Search the Community

Showing results for tags 'eslandola'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic and Model Team
    • LEGO Mindstorms and Robotics
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 581 results

  1. Eslandolan Mercenaries at the Sea are marching towards the coast near Fuerte Unido on Isla de la Victoria in the Brick Seas. Those veteran mercenaries will soon set sail for Terraversa - neither for glory, nor for their families, nor for freedom. All they are in for is their decent pay. They are professionals through and through, veterans of many battles. Those troops will be licensed by MCTC. I tried to stick with the Fuerte Unido style as closely as possible. Posting Greencoats inbetween vegetation is actually not too easy. I hope the uise of olive green and lime green works out so that the greencoats are still clearly visible... The torsos are custom printed, and have both front and back. If anyone is interested I might share the files.
  2. Settlement Name: Fuerte Unido Ownership: Crown Location: Isla de Victoria (Island 11) / Skaford Heights Mayor: Jerome Monezterell ( @Legostone ) Trade Value: 0 Who can own property in Fuerte Unido: Anyone. Who can freebuild in Fuerte Unido: Anyone. Fortifications: Large fort. Troops: As of Oct. 10, 617, there are 60 troops stationed here (two locally raised companies). Please post any free-builds that take place in Fuerte Unido in this thread. If you want to license a piece of property in Fuerte Unido, you must be someone (in some faction)! Post in this thread and fill out the web form. Location of Fuerte Unido: List of licensed properties in Fuerte Unido: Timeline of KMA (Kick Mardiers... eh Assets)/List of builds in the settlement: Receiving Orders | @Capt Wolf | Eslandola Landing in Enemy Territory | @Legostone | Eslandola Starting Camp | @Legostone | Eslandola | Medium Residence Farmer's Fortitude | @Elostirion| Eslandola | Medium Plantation Lumberjack | @Faladrin | Eslandola | Small Plantation Native Fishermen | @Faladrin| Eslandola | Small Commerce Prospecting build | @Kai NRG| Eslandola | Prospecting build Driving Mardier Back! | @TitusV | Eslandola Eslandolan PreFab Houses | @Captain Braunsfeld | Eslandola | Small Residence Barracks | @Capt Wolf | Eslandola | Small Residence He's a lumberjack and he's okay |@Legostone | Eslandola | Small Art and Culture Butcher | @Faladrin | Eslandola | Small Commerce Barbershop | @Maxim I | Eslandola | Small Artisan Residence of Zwardbaard | @Maxim I | Eslandola | Small Residence Fuerte Unido | @Capt Wolf | Eslandola | Large Fort Deer Hunting | @Elostirion| Eslandola | Small Plantation Protests against the King |@Legostone | Eslandola | Small Education Battle of the Five Fleets and the fate of Captain Merker | @Capt Wolf | Eslandola | Small Artisan Bluecoats visiting Fuerte Unido | @Capt Wolf | Eslandola Prospecting Scene | @Elostirion | Eslandola Stone Quarry | @Elostirion | Eslandola | Stone Mine Looking for new Adventures | @Bregir | Corrington Leaving War behind | @Bregir | Corrington | Medium Commerce March of the Grenadiers | @Ayrlego | Corrington Fell of the Marderian Fort | @Garmadon | Eslandola Soup Kitchen | @Sir Stig | Eslandola | Medium Artisan Silver Mine | @Kai NRG | Eslandola | Silver Mine The Fate of Captain Merker | @Capt Wolf | Eslandola | small artisan
  3. After La Reya Venenosa II was sunk in an intense battle at sea against those nasty pirates, only two ships returned to port. However as the Eslandian efforts to fight for free trade across all the Brick Seas had once more come to fruition, the local authorities at Salida Este, on behalf of the Colonial Council, decided to immediately build a sistership of the sunk man'o'war, Lay Reya Venenosa III. Lumberjacks went into the woods a bit landinwards and did their best to find strong trees, while ropemakers and sewers were already doing their best in town. The Eslandolan fleet would soon be able to welcome La Reya Venenosa III, and continue to fight for freedom. La Reya Venenosa III will be licensed by Eslandola. I did some experimentation with tree design, to create volume. While I am really happy with the treetops and the scene overall, I am not so happy with the treetrunks... But well, those will be better next time.
  4. Settlement Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: @Umbra-Manis Who can own property in Salida Este: Anyone, from any faction. Who can freebuild in Salida Este: Anyone, from any faction. Fortifications: One medium fort and two small forts. Troops: As of Oct 10, 617, there are 60 troops stationed here (one locally financed company, one company financed by the mayor). Check out the Salida Este Index. Salida Este has one company of troops (30 men). Please post any free-builds that take place in Salida Este in this thread. If you want to license a piece of property in Salida Este, post in this thread and fill out the web form.
