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Found 54 results

  1. Island Outpost

    This model was inspired by a LUG challenge focused around the Pirates theme. While I usually only make a few Pirates builds each year, it has always been one of my favorite genres. The one limit for the challenge was that your entry had to be no bigger than the largest official Pirates set. I have always been more attracted to the islands, forts, and land settings than ships themselves, so I settled on building a small fort on an island. A single 32×32 baseplate served as the foundation for the model. For once a peaceful day with no pirates, or enemy ships in sight of the small Imperial outpost. Which makes it a fitting time to restock with some fresh supplies. More pictures are available on brickbuilt. Thanks for looking
  2. Lt. Billsby left the small rowboat and met up with the fort commander in Argentia, Major Mason. Fort Agravia by North White, on Flickr "So, you're the new guy eh? Well, welcome to hades." Said Major Mason "Excuse me?" Asked Lt. Billsby Fort Agravia by North White, on Flickr "The role of this fort is to keep the WTC from doing anything that endangers the empire." Answered Mason "And that makes this hades because?" Asked Billsby Fort Agravia by North White, on Flickr "Wait why does the fort not have front doors?" Asked Billsby "The WTC stole them, because quote: 'Build more ships or something' apparently" Answered Mason Fort Agravia by North White, on Flickr "Let's go to my office." Fort Agravia by North White, on Flickr "So, this is my office. And bedroom. And kitchen. And dining room. I hate it here. Did I mention that?" "It can't be all bad." Said Billsby Fort Agravia by North White, on Flickr "Here's a book of emergency procedures to follow in event the WTC does something stupid and or bad. Let me read you a snippet." Said Mason "Okay?" "Code 403. If the WTC is to summon a deity, extradimensional demon, spooky ghost, or the kraken, you are to destroy Mesabi Landing and it's inhabitants." "Wait how on would they even..." "Code 404, huh this is missing. Okay 405, if the WTC is to cause Eslandola to go to war with Corrington, you are to destroy Mesabi Landing and it's inhabitants." "Wait how are we even supposed to do that?" "I'm glad you asked..." Fort Agravia by North White, on Flickr "Recent developments in military science have allowed us to create new more powerful weapons, things that can really, really, do some damage." Fort Agravia by North White, on Flickr "Meet Betty. 400 lbs of Solid murderosity. We figure she should be able to destroy Mesabi Landing from here in less than 10 shots." Suddenly, a Drunken Horse stumbled out down the road. Fort Agravia by North White, on Flickr The soldiers all gathered to watch as it collapsed. Fort Agravia by North White, on Flickr Fort Agravia by North White, on Flickr "Don't worry guys, I've got this, yelled a WTC marine, armed with a pike. FIN Thanks for viewing this installment. C&C appreciated everyone, let me know if this story is to ridiculous or anything, I kinda think it's pushing it so I might rewrite it.
  3. The destructive war between Mardier, Eslandola and Garvey has come to an end with the complete withdrawal of Marderian troops from the island, however before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorest of the poor, the most vulnerable and the most exploited. They turned to Corrington for help and happy to oblige Corrington was, the refugees have left their homes with all their belongings now set course for New Haven, located on the island of Alicentia. However during this journey they are vulnerable to those who would see them harmed and pirates, The Corlander authorities knowing the perils of traversing the seas authorised the construction of a fort in a New Haven, the burden of overseeing the construction of this fort in such a short period of time fell to Army Captain Augustus Fernsby. The fort has been named Fort Montoya in honour of the man who secured freedom for the Marderian refugees. However Captain Fernsby will not be able to stay to see that the refugees arrive safely for he has since been recalled to lead an Expedition to the Mokolei Empire ___________________________________________________________________________________ Will be licensed as a Medium Fort Thanks
  4. [MOC] Four-Towered Castle

    After finishing it and creating minifigures I uploaded it to LEGO Ideas which you can find here: Four-Towered Castle It contains some extra information such as piece counts. Feel free to leave a support on the LEGO Ideas site if you like it. 3D Model view here on Sketchfab: Four-Towered Castle The Full Inside view. Note that the castle is made in a "L" shaped layout. The left/West Entrance. Notice the flaps that would allow archers/crossbowmen to fire through and take cover. The inside side of the West entrance. Entrance to the hall from the courtyard/bailey. The alchemy room. With a green substance in a flask and a chandelier below the tall ceiling. The certainly need a ladder here. A tower with a wooden hoarding around it. Crossbows are stored here. The armoury. Along with the stacked sword it has a bed for a soldier here as well. View above the towers. Better view of the catapult and the winch for raising the portcullis. Inside the shack extension. The Great Hall. Turnable fire in the great hall's fireplace. Winch which you can rotate the fire and exterior of the hall. Drawbridge Outside. Gate Inside. Chest room. Stone Sigil. Walkway. Romans with a catapult & Celtic Warriors. Upper view.
