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  1. Willem Guilder stood before the table and carefully spread open a group of maps on the table. The maps were well aged, and he handled them with care. “Gentlemen, a few months ago, Commodore Hammish Grei shared with me some very interesting maps that had come into the possession of the Crahaish neh Triuri.” “The Crahaish neh Triuri?” interrupted Philip Janszen, captain of the Far Horizon. “Yes, I know," replied Guilder immediately, before Janszen could continue. "Don’t get me started.” Guilder composed himself a bit as he regained his train of thought. “These maps are more than 250 years old, and they describe a group of islands surrounding a sea far to the east. After some time spent studying the maps, the Crahaish were able to identify Corrington’s Celestia and Oleon’s Ile d’Or on this map.” Guilder pointed to a corner of one of the maps, and the gathered men leaned in for a closer look. “When put together, these maps detail the islands around a large sea southeast of Ile d’Or, which we are calling the New Haven Sea, based on our best efforts to translate what text we can from these documents.” “Not all the maps are written in the same language,” noted Thaddeus Calvo, the somewhat well-known Eslandolan explorer. “If I’m interpreting the scale correctly,” interjected Captain Janszen, “some of those islands are far bigger than anything discovered in the Brick Seas to date.” “Astute observation, Captain,” replied Guilder. “You are reading the scale properly. There appear to be at least three islands far larger than anything Halosian explorers have discovered, and three others that rival the largest discoveries to date.” "What languages are these" asked Calvo, looking at a couple of the maps in particular. "I have had success translating other pieces of text similar to parts of these maps, languages similar to those encountered among natives in the Prio Seas, but none of the writing here appears to be an exact match." “The Crahaish neh Triuri have identified and translated parts of the text written in Cymgrii script," answered Guilder. "Ah, Cymgrii!" Calvo nodded, turning over in his mind what he knew of the language. Guilder continued: "The sea encompassed by this ring of islands appears to be described as fairly calm. With so many islands of such size, and a large navigable sea, you can see why it is imperative that we learn more about the area. It could contain unimagined resources. So,” Guider continued, “I propose that we send an exploration fleet to the New Haven Sea. Our first targets should be the group of three islands so near Celestia and Ile d’Or, directly to their east and southeast. Two of the islands are similar in size to Celestia, but the other is quite small. I suggest that we circumnavigate these three islands, discerning what we can about them and confirming the accuracy of these maps.” Janszen and Calvo nodded in agreement. “Then, we set exploration parties ashore on each and gather what information we can, but we keep it brief. After that, I’d like to see the fleet proceed to the two largest islands in the western half of the sea and conduct similar navigation and exploratory efforts.” “Governor, how many ships are you considering for this fleet?” asked Captain Janszen. "I have managed to put four ships at your disposal," replied Guilder. "What do you think of that?” "My disposal?" stuttered Janszen. "Yes, captain," replied Guilder with a grin, "at your disposal. Cornelius Reyngout always spoke highly of you, and you have performed admirably as you have worked your way up the ranks of the MCTC. But I suspect you have more to offer than merely being a good merchant captain. You will be overall commander of this expedition as well as the ultimate authority on the sea, but I would advise you to also lean on Calvo's expertise." Guilder then turned to Calvo. "You are to lead any forays onto the islands. I am depending on your experience. And I expect you will counsel young Janszen here capably as well." Janszen struggled to keep his emotions in check. “What ships?" he finally managed to ask. "You’d need at least one or two well-armed ships to protect the fleet, and I’d suggest having at least one smaller ship that could venture in closer to the islands without risking the larger ships on hidden shoals or such. And we'd need ample cargo space to bring back any discoveries and room for some troops.” "I think we have exactly that," replied Guilder. "You and Calvo are to go with all haste to Poorvintia, where you are to assume command of La Contessa de Victoria. Escorted by the Blood Diamond, you will proceed to Hojaroja, where you will rendezvous with the carrack Hidalga and the armed sloop Esmerelda and pick up a company of my troops there. From there, proceed to the northwestern islands of the New Haven Sea and begin your expedition." "La Contessa de Victoria?" stammered Janszen. "Yes, she is quite the ship, but you have earned it." "What about my first mate, Anthony Crol?" "He will take over as captain of the Far Horizon," replied Guilder. Janszen would miss sailing with his longtime friend, but knowing Crol would finally have his own command softened the blow. Guilder then pulled a key from his pocket. "You will also need the expedition treasury. I have a chest in the next room with 1500 DBs for your use. Here is the key. Don't spend it all in one place!" joked Guilder. Janszen laughed a hearty laugh, a needed break from thinking about what was ahead. "If you run into any problems on the expedition," Guilder continued, "Fatu Hiva and Jameston are both near, but do not discuss your mission with anybody there. If you find the need to return to friendlier confines, I will have someone in Fuerte Unido you can talk to." Pip Janszen took a deep breath. The next phase of his life had begun. He was ready for the challenge. --- Map of the New Haven Sea: .
  2. Settlement Name: Weelond Ownership: MCTC Location: An Holli Mayor: [new mayor coming soon!] - @Capt Wolf Size: Large City Who can own property in Weelond: Anyone, from any faction. Who can freebuild in Weelond: Anyone, from any faction. Fortifications: Two large forts. Troops: As of Feb. 22, 618, there are 90 men stationed here (20 free local militia, 60 locally raised troops, 10 Governor's Guard). More information about Weelond can be found in this post (soon). Check out the Weelond Index. Please post a link to any free-builds that take place in Weelond in this thread. If you want to license a piece of property in Weelond, post in this thread and fill out the web form.
  3. At an inn in Nova Terelli... The crew of the Cardinal's Shadow, enjoying their delicious-tasting drinks as they discuss the strange affairs of the last month on the Brick Seas - particularly the strange stuff with a certain ubiquitous pirate Captain... Suddenly, inexplicably, they all began to nod off to sleep, and despite their best efforts, they were all in the land of Nod within five minutes, dreaming, doubtless, of - well, we won't bother to get into that. But in case you happen to be wondering what was actually going on, shortly previously Captain Unrigged Nordau, having eluded the Nova Terelli officials (with the help of his loyal first mate, of course) - the affair in Rasillion, you see, was entirely a mistake, which, of course, the newspapers totally bobbled; as soon as he and his Sea Rat interceptors had had a good talk they had become capital friends, and he had only left them his little sloop as a gift in exchange for their help in getting him closer to Montario, which it was his goal to raid - anyhow... where were we? Right - shortly before, the good Captain, having given the officers the slip, had administered a bit of his favorite monkey-brewed potion to the crew's cups, which was, of course, the cause of the strange slumber. Then, rowing out to the ship, which was but lightly guarded in such a secure port as Nova Terelli, he had tossed the sentry overboard, and - again with his loyal first mate's most able help - commandeered the ship as his lawful prize. Well, perhaps the legality of it all might just be a little doubtful, but that obviously isn't the point... Well, there you have it! Thanks to Legostone for letting me run off with the Cardinal's Shadow in exchange for getting captured in my little Class 0 - this is definitely one fortunate pirate captain! Thanks for viewing, C&C are welcome as always!