  5. Settlement Name: Punto Sur Ownership: Eslandola Location: Maldria Mayor: --- Size: Town Who can own property in Punto Sur: Anyone, from any faction. Who can freebuild in Punto Sur: Anyone, from any faction. Please post a link to any free-builds that take place in Punto Sur in this thread. Island map: Location of Punto Sur: Properties: - Trading Post (large commerce) - Seawolf Shipping (small commerce) - Oktoberfest Street Theater (small culture) - Oktoberfest Bumper Boats (large artisan) - Biergarten (large artisan) - Fest Tent (small artisan) - Beer Shrine (small culture) - Brewery (large factory) - Science Academy (large education)
  6. Name: Hojaroja Ownership: Eslandola Location: Otoño Mayor: TBD Troops: As of Oct 10., 617, one company (30 men) Who can own property in Hojaroja: Anyone. Who can freebuild in Hojaroja: Anyone. Island Rumors: Builds in Hojaroja Please help us out by posting your a link to your Hojaroja builds in this thread. Licensee is Listed after the type of licence. Properties: 9/11 Size for EGS purposes - Level 1 'Hamlet' Required for Level 2 'Town': 2 properties of any type. Artisans: 2 The Falling Leaf Tavern, medium artisan, Hojaroja (via Ayrlego) Commerce: 4 Wooden Wharves, medium commerce, Capt Wolf Post Master's House and Office, medium commerce, The Neighbourhood Merchant (via Ayrlego) Factories: 0 Residences: 1 Farmhouse, small residence, Eslandola (via Ayrlego) Art and Culture: 0 Educational: 0 Plantations: 1 Uncle's Palm Tree Plantation, small plantation, Kai NRG Mines: Forts: 1 Other Builds: Autumn Prospects, prospecting build, Elostirion A Curious Story, gedren_y
  7. Settlement Name: Ceniza Bajo Ownership: Eslandola Location: Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea, Island #9) Mayor: TBD Size: Hamlet Who can own property in Ceniza Bajo: Anyone, from any faction. Who can freebuild in Ceniza Bajo: Anyone, from any faction. Fortifications: none. Troops: As of Oct. 13, 620, none. Please post a link to any free-builds that take place in Ceniza Bajo in this thread. Island/archipeligo map: to come Properties: - Townhouse (medium residence)
  8. As the settlement of Fuerte Unido remains successful and civilized, the populous settlement is just finishing laying it's last coat of paint down for it's newest primary school, "Nautical One." Settlers are making sure to come as well dressed as possible for the grand opening in which a battle wounded Eslandolian naval gunner tells his story of unfortunate and fortunate findings alike. backup 2 by The Neighborhood Merchant, on Flickr right side by The Neighborhood Merchant, on Flickr shed 2 by The Neighborhood Merchant, on Flickr One of the workers preparing for his last cleanup for the day. back by The Neighborhood Merchant, on Flickr Here's to the last coat of paint. Cheers! worker by The Neighborhood Merchant, on Flickr Anyone know a chiropractor? This poor man is definitely going to need one... cards by The Neighborhood Merchant, on Flickr Meanwhile, looks like some people need reminding of their job. Stop gambling in front of the kids! right side 2 by The Neighborhood Merchant, on Flickr main room by The Neighborhood Merchant, on Flickr During this scene, the naval gunner explains how he managed to weave in-between four cutlass slices at once! Of course the teacher couldn't help but throw in 2+2=4 equation after hearing that... play 1 by The Neighborhood Merchant, on Flickr Meanwhile, the older kids get to reinact the famous battle of Don Brickoxte vs the "Giants"! play 2 by The Neighborhood Merchant, on Flickr scene by The Neighborhood Merchant, on Flickr Little Edward as always, is getting in to the parents' food. top 2 by The Neighborhood Merchant, on Flickr top 3 by The Neighborhood Merchant, on Flickr It's always nice to have a little peace in your own quarters after a long day of work! end 1 by The Neighborhood Merchant, on Flickr After the long heroic story of the sailor, everyone is ready to go home. minifis by The Neighborhood Merchant, on Flickr What a wonderful class! Seriously though... somebody needs to get a chiropractor to come over here. It is simply unhealthy for that man to still be carrying those books! end 2 by The Neighborhood Merchant, on Flickr Thank you, everyone, for viewing my build! To anyone who was wondering, all stickers and bricks are official lego. The stickers are from an idea book from 1980 and the cast is made from white blank stickers. The bottom floor windows and backside top window are from the Lego Italian Minitalia series, and I got tons of enjoyment working with them! Hope you enjoyed the build! Here are a few more playfeatures/photos for anyone interested:
  9. Thaddeus Calvo, the Eslandian adventurer somewhat well known in certain social circles, had extensively explored the island of Maldria for the previous six months. He encountered several similar but independent native tribes inhabiting different regions of the island, and discovered that they were familiar with trading with outsiders, as they traded with the Tyree'De, a non-Halosian people from an unknown land to the south. These discoveries led Eslandolan officials to believe that another settlement on the island of Maldria was needed. The tribes that would trade at the town of Interlagos on the north coast did not appear to travel extensively to the southern coast. A fertile river valley on the southwest portion of the island was a perfect location for another settlement: accessible overland from Interlagos via a pass in the hills that formed the spine of the island, land suitable for farming, rivers that would provide access to the island's interior, and a natural sheltered harbor for sea-going vessels. So Calvo set out from Interlagos again, this time with a crew of men to build a trading post on one of the southwestern rivers. Calvo and his men found a suitable spot at the mouth of one of the rivers. Sandy beach, but with rocky outcroppings suitable as a foundation for permanent structures. First they built a dock to receive ships large and small. Next they built a small structure that would serve as both a warehouse and office. Finally they built a watch tower to serve not only as a lookout, but as a landmark for traders on both land and sea to see from a distance. It didn't take long before scouts from one of the local native tribes came to check out what the Eslandians were doing. And so the trading post of Punto Sur was established. Maps: --------------------------- The main elements of this build were inspired by the classic Imperial Trading Post set: small rectangular building, tower, dock, and crane. I hope you like my take on that classic. The last two pics were taken at a different time than the first three, and so the light was different and for some reason they have a pink cast I couldn't edit out. All C&C welcome.
  10. Bringing the Brickall back to life After leaving the Colonial Council with Basil de Eslandola, Lady Condora headed towards the MAESTRO Shipwright Bureau (MSB) to bring a ship to a new life under the banner of the MAESTRO company. It was logical, after the loss of the Frigate The Brickwall, the company would like to hire a new frigate and a new crew to manoeuver it. So Basil sent a recruiting agent to search for new crew members. And Lady Condora had to deal the price of the old Frigate waiting to be repaired and renamed. She entered the Bureau with a quite good amount of Doubloons and it seemed it was larger than enough to get back a new frigate that would be named The Brickwall II. Here is a little build just to sistership my lost frigate. Here are some bonus pics : Hope you'll like it ! Lady Condora will be back soon for the continuation of her story...
