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Found 121 results

  1. This model was inspired from this set-733 like MOC by @AFOL7777. I turned it into a railroad-served industrial track ballast loading facility to have the crane load dark bluish gray 1 x 1 round bricks into the crane's bucket. Then you can drop them into train hopper's when they arrive with the pull of a sliding plate. You may have noticed I had to extend the height of the model 1 brick, to allow for Diesel 10 to fit underneath, as he is the primary engine to work the ballast facility. (His claw made him too tall, but it's okay now.) The tan tile parts under the crane are the pull pins to make the coal fall into the hopper cars. Inside of the crane with "controls" for the bucket motors and the crane itself, which travels along some narrow-gauge tracks and can swing from side to side. In reality, the "hand of god" method is used to make the crane move, with a rope extending to the roof of the crane cabin which I can wind and unwind to load and unload the ballast into the train cars. The office of the owner of the ballast operations. The reason for the odd footprint is the factory MOC I made earlier this year resulted in a base-plate piece (dimensions 16 x 48 studs) that I was looking to use somewhere.... enter into the picture this model, and now I've nearly solved that little issue. This 6 wide BR "Warship"class with hydraulic claw (AKA Diesel 10) model has been heavily modified by me from a old Class 37 file by LazarusBricks to have new removable roof sections for the cabs with seats for figures and cab controls. As you can see, I chose to leave off the face to keep the engine more in line with the rest of my locomotives. Diesel 10 works the ballast facility most of the time, so I included him here. I just need to finish the five or so troublesome trucks that go with him! BUILDERS NOTES: The ballast facility is now done, but the trucks to be filled with the crushed rocks are not. More to come as soon as funds are available!
  2. Minifig Lecturer

    [MOC] Building site

    I started this a little into the new year and let me say the good thing about a building site MOC is it doesn't have to look finished to be so. Woohoo! I realised then that I had never made a building site MOC which seemed a dereliction of duty considering building buildings is what us AFOLs do right? Being firmly stuck in the past when it comes to LEGO dimensions (the mathematical measurement method, not the game console games) I like to build 4-wide vehicles and so generally build buildings to a slightly smaller height than is common these days. Way back in 2007 or thereabouts I picked up the Tower Crane set (#7905). Looked great on the box but to be kind to it it looked terrible when included into my city at the time (like the Eiffel Tower did). Size of course was the big problem, too high and too wide, detraction. Conscious that the scale needed to fit be appropriate to the style of my city and also that the road needed to connect to another road the building site area was quite restrictive at 24x34 studs. This made it a little tricky to fit in everything (actually I didn't include any external scaffolding or portable cabin as a result of having no space to put it but in the end I added a further 16x48 baseplates to accommodate the roofed hoarding and side lane) but I find the restrictions made the build overall more enjoyable as there a little challenges here and there. The tower crane is 5x5 studs which itself introduces a few problems mainly related to the attachment of the ladders and boom. Two counterweights for the boom are used, one the official weight black brick but seeing that in reality you usually see grey concrete slabs (or things that look like concrete slabs) being used I tried to replicate this look. The big problem here was the simple fact that my counterweights combined were not heavy enough to support the boom with any significant load. So off I went to raid the tool box and filled a revised hollowed counterweight with nails (see here). Speaking of booms, the builders built this in record time to cash in before the next crash. Hope you Town fans and 4-wide loyalists out there like this build. Happy to hear people's thoughts or comments on it! I will look to replace these waste shoots with a white or another colour version at some point, just to add a splash of colour, not that too much LBG is bad or anything. Would like the 1x1x2 cylinders used for the streetlights not to have cutouts. Got the calculator out and the office area is accurate. Made a little microscale version of the 'finished building' for this billboard. The construction company logo is the jumping frogs. Maybe because they jumped legal hoops to avoid being prosecuted on health and safety grounds? Finally can get that Welder to work! Also you can look down the dry riser. Someones's not happy. Fact. All tower crane operators end up with glasses due to eye strain despite in cabin cameras. Just made that up.. The view from above. Please make sure your figs are not afraid of heights before looking down.
  3. Hi, Probably not the wisest move with three other projects ongoing, but a couple of weeks ago I couldn't resist starting again on designing the Liebherr LTM11200 crane: Some of you may remember the first version of this, which I designed a couple of years ago: This time however I try to iron out all the kinks that were present in the earlier version. It is still work in progress and even though the performance has improved over the earlier version I am still far from a smooth operating, well working machine. Especially the retracting of the outriggers and the whole steering system are still pretty poor performance wise. As you can see I have changed the colour scheme to a more available white with orange livery. Comments, questions and advice are welcome Leg godt Jeroen
  4. Ngoc Nguyen

    42097 Spider Crane

    A-model functions: - 4 HOGs for each outward expansion of the outriggers. 2 knobs in the front, 2 knobs in the back. In other words, each outriggers swings out independently. - 4 HOGs for lowering of the outriggers through self-locking linkages. - Another 4 HOGs for each telescopic expansion of the outrigger. - HOG for turntable rotation. - HOG for boom lifting, through regular LA. - HOG for boom extension. - HOG for winch. - It appears the base of the superstructure crane has another level of elevation. B-model functions: - 2 HOGs for lowering of the outriggers through self-locking linkages. - 2 HOGs for each telescopic expansion of the outrigger. - I can't spot any knobs for outward expansion of the outrigger. But it doesn't make sense to not have them. - HOG for main tower erection, through regular LA. - 1 or 2 HOGs for main tower telescopic extension. The main tower is composed of two gear racks placed on top of each other. I spot 1 HOG for the bottom rack, but can't see any for the top rack Controlling all 4 outriggers is gonna be tedious... But the linkages are pure genius! Parts in new color: - Dog bone 3x5 in YELLOW. I spot 8 of them. 2 in the boom, 6 in the undercarriage. - Gear rack holder in YELLOW Rare parts: - 3x11 panels in YELLOW - T-liftarm 3x3 in YELLOW - Macaroni 90 degree connector in YELLOW (first appearance in 42094) - 6 holes pulley wheels in BLACK (first return in 42069) - Pin hole with pin in BLUE (first appearance in 42083) It uses the regular LA, not the XL LA in Liebherr. Sorry for this wrong info. The 2 outriggers in the B models have movement limitors. But I can't seem to spot them in the A model. I really wonder what will be used to stop the outriggers from swinging outwards too far.
  5. Hi guys, I’ve been following the forum for some years not, but I’ve been mostly a “lurker in the dark”. But, after 2.5 years designing and building when I had some spare time, I can finally share my 1:20 crawler crane MOC with you. For now it has somewhere around 40.000-60.000 parts (don’t know exactly how many). I’ve tried to build it as close as possible to a real crane in terms of assembly and functionality, with the usual constrains that you have with building out of Lego at this size and scale. As a disclaimer (and as a direct apology to Lego purists), the slewing bearing is not lego, but a cross roller bearing. The drive of the bearing is Lego, using the ¼ gear racks from the 42055 BWE. Took me about 6 monts to find a bearing that fits in size with the internal gearing of the gear racks, so that the driving axles still fit trough. Also, if you look really close, there were some occasions where I got out the Dremel for some adjusting (mainly panels), as I didn’t want to sacrifice strength, or design. Again, sorry to the purists. The crane is powere by 4 BuWizz, one in each central counterweight (between the crawlers), and one in each superstructure counterweights. I love the fact that you can still operate the BuWizz while it’s charging, so I have a power bank battery next to each BuWizz. Like this you get hours and hours of play time even with a large heavy model like this. The drive is as follows: - Each crawler is powered by 4 PF XL Motors (and one BuWizz per crawler) geared down 240:1. The motors don’t drive the ends of the crawler, but 8 sets of 2 gears underneath each of the crawler chassis. Due to weight reasons I used metal axles from Eezo’s Brick Machine Shop from the US. -Slewing is done again by 4 PF XL Motors which sit in the base of the superstructure. - Each winch is driven by a PF L motor. They were powered by 2 PF L motors, but because the winches are worm-driven I had some issues with them not running synchronous and overloading the motors. The winches can be individually taken out from the superstructure for maintenance and use 1mm wax rope. Structurally the main building technique for the crawlers, undercarriage and superstructure is an array of 5x7 technic frames. I’ll come back on another post with some pics of the various building techniques and technical details. Maybe I’ll also do a more detailed video on this sometime soon. The crane is not finished yet. I still need to build the superlift tray and telescope, which will be EV3 controlled so that it self-adjusts, and sadly I need to rebuild all the boom. Until a main boom length of 4.5m everything is ok, but with more than that it starts to bend too much. In the video below I’ve build 4m of boom, because it was pretty windy when we shot the video. The goal would be 7m someday. I want to keep the boom in the main boom+short fixed jib configuration. A luffing jib would be easier to lift (most large Lego cranes that I saw are built in a luffing jib configurations), but as I work in wind turbine assembly, I want to build the boom configuration that we use mostly. Here some pictures from the assembled crane: https://www.flickr.com/photos/164584645@N03/ And here a video about the crane (without wanting to advertise for the channel) As mentioned before, I’ll follow-up with some more pics from the building phase and building techniques. I hope you guys like the crane.
