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Found 35 results

  1. Hello everyone I haven't posted a new MOC in a long time, mainly because I haven't had the interest lately. This thing has been with me for years now, trying to get it to work, and it is one of those projects that causes so many headaches and will never work properly, no matter what you do. So this video is the result of straight up agony, and I do not think I'll be revisiting this again. I haven't disassembled it because I hadn't got the time before putting all my LEGO in storage for a few years. So "enjoy" my failure See a few photos here But maybe let me tell a bit about this contraption as if it had worked alright: The first challenge was to figure out a soutable gear ratio. I chose to make the 2nd fastest (orange) the 1:1 gearing from the motor as then the slowest was still able to spin somewhat comfortably. The size of the circles and spacings are all a function of the LEGO brick arches and discs. To get the arms in the right location, I had to offset them by 0.5 studs, which was easy enough with some 4-pin connectors with axle hole. Then the challenging bit - designing the gear ratios to also fit inside the box. It looked like there was a lot of room, but I had to use many more gears than what I thought, so this wasn't so easy either. Also here, I had to space them by 0.5 studs. I had initially only planned to power the red (the fast) ends which would be 3 motors, but there was just no power at the slow end when I did this, so back to the drawing board. I then decided to power each side from either end, which meant I had to add gearing in the small corners - 1:1 for one end, and 1:5 on the other, in some cases. The slow end was the hardest to figure out and need quite a few more gears. Now for the fun part, to see if it works! Turn on the motors and yup, everything is running at a different speed, as I expected. This is not good, as the axles will keep twisting more and more, or gears will skip. So I had to figure out a solution to sync them up. I went with Power Up, and no matter what I did, there was no way to sync them up in software. I had to write my own code, and I'm not good enough for that. It would work sometimes, but mostly just with 3 motors for some reason. So in the very end, I decided to link them up physically, but this was a challenge in itself. They are long distances, what's the best way? I ended up with the ol' steam engine solution and just multiplied that by 4. And it works great! As long as nothing is stalled anywhere, because then gears will tick over and over. In the video, you can hear this, and it's probably because those gears already need a replacement. But it is so darn hard to do. Lastly, decoration - this was already decided on well before I was halfway through with the project. It had to bricks, because of the arches. Building the long panels was easy, but building the corners took some more skill. Not too much it turns out - I looked for help here in Eurobricks and no one would help. What seems simple to you, may not be simple for me. Anyway, I ended up with some lightsabers underneath and some clips to hold the corners in place. They aren't perfect, but I guess nothing in life ever is. Also the large panels move around all the time, I think the tolerances on those arches aren't actually perfectly round, they seem kind of oval. What went wrong with the demonstration though, was that a CV joint on the backside had popped out, and so the whole left side of it wasn't spinning to begin with, thus being the source of most of the issues shown. And then I also only bought a pack of 24 marker pens, when I needed 25, luckily I had one extra lying around that fit the 1x1 LEGO dimensions. And acrylic is not cheap! 2 sheets of 0.3mm each. But I guess that's nothing compared to all of the black panels, liftarms and plates and bricks that I had to buy. Failure all around. If anything it was a good learning experience.
  2. Lord Oblivion


    (Click for more) Whether it be flesh or metal, all that satiates the great hunger burns alike. Twitter Flickr
  3. Detroit, the near future... yeah well, not really, actually - it's 1987 and one of the best movies ever was released: Robocop! The future of law enforcement. Part man, part machine, all cop. This is my attempt to recreate one of my most beloved movie characters and I tried to add as much accuracy, details and features as I could. Robo stands approximately 24cm/9.5inches tall and features about 25+ points of articulation for simple recreation of memorable poses from the movies. He comes with lots of accessories, many of which can be stored inside his leg holsters (...yes, he includes an opening leg holster, one each leg! A must!!): His regular gun, the Auto-9, which can be "upgraded" with the iconic triple fire effect, the data spike (not retractable, sorry), also interchangeable heads with/without helmet (the helmeted version is designed so you can use just the top half to recreate the "take off helmet without chin guard" scene) and I also included his flamethrower arm (but not his jetpack... yet...?). The whole build turned out to be surprisingly solid, highly poseable with great playability. Hope you enjoy this as much as I do. (You can visit for many more pics and for the parts list/instructions, should you want a Robo for yourself. Thanks.) Also super happy and exited to announce the full set (including all parts & instructions v7) is now available @! Thanks to all who support my designs by purchasing from legit MOC stores.
  4. A collaboration project with the original concept designer Brick-o-Tronic, my "Time Travel Ep.1 Portable Play Set" (instructions downloadable for free) is fully compatible and part of his modular Mobile City line. You can find more cool MC sets over @ => Mobile City. Hope you like it. Play features: Step by step storage: Yes, it's Back to the Future and yes, it's Micro Machines - but this time in Lego... nearly endless possibilities ;)
  5. This is a realistic version of the Bobcat S130. This LEGO TECHNIC model built for 1:14 in scale. Functions: moving piston working lift arm tipping bucket Dimensions: long: 230mm wide: 115mm high: 150mm (with bucket lowered) Bricks of the set: about 670 piece Look at the other pictures and If you like this model please support on the LEGO IDEAS side. Link: LEGO IDEAS/Bobcat S130 Thank you for watching and any support!
  6. Hey guys, first time posting in the scale model forum. Hope I've got this right I've been building various machine tools for a workshop on my layout. One of them was a Haas VF2-SS, a 3-axis CNC milling machine. I got this stupid idea to stick a motor in to get the spindle moving but it blew the scale way off, so I rebuilt a totally different model with a bit more bulk, the UMC-750 5-axis mill. Here's the full gallery, more video and images below: Front view. Doors slide open: Back view showing the motor. Currently uses a PF M motor but I originally had the old 4x5 motor running. The real machine runs at 8k+ rpm and those old motors push 4k, so not too far off. I'm not doing any actual milling so torque isnt much of an issue ;) Side view showing the movable control panel: Other side, showing the tool changer and cooling hoses. The real thing has a 40+1 tool capacity, which wasnt too feasible. I'm sure there's a better solution for this, but I'm happy with it for now Internal view showing the platter, chip conveyor, spindle, etc: And the real thing for comparison! Cheers :)
  7. zeeverse

    Town/City Moc on LEGO Ideas

    Hello Fellow Lego Fans. Recently I designed a unique MOC, a classic Lego Street Sweeper that has modern features, but still give homage to the classic Lego Street Sweeper Sets including the 6645, 6649 and 7242. I researched each set, and noticed that their availability was becoming lower. So, I thought it might not be a bad idea to do an updated Street Sweeper version for Town and City builders as a possible release. Having to consider modern design aspects, I did try to "build-into" the MOC an easy conversion of the model for those wanting a more "true" town look. Likewise, in a Vintage City Theme, some design elements might not be correct for the time period. So, this design affords the ability of each interested parties to have the ability to "remove" far more than they might need to "add" to the design to make it fit their layouts. I would not consider this idea a "universal" approach as much as an "adaptable" approach. Following all of these considerations, features, and potential applications of the MOC as a kit, I also had to find a unique design that was believable, kept the parts count under control, and served as a believable "next generation" version to Set 7242. A new feature in this MOC is the use of the Lego 2441 vehicle base, which saved parts, fits modern design efforts and shows that with creativity large scale designs can be implemented on the 2441 chassis. It was an interesting challenge to try and incorporate all of these aspects into the design and still make it visually appealing. Currently, my MOC can be found here on Lego Ideas: Thanks for allowing me to post. And if any one here likes it, I'll hope they'll drop by Lego Ideas and give it a vote. Happy Building! --Zeeverse
  8. This my version of the 2018 Marvel Comics 'infinity War" set 76108 (Sanctum Sanctorum Showdown) for a 1920's-flavored steampunk take on a mad scientist trying to open a time doorway into the beginning of the universe using a time machine modeled after set 76109. (Quantum Realm Explorers) When the mad Scientist Dr. Floyd Hyde opened his doorway to the pre-big-bang time zone for the first time in 1914, he sent his wife Penny (wearing a makeshift gray pressure suit) into the open portal and waited for her quick return. Unfortunately, something happened and the portal itself destabilized and shut down as a safety precaution on it's own. Eleven years pass for the Scientist, who becomes obsessed with reuniting with his lost love, delving every dime and ounce of energy into creating the rescue craft and fixing the portal machine onto said flying time-craft. He finishes it in the middle of the year 1925. An eternity passes for Penny, yet she does not age a day. She is taken in by the Brothers Three, whom she nicknames Alpha, Beta, and Omega. These strange alien beings are the sole inhabitants of the pre-big bang, being the sole survivors of a great war (they may have started it) and becoming almost omnipotent in the process of floating in the vast unending void of space. The Brothers Three ask only one thing of their kindness and helping keep her alive in the harsh environment: when rescue inevitably comes for Penny, let them come with her through the portal so they can help mankind achieve it's "destiny". Let her be their "herald", telling the governments of earth all about their amazing powers and how they can help serve man. So, will Dr. Hyde get his wife back? Will Penny allow the Brothers to follow her through the portal? And just what is this destiny these three are talking about? The choice is up to YOU! L to R: Dr. Floyd Hyde, his wife Penny Hyde (in the gray pressure suit), and The Brothers Three (alien beings from before the big bang) The front of the building, with the conservatory to the rear. I replaced the center round window from the Sanctum Sanctorum with more regular windows to give the building a more average city building appearance instead of a superhero's one. The front of the building also features the year it was built: 1901. The rear of the building has a ground-floor conservatory. The rearmost window on the bottom floor opens up 90 degrees to allow for figure placement in the conservatory. As a side note, the original Marvel model's exploding walls and drop-floors have been removed. The means from getting from one floor to another is a spiral staircase, and a small skylight has been added to the roof. The inside feature's the following: The lower floor has a fireplace with clock on mantle, table with chair, oven, and lamp on a side table. The middle floor features a strange mask on a safe, curio cabinet and a bed, along with an ancient weapons display. The upper floor features a desk with some sort of electricity storage machinery, several flasks, two bookcases, and microscope. The dark red thing in the greenish jar is a beating human heart. This model was inspired by @hachiroku's Indiana Jones Desert Chase car, but remade to have a different color scheme for use with my Adventurer's mad scientist character. The doors to the passenger compartment can also open, and there are taillights on the rear of the car. The vehicle can seat one figure in the drivers seat, and one figure (or a small cargo container) can be placed behind that. Here is Antman's vehicle from set 76109 (Quantum Realm Explorers) as a 1920's-period time machine, as seen above in steampunk form. I fixed the rotating side engines, as these maddening objects are now (mostly) locked in the position shown but for the slight sideways (left / right) motion that I for the life of me can't seem to fix. Oh well, it just gets them closer to the main engine pod in the center, so no harm, no foul. EDIT: 3/5/19: Added new real world pictures and deleted the rest of the ldd screenshots. This project is now done.
  9. REVIEW - 42080 - FOREST MACHINE INTRODUCTION This has to be the least appealing set of the second wave of 2018 sets, when it comes to aesthetics. Of course, this is a personal preference, but the use of two different shades of green just doesn't cut it (you get it?) for me. And the RRP (recommended retail price) of 129 euro doesn't help either. Basically, this is a rather expensive not so good looking set. So, why am I interested in it anyway?! Because it packs some pneumatic functions, and even a new pneumatic valve (two to be precise). After longer pneumatic cylinders, TLG again listened to certain Eurobricks members hehe and designed new elements to work with the Pneumatic V2 system. And judging by some visible gears here and there, this set probably packs more than meets the eye. Nuff said, let's start our engines and do some logging...sustainable of course! If you see this icon, you can click the image on the left or right side of the image, to cycle through alternative images. PICTURES Pictures can be clicked to view hi-res versions. More pictures can be found in my Flickr album. DISCLAIMER This set has been provided by the CEE Team of TLG. It's not my goal to promote this set. It's my goal to give you an honest opinion about it. Therefore, the opinion in this review is my own and is in no way linked to TLG. SET INFORMATION Number: 42080 Title: Forest Machine Theme: Technic Released: 2018 Part Count: 1.003 Box Weight: 1,67 kg Box Dimensions: 47,5 cm x 37,0 cm x 6,2 cm Set Price (MSRP): £ / $ 149.99 / € 129,99 Price per Part: £ / $ 0.15 / € 0,13 Links: Brickset, Bricklink THE BOX The front shows the model, with quite an impressive logging apparatus. You don't want to get cought in the claws of this bad boy. It will turn you into minced meat in no-time. As I said before, I am not a big fan of the color scheme on this thing, but I am very interested to find out what this thing is packin'. The right side of the box is already showing some spoilers. Not only does it pack a battery box and a large motor, like the Rough Terrain Crane, but it also contains quite a few Pneumatic V2 elements, including two brand new valves. I can only say....whoop whoop BACKSIDE Like the Volvo Zeux, the backside is divided in an upper and a lower section. The upper section, for the main model, tells us that this model has a Motorised Pneumatic Crane, Articulated Steering and the cabin with boom can rotate about 270 degrees. The bottom section shows the B-model, a Log Loader. At this point, I am somewhat indifferent about it. It utilizes the Pneumatic and Power Functions elements to have some functionality, but it seems to be more or less the same as the main model. CONTENTS OF THE BOX The box contains: 1x Sealed pack with booklet and sticker sheet 1x Bag with tires and large motor 1x Bag with pneumatic hoses 7x Numbered bag BOOKLET AND STICKER SHEET The sealed bag with booklet and sticker sheet. BOOKLET A single booklet with instructions for the main model. STICKER SHEET The sticker sheet with various stickers. TIRES AND LARGE MOTOR The bag containing eight balloon tires and the large motor. POWER FUNCTIONS ELEMENTS As usual the battery box comes unbagged, while the large motor resides in its own bag within the bigger bag. PNEUMATIC HOSES Pneumatic hoses, to go with the cylinders. How convenient. BAGS And of course, the numbered bags. Seven in total. HIGHLIGHTED PARTS This set does come with some interesting parts. PNEUMATIC PARTS First of all the new pneumatic valves. These are new molds and are an improvement over the older ones. We will see why later in this review. This set also contains two of the new V2 longer pneumatic cylinders and a small cylinder. I forgot to include the blue pump. TIRES Eight balloon tires. No sure why I am highlighting these, because they are quite common. Only 41 sets have used these in the past RIMS These rims aren't very rare either, but in this color you will only find them in three sets. Flat silver if I am not mistaken. BLADE AND SPIKES Here are two odd-looking fellas. One of 'em is a Circular Saw Blade, found in lots of themes like Ninjago, Power Miners, etc and the other is a 2x2 Round Brick with Spikes. The round brick with spikes has been used before, but this is the only set which has them in Yellow. PANELS I almost missed these ones, but upon building the model, I suddenly realised that these panels might be new in green. And indeed they are. These small panels are new in Lime Green. PART LIST The part list showing 1003 parts. THE BUILD The build starts with the front steering linkage. Here you can see the new valves attached to the back of the cabin. The main difference with the old ones is the axle going through the valve. This means that they can be operated using an axle (most likely with a gear attached). This gives us lots of opportunities for better pneumatic models. Like the old valve, it isn't very easy to switch. This must be due to the nature of the valve, but there is quite some resistance when you try to switch the valve. The new valve also implements the slightly smaller ends, to make it easier to attach the hoses. The battery box, motor and valve are neatly packed in the rear compartment of the vehicle. The rear is connected to the front using thew new large turntable. Both rear axles have pendular suspension. Albeit a very basic implementation, but it's worth mentioning. At this stage the front and back of the vehicle are done. The rear can be opened and closed to easily replace the batteries in the box. After building the crane, and some added details (two logs, a chainsaw, a small log and some sort of rest for the log) the model is finished! To be honest; I am not completely sure what to think of it. Still looks a bit messy to me, but maybe the functions can compensate for that. COMPLETED MODEL Here you can see the completed model, with the added extra's. You can click on the image to see alternate versions of the boom position. The picture below clearly shows how big the head on the crane is. It packs the grabbers/grinders and the saw blade. The weight is rather high, especially when you look at the size of the crane boom. It's not a real problem for the crane itself, but it does tend to get top heavy and it can easily tip over the vehicle over when moved to the side. These semi-new macaroni parts sure are popular. They come in every Technic set, don't they?! I do love 'em btw, so keep 'em coming. And one final image from the rear. It is interesting, and to some even useful, that TLG included two new green panels (not counting the lime panels) and green parts, but I think this vehicle would have looked better with a dark bluish grey chassis, and more lime green parts for the rear compartment. FUNCTIONS AND FEATURES Below are two videos demonstrating the functions. Both videos are basically the same (take 1 and take 2), but I figured I might as well include the both, so you will see the grabbers work at least once I have said this before in previous reviews, but to me, Pneumatic models often are proofs of concept, instead of actual working models. Admittedly, the big cylinders work like a charm. These have enough power to do the heavy lifting. But the small cylinder simply doesn't have enough power to operate simple functions. As you can see in the video, I sometimes have to help the grabbers near the saw blade to contract. Besides that, it takes a long time before they open and close. They are not very responsive. The valves are very hard to operate. You really need to apply a lot of force to the 12T gear, which makes you wonder whether the axle isn't breaking. I love the new design, but operating them by gear/axle doesn't feel safe or comfortable. I'd rather use the lever. The pump is located in the rear of the vehicle. When it's turned on, that part of the vehicle tends to move a lot. You can see it shaking a lot. This is caused by the lack of weight, but the suspension doesn't help either. The crane is rather heavy, so when you rotate it, the vehicle is bound to tip over. This is partially caused by the suspension and partially because the head of the machine is too heavy. All in all I am afraid that the functions don't compensate for the overall look of the machine. I really appreciate what TLG has tried to do with this set/model, but the execution is not that succesful. A full blown Forest Machine might have been a better choice, because the appearance and functionality of this model doesn't justify the price of the set. B-MODEL The alternate model isn't very exciting, an eight wheeled vehicle with a pneumatic crane. At a glance I had to look twice to see it's a different vehicle. It looks poorly executed and the placement of the battery box is rather awkward. It's not the worst B-model *cough* 42082 *cough*, but I do think it could have been better, if the designer hadn't focus on a vehicle with eight wheels and a crane. SUMMARY Before building this model I was hoping that the functions would compensate for the poor exterior of the model. Unfortunately, they don't. There are simply too much negative aspects to make me enthusiastic about this set. I would think twice, or thrice, before forking out 129 euro for a couple of new panels and some Pneumatic parts. Even at a decent discount I think it's better to order these Pneumatic parts via S&H or Bricklink. PROS New pneumatic valves Decent selection of other pneumatic parts Three panels in new colors CONS Doesn't look good, especially two different green colors Small pneumatic cylinder doesn't have enough power Valves are hard to operate Vehicle tends to tip over Rear sections shakes a lot when pump is turned on Suspension makes it wobbly/instable Price SCORE How do I rate this set? 6 DESIGN Color scheme and overall design is so so. 7 BUILDING EXPERIENCE Kind of okay, but there is much fiddling going on. 7 FEATURES There are enough features, but they don't work very well. 6 PLAYABILITY Functions should work better to improve playability. 7 PARTS If you are into Pneumatic models (or MOCs), this is a nice parts pack. 6 VALUE FOR MONEY At 13 cents a piece, this set is rather expensive. 6,5 MEDIOCRE MACHINE Thanks you for reading this review. All pictures can be found here.
  10. Hi everyone, Lego World is getting close. Me and my brother will be there with 5 different landscapes and some Time Cruiser/Twister vehicles. This is my own version of the 6497 Twisted Time Train. The wheels can turn, the flames on the front and the skeleton on the car can turn as well. The ghost in the back hopes (is this the right word?) up and down. I already had a picture a few days ago, but it was a bit dark. A small movie of the build will follow. For more pictures look into my Flickr album. Questions and feedback are welcome. Sander
  11. Hi everyone, I have build my own version of the 6492 Hypno Cruiser. It is motorized and I will add an IR receiver for the kids at Lego World next week. Here is a picture from another angle. The wheels and the propeller are connected and powered by a L-Motor of the Power Functions. For more pictures see my Flickr album. Feedback and questions are welcome. Sander
  12. This is a build inspired by someone else's MOC. Thanks for the great build, LegoLogical. The video of his build is a LOT nicer - I'm just riffing with my spare parts here. Although the Canto Bight story line from The Last Jedi surprisingly doesn't involve gambling - I'm sure TLG is going to give us a scene from this planet eventually. Likely the falthier escape instead of this casino. Once I saw this MOC I thought it was the perfect size for this location and I'm a big fan of having every film-centred location in Star Wars represented somewhere on the shelf. Although the story line's merit may be contestable - who doesn't love gambling aliens?? I should point out that this MOC was designed before TLJ Blu Ray's deleted scenes gave us a look at the facade of the casino, which has more wide, pronounced white pillars along the face of the structure and some groovy 1960's masonry. I think the build pairs pretty well with the Resistance Transport 75176, which by itself is kind of a blah display. Wanted to include as much of the casino floor as possible, tried to include the piano / bar / slot machine area, and kind of gave up trying to integrate both the casino and the bar. You see what I have here. At the moment, I'm only displaying the main square casino area on my shelf and I may junk the bar and move the colored glass directly behind my pathetic stand-in for the Master Codebreaker. (He's on a roll, you know.) If I come into a lot more spare parts that favor white, I may try and complete the build. Also, if we get do an official falthier escape set from Lego or perhaps some Canto Bight police speeders, I'll likely revisit the build. And please take a peek at what LegoLogical did - my build really doesn't do his justice. Thanks for looking.
  13. This is ASSAULT3R, a Lego Mindstorms EV3 Assault Vehicle. After getting a second Lego EV3 set, I knew that I had to build something awesome. Features RWD and Steering Ultrasonic Sensor Infrared Sensor Two Color Sensors Dual Ball Shooters Gullwing Doors Detailed Interior and Exterior The ASSAULT3R's front sports red lights that will strike fear in enemies and their machines. Its dual ball shooters will shoot a total of six Lego balls, three for each side, high or low. That's twice the weaponry used by EV3RSTORM. The gullwing doors allow easy access for operators and it makes the ASSAULT3R look futuristic yet sinister. I had a lot of fun building this, and I'm very happy with the result. And of course, here are some photos as always.
  14. Hi all, A little presentation of my LEGO Forwarder named XXL for obvious reasons :) It has been a project in my spare time for some years now and still not finished (probably never will be...) Most basic facts: Weight: 6,7 kilograms Dimensions: 95xx36x50 studs Drive: 8 XL motors + hub reduction Steering: Forced by controlling front left with rear right and the other way around (because of the weight in combination with the huge friction from the wheels) Wheels: From 8466 (4x4 Offroader) Some vids from Youtube: Feel free to comment or ask questions, I´ll try to answer them :)
  15. Hi everyone, I have build my own version of the 6496 Whirling Time Warper for an event in april in Germany. The time machine is larger and different from the set. The Whirling part of the time machine is motorized. For more pictures you can visit my Time Cruisers album. Feedback and questions are welcome. Sander
  16. Introduction Since the theme came out last year, I wanted to do a Nexo Knight set review. And here it is! I choose set 70321 General Magmar's Siege Machine of Doom because it was the set that got the longest name, and so I knew I'd like it! More seriously, the minifigs looked great and the Siege Machine of Doom looked quite scary. Let's see if it's really the case! Set information Set Name: General Magmar's Siege Machine of Doom Set Number: 70321 Number of Pieces: 516 Theme: Nexo Knights Year Release: 06/2016 Prices: £39.99 / $49.99 / €49.99 (Euro prices may vary) #70321 on Brickset #70321 on Rebrickable Packaging The front shows the usual 2016 Nexo Knight theme, with the 3 minifigures included (Clay, Flama and General Magmar) and the 3 Nexo Power also included. The back of the box shows the set's play features of the Siege Machine of Doom. There's also a relatively big artwork trying to make us play the free game. Content of the box The box contains 4 numbered bags, two instruction booklets, a loose stickers sheet and six of these big spiked wheels. The stickers look really great, but I feel like they're too much of them... Instructions booklet As it seems to be the norm now with medium sized sets, we got 2 instruction booklets. The smaller one, which will gide us through the first part of the build has 79 pages, while the second has 64 pages. A total of 143 steps awaits us... Instructions are clear and easy to follow. The light blue background makes color distinctions easy. Bill of materials... Lots of promotional pages at the end of both booklet. Minifigures The set contains 3 minifigures: Clay, Flama and General Magmar, the last two being exclusive to this set. Clay got a dual printed face while both Magmar and Flama got back printed heads. I'm really fond of the different prints on Magmar and Flama. They look really menacing! Build With bag #1 we'll start building the Siege Machine... ... and get the complete Hover Horse in Clay's colors. It is built like every other Hover Horses that can be found in other sets. Bag #2 adds to the Siege Machine, with the beginning of the lifting mechanism. With Bag #3 the Siege Machine is almost complete. Ang bag #4 and the loose wheels finish it! A few spare parts... The complete set with the Siege Machine of Doom and Clay on its Hover Horse. The fight seems a bit unfair!... The build is rather interesting. Lots of Lego Technic beams and connectors in there. Lots of stickers too, but they really add to the beauty of the Siege Machine of Doom! Play features The main play feature is the ability of the Siege Machine to raise. In that position, it looks like a big monster with an open mouth. You can note that the three plateforms stay horizontal in both configuration. In lowered position, don't play with the disk shooter, as you could hit Flama in the head! In raised mode, we have acces to a prison cell hidden in the Siege Machine guts. You don't want to be in there when in lowered mode! The sets comes with the usual shooting thingies for a bad guys sided Nexo Knight set: nice printed 2x2 round plates and balls. We also got two Nexo Powers in addition to the one on Clay's shield, and the Book of Destruction! Conclusion Design: 9/10 - The Siege Machine is quite impressive in its design! The mechanism works extremely well! Parts: 8/10 - A very nice selection of parts with lots of colors. Again less stickers and more printed parts would be better. Build: 8/10 - Not very difficult builds, but rather interesting. Playability: 8/10 - A great playset ! Minifigs: 9/10 - While Clay's minifig is quite standard, General Magmar and Flama are absolutely stunning!. Price: 7/10 - With decent ppp of 0,097€ and 3 minifigs, this set's price is correct. Overall: 49/60 (82%) - General Magmar's Siege Machine of Doom is a great set. Not only does it have (2) great minifigures, but it is also very playable and looks nice, with a good selection of parts.
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  18. Another one, because there will be at least 3 entries with useless boxes. Started to build something.
  19. dglacet

    [LDD] HG WELLS Time Machine

    Here's a moc made with LDD and rendered using mecabricks then blender. It features a scene inspired by HG WELLS science fiction novel "The time machine" and its movie adaptation made in 2002. The scene represents Hartdegen's workroom and the time machine itself. Time Machine Final Scene 02 by dorian glacet, sur Flickr Time Machine Final Scene 01 by dorian glacet, sur Flickr Time Machine Final Scene 04 by dorian glacet, sur Flickr Time Machine by dorian glacet, sur Flickr Edit : This project is now available for gathering support on Ideas :
  20. Tetrianis

    BattleType Heavy Mech

    My first build on this site. Inspired by Mech Warrior.
  21. I modded the Delorean set and added windows and made it more accurate in some places.
  22. BrickLim

    TT-1 MECH

    This is my attempt on Mech machine inspired by all the game and sci-fi action movies. It is the assasin walker - TT-1. Piloted by no other than the famous Boba Fett Prototype. The challege of this mech is to make the foundation strong enough to support the heavy, rotatable torso. The armors can be adjusted for firing enemies from all directions. When it is in its turbo mode, the back panel plates flip up for better resistance. Hope you will like it. Please follow my flickr account : Ivan Bricklim for more MOC. Thanx!
  23. Hi, Here is my latest project that i have been working on the past 2 months. It's only function is to keep on rotating a platform or sphere. So it doesn't really have any purpose besides looking kinda cool. It can be used as a MOC display stand, but it has it's weight limit. I tried to have Gyroboy(from Ev3 education set) balancing on the platform but it was to heavy and it didn't really like the unstable platform. So it ended up with a borring box on top instaid. Lego Axis by Andreas Håkansson, on Flickr The build was inspired by a robot/machine i saw on the new season of battlebots. It's the one holding the trophy. After some research i found out that it was created by Mark Setrakian. I also found a video of his machine. (see below) You might notice that his moves alot more smoother. And that i stole the name becouse i couldn't come up with something myself. So this project was kinda software heavy compared to my other mocs so i figured i might aswell share i little about what makes it tick. For those that don't care how it works or just hate math should probably skip the rest. First off, what is the problem? The problem is to get the arm to follow i curved line at a specific height in space so that the 5 arms together makes a circular motion. What I need for this is a way to convert X,Y,Z coordinates into angles for the diffrent joint in the arm and then a way to plot a curved path in the X,Y,Z coordinate system. Converting X,Y,Z coordinates into angles (for 3 joints) The way i did this was to create two 2-dimensional views of the arm, X-Y and Z-Ys (not same as Y). YX by Andreas Håkansson, on Flickr So first of i calculate the value of Ys. This is done with the X Y positions that would be part of our desired position. Ys = sqrt(X^2 + Y^2) Now it is possible to get the angle between Ys and X. Angle Radians_YsX = arccos(X/Ys) (arccos = inverted cos = cos-1) Some calculators/softwares (EV3 original software) would directly give you the value in degrees. In labview you get the value in radians instaid of degrees so you have to convert it into degrees youself. The diffrence between radians and degrees is basically that for degrees 360 = full circle and for radians 6,28(Pi x 2) = full circle. I used labview so i had to add this. Degrees_YsX = Radians_YsX x 180 / Pi Now i have the calculated angle for the first joint. YsZ by Andreas Håkansson, on Flickr B and C is fixed distances in the mechanical design so they will be constants in this case. Ys i got from the calculations above and Z is part of our desired position so i know that value aswell. To get the angle for bc (third joint) i first need to know the lenght of V. V = sqrt(Z^2 + Ys^2) To get the angle for bc. Radians_bc = arccos((B^2 + C^2 - V^2) / (2 x B x C)) Degrees_bc = Radians_bc x 180 / Pi Now i just need the angle between B and Z (bz) for the second joint. First i calculate the angle between B and V (bv) Radians_bv = arccos((B^2 + C^2 - V^2) / (2 x B x C)) Degrees_bv = Radians_bc x 180 / Pi Then i calculate the angle between V and Z (vz) Radians_vz = arccos(Z/V) Degrees_vz = Radians_vz x 180 / Pi Add them together Degrees_bz = Degrees_bv + Degrees_vz Now i am able to generate the degree values for the 3 joint in the arm based on the XYZ coordinates. However the degree values of the joint is not the same as the degree value for the motors so i will have to account for that with some gear ratio calculations. (I have a feeling most people here in the technic forum knows the basics of gear ratio so i'll skip explaining that.) In the calibration sequence of the machine i then match the starting position for the motors with the appropriate degree value. Creating a curved path. The curved path is based of a circle that has it center in the middel of the machine. Each arm will move along 64 degrees of the circle. I used 64 degree instaid of 72 (1/5 of 360 degree) to avoid collisions of the arms when they do the transition. I had to use a separate coordinate system for the path based of the center of the machine, in the new coordinate system i use Xc and Yc. Path by Andreas Håkansson, on Flickr As you can see in the image above the path starts at 328 degree and moves to 392 degree. I keep going above 359 (instaid of starting over at 0) to avoid having make special code that would have to hadle the jump as it moves along the path. To get Xc and Yc coordinates for the path (based of th center of the machine). Yc = cos(v) x r (v = angle, r = radius) Xc = sin(v) x r Ex: 1/ (Yc) 127,2mm = cos(328) x 150mm (Xc) -79,5mm = sin(328) x 150mm 2/ (Yc) 150mm = cos(360) x 150mm (Xc) 0mm = sin(360) x 150mm 3/ (Yc) 127,2mm = cos(392) x 150mm (Xc) 79,5mm = sin(392) x 150mm Now i just need to get the path based in the center coordinate system to the coordinate system for the arm. The distance between the two coordninate systems is know (just measure). To get the Z and X positions. Z = P - Yc (P = distance between the two coordinate systems) X = 0 - Xc Ex: (Z) 122,8mm = 250mm - 127,2mm (Yc) (X) 79,5mm = 0 - -79,5mm (Xc) The Y value for the arm does not need to be calculated, it can be what ever i set it at as long as the arms can reach it. So that is basically the math for the machine. I use the same calucaltions for all 5 arms. To get it to move in the path i start at 328 degree and then every 100ms i add 1 degree until i get to 392. Then i lower the Y value to lower the arm and then start to subtract 4 degree every 100ms until it reach 328 again. Then change back the Y value to make to arm go up again then it kinda repeats that. Each arm starts at 5 diffrents points in this cycle so that when the first arm starts moving forward the last arm will start moving revers. This way there will always be 4 arms holding the plate. There is probably more efficent ways to solve this, but this is what i could come up with. :) Most of the equations could be used for a walking robot as long as its only has 3 joints / leg if you want all legs to pull in the same directions. But i have a feeling there might be some weight issue. Hopefully the explinations was understandable and not too boring. :) /Hknssn
  24. Activity- Exploration. Location- Mynderis - A04. Previously, Mark of Orion saved Captan Brutus from the Malicious Munchmoid on Jurin II. In reward for his brave service and quick thinking, Mark was promoted from the exploration dropship team to a new solo mission. Mark was sad to leave his comrades but the new pay grade was definitely a must. Not eating at the maggot-infested cafeteria was pricey at best! Mark's next mission, to try out a new MANTIS™ prototype vehicle. Arachtis Strider M2 The Arachtis Strider M2© has just come out of the diabolical labs of MANTIS™ HQ. Unlike most conventional vehicles, the Strider has six independently-powered limbs that propel the saucer--style body. Made from a mix of Durithium composites, the strong but flexible exoskeleton provides a durable frame for the softer bioengineered core. The "feet" are based on the same cell structure of the tentacles of the Garctaloid of Yallorn II, which can send sensory information to the control panels while providing excellent support and superior grip. But this unique transportation mode is not just for show. The Arachtis Strider can traverse even rough terrain at 85 MPH. And the 9 Awesomnium-powered thrusters means that this craft is capable of effectively flying in upper level atmospheres and beyond. The designers believed interplanetary travel in the current Strider model is possible, though dangerous due to the vehicle's small size and weak debris shields. Understandably, Mark was very excited to man the first expedition in the Arachtis Strider M2©! His first mission was on the currently uncontested planet of Mynderis A04. neither Octan nor Kawashita were believed to have any operatives on the surface. As Mark touched down on the crusty plain, he felt for the first time what is must be like to be a 20-foot tall alien bug! "Ohohoho! This thing is FUN!" The location Mark had been posted was on the northern tip of the volcanic planet, here the temperature was well below freezing and the lava flows and eruptions were less frequent. The advanced computers immediately began to direct Mark to curious object on a rocky slope. On closer inspection, the purple edifice gave off large amounts of energy and radiation. Probably Awesomnium! "Time to try out the feet." Arachtis Strider M2 on Mynderis A04 Mark directed one of the limbs to rest on the larger crystal in the center of the mound. The computer immediately read out, "Content: Crystallized Awesomnium 98%, Basalt ash 2%" Mark smiled. This tech was useful. "Nice! I wonder how deep this crystal thing goes..." "Approximately 1300 feet." "Haha! This is awesome!" "Incorrect: The content is 98% Awesomnium." "Yes, yes! I know! Hmm... Where are those humor settings..." To Be Continued! (Begin commentary) Well, I didn't have much time this week, but I did have a friend over on friday and while we were building and tinkering with the LEGO I managed to come up with this bug saucer thingy! Reminds me of War of the Worlds, even though I've never seen the movie or read the books! Hopefully next week I'll be able to DESTROY reply to all the MANTIS™ Haters!