  11. Eslandola’s Colonial Council is where business of state is conducted in public, unless national security merits private deliberations. Eslandola’s Admius Legistrad, the leader of the Colonial Council, is Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; The delegations representing the colonial regions and the trade companies are made up of three representatives each. The East Trade-Wind Company is represented by @Garmadon : Agent Gilles Guelds Lieutenant Horatio Hillsboroughbergmachier, retired of the ETWC Elites Willoughby The Merchant’s Colonial Trading Company is represented by @Kai NRG : Captain Edward Argentum Esterhazy de Troir Chef Jalape The MAESTRO Trade Company is represented by @Legostone: Jerome Monezterrell, Eslandola Secretary of the Navy, Governor of Isla de Victoria, and Mayor of Fuerto Unido; Captain Lamar Evercrees of the Santiago; and Farrucio Paraja, naval architect extraordinaire The Independent traders of Eslandola are represented by @gedren_y: Commodore Hammish Grei Lady Valentia Cantoni Viscount Alexander Doblin The Sea of Storms Region (An Toli, An Holli) is represented by @Capt Wolf: Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; Aaron van der Meede, attorney and chairman of the Weelond town council; and Pieter Reyngout, tavern owner and Weelong town council member. The Sea of Thieves Region (Nelissa, Berreli, Ferro Azure, Torrach Bonn, Isla Philippe) is represented by @Umbra-Manis: Revon de Crocodil, mayor of Salida Este Captain Reginald Haddock, retired pirate hunter Councilor Hadelson, jewel merchant The Prio Seas Region (Isla de la Victoria, Otoño, La Sombra) is represented by @Faladrin: Lady Condora, officer of the MAESTRO Green Messenger Agency Chief Apulo, of the Mehuãtajir people, and mayor of Mehit Doctor Ayuda of Fuerte Unido The Colonial Council of Eslandola is in session. -------------------- Willem Guilder returned to the council hall for the first time in months. The council secretary had sent word to all council members that there was business at hand, and members were slowly returning. Two letters had arrived that warranted the action of the council: - The first letter had been forwarded by Eslandola's ambassador to Terraversa, and came from none other than Don Isaac Montoya, Consul of Corrington. In the letter, Montoya states that Corrington has uncovered evidence of a foreign power funding and arming rebels fighting against Terraversan independence, and he seeks Eslandola's help to ensure Terraversa does not fall into enemy hands and cut off the colonies from the continent. - In the second letter, again from Consul Montoya, in response to Felipe de la Manzana's inquiry about the return of Eslandian ships captured from the pirate LeColeon, Corrington seeks Eslandian assurances of increased anti-piracy efforts in the Brick Seas. Guilder sat at his desk and re-read the contents of the letters as he waited for the council members to return to the hall.
  12. The Empire of Eslandola Nicknames: Cash Empire, Eslandrama Colors: Green, Gold Flag: Although this is the official flag, you are welcome to create your own variations or stick with purist flags. Eslandola Summarized: Compared to the other nations, Eslandola boasts the best merchants, the most heavily laden treasure ships, and - they will contend - the largest and richest colonial possessions. Eslandolans hold hard to their individualism and profit making, and those have not let them down! They are adventurers and explorers, business folk, merchant sailors, agriculturalists, and artists. Membership: Fancy yourself as a tradesperson and want to join a trading company to extend our wealth? Or aspire to make a name for yourself in New Terra and explore the islands and start a colony to expand our empire? Want to pick up arms and join the army or navy to expand our control? We welcome anybody who will be loyal to the cause. For gold and country! Good Eslandolans strive to show their pride by including one or more of the nation’s colors in each build, but if they slip up, certainly no one will track them down. If you choose to be a member, there is a lot in store for you! Your first task will be to create your signature figure (sig-fig) and sign up in this thread with an intro post. Your intro post should include a picture of your sigfig and a bit of a description and background as well. Your sigfig will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make.) There are some simple instructions here that sum up the sign-up process. Eslandola currently has three main trading companies. If you'd like, you are quite welcome to affiliate yourself with one of them. This affiliation may be changed at any time, but you are responsible to make sure leaders are notified of any changes. You are not required to join one of the trade groups and may even start your own; however, there are a few economic benefits which come with joining a Trade Company. More information about the trade groups can be found under point 5 below. Eslandola has a republican system of government, with a figurehead monarchy. More information about the government can be found under points 1 and 2 below. Did you get that far? If so, you’ve read all that you really need to know. The rest is just icing on the cake, so take it at your leisure, and enjoy the MOCs! A Detailed Look at the Empire of Eslandola (government, geography, military, history): (below) Trade Companies: (second post) Colonies: (third post) Members: (fourth post) A Detailed Look at the Empire of Eslandola 1 – Leadership King Fernando - Augusto VII (NPC) Thanks to the independent minded merchants of Eslandola, the realm is fairly decentralized. The real power lies in the hands of the Continental Council and its daughter council, the Colonial Council. King Fernando used to command the empire through a High Council, but a bad political move led to his power being curtailed with the signing of the Magna Charta. Since then, he's been variously reported as begging in the backstreets, throwing nightcaps, gormandizing, or plotting a dramatic revenge... Continental Council The Continental Council consists of the leaders of Eslandola. The Continental Council grants charters, signs treaties, and supervises elections. Honorary members are members that have previously served in the Continental Council, but now take no part in its usual deliberations. Governor