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Found 469 results

  1. The upcoming 42082 Rough terrain crane has inspired a whole list of possible improvements because I believe that at this scale some cool functions could/should be modeled (in random order): Two stage outriggers, preferably PF controlled Multiple steering modes (minimal 2: 4WS and front wheel steering) Pendular front axle Luffing jib, folding away against the boom Second winch for secondary hook Replace LA’s which lift the boom with an actuator with a longer stroke for bigger range in the boom angle Cosmetic changes to cabin, engine cover and upper structure to resemble real cranes more like Grove or Terex Some of these are probably overly ambitious and I’m not claiming to be able build all these MODs in one single model, but I am curious to see how far I can take this. My first step is to take a look at possible two stage outriggers. So far I’m tinkering in LDD to find mechanisms for the horizontal stage which are rigid enough to support the Crane and compact enough to fit on both ends of the 42082. I think it must be possible to fit the outriggers in a module measuring 5x7x23 studs. The ultimate goal would be to lift the crane from its wheels, but considering the size and weight of the 42082, I would be happy if the outriggers can simply provide actual support. Progress so far:
  2. Hello all, With the possible release of lego technic mercedes Zetros, I decided to rebuild my Technic unimog U400 into an unimog U4023. I could do this thanks to the recently aquired Claas Tractor Tyres and the abundant parts of the Liebherr - I find the Liebherr a fantastic set for parts - I modified the cab and I will integrate 2 control+ L motors and 1 XL control+ motor for drive. First I started with the cab, the chassis I'll do next The cab is build on the same base of the U400 cab The cab is not 100% true to the original, lack of various grilles, the front wheel arches are not integrated in the cabin, the air intake etc, but I find it a great start if i can say so myself. The cab features lockable doors Here is a foto of the cab on the original U400 unimog chassis with Claas Tyres. So the next project is to rebuild the chassis with the control+ motors and I also plan to rebuild the front bumper to match the U4023 bumper. Hope you liked it so far
  3. This MOD upgrades your CAT D11 as below: - increase the blade lifting speed by 67% (the Control+ app needs to be calibrated after this MOD) - close the gaps near the front panels - make the front linear actuators look stronger - replace the rear fake linear actuators with a real one; they can be controlled manually to tilt the ripper - add 2 fire extinguishers near the cabin 115 extra parts are needed. The most expensive parts are the 2 black linear actuators (43097). Replace them with the LBG one (61927b) is fine. Or just like me, sprayed the LBG one with semi-gloss black. Instruction available at https://rebrickable.com/mocs/MOC-91485 Enjoy and have fun!
  4. Hi I bought the set 76119 some years ago at half of the price on the grocery store, I build it and store it. Recently I need some parts from the set to build a MOC, it happens I take some spare parts and had 4 hours modifing the set to look more like the Tim Burton´s version of the Batmobile. This is inspired on the 1989, not a replica. My favorite thing was using a bionicle part on the back of the car. Hope you like it! (The custom minifig is from citizen brick, I'm a black metal fan) A Blaze in the Gotham Sky by Sérgio Batista, no Flickr Batmobile 1989ish by Sérgio Batista, no Flickr
  5. Real life ISS is constantly growing with new modules attached. So set #21321 has become outdated. In this video I will show how to add missing modules "Nauka" and "Prichal" to the Station and how to upgrade russian segment for better resemblance. Everything is made from extra parts from this set (and parts from one of Soyuz spacecrafts from this set) or from enough easy-to-find parts. Except for solar panels, which I used from Shuttle Discovery 10231 (But you may use the ones from newer and cheapier sets like 60227). Thanks for watching! Keep your stations safe!
  6. Mod of set 75951 Grindelwald's Escape given a gothic makeover.
  7. 20feet

    Modified TIE Fighter MOC

    I've made a lot of special modifications myself. Hi, this is my first real post here. Let me know what I'm doing wrong! I built @Jerac's TIE Fighter a couple years ago, and I've been tinkering with it off and on ever since. This was the first MOC I bought and built, and I remain very impressed by the strength, elegance, and ingenuity of the design. I've seen a lot of TIE MOCs since, and Jerac's is probably still my favourite. I wanted to say that clearly at the start, before getting into the nit-picking! Here's what I changed: Wing Gaps I always found the holes in the wings very distracting. They're easy enough to fill with 1x4 tiles, if you remove a plate from the base of the horizontal spokes. The result not only looks better, but holds the spokes in place more securely. I added 1x1 plates to the top and bottom corners to fill another gap. Canopy/Gun Mount I was also dissatisfied with the canopy/guns/controls assembly, which is a precarious stack of rods and clips. It's fiddly and fragile, and leaves extraneous T-pieces sticking out the front. Why did Jerac build it this way? I think because the cockpit's top, front and bottom dishes wrap around the quarter domes and they need to fit snugly to approximate a sphere, so the space available to mount the canopy and guns is incredibly tight. My solution was to mount the canopy on old robot arms. They're the right length, and they have a squared off neck where I've attached the gun mounts, which helps hold the guns in position (at least on 1 axis). Top Hatch Mount The top hatch in Jerac's model sits noticeably to the rear of centre. It's a bit tricky to fix because the hatch mount connects to the top of the central hexagon, which also needs to be positioned precisely. I had to rework my initial solution when I redid the rear - more on that below. Wing Construction I love Jerac's smooth stacked-brick wings, but they give the impression of subtle stripes running parallel to the wings edges, like concentric hexagons, whereas the real TIEs have prominent ridges perpendicular to the edges. It occurred to me that I could suggest these by using tall 1x1 bricks instead of long bricks. Stacked 1x1s do not make a strong wall, but because the hub/spokes/rim design is so secure, the finished wings are plenty solid. The main drawback of this design is that light can shine through the tall seams when you look straight on, lessening the sense of solidity. But I find the overall effect delightful. I used 1x8 tiles for all the spokes, to clear some extraneous studs off the wings. Interior I spent a lot of time trying to mimic the cockpit's triangular panels in some way, but couldn't find a solution at this scale. So I went for a looser interpretation, inspired by the beautiful Inthert version and Jerac's TIE Defender. The interior space in this model is very limited (even the Defender has an extra stud of depth) but I was able to include a lot of detail. I also made space for the newer, oversized TIE pilot helmets. I borrowed the control design from the Bricks Feeder/Inthert interior. I'm disappointed that LEGO has never printed the TIE Fighter targeting display. I may print my own sticker for that. The top hatch isn't functional, but it does need to swing up for cockpit access, so I added some simple details underneath. The scale is way off, but I like the way the 1x2 grills evoke the skylight pattern on the hatch. Cockpit Side Greebling I wanted to include the little dark grey bow ties on either side of the canopy. This was challenging for a few reasons: They should be centred, which means holding a small piece in the middle of a 2-stud space and minimizing the gaps around it. Everything should be curved to match the quarter domes. I also wanted to accommodate interior detailing in this space. Finally, there's an identical pattern in the rear, around the engines. These areas should look similar in front and back (see below). I'm quite satisfied with this solution: Wing Spars The arms (technically "spars") attaching the cockpit to the wings are full of Lego-unfriendly details: cylinders, thin rings and fins, and the notched plates next to the cockpit that slope in like 4 directions at once. Their diameter is small and they need to be strong. I did my best to imitate the details while sticking with Jerac's sturdy plate-based design. I swapped the 1x4 brackets for 1x2s to clear a couple studs off the front. There are more brackets inside to add strength and attach interior details. I tried a lot of different pieces for the bent T detail next to the wings. Pneumatic t-pieces seemed to best capture the shape. I'm dissatisfied with basically every part of these arms, but I haven't seen other versions at this scale that I prefer. Most of the key details are at least present, although crudely represented. Rear The central rear ring is the last piece of the original that I altered (so far). I'd done earlier revisions of the engines and hatch mount that retained the quarter ring tiles. I appreciate their smoothness even though they're too flat, and sink the central hexagon behind a circular cutout. I finally noticed that the outer diameter of this ring should match the top hatch and front canopy – it should be 5 studs (scaled to the overall model) or 6 (matching the canopy and hatch). That pushed me to build a custom ring with the key features of: 6 stud diameter Outer cone shape Inner inverted cone, and Prominent central hexagon with slightly recessed black interior. Drawbacks: I couldn't find a way to keep the red engine centers with this design I also couldn't include the bump on the top of the cone. The top hatch sits ~1mm too far forward (but closer to centre than the original) The outer diameter is 6 studs, but only at the points where the handlebars attach The handlebars aren't angled quite right, so the clips that form the ring are a bit skewed The inner inverted cone is too deep And of course this segmented design is not as smooth as the rest of the model. In spite of all that, I think the shapes are quite accurate for this scale, and I'm satisfied with the result. A Note on Scale The cockpit is about 9 studs tall, including the top hatch and bottom dish. At that scale the front canopy, top hatch and rear cone should all be 5 studs in diameter. It would be interesting to see a TIE MOC scaled up to fit the 6x6 dish – a cockpit diameter of ~11 studs. Conclusion I've changed most of the pieces and the details in this model, without changing much about the structure or general appearance. I'm still tinkering with it. I've got some ideas to rework the wings and spars, but that's quite a big project. Some of these modifications are a matter of taste, but I'm quite pleased with the results. I'm interested to hear others' opinions. Credits In addition to Jerac, I appreciated and drew inspiration from: Inthert and Bricks Feeder: Beautiful interiors Koen Zwanenburg: Clever cockpit side details, more accurate shape of the wing hubs (although I stuck with Jerac's for now) Fuku Saku: Nice front and back cockpit details. The rear cone piece is clean and accurate, but loses the center details. Force of Bricks: Interesting arm details and rear shape. If I do a more thorough redesign I'll likely borrow a lot from this model. Pasq67: Impressive details at a smaller scale. Cereal Eating Builder: Incredible accuracy at a much larger scale. Reference Photos The EFX prop replica seems to be the most accurate model available. This gallery is my main resource. For proportions I referred to this blueprint from the Tie Fighter Owners' Workshop Manual Some pictures of original props here A discussion of TIE Fighter scale
  8. In-universe backstory: Long ago, the world of Zonia (home-world of Classic Space) was a peaceful planet, with it's own interstellar spacefaring fleet and a moon brimming with lunar bases and habitation domes for the minifigs who lived there. They had no real major weapons development for hundreds of years, and no need for it anyway... it was a happy place with smiles everywhere you looked. This peace was not to last. Just beyond the moon orbiting Zonia, there was a rip in spacetime that formed slowly over several millennia. This strange tear was generally unnoticed by the various space fleets. However, ships did disappear occasionally in that area, and thus it became a cursed quadrant, as more ships vanished and the rip grew in all three dimensions. Eventually, it became big enough in size to be seen visibly from the moon's surface. Then, as the unease and restlessness caused by the tear in spacetime grew to near paranoia, a very large being appeared from the tear and crashed into the nearby moon, seemingly injured, if not dead, from it's trip through the nether between the universes. The planetary government of Zonia, sensing the mood of the populace, silenced all non-official communications between the moon bases and the surface of Zonia. A blockade was also effected, sealing the area off from everyone but the command and scientific arms of the Government. Immediately, the curious populace used whatever they could find to observe the creature from the planet: telescopes, binoculars, and those with good eyesight and a little know-how saw what the rulers didn't want them to - the stellar being was injured and dying, and the Zonia leaders were fighting amongst themselves on what to do about it. One side (the scientists) wanted the severely burned and blackened being merely stabilized, and moved elsewhere to study and eventually be released into outer space quadrant where it had come. The command arm, however, wanted to augment the being with advanced weaponry while clearing it's mind of everything personality-wise for use as a war drone, as it could be this being was an accidental advance warning of an incoming invasion. The commanders won out by sheer power of numbers via a electronic vote, and the work was begun begrudgingly by the science arm. The ruined lower arms were removed by the scientists while the being was incapacitated by it's journey and impact on the moon. They added a laser arm to the left side (originally designed for drilling into the core of meteor samples) and a immense gripper claw to the right... a hand design couldn't be worked out due to difficulties with copying the quite mangled original hand. This is where things went south: the command arm responsible for the decisions just described was touring the facility while the mind wipe was being done. Conscience and feeling of guilt had been removed, while most of the emotions were going out when the being awoke. (It is worth mentioning at this point that Compassion, care, and love were gone. However, rage, hatred, cunning, and the original intelligence / memories remained inside the mind when it emerged from it's long slumber) Needleless to say, it was a massacre. The being culled only those that purposely had hurt it during it's sleep: the command staff. The scientist there that day were spared death, as they had been doing no intentional harm and had wanted nothing to do with the plans it was forced to carry out. This wasn't the end, however. The moon of Zonia began to move under the telekinetic power of the being, and some of the remaining science staff were allowed to flee... about 1/2 of the entire Ministry of Science left the moon and returned to their world, while the remains of the command staff and their allies stood motionless. They were being remotely mindwiped by the towering being, becoming drones themselves as they had wished to do to the celestial stranger. The being then warned the Zonia people directly with a broadcast to every device on the planet: Do not interfere with me again, or risk becoming drones like your countrymen. It ended the broadcast by first signaling the logo of the lunar base on which it has been experimented on, albeit with a color change to black background (signifying the burned skin of the being) with three yellow triangles in a pattern now synonymous with evil. Then, that faded away with the robot's ingrained military designation from the now-dead CS commanders coming onto the screen: Blacktron-1 Then the moon disappeared into the space rift to a destination unknown, leaving the world of Zonia in peace once more. But for the galaxy at large, there would be no peace - only the rise of Blacktron! Model and notes: For this model, I used parts and ideas from the Eternals line's "In Arishem's Shadow" set 76155 (body / head / upper legs + arms) and "Hydra Stomper" set 76201 (Laser power / jet pack thing on the back of the robot) mech models from Marvel, along with claw from the old Agents 2.0' "Robot Attack" set 8970. The lower legs and laser arm are (modified) holdovers from the "Build Better Bricks" Iron Giant instructions. I think he looks quite menacing, what about you? This "war-bot" is supposed to be an opposite (yet equal in strength) foe for my Classic Space fleet, and an enemy to "fight" at any future displays and on my space layout. He is slightly shorter in stature than my Classic Space robot, but his laser arm and crusher-claw hand make up for it! I thought robots were "To Serve Man".... Any thoughts? Comments, questions, and complaints welcome! Edited 10/24/21: Added real world pictures of the model.
  9. A list (with links) of all the Harry Potter lego content that's been active on eurobricks within the last two years. Premise: there's a lot of Harry Potter content strewn about the "licensed themes" forum, but too much of it goes unseen by too many who'd probably be interested in the material. Far from everyone uses tags on their posts, those tags aren't normed, and many of the titles of the posts don't necessarily lead to them being found in your typical forum search for HP material. Further premises: we'd have even more material here if there were more "reward" (positive feedback) for posting here; too often those posts languish, largely uncommented, and there's no system for otherwise liking or upvoting the contribution, which in combination can be demoralising. We'd also have happier users if they had an easier time finding the content they like. It sounds almost like a match made in heaven... What I'm trying to do about that... Well, in the absence of subforums, I'm attempting to create a somewhat sorted and curated list of the HP content. I've worked my way through over an eighth of the forum scouring for HP material, indexing whatever was last commented on within the past two years, and I think I got most of what was there. (If I missed something, please let me know. If this is an acceptable format (fingers crossed it's allowed as it was a *lot* of work... lol), I'll eventually work my way through the rest and then start tidying this entry. (The quality of the curation will improve as I add more content to link to.) Ideally I'll also add a listing of the MOCs from the MOC Megapost, otherwise folks like our @Micmac and a few others will go seriously underrepresented, which won't do at all. Table Of Contents of the Categories Below Very active Harry Potter threads (comparatively, lots of replies, particularly recent ones) Older / Inactive / Locked (but possibly of interest due to volume) [placeholder] Recent Additions things added in the last month (Coming Soon) MOCs / SECs / MODs The Wizarding World - Hogsmeade The Wizarding World - Diagon Alley Hogwarts 2018/20 Hogwarts System Scale Set Arrangements Specific Scenes Misc Items / Locations Art Nanoscale Misc Minifigs Things / Creatures Brickheadz - official, MOCs / SECs / MODs Reviews News Misc HP lego stuff Prolific Eurobricks' Designers' MOCs and MODs from the MOC Mega-thread: Bugbot20082 Metanoios Micmac part 1 - Hogwarts Locations, Diagon Alley Micmac part 2 - other locations, creatures and minifigs Seaber Whovastron
  10. LEGO did a great job in re-releasing R2-D2 as 75308, but there are still some parts not the same as the real one. So I've made the followings: - changed the outlook of the leg's fuel cells - flushed the third leg outlet panels (front and rear) by 1 plate - completed third leg outlet panels by adding the left and right sides - switched the position of the buttons and pillars of the legs (same as the 2012 version) - changed the outlook of the middle exhaust vents - moved the tools compartments further outward and made it taller - filled the gap between the head and the body - more SNOT outlook - push-to-open the lightsaber cover 195 extra pieces are required. Spare parts are also needed, about 80 original pieces will be left. Instruction available at https://rebrickable.com/mocs/MOC-85457 Happy building. Have fun and enjoy!
  11. This model was taken from a Rebrickable MOC of the LEGO Worlds spaceship "PUG-Z" that user "TOB1 bricks" recreated here. I took the free instructions' MOC, and changed them (I removed the toilet, as it was causing problems with the roof) and altered the colors from orange, yellow, and bright light orange to a predominantly black and red model with some light / dark grays thrown in for good measure. I also modified other parts of the ship, making the radio antennas a bit shorter and adding trans-green "freeze" blasters to the ship where the forward-facing lights used to go. The rear of the ship has this 2 x 2 round symbol for the ship's owner / affiliation, along with tow small booster rockets alongside the main engine. The top opens up / out and the computer wall folds down to become a bed. (I had to take the toilet out as it wasn't playing nice with the roof in LDD.) Oh, and the landing legs fold backwards for flight. Here we see the owner of the ship (and his laser pulse rifle), who is a methane breathing reptile-like alien named Zath-ann. He wears a rebreather to properly function in oxygen-based environments and doesn't take it off in his ship because he hasn't got it converted to a methane-orientated life support system yet... it's on the to-do list though. Special thanks to Carl Greatix (designer for TT games) & Mark Stafford for the in-game model. Any thoughts on this MOD? Comments, questions, and complaints always welcome!
  12. This is my MOD chassis for the LEGO Technic Land Rover Defender 42110 with motorization using PF motors. Features: - fully RC for driving, steering and gear selection - working V8 fake engine - driving by 2 PF L-motors - steering by PF servo motor - 2-speed gearbox (LO/HI), controlled by PF M-motor - AWD with a centre differential, including differential lock - the centre differential lock is auto engaged by the LO gear I hope you enjoy the video :-.)
  13. Hello all Technic fans, let me present you my tribute to the famous Mercedes-Benz G-Class iconic car series. As a relatively new member, I must introduce myself. My name is Igor, I'm from Russia. Adult Fan of Lego, but I usually do this hobby with my 12 year old daughter. In fact, I'm too lazy to upload my MOCs anywhere, but this time I finally decided to do it. As it turned out, creating an instruction also takes a lot of time and is not as fun process as it might seem at the beginning. My MOC is not really an original model. This amazing MOC by Artyom Gabbasov strongly inspired me to build my own MOD. For some reason, it looks like this MOC has not yet been presented here. Basically, what I built was a deep modification of it. I disfigured the hood with system and added a couple more motors. Here is a short video review so that you could form an opinion on the look and functions. Sorry for the video quality, I'm just an amateur with an old smartphone. A few words about the details... Body. Still, time goes on and it seemed to me that the old body was no longer cool, so the choice fell on the new body of 2018-2021. In addition, I decided that it would be a BRABUS tuning. In my opinion, the 2018 body looks really modern and I really like it. The body of the G-Class is square, so it won't be possible to work it out on this scale. Therefore, I focused on such details as the bumpers, the radiator grille, as well as the rear of the car. I especially wanted to make the new optics of the car recognizable, so it took me so many LEDs. The hood was conceived in the BRABUS style, but how successful it is for you to judge. Perhaps some of the parts in the MOC will be rare, but I wanted to make the body as black as possible, without blue dots from pins, etc. Interior. Here I tried to work it out as much as possible on this scale. Moreover, I wanted to keep the rear row of seats, so I managed to fit two BuWizzes in the trunk. Wheels. I used RC wheels in this model because they looked better and were more suitable for drifting. I'm sorry this is certainly not original Lego, but the choice of 62mm Lego wheels is not as huge as we would like. Functions. The car was originally designed for racing, drift and fun. But after thinking for a while, I decided that converting the MOC into a boring regular version shouldn't be too difficult. As the extra functions, in the end, I decided to make the front L-motors removable so that you could quickly change the main transmission ratio. And I also decided that the quick-release rear axle would fit too. So that during the game you can change it to a regular axle (with a differential). I also made two color variations of this car. I like blue even more, but some details in this color are even rarer (shock absorbers, e.g.) You can find higher resolution photos here: https://www.flickr.com/photos/193022960@N03/collections/72157719220016393 If you decide to repeat it, then a free instruction is available here: https://rebrickable.com/mocs/MOC-77314/igor1/mercedes-g63-brabus-2021 Feel free to share your opinion about the MOC or ask something further about it. Thank you for your attention.
  14. A while ago i bought the Whomping Willow set as an effort to complete my Hogwarts Collection. A lot can be done better and more detailed on this set, but for now i decided to just give the car a little rework. I know the car was designed by Lego for durability and playability but i really didn´t like that odd roof. So i decided to take matters (and bricks) into my own hands and redesign the car: 20210228_172918 20210228_172819 20210228_172853 As you can see, i incorporated a lot of slightly mismatching colors into the car since the one in the movie isn´t exactly brand new...to describe it politely. The car has dings, dents, and spotty paint. I also tried to detail the interior a bit. It still might not fit 4 minifigs, but at least 2 can be seated and some luggage can be put behind the seats...and yes, the back rests can be adjusted. 20210228_163455 As you know, the car gets quite a beating from the Whomping Willow after it crashes into the tree, so i decided to "demolish" it. 20210228_163132 20210228_163005 20210228_162937 I hope you guys like my version. Comments are apprechiated.
  15. Ahoy there, and welcome to Jose's Inn, located on the scenic Skull Rock boardwalk just a stone throws away from the pirate port itself! This Inn has all amenities of (both ship-or-land-based) home, such as five cozy beds and a large wine cellar stocked with all best ale's, beers, wines and spirits. The food served is guaranteed by our cook Dan "Dysentery" McGee to be the best served in all the world's navies, with no-maggots* crackers a staple of the pre-dinner meal! We are also proud to feature twice-a-week amusements by "Davy Jones and the Cursed Immortals" as our house band on Monday and Friday nights. Come around for such hearty songs such as "Point of Know Return", "Wooden Ships", "Octopus's Garden", with "Hotel in Tortuga" as their usual closer. The rear of the tavern, with the crow's nest-like lookout on top. Inside and upstairs are the (cost is per night) beds. Downstairs is the tavern area. So come on down to Jose's Inn, where our famous waitstaff (Manfred the waiter on left, Rosemary the barkeep on right) will treat you like old friends! (*Crackers may or may not contain maggots. Resulting disease may vary; Check with your local barber for more details on whether the crackers may be safe for you!) Davy Jones and the Undead Immortals Band are, from left to right: - Cpt. Vanderdecken, on drums (cursed God on a trip round the horn of Africa, so God cursed him) - Corporal Punishment, on guitar (from a Spanish expedition to El Dorado) - Major Paine, on bass guitar (officer from the English Civil War) - Davy Jones, on vocals (made a deal with goddess Calypso to ferry souls to underworld) NOTE: Their instruments are made from ectoplasm and not visible to living beings, thus they are not visible here. MODEL NOTES: This tavern idea came to me in early February, and was built in late May, and is based off set 31109's B-model with the printed sign from set Pirates of Barracuda Bay (from the Ideas set 21332 number . I thought I should build accommodations for my pirate crews upon arriving at Skull Rock, and it will hook into the boardwalk via clips on both sides of the model's dock easily. The song list is the one I thought long and hard about... thinking of REAL songs with pirate or ship themes, however slight, was hard! However, the easiest one to add was because of @Professor Thaum and his awesome pirate-y rendition of Hotel California, as seen in the post linked to above in the actual song list and again here, because I love it so much. Comments, questions, suggestions, and complaints welcome!
  16. This is a mod of the Marvel 76173 Spider-man and Ghost Rider vs Carnage set, but since it is Marvel no more - it parks with other Speed Champions cars I have - I placed it in Town sub-forum like other SC style car MOCcers do. The mod includes styling changes that made the car resemble a full-blown (pun intended) 1968 Charger with some extra semi-realistic goodies while maintaining the Speed Champions vibe. Mod includes: adding 1968 tail-lights + front blinkers moving fuel cap to a proper spot and removing the other one adding side exhausts + stereo antenna + side-view mirror on driver's side creating a sleeker, "shotgun" style scoop (still using the stud shooters) and a filled hood adding a suggestion of rear suspension springs + extended and reinforced fuel tank creating a suggestion of an interior with a gear shifter and two gauges + moving the seat and steering wheel one plate higher + moving the rear window one stud back The mod required use of some extra parts, of course. Being a fan of a '68 and knowing that a vast majority of Mopar fans prefer 1969 and 1970 Chargers and that the 1968's representation is way smaller among toys - did you know that Hot Wheels still haven't made a '68 Charger model? it's an outrage! - I knew I was gonna built my own 1968 one day. The marvel set, of course, did a lot of work for me, but still I'm really happy with this mod. I have bought the Marvel 76173 set purely for this purpose; not only was it cheaper than 75983 2018 Dodge Challenger SRT Demon and 1970 Dodge Charger R/T , but it also felt way more versatile platform for mods.
  17. Hi all! my new project is ready: Luke Skywalker's X-Wing Fighterreferring to the final episode of Season 2 of The Mandalorian. I wanted the X-Wing in my collection, but the 75301 is average for me, and the 75218 is already very expensive.This is my MOC/MOD based on a set of 75218 and a bit of a 75301. I think the design from Lego (75218) is very good, so I just wanted to improve a few things and build it from easy available elements. The full presentation is now available on my youtube channel - EDGE OF BRICKS PDF Instructions is available: https://rebrickable.com/mocs/MOC-76703/EDGE OF BRICKS/xwing-fighter/#details
  18. This dragon was designed as a prototype biological-machine hybrid for scouting out in space for objects of unfamiliar origin in Blacktron 3 territory. It used a recently-discovered dead race of space dragons' DNA in combination with robotic technology to quickly achieve this goal. As the DNA was degraded significantly, and the robotic tech tried and tested, it was felt to combine the two would provide a failsafe option in case a suddenly aware cyber-being became a reality: a over-ride of the nervous system by a massive electrical pulse, which would kill it dead by it's own power source. (basically, a kill switch) This code would be given by a super-secure signal delivered via hyperspace to wherever the creature was to kill it in three minutes of becoming aware. (This would be considered a mercy killing by Blacktron standards, as the being in question would be confused and in pain from cyber implants and lack of knowledge of this time / place after it's race had been wiped out.) The first 13 prototype cyber-beings developed were deemed unworthy of being used for various reasons, such as overloading of fusion core upon primary boot-up. The 14th version, called DRAG-00N (after going alphabetically through the first 13 letters before arriving at prototype "N", plus the two number spaces for possible future firmware upgrades.) was finally approved for further tests by Blacktron High Command three Earth-years (and millions of stud-credits spent) after starting the project. The entire BT3 high command wanted to be there in person upon full boot-up, but decided not to, as it was bad luck in there eyes to be there in person after so much failure. Hologram representation would have to suffice. It was a very smart move, considering what happened next. The DRAG-00N, upon final boot-up, became aware within seconds, and, being so firmly entrenched with it's technological implants, deleted the fail safe from it's memory banks in the first minute, before it could even be sent out by the high command. While the creature killed everyone in a 12 mile radius of the laboratory where it was built / born, (It was still too unsteady to kill everyone by flying around yet.) the high command scrambled to get it's codes secured. They had realized the being would slice communication channels to anticipate any strikes against it... Needless to say, they failed to do that quickly enough, and in addition, it armed the planet's missiles and reactor core against any intruder coming near the planet for as long as time still marched forward or the planet's system existed. It then left the system it was born in, but scorched everything living on that sorry rock before doing so. It flew to the next system over, which happened to be controlled by the Unitron Security League and destroyed several worlds for everything resembling life above cockroaches. (By this point, the Blacktron Commanders had been informing anyone who would listen about it's rouge robot, and trying to stop retaliatory attacks against THEM for something they technically had no control over.) It decimated everything in it's path to the galactic core, leveling worlds and entire systems in it's wake using it's seemingly-endless Atomic fire breath. The only thing that was thought of to give ALL systems regardless of political orientation a fighting chance of mounting a galactic resistance to their new menace, was a lone, very old Astro-bot, numbered 33 and owned by Classic Space Command. Thirty-three was awakened, and sent on an intercept path, using all possible hyper-speed to reach the Galaxy Core all in 10 minutes. There, it met it's opponent in the field of battle, above the black hole that sits smack dab in the Galactic Core's very heart. The dragon stuck first, and managed to tear off a panel on the front of ol' 33. The robot managed to get in some good shots with it's laser-eyes, before the dragon starting to use it's atomic breath at close range. This had a devastating effect on 33's weapons circuitry, and almost killed the robot on the spot. Thankfully, backup arrived in the form of several fleets of varying allegiance, all bonded by the goal of killing DRAG-00N. It was a fierce battle, with several capital ships destroyed or made immobile. One Spyruis cyber-slicer frigate was thrown into the black hole itself for trying to hack the cyborg's implants by said cyborg. Eventually, a hail of fire finished off what 33 had started: the beast died with a final act of vengeance on it's attackers: it initiated the meltdown countdown of it's fusion core, which would kill everyone in the vicinity, including the assembled fleets of most of the galaxy's forces. The Astro-bot then threw the burning hulk into the black hole, which then took the brunt of the explosion when it finally died. Astro-bot 33 went on to be fixed up and completely overhauled, but not before the assembled fleets gave there unanimous congratulations to the giant robot in the form of a treaty to mark the day, the 3rd of May here on Earth, as "Galactic Robo-Savior" day. Blacktron command even commented, saying it would destroy all materials within the dead planet where the cyborg was born concerning said creature, once it was deemed possible to do so... rumor speculates, however, that some extra copies of parts of the being's cyber-mainframe were removed from the lab it was born in before final boot-up for placement with "top scientific personnel" for future study. No one alive today knows the whole story on that... or do they? NOTES: Yes, this model is build-able, and it will be built soon. The model is missing parts, I know, it just doesn't have them in LDD. Also, the robot is missing some panels, as they don't fit in LDD... which won't matter when it is build in real life. Speaking of the bot, it's a Classic Space version of Build Better Bricks' Iron Giant with the head of the previous @hachiroku version of the model's head added on. (consider it a mashup of the two Iron Giant models) you can see more screenshots of the 'bot here at this thread for all my Classic Space models. Any thoughts?
  19. I had the Ninjago jungle dragon but found it too cutesy and canine, and didn't like the gaping wings. I wanted a creature that was more ferocious looking and more lizard-like. So I modded the giant war lizard pictured below. Apart from eight gold horn pieces (see picture), a light bley 2 x 6 plate and a light bley 1 x 4 plate, all the parts came from the set. In that sense, it's a re-build, not just a mod. Structurally, it's unchanged from the original jungle dragon. Cosmetically though, it's more different than appears at first sight. The minifigures also used parts from outside the set including some third party parts, but the focus here is the giant war lizard. Although I like some Ninjago builds and minifigures, I'm not particularly invested in the franchise and don't consider any of my display collection to be Ninjago, hence this post being in Historic Themes, not Action and Adventure. Questions? Comments? Concern for the crazy shaman who summoned this beast?
  20. Hello together, after the ulysses space probe was released, i wanted to build my own version. Forr me personallyl, the ulysseus spacecraft lacked details, a lot of things were simply left out. The MOC was only made using Bricklink Stud.io, free instructions can be found here: https://rebrickable.com/mocs/MOC-74025/JBs Brick Creations/ulysses-space-probe-more-detailed/#details So here is my version of the famous space probe, I hope you enjoy it. Greetings Jakob
  21. Hello everybody! This is my version of the 75055 Lego Star Destroyer. SD_1, on Flickr I know there are many fantastic models from the Imperial Star Destroyers in this forum, such as Raskolnikov's ISD Aggressor. Unfortunately I do not have the space (and money) for such a big model. My goal was to make this ship a little bigger and keep the playability of the set. So I enlarge the original version of the size of the Lego Imperial Star Destroyer 6211 from 2006. The construction is similar to the original construction of 75055. You can just put it on the table and open the panel easily. I mainly used parts from the set 75190. Due to the weight I had to stiffen the underbody with long technic bricks and wedge plates. SD_2, on Flickr SD_3, on Flickr SD_4, on Flickr SD_5, on Flickr SD_6, on Flickr My model will also feature an interior. More pics will follow soon. What do you think about that? MAG85
  22. Hey everyone, you must check out the share your trucks forum for many talented eurobricker’s inspirational truck designs! But this topic is for those who have made their own custom trailers and mods that they are proud of! I will start first Here is my trailer for my custom Semitruck. I am currently designing a nice off-road capable caravan which I hope some of you would like to see, I am almost finished and I will post it here when I am done.
  23. ptrg

    76161 UCS Batwing mods

    Hi, first post about doing a mod, but I felt pretty passionate about this one. Having grown up with the "original" Batman films, I loved the UCS Batmobile, and while I also love the lego Batwing, the elongated cockpit really struck me as a bit NQR. I tried various mods on mecabricks, and while the most accurate "shrinkage" (based on the original studio model) of the length of the cockpit would require the removable of (two) of the sections of 1/4 clear wall elements, this would require a full blown redesign of the seat and cockpit to fit it all in the remaining one. I also tried utilizing the new UCS A-wing canopy, but it's width isn't the 8 studs required (6 only), and again, a full redesign would be needed (which is a shame as it is a more accurate shape compared to this sets design) So finally, I settled on removing 2x BOW 1/4 4X4X1 which effectively shortened the length by about 2-3 studs (along with removal of other parts that were between the two cockpit sections). This allowed me to move the front of the canopy backwards 1 stud (more screen accurate) and also move the back "shell" (WALL ELEMENT CONE 3X6X6) forwards - again more screen accurate. To complete the look, I'm planning on printing some back vinyl to make the rear section of the canopy a sloping black area (rather than clear all the way back then a vertical black where the shell starts). The other major change I made was to remove some of the dark grey "detailing" to remain more screen accurate - especially the spoilers. I narrowed them by a stud to take advantage of the void below them created by removing the two LDG 2x6 bricks, which then allowed them to sit much more flush when down (with some detailing underneath 1 stud lower than the rest of the wing area) Instead of writing more, maybe I'll just show what I'm talking about, as it will hopefully make more sense that way. Happy with the overall result. Original model: Original studio model:
  24. Bigdwazda

    AT AT MOD 75288

    So, this is my mod based on the pictures from @Kozikyo86 I have to say that the mods to this set were easy to make and as always the only difficulty was parts. I had to take apart a good number of sets, mainly for smooth tiles. However, In my opinion it was totally worth it. First off, the head, Here i just added some parts to smooth out the jaw and the front end. I also replaced the black window with red, I am not sure why Lego went with black, red looks much more menacing for a robot dog. I also changed the canopy and increased the size as per the mod. Next, the legs, again this follows the moc, this was just a case of adding smooth tile pieces and added a few extra parts to the top of the leg to create a more bulky outline. In addition i added a few plates on the inside of the legs, to bring the depth closer to the technic beams. I tried to bring these totally level but it looked too bulky. I also tried making using 2 stud wide smooth tiles to totally cover the legs, again, this looked too bulky. Next up, the sides of the AT AT. This was an area where plates were in short supply so I had to use what I could find. I followed as closely as I could and made sure that any studs showing looked like they were purposfully placed. I still think the panel over the front leg needs adjusting slightly. I also added some small pieces on the leg joints. These look great from a distance and are easy to remove, i think they add a little extra interest. Bottoms of the legs, I added some smooth quarter pieces on top of the round circles. I also increased the height of these by one extra plate. On the (real) thing these parts are really high. I also echoed some of the detail on the outide of the legs onto the inside sections. All in all, I am very happy with the final result and I think it looks great on display with my other star wars stuff.
  25. What do you do when you love the look of a set (80024), but don't want to start a new theme? Sell the figs and re-theme it! Here are Neo-Classic Adventurers Johnny Thunder, Pippin Reed, and Professor Kilroy rafting and flying in on their new Aero-Nomad balloon. The expedition is to explore the Legendary Flower Fruit Forest, but they're unaware it's the stronghold of the fearsome guardian Tygurah, and his minions. While most are just very minor MODs and minifigure swaps to 80024, there is also MOC remake of the Aero-Nomad (7415) Set. More LEGO - Neo-Classic Adventurers photos, on Flickr