  6. I really like the new city space line and 60229 is my favorite of the line. But there are two aspects of it that I thought should be improved to live up to the name of the set. The crane needed more range of motion and the truck needed to be longer to actually carry more of the rocket components. I extended the truck by one axle and the length of the bed, so that it can properly carry the shuttle portion and single rocket boosters (they still hang off though). The most serious mod is adding another axis of motion to the overhead crane, built on two baseplates. I used the new rollercoaster tracks for this which worked well. I also built a ramped platform for the truck to bring its bed height closer to the bed of the rocket transporter. Lastly I added a cab and supporting railings and ladder to the crane so that it can actually be operated by someone instead of mysteriously moving on its own. Enjoy and comments are appreciated!
  7. Imma start a dedicated thread for this set as well. All info so far: Rough terrain crane 4057 parts 229 Euro 1 meter telescopic crane. With power functions. Largest TECHNIC set for parts. 4 wheel steering. V8 engine sticking out at the rear, uncovered. Unimog wheels with covers. 5 motorized functions: - Raising boom - Extending boom - Lowering winch - Lowering outriggers - Rotating superstructure B mode: drilling vehicle.
  8. Speed-build video: https://www.youtube.com/watch?v=bvelE1MXuaA
  9. CommanderJonny1

    [MOC] Rebel Munitions Speeder (& Crane)

    "We got two hours to load those bombers! Move it!" -Rebel ordinance supervisor The Rebel Munitions Speeder is a ubiquitous repulsorlift vehicle within the hangers and warehouses of the Rebel Alliance. Designed to cart cargo and personnel efficiently around Rebel bases, it's equipped with a primary wedge-shaped speeder that is controlled by a single driver and can hold a 3x4 crate in its bed, two pilots or technicians on the side, and is used to pull cargo carts behind it (in a similar way to a train). Although the amount of carts being pulled varies, it usually maxes out to three or four for efficiency reasons. Although more can be added, this would require additional puller speeders, and I have not made one with a connection at both the front and back- though it wouldn't take much to modify one. The carts being pulled can carry pilots to their craft, soldiers to ships or assembly points, cargo to various locations, and munitions to be loaded or stored; they're also equipped with clips to hold chains or tethers, and the side panels can be lifted up to help access the repulsorlifts or be raised to form a small bridge. SW Rebel Munitions Speeder #1 by Jonathan Wallace, on Flickr SW Rebel Munitions Speeder #2 by Jonathan Wallace, on Flickr SW Rebel Munitions Speeder #3 by Jonathan Wallace, on Flickr The bomb rack is the same as the one in the 2016 Y-wing, just recolored. SW Rebel Munitions Speeder #5 by Jonathan Wallace, on Flickr With the bomb rack as a basis, I designed a similar missile rack. Although not shown in this picture, you can fit three more missiles in between the four shown here. In addition, the pinhole brick is there so this can be laid down on a bed of some speeder 'truck' via a stud, or swing from a technic pin; the modified tile on top is there for a similar purpose, being either clipped into place, or being hung from a hook- this is all to give some more options. SW Rebel Munitions Speeder #4 by Jonathan Wallace, on Flickr Although not technically part of the 'set', the crane was developed alongside the munitions speeder, and is meant to be used in conjunction with it. This was originally just an enlarged version of the crane from the 2016 Y-Wing set, with it later being changed to fit my tastes, and using parts from two of those cranes. This repulsorlift vehicle is fairly quick, and has two arms. The secondary arm in the back can be made bigger, though this may necessitate a redesign; currently it's used to pull things behind it or hang small things off its hook to be hauled around. The modified tile on the back arm can be detached and used to both move weapon racks on and off the cargo carts, as well as move astromech droids up into starfighters. SW Rebel Munitions Speeder #6 by Jonathan Wallace, on Flickr SW Rebel Munitions Speeder #7 by Jonathan Wallace, on Flickr Here's some rough pictures of the munitions speeder and the crane. SW Rebel Munitions Speeder #1(R) by Jonathan Wallace, on Flickr SW Rebel Munitions Speeder #2(R) by Jonathan Wallace, on Flickr If you want to build this for yourselves, here's the instructions: https://drive.google.com/open?id=11u-Y0sUKkJ-tCg6gHOvNngsbRYxv6Hwd As always, any feedback would be much appreciated And may the Force be with you, always.
  10. Hello! After a few months of hiatus, some updates from my town :) Here we are the latest update of my construction site, with a more realistic tower crane, partially insipired by set #7905. Enjoy the pictures and I hope you'll like!
  11. CommanderJonny1

    Modular Ship Project

    This took me a few months to complete, for a few reasons. I decided to post this, even though I technically haven't finished this project, but this past week I decided to post this weekend if I couldn't think of anything new to add. The genesis of this project was my modding of my Brick Bounty (nothing much, just some improvements here and there), and I wanted to create something more substantial. To be clear, this is my first ship MOC, as well as my second large MOC. I don't say this in hope for leniency (go ahead and bash me), I just want to give some context. I recognize this as a learning project; indeed, you can see some progress (albeit not much) in the pictures below. I'm already doing MSP Phase II, which incorporates a few techniques that improve the design quite a bit. This project was divided into two batches: Batch 1, which is a Supply Ship and a Armed/Converted Merchantman; and Batch 2, which is Frigate, a Prison Hulk, and a Sheer Hulk. I wanted something that gave me more than just a warship, and I think I covered my bases fairly well. In addition, this project (and to a lesser extent Phase II) is a kind of a bridge between official Lego sets (in my case, the Brick Bounty) and bigger and better MOCs (such as the beautiful specimens here on Eurobricks); as such, I wasn't too concerned with making great MOC (or even necessarily a good one), but rather a decent one that would go fine with Lego's ships, and perhaps (hopefully) wouldn't look too out of place alongside proper MOCs. Batch One: The first ship up is the 'Supply Ship', a.k.a. the Tub. This is meant to be a ship used to move troops, equipment, or victuals to wherever they're needed. It's not pretty, but it gets the job done. I started off by making sure a minifigure can stand straight up inside (5 bricks tall). I've kept this throughout this project, but I have changed to a smaller height in Phase II. I also used the 1x2x3 inverted slope for the hull sides. This is a real thing, though it's more used in modern times than in the Age of Sail (a flare, as opposed to a tumblehome). This shows the inside, and probably the main point/draw of this batch- the anchor system. You can see the channels for the anchor chains; string might be better, but I wanted to use chains like Lego does (there's a couple reasons why, mainly because chains are more readily available to me). 'Modular Ship' (Supply Version) #4 by Jonathan Wallace, on Flickr Here's a look down the inside. The two Technic connectors under the Technic plate are meant for the chains. The end of the chains are attached to the top one, and wound in between the two, similar in concept to what's on the Brick Bounty (sort of). 'Modular Ship' (Supply Version) #5 by Jonathan Wallace, on Flickr A more overall view of the ship (with Bosun Bob at the helm). I wanted the ship to have some kind of defense, so I put some some carronades on top. 'Modular Ship' (Supply Version) #1 by Jonathan Wallace, on Flickr A top down view of the deck. Besides the anchor, the only real feature is the grate/cover. 'Modular Ship' (Supply Version) #2 by Jonathan Wallace, on Flickr A view of the stern area. The bracket is meant for a nameplate or something similar (the inverted slopes around it can be removed and replaced to widen it if necessary). 'Modular Ship' (Supply Version) #3 by Jonathan Wallace, on Flickr The second part is the Armed/Converted Merchantman', a.k.a the Lumberer (I don't know if it would actually qualify for a 'HM_'). This is basically an 'upgraded' version of the Supply Ship, armed with cannons and carronades to help defend, and comfortably keep pace with, various convoys. A view of the bow; not much, but the bow mount (modified plate) gives me some options. 'Modular Ship' (Converted Merchantman) #2 by Jonathan Wallace, on Flickr Here's a view of the gunports; also a better view of the bow mount. 'Modular Ship' (Converted Merchantman) #1 by Jonathan Wallace, on Flickr I think Lego's cannons look better; it's probably because the ship's a bit chunky. 'Modular Ship' (Converted Merchantman) #3 by Jonathan Wallace, on Flickr Batch Two: The third ship (and the pinnacle of Phase I) is the Frigate. In the British system, which I base most of my information and inspiration from, it's actually not a frigate, but rather a 'Post Ship'. Many Sixth Rates were of these types, but all were commonly called frigates anyways, and so that's what I labeled this as. I found a picture early on of HMS Euryalus that I took a lot of inspiration from, if not direct translation of some design elements. This is also the only ship that's actually modular; the rest are built in a way to make it easy to make it modular, but also easier to build in the first place (I admit a bit of laziness probably crept in there, but I wanted to move on to other stuff). Here's the ship, piece by piece, form bow to stern. There's 20 pictures, so I put it here to shorten the post a bit. The fourth and fifth 'ships' aren't really ships- at least not anymore. These are what are called hulks (specifically a prison hulk and a sheer hulk). They were once warships, but once they were too old to be really useful anymore, they were converted into some kind of hulk. I've searched on here before, but I haven't found anybody who has made either one of them. I'm sure the talented shipwrights here could have a much better crack at such projects than I, but even if I just spread the idea around, that would be enough for me. The fourth ship is the Prison/Accommodation Hulk. These were used as floating prisons to keep prisoners of war, mutineers, or just overflow from the regular prisons on land. Accommodation hulks were like floating barracks; used in a similar way to the prison hulks. The fifth and final ship is the Sheer Hulk. These craft were floating cranes, usually implemented in putting masts onto new ships (or replacement masts for those ships that lost theirs in some way, shape, or form). After the Age of Sail, though still in the 19th Century, purpose-built sheer hulks were made to help increase maritime construction. Multiple capstans were used to power the crane, and the sides/railings of the ships were usually cut down near the deck. Modular Ship (Sheer Hulk) #1 by Jonathan Wallace, on Flickr I've found many photos of different sheer hulks, and all have some different kind of combination (rigging, number of crane arms/booms, etc.), but I tried to build what was sort of the average of what I saw in my reference photos. I didn't end up finishing this one, as I couldn't really make the crane fit together quite right. If anyone can think of anything, feel free to make your own (just make sure to send me a link ). Modular Ship (Sheer Hulk) #2 by Jonathan Wallace, on Flickr This has been my Modular Ship Project (Phase I). I haven't made instructions for this (mostly I don't feel it's really a MOC worthy of it, but also I'm busy/lazy), but I do plan to make them (*ahem* eventually ). Phase II has already begun; I'll still be using prefab hulls, and I plan to make a Third, Fourth, Fifth, and Sixth Rate. I've already discounted a First or Second Rate, but I'm holding out on a Two Decker. Although I will work on a Three Decker a bit in my Testbed before I close Phase II. Any comments, suggestions, or critiques of any kind are welcome; I await the feedback!