  4. Willem Guilder had been in King’s Harbour just two months ago at Corrington’s “Great Ball of Terra Nova.” Now he had returned to talk to his old friend and political colleague, Román Fontonajo. In Fontonajo’s retirement, he had built a lovely house on Cocovia and settled down to enjoy a quieter life, away from politics. Guilder hated that he must ask Román to disturb his peaceful life and return to the political arena, but hoped that Román would embrace the opportunity. Guilder was greeted at the door by Román’s wife, Clarissa, and she led him into the study of their house in King’s Harbour. “Román,” Clarissa Fontonajo shouted through the house. “It’s Admius Legistrad, Master Guilder.” Román went down the stairs. “You should feel free to call him Willem, my dear,” he said. Turning to Guilder, “Welcome, old friend. Come in. Mind if I prepare something to drink for us?” asked Román, and he started walking toward the kitchen. “Yes, please, call me Willem,” said Guilder to Clarissa. “No need for formalities. And thank you, Román; a drink sounds good about now.” Guilder followed Román into the kitchen. “Juice? Wine? A tea? Or just some water?” Román asked. “Tea would be wonderful.” Guilder rubbed his leg above his peg leg. “I’m getting more used to this, but it serves as a constant reminder of the war to me. Tea always reminds me of the rewards of exploration and trade.” “Tea ... Have you ever traded it at larger scale?” Román asked while he started boiling some water. “I haven’t,” Guilder said with a bit of a sigh. “Cotton and indigo, plenty. I must redouble my efforts regarding the indigo we found on Ferro Azure. But with so many varieties of plants on every island we go to, there must be some plant out there with leaves perfect for a new type of tea” he continued wistfully. “I guess we haven’t found it yet, either ... But you are quite right about the sheer quantity of newly discovered islands. When two years ago all we could think about is colonizing and claiming the next island, and then the next after that, today we struggle to properly colonize all those we already own. I feel our collaborative efforts have become rather lackluster. But who am I to blame? I guess that’s not much of my business, anymore. Today I hardly do more than brewing tea. And look, the water is boiling. Which one? I will take my favorite Nellisan Herb Mix -- always feels like home to me.” “I will take the same, thank you. Perhaps I can share your feeling of ‘home’.” Guilder paused briefly, then continued. “And even in your retirement, if that’s the proper thing to call it, our collective efforts will always be your business. You are one of the major architects of colonial Eslandola. You are dearly missed in the council, I assure you, but I think I understand why you stepped away. You and your lovely Clarissa are blessed with a large family and each other; I am a man married to my work by happenstance as much as choice.” “And the Sweet Bardo Peach for Clarissa. Now come, let’s head to my study and have a seat.” Román said, as they walked towards the next room where Clarissa was already sitting and waiting. “And you are right -- marriage is a blessing to me. Just last night we talked about the nothing I would be without Clarissa. And I’d even claim that our colonies would not be what they are, if it wasn’t for her. But I guess you are not here to talk about the love we have found in life, have you?” “No, I have not. You know me well.” Guilder settled into a chair and propped up his pegleg. “I have come to ask a favor -- a favor that will pull you back into political affairs for a bit, but not for too long.” “A bit and not too long ... it doesn’t really sound like you know what this favor will be exactly, do you?” Guilder laughed. “This is exactly why I am asking this favor of you. You are much better at the language of diplomacy than I am.” Román thought for a second before he replied: “I have always felt more like a selfish tactician, with my own hidden agenda ...” “But isn’t that exactly what Willem just said?” Clarissa interjected with a broad smile on her face. Guilder laughed again with a broad grin. “Clarissa, you understand the game well!” Guilder composed himself, then faced her husband again. “Román, I’ll get straight to the point. War is hard, and sometimes keeping the peace is just as hard or harder. We’ve allowed ourselves to relax too much in the aftermath of the war. Oleon is actively courting Mardier and has sent a delegation to Terraversa as well. There are military rumblings from Oleon, and though I discount them for the most part, they remind us that we have work to do. Terraversa, newly independent, is a young nation finding its way. We both fought against Mardier, and now we need to solidify our relationship going forward. We need to make a gesture to Terraversa, and to all the nations of the Brick Seas, to show our recognition ... and support ... of Terraversa’s independence. So, we need someone to go to Kings Port and carry that word to Archduke Oldis. That someone must show everyone how important this is to us. I could think of no one better than you.” “Terraversa ... I’ve always had mixed feelings about their location. The less attractive Terraversa becomes as a halt on a ship’s journey between the worlds, the more likely every single ship is to stop at our most beloved Eslandolan town on the eastern coast of Nellisa. Which is, of course, in my favor more than in anyone else’s. So I assume I wouldn’t benefit much from acknowledging Terraversan independence, would I?” After a quick pause Román continued. “But surely we are not here to discuss the impacts of national politics on my very personal wellbeing. And I surely see some reason behind pursuing an alliance with Oldis. Which brings me to the core of my question: Who are we actually trying to become friends with?” “There is no doubt that Nova Terreli and Nellisa have surpassed Kings Port and Terraversa in importance on the trade routes. But Terraversa is still a strategic location. In the hands of an ally, it can assure that trade continues to flow freely to Nellisa. Furthermore, I can imagine that cooperation between Terraversa and Neliisa could increase trade revenues for both. But in the hands of a foe, it can restrict trade. If Oleon’s RNTC were to gain favor, they might implement taxes selectively to influence trade away from Nova Terreli. And if Mardier were to regain control, we might find ourselves in an undeclared war at sea again. Guilder shifted in his chair as he watched Román turn things over in his head, but continued before Román could speak. “And you have identified the key issue, easily the most delicate: who are we trying to become friends with. Terraversa is a two-sided coin. Oldis is Archduke, but L’Olius essentially controls the navy and is quite popular among the citizenry. We must find a way to be friends with both.” “And so the unborn may do his first grand favor to our nation ...,” Fontonajo mumbled after some seconds of thought. “What was that?” asked Guilder. “Or her,” Clarissa answered in Román's stead. “We are going to be grandparents soon, you know?” She had a dreamy smile on her face. “Oh! I had no idea. Congratulations! Which of your children is expecting?” “Joaquin,” said Román. “With his wonderful fiancee, Poca from Berreli. You get my point?” “I’m not sure,” replied Guilder, puzzling it over. “Other than that keeping the peace is bigger than one island or one nation, or one people, and there is more to it than personal considerations ...” “I guess L’Olius might be more open to the arguments of someone who has crossed the boundaries of races, just like his ancestors did, don’t you think?” “Ah! Of course! I forgot about L’Olius’s Atwi heritage. I can see you’re already developing a plan. Tell me more.” “We should definitely go together. That is: Joaquin, Poca, their baby, Clarissa, and myself. And split up in Terraversa, so that Joaquin can talk to L’Olius -- they are both brave men, seafarer and adventurers, after all -- while Clarissa and myself talk to Oldis. There is no way around winning both, and for now they surely do want the same thing: preserve Terraversan independence. We can aid them in this regard, we are the strong ally here -- and we can negotiate from our position of strength. So our goal is an official military alliance?” “An excellent approach to L’Olius! Your sense of family has always been a strength of yours. ... As for our goal -- goals, actually -- I wish a simple, straight-forward answer was possible. We want to limit any influence Oleon might gain in their talks, at a minimum maintaining the status quo militarily and in trade. We also want to do what we can to make sure Mardier doesn’t return. So how to achieve these goals? Personally, I favor a military defensive pact, and there are others who favor this as well. Of course, any treaty we negotiate will have to be ratified by the council, and there will be opposition -- some fear being drawn into another conflict. You know how the council can be. But I believe there is enough support to approve a defensive pact, and I think that is the surest way to prevent Mardier’s return. There is also support for a trade agreement of some sort, and while what form that would take is less clear, it would probably be easier to get approved. So you have great latitude on where to take things. While I obviously hope for more, even if we just come out of this with improved relations with Oldis and L’Olius, that will be something. Certainly see where they want to take the conversation and take our cues from that.” “And surely we will officially acknowledge them as an independent nation of their own?” “Yes, I have here a statement approved jointly by the Colonial Council and the Continental Council, signed by King Fernando! I was worried it might be difficult to get Fernando’s signature, but once it was explained to him that it would be like throwing night caps at Oleon’s King Philip, he was all for it.” “I hope it has your signature as well? And best those of all Council Members? Fernando’s name may not mean too much to successful revolutionaries, such as Oldis or L’Olius, who have triumphantly unbound from the chains of traditional Continental nations -- while I am rather sure your word or Román’s will,” Clarissa stated. “It