Search the Community

Showing results for tags 'mrca'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
    • The Embassy
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic and Model Team
    • LEGO Mindstorms and Robotics
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 75 results

  1. The sign-up deadline for the next Trade MRCA is November 5, midnight, anywhere in the world. Note that this is only the Trade MRCA, not the Adventure MRCA. Adventure MRCAs will be progressing on a separate schedule yet to be determined. ---------------- If you have a ship currently participating in an Adventure MRCA, you can not sign it up for this Trade MRCA. Individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult the following two maps for trade zone numbers before submitting any forms. First, the one you're all familiar with:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Second, the New Haven Sea now has three known settlements (Carno's Neustadt in zone 38, and Corrington's Spudkirk in zone 43 and Proxyville in zone 49), so this map is now open for the trade MRCA: But beware! Carno and the Lotus Kingdom are said to be engaged in hostilities in the south. Dangers abound! And here are the trade values as of October 18, 619 (trade values for NPC and Old World ports are as of February 14, 619). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 32 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 486 Astrapi OL 23 263 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 249 Baskers Island MAR 6 126 Bastion SR 18 350 Belson COR 4 897 Breshaun OL 7 1133 Calisto MAR 25 78 Camp Isaac COR 35 63 Cecropia OL 22 41 Charlatan Bay SR 24 519 Dortanix MAR 1 594 Dragonstone OL 20 18 Elizabethville COR 22 214 Eltina OL 7 334 Elysabethtown ESL 20 178 Fatu Hiva OL 35 320 Fortaleza Victoria ESL 32 5 Freeport GAR 27 26 Fuerte Unido ESL 32 230 Granoleon OL 5 892 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 489 Kieg GAR 3 594 King’s Harbour COR 24 487 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 282 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 415 Montario ESL 17 100 Mooreton Bay COR 24 310 Moray’s Den SR 21 54 Myzectlan COR 35 122 Neustadt CAR 38 ? New Haven COR 24 52 New Nassau SR 35 ? Nova Malto ESL 32 90 Nova Terreli ESL 17 820 Pontelli ESL 17 170 Poorvintia CAR 26 7 Poppy Port SR 26 86 Port Raleigh COR 20 157 Port Wilks ESL 22 23 Port Woodhouse COR 35 109 Prinport GAR 9 840 Proxyville COR 49 14 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 168 Quinnsville COR 24 386 Salida Este ESL 23 164 Spudkirk COR 43 32 Stedor ESL 3 297 Stormhaven COR 22 60 Terreli ESL 3 892 The Sereen Cay SR 31 41 Tortuga SR 32 180 Trador ESL 32 419 Ulric ALT 1 149 Weelond ESL 8 808 Westface TER 13 592 Windfall Island OL 28 9 Yeldo COR 1 594 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   .
  2. August-September 619. Vol 4, Issue 4 Corrie Settlement Attacked by Lotus Fleet in New Haven Sea! Our source in the Corrish Royal Society of Navigation and Discovery sends word of conflict in the New Haven Sea. The scientifically inclined RSND has done much to explore the terrain, flora, and fauna around the small colony of Spudkirk on the island of Avestia, one of the eastern-most outposts of Halosian Society (along with the rumors of Carnian settlements further south in the New Haven Sea). But true to their nature, with their heads engulfed in scientifics and feeling safe in the far east, the Corries seem to have largely neglected defenses, a mistake that now appears to have cost them dearly! We hear that, under the cover of darkness, a fleet of five Lotii ships closed with the makeshift port, and armed men flowed into the boats and looted stores still waiting on the lower levels of the settlement. Corlander sources report that the Royal Marines put up a brave fight, but, being heavily outnumbered, could only preserve the high ground and watch the southerners make away with their loot. Spudkirk will be fighting to survive after the loss of stores, mainly machined goods, weapons and powder, and preserved foods. One wonders how the Corries will react -- will this mean war? Encounters at Sea National Trade Fleets Return Home Here in Kings Port we welcomed home our national trade fleet. We hear that it was a profitable mission, and the crews are spending plenty of coin in the pubs. They’re also telling the tale of being attacked by the Sea Rat Yellow Skull pirate fleet, known to be led by Captain Katrin deKruger aboard the ship-of-the-line Hand of Fate. The attack occurred in the Sea of Thieves, south of the island of Berelli. Our sloop Trident was damaged, but the fleet commander--aboard our flagship, the man-o-war Typhoon--expertly used the weather gauge to his advantage and maneuvered our fleet to safety. Three hurrahs for the safe and profitable return of our fleet! From the Altonian capital of Ulric we hear that the feared Sea Rat Komodo Dragon fleet, under the command of so-called “Admiral” Sinbad, attacked the Altonian national trade squadron. The attack took place just west of Prinport. Again, the Sea Rats were denied any booty by the expert seamanship of the a trade fleet captain, as the Altonians managed to damage two of the Sea Rat vessels before escaping with only slight damage to two of their own ships. All ships reported a good profit on arriving at their home port, and we offer another Hurrah! for traders eluding the Sea Rat scourge. Meanwhile, our man in Londa reports that the lone remaining Mardier trade fleet has finally returned to home port. The armed brig Marauder had returned alone last month to much dismay and gnashing of teeth in the admiralty. This month the ship-of-the-line Minerva escorted three trade ships into port, although one of them was just a sloop captured months ago from the pirate The Dragon. The trade fleet was able to fight off an attack from pirate Jan Van Sud, sinking the Black Diamond and capturing the brig Midnight Ruby before the pirate made his escape. However, after the battle, Mardier’s man-o-war Meteor, weary from the long trade mission and several battles with pirates, was forced by rough seas to seek repairs in nearby Prinport, so it will be at least another month before the entire Mardier trade fleet is whole. Meanwhile, the shipyards in Londa are busy working on replacements for the SEVEN ships from the mission’s launch that have failed to return. Carno Loses Ship From New Haven Sea From Poorvintia we receive word of troubles for Carno. The crew of the fast sloop Chameleon, returning from a supply mission to the New Haven Sea, report that they were attacked by the Sea Rat ships Myth Chaser and Narwal, both flying the black, southeast of Poorvintia. Chameleon and Cockatoo traded blows with the Sea Rat barque Narwal, sending the pirate to the bottom, but not before Cockatoo succumbed as well. The Chameleon took heavy fire from Myth Chaser, but her crew were able to outmaneuver the larger ship and make their escape. We have no word at this time what spoils of exploration and war the Cockatoo might have had in her hold. ETTC Eludes Sea Rats In Mooreton Bay the crew of the ETTC schooner Golden Filly is partying in the dockside pubs. As they sailed west through the South Prio Sea, they were attacked by the Sea Rat black-flag fleet led by The Andromeda and including ships-of-the-line Thunder and Odin’s Scorn. Although damaged, the crew of Golden Filly managed their escape and also kept their cargo safe, resulting in a whopping 500 DBs haul when they reached port. Greenie Convoys Tangle with Pirates Eslandian officials report successfully fighting off an attack by infamous pirate Zublius Von Wreck in the Cocovia Sea east of Quinnsville. The report says that they damaged ZvW’s flagship Grimwald and sank the brig Ferryman before the pirate made his escape. However, the official report fails to mention that the greenies apparently lost the squadron flagship, La Raya Venenosa, in the fight. We hear all crew were saved before the ship went under. While the traders celebrate that all their ships made it safely to port, we wonder if the greenie accountants are debating if the cost of one of their flag vessels was worth it. Meanwhile, from King’s Harbour, Eslandian trade officials report that they successfully fought off an attack by the pirate Montroy northeast of Charlatan Bay. The Eslandian escorts Migery’s Revenge, Asesino II, and La Salamandra gave fight with the pirate flagship Hades’ Fury and Montroy’s recently acquired Cardinal’s Shadow, with only the loss of the large cog Cotton Lady. Unfortunately, profits were light when the remaining ships reached port. Our reporter in King’s Harbour also tells us that he endeavored to find out if the infamous Captain Nordau was at the helm of Cardinal’s Shadow, as some wonder if he has joined forces with Montroy, but no such word was forthcoming. Corries Nearly Captures Bloody Bill From King’s Harbour we hear that Bloody Bill ran into serious trouble in what may have been an intended raid on the Corrie jewel of the Cocovia Sea. Corrish ships HMS Ironsides and Justicia joined forces with two port gunboats to deliver a serious blow to the pirate. The pirate flagship Scavenger II and most of her crew were sent to Davy Jones’ Locker, and the red coats captured the brig Vulture and the junk Dozy Dragon with only the loss of a single gunboat. While Bloody Bill was able to escape aboard his sloop Little Scavenger, the loss of 3/4ths of his ships and crew has to be a devastating setback, and a major victory for the fight against piracy in the Brick Seas! Pirate Round-Up From Belson we hear from the crew of the HMHV Athena that they were attacked by Captain Gore as they rounded the horn off the northeast coast of Namere. The infamous pirate inflicted heavy damage on HMHV Athena, forcing her down wind, and then captured the swift little yacht Pioneer. Captured crew that did not wish to stay with the pirate were made to walk the plank, but HMHV Athena was able to make its way back to the survivors after Captain Gore made his escape with Pioneer in tow. From Pontelli we hear that the crew of the xebec Satyr have made port in a long boat after their ship was attacked in the Terraversa Sea and captured by the infamous pirate LeColeon. Headed for Elizabethville, their fate appeared sealed when their ship was de-masted. But LeColeon gave them the choice to join his crew or make port in a barely sea-worthy longboat. They chose the latter, and made landfall fairly quickly, but not in time to mount any response to the pirate’s attack. From Fuerto Unido, the crew of the Garveyian trader Gazelle are reporting a harrowing tale of their encounter with the infamous Bluebeard. The pirate surprised them in the Cocovia Sea east of King’s Harbour. The Garveyian fast sloop Golden Apple was sunk, and Bluebeard captured the sloop Gun Runner, but not before the Garveyians sank both the man-o-war Blazer and the cutter Western Wind II. Bluebeard’s fleet, which included his flagship Blue Moon and the Aqua Fina (fresh from competing in the PA Cup) were last seen headed north. Mild Weather Only two storm systems of any consequence moved through the Brick Seas this month. A small system moved along the northern edge of the main sea lanes, originating near the horn and moving east across Holder’s Rock and just north of Terraversa. In the east, a heavier storm made its way through the East Prio Sea, disrupting an Eslandian convoy out of Jameston. The Golden Crescent was forced to return to port almost immediately, the schooner Midas Touch had to abandon the convoy and make port at Lavalette, and another escort was reported to have major storm damage by the time it reached Salida Este. Missing Ships In Prinport, ETTC officials anxiously await word of the arrival of the Alexander, Corland Provider, and Valkyrie en route from Belson. Our man in Arlinsport tells us that the small trade squadron was spotted northwest of Tiberia. With increased pirate activity around Baskers Island, and the rapidly growing black market on Holder’s Rock, piracy is feared. Our man in Prinport tells us the rumor going around the docks is that ships fitting the description of the Alexander and Valkyrie were seen in the company of the AQAR when it sailed into port, but ETTC officials have not been allowed on board and the identity of the two mystery ships has not been confirmed. From our sources on Tortuga we hear that members of Bloody Bill’s extended crew are claiming to have captured the Margaret, a lovely little brigantine known to be a Sea Rat trader, with the gunboat squadron assembled from captured WTC craft. Amethyst Returned The Corrish schooner Amythest, captured by Sea Rat pirates earlier this spring, was discovered this month anchored in a cove near the King's Harbour bay. Our reporter in that city tells us that Corrish officials received an anonymous tip from a messenger boy about the ship. Upon inspection they found recent battle damage and standing seawater in the hold. The entire crew was found tied up but in good health. The ship was void of all cargo and rations. A strange note was reportedly carved on the captain’s desk, but officials would not comment on what the message said. The prevailing rumor circulating the pubs is that the carving was a skull with the words “PLEASURE DOING BUSINESS GENTLEMEN.” -page 2- The Great Blue Enigma Continues Oleon’s fleets continue to defy logic and reason by refusing to sail. While some may be content with idle speculation, our man in Granoleon attempted to contact La Royal with the hope of getting answers to this great enigma. Unfortunately, this has proved easier said than done. Attempts to enter admiralty buildings were rebuffed, and when our reporter questioned officials in the streets and nearby taverns, he was greeted by the joys of an aggressive interview by la Force Publique with charges that he was an intelligence man. While we are certain that the charges will be dropped (as anyone who knows the reporter in question will quickly tell you that he may be a man, but by no means is he connected to any meaning of the word “intelligence”), we continue to wonder what secrets lay concealed behind La Royal’s continued surreptitiousness. But fortunately for our dear readers, our man in Lavalette has had better results. The RNTC was agreeable to an interview, with an official stating that the Company’s ships were held up for a “variety of reasons” ranging from the need to overhaul weathered vessels to delays in filling the massive Terramans’ holds with valuable goods. There is no doubt that this statement was inaccurate -- as the Company’s sailors are more likely to be found in a drunken stupor than in any state of productive activity -- but we are unsure at this time whether the deception was due to ignorance or duplicity. Mercantile Report In addition to the ships and crews mentioned above, we have other reports of successful merchant runs in the Brick Seas. In the west, from Belson we hear that the crews of the Alexander Keith and Filly Winds were buying rounds in several dockside taverns; our man their tells us that the two merchant captains logged nearly 900 DBs in profit between them. Our reporter in Weelond sends word that the crews of the Greenie trade fleet were also getting a head start on the upcoming Oktoberfest, with profits of nearly 300 DBs per trade ship. Despite all the doom and gloom from Londa, Mardier officials report high profits from the Maria and Wyvern. Here in Kings Port, the crew of the Namerean trader Nexus were spending freely in the pubs, although their mates on the Nymph were not happy as all, as their cargo was ruined in the rough seas on the journey from Balmin. Furthermore, the Namerean captains have been heard grumbling about the high port taxes, claiming that the fees have taken all their profits. From Westface we continue to see signs of a thriving black market, with another influx of illicit goods this month. From the near west, word from the town of Elysabethtown on the island of Berreli is that a local native pearl diver received 300 DBs for his efforts this month! Eslandian ladies there are all a twitter trying to get their husbands to buy them pearl jewelry. Meanwhile, our man in Quinnsville tells us that the crew of the WTC Riff Raft were actually seen leaving tips for the staff in several bars. (Just don’t let Agnes find out!) From the East, our man in Jameston reports that, despite the loss of La Raya Venenosa, several Eslandian merchant crews are happy with their results. Crews from the Piece of Eight II, Prince Fernando II, and El Rubi have all been seen celebrating in local bars and … other establishments. Notable Events Weelond Oktoberfest around the Corner We have it on good authority that Weelond’s annual Oktoberfest activities are to be announced shortly. Our reporter on An Holli tells us that among the activities at this year’s Oktoberfest will be keg tossing, musketry contests, and drunken equestrian events, along with the usual games, costumes, and bands, as well as butchers and brewers selling their wares. Watch for official notice any day now! Soccer Cup to Begin Soon? We have not heard yet from our reporter in Mesabi Landing on the status of the third annual Soccer Cup. With the city recovered from the tsunami earlier this year, the Red Rogues should be ready to defend their title. Initial tournaments in Trador and Bastion were a smashing success, and all sport fans around the Brick Seas anxiously await official word so they can book their passages to Mesabi Landing. ------------------------------------------- Ships Lost to Davy Jones’ Locker: Black Diamond Blazer Cockatoo Corland Provider Cotton Lady Ferryman Golden Apple Gun Sloop No. 1 La Raya Venenosa Narwal Paddly Scavenger II Western Wind II WTC Agnes B5 Ships Captured: MOC’d: Alexander (class 3) taken from SilentWolf by Maxim I? Dozy Dragon (class 2) taken from Bloody Bill by Bregir Margaret (class 3) taken from Fraunces by Bloody Bill Pioneer (class 2) taken from Bregir by Captain Gore Satyr (class 2) taken from Bregir by LeColeon Valkyrie (class 2) taken from CelesAurivern by Maxim I? Un-MOC’d: Gun Runner (class 3) taken from Garvey by Bluebeard Midnight Ruby (class 4) taken from Jan Van Sud by Mardier Vulture (class 4) taken from Bloody Bill by Bregir Inquire by PM for ships stats. Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy) Andromeda Apollo’s Mirth AQAR Black Rat Cardinal’s Shadow Clearance Golden Rat Hand of Fate Hotspur Jilted Maiden Jokers Folly Jolly Rogers Komodo Dragon II LaPetunia Myth Chaser Odin's Scorn Red Dragon Stormbringer II Stormbull The Drunken Monkey Thunder Villain’s Boat Viper WTC Judgement Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyian ports, or pirate hideouts. Result tables to be posted shortly.
  3. The sign-up deadline for the next Trade MRCA is August 13, midnight, anywhere in the world. Note that this is only the Trade MRCA, not the Adventure MRCA. Adventure MRCAs will be progressing on a separate schedule yet to be determined. ---------------- If you have a ship currently participating in an Adventure MRCA, you can not sign it up for this Trade MRCA. Individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of June 6, 619 (trade values for NPC and Old World ports are as of February 14, 619). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 32 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 479 Astrapi OL 23 256 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 249 Baskers Island MAR 6 126 Bastion SR 18 350 Belson COR 4 897 Breshaun OL 7 1133 Calisto MAR 25 78 Camp Isaac COR 35 63 Cecropia OL 22 41 Charlatan Bay SR 24 519 Dortanix MAR 1 594 Dragonstone OL 20 18 Elizabethville COR 22 214 Eltina OL 7 334 Elysabethtown ESL 20 178 Fatu Hiva OL 35 311 Fortaleza Victoria ESL 32 5 Freeport GAR 27 26 Fuerte Unido ESL 32 230 Granoleon OL 5 892 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 489 Kieg GAR 3 594 King’s Harbour COR 24 487 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 282 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 608 Montario ESL 17 100 Mooreton Bay COR 24 310 Moray’s Den SR 21 18 Myzectlan COR 35 122 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 820 Pontelli ESL 17 170 Poorvintia CAR 26 7 Poppy Port SR 26 86 Port Raleigh COR 20 157 Port Wilks ESL 22 23 Port Woodhouse COR 35 96 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 168 Quinnsville COR 24 383 Salida Este ESL 23 164 Spudkirk COR ? --- Stedor ESL 3 297 Stormhaven COR 22 60 Terreli ESL 3 892 The Sereen Cay SR 31 41 Tortuga SR 32 180 Trador ESL 32 419 Ulric ALT 1 149 Weelond ESL 8 808 Westface TER 13 592 Windfall Island OL 28 9 Yeldo COR 1 594 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   And, yes, I realize the Sea Rats have established the settlement of New Nassau on island 21, but it's not in the spreadsheet yet.