  12. The upcoming 42082 Rough terrain crane has inspired a whole list of possible improvements because I believe that at this scale some cool functions could/should be modeled (in random order): Two stage outriggers, preferably PF controlled Multiple steering modes (minimal 2: 4WS and front wheel steering) Pendular front axle Luffing jib, folding away against the boom Second winch for secondary hook Replace LA’s which lift the boom with an actuator with a longer stroke for bigger range in the boom angle Cosmetic changes to cabin, engine cover and upper structure to resemble real cranes more like Grove or Terex Some of these are probably overly ambitious and I’m not claiming to be able build all these MODs in one single model, but I am curious to see how far I can take this. My first step is to take a look at possible two stage outriggers. So far I’m tinkering in LDD to find mechanisms for the horizontal stage which are rigid enough to support the Crane and compact enough to fit on both ends of the 42082. I think it must be possible to fit the outriggers in a module measuring 5x7x23 studs. The ultimate goal would be to lift the crane from its wheels, but considering the size and weight of the 42082, I would be happy if the outriggers can simply provide actual support. Progress so far:
  13. ryantaggart

    MOC Modular Construction Site

    My Name is Ryan Taggart. I design my modulars using LDD, and source bricks through Bricklink & Brickowl. This is my third completed MOC Modular. The Crane is a redesign of the 2006 set 7905-1 (the tower, controls, and rear end are new - the boom is like the set [hard to improve on] ) It also features a home for the 'portaloo' from Service truck 60073-1 The custom printed elements were done by FAB Bricks UK. For details and for the design and thought process visit me @ MOC Pages. http://www.moc-pages.../moc.php/424271 NOW LIVE ON LEGO IDEAS https://ideas.lego.com/projects/129250 UPDATE - 18th Feb 2016 24 DAYS IN 5000+ SUPPORTERS! THANK YOU EVERYONE I've added more images: hope you like it.
  14. REVIEW - 42082 - ROUGH TERRAIN CRANE INTRODUCTION The biggest set of the second wave of 2018 sets is the Rough Terrain Crane. Actually, it is THE biggest Technic set ever, with 4057 parts, surpassing the 42055 - Bucket Wheel Excavator, which has 3929 parts. This set contains 128 parts more than the BWE. Which immediately raises the question; has TLG purposely made this set bigger, so it has the highest part count ever? The reason I am asking out loud, is that there has been some debate in the Technic Forum about the growing size of the sets, related to the functions. Some say that the part count is intentionally high, without adding significantly more (or better) functionality. While I do see a trend in sets getting bigger (i.e. higher part count, thus higher price), I don't think that TLG designers are filling their workday finding out ways to add lots of unnecessary parts. I do like to think that the style of building is adapting/evolving to the contemporary standards/requirements. Of course, I don't want to sound too naive, because at the end of the day, it's all 'bout the money. It's all 'bout the dun dun do do do dumb. I don't think it's funny to..... Anyway, why not use this review to dive into this delicate matter. Before we start I like to point out that I do like big sets. The experience of opening the box and seeing the plethora of parts is overwhelming. On the other hand, with Technic sets getting more and more expensive, I can understand that people stop buying the (bigger) sets. In this review, I simply want to find out if this set could have been made with, let's say, 3000-odd parts while maintaining the same functionality. Another thing I'd like to address in this review is the use of extra elements (playable items), like a chains, tools etc. There has been some debate about this in the Technic forum, so I like to give you my opinion. If you see this icon, you can click the image on the left or right side of the image, to cycle through alternative images. PICTURES Pictures can be clicked to view hi-res versions. More pictures can be found in my Flickr album. DISCLAIMER This set has been provided by the CEE Team of TLG. It's not my goal to promote this set. It's my goal to give you an honest opinion about it. Therefore, the opinion in this review is my own and is in no way linked to TLG. SET INFORMATION Number: 42082 Title: Rough Terrain Crane Theme: Technic Released: 2018 Part Count: 4.057 Box Weight: > 5kg (I forgot to weigh the box, because my kitchen scale couldn't handle it.) Box Dimensions: 57,5 cm x 47,2 cm x 16,5 cm Set Price (RRP): £ / $ 299.99 / € 229,99 Price per Part: £ / $ 0.074 / € 0,056 Links: Brickset, Bricklink So, with an RRP of 229 euro, the price per part comes down to 5,6 cent per part, which is a steal. It's even slightly less than the BWE (5,9 cents per part). This makes it one of the cheapest Technic sets in terms of price per part. Let's compare some stats with previous flagships. COMPARISON WITH OLDER SETS 2011 - 8110 - Unimog - 189 euro, 2048 parts, 9,3 cent per part. 2012 - 9398 - 4x4 Crawler - 169 euro, 1327 parts, 12,8 cent per part. 2013 - 42009 - Mobile Crane Mk II - 199 euro, 2606 parts, 7,7 cent per part. 2014 - 42030 - Volvo L350F - 219 euro, 1636 parts, 13,4 cent per part. 2015 - 42043 - Arocs - 199 euro, 2793 parts, which is 7,2 cent per part. 2016 - 42055 - BWE - 229 euro, 3929 parts, 5,9 cents per part. 2017 - 42070 - All Terrain Truck - 249 euro, 1862 parts, 13,4 cent per part. 2018 - 42082 - Rough Terrain Crane - 229 euro, 4057 parts, 5,6 cent per part. All of these sets have Power Functions, some more than others. The Volvo is literally packed with Power Functions, which explains the high price and low part count. A potential candidate for a comparison with the 42082 - Rough Terrain Crane is the 42009 - Mobile Crane Mk II. The 42009 packs 2606 parts for 7,7 cent per part, while the 42082 packs 4057 parts for 5,6 cent per part. So, the universally praised Mk II crane has a 37,5% increase in price per part. Or the 42082 has a 27,3% decrease in price per part, depending on how you want to look at it. That is 5 years ago, and I'm not taking inflation into account. In other words; for 30 euro extra you get 1451 extra parts. This comes down to 2,1 cent per parts, which isn't bad at all. Some of you might argue that this is not the way to compare two sets, but these numbers are based on RRP and part count, which are numbers we can work with. Since this set has four of the big Claas wheels, a gearbox, and not a lot of PF, I could also compare it to the 42070. But that set was way overpriced, so I don't think that would be fair. The average price of a part in a flagship, based on these 8 sets, is 9,4 cent. So for 229 euro you can expect 2155 parts. You get 1901 more than that. Thus drawing the preliminary conclusion that this set is big, but the price is more than reasonable. Of course, the original debate wasn't focused on the price per se, but whether the models are getting unnecessarily big. Let's carry on unboxing so we can find out. THE BOX The front of the box shows the model and its Power Functions components, a Battery Box and a Large Motor. No sign of new Powered Up elements yet. It also shows a picture of the model with an extended boom, measuring 100 cm high till the end of the boom and a chassis size of 48 cm long. Going by the size this isn't some two-bit crane. But size doesn't always matter. The box has the same width and height as last year's flagship (42070 - 6x6 All Terrain Truck), but it's a couple of centimeters deeper. INSIDE FLAP Like the 42070, this box also has the flap, common to flagship sets. The inside shows a big picture of the model, which is most likely almost 1:1 scale. It's pretty impressive, that's for sure. You can also see that the upper body with the boom can rotate freely, thus 360 degree. This means that most of the mechanics, and battery box, are probably placed in the upper body and not in the chassis. This makes sense, and we have seen it before. Another picture shows the boom can be raised up to 60 degrees. BACKSIDE The back is divided into two sections/sides. The left side shows the functions of the main model, while the right side shows the alternative model, a Mobile Pile Driver. I will express my love for the B-model later this review CONTENTS OF THE BOX The box contains: 1x Inner box 1x Sealed pack with two booklets and the sticker sheet 4x Rim 4x Tire 25x Numbered bags (8 of which are in the inner box) INNER BOX The inner box contains the sealed pack with instruction booklets and sticker sheet. And it contains the bags for steps 1 to 4. INSTRUCTION BOOKLETS Two instruction booklets. One for the chassis and one for the crane. Makes you wonder if one person can start building the chassis, while the other starts working on the crane. STICKER SHEET Quite a few stickers to decorate this model. A construction vehicle just isn't the same without black and yellow stripes. And of course, a bunch of stickers indicating how to operate the functions. POWER FUNCTIONS ELEMENTS A battery box and a large motor. TIRES These, so called Unimog Tires, seems to be very common nowadays, but they have only been used in two Technic sets before. RIMS Four big red rims, also used in the 42054 - Claas Xerion and the 42077 - Rally Car. TIRES ON RIMS Here a picture with the tires fitted on the rims. NUMBERED BAGS A total of 25 numbered bags. HIGHLIGHTED PARTS Actually there is only one interesting part in this set and that is the 11 x 11 Curved Gear Rack (or banana gear as some call them) from the 42055 - Bucket Wheel Excavator in a new color black. I am very happy that this gear has appeared in a color which can more easily be used in a MOC, for example an EV3 Robot Not sure why I forgot to take a picture of the part itself, but here is a picture of the subassembly. This set contains a total of eight of these curved gear racks. PART LIST A whopping 4.057 parts, but still only two pages with parts. THE BUILD Bags, bags, bags and more bags. Lucky for us, they are numbered. If you like a challenge, open all the bags and create a big unsorted pile. That will keep you busy for quite some time. I will simply go from step to step As expected we start with the chassis. And to be more precise; with the gearbox in the chassis. Really, orange pins?! Yes, really! Right off the bat, lots of gears are added to the chassis. A white clutch gear is used in the bottom of the chassis. This indicates that these gears/axles will be connected to the Power Functions. At the end of the first step the center of the chassis has finished. This chassis with center gearbox is kind of reminiscent of models like th 8110 - Unimog and the 8258 - Crane Truck. Lots of gears, densily packed in a small space. There's little room left. The bottom of the gearbox. This set contains the 5x7 frames in two colors, light bluish grey and black. This is what you can do with two different color frames. I am not really fond of these kind of solutions, but I understand it can be convenient. Ohhh, and then there's the green liftarms. Because we need green in a red vehicle. I reckon someone opened up the bucket with green dye, so we do need to use more of these of parts in green Actually, I am being semi-serious here. The Forest Machine uses these liftarms in green, so it's probably cost-effective to use them in multiple sets. We are seeing this with other parts as well. For example, the beforementioned orange 3L pins with bush and white 1L connector, etc. TLG tends to minimize the overall number of different parts used in (Technic) sets. I reckon this has something to do with optimizing their warehouse space. New parts are added every year and storage space is limited. Instead of using five different colors TLG uses one (maybe two) color. Doing this over the entire range of sets will save up a lot of space. Technic seems to be the ideal theme to use these kind of strategies. And it adheres to the "color vommit in the chassis" strategy. One of the wheel assemblies. As you can see there is no actual suspension. Not even pendular suspension. Which seems odd for an Rough Terrain Crane, but I am no expert. Here's the subassembly attached to the center of the chassis. An almost similar assembly attached to the other side. Instead of green liftarms, this one uses orange ones. This way you can more easily tell the sides apart. This is actually not a bad thing. I have mentioned it before, but I am actually a big fan of the color vommit approach. Altough I must admit that using these orange 3L pins with bush is definitely pusing it. Blue might have been a better choice, but that would have confliced with the Bugatti color scheme. Therefore, I think TLG made the decision to use orange in this as well. By the way; this set does also contain 40 of these 3L pins with bush in black. The picture below shows how you can align the wheels. After aligning them, you slide the 16T gear in position. When I was building the set, I wondered why there was space between the gear and the liftarm, but it soon made sense. A subassebly for the outriggers. I do like the design, but as with most outriggers on Technic models, they op...e....ra.....te.....ve......ry......slow......ly. I would love to show you a video of the outriggers, but since it's Tuesday now, I don't have enough time to lower them before the embargo date of this review Just kidding of course. They do take a while, but since they are outriggers I find this acceptable. As long as the other functions aren't that slow. The chassis with front and rear wheel assemblies, and the front and rear outriggers. This is what you would expect from a crane this size. No unncessary use of extra parts so far. Next stop is the V8 engine with white oil filter and orange propellor/fan. I really like the oil filter. It's simple, but it adds detail to the model. The choice of orange as the color for the propellor seems odd, but it's likely a safety precaution. The emphasize that this is a part you need to watch, since it will be rotating when you move the crane. Not entirely sure, but it must be something along these lines. After the engine you will be building the connection between the chassis and the upper structure (crane body). This is done by using eight curved gear racks and an ingenious system in between. Click on the images to construct the ring. At that point you will attach the rims and the chassis is done. Worth noting is that the wheel caps in the rims use a lot of extra parts. Per cap approximately 12 parts are used, which boils down to 48 extra parts, just for the caps. This picture will be very hard to shoot with the crane attached, so I will give it to you now. This model implements Ackerman Steering Geometry. Or Reversed Ackerman Steering. Or even Reversed Reversed Ackerman Steering hehe. Not sure what the consensus in the forum was. I am no expert on steering assemblies, but Ackerman Steering boils down to the inner wheels turning at a different angle than the outer wheels, due to the fact the outer wheels have to travel a wider diameter. Ackerman Steering is something Technic fans like to see in models. For more information I suggest you start with Wikepedia and go from there SECOND BOOKLET This is an interesting part in the build. Reminds us of the 8043 - Motorized Excavator. Admittedly, I didn't think of this myself, but it has been addressed in the forum. Since the two 20T Bevel Gear with Pinhole have been placed on opposite sides of the actuators, this results in them turning in a different direction when the boom is raised (or lowered). Basically, this means that when the boom is raised, one of the LA's extends, while the other retracts. If one of the 20T gears was placed the other way around, this problem would not occur. Of course, the turning direction of one of the axles feeding the LA should be reversed for this to work. Since the gears attached to the LA's only rotate a tiny fraction when raising the boom, it leads me to believe that this is a calculated flaw. In this video I try to demonstrate the issue at hand. You continue to work your way back to the rear of the superstructure. Again, lots of gears and space which will be filled with gearboxes. This is the point in the second booklet where you can't build any further, untill you finish the first booklet. At this stage you will attach the upper section to the chassis. The boom is really massive. Feels solid like a rock. I am impressed with the sturdyness of this boom. It does a lot of panels and H-frames, so it's only logical, but I was still impressed. No wormgear to extend the boom this time. The other side of the boom with a white clutch gear for safety. The boom attached to the crane. Needless to say I am having a hard time getting the entire boom in the picture. The back of the upper section is closed with panels. The black ones can be removed for easy access to the battery. There are two gearboxes on the top of the crane. The left (bottom) one is to switch between crane and chassis functions. The right (upper) one is to switch between raising/lowering the boom, extracting/retracting the boom and lowering/raising the hook. The chassis functions are rotating the super structure and raising/lowering the outriggers. COMPLETED MODEL It is rather difficult to shoot decent pictures in the photo studio. I sure hope sets won't get much bigger than this. Looking at this model, I think TLG has done a remarkable job with this Rough Terrain Crane. The black chassis, with red elements, combined with the red super structure looks spot on. Lots of technic gears and elements provide an interesting build. I love how the two (or three) gearboxes work together. Here you can clearly see the gearbox on this side of the chassis is used to rotate the crane. Because of the weight, the chassis tends to bend a little, but nothing to worry about. The boom of the crane can exend way more than this, but that makes is impossible for me to take pictures. A close up from the front of the vehicle. The cabin door swings open to reveal the interior of the cabin. And one from the reaar. I'm sorry I don't have anymore pictures of the completed model, but I think you have seen most of it. You can find out more by building it yourself FEATURES AND FUNCTIONS This model packs features you would expect from a mobile crane. Raising/Lowering the boom Extracting/Retracting the boom Raising/Lowering the hook Raising/Lowering the outriggers Four wheel (Ackermann) steering Working fake engine Other than that there are some details like two cabinets which can be opened to store some gear. TLG has even added some walls which can be turned into part of a house or cabin. OUTRIGGERS Okay, let's get this out of the way. The outriggers are slow, really slow. I turned them on this morning and when I came home from work, they were halfway. Obviously, I am joking...I didn't go to work today. It's not that bad, but it would be nice if they operated a wee bit faster. You do need to use the four plates for them to properly reach the ground. STEERING AND DRIVING For a set this size steering and driving work properly. Even better than I expected. CRANE The thing I am most impressed with are the crane functions. These work like a charm. And, unlike the 42043 - Mercedes Arocs, this gearbox (or rather gearboxes) is very easy to understand. One look at the stickers is all it takes to be able to operate this thing. It offers a ton of playability. Linking gearboxes, instead of direct connection to a motor, can cause some slack. This can be seen when turning the crane. But this is just a minor gripe, just like the outriggers. DOOR A nice detail is the sliding door. PLAYABLE ITEMS It's time to talk about the added playable items, like this toolbox. Some people don't feel this is necessary and some even seem to be a bit annoyed by it. I have addressed this in my 42069 - Extreme Adventure review where I state that I like these added details. And I still do. The Forest Machine also packs some extra's like a chainsaw, some logs etc. Actually, I see it in most of the Technic sets. What I have seen is that this greatly enhances playability for younger LEGO fans. I am absolutely aware that this is a 11+ set, so it is not designed for a 5-year old. But seeing a 5-year old play with these Technic models and use all the extra items in the set for his "story" makes you realise that by adding playable items to a Technic set, it suddenly becomes a set for all ages. So, a handful of extra parts might be enough to prepare a 5-year old for Technic enthusiasm later down the line. After all, he (or she) is the future Technic target audience. Therefore, I am 100% in favor of adding these little details to Technic sets, even if these sets are 11+. PART COUNT And now for the part count discussion. No doubt this model could have been made using less parts. It you take away the playable items, wheel caps, grey construction panel and outrigger plates, you already save a couple of hundred parts. In the old days a Technic model used to be liftarms with gears inside. These days are over. Models are becoming more and more realistically looking, which means that less of the interior is visible. This also goes for the boom for example. In the old days we would have seen the interior of the boom and now it's covered with panels. I am not convinced that TLG is deliberately adding parts to the boom just to have more parts. I think TLG is doing this because they need to compete with other toys in the stores and these toys look like the real thing. Therefore TLG wants its models to look more like the real thing to, resulting in adding panels and other embellishments. Granted, TLG's marketing department won't mind having the biggest Technic set every year, so they can use this in Ads. Like I said in the introduction; I am a fan of big sets. I love putting together a 4057 part set. But I reckon people are more upset about the price of bigger sets than the part count. This can be a false assumption, because I know not all AFOLs think like this. But if TLG had used 3057 parts instead of 4057 they could have easily maintained the same RRP. 3000 parts at 229 euro is 7,6 cents a piece, which is still rather cheap. So my conclusion is that TLG might have upped the part count a bit, but still presented this set at a very affordable price. We already see this set popping up for around 179 euro, which boils down to 4,5 cent a piece, which is extremely affordabl for a Technic set. For me it would have been an issue if TLG priced this set at 349 euro RRP. Then I would have figured TLG was doing it on purpose. Basically, this is a UCS-like Technic set and you get it for 229 euro, or less if you do some online shopping. Personally, I think this is extremely good value for money. Of course your mileage may vary, but this is how I see things. B-MODEL The B-model, a Mobile Pile Driver, is a cop out, nothing more, nothing less. I mean, seriously?! 4000+ parts and we get a model that is 95% the same as the original model. And if that's not the worst part, it's ugly AF, as some people would like to phrase it. The Pile Driver extension looks like something I could have built....when I was four . Maybe, well probably, I am insulting someone at The LEGO Group, but I can only hope that they were lacking time and/or resources, so they came up with this at the last moment. The argument of time is rendered invalid, because this is what you can in a couple of days. Well, maybe not everybody, but @nico71 was able to turn this set into a front loader. Nobody will probably argue that this would have been a better B-model. Not sure what TLG's policy is regarding alternate models but the 42030 isn't in production anymore, so I don't see any reason not go for something like this. The rear view of the model. And even the grey construction elements can be turned into something useful. SUMMARY I am a big fan of this set. It packs a lot of functionality and parts, for a decent price. The forum contains pages and pages with potential improvements, but that's out of scope for my review. Almost every set gets improved by AFOLs, so that's no surprise. Bottomline is that this is great set for existing AFOLs and new AFOLs alike. I can remember coming out of my dark ages in 2005, building the 8421 - Mobile Crane, which had a whopping 1885 parts. I remember the endless quantity of parts coming out of the box. Imagine a set with more than twice the part count. And again, this doesn't automatically mean a better set, but you will be impressed when you open this box. Much has been said about the color vommit in the chassis of this model. I have grown fond of color vommit, because I like the variety in the parts. I do enjoy seeing all the colored parts. However, using orange 3L Pins with Bush is pushing it to the limit, especially on a red model. I would have preferred blue instead of orange. My final conclusion is that for around 200 euro, you do get a LOT of value for money. I can see myself getting an extra copy, just because of that. I would almost go as far a stating that this could be considered a UCS Technic set. PROS Good looking model Properly working functions (even Ackermann steering) Several (linked) gearboxes Great parts pack (especially for people new to Technic) Very affordable, almost cheap CONS Some slack due to drivetrains and gearboxes Outriggers operate very slowly No suspension No special parts besides the new curved gear rack in black SCORE How do I rate this set? 9 DESIGN I love the looks, color scheme, everything. 9 BUILDING EXPERIENCE Very enjoyable build with several gearboxes and other functionality. 8 FEATURES Great features, with some room for improvement. No suspension though. 9 PLAYABILITY Implemented features provide lots of playability. 8 PARTS Mostly common parts, but you do get a lot of them. 10 VALUE FOR MONEY Price goes down to 4,8 cent per part if you shop around. It doesn't get any cheaper than this. 8,8 UCS ANYONE? Thanks you for reading this review. All pictures can be found here.
  15. See this post for pictures of final result After having put a number of projects on the back burner due to being too lacking skills and/or parts, I figured I should try to build something a) smaller, b) simpler and c) using (mostly) parts I already have. I decided on a small-scale mobile crane, based on the 49.2 mm wheels. I also decided I should start a WIP topic to get feedback and stay motivated to finish (or abandon ship if it turns into a disaster ). I first did some prototyping of the undercarriage in LDD: I'm fairly happy with the prototype, although I'm not fully convinced about the styling of the engine compartment. It looks a bit untidy, but I'm not certain on how to change that without resorting to system bricks. Any advice? This being a WIP topic, I also started building, of course. I violated point (c) above a bit, since it turned out I don't have all the parts, but most is there: So far so good, except the steering long is really poor: (Bricksafe is cropping the image for some reason: find the full picture here.) You can see that the fat tires and the pivot offset in combination with the close spacing does not allow a lot of space for the wheels to turn. I could space the wheels one stud more, but I think that doesn't look right: Upper is the current spacing, lower is one stud more. What do you think, form or function?
  16. Adventurers Resupply Depot (v2) I took the "Old Fishing Store" Ideas set number 21310 and turned back the clock on it from a rundown fishing shop in the modern era to a modular 1920's supply depot for Johnny Thunder and his friends, also known as the Adventurers. I added a set 7596-style freight Crane that's a part of "Trash Compacter Escape" (a Toy Story 3 set). I revised the color scheme of the mainly dark bluish gray building instead of the original sand green, and removed a ton of the mixed bunch of colors that were used a "patch jobs" on the dock and building proper. I also removed the roof and redid it completely to be brick-built with slopes instead of plates and tiles at a cert ain angle. I even stripped the many windows styles off and replaced them with a single type. I added a warehouse section to the lower floor by sending one of the walls about 16 studs back, allowing for storage space for various equipment not yet designed. NOTE: The sign on the front on the building, just on top of the awning should have these two GREAT WEST printed parts (showing off the name of the depot), while inside the blue poster should feature one of theses two RADIATOR SPRINGS prints on top and bottom. The back wall of the building shows off the new wall art placed on the roof section of the building: a giant propeller from a ship of some kind. This gives the dock a gritty, downtown, waterfront industrial feel, at least to me. The yellow square is supposed to have this electricity danger tile print. The back wall now opens in one single section, but the inside is a rough estimate. Some parts I already have from my previous depot model from almost 1 1/2 years ago, such as the safe, radio and various maps. Also, the two freight loading doors actually open and shut quite nicely. The model comes apart into four sections, with the main roof, tower, tower roof, and main building + dock all separating from each other. The crane was totally copied from my previous depot model, which itself was duplicated and color-changed from the dark green / white one in the Toys Story 3 set I mentioned earlier. Original depot design is in the SPOILER tag: Steam tramp freighter EASTERN STAR I built this 103-stud long 1920's Adventurers tramp steam ship from two Adventurers sets: I used the boat from set 5975 (T-Rex Transport) and modified slightly to resemble set 5976 (River Expedition). The ship features a lifeboat, steering wheel, and a smoke-stack plus I have the bridge with removable roof for the top deck of the ship, and captain's quarters for the lower floor. I also have signs on the front of the ship spelling out the name of the vessel: the Eastern Star. The ladders hanging on the side of the lower deck lead the way to the ship's bridge on the upper level. The life boat is also back here. Here you can see inside the ship's bridge (upper deck) and captain's quarters. (lower level) Some of the recent cargo of the Eastern Star includes: - a gyro-copter - silver ingots and coins - silver and gold nuggets - Dynamite (the accompanying plunger is in the Captain's Quarters / map room) - Ancient spears - the real Maltese Falcon - the Burma Chicken (long-lost cousin to the Falcon) - two halves of a long-lost pirate's treasure map - Money - large rough-cut ruby - poison bottles - antidote bottles - and many other items! Bi-wing pontoon plane THUNDER BLAZER Fly farther and higher than ever before with the Adventurers and their Pontoon bi-plane! This vintage style airplane features two re-purposed kayaks for floats, and dual shotguns for forward-facing protection from the forces of Lord Sam Sinister, while the rear of the vehicle has a gunner's seat with rotating machine-gun turret. (Just be sure to not shoot off the tail of the plane while flying!) In reality, this model was heavily inspired by 2018 set 31076 (Daredevil Stunt Plane) with a gunner seat from set 7186 (Fighter Plane Attack) from 2009. The pontoon floats from kayaks were my own idea, and I think are used in a new and unique way. This model comes with rotating prop, seats for the pilot and gunner and swiveling machine gun turret. Seaplane ISLAND HOPPER What do you get when you combine an Adventurers seaplane, a Indiana Jones DC-3, and a Creator rip-off of the Seaduck from the TV show Tailspin? This model of course! The seaplane seen here is based off the 2008 Indiana Jones set 7628 (Peril In Peru), the 2017 Creator set 31064 (Island Adventures), along with inspiration from 2000 Adventurers set 5935 (Island Hopper) thrown in for good measure. The idea behind this model is to depict a updated version of one of my favorite classic LEGO themes: "Adventurers", but with modern techniques and parts using two of my favorites plane designs smashed together. The rear of the plane makes use of a Toy Story 3 printed 2 x 4 tile for a registration number. The plane has a interior that seats six people: 1 pilot and five passengers. The seats are accessible thought the removable roof / wings. Auto-Gyro LIGHTNING ROD In reality, this model was modified from set 70913 (Scarecrow Fearful Face-off) from the LEGO Batman Movie line. I added the classic two seat Adventurers cockpit piece which is usually used on land vehicles, plus a new set of vintage 2003 landing skids. This model also comes with red and green navigation lights and two independent propeller blades. The good guys: Adventurers (good guys) figures from left to right: -Madame Blue This Alaskan husky is the unofficial mascot for the Adventurers team. -Captain Karloff Owner and operator of the "Eastern Star" tramp steam ship, this captain has an eye for spotting the historical value in something that looks worthless. He always has a bag of cool items he's collected on beaches, sea-side markets, and ports around the globe on his person or nearby on his ship. -Jake Raines This young lad is a American student of Dr. Charles Kilroy's and expert at 5 spoken languages and 3 more written. Also has a knack for defeating ancient booby traps and disarming modern explosives. -Johnny Thunder Australian adventurer extraordinaire and friend to all those in need. Thunder first met Sam Sinister in 1917 when Sinister was in a field hospital for his hand amputation and Johnny was recovering from slight case of shell shock. They have been against each other ever since then. -Dr. Charles Kilroy Eccentric and slightly absent-minded English professor of history, archaeology, ancient languages, and about five other things including medicine. Kilroy is known as "Lightning" to his friends, as he enlightens the team in his own way and serves as a friend indeed. -Miss Pippin Reed This former lead reporter for Adventurer Times was reporting on a Dr. Kilroy's 1920 discovery of a copy of the Book of the Dead when she met Johnny Thunder at a dig site near Cairo, Egypt. They have all been good friends ever since. Also, Ms. Reed happens to be an better aviator than Johnny, a fact which she takes great pride in. She also operates the Island Hopper seaplane on most expeditions. -Mac McCloud Mac may be slightly clumsy, but is a genius when it comes to things of a mechanical nature. He keeps things working for the Adventurers team, such as lowering the steam pressure in the old and worn boilers on the tramp steamer "Eastern Star" and knocking loose engine parts back into place on the sea plane "Island Hopper". -Major Quentin Steele Former British Army officer (and Sinister's former commander, whom Sinister still hates today) This Monster Fighter lost his eye in 1912 due to a fight with a certain Werewolf, whom he later tracked down and defeated. He has signed on to Johnny Thunder's team as of 1925. The forces of evil Characters from right to left: - Lord Sam Sinister Brother of Alexis Sinister, and Lord of Sinister Manor. Sam lost his left hand in World War I while in the British Army. He later replaced it with a polished steel hook which is as cold as his heart. - Alexis Sinister The sister of Lord Sam Sinister is completely evil and slightly unhinged while being crack shot with any weapon. She hates Johnny Thunder to an extreme extent after he refused to join Sinister in his diabolical schemes. Last seen on Dino Island escaping to places unknown while the island was sinking. - Senor Palomar This South American crime lord is an associate of the Sinister family. He helped Sinister try and get the Sun Disk from the Amazon jungle, before losing it to Achoo, the ancient guardian of the disk. After that adventure, Palomar has fallen out of favor with Lord Sam Sinister, but he hopes to be in his good graces again soon. -Mister Graves A mysterious man of whom little is known. He sometimes is a ally of Lord Sinister and company, although are also enemies at times too. He is always seen with a gold lapel pin in the shape of a badge and a little black book of which he is almost constantly writing in. What is he writing? None have dared ask. EDIT 11/17/18: Added revised pictures of everything and edited text to the main post. enjoy! Comments, Questions & Complaints are always welcome!
  17. Hello guys! At last I can represent to all of you my latest MOC. It's a Lego Technic Liebherr LR 11000 Crawler Crane. I tried to build a copy of a famous Liebherr-brand crawler crane. If to be honest it was my dream to build a human-high technic crane. This model is approx two meters high. It has five independent winches! Real crane has six, but two of them goes to one hook, what was not necessary to represent in lego version. Except string crane is build of 100% Lego. As a counterweight I used three big battery boxes in the superstructure and three ones in the additional counterweight carriage. Below I will list crane's functions. RC: 1,2) Chassis drive and steering - one L motor for each track. 3) Superstructure rotation 4) Operator's cabin uplifting via small linear actuator 5) Main boom winch 6) Luffing Jib winch - winch is located on the main boom like in the original model 7) First hook winch 8) Second hook winch - winch is located on the main boom like in the original model Manual: 1) Derrick boom winch - needs only when assembling/disassembling crane 2) Addiction counterweight extensioin - need to balance crane under heavy loads 3) Addiction counterweight up/low - need to balance crane under heavy loads or without a load 4) Addiction counterweight steering - need to steer wheels in the counterweight carriage when superstructure rotating and need to make wheels parallel to move crane forward or backward 5) Chassis uplifting - chassis have installed four small linear actuators which can lift the chassis under the ground to put on tracks like in the real Liebherr!! As TLG doesn't have any pulleys of 0.5 stud wide and with the pin hole in the center and 3D parts are too expensive I decided to drill the original ones. Firstly I used 4 mm drill to make a round hole instead of an axle, after 4,5 mm and finished with the 5 mm drill. No any part was broke. And this time I already has video to show you: And a couple of photos. https://bricksafe.com/pages/Aleh/liebherr_lr_11000 Hope you will like it. Feel free to ask any questions. Also very appreciate critics. But for sure my wife definitely will not stand another crane To start building i was inspired by the set 42042 - I love it too moch!
  18. Recently, there was a contest on Lego Ideas to come up with a futuristic construction machine. I came up with this, a truck mounted knuckle boom crane with some interesting party tricks. I apologize in advance for the wall of text, as I would like to actually explain some of the details behind the design, because I did not have enough room on the actual entry page to do so. First off, why a truck? why not make some kind of dedicated carrier? My reasoning is that having commonality with standard haulage trucks would be beneficial to operating costs, and then there is the fact that in some countries mobile cranes are not allowed on the highway, so this gets around that as well. Also, I had wanted to build a truck like this for some time before the contest was announced, so that's a personal reason. Originally, I had wanted to use the cab of 42079, but the contest dictated otherwise, so I made my own cab and chassis. The crane I based this off of would be the gigantic Cormach 575000A X, as seen here: However, I do not like the way the crane looks, mounted at the back of the truck, so my version has the crane reversed, so the crossed outriggers and crane base are behind the cab. I also added an additional axle, bringing the total number of axles to seven, to reduce axle loads. As for the truck itself,ETS stands for Electric Truck System, the line this truck would be sold under. I chose a long nose design in order to provide space for a hybrid range extender, and an extensive cooling system for the electric motors. There is also an equipment rack behind the cab, in order to hold various crane parts, as well as more cooling systems for the motor controllers, and a bleed off module like a locomotive, for when the truck is under regenerative braking. As I mentioned, the truck is electric, and has all wheels driven. Unlike a standard truck, their are much lower transmission losses, and each additional axle powered only adds more horsepower and torque. Normally, the truck only has two axles driven, but any number can be driven as needed, for difficult terrain or starting a heavy load. To improve safety, the truck has an extensive network of cameras positioned at all angles, instead of mirrors. This eliminates blind spots, as the truck would have massive ones ordinarily. Another feature of the cab is the fact that the steering wheel and other controls can be swapped left to right as need be, for when the truck travels to a country that drives on the wrong side of the road. Another innovative cab feature is the VR crane cab, a fully outfitted driving station in the sleeper cab of the truck. This allows the crane to be remotely controlled from withing the cab, useful for inclement weather. This system already exists, Hiab has a version of it, but I take it much farther. The primary crane cameras are at the end of a boom, in much the same location as a regular cab would be. This gives workers on the ground something to look at while interacting with the crane. With full outriggers and full extension, the crane reaches high. Unfortunately, the pneumatic functions of this model do not work as well as I'd like, particularly the outriggers. As a futuristic function, the crane is actually dismountable, and can drive around on its own set of retractable tracks. The tracks are also mounted on a platform that can be raised and lowered, which allows ground clearance to be changed. This configuration allows the crane to be much lower, and far more compact, allowing the crane to fit in spaces the truck could not, such as indoors. Since the crane is also electric, it can operate inside buildings without exhaust problems. For additional range, the crane can either plug in to an appropriate wall socket, or receive power from the truck via a cable. I have seen a number of tracked knuckle boom cranes, but they all require their own trailer. This configuration would allow for far greater speed and versatility. Without the crane, the truck could also be used as a flatbed, to move items around. The crane has an additional normal remote control, like most knuckle boom cranes. Also a part of the interface is the warning beacon on top of the superstructure. It is a series of red, yellow, and green lights. Most cranes have a setup like this, red means overload, yellow means approaching max capacity, and green means normal. I also added a warning light on each side. These would be activated when the crane is under VR control, to indicate that the crane may move suddenly. Another idea that is hard to get across in Lego is the fact that the crane is equipped with sensors, that would prevent the crane from hitting walls and especially power lines. I wanted to add a fly jib, but due to the outriggers, that was not an option. With a fly jib, this machine would be able to do the work of a truck crane, a crawler crane, a tower crane, and a heavy tractor, all in one unit. The truck chassis itself can actually split in two, allowing the truck to operate as a heavy tractor. Stored at the back of the equipment rack is a retractable fifth wheel, which can be extended when the crane is dismounted. Getting a steering system that could be disconnected was hard, and unfortunately struggles with the full crane on the truck. And here we have the Volvo ETS 770 on its own, without the crane. As a summary of the functions, this model has: Manual: Steering Track unit fold/unfold Slewing Track Slewing Chassis disconnect Two boom extensions Winch Pneumatic: Crane elevation 1 Crane elevation 2 Folding outriggers Extending outriggers Lowering outrigger feet Raising crane body Locking to truck These are the five entry pictures, I plan on taking more later , showing off more details of the crane and truck. I hope you guys like it.
  19. Hey everyone, first post here and kinda of a new to tecnhic. So, keeping things short, I started work on a "Flatbed crane truck", and I would like to hear some suggestions about it. I am thinking on adding a small crane to the back of it keeping its open area. I am having some difficulties with the steering sistem and where to put the "fake motors". I left some photos on imgur, go check it out. https://imgur.com/a/91796Xe Thanks in advance.
  20. I' ve decided to make an alternative model for 42054 CLAAS XERION 5000 TRAC VC set. I' ve wanted to design something different from all those excellent c models already made, so I made a truck capable of off-road conditions, with crane and many other functions. The result: Functions: rear axle drive with 4 piston engine steering live axle suspension side outriggers cabin tilting rear PTO (power take off) crane arm rotation crane arm 1st stage elevation crane arm 2nd stage elevation grabber closing/opening Please watch the video to see this machine in action and for more details. This model is powered by one m motor with rotation direction selection. It powers main selector, crane selector. and PTO. Main selector switches between worm gear powered functions and arm rotation. When worm gear functions are selected, there is another switch to choose between outriggers and cabin tilting. The crane selector switches between 1st and 2nd stage elevation. I had to use some interesting (I think) solutions because of parts selection in 42054 set: Piston engine There are no piston engine parts in the set, so i made them from some connectors. You can see it working in the video. Suspension There are no shock absorbers or wishbones too. So I' ve made a suspension based on twisting axles: Every wishbone is suspended independly. 3 of those connected to axle make a well-working long travel soft off-road suspension: Grabber There was a grabber in original set, but when building the grabber I've already used the worm gear for more important functions, so I' ve designed a different locking mechanism: Turning the green axle makes the red grabber frame move up and down and becouse of engaging the blue knob gear with h-frame opening and closing blue grabber. Instructions Instructions are already available here on rebrickable! I hope you liked this model.
  21. Building Lego Technic creations and posting videos is a common bussiness for every MOC designer. Coming up with small and large inventions and sharing them is a continuing activity that never bores. However, there is one common dream, one ultimate goal that every Lego enthousiast silently dreams about: to design a professional Lego model. Several builders do what is called 'commissioned work'. Building a Lego Technic model and selling whatever it became to a company or private party. In general, Lego Technic custom models are loved by non-Lego enthousiasts because 'it works'. Several years ago, I got the unique chance to do commissioned work because a company CEO's brother accidentially saw my scale model. I first refused to sell my beloved Luctor, but two years later the one metre model was ready I got positive reviews about the looks, but the most comments were: "wow, it really works". Somehow this model must have been leaked inside 'CEO-land', as one year ago I was asked by the Hoeflon company (based in the Netherlands) to build a give-away Lego Technic model, to be used as a business gift. How cool is it to not receive the 32st boring USB drive, but a complete custom Lego Technic model.. The company builds mini cranes that go inside buildings to do heavy lifting. My task was to build a scale model of a machine that is already very compact in real life. As a result, I present a 1:14 scale model of the Hoeflon C6 crane. (please note I'm NOT paid by Hoeflon in any way, the whole story is just about how things happened and to explain the link with reality). The crane is my smallest MOC for a long time. It was really a challenge to fit all the functions inside the cramped body. The functions are: Track widening Boom rising/lowering Boom extension Fly Jib Rotating superstructure Friction winch Self-locking outtriggers Variable angle outtriggers with over 90 degree range These functions happen in a Lego Technic model of a smaller volume than the 9391 Technic crane set. Over the years I had lost some creativity to build small models so this one was a real challenge. I'm happy with the current setup but who knows.. The model is delivered with black or LBG tracks. LBG track links are slightly more expensive and this quickly adds up when 100+ cranes need to be made. To be fair, I find the looks of the 9391 stunning for the low part count. However, as I show in the video, it does not really work as a crane. The above photo shows the comparable sizes of both models. The front view. Please note the relative widht of the tracks: They are each 3L while the vehicle width is 7L. The resulting chassis is one stud in width! To widen the tracks, the crane has a shifting axle system with half bushes as stoppers. The final result is not the strongest system, but the crane at least has the function! The top view shows why this crane is called the 'Spider Crane': the outtriggers can be seen as the legs. The great thing about building such small models is that every part can be seen and every part has its function. There are very few 'unused studs'. This crane has a 3-section boom. In transport shape, this crane is 12 cm high so all of it should be folded. Therefore it looks like a proper mess when folded in. It is a common known fact that Hoeflon cranes will lift their own weight, because one crane should be able to lift another crane into a cellar. Hopes were low for the scale model as it is fully made from plastic Lego pieces. Under these loads, they will simply bend. Using the correct crane position and the winch, I got one crane to lift the other - just. On this small scale, I could not use the same strong structure from the real C6, so it was a nice result that my building resulted in something with the same strenght. The crane in full extended mode. The shape changes dramatically when the boom is unfolded. It reaches a maximum height of 42 cm. This model is meant as a business gift. This box was developed by a third party and it looks great. It is just big enough to contain the 425 parts and the A5-sized building instructions. I spent really hours drawing a 3D model and creating building instructions with lPub. By doing it yourselves, it becomes clear how much time goes into it.. The agreement with Hoeflon was: me delivering the PDF, Hoeflon doing the printing. I'm really pleased with the end result. To conclude, this MOC shows that you don't need a lot of parts to build a fun Technic model. I have many parts now compared to five years ago, but all of it is useless when someone knocks on the door to ask for a small scale model. This model also shows the problem of modern Technic sets from the store shelves. They are built large, very large. The 8265 Wheel loader is an example. It is enormous, while having less functions than this small crane that will fit into its bucket. Now the size may speak to the inner desire of the (hu)man to posess big things, but personally I like finesse and elegance over size. It is my big hope that TLG sees this in time, otherwise the awesomeness of new Lego Technic sets will fade away. The video
  22. I would like to build something like this crane. Remotelly controlled. With camera in cabin. Inspiration is similar video simulator in visitors centra at Maasvlakte || (Rotterdam). Basic concept: control center: Tablet for view + (tablet for control with SBRICK |or| Mindstorm cube with joysticks builded on motors ) crane: 3 axes of movement + un/lock container (similiar to real one Twistlock) , PF or Mindstorm motors + Sbrick/Mindstorm cube For now I have working twistlock. And trying to figure out how move it from above by string, so no motor will be on locking frame. See pictures in G album https://photos.app.goo.gl/MFoRXg1i62n1gXPd7.
  23. Lucio Switch

    [MOC] Crane Truck

    Hi to everybody! I'm here to present my new Moc. I started building this crane truck about 6 months ago with the main idea of solving the problems related to a failed attempt of a crane for my previous truck. IMG_1608 by Lucio Switch, su Flickr Starting from the cab...despite the undeniable resemblance to the cab of the dump truck (with a bit of the tractor truck), it has slightly different dimensions, and the add of some new details/functions, forced me to revise it completely. In fact, in addition to the "standard" opening doors, this time, as on real trucks, the cab is suspended, while maintaining the tilting function and the working steering wheel and the front grid is openable. Moreover the seats are pneumatically suspended via 2 (1+1) 1x5 pneumatic cylinders. The chassis has the tractions on the 2 last axles, they are driven by 4 XL Motors and uses 2 Servo Motors to steering the first two axles (with different turning radius). The first two axles use independent suspensions. In this case I was inspired by the Mod of the chassis of my Tractor Truck done by Efferman ... that has a perfect shape for a fake v8. On the back there are 2 live axles (with a total of 24 hard shock absorbers). Between the first two axles there are two small pneumatic pumps moved by two L Motors. In addition to that, on the chassis are present 2 Li-Po Battery, 5 Leds for lights and 2 SBricks. Behind the cabin there is the base of the crane, it contains the front stabilizers, extendable via a M motor (connected to one SBrick), 6 pneumatic valves, moved by an M motor each, 4 IR receivers to control the 6 valves motors plus 2 other M motors, one to rotate the crane and one for the winch. The 4 receivers take power from a port of an SBrick. Finally the crane ... well, the classic design of this type of crane with the upper arm offset (as on 8258 for instance) built on this scale, gave me big problems twisting the whole structure ... and a lot of headaches. One day I came across by chance in a truck with a Cormach crane, it presented a unique design that would solve the twist problem. So inspiring to this design, I have developed my crane, which consists of a telescopic upper arm (extension via 2x 1x11 pneumatic cylinders) supported by two side arms moved by 2+1 2x11 pneumatic cylinder each. It isn't able to lift heavy loads, but it works and, considering the masses involved, I'm fine with that. Now some numbers: Length: 86,4cm 108studs Width: 24,8cm 31studs, 28cm 35studs with mirrors Height: 39,2cm 49studs Weight: 8.6 kg Total number of parts: 8000 PF elements: M motor: 9 L Motor: 2 XL Motor: 4 Servo Motor: 2 PF LED: 5 Lipo Battery: 2 ..and a couple of wire extensions Pneumatic Elements: Small pumps: 2 1x5 Cylinder: 2 Medium Cylinder old: 4 Medium Cylinder new: 2 1x11 Cylinder: 2 2x11 Cylinder: 6 Valve: 6 ..and several meters of pipes. For more pictures check my Flickr Album: Crane Truck Flickr Album And this is the video: To conclude, I would say that, in some way it was a new and interesting experience for me. Due to circumstances beyond our control, I was forced to transfer my Lego room in the basement, comfortable although perhaps a bit rustic but not directly connected with my apartment. This, coupled with the fact that my free time has been drastically reduced, has led me to review my usual workflow. So this is my first model built before digitally and then physically. This way allowed me to use better my free time and to select and pick up only the needed parts to build, reducing drastically the mess in the living room. Also part of the work for the BI is already done, I'll done them for sure, but I don't have idea when they will be ready. I'm afraid that it will be a huge job! I hope you like it!
  24. I am working on a creation of combining the 42070 6x6 tow truck and the 42042 crawler crane by putting the crane on the back of the truck. It is mostly complete, and I'm just detailing it at this point. There is only one problem with it, though. I made the crane fully automized by removing all of the gears in the back half of the crane and put motors there instead. I also had to move the large turnable rotating piece on the bottom of the crane forward and matched the teeth on the edge with the tan 12t bevel gear. It turns, but the teeth slip and it turns a little too fast, which I couldn't solve. I removed all of the gears for turning and the turnable and tried putting in this: and connected it to some gears to gear it down, but it didn't even turn under the weight of the crane. Any ideas to make it work? Also, an L motor is powering it
  25. Afte the success of the Jaguar XJR19 Le Mans prototype (of which I will still to the photos of the complete model, and instructions) I decided to do a new WIP. Again it's a model I've prototyped over the last month and will now do the second, hopefully better buildup. And again, I will use a photo of an existing vehicle as my inspiration, but it won't be an exact scale model. I use the photo as inspiration and will deviate where needed for the functions (and it will be needed, because i want a 4-function switch box similar to 8258). It's this truck. It's called Foremost Delta 3 Wheeled Carrier and it seems to come in several configurations, one of which has the crane below. On this picture, it's not finished, because outriggers seem to be missing. Several other pictures of the same model show that it has one set of outriggers near the crane. My other source of inspiration will be set 42070. I want to make something with a similar size, which will be in a way "my own take on that set's theme", i.e. "off-road truck with crane". (That's all I will use from that set). So I'm thinking of something in the range of about 2000 pieces. (In practice though, it will always turn out to be more.) Another thing: the colors will be very different. My first prototype was obediently yellow, but when I arrived at the cabin I wanted to deviate a bit, so I threw some less-used colors in the mix, and went for Dark Turquoise with Black for the cabin, and consequently also for the crane and bed. The chassis will be Dark Gray and for the body I am torn between Yellow and Red (main reason being the colored axles I want to use, for example for the ladders). I will be copying the crane from 8258 (with different colors), because that one seems perfect for the scale and type. But everything else will be different. I will be using Tumbler wheels. The profile is not exact but the shape and size seems fine. Also, currently I have only 4, so I will temporarily be using someting else for the front (interestingly, the Porsche wheels have the same diameter and width). I started with two important modules: The one on the left is the 4-function gearbox and crane base, and the one on the right is the rear axle unit. What I like personally is how a 4-way gearbox and outriggers using the new gear rack pieces introduced in 42043 fit in a pretty compact module. Here's the gearbox unit from below. The dark-gray axle joiner is the motor input. I plan on using my newly acquired L-motor. Here's the rear-axles module: Each axle is mounted on two 1x5 suspension arms and two 1x6 links. These 4 keep the axle in place and nicely horizontal. The free ball-sockets near each wheel will connect to the springs. Also, as you see, with the parts used, doing this part in dark-gray seems impossible... Of course, the 15L beams will be replaced by the chassis. It will be a challenge to get this strong though, because the gearbox module has some gears in the way, so little room to connect things firmly. The functions I want to have: Manual steer and drive (so no RC) Electric crane rotation Electric crane first boom element Electric crane second boom element Electric outrigger horizontal deployment Manual outrigger vertical deployment (similar to many sets) Suspension It's not as impressive as 42070's six electric functions in three modes and four nice large-range outriggers, but instead of that, this will have suspension. Next up will be connecting the two modules, and doing the front axle and steering modules.