does, indeed, Clarissa. I have signed, as have all the members of the council. But the king’s signature is significant. It shows no ambiguity in our stance on their independence. And a king recognizing the rights of such revolutionaries sends a powerful signal to the noble houses of Mardier and Oleon.” “Yet still we have a tough task ahead of ourselves,” Román said. “Oldis is said to be a relentless negotiation counterpart. Shouldn’t we be bringing some gift?” “Do you have something in mind?” “I have heard tigers make for wonderful pets.” “Seriously?” replied Guilder, a bit startled. “I must admit that hadn’t occurred to me.” “If it were you I’d make sure to get you one, because I know you could handle the beast. I guess it might work for L’Olius as well. But Oldis? Not so sure, the tiger might decide to just eat him, and that would be it for our negotiations. What about some fine clothes instead? And maybe Maestro will contribute some apple cider?” Guilder let out a hearty laugh. “I could handle him only because he would take one taste of my pegleg and deem me inedible!” Guilder slapped his leg for emphasis, then worked to return himself to a serious manner. “I’m certain we can get some of Maestro’s fine cider, and I will trust your judgment on what gifts to take. If you need me to acquire anything, just say the word.” Guilder leaned forward a bit, in a slightly softer voice. “If you have a lead on a tiger, that may indeed be a fine gift for L’Olius. It is, however, quite important to make sure Oldis does not feel upstaged by anything we present to L’Olius.” “A good point. But it applies both ways. We will always have to give Oldis more than L’Olius to make sure we acknowledge his rule, but only so much more that L’Olius does not feel upstaged. What a nice word, Willem.” “Or we just bring entirely different and unique gifts to both of them ...,” Clarissa suggested. “I would not think we should give Oldis more, but rather the gifts to each must speak to what each values. Clarissa makes a good point that the gift or gifts to each of them should be unique. To that line of thinking, a tiger would speak to L’Olius’s military role, where fine clothes would speak to Oldis’s taste for the finer things. Or perhaps a fine Eslandian stallion for Oldis? An animal for each, but each representing different qualities and values.” “One of many hard things, certainly. But we will find a solution. Do you see any other obstacles in our way?” “Just communication at this point. We need to send word ahead to let them know you are coming. And simply assembling an appropriate squadron to carry you on your mission. Logistics ... and time. We mustn’t dally, but send you and your family on your way as soon as possible. Oleon has quite the head start on us.” Guilder gave him a sly grin, then said, “I take it this means you accept this mission?” “This seems like a very intense and difficult diplomatic mission...,” Román voiced his thoughts. “Willem,” Clarissa interupted, “even with all the admiration I have for my husband and his success in both trade and politics, isn’t what you are asking for more of a task for a Colonial Grand Ambassador of Eslandola? Who may appoint local ambassadors ...” “... like his son?” Román asked her, innocent as a lamb, to which Clarissa responded with a soft smile: “Yes, for example. Or just anyone else.” “Román, my apologies. I sometimes get so focused on an end result, I forget about some of the necessary tasks to get there.” Guilder reached into his coat pocket and produced a sealed letter. “As you know, that position has been vacant for some time, a casualty of the political upheaval. And the council believes it is high time that was addressed.” Guilder handed the letter to Román. “The Continental Council confers on you title of Grand Ambassador of Eslandola, with all its incumbent powers ... if you accept.” Román looked straight at Guilder: “Powers ... I consider an ambassador more a man of words than a man of power ... But that might be for philosophers to discuss. We are here in this world, where I gladly accept the trust the council has in me. I will make sure not to disappoint you.” Román took pause and circled the room several times, in deep thought, before he continued. “Now there is one more thing that lies heavy on my heart. As you know, I have effectively taken all responsibilities of governing Nellisa. And almost all inhabitants of our colonies know that I am de facto the Governor of Nellisa. But you and I know that there has never been an official acknowledgement from our council to clarify this uncertainty for good. I would be ... very pleased if you could look into this and bring distinctness, once and for all. It would surely make the lives of all Nellisans a bit less burdened.” “You’re right. I must admit, I had forgotten that it was never made official; such is the strength of your governorship that Fontonajo and Nellisa are thought of as one! Such appointments are simpler when the trade company controls the island. I will bring that up with the council and see that it is taken care of.” “That sounds good, Willem. The urgency for the mission must be even higher than I thought, given the little resistance you showed towards my proposals ... I guess I might ask for a palace in every Eslandolan town and you would consider actually making it possible! But both you and I are more than simple bargain-hunters on the fish market. So let’s call it an agreement, be satisfied with the result and keep all the rest in mind for our future meetings. You will stay for dinner?” “My dear Román, you did not ask for anything out of place ... although I must admit that I’m relieved we have reached the end of your list,” Guilder replied with a grin. “And you assess the situation correctly: we’ve been napping diplomatically and let Oleon take the lead, which we must now correct. But I feel better already knowing you are on board for this venture. … And I would love to stay for dinner.” * * * After dinner, Guilder made his way down to the docks, where Captain Ambrose MacMathain of the Eslandolan ship Valiant Phoenix was waiting. “Captain MacMathain, I hope I have not held up your departure.” “Not at all, sir,” said the captain. “My men are having quite the time offloading our cargo.” “Yes, I see that,” replied Guilder, eyeing the scene pensively. “But have no fear, sir, my crew and I are up to whatever task you have for us.” “I’m sure you are, captain.” Guilder then handed MacMathain a sealed diplomatic pouch. “Deliver this to Archduke Oldis’s court in Kings Port. We are notifying the Terraversans that we are sending an ambassador next month.” “I will watch over this letter personally, Admius Legistrad.” The captain hesitated, fearing he should not pry in official matters, but worked up his courage. “Who is our ambassador to Terraversa?” “Román Fontonajo, our former and first Admius Legistrad, has agreed to step out of retirement to represent Eslandola as Grand Ambassador on this mission. He is to officially announce what we should have said to Terraversa and the Brick Seas months ago. He will be sailing to Nova Terreli this month to prepare for his trip.” “Do you need me to do anything for the ambassador?” asked the captain. “No, other arrangements are being made for him,” replied Guilder. “Just deliver this letter to Kings Port.” “I will see it done,” replied the captain. And with that, Guilder was off. Captain MacMathain clutched the diplomatic pouch tight. Not being a man of politics, he wondered to himself what the announcement would be. But for Román Fontonajo to come out of retirement, it must be important.
  5. The Empire of Eslandola Nicknames: Cash Empire, Eslandrama Colors: Green, Gold Flag: Although this is the official flag, you are welcome to create your own variations or stick with purist flags. Eslandola Summarized: Compared to the other nations, Eslandola boasts the best merchants, the most heavily laden treasure ships, and - they will contend - the largest and richest colonial possessions. Eslandolans hold hard to their individualism and profit making, and those have not let them down! They are adventurers and explorers, business folk, merchant sailors, agriculturalists, and artists. Membership: Fancy yourself as a tradesperson and want to join a trading company to extend our wealth? Or aspire to make a name for yourself in New Terra and explore the islands and start a colony to expand our empire? Want to pick up arms and join the army or navy to expand our control? We welcome anybody who will be loyal to the cause. For gold and country! Good Eslandolans strive to show their pride by including one or more of the nation’s colors in each build, but if they slip up, certainly no one will track them down. If you choose to be a member, there is a lot in store for you! Your first task will be to create your signature figure (sig-fig) and sign up in this thread with an intro post. Your intro post should include a picture of your sigfig and a bit of a description and background as well. Your sigfig will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make.) There are some simple instructions here that sum up the sign-up process. Eslandola currently has three main trading companies. If you'd like, you are quite welcome to affiliate yourself with one of them. This affiliation may be changed at any time, but you are responsible to make sure leaders are notified of any changes. You are not required to join one of the trade groups and may even start your own; however, there are a few economic benefits which come with joining a Trade Company. More information about the trade groups can be found under point 5 below. Eslandola has a republican system of government, with a figurehead monarchy. More information about the government can be found under points 1 and 2 below. Did you get that far? If so, you’ve read all that you really need to know. The rest is just icing on the cake, so take it at your leisure, and enjoy the MOCs! A Detailed Look at the Empire of Eslandola (government, geography, military, history): (below) Trade Companies: (second post) Colonies: (third post) Members: (fourth post) A Detailed Look at the Empire of Eslandola 1 – Leadership King Fernando - Augusto VII (NPC) Thanks to the independent minded merchants of Eslandola, the realm is fairly decentralized. The real