  5. The shipwreck bay is a small portion of rockier coastline on the nothern shore of Sea Turtle Island. Many an unfortunate ship ran aground, not seeingthe deadly riff by flow. The falling tide reveals what's left of the once proud vessels. Nonetheless the Sea Rats found good use for them, refitting some of the shipwrecks for hideouts. Shipwreck Bay by Jacob Nion, auf Flickr Shipwreck Bay by Jacob Nion, auf Flickr This will be licenced as a medium fort in Tortuga.
  6. The war between Mardier and Eslandola had devastated the Mardierian city of La Puebloto. Much of the fighting happened in and around the city. As such, civilians fled to other settlements on the island, mainly the former Terra Fin Tin, long ago. Now the city is in ruins, and there is no one here. However, lest anyone think Eslandola has overlooked any needy refugees, Eslandolan troops have rebuilt a small Mardiedrian watchtower on an abnormally rocky (for this bay) piece of the coast. It probably served more as a warning to sailors to stay clear of the hazard than anything else, but Eslandolan troops now man the tower and make sure no refugees are overlooked in La Puebloto. Eventually they hope to rebuild the city. --- A quick build to address the current situation on Isla de Victoria. It will be licensed as a small fort. The tower began life as a Kingdoms set, but has been greatly modified. All C&C welcome.
  7. Settlement Name: La Puebloto Ownership: Eslandola Crown Location: Isla de Victoria Mayor: TBD Trade Value: 0 Who can own property in La Puebloto: Anyone. Who can freebuild in La Puebloto: Anyone. Fortifications: One small fort. Please post any free-builds that take place in La Puebloto in this thread. If you want to license a piece of property in La Puebloto, post in this thread and fill out the web form. Location of La Puebloto:
  8. This is my creation for Brickstory 2017 contest, for the "Age of Piracy" category. This is my biggest creation so far.. and it came with a theme that I love.. Pirates!! This inspiration came from one of my favorites series.. Black sails!!! :D And because i didn't like the end of Vane.. I decide to change it a little bit!! And the story starts..: Year: 1715 Place: Nassau Mission: Free Vane and burn Nassau to the ground! Vane is shuttled to the town square of Nassau where he will be executed. Bones and those loyal to him join the crowd, intent on a desperate rescue attempt. However, Vane makes eye contact with Billy and gives him a silent order to stand down.. But Captain Flint has a different opinion than the movie series.. Free Vane and kill them all!!! Nassau it's ours again!!! I hoped you like my creation! C&C are welcome!! :D
  9. This 100% buildable town is next on my list to construct as soon as funds become available. Named for nearby Fort Legoredo, the town of Legoredo City was first settled in 1867 by the people following the Union Pacific railroad through the West on towards the Central Pacific to create the First Transcontinental Railroad. Usually these towns die off once the construction teams move on, but this town didn't because of one crucial fact: Valuable veins of silver were discovered by the Construction crews in a attempt to tunnel through the side of Raindance Ridge. This new wealth happened to be right up the tracks (about a mile or two) from the City. The town continues to have a booming industry in the 21st century, with tourists flocking to the Wild West town and more recently, the reopening of the silver mines because of advances in mining techniques. The railroad still stops at Legoredo City, with a Native American reservation and the preserved Army Fort nearby. US 1870's LEGOREDO MODULAR TRAIN DEPOT This old railroad station was inspired by set 7594 (Woody's Roundup!) which I have named the Fort Legoredo passenger depot after the famous set number 6761. (Fort Legoredo) This railroad station was built in 1874 after the original station structure (built 1867) burned to the ground in late 1873. It was confusingly named Fort Legoredo at that time by the railroad in an attempt to persuade potential settlers that this land was protected by the army, when in fact the Federal government was planning on closing down the actual Fort Legoredo. (this plan was eventually gone through with, as the Fort ceased operations when it burned to the ground in 1885 and was not rebuilt) The station has since stood for 140+ years with only slight modifications, such as adding computer control systems to the upper floor in 1980 to control the switches and monitor train traffic to the still-active silver mines. The station also serves as the oldest building in the city and is featured heavily in tourism advertisements