Murdoch17

Eurobricks Dukes
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About Murdoch17

  • Birthday 11/04/1994

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    custom pirate ship

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  • Gender
    Male
  • Location
    Missouri
  • Interests
    Hello, and welcome to my profile page. I have a room full of LEGO town, railway, space, Doctor Who & other assorted sets / MOCs / MODs. I built my town featuring these MODs of sets: Medieval Market Village, Town Plan, Diagon Alley, World City / CITY, and Trains.

    Thanks for viewing!!

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    Pepperland
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  1. I added the freight train to the first post, ands revised the passenger train's dome car to include this sloped part in trans-black. The passenger train is on the to-order list, and the freight train is in the "gathering parts" phase.
  2. I'm back, and with the diminutive (yet powerful) locomotive number 5, built in the late 1870's for use in the Wichita Xenia Yazoo & Zephyrus Rail-Road's shop facilities. Number 5 is an eight wide model of a generic 0-6-0 saddle tank steam engine from the later half of the 19th century, and was inspired by a @ScotNick build of Stanley from Thomas and Friends for the stripe work, and this build of Percy (also from Thomas but by a different builder) for the front of the boiler/ piston assembly. (The website I got Percy from is pretty cool, and has some really interesting models. I puzzled him out from the pictures provided, as there are some models, like Percy, without any instructions or L-Draw files.) The 1 x 1 black tiles on the coal bunker should have the number "5" printed on them. Also, Big Ben Bricks' medium size wheels in yellow (4 flanged and 2 blind ones) are needed to take the place of the six 40-tooth gear wheels when built in real life. You can buy the wheels at his site here.
  3. Sorry for the late response @Curbthetide! I have some of the base setup in my living room, as part of a three (3 x 6 foot each) table train layout, as seen above. The fleet is packed away, but I'm considering putting it near the base on the tables, possibly behind the base. (As the front is taken by the RR spur which will soon feature the train shown below.) Here is my latest update: The Moonlighter train is owned by the Nexus Force, and is a retro-futuristic stream-liner mix of old-school steam technology, but with hyper-modern safety features designed specifically for use by Nexus Force personnel as a very high-speed, high-security ground transport between the northern-most city of St. Nicklaus and north-pole-hugging outpost of Ice Station Odyssey, around 500 miles away. (this all takes places on the ice-bound planet of Beta Polaris, which orbits what we here call the North Star, far away from Earth.) Thus this makes it a space train! Unlike the slower Earth trains, the Moonlighter type of space-train is super-streamlined, and can go up to speeds of up to 110 MPH (135 is the loco's top possible speed) on it's special track, with super-elevated curves and long straight-away's over hundreds of miles, all while using Positive Train Control (PTC) on the the mostly double-track mainline, where all vehicle crossings are flyovers and switches virtually non-existent once out of St. Nicklaus city limits. This train runs along with nine other identical versions of this train (10 total trains in all) on the route with up to seven in running order on the route and at least two in the maintenance shed / in emergency backup storage at any one time. They are numbered 2000 through 2010. (This one will be numbered 2007, as that's the year that LEGO Universe was unveiled to the public in the form of a early teaser image / page on the official LEGO website.) You can read more about this (space!) steam train here in the dedicated topic.
  4. These two trains comprise my space-train fleet for the Nexus Force, one streamlined passenger train, and one generic freight train. You can see more the Nexus Force stuff in this thread here in the Space sub-forum. It features the modular base, trucks, crawlers, and several spaceships, along with the mini-figures. (human or otherwise!) The Moonlighter train is owned by the Nexus Force, and is a retro-futuristic stream-liner mix of old-school steam technology, but with hyper-modern safety features designed specifically for use by Nexus Force personnel as a very high-speed, high-security ground transport between the northern-most city of St. Nicklaus and north-pole-hugging outpost of Ice Station Odyssey, around 500 miles away. (this all takes places on the ice-bound planet of Beta Polaris, which orbits what we here call the North Star, far away from Earth.) Thus this makes it a space train! Unlike the slower Earth trains, the Moonlighter type of space-train is super-streamlined, and can go up to speeds of up to 110 MPH (135 is the loco's top possible speed) on it's special track, with super-elevated curves and long straight-away's over hundreds of miles, all while using Positive Train Control (PTC) on the the mostly double-track mainline, where all vehicle crossings are flyovers and switches virtually non-existent once out of St. Nicklaus city limits. This train runs along with nine other identical versions of this train (10 total trains in all) on the route with up to seven in running order on the route and at least two in the maintenance shed / in emergency backup storage at any one time. They are numbered 2000 through 2010. The Moonlighter engines themselves are based off the 4-8-4 GS-6 "Daylight" of the Southern Pacific Railroad of Earth (known on Earth for the lone GS-6 class survivor, 4460), but with only two leading wheels instead of four, turning it from a "Northern" type 4-8-4, into a "Berkshire" 2-8-4 type steam locomotive. The loco is equipped with ditch lights and a large headlight. The Nexus Force logo goes onto the nose of the streamlined pilot and the rear of the observation car, while the engine's number goes under the cab windows. The two forward tanks are for oil, and the rear tank is for water. The engine is equipped with a water scoop (like on the old New York Central steam locomotives) for refilling the water tank on the fly. There is a ladder from the tender-top deck to the coupler level behind the engine for access to the trailing passenger cars, and two ladders on either side of the steam loco for entry into the enclosed control cab. Three of these passenger cars go on the Moonlighter, with two before the dome car and one immediately after it. The recessed panels are the platform doors. One of these vista-dome cars goes in the middle of the train. (You may have noticed there are no exterior platform doors on this car. I decided not to add them because they didn't look good with the dome.) The rear observation car is currently missing it's rear curved windows, but it will have them when built IRL. The Nexus Force logo goes on the rear of this car, as previously mentioned above. After another locomotive has arranged a freight train in the Nexus force spaceport's yard, a RS-1 road switcher loco has arrived on scene to pull it's train to the some 500+ miles distant city of St. Nicklaus. This larger diesel is numbered 99, and is running with a mobile armored cannon unit for the journey ahead, as it runs through some areas that could be ripe for an ambush by enemy forces, as you never know where the Maelstrom might have agents in deep cover or have planted ambushes alongside the line. A train was derailed and attacked last month in Avalanche Canyon by pirates, which is why the railroad is taking no more chances while it's position is being currently fortified all along the route. The Nexus Force owns several ALCO RS-1 class locomotives for use in heavy-duty switching jobs involving mobile rail-based artillery (in case of enemy invasion, this loco type can be quickly armored with bolt-on sloped plates), and as a road vehicle for general freight duty. The Neo Nexus Force logo goes on the ends of both hoods, and the number 99 (in printed 1 x 1 tiles) on the short hood sides. In reality, this loco was inspired by an early-2000's MOC I and my father made of a generic diesel loco. I later destroyed the old MOC for needed parts around 2011. This new MOC honors that loco with the old doors on the sides, and four printed vent fans on the long hood. The cab features control stands for either direction of travel, but it is mostly used short-hood forward. The doors to the cab also open for figure placement. This model was inspired by this armored train MOC, that was itself inspired by the movie "Castle in the Sky" and it's armored train therein. The road vehicle model is partially inspired by Lola the car from the TV show Agents of Shield. (although this one doesn't fly) The sports car doesn't have great off-road capabilities, so it has to be trucked in on a flatcar to the remote space base. This fuel tanker is filled with gasoline or diesel fuel for use in the space base's land vehicles. Usually two or three tanker cars are sent into the base every couple weeks for refueled the on-base supply. This bathtub gondola is filled with ice boulders that have frozen ancient lifeforms trapped inside. The Nexus Force is sending them to a specialist laboratory off-world to have the DNA decoded and the beings themselves studied. Due to height clearance issues in St. Nicklaus city, regular-height cupola caboose types are forbidden. So, the bay window type is used instead. This moon base-like space base model is where the Moonlighter travels to, and was inspired by set 60036 (Arctic Base Camp), with a rooftop shield generator partially lifted from set 75098 (Assault on Hoth) and a sensor array inspired by set 76157 (Wonder Woman VS. Cheetah) The base consists of eight separate, interchangeable, modular sections, all of which have opening roof / wall sections for ease of access. These sections include (but are not limited too): a common bunk room, a spaceship control tower, a fusion generator, communications room, break room, and several more. As you can see, I joined the base to the rail-line with a short siding for freight deliveries, and for the servicing of steam locomotives on services such as the Moonlighter.
  5. Murdoch17

    Post your Pirate Crew: Pirate Figbarfs

    "Yo ho, yo ho, a pirate's life for me!" Some of the crew of Sato's ship (L to R): - Captain Sato, master of the pirate junk "Golden Bounty" - Snake Jaguar, known for his cold, calculating demeanor - Mutt the Mute or "green-eyes", It was later learned he was a non-mute spy for the Imperial Ninjago Navy. - Cyren, known as a very poor singer. Eventually joined Nadakhan's crew as a spy for Sato. - Rodney Dangerbuff, yes, that is really his name. Why do you ask? Here we see Minecraft pirate Captain Steve (also known as Peg-Leg Stevie, to differentiate himself from the famous original Steve) of the pixelated ship "Seacow". The crew are nameless and dimwitted, a curse of being former digital NPCs. They go by various nicknames the Captain gives them, but are most commonly known by the label seen above their heads: Pirate One (in middle with sash) and Pirate Two (on right in dark blue jacket). Jack Sparrow and his pirate ship "The Mighty Mouse".
  6. Nothing is comparable with those horrible LEGO sets. Oh, wait, you said COMPATIBLE! …No, not really.
  7. Yes indeed! Thanks, I added a second sail, a new figurehead, nameplate, and lanterns to the ship, plus I made the keel a whole brick taller. I couldn't think of anything else to do to it... I'm not sure what to call this type of ship, as it kind of reminds me of the Santa Maria from Columbus' first trip. What do you think @Mister Phes @Faladrin?
  8. More greenery, more ships, and more detail to the first post have been added as of now.
  9. "Your wish is yours to keep!" - Nadakhan The whole setup of Skull Rock so far. The Minecraft-based Seacow, as captained by Peg-Leg Stevie. The brig Yago, as seen here and captained by Henry Smithfield. The Golden Bounty, as seen in this very topic and led by Captain Soto. Captain Hook's Jolly Roger isn't done yet, so now picture or topic... waiting on a certain flying boy for that. Is this better @Mister Phes?
  10. Ahoy! The ship is built in real life and ready to set sail with it's crew! (First post updated as of now with new pictures ands text.)
  11. You are kinda close,! @Jack Sassy! The destiny's bounty was his ship and a derelict wreck, until the ninja's made it fly. Soto was revived after being long dead by Garmadon by accident, and didn't know how to run his own (heavily modified) ship! He was last seen helping the Ninja's obtain info on Nadakhan during the Skybound season, and is still stuck in Kryptarium high security prison for unknown reasons.
  12. I don't have the real face prints in LDD, sorry @Mister Phes. @Man with beard the shape of the rearmost sail is like that because triangular brick-built sails are VERY hard. This was the best I could do.
  13. I thought this would be better suited in the Pirate sub-forum, because while although it's Ninjago based, it is supposed to fit in with Hook's ship and my other pirate vessels at my skull island. I also apologize for the lack of uniform background... my photography cloth is sadly not available at the moment. The following story is partially based of the Ninjago TV show and my own imagination, while the model has two cannons, nameplate, mini-figures and pirate flag added to the stock set 71705. The Golden Bounty was an identical sister pirate Junk of the Destiny's Bounty, and was the original flagship of Captain Soto for many years before it was accidentally beached on a reef near Tiger Widow Island and then purposely destroyed (blown up) to avoid the ship being refloated and used by the Imperial Navy of Ninjago. Soto then had an identical ship created by the Djinn Nadakhan, as one of his three wishes. He then double crossed the devious wish-granter, stuffing him into the Teapot of Tyran (the only thing capable of holding a djinn captive) during a pitched sea battle during a storm. He then threw the teapot into the sea inside a locked trunk. (how he did the actual catching of Nadakhan and stuffing him into the teapot remains unknown, as Soto never recorded how he did so, and professed not to remember once revived in the modern day) Once that was done, Nadakhan's crews hid their master's ship (The Misfortune's Keep) in a secret cove, and then turned themselves into authorities to be banished to other realms... all the while panning secret revenge on Soto and Ninjago itself for the imprisonment of Nadakhan. Sato and most of his crew died from exposure shortly thereafter, as they somehow moved his newer ship (the Destiny's Bounty) into a desert far from any water via magical means. Only one crewman remained alive, carrying with him the secrets of Soto's magic in a big thick book... his name was Clouse. some of the crew of Sato's ship (L to R): - Captain Soto, master of the pirate junk "Golden Bounty" - Snake Jaguar, known for his cold, calculating demeanor - Mutt the Mute or "green-eyes", It was later learned he was a non-mute spy for the Imperial Ninjago Navy. - Cyren, known as a very poor singer. Eventually joined Nadakhan's crew as a spy for Sato. - Rodney Dangerbuff, yes, that is really his name. Why do you ask? The ship's name is emblazoned on the stern of the vessel. The ship's indoor steering compartment, and a below decks hold for treasure. The top of the steering compartment come off in two ways: the roof is removable, as is the actual little building that houses the steering equipment. This model sub-section then opens up for easy access to the inside. You can also see Sato's pirate flag in this picture. Well, what do you think of my MOD / the storyline? Comments, questions, and complaints welcome!
  14. @Brandon Pea yes, indeed they were, and I agree about SP 4294 looking odd, but in both cases they were a necessity for the railroad. Intense track curvature could be achieved with Garratt's, and with the cab forward it prevented asphyxiation of the crew in tunnels and snow sheds. In other places, (The "Rat Hole line" in the American southeast, forget the RR) would cause crews to lie down with wet rags on their faces so they could get through a lot of tunnels in a short distance without dying! Thanks @JintaiZ! I just updated the main post with new trains (I am currently rebuilding them 8-wide as now shown in screenshots), and a couple all-over pictures. Here is the Railroad I invented for the Western layout's history: The Wichita Xenia Yazoo & Zephyrus Rail-Road (Stock market trade name WXYZRR) was a mid-19th / early 20th century enterprise also known as the Wasted, eXausted, Y bother & Z*. (*No one could figure out an insult to the railroad that started with the letter "Z") The railroad started in Wichita, Kansas in 1868, then went straight through Xenia, Oklahoma, while then meandering into Yazoo, Colorado and barely making it into Zephyrus, New Mexico by 1875. Other stations included several army forts dotted along the route through Oklahoma and Colorado, along with scattered mining camps and agricultural towns across the maps of New Mexico, Oklahoma, and Kansas. The railroad is hardly mentioned anywhere in writings of journalists, except in scathing "letters to the editor" of various newspapers about lack of the promised service on the line in the early years. Also, the much derided company slogan "last railroad you'll ever need" did not work out well for the new railroad, but it did vastly increase questions fielded to the main office about coffin, headstone, and various other memorial shipments from all over the area from which the railroad served. It is therefore shocking the railroad lasted as long as it did, a substantial fifty-six years from incorporation in 1867, to it's sale at auction in 1923! The old WXY&Z railroad had about 35 locomotives on the books at the maximum, but most of these were already very old when purchased and broke down frequently so they were chronically in the workshop for some reason or another. In fact, the seven additional 4-4-0 locomotives purchased third-hand from engine dealers were of the long-obsolete inside-piston variety of the mid-1850's, yet were bought in the early 1870's! However, what the railroad lacked in regular service motive power, it made up for in the snow plow-train department. A single prototype of what would later be called a "Garratt" (a doubled-power-unit steam loco with a single boiler not normally found in North America) was first run on the "High Line" between Fort Legoredo, Colorado and Glencoe, New Mexico in the steep Rocky Mountains. This is where the railroad really shined, in keeping the trains running through steep mountain passes with a single experimental train with a rotary snowplow at the head end... of course, there were other plow trains, but only two rotary trains. (One would work from either end of the Glacier Gulch Pass, and meet in the middle on a passing siding. The Garrett would be on one train, and two regular locomotives pushing the other.) After 1923's closing of the railroad, it was bought wholesale by a consortium of stock brokers from Denver, with plans to redo the line with less sharp grades and more snow sheds. However, during this reconstruction, the 1929 Great Depression began, leaving half the line with old grades though most of Colorado mountains, but new grades on New Mexico were finished in time. The passenger car fleet was upgraded, but the freight engines (downgraded passenger power, really) and rotary plows remained vintage as far back as 1878 for motive power. The older inside-piston locomotives went for sale once the Depression really started up, and one was snapped up for a potential history museum in Glencoe, while the rest were scrapped. Then, a miracle happened: the movie industry intervened, and several production houses bought some of the oldest rolling stock, engines, and the line was given enough cash to stave off it's dismantlement until 1941, when trains of heavy munitions from companies on the line came rolling through for the War effort, making the line the busiest it had ever been. The profits from this, and the later 1950 / '60's movie companies use of the stunningly scenic "High Line" line for motion pictures saved the line. When the good times started to dim in the early 1970's, the railroad was jointly bought by the states of Kansas, Oklahoma, Colorado, & New Mexico for tourists, occasional movie trains, and the freight that still used the line, as the original stock broker consortium had by then been dissolved. The "new" WXYZ railroad, (the town names were shortened to just the initials for simplicity's sake) was thus founded in March 1st, 1971. It has been running, mostly non-stop and is closed during the three winter months of December, January, and February for running of the single remaining rotary snowplow to get the line ready for opening day on March 1st of every year since the early 1970's. (NOTES from the writer: Only Wichita (Kansas) and Xenia (Illinois) are real-world towns, with them being based in name ONLY on real places. Yazoo, for example, is really a river in the state of Mississippi, while Zehyrus was simply because I needed a "Z" name that sounded plausible, and the Colorado Zephyr train was on my mind at the time. The rest of the story is also fiction, as no Garratt ever rode the rails of North America.... ever. Also, the WXYZ logo is an old Union Pacific logo from the early 1910's, while the railroad name's initials have never been used ANYWHERE on a railroad.)
  15. The Wichita Xenia Yazoo & Zephyrus Rail-Road (Stock market trade name WXYZRR) was a mid-19th / early 20th century enterprise also known as the Wasted, eXausted, Y bother & Z*. (*No one could figure out an insult to the railroad that started with the letter "Z") The railroad started in Wichita, Kansas in 1868, then went straight through Xenia, Oklahoma, while then meandering into Yazoo, Colorado and barely making it into Zephyrus, New Mexico by 1875. Other stations included several army forts dotted along the route through Oklahoma and Colorado, along with scattered mining camps and agricultural towns across the maps of New Mexico, Oklahoma, and Kansas. The railroad is hardly mentioned anywhere in writings of journalists, except in scathing "letters to the editor" of various newspapers about lack of the promised service on the line in the early years. Also, the much derided company slogan "last railroad you'll ever need" did not work out well for the new railroad, but it did vastly increase questions fielded to the main office about coffin, headstone, and various other memorial shipments from all over the area from which the railroad served. It is therefore shocking the railroad lasted as long as it did, a substantial fifty-six years from incorporation in 1867, to it's sale at auction in 1923! The old WXY&Z railroad had about 35 locomotives on the books at the maximum, but most of these were already very old when purchased and broke down frequently so they were chronically in the workshop for some reason or another. In fact, the seven additional 4-4-0 locomotives purchased third-hand from engine dealers were of the long-obsolete inside-piston variety of the mid-1850's, yet were bought in the early 1870's! However, what the railroad lacked in regular service motive power, it made up for in the snow plow-train department. A single prototype of what would later be called a "Garratt" (a doubled-power-unit steam loco with a single boiler not normally found in North America) was first run on the "High Line" between Fort Legoredo, Colorado and Glencoe, New Mexico in the steep Rocky Mountains. This is where the railroad really shined, in keeping the trains running through steep mountain passes with a single experimental train with a rotary snowplow at the head end... of course, there were other plow trains, but only two rotary trains. (One would work from either end of the Glacier Gulch Pass, and meet in the middle on a passing siding. The Garrett would be on one train, and two regular locomotives pushing the other.) After 1923's closing of the railroad, it was bought wholesale by a consortium of stock brokers from Denver, with plans to redo the line with less sharp grades and more snow sheds. However, during this reconstruction, the 1929 Great Depression began, leaving half the line with old grades though most of Colorado mountains, but new grades on New Mexico were finished in time. The passenger car fleet was upgraded, but the freight engines (downgraded passenger power, really) and rotary plows remained vintage as far back as 1878 for motive power. The older inside-piston locomotives went for sale once the Depression really started up, and one was snapped up for a potential history museum in Glencoe, while the rest were scrapped. Then, a miracle happened: the movie industry intervened, and several production houses bought some of the oldest rolling stock, engines, and the line was given enough cash to stave off it's dismantlement until 1941, when trains of heavy munitions from companies on the line came rolling through for the War effort, making the line the busiest it had ever been. The profits from this, and the later 1950 / '60's movie companies use of the stunningly scenic "High Line" line for motion pictures saved the line. When the good times started to dim in the early 1970's, the railroad was jointly bought by the states of Kansas, Oklahoma, Colorado, & New Mexico for tourists, occasional movie trains, and the freight that still used the line, as the original stock broker consortium had by then been dissolved. The "new" WXYZ railroad, (the town names were shortened to just the initials for simplicity's sake) was thus founded in March 1st, 1971. It has been running, mostly non-stop and is closed during the three winter months of December, January, and February for running of the single remaining rotary snowplow to get the line ready for opening day on March 1st of every year since the early 1970's. (NOTES from the writer: Only Wichita (Kansas) and Xenia (Illinois) are real-world towns, with them being based in name ONLY on real places. Yazoo, for example, is really a river in the state of Mississippi, while Zehyrus was simply because I needed a "Z" name that sounded plausible, and the Colorado Zephyr train was on my mind at the time. The rest of the story is also fiction, as no Garratt ever rode the rails of North America.... ever. Also, the WXYZ logo is an old Union Pacific logo from the early 1910's, while the railroad name's initials have never been used ANYWHERE on a railroad.)