power lies in the hands of the Continental Council and its daughter council, the Colonial Council. King Fernando used to command the empire through a High Council, but a bad political move led to his power being curtailed with the signing of the Magna Charta. Since then, he's been variously reported as begging in the backstreets, throwing nightcaps, gormandizing, or plotting a dramatic revenge... Continental Council The Continental Council consists of the leaders of Eslandola. The Continental Council grants charters, signs treaties, and supervises elections. Honorary members are members that have previously served in the Continental Council, but now take no part in its usual deliberations. Governor Willem Guilder (@Capt Wolf) and the Merchant's Colonial Trading Company (MCTC) Willem Guilder is a career member of the Merchant’s Colonial Trading Company, rising from dock agent to regional manager to mayor of the MCTC’s Weelond settlement to governor of the island of An Holli. With the retirement of Guy Wyndzon, Guilder now takes over as director of the MCTC. Guilder has continually sought ways to expand the MCTC’s trading base and influence, forging new trade relationships and aggressively defending Eslandolan (and the MCTC’s) interests across the seas. Quick to join the push to get the king to sign the Magna Charta, Guilder hopes to help lead the MCTC (and thus Eslandola) to new heights in this blossoming era of colonial power! Captain Jerome Monezterrell (@Legostone) and the Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Captain Jerome Monezterrell grew up in a community of merchants, and, since joining the at the time newly-formed MAESTRO trade company, has risen to the rank of accountant and second-in-lead of the trade company, as well as Governor of Eslandola's recently conquered Isla de la Victoria. Influential in the founding of the settlement of Fuerte Unido and famous as the owner of the splendid Monezterrell shipyards, Captain Jerome's focus on a strong national and private navy has also resulted in his promotion to Secretary of the Navy in Eslandola. On entering Era II, his goals are to further propel his nation and trade company on to victory! Viceroy Renato Filamento (@kabel) and the Royal Colonies After his fortunate discovery of the island of Nelissa, Renato Filamento was knighted by King Fernando and proceeded to construct Nova Terreli as a royal colony. Sir Renato was kept home in Eslandola for some time, and earned the King’s trust. Now, he has been made Viceroy of all the royal colonies and is supposed to do his best to bring down the East Trade-Wind Company. Unfortunately for him, the ETWC capitalized on his discoveries and now controls the rest of the east coast of Nelissa. Sir Renato, even after all the recent occurrences, still deeply respects King Fernando and wants to carry out his job well, but he is forced to comply with many of ETWC’s demands. His exasperation with the state of affairs leads him to take frequent therapeutic jungle expeditions, and he spends a good deal of his time lost in the woods. Since the king's fall in public favor, little has been heard of his viceroy... Honorary Members: Sir Edward Thomas Wilkinson de Chauncourtois (@Garmadon) and the East Trade-Wind Company (ETWC) Sir E. T. Wilkinson de Chauncourtois has headed the East Trade-Wind Company for, well, just about forever! Under his leadership, the elite trade company has greatly consolidated power, and ever since the colonizing move to the New World, it has had a virtual monopoly in Eslandola proper. Although it made an early start on the island of Nelissa, after it got a good hold there, the ETWC began to lay back and became somewhat complacent about New World expansion. In Era I it has fallen somewhat behind the other two large companies in Nova Terra, but now, while Wilkinson still enjoys more-or-less ignoring his competitors, it is said that plans are afoot that will propel the ETWC back into its place as the number one trading company. Guy K. Wyndzon (@Kai NRG) of the MCTC After the death of his wealthy father, young Guy took over leadership of the Merchant’s Colonial Trading Company’s Board. Energetic and sometimes a little too reckless, he often has trouble getting the other merchants to agree with his expansionistic schemes and would have been deposed long ago but for the influence of his Uncle. Under Guy’s leadership, the Merchant’s Colonial Trading Company stopped playing its losing game on the mainland with the ETWC and started planting dozens of new colonies in the New World. However, when Guy's Uncle took a voyage to who knows where, Guy decided that being leader of the MCTC was too much for him and stepped down. Well, that was his given reason, but rumor has it that he found a secret treasure map. 2 – Colonial Council Background: After the King's erratic temperament got him into trouble with Eslandola's powerful trade companies, the powerhouse of Eslandola was moved from the monarchy - now pretty much nothing but a figurehead - to the Continental Council and its newly formed Colonial counterpart. Council Hall, Weelond: A republican body elected by the members of Eslandola, this latter consists of eight members - three appointed by the Trade Companies, three elected regionally, one elected by members not affiliated with a Trade Company, and one, the Admius Legistrad, elected by Eslandola at large. The Colonial Council handles just about all the day-to-day decisions of Eslandola, and makes sure that everything runs smoothly and to the liking of the people. More information on all the particulars of how the Colonial Council and Eslandolan government works can be found here (first post only). Eslandola Colonial Council - First Cycle, 617, In Session Eslandola Colonial Council - Second Cycle, 618, In Session 3 – Geography The Southeastern Coast: Major Ports and Capital This is where Eslandola's capital, Terreli, is located. This is the wealthiest region of the world, thus giving it the nickname Diamond Coast. It boasts the world's largest ports, with Terreli being the biggest. Most people live in the ports and towns, but some reside in the beautiful isolated countryside. The southeastern coast of Eslandola is the most populated region of with most citizens being traders, merchants, sailors, or nobles. Terreli is also the headquarters of the East Trade-Wind Company. Generally, buildings resemble Mediterranean and Western European styles. Eslandians generally prefer mud, brick, or rock structures over wood. The Northwestern Coast: Smaller Ports and Coastal Towns The northwestern coast is a quite different place. With the royal government and both trade companies focusing their effort on the eastern coast and the colonies, the western coast has been historically neglected – making it a hot spot for smugglers and the occasional pirate. Every man on the northwestern coast fends for himself, as the army's presence is virtually nil. The Colonies Since the signing of the Magna Charta, the colonies have been mostly left to govern themselves with the Colonial Council. The largest city in the New World, Nova Terreli, was established as a crown colony but took a leading part in dethroning the King. In size, it rivals most of the ports of the Old World. Its mayor sides with the MCTC and in good MCTC tradition is always ready to expand influence on the island, but the ETWC controls its own settlement here too. A couple other islands are in the hands of MAESTRO, but the majority are settled by the Merchant’s Colonial Trading Company. Adventurers head for the colonies to find income through trade and commerce or resource factories such as plantations, mining, or tanneries. Given the diverse backgrounds of settlers, just about every architectural style has been allowed to flourish in the colonies, with preference being given to those that are the simplest and quickest to build. 4 – Military Continental Army These men are directly loyal to the Councils and have no affiliation with the trade companies. Some regiments and commanding officers still wear armor, which they believe is a symbol of might, and it is not a rarity to see officers on horseback. The standard uniform color is green. Militias The majority of the troops of Eslandola are militia, financed and trained by the trade companies or local leaders. Their uniforms are usually quite diverse and depend mainly on the region they are in and their leader - though green is generally used as it is one of the official colors. East Trade-Wind Company These elite, elusive troops are fielded by the ETWC whenever the need arises - which it doesn't happen very often. By the law of the land, they are not a standing army, but they've still helped the nation out various times in a pinch. Among other things, they were sent out in the battles against Mardier on Isla de Victoria, and were instrumental in taking down the enemy forts on the island. Their colors are green and dark green. Nova Terreli The Golden Nellisei are elite troops and Román Fontonajo's personal guard unit in Nova Terreli MAESTRO MAESTRO maintains several militia units. Here are Royal MAESTRO Engineers under the command of General Whitedragon. Merchant's Colonial Trading Company White Glove Order The White Glove Order, headquartered in the MCTC settlement of Bardo, maintains its own troops. Here they are seen marching into Nova Malto. The Governor's Musketeers Willem Guilder, director of the MCTC and governor of An Holli, maintains an elite unit of musketeers, capable with musket and sword, on horse and on foot. Here they are seen on parade in front of Weelond's local militia unit. Others There are many other militia units in Eslandola. As you can see, some of these units can be very individualistic. Navy While the trade companies maintain a few heavily armed ships for escort duty, the majority of Eslandola's warships are owned and operated by the Councils. These ships have been used most often in the past for escort duty with large merchant convoys. Eslandola's navy currently consists of the following ships: Active MOC'd ships: The Dread Treasure II - Class 7 Espada de Luna - Class 7 Oscuridad II - Class 6 La Raya Venenosa - Class 6 Stormbringer II - Class 6 Sleeping Siren II - Class 5 Firefly - Class 5 Asesino II - Class 4 The Gallant - Class 4 Midas Touch - Class 4 Blood