for the city and it's historical reproduction of the original Fort Legoredo. (the US Army base, that is) The station is modular, as the roof and second floor come off and the two side platforms come apart by means of Technic pins. This lower floor features two waiting rooms with a ticket office in-between them. This office features stairs to the upper floor. The upper floor features a vintage safe that is used to hold silver dust / nuggets that is still payable for a train ticket. The metal is weighed on the scale (seen next to the safe) to ensure it is the correct type. (Read: not fake). The newspaper contains the daily precious metals prices, so that is is fairly measured and properly payed for. Eventually a special train comes though the station and the dust / nuggets are exchanged for proper paper currency, with the expensive metal being shipped back east to Denver to be made into coins and bars. The anachronistic modern computer system was added in 1980 to control the switches and monitor train traffic to the still-active silver mines. 1870's WESTERN RAILROAD TUNNEL This model was inspired by set 79110, (Silver Mine Shootout) from the Lone Ranger theme. Since last uploading this in September of last year, I have changed the color of the tunnel back to it's original tans ans grays for a more Western feel. This tunnel can let tall objects through, such as the official caboose (set 10014) or even the Maersk double stack container train. (set 10219), with about two plates of clearance between the roof of the top container and the tunnel ceiling. The middle of the model has modular pins to connect to the identical other half needed to build a complete tunnel. It can also be extended with a middle section, but I don't have one available to download like the rest of the tunnel at this time. (I seem to have lost the file, and the tunnel is pretty cool as it is anyway.) Proof that this tunnel lets the 10219 container train through with room to spare. (Containers and train car not included in LDD file!) Also, this part is not in LDD and is missing from the model in two spots by the waterfall, one on each side. 1870's LEGOREDO CITY This bank was partially inspired by set 10255 (Assembly Square). The top of the building should feature printed 1 x 1 letter tiles in various spots: the top of the building below the clock should say "1869" while just below the year would be the word BANK. The rear of the bank also has two modified safes from set 10217. (Diagon Alley) along with three bank teller's windows and a desk. This barber shop was inspired by set 6765. (Gold City Junction). It is supposed to feature printed 1 x 1 tile letters on the roof spelling out BARBER. The barber shop features tow chairs taken from set 10246, (Detective's Office) along with a sink and cash register. This general store is supposed to be modeled after the one in set 6765 (Gold City Junction), but with updated parts and expanded collection of items for sale. The sign on top of the building is supposed to say GENERAL STORE in printed 1 x 1 tiles. Inside, we have a cash register and many items for sale, including a buffalo gun, dynamite, piper wrench, pickax, a cooking pot, and a wooden chest. This saloon was inspired by the bank in set 79109. (Colby City Showdown) It features a typical saloon swing-open door, a cash register, and several spots to sit down and order a drink. The words SALOON are supposed to go on the six studs located above the upper floor windows in printed 1 x 1 tiles. Being on a corner, much of the building is left to the imagination as I wanted to avoid lift away floors to keep with the vintage 1990's Western feel. This sheriff's office was taken almost wholly from set 79109. (Colby city Showdown) The rooftop cannon has been removed, and a sticker-based sign from set 7954 (Woody's Roundup) has been placed up there instead. The floor of the building has also been redone, and most of the odd colored part removed. The rear of the building features the sheriff's office and his armory, plus the jail cell with it's exploding front wall. The jail cell with the wall blasted out of it's normal spot. US 1870's MILITARY TRAIN & 4-2-4 STEAM LOCO Let's start with the newest train: the 4-2-4 and the US Army train. This is a more realistic version of set 10254 (Winter Village holiday train) for all the train fans who don't like the engine. I added working pistons, and a more cohesive color scheme plus two more sets of wheels on the engine. This is a tank engine, and as such does not have a tender. The rotating Gatling gun you see here was taken from set 79111. (Constitution Train Chase) This horse car was originally a cattle car from set 60052, (2014 