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Found 32 results

  1. Ruins of the gate to the small burgh named Khaz-Nog. Its citizens worshiped many different gods including Horned Guardians. They even built holy statues for their likeness near the gate. Unfortunately it did not protect burgh from falling down. Read more » Bigger photos and full story here: LEGO Gallery - [MOC] Ruins of Khaz-Nog burgh gate WIPs, Behind the scenes and other extras at my: Instagram | Facebook | Flickr
  2. Kalais

    [MOC] Tree gate

    Time to update this website with my latest works. I got 6 or 7 more waiting for the photo session. Let's start with the Forestmen and their building in the tree. Read more » Bigger photos and full story here: LEGO Gallery - [MOC] Tree gate WIPs, Behind the scenes and other extras at my: Instagram | Facebook | Flickr
  3. With settlements being raided, and altercations between Corrington and Oleon in the eastern islands, it was no time to relax on security. And Eslandolan troops were scattered all over the Brick Seas. But recruitment numbers had been up ever since the regimental soccer team went to the Soccer Cup finals. Finally, Weelond had a battalion of fresh troops ready for service to supplement the veterans already on duty. The new battalion paraded through the main gate of Fort Weelond, reviewed by General Alonzo: The traditional core of Eslandolan infantry were the pikeman: But it had become apparent in the Eslando-Mardierian war that the musket needed to be featured in greater quantity: A couple more pics: All C&C welcome.
  4. Hello everyone, here again with a new MOC. Nissan Patrol GR II (Y61). (Updated - body lowered by 1 stud and some panels replaced by plates to reduce weight. Fifth generation of patrols before restyling is my favorite. A lot of experienced offroaders love it too, not without a reason. Update - outdoor trials video: This is a 3-door version which is much less common than 5. All the dimensions are strictly scaled 1:10. Taking into consideration that the real 42 inch tractor wheels definitely require suspension lift and are 106cm long. Also it is 3 doors and not 5 just because of the scale I've chosen. 5-doors would be something around 80 studs long, considering paneling and other stuff - that would be too heavy for an offroad vehicle. Dimensions: 45cm long x 18.5cm wide x 22.5cm height. Weight on the video: 1750g. I wanted to build a working vehicle, not just a standing brick, so I had to sacrifice some things to get it into optimal weight condition. The front is the visiting card for Patrols (imho). Think I caught the main features. All photos: https://bricksafe.com/pages/gate/gate-lego-technic/nissan-patrol-y61-suv The most effecient gear reduction was this one (no reduction from XLs to the transmission): In my previous MOC Ural 4320 I used a similar reduction, but 1:3 slower in the gearbox. It was really slow and couldn't compensate the speed with torque. Resulting - it could go from an obstacle steadily, but not climb it - if it was a large hill. Not only this one is faster, but has a shorter transmission, which is always good for models. No strain axle - steering ball joints is at it max bent position, giving a nice clearance. Always a minimal height limitation when using 9.5l shocks. I could cut off a stud here and there, but this position I liked most of all. The body is fully modular - axles, engine part, chassis and panels: Took it for a hard outdoor drive and of course made some pictures: Think I have failed this MOC, because: - I wanted both front and rear axle diff lock, but just couldn't find space in the front with winch on top (Update - actually not a problem at all. If it doesn't sit on its axles, it moves out of almost every situation (with winch 100%)). - This model literally wouldn't drive with many other gear setups (originally tried 2PF L and 20 beavel gears locked differential, but may be because of the weight, may be something else - couldn't make it cross obstacles without gear crack). - The weight is not distributed evenly between axles, with an overweight on the back. As you can see in the video I've taken some parts from its back to more or less stabilize it. - Design has some holes and is not so smooth - result of purpose of this vehicle - which is offroad. Many small detalization parts were falling off. So with quite a few rebuilds was getting rid of them up to this point. With 41999 for scale: Summing it up, I like it a lot. Really enjoying using it for direct purpose. It rolls over, crashes, but is extremely satisfying. Feel free to criticize.
  5. Hello everyone. Happy to present my latest MOC: LIEBHERR Concept Mobile Crane. All motorized functions: - 3 XL for propulsion (1 for each axle) - Servo for front axle steering - 1 PF L - outriggers - 1 PF M - 360 degree tower rotation - 1 PF XL - custom wormgear actuator arrow control - 1 PF M - string based second stage - 1 PF M - hook control - 1 PF lights - 2 light bricks - 1 Buwizz 2.0 - 2 battery boxes 8881 - 1 train battery box 88000 - 3 IR recievers - 1 pole reverser Manual functions: - Openable hood (V6 line engine + propeller;)) - Openable doors - Full cabin detalization for 2 persons - Openable engine compartment (inside the cabin) - Openable side compartment (access to train bb) - Openable hatch under the arrow (access to Buwizz) - Full crane cabin detalization - Openable tower engine compartment (access to BBs) MOC done in the scale of ~ 1:11. Parts counting around 7k. Tbh I lost the count somewhere around 4k when it was body only. Weight - 7 kg. Dimensions: 0,86m long (0,98m with arrow) x 0,3m width x 0,32m height. Note that: From the very beginning, it was not the purpose to make a full scale 1 to smth copy of a specific crane, but rather make a functional crane with the features of a real one. If you did not follow the topic when it was only WIP - sad to say that I had to make hard front axle because it was getting really heavy. The 2nd and 3rd axles are made as pendulum suspension with 6.5 hard shock absorbers to support. Of course with the weight all of the offroad utility was shaved down quite a lot. Drastic contrast from the original 3axle cranes is the body length and outriggers design I guess. All other mechanisms are here. More photos at: https://bricksafe.com/pages/gate/ural-4320-trial-truck/leibherr-ltm1060-3.1-mobile-crane WIP videos: To conclude this MOC: This was a really hard one, cannot even count the times I staggered in thinking of what and how to do next. But I always had general idea which helped me finish the MOC. As well as people who gave me some ideas in this topic specifically. So special thanks to @suffocation, @Erik Leppen, @BrickbyBrickTechnic! Also thanks to 42055 and 42082 for that they exist. This was a huge experience to me and the first mobile crane I've built myself. The general notes I took for myself were: - always plan outriggers before or at the early stages of the chassis; - suspension is not the best idea for a 7 kg crane; - if your model is really huge and heavy - drive it as the stages of building go, with extra weight it starts acting completely different. - think twice before naming your MOC
  6. Hello everyone. This is my first MOC that I am not ashamed of showing;) Ural 4320 on a shortened 4wheel basis. - 2 XL paired for driving - m motor for steering - m motor for 2step gearbox - m motor for rear differential lock - openable hood and doors - live axles with portal hubs - flexible flat body-chassis - powered by Buwizz 2.0 Total weight is 1800g. Length - 0,52 meters. Width - 0,26 meters. The idea was to make a trial truck in a bigger scale but still capable of handling heavy offroad. The model was inspired by Madoca's Jeep Concept and has the same general idea. Including paired 24x8 low gear and a 16x16 fast gear. Plus the portal hubs. But it is 4 more studs wider and ~10 more studs longer. It has live axles and a flexible body which results in a really stable construction. As of a few hours of heavy outdoor testing it didn't roll over once. As it was the first MOC I focused on the functionality rather than on design. Feel free to give me a punch for scarcity of design;) It looks odd but drives really well on a low gear. On a faster gear the 2 paired XL motors start chewing on the gears while offroading, On the flat surface it's fine though. Originally it just had a straight m motor to the 8x24 gear for steering, but due to heavy tension the gears or the motor were going off its clips. So I decided to make a steering through the small line actuator fixated in every possible way. As a result it was super sturdy and stable. The chassis (looks pretty compact without tractor wheels): Gearbox: Hope you like it Let me know what you think of it!
  7. The Stad

    The Gateway

    This is a project I started in 2011 or 2012, spent about a year-and-a-half building (I was in college at the time, and my summers were spent working away from home), and didn't photograph until spring of 2016. I've obviously been sitting on the images for a while, telling myself I would clean them up, but now I just want to be done with it, especially since I'm in the process of demolishing it. I think I intended to enter this into a CCC, or tie it to an event on GoH, but never had the time to finish it for any deadlines, and wasn't sure if the protracted building schedule would be a disqualifier. The whole scene sits on 15-32x32 plates, and 8-16x32 with 1-16x16, for a total footprint of 176x112. It takes two people and a heavy piece of plywood just to carry it, and to get it through doors requires a third to make sure it doesn't slide off the plywood when it gets tilted sideways. I couldn't even venture a guess at the piece count, but it sure weighs a lot, and it's very difficult to photograph. Anyway, here it is now: an envoy from the Green Dragon faction meeting with the Crownie King at a lesser gate in their grandest city. An overall view from the corner. A side-street and terrace. An overview from the opposite corner. A little stream below the walls. If you want to see anything in particular closer up, just tell me. I probably have a picture of it, I just didn't bother to upload it yet.
  8. LegoAcklay

    [MOC] Four-Towered Castle

    After finishing it and creating minifigures I uploaded it to LEGO Ideas which you can find here: Four-Towered Castle It contains some extra information such as piece counts. Feel free to leave a support on the LEGO Ideas site if you like it. 3D Model view here on Sketchfab: Four-Towered Castle The Full Inside view. Note that the castle is made in a "L" shaped layout. The left/West Entrance. Notice the flaps that would allow archers/crossbowmen to fire through and take cover. The inside side of the West entrance. Entrance to the hall from the courtyard/bailey. The alchemy room. With a green substance in a flask and a chandelier below the tall ceiling. The certainly need a ladder here. A tower with a wooden hoarding around it. Crossbows are stored here. The armoury. Along with the stacked sword it has a bed for a soldier here as well. View above the towers. Better view of the catapult and the winch for raising the portcullis. Inside the shack extension. The Great Hall. Turnable fire in the great hall's fireplace. Winch which you can rotate the fire and exterior of the hall. Drawbridge Outside. Gate Inside. Chest room. Stone Sigil. Walkway. Romans with a catapult & Celtic Warriors. Upper view.
  9. Lord Tulkas

    [MOC] Kingdom's First Gate

    This is my third MOC and the first i made with "new" pieces.... My collection is almost entirely from the 80's, 90's and early 2000's, so i used to have a lot of regular bricks in blue, yellow, white, black and red. Now i have adquire some new LEGO sets and the options are growing (i live in Argentina and the price of LEGO is ridiculous)... I build it last year but my camera was broken and today i got fixed it... About the MOC: This is the first line of defense in the kingdom... is a small structure with a small garrison... Time is peaceful so they can even go outside and cut the grass! As always, comments and criticism is most welcome! Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr Kingdom's First Gate by Lord Tulkas, en Flickr
  10. First of all: im pretty angry cause I just wrote this entire story, posted it and somehow the topic wasnt created . Please look at my flickr for more pics, couldnt include them all without having a huge post ^^ Davok: "Finally we saw the walls of Falconstone loom on the horizon. We had gotten two more compagnons, two magicians. I didnt trust them, not for even the slightest bit. One of them was an Algus, so then already you should think whats wrong. The second was some wolf-like creature, or maybe raven-like, but unlike something I have ever seen before. Everything black, sharp teeth, yellow eyes. Not the sort of stuff you wanna deal with. He was identified as our questgiver, and had some name I forgot. Its some synonym of Havoc, I dunno exactly." "As soon as we arrived, we went to set up our camp, and we started tunneling as soon as possible, out of sight from the wall, for the vision was blocked by our palissade. The black magician had decreed that we would tunnel to some secret room beneath the main tower, for our target would be there. He would take care of the target after we tunneled, and he and his fellow mage would help our main force to fake the siege and repel sorties." "Well, those sorties came sooner than expected. From the west Falco's ever-annoying cavalry came charging in, while from the east the Falcon Infantry was approaching. We struggled quite a lot while getting shot upon by fire arrows and bolts. Those arrows set one of our shields aflame, i wish we had made more of them to protect our archers... Luckily my men were capable and we could quite repel the attack, but everywhere were signs of dead bulls and...." "Come to your point, please", responded the Mitgardian commander "Well, this mage blew apart Falco 'n his men, I swear. But then we heard news from Tauro, who was dealing with the infantry. Some of the men were wearing King's crest on their armor. It appeared that they were King's guard. So, as one and one is two right, the King was here, and he was our target then, but we didnt know he was here. So we didnt know, you got me?" "We heard word of our tunnelers that the mage should get ready to enter the room. From then, it was only shouting, a flash of light, and then our man came back and said everything was collapsing right there. The king was dead, the mage disappeared, and we saw almost no one get out of the mess. So we went home, as soon as we could, with whatever forces we had left.
  11. Making a castle gate. Later going to build some houses and shops (after buying one more baseplate). I'm not very good at building, but tryin' to make something cool.
  12. Gubi0222

    [MOC] Rivergate

    I built my first Japanese themed MOC tp try out some ideas. It's just a smal scene, I hope you like it: Full album: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=568715
  13. LittleJohn

    CCC XIV: Forestmen Rescue

    My fifth entry to the CCC XIV, for the ‘Pit of Despair’ category. The landscape was largely influenced by Dubbadgrim’s builds. The majority of this build was built in two days, as I wanted to take it to a LUG event. The castle features a working drawbridge, and a full interior in the tower. The doors of the prison carriage can open as well. After some forestmen were captured by crusader knights, their compatriots hatched a clever plan to free them from the dungeon: disguise themselves as crusader knights, bring more ‘captured forestmen’ to the castle, and then break the others free! But will they be successful, and slip through the castle guard un-hindered? Or will their clever plan backfire? Lots more pictures on Brickbuilt Thanks for looking, C&C welcome!
  14. dathil

    AoM: Gate phase 3

    My phase 3 for the Gate category of AoM. I hope this is sufficient for the title :D I had fun making this, because I did not plan anything, and just looked how it would turn out. The building has some interiors, but the bad part of not planning, is that I couldn't really make pictures of the inside :P Im quite happy with how it turned out, especially with the stonework. I need to work on the roofing though, yet thanks for the guide SK :P I spent most of my salary on lego this month, but maybe I should go for a suitable camera one time. One way, I feel the money used for a camera could have been spent for bricks, but the pictures will probably improve a lot :) Usually I edit the photos with photoshop, but due to me quitting my studies, I do not have the license to use it anymore. Im starting an IT study this year, so I might get the licenses at discount :D Gatehouse phase 3, AoM by David de Rijke, on Flickr
  15. LittleJohn

    Badshahi Mosque

    Another free-build for Kaliphlin. I quite like how this turned out, though getting all the patterns to look right was a bit tricky. I would like to claim UoP credits for: Wall techniques -- Demonstrate mastery of three advanced wall techniques. Standard, studs-up walls of bricks are not included. Round walls and towers The Badshahi Mosque is a very prominent mosque in Kaliphlin, known for it's ornate architecture and massive gateway. Lots more pictures on Brickbuilt Thanks for looking, C&C appreciated
  16. Here's my build for the 1st gatehouse phase in Age of Mitgardia. I wanted to experiment with ground texture, and was inspired by K.Kreations, and Brick Vader. A warrior sets out from one of Nordheim’s outer gates, headed into the tundra of Mitgardia. Gates closed: Thanks for looking, more pictures can be found on my website, link. As always, your comments and suggestions are quite welcome
  17. MrBrick&BoB

    The town wall of Dunholm

    Hello, here it is, at least. The town wall of Dunholm. Five wall sections, one tower and the gate. Already shown on its first exhibition in berlin, germany. Learn more on THE BRICK TIME and our Flickr gallery. Kind regards from germany, BoB
  18. Hello! Hope you like this one Newest entrance to the phantasy Realms series. what you think of it? Let me know and if you like this feel free to support it at - https://ideas.lego.com/projects/111670 Cheers
  19. A counter to Marcu's Guerilla. Continued from his build: "But Cedric... There is, arrh, something I forgot to tell you... I suffer from the, Aaaarh, ha-, aaAARrgh, hay-fever! ACHOO!" Overview by Beorthan, on Flickr Moments after the sneeze, the mechanical clanking of the portcullis shutting is heard allover the plaza, and the guards turn towards the spies, apprehending them before they can carry out their sabotage. Apprehension by Beorthan, on Flickr Meanwhile, it seems like Omar Ben Salem has been relieved of some of the weight of his purse... Pickpocket by Beorthan, on Flickr __________________________________________________________ OOC: It was fun to try to reproduce Marcu's build in my own interpretation, and I am pretty happy with the result. I discovered that I had scaled it down a little when I started posing the figs, but I think it worked out fine in the end. C&C is always welcome! For the Republic!
  20. Reekardoo

    MOC: Rivergate

    This is my second entry in this universe I have devised :D The Rivergate - https://ideas.lego.com/projects/98977 Phantasy Realms The set This set is composed of a fortress like sturcture built over a river. The gates open to let the boat cross but the gates can also close trapping the unaware travellers inside. Four trapdoors open to let the captives be taken or they can also work as traps if someone invades the fortress - making the figures fall into the river. The story In order to protect the entrance to their capital city - Rainbow's End - the Wizards of Colour with the help of dwarven engineers raised a mighty fortress over the Tears of the Peak River, the only way into the magical valley where fairies and wizards dwell, among many other fantastic creatures. The wizards bought a mighty power crystal from the dwarves and draw power from the magical stone in order to activate the fortress' magical defenses. A group of sentinels dares to approach the Rivergate. They bring bad tidings... but Wizards and Elves are very suspicious of each other since the Magik Wars - a very old and long conflict between each other. Will they be able to cross the rivergate or will they fall prey to the wizard's magical trap? P.S. - first entry in phantasy realms is here - https://ideas.lego.com/projects/97483 - if you want to check it out. Cheers
  21. https://ideas.lego.com/projects/96035 This is my latest/last LOTR Grey Havens project before presenting the humongous set that joins all previous ones. Description: Mithlond or the Gray Havens The Grey Havens was founded at the beginning of the Second Age by the surviving Elves of Beleriand, those who chose to remain on Middle-earth after the wars against Morgoth. It was afterwards used by the Elves to leave Middle-earth for Valinor. The Grey Havens was part of Lindon, the kingdom directly ruled by Gil-galad, last High King of the Ñoldor in Middle-earth. It was also one of the main sources for the Elven fleet of ships that sailed back and forth between Númenor and Eldamar in Aman. According to the map of Middle-earth Grey Havens's anchorage is divided into the Harlond (the "south-haven") and the Forlond ("north-haven") which occupy the southern and northern banks, respectively, of the River Lune. Because of its cultural and spiritual importance to the Elves, the Grey Havens in time became the primary Elven settlement west of the Misty Mountains prior to the establishment of Eregion and, later, Rivendell. Even after the death of Gil-galad and as the Elves dwindled in numbers by the year, The Grey Havens remained a focal point of the history in the northern part of Middle-earth. Third Age and beyondCírdan the Shipwright was the master of the Havens since its founding; Galdor of the Havens, his messenger, was among the Grey Haven's known inhabitants. Aside from Elves, Bilbo Baggins and Frodo Baggins also went to Valinor from the Grey Havens, and a family tradition held that Sam Gamgee (having been himself a Ring-bearer, albeit briefly) did likewise, in the year 1484 of the Shire Reckoning. (Fourth Age 61) The Grey Havens still existed into the Fourth Age under Círdan but its population declined as did the elven presence in Middle-earth. It is unclear just what the Fate of the Elves of Middle-earth was in the early Fourth Age and how long Círdan or his remaining folk dwelled at the Havens and continued to build the great ships that carried the Elves to the Blessed Realm. The set: Basically I decided to portray in several mosaics the voyage of the elves to the grey havens - showing the ships sailing in sunny days, through storms, into the sunset, etc... The gate is a very tall one but it is firmly put together with the use of several plates along. And as usual I've used several motifs from my interpretation of Beleriand Architecture If you missed the previous projects you can check them out here: - https://ideas.lego.com/projects/51716 - https://ideas.lego.com/projects/84919 - https://ideas.lego.com/projects/88866 - https://ideas.lego.com/projects/96032
  22. Not sure if I'm posting this in the right section... Although I signed up to Eurobricks ages ago, I never really posted anything up here. it's quite historical (although parts of it are still medieval, it is set in the 18th century). It doesn't really fit in the "LEGO historic themes" section in my opinion. It's not a pirate mod either, since it's based on a real building and I'm pretty sure Dordt never had a pirate harbor :-) So I put this into town, but if I'm wrong, please put it on the right spot :-) Groothoofdspoort, Dordrecht Some time ago my colleagues in Dordrecht asked me if I could build something from their city. They offered me a challenge to recreate one of Dordt's landmarks: the Groothoofdspoort (one of the two remaining city gates). It is located at the river Beneden Merwede, at the point where it continues as river Noord and river Oude Maas. It was built in the late medievals, but altered in 1618 (facades), 1692 (dome) and 18th century (rococo ornate gate at the river side). The house between the harbor entrance and the gate were built in the early 17th century after narrowing the harbor entrance. The house at the other side of the gate was built with it's back leaning against the city wall. Since the current setting (2014) isn't my favorite one with a big grey hotel at one side of the gate, I started searching for historic pictures in the city's archives and found several ones from the 18th century showing some Dutch renaissance facades and a nice kitchen annex with columns instead of the hotel. The street plan was taken from the first proper cadastral map from 1830, still showing the 18th century situation. Most fun was recreating the diagonal parts in the building lines. Only three buildings have square floor plans. One of the houses got only one 90 degree angle. pj_bosman 2014-05-11 Groothoofdspoort reference pictures 7662 by patrick_bosman, on Flickr pj_bosman 2014-05-11 Groothoofdspoort 7551 by patrick_bosman, on Flickr More pictures here Thanks for reading :-)
  23. The gate of Anrarr Castle, stronghold of the Wanderer of Kaliphlin, Located on the grasslands of the northernmost Island of the Inland Sea. UoP credit for Landscape Design, Dense foliage landscaping, Architecture, Round walls and Towers, Geography, Grass lands and Military Science, Fortification.
  24. soccerkid6

    Daydelon Wall

    My build for Phase 2 of the Wall category in AoM. I experimented with using only SNOT tiles for the wall texturing and making a machicolation (the 'false' tower). As Daydelon grew, the wooden palisade was taken down and replaced by a stone wall with wooden walkways. More houses were built and many farms were started just outside the town: All C&C appreciated
  25. MichalPL

    House Power Functions

    House Power Functions GALLERY Technical:: -Dimensions: Length: 80s Width: 56s -Gate + Garage 1x M motor 1x XL motor 1x IR Receiver 1x Battery Box Main Street Grill Car The rest of the pictures Movie: I invite you to comment :)