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  1. Shortcuts Core RulesFactions/Member SkillsThe MapOther details Welcome! Welcome to Factions. A home for MOCs from all eras of Star Wars loosely tied together by a map-based strategy game. The game itself takes place after the battle of Jakku, but builds can represent any planet in any era of Star Wars.       The goal of the strategy game is to find and control Holocrons. They are revealed by exploring planets and winning challenges.  There are many different factions you can petition to join. Being a part of a faction allows you to participate in 'episodes' (challenges), build freebuilds to earn in-game XP, tags, and other rewards, as well as other aspects of the game. You'll have a main character in-game, and through your building, you can advance your character and help your faction win. Getting Started Private Message (PM) a faction leader to ask to join their faction. Each faction has it's own style, storyline, and aesthetic, so you'll need to create a character in line with whatever faction you petition to join. Faction description, requirements, and contact info can be found in each faction's post at the top of the Factions subforum. You may only create one character, even if you change factions; make it a good one with a flexible storyline. Create your character, upload a 100x100 picture to your preferred image host, and fill out the Character Creator form. You can choose any name for your character but please keep it appropriate. Players may change factions at any time, but faction leaders do not have to accept new recruits. Alternatively, when builders have earned 75 XP they can create their own faction. Introduce yourself in the Introduction and Discussion topic. Fill out the Character Creator form to have your character added to the active players list. (optional) Create a signature using this generator created by @Bob De Quatre. Please note that it does not currently support Flickr photos for the avatar. We hope to fix this soon. Read up on the Core Rules here! Where to Post What This subforum, Factions, is used for this game. As such, you should only post your entries to Star Wars Factions here. The Core Rules contains the rules; questions about the rules should be asked in this topic. Players should introduce characters in this Introduction and Discussion topic and fill out the Character Creator form. All posts in this Introduction and Discussion topic should be Out of Character. Each faction will have their own way of communicating, so check with your faction and discuss your upcoming builds, Works-in-Progress (WIPs), strategies, and storylines through whatever method your faction leader proscribes. Announce your free builds in your faction topic to receive feedback, but make sure to also fill out the appropriate form to have it scored. Episodes will be announced in their own topics, and you will be able to use those topics to ask questions about and discuss the specific episode. Important Links Link to Submittal Form Player Index Link to Character Creator Form Link to Faction Change Form Link to Planet IP Values Link to Team IP Values General Discussion Signature Generator
  2. Hello fellow Lego enthusiasts! The time has come to drop my second project! The CR90 Tantive IV and Liberator! I really tried to go for an accurately proportionate model, which was a challenge at this scale. The scale of this model is exactly 1:250 scale, measuring at 75 studs or 60cm/23.62in. The Tantive and Liberator are 3,178 pieces and 3,195 pieces respectively. This model really started to come together when I came up with a cone design for the CR90. I ran across Inthert’s Jellyfish Shiptember MOC last year. I saw how he did his engine cone and wondered to myself if I could half the size and mirror it to make a unique front cockpit cone for the Tantive. I was able to capture a lot of detail with this design that I feel is very difficult to capture at this scale, especially since I refused to use the 8 or 6 stud wide cone halves. Overall I’m super pleased with how this turned out. As it is, in my opinion, one of the hardest things to nail in Lego. Another big challenge I set for myself was I did not want to see any studs or plate undersides. I really try to make this a focal point of all my designs. So going more for a brick build rather than plates in some areas was a hurdle to overcome, but I learned so much doing this and I think it really adds to this model at this scale. I used the silver hats in the engines as I’m always trying to go after that studio model look. I really liked how it added more detail to the engines. However, you can easily change them out for the transparent orange dishes, I know some people love seeing that engine glow! Just like my star destroyer, the model is supported all on one removable stand. It really makes more sense to have that feature with this model than the destroyer. Since the CR90 definitely has a “swoosh” factor. On top of it all, I also made the Liberator. I know so many people would want to see a Liberator variant of this model and I couldn’t pass on the opportunity to do it. Now I did not build the Liberator physically myself, but you can view both physical models over on BrickVault’s video. I just made a few renders of the model that way you can get the gist of the Liberator variant. I hope you all enjoy it! It was a challenge and one that I’m very pleased with the results. You can build either the Tantive, Liberator, or both by picking up the instructions over at BrickVault.
  3. TheCreatorr

    Duel on Cloud City Diorama MOC

    This is my very own Bespin Duel on Cloud City Diorama MOC built of LEGO bricks: And yes, Instructions are available --> link in my signature :D As I already stated in my latest thread, where I introduced you my new LEGO display build "Bespin Cloud City Arrival and Betrayal Diorama MOC", I was highly disappointed with LEGO's latest 75222 "Betrayal on Cloud City" set, because of it's lack of accurate design, childish little rooms, amount of sticker sheets, pricing, etc.So I designed 2x giant display builds of Cloud City. Important to notice is the fact that I made both MOCs in honor of the 40th anniversary of THE EMPIRE STRIKES BACK this Year.This one here is the 2nd and final build and is called "Bespin Duel on Cloud City Diorama MOC" (The outside is designed to represent an accurate slice of the giant Gas-Processing Vane where the Carbonite Freezing Chamber and the Sensor Balcony are located in): The Diorama depicts 2 different locations inside/outside the Gas-Processing Vane: Main Control Room and the Sensor Balcony."Description": Main Control Room that is directly connected to the Side Corridor, Curved Hallway and Viewport that leads to the outer railing Control Room features 3x Control Panel Consoles with cabling, a Control Holotable, Piping throughout the walls and 2x metal shelves with crates placed inside easy access to the Curved Hallway from the front- and backside outer railing with handrail, lights and staircase on both sides that leads to the doorway and Sensor Balcony doorway includes a short part of the iconic triangular shaped hallway design as well Sensor Balcony platform features highly accurate antennas and piping and is built in a way to handle the front-heavy structure I am especially proud of the fact that you can recreate the entire duel sequence between Vader and Luke, once they exit the Carbonite Freezing Chamber.Additionally, the entire model can be divided into 2 stand-alone modular sections as shown in the pictures, not only for easy transport, but each section can be displayed on it’s own.You can recreate the iconic duel between Luke and Vader and follow them while fighting, starting with the Main Control Room where Luke gets sucked out of the Viewport, his sneak around on the railing, and the final fight on the Sensor Balcony followed by the most epic revelation in cinema history …!What do you guys think ? Does this Diorama MOC justice to the Giant Gas-Processing Vane shown in TESB and Vader/Luke's iconic duel on Cloud City ?
  4. *Your entry has earned 4 XP* Mato's Tale: Chapter V They left the farmlands and forests behind and crossed into what Yigs called “Bur Wend”, the main settlement of this colony. At its head, overlooking a lake, stood an elaborate building. It was practically a palace, though nothing at all like the palaces built by the Hutts. This was much fancier and more elegant, but It had obviously been part of the fighting when this place was taken from the Imperials; the building was held up in multiple places with scaffolding, and walls had been partially patched with off-color stone. Mato raised an eyebrow. “Swanky place.” “Isn’t it?” Yigs agreed. “It used to be an Imperial Governor’s Palace. The guy in charge of rebuilding says it’s an example of ‘neo-Naboo classical’, whatever that means. He's real handy, but I'm not sure if he's ever actually studied. Now it’s part town-hall, part community center, part market. We all just call it the House. Let’s go, Ko-Yode is inside.” They entered its gates, crossed through a marketplace cluttered with stalls and merchants, and entered a section of the building being used for administration. They reached a lakeside galley and a gazebo where an older man stood guard, and after he exchanged a happy reunion with Yigs, they were told to wait. Someone was already meeting with Ko-Yode. The guard gave Yigs a significant, weary look, to which she sighed and rolled her eyes. Mato caught on quickly. “Techno Union?” he muttered. They both nodded. Careful and subtle, the guard cocked his head towards the gazebo. “Listen for yourself.” Yigs and Mato leaned around a parapet to catch snippets of the conversation. One voice was computerized and deep. This was the green-skinned, blue-robed Skakoan representative of the Techno Union. “If you would only consider our assistance, Steward, we would make a powerful economic ally. You are an intelligent man, you know this is true.” Another voice, calm and rich. Ko-Yode. The Steward and leader of Bur Wend, Dressed in all black robes and a golden-red cape. His hair was bushy, black and white under his jaw. He held a staff with horns tied to it, probably ceremonial. He seemed laid-back, but conviction edged his voice. “We can’t be allies, Forman. Your way of looking at our planet is incompatible with ours. You’re thinking that the world exists to serve us. That’s not it. This isn’t some prize, this is a particular place, a place I know well enough that I can honestly call it a friend. It is beloved to the people here. And we’re not here to take whatever we can carry, no. We exist here to cherish what we’ve been given, to foster its health and its flourishing. And we’re not hurting, believe me. We reap the benefits from a world well cared for every single day. That’s priceless for me and mine. Might be for you too, Foreman, if you took a minute to see what it was like.” ““If you know the planet as well as you claim, Steward, you must know that you extract below forty percent of its possible resources! How will you survive, prosper, if you do not take full advantage of the planet? Please, be reasonable. I’m sure we can come to an understanding. Our technology, as I’ve told you before, could increase your people’s profits by multiplications of hundreds!” “And wreck the ecosystem. We want to live with the planet, not in spite of it.” “Pah. That is exactly what makes this planet profitable! For the both of us, of course.” Ko-Yode’s distaste was obvious. “Not for long, with that attitude. You have anything else to say, or were you about to leave, Foreman?” There was a filtered, electronic huff. The Techno Union Foreman wasn’t pleased with being blown off so quickly. “If you will not support us—to your detriment—the Techno Union simply asks that you rescind your prior statement.” “Which one?” asked Ko-Yode with a hint of humor. “The one where I said you were vile, gutless robots who had signed away your morality to that pile of money you call a corporation?” A distorted, angry tuning. “—Yes. And—“ “—And that if anyone wants to serve Wayland, the easiest way was to reject the idea of so-called ‘civilization’ that you’ve brought to poison our planet?” “That is the statement I refer to, yes. It hurts our business, you see.” “You want to hurt my planet,” replied the black-robed man calmly. “So this seems fair to me.” The Foreman was not yet deterred. “You have much influence with the colonists here. But our methods could bring them riches a tiny settlement such as this could not imagine.” Frustrated by the Steward’s response, the electronic voice became threatening, malicious. “Many of your people are beginning to consider our superior ways. If you are not careful, you may find that they turn on you. And that will only be the beginning of the erosion of your power. But this does not have to be. If you support us, then when your people inevitably come to their senses, you will lose nothing. Do you understand what I say, Steward?” There was silence for a moment. A storm brewed inside the Steward, and it threatened to overtake the Foreman, who did not seem aware of what he’d done. There was a scoff from Ko-Yode. “Get out of my settlement, or I’ll pop you with my staff.” A buzz, and a grunt of confusion. “. . . What?” “Did you not hear me?” The black-robed man turned on the Skakoan, horned staff held lightly in his hand. “I’m not usually a violent man, but to protect my people, I’ll make a concession.” His tone hardened, from clay to stone. “Leave,” he growled. “Every moment you’re here, you desecrate my planet. Go on. Get back into orbit, Foreman.” The threat couldn’t be ignored. The conversation was over. With a final, curt bow, the Foreman retreated from the terrace, electronic mutterings following him the whole way. He brushed past Mato and Yigs in the hall, and double-taked at Mato’s appearance. The foreman examined the uncomfortable Weequay with an odd gaze. He started to speak, apparently thought better of it, and hurried away. The cold, glassy stare from behind those goggles made Mato feel uneasy, of course. The Techno Union weren’t exactly cuddly. The flowing robes are nice, but they ruin it with the sharp, metal edges. “Alright, feel free to go on in,” said the guard, once the Skakoan had gone. “Wait here,” Yigs said. “I’ll talk to him first.” Agreeing, Mato stood awkwardly in the hall, avoiding eye contact with the guard. A few minutes later, Yigs returned, looking joyful and pleased. She gestured for him to go ahead. “I’ll see you around later, I’ve got some things to look into. Take care, Mato.” Mato, surprised by their sudden parting, bowed. “Same to you. It's, ah--been an honor.” He stepped out towards the rotunda, nervousness bubbling inside him. Would he be allowed to stay? Or thrown out? He steeled himself to face what was ahead. The longer he was on this planet, the more it was true: he so badly wanted to stay.
  5. *Your entry has earned 3 XP* Mato's Tale: Chapter IV Their ship coasted through the atmosphere, breaking through the clouds into the world below. Farmland and rolling hills, covered in trees, stretched out below them. Shimmering blue lakes dotted the landscape. Mato, swelling with delight, launched himself from his chair and jabbed a finger at the view screen. He couldn’t hold it in. “Blue water! Finally!” he shouted. Yigs laughed. After requesting clearance, Yigs brought the freighter down to a landing pad near the seashore. She lowered the ramp and Mato steeled himself to go out. Yigs came up along side him and couldn't help but notice the Weequay's jitters. “You ready to see your new home?” Mato nodded, unconvincingly. What if the people of Wayland rejected him? He wasn't like them. He came from an evil life, and had done evil things. He wouldn’t blame them for running him off the planet as soon as he’d arrived. Yigs' face suddenly came into view, smiling kindly. She held out her cloak. “Here, wearing this has always made me feel better. Put that thing on.” Frowning, he took the earth-toned garment from her and tied it around his neck. He had to admit, the weight and drape of the thing did boost his confidence just the slightest. He took a deep breath and they departed the ship. A breeze blew across the landing pad, carrying the salt-scent of the ocean and the fragrances of flowers. Mato was so stunned by the smell that he stopped in his tracks and didn’t think to leave the ramp until Yigs urged him on. They passed droids and humans and non-humans working the small pad and then passed onto an unpaved road into a wooded vale. A Trandoshan and a Wookie spearfished in a nearby river. They cheered and waved when they caught sight of Yigs, while Mato stood a little ways back and watched. “Inseparable, those two,” she told him. “I’ve never seen a place where people genuinely like each other as much as on Wayland. Our leader, Ko-Yode (you’ll meet him soon) says that people in the Core Worlds despair because they’ve lost each other. They’re suspicious of their neighbors, estranged from their families, trying to get something from their friends. They try to dull the pain of not really having anyone. Out here, everyone found each other. Everyone lives for everyone else. There’s trust, and trustworthiness.” Mato understood. “It’s so . . . peaceful. Not like my homeworld at all. Is it all this . . . clean air?” “Well,” Yigs tilted her head. “It’s a lot of work, too.” They passed under wooded canopies accompanied by birdsong, crossed stone bridges, and walked besides patchwork fields and farmland where they were greeted by more colonists. There was nothing they saw at which Mato didn’t marvel. Except for when he was spooked by a butterfly, which Yigs thought was very funny. He could not have imagined a place like this existed from his pit on Nal Hutta. It was as different as could be. Wonderful, new, frightening. It made his life up until now seem like a distant, dark dream.
  6. Mato's Tale: Note: This post has minimal build involved. I hope that doesn't stretch the limits too much of what Factions is. The subject of this post is a conversation, but it's an important and meaningful one for the character, so I wanted to give it its own post. There will be more builds in future posts, promise. Thanks for sticking with me so far. Chapter VI Night was falling. Mato emerged from the galley onto the lakeside rotunda. A gnarled tree, purple blossoms dotting its branches, waved over the water. Ko-Yode, the Steward and Leader of the settlement of Bur Wend, stood on what was left of an old pier. Maybe damaged years ago in the fight against the Empire. Mato swallowed hard. This man was the key to his future. He had no idea what to expect. His face, hidden as it was by beard and eyepatch and hair, was relaxed. He was older, but Mato couldn’t tell how old. His eyes held wisdom, but revealed nothing else. Mato could only meet them for a moment before he dropped his gaze to the stones at his feet. Neither of them spoke for several moments. Mato was terrified of what the Steward might say; would he charge him with murder? Throw him out for working for the Hutt Lords? He had killed people just like the farmers he had passed coming here. Good people, helpless victims of the Hutts. He had been their tool. On their orders he had done terrible things. Sometimes he had enjoyed it. This wasn’t something he wanted to admit, but deep down he knew it was true. All of these things mounted on his soul. The weight forced his head low and his mouth closed. Finally, Ko-Yode spoke. “Yigs is something, isn’t she?” That hadn’t been the first thing he was expecting, but he welcomed any topic that wasn’t his past. Mato nodded quickly. “Yes. Full of…fire. She’s quick. Speaks well.” “I heard you two saved each other’s lives. She might as well be my sister. Thanks for that.” “Well,” Mato scratched his head. “She helped me. I am…free, now.” Ko-Yode watched him keenly, his dark eye glinting in the waning light of evening. His tone was calm, friendly. “I’m glad. Welcome to Wayland. Do you have anywhere to sleep?” Mato glanced up at him. He shook his head. Ko-Yode nodded. “I’ll have something set up near my quarters then. I imagine you’re afraid? Some of the people here have suffered because of the Hutts. You’re my guest until we decide there’s no danger. Then we can get you settled. That alright with you?” Mato was bewildered. No one had offered him anything like this before. He had just been told he could stay, right off the bat, with no question, no form, no proving. It didn’t feel right. How could he accept that? What about what he had done? Who he had been? “Mato?” the Steward was smiling. Mato realized he hadn’t responded. “Oh, yes—yes.” “That’s settled, then. Here, come over by the water. These fish come in every color you could imagine over here. They’re crazy.” Mato stumbled over to the pier, standing stiff beside the tall, black-robed man. He watched the water, and the shapes moving under it. After a few minutes of quiet fish-watching, Ko-Yode spoke again. “Why did you want to leave Nal Hutta, Mato?” Mato’s heart dropped. This was a test, he knew it was. He felt his knees shake. He had faced horrors and dangers no one should have to. Stared down foes taken by bloodlust, been taken by it himself. He had been afraid many times. None of those times had been the same as this. This could not be survived with strength or will. All he knew to do was tell the truth. “I—I, well—I did not like the Hutts,” he mumbled. “They treated me like trash. Living as their servant was hell. They stink, and my bed was always filthy, and I had to obey every order, or I’d be killed like the others, and…I was…afraid. I was afraid all the time. I had gotten used to it. Yigs was the first person I met who wasn’t afraid. I guess I wanted the life that—that she had.” He cursed himself. He sounded like a child. The two men stood side-by-side, looking into the watery world below. Ko-Yode nodded, and asked another question. “Do you still think about the things you did?” The memories and the images flooded his mind. The faces of those he was about to kill, the desperation, the pleading. They wanted to live. He wanted to live too. He remembered the horror in their faces when they saw him smile, saw he would not show mercy. He felt powerful in that moment. For once, he felt powerful. All he felt now was fear. A dam broke inside him. He felt his wrinkled face contort. “Stop!” he shouted, turning on the Steward. Ko-Yode was calm. “Stop?” Mato felt tears leak from his eyes and roll down his weathered face. The fear and the anger inside him snapped against the meek silence he had maintained since he left. The conflict between the person he had been and who he had been pretending to be. He started to rant, raising his voice. “Days ago, I was a killer. An evil person. I am not some charity case, you idiot! Some poor, sad hound looking for a home! I am not allowed in! I have murdered people, do you understand?” He heard venom in his voice. Bitterness that drained and cracked. He frothed with rage, towards himself, towards this one-eyed man, towards Nal Hutta and towards Wayland. “The kinds of people that live here! Parents! Peaceful people! The Hutts made me this, but make no mistake, I did not stop them! I chose to kill! I chose to enjoy it! I chose to survive!” He thrust a finger in the Steward’s face. The man did not blink. Mato’s voice was hoarse. He snarled his words through weeping. “I do not BELONG here! You should NOT accept me!” he snarled. “The person I was, the things I have done have exiled me. EXILE ME! Send me away! Do not give me—do not give me a bed, you FOOL! Put me in jail! Kill me! THAT would be just, not your—your—insanity!” Like an animal, he slobbered and shook. “KILL ME!” With his last scream Mato fell to the floor, a shivering, sobbing, angry heap. Ko-Yode didn’t speak. He just waved away the guard, and sat down beside the Weequay on the pier, looking quietly between the water and his fetal form. It took time, but slowly Mato went from furious to frustrated, weeping to ashamed. He held his knees, wiping his face constantly. It was twenty minutes before he spoke. His voice was a croak. “What have I done?” “Nothing that I’ll hold against you, friend,” answered Ko-Yode quietly. He smiled at the Weequay. “You’re still that person, you know. We don’t ever lose our past.” Mato looked at him like a child, through bleary eyes. “Can I ever be free? Can I ever make it right?” Ko-Yode considered it. “That’s a difficult question, isn’t it? I think, for your sake and others’, you’ll have to reckon with what you’ve done. But how you do it is something you find for yourself. You’ve been given questions to which you can’t be given answers. You’ll have to live them out—maybe a little at a time.” “How long will that take?” “I don’t know,” Ko-Yode admitted. “As long as you live, maybe.” “That might be a long time.” “I hope so.” The Steward turned to him, and put a firm hand on his shoulder. “You’re still the person you were, but you’ve made new choices. That’s all we can do. But you know what, Mato? That guy? You? Even at his worst? I would’ve given that guy a place here too.” Mato wasn’t used to hugging people—he had probably never done it in his life, except in a fight—but he embraced Ko-Yode without thinking. It was awkward, but earnest. Ko-Yode took it in stride. “I will work hard,” the Weequay said. “I will earn my place.” Ko-Yode smiled seriously. “You don’t have to earn anything, but I’m sure you will. You belong here now, understand? Tomorrow I’ll take you around, show you how we do things. But for now, you best get some rest, don’t you think?” Mato agreed. He was exhausted. He was accepted. And one day, he thought, he would really be free. He didn’t quite understand yet that in the most important way, he already was.
  7. *Your entry has earned 2 XP* Prior Post: Mato I: A Death Sentence Next Post: Mato III: This Your First Time In Hyperspace? Chapter 2! Introducing: Terrible Photoshop. Returning: Part of the build from Part 1. I had fun. Yigs and Mato crept through the tunnels of Nal Hutta. Yigs, a young human anti-Hutt activist and recently escaped prisoner, had a ship in an empty dock not far from where they were. They just had to get there, and they’d be free. As they hurried down a corridor, Yigs held her nose. “Kriff, what’s that smell?” “The Hutts,” replied Mato, who had been her captor only moments before. He had made a choice—he was leaving this life behind. “On Nal Hutta, you always smell the Hutts. I have never known a sniff that didn’t include them.” She grinned. “You have jokes, who knew?” There was a scuff from up ahead. They froze. A Kowalkian monkey-lizard rounded the corner, grinning and chattering when it saw them. It beckoned Mato forward, impatient. Then its eyes took in Mato’s noncompliance, and the blaster in Yigs’ unbound hand. The eyes went wide, filled with rage. It suddenly threw itself on them both, screeching and clawing and making enough noise that someone was bound to come running. Mato felt it’s hands pulling at his eyes, before Yigs grabbed it and threw it to the floor. “Enough!” shouted the Weequay. He swung his vibroaxe. It clattered against the floor. The monkey-lizard’s head soon followed. “Great, now come on!” shouted Yigs. The echoing of footsteps was reaching them. Mato stood dumbstruck. “That was Baga’s favorite. Her pet.” The conditioning he’d been under all his life made his jaw go slack with fear. “I’m finished.” The woman grabbed his sleeve and pulled. “Not yet, you’re not! We have to go!” Mato shook his head and followed. Minutes of tense running, shouts from behind them, stray blaster bolts striking the foliage hanging overhead. They burst into the hanger, where a mottled freighter sat waiting. Mato turned around and smashed a panel with his axe: iron bars clanged down over the entrance, followed by a blast door. “That may slow them!” Yigs nodded, and led him towards the freighter. Yigs rushed to its ramp to do her pre-flight preparations. Outside the hanger door, the swampy fields of Nal Hutta stretched before them. Mato wandered to the edge and stood there, looking out on his homeworld for a final time. “No more Hutts,” he muttered to himself. “Never again. I’m going to be free.” He spat out the door. Yigs was shouting his name. Something smashed against the blast door blocking off the tunnels. He charged up the ramp as it closed, and the ship lifted into the air. With a blast of force, it soared out of the hanger and into the sickly green sky. Yigs piloted them deftly to the safe, star-strewn black above. There were so many controls in the cockpit, flashing lights whose purpose were a mystery. He looked out the viewscreen and swallowed a fearful gulp; the black of space seemed a forbidden, all-consuming thing. “I must sit down,” he stammered. “Feel free,” said the woman, elated with the thrill of escape. “Course is set for Wayland. You should get some rest. There’s, uh, a bunk back there, and some water.” He nodded in a stupor, and started to turn before she added, “Mato, thank you.” He looked at her, the girl he had been taking to die. The girl who had saved him. It had all happened so quickly, and yet he could never go back to how things were. Good riddance. “Thank you, Yigs,” he replied in kind, and he bowed. “You’re going to love Wayland, I promise,” she grinned, and she spun back toward the view screen and the infinite, confounding controls. Mato wandered into the recesses of the ship, found a soft surface (the blankets were not stained!) and fell into oblivion.
  8. *Your entry has earned 1 XP* Next Post: Mato II: Fleeing the Stench Mato I: A Death Sentence by Sam Ferrell, on Flickr Mato Rook, a Weequay enforcer, brings a spy before the Hutt Lords. Before he reaches them, he's forced to make a choice. Full Story Below
  9. *Your entry has earned 3 XP* Mato I: A Death Sentence Mato II: Fleeing the Stench Next Post: Mato IV: Along Old Lanes Chapter III Mato saw faces and hands, blood and teeth, victims and threats, anguish and rage. With a shout, he lurched up on his bunk, out of his violent dreams. He sat still, breathing deep, staring at the gray of the wall in front of him. The air was stale, recycled. Not like Nal Hutta. That was a relief. The faces swam before his eyes, fading slowly. He would never kill again, he thought to himself. Killing was the Hutt-way. The Hutt-way was the nightmare behind him, but there was a life ahead. He remembered what had happened, took in where he was. He was on the girl-spy’s (Yigs, that was her name) ship, they had escaped from Nal Hutta. She had rescued him. Or had he rescued her? Maybe both were true. Wiping his face, he looked around and found water. The Weequay gulped down a canteen, and then after a thought occurred, filled an extra one for Yigs. Had she been flying all night? She had to be thirsty. He emerged into the cockpit, and nearly stumbled in shock. The blue tunnel of Hyperspace stretched before him, a cosmic swirl of energy, speed, and power. He had never seen such a thing. The girl smiled when she saw him enter, laughed at his open jaw. “Hey there! You’ve been out for hours! Quite a sight, isn’t it? Is this your first time in Hyperspace?” “Yes. What a horrifying sight.” “Hah! Don’t worry, it’s safe. The odds of anything happening to us in hyperspace are next to nothing.” Mato frowned. “’Next to nothing’. Is that supposed to be comforting?” “Sure, that was the idea.” Bewildered, he handed her the full canteen. She glanced back at him, surprised by the gesture, and took a grateful drink while he fell into the co-pilot’s seat. “I think the water has gone old,” he said regretfully. “It isn’t blue.” Yigs smiled. “Only water in rivers and streams is blue.” Mato blinked. “Is this true? I thought all water was blue, except on Hutta.” “Not true, my friend. You should see Mimban. And even where it is blue, that’s only on clear days.” Mato scratched his chin, growling to himself. “This is a great mystery.” Yigs checked a few monitors while wiping her mouth. “You’ll see. We’re nearly there, you’re just in time.” Hyperspace began to recede in a blinding display of shattered white, and a planet—colored a wash of healthy blue-green—rushed to meet them. In moments, it had gone from a tiny pearl to a massive ball that dominated the view screen. Mato nearly fell out of his chair. “Wayland!” Yigs declared, swelling with pride. “Home. This place used to be a breadbasket for the Empire. When it collapsed, the people rose up to take control of their homes and farms. That was a little before my time. Now they’re apart of the Confederacy of Free Systems, a group of other colonies in the Outer Rim.” Mato watched with great interest, but his attention was grabbed by something else. A dark, still object hovering over the planet, a large spacecraft. “And what is that, there?” he asked, pointing. Yigs’ expression turned sour. “The Techno Union,” she said, muttering, “They’d ruin dozens of acres of soil if they ever landed that monstrosity.” Seeing that Mato was curious for more, she explained. “The Techno Union were a big deal in the original Confederacy. They disappeared when the Empire rose, but now they’re back, and they want a hand in things. They’ve been trying to win the trust of the colonists, trying to sell them ‘new and improved’ farming methods and tech. Personally, I think it’s just a different kind of slavery waiting to happen. Koyode, our leader, thinks so too. We’re trying to get them to leave, but some of the colonists like what they have to say.” Mato examined the craft, scratching his chin. “I know this kind of starship. I’ve seen it on Nal Hutta. This Techno Union has dealings with the Hutts.” The woman looked at him with wide-eyed triumph. “I knew it! But . . . The only problem is that they can deny it as long as they want. We would need proof. That’s why I’ll be going back to Nal Hutta.” Mato spun to stare at her. “Return? Don’t be stupid. You'll die if you return there.” “Not with your help, I won’t,” she grinned. A pained expression crossed Mato’s face. He shook his head slowly. “No . . . no. I'm sorry, but . . . Yigs, I will never go back to that place.” Yigs hadn’t expected that. She thought she’d won another fighter for the cause. “What?” she said, blankly. “I’m sorry. I cannot. The Hutts . . . my life before . . . “ he hung his head in shame, struggling to find the right words. “You must understand—“ Yigs watched him, her expression impossible to read. Finally, she nodded in a stiff sort of way. “I . . . get it. It’s okay. I’ll just keep working on my own.” Her brow twitched, and she fixed her attention on preparing the ship for entry. “Alright, we’re coming in now, buckle up!” Mato felt uneasy. He hadn’t realized she expected him to help. Would she not have helped him escape Nal Hutta had she known? He wanted nothing to do with his old life, but was he wrong not to help her in her cause? He had left to find a new life, not to attack his old one. He just wanted to forget about the whole thing. Eager to break the awkward silence that had settled, he asked, “Do you like Wayland?” She nodded profusely. “Have you heard me talk at all? It’s the best planet in the galaxy.” He looked out on the continents and oceans before them, brimming with the light of their sun. He felt that feeling rising in him once again: hope. “You . . . seem a happy place," he said to the planet. "I should like to live in a happy place.”
  10. There are not many fictional spaceships as recognizable as the x-wing. Because of that, most of us had built one at some point of time. After all, it is both iconic and pretty simple: long, thin nose, four wings on hinges, cockpit somewhere in the middle and long guns on wingtips. It was built so many times it is as boring as it is popular, which is why I never attempted doing it. If not BrickVault, with whom I am cooperating on making models with instructions, I would probably never make my own. Eventually though popular demand made it an obvious choice and so I started. What was initially a build stuck somewhere between one TIE or another, took me about four months to complete, which is huge for such a relatively small ship. Let me present you the finished product first. Because we were not entirely sure which color variant is the best, I ended up making three - this way everybody will have one which fits him! So: are X-Wings simple? I just can't emphasize on how wrong was I. There are so many things that need to be done right. Thin wings. Front fuselage which has no parallel surface and has an annoying stripe which interferes with structural work inside. Rear fuselage which is neither rectangular or hexagonal, it is something else. And don't even get me started on the cockpit situation. LEGO part designers made one cockpit which has good front, but bad back, and then the new one has good back, but bad front. Had they merged the designs into one it would be perfect, and without it we can only pick whether we will have abnormally wide nose section, or abnormally square-looking cockpit. Altough there are many great X-Wing designs in the AFOL world, most notably those from Atlas, Cehnot, Inthert, Mike Psiaki and Dmac, among many others, most have their noses either studded, or with jagged edges. So instead of starting with the wings, I started with the front fuselage, as it was the most difficult part. And after all what can be hard with simple wing-opening mechanism? This was the fist sketch. I had no clue how to join this all, and tried all possible cockpit pieces, but I liked the idea of using hinges to make smooth upper sides of the ship. But since my designs modelled in LDD end up being... uh, not too perfect, I had to move to real bricks, and fast. So immediately after a batch of pieces including the cockpit arrived, I made the real version of the nose. ...yeah, so it does not look like the LDD one, because the LDD one was really bad. This one features a lip I was pretty sure was the standard feature of the x-wing, later I discovered that the lipped version is a hangar model, and miniature model has none of it. Also, I noticed the fuselage is already too high so it will have to be lowered later on. Here it has some of the rear fuselage, and first of many variants of nose tip. So far so good. Except it totally did not hold together, so... I also got a hunch that something odd is going on with the proportions at this stage, but "eeh this is a prototype, I will get back to it later". Having front part more or less done, I started doing the wing gearbox: It worked well enough so far, so I could return to the nose area. It was too high, nose top was too long and some of other proportions were wrong. So I fixed it: The X-wing's cockpit front panel does not line up with top surface of the nose, there is a slight angle change. I wanted to have that, but obviously overdid it badly... it looks sort of vulture'ish here too, due to the nose, doesn't it? There. Much better, isn't it? I added cheese slopes on top of 2x2 slopes behind the canopy so I could make the cockpit lower in relation to rear fuselage. I also made a better nose tip. Even the bottom was shaping up quite nicely. By that time, however, issues with wing mechanism became too apparent. It clogged often, was wobbly because each wing was held only on one technic beam, and tended to detach bottom fuselage panels every time when it was opened. Something had to be done, which meant another major rework. Eventually after about two weeks of tinkering, I maged to find a solution which in short space (6 studs) contains an 2x2 gearbox and two attachment points per wings, with added benefit of entire assembly built sideways which greatly helps with wings stability. What the final model uses for wing mechanism is an evolved version of this mechanism. Notice how the control knob is on the bottom of the ship... With wing core situation solved, I could move on to landing gear, which proven to be super simple but effective. Building, however, is not just about the design itself. Sometimes you have to tend for the workplace as well, because I eventually ended up with such a situation: where is that part? In the apartment I was renting back then, I did not really have enough space for building. Or, anything really. I moved. How often do you move to finish a MOC? :D This was just before the departure. Having the workspace situation resolved, I could get back to work. By that time I also got most of the parts I required to finish the ship, so I made all the components or their placeholders, and pondered why it still felt wrong. It took me a while, but this happened to be caused by rear fuselage. You see... I had it like on the left, while it should be more like the one on the right. Easy to fix? Except because the ship has no internal frame, it is held by the outer parts. So any rework in this area was causing issues everywhere else. I figured out a way. Yup, from that moment on, the tile-to-clip connection is main structural connection of the ship. Basically the idea is that front fuselage attaches to rear fuselage by these areas (and similar on the underside), and they all together "wrap around" the wing structure. It holds together surprisingly well, to the point it ended up being the final solution! This was the version tested by BrickVault. In case of some harder models, and X-Wing totally qualifies, we do an additional verification step to ensure all works. The results of the tests were, if I remember correctly: - landing gear collapses - nose top part cannot be attached properly - angled fuselage sides cannot be angled properly - rear fuselage top part randomly pops off not to mention several issues with the instruction itself. ...and what do you mean R2 doesn't fit? Here during debug of the front cover issue. If you work in IT, you know these dreaded words: "hmm it works for me". Yet for brickvault guys, this connection was not possible because the jumper tile was too deep. The issue, as usual, was caused by a part being placed far away, in this case - under the cockpit. Making instructions introduces entire new class of problems. How often do you debug a MOC? Now, remember what I said about the control gear being installed on the bottom? The idea was that an axle would go through the stand, with a nice knob to spin the gearbox to open/close the wings. Unfortunately though, the force required to open up wings is so high, the axle bent and twisted in a way which made operation through the stand impossible. It surprised me, because turning it with fingers is reasonably easy. This issue I did not solve. The only thing I could do was to move control point from the bottom to the top. This triggered YET ANOTHER F**** REWORK, this time of both the underbody top fuselage panels. I lost count here, but it seems the rear part was redone about 5 times totally, with smaller numerous adjustments during the way. The story came to an end after four months of work, several rebuilds, several totally wrong ideas, and a lot of beer drunk. I hope this wall of text is interesting for someone. Thanks for reading and tell me what you think! ------------ This build was done with collaboration with BrickVault. You can watch a video review here: Instructions are available here:
  11. This is my very own Tantive IV Main Corridor with Airlock Doorway MOC built of LEGO bricks: Served as an Alderaanian Diplomatic Cruiser, the CR90 Corvette TANTIVE IV played a central role in the events at the beginning of the Galactic Civil War, serving as Princess Leia Organa's personal starship in the leadup to the Battle of Yavin ... Tantive IV Main Corridor features the iconic round shape design for the walls, including very accurate wall-cubes and the iconic shaped side columns, as well as a smoothly sliding Airlock Doorway, that reveals an indicated Imperial Hallway behind to recreate the Borading Assault by using a pretty clever technique. The Hinge-mechanism allows you to get better access to the Corridor, and serves as a switch, so you can either close the Corridor, or open it which makes it easier to take shots of scenes with minifigures and reenact moments from Star Wars: A New Hope or Star Wars: Revenge of the Sith. The entire build is extremly sturdy which allows you to grab the whole build without falling apart, and every detail is securely locked in place. You can follow me on flickr or take a look at more Star Wars MOCs of mine: What do you guys think?
  12. 360i

    At-St Raider Moc

    An At-ST Raider Moc inspired by the recent MOC's created by Lewis Kiwi and previously LDD Model Maker. This is my first Moc created through the Studio program, overall I enjoyed it although it doesn't compare to building with solid bricks. Any Feedback would be Appreciated. Here are two more renders of the model
  13. Hey guys,hope you like this new series! Constructive feedback is highly appreciated . - PART 1 -„Did you hear that! They‘ve shut down the main reactor. We‘ll be destroyed for shure. This is madness!“ STAR WARS: A New Hope This scene was taken in my own Tantive IV Diorama MOC / Tantive IV Main Corridor with Airlock Doorway MOC. - PART 2 -'Imperial Boarding Assault on the Tantive IV (1)' STAR WARS: A New Hope This scene was taken in my own Tantive IV Diorama MOC / Tantive IV Main Corridor with Airlock Doorway MOC.
  14. All in the Reflexes

    [LDD] [MOC] T-70 X-Wing

    Lately there have been some nice T-70 X-wings on the forum so thought i'd add mine that i have been working on for some time but making slow progress due to life getting in the way! Firstly i'd like to acknowledge ScottishDave's recent X-wing, did an awesome job but scarily did a couple of things i was actually working on as well, firstly using cams to attach the engine exhausts. It was the perfect part for that section and i thought i was a right clever so and so using it, that was until i saw it used on Dave's model, i cursed then laughed (and cursed again) He posted his way before me so im giving total props to the man for it. Secondly using a pipe to make the curve of the engine inlets, i was doing something similar but his version was way cleaner so i used the design, great job man, its brilliant! Also the legend that is Mike Psiaki looms large over most X-wings made now so his fuselage is a great inspiration to my model. I tried to make the nose sleeker and with some hit and misses i think i got close. Also the lack of the new screen in LDD forced me to get creative with the canopy, i was just looking for something that added to the lines of the ship and came away quite happy with what i achieved. Although in the process of getting the parts to build this it may change if the new screen can be made to fit in similar style to what ive built so far. Anyway, to the pics!..... [edit]LDD in post #28[edit] The band is back together!
  15. Hey LEGO Star Wars Fans, in addition to this year's May the 4th GWP from LEGO (Death Star II Battle), which lines up with last year's GWPs (Battle of Hoth & Battle of Endor), I built a small scene with the same dimensions for Tatooine: (Unforunately I don't own any of the 20 years anniversary tiles from last year, so it had to stay black) I built a digital model afterwards, too and you can find the instructions here: I know I'm one day too late, but May the 4th be with you, always ;) Cheers, Aldar Beedo
  16. Hello there! I know everyone's just been hanging out for another landspeeder... right? Well here's mine! This is the first MOC I've designed in studio, made instructions, and then built for real. The process of creating instructions really helped refined the internals and greatly improved stability. More pics and instructions here Hope you like it!
  17. Hey guys! I'm new to the Euroricks Forum and wanted to share this MOC which I build a while ago as my debut here. I think the MOC is self-explaining, as you'll all know the iconic scene from Episode V. :) I also added some other rooms, too, not everything beside the main scene has to be taken too seriously ;) I'm sure, I'll be posting some more of my MOCs here in the future and I'm curious about all the other constructions and LEGO-related stuff I can find here. :) Cheers, Aldar Beedo
  18. This is my Republic Gunship MOC from Star Wars: The Clone Wars. The build features opening cockpits, side and rear doors, and deployable speeder. Door design adapted from Caleb Ricks. More images on my Flickr.
  19. This is my very own Death Star Detention Block AA-23 with Prisoner Cell Diorama MOC built of LEGO bricks: ! Minifig scale ! This SPECIAL EDITION Star Wars Diorama recreates one of the most iconic scenes in the Original Trilogy: the Rescue of Princess Leia inside the Detention Block AA-23 by Han, Luke and Chewie from Star Wars: A New Hope ... Death Star Detention Block AA-23 with Prisoner Cell features the iconic Security Foyer with 2x Turbolifts, Imperial Lights on the wall, a Command Center Duty Post where the Officer receives the prisoners, 2x Cargo Containers, a 57C Holocam and one fully closed hexagon-shaped Blast Door. The other Blast Door leads to the hexagon-shaped Prison Corridor section which features a removable grid to unveil the Garbage compressor shaft, as well as an easy removable Prisoner Cell Door with hidden mechanism, that leads to Princess Leia's Cell 2187 with the Interrogation Droid IT-0 inside. The Prisoner Cell 2187 features a bench, ceiling with lights, and surrounding wall details. The Prison Corridor is slightly more elevated than the Security Foyer and Prisoner Cell, and like in the movie, you access the Corridor and Cell by taking a few steps up or down. The 180 degree wide open diorama look allows you to take professional shots of scenes with your minifigures, reenact moments from Star Wars: A New Hope or Battlefront 1 / 2, or just display it on your shelf. Recreate Han's funny failed conversation, Luke's first collide with Leia, Leia's Interrogation by Vader, or the Escape through the Garbage compressor shaft! I took very much attention to the source material references for this SPECIAL EDITION Star Wars Diorama, which resulted in this highly detailed and accurate recreation of one of the most iconic scenes in Star Wars. --> Purchasable Instruction Manual and XML-Parts List available in my own shop: You can follow me on flickr or take a look at more Star Wars MOCs of mine: What do you guys think? Please note, that you can get the Instructions for this MOC in my own shop. And even if you only want to know how some building techniques works for this build, you can cleary use my Intructions for inspiration! As we all know, LEGO delivers a huge amount of freedom for building our most beloved scenes from SW.
  20. Hello everyone, Today I present my first build back on the forums in a long time, my first factions build, and my first starship MOC, so hopefully it turned out alright. I haven't had time to get some decent editing on the photos, but I think they will work for now. My build is an Incom Z-95 Headhunter. Set after The Return of the Jedi, I was going for a look similar to the change from T-65 to T-70 X-wing, more refined and new looking than the usual model of the ship. This Headhunter is piloted by the black sun in their escapades, and it is currently docked at a small outpost, manned by old, re-purposed, battled droids, on Tatooine. Untitled by ryan connor, on Flickr Untitled by ryan connor, on Flickr Untitled by ryan connor, on Flickr Untitled by ryan connor, on Flickr Here are some Pics of just the Headhunter: Untitled by ryan connor, on Flickr Untitled by ryan connor, on Flickr Untitled by ryan connor, on Flickr Thanks for viewing, C&C appreciated, It's good to be back
  21. Repair Station 616 On planet Jakku, there is a great need for places, where scavengers and road warriors could repair their worn down landspeeders. Repair Station 616 is one of them, where people can fix their vehicles themselves or helped by the crew or droids, of course for the right consideration. At this place you can make mostly basic repairs to keep your speeder ready for the desert conditions. Besides the tools ans replacement parts, you could find an old pit droid, a GTAW series welding droid and even some refreshments. People of the station: The building: The speeders: Detailed look on the Ute Speeder:
  22. Hello AFOL's, i want to show you my new Moc of the Imperial Raider Class Corvette from Battlefront II. It has Parts: 1774 Lenght: 32,8cm Width: 16,8cm Height: 14,4cm Building Time: 4 Days I would be happy for feedback.
  23. A normal day on Jakku, when you just want to survive in the desert between giant crashed starships and suddenly some scavengers starting chasing you for your supplies an scrap parts.