Willem Guilder (@Capt Wolf) and the Merchant's Colonial Trading Company (MCTC) Willem Guilder is a career member of the Merchant’s Colonial Trading Company, rising from dock agent to regional manager to mayor of the MCTC’s Weelond settlement to governor of the island of An Holli. With the retirement of Guy Wyndzon, Guilder now takes over as director of the MCTC. Guilder has continually sought ways to expand the MCTC’s trading base and influence, forging new trade relationships and aggressively defending Eslandolan (and the MCTC’s) interests across the seas. Quick to join the push to get the king to sign the Magna Charta, Guilder hopes to help lead the MCTC (and thus Eslandola) to new heights in this blossoming era of colonial power! Captain Jerome Monezterrell (@Legostone) and the Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Captain Jerome Monezterrell grew up in a community of merchants, and, since joining the at the time newly-formed MAESTRO trade company, has risen to the rank of accountant and second-in-lead of the trade company, as well as Governor of Eslandola's recently conquered Isla de la Victoria. Influential in the founding of the settlement of Fuerte Unido and famous as the owner of the splendid Monezterrell shipyards, Captain Jerome's focus on a strong national and private navy has also resulted in his promotion to Secretary of the Navy in Eslandola. On entering Era II, his goals are to further propel his nation and trade company on to victory! Viceroy Renato Filamento (@kabel) and the Royal Colonies After his fortunate discovery of the island of Nelissa, Renato Filamento was knighted by King Fernando and proceeded to construct Nova Terreli as a royal colony. Sir Renato was kept home in Eslandola for some time, and earned the King’s trust. Now, he has been made Viceroy of all the royal colonies and is supposed to do his best to bring down the East Trade-Wind Company. Unfortunately for him, the ETWC capitalized on his discoveries and now controls the rest of the east coast of Nelissa. Sir Renato, even after all the recent occurrences, still deeply respects King Fernando and wants to carry out his job well, but he is forced to comply with many of ETWC’s demands. His exasperation with the state of affairs leads him to take frequent therapeutic jungle expeditions, and he spends a good deal of his time lost in the woods. Since the king's fall in public favor, little has been heard of his viceroy... Honorary Members: Sir Edward Thomas Wilkinson de Chauncourtois (@Garmadon) and the East Trade-Wind Company (ETWC) Sir E. T. Wilkinson de Chauncourtois has headed the East Trade-Wind Company for, well, just about forever! Under his leadership, the elite trade company has greatly consolidated power, and ever since the colonizing move to the New World, it has had a virtual monopoly in Eslandola proper. Although it made an early start on the island of Nelissa, after it got a good hold there, the ETWC began to lay back and became somewhat complacent about New World expansion. In Era I it has fallen somewhat behind the other two large companies in Nova Terra, but now, while Wilkinson still enjoys more-or-less ignoring his competitors, it is said that plans are afoot that will propel the ETWC back into its place as the number one trading company. Guy K. Wyndzon (@Kai NRG) of the MCTC After the death of his wealthy father, young Guy took over leadership of the Merchant’s Colonial Trading Company’s Board. Energetic and sometimes a little too reckless, he often has trouble getting the other merchants to agree with his expansionistic schemes and would have been deposed long ago but for the influence of his Uncle. Under Guy’s leadership, the Merchant’s Colonial Trading Company stopped playing its losing game on the mainland with the ETWC and started planting dozens of new colonies in the New World. However, when Guy's Uncle took a voyage to who knows where, Guy decided that being leader of the MCTC was too much for him and stepped down. Well, that was his given reason, but rumor has it that he found a secret treasure map. 2 – Colonial Council Background: After the King's erratic temperament got him into trouble with Eslandola's powerful trade companies, the powerhouse of Eslandola was moved from the monarchy - now pretty much nothing but a figurehead - to the Continental Council and its newly formed Colonial counterpart. Council Hall, Weelond: A republican body elected by the members of Eslandola, this latter consists of eight members - three appointed by the Trade Companies, three elected regionally, one elected by members not affiliated with a Trade Company, and one, the Admius Legistrad, elected by Eslandola at large. The Colonial Council handles just about all the day-to-day decisions of Eslandola, and makes sure that everything runs smoothly and to the liking of the people. More information on all the particulars of how the Colonial Council and Eslandolan government works can be found here (first post only). Eslandola Colonial Council - First Cycle, 617, In Session Eslandola Colonial Council - Second Cycle, 618, In Session Eslandola Colonial Council - 620, In Session 3 – Geography The Southeastern Coast: Major Ports and Capital This is where Eslandola's capital, Terreli, is located. This is the wealthiest region of the world, thus giving it the nickname Diamond Coast. It boasts the world's largest ports, with Terreli being the biggest. Most people live in the ports and towns, but some reside in the beautiful isolated countryside. The southeastern coast of Eslandola is the most populated region of with most citizens being traders, merchants, sailors, or nobles. Terreli is also the headquarters of the East Trade-Wind Company. Generally, buildings resemble Mediterranean and Western European styles. Eslandians generally prefer mud, brick, or rock structures over wood. The Northwestern Coast: Smaller Ports and Coastal Towns The northwestern coast is a quite different place. With the royal government and both trade companies focusing their effort on the eastern coast and the colonies, the western coast has been historically neglected – making it a hot spot for smugglers and the occasional pirate. Every man on the northwestern coast fends for himself, as the army's presence is virtually nil. The Colonies Since the signing of the Magna Charta, the colonies have been mostly left to govern themselves with the Colonial Council. The largest city in the New World, Nova Terreli, was established as a crown colony but took a leading part in dethroning the King. In size, it rivals most of the ports of the Old World. Its mayor sides with the MCTC and in good MCTC tradition is always ready to expand influence on the island, but the ETWC controls its own settlement here too. A couple other islands are in the hands of MAESTRO, but the majority are settled by the Merchant’s Colonial Trading Company. Adventurers head for the colonies to find income through trade and commerce or resource factories such as plantations, mining, or tanneries. Given the diverse backgrounds of settlers, just about every architectural style has been allowed to flourish in the colonies, with preference being given to those that are the simplest and quickest to build. 