  4. June-July 619. Vol 4, Issue 3 Mystery in Granoleon The sound of silence was deafening around Oleon ports this month, as the entire Oleon navy stayed in port! No bluecoat vessels of any sort were spotted on the Brick Seas at all, leading to speculation that something must be up in Granoleon. The rumor in some quarters is that there may be a purge in the admiralty initiated by The Faith, but lips are sealed with all of our Oleon sources. Rumors from Charlatan Bay Our man in the Sea Rat port of Charlatan Bay has managed to send us a report. Once a flourishing pirate settlement, it remains closed to most outsiders after the dramatic happenings of the last few months. The settlement, briefly occupied by Mardierian forces, was hit by a catastrophic eruption of the nearby volcano and fell into a state of complete anarchy, with pillaging and violence ensuing. What happened later is not clear. Some sailors claim that a retired pirate, Gustav von Bricktin, now controls most of the town and has succeeded in bringing back a certain degree of order. Others say that von Bricktin has organized a militia and plans on assaulting Fort Saint Millar. A merchant tells our reporter that food is being distributed to the Lowtown folk, and said he witnessed a fight between von Bricktin's militia and a street gang. There are also rumors about mysterious soldiers, supposedly Oleander, fighting side-by-side with the local militiamen. Some even claim that these men are led by an Oleander Marquis, Tristan Rimbaud, although others say he has been spotted in Granoleon. We can't confirm or deny any of these rumors, but our man in Acropolis tells us that several cargo ships apparently set sail from that port some time ago with an intended destination of Charlatan Bay. However, as noted previously, no Oleon ships have been spotted on the Brick Seas this month. Moderate Weather Favorable to Trade Only two minor storm systems moved through the Brick Seas this month. A storm originating off the northeast coast of the Madrice peninsula and moving southeast harassed a Namerean trade squadron headed for Balmin. While the squadron made it to their destination, the brig Nexus took on water and had its cargo ruined. An Altonian trade squadron also reported difficulty, with the sloop Archer also reporting all cargo lost upon arrival in Prinport. And Eslandolan officials report that La Mystique was lost in rough seas southwest of Terraversa, but that all crewmembers were able to transfer to other ships in the fleet. Meanwhile, storms moving through the Sea of Thieves into the Cocovia Sea claimed two traders, but otherwise only disrupted a couple of escorts or patrol ships. From Lavalette, the crew of the Sea Rat trader Margaret report that her sailing companion Octopus went to Davy Jones’ Locker. Our sources with the Sea Rats’ Free Trader Association also tell us FTA Sirrus was lost north of Alicentia. Corrie man-o-war HMS Ironsides was forced to return to port early after a tussle with pirates left it in poor shape to handle the worsening weather. Finally, the Corrie topsail cutter HMS Otter was diverted to New Haven, short of its intended port of Mooreton Bay. Encounters at Sea Sea Rats and Corries Clash Our man in Prinport hears that Corrish traders are talking about their encounter with the infamous Komodo Dragon squadron of the Sea Rats. Pinto Filly was damaged, but managed to lead Puffin and Turaco to safety, but could not prevent the overpowering Sea Rat fleet from taking the class 4 brig Swift. The crew of the Pinto Filly put up a good fight and were able to inflict some damage on two of the Sea Rat ships, but ultimately were lucky to escape. In a report from Jameston, we hear that a Sea Rat battle squadron led by the Andromeda decimated the WTC gunboat squadron patrolling those waters. The WTC Grey Wolf sunk, the WTC Bully Boy II was captured, and WTC Bully Boy III was damaged. The Sea Rat squadron was last seen sailing off to the west. Pirate Captured! From Stormhaven we have a report that the Corries have captured the pirate Christopher X. Apparently the pirate got a rude awakening when he encountered a pair of Corrie gunboats patrolling the local waters. With both Corrie sloops sporting mortars and heavy carronades, the aspiring pirate’s large sloops were quickly splintered and taking on water. Despite sinking Artillery Sloop No. 1, the pirate was forced to surrender his ships lest they go to Davy Jones’ Locker. We look forward to the spectacle of a pirate trial in Stormhaven! Small Nations Fight Back Against Piracy From Balmin we hear that the crew of the Namerian fast trader Nymph successfully fought off an attack by Rover, a Corrish ship flying the black. The attack occurred shortly after the Nymph left Port Raleigh, and the trader was able to sink the aggressor before the pirate could close and board their ship. A rare victory for a lone trader over the rampant piracy in the Brick Seas is to be celebrated everywhere. Our reporter on Isla de Victoria tells us that the crew of Prio trader Pearl narrowly escaped capture at the hands of Bloody Bill’s gunboat squadron. The tiny gunboats packed a punch, but the Pearl was able to outrun them and reached Fuerte Unido unscathed. With the bulk of Prio’s trade fleet also arriving at the port, rumor has it that Commodore Francisco de Pernica may authorize his escorts to hunt down the gunboats. And our man in Jameston sends word that the crew of a Carno supply squadron headed to the New Haven Sea reports that they were attacked by two Sea Rat vessels flying the black near Poorvintia in the Cocovia Sea. Carno fast sloops Chameleon and Cockatoo escaped, but the sloop Cheetah was captured by Myth Chaser and Narwal. Carno authorities are contemplating offering a bounty for the capture of the pirates. Pirate vs. Pirate! Has Captain Nordau Met His Match? From Alicentia we hear reports that onlookers observed a battle between ships all flying the black flag. Just within sight of the north coast of the island, two ships believed to belong to the pirate Montroy captured an Eslandian ship flying the black, rumored to be the Cardinal’s Shadow of the infamous Captain Nordau. One of Montroy’s ships appeared to be damaged in the fight, and there is speculation that it might not have made it far given the storm that was coming in at the time. Regardless, we can only cheer when pirates turn upon their own kind. Pirate Round-Up In another report from Prinport, our man there tells us Corrish crews from the trade squadron led by the Alexander were attacked by the pirate Jan Van Sud just southwest of Holder’s Rock. The large sloop Flying Colt was captured, and Corland Provider was damaged. The Corrish sailors claim to have damaged the pirate’s flagship, Black Diamond, before the pirate made off with his prize. Word from the mercantile quarter is that the squadron pulled in a very good profit, but the loss of Flying Colt certainly puts a damper on any celebration. In Salida Este, the crew of the carrack Eslandita is telling a harrowing tale of being attacked by the infamous pirate LeColeon. The pirate stalked them from east of Nelissa before catching them within sight of the Berelli coast. LeColeon’s fleet of five (!) ships overpowered the small squadron of two trade ships and one escort, capturing both the class 7 ship-of-the-line La Comete and the class 3 trade sloop Lady of Madrice II. The loss of La Comete, one of the largest ships in the Eslandolan navy, is quite a blow to Greenie pride. Corrish naval observers report that HMS Carnage out of Arlinsport, a class 4 war galley on patrol, has been captured by the infamous pirate Captain Gore. After sinking Jawed’s Fortune, several of Her majesty’s crew were able to abandon ship and avoid capture. Captain Gore’s fleet was seen disappearing to the north. While the loss of Jawed’s Fortune surely cost the pirate several doubloons of trading profit had she reached port, the HMS Carnage could make up for some of that loss at auction. The word from King’s Harbour is that the local the Corrie patrol chased off a squadron led by the infamous pirate Bluebeard. The pirate fleet was reportedly led by two class 5 man-o-wars, but the stout patrol squadron of HMS Pegasus, HMS Ironsides, and Justicia repelled the pirate fleet with only minor damage to Justicia (although HMS Ironsides was forced to return to port when the weather turned). Corrish officials boast that King’s Harbour continues to be a safe port for merchants from across the Brick Seas. Crahaish Triuri Missing Two Ships From Freeport we hear bad news for two ships belonging to the Crahaish Triuri. Our man in Freeport sends word that Glittering Wind, the cutter fresh from a second place finish in class at the PA Cup races in Alexport (see our full report on page 2 below), is overdue to arrive in port. There is no information at this time as to its fate, but our man in Alexport tells us the Aqua Fina, purportedly owned by Bluebeard, was seen leaving port at roughly the same time on a similar heading. Our man in Freeport also tells us that there is concern over the fate of the trader Valiant Phoenix, which is also overdue. Worse, there is a report from other ships here that the pirate fleet of Zublius Von Wreck was seen near Sabre Island towing a ship matching the Valiant Phoenix’s description. We have no comment from the Crahaish Triuri as we go to press. Overdue and Presumed Lost From Mesabi Landing we hear that the vessel known as Small Sloop is overdue in port. We have no word on its fate. -page 2- Mercantile Report Trade Agreement Pays Dividends Terraversans rejoiced as the trade agreement Archduke Oldis negotiated with Eslandola earlier this year has started to show results. An Eslandola trade fleet visited Kings Port this month, and although no taxes were collected, 1800 DBs worth of goods were delivered. We can now expect regular visits from Greenie ships in the coming months, and our national trade fleet will be able to visit many of their largest ports without the looming expense of taxes, fees, and tariffs as well. After the Garveyians grumbled about the Kings Port taxes recently and few visits from other ships, it’s good to see trade with other nations improving. ETTC Has Mixed Results ETTC crews in Belson were celebrating for two reasons this month. Not only did the Alexander, Valkyrie, and Corland Provider escape from the pirate Jan Van Sud, but they made more than 1300 DBs in profits upon arrival in the Corrie capital. However, with the capture of Flying Colt by the pirate, and damage sustained by Corland Provider, the trade run could not be counted as a success. Still, the ETTC appears to be on a firm mercantile footing. A Tale of Two Fleets Two major trade fleets made port in Nova Terreli this month, and the difference was eye-opening. The Greenies proudly called on their colonial lynchpin with a fleet of seven ships, and word from our man in Nova Terreli is that they easily made more than 1000 DBs in revenue. Meanwhile, a Mardier trade fleet of five ships limped into port and made less than half of the Greenies’ profits. Once one of two major trade fleets for Mardier, these ships now represent Mardier’s only trade fleet due to losses due to piracy earlier this year. And the remaining fleet is a shell of its former self, forced to utilize captured pirate sloops to fill out the squadron. A fleet that once inspired awe at the ports on which it called now barely garners a notice. The word from the shipyards in Londa is that Mardier is hard at work building new ships for its trade fleet. But for now, the scene from Nova Terreli is striking. Jameston Is Bustling! Jameston is quickly establishing itself as the trading center of the east. Our man there reports that 20 ships called on the port this month, and after checking with customs agents, estimates that more than 1400 DBs worth of goods were delivered. The crews of Golden Filly as well as those of Far Horizon and Golden Crescent were seen partying it up in the dockside pubs. Garvey’s Black Market Economy Thriving Our reporter in Prinport sends word that the Garveyian port was as busy as always. Official tallies from custom agents put the value of goods delivered there at more than 1400 DBs, with the crews of Turaco, Puffin, and Gilded Lilly buying rounds in several pubs. But word on the street is that the black market activity brings that number much closer to 1900 DBs. With a third of the port’s trade value due to illicit goods, it’s no wonder Garvey is known as the “Fence of Madrice.” Notable Events Pilot’s Association Racing Cup Our man in Alexport in the Grand Duchy of Prio, sends us this report on the first annual P.A. Cup: The Archduke established the Pilot's Association as an international organization dedicated to ensuring safe navigation of the Brick Seas by making pilots available throughout Terra Nova. Furthermore, the Archduke wanted to create a competition to identify the proper designs for pilot cutters. Thus the P.A. Racing Cup, a boat race for smaller vessels, was born. Races were held for class 1, class 2, and class 3 vessels. The winners ultimately faced off to determine an overall champion. There are rumors that people from many different walks of life have shown an interest in the races, not only for the prestige and the prizes, but also for the boat designs … designs that coincidentally are exactly what a pirate or smuggler might utilize! In class 1, six vessels were entered, including two Sea Rat entries and two entries from island natives. Three of the vessels were catamarans. But ultimately the winning vessel was Orion, a two-masted pilot boat from Oleon. In class 2 there were also six vessels entered: two dhows, two sloops, and two cutters. All the major nations of northern Halos were represented. The dhow Jinn was the clear winner in class, piloted by a mysterious Corrish gentleman in a bowler hat. In class 3 there were three entries: one by the Sea Rats, one apparently by the infamous pirate Bluebeard despite all protestations to the contrary, and finally a late-arriving entry – a junk crewed by settlers of Loti origin in the service of the Oleon Foreign Legion. Fireworks ultimately ensued between the first two entries, with (not) Bluebeard’s Aqua Fina proving to be the fastest. In the race to determine an overall champion, the gentleman privateer guided Jinn to a narrow victory over Aqua Fina to claim overall honors. No word yet as to where next year's competition will take place. ------------------------------------------- Ships Lost to Davy Jones’ Locker: Artllery Sloop No. 1 Blue Thunder FTA Sirrus Jawed’s Fortune La Mystique Octopus Rover Small Sloop WTC Grey Wolf Ships Captured: MOC’d: Cardinal’s Shadow (class 6) taken from Garmadon by Montroy Flying Colt (class 3) taken from SilentWolf by Jan Van Sud Glittering Wind (class 2) taken from gedren_y by Bluebeard HMS Carnage (class 4) taken from Arlinsport by Captain Gore La Comete (class 7) taken from Eslandola by LeColeon Lady of Madrice II (class 3) taken from Capt Wolf by LeColeon Swift (class 4) taken from LM71Blackbird by MKJoshA, Roadmonkeytj, and Sea Rats Valiant Phoenix (class 3) taken from gedren_y by Zublius Von Wreck WTC Bully Boy II (class 1) taken from Drunknok by Professor Thaum and Roadmonkeytj Un-MOC’d: Cheetah (class 3f) taken from Carno by Roadmonkeytj and Bart Mary Jane (class 3) taken from Christopher X by Elizabethville and Stormhaven The Hundred (class 3) taken from Christopher X by Elizabethville and Stormhaven Inquire by PM for ships stats. Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy) Andromeda Apollo’s Mirth AQAR Black Rat Cardinal’s Shadow Clearance Golden Rat Hand of Fate Hotspur Jilted Maiden Jokers Folly Jolly Rogers Komodo Dragon II LaPetunia Myth Chaser Narwal Odin's Scorn Red Dragon Stormbringer II Stormbull The Drunken Monkey Thunder Villain’s Boat Viper WTC Judgement Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyian ports, or pirate hideouts. Result tables to be posted shortly.
  5. The sign-up deadline for the next Trade MRCA is June 17, midnight, anywhere in the world. Note that this is only the Trade MRCA, not the Adventure MRCA. We decided we could not wait any longer for the A-MRCA results, as it has been too long since the last T-MRCA. Going forward, we hope to keep the Trade MRCA on a more frequent schedule and are looking at new ways to keep the Adventure MRCAs moving without delaying the Trade MRCAs. ---------------- If you have a ship currently participating in an Adventure MRCA, you can not sign it up for this Trade MRCA. Individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of June 6, 619 (trade values for NPC and Old World ports are as of February 14, 619). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 32 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 479 Astrapi OL 23 256 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 249 Baskers Island MAR 6 126 Bastion SR 18 350 Belson COR 4 897 Breshaun OL 7 1133 Calisto MAR 25 78 Camp Isaac COR 35 63 Cecropia OL 22 41 Charlatan Bay SR 24 519 Dortanix MAR 1 594 Dragonstone OL 20 18 Elizabethville COR 22 214 Eltina OL 7 334 Elysabethtown ESL 20 178 Fatu Hiva OL 35 311 Fortaleza Victoria ESL 32 5 Freeport GAR 27 26 Fuerte Unido ESL 32 230 Granoleon OL 5 892 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 489 Kieg GAR 3 594 King’s Harbour COR 24 487 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 282 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 608 Montario ESL 17 100 Mooreton Bay COR 24 310 Moray’s Den SR 21 18 Myzectlan COR 35 122 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 820 Pontelli ESL 17 170 Poorvintia CAR 26 7 Poppy Port SR 26 86 Port Raleigh COR 20 157 Port Wilks ESL 22 23 Port Woodhouse COR 35 96 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 168 Quinnsville COR 24 383 Rassilon SR 18 176 Salida Este ESL 23 164 Spudkirk COR ? --- Stedor ESL 3 297 Stormhaven COR 22 60 Takashii SR 18 18 Terreli ESL 3 892 The Sereen Cay SR 26 41 Tortuga SR 32 180 Trador ESL 32 419 Ulric ALT 1 149 Weelond ESL 8 808 Westface TER 13 592 Windfall Island OL 28 9 Yeldo COR 1 594  Note that Rassilon, Takashii, and Haven are no longer settlements. They can no-longer be chosen as destinations in the MRCA. Properties in Haven are now considered to be in the hinterlands of Moray’s Den. Properties in Takashii are now considered to be in the hinterlands of Bastion. I'm not sure if the trade values for Moray's Den and Bastion have been adjusted yet to reflect this. Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35  0 
  6. March 619. Vol 4, Issue 2 Disasters Strike Nest of Thieves and Isla del Diablo! Numerous reports have reached us here in Kingsport of a great cataclysmic conflagration on Nest of Thieves island, and that the town of Rassilon has been destroyed! While Nest of Thieves is not known to have an active volcano, many have surmised this must have been some sort of volcanic eruption, but others from the scientific community suggest that the fireball, which could be seen from miles away, may have been a celestial body plummeting to terra firma. While unaffected by this disaster, the hamlet of Takashii has officially sought protectorship from the city of Bastion and is now under their direct control. And from Isla del Diablo we hear that Haven has been overrun by giant spiders! The residents have fled to Moray’s Den. OOC: The Sea Rats have decided to downsize in the aftermath of increased costs for fort upkeep, and have worked with leadership to come up with a solution. Rassilon, Takashii, and Haven are no longer settlements. They cannot be chosen as destinations in the MRCA. Properties in Haven are now considered to be in the hinterlands of Moray’s Den. Properties in Takashii are now considered to be in the hinterlands of Bastion. Rassilon properties have expired and no longer exist. Encounters at Sea Sea Rats Continue to Terrorize Western Seas From Terreli we hear that the Yellow Skull pirate fleet, led by Captain Katrin DeKruger on the Hand of Fate, has followed up last month’s attack on an Eslandolan trade fleet with a devastating attack off the Garveyian coast on Mardier’s western trade fleet. Only the armed brig Marauder has made it to port. The brigs Mimi and Misty are both reported captured, and the large sloops Montego and Manatee went to the bottom. Crew from the Marauder claim to have sunk the Driftwood Heart, but we have heard no word of any other damage to the Sea Rat fleet. Meanwhile, the other major Sea Rat squadron, the Komodo Dragon fleet, took its turn attacking the same Eslandolan trade fleet as the Yellow Skull fleet attacked last month. Our man in Weelond tells us that Commodore Dekker fared much better this time around. The Rats attacked in the Merlonic Sea, south of Terreli, and captured the man-o-war Cannonball, but the greenies sent the Warped Wood to the bottom and damaged the Clearance. While technically a victory for the Komodo Dragon fleet, Eslandolan officials were satisfied with the defense of the trade fleet, as all trade ships made it to port, and the Cannonball can be easily replaced from the mothball fleet. Sea Rat–Corrington Cooperation Ends After assisting Corrish authorities in Quinnsville assess their defenses by launching a faux raid on the settlement, we hear from Elizabethville that the Narwal and Myth Chaser promptly attacked a small Corrie trade squadron. The crew of HMS Otter report being attacked south of Ferro Azure. Damaged, the HMS Otter managed to shield the Tuna King and escaped, but the Sea Rats made off with the schooner Amethyst. The Narwal and Myth Chaser, despite not flying the black flag at the time of the attack, are now considered outlaws and fair game for those trying to cash in on a little pirate hunting. Captain Nordau Strikes Again! (and Again?) From Stormhaven we hear that infamous Eslandolan freebooter Captain Nordau assaulted the Corrish town of Stormhaven. The Cardinal’s Shadow outgunned the fort considerably, but upon closing felt the danger of the fort’s guns and took heavy damage. Captian Nordau landed 25 men who managed to loot a mere 15DBs before being fought off by the two companies of troops stationed there. Interestingly, from Quinnsville we hear that gunboat numbers 2 and 3 returned to port damaged, and their crews claimed to have engaged Captain Nordau in the Cocovia Sea. However, with verified reports of Nordau raiding Stormhaven in the north, many are skeptical that he was near Quinnsville in the south around the same time. Speculation around the Quinnsville docks is that the morning fog played tricks on the gunboat crews, and they may have actually fired on each other! We have received no official word from the Corish admiralty on this conjecture. New Pirate in Western Seas Our man in Arlinsport sends word that there’s another greenie freebooter on the high seas. The crew of the HMS Carnage claim to have encountered the AQAR flying the black, damaging her in an exchange of volleys before the would-be pirate escaped. Battle Near Freeport Onlookers in this Garveyian settlement report seeing a sea battle raging not far off the coast, but none of the participants can now be found. Eyewitnesses claim to have seen the Sea Rat ships Drunken Money, LaPetunia, and Black Rat, all flying the black, exchange fire with three previously unseen ships that were also flying the black! The Drunken Monkey and LaPetunia took heavy damage before sinking a brig, then escaped from the remaining large sloops. Our man in Freeport says he hasn’t seen any of the ships in port, so who the Rats were fighting or where either squadron went is a mystery. Pirate Round-Up From Port Raleigh we receive word that a small Namerean trade squadron was attacked by the infamous pirate LeColeon somewhere west of Terraversa. The crew of the Nymph report that the sloop Nutmeg was sunk and the sloop Newt was captured. The crew of the Nutmeg was lost to Davy Jones’ Locker. From Lavalette we hear that near Poorvintia the pirate Montroy attacked three Oleonder gunboats on long patrol out of Astrapi. The crews of Dazzling Blue and Copper Blaze report that the dastardly pirated damaged both of their boats and captured the Blue Thunder. The crew of Blue Thunder were thrown into the sea, but were rescued by their squadron mates. Our man in Granoleon reports that crews from the bluecoat trade fleet just in from Londa report easily repelling an attack by pirate Jan Van Sud south of Aden. Both pirate ships were damaged and repelled, with no damage to the Oleonder ships whatsoever. Two Storm Systems Disrupt Shipping throughout Brick Seas Heavy rains and winds pounded the Merlonic Sea and then moved through the Sea of Storms, affecting shipping from Granoleon to Balmin and east beyond the islands. From Nova Terreli we’ve received word from Eslandolan officials that The Sapling was lost east of Weelond. Our reporter in Dortanix tells us that the Altonian trade fleet lost the sloop Altar Boy to the storm on its way around the horn. Reports from Oleon trade officials indicate the Santa Clara could not reach Londa, but rather had to make port in Balondia to wait out the storm. Additionally, The Aspiration was forced to divert to Belson before it reached Granoleon, and one of its escorts, HRS Ardent, sank in the storm. Word from LeBellan is that two merchants headed for Breshaun were blown off course but were able to make Eltina. We also hear that half of a naval patrol headed north along the coast were separated from their squadron, with Bruyant returning to Granoleon and HRS Pride of Oleon making port at Arlinsport. In the east, tropical storm Margaret started in the vicinity of Berelli and moved eastward through the Cocovia Sea and into the East Prio Sea before dissipating. The Terraversan man-o-war Typhoon did not make it home to us in Kings Port, but rather was diverted to Port Raleigh. Fortunately, the rest of our trade fleet made it home from King’s Harbour unscathed. From Alexport we hear that Mardier lost a recent prize, The Executioner, which they had taken from the pirate The Dragon. From Elysabethtown on Berelli we hear that the ETTC’s Golden Filly was forced into port there rather than make it to her intended destination of Port Raleigh on the southern part of the