Cargo Train) but I've re-purposed it for my Army officer horses. These cannons are from set 79106 (Calvary Builder Set) and were placed on a generic flatcar. for transport by rail. This coach was inspired by set 10015 (Passenger Wagon), and features no interior. T The jail car you see was originally from set 79111. (Constitution Train Chase) while gaining the styling of set 10015. (Passenger Wagon) This car has one play feature that is sure to blow you away: the back wall can be removed to get at the jail cell via the "dynamite" on the outside of the back wall. When pushed back towards the other end of the car, the rear wall pops out and the bad guys can escape! Here is the whole military train all put together. US 1870's PASSENGER TRAIN & 4-6-0 STEAM LOCO Next up, the modified passenger train which I have shown before on these forums, but has received a bit of a face-lift. This engine was originally modeled after set 7597 (Western Train Chase) with some design inspiration from TF Twitch's "Humble Sapphire" 4-4-0. The engine also features a boiler copied from set 79111 (Constitution Train Chase) to keep it inline with the rest of my steam locomotives. The rear of the loco features a ladder to the tender-top. These passenger cars were mostly inspired by set 10014 (Passenger wagon) but repainted red instead of green and with fancy part 30613 "Brick, Arch 3 x 6 x 5 Ornamented" on the end of the cars. I might be mistaken, but Ben Shuber may have been the one to inspire these coaches with his own red versions of set 10014. The end of my passenger train features this little four wheel caboose. It was designed after set 10015 (Caboose) with some features taken from set 7597 (Western Train Chase) This train uses a lot of unique sets to make this model possible, including sets 10254, 60052, 79106, 79111, and 10015. US 1870's FREIGHT TRAIN & 4-4-0 STEAM LOCO Since I turned the red 4-4-0 into a 4-6-0, the slot has been opened up for another "American"-type. Thus, I created Yellow 4-4-0 number 2, to go along with red 4-6-0 number 3 and green 4-2-4 number 1. The engine is supposed to feature four of this part on the tender and cab walls where the green bricks are located: http://www.bricklink...09pb011#T=C&C=3 This log car was also designed by my brother, and is quite ingenious for using set 60059 (Logging Truck) but on a train base. The logs are floating place, as they would be resting on the bottom of the car in real life. It was quite a pain to position them into place as seen here. This side-dumping ore car was heavily inspired by a similar car in set 3225, (Classic Train) except this car has four sets of wheels instead of two. This vintage water tanker is a modified set 2126 (Train Cars) design with four wheels on the two bogies instead of two wheels stuck to the frame. Set 7597 was the original model for this boxcar, which has been made so the doors can't open.... though you can remove the handle on the side of the car and it will open fine. This caboose was inspired by set 10014 (Caboose) except this versions cupola (that's the roof top thing) is centered and is a bit bigger. Here is the whole train together. US 1870's WESTERN MILITARY - FORT LEGOREDO This is an updated form of sets 6769 / 6762, (Fort Legoredo) with new parts and some modifications to the original set. These new parts includes seven cannons which oddly are missing in the original sets. I have heavily modified this model since February, by adding 3 studs long Technic pins to hold the sections together, and by filling in the gaps in the wooden walls. The jail cell has also been enlarged and opened up for play-ability plus a train platform had bee placed at the secondary gate for loading and unloading soldiers and equipment. The two yellow flags are supposed to have this print: http://www.bricklink...35pb107#T=C&C=3 while the blank spaces made of headlight bricks are to have printed 1 x 1 tiles reading "Fort Legoredo". The back of the fort features the commander's office and jail cell below. I removed the originals set's trap door and enlarged the cell. This model comes apart into four sections that are held together by Technic pins, as seen above. These four modular sections include: -Main gate -Secondary gate with train platform -office and jail -blank wall US 1870's WILD WEST MINI-FIGURES Commanded by General Buford Armstrong, the garrison at Fort Legoredo is ready for anything... or so they think! Just some local folks, including retired sheriff Woody, Jessie the cowgirl, the current sheriff (Rodger Walker, top row in black) two deputies (lower row), two ladies, and two citizens. Just some local folks, including a old miner 49er, a couple ladies, the honorable