4 – Military Continental Army These men are directly loyal to the Councils and have no affiliation with the trade companies. Some regiments and commanding officers still wear armor, which they believe is a symbol of might, and it is not a rarity to see officers on horseback. The standard uniform color is green. Militias The majority of the troops of Eslandola are militia, financed and trained by the trade companies or local leaders. Their uniforms are usually quite diverse and depend mainly on the region they are in and their leader - though green is generally used as it is one of the official colors. East Trade-Wind Company These elite, elusive troops are fielded by the ETWC whenever the need arises - which it doesn't happen very often. By the law of the land, they are not a standing army, but they've still helped the nation out various times in a pinch. Among other things, they were sent out in the battles against Mardier on Isla de Victoria, and were instrumental in taking down the enemy forts on the island. Their colors are green and dark green. Nova Terreli The Golden Nellisei are elite troops and Román Fontonajo's personal guard unit in Nova Terreli MAESTRO MAESTRO maintains several militia units. Here are Royal MAESTRO Engineers under the command of General Whitedragon. Merchant's Colonial Trading Company (MCTC) White Glove Order The White Glove Order, headquartered in the MCTC settlement of Bardo, maintains its own troops. Here they are seen marching into Nova Malto. The Governor's Musketeers Willem Guilder, director of the MCTC and governor of An Holli, maintains an elite unit of musketeers, capable with musket and sword, on horse and on foot. Here they are seen on parade in front of Weelond's local militia unit. Others There are many other militia units in Eslandola. As you can see, some of these units can be very individualistic. Navy (Grande y Felicísima Armada Eslandola) While the trade companies maintain a few heavily armed ships for escort duty, the majority of Eslandola's warships are owned and operated by the Councils. These ships have been used most often in the past for escort duty with large merchant convoys. Eslandola's navy currently consists of the following ships (ownership, if by someone other than the faction, in parentheses): Active un-MOC'd ships: Verde Oro - Class 5 Migery's Revenge - Class 5 Argenta - Class 5 Active MOC'd ships: Espada de Luna - Class 7 (Weelond) La Comete III - Class 7 Oscuridad III - Class 6 La Raya Venenosa III - Class 6 Thunderer - Class 6 Golden Grasshopper - Class 6 Sleeping Siren II - Class 5 (Weelond) Firefly - Class 5 Asesino II - Class 4 (Nova Terreli) The Gallant - Class 4 (Bardo) Midas Touch II - Class 4 (Nova Terreli) Blood Diamond - Class 4 (Salida Este) Long Beard III - Class 4 (Puerto Desafio) Victoria II - Class 4 (Fuerte Unido) Peregrine II - Class 4 (Fuerte Unido) Clearance - Class 4 (Salida Este) Swift - Class 4 (Weelond) La Salamandra - Class 3 Auxiliary MOC'd ships: Princesse Margot - Class 8 (Maxim I) Margot - Class 7 (Trador) The Big Apple - Class 6 (Faladrin) Beluga - Class 5 (Maxim I) The Brickwall II - Class 5 (Faladrin) L.M. Diaz - Class 4 (Elysabethtown) The Lady Hawk - Class 3 (Faladrin) Inactive / licenses only: Logan's Nightmare - Class 5 Thor's Anvil - Class 5 Plump Patty - Class 4 Hades' Hangman - Class 4 5 – History and Foreign Relations Eslandola before Era I Almost all Eslandians like having a monarch, but they don’t like him bothering them. They are individualistic, and, especially in the colonies, they have always tended to ignore royal orders. However, when the nation needs to defend itself, its large sprawling noble class is eager to respond, along with the powerful trade lords and privateers, who are always looking for somewhere to use their expertise. Honor is found in both war and business – but business is preferred. Fifty years ago the East Trade Wind Company foreclosed on much of the royal possessions due to excessive debt levels. To get them off his back, the King established Renato Filamento, a newly knighted explorer, as Viceroy of all the royal ports. Renato arrived and had to try to curb the ETWC’s power, no easy task! The ETWC dominated the High Council, and the aims of the empire were divided between the monarch’s ambitions and desires of those who control the purse strings. Recently, however, the fairly conservative and slow-to-expand ETWC has been challenged by the rapidly exploding Merchant’s Colonial Trading Company, which has also managed to grab several seats in the council. For this reason, much of the foreign policy of Eslandola has been to acquire as many new territories in the resource rich New World as possible. Despite the large trading companies, smuggling is rampant and small competition abounds. The Eslandians are a romantic and freedom loving people, cherishing long and winding stories. Nobility still loves to dress in armor, even though the days of its practicality are over. The horse is also a useful tool, especially when dealing with natives, and most Eslandians know how to ride a horse and shoot at the same time. Eslandola has no state religion, but leaves such matters entirely to the desires of its people. Eslandola in Era I Right with the onset of Era I, Eslandola burst out in rapid expansion and development in the New World, using its valuable island of Nelissa as a launching pad for operations in the newly discovered islands to the east. Soon after the discovery of the island of Berelli by the famed Eslandolan explorer, Ivo