck. Preston was not ready to be stranded ashore, so rather than drinking his final pay packet away he used it to buy a prize ship brought into Bastion. The best he could afford himself was a half-rotten sloop that had been taken off the coast of An Holli. The ship was poorly designed and wallowed if not handled perfectly, but she could carry an inordinate amount of cargo. Putting every coin he had into repairs and a coat of white paint, he christened her The Sirrus... after a dock hand snarked that she looked like a passing cloud. True to his nature, Captain Preston's ship does not sail all that meekly and mounts a couple 9 lb deck guns to force second thoughts. While occasionally conducting a little smuggling for the thrill of it, Captain Preston lives the life of a tramp trader and is happiest in the well-appointed cabin sipping port and reminiscing about his youthful exploits with his crew of veteran Sea Rats. And though the years have softened him, his reputation as a buccaneer is still largely known which grants him the courtesy of a safe berth in any of the piratical Freeports found on the new seas. ===/===/=== The Sirrus will be licensed as a 3T2. After helping Gulagurag build his 5HA on Friday, I was left with a pile of spare bricks and a 6 year old nagging me to build him a ship. There are worse things to do on a weekend. Of course this hardly a centerpiece MOC, and is literally the result of me dredging my bins for any remotely useful bricks. The beak head/bow is pretty poor, and the dimensions are far too short and wide to be practical, but it was fun to do as a building exercise all the same.
  14. The story continues from here ===/===/=== The Bishop waits for you in the alley Captain Yharnam. He asks that you come alone. I have a little surprise for you Captain. Your ship is sitting in the harbour unmanned and unguarded, waiting for you to claim it. What?! Quiet down you foo... Shut up! And listen. The Oleon Order of Faith has been sailing patrols and snooping around Isla del Diablo. That's my territory. If there is a problem, I'll deal with it. Your problems are our problems. I answer to the Council in Bastion; not to psychos. Why Yharnam, you ought to think about the future. You mean when you run the show? You ain't got no future Emil! You're a grade A nut boy, and all the Captains know it. ... Better be sure. See, you can make a good decision if you try. Hehehe Well this was a lousy way to spend a night. Did you get your ship back Jacqueline? ... Yes, it would seem so. What did he want in return? Just information. He wanted everything I knew about the Lost Soul's Tide. ==/==/== This little scene was to officially announce the return of the Mirthless Jest to Kaiju. Thanks to Gulagurag's Captain Amara for guest starring.
  15. A stolen ship made escaping the Eslandolan forces quite a simple matter, but where were two highly unusual pirates to go after that? Who would welcome one woman steeped in death, and another who may not be all together alive? Where would no one notice such a pair of monsters? Charlatan Bay it was… In Charlatan Bay there was a tavern known as Flotsam’s Rest. Squeezed between other buildings in Low Town it was a dark, dingy place with no windows. No one was ever sure if the name referred to the clientèle, or the various oddities used to decorate the bar. It was an otherwise usual night until Yharnam and Harrow stalked in, scaring the other patrons out of their way. Secluded in a corner they considered their next objective believing their presence had gone without drawing undue attention. They were wrong, of course, and their discussions were quite rudely interrupted by the approach of two men. “Yes?” Harrow hissed at the men. “Would one of you two rather lovely women by Jack Yharnam, former captain of the… um, unfunny joke?” asked the first interloper. Jacqueline Yharnam looked unimpressed. Snikt. The man noted three things. Firstly, that he had never thought it humanly possible to move as quickly as Harrow did in that moment. Secondly, he had no idea where Harrow had retrieved that knife from. And thirdly, that he was loosing all sensation... As his body hit the floor his companion, more than a little rattled, tried to speak. “We meant no harm, cap’n,” he began, “we was sent by his Holiness the Bishop. His Holiness says he requests your audience, and ’as an offer of trade for you.” Yharnam approached him, slinking forward from her seat. Harrow still lurked nearby, licking the blood from her blade. It rather felt to him like being surrounded by predators. “What is he offering?” Yharnam asked. “Something about yer ship, cap’n,” the messenger said, “his Holiness says some ‘fortuitous circumstances’ have happened, and he can return ’er to you, but he needs sumthin’ from you.” Yharnam smiled a mirthless smile. “Lucky you,” she said, “you get to live through today. I will meet with your priest.” As they left the surviving messenger could only think one thing: That smile terrified him. Continued here. And some clean shots of the scenes: Flotsam's Rest is licensed as a Small Artisan property in Charlatan Bay.
  16. <Unseen Hand Part 1> The annals of the heretic Millar date back to 356. The set of tomes long thought lost described his pilgrimage across the eastern seas, as he searched for an unknown treasure believed to be coveted by Hades himself. His discoveries on what is now believed to be the island of Inferno Pordejon have long since been discredited by the church as delusions of a madman. Still, over time some of the true faith have tried to retrace his footsteps in order to take up the hunt and grasp the gift foretold. Most died in the attempt. Most, but not all. Memoirs of Captain Silas Pike, Jan '617 ===/===/=== Somewhere, mid way down the cliffs to the south of Charlatan Bay: Wait here sailor. I'll holler if I'll be needing you. Yes your eminence. Ahhhh! The Red Bishop. I have watched you from afar these many months. The earth murmurs of your triumphs. The fire hisses at your failures. The stars scream of your future. Why do you cross my threshold now I wonder? Could it be you finally have begun to fear the dark? Crone, your legendary powers as a seeress must be nothing but lies if you cannot see what drives me. You wound me Prophet of Hades! My oracle sight is not all encompassing, and for my words to be true my hand must be crossed in gold. Have you the will to proceed? Here are your coins hag. Prove your worth to me. Why do you insult me by throwing your coins at my feet? An old woman should not be treated with by one so cruel. You take me for a fool, one blind enough to your threat to get that close? I know how cruel you really are wychkin. And I name thee! A'VA'PREN'TICET'HGI'NKOX'EN REVEAL THYSELF CREATURE OR KNOW TRUE SUFFERING AT MY HAND!!!! YOU... INSSSSECT! How did mana... Oh, but I know everything about you creature. Millar's diary goes into great detail about how he bound you here in this cave and drew on your foresight. His knowledge is now mine, and I am not one to be trifled with. Now, tell me why I am here. You inssssolent cur. I'll have my vengeanccccce on you. I'll rip out your soul... DON'T try my patience wychkin! Your worth to me is limited to the enlightenment you provide, and should you fail to be useful I can destroy you utterly at my whim. Service will be rewarded; resistance will result in your eternal doom. Very well curse one. You are here becaussse assss you reach forward to the light, you ssensssee a ssshadow behind. You feel itsssss fingerssss at your throat. You feel itssssss breath on your neck. You are the prey and you ssssseeek the hunter in the dark. Yes! Who is it? Who is my hunter? The faccccceee of that one isssss obssscured from even my eyessss. He hidessss in plain sight, but placccessss othersss before him. And hwe will ssssend three to destroy you. The captain. The priessst. The traitor. Two are alike but not the sssame, one is different but sssimilar. One you ssshould fear, one you should pity, and one you ssshould notice but will not sssee. You speak in riddles hell spawn. What good is this to me? Good or not good is not my gift. I sssspeak the truth and only wisdom will help you hear it. Baaahh! I should destroy you now. WAIT! I give one more vissssion to ssstay the hand of my gaoler. A traveler is coming to your sssshoressss. Ssssseek her out, for sssshe can provide you with a princcccely gift: the path to the ssssummoning of Hade'ssss favoured vessel. But beware, sssshe is more dangeroussss than sssshe sssseemssss, and more besssssidessss. Hmmmmm. Creature, should this be true, your existence may prove of use. Should you lie, my return will herald your demise. But let it not be said I am callous soul. After all these years, you must be famished. I'll have food brought in to you as a token of my limited trust. Assss you will, Red Bishop. Sailor, my business with the oracle is concluded. Bring her the provisions she requires. Yes your eminence. YEAAAARGGGGHHHHHHHHHHHHHHHHHHH!!!! ===/===/=== This will be licensed as a small Educational Property. Frankly, I had a heck of time coming up with an idea for the sort of educational building would be found in a scummy freeport run by a sorcerous Pirate Lord. After 3 months of false starts, I finally settled on this in December and I have just got around to finishing it now. So a bit 'off the wall', but it is certainly a place of learning. I'll have to check with Phred, but I am fairly sure this pushes Charlatan Bay up to Large Town tier. Hopefully I can come with a few more EDU property ideas in time for another jump at this time next year. Some extra photos:
  17. The colony of Charlatan Bay is a free port and city-state located on the island known as Infero Pordejon. The main town itself was founded built at the top of the cliffs overlooking the bay as the spiritual center for those following the Old Faith (i.e. Church of Hades Dominant), but over time a warren like community has sprung up by the docks along the cliff base and this haven serves pirate captains and smugglers both looking to resupply their fleets and as source of miscreants for their crews. After the death of its founder, the colony presently finds itself under Mardier military control, though every day governance is the purvue of a civilian mayor. Name: Township of Charlatan Bay Ownership: Sea Rats [collaborative build project of Kwatchi & Gulagurag] Location: Infero Pordejon, Sea of Thieves Governor General: TBA Mayor: There is no mayor at present Settlement Size: Large Town Trade Value: 181 (Oct 9, '617) Who can trade in Charlatan Bay: Due to the ever changing political climate (and RP storyline), the town government has implemented the following decree. Port Open (friendly) to: Sea Rats, Corrington, Oleon, Mardier Port Open at present upon Special Dispensation (indifferent) to: Garvey, Altonia, Carno, Namere, Pontelli, Varcoast, Eslandola Port Closed to (unfriendly): Prio Port Closed / will be fired upon (hostile): Who can own license property in Charlatan Bay: Licensing property in High Town, or at the top of the cliffs, is limited to by request. If you want to contribute to the Church of Hades story-line, feel free to PM me and we can work something out. However, licensing properties in Low Town is open to all as long as a wood-based, tumbledown, piratey aesthetic is maintained. Defensive Garrison (June 25, '617): 1 small fort 1 medium fort 1 battalion & 2 companies of regular soldiers 1 squad of militia Flag: Island Map: The colony of Charlatan Bay itself is divided into two distinct neighbourhoods based on the unique geography of the island, which in itself mimics the social stratigraphy of the community. Located along the thin strands, beaches, piers, and even caves found at the base of the cliffs, Low Town encompasses the docks and wharves of the freeport as well as the seedier businesses that support/prey on the crews of the ships that put in. It is made up of predominantly drift wood shanties and ramshackle public houses that cater to the sailors on shore leave and the minifig flotsam that have washed up on Infero Pordejon's shore. While not entirely lawless, it has grown out organically from the cliff face like barnacles on a hull and it is easy to get lost amongst its warrens. The criminal gangs who carve out their own small empires are tolerated as long as their crimes and internecine conflicts are kept relatively discreet from the powers above. At the top of the cliff lies High Town, which is has been built with both proper planning and funds as a refuge to the faithful and well off. Buildings are brick built in a colonial style with cobblestone streets linking them to open marketplaces and plazas, and the town itself is supported by the outlying plantations. Travel between the two was formerly the province of the Porters Guild, which runs a number of winch-lifts dedicated to the movement of goods and people for an established toll rate. A road was recently cut into the cliff face, which broke the monopoly. LICENSED PROPERTIES (size of 51 officially): HT - Hightown LT - Lowtown O - Outskirts of colony Artisan (9): HT - Charlatan Bay Tailor - medium (+2) - Gulagurag HT - Wood Worker's Cottage - small - Gulagurag HT - Barber Surgeon of Saville - small - Kwatchi HT - Crazy Julio's Gem Emporium - small - Gulagurag LT - Smuggler's Tavern - small - Mike S LT - The Lucky Lamprey - small - CelesAurivern LT - The House of Ill Repute - small - Brickwolf LT - Flotsam's Rest - small - Kaiju Commercial (9): HT - Milton's Auction House - small - Kwatchi LT - Shadow's Point - small - CelesAurivern LT - North Dock - medium (+2) - Kwatchi LT - House of Clover - small - Sir Stig LT - Mafia Headquarters - small - SilentWolf LT - The Firebirds - small - Elostirion (came to light in Sep 2017 that this had been licensed) HT - Free Traders Hall - medium - Kwatchi Cultural (2): HT - Altar of Hades - small - Kwatchi LT - Shrine of Poseidon - small - nivremis (via Kwatchi) Educational (2): O - Ava the Oracle - small - Kwatchi HT - Red Monks - small - Kwatchi Factory (5): O - When the Captain's Away - small - Gulagurag [Phred's suggestion to license... thanks P.] LT - Heldenberg Bakery and Supply - small - Kwatchi HT - Municipal Brick Kiln and Construction Yard - large (+3) - Kwatchi Fort (3): O - Hidden Battery - small - Charlatan Bay (via Kwatchi) LT - Fort of San Millar - medium (+2) - Charlatan Bay (via Kwatchi) Mine (2): O - Fortune Favours the Gold - gold mine (+2) - Kwatchi Plantation (1): O - Big Tobacco's Schraebitz Plantation - small - Kwatchi Residential (5 + 10 natural growth): LT - Dugay's Hut - small - Kwatchi HT - The "Slums" of Charlatan Bay - small - GulagUrag LT - Exiles - small - Kwatchi LT - "How to Choose a Crew" - small - GulagUrag LT - Affairs of State Part 1 - small - Kwatchi UNLICENSED PROPERTIES: None OTHER FREEBUILDS: O - Meeting the Locals - Gulagurag O - Investigating the Coastal Cave - mine exploration (salt) - GulagUrag O - Improving Prospects - mine exploration (gold) - Kwatchi LT - Yharnam's Offer Part 2 - Kwatchi Gangs of Charlatan Bay: LT - "Queenpin" of Lowtown: The Painted Ladies of Charlatan Bay - nivremis LT - The Alleycats - blackdeathgr LT - Captain Crazy and the Criminal Crew - SodorBricks LT - Captain Old Beard Caliquot's gang - Faladrin LT - The Corry Boys - Brickwolf LT - The Drifters - KaiNRG LT - The Firebirds - Elostirion LT - The Lord of Wars Gang - Maxim I LT - Lucky Charms Gang - Sir Stig LT - Mafia of Charlatan Bay - SilentWolf LT - The Red Hat Gang - Capt Braunsfeld LT - Safe-House Gang - The Architect LT - Wu Shoot Gang - dr_spock REQUIRED TO GET TO NEXT SETTLEMENT SIZE (CITY): 10 Licensed properties in total, including: 1 Educational Institution 3 Factories
  18. Previously Escaping from an Oleon Jail, Captain Dracken escaped from LeBellan and returned to his ship. Revealing he had acquired a map to the lost vault of Oedon Black and the fabled Heretic's Hoard, Dracken set course on his ship, the Bleak Angel. The Heretic's Hoard, part I: The Fate of Oedon Black After some delays the Bleak Angel had finally found her target: a small island unmarked on maps and seemingly abandoned. From the wheel of the Angel Captain Dracken surveyed the isle. The only visible landing point was a small beach flanked by large outcroppings of rocks. “Ready the boats,” he said, “and make some room below decks.” Not trusting the quiet island Dracken assembled a heavily armed party. Second Mate Kite would oversee the crew, Bartholomew Drake would appraise the loot. They landed on the beach with no problem and were barely finished unloading weapons when everyone heard Drake ask the question. “What is that?” Suspended on a large pole above the beach was a skeleton, or most of it at any rate, wrapped in tattered cloth and chained in place. “Sky burial,” Dracken said, “pity the soul.” “Sounds like crazy Oleon stuff.” Kite said. “Not wrong,” Dracken said, “though not exclusive to Oleon. The faith claims that souls of the dead pass through to Hades' realm beneath the earth and so inter their bodies in the ground to help the soul cross over.” “And this sorry son-of-a-” Drake began. “Was Oedon Black himself,” Dracken said, “judging from that placard. Sky burial was reserved for heretics and other treasonous souls. The body hoisted aloft and left to be picked clean by carrion and insects. The idea is that burial in this fashion delays, or even prevents, a soul crossing over.” “That,” Kite said, “is messed up.” To Be Continued...
  19. With both the Mirthless Jest and Maiden of the Deep captured, their captains - Jacqueline "Jack" Yharnam and Elspeth Harrow - were handed over to Eslandolan officials to face justice. However... Somewhere in an Eslandolan office... “Let me get this straight. We captured two notorious pirates, who were to be hung by the neck until dead this morning. And instead, when your best men went to retrieve said pirates from the gaol, they found their cells empty.” “Yes sir.” “And you have no explanation?” “No reasonable explanation, sir.” “Alright, what’s the unreasonable one?” “When we found Captain Yharnam’s cell empty, the prisoner in the cell adjacent was terrified. He told us of a story he had heard; that Jacqueline Yharnam had received the black spot and cut off her hand in order to escape the curse it supposedly comes with. This, according to the prisoner, left her trapped between the living and the dead.” “Superstitious nonsense.” “That’s what the prisoner believed, until last night. Apparently, shortly after sundown she underwent some kind of transformation that left her less than corporeal.” “Less than… what, she turned into a ghost and walked out?” “That is what the prisoner claims to have seen, sir.” “I take it there’s some equally preposterous excuse for the escape of the other one.” “Not as such, sir.” “No?” “Elspeth Harrow severely injured, mained or killed a dozen of our soldiers before being subdued sufficiently to incarcerate. She was manacled, chained by the ankle, masked to prevent biting and locked up in the deepest hole we could find for her. There are no available witnesses to her escape, but we believe Miss Yharnam helped her escape. We found the chain unfastened and discarded manacles, along with a trail of bodies leading to a missing ship.” “So not only did we fail to execute or even contain them, these pirates are now at large again?” “Yes, sir.”
  20. With the navies of the great powers growing larger by the day, Bishop Meloche, pirate lord of Charlatan Bay, quickly came to the realization that the time of reaving in single masted sloops had come to an abrupt end. Amassing his fortune, he hired the shipwrights of Bastion to design a sleek raider; one fast enough to run down the treasure fleets but rating higher than all but the dreadnoughts of the era. After months of design and building, the first Sea Serpent class schooner of war made her way out of the blocks and set sail for Charlatan Bay. While narrow of beam and sharply raked at the bow, the schooner mounted eighteen (18) cannons including two (2) bow chasers of considerable weight and two stern chasers out of the captain's suite (not pictured). She'd prove to be a menace to many a fast trader, as she was designed to be as quick and maneuverable as they were. ------ So this started out as a direct replacement for my lost "free" class 2A and some how morphed into 5LA when all was said and done. It was another of many firsts this past year for me: 1) using Captain Greenhair's tutorial for a sloped shape hull, though I went with a scratch built one narrower than pre-built sections by a few lugs, 2) first time doing significant rigging work (what a pain in the proverbial), and 3) first time I had an actual sail plan to model against. It is by no means trying for historically accurate though. It is more a happy medium between those and playable sets in my eyes. And in light of my ongoing "luck", I did build in one little personal innovation as you'll see in the post below.
  21. Somewhere southeast of Terraversa Island: Captain Bishop yer Holiness Sir? Hrmmm. Yes, what is it now Cookie? I have another question about what happened. Well, what is it? Do ya think all the bad stuff dat happened to us... could it be because you lost dat lucky hat of yers? For the last time Cookie, my hat was not lucky. Was losing yer hat why you got older den? No Cookie. Hades is a wrathful deity who does not take the failure of his faithful lightly. My sudden (re) aging reflects what occurred, and I now must make amends to him. Captain, I'm thirsty. We have no water left Cookie. Captain, do you know where we are going? Yes Cookie. ... Captain, are we there yet? DAMN YER INSOLENT PRATTLE! Your Holiness, there is a ship bearing down on us from the east. It looks to be flying the colours of Charlatan Bay. Thank you Robin. It's about bloody time! Ahoy there! Who goes? His Holiness Captain-Bishop Meloche, Pirate Lord of Charlatan Bay, coming aboard! Welcome aboard the Peregrine your Holiness, sir. Thank you Mr. Moore. I see you had no problem taking possession of her from the Bastion shipyards. No problem at all sir. When you missed the rendez-vous, I circled around while Captain Nitoni took the Toucan on to home. It is sheer good fortune we found you out here. I do have a thousand questions though, if you'll permit. What of the fleet? All lost Mr. Moore to a single Mardierian brig. Mardierian?! But you were sailing under a Letter of Marque from Mardier! What in the blazes... That Letter of Marque was nothing more than a noose they gave us to slip over our own necks. We met them south of King's Port as agreed, and they acted as sweet as you would like, accepting our apologies for the Tarlo incident and what not. And no sooner than we set our sails, the brig turned on us and cut us to pieces like they were born to it. Captain's Amara's ship was reduced to kindling and we remaining few abandoned the Donatus after she was holed beyond reckoning. By Zeus' silver balls! What of the brig escort you had hired? Tucked tail and ran at the first sign of trouble. It was as if they forgot how to fight, though I suspect a hefty bribe to her captain may have had a hand in it. (And don't blashemy!) And those mercenary marines you had planned to take aboard? Did they not help in the defense of the Donatus? It seems there was an error in the wording of their contract forms and they never came aboard. It defies belief sir! That is does Mr. Moore. Some may call it fate or bad luck, but I perceive a thread running through these events and I intend to follow it to find who is holding the other end. I need to get back to Charlatan Bay with all haste; I will consult the Oracle in order to un-muddy these waters. You Captain Moore, will lead our punishment raid on Mardieran interests for me with whichever ships we can put to sea. For make no mistake, Mardier has declared war on us, and our response will be swift, harsh, and long remembered. Very good sir! We will make both you and Hades proud! I do have one further question however sir. Yes? What happened to your lucky hat?
  22. Heroes, Villains and Legends A Journey Through the Discoveries of the Age of the Exploration: the Ships; the Captains; the People Volume Four: The Self-Styled and So-Called Sea Rats By Quentin Connors Chapter Thirteen: The Bleak Angel So it was that after that particular escapade I found myself again in Bastion, de facto capital of the Sea Rats. Unfortunately, I was also distinctly lacking in funds for further voyages to the newer colonies. Indeed, I was worryingly close to longer being able to retain accommodation for myself and storage for my manuscripts. Forced, as I was, to relocate myself I began to frequent a small tavern near the outskirts of Bastion known as the Lonely Lantern. After a few nights an unusually quiet group entered the tavern. This was a ship's crew, and fortuitously for me they were looking for more recruits. My enthusiasm was dampened but my curiosity piqued when I heard the captain's name: Leon Dracken. This was the crew of the Bleak Angel, a ship surrounded by all manner of tall and sinister tales. But still, I needed money and transport. Here, now, was a chance for both. After a couple more drinks I introduced myself to the ship's first mate, Alastair Jakes, and we discussed the notion of my joining the crew for a short time. To my relief, I was accepted. Little did I realise that Captain Dracken had been listening to the conversation. To Be Continued... And a "clean" look at the bar
  23. Meanwhile, in Charlatan Bay... Senor, you cannot possibly be serious. My patron, the brave Count Alejandro Modesta Santa Maria Di Monae, is husband to a cousin of true ruler of Eslandola, King Ferdinand Augusto the VIII! These accommodation you have offered the Count and Countess are an affront to their royal dignity and are unfit for even his lowliest servant. The fact that a degenerate, arch-blasphemer such as yourself would even attempt such a incredulous act is an insult that cannot be born. Captain Meloche, consider your self challenged! And let it be known Senor that you face duelist of legendary skill who has vangui... As I was telling you before Count DiMonae, I am afraid that the laws of this colony do not permit you to take residence in Hightown, as you're not be believers in the true faith. As such, I have found the best residence in Lowtown for you to spend your exile in as my guest. That letter of transit in your brave secretary's pocket will permit both you and your household free access to the top of the bluff, but you must reside down here 'tween sundown and sun-up. Those are my terms for granting you refuge. Yo..uu.rrr Grace is too kind to us and we glady accept your charity in this matter. And when King Ferdinand is rightly put back on his throne, I promise that his majesty will know of your generosity. Yes. yes. As you were then. I have business elsewhere. But wait, Senor Bishop. Our fleeing our traitorous revolutionary countrymen was but one part of the reason for our coming to your island. Word has spread of your growing armed strength and I wish to hire your army in order to aid in restoring our eminent King to his rightful place. "Word" has it that I have an army does it now? Well, I am afraid that while it is true the Ashen Guard answer to me, they are not available for your venture at the moment. But I beseech you sir! There is a terrible need to right the wrong in my beloved Eslandola and your recompense will be substantial. Why cannot you help us? Well I guess that "word" hadn't heard the full truth as yet, but I will enlighten your poor lost souls as you find me in a good mood. Didn't you know? I have been sailing under the marque of Mardier these last few months. But don't go off spreading spurious rumours about me; it is supposed to be a secret. ===== A few things to get to here: 1) This represents my entry in category III of KaiRNg mini-challenge 2) This build will be licensed as a small residence in Charlatan Bay and also answers the question of the mysterious letter Meloche got last month. 3) Consider this official notice that Charlatan Bay is opening up its arms (and trade) to Eslandolan Royalists from this point on. And if any ESL builder wants do a collaborative storyline to that effect, feel free to PM me. 4) Lastly, this is my 4th Lowtown build in the last two months. It has been fun exploring "less than pristine" building, and this represents both a shout out to Sir Stig Lucky Charms Gang MOC (which I saw and was inspired to try to emulate in my way) and a culmination of the building techniques I have been trying out. I'm still not where I want to be yet, but it's time to move on to try something new. So my next few builds should be moving up to Hightown, including what I have tentatively titled 'Letters of Transit". An usused photograph:
  24. While the Church of Old Faith, and its spiritual leader Bishop Meloche, does preach the gospel of Hades Ascendant, that does not mean the other two Aplynacian Gods are ignored. Zeus and Poseidon are recognized as lesser powers subservient to the Crimson Underlord, and each with the purview of the terrestrial and the nautical respectively. A shrine to both of them is found within Charlatan Bay. The Shrine of Poseidon Attendant is found in Lowtown along the edge of a rock shelf overlooking the harbour. The sea god is depicted as looking out over the waves, sitting on his throne amidst a pool of sea water. Many sailors leave a small devotion here prior to leaving on a cruise in the hope of currying his favour, for he is a capricious god and any chance of averting disaster is well worth the loss of a small treasure or bottle of spirits. While some scoff as to the effectiveness of such offerings, seaman point out that the sea water pool is miraculously never empty and the offerings disappear between sundown and sunrise each day regardless of the fact there is no clergy in Lowtown to maintain the shrine. This they say proves the holiness of the statue itself. What is a little known secret is that the church has not the one who commissioned this Shrine to Poseidon to be built. It was in fact constructed by a Mardieran sculptor turned con artist named Ernesto Alba, who created it out of loose rock and gold painted brass. Having seen similar behaviour in sailors in other colonies, he thought this an easy way to make a living. Unfortunately, Senor Alba was also a poor gambler and eventually was forced to admit the fraud to his debtors the Red Patch gang, after which they took control of the scheme as payment... and Ernesto disappeared under nefarious circumstances. The control of the shrine was wrestled away from the gang during one of the myriad of gang wars, and it has changed hands many times. At present it is under the control of the Mistress, Queenpin of Lowtown, and it seems unlikely she will let any rival wrest control from her while she remains atop the colony's criminal underworld. All this is known of course to Bishop Meloche, but as long as devotions to Hades are made he takes little interest. ============== UPDATE: This shrine was licensed in Charlatan Bay as a small Arts and Culture in the name of the winner of the Gangs of Charlatan Bay mini-challenge: nivremis.
  25. [This build is a follow-up to Improving Prospects] Life had become much better since that fateful fall day on the shoreline. That evening, when she came back with a bag full of crabs (she was very proud of that fact) and she told her father about the shiny rock she had spied on shore, Liza had no idea how much life would change. The next day, father had her take him back to that rock outcrop, and upon seeing with his own eyes the shiny yellow glow, he swept her up in a great hug and proclaimed that everything would be alright from this day on. That afternoon, the family savings were used to buy a winch ride up to Hightown, where Mr. Leo Kozlov presented his findings to the mayor and chamber of commerce. The whirlwind that followed left Liza's head spinning. That night night, they were whisked away from the squalor of the Lowtown warrens, and put up in a hotel suite until such time as a house could be built for them. Her father now had an official writ of claim issued by the Bishop himself! (That he was out to sea at the time made no difference to her. The Bishop Meloche knew who she was and they'd be best friends she was sure) They even had their own company now: Kozlov Metallurgy and Mining Limited. Next day she overheard the Ashen Guard soldiers were dispatched to guard the mine site while her father oversaw the building of the head frame and the initial digging of the shafts by the provided prisoner and slave gangs. Soon after, the gold start to flow. But most importantly, she now had her own bedroom and a pet kitty cat! Life could not be better!! But every night, she still said her prayers. "Bless Mommy, and bless Daddy, and of course bless Ms. Mittens. And bless all people of Charlatan Bay and I wish nothing bad to happen to them ever. And finally, thank you very much Hades for letting me find that gold that has made everyone so happy. I love you Hades. Good night." _______________________ Once the first shaft was dug, it did not take long for the gold seams to be located and extracted. Leo Kolzov spent every day overseeing the operation and assessing the quality of the ore prior to it being shipped up to HIghtown for smelting. The initial shaft was dig rather quickly thanks to the discovery of an underground stream bed, though that water did raise some structural concerns. The mining work itself was conducted mostly by the various prisoners kept by the colony, and their life expectancy was not considered very long. This was supplanted by a few overseers made up of former pirates to old or injured to find a berth. While not the epitome of engineering, the mine construction was sure to support Charlatan Bay's nascent economy. _____________________________ This build is being licensed as a gold mine in Charlatan Bay. While this didn't turn out exactly how I envisioned, and I found that I have a real constraints with taking pictures of large builds at the moment (my set up is a couple of cardboard sheets on my washer/dryer with flashlight lighting, and I photograph that with my cellphone), but this was a fun challenge for me. Having never done rock work before, I had challenged myself last month which led to a mine exploration build that was a complete non-sequitur from my story line. After two builds of snot cliff walls, I tried my hand at vertical rock work and luckily years of castle collecting meant I had a lot of grey on hand. :) But I am still trying to improve, so C & C is always welcome. More pictures: