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Found 34 results

  1. Villa Del Balbianello is a lakeside villa in Italy built in 1785 expanding on an existing structure from the 13th century. With later additions added throughout the years such as relics added from an explorer. It was also featured in films such as Star Wars: Episode II - Attack of the Clones (2002) and James Bond: Casino Royale (2006). Also a set on LEGO Ideas:
  2. Hi! Today I start my new project: Winter in the Raven's Wharf This will be my biggest MOC to date and there are quite a few topics to cover I plan to build a medieval port somewhere in the far north. I did surveys on YouTube and Instagram, I asked what season to choose... ...Winter won! The project will consist of several parts, the whole thing will be divided into several baseplates. The size of 60x150 studs is planned. On the waterfront, I will want to build a lot of buildings for residents, but also military ones. The main attraction, however, will be the large ship I'm already building There are several inspirations, I will definitely turn on the Witcher 3 game more than once to explore Novigrad and look for interesting ideas. The main ship will have about 1500 parts and I will definitely make a PDF instructions for it. I've already built a small boat for a fisherman, I'll probably build more of these. I'm going to need a lot of parts, especially for building water. Since I'm building winter, I'll want to use the new animals from the City Arctic series - I'll add some seals, but I'm tempted to add a killer whale as well. You can learn more about this project from my video, link below. I will be glad if you write what you think about this project, but also write your ideas what I can build here :) In the next episode I will definitely want to show the finished ship, I will have to make sails and instructions.
  3. A Trebuchet.cro colleague talked me into to start building castles. First I built a small tower a few years ago , and then I expanded to the buildings in the city and the surrounding countryside and port. After collecting bricks for a long time, I decided to knock down a small tower and make a castle, so that part of the interior can be seen. The castle is 80 cm high. We start from the kitchen, then the great hall, the royal bedroom and finally the sleeping princess. It is planned to raise the walls and to expand the city and the port.
  4. Nocturnus - Settlement Index Description Nocturnus is home to an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Map of Nocturnus Special Status Settlements Abyssian *Former Capital* Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands. It was the home of the late Guild Leader Lord Ssylirrlith and the throne of Nocturnus, before both were destroyed by the catastrophic explosion of the Orion Sphere. What remains of Abyssian is an inhospitably cold frozen ruin, surrounded by icy swamps as far as the eye can see. Once built on a cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. (Former) Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2, 3 Builders: @I Scream Clone, @Ecclesiastes, @Exetrius Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Regular Settlements Carakath Miners town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1, 2 Builders: @Exetrius Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: Orcs Roofs: - Builds found: 1, 2 Builders: @-Carson Haupt-, @Exetrius Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3, 4 Builders: @I Scream Clone, @Windusky, @The Maestro Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth or the Rakath Mountains. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red, black. Builds found: 1, 2, 3 Builders: @Cij Daoke, @Exetrius Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands, called the Blood Sands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2, Builders: @gedren_y Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Rockwail Ancient fortified city in the Boulder Bogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: Dark brown, black Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @-Sunder-, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Vacunani City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient and extensive archives. Population: Inani Roofs: - Builds found: comment, 1, 2 Builders: @Umbra-Manis Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones ----
  5. Breshaun, Le Bellan, August 622 Imagine you are an Oleander nobleman in Breshaun or a rich Eslandolan merchant in Weelond. You are having breakfast, and you would like a croissant or some butter on a slice of bread... but cows don't fare well in the tropical weather of the colonies, and the little imported butter is often almost rancid. You have lunch, and your servants couldn't find anywhere the seafood you wanted; still better than a few weeks before, when the Count's buffet ended up in a massive food poisoning. Soon it will be dinner time, but drinking anything colder than the temperature of your wine cellar is out of the question. Life in the colonies can be so unfair! But now, thanks to Rimbaud Shipping Enterprises, things are going to change! Fresh butter every time you want it, fish as good as in the moment it was caught, cold drinks in front of the tropical Sea of Storms are just a few doubloons far! Initially, the idea was considered halfway between clever, and absolutely foolish. Ice in Altonia is almost worthless, especially in winter; instead, there is no ice in the New World, so a seller could set any price. On paper, it would make sense, apart from the thousands of miles between Altonia and Breshaun. However, if you are brave enough to fill a ship with blocks of Altonian ice, pack them with sawdust, and sail South as fast as you can, you would arrive in Breshaun with almost two-thirds of the initial cargo. A ship used to transport ice requires more maintenance, and sailing during winter in the rough Altonian sea can be extremely dangerous, but the reward of a successful voyage is high. What in Altonia is worth a few silver guldens -the pay of the cutters and the cost of the transport- in Breshaun can easily be converted into a little chest of golden doubloons! The captains of the winter ships soon discovered that they could also make a fine extra profit by transporting perishable goods in the hold: deer meat, barrels of butter, or cheese would, in fact, arrive in Breashaun almost as they left the port of Ulrich. A little amount of ice is not unloaded from the ship: it will keep the hold cold enough to deliver some fresh products- mainly tropical fruit- to the motherland. Pineapples and bananas started to appear more often on the tables of Oleander nobles, even if they are still considered expensive luxury foods. The Ice Queen has just arrived in the port of Breshaun. With several tons of ice and a dozen barrels of butter, her voyage could be considered a success… provided that the goods didn’t melt in a few hours! The precious ice cargo melting on the piers would be a terrible sight for the captain! A few icehouses were therefore built in Breshaun harbor. These warehouses are built below the ground level and allow safe storage of ice and imported goods. At the same time, they offer the opportunity to preserve fresh fish, meat, and seafood for a longer time. —————————————————— The ice trade from Ulrich to Breshaun is organized and controlled by the Rimbaud Shipping Enterprises. The Rimbauds, as several minor families of the little Oleander nobility, invested their money in the New World, while the most important families remained more focused on their crops and estates in the motherland. The flow of gold and silver arriving from the colonies is now shifting the balance of power among the Oleander noblemen, with the most conservative families remaining behind. On the ground floor of Breshaun offices, the representatives of Rimbaud Shipping Company organize all the steps of the ice trade, from the cutting on Altonian lakes to the maintenance of the icehouses. Ice, however, is only one of the activities of the Company: gunpowder and silver on Ile de Zeus, gold on El Oleonda, and soon copper on Ile Dionysus... all these activities require supplies, workers, armed guards, transport ships, and even the building of infrastructures. Stacks of letters and accounting books are therefore required to organize the net of activities and trade routes. Here, a captain and a representative of the Company have just concluded a transport agreement for the next cargo of ice, that would be harvested in Altonia in a few months. This deserves a toast! On the upper floor, the director's office is far more comfortable. The most important agreements are discussed there, and the most important letters are written there. The destiny of whole fleets, and of hundreds of doubloons, is decided in this office. However, at this very moment, the director is relaxing for a while, enjoying a cold dessert prepared with fruit, sugar, and, obviously ice... one of the advantages of his position! --------------------------------------------------------------------------------------------------------------- The other building dominating that area of the port is one of Breshaun commodity markets. Sometimes cargoes are delivered on commission but, more often, they are simply transported to the settlement and sold to the highest bidder. This process practically defines the price of any commodity in Breshaun and, as a consequence, in the whole Empire: wood and copper, silver and wine, fruit and spices... any good can be bought or sold in the largest settlement of the New World! The cargoes are sold with an auction system. The merchants should theoretically sit on the planks and place their bids with calm and order, but this is rarely the case. More often the buyers stand immediately in front of the auctioneer -where some of the goods are exposed- and yell their offers. Dozens of pieces of paper, where the merchants scribble numbers and calculations, must be collected every day from the mosaic floor! Upstairs, additional agreements are signed between merchants and captains. Not all of them are completely legal... in some cases, they involve trading with Lotii merchants, smuggling in Terraversan settlements, or delivering goods to pirate settlements. However, as an ancient proverb says, gold never stinks! Additional pictures: A fortune teller, reading cards in an alley. Overall view: Without the ship: The Ice Queen: -------------------------------------------- Writing the story took longer than expected, but I didn't want to lose the selected pictures. I had planned something similar years ago when I launched a (completely unsuccessful) minichallenge on the ice trade (The Ice King). I'm very happy with the result, even if some parts of the ship are still a little too blocky; I wanted to add sails too, but the masts are not stable enough. I tried to depict Breshaun as more "civilized" than other settlements I built into, with people wearing modern clothes (including servants wearing a livery), elegant musketeers instead of the usual bluecoats, and decorated buildings. About ice trade: I introduced it in a rich and important settlement, but I don't want to expand it too much. I think that ice as an expensive commodity for the richest, some expensive tropical fruit for the motherland, and similar things are perfectly fine in our time frame, while an era of refrigerated food and massive transoceanic trade of fresh goods is not. I hope you like the result!
  6. Louis of Nutwood

    [Freebuild] Skaldar Port

    You could smell it before you could see it. That salty, damp, stench of rancid meat, exposed in the open sea. Fish. As far as the eye could see. Fish hanging from balconies. Fish hanging rom hooks. Fish rotting in boxes and nets. Fish guts, fish fins, fish oil. And everything smelled the same. Fish. Smugglers, wanderers, fugitives, fishermen, sailors, and outlaws, they all came to Skaldar Port looking for an opportunity to star over. And for some reason, dealing fish seemed like a good start. For me, something else was at stake. I wasn’t looking for a new start. I was looking for a man that has been hiding in the shadows for way too long. The sack of coins tinkled as I walked the narrow streets of Skaldar. Glancing at signs and banners, I tried averting those eyes filled with temptation that arise in the depths of misery, and searched for the place where the dealer said he would be. The Smelly Inn. Sounded just right. I had the coin and now a target on my back. I could only hope Res would have the information I craved from the moment I left home. But I couldn’t help but think... something smelled fishy. ________ Louis of Nutwood. Skaldar Port. Probably one of my largest builds so far. Really hope you like it. Let me know what you think. Skol!
  7. Stoertebricker

    [MOC] El Puerto de Cartagena (Anno 1585)

    Ay seamates! I got some new fotos but had problems with the background due to size, hope you will enjoy anyway: Bienvenidos a Cartagena! Lower your anchor, take a bottle of rum and relax from your adventurous voyage through the caribbean sea! Puerto de Cartagena by Captain Störtebricker The harbour should reasamble the harbour of Cartagena de Indias which intense impression has burned into my mindn after a visit there. The city was one of the first foundations made by the spanish and became one of the connection point for the gold and silver routes. The fortifications of the city have been raided several times until they have been build as strong that no one could conquer them again. In 1585 the famous pirate Sir Francis Drake did so and conquered and looted the city. In the same year the main cathedral was finished, too. So I hope you can see what brought me to this idea. The harbour consists of 3 parts (by now...): El castillo: The fort on the hill could welcome you with a big volley so be sure that you are coming in on a frienndly mission. It is situated on a rock with a cave underneath to hide some stuff you dont want to bring into the harbour. For pirates a skeleton shows then how they will be threated. The main tower is already been demolished and now converted to a small barrack. In front of the dorr there is a trap door throwing you into the cave. The fortress should be way bigger but for me it works as representing the first corner of the main fort. The doors lead you into the city... The colonial warehouse: With the warhouse I tried to reassamble the famous colonia architecture. I features a fishing gear shop and a warehouse whti a big balcony. From there you can have a nice view on the main square in front of the cathedral... The cathedral: The main cathedral looks like a fortification but due to the rich inhabitants it has nice stained glass windows. But these inhabitants do not belive very much in god but more in gold so the altar is filled up with all the treasures stolen from the surrounding natives all around the caribbean. So come in and take a closer look! The cathedrals has detachable roofs and can be accessed by minfigs on all levels. Besides the cathedral there is right now the tavern from POTC but it can easily be removed to continue the pier to expand the harbour... (which I hope I can do!) All in all I hope you enjoyed your stay and be ready to set sail for your next adventour! - Captain Störtebricker (More fotos: Flickr Album Puerto de Cartagena )
  8. Ahoy there, and welcome to Jose's Inn, located on the scenic Skull Rock boardwalk just a stone throws away from the pirate port itself! This Inn has all amenities of (both ship-or-land-based) home, such as five cozy beds and a large wine cellar stocked with all best ale's, beers, wines and spirits. The food served is guaranteed by our cook Dan "Dysentery" McGee to be the best served in all the world's navies, with no-maggots* crackers a staple of the pre-dinner meal! We are also proud to feature twice-a-week amusements by "Davy Jones and the Cursed Immortals" as our house band on Monday and Friday nights. Come around for such hearty songs such as "Point of Know Return", "Wooden Ships", "Octopus's Garden", with "Hotel in Tortuga" as their usual closer. The rear of the tavern, with the crow's nest-like lookout on top. Inside and upstairs are the (cost is per night) beds. Downstairs is the tavern area. So come on down to Jose's Inn, where our famous waitstaff (Manfred the waiter on left, Rosemary the barkeep on right) will treat you like old friends! (*Crackers may or may not contain maggots. Resulting disease may vary; Check with your local barber for more details on whether the crackers may be safe for you!) Davy Jones and the Undead Immortals Band are, from left to right: - Cpt. Vanderdecken, on drums (cursed God on a trip round the horn of Africa, so God cursed him) - Corporal Punishment, on guitar (from a Spanish expedition to El Dorado) - Major Paine, on bass guitar (officer from the English Civil War) - Davy Jones, on vocals (made a deal with goddess Calypso to ferry souls to underworld) NOTE: Their instruments are made from ectoplasm and not visible to living beings, thus they are not visible here. MODEL NOTES: This tavern idea came to me in early February, and was built in late May, and is based off set 31109's B-model with the printed sign from set Pirates of Barracuda Bay (from the Ideas set 21332 number . I thought I should build accommodations for my pirate crews upon arriving at Skull Rock, and it will hook into the boardwalk via clips on both sides of the model's dock easily. The song list is the one I thought long and hard about... thinking of REAL songs with pirate or ship themes, however slight, was hard! However, the easiest one to add was because of @Professor Thaum and his awesome pirate-y rendition of Hotel California, as seen in the post linked to above in the actual song list and again here, because I love it so much. Comments, questions, suggestions, and complaints welcome!
  9. Garmadon

    Boardwalk Talk

    The infamous Captain Nordau and a representative of the Sea Rat port authorities take a walk on a Garveyan boardwalk in Freeport, and in the process a large bag of DBs and some papers change hands respectively... only time will tell where it all will go from here! But, little do they know, they are not alone - other ears are hearing every word that is said... And a shot of the infamous pirate Captain on the beach: Hello y'all! A little scene to officially inaugurate my Black Flag Captain's agreement with the Sea Rat authorities - the details of which, for the curious, are that which Captain Nordau has bribed bought the future silence of all Sea Rat port authorities (i.e., the location of the Captain's ship(s) won't be published in the KPA when he's in a SR settlement) in exchange for 5000 DBs and a Class 4 ship which he has given to the Sea Rat faction. And yep, we did get the court's approval and all, so all's fair and above board - figuratively speaking, you know Oh, and no, this is not the start of another ETWC monkey story, I just couldn't resist the urge to get at least one monkey in the scene! Was really happy with how the sea background worked out; and it was awesome getting to crack out that light yellow for the beach! Thanks for viewing, C&C are welcome as always!
  10. Sebeus I

    LW 2019: Windfall Island

    I wasn't going to post this initially but decided to do so anyway, It's going to take some time before it gets into the next stage. Windfall Island, as it was when I presented it at Lego World Copenhagen in Februari; I apologise for the quality of the pictures, the lighting on these events is rarely optimal for taking sharp pictures. One of the latest additions was the Firenze-style tower, which served as the most prominent and tallest building in the center of the town. It is however going to be replaced later. For the next time I exhibit the Island I'll be bringing smaller ships along, these big ones tend to obstruct the view. The northern cliffs, with the small soldier fortress on it, is currently being completely reworked into actual cliffs. The light bluish grey rocks were from the beginning a temporary solution to compensate for the lack of bricks and allow me to present a complete Island in the earlier phases. Time for some closer views . There are quite some rough edges still. I can tell you it's not evident to keep up the quality of a MOC this big, especially considering it has to be moved time from time. I don't know where that guy got his drink, the bar isn't finished yet. Good old Redbeard seems to have chosen this place to spend his retirement days. On this side I originally intended to have a complex structure of piers and scaffolding which I would have called 'Little Venice'. I'm not sure now if I'll ever build that part. The greatest challenge remains transport solutions. Well, I hope you like it. It might look quite different once finished. If you were interested in some of the ships part of this display, these can be found on this forum (some of them are quite old though); Christine, HMS Elizabeth, Red Beard Runner, HMS Marianne, Flying Dutchman, Piercing Flame, Raging Fire, Trading ship.
  11. Challenge I : Repairs on the Elvish port of Falahuas Lord Faladrin being absent, it is to Lady Walahaeria, the elf Princess of the old evish clan living in Falahuas, to supervise the repairs of the old part of the port. The port was built by the Elves long time ago and suffered many damages from the Drow during Lord Raavage reign of terror. The main warehouse was totally burned down and was left with only ruined walls. The actual repairs were focused on rebuilding the roof of the warehouse and conforting the walls to support the new roof. Hopefully for the port activity, the lighthouse was kept nearly intact and was kept functional. The elvish falconer was already at work sending eagles and hawks all around the country from the top of the lighthouse. It is an important part of the mailing system of the city of Falahuas, but riders are still usefull too. Speaking of riders, there is a green rider arriving ! He stopped his exhausted horse at the level of the elvish princess, bind to her and deliver the message : "My Lady, I have been sent by Lord Faladrin. His ship, the Bouncing Frog, sprang a leak during its return trip and had to reach land at the southwestern coasts of the Enchanted Forest in a quite deserted area. He needs asistance to repair the ship in order to drag it to the city. So I was sent to you to require your help. Here is the list of the materials he will need to repair the ship." Lady Walaheria thanked the green messenger and ordered a team to leave immediately to reach the position of her husband. Here is my entry for the Challenge. A quite heavy build for me... I integrated the story of this challenge build in my main storyline and hope to continue soon this story ! Hope you'll like this build !
  12. soccerkid6

    Imperial Port

    This MOC was a commissioned model builld. My client gave me the general layout, and some specific details to include, and then let me go from there. It’s 64×64 plus the two stud border, and is modular, allowing each 32×32 module to be easily removed, and also allowing for easy additions in the future. All the building’s doors/trapdoors are functional, the two cranes work, and the prison cell has a break-away wall. Total piece count, excluding figs and accessories (all the dock cargo) was 5696 parts, making it my largest MOC in the Pirate theme so far. See lots more pictures on my website: Feedback welcome
  13. "All right René, I owe you a bottle of Corlander Brandy... Now you can tell me how you "guessed" that our soldiers would have landed this afternoon?" "Ahaha, you are quite philosophical about your defeat in our honest bet! This morning Le Phénix, the ship carrying the men you recruited, was spotted by the fishing vessel Trident, fifty miles north of the island: considering the different speed of the ships I could easily talk with the capitain of the latter and then arrange our little gamble right before our ship could be seen from the harbour. Knowledge is power, and sometimes also ensures a bottle of fine brandy!" Renè Duchamp, quite amused, continued "Coming back to important issues, I already estabilished provisioning and accomodation for our soldier. The upkeep costs, considering wage, food, clothes and weapons, will surely reduce our monthly balance, but honestly an additional platoon in Astrapi definitely reassures me... Maybe our investment won't end with a great fire and sharp blades among our ribs." "Your optimism moves me, can I borrow your handkerchief?" Joked Tristan Rimbaud "This time, however, you are right. Mardier is defeated but not broke, and soon they could begin a guerrilla-like campaign aganist Eslandola; a considerable number of privateers and mercenaries, however, will soon be fired and, together with deserters and adventurers, will begin to sail under a black flag. The Greens and the Corries were ready to bite each other's throat for a bunch of ruins and, on a good pretext, they would really do it... only Zeus knows what could happen then! Difficult times are certainly ahead, my friend, and ten good rifles will discourage unwelcome visitors." "Finally we will also receive fresh news from the West. I don't miss gossip about the court at all, but it's always nice to hear something from our old, civilised world, not to mention trends and rumors about colonial goods. The new Commercial Bureau here in the port will improve direct trades between Astrapi and Granoleon, but we have to invest into the right wares to ensure prosperty to our town." "Exactly, Renè. For this reason I asked Sergeant Dubois, the officer in charge, to collect as much information as possible about price changes, shortage of goods and willingness of bankers and aristocrats to invest in different businesses. If we make a bad move now, Île de Zeus will remain a minor and forgotten colony; if we make the right one, it will become the centre of the commercial routes in the archipelago." "Welcome in Astrapi, Sergeant. Did you have a smooth journey?" "Thank you, Sir. Our journey was quite smooth, we only met a couple of pirate sambuke near to Southern Oleon but they vaniquished when they saw our cannons; moreover, we picked up tailwind most of the time and didn't encounter any storm. Le Phénix is an excellent ship, and proved it during the crossing." "And what about the information I asked?" "I talked with merchants and factory owners in Granoleon and wrote a detailed report. My opinion is that, excluding a little group of old conservatives, most wealthy people in Oleon are still interested in colonial investments, in particular the ones concerning spices and sugar cane. Furthermore, Sir, I was given a letter for you: it comes from "your old comrade", the man who delivered it said so, and told that you would have understood; he seemed very circumspect and had a strong Varcoastan accent, but I couldn't guess anything more." "As the messanger told you, I understood, and it concerns a promise I made years ago... It is quite an interesting story, what about discussing it in front of a bottle of Corlander Brandy? I know someone who has just won one of that and is eager to share it with his friends..." "It seems fair, even if eager is not the best word" "Agreed, Sir! And, incidentally, this is one of the reasons why I missed you, Captain. Oh, I almost forgot: an army surgeon, Doctor Marcel Laurent, joined us. He has already been in the New World and is considered a specialist in tropical diseases. In a couple of week he will be reached by his assistant carrying surgical insruments and other stuff. He asked for a building to start a little clinic." Credit Captain Braunsfeld for the bridge
  14. The Port of Edrin One of the major activity of the Deland Republic Capital Edrin is mainly focused on its Port. The recent troubles of the world accentuated the activity on the quays and it reached a such intensity that the Port laborers were at every corner preparing anything the Army or the Oil Companies wanted ! It is here, on those buzzing quays, F.Al'Hadrin was assigned to escort the Colonel MacIntosh supposed to inspect a delivery the Army was supposed to send to Toohati. It seemed the Port manager was troubled by this delivery... - No ! No ! No ! I will not mix this crate of Bombs with all the rest of the Chemical and Oil deposit ! Army or no, I am in charge here ! And I don't want an accident ! Said the Manager to the Colonel. - Yes ! Of course, Sir. But, we would really like to deliver these little gifts to our RON friends quickly... Do whatever it takes to secure it but it has to be in the next ship ! Do you understand ? Said coldly the Colonel. At this words, the manager saw it was pointless to argue with the Army and prepared the security mesures for this Special Delivery. Meanwhile some men of the Navy where going to the training. Here some men preparing a patrol : And there, the Sub attack workshop with a worker arming a little attack submarine : With all this Military preparations, the Port of Edrin is really bustling of activity now !
  15. PeroTheLegoman

    [MOC] The Pirate Haven (Name pending)

    Hi again everyone! Here is a countinuation of my "classic style" lego MOC. This time a complete original of a pirate haven inspired by the port-city of Nassau from the "Black Sails" HBO show. An overview of the pirate haven: Cliffside having an eerie look to it: A cast away on a raft from set no. 6273: Shipwrecks and natives all cramed up in the unexplored twelve by few studs area: Yo-ho yo-ho a party life for me: Close ups of the fort entrance and the fort itself overlooking the whole port: The business end of the pirate haven: Guard asleep on duty (probably had a long party the night before): Low caliber gun guarding the port: And last, the smallest ship sailing the Caribbean Brickseas is the fast Cutter flying the red "no quarter shall be given" Jolly Roger, now at port with its crew unloading the loot from the latest raid:
  16. Oh, adventurous traveler, let me guide you through this Breshaun's bustling port vista. From left to right: Small bridge, "North by Northwest" tavern, a local small house, a warehouse and a derelict house. center view right side view left side view Oh, is that true?? One of Captain Morgan's crew captured? With sufficient persuasion from the guys at the Admiralty may be we can learn his secret hideout!
  17. Cooke being away in Quinnsville didn't stop developments in King's Harbour. Everything was progressing along with his, so far still secret, plan, and new settlers arrived regularly. While not growing as fast as Cooke had hoped, the arrival of organisations like the ETTC and the Royal Society spurred growth and attracted both investments and people. One of the most recent additions to the settlement was a physician, and it was with the growth of services like this that Cooke hoped the naval base would pick up growth. And so it was! Cooke's latest order as Governor had been to start building up a network of stone docks and canals, and already days after finishing these, the first plots had been sold. In the first stretch of stone docks erected, warehouses and residences had already been constructed for some of the most entrepreneurial residents and businesses, and the docks were coming alive. The first buildings were a warehouse of the Montoya Estate and residences for two wealthy merchants. Loading and unloading the vessels and barges calling in the port required the proper tools, and several cranes and lifts had already been constructed, both for the dockside and as integral to the warehouses. To ensure traffic running smoothly in and across the canals, several drawbridges were being constructed all around the new port. The canals were already coming alive with several barges and small-craft like this ox-driven vessel currently unloading barrelled cocoa beans from the Allcock cocoa plantation inland. These were being stored in the cellar under the merchant's residence. Nearby, a captain is negotiating with a merchant for a new suit of sails for his lugger, which is currently without any cloth on its masts, due to it being improperly stored while in port and thus ruined by a storm. In the meantime, one of the new residents has purchased a piano from the Montoya Warehouse, surprising his wife with such a, for the colonies, rare implement. Cooke's city plan allows ample space for traffic and trade, with roads all around most buildings. This has the added benefit of limiting the squalor of closely populated areas, something that had been a cornerstone in Cooke's plan, having himself far too often struggled his way through dirt and despair in the cities of the old world. It will be interesting to see how King's Harbour develops from here, but if Cooke's plans are followed closely, this section will be a good representation of its future. _______________________________________________- Thanks for looking, all. I have wanted to do something like this for a long time, as I have a plan for King's Harbour, which I will hopefully find an occasion to show off in the near(ish) future. I am taking most of my inspiration from northern european cities such as copenhagen and amsterdam, especially Nyhavn in CPH. As always, C&C is welcome. A few more pictures can be found in my flickr. It will be licensed as a large commerce.
  18. Snugboat

    Port Jamaica Blueprints

    Here is a rough draft of what I like to call Port Jamaica. I only have the sketch and an LDD design, but so far it looks quite swell! It is based off of historical Port Royale before it sunk, and Havana from Assassain's Creed IV. It includes sets 6267, 6274, 6265, and 6259. Custom buildings are some towers, and storehouse, and a little tavern. Any comments or criticism is acceptable! What do you guys think? Temple or no temple?
  19. It was a quiet morning of October and the Eslandolan port was slowly waking up: busy people and layabouts crowded the coastal road, the most early rising storekeepers were opening their shops and soon the fishing boats would have returned to the port. The sea was calm, the seagulls swooped over the sea, everithing was as usual, but Commodore Esteban Gutierrez could not calm himself down (and empting another bottle of rum did not help his nerves): he was waiting for an emissary from the king himself to discuss the most important task of his whole career, the organisation of the First Treasure Fleet leaving the island. A servant announced the arrival of Admiral Francisco Montales (the man he was waiting for) and he pulled himself together, but the arrival of that high officer probably meant serious troubles for him. "Due to a mixture of spying, treason and... how can I say... incompetence -told the Admiral staring at the empty bottles- the secret has been discovered and our enemies know about the enormous wealth we are going to send home. Obviously we have to avoid that!" "That's terrible! -cried Esteban, imagining his career sinking... he was responsible for a part of the fleet and he risked the military court- we have to cancel the departure!" "Our enemies would burn our colonies to the ground to plunder our gold, so this is the most stupid thing we could do. A fleet must leave and the treasure must be delivered to our mother country without any disturbance. This letter, written by the king himself, explains our plan; be sure that the secret is well kept, because we won't have another chance." "In the fortified warehouse your men will fill barrels and chests with stones and cannonballs. This "treasure" will be boarded on your ships and everybody (spies included), will see it: three or four gold coins "casually lost" will help people's imagination." "Meanwhile my soldiers will bring the real treasure to the northern shore, where some ships are waiting for us. We will use little carts for the transport and we will avoid inhabited areas. We will follow an unusual route and in less than one week we will be out of our enemies' range." "That's a perfect plan, Senor: your cleverness and bravery will surely..." "Don't flatter me, Commodore: it's a waste of time. I've important things to do. For king and wealth! Farewell!" "For king and wealth! Good luck Senor!" One week before... "Hi, scribbler! I've read that you are again pleased by the hanging of another infamous pirate, pillager and highwayman... I need a letter written by the Eslandolan king himself and I know that you can write it and, if you want to survive and earn a considerable amount of gold, you should meet my expectations..."
  20. LittleJohn

    Kaliphlin Port

    A free build for Kaliphlin! This was one of the funnest builds I’ve done in a while, and I quite like how it turned out; particularly the bright color scheme. Inspiration from Mark of Falworth’s Seaside Harbor: Link More pictures here: Link All C&C appreciated
  21. The Golden Age of Piracy... Adventures and romance? No, piracy means blood, booze, violence, plunder, booze, murders, suffering, booze. Boatswain Bob was drinking away his loot. Together with one-eyed Tom from the Big Betty schooner they were finishing a case of rum. Tom found one case of rum to be not enough and decided to take the last bottle for himself. Bob, on the other hand, could not tolerate such impertinence and shot Tom in the face. Romance... You should keep your eyes open in the port’s alleys. One yawn and you will find yourself with a knife in your ribs.
  22. Hello All, I have exhibited at Legoworld in the Netherlands this year with a landscape based on the first pirates series. The landscape is 7 meters long and 1.25 wide. I created this landscape with my brother and it took ,roughly said, 5 months to built. We wanted a bigger landscape, but we did not have that many blue baseplates. The landscape contains a small town with a wall around it. There is a small harbor and a bit of countryside. Behind the wall is a big sea with several Islands of the Imperial soldier. There is one big island with Islanders. The island contains a volcano, several waterfalls and cottages of the Islanders. Across the sea is a fortress of the Imperial Armada. In the end corners of the landscape are several pirate hideouts and a city of gold (Eldorado?). Here is the link to the pictures. http://www.brickshel...ry.cgi?f=560054 Questions and comments/feedback are welcome. Sincerely, Sander
  23. Kaboozle

    Attack on Port Royal

    My first Pirate MOC, based on the scene in Curse Of The Black Pearl. Enjoy!
  24. Elephant Knight

    Hurricane Bay (WIP)

    So, some of you may know that I have a Lego Pirate web-comic, and a point is coming up where I will need a port, and since the old port has long been demolished, I am starting a, rather large, project. After a week, this is what I have so far: Hurricane Bay 001 by Elephant-Knight, on Flickr The whole thing. Hurricane Bay 004 by Elephant-Knight, on Flickr The six sections that will make up the wharf. Hurricane Bay 005 by Elephant-Knight, on Flickr Yellow Frog Tavern. Hurricane Bay 007 by Elephant-Knight, on Flickr I really don't like this little fort. Will definitely need to redo it. Hurricane Bay 006 by Elephant-Knight, on Flickr Just half of MMV expanded. Hurricane Bay 008 by Elephant-Knight, on Flickr Currently working on the Magistrate's office In case you didn't notice, the whole thing is modular, for a variety of reasons. First, easier to store and even build. Second, if I need to access a certain building for inside photos, I can simply remove the desired section, instead of trying to work around buildings. Thirdly, it is much easier to add or destroy a building. Need a buidling which I don't have? Build one? Need parts from this one? So long, sucker! And Fourthly, maybe I could make it a stander (Like Moonbase, but for pirates!) and use it at a con. Well, thanks for looking! EKnight
  25. Rconn0

    Port theft getaway

    Here's my newest Moc. The pirates have been running through the port all day with stolen gold and gunpowder, the soldiers are in hot pursuit. They see their ship up ahead, it's right next to a cannon fort. It's gonna be close. Untitled by mlarbconnor, on Flickr Untitled by mlarbconnor, on Flickr The pirates set a fire in a nearby food stall as a diversion. Untitled by mlarbconnor, on Flickr A pirate from on board shoots the swivel gun while another takes out the soldier at the cannon. Untitled by mlarbconnor, on Flickr One pirate jumps into the water and swims toward the boat with the stolen gunpowder. Untitled by mlarbconnor, on Flickr The boat, my first attempt at homemade rigging. Untitled by mlarbconnor, on Flickr Figless (and shipless). C&C appreciated, thanks.