Fortesque, MAESTRO's settlement of Elysabethtown was founded there, where the new trade company was not only instrumental in keeping the island from falling completely into the hands of the redcoats, but almost managed to keep up a good relationship with Corrington and the natives of the island as well. Although the ETWC mostly concentrated on consolidating its power on Nelissa's east coast and building up its settlement of Pontelli, the poor viceroy, Renato Filamento, was nevertheless not particularly successful in his mission on behalf of the king - just how not-particularly-successful future events would show - and he often solaced himself with long expeditions into the jungle, where he would disappear for weeks or months at a time. Rumors that the good viceroy had gone mad were sometimes to be heard whispered in the large city of Nova Terelli... At any rate, things seemed to be progressing fairly normal - the MCTC building settlements and expanding like nobody's business, MAESTRO, and especially Mr. Jerome Monezterell's shipyard, providing both the crown and the trade company with an abundance of ships, and Nova Terelli bustling with the trade of the nations under its new mayor, Román Esteban Fontonajo - when it suddenly occurred to the good old king that a convoy of treasure ships bringing the newfound gold of the colonies to Eslandola's Old World capital would be the very thing to set him up for life. This turned out to be not the greatest idea, though, for while some ships' escorts managed to defend their charges from assault, a considerable number were lost to pirates and other villains of the high seas, despite the ingenuity of the Eslandolans in defense of their gold. Some time ago King Stéphan II of Oleon had died and been succeeded by his younger brother, the new King Philip I, but Eslandola's King Fernando Augusto VII had always pondered how it was that that brother should become the new king instead of himself, the old king's cousin. At any rate, he figured he had a fine claim to the throne of Oleon, and for some time previously, curious affairs had been going on under the surface... Meanwhile, however, other things were also going on in Eslandola! An outrageous and unwarranted attack on Eslandola's shipping by the nation of Mardier brought on a court case, and after the infamous travesty which resulted in the supposed vindication of the privateer, l'Ollius, Eslandola's declaration of war. This did not result in much action, however, until Operation KMA and the Eslandolan attack on Isla de Victoria, a strategic piece of land which Mardier had claimed under the name of "Isla del Medio," located right between two of Eslandola's newest acquisitions. This daring action put all doubts about Eslandola's intention to see to the safety and protection of its citizens from foreign attacks at rest forever. It was just now, however, that the king also saw fit to put into action the plan which he had been concocting ever since the death of his unfortunate cousin in Granoleon. The king's battle plan, codenamed, En Contra Oleon put the relation between that nation and Eslandola very much on edge - but worse, for him, it practically signaled the knell for his active rule as monarch of Eslandola. Popular outrage was everywhere. The leaders in the colonies decided that something must be done. The result? Well, poor King Fernando was forced to very peacefully decided to sign away all his powers in the Eslandolan Magna Charta, and by the resulting Constitution, a Colonial Council - the counterpart of the also newly formed Continental one - was formed, and became, de facto, the ruling force in Eslandola's colonies. What was going on with the war against Mardier all this time, you ask? Well, Eslandola issued a Letter of Marque against all Mardierian warships to counter a similar offer from their enemy, and the war proceeded both on the Isla and on the seas! After a gruelingly long war, during which Eslandola formed a league with the nation of Garvey, helped in the succession and independence of Terraversa from its mother country, wrested fort after fort and position after position from Mardier on Isla de Victoria, though unfortunately at the price of many courageous members of the heroic Brickwall family, devastated its enemy's shipping, and chased them to the fabled kingdom of gold, Eslandola ended up in sole possession of the contested island, and forced Mardier to come to fair terms. Although it has looked askance on the Sea Rats ever since their devious attack on Eslandolan ships in the Battle of the Five Fleets, it embarks upon this next era at peace with all the other nations, and looking to trade and exploration for the future glory of the nation! The jungle calls! - for gold and country, for Eslandola! Foreign Relations Eslandola has cordial relationships with other nations both because it provides big trading partners and because it is not militaristic. After Operation Pax Corlandia and the subsequent Malto Peace Talks, it kept a wary eye on Corrington. More recently, Oleon's secretive nature and semi-closed port policies has caused Eslandola to be wary of them as well. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Very Unfriendly) Eslandola's relationship with... Sea Rats: Indifferent Corrington: Indifferent Oleon: Indifferent Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Other nation’s relationship with Eslandola... Sea Rats: Indifferent Corrington: Indifferent Oleon: Indifferent Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Ready to expand Eslandola’s land and extend Eslandola’s wealth? Go ahead, let’s get bricking!
  13. After the Long Beard III sank in a storm last month, the shipyard got to work to ready her sistership. The first mate checks in with the gun crews to make sure everything is ready to sail. Just a quick build for sistershipping, but that Roman numeral is getting big, as we're up to the Long Beard IV now!
  14. http://20200429_152644 by pope.dt06 , on Flickr In the deep jungles of El Oleon, Miguel de Resal and a Carnite officer encounter a Lotii patrol. Although the Lotii quickly melt back into the rainforest, this is a turning point in the war, as Miguel and his comrade have discovered a route used by the Men of the Lotus in their notorious guerilla raids... Nod to @Professor Thaum for the "guerilla ambushes" Hope you like my build, C&C welcome!