Diamond - Class 4 Long Beard - Class 4 La Salamandra - Class 3 Active un-MOC'd ships: Verde Oro - Class 5 Migery's Revenge - Class 5 Hammerhead - Class 5 Inactive MOC'd ships: Golden Grasshopper - Class 6 Beluga II - Class 5 Maiden of the Deep - Class 5 Victoria - Class 4 Inactive / licenses only: Cannonball - Class 5 Logan's Nightmare - Class 5 Argenta - Class 5 Plump Patty - Class 4 5 – History and Foreign Relations Eslandola before Era I Almost all Eslandians like having a monarch, but they don’t like him bothering them. They are individualistic, and, especially in the colonies, they have always tended to ignore royal orders. However, when the nation needs to defend itself, its large sprawling noble class is eager to respond, along with the powerful trade lords and privateers, who are always looking for somewhere to use their expertise. Honor is found in both war and business – but business is preferred. Fifty years ago the East Trade Wind Company foreclosed on much of the royal possessions due to excessive debt levels. To get them off his back, the King established Renato Filamento, a newly knighted explorer, as Viceroy of all the royal ports. Renato arrived and had to try to curb the ETWC’s power, no easy task! The ETWC dominated the High Council, and the aims of the empire were divided between the monarch’s ambitions and desires of those who control the purse strings. Recently, however, the fairly conservative and slow-to-expand ETWC has been challenged by the rapidly exploding Merchant’s Colonial Trading Company, which has also managed to grab several seats in the council. For this reason, much of the foreign policy of Eslandola has been to acquire as many new territories in the resource rich New World as possible. Despite the large trading companies, smuggling is rampant and small competition abounds. The Eslandians are a romantic and freedom loving people, cherishing long and winding stories. Nobility still loves to dress in armor, even though the days of its practicality are over. The horse is also a useful tool, especially when dealing with natives, and most Eslandians know how to ride a horse and shoot at the same time. Eslandola has no state religion, but leaves such matters entirely to the desires of its people. Eslandola in Era I Right with the onset of Era I, Eslandola burst out in rapid expansion and development in the New World, using its valuable island of Nelissa as a launching pad for operations in the newly discovered islands to the east. Soon after the discovery of the island of Berelli by the famed Eslandolan explorer, Ivo Fortesque, MAESTRO's settlement of Elysabethtown was founded there, where the new trade company was not only instrumental in keeping the island from falling completely into the hands of the redcoats, but almost managed to keep up a good relationship with Corrington and the natives of the island as well. Although the ETWC mostly concentrated on consolidating its power on Nelissa's east coast and building up its settlement of Pontelli, the poor viceroy, Renato Filamento, was nevertheless not particularly successful in his mission on behalf of the king - just how not-particularly-successful future events would show - and he often solaced himself with long expeditions into the jungle, where he would disappear for weeks or months at a time. Rumors that the good viceroy had gone mad were sometimes to be heard whispered in the large city of Nova Terelli... At any rate, things seemed to be progressing fairly normal - the MCTC building settlements and expanding like nobody's business, MAESTRO, and especially Mr. Jerome Monezterell's shipyard, providing both the crown and the trade company with an abundance of ships, and Nova Terelli bustling with the trade of the nations under its new mayor, Román Esteban Fontonajo - when it suddenly occurred to the good old king that a convoy of treasure ships bringing the newfound gold of the colonies to Eslandola's Old World capital would be the very thing to set him up for life. This turned out to be not the greatest idea, though, for while some ships' escorts managed to defend their charges from assault, a considerable number were lost to pirates and other villains of the high seas, despite the ingenuity of the Eslandolans in defense of their gold. Some time ago King Stéphan II of Oleon had died and been succeeded by his younger brother, the new King Philip I, but Eslandola's King Fernando Augusto VII had always pondered how it was that that brother should become the new king instead of himself, the old king's cousin. At any rate, he figured he had a fine claim to the throne of Oleon, and for some time previously, curious affairs had been going on under the surface... Meanwhile, however, other things were also going on in Eslandola! An outrageous and unwarranted attack on Eslandola's shipping by the nation of Mardier brought on a court case, and after the infamous travesty which resulted in the supposed vindication of the privateer, l'Ollius, Eslandola's declaration of war. This did not result in much action, however, until Operation KMA and the Eslandolan attack on Isla de Victoria, a strategic piece of land which Mardier had claimed under the name of "Isla del Medio," located right between two of Eslandola's newest acquisitions. This daring action put all doubts about Eslandola's intention to see to the safety and protection of its citizens from foreign attacks at rest forever. It was just now, however, that the king also saw fit to put into action the plan which he had been concocting ever since the death of his unfortunate cousin in Granoleon. The king's battle plan, codenamed, En Contra Oleon put the relation between that nation and Eslandola very much on edge - but worse, for him, it practically signaled the knell for his active rule as monarch of Eslandola. Popular outrage was everywhere. The leaders in the colonies decided that something must be done. The result? Well, poor King Fernando was forced to very peacefully decided to sign away all his powers in the Eslandolan Magna Charta, and by the resulting Constitution, a Colonial Council - the counterpart of the also newly formed Continental one - was formed, and became, de facto, the ruling force in Eslandola's colonies. What was going on with the war against Mardier all this time, you ask? Well, Eslandola issued a Letter of Marque against all Mardierian warships to counter a similar offer from their enemy, and the war proceeded both on the Isla and on the seas! After a gruelingly long war, during which Eslandola formed a league with the nation of Garvey, helped in the succession and independence of Terraversa from its mother country, wrested fort after fort and position after position from Mardier on Isla de Victoria, though unfortunately at the price of many courageous members of the heroic Brickwall family, devastated its enemy's shipping, and chased them to the fabled kingdom of gold, Eslandola ended up in sole possession of the contested island, and forced Mardier to come to fair terms. Although it has looked askance on the Sea Rats ever since their devious attack on Eslandolan ships in the Battle of the Five Fleets, it embarks upon this next era at peace with all the other nations, and looking to trade and exploration for the future glory of the nation! The jungle calls! - for gold and country, for Eslandola! Foreign Relations Eslandola has excellent relationships with other nations both because it provides big trading partners and because it is not militaristic. However, ever since Operation Pax Corlandia and the subsequent Malto Peace Talks, it has kept a wary eye on Corrington. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Very Unfriendly) Eslandola's relationship with... Sea Rats: Indifferent Corrington: Indifferent Oleon: Friendly Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Other nation’s relationship with Eslandola... Sea Rats: Indifferent Corrington: Indifferent Oleon: Friendly Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Ready to expand Eslandola’s land and extend Eslandola’s wealth? Go ahead, let’s get bricking!
  6. Brethren of the Brick Seas (BoBS) Introduction and Starting Thread (Just looking for the Master Index?) What is it? The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a maritime-oriented world where the technology level is parallel with the historical Age of Sail. There are currently four factions. Each member joins a faction, and builds to win points (Gold doubloons and influence points) for their faction, themselves, and to better their building skills. At any given time of the year there may be one or more building challenges in which a builder may win recognition and sometimes prizes for themselves. On top of this, there is also a game mechanic that allows players to earn more gold and power for themselves and their faction. Background: The year is 615 AE (After Empire) and this is the dawn of a new era. For the first time in the history of the continent of Halos, new lands have been discovered. Even more shocking, the Halosians are not alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. OW NORTH Series Map This brings us to the present. Oleon and Corrington have both issued rewards for the first permanent settlement “Beyond the Line” (beyond Terraversa). They are willing to bring their navies to New Terra if they only have a settlement to resupply at. Eslandola is calling for its own people to venture into the unknown and find wealth and fortune in the its name. But the Sea Rats lurk in all the waters of New Terra, waiting for opportunity, and despite the world seeming more round than ever, some say those old sea monsters still exist in the uncharted lands of the East. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Crossing Series Mapd How this works: Builders pick a faction - this is your faction until the next “open period,” so make sure to pick a character you like. You will be able to change factions with enough personal influence points (PIPs), but that take a while. Your builds do not have to display your signature figure, but we encourage it! You also may build MOCs in other faction’s territory, so building is not limited to one style. There will be an “Era” of story and challenges, which will end with winners being determined in a few different categories. The contests and stories told during an era will influence the map, the history of the world, and future challenges. When a era is completed, points will be reset, but Factions and builders will keep their “gold doubloons.” (DBs) Builders and factions alike seek fortune. This project setting revolves around two currencies that are earned by building and winning competitions. This is the economy of the project. We understand that not every builder will want to play this game, and a builder can opt out of playing altogether, or only participating in the game when they choose. Free Builds that enhance the community’s story are always welcome. Even if a builder opts out of playing the "Economic Game System" (EGS), their freebuilds will earn their faction Doubloons and Factions Influence Points. Please see the rules thread for more details on how the economy works. Factions: The Kingdom of Eslandola STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Corrington STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Oleon STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Sea Rats STATUS: Open for new members SCORE: 0 DBs | 0 FIPs What you need to do now: Take a look at the faction threads. Pick a side and sign up in the faction thread with your signature figure (sig fig). It helps to have a back story! Can I have more than one character? Yes! Although one should be your sig fig and your main character, you can have as many other characters as you wish. The world needs populated after all! A starting challenge: This is open to everyone to complete once, and 25DBs will be awarded to the builder for completing the task. Build your sig fig and place them in a setting in our world. It can be in the colonies, in the motherland, at sea, anything you would like, but make sure to show the figure clearly and demonstrate the profession you have chosen for them in some way. (IE: if you decided to play an explorer, maybe you will place them on the bow of a ship looking out to sea with a spy glass.) Any profession that existed during the enlightenment is fine, along with a few other professions that would be a reasonable fit. If you are playing in the EGS, then there are a few character traits that you may want to consider here. How are scores kept? Each month, a pinned thread will help us keep score. After you complete a build (which should have its own thread, no matter if it is a free build, a duel, or a challenge build) you need to post in this score keeping thread and use a leadership-supplied link to a webform to help us keep score. In the thread, post your name, faction, and a link to your build (and the challenge it belongs to) in the thread. Please only use one post per topic, and just edit the thread when you build something else. At the end of the month, a project leader will tally up the scores and update the “Hall of Fame and Score” post for each faction. Please be patient for updates, we are not being paid for this. Scores will be displayed as follows: Name: DBs, PIPs, (PIPs achieved this cycle) IE: Skaforhire: 5DB, 5PIPs, (2PIPs) Current faction score is kept by adding all member’s totals within the parenthesis minus any expenditures the faction has made during the cycle. What can be bought with points and doubloons? A lot. The list will grow over time with more specifics, but since we are just launching this project, here are some of the examples without specific details: DBs: Position within trading guilds, rank in certain factions, a letter of marque to join another factions war against a third faction, a licence to sail a vessel in the raiding action, gamble, etc… FIPs: A newly discovered island, win a war between factions, buy DBs for the total score, open up a new portion of the map just for your faction for a few months, etc… The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread The Scorecard Thread
  7. (this topic started here) They started their descent towards the pyramid they had seen in the valley. The jungle was getting thicker with each step and the mercenaries were using their sabres to cut their way forward. "There must be some way out of here", Swash Buckler said to Ram Brandt. "So much confusion here." "And the yellow things that grow here, have a strange smell", Scarlett Pontellinova added. "They make me tired", Swash Buckler replied. "Weary. My weariness amazes me." Suddenly a clearing opened before them - with a single strange stone statue in the middle of the clearing, staring back at them. "What shall we do now?" Ram Brandt asked. "It is a pagan statue. Probably of evil nature", said Swash. "Something the Oleon guys would not want to see." "Hush. The thing is hearing every word we're saying. Just look at those ears!" "I am more worried about the teeth." "Let us not talk falsely now. Shall we blow it to pieces and move on?" Scarlett mused. "We should save our bombs for the time being. We do not know what lies ahead of us at the pyramid", Swash replied. "The thing does not seem to be in perfect shape. There are cracks here and there. So, let's give it a little push", Clara Brickinson suggested. "Just a little push ..." "... and we'll be smiling." The statue came down with a crash. "That was easy." "That should be a solution to the worries of the good old Oleon Church", Ram concluded with a smile. "And we saved our bombs." "Let us forget about this place until tomorrow", Clara added. "I am still feeling tired and strange. My toes are too numb to step", Swash added but the others were not really listening as they moved on. (to be continued)
  8. Guided by what Rum'Or had told them, the mercenaries moved on deeper into the island. They stopped on a small mountain top, bedazzled by what had come into their sight: "What on earth is that?" Swash Buckler called out. "Looks like an ancient pyramid to me", Scarlett Pontellinova replied. "According to our friend here to the right, this might be dangerous", Clara Brickinson added. "But what is this black thing on top of it?" Ram Brandt asked. "We'll find out", Swash Buckler said. "We'll find out". (to be continued) ... (Thanks for watching - some versions of the scene on flickr)
  9. Settlement Name: Nova Terreli Ownership: Crown Location: Nellisa Mayor: Román Esteban Fontonajo - @Elostirion Who can own property in Nova Terreli: Anyone, from any faction. Who can freebuild in Nova Terreli: Anyone, from any faction. Fortifications: Royal fortress. Troops: As of Feb 5, 617, there are 190 extra troops (180 faction troops, and 10 for The Golden Nellisei) stationed here, in addition to the town militia (crew size 1 = 5 men?). More information about the current status of Nova Terreli can be found in this post (soon). See the Nova Terreli Index. Please post any free-builds that take place in Nova Terreli in this thread. If you want to license a piece of property in Nova Terreli, you must post in this thread and fill out the web form. Note that if you are not Eslandian, your property is subject to confiscation by the crown should a dire emergency arise. Map of Nellisa:
  10. Settlement Name: Montario Settlement Size: Hamlet Ownership: Eslandola Location: Nellisa (middle of northern coast) Mayor: Román Esteban Fontonajo - @Elostirion (interim) Who can own property in Montario: Anyone, from any faction. (Please stick with the style of the city) Who can freebuild in Montario: Anyone, from any faction. (Please stick with the style of the city) Fortifications: Within the protection radius of the Royal Fortress of Nova Terreli Description: Founded in 616 AE by Román Fontonajo as the seat of the government of Nellisa, an Eslandolan colony, Montario has always been a settlement dedicated to the wealthy and powerful people of colonial Eslandola. With Fontonajo's Governor's Palace at the edge of town, both wealthy merchants or businessmen and influential or aspiring politicians have come to the town. Many of them only own a secondary house in Montario, which they visit whenever it's neccessary. However many people have moved to the town permanently. Houses are generally high-class, as are all other establishments. There is little industry in the town, however there is an extraordinary focus on things like art, culture or education. Commerce takes place not only in warehouses but also in gardens, parks or on town squares. Montario is neither crowded nor hectic - it's a level-headed city of the successful people of Nellisa and colonial Eslandola in general. Current Properties: Total Freebuilds: 5 Residence: 3 pts. (1x Viceroy's Palace, 1x Medium) Commerce: 2 pts. (1x Large) Plantation: 1 pt. (1x Medium) Total license points: 6 pts. Properties owned by Montario: Fir Tree Plantation (medium plantation), buyback-right for Elostirion Total: 15 DBs monthly revenue Loans: 40 DBs from Elostirion, in December 616 AE, 10% monthly interest rate, not paid back yet Total: 40 DBs borrowed, 4 DBs monthly interest Also see the Montario Index. Please post any free-builds that take place in Montario in this thread. If you want to license a piece of property in Montario , you must post in this thread and fill out the web form. Note that if you are not Eslandian, your property is subject to confiscation by the Eslandolan government should a dire emergency arise. Map of Nellisa: Residence: - Royal: Governor's Palace, with Guesthouse (part of the palace) - Medium: Merchant's House (Medium Residence) Commerce: - Large: Warehouse (Large Commerce) Plantation: - Medium: Fir Tree Plantation