island, with her cargo ruined. Finally, from Mesabi Landing, the WTC Aurora sank in heavy seas as it neared port, while the WTC Seriously was able to reach port, but not before her cargo was ruined. Overdue and Presumed Lost Our reporter in Alexport sends word that The Executioner was likely not Mardier’s only loss in the east. The Mardier sloop Brass Buck is long overdue and feared lost as well. Mardier’s eastern trade fleet has called in port here, causing much consternation among the locals after their hard-won independence. The Brass Buck was a prize taken from the pirate The Dragon a couple of months back, and Mardier officials were attempting to unite the sloop with the larger trade fleet after it stayed behind last month for repairs. The Dragon is something of a folk hero in parts of Isla de Romantica and, combined with the ill feelings toward Mardier here, the loss of his former ships from Mardier’s possession is being celebrated in local pubs. Meanwhile, reports from King’s Harbour say that Corrish ships Blazer and Western Wind II are overdue from Mooreton Bay. While the recent storms may be to blame, talk on the docks is that they may have fallen prey to pirates, but no official word is forthcoming. From Mooreton Bay we hear that the Dozy Dragon is also well past its expected arrival time. Given that it was coming from Hojaroja, near that infamous pirates’ den of Tortuga, and that it was loaded with a cargo valued around 500 DBs, piracy is feared. Our man in Belson tells us that redcoat officials are anxious about the delayed arrival from Terreli of Pelican and Jawed’s Fortune. The western seas have seen an increase in pirate activity of late, and officials here are hopeful of good news, but none has been forthcoming so far. Mercantile Report Black Market Booming in Westface Markets are buzzing here in Terraversa. The national trade fleet arrived in Kings Port with some much-needed goods and reportedly turned a tidy profit. Meanwhile, the black market in Westface is a hive of activity. Word on the street is that some pirates have offloaded their ill-gotten booty on our island, but no one is naming names. Mardier Loses More Than Ships to Sea Rats Our man in Terreli reports that sources with the Mardierian trade fleet there estimate they lost more than 1200 DBs in revenue at the hands of the Yellow Skull fleet, and that doesn’t include the cost to replace ships and crew. This is clearly a major blow to a once-powerful nation that has lost its dominant status in the Brick Seas. Prio Traders Turn Profit For the first time in months, the Prio trade fleet has managed to turn a reasonable profit. Our man in King’s Harbour reports happy Prio crews in the local pubs. And, with the exception of the sloop Pearl that was diverted to Poorvintia due to the storms, the entire fleet is assembled together. Commodore de Pernica is to be commended for bringing stability to the Prio trade feet. Eslandola Fleets Return to Profitability After suffering the devastating attack at the hands of the Sea Rats’ Yellow Skull fleet last month, we have received reports of happy Greenback traders across the Brick Seas. Commodore Dekker is receiving praise for fending off an attack from the Komodo Dragon fleet and delivering nearly 900 DBs worth of goods to port in Weelond. Our man in Nova Terreli reports that despite the loss of The Sapling, Admiral de Flynt’s fleet brought in more than 1000 DBs, with the mammoth Gotheborg responsible for more than 400 DBs alone. And in the far east, our man in Jameston reports that Commodore Evercrees’ fleet brought in more than 1300 DBs, with the crew of the Prince Fernando II celebrating the most. We even hear word that profits were to be found in the quickly growing town of Salida Este, where the crew of the Cotton Lady were in fine spirits. Some Sea Rats Try Their Hand at Trade The allure of Eslandolan gold has some Sea Rats trying the mercantile life. From the greenie settlement of Fuerte Unido, our reporter sends word that the captains of The Eagle and Vic Viper were seen with full money pouches after a visit with the local brokers. Granoleon-Londa Trade Route Proves Profitable It appears Oleon trade officials have established a regular trade run between Granoleon and Londa, the Mardierian capital. With trade fleets running in both directions, we hear that Admiral Winston’s fleet of 15 vessels brought in more than 2000 DBs upon return home. Our man in Londa tells us that bluecoat traders took in more than 1100 DBs upon arriving at the northern port. And Oleon’s self-proclaimed jewel of the islands was not to be left out, as several bluecoat crews were taking in the Breshaun nightlife upon completion of their voyages. Corrington Finds Profits in Visit to Garvey Our man in Prinport tells us that Corrie crews were drinking heavily in the dockside pubs after delivering their cargos. Unofficial estimates put Corrie profits at just under 1000 DBs in the bustling port. From Quinnsville we hear of happy redcoat traders, with the crews of the Albatross and Alexander Keith particularly boisterous. In Belson the crews of Turaco and Puffin were buying rounds for landlubbers! WTC Makes Up For Storm Losses Despite the loss of the WTC Aurora and the cargo of the WTC Seriously, the remaining ships in their trade squadron, including WTC Copperhead and WTC Teamwork, brought 360 DBs worth of needed goods to the recovering city of Mesabi Landing. Notable Events New “Pilot’s Association” to Sponsor Races in Alexport Grand Duke Alexander Prio has established the Pilot's Association, an international organization dedicated to ensuring safe navigation of the Brick Seas by making pilots available throughout Terra Nova. Three grand racing tournaments will be held, each with several races in which contestants will earn points towards overall victory. One for class 1, one for class 2 and one for class 3 vessels. Entrants are expected from all over the Brick Seas. We will send a reporter to cover the competition and report in our next issue. Adventures, Missions, and Explorations Sea Rats Mystery Settlement Our man in New Nassau, the Sea Rats’ new settlement on Blonde Beach island south of Celestia and west of Ile d’Or, sends us a report that the Rats are rumored to have found a mysterious group of islands in the New Haven Sea. After battling a Lotus war junk, they came upon the small group of islands protected by jagged rocks and shrouded in fog. The exact location of this island is unknown to us at this time, but explorers headed to the New Haven Sea should be alert for pirates! Terraversa and Eslandolan Reach Trade Agreement Archduke Miro Oldis has announced that the Noble Council has completed negotiating a trade agreement with Eslandola and their Grand Ambassador, Román Fontonajo. Oldis signed the agreement that eliminates or reduces port taxes on Terraversan and Eslandolan shipping at each other’s ports, and the Eslandolan Colonial Council has ratified the treaty as well. As part of the treaty, Eslandola officially recognized Terraversan independence. Unrest in Terraversan Hinterlands In Nola Mar, locals have replaced the mayor and garrison commander and instituted martial law to combat smuggling. Locals have quarantined the area with makeshift roadblocks and we hear they have rounded up many purported smugglers. Meanwhile, dissidents in Sillitholina -- who took up arms and loudly declared their allegiance to Mardier in open affront to Terraversan authorities -- were swiftly and efficiently dealt with by L'Oluis and his troops marching from Westface. L’Olius re-established control without violence, arresting the ringleaders and dispersing the rebels’ so-called “militia.” The reason for the recent bout of lawbreaking in the hinterlands is unknown at this time. Some claim that Oleon agents are acting as provocateurs, but that appears to be nothing but the gossip mill looking for an easy scapegoat. Regardless, there had been some hope that the talks with Eslandola would lead to more than a trade agreement, but nothing is forthcoming on that front at this time, although they have built an embassy and left a permanent ambassador here in Kings Port. Perhaps Archduke Oldis will now turn his political efforts toward Corrington and see what that relationship has to offer. ---------------------------------------------------------------- Ships Lost to Davy Jones’ Locker: Altar Boy Artful Dodger Brass Buck Driftwood Heart HMS “Barracuda” HRS Ardent Montego Manatee New Moon Nutmeg Pelican The Executioner The Sapling Warped Wood WTC Aurora Ships Captured: MOC’d: Amethyst (class 3) taken from Bregir by Bart/Roadmonkeytj Blazer (class 5) taken from Bregir by Bluebeard Blue Thunder (class 0) taken from Phred by Montroy Dozy Dragon (class 2) taken from Bregir by Bloody Bill Jawed's Fortune (class 7) taken from Lord Buckethead by Captain Gore Western Wind II (class 2) taken from Flavius Gratian by Bluebeard Un-MOC’d: Cannonball (class 5a) taken from Eslandola by MKJoshA Mimi (class 4a) taken from Mardier by Kwatchi/Roadmonkeytj/Professor Thaum Misty (class 4f) taken from Mardier by Kwatchi/Roadmonkeytj/Professor Thaum Newt (class 2f) taken from Namere by LeColeon Inquire by PM for ships stats. Ships Damaged at Sea: AQAR Black Diamond Cheap Trick Clearance Copper Blaze Dazzling Blue HMS Otter LaPetunia Marauder Midnight Ruby QV Gunboat No,2 QV Gunboat No.3 Reventazon The Drunken Monkey Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy!): Apollo’s Mirth AQAR Black Rat Cardinal’s Shadow Clearance Hand of Fate Hotspur Jilted Maiden Jolly Rogers Komodo Dragon II LaPetunia Myth Chaser Narwal Red Dragon Rover The Drunken Monkey Villain’s Boat Viper WTC Judgement Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyian ports, or pirate hideouts. Result tables to be posted shortly. Results sorted by owner:
  7. The sign-up deadline for the next Adventure MRCA and Trade MRCA is March 5, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of February 14, 619. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 23 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 410 Astrapi OL 23 246 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 248 Baskers Island MAR 6 126 Bastion SR 18 336 Belson COR 4 897 Breshaun OL 7 1130 Calisto MAR 25 78 Camp Isaac COR 35 63 Cecropia OL 22 41 Charlatan Bay SR 24 427 Dortanix MAR 1 594 Dragonstone OL 20 18 Elizabethville COR 22 214 Eltina OL 7 334 Elysabethtown ESL 20 178 Fatu Hiva OL 35 301 Fortaleza Victoria ESL 32 5 Freeport GAR 27 26 Fuerte Unido ESL 32 230 Granoleon OL 5 892 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 489 Kieg GAR 3 594 King’s Harbour COR 24 478 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 282 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 400 Montario ESL 17 100 Mooreton Bay COR 24 310 Moray’s Den SR 21 18 Myzectlan COR 35 118 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 820 Pontelli ESL 17 170 Poorvintia CAR 26 7 Poppy Port SR 26 78 Port Raleigh COR 20 157 Port Wilks ESL 22 14 Port Woodhouse COR 35 80 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 165 Quinnsville COR 24 381 Rassilon SR 18 176 Salida Este ESL 23 157 Spudkirk COR ? --- Stedor ESL 3 297 Stormhaven COR 22 60 Takashii SR 18 18 Terreli ESL 3 892 The Sereen Cay SR 26 32 Tortuga SR 32 148 Trador ESL 32 418 Ulric ALT 1 149 Weelond ESL 8 668 Westface TER 13 592 Windfall Island OL 28 9 Yeldo COR 1 594 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0 
  8. Commodore Dekker felt a wave of relief. The admiralty had seen fit to keep him in command of the trade squadron even after he had lost three ships, including his flagship, to a Sea Rat attack. But he was still anxious, as he had yet to see his new flagship. Arriving at the docks, he consulted with the naval agent. All was well. The Thunderer, sistership to the Stormbringer, had been readied for active service and was maneuvering in the harbor as the crew tested her running rigging. He need only fetch a longboat to go out and take command. Just a microbuild ship for the purpose of bringing the sistership online.
  9. January 619. Vol 4, Issue 1 Storms Deal Blows to Shipping A severe storm front passed over Terraversa and proceeded southeast into the Sea of Thieves, causing problems for several ships making the crossing. Our national trade fleet suffered the loss of our largest trade ship, the terraman Tyche, while its escort, the man-o-war Typhoon, was forced to make port in Pontelli to avoid a similar fate. A squadron of tiny Oleonder gunboats en route for Astrapi struggled mightily with the storm, surprisingly only losing one of its number, as Blue Glare went to the bottom near Dragonstone when it couldn’t make port. The Carnian large sloop Cheetah was forced back to Port Raleigh after seas proved too rough to make it to Poorvintia. The Eslandolan independent trader Consort’s Duty reached its intended port of call in Nova Terreli, but it took on so much water during the storm that its cargo was ruined. And from Freeport we hear that the Garveyian trade squadron sailing out of Nova Terreli had a third of its cargo ruined by the storm. Meanwhile, we hear from Eltina that sudden squalls in the Sea of Storms caught several ships by surprise. Eslandian sloop Lady of Madrice II was forced to divert to Eltina when it couldn’t make it to Weelond. Oleon trader The Argo, an older brig simply trying to sail from Breshaun to Eltina, was nearly dashed on rocks off the LeBellan coast before making port, and took on so much water that its cargo was ruined. Corrington and Sea Rats Conduct Joint Military Exercise In this time of heightened security concerns, strange bedfellows abound. To wit: the city of Quinnsville arranged for the Sea Rats to conduct a simulated raid on the settlement! The Sea Rats came with the barque Narwal and man-o-war Myth Chaser and carrying a full battalion of 90 troops between them in addition to the ship crews. The city is defended by one large fort and two small forts, with a platoon of city militia and four companies of Corrish regulars supplementing the forts’ standard garrisons. Our man in Quinnsville watched the exercise from shore, and reports that after a fierce duel at range, where shot from the Quinnsville batteries fell close around the Narwal and Myth Chaser, the officers appointed as referees decided that the forts had lost with a narrow margin and the ships could proceed. However, as the ships closed to prepare for the landing, the close range engagement showed that the oaken hulls of the Sea Rat vessels stood little chance against the sturdy fortress walls. Had it been a real battle, it is likely that both ships would have been sunk or blown up. Proceeding with the maneuver, crews and troops from the ships landed for an exercise ashore against the regulars, militia, and fort garrisons of Quinnsville. Heavily outmatched, combat referees estimated that the spoils of a real battle would have been no more than 90 DBs if the raiders could make it away in safety (not to mention survived to land in the first place). Our reporter was able to get a copy of the official ”After Action” report, which reads as follows: “While the vessels involved were outgunned slightly by the forts (G15 vs G19), they proved able to overcome that weakness by luck and skill. Without this, they would have been repelled before even closing on the settlement. Going to close range (H4 vs H30), however, the disparity between the weak hulls and the strong forts would have been almost a tactical impossibility to overcome. After landing, the numbers speak for themselves: 125 attackers against 410 defenders (C25 vs C82). Nothing bar significant reinforcements would have allowed the attackers to make more than a minuscule dent in the valuables of Quinnsville.” Quinnsville officials are said to be pleased with the results. Encounters at Sea Sea Rats’ Yellow Skull Feet Devastates Eslandolan Trade Squadron From Terreli, Eslandian crews are telling the tale of a massive sea battle east of Prinport. Commodore Gerrit Dekker, in charge of the merchant fleet, was forced to transfer his flag during the battle, narrowly avoiding capture at the hands of the Yellow Skull pirate fleet under the command of Captain Katrin DeKruger. The Sea Rat fleet was six-ships strong and included Hand of Fate, Apollo’s Mirth, Hotspur, and Red Dragon, among others. Commodore Dekker was last seen entering the Trade Ministry building here in Terreli, and he has a lot of explaining to do. Captured in the battle were his flagship, Stormbringer II, the man-o-war Hammerhead, and the MCTC carrack Eslandita. Man-o-war Sleeping Siren II was the only warship to survive the encounter for the greenies, along with the merchant vessels Jon El Flurry and Santiago. The crew of the Sleeping Siren II claim to have damaged the Jilted Maiden and Driftwood Heart, but it is of little solace to the Eslandian crews tonight. Eslandola Wins Minor Victory Meanwhile, from Puerto Desafio there is some good news for the greenies. The crews of the frigate Tritao and galleon Triunfo II sailed into port with the Sea Rat man-o-war Diablo Salado in tow! The crews also report sinking the large sloop Palmetto. Perhaps that will make up for the poor profits the crews realized for their trip from the Sea of Thieves. Sea Rats Attack Pirate LeColeon? Our man in Prinport is hearing interesting rumors, but can’t get any news first-hand. The word from the rough-and-tumble quarter of port is that the Sea Rats’ infamous Komodo Dragon fleet, under the command of the notorious pirate Sinbad, attacked the fleet of the nefarious pirate LeColeon somewhere north of Bastion. It sounds like the Sea Rats gave better than they got, damaging several of LeColeon’s ships and capturing one of his vessels, but may have lost one of their own in the process. Beyond that, details are sketchy, as we have no confirmed reports of either fleet from any of our correspondents. Captain Nordau on Rampage! From Jameston the crew of the Lady Belson reports a harrowing encounter with the infamous Eslandian pirate Captain Nordau. The free-booter, sailing in the frigate Cardinal’s Shadow, stalked the Lady Belson east across the Cocovia Sea. While some crewmembers say they outran the pirate, others say Nordau simply gave up the pursuit in the South Prio Sea and turned north. But our man in Hojaroja tells us that was not all Captain Nordau was up to this month. The sleepy hamlet was attacked by the Eslandian turncoat! The pirate managed to make it through the bombardment from the fort unscathed, and as he closed, the small fort found itself overmatched and had most of its guns unseated. The raiders then proceeded with their landing temporarily undisturbed and managed to loot several properties before the superior numbers of the garrison made it out of the fort and forced the free-booters back aboard their ship. Reports from local citizens estimate that the total value of stolen goods amassed to no more than 25 DBs, the settlement being so relatively undeveloped. Pirate Round-Up While Corrie officials in King’s Harbor were focused on trials for the several members of Bluebeard’s crew, our man in Calisto reports that the pirate Montroy, captured last month, has escaped custody in the Mardierian colony. While the pirate was officially in the hands of the redcoats, there appears to be some squabbling about whether Corrie or Mardierian officials are responsible for mishandling the pirate’s confinement. Regardless, Montroy is on the loose again. A Corrish patrol out of King’s Harbour encountered the fleet of Zublius Von Wreck north of Hussar’s Isle. The patrol returned to port with ZvW’s flagship Reaper in tow, as well as the merchant sloop Amethyst, which the notorious pirate had taken from the Corries late last summer. Crew from the patrol also report damaging the other three ships in the pirate’s fleet before ZvW escaped in the brig Ferryman. The notorious pirate Bloody Bill has struck again. After a quiet couple of months, from Hojaroja we hear that the crew of the Dozy Dragon, a junk crewed by foreigners from the south but flying Corrie colors, were set upon by the bloody pirate in the South Prio Sea. She arrived in port damaged but intact, with the crew ready for a stiff drink at the hamlet’s little inn. However, we hear from Mesabi Landing that one of Bloody Bill’s ships, the sloop Dirty Harry, subsequently sprang a leak, was separated from the rest of the pirate fleet, and made port in the tsunami-ravaged city. This is either bad news for the crew, or a match made in heaven! We’ll continue to monitor our WTC sources for any news of the crew’s fate in the coming weeks. Attempting to use the local weather for cover, pirate Jan Van Sud attacked a small WTC squadron east of Tiberia, and although the WTC Teamwork and WTC Seriously were eventually forced to escape from the infamous pirate, they hung around long enough to send ZvW’s Devil’s Sea-Horse to the bottom, forcing the pirate to give up the pursuit to rescue his crew. From Stormhaven we hear that a pair of local patrol sloops encountered the pirate Bluebeard near Calisto in the Azure Sea. Although Artillery Sloop No. 1 was damaged, her crew and the crew of Gun Sloop No. 2 were celebrating sinking the Bluebird II. The bearded one escaped in the HMS “Barracuda”, reportedly now his only ship remaining from a once mighty and feared flotilla. The Corrish war galley HMS Carnage, patrolling out of Arlinsport, pursued a brig believed to belong to the pirate Captain Gore. But in the rough seas in the area this month, the pirate easily outsailed the galley and escaped unscathed. Mercantile Report Merchant crews were somewhat subdued in their celebrations this month, but there are plenty of DBs to go around for many. On the continent, from Terreli we hear that the crews of Santiago and Jon El Flurry were celebrating much more than just escaping from the Yellow Skull pirate fleet, and in Granoleon the crews of The Divination Revival, The Resurrection, and Mr. Twistie were popular with the ladies. From Weelond we hear that the crew of the massive trade ship Gotheborg was spending freely in the local taverns, and the captain of the sloop Mysterious Lady was buying drinks for total strangers! Our man in Nova Terreli tells us that there were many happy little green men there, particularly from the crew of Piece of Eight II, even after the port taxes were paid. From Rassilon we receive word that the captain of Frisking Dart was in a very good mood after delivering his cargo. Our man in Prinport tells us that the crew of the Corrie traders Turaco and Puffin were spending more than usual, and from Mooreton Bay we're told that the crews of Blazer and Western Wind II were partying late into the night. And from Lavalette we hear that the captain of the Sea Rat trader The Eagle was packing a large coin purse after receiving payment. Notable Events Corrie Diplomat Nearly Missing Again! From Port Woodhouse there is concern for a local naval supply runner known only as “Small Sloop”. She reportedly set sail from Jameston with none other than the recently found Corrish diplomat Don Isaac Montoya on board, and is now nowhere to be found! Our man in Fuerte Unido sends word that the crew of the Sally tell of seeing a small group of sloops heading west that included a small vessel in tow fitting the description of the missing boat, but that it could have easily been a group of coastal fishermen. There are no other clues to the whereabouts of “Small Sloop”. That said, Corrish officials tell the editors of the KPA that Montoya wasn’t on the boat at all, and set sail for his destination on another vessel entirely. It sounds like another close call for the Corrish diplomat. Mesabi Landing Devastation Reaches Foreign Shores Signs of the Tsunami that hit Mesabi Landing could be found at locations across the East Prio Sea this month. We have received reports from several settlements of explosives and casks of horse meat washing ashore. One report even claimed that remnants of the house Count Mesabi was rumored to have stolen from Nova Malto have been found. We at the KPA advise all our readers to be careful around any debris marked “WTC” for the time being. Merrynight across the Brick Seas Merrynight celebrations were observed this past month as far east Jameston, as far west as continental Oleon, and somewhere in-between on a small islet in the Sea of Storms. Voting for the best is still going on for a few more days, so be sure to vote. Adventures, Missions, and Explorations We received wonderful reviews on the debut of this section last month. Unfortunately, news is slower to come in on these far-flung items, so we will be issuing a special edition when we finally have those reports gathered. -------------------------------------------------------------------- Ships Lost to Davy Jones’ Locker: Bluebird II Blue Glare Cyclops Devil’s Sea-Horse Killer Frog Monju Palmetto Tyche Ships Captured (all MOC’d except Hammerhead, Nightingale, and Reaper): Amethyst (class 3) taken from Zublius Von Wreck by Bregir/King’s Harbour Diablo Salado (class 5) taken from Roadmonkeytj by Legostone Eslandita (class 4) taken from MCTC by Kwatchi/Roadmonkeytk/professor thaum Hammerhead (class 5) taken from Eslandola by Kwatchi/Roadmonkeytk/professor thaum Nightingale (class 4) taken from LeColeon by MKJoshA/Rassilon Reaper (class 6) taken from Zublius Von Wreck by Bregir/King’s Harbour Small Sloop (class 1) taken from Bregir by Roadmonkeytj/TomSkippy Stormbringer II (class 6) taken from Eslandola by Kwatchi/Roadmonkeytk/professor thaum Inquire by PM for ship stats. Ships Damaged at Sea: Artillery Sloop No. 1 Black Star’s Revenge Castaway Dozy Dragon Driftwood Heart Ferryman Golden Trident Hotspur Jilted Maiden Reventazon Silent Shadow The Argo Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy!): Apollo’s Mirth Black Rat Cardinal’s Shadow Clearance Driftwood Heart Hand of Fate Hotspur Jilted Maiden Jolly Rogers Komodo Dragon II LaPetunia Red Dragon Rover The Drunken Monkey Villain’s Boat Viper Warped Wood WTC Judgement Note that Black Flag Sea Rat ship locations are now hidden when docked in Sea Rat ports, Garveyian ports, or pirate hideouts. Result tables to be posted shortly. Results sorted by owner: More results to come.
  10. The sign-up deadline for the next Adventure MRCA and Trade MRCA is January 8, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of December 18, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 23 Aden CAR 2 170 Alexport PRI 29 165 Arlinsport COR 6 380 Astrapi OL 23 225 Balmin NAM 2 175 Balondia COR 2 141 Bardo ESL 8 234 Baskers Island MAR 6 119 Bastion SR 18 315 Belson COR 4 853 Breshaun OL 7 1025 Calisto MAR 25 73 Camp Isaac COR 35 49 Cecropia OL 22 41 Charlatan Bay SR 24 358 Dortanix MAR 1 565 Dragonstone OL 20 18 Elizabethville COR 22 200 Eltina OL 7 313 Elysabethtown ESL 20 171 Fatu Hiva OL 35 259 Fortaleza Victoria ESL 32 5 Freeport GAR 27 24 Fuerte Unido ESL 32 216 Granoleon OL 5 848 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 444 Kieg GAR 3 565 King’s Harbour COR 24 418 Kings Port TER 13 838 La Puebloto ESL 32 5 Lavalette OL 28 261 Leopaldis GAR 24 110 Londa MAR 2 565 Mehit ESL 32 5 Mesabi Landing COR 35 545 Montario ESL 17 92 Mooreton Bay COR 24 296 Moray’s Den SR 21 18 Myzectlan COR 35 70 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 757 Pontelli ESL 17 170 Poorvintia CAR 26 6 Poppy Port SR 26 78 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 72 Prinport GAR 9 791 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 154 Quinnsville COR 24 342 Rassilon SR 18 169 Salida Este ESL 23 127 Stedor ESL 3 283 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 848 Tortuga SR 32 128 Trador ESL 32 370 Ulric ALT 1 141 Weelond ESL 8 608 Westface TER 13 552 Windfall Island OL 28 9 Yeldo COR 1 565 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0
  11. Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. October-December 618. Vol 3, Issue 7 Captain Nordau Raids Acropolis! When last we had occasion to write about Captain Nordau, the Eslandian pirate had been captured at sea and taken to Nova Terreli. Since then, he has given his captors the slip and absconded with their ship, the frigate Cardinal’s Shadow. Our man in Elysabethtown reports that an Eslandolan squadron led by the frigate Tritao gave chase, but Nordau escaped. And now we hear from the Oleon settlement of Acropolis that the dastardly Captain Nordau has attacked their fort and engaged in a raid on the town bank! Showing superior gunnery, Captain Nordau's crew silenced the guns of the fort in only minutes and moved to engage close quarters. The fort’s walls could not be breached, but the pirate crew managed to fight its way to shore. Here, however, the Olean soldiery proved its mettle and fought off the pirate, although only after Nordau and his crew had pillaged a few shops, making away with 150 golden Olean coins! But without any Oleonder warships assigned to patrol Terra Nova, Nordau made his escape, and our agent in Leopaldis reports that the pirate captain has been spotted lounging on the beach sipping tropical drinks. Monsoon Season Upon Us! Two major weather systems have ravaged the seas this season, forcing many vessels off course, or to Davy Jones' Locker! One lingered over Holder's Rock before moving east and south towards the busy trading routes around Terraversa and Nova Terreli. Nearly half of Eslandola’s La Raya Venenosa trade squadron was forced to make for port in Westface well before reaching its intended destination of Weelond. In a divine mockery of fairness, the far east also had its share of the monsoon, with the waters around Isla de Victoria erupting in massive swells, thrusting vessels upon rocks or into port. Our man in Mesabi Landing sends word that the crew of the Satyr report that the ETTC’s Corland Supplier was lost to the storm. Fatu Hiva Attacked by Corlander Trade Company! Could this mean war? WTC claims mistaken identity From the Oleonder city of Fatu Hiva we hear reports of an outlandish affront to Redcoat-Bluecoat relations. Port defenses were forced to return fire when the WTC gunboat WTC Agnes Y1 opened fire on the forts without provocation! Moments later, there was nothing but tinder wood afloat, as the full batteries opened up. Our sources have been unable to confirm or deny any casualties on Oleon's behalf. Will this prove the dawn of new hostilities between Oleon and Corrington, reopening old wounds and rivalries? The WTC, apparently looking to get out in front of this public relations disaster, sent us the following letter: “Leaving the harbour of Jameston as part of a WTC trading convoy, the crew of a small patrol boat noticed the flag of a supposed pirate on the horizon. Against their orders, the crew – all veterans of the previous heroic pirate hunt the WTC had so expertly conducted – followed the bigger ship, apparently hoping to find its home port. Disaster struck when the rowboat followed its target near Fatu Hiva. The local forts started firing, not on the alleged pirate vessel, but on the peaceful WTC boat! Did the Oleander authorities are in league with the devil of piracy? What madness is this? The WTC demands answers!” While we anxiously await an official response from both Corrington and Oleon, we here at the KPA can add that our sources tell us that no pirate vessel was spotted by Oleon forces or ships in port at the time of the incident. Terraman Prince Alex returned to Prio Last issue we reported that the conflict between the Sea Rats and the Grand Duchy of Prio had been resolved, but we did not know all the terms. We still do not know what happened behind the scenes, but our man in Jameston reports that the Prio merchant flagship Prince Alex has been returned to the Duchy, meeting up with Prio naval vessels Pegasus and Patriot in the Corrie port. Lost Diplomat Found! As our long-time readers will recall, famed Corrish diplomat Don Isaac Montoya disappeared while visiting that nest of infamous Sea Rats, Tortuga, back in July 617 in the wake of the Nova Malto incident. Many Corries have long feared Montoya dead at the treacherous hands of the nefarious pirate Captain Benjamin Morgan, and indeed neither Montoya nor Morgan has been seen since ... until now! Our man in Jameston reports that Montoya was discovered last month by Eslandolan explorers led by Juan Alfonso Fontonajo, son of the famed merchant mogul, on the Corlander island of Celestia, and has now made his way to Jameston. Our reporter has received no explanation on how Montoya ended up on Celestia or where he has been for the last 18 months, but we are told by Corrish sources that Montoya was championing improved relations with bitter rival Oleon at the time of his disappearance. Perhaps these negotiations will continue now he has returned? And with Montoya back in civilization, maybe we shall hear from Captain Morgan again as well? Mercantile Report Some much needed good news here in Kings Port, as our national trade fleet has returned home with cargo holds filled to the brim with goods and gold. Returning from a trade run to Weelond, our traders avoided all storm and pirate activity, surely a testament to Admiral L'Olius and his maritime acumen! What’s more, Eslandian traders called on Westface this month, bringing in much-needed tax revenue. Some report the only reason they came to port was due to the monsoon breaking up their trade fleet, but clearly our port taxes were not so high as to force them to seek shelter elsewhere. And the greenies apparently did quite well with their trade ships that did make it to their intended destinations. Our man in Kieg sends word that the crew of the Green Winds III were buying drinks for the house in any pub they visited, such was the success of their trading efforts. From Weelond we hear that the MCTC’s Piece of Eight II and MAESTRO’s El Rubi were also celebrating highly profitable runs this month. Our man in Terreli reports that the crew of the Mac Quinnes also had plenty to spend in port. And from Westface we hear that the captain of Consort’s Duty was pleased with his run, although our port taxes appear to have taken a big bite out of his profits. Corrington shipping also had some celebrating to do, as our man in Terreli also reports that the crew of the ETTC ship Corland Provider were spending freely in the pubs, and from Mooreton Bay we hear that the crew of the ETTC ship Golden Filly got a larger cut than normal from their captain. By contrast, Oleon merchants in the ports of Breshaun and Granoleon arrived to find the markets saturated and the prices dumped. The two cities have been flooded with goods season after season lately, and Oleon may have to reconsider its trading strategies if it wants to maintain relevance in the Nova Terran Trade. In earlier issues, we have commented on the increasing concentration of Oleon merchant and naval marine, a concentration now reaching new heights, with 60 of 62 bluecoat vessels now docked in these ports! Some speculate that this strategy is entirely intentional and that Oleon is assembling its fleets for some nefarious goals. The recent silence from their Terraversan mission has led some here to questions their motives. Events at Sea Sea Rat pirates strike Corrington shipping From Belson we receive a report of two Corrish ships attacked north of Tiberia by Sea Rats flying the black. The HMHV Athena, just out of Arlinsport, escaped and made it to port, but the Hotspur was captured by the dastardly crews of Hand of Fate and Apollo’s Mirth. Also among the pirate fleet were two ships captured from Mardier last month, the brig Mya and sloop Marvel. The crew of the Athena claim the Mardierian traders were used as fire ships, and the Athena was lucky to escape only singed. The fate of the crew of the Hotspur is unknown, although we have unconfirmed reports that the crew were set ashore on Baskers Island Meanwhile, our man in King’s Harbour sends word that a large Sea Rat pirate fleet of four large warships, led by Viper, attacked a mid-sized Corlander convoy led by Filly Winds. Our reporter tells us the that Viper and her consorts emerged silently out of the mists and fired numerous times upon the Corrish squadron, severely damaging two out of three ships. However, all Corrish vessels made it safely to port. Locals claim the escape was due to Corlander seamanship, while others wonder if it was just a lucky shift in the wind, or if the pirates were merely making a statement. Komodo Dragon sails again! From Breshaun we learn that the infamous Komodo Dragon, feared Sea Rat pirate flagship, still roams the seas. While the Corries have recently commended Captain Cooke and the crew of the horrible old Ironsides for sinking the infamous Komodo Dragon, perhaps the praise was to quick. An Oleon patrol sailing back to the mainland from the Sea of Thieves quickly came upon a pirate fleet led by the Komodo Dragon II. The crew of The Navigator report a bloody fight in which they sunk the Golden Dragon, but not before Komodo Dragon II hit the magazine of Diligente and set it ablaze. Several ships from both sides took heavy damage, but neither managed to take any prizes. Is this the new face of piracy? Engaging national fleets in open battle, and emerging having given as good as they have been getting? Perhaps the powers of Halos must reconsider their perception of naval superiority. More suspect WTC actions Our agent in Trador sends word that crews of The Eagle and Vic Viper, members of a peaceful independent Sea Rat trade convoy, report being attacked by Corlander warships in unprovoked aggression. While some may wonder if this is an attempt by Corrington to reassert perceived naval supremacy of ages past, others point out that the Corlander vessels involved all bore the prefix "WTC" representing the same rogue trade company reported elsewhere to have attacked Oleon defenses at Fatu Hiva. The Sea Rat defenders came out of the engagement on top, though, carrying into Trador the WTC Bully Boy I as prize and definite proof of the Corlander transgression. We have no doubt Eslandian authorities at Trador will be alarmed by these aggressions against free trade, and the Sea Rats are expected to lodge an official complaint or worse. How will Corrington respond to these accusations of piracy or aggression? Child labor in pirate ventures? In the East Prio Sea, not far from Mesabi Landing, a small squadron of WTC gunboats led by the WTC Brown Bear was attacked by the pirate ship Jolly Rogers. Swift to action, the heavy guns of the WTC drove off the pirate, but stayed its killing blow in amazement as the crew of the pirate ship proved to be children, leading to the escape of the pirate. Back in port, the crew of the WTC Grey Wolf claimed they had been disabled by an enormous bombardment of potatoes from the pirate, causing the WTC craft to list over and flood. Filo Morado missing Our man in Weelond reports that the Eslandian ship Filo Morado is long overdue in port and is now presumed lost at sea. The ship may have fallen in the storms to the north, but there are also reports of pirate activity on the Filo Morado’s route. Unfortunately, its fate may never be known. Pirate Round-up Montroy captured! From Calisto we hear that the once-feared pirate Montroy is in captivity! In a desperate attempt to restore former glory to his fleets, the pirate made an attempt on the schooner Blazer and sloop Western Wind II in the Azure Sea. Sadly, reduced to only his flagship, Poseidon's Scream, Montroy found himself outmatched, was beset upon from both sides, and finally succumbed to boarding. The crews of the Corrie ships were making quite a show of the captured pirate on the Calisto docks. We have yet to learn if the redcoats intend to make him swing from the yardarm – in their typical swift justice for pirates – in Calisto, or return him to Corlander territory for a proper hanging. The Dragon's fire ravages Mardierian convoy Our man in King’s Harbour sends us quite the story this month! A self-styled privateer calling himself The Dragon, of rumored Prio descent, was set upon by a Mardierian armed trading convoy. Crews report that, even though the Mardierian convoy vastly outnumbered the pirate's small squadron, the ships of The Dragon started spewing fire, swiftly sinking two of seven Mardierian vessels – including the man-o-war Mongoose – and damaging the man-o-war Meteor. But it seems St. George was on the side of the Mardierians, and The Dragon soon had to surrender all three of his ships. However, after the Mardierians towed their prizes into port, the dapperly attired Dragon slipped away from his captors, disappearing into the crowd and making his escape. Mardierian officials are said to be furious, but none are willing to go on record with our reporter. Corrish officials offered the following statement: "Corrington can take no responsibility for Mardier's inability to take responsibility for its own prisoners, and I cannot comment on ANY rumours of Corlander involvement in the escape of an alleged Prio pirate." LeColeon captures Namerian trader The fierce pirate LeColeon has struck again. From Prinport we hear from the crew of the Namerian trader Nutmeg that the pirate set upon their small trade squadron northwest of Nelissa, capturing the two-masted schooner Nightingale and damaging the sloop Newt. Namere has only a couple of small trade fleets, so the loss of its largest, fastest trader currently plying the seas is a big blow for Namerian mercantile operations. The fate of the captured crew is yet to be determined. ZVW wrecks Carno supply lines Carno faces more difficulties in their struggle with the Kingdom of the Lotus for territory in the New Haven Seas. Such a distant conflict requires long supply lines, and from Port Raleigh the crew of the Carno trader Cheetah reports that sloops Castaway and Cyclops were lost to the pirate Zublius Von Wreck. The pirate, sailing in his flagship, the galleon Reaper, with two other ships, surprised the small Carno trade squadron in the vicinity of Poorvintia and quickly overpowered the smaller sloops. The crews were set adrift in longboats and rescued by the Cheetah, but ZvW made off with the cargo and ships. This cannot be good for Carno’s efforts in the far southeast. Bluebeard narrowly avoids capture In another report from King’s Harbour, we receive word that the feared pirate Bluebeard narrowly escaped capture at the hands of a small Corrish patrol. Bluebeard’s fleet of four vessels, including a ship still bearing the prefix "HMS" in direct affront to the redcoats, ambushed the Corrie brig, sloop and two gunboats under the command of Lieutenant Lavendwood. Lavendwood quickly got the upper hand on the bearded one, taking the flagship Blue Dagger and smaller Blue Blood as prizes while damaging the HMS Barracuda. Bluebeard managed to limp away with his now much diminished fleet, although the largely unscathed redcoats did not manage to retake the HMS Barracuda.  