  15. Previously: Captain Whiffo's Duel... Sailor Leon's Letter... End of the White Doubloon Captain Whiffo paused. It was a long pause (a very long pause - just over two years long, actually... ). ...You- you don't even know what I'm talking about it's been so long. Alright! Well, for those of you who don't remember, the good Captain was just seated in the Dark Green Inn of Port Wilks, telling "a long, thrilling tale of adventure, duels, piratical villains, and rivaling trade companies from the beginning to end!" and he had just lost his Class 2 ship to a Mardierian war fleet and was left in the middle of the ocean on a little tiny raft with his small crew. But it just so happens that he was in that section of the middle of the ocean that is not so very far from the bustling Eslandolan port town of Elysabethtown... (it's not my fault both of those end in town - I didn't name the place.) "And so, after a vast (he said it like, "avast") number of grueling days aboard o' that ol' piece of driftwood," Captain Whiffo was saying, "we finally spotted Elysabethtown in the distance just as our rations of cookies were giving out..." -=- -=- -=- All was bustle and excitement at the docks of Elysabethtown when the famous ETWC captain came riding in that day, his sword glittering in the morning light as he waved it above his head in the crow's nest of the little raft. The docks official and sailors stopped to cheer lustily, and the passersby paused to stare and wave in greeting at the singular sight. Captain Whiffo shook his hookhand in triumph (forgetting, for the moment, that the Mardierians were the ones who had taken his ship away, and not the other way around), and the crew leapt up in delight. "Finally!" exclaimed the Lieutenant, with a cheer, "Captain, we're home free!!" Suddenly the raft underneath them began to tremble and quake, and the beams, battered and old, started to give way and float apart. Captain Whiffo turned to him and shook his fist. "Look at that, Lieutenant! Now you've jinxed us!" But nothing could ever faze Captain Whiffo - and it probably helped that he was on top... And so he rode victoriously, just the same... ...Right up to the dock... ...And landed amidst the stunned observance of all present. ...In a most singular and original unrolling of events totally not stolen from some other famous pirate captain (dear, Captain Whiffo nearly had my head for that "other"...). Anyways, to get back to the story. "Good day sir! Captain Whiffo, just sailed in from the middle of the ocean, if you need that for your records." "Yes sir, thank you very much," exclaimed the official, making a quick note of it. "And that'll be 7 DBs in tax for docking, if you please sir," he looked up from his pad of papers. Captain Whiffo stared at him until his eyes almost popped out of their sockets. "Taxes! Tax, in an Eslandolan colony! What are the Brick Seas coming to - have I been at sea so long? I never thought I'd live to see the day...!" "Right, 7 DBs sir," remarked the officer, with a grin, taking a half-step back. It was Captain Whiffo's turn to smile. He leaned toward him and extended his hook... ...And the official, losing his balance, tumbled off the docks. And off... Into the water... Captain Whiffo leaned over with a wide smile. "That'll be 7 DBs for docking sir, if you please!" he exclaimed, "and so there we are equal, my good friend!" -=- -=- -=- "Cap'in-" interrupted the first mate again - "Cap'in, there aren't any port taxes in Elysabethtown." "What?" exclaimed the Captain. "Ah well, must have been some other rascally Maestro port that that happened at then," he grinned. "But to get back to the point..." -=- -=- -=- "Actually, that pretty much was the point. And then when all o' the crew had made it up (the official hadn't yet - "He wasn't there!" interrupted the first mate...), had made it up," the Captain repeated, "I headed off to buy the inn and warehouse where we'd landed for the ETWC to commemorate the event. But after that..." "That was when things really started happening..." But sadly, I'm afraid that'll have to wait until next time A few more pics (hoping y'all haven't got tired of them yet ) sans minifigs: The dock: The street: And the citizens of Elysabethtown: Well, it's been way too long since I've last posted something here, and it's been like forever since I last built for this storyline! Hopefully I'll be getting better on both those points in the next couple of months though! This build has been a long time in the works, and I had a lot of fun with it - got to use a bunch of my old grey on the warehouse too! - hope y'all enjoyed it and the story as well! The buildings were based off these two inspiration pics, though both ended up getting modified to a decent degree (and I personally think my in looks better than the other one, but anyways ) More to come from Captain Whiffo soon, Lord willing! Thanks for viewing, C&C welcome as always! Check it out!
  16. I've been promising my fellow MCTCers a fort for a long, long time. But at last, here she be! I hurry to say that the brick separator roof was @Garmadon's idea. Credit where credit is due and I'd hate for Captain Nordau to feel like I'd robbed his designs. But on the other hand, I don't recall him crediting me for those lamp posts he totally ripped right off my desk... As you can see, this fort is totally ready for a prolonged siege by any number of Class 10 pirate ships. No false front here. And it was nice to have this one wall going straight up. Fortunately the soldiers here are able to get their hands on a newspaper or two once or twice a year. So the angled stuff was actually pretty complex, but I'm very happy with the end result. And always happy to show off my light aqua... ...and my light yellow... I tried to go detailed in keeping with my previous Salida Este MOCs. Would have been nice to use some vibrant coral somewhere but I stuck with the pastel colors. Anyway, now we in Salida Este can finally rest secure. Maybe... C&C welcome! Edit: Forgot to mention that there's a build log on my blog.
  17. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  18. I recently came across a seller on Bricklink who was selling just the ship from the ship in the bottle set (for only $10!) so I snapped it up. But I wasn't entirely happy with the design of the ship ever since the set was announced. So, I decided to build a MOD rather than build it straight as designed. I simplified the gun ports, gave it some galleon-like styling, elongated the bow, reworked the stern, changed the sail plan, and came up with what I call El Genio ("The Genie") since I have released it from the bottle! Because I won the class 3 competition in the PA Cup minichallenge, I have a free class 5 license that can be activated with a microbuild, and so I will use it here. Some other views of the ship: "On the water": Additional pics "on the water": Thanks for looking. All C&C welcome.
  19. Settlement Name: Elysabethtown Ownership: MAESTRO Trade Company Location: Berelli Mayor: Elysabeth of Drondil (TitusV), in name of MAESTRO Settlement Level: Large Town Who can own property in Elysabethtown: Anyone, from any faction Who can freebuild in Elysabethtown: Anyone, from any faction Fortifications: Two small forts. Troops: One platoon of local troops, and 2 platoons of MAESTRO troops. Please note that your propreties can be confiscated if you commit treachery to MAESTRO or Elysabethtown (for example: stealing or declaring war). People staying neutral in times of conflicts between Eslandola/MAESTRO/Elysabethtown and their home faction will find a safe spot in Elysabethtown. Royal Taxes for Eslandolans: no extra taxes Foreigner Taxes: no extra taxes MAESTRO Taxes: no extra taxes If you freebuild in Elysabethtown, please post a link here. If you build a property in Elysabethtown, please post a link here AND don't forget to fill in the webform.
