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Found 493 results

  1. Peace & War Square

    Hi to everybody, following the Hat Store (see https://www.eurobricks.com/forum/index.php?/forums/topic/147923-hat-store/) I decided to expand the project into Peace & War Square. The square is named after the two statue placed besides the Arch: the war statue on the right and the peace statue on the left. It is composed of four main buildings: the Hat Store, The Gringotts Inn and the Fruit Loggia (from left to right) plus the Alice Arch and the Tower. Here follows some shots for each of the the buildings, except the Hat Store, see the related topic). First of all the Gringotts Pub Somebody on the roof.... The first floor. And the pub. The Fruit Loggia With a small Orchestra performing on the top! And finally Alice Arch (named after my second little daughter). Somebody is planning to sell it to some tourist? Some additional shots from the ground from a professional photographer perspective! Street cabaret! Last shots Here follows some shots for each of the the buildings, except the Hat Store, see the related topic). First of all the Gringotts Pub Somebody on the roof.... The first floor. And the pub. The Fruit Loggia With a small Orchestra performing on the top! And finally Alice Arch (named after my second little daughter). Somebody is planning to sell it to some tourist? Some additional shots from the ground from a professional photographer perspective! Street cabaret! Last shots Frontal View Right View (War Statue) Left View (Peace Statue) Actually the project was interrupted four months ago due to worl reason (real work) and for new projects in my mind, so that some elements are still missing (in particularry on the right of the Loggia). Anyway; I would like to share the square as it is now. In the next future (I hope), once completed it will be placed in Rava Town (https://www.eurobricks.com/forum/index.php?/forums/topic/145537-rava-town/In case, there is also a video. Hope you enjoy! Gabriele
  2. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Audrey Hepbrick, Actress (Dragonator) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Roger Ebrick, Critic (Lord Duvors) Studcille B DeMille, Director (Khscarymovie4) Credits have Rolled: Bob Fosstud, Choreographer (PatRat) - ABS Ari Nougat, Agent (Shadows) - Burpamount Brickie, Dog Actor (Bob) - ABS William Plastic, Director of Photography (jluck) ABS Rosamund Bricke, Wardrobe Designer (Rider Raider) ABS Legonardo Brickcaprio, Actor (Umbra-Manis) ABS Nash Bricksman, Writer (mediumsnowman) ABS Thelma Brickmacher, Film Editor (Kintobor) Burpamount Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) ABS The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  3. On the lot of ABS Pictures, there's trouble. ABS' rival studio, BURPAMOUNT, has infiltrated ABS and is intent on bringing the studio to ruin. Burpamount has already killed the studio head Brick Iger, and they aim to take down the rest of the people. In the wake of Brick Iger's death, co-VPs at ABS Debby Brickolds and Kevin Zpastud have stepped in to keep the studio running, but they're too busy dealing with investors to dedicate time to stopping Burpamount. So they have handed the investigation over to the people on the lot, much to the unions' unhappiness. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Ari Nougat, Agent (Shadows) Audrey Hepbrick, Actress (Dragonator) Bob Fosstud, Choreographer (PatRat) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Brickie, Dog Actor (Bob) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Legonardo Brickcaprio, Actor (Umbra-Manis) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Rosamund Bricke, Wardrobe Designer (Rider Raider) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) William Plastic, Director of Photography (jluck) The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  4. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Audrey Hepbrick, Actress (Dragonator) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Roger Ebrick, Critic (Lord Duvors) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) Credits have Rolled: Bob Fosstud, Choreographer (PatRat) - ABS Ari Nougat, Agent (Shadows) - Burpamount Brickie, Dog Actor (Bob) - ABS William Plastic, Director of Photography (jluck) ABS Rosamund Bricke, Wardrobe Designer (Rider Raider) ABS Legonardo Brickcaprio, Actor (Umbra-Manis) ABS Nash Bricksman, Writer (mediumsnowman) ABS The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  5. Suburban home

    Here's a small Moc I've been working on most of the summer, a American suburban house. I also made an ad for fun to test out my editing skills; Hope you enjoy it as much as I did!
  6. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Audrey Hepbrick, Actress (Dragonator) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) Credits have Rolled: Bob Fosstud, Choreographer (PatRat) - ABS Ari Nougat, Agent (Shadows) - Burpamount Brickie, Dog Actor (Bob) - ABS William Plastic, Director of Photography (jluck) ABS Rosamund Bricke, Wardrobe Designer (Rider Raider) ABS Legonardo Brickcaprio, Actor (Umbra-Manis) ABS The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  7. Beck's MOC Thread

    Hello everyone, Since I am going to be making more town related vehicles, I decided that I should probably just put them all in one thread. My latest creation is a MAN TGS 8x8 crane. I have a 4x4 tractor with low-loader coming soon Thank you for reading.
  8. 2014 LEGO City Sets Click for more high-resolution images on flickr. 60032 Arctic Snowmobile 60033 Arctic Ice Crawler 60034 Arctic Helicrane 60035 Arctic Outpost 60036 Arctic Base Camp 60041 Crook Pursuit 60042 High Speed Police Chase 60043 Prisoner Transporter 60044 Mobile Police Unit 60045 Police Patrol 60046 Helicopter Surveillance 60047 Police Station 60048 Police Dog Unit 60049 Helicopter Transporter 60050 Train Station (Train sets are discussed in the Train Tech forum) 60051 High-Speed Passenger Train (Train sets are discussed in the Train Tech forum) 60052 Cargo Train (Train sets are discussed in the Train Tech forum) 60053 Race Car 60054 Light Repair Truck 60055 Monster Truck 60056 Tow Truck 60057 Camper Van 60058 SUV with Watercraft 60059 Logging Truck 60060 Auto Transporter 60061 Airport Firetruck 60062 Arctic Ice Breaker 60063 City Advent Calendar 60064 Arctic Supply Plane The first pictures (from the back of a LEGO instruction booklet)
  9. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Audrey Hepbrick, Actress (Dragonator) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Legonardo Brickcaprio, Actor (Umbra-Manis) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Rosamund Bricke, Wardrobe Designer (Rider Raider) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) William Plastic, Director of Photography (jluck) Credits have Rolled: Bob Fosstud, Choreographer (PatRat) - ABS Ari Nougat, Agent (Shadows) - Burpamount Brickie, Dog Actor (Bob) - ABS The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  10. Classic Town supercars 4 wide

    4 wide is the good ol' desgin we all probably had played with quite a few years back. However, due to limited space and options, i found designing some accurate cars not that easy. I still just gave it a try to see how much detail i can crank in there without it being unstable. The aim was too keep the spirit of 4 wides intact, yet have the car recognisable. I decided to go 5 wide (allthough the inside chassis is the classic 4x10) since supercars tend to be a lot wider than regular cars. I did two variants for two brands. Perhaps this is to someones liking - instructions are availiable. (per mail) and yes, they fit a minifig! ...there is also some detailed dashboard and steering wheel inside. Ferrari Classic Town Ferrari.lxf by Ron Dayes, auf Flickr Lamborghini Classic Town Lamborghini.lxf by Ron Dayes, auf Flickr
  11. Custom LEGO Police Patrol Car

    Hello! This is my new LEGO police patrol car. This MOC is easy to build and I used only 58 bricks. I will put it to my custom LEGO police station. I like the result! It's small and cute. Also, I want to build a police helicopter and a truck. Do you like my new LEGO MOC?
  12. Öncam & Egzoz Inc.

    Öncam & Egzoz Inc. chauffeur services mineral oils & lubricants Team Öncam & Egzoz by Filius Rucilo on Flickr. Öncams are ottoman immigrants in second and third generation ... Well ... emm, they are Germans! As the ancestors of the Candagios the Öncams migrate in the early 50th to Cross-Axleton for working at LMW motorworks. After work and on weekends they not only do a second job as taxi-drivers but breed many more little ottomans. (in the 50th there was no Turkish satellite TV available...) 15 years ago the old father Öncam realized that his children and grandchildren will never go "home" to turkey because they are all Germans. They only spent their holidays in Turkey.However. After the old Josef Fuhmacher retired, Öncams took over the fuel station and the taxi central in Snottingen. Öncam & Egzoz oHG by Filius Rucilo on Flickr. Taxi Central by Filius Rucilo on Flickr. A few years ago Akin added a Limousine-Service and today they are big in business driving VIPs to the airport or "Palixa and the Bricks" to concerts of the Band. Fuelstation by Filius Rucilo on Flickr. Akin has refurbished the old gas station next to the taxi central in a lovingly manner. He turned eBay upside down for snatching historic Octan Sings, oil cabinets and fuel pumps. His personal highlight is the old cash register. Octan-Figure by Filius Rucilo on Flickr. Today is big reopening of the fuel station. In last second Erwin Pumpöler delivers fresh fuel into the underground tanks. Hakan Güler, chief mechanican at Önvam&Egzoz Inc., blow up the giant Octan figure this morning and is now helping Erwin at filling the tanks. In the afternoon the Octan Racong Team will visit the fuel station with the huge 4x4 Offraoder. Hakan is big fan of the team an wears already the Octan-Racing-Shirt for welcome the racing team. Filling up the Underground tanks by Filius Rucilo on Flickr. Meanwhile the first customer refueld his car an pay for the gas. Handan Egzos-Öncam today operates the cash desk. Normally she manages the taxi central but today the temporary staff does her job. Cash Desk by Filius Rucilo on Flickr. Rriiiiiiinngggg! Taxi for Schrippenkneter, Bricksuferstraße, to train station please! Taxi Central by Filius Rucilo on Flickr. Now the moment of Adem Özwurst comes up! The talented taxi driver and Elvis fan knows all shortenings and radar traps in Snottingen. Every time you have a discussion with him the talk ends at "Elvis" and "driving Memphis". So let's keep fingers crossed that this order really goes to the train station... Adem Ützwurst by Filius Rucilo on Flickr. Persons Akin Öncam (The Boss) Berkant Öncam (Son of Akin, today in the Kindergarden ) Josef Fuhrmacher (retired ) Handan Egzoz-Öncam (Wife of Akin, Manager of Taxi-Zentrale) Erhan Egzoz (Limo Driver) Adem Özwurst (Taxi Driver, driving Memphis...) Hakan Güler( Chief Mechanican ) Erwin Pumpöler ( Octan-Truck Driver ) customers and passerby Statistics First documents of the Fuelstation dated in October 2015. I finalized the MOC on LDD in November 2016 and bought the parts form January to April 2017. The final build up was done in end of April 2017. The MOC consists of 5.800 parts plus street elements and vehicles we have overall 7.700 parts. The taxi cars and the Limo are rebricks of 60050 (Taxi) and 60102 (Limo). Some elements of the Octan-Figure are not available in the desired color, so i've took grey ones. Find more pictures on Flickr. More storys about Snottingen at snottingen.de (Only german) And now something totally different: I apologize for my terrible english. :-)
  13. Custom LEGO City Sweeper

    Hello! Today I decided to make a new MOC. And this is what I have done. It's city sweeper! This MOC is build up with blue, yellow and black colored bricks. I like the result! I can make not only one, but a lot of street cleaners. When I look at my LEGO City, I feel the lack of cars, so now I am trying to build as many vehicles as I can. Do you like my new MOC? Do you have a sweeper car in your LEGO City? Have a nice day and a lot of LEGO bricks.
  14. Custom LEGO Airport Service Car

    Hello! Today I decided to build custom LEGO airport service car. And this is what I've built. I used only 50 bricks. It took near 1 hour to make it, but I like the result. I will put this MOC to the my custom LEGO City airport. To build it I used yellow, gray and black LEGO pieces. I think, I can make not only one service car, but two or three. Do you like my new MOC?
  15. Custom LEGO Coast Guard Car

    Hello! Today I decided to build a coast guard car. I like the result. It's small and easy to build. I used only 31 bricks to make it. Car is build up with blue, white and black colored bricks. On the roof of my MOC I added a yellow surfboard. I will put this car to the LEGO beach. I like all official LEGO Coast Guard sets. I want to build LEGO coast guard ship, helicopter and small boat. Do you like my new MOC?
  16. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Ari Nougat, Agent (Shadows) Audrey Hepbrick, Actress (Dragonator) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Brickie, Dog Actor (Bob) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Legonardo Brickcaprio, Actor (Umbra-Manis) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Rosamund Bricke, Wardrobe Designer (Rider Raider) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) William Plastic, Director of Photography (jluck) Credits have Rolled: Bob Fosstud, Choreographer (PatRat) - ABS The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  17. Custom LEGO Fire ATV

    Hello! Today I decided to build custom LEGO fire ATV. And this is what I've done. I like the colors and size of the ATV. I think, I will put it in the LEGO forest, near the city. By the way, I like all official LEGO forest fire and police sets. On my opinion, LEGO forest subtheme is good and I'm waiting for some new sets. Do you agree with me?
  18. Custom LEGO Newspaper Stand

    Hello! I want to share with you with my last MOC - Newspaper Stand. It's easy to build and you don't need a lot of bricks to make it. I like the colors and size of my MOC. I will build a few newspaper stands and put it in my city. Do you like it?
  19. [MOC] Home Sweet Home

    Hello There! Sharing my latest creation. Hope you like it. Cheers! https://flic.kr/s/aHskXKRNbi
  20. I would like to show you my custom vehicles that i build for my town. Some you might have already seen buy the rest is all new. 1. TV crew van (6661-remodeld) 2. Quad 3. Minifig scale Ecto 1 4. Tuner 5. VW bus 6. Hotrod Towtruck 7. Beach Bandit (6536 - remodeld) 8. Bobcat 9. Fire brigade scooter 10. Airport shuttle (6399 - remodeld)
  21. Custom LEGO City Harbor Truck

    Hello! I want to share with my new LEGO MOC. It's harbor truck. Every harbor needs some LEGO trucks. And i just decided to build one. This MOC is easy to build and you don't need a lot of bricks to make it. The truck's bed can hold only one container. Do you like it?
  22. My Modular Buildings - Pau Padrós

    I've, for some time, been making modular buildings. But I feel they haven't ever been posted as a whole, so I thought, why not do it. I'll try to give to background information and all. This might be updated if I create more! Hope you enjoy! My Flickr, just in case!!: https://www.flickr.com/photos/138575523@N07/ 1. Magic Shop Magic Shop was my very first trial at a modular building, believe it or not. If you take a closer look, the first floor could be the base for any other building above, that's because I had no idea what to build on top of that first floor. About a month later, (while in Ikea for some reason) I remembered a trip to the Black Forest, Germany and all its houses, and that's the result. This Magic Shop is absolutely perfect and that's what I love about it. In my first attempt, I nailed shape, proportions and colour. And that triangular roof is incredibly iconic. Such a wonderful modular! Building Period: Nov 2015 - Jan 2016 Pieces: 2598 on a 32x32 baseplate 2. Italian Villa Oh, god this one's exciting! The Italian Villa (or better said: The Tuscan Villa - that doesn't sound as catchy, does it?) is an ode to the highly underused Flame Yellow colour. The design for this beast mostly comes from a scale model of a Vineyard Villa I own - shape and colourwise, but the detailing and the whole rooftop is absolutely original and wonderful. As a fact, I had this design stopped for some weeks as I didn't know how to make the windows on the middle floor right. While visiting a univeristy campus, I found the solution! This has to be one of my two favourite modular buildings of mine, as a funny note, on a Chinese Lego enthusiasts fan page they marked it as Spanish Villa. As I am techinically from Spain I found this rather funny. And Unikitty's tail in white at the roof! Building Period: Jan 2016 - Feb 2016 Pieces: 2148 on a 32x32 baseplate 3. The Iron Horse My dear Iron Horse... I totally adore this modular. After two highly-successful modulars, this had to at least match the others' quality. Not only I think I managed it, but I also created (again) a very unique modular. By the time I designed this thing, I had all the tools and techniques mastered (no weird bricks showing and all) and I could make this trully the result of my imagination. Although its name and basic structure comes from a restaurant in PortAventura theme park, I translated it to Lego and made the façade even more striking than it was in real life. I also took Brick Bank's colour scheme and exploited it at the max. Not many people know this, at the porch's roofline there are rollerskates used in sand green. A detail I've kept for myself for a long time. Building Period: Mar 2016 - May 2016 Pieces: 1886 on a 32x32 baseplate 4. Old Ben's Gallery Old Ben's Gallery, the Lego version of Barcelona's Casa Amatller and Casa Batlló is my most bizarre approach to a modular. I tried to exploid Pet Shop's concept as much as I could, and this was the result. Although a great looking modular without a doubt, it still is my least favourite of them all, there's so much competition though! This was my first trial at making custom printed pieces for completing totally the façade. This was also my first attempt at making smaller windows with porticos, if you look closer at my previous modulars, they all have insanely huge windows. It's good for a change! Building Period: Aug 2016 - Nov 2016 Pieces: 3148 on two 16x16 baseplates 5. Sweets & Co. Oh my!! This absolutely beautiful 45-degree corner modular is the favourite of mine. So many nice shapes, nice colours, nice piece usages. You can tell I adore this thing, don't you? The idea of a 45-degree building came from seeing the corner buildings in Barcelona, where two houses share the corner. The one on the left is inspired by Casa Batlló's patio (see that gradient going up in Aqua against Royal Blue background, so cool right!?) The building on the right went under four rebuilds. Initially is was supposed to be Venice's Palazzo Ducale. When I noticed it didn't fit, I built a white thingy which looked terrible. Next some sort of castle-like thingy, also terrible (thanks brother for pointing out is was terrible!). And finally I created this pattern, so good! Btw, yes, on the pattern the darker blue is the sorta discontinued Dark Turquoise, why not!? On this modular, I snuck some nice part usages, for instance, Indy's whip as dragon tail on the right door's wrought iron fence. Also the dragon head is a discontinued piece from 2003 which only found its way in some Orient Expedition and Knights' Knigdom II sets! Btw, that fence is in copper, also a discontinued colour. I also got to experiment a lot with rooflines on this bad boy. The one on the right is directly inspired by Venice's Palazzo Ducale, a reference to what the building was supposed to be! I would love to build this thing one day, but you know it's hardly impossible with all the discontinued colours and non-exisiting parts in certain colours. Building Period: Jan 2017 - Mar 2017 Pieces: 2994 on a 32x32 baseplate 6. Piazza San Marco Once I finished Sweets & Co., I went on a trip to Italy and one of the stops was Venice. The fact that I couldn't turn the Palazzo Ducale into a modular was still rattling my mind, so I set to build the most faithful recreation of the Campanile and the Palazzo in the modular form. Said and done. This is a huge over-the-top crazy piece of architecture. In fact the tower of the Campanile is 76'8 cm or 30' 2" tall! About the same as the Disney Castle for comparision. Although not my favourite modular it definetely is one of the dearest to my heart. All the details throughout the porch (something I'd wanted to revisit since I finished The Iron Horse, but with arches) are absolutely wonderful, in fact each capital is different from the other. As a reference to the original Italian Villa, the section inside the porch is Cool Yellow. Although hard to see in this picture, the whole façade is covered in a printed pattern (best seen in the section in-between the tower and the palace). Btw, two Sand Green gold ingots are there representing marble, so cool! The rooftop details are incredibly fun to build, surprisingly, and these were the best to build! Building Period: Apr 2017 - May 2017 Pieces: 3700 on a 16x32 and a 32x32 baseplate (same as Assembly Square) Why Am I Writing This? I've always wanted to have my modulars be seen as a unit, as something that one builds upon the other. Just another way of unifying. I finished another modular recently, but I've only been able to render a picture of it and my computer will just stop if I render another picture. That means that I probably won't be able to do many more modulars and make them look super cool. I will post the new modular when I can, don't worry about it though!! Hope to hear from you guys! Leave your comments, please not this is the work of over 1,5 years, so take this into consideration! Thanks!! Pau
  23. Hello LEGO fans! I want to share with my new MOC. I tried to make my LEGO railway more realistic. And that's what I did! As you can see, LEGO train tracks looks more interesting with some trees and grass. If you already have LEGO railway, try to add some objects to make it realistic. I like the result! Now my LEGO trains look great on these layouts. Have a nice day!
  24. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Ari Nougat, Agent (Shadows) Audrey Hepbrick, Actress (Dragonator) Bob Fosstud, Choreographer (PatRat) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Brickie, Dog Actor (Bob) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Legonardo Brickcaprio, Actor (Umbra-Manis) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Rosamund Bricke, Wardrobe Designer (Rider Raider) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) William Plastic, Director of Photography (jluck) The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  25. [MOC] 60095 Wreck Revival

    I've seen the topic made by Lego Conductor user regarding the look of the wreck from 60095 set. I liked his idea about how the ship would look when it was on the waters. The mentioned topic could be seen here: http://www.eurobricks.com/forum/index.php?/forums/topic/133658-moc-back-from-the-depths/ Here is my version regarding the floating ship. LEGO Shipwreck 1 by Severus A, on Flickr LEGO Shipwreck 4 by Severus A, on Flickr LEGO Shipwreck 6 by Severus A, on Flickr LEGO Shipwreck 7 by Severus A, on Flickr LEGO Shipwreck 5 by Severus A, on Flickr LEGO Shipwreck 3 by Severus A, on Flickr LEGO Shipwreck 2 by Severus A, on Flickr