Jan Van Sud evades Bluecoats Our man in Granoleon reports that Oleon’s Malto Express squadron had a run-in with the pirate Jan Van Sud while patrolling the Merlonic Sea. Although the Oleon patrol had the pirate outnumbered, Van Sud made his escape by setting course for the growing storm to the northeast. Sea Rats bribe Garveyian officials? Unconfirmed rumors from Freeport suggest that the Sea Rats have bought the silence of Garveyian port authorities all across the Brick Seas. Even though we have eye witnesses that have spotted known Sea Rat pirates in various Garveyian ports, some docked in nearby out-of-the-way lagoons, all attempts to find them listed in official port registries has failed. Our reporters have met similar resistance in Sea Rat ports. As such, we cannot report definitively on the whereabouts of black flag vessels when they are docked in Garvey or Sea Rat ports. Consider yourself warned! Adventures, Missions, and Exploration North bound ... Wait, East? The WTC expedition that headed north many months ago has somehow found itself in the New Haven Sea region after a Storm at Sea. Our native source in Calinstock reports the adventures have set up shop in a centuries old tower filled with secrets. What will happen next? The land of Flightless birds? A recently rescued Garveyan sailor rowing a barrel claims the RSND has landed on the island known only to him as the Aviary. He claims seeing large dangerous birds twice the size of a minifig. He claims the only way to escape these birds is to climb a tree, as they cannot fly. What will the adventures encounter next? Count Mesabi in Corrington! Count Mesabi of the WTC is back in Belson with two new ships and is ready to bring chaos back to the Brick Seas after a year exploring the south. Count Mesabi apparently tried to meet with the Queen, who declined his visit and threatened to execute anyone who let him near her! Countess Mesabi in Namere! According to our sources, Countess Mesabi has allied with a disgraced princess of Namere, to reopen the city of Gonda to trade once more. Knowing the Mesabi name, we highly doubt this and assume she's probably trying to usurp the government of Namere or something equally catastrophic. We here at the KPA strongly recommend you cancel travel plans to Namere until the situation is resolved. Sea Rats Set Out! The Grand Sea Rat expedition into the New Haven Sea has begun, with a contingent being sent to claim a small island as part of the expedition as well. Our reporters tell us they plan to sail through waters patrolled by the Loti, so we look forward to hearing how things turn out! Padre Françoïs's search continues! The esteemed Padre continues to search for the weapon of the Gods, Zeus's thunderbolt. However, we report that he has already had to deal with Prometheans and ornery miners along his quest. Will he find the mythological weapon? We will report anything we hear. The RNTC still stirs on Terraversa The men in Westface have been released, but Henri Hollande seems to have gone into hiding. It is said that Archduke Oldis is getting impatient, but others claim he is simply suffering from the gout. We also hear rumors of Oleanders looking for some religious artifact in league with someone called the "Hunter" or whatnot. Eslandian conquerors in the New Haven Seas? Captain Janszen's fleet has long been gone in the New Haven seas. The crew from a Carno cargo ship report he is still alive, but no official word has been received from the expedition, and the Carno crew made no mention of Captain Merker or the other ships sent to rendezvous with Janszen. Many wonder if they have fallen to mysterious native rituals, succumbed to fever, conquered great riches, or simply gotten lost. Eslandola set to propose trade agreement After meeting with the Archduke and the Noble Council here in Kings Port, Grand Ambassador Fontonajo of Eslandola has yet to extend a specific offer. It is believed that Eslandolan officials are crafting a trade proposal of some sort. We anxiously await what sort of treaty they propose. Social Calendar Merrynight Season Begins The new world is filled with a diverse mix of the minifigs and cultures of old Halos, however; one of things things the majority of these minifigs share is the celebration of the winter solstice, or as it is more commonly known, Merrynight. With Merrynight fast approaching, minifigs all over the Brick Seas are preparing to celebrate according to their own traditions. We here at the KPA wish all minifigs a Happy Merrynight and look forward to reporting on the festivities in our next issue. Soccer Cup Results In a thrilling final match, The Red Rogues of Corrington defeated the Weelond Regimentals of Eslandola 4-3 to take the second annual BoBS Soccer Cup. Oleon’s Astrapi Blue Hawks defeated the Sea Rats’ Charlatan Bay Infernos 5-3 in the 3rd place match. Next year’s tournament will be played in Mesabi Landing, so start getting your protective gear in order now. Oktoberfest Wrap-up Weelond officials reported a good time had by all at this year’s Oktoberfest, with no warehouse raids or such by WTC visitors this time around. Mrs. Smith was recognized as Ms. Oktoberfest this year, with the prize money going to the long-suffering Mr. Smith. The crew of the Andromeda were the musical hit of the festival, and Bru-Haha brought their special concoction to share with all. Oleon’s Zeus missionaries attempted to bring the Faith to some debauched souls with mixed results. --------------------------------------------------------------------------- Ships Lost to Davy Jones’ Locker: Corland Supplier Diligente Filo Morado Golden Dragon Marvel Moana Mongoose Mya WTC Agnes Y1 WTC Drunken Dragon Ships Captured (all un-MOC’d except Hotspur and WTC Bully Boy I): Blue Dagger (class 5A) from Bluebeard by Flavius Gratian Blue Blood (class 3*) from Bluebeard by Bregir Castaway (class 2F) from Carno by Zublius Von Wreck Cyclops (class 2F) from Carno by Zublius Von Wreck Hotspur (class 6*) from Bregir by Kwatchi Nightingale (class 4F) from Namere by LeColeon Poseidon’s Scream (class 5A) from Montroy by Bregir The Executioner (class 5A) from The Dragon by Mardier Wyvern (class 3*) from The Dragon by Mardier Brass Buck (class 2*) from The Dragon by Mardier WTC Bully Boy I (class 0*) from Drunknok by Professor Thaum Inquire by PM for ship stats. Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy!): Apollo’s Mirth Cardinal’s Shadow Clearance Hand of Fate Jolly Rogers Killer Frog Komodo Dragon II Rover Villain’s Boat Viper Warped Wood WTC Judgement Note that Black Flag Sea Rat ship locations are now hidden when docked in Sea Rat ports, Garveyian ports, or pirate hideouts. --------------------------------------------------------------------------- Results below.
  12. Captain de Flynt was studying the sea charts for his upcoming trade mission when a knock at his cabin door interrupted his thoughts. "Come!" he answered. One of his lieutenants entered the cabin. "We've received the post from the harbor master, sir. There are orders from home." The lieutenant held out the orders, and de Flynt took them and broke the seal. He read them silently as the lieutenant wondered what might lay in store for the crew of the Espada de Luna. Theirs was the flagship escort of the largest Eslandolan trade fleet in the western seas, and Captain de Flynt had the temporary rank of commodore while he commanded the squadron. "Well, lieutenant, it appears the Council is happy with our efforts. And these orders have reached us just in time." "What is it, sir?" "I have been promoted to Admiral, effective immediately. Signed by Secretary of the Navy Jerome Monezterrell himself." "Congratulations, sir!" exclaimed the lieutenant, "but why do you say the orders reached us just in time?" Admiral de Flynt studied his young officer briefly. "Have you not seen the other ships in port? There are two more vessels here flying MAESTRO colors. They intend to join our convoy. Without this promotion, I would have been haggling over command issues with the captain of the AQAR. Now I have clear authority to command the entire squadron." "Ah, yes, of course sir! Good timing indeed!" "Lieutenant, have my personal flag raised in place of the commodore's pennant. And tell the quartermaster to acquire the best bottle of wine he can find in port. We shall celebrate tonight!" --- Just a little vig to promote Captain de Flynt from commodore to admiral, as necessary per the convoy rules.
  13. The sign-up deadline for the next Adventure MRCA and Trade MRCA is October 23, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this month, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of September 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 146 Alexport PRI 29 118 Arlinsport COR 6 329 Astrapi OL 23 198 Balmin NAM 2 175 Balondia COR 2 122 Bardo ESL 8 206 Baskers Island MAR 6 99 Bastion SR 18 266 Belson COR 4 736 Breshaun OL 7 845 Calisto MAR 25 59 Camp Isaac COR 35 49 Cecropia OL 22 41 Charlatan Bay SR 24 299 Dortanix MAR 1 487 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 214 Fortaleza Victoria ESL 32 5 Freeport GAR 27 20 Fuerte Unido ESL 32 188 Granoleon OL 5 731 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 430 Kieg GAR 3 487 King’s Harbour COR 24 358 Kings Port TER 13 685 La Puebloto ESL 32 5 Lavalette OL 28 233 Leopaldis GAR 24 90 Londa MAR 2 487 Mehit ESL 32 5 Mesabi Landing COR 35 418 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 54 Port Raleigh COR 20 155 Port Wilks ESL 22 14 Port Woodhouse COR 35 72 Prinport GAR 9 663 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 297 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 244 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 731 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 122 Weelond ESL 8 471 Westface TER 13 450 Windfall Island OL 28 9 Yeldo COR 1 487 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0 .
  14. Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. August-October 618. Vol 3, Issue 6 Most Seas Becalmed, but Storm Ravages Carno Coast While the doldrums beset the Brick Seas for much of the past two months, slowing most trade ships to a crawl, there was a bad storm off the coast of Carno that claimed several victims. Oleon trader Rhodos was separated from her trade convoy and made port in Balondia, although her cargo was unsalvageable. Our man in Dortanix reports that another Oleon trade convoy also had trouble in the storm, as both escort ships had to break off and were unable to make it around the horn. From Aden we hear that Etoile du Sud made it to safety, but that The Divination was not as lucky and went down. Finally, from Arlinsport we hear that the small Corrish trader Eliza is long overdue and, given that she was thought to be in the area of the storm, the ship and crew are presumed gone to Davy Jones’ Locker. Prio and Sea Rats Negotiate Truce The conflict between the Sea Rats and the Grand Duchy of Prio has come to an end. First there was much talk of raids and combat on the high seas, and privateers from all over were looking at the opportunity to obtain letters of marque. Then it appeared there would be some sort of mediation, and possibly a public hearing in the young settlement of Poppy Port on Sabre Island, where litigants from both sides would plead their case. But we have received word that there will be no public spectacle. We do not yet know the full terms. What we do know is that the Sea Rats have allowed the merchant ships Peacock and Pearl to return to Alexport. We also know that Duke Alexander Prio has recognized the Palmetto as a legal prize and property of the Sea Rats. We have not heard about a resolution of the infamous “bar tab” or the fate of the merchant flagship Prince Alex, but we have received definitive word that whatever the decision on those issues, the matter is considered closed. ESL Recognizes Terraversan Independence Our man at Terraversa’s Noble Council reports that Eslandola’s Grand Ambassador, Román Fontonajo, has delivered to Arch Duke Oldis and the Council an official proclamation of Eslandolan recognition of Terraversa’s independence. This official act by one of the major nations of the Brick Seas is a momentous occasion in Terraversan history! Eslandola has also established a permanent embassy in Kings Port, and also presented the Archduke with the gift of a live tiger! Our man further reports that discussions have begun on some sort of treaty, but we do not have any details at this time. Charlatan Bay’s New Mayor Re-Opens Port In an official communique from the new major of Charlatan Bay, Gustaf VonBricktin, we learn that he has officially reopened the port to any and all Sea Rat vessels. According to the official release, “All others should Anchor in the Bay and wait to be boarded before being allowed to make port. Any ship failing to do so will be seen as hostile and fired upon, survivors will be detained.” As we understand it, this means a message to the mayor (@Roadmonkeytj) for non-Sea Rats is requested prior to setting sail for Charlatan Bay. Make your travel plans accordingly! New Claims Staked Across Brick Seas Reports continue to trickle in regarding skirmishes involving Carno in the New Haven Sea region and it can be confirmed that they have officially claimed the island known as “The Glimmering Archipelago" (aka “Glimmer Island” or “Island #20”) in the far eastern Prio Sea. We hear the Carnites have established a settlement in the archipelago to use primarily as a re-supply point for their vessels travelling into the New Haven Sea region. It would seem Altonia is resolved to also become a colonial player, with their parliament officially announcing a claim on the island known as “Island of Bats” (aka “Island #4”). It is not believed that a settlement has been established at this stage and it is unknown how the northern nation plans on staging a voyage of colonization with no prior experience in the region. There are reports; however, of Altonian officials visiting existing settlements in New Terra looking for support and that the Island of Bats is being referred to as “New Altonia.” While in-fighting between the city states of Namere continues unchecked, Namerian whalers have been sighted in the northern reaches of the Brick Seas. We hear that groups of whalers from various Namerian city states have banded together in an uneasy peace to establish a re-supply settlement for their fishing fleets on the northern shore of the “Bubbling Island” (aka “Island #6”). While no announcement from what passes as a Namerian Government has been forthcoming, it is expected that the tough Namerian whalers and fisherman are in New Terra to stay. Events at Sea Mardier Trade Fleet Attacked by Black Flag Pirates When the Mardier trade fleet arrived home in Londa, escorted by Marauder, the docks were abuzz, as two ships were missing! The armed brig-of-war Mya and the large cutter-rigged trade sloop Magnolia were missing, and the armed flagship Marauder was heavily damaged. Mardierian officials have tried to clamp down on any news leaks, but according to our man in the Mardierian capital, the trade fleet was set upon by a pirate squadron somewhere west of Terraversa, and the two missing ships were captured! Some of the crew of Marauder claim to have sunk one of the pirates, a ship-of-the-line flying a black flag above their Sea Rat colors. Our man also hears that three other ships were involved in the attack, ranging in size from man-o-war to a veritable fortress of the seas, larger than a standard ship-of-the-line. The fate of the captured crews or the pirates’ whereabouts are unknown at this time, but such a strong squadron of ships, willing to attack a Mardierian trade fleet, spells trouble for all traders in the Brick Seas. Corries Victorious against Black Flag Fleet Our agent in King’s Harbour reports that the Corrish ship-of-the-line Lightning had a very productive patrol in the Sea of Thieves. Although Lightning was heavily damaged, her crew report engaging a squadron of three ships flying the black flag. With the weather gauge and the element of surprise, Lightning sent Morning Fog to the bottom and did considerable damage to Killer Frog before having to break off and head for port. Ale is flowing freely in King’s Harbour pubs tonight! Small-Time Pirate Doppleganger? Our man in Nova Terreli sends word that Cardinal’s Shadow came into port towing a rowboat! He subsequently learned that the rowboat is christened Night’s Shadow and reportedly belongs to a Captain Nordau. Word is that he was flying a black flag from his boat and had designs on raiding the port of Montario before the settlement’s new fortifications could be finished. The boat’s “captain” has been turned over to Nova Terreli port authorities for questioning. Meanwhile, from Rassilon we hear that Viper came into port towing the small sloop Frisking Dart. It too was flying a black flag and has reportedly menaced Eslandian shipping in the past under the command of Unrigged Nordau. It is unclear from the reports we have received if Captain Nordau and Unrigged Nordau are one in the same, or if either one was in fact on either the rowboat or the sloop at the time of their capture. While the man in Nova Terreli is in custody, we have not heard if the man in Rassilon has been detained at all! Pirate Round-Up Our agent in Mooreton Bay sends word that the Corrish trader Blazer was damaged in combat, but the crew is celebrating. They claim to have repelled an attack by the pirate Captain Gore in his flagship, the Escape Artist, in the vicinity of Prinport. Furthermore, all cargo made it safely to port, so the crew have money to spend. From Fuerte Unido we hear that Carno sailors report being attacked by the pirate LeColeon’s 4-ship fleet north of King’s Harbour, but the speedy sloops of the Carno traders were able to evade LeColeon’s slower ships and escape unscathed. In Quinnsville the crew of Tuna King, former MAESTRO vessel now the property of the ETTC, are telling the tale of being stalked by none other than Bluebeard! The long range chase began southwest of Calisto and continued south well past Ferro Azure, but favorable winds kept the Tuna King safely ahead of the bearded one and his fleet before the pirate turned away to the west. Our man in Nova Terreli has been busy. In addition to the rowboat, he reports that the Eslandian ship-of-the-line Tritao captured the Dark and Deep, an armed sloop belonging to the pirate Montroy. Crew of the Tritao were also celebrating sending the larger sloop Harpie to the bottom and safely escorting the galleon Triunfo II into port with a stunning payday for her cargo. However, the crew of the staatenjacht El Mensajero were not as happy; although they survived the attack from Montroy, their ship was damaged in the fight and their cargo ruined. From Trador we hear that the infamous pirate Bloody Bill turned his attention on a small group of Eslandolan coastal trade boats that ply the ports of Isla de Victoria. The crew of the Sally say that the Paddly and her valiant riflemen were captured by the bloody pirate, but not before they sank one of his boats! Bloody Bill appeared to be using a small fleet of gunboats captured from the WTC to supplement his squadron, suggesting that Bloody Bill must be operating out of a nearby port. Our agent in Poorvintia reports that the crew of the Corrish trader Amethyst rowed ashore after their ship was captured by the notorious pirate Zublius Von Wreck. The crew report that they were treated well and are grateful that they were not held for ransom. Obviously these men must have suffered mightily at the hands of ZVW to now be afraid to utter a single bad word against him! From Elizabethtown we are told that the crew of Fog Breaker narrowly avoided capture by the pirate Jan Van Sud. The attack occurred in the vicinity of Prinport, and the Fog Breaker’s crew report that they damaged the smaller of the pirate’s two ships before making their escape. Our man in Mesabi Landing reports that some WTC sailors are telling tales about giving chase to the Jolly Rogers in the vicinity of Trador, but given the source and lack of evidence, our reporter is skeptical of the claim. - page 2 - Soccer Cup Under Way! Several soccer teams from across the Brick Seas have made their way to Bastion for the second annual Soccer Cup. First round games were just starting as this paper went to press. Our man in Bastion will have a full report next issue. Good luck to all the competing teams. Debauchery in Weelond Another annual event is taking place in Weelond. The Eslandians' yearly Oktoberfest celebration has begun, with citizens from across the Brick Seas in attendance. If our man in Weelond can stay sober, we hope to have a report next issue, but knowing him, we have our doubts. -------------------------------------------------------------------------------------- Ships Lost at Sea: Dark and Deep (Montroy / NPC) Eliza (Brickwolf / COR) King Archibald (kaiju / SR) Morning Fog (MKJoshA / SR) The Divination (Phred / OL) WTC Agnes Y2 (Bloody Bill / NPC) Ships Captured: Amethyst (Bregir / COR) captured by Zublius Von Wreck Dark and Deep (Montroy / NPC) captured by Legostone Frisking Dart (Garmadon / ESL) captured by MKJoshA Magnolia (Mardier) captured by Kwatchi Mya (Mardier) captured by Kwatchi Night’s Shadow (Garmadon / ESL) captured by Legostone Paddly (Legostone / ESL) captured Bloody Bill Known Black Flag Ships Still At Large: Apollo’s Mirth Hand of Fate Jolly Rogers Killer Frog Marvel Villain’s Boat Viper Warped Wood WTC Judgement --------------------------------------------------------------------------- Results (sorted by faction, then flagship). Due to problems with the spreadsheet, this is the only version available this month.
  15. The sign-up deadline for the next Adventure MRCA and Trade MRCA is August 13, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Trade MRCA now has a new feature: RAIDS. When you fill out the Trade MRCA form, instead of going on a trade run, you have the option to raid a port. (Note: Old World ports on the continent cannot be raided.) If the raid is successful, you get a minimum of 50% of the DBs from the town bank. To conduct a raid, your ships must win a battle with the port's defenses (i.e., forts and troops). For the defender, all forts have standard ratings for firepower, "hull" strength (their walls), and troops (measured in "crew" units). The stats of all of a settlement's forts are added together, and the strength of any militia and/or troops stationed there are also added in. Standard fort stats can be found here (scroll down to the “Forts” section). Every additional 5 soldiers add 1 crew unit to the total. All three stats (firepower, hull, and crew) are used in resolving the battle. For the attacker, the firepower, hull, and crew ratings of all the ships in the squadron are added together. You may add troops to your raiding ships to increase your crew rating for the raid. For every point of cargo capacity plus the ship's class rating, a ship may carry 5 soldiers (5 soldiers = 1 crew point). For example, a class 3 ship with a cargo capacity of 4 could carry 35 soldiers (7 additional crew points). Getting there and back The attacker's ships have to actually make it to the port, and they must also plan for their escape. So... - When filling out the MRCA form, the attacker must plan a route that not only takes his or her ships to the zone of the target, but also gets them away to a safe port. (This is similar to ships that patrol for prey in the MRCA and return to their original port.) - In addition to the MRCA zones the ships will sail through, the attacker must also state the port to attack and the final port they will run to after the raid. - Also, the attacker's ships have to survive any encounters at sea they might have on their way to the target. Since an attacker might want to call off a raid if they suffer too many losses prior to reaching the target, there is a place on the raid form where the attacker can list the minimum number of ships levels that must be present in his/her fleet to follow through with the attack. If they abort the attack, the ships will just go their final destination without attempting the raid. Results Attacking soldiers that are lost as a result of sea engagements or combat are removed from the game. Defending soldiers that are lost are automatically replaced. If the attacker does not have enough transport capacity on his ships (due to ships lost during the raid), excess soldiers are left behind, surrender, and are removed from the game. If a defender's fort is damaged, a repair cost will be charged to the owner (similar to increased maintenance costs for damaged ships). If the fort is destroyed, a vignette to show it being rebuilt must be posted before the fort is functional again. (Think of this as sistershipping the fort.) At the conclusion of a successful raid, the attacker may receive additional DBs from the town bank (beyond the minimum 50% haul) depending on how many raiders survive to loot and plunder the settlement. MRCA Forms Note that the MRCA signup form doesn’t have raids added yet, so if you’re interested in conducting a raid this month, give us a few days to get the forms modified. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of July 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 132 Alexport PRI 29 32 Arlinsport COR 6 326 Astrapi OL 23 197 Balmin NAM 2 175 Balondia COR 2 110 Bardo ESL 8 206 Baskers Island MAR 6 88 Bastion SR 18 249 Belson COR 4 666 Breshaun OL 7 843 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 287 Dortanix MAR 1 441 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 219 Fortaleza Victoria ESL 32 5 Freeport GAR 27 17 Fuerte Unido ESL 32 188 Granoleon OL 5 661 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 403 Kieg GAR 3 441 King’s Harbour COR 24 352 Kings Port TER 13 597 La Puebloto ESL 32 5 Lavalette OL 28 207 Leopaldis GAR 24 78 Londa MAR 2 441 Mehit ESL 32 5 Mesabi Landing COR 35 387 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 50 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 64 Prinport GAR 9 588 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 245 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 220 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 661 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 110 Weelond ESL 8 471 Westface TER 13 391 Windfall Island OL 28 9 Yeldo COR 1 441 Also, the unclaimed islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these unclaimed islands, use the name listed here: Island Marked on map as Zone Trade Value Fever Island 1 26 0 Island of Bats 4 27 0 Bubbling Island 6 30 0 Garden of Hades 9 31 0 Gunpowder Island 16 35 0 Stilt People Island 17 35 0 Glimmer Island 20 35 0 Mud Beach 21 35 0 Screeching Isle 22 35 0 .
  16. Capt Wolf

    Era II Trade MRCA

    Trade MRCA form The old Monthly Raiding and Commerce Action (MRCA) from Era I is now called the Trade MRCA in Era II. It enables you to sail the seas -- alone or in groups -- to trade at various ports of call, escort friendly traders, patrol the seas for your enemies, or go prey on the innocent! THE BASICS Movement The Era II Trade MRCA map has some slight changes from Era I. This is the map as of November 617. See the current MRCA sign-up thread for an up-to-date map and table of settlement locations and trade values. In Era I a vessel had unlimited range. Now in Era II, with the new ship stats, a vessel may only travel through a number of zones up to its range rating + 1 (including starting and ending zones). So, for example, a ship with a range of 3 could travel from Nova Terelli (in zone 2) to Breshaun (in zone 10), but it could not reach ports in Corrington (in zone 9). A vessel with a range of 6 could sail from ports in Oleon (zone 14) all the way to Astrapi (zone 23), but could not reach Lavalette (zone 28). A ship with a range of 1 in Kings Port (zone 3) could only sail to Prinport (zone 4) or one of the settlements on the island of Nelissa, such as Nova Terreli or Pontelli (in zone 2). A ship with a range of 0 could only travel to ports in its own sea zone. NEW: Patrol/predator routes: When a trade ship enters its route in the web form, it is pretty straightforward. For example, a ship travelling from Arlinsport to Nova Terelli (with a range rating of at least 3) would enter "8,7,3,2" for the four zones it will travel through. A ship on a patrol or predator mission may want to end its trip at the same port it started. So, for example, a ship based in Bastion with a range rating of 4 that wants to hunt for prey near Astrapi and return home would enter "38,1,23,1,38". Note that it lists zones 1 and 38 twice because it passes through them twice. Furthermore, if that same ship wanted to hunt near Puerto Alijo, it could enter "38,1,1,1,38". The shorter distance to its target zone allows it to spend more time in the target zone rather than moving through other zones, and thus gives it a better chance of intercepting prey there. Starting and Stopping In the Era II Trade MRCA, a ship must start the next MRCA from the port it ended the previous MRCA. So, if a vessel sails from Breshaun to Astrapi in October, it must begin the November MRCA from Astrapi. For the first Trade MRCA we run with the new rules, ships can start anywhere. But after that first MRCA, the new starting location rules will apply. Ports of Call In Era I, the number of ports a ship could visit in a single MRCA were determined by its speed, and visiting 3 or even 4 ports was possible. Now a ship can only travel to one port each MRCA. Ships with a greater range stat will be able to reach ports farther away from their starting point than ships with a shorter range, but each ship will only be able to stop at one port. Dangers There are dangers to traveling across several sea zones. For each zone a ship enters, there is a small chance it will “sink.” If this occurs in a zone with settlements, the ship will try to head to the settlement. If there are multiple settlements, the ship will first attempt to arrive at a friendly, then neutral, and finally hostile settlement. If there are multiple settlements fitting the criteria, it will then arrive at the settlement with the largest trade value. If a ship sinks in a zone with no settlements, it will be lost. Convoys Trade ships and escorts may sail together in groups as before, as can pirate-hunting groups and faction navies, but now there are considerations for managing such large fleets. Ships may travel together in packs of up to 5 ships without restrictions. For larger fleets, specialized leaders are required. These leaders cost DBs and PIPs to employ for each MCRA they are active. -A commodore may command a group of 6-9 ships at a cost of 100 DBs and 100 PIPs per MRCA. -An admiral may command a group of 10-15 ships at a cost of 200 DBs and 200 PIPs per MRCA. -A national hero may command a fleet of 16-25 ships at a cost of 500 DBs and 500 PIPs per MRCA. NEW: Please post the name of the commander in this thread, along with a picture. Additionally, if you want to add a link to a vignette that tells us more about the commander or how he gained this assignment, even better! TRADE VALUES Trade values for settlements in the Brick Seas as of September 28, 617 (see the current MRCA sign-up thread for an up-to-date list): Settlement Faction Zone Trade value Acropolis OL 22 18 Aden CAR 5 54 Alexport PRI 29 32 Arlinsport COR 8 209 Astrapi OL 23 115 Bardo ESL 13 151 Baskers Island MAR 8 31 Bastion SR 38 163 Belson COR 9 272 Breshaun OL 10 487 Cecropia OL 24 41 Charlatan Bay SR 22 174 Dragonstone OL 1 18 Elizabethville COR 24 114 Eltina OL 10 166 Elysabethtown ESL 1 115 Fatu Hiva OL 35 80 Fortaleza Victoria ESL 32 5 Fuerte Unido ESL 32 148 Granoleon OL 14 272 Haven SR 21 23 Hojaroja ESL 32 33 Hussar’s Isle COR 22 9 Jameston COR 35 66 Kieg GAR 6 181 King’s Harbour COR 22 199 Kings Port TER 3 171 La Puebloto ESL 32 5 Lavalette OL 28 108 Londa MAR 5 181 Mehit ESL 32 5 Mesabi Landing COR 35 32 Montario ESL 2 92 Mooreton Bay COR 22 177 Moray’s Den SR 21 18 Myzectlan COR 35 52 New Haven COR 22 48 Nova Malto ESL 32 86 Nova Terreli ESL 2 448 Pontelli ESL 2 169 Port Raleigh COR 1 66 Port Woodhouse COR 35 44 Prinport GAR 4 204 Puerto Alijo ESL 1 5 Puerto Desafio ESL 32 96 Quinnsville COR 22 113 Rassilon SR 38 116 Salida Este ESL 23 99 Stedor ESL 6 91 Stormhaven COR 24 44 Takashii SR 38 18 Terreli ESL 6 272 Tortuga SR 32 63 Trador ESL 32 214 Weelond ESL 13 275 Westface TER 3 114 Windfall Island OL 28 9 TRADE SPECIFICS Various factors can now influence the payoff for a trade run. Oversupply A port can support cargo equal to 10% of its trade value. A port with a trade value of 300 can support a total of 30 incoming cargo points. For each cargo point over the port's limit, the trade value falls by a small amount. If enough cargo is delivered to a port in a given MRCA, the port’s effective trade value can be drastically reduced. Undersupply If the total cargo entering a port is less than 5% of its trade value, the port’s effective trade value is doubled. This mechanism is designed to reward smaller ships visiting smaller ports. Origin Rarity If the total cargo leaving a port is less than 10% of the port's trade value, the port of origin's effective trade value is increased for departing ships. For arriving ships, the trade value is unaffected. This is independent of over- or undersupply. Trade Earnings For calculating how many DBs a ship earns on a trade run, both its port of origin and its destination port are considered. Distance Modifier For each zone traveled, the ship’s MCRA trade income increases by a small amount. A ship that travels through four zones gets a bonus of twice that of a ship that travels through two zones. Arrival Modifier The first ship to arrive at a port each month gets a bonus to its trade run earnings. For each subsequent arrival the bonus is reduced. The modifier can go negative for ships arriving later than several other ships, but the effective trade value of the port will not dip below 75% of the port’s listed trade value. COMBAT Combat essentially happens as before. For those of you interested in some of the mechanics, and what effect your ship stats will have, see below. Interception As in Era I, players are required to specify which factions their ship will attack as well as how much stronger of an opponent they are willing to engage. The gamemaster will review which zones vessels travel through and will establish which fleets will attempt to engage one another. Weather Gauge Once an interception occurs, a D6 is rolled and added to the maneuver rating of the least maneuverable ship in a squadron. It is then compared to the results for the opposing squadron. The victor determines the battle method and, if their victory is sufficient, gets a slight bonus to their combat rolls. In case of a tie, the weather gauge goes to the defender. Battle Method There are three battle methods, line of battle (based on hull rating), guns (based on gun rating), and boarding (based on crew rating). The winner of the weather gauge uses the battle method most advantageous to them. Combat is comprised of three ranged engagements and up to two boarding actions. Boarding actions are based strictly on crew rating regardless of the original battle method. The first side to win three engagements is the victor. For each engagement, the applicable battle method rating (hull, gun, or crew) is summed for each ship in the squadron. A D10 is then added to the sum and compared against the result for the opposing squadron. The victor is the side with the higher value, and ties go to the defender. Results After the combat’s victor is determined, the fate of each individual ship is established. In most cases the victor’s ships are unharmed, although there is a small chance of damage requiring DBs to repair, or of a ship sinking even in victory. For the loser of the engagement, results include sinking, escape, damage, or capture.
  17. While sailing to Jameston an altercation had taken place in the open waters between a Sea Rat convoy and a Romantica (Prio) convoy. When the Sea Rat convoy reached port they had a ship in tow repairs being made as they berthed. Captian Larvey of The Drunken Monkey Purchased two slips from the Harbor Master The Log read as follows: Capt. Larvey [SR] The Drunken Monkey [monkey figurehead] 4 days paid Capt. Larvey [SR] The Palmetto [golden figurehead] 4 days paid Later that day the Prio convoy reached Jameston with heavy battle damage. Capitaine La'Douche sought out the authorities. Knowing the Corrish stance on Piracy he hopped to see them all swinging from the gallows before he left port. In the Jameston Constables office: La'Douche: (Bursts though the door) Constable I would like to report a crime! Sergeant: Just what is it you would claim Sir? La'Douche: An act of out and out Piracy! Sergeant: Where did this act take place? La'Douche: East of Trador on way to this Port. La'Douche: Pirates fell upon my ships and over took us ... We barely made it out alive. Then they forced me and my crew into a single long boat and made off with my vessel. Sergeant: They showed quarter? Thats odd th..... La'Douche:(cutting the Sergeant off) Sir I have it on good faith that they have arrived in this very port! What do you intend to do! Sergeant: Its late Im sure they will be good and drunk tonight being first night in port. I will speak with the harbor master tomorrow to see if any ships have made berth fitting your description. La'Douche: I want them hanged! Sergeant: If the description matches and you can identify them then I will Arrest them and im sure they will be found guilty in court. If it is how you say. Even later that night: Hearing a little bird whisper in his ear that the Corrish Authorities planned to seize his ships and Imprison him and his crew. Also knowing Corringtons' reputation for hanging Pirates even if there was no more evidence other than here say . . . Capitan Larvey decided they had out lived their welcome in Jameston. Back at the docks: Capitan Larvey: Machete me boy! Machete: Aye Capitan? Larvey: We sail at first light, have the dry stores and rations secure and stowed! We need ALL ships in the fleet ready to make way. Machete: Aye Sir but why we just made port tis morn? Larvey: The Prio Capitan is claiming we attacked them ... Machete: (interrupting) Tis a LIE Sir out and out fallacy! Larvey: Aye be that as it may, it matters none, they intend to seize our ships and lock us all up. Machete: We can fight this Sir they were the aggressors sailing right through or floatila with no regard ... You were right to fire that warning shot. Larvey: Aye but how do we prove they opened fire and we simply responded ... Nay they see us as pirates ... And I be quite fond of me neck remaining unbroken! We sail at first light, those to drunk to sail will be left behind. Those too drunk to fulfill his duties will be thrown over. I need me crews hearty me boy we have Four ships to sneak out of here. Machete: Aye Sir I'll pass the word around to snuff the rum early. Larvey: Aye make it so. The Sea Rat crews worked feverishly through the night and by the time first light broke the Sea Rat fleet was twelve miles out singing "What will we do with a drunken sailor what will we do ..." Meanwhile back in town: Capitaine La'Douche met up with the Sergeant first thing accompanied and him and two privates to the Docks. La'Douche: Harbormaster! Have you had any ships that fit the description of a C2 with a monkey figurehead towing a C3 with a golden idol figurehead with a broken mast? Harbormaster: (reading log) ahh yes here they are a Capitan Larvey paid four days up front ... slip nine and ten ... Right this way La'Douche: These slips are empty! Harbormaster: I swear they were here when I made rounds last night ... (looking at log) slips nine and ten ... Sergeant: Harbormaster if you aided these pirates in any way I'll see you hang. 1st private: (to second private) so we don't get to arrest anyone? Sergeant: Not today boys ... Not today. ------- Just a little story to explain how the Palmetto came to be in my possession ... Special thanks to @kaiju, @Ayrlego,and @Bregir for allowing this story to happen. Comments are more than welcome ... I'm sorry for some of the pictures being fuzzy that's my poor quality mobile.