  20. Eslandola’s settlement of Fuerte Unido continues to grow. A windmill to grind grain into flour is now operational, and the miller is already busy. The windmill uses a tower mill design. The top rotates to position the wings so they face into the wind. That means coming out the door can be dangerous for the miller at times, and the wagon driver needs to be careful about where he parks his wagon. Here the miller’s helper loads sacks of flour onto the delivery wagon. Meanwhile, the neighbor’s sheep graze in the grass, watched by the neighbor’s boy. Some more pics: A medium factory for Fuerte Unido (and, yes, another windmill from me) and more fun with printed panels. All C&C welcome.
  21. Guilder walked through the warehouse district. He had a lot on his mind this month; as Eslandola's Secretary of Trade, he was worried about how to protect its trade ships from piracy. Captain Argentum would lead the fleet to sea aboard the Lady Cora ... if it was ready in time. Just then an MCTC courier caught up with him in the street, "Hey, watch where yer goin'!" shouted one of the cargo handlers at the courier. "Sorry, sorry! Very sorry!" he replied. Then he turned to Guilder. "Sir, we've received that report you were waiting for: the Lady is ready to sail." "Ah, I knew Captain Argentum would have Lady Cora ready in time," replied Guilder. "Thank Sol and Luna!" The courier seemed puzzled. "Lady Cora? No sir, I have word about the Cotton Lady II. The sistership for that old cog we lost a few months back is finally ready." You see, Willem Guilder was also director of the Merchants Colonial Trading Company. There was work to be done for the trade company as well. --- A quick build to sistership the Cotton Lady. A couple of extra pics of the build: Seemed like a good excuse to use some of those printed wall panels. All C&C welcome. .
  22. The new frigate's deck was as clean as it would ever be, and the crew went about their business getting the vessel ready for service in anticipation of the new captain's arrival. "Welcome aboard, captain!" There was no formal line-up of the crew, as time was of the essence in preparing La Raya Venenosa II to sail. "Mmpph..." replied the captain, and he immediately headed to his cabin. The lieutenant wasn't sure what to make of this. He hoped it meant the captain had things on his mind for their upcoming mission. --- Sorry I'm light on story. Just a quick build for sistershiping La Raya Venenosa. All C&C welcome.
  23. The captain walked the gun deck, checking on the progress of the crew. Cannons were still be lowered from the weather deck and positioned. "Make sure all carriages are properly secured," he reminded them. "And properly equipped! Shells and water buckets should be in place." The deck bustled with activity as the cramped confines of the ship-of-the-line's gun deck filled. La Comete III, sistership to La Comete, and Deuxieme Comete after that, would be ready to sail this month. --- A small build for the purpose of sistershipping La Comete again. Here's a look at the full build: All C&C welcome.
  24. As Salida Este continues to grow, the Eslandolan colonists recognize that the success of this settlement is due in large part to the combined efforts of the Halosians and the native islanders. The MCTC has strived to make sure they work with the natives to benefit all. As the MCTC has developed the island’s resources, using the island’s indigo plants to create dyes used in manufacturing textiles, native customs have been respected and the islanders, who were quick to pick up the mercantile ways of the newcomers, have acclimated themselves to Eslandian society and find themselves in roles throughout the booming economy. To show their respect for the native inhabitants of Ferro Azure, the MCTC has commissioned a statue of Sallah, a revered native leader from a century ago, and placed it atop a fountain. The fountain is located at something of a crossroads, a plaza shaded by trees, and people from all walks of life in Salida Este walk by it every day, whether for business or pleasure. Watching the people who pass by, one can see people from all parts of society in Salida Este. Here a couple of merchants—one native, one Eslandian—discuss a potential deal. An Eslandolan soldier in typical local attire slowly passes by atop his horse. An older native couple, both involved in management of the local textile factory, are out for a walk… …while a young native girl and Eslandolan boy share a special moment. A local artisan uses the fountain to explain to his son how a water pump works… …while his cat eyes a possible feast. Here’s another look at the full build: To be licensed as an art & culture property in Salida Este. I got the idea for this fountain a couple of months ago when I stumbled across the blue animal horns on bricklink, and I knew exactly how I wanted to use them. Sallah was originally going to be a merrynight figure, but I didn't get the build done in time for that storyline. All C&C welcome.
  25. Eslandola's settlement on Maldria was growing, especially with the new brickmaker's kiln. But the men were getting tired of cutting all the lumber by hand, so they dammed off a stream so they could build a waterwheel to power a sawmill. The undershot waterwheel powers a saw to cut logs into planks. Some of the soldiers also discovered that the pond created by the small dam was a good fishing spot. The central part of the mill was built with field stones to support the waterwheel, but the storage shed was built of log construction. With both bricks and sawn lumber, more construction would be possible for the settlement of Interlagos. --- This build started out as an experiment with the roof joint, that failed miserably, as the above photo shows. The angle of the joint didn't neatly fit the angle of any wedge plates, and ultimately there's far too much of a gap, so selective photo angles were necessary. Also, only after I had started to disassemble the build did I realize it would have looked much better if I had tiled the upper part of the pond rather than using loose 1x1 round plates. Oh well, live and learn. Still, I was happy with the stone wall, and I got my first experience trying to build a small waterfall. Also, I didn't do an interior for this build. The roof supports didn't really allow for it, and I have done a sawmill interior before. I will try to get back to showing interiors on future builds. All C&C welcome.