  11. Settlement Name: Trador Ownership: MAESTRO in name of Eslandola Location: La Sombra, Nova Eslandola Archipello Mayor: Sir Yohannes Ethiximus ( @Maxim I ) Governor: Lord Maximilian Damaximus ( @Maxim I ) Settlement status: City Settlement points: 67 Trade Value: 207 db Who can own property in Trador: anyone when asked permission (note, as I will build more than I can licence, feel free to buy property from me). Who can freebuild in Trador: anyone, but discuss it first with me (for location etc) Extra: When planning building something in Trador, please advice with @Maxim I as he is going to make a moduled city. Please post any free-builds that take place in Trador in this thread. If you want to license a piece of property in Trador, you must be someone (in some faction)! Post in this thread and fill out the web form. Etymology: Trador comes from "Trade" and the Dutch word "Dorp" (village) - Island information Island #: 13 Claimed by EslandolaNickname: The ShadowGeographical Features: This Island has a natural bay ideal for a trading post. The island is well guarded by steep rocky coasts on most sides, and the water is deep.Rumors: More than one sailor has independently reported seeing a massive black shadow in the sea circling around the island. The more suspicious of sailors suspect this is a sea monster, or sea monsters, lurking beneath the foam to swallow their ships whole, while the more academic postulate this could be a school of fish, indicating good fishing waters, or even a pod of whales, drawn to this island for unknown reasons. Nevertheless, sailors, and the natives, have avoided this island. - Location of Trador: - Soldiers stationed in Trador 1st MAESTRO Regiment | MAESTRO | General Samu the Dragon Trador 1st Company | Trador | Lieutenant Wilhelmus La Sombra Forts protecting Trador Fort Coconut | MAESTRO | small | 1 sp | 5 value Merchant Gate | MAESTRO | medium | 2 sp | 10 value External Forts protecting Trador Fort Brickwall | Eslandola | Royal Fortress of Puerto Desafio - List of licensed properties in Trador: Art & Culture (8/8) Wellness The fountain of youth Spa | MAESTRO | Medium | 2 sp | 10 vp Culture & Festivals Preparing for the Winter Solstice Festival | Gedren_y | Large | 3 sp | 15 vp Parks Poseidon's Park (Fun at the Park) | Blackdeathgr | small | 1 sp | 5 vp Training Day | Bodi | small | 1 sp | 5 vp Trador Park | Captain Braunsfeld | 1 sp | 5 vp Artisan (10/10) Pubs The Three Flower Inn | MAESTRO | Medium | 2 sp | 10 vp Trador Soccer Field | Maxim I | Medium | 2 sp | 10 vp Golden Fish Inn | Maxim I | Small | 1 sp | 5 vp Green Door Pub | Capt Wolf | Small | 1 sp | 5 vp Beer Garden | Ayrlego | small | 1 sp | 5 vp Trador Bar | Mesabi | smal | 1 sp | 5 vp Shops Mme Bijoux Accessoires | Maxim I | Small | 1 sp | 5 vp Clothes Shop | MKJoshA | small | 1sp | 5 vp Commerce (14/14) Quays Merchant Quay | Maxim I | Royal | 5 sp | 30 vp Trador Beach Quay (Tenotclaxcan Training) | Faladrin & MAESTRO | Large | 3 sp | 15 vp Services Mme Camille Real Estate Agency | Maxim I | Small | 1 sp | 5 vp Warehouses Empty Warehouse (New Trador Soccer Competitors) | Dr_Spock | small | 1 sp | 5 vp Unclaimed Warehouse (Leaving Trador) | Mesabi | medium 2 sp | 10 vp The Apple Cider smugglers | Maxim I | Medium | 2 sp | 10 vp Education (5) Trador Agency of Exploring & Culture | MAESTRO | Small | 1 sp | 5 VP Trador Libary | Maxim I | small | 1 sp | 5 VP Trador University - Department of Chemical Engineering | MAESTRO COR | Medium | 2 sp | 10 VP | Trador School | Silentwolf | Small | 1 sp | 5 vp Factory (8) Textile Trador Textile Factory | Capt. Wolf & Maxim I | medium | 2 sp | 10 VP Food & Drinks Trador Apple Cider Brewery | Maxim I | large | 3 sp | 15 VP Trador Winery | Maxim I | large | 3 sp | 15 VP Plantation (4) Apple Apple Orchard | Maxim I | small | 1 sp | 5 vp Wine Casa De Flores Wineyard | Maxim I | 3 sp | 15 vp Residence (8/11) Small Palace | Maxim I | medium | 2 sp | 10 vp Royal Palace | Maxim I | Royal | 5 sp | 30 vp | Onondaga Residence | Silentwolf | small | 1 sp | 5 vp - List of unlicensed properties in Trador: Art & Culture Commerce Education Mines Fontonajo Mine | Elostirion | set-up | 0 sp | 2 vp Freebuilds Stargazing | Gedren_y | freebuild | 0 sp | 2 vp (?) - Properties for sale: Ready to be licenced None yet The Trador Estate Contract: - Started projects - The Trador Development Tax ---
  12. Origins - An Adventure MRCA Story INDEX Summary Prelude (this post) Chapter 1: Tellvok Part 1.a: Escorting Princes - The Request Part 1.b: Mesabi Adventure - The Voyage of the Aurora Part 1.c: Escorting Princes - Leaving Stedor Part 1 d: result @Kolonialbeamter Part 2.a: The Trador Agency for Exploring & Culture in Tellvok Part 2.b: The Stedor Embassy in Tellvok Part 2.c: result (Bregir) Part 3.a: Alleenridders Crytpe in Deliah Part 3.b: Leaving Tellvok Chapter 2: Journey to Destiny Part 1: Making choices - Welcome to Drolic - A Wine, a Dine and a Star to Shine - - - - - SUMMARY Status: Prelude Participating members Chapter 1: @Maxim I (ESL) @Mesabi (COR) Participating vessels Prince of Stedor Purple Reign Margot WTC Aurora Point of start: Stedor - - - - - Prelude Origins of Stedor On a grey Sunday, Princess Margot found Lord Maximilian Damaximus in the library of Trador, examining a knight holding a shield with the herald of Stedor. “Are you homesick, my sweet prince?” Maximilian looked up, somewhat confused due the sudden interruption. “I am not really homesick, I was recalling stories told in my childhood about the origin of Stedor” “Oh stories! I love stories! Barbara (the maid), could you bring us some apple cider please!” “You see the golden star in the herald of Stedor? The same golden star that can be found on the flags of Elysabethtown, MAESTRO & Trador? That’s the golden star the Alleenridders gave to their headquarters as it was there where they always would return too, their home as they had forsaken their original homes. The Alleenridders were a brotherhood of knights from every corner in the world who roamed the known earth centuries ago. They helped the people who needed aid and their reputation was legendary. As their reputation grew, their army became bigger and their wealth enormous. Their residing city, the city of Ximus was a place of good living with many palaces and little povery. Envious kings allied together to bring them down, fearing the power of the Alleenridders. Those kings elected a new emperor, who would become known as the Dark Emperor. Around 95 AE, they besieged the capital of the Alleenridders, Ximus. The Alleenridders fought hard and brave, but had no other option than to surrender. Every single Alleenridder in the city was slaughtered and murdered. The whole city was sacked and plundered. However, a small group of Alleenridders, under command of Dama Mfalme Edehl of Ximus, was on a mission and when returning, they found everything gone. Ofcourse not all of the wealth of the Alleenridders was being saved in the lost city, so the small band took what they could take, and left. They went north and travelled in the night, hiding for their enemies. Ofcourse they had allies as well, but none of the allies could guarantee their safety against their enemies, as rumours said the dark emperor was destroying everyone helping the outlaws. The refugees travelled further north, but the spies of the Emperor were everywhere. At a sudden night, the remaining Alleenridders had no other choice than to sail into the unknown. In 102 AE, they arrived at the Madrice Empire. They were given a new land in the most southern corner of the Empire. They called their new home “Mpya Stedor”, what translates to “New City of Gold”. Only one year later, the Madrice Empire felt apart and Mardier was now ruling the region. The influence of the Dark Emperor didn’t reach that far North, and as a new Empire, Mardier had better things to do than to investigate who those Alleenridders were. Finally having a home again, the Alleenridders continued doing their duties, helping people wherever their path brought them. Traces of the Alleenridders could be found in Oleon, Varcoast, Corrington, … Some even dared to go as far south as Pan. The number of Alleenridders growed again, recruiting people from all those nations. Lord Dama Mfalme Edehl of Ximus died as an old and notable man, and his son, Gothe Mfalme Edehl of Stedor took over from him. To honour him and to not forget their history, Gothe adapted Damaximus as his last name instead of Mfalme Edehl. Now we are 500 years later and the Damaximus family still controls Stedor and its hinterland. With the invention of gunpowder, the knights became obsolete and the Alleenridders became the military branch of MAESTRO. But still, every child in Stedor dreams of the legends of the Alleenridders, their lost land and the fabulous wealth hidden. In the library of Stedor, there are many books written by Geshi Edeh Nis around 105 AE, and modern scientist of the Stedor University think they found where the hidden treasures can be found. The only problem we got is that no-one knows where exactly Ximus can be found on the modern maps.” Margot was quiet for a moment. She only heard a few of the stories of the Alleenridders as she grew up in Terelli, far away from Stedor. But she loves to read and stumbled across some ot the books of Geshi Edeh Nis in the Great Library of Terelli. - - - - -
  13. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  14. Captain Braunsfeld

    Pontelli hath voted

    Friends, Oleonders, Corringtonados and Countrymen: The people of Pontelli have voted! Smiling Sally will be the new Mayor of Pontelli! Hip Hip Hooray! While the bagpipes were playing and the crowd was cheering, Smiling Sally - in her formal dress as Mayor of Pontelli - was given the keys to the city - in a ceremony in front of the town hall. In a first statement, Sally announced that Toktawoo (who had actually taken off his mask) will support her and Pontelli by handling external affairs. Also, Attorney Jon van Dyke will be responsible for jurisdictional affairs and such. Hip Hip Hooray!
  15. Settlement Name: Elysabethtown Ownership: MAESTRO Trade Company Location: Berelli Mayor: Elysabeth of Drondil (TitusV), in name of MAESTRO Settlement Level: Large Town Who can own property in Elysabethtown: Anyone, from any faction Who can freebuild in Elysabethtown: Anyone, from any faction Fortifications: Two small forts. Troops: One platoon of local troops, and 2 platoons of MAESTRO troops. Please note that your propreties can be confiscated if you commit treachery to MAESTRO or Elysabethtown (for example: stealing or declaring war). People staying neutral in times of conflicts between Eslandola/MAESTRO/Elysabethtown and their home faction will find a safe spot in Elysabethtown. Royal Taxes for Eslandolans: no extra taxes Foreigner Taxes: no extra taxes MAESTRO Taxes: no extra taxes If you freebuild in Elysabethtown, please post a link here. If you build a property in Elysabethtown, please post a link here AND don't forget to fill in the webform.
  16. Name: Hojaroja Ownership: Eslandola Location: Otoño Mayor: TBD Troops: As of Oct 10., 617, one company (30 men) Who can own property in Hojaroja: Anyone. Who can freebuild in Hojaroja: Anyone.
