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AEX-12J FORDY - Junior class type V.A. that has high mobility and average attack, range, and ammo. Lacks in defense, depending on its agility to avoid damage. Height: 3825mm Weight: 6780kg Armor: 18-22 mm Max Speed: 60-106 km/h Max Power: 1798hp Sarah White aka Siren - The child of a human mother and a Raian father, she grew up in a slum camp. Though spirited and spunky, she occasionally shows tenderness to others. After she discovered the true purpose of the mission, she refused to participate in any further missions. On August 18, she was discharged from the United Earth Force and returned to Raia, where she spends most of her time as a volunteer. Machine: AEX-12J FORDY Height: 156.1cm Weight: 40.3kg Birthday: 2262/12/3 Age: 20 Blood Type: A Nationality: France Rank: 2nd lieutenant I've spent countless hours and coins on the coin-op game Armored Warriors in my youth. The arcade was just a block away from school and we used to sneak in there whenever we could. I just loved this game. Giant robots beating up other giant robots. I always played as Fordy (the yellow robot) or Reptos (the blue one). They where the quick and agile ones. I liked being able to outmaneuver my opponents and then stab them in the back. In the game you can switch arms and cannons. My favorite was the drill. I've been wanting to build this since 2013. But it just never felt quite right. But this will have to do. I don't think I will be able to build a better version in minifig scale. So, which one should I build next? Reptos or Guldin? (does anyone other than me know about this game?) Reference image:
After finishing it and creating minifigures I uploaded it to LEGO Ideas which you can find here: Four-Towered Castle It contains some extra information such as piece counts. Feel free to leave a support on the LEGO Ideas site if you like it. 3D Model view here on Sketchfab: Four-Towered Castle The Full Inside view. Note that the castle is made in a "L" shaped layout. The left/West Entrance. Notice the flaps that would allow archers/crossbowmen to fire through and take cover. The inside side of the West entrance. Entrance to the hall from the courtyard/bailey. The alchemy room. With a green substance in a flask and a chandelier below the tall ceiling. The certainly need a ladder here. A tower with a wooden hoarding around it. Crossbows are stored here. The armoury. Along with the stacked sword it has a bed for a soldier here as well. View above the towers. Better view of the catapult and the winch for raising the portcullis. Inside the shack extension. The Great Hall. Turnable fire in the great hall's fireplace. Winch which you can rotate the fire and exterior of the hall. Drawbridge Outside. Gate Inside. Chest room. Stone Sigil. Walkway. Romans with a catapult & Celtic Warriors. Upper view.