  18. Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. July 618. Vol 3, Issue 5 War Between Prio and Sea Rats? Our man in Bastion reports that, despite threats of war from the Duchy of Prio, Bastion authorities did not release the Prio merchant ships Peacock or Pearl. Furthermore, our man in Alexport sends word that the crew of the man’o’war Pegasus report taking heavy damage from the Sea Rat ship-of-the-line Odin’s Scorn, and that the Sea Rats succeeded in capturing the flagship of the Prio trade fleet, Prince Alex. Diplomacy may play a part in Prio retrieving their ship, however, as the Sea Rats did not take their prize home but rather towed it into the Oleon port of Fatu Hiva, from where the Prio trade squadron had just set sail. Our man in Fatu Hiva tells us that lights were on all night in the Duchy’s consulate here, and that would-be privateers in pubs throughout the port were already readying plans to apply for letters of marque if they are forthcoming. By our calculations, Lord Alexander Prio has lost 80% of his active trade fleet to Sea Rat attacks in the past months, so we would be shocked if he does not appeal for help in some fashion. Komodo Dragon Sunk! From King’s Harbour we hear that the crew of the Corrish man’o’war HMS Ironsides, on anti-piracy patrol, sank the infamous black-flagged Sea Rat ship Komodo Dragon, but that the Corries’ patrol mate HMS Badger was captured. Meanwhile, from Lavalette we can confirm that the Sea Rats did indeed capture HMS Badger, as she was towed into the bluecoat port by the Killer Frog. Observers in Lavalette tell us that the Killer Frog and Morning Fog appear damaged, with only the smaller Warped Wood appearing no worse for wear among the Sea Rat ships. But knowing how Oleon officials have dealt with pirates in the old world, we expect dim prospects for the black-flagged fleet ever leaving the colonial port. Oleon and Corrington Spring Traps on Pirates, Harrison Torn Captured! From Granoleon we hear that the bluecoats have captured yet another pirate! Crews from the Gladiateur, HRS Ville de Granoleon, and HRS Eltina II are telling the tale of how they lured in the infamous pirate by using a ship captured from another pirate. The Blue Bayou, formerly belonging to Bluebeard’s fleet, was used to lure Harrison Torn into believing a friendly encounter was about. When the Oleon squadron came into sight, they had a commanding position and captured all three ships of Torn’s fleet! Another public trial and hanging is surely in our near future. But at what cost was this victory over the pirate? Torn’s fleet succeeded in sinking the Oleon squadron’s flagship, the ship-of-the-line HMS Tiddlywinks, before striking his colors. And from Port Raleigh we hear that the redcoats tried a similar tactic, but without quite the same results. A large squadron led by Commodore William Hawthorne used the former Sea Rat ships Pineapple Revenge and Priest’s Bounty to draw in the pirate Montroy, but he was more clever than Harrison Torn and detected the subterfuge before it was too late. Montroy’s flagship, Neptune’s Scream II, was captured, but not before the Montroy transferred to the cutter-rigged sloop Harpie and sunk the HMS Perseus. The Corrie crews report that they hit the Harpie with considerable firepower, but not enough to keep Montroy from escaping to fight again another day, but the crew of HMS Perseus were rescued. Additionally, our man in Breshaun tells us that the squadron led by the HRS Tonnant used the Poisoned Peach, captured from Gregory Decker, in a similar manner near Baskers Island, but that pirate Jan Van Sud did not fall for it, sinking the Poisoned Peach before making a clean getaway. Eslandola Experience Pays Off Our man in Freeport tells us that a greenies’ trade squadron came into port with Zublius Von Wreck’s brig Hades’ Hangman in tow! This particular squadron has been attacked by pirates three months in a row. The crew says that ZvW ambushed them near Sabre Island, but that the battle-tested crews of the escorts Long Beard and La Salamandra quickly turned the tables on the pirate. The Long Beard was lost in the battle, but her crew were instrumental in taking ZvW’s brig and largely survived. ZvW escaped aboard his flagship Reaper. Meanwhile, our man in Trador tells us that the crew of the Piece of Eight II, recently commissioned into the MCTC trade fleet, were able to ward off an attack from a pirate they are calling “The Dragon” due to the flag flying from his ships. The crew say they were set upon east of Port Raleigh and claim to have damaged one of The Dragon’s ships before making their escape. PIRATE ROUND-UP Bluebeard in Azure Sea? Our man in Calisto reports that the ETTC ship Tuna King had a narrow escape. Her crew claim to have been attacked by none other than Bluebeard in the Azure Sea, and say they damaged one of the pirate’s ships while making their escape. LeColeon Strikes The ETTC’s luck wasn’t as good in the Cocovia Sea. Sailing from Mesabi Landing, the trade squadron led by the Belson first spotted a suspicious group of three ships somewhere south of Tortuga in the South Prio Sea. As the Belson and her mates made their way west, it became clear that they were being stalked by none other than the pirate LeColeon! All attempts to lose the pirate were fruitless, and the ETTC ships were finally set upon west of Stephanique. Only the crew of the Golden Filly made it to King’s Harbour: they report that the Dancing Dogfish was sunk and that the Belson was captured! We have no word at this time on the fate of either crew. Bloody Bill Ravages WTC Defenses Again For the second month in a row, Bloody Bill has put a large dent in the WTC’s gunboat fleet. Our man in Mesabi Landing tells us that Bloody Bill sank one gunboat and captured two more, leaving only two to make it back to port after the smoke cleared. It does appear that the gunboats were able to send one of Bloody Bill’s ships, a brig not previously seen in his fleet, to Davy Jones’ Locker. However, if encounters like this continue, Bloody Bill may have more WTC-built gunboats than the WTC! Captain Gore’s Revenge Escaped from an Eslandolan prison on Bardo, Captain Gore wasted no time in attacking a small Oleon squadron near Le Bellan. Our man in Breshaun reports that while Gore sank The Athena and Pulsar and damaged The Resurrection, the latter’s crew claim to have sunk Gore’s flagship, Decker’s Revenge, while damaging Gore’s brig Escape Artist. Fair Weather for Most of Brick Seas Very few weather-related mishaps were reported this month. A sudden squall in the Sea of Storms forced the Sea Rats’ HMS Pendragon and Oleon’s The Taurus to divert to Arlinsport on their way from Dortanix to the island of Le Bellan when encountering rough waters entering the Sea of Storms. And from Rassillon we hear that the Sea Rat ships Viper and WTC Judgement had to rescue the crew of Calamity Strikes as that ship sprung a leak and sank in the Sea of Thieves before it could make it back to port. -page 2- Oleon Terrified of Things That Go Bump in the Night Recent reports from Fatu Hiva suggest that Oleon and Ile de Or’s native population are terrified of some unknown threat lurking in the island’s jungle. While the logical course of action would be to investigate, Oleon’s colonial authorities are either too incompetent to do so or too afraid of their own shadows to venture outside. This inaction on Oleon’s part has created a huge opportunity for adventurers, as the island’s governor is offering rich rewards to anyone who can help restore peace and tranquility. Oleon Abandons Naval Defense of Eastern Colonies Practically three quarters of all bluecoat ships on the Brick Seas are anchored in Breshaun today, and the other quarter are in Granoleon. In fact, we could only find reports of two Oleonder ships west of the Sea of Storms: FTA The Gargoyle and Supreme, currently in the port of Bastion. Perhaps the terror in Fatu Hiva has driven bluecoat shipping sailing away in fear. Sea Rats and WTC Reach an Agreement Finally negotiating with their moral equals, the WTC appears to have made a deal with the pirate Sinbad to free the ships HMS Red Angel and Lightning. After a brief detainment, it appears that both vessels will be free to go after paying a nominal ransom to the pirate lord, who is no doubt content with his prior victory over these ships. Nonetheless, given some of our more recent combat reports, it remains to be seen if the pirates will be so generous the next time. Mardier Not Deterred by Port Taxes, But Are the Greenies? Mardier trade fleets sailed into Kings Port and Nova Terreli this month, despite those ports’ new taxes, making a statement that they will not be deterred from visiting any port they choose. Here in Terraversa we are relieved to see some shipping returning after the disastrous results last month, but other than Terraversan ships, Mardier’s trade fleet were the only other visitors to our capital. From Nova Terreli we hear that Mardier’s trade fleet were the only ships in port other than a handful of Eslandian ships. We also hear from Pontelli that some Eslandian ships that usually visit Nova Terreli chose the smaller tax-free port this month. Corrie Ships Still Protesting Oleon Port Taxes The ships Dolfijn and Sapphire Seas remained in the ports of Breshaun and Lavalette, respectively, for the second month in a row. The Montoya estate appears to be making a statement by refusing to pay the Oleon port taxes, and neither side has budged on the matter. From Lavalette we hear that the Sapphire Seas’ crew is getting a little stir crazy, but our man in Breshaun tells us the crew of the Dolfijn is out on the town every evening. -page 3- Corrington Looks to Ship Off Disappointing Heirs As part of its effort to help provide the disgraced offspring of nobles with a motivation to leave polite society and travel to the obscure colonies, Corrington has created the Royal Society of Natural Discovery. No doubt this organization will soon prove a lure for those young rakes who have no chance of living in civilized society, as they will now have the chance to enjoy their selves taking government-sponsored day trips throughout Corrington’s colonies. No doubt they will make many new discoveries of an intoxicated nature, but perhaps Corrington’s efforts would be better spent if they bothered to properly raise their children at a young age. Eslandola Music Festival Ends After weeks of drinking, music, and celebration, the MCTC officials in Bardo have declared their annual music festival to be over. A musician going by the name of Miss Kitty was granted the title of The Golden Bard of Bardo, though our sources report that The Tone-Deaf Terror would be more appropriate. RNTC Dividends Disappoint Coming off a very successful first quarter, the RNTC’s shareholders will no doubt be disappointed by the fact that the company is not paying a dividend in the second quarter. While still showing a profit, the company’s board seems to think that they can spend the doubloons better than the monies’ rightful owners. And they may be right, considering that the last quarter saw over 2,700 DBs spent to acquire licenses, more than the company spent in its entire first year. Our financial analysts remain astonished that anyone would continue to hold this stock, but perhaps its status as the only publicly traded stock in the Brick Seas has earned it a special place in many portfolios. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ships Captured in July (ship stats will be provided to new owners by PM) -------------------------------------------------------------- Belson (ETTC) (class 5, MOC) captured by LeColeon Bloody Compass (Harrison Torn) (class 5, no MOC) captured by Oleon Devil’s Barnacle (Harrison Torn) (class 2, no MOC) captured by Oleon Gray Lilly (Harrison Torn) (class 3, no MOC) captured by Oleon Hades’ Hangman (Zublius Von Wreck) (class 4, no MOC) captured by Eslandola HMS Badger (Corrington) (class 5, MOC) captured by MKJoshA Neptune’s Scream II (Montroy) (class 5, no MOC) captured by Corrington Prince Alex (Romantica) (class 5, no MOC) captured by Roadmonkeytj and professor thaum WTC Agnes Y2 (Drunknok) (class 0, MOC) captured by Bloody Bill WTC Agnes Y4 (Drunknok) (class 0, MOC) captured by Bloody Bill Ships Lost at Sea in July ------------------------------------- Calamity Strikes (MKJoshA) Dancing Dogfish (ETTC) Decker’s Revenge (Captain Gore) HMS Perseus (Corrington) HMS Tiddlywinks (Dukesc) Komodo Dragon (MKJoshA) Long Beard (Puerto Desafio) Poisoned Peach (Bodi) Pulsar (Dukesc) Ravenclaw (Bloody Bill) The Athena (Kotz) WTC Agnes Y5 (Drunknok) Results by ship: Results by owner: Results by nationality:
  19. The sign-up deadline for the next Adventure MRCA and Trade MRCA is July 2, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A Note about Port Taxes It is the responsibility of ship owners to pay their port taxes to the settlement or entity charging the taxes. It is the responsibility of those charging the taxes to inform players of taxes due and to track payment. It is also the responsibility of the settlement to notify us of any ships that are being detained in port for failure to pay. Welcome to the administrative fun of trade wars. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of June 19, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 126 Alexport PRI 29 96 Arlinsport COR 6 314 Astrapi OL 23 183 Balmin NAM 2 175 Balondia COR 2 105 Bardo ESL 8 195 Baskers Island MAR 6 83 Bastion SR 18 252 Belson COR 4 635 Breshaun OL 7 793 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 275 Dortanix MAR 1 420 Dragonstone OL 20 18 Elizabethville COR 22 169 Eltina OL 7 257 Elysabethtown ESL 20 153 Fatu Hiva OL 35 156 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 177 Granoleon OL 5 630 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 361 Kieg GAR 3 420 King’s Harbour COR 24 324 Kings Port TER 13 558 La Puebloto ESL 32 5 Lavalette OL 28 193 Leopaldis GAR 24 73 Londa MAR 2 420 Mehit ESL 32 5 Mesabi Landing COR 35 354 Montario ESL 17 92 Mooreton Bay COR 24 261 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 616 Pontelli ESL 17 170 Poorvintia CAR 26 30 Poppy Port SR 26 32 Port Raleigh COR 20 114 Port Wilks ESL 22 14 Port Woodhouse COR 35 56 Prinport GAR 9 555 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 137 Quinnsville COR 24 232 Rassilon SR 18 152 Salida Este ESL 23 107 Stedor ESL 3 210 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 630 Tortuga SR 32 102 Trador ESL 32 307 Ulric ALT 1 200 Weelond ESL 8 448 Westface TER 13 365 Windfall Island OL 28 9 Yeldo COR 1 420
  20. Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. May-June 618. Vol 3, Issue 4 TRADE WARS! Multiple Ports Levy Taxes on Shipping throughout Brick Seas The new harbor fees and customs duties announced by Archduke Oldis and Grand Admiral L’Olius last month were supposed to help fund Terraversa’s infrastructure and defense. The logic was that foreign merchants, whose shipping clogged our ports and roads, wearing down our docks and avenues with their overburdened wagons, would be required to make contributions to the Terraversan government. Those payments would ensure that the people actually using the infrastructure were the ones paying for it, so that the poor citizens of Terraversa aren’t suffering burdensome taxation to enrich foreign merchants. Not to be outdone, Eslandola, the once proud supporters of free trade, were quick to begin implementing taxes of their own. It remains unclear why a nation presenting itself as a group of enlightened traders would ignore all logic and reason to participate in a trade war, although our sources in Nova Terreli tell us this move was not authorized by their colonial council, but rather an independent decision of local leaders. The Oleanese can be forgiven their port taxes, as they are slaves to their superstition and would jump off a cliff if they thought a dove told them to, but there can be no forgiveness for those who should be capable of reading a simple pamphlet on economics and the benefits of reducing barriers to trade. Meanwhile, mere months after its founding, the Free Traders Association has quickly proven that, like all lawless Sea Rats, their words mean little. In this case, they have apparently engaged in backroom dealings to ensure that “free trade” doesn’t come to Charlatan Bay. While this may enrich these piratical sailors, it won’t do the settlement’s citizens any good. And for proof that these taxes won’t help any of the locals in these settlements, we return home to Terraversa, where no ships visited either Kings Port or Westface this month, and local merchants are up in arms! Inexplicably, Nova Terreli was the second busiest port in all the Brick Seas. Our man in Charlatan Bay reports that even that port had reasonable activity, although most of it purportedly was by dastardly pirates fencing ill-gotten booty. Why was Terraversa hit the hardest? We don’t know, but something must be done about the situation here quickly, as merchant families go hungry tonight. We can only hope that leaders throughout the Brick Seas swiftly eliminate these taxes and prohibitions before they grow out of hand. PIRATE ROUND-UP Sea Rats and Corrington Tangle Again Our man in Bastion has plenty to report. The infamous Sea Rat Komodo Dragon squadron, looking none the worse for wear, sailed into port with the WTC Judgement in tow. That would seem to be bad enough for the Corries, but soon after that, the remainder of the Corrish squadron, consisting of HMS Red Angel and Lightning -- both looking heavily damaged -- sailed into Bastion of their own accord! We are anxiously trying to get more word from our reporter as to what fate may await those two ships. Pirates Decimate WTC Coastal Defense Fleet From Jameston we hear reports that pirates Bloody Bill and LeColeon, working together once again, ravaged the coastal gunboat fleet recently launched by the WTC. Apparently the gunboats were on coastal patrol between Mesabi Landing on Cascadia and Jameston on Celestia when the pirates attacked, capturing one gunboat, sinking two others, and damaging yet another before it and its only other squadron mate escaped. While not a meaningful haul for the pirates, it’s another blow to Corrish pride -- not to mention security -- in the East Prio Sea. Captain Gore Escapes! Our readers may remember that last month Eslandola's pirate hunting ship Cardinal II captured the pirate Captain Gore, the former right-hand man to Gregory Decker. While many expected the Greenies to follow in Oleon's footsteps and give this man the same fate his captain suffered, it appears that they have failed to do so. Our sources in Bardo report that the local authorities were so concerned with the music festival that they neglected to try their prisoner, giving him the time to plot and execute a daring escape! We fully expect Captain Gore to set forth and seek revenge against his prior captors. Bad Luck for ZvW; Good Luck for Fortune Hunters? Zublius Von Wreck had his flagship sunk by one of the WTC gunboats last month, and his new flagship is gone as well. Or is it? Our man on Berelli (or Annetta if you prefer) reports that the man’o’war Ghost Harvester II struck a hidden shoal off the eastern coast of the island, north of Port Raleigh. We know this because a local native pearl diver was in the area in his canoe. When he went to offer assistance, the dastardly Von Wreck stole his pearls! The pirates then transferred to their companion brig, Hades’ Hangman, and fled the scene without salvaging much of anything from the doomed ship except the crew. But from the description of the sinking, it sounds like the ship is salvageable. Enterprising seafarers might be able to salvage the wreck and repair it. We are anxious to hear if anyone makes such an attempt, as class 5 man’o’wars don’t grow on trees. Harrison Torn Deals Blow to Oleon Our man in Breshaun reports that crewmembers of the HMS Tiddlywinks and her squadron mates were talking of a battle with a pirate fleet belonging to Harrison Torn near the Oleon capital of Granoleon. Despite Oleon’s powerful anti-piracy squadron having the weather gauge and an advantage in numbers and tonnage, Bluecoat spirits were somber, as The Galaxie went to the bottom in the battle, and Torn escaped with only minor damage to one ship. Oleander officials tried to paint a rosy picture, highlighting how no trade ships were harmed by piracy this month, but it sounds to us like a hollow boast. This Time Greenies Outrun Montroy From King’s Harbour we hear that a small Eslandolan trade squadron was relieved to make it to port. Crewmen of the Long Beard and La Salamandra, who were attacked by the pirate Montroy last month, once again tangled with the pirate on their voyage from Trador. Sighting the convoy south of Tortuga, Montroy stalked the Greenies through the South Prio Seas, but this time the Eslandolan convoy was able to maintain separation and make it to port safely. Bluebeard Strikes Corrish Shipping Our man in Arlinsport tells us that the crew of the Corrish trader Alexander reports becoming separated from its sailing partner HMS "Barracuda" shortly after leaving Nova Terreli and do not know their whereabouts. We can offer some help, as our man in Charlatan Bay sends word that the crew of HMS "Barracuda" was dropped off in that port by none other than Bluebeard, and that the infamous pirate had the Barracuda manned with a prize crew and sailed off. TENSIONS MOUNT IN SEVERAL PORTS Corrington Protests Oleon Taxes in Breshaun and Lavalette In an apparent test of Oleon and Corrington resolve, the Corrish ships Dolfijn and Sapphire Seas sailed into the Oleon ports of Breshaun and Lavalette respectively last month. Ibn al’Sayeed, speaking for the Montoya Estate as owner of the ships, has issued a public letter decrying the Oleander port taxes and refuses to pay them. The ships remain docked until the matter can be resolved. Sea Rats Detain Prio Ships in Bastion Two months ago Prio representatives were outraged when the Sea Rats captured one of their trade ships. Last month a Prio trade fleet captured Misfortune’s Wrath and sank Dark Narwhal. Now two Prio traders, Peacock and Pearl, have been detained in Bastion for what Sea Rat authorities have claimed is an unpaid bar tab! The captains have registered their complaint, but the ships were not allowed to leave port this month, and a resolution is not in sight. How will Prio respond? We will continue to monitor this situation for our readers. Eslandola and Mardier Showdown in Belson First, our man in Belson reports that large trade fleets for both Eslandola and Mardier, each escorted by a squadron of powerful warships, sailed into the Corrish capital at practically the same time. Corrish officials are on high alert trying to nip any dockside problems in the bud. As of yet, our man has not reported any incidents, but there is no love lost between these sailors, and the Greenies’ Commodore de Flynt of the galleon Espada de Luna is not known as the friendliest fellow on the seas. Further, rum and doubloons can only cause problems. The KPA advises travelers to be careful if going to Belson this month. Oleon and Sea Rat Trade Fleets Share Docks in Dortanix Meanwhile, the Mardier port of Dortanix is the scene of another potential tinderbox. Two Bluecoat trade squadrons and a naval squadron led by HRS Pride of Oleon entered port over the course of a two-day period. During that time, two separate Sea Rat trade squadrons also made port. While not as hot a scene as in Belson, we hear that tensions are high, and the KPA advises caution to those traveling to Dortanix as well. - Page 2 - Sea of Storms Claims Two for Davy Jones Locker Bad weather in the appropriately named Sea of Storms caused Oleon’s Licorne to sink shortly after leaving Breshaun. Eslandola’s Lady of Madrice met the same fate as she left Weelond. Her companion, Mysterious Lady, nearly met the same fate, but was able to reach the port of Bardo safely. All three ships were members of large trade convoys, proving that there isn’t always safety in numbers. Trade Ship Missing Our man in Puerto Desafio reports that the Eslandola trader Eerie is overdue to arrive in port. Debris has been found off the western tip of Isla de Victoria, and authorities now fear the worst. If the wreckage is that of the Eerie, it is unknown whether she succumbed to bad weather, hidden shoals, or piracy. Royal University of Tiberia Corrington’s devotion to education and the sciences continues. Our man in Arlinsport reports that the University of Tiberia has announced a capital improvements campaign, seeking royal status. Anyone interested in joining their efforts should consult the university’s public statements for particulars. Corrish Bureaucracy Growing to Meet the Needs of the Growing Bureaucracy Rumors are surfacing that Corrington is looking to compete with Oleon to develop the most bloated bureaucracy on the Brick Seas. Although complex on paper, the Corries have largely left positions in their colonial government unfilled until now. Already candidates from across Corrington are groveling before equally inept governors and admirals, hoping that their embarrassment may earn them a position they can use to extort bribes from merchants and commoners. At this rate, everyone in Corrington will hold some official title before their harlot queen finds a proper husband. RNTC Dividends or Disaster? As the second quarter draws to a close, many shareholders in the RNTC are eagerly awaiting the company’s earnings announcement, expected to take place in early July. Last quarter saw a dividend of 33 DBs/share, and with the most recent revenue reports from the ships, the RNTC could very easily double that this quarter. Nonetheless, the company’s officers are known for their shrewd accounting and corrupt spending to keep their dividend low, so it remains to be seen how much of their rightful earnings the shareholders will actually see. More On Free Trade The WTC issued the following statement: The recent attempts at protectionism -- five settlements from three nations have recently imposed heavy taxes on their ports -- have not gone unnoticed by the WTC. It shall hereby be known all over the Brick Seas that Mesabi Landing remains open and tax-free for traders from all nations! Honouring the spirit of free trade and collaboration, the WTC can assure everybody that their cargo is safe and ship will not be stolen in Mesabi Landing. Most of the time. We also received the following statement from Nest of Thieves: As others are instituting taxes, Nest of Thieves is the last free-of-charge island destination for the crossing from the Old World. Nest of Thieves is the place to be, the place to refuel. Enjoy the pub of Bastion and its busy and friendly docks, the healthy shores, the paradisiac beaches of Rassilon, pretty native girls, and colorful true pirates ships all around the island. Enjoy a rejuvenating break on the sunny Nest of Thieves! ------------------------------------ Ships Captured in May: WTC Judgement (class 7, MOC’d) captured by Komodo Dragon (MKJoshA / Sea Rats) HMS "Barracuda" (class 2, MOC'd) captured by Blue Dagger (Bluebeard / NPC) WTC Agnes B5 (class 0, MOC'd) captured by Little Scavenger (Bloody Bill / NPC) Ships Damaged in May: WTC Agnes B4 (Drunknok / COR) HMS Red Angel (Mesabi / COR) Lightning (LM71Blackbird / COR) Jolly Rogers (Professor Thaum / SR) Scavenger II (Bloody Bill / NPC) Dirty Harry (Bloody Bill / NPC) Bluebird II (Bluebeard / NPC) Gray Lilly (Harrison Torn / NPC) Ships Lost at Sea in May: HMS Gauntlet (Corrington / COR) Eerie (Legostone / ESL) The Galaxie (Dukesc / OL) Licorne (RNTC / OL) Lady of Madrice (Capt Wolf / ESL) WTC Agnes B1 (Drunknok / COR) WTC Agnes B3 (Drunknok / COR) --- Results sorted by owner: Results sorted by ship: Results sorted by faction:
  21. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  22. Adventure MRCA form MRCA II Adventure (incl. Expeditions and Exploration) Apart from the ordinary MRCA, in which you trade, patrol the seas, or go prey on the innocent, there is an alternative, the adventure MRCA! The adventure MRCA allows you a more story driven approach, but also requires more of you in the form of builds. (You can start your first adventure with any MRCA, but once you have started the first one you can only start a new one every 3 months, but only if you do not have any running adventures for which you are lead adventurer. They will have to be ended first. You can always join others in their Adventures.) The adventure MRCA allows you to go on a personal quest, to explore the world, seek treasures, find lost civilisations, make new allies, hunt down notorious pirates, arrange expeditions to unknown lands, or whatever your heart desires! During the course of your adventure, you will be faced with a number of choices and events from the gamemasters, which will affect the outcome. Some choices will require investment of influence points or dubloons, while others will be free. Similar to the other MRCA actions, you will receive a monetary reward for your efforts, and just like the other MRCA actions, you will face risks. Just like the regular MRCA, you wil need a vessel (or troops, if it is only a land adventure. You can also combine both), and just like the regular MRCA, you will incur upkeep, and of course, you can only use your vessel(or your troops) once every MRCA (Trade or adventure, or not at all, but not for both). Also note that troops used in the MRCA must be represented in a build, just like ships. (Does not need to be the full unit.) How it works First, the organiser (lead adventurer) must create a topic for the expedition with a build to kick off the mission (all following builds related to the adventure will be posted in this thread). Second, you (as lead adventurer) set up your mission with the Adventure MRCA set up form, and sign up the vessel(s) (and troops) for the mission. (For fleets more than 5 ships, the fleet rules apply) You may also bring along money, which may help you in your endeavours. (These will be deducted from the account of the lead adventurer, who will manage the treasury and profit of the expedition.) (NB: If you are continuing an existing adventure, some of the fields need not be filled again.) Depending on the resources committed, you will face different options (and challenges), and different levels of rewards. If you send a trade ship, you will be hard-pressed if under attack, while a warship will be unable to bring back much treasure. A rowboat might get you over dangerous shoals, but a Galleon will get you far across the seas. If you do not bring along money, bribes, purchases (supplies, mercenaries, etc.) and similar will not be possible. In short, stats matter. As the MRCA is rolled, you will recieve an outcome, and typically a choice of up to 4 different options. (In certain cases, the outcome might be secret, and you will receive it in a PM with only a headline or similar.) Break off mission If you do not wish to continue the adventure, or have reached your goal, you can break off the mission. Safe choice The prudent choice. Unlikely to lead to catastrophic failure, but also unlikely to yield significant success later. Risky choice Make a bold move, take a chance. As the name suggests, this will be be risky, but the possible rewards are large too. Well-planned choice Sometimes, taking the extra effort will allow you to combine the prudence of the safe choice, with the possible rewards of the risky choice. This comes with a cost, typically represented by an outlay in PIPs, higher building effort, or similar. Before you can cash in your reward, or progress to the next turn, you must post a MRCA build in the expedition topic continuing the story of the adventure, such as the outcome of the MRCA or making one of the options. If you continue your story, gamemasters will try to play along with the story you tell with your builds. It must be clear from the build what option you select. (All participants must submit a build each turn, and may take different options, although that may lead to very different outcomes, and the expedition being broken up) All builds related to an adventure is to be posted in a topic dedicated to that adventure (the expedition topic), rather than as separate topics. This is to make it easier for the gamemasters, and to help keep the story coherent. Each (MRCA) turn, each participant must submit a build for the mission. Otherwise, the story cannot progress, and you cannot cash in your reward. Rewards will go to the organiser, who may then divy them up. (If one participant does not submit a build, his contributions will be left out) Note: If your mission is one of exploration, you will need to do at least three consecutive missions to achieve successful outcome. And in any case, your vessels will need sufficient range and time to reach new lands, if there are any in the direction you are traveling. Most of all, though. you need persistence and good fortune. ___________________________________________________ MRCA II Adventure Setup form Lead adventurer: [Enter the Eurobricks name for the lead adventurer] Example 1: "Garmadon" Example 2: "Captain Genaro" Divergence: Wide/Narrow [Decide how far from your storyline the gamemasters can go. Pick narrow if you want a more straightforward experience, where your own story will progress faster. Pick wide if you are ready for an adventure] Link to Adventure topic: [Link to relevant topic in BoBS where all builds related to the adventure is posted] Adventure Selection: [Pick whether you are starting a new adventure or continuing an existing one.] Mission name: [Enter a name for your mission] Example 1: "Altonian Envoy" Example 2: "Northern Exploration" Route: [Write a description of the route, destination, or direction of your expedition. Where will it go?] Example 1: "Sailing from Terreli to the Altonian capital" Example 2: "North from Stormhaven" Purpose: [Write a story hook for the game masters to work with] Example 1: "Going to Altonia to discuss a trade-agreement" Example 2: "Explore the waters north of Stormhaven" Vessels: Troops: Commander: [If more than 5 vessels are joining in the expedition, normal fleet rules apply and you will need a commander. Put in his name.] Adventure treasury: [The amount of dbs taken along for the expedition. Please note that these may be lost partly or completely if the expedition goes awry! ] _____________________________________________ How the court will manage it: Entries to the adventure MRCA will be available in a public link (to all court members). Each month, a team of two court members sign up (preferably in advance) to game master the adventure MRCA's. Each mission will need a set of choices (general choices, to leave creative license) along the lines detailed above. Rewards should be balanced with the normal MRCA and depend on the choices made. The risk for adventure missions should be similar to the MRCA, but if the vessel is lost, it should happen in a way that the story can progress in some way. For exploration missions, monetary rewards should be rarer, as the discovery is a reward in itself. ___________________________________________ The end Question and comments in this thread are welcome. FAQ: Can my MRCA builds be licensed? If the build qualifies, it can be used as any other build. (property, build, duel, etc.) Can Trade Companies or Factions go on or contribute to adventures? Yes, but the same rules apply that a build must be submitted for the faction or TC. I'm a little short on time but would like to continue my adventure this turn, what do I do? If you already have at least one build posted, fill out the paperwork before the deadline and mention in the MRCA deadline topic that you'll be a little late with your builds. We may refuse this extension, so if you can, ask early!
  23. The sign-up deadline for the next Adventure MRCA and Trade MRCA is May 30, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Kings Port Advertiser - Extra! The editorial office of the KPA has just received this notice from the highest authorities: Kings Port, May 618 AE Henceforth, the Independent Nation of Terraversa will levy upon all foreign vessels calling on our ports harbor fees of 20 DBs per ship level, plus customs duty of 25% of cargo value. We welcome all traders, and even warships utilizing our ports, but must see our expenses covered. Signed Archduke Miro Oldis and Grand Admiral of the Fleet L'Olius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of May 14, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 120 Alexport PRI 29 90 Arlinsport COR 6 287 Astrapi OL 23 179 Balmin NAM 2 175 Balondia COR 2 100 Bardo ESL 8 180 Baskers Island MAR 6 78 Bastion SR 18 232 Belson COR 4 604 Breshaun OL 7 723 Calisto MAR 25 45 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 257 Dortanix MAR 1 359 Dragonstone OL 20 18 Elizabethville COR 22 162 Eltina OL 7 243 Elysabethtown ESL 20 146 Fatu Hiva OL 35 149 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 170 Granoleon OL 5 599 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 292 Kieg GAR 3 399 King’s Harbour COR 24 294 Kings Port TER 13 521 La Puebloto ESL 32 5 Lavalette OL 28 162 Leopaldis GAR 24 68 Londa MAR 2 399 Mehit ESL 32 5 Mesabi Landing COR 35 272 Montario ESL 17 92 Mooreton Bay COR 24 247 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 571 Pontelli ESL 17 170 Poorvintia Poppy Port CAR SR 26 26 30 23 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 522 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 130 Quinnsville COR 24 172 Rassilon SR 18 145 Salida Este ESL 23 107 Stedor ESL 3 200 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 599 Tortuga SR 32 90 Trador ESL 32 283 Ulric ALT 1 200 Weelond ESL 8 408 Westface TER 13 341 Windfall Island OL 28 9 Yeldo COR 1 361
  24. Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. April 618. Vol 3, Issue 3 CONTACT IN THE NEW HAVEN SEA! Some of us at the KPA have been wondering why the Carno trade fleet plying the Brick Seas these days has been so small. Now we have an idea why. Our man in Poorvintia reports that several Carno ships have just returned from an extended voyage in the New Haven Sea to the southeast. The ship captains are trying to keep the crews quiet, but KPA reporters know how to expense report a few rounds of drinks far too well to not get the story. Carno has apparently established a settlement on an extremely large island in the southwest portion of the sea. However, they have also discovered a rival settlement by the Kingdom of the Lotus from southern Halos! Initial contact apparently did not go well, and from the battle scars on some of the returning ships and the activity around the naval office in Poorvintia, we can only guess that Carno is preparing for a fight! GARVEYIAN PORT SACKED As the “Fence of Madrice,” many assume Garvey is immune in some way to the ravages of the pirate scourge in the Brick Seas, but that is not the case. The port of Leopaldis was the victim of a harassing raid by pirates this month! With no vessels on patrol to protect the town, a powerful pirate fleet pounded the small fortifications and raided the town bank, fleeing with their booty before the militia could be summoned. No trade ships were harmed in port, and business continues as usual today, but the town is now in poor financial shape and it will take some time to rebuild their reserves. SHIPPING REPORT Corries Scrap with Sea Rats Again Our man in King’s Harbour reports that a large Corrish fleet sailed into port with two captured Sea Rat vessels: the Priest’s Bounty and the notorious Pineapple Revenge! Red coat crews also claimed to have damaged the Sea Rat flagship Komodo Dragon. The crew of Pineapple Revenge have protested, noting that they were not flying the black, but the Corrie crews point out that Priest’s Bounty and Komodo Dragon were flying the back, making the entire squadron fair game. All was not cheers and huzzahs for the red coats, however, as fleet flagship HMS Wentham went down in the fight. Have We Finally Heard the Last of Gregory Decker? From Bardo we have news that the Eslandolan pirate hunting ship Cardinal II came into port with TWO ships in tow: the sloop Butcher and the brig of war Blood and Guts, reportedly belonging to a former Gregory Decker associate calling himself Captain Gore. The fledgling pirate captain was captured along with his ships, so it looks like we’ll have another pirate hanging this month. At least Captain Gore will have the lovely sounds of Bardo’s music festival to listen to until he hangs from the gallows! On the down side for the Greenies, however, our man in Bardo also reports that the galleon Triunfo was lost in the course of making the captures. Prio Gets Revenge Last month Prio representatives were outraged that Sea Rats captured one of their trade ships and snuck out of the Corrie port of Jameston before satisfaction could be obtained. So, it looks like Prio has taken matters into its own hands. We hear from Isla Romantica that the Prio trade fleet, led by the man’o’war Pegasus, sailed into Alexport with a prize crew aboard Misfortune’s Wrath! And crews were happy to report they also sank the Dark Narwhal, while at the same time mourning the loss of the armed sloop Patriot to Davy Jones’ Locker. Is this the end of hostilities between Prio and the Sea Rats, or only the beginning? LeColeon Teams Up with Bloody Bill and Montroy! Are we seeing the emergence of a dire pirate threat in the Prio Seas? Remnants of an Eslandola trade fleet pulled into the Trador port missing two of its ships. While the escorts Long Beard and La Salamandra arrived intact, as did the trader Dark Spirit, crews report to our man in Trador that Cotton Lady and Tuna King were captured by a pirate fleet with ships of both pirate Montroy and pirate LeColeon! And far to the west in Quinnsville, we hear that the small Corrish xebec Satyr narrowly escaped a pirate fleet that included the flagships of both Bloody Bill and LeColeon! Does LeColeon control a pirate fleet larger than anyone could imagine? Have the pirates banded together to fight the increasing patrols from Corrington and Eslandola? What other pirates might join their force? These are dangerous times indeed. Bluebeard to Ransom Corrie Crews? The Corrish man’o’war HMS Proserpine and xebec Lady Jacqueline have not been heard from, but our man in Calisto believes that the pirate Bluebeard may have crews of one or both of the ships hidden away somewhere. We await more news on the fate of the men and their ships. ZvW Strikes Again From Poorvintia we hear the crew of the WTC Riff Raft are reporting that their ship was damaged in an encounter with Zublius Von Wreck in the Cocovia Sea. The WTC crew claim to have sunk ZvW’s man’o’war flagship, Ghost Harvester, but can offer no proof, and we in the KPA offices find their claim suspect. Harrison Torn Attacks Corrington Trade Fleet In Nova Terreli the crew of the Corrish cutter-rigged sloop Alexander is telling the tale of their narrow escape from the clutches of Harrison Torn’s pirate fleet in the Sea of Storms. Their squadron mates were not so lucky, as the schooner Pinto Filly went to the bottom and Torn captured The Defiance. A New Pirate to be Reckoned With? From Lavalette we hear the crew of Sapphire Seas is busy repairing damage from a pirate man’o’war flying a new “Jolly Roger”. We don’t know the name of this pirate, but he was reportedly also flying Sea Rat colors. Be on the lookout for this new threat. Namere Traders Fare Well Our man in Belson tells us that the large Namereian trade fleet that left Kings Port earlier this month arrived in the Corrish capital safely and turned a handsome profit on their cargo of Terraversan goods. We can only assume that other traders will quickly realize the wisdom of calling on our port and the profit in trading for our fine wares. POLITICS King’s Harbour Celebrates The end of last month saw a veritable Who’s Who of the Brick Seas gather for festivities celebrating the rapid growth of the city of King’s Harbour. Corrington pulled out all the stops to put on quite a party. Not only was a good time apparently had by all, but our reporter on the scene tells us that a lot of political and business connections were fast at work throughout the evening, as were spies of all nations! If you’ve been trying to keep a secret lately, we hope for your sake that you weren’t at the ball! RNTC Spending Spree Our man in Lavalette reports that the Royal New Terra Company is looking to purchase properties in that settlement, offering three times the going rate for factories, artisan shops, prospective mines, and enhancements to the town’s arts and culture, and twice the going rate for other properties. Our man also tells us the RNTC is looking to purchase several large ships. While we understand the RNTC recently paid its first ever dividend to shareholders, we imagine those shareholders are furious at such reckless proposed spending by the company! Eslandolan Council Takes Bribe If it seems the Sea Rats got off easy after attacking an Eslandolan trade fleet last month, perhaps the reason is that the greenies can be bought! That’s right, despite all the claims of a returned ship and a Sea Rat on trial, our sources in Weelond tell us that the real price was a few bottles of cheap swill delivered to the Colonial Council! In civilized nations, this would be a scandal, but in Eslandola, apparently this is just called “doing business.” Where is the outrage? EDITORIAL What Are Oleon’s Intentions? We at the KPA offices have been following with keen interest the visit to Kings Port of representatives of Oleon’s Royal New Terra Company these past weeks. Archduke Oldis was initially insulted by the low-ranking officials sent to our fair island, as were we all, but the mood from the royal palace has improved of late, and the Oleonders are still here, but to what end? While Oleon sends mere merchant officers to Terraversa, we hear from Londa that Oleon sent a royal ambassador to negotiate with the Mardierians. All the while, Oleon’s King Philip back in Granoleon has yet to officially recognize our hard-won independence from Mardier. We at the KPA offices urge Archduke Oldis to be wary of the olive branch the Oleonders appear to be offering with their left hand. Oleon boasts a new arsenal in Astrapi, nearly their entire navy has gathered in Breshaun, and there are rumors from Westface of bluecoat spies (caught by none other than L’Olius himself!); we fear the Oleonders’ right hand may quickly reveal a threatening sword. While we are not privy to the talks between the Archduke and the RNTC, we hope that, despite these subtle attempts to intimidate us, an official recognition from Oleon of our status as an independent nation no longer beholden to Mardier in any form is soon forthcoming. ------------------------------------ Ships Captured in April: Blood and Guts (class 4, un-MOC’d) captured by Cardinal II (MAESTRO / ESL) Butcher (class 2, un-MOC’d) captured by Cardinal II (MAESTRO / ESL) Cotton Lady (c3, MOC) captured by Harpie (Montroy / NPC) HMS Proserpine (c5, un-MOC’d) captured by Blue Dagger (Bluebeard / NPC) Lady Jacqueline (c4, MOC) captured by Bluebird (Bluebeard / NPC) Misfortune’s Wrath (c5, un-MOC’d) captured by Pegasus (Romantica / NPC) Pineapple Revenge (c4, MOC) captured by HMS Victoria (Corrington) Priest’s Bounty (c6, MOC) captured by HMS Bounty (Corrington) The Defiance (c3, MOC) captured by Gray Lilly (Harrison Torn / NPC) Tuna King (c3, MOC) captured by Silent Shadow (LeColeon / NPC) Lost at Sea in April: Blue Blood (Bluebeard / NPC) Dark Narwhal (kaiju / SR) Ghost Harvester ? (Zublius Von Wreck / NPC) Henri (Garmadon / ESL) HMS Friends Forever (Corrington) HMS Wentworth (Corrington) Little Hermes (blackdeathgr / OL) Neptune’s Scream (Montroy / NPC) Patriot (Romantica / NPC) Piece of Eight (Sir Stig / ESL) Triunfo (Legostone / ESL) ---------- Results sorted by owner: Results sorted by ship: Results sorted by faction: Results sorted by flagship: Results sorted by destination:
  25. The sign-up deadline for the next Adventure MRCA and Trade MRCA is April 17, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Help Wanted: Players who have some time after the MRCA deadline are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of March 28, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 108 Alexport PRI 29 78 Arlinsport COR 6 275 Astrapi OL 23 141 Balmin NAM 2 175 Balondia COR 2 90 Bardo ESL 8 175 Baskers Island MAR 6 70 Bastion SR 18 228 Belson COR 4 547 Breshaun OL 7 688 Calisto MAR 25 205 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 239 Dortanis MAR 1 361 Dragonstone OL 20 18 Elizabethville COR 22 158 Eltina OL 7 236 Elysabethtown ESL 20 143 Fatu Hiva OL 35 139 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 163 Granoleon OL 5 542 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 268 Kieg GAR 3 361 King’s Harbour COR 24 267 Kings Port TER 13 455 La Puebloto ESL 32 5 Lavalette OL 28 158 Leopaldis GAR 24 59 Londa MAR 2 361 Mehit ESL 32 5 Mesabi Landing COR 35 236 Montario ESL 17 92 Mooreton Bay COR 24 240 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 550 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 464 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 123 Quinnsville COR 24 153 Rassilon SR 18 134 Salida Este ESL 23 107 Stedor ESL 3 181 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 542 Tortuga SR 32 89 Trador ESL 32 271 Ulric ALT 1 200 Weelond ESL 8 388 Westface TER 13 297 Windfall Island OL 28 9 Yeldo COR 1 361