  17. Settlement Name: Bardo Ownership: MCTC Location: An Toli Mayor: Colonel Oystrigde - @Sir Stig Who can own property in Bardo: Anyone, from any faction. Who can freebuild in Bardo: Anyone, from any faction. Fortifications: Two large forts. Troops: 40 men (1 company of soldiers, 1 platoon of city guards). More information about Bardo can be seen in this post. Check out the Bardo Index. Please post links to any free-builds that take place in Bardo in this thread. If you want to license a piece of property in Bardo, post in this thread and fill out the web form. Original Map Sir Stig's Map:
  18. Captain Braunsfeld

    [ESL-FB] Pontelli Pet Panic

    Not long after Mayor Asma April had put a ban on pets, Pontelli was seeing wild scenes of pet panic - with pet bounty hunters everywhere: "Where", Asma April was heard asking, "is my cat?"
  19. Captain Braunsfeld

    [ESL-FB] Fun With Flags!

    Puerto Desafio is seeing a new highlight in art & performance (& education): Alberto & George da Pontelli present: FUN WITH FLAGS The audience is delighted! Even the very rare ETWC flag was shown and explained! George insisted on presenting Captain Margon's pirate flag (reasons are not known) and he was nudging Alberto whenever he stuck on a certain flag topic for too long. A splendid time is guaranteed for all!
  20. A little to the northwest of Salida Este on Ferro Azure lies a small island. Geographically it belongs to Ferro Azure, and the island is not really worth mentioning. Below that island lies an even smaller island, which they call the “Cotton Island”. That tiny island is owned by no other than the Fontonajo family, who made the once jungle-covered island arable and are growing and selling their cotton, solidifying the MCTC monopoly on that resource. Some patches of jungle still show what the island once looked like. In the middle of the island a small creek springs. The spring supplies the whole island through an irrigation system that Fontonajo’s men have developed. Cotton is a thirsty plant. Many workers irrigate and harvest the cotton, storing it in big boxes at the wooden warehouse on the beach. Some workers are currently removing the last parts of jungle on the eastern coast of the island, to enlarge the arable land, so even more cotton can be planted. When Don Isaac Montoya heard of the plans to destroy even more of the beautiful and original vegetation of the island, he feared for the further existence of plants and animals that might else be unknown to the world. Fontonajo granted permission to members of the Royal Society of Natural Philosophy to come to the island and preserve the wildlife. James Firming from Corrington, a well-known butterfly-catcher in the colonies, is currently hunting some of the beautiful butterflies on the “Cotton Island”. Marko big behind is the Custodian of the island, though he prefers to call himself Harbourmaster. Right now he is greeting Alvaro Bastici, owner of a textile factory in Salida Este, a regular visitor to the “Cotton Island”. Bastici usually visits the island on his small sloop to manually select the best cotton for his factory. On the northwestern shore, which the workers call the “Long Coconut Beach”, some coconut palms still stand, and sure profit can be made from harvesting and selling those as well. Marcho, a tanned guy with curly hair, who surely has some ancestors from more southern lands than Eslandola, is a trained palmtree-climber. On the northern edge stands a small watchtower to guard the island from intruders. Or at least spot them. Sure, if a real raid from Mardier was to come, the one guard most likely would not stand a chance, but if some lousy buccaneers were to come by, the people on the island know how to defend their cotton. Will license this as a "Royal Plantation". Studcount: 158x118 = 18.664 > 16.384 = 128x128. Some more pictures can be found in this flickr album. If you want to see a close-up of something else, just let me know.
  21. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Eslandola Bardo, An Toli Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Corrington Arlinsport, Tiberia Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Quinnsville, Cocovia Stormhaven, Serentia Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone, Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Lavalette, Stéphanique Windfall Island, Stéphanique Sea Rats (and squatter colonies) Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Moray's Den, Isla del Diablo Rassilon, The Nest of Thieves Takashii, The Nest of Thieves Tortuga, Sea Turtle Island Last updated: Mar 8, 618 AE
  22. Era 2 Chalenge 1 Cat B2: A Volcano Extract of the personal log of Fernando de la Izquierda : "After a little ascension we managed to understand where the smoke was coming from. Our men helped us to build some little wooden platform (with, again, grumblings from Bernardo...) to reach the edge of what appeared to be a volcano mouth !" "The chimnea itself is not very high nor large and could be a small part of a bigger lava network running underground. It would explain the discovery of hot water pools in the vicinity... The lava is slowly running to the river downside through a breach at the south part of the chimnea and seems not very fluid. It is surely indicating a regular but somewhat calm activity. Well, for a volcano, of course... But no risk to see the island explode on a big eruption here..." Here is my 2nd entry on Cat B. It is linked to my first entry and they are built to be one next to another. In the spoiler I am showing the 2 builds together :
  23. Captain Braunsfeld

    Eslandolean Black Suede Shoes

    There is a brand new fashion but I don't know its name... Every gentleman in Pontelli is now wearing these fantastic black suede shoes. Get yours today! (Shoemakers Johnson, Johnson & Quack, Pontelli 47392 Just off the Main Road)
  24. Previously: Chapter 1 Chapter 2: Sinbad the Pirate Hang The Rules Rescued Shipwright Shipwright's Office The Komodo Dragon "Because They're Pirates!" Fish Market The Trial of Sinbad The Trial of Sinbad part 2 The Trial of Sinbad part 3 The Trial of Sinbad part 4 The Trial of Sinbad part 5 Phase 2 During the events of Jan, a fleet of Sea Rat vessels fired on ESL ships as they themselves sailed into an ESL harbor. The detained Sea Rats contributed to the economy of Fuerte Unido enough that ESL allowed them to leave with the promise never to harass them again. However, ESL still wanted someone to be judged for the crimes committed against their fair nation. Hear ye, hear ye! This court is now in session. Who do we have on the docket today? Sinbad the Pirate sir. He is charged with orchestrating an attack on Eslandolian ships as his pirates sailed into an Eslandolian port. And how does the defendant plead? He pleads "Not Guilty." On what grounds? Shouldn't I have a trial by jury? Lawyer Hamilton, please have your defendant remain silent. He has you as his counsel, there is no need to him to speak. What a bunch of tightwads! Sir, you'll find we are not some dim witted court ready to be swayed by your faulting arguments and impartial reasoning. Now be quiet or I shall have my guards force you to be quiet. Now, on what grounds does the defendant claim innocence? On the grounds of not being present when the altercation took place. That is not sufficient reason. We have a letter sent from Sinbad to the ships in question ordering them to attack Eslandolian traders. Unless you have something more substantial, we shall have to hang Sinbad. Um, well.... Stop that man! Gladly! Corrington hired us bounty hunters to apprehend Sinbad ever since he escaped their clutches at his last trial. Turns out he is guilty of piracy and bribery. How would Sinbad escape this time?
  25. The campaigns for Eslandola’s second Colonial Council have concluded, and the council’s business will be conducted in public in this thread, unless national security merits private deliberations. Eslandola’s Admius Legistrad, the leader of the Colonial Council, is Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; The delegations representing the colonial regions and the trade companies are made up of three representatives each. The East Trade-Wind Company is represented by @Garmadon : Agent Gilles Guelds Lieutenant Horatio Hillsboroughbergmachier, retired of the ETWC Elites Willoughby The Merchant’s Colonial Trading Company is represented by @Kai NRG : Captain Edward Argentum Esterhazy de Troir Chef Jalape The MAESTRO Trade Company is represented by @Legostone: Jerome Monezterrell, Eslandola Secretary of the Navy, Governor of Isla de Victoria, and Mayor of Fuerto Unido; Captain Lamar Evercrees of the Santiago; and Farrucio Paraja, naval architect extraordinaire The Independent traders of Eslandola are represented by @gedren_y: Commodore Hammish Grei Lady Valentia Cantoni Viscount Alexander Doblin The Sea of Storms Region (An Toli, An Holli) is represented by @Capt Wolf: Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; Aaron van der Meede, attorney and chairman of the Weelond town council; and Pieter Reyngout, tavern owner and Weelong town council member. The Sea of Thieves Region (Nelissa, Berreli, Ferro Azure, Torrach Bonn, Isla Philippe) is represented by @Umbra-Manis: Revon de Crocodil, mayor of Salida Este Captain Reginald Haddock, retired pirate hunter Councilor Hadelson, jewel merchant The Prio Seas Region (Isla de la Victoria, Otoño, La Sombra) is represented by @Faladrin: Lady Condora, officer of the MAESTRO Green Messenger Agency Chief Apulo, of the Mehuãtajir people, and mayor of Mehit Doctor Ayuda of Fuerte Unido The Second Cycle of the Colonial Council of Eslandola is in session.