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Found 25 results

  1. Nocturnus - Settlement Index Description Nocturnus is home an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Settlements First the most recent map of Nocturnus, the settlements follow in somewhat arbitrary order: Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red. Builds found: 1, 2 Builders: @Cij Daoke Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3 Builders: @I Scream Clone, @Windusky Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: - Roofs: - Builds found: 1 Builders: @-Carson Haupt- Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus Carakath Town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1 Builders: @Exetrius The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2 Builders: @gedren_y Rockwail Ancient fortified city in the Boulderbogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: - Builds found: 1, 2, 3, 4, 5 Builders: @-Sunder- Abyssian ***Capital*** Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands, and is home to (former?) guild leader Lord Ssylirrlith and the throne of Nocturnus. The castle was under an exhaustive siege by the Black Spire, but ultimately did not succumb. It harbours the Orion sphere, a crystal which allegedly holds the power to raise an army of millions of dead, and can be used to predict the future. Built on cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2 Builders: @I Scream Clone, @Ecclesiastes Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion ---- Suggestions with regards to text and lay-out are appreciated! Maybe the tags should be replaced by normal text, I am not sure if everyone receives a notification every time this thread is updated? Sorry if that was already the case when working on this in the Nocty guild discussion thread...
  2. Challenge I : Repairs on the Elvish port of Falahuas Lord Faladrin being absent, it is to Lady Walahaeria, the elf Princess of the old evish clan living in Falahuas, to supervise the repairs of the old part of the port. The port was built by the Elves long time ago and suffered many damages from the Drow during Lord Raavage reign of terror. The main warehouse was totally burned down and was left with only ruined walls. The actual repairs were focused on rebuilding the roof of the warehouse and conforting the walls to support the new roof. Hopefully for the port activity, the lighthouse was kept nearly intact and was kept functional. The elvish falconer was already at work sending eagles and hawks all around the country from the top of the lighthouse. It is an important part of the mailing system of the city of Falahuas, but riders are still usefull too. Speaking of riders, there is a green rider arriving ! He stopped his exhausted horse at the level of the elvish princess, bind to her and deliver the message : "My Lady, I have been sent by Lord Faladrin. His ship, the Bouncing Frog, sprang a leak during its return trip and had to reach land at the southwestern coasts of the Enchanted Forest in a quite deserted area. He needs asistance to repair the ship in order to drag it to the city. So I was sent to you to require your help. Here is the list of the materials he will need to repair the ship." Lady Walaheria thanked the green messenger and ordered a team to leave immediately to reach the position of her husband. Here is my entry for the Challenge. A quite heavy build for me... I integrated the story of this challenge build in my main storyline and hope to continue soon this story ! Hope you'll like this build !
  3. soccerkid6

    Imperial Port

    This MOC was a commissioned model builld. My client gave me the general layout, and some specific details to include, and then let me go from there. It’s 64×64 plus the two stud border, and is modular, allowing each 32×32 module to be easily removed, and also allowing for easy additions in the future. All the building’s doors/trapdoors are functional, the two cranes work, and the prison cell has a break-away wall. Total piece count, excluding figs and accessories (all the dock cargo) was 5696 parts, making it my largest MOC in the Pirate theme so far. See lots more pictures on my website: http://www.brickbuilt.org/?p=3813 Feedback welcome
  4. "All right René, I owe you a bottle of Corlander Brandy... Now you can tell me how you "guessed" that our soldiers would have landed this afternoon?" "Ahaha, you are quite philosophical about your defeat in our honest bet! This morning Le Phénix, the ship carrying the men you recruited, was spotted by the fishing vessel Trident, fifty miles north of the island: considering the different speed of the ships I could easily talk with the capitain of the latter and then arrange our little gamble right before our ship could be seen from the harbour. Knowledge is power, and sometimes also ensures a bottle of fine brandy!" Renè Duchamp, quite amused, continued "Coming back to important issues, I already estabilished provisioning and accomodation for our soldier. The upkeep costs, considering wage, food, clothes and weapons, will surely reduce our monthly balance, but honestly an additional platoon in Astrapi definitely reassures me... Maybe our investment won't end with a great fire and sharp blades among our ribs." "Your optimism moves me, can I borrow your handkerchief?" Joked Tristan Rimbaud "This time, however, you are right. Mardier is defeated but not broke, and soon they could begin a guerrilla-like campaign aganist Eslandola; a considerable number of privateers and mercenaries, however, will soon be fired and, together with deserters and adventurers, will begin to sail under a black flag. The Greens and the Corries were ready to bite each other's throat for a bunch of ruins and, on a good pretext, they would really do it... only Zeus knows what could happen then! Difficult times are certainly ahead, my friend, and ten good rifles will discourage unwelcome visitors." "Finally we will also receive fresh news from the West. I don't miss gossip about the court at all, but it's always nice to hear something from our old, civilised world, not to mention trends and rumors about colonial goods. The new Commercial Bureau here in the port will improve direct trades between Astrapi and Granoleon, but we have to invest into the right wares to ensure prosperty to our town." "Exactly, Renè. For this reason I asked Sergeant Dubois, the officer in charge, to collect as much information as possible about price changes, shortage of goods and willingness of bankers and aristocrats to invest in different businesses. If we make a bad move now, Île de Zeus will remain a minor and forgotten colony; if we make the right one, it will become the centre of the commercial routes in the archipelago." "Welcome in Astrapi, Sergeant. Did you have a smooth journey?" "Thank you, Sir. Our journey was quite smooth, we only met a couple of pirate sambuke near to Southern Oleon but they vaniquished when they saw our cannons; moreover, we picked up tailwind most of the time and didn't encounter any storm. Le Phénix is an excellent ship, and proved it during the crossing." "And what about the information I asked?" "I talked with merchants and factory owners in Granoleon and wrote a detailed report. My opinion is that, excluding a little group of old conservatives, most wealthy people in Oleon are still interested in colonial investments, in particular the ones concerning spices and sugar cane. Furthermore, Sir, I was given a letter for you: it comes from "your old comrade", the man who delivered it said so, and told that you would have understood; he seemed very circumspect and had a strong Varcoastan accent, but I couldn't guess anything more." "As the messanger told you, I understood, and it concerns a promise I made years ago... It is quite an interesting story, what about discussing it in front of a bottle of Corlander Brandy? I know someone who has just won one of that and is eager to share it with his friends..." "It seems fair, even if eager is not the best word" "Agreed, Sir! And, incidentally, this is one of the reasons why I missed you, Captain. Oh, I almost forgot: an army surgeon, Doctor Marcel Laurent, joined us. He has already been in the New World and is considered a specialist in tropical diseases. In a couple of week he will be reached by his assistant carrying surgical insruments and other stuff. He asked for a building to start a little clinic." Credit Captain Braunsfeld for the bridge
  5. The Port of Edrin One of the major activity of the Deland Republic Capital Edrin is mainly focused on its Port. The recent troubles of the world accentuated the activity on the quays and it reached a such intensity that the Port laborers were at every corner preparing anything the Army or the Oil Companies wanted ! It is here, on those buzzing quays, F.Al'Hadrin was assigned to escort the Colonel MacIntosh supposed to inspect a delivery the Army was supposed to send to Toohati. It seemed the Port manager was troubled by this delivery... - No ! No ! No ! I will not mix this crate of Bombs with all the rest of the Chemical and Oil deposit ! Army or no, I am in charge here ! And I don't want an accident ! Said the Manager to the Colonel. - Yes ! Of course, Sir. But, we would really like to deliver these little gifts to our RON friends quickly... Do whatever it takes to secure it but it has to be in the next ship ! Do you understand ? Said coldly the Colonel. At this words, the manager saw it was pointless to argue with the Army and prepared the security mesures for this Special Delivery. Meanwhile some men of the Navy where going to the training. Here some men preparing a patrol : And there, the Sub attack workshop with a worker arming a little attack submarine : With all this Military preparations, the Port of Edrin is really bustling of activity now !
  6. PeroTheLegoman

    [MOC] The Pirate Haven (Name pending)

    Hi again everyone! Here is a countinuation of my "classic style" lego MOC. This time a complete original of a pirate haven inspired by the port-city of Nassau from the "Black Sails" HBO show. An overview of the pirate haven: Cliffside having an eerie look to it: A cast away on a raft from set no. 6273: Shipwrecks and natives all cramed up in the unexplored twelve by few studs area: Yo-ho yo-ho a party life for me: Close ups of the fort entrance and the fort itself overlooking the whole port: The business end of the pirate haven: Guard asleep on duty (probably had a long party the night before): Low caliber gun guarding the port: And last, the smallest ship sailing the Caribbean Brickseas is the fast Cutter flying the red "no quarter shall be given" Jolly Roger, now at port with its crew unloading the loot from the latest raid:
  7. Oh, adventurous traveler, let me guide you through this Breshaun's bustling port vista. From left to right: Small bridge, "North by Northwest" tavern, a local small house, a warehouse and a derelict house. center view right side view left side view Oh, is that true?? One of Captain Morgan's crew captured? With sufficient persuasion from the guys at the Admiralty may be we can learn his secret hideout!
  8. Cooke being away in Quinnsville didn't stop developments in King's Harbour. Everything was progressing along with his, so far still secret, plan, and new settlers arrived regularly. While not growing as fast as Cooke had hoped, the arrival of organisations like the ETTC and the Royal Society spurred growth and attracted both investments and people. One of the most recent additions to the settlement was a physician, and it was with the growth of services like this that Cooke hoped the naval base would pick up growth. And so it was! Cooke's latest order as Governor had been to start building up a network of stone docks and canals, and already days after finishing these, the first plots had been sold. In the first stretch of stone docks erected, warehouses and residences had already been constructed for some of the most entrepreneurial residents and businesses, and the docks were coming alive. The first buildings were a warehouse of the Montoya Estate and residences for two wealthy merchants. Loading and unloading the vessels and barges calling in the port required the proper tools, and several cranes and lifts had already been constructed, both for the dockside and as integral to the warehouses. To ensure traffic running smoothly in and across the canals, several drawbridges were being constructed all around the new port. The canals were already coming alive with several barges and small-craft like this ox-driven vessel currently unloading barrelled cocoa beans from the Allcock cocoa plantation inland. These were being stored in the cellar under the merchant's residence. Nearby, a captain is negotiating with a merchant for a new suit of sails for his lugger, which is currently without any cloth on its masts, due to it being improperly stored while in port and thus ruined by a storm. In the meantime, one of the new residents has purchased a piano from the Montoya Warehouse, surprising his wife with such a, for the colonies, rare implement. Cooke's city plan allows ample space for traffic and trade, with roads all around most buildings. This has the added benefit of limiting the squalor of closely populated areas, something that had been a cornerstone in Cooke's plan, having himself far too often struggled his way through dirt and despair in the cities of the old world. It will be interesting to see how King's Harbour develops from here, but if Cooke's plans are followed closely, this section will be a good representation of its future. _______________________________________________- Thanks for looking, all. I have wanted to do something like this for a long time, as I have a plan for King's Harbour, which I will hopefully find an occasion to show off in the near(ish) future. I am taking most of my inspiration from northern european cities such as copenhagen and amsterdam, especially Nyhavn in CPH. As always, C&C is welcome. A few more pictures can be found in my flickr. It will be licensed as a large commerce.
  9. Snugboat

    Port Jamaica Blueprints

    Here is a rough draft of what I like to call Port Jamaica. https://flickr.com/photos/145745371@N02/sets/72157677678837686 I only have the sketch and an LDD design, but so far it looks quite swell! It is based off of historical Port Royale before it sunk, and Havana from Assassain's Creed IV. It includes sets 6267, 6274, 6265, and 6259. Custom buildings are some towers, and storehouse, and a little tavern. Any comments or criticism is acceptable! What do you guys think? Temple or no temple?
  10. It was a quiet morning of October and the Eslandolan port was slowly waking up: busy people and layabouts crowded the coastal road, the most early rising storekeepers were opening their shops and soon the fishing boats would have returned to the port. The sea was calm, the seagulls swooped over the sea, everithing was as usual, but Commodore Esteban Gutierrez could not calm himself down (and empting another bottle of rum did not help his nerves): he was waiting for an emissary from the king himself to discuss the most important task of his whole career, the organisation of the First Treasure Fleet leaving the island. A servant announced the arrival of Admiral Francisco Montales (the man he was waiting for) and he pulled himself together, but the arrival of that high officer probably meant serious troubles for him. "Due to a mixture of spying, treason and... how can I say... incompetence -told the Admiral staring at the empty bottles- the secret has been discovered and our enemies know about the enormous wealth we are going to send home. Obviously we have to avoid that!" "That's terrible! -cried Esteban, imagining his career sinking... he was responsible for a part of the fleet and he risked the military court- we have to cancel the departure!" "Our enemies would burn our colonies to the ground to plunder our gold, so this is the most stupid thing we could do. A fleet must leave and the treasure must be delivered to our mother country without any disturbance. This letter, written by the king himself, explains our plan; be sure that the secret is well kept, because we won't have another chance." "In the fortified warehouse your men will fill barrels and chests with stones and cannonballs. This "treasure" will be boarded on your ships and everybody (spies included), will see it: three or four gold coins "casually lost" will help people's imagination." "Meanwhile my soldiers will bring the real treasure to the northern shore, where some ships are waiting for us. We will use little carts for the transport and we will avoid inhabited areas. We will follow an unusual route and in less than one week we will be out of our enemies' range." "That's a perfect plan, Senor: your cleverness and bravery will surely..." "Don't flatter me, Commodore: it's a waste of time. I've important things to do. For king and wealth! Farewell!" "For king and wealth! Good luck Senor!" One week before... "Hi, scribbler! I've read that you are again pleased by the hanging of another infamous pirate, pillager and highwayman... I need a letter written by the Eslandolan king himself and I know that you can write it and, if you want to survive and earn a considerable amount of gold, you should meet my expectations..."
  11. LittleJohn

    Kaliphlin Port

    A free build for Kaliphlin! This was one of the funnest builds I’ve done in a while, and I quite like how it turned out; particularly the bright color scheme. Inspiration from Mark of Falworth’s Seaside Harbor: Link More pictures here: Link All C&C appreciated
  12. The Golden Age of Piracy... Adventures and romance? No, piracy means blood, booze, violence, plunder, booze, murders, suffering, booze. Boatswain Bob was drinking away his loot. Together with one-eyed Tom from the Big Betty schooner they were finishing a case of rum. Tom found one case of rum to be not enough and decided to take the last bottle for himself. Bob, on the other hand, could not tolerate such impertinence and shot Tom in the face. Romance... You should keep your eyes open in the port’s alleys. One yawn and you will find yourself with a knife in your ribs.
  13. Hello All, I have exhibited at Legoworld in the Netherlands this year with a landscape based on the first pirates series. The landscape is 7 meters long and 1.25 wide. I created this landscape with my brother and it took ,roughly said, 5 months to built. We wanted a bigger landscape, but we did not have that many blue baseplates. The landscape contains a small town with a wall around it. There is a small harbor and a bit of countryside. Behind the wall is a big sea with several Islands of the Imperial soldier. There is one big island with Islanders. The island contains a volcano, several waterfalls and cottages of the Islanders. Across the sea is a fortress of the Imperial Armada. In the end corners of the landscape are several pirate hideouts and a city of gold (Eldorado?). Here is the link to the pictures. http://www.brickshel...ry.cgi?f=560054 Questions and comments/feedback are welcome. Sincerely, Sander
  14. Kaboozle

    Attack on Port Royal

    My first Pirate MOC, based on the scene in Curse Of The Black Pearl. Enjoy!
  15. Elephant Knight

    Hurricane Bay (WIP)

    So, some of you may know that I have a Lego Pirate web-comic, and a point is coming up where I will need a port, and since the old port has long been demolished, I am starting a, rather large, project. After a week, this is what I have so far: Hurricane Bay 001 by Elephant-Knight, on Flickr The whole thing. Hurricane Bay 004 by Elephant-Knight, on Flickr The six sections that will make up the wharf. Hurricane Bay 005 by Elephant-Knight, on Flickr Yellow Frog Tavern. Hurricane Bay 007 by Elephant-Knight, on Flickr I really don't like this little fort. Will definitely need to redo it. Hurricane Bay 006 by Elephant-Knight, on Flickr Just half of MMV expanded. Hurricane Bay 008 by Elephant-Knight, on Flickr Currently working on the Magistrate's office In case you didn't notice, the whole thing is modular, for a variety of reasons. First, easier to store and even build. Second, if I need to access a certain building for inside photos, I can simply remove the desired section, instead of trying to work around buildings. Thirdly, it is much easier to add or destroy a building. Need a buidling which I don't have? Build one? Need parts from this one? So long, sucker! And Fourthly, maybe I could make it a stander (Like Moonbase, but for pirates!) and use it at a con. Well, thanks for looking! EKnight
  16. Rconn0

    Port theft getaway

    Here's my newest Moc. The pirates have been running through the port all day with stolen gold and gunpowder, the soldiers are in hot pursuit. They see their ship up ahead, it's right next to a cannon fort. It's gonna be close. Untitled by mlarbconnor, on Flickr Untitled by mlarbconnor, on Flickr The pirates set a fire in a nearby food stall as a diversion. Untitled by mlarbconnor, on Flickr A pirate from on board shoots the swivel gun while another takes out the soldier at the cannon. Untitled by mlarbconnor, on Flickr One pirate jumps into the water and swims toward the boat with the stolen gunpowder. Untitled by mlarbconnor, on Flickr The boat, my first attempt at homemade rigging. Untitled by mlarbconnor, on Flickr Figless (and shipless). C&C appreciated, thanks.
  17. The Trifork, located at the junction of several busy waterways, has long prospered from the trade of goods flowing up and down the rivers. One of the first stone structures to be raised, the main quay has long allowed ships of all sizes to dock and exchange goods and passengers. (HSS Nautical: Harbourmasters office and lighthouse & HSS Labourer: Warehouse) All harbour administration, as well as collection of tolls and dues, is handled by the harbourmaster. The stately sandstone building overlooks the port area and commands the only entrance to the quay. Due to frequent fogs on the Trifork lake, a lighthouse has been erected in connection with the harbourmasters office to lead ships safely to the port. Next to the harbourmaster, the busiest warehouse of the Trifork is located, holding most of the transit goods passing through the port. Goods intended for the city itself is normally shipped directly to merchants and warehouses in the city, but those goods waiting to be loaded onto another ship is kept safe in this warehouse. (HSS Nautical: Shipyard) Next to the quay, the local shipyard is placed. Its experienced shipwrights are renowned for their swift and manoeuvrable river crafts. Due to popular demand, the slipway is rarely empty, and many of the ships navigating the Avalonian rivers was built here. In times of war, fast and agile warships can be lauched at an impressive pace, given the proper ressources are available. (HSS Nautical: Quay and Cranes) The quay is rarely empty, and right now the Swiftsure patrol craft is being outfitted for another patrol, a merchants ship is being unloaded, and a small traders boat is docking. At times, the port is so busy that several ships que up awaiting docking space. The port is one of the key elements in the city's prosperity, and the council goes great lengths to protect its interests on the Trifork lake, as well as up and down the rivers. In the recent turmoil, rivertrade has gone up, as merchants are less vulnerable on the rivers than on the roads. Further, the river port is a great asset in times of siege, where supplies can be brought in under the nose of the besiegers. ________________________________________________________________________________ Additional photos: __________________________________________________________________________________________ A note to the photos: I found it really hard to photograph such a large build. And since photographing isn't my strongest point, the size didn't help me out. Tips are welcome, and I hope you can see past the questionable quality of the photos! Comments and criticism welcome
  18. Bacon Potatoes

    The Port of Mirameth

    The Port City of Mirameth, Ambalar Once a small trading post and now the center of a small Avalonian kingdom, Mirameth is a bustling port city on the Eastern coast of Ambalar. Nestled in the steep cliffs of the coast, this vital trading center for Ambalar is a cultural hub with many different goods and people arriving daily from all over the guilds. Here, in the portion of town closest to the ocean, an inn for arriving travelers, a pottery shop, a cartographer's store, and a warehouse can be found. Down on the docks of Mirameth, goods from all over Historica arrive daily. Here, some of the local pets are playing near a shipment of glasswear. Nearby at the rocks, a woman is enjoying the lovely ocean view. Also, some children are having fun and playing on some crates. The busiest building on the docks, this warehouse is the main location where incoming and outgoing goods are stored. Inside can be found spices, ales, ores, textiles, and more. Outside the warehouse, a fisherman is selling his catch for the day. A port guard is vigilantly watching over the docks, unfortunately, he doesn't notice the fugitive hiding in the barrel behind him. Here we can see a spice trader from Kaliphin making a business arrangement with the proprietor. Above, a worker takes a lunch break in the upper portion of the warehouse. Next door we see the Cartographer's Shop. Here, one can find all kinds of maps for any part of Ambalar, Avalonia, and most parts of Historica. It appears a prospector has just purchased a map of the mineral prosperous central region of Ambalar and is planning to scout out a mine. Many passing sailers who stop in the port can purchase sea maps here for their voyages. Across from the cartographer's shop is the pottery shop. The talented craftswoman is standing outside her establishment hoping to attract customers. Inside, a foreign soldier is purchasing a gift to take back to his family. This is a popular stop for traveler's wanting to purchase a unique Ambalaran craft. The most popular destination at the docks is the Drunken Horse Inn and Tavern. Inside can be found drinks and ales from all over the guilds, including some of the finest Ambalaran wines. This is a very popular destination for sailors passing through Mirameth as they can get a place to stay, a bite to eat, and lots and lots of alcohol in one convenient place. Speaking of the tavern, it looks like their latest shipment of ale has been spilled by clumsy shipper. And as a parting shot, this is the best full pic I could get with the layout of my build and my cramped photography setup. For this build, I would like to claim HSS: Hospitality: Inn; Craftsmen: Potter; and Services: Cartographer. I would also like to claim UoP DoH Anthropology: City Scene and Life in Avalonia. Just let me know if there's a problem with these claims. In other news I'm still working on my photography setup, but I think it's improving. Thanks for viewing!
  19. MrBrick&BoB

    The Northland - Relief Map

    Hello Here comes the newest moc out of THE BRICK TIME - Building-yard The Northland - Micro Scale About 150 hours of work and nearly 2000 bricks flows in this project. A map of the Northland. The continent where all our story´s happens. First have a look at the facts: Scale: 1 Stud - about 3,2 Miles The map is a diagrammatic representation. The scale isn´t fixed. For example: The town´s are with intent bigger, because of their important meaning. But that downs´t mean, that they are really that big. One tree you see is a whole forrest in real. In the north lays the Loka-Massiv, a impregnable mountain range, and home of the barbarian tribes. To the south, behind the border lays a temperate zone and the realm: Northland. The urban and south is the granary of the whole continent. The three large towns are: Grimmhavn - Gate to the northland (located in the south) Dunholm - Capital (located in the middle of the urban south) Wehrhavn - largest harbor and home of the fleet (located in the north-west) Find out more on the FlickR gallery and on THE BRICK TIME. Best reagrds BoB
  20. Maxim I

    West Stedor

    West Stedor has been renovated. The wall, gate and towers may look the same as the previous ones, now they are stronger and have a better foundation. All the buildings in West Stedor have been replaced and put on a higher level. Now the ground level functions as stockage room. Avalonia, Mitgardia and Nocturnus have their individual stockageroom where their members can store goods. There are also 3 Kaliphlin stockagerooms. They can be recognised by the heralds of Eastgate (for West Kaliphlin), Petraea (Middle Kaliphlin) and Qarkyr (East Kaliplin). The buildings itself are different shops. The red building houses a bakery and a cartographer. The darkblue house has a butcher and cooper in it and under the arches people can buy fruit. The dark orange building is well know for their smiths, stonecutters and painters (most of them coming from Ruadh!). The green building is the very famous "Horses Head Inn". Under the Inn are stables. Not only the white striped buildings are a citymark of Stedor, also the mozaic roofs made of dried flowers are known in every corner of the world. As major Historican trading port, Mpya Stedor has cranes to lift heavy cargo. (note: it really works!) In the Market Area you can almost buy everything!! Some good wine? Check! Or a new fancy cape? Check! Or you need some barrels to store your food in? Check!! Let's see what the Market Area can offer you: - Ale seller from Mitgardia - Baker - Butcher - Cape maker (with spinningweel) - Cartographer - Cooper - Fish & Seafruits - Fruits & Vegetables - Inn - Painter - Stonecutter making statues - Weapons - Winery There is also a fortuneteller telling you everything you want to hear! After walking under the huge Main Gate of Stedor, you are welcomed by a very vibrating Main Square. People are meeting eachother here or saying goodbye, adventurers are dropping a tear before leaving the city, ... It all happens around the fountain under the Statue of Liberty. Another very popular attraction are the Warrior Games in front of the "Champions Guild". Many famous Historicans are watching now a game between a Mitgardian and a Jungle Of Gorr Warrior. Lord Damaximus is standing on the balcony of the "Champions Guild" (aka Alleenridders Palace), having a nice view over West Stedor. In front of him, workers are building a small temple. And if all the activity makes you thirsty? Well go get a beer in the Horses Head Inn!! Under the "Horses Head Inn" are the stables of West Stedor. Easily recognisable by the Camel wall painting next to it. In the lower right corner, you see a part of the construction site. As MAESTRO needed more space, they have converted the West Gate into their Headquarter. Here their traders and soldiers come and go with goods and gold. Different views of the city I had many positive comments at Brickmania Limburg about this part of my city. I hope you like it as well :) Thanks for watching! C&C is ofcourse welcome! Maxim I Note: I believe I am the first one using flowers as roofing technique. There are in Hungary and Poland buildings (mostly churches) with mozaic in their roofs, making it very colourfull and extrely beautifull. Note 2: For the University of Petraea I like to claim more than 3 credits because of the size of the MOC (it are smaller 3 48x48 baseplates + 1 32x80 + 4 32x32 MOCs): - Architecture: roofing (the flowers) - Architecture walls: SNOT tiled walls (the camel and doors) - Architecture roofrakes (the white roofrakes of the Horses Head Inn) - Architecture Advanced windows (the fences as windows, the double windows, ...) - General Building: Movement-enabled (the crane on the docks and the crane of the workshop) - Trade & Law: manufactering - Culture : Art Note 3: West and East Stedor will be showed together at Brickmania Antwerp 2014 (15 & 16 November) as part of a huge (8x8 meter) castle lay-out, so be sure to come to there and check this out! Note 4: the pictures were taking during Brickmania Limburg. That's why the lightening is not perfect. Anyway, thanks to Lt. Hornblower & Sebeus for holding the black sail behind the MOC!
  21. Einzelspieler

    Straddle Carrier

    Let me introduce myself: I'm 49 years old and have been playing a lot with lego when I was a child. The good old time, when there were no sets, just bricks. Last year I decided to buy the mobile crane (#42009). My first lego set since over 30 years. I build both models and was really impressed by the complexity and how everything works together. Early 2014 I started building my first moc. A straddle carrier. The construction needed some planning, cause I've only own a limited number of bricks. So I build one edge, count the bricks and made three bags with the same bricks for the other edges. The most complex part of the straddle carrier is the gearbox. At first I implemented the function to move the spreader left and right. Then I added the ability to drive the straddle carrier forward and backward. And last but not least I build a worm gear with a winch to move the spreader up and down. The last one was tricky, cause the spreader tends to be crooked. So I changed the cable run and added some gears. After four months I finished my work: And cause I like video editing, I've made a small video showing the straddle carrier in action which you can find at YouTube: You can find more picture at Instagram: http://instagram.com/libertyschulz And, if you like my model, you can support it a Lego Ideas: https://ideas.lego.com/projects/65186
  22. El_Pirotecnico

    Port Callao Invasion

    Hi everyone !!! This is my first post My name is Raúl, I'm from Lima - Perú (South America, Machu Pichu hehehe) I'm a Lego HARDCORE fan. In Perú, Lego is VERY expensive (twice as expensive as Europe) and very limited support, but with tons of effort we can build some dioramas hehehe This is my second diorama. It's an expo in Lima (october 26th), and was a little expo but very significative. Album in flickr: Take care See you soon El Pirotecnico PD: Sorry for my bad english
  23. pucelabricks

    Spanish fortress under english siege

    [pid][/pid]235B Hello A historical diorama about an english siege into a spanish fortress at the caribbean. It was exposed at MADBrick, into Madrid,Spain organaised by ALE. Ships by Rad Draven and fortress by me.
  24. Hi all, This topic is somewhat overdue, since the event was about three weeks ago... , but I'm posting it anyway! This is my display at the first ever Scouting for Bricks LEGO event from May 4-5 in Leesburg Virginia. The event was sponsored by the local boy scout troop as a creative way of fundraising. Almost 5000 people came, I think, which was a lot more than expected, and the whole thing was a great success. Several vendors including Classic Plastic Bricks and Clone Army Customs were there, as well as the 501st legion, which is a Star Wars group that goes to events such as this. The local LUG, Wamalug/Wamaltc (which I'm not a part of) also came to display some fantastic MOCs including a huge train and city set up, Egyptian pyramid course, "the way things go" type display, and much more! Being a first - time exhibitor, I wasn't really sure what I was expecting coming into this. I had been to Brickfair a couple of times before, but only as a visitor, and I just went with my brother and didn't really meet anyone else there. So suffice to say I was kind of nervous entering this event. I decided, as this was a new experience, that it would be fitting to bring a new MOC, so I spent the month before preparing a new Port for my pirate collection (a BLUECOAT one, by the way). I brought it, as well as all of my custom ships, including my Ghost of Greybeard's Bounty and Chinese Junk. The first day I was there I didn't do much of meeting people, except for the exhibitors near me, mostly as I was quite worried about leaving my MOCs alone. The second day though, I went out and met a lot of other fans, talked with a lot of visitors, and discussed the event with the staff. The second day was better . Towards the end of the event, they had a contest for best-in-show, in which I was recommended for by a few of the LUG members. I won , as they enjoyed the Junk ship best with the SNOT hulls. Anyway, that's enough rambling by me, here are the MOCs (photo quality a little fuzzy). All the photos of the event can be viewed here, here, and here. This is the entire display I brought. Aaand, that's it. Thanks for looking, and I hope you liked it.
  25. Captain Nemo

    Port Wrath

    Port Wrath Nocturnus Falcon Free Build The caravan was taken. All were killed. And to the Falcon’s surprise, their vengeance awarded gold; a large chest of darics being hauled by the Lions was now in possession of Fendrel. He ordered his top men, and his lieutenant Sir Tercel, to take the gold to Port Wrath and purchase subjects for war. Port Wrath; a disgusting harbor on the northern edge of the eastern guild; easily distinguishable by its blood red water, was never a haven to humans. While dismissed by many, it’s actually a major trade hub; at least for the cursed and dark evil creatures that live there. All sorts of monsters live within it or within the deep red waters that surround it. Ghost captains and crew sail in and out of harbor each day and night, though they never dock, as they only sail the waters for an eternity with no purpose. It is here the Falcons came to buy allegiances, and it is here that the monstrous Falcons seemed the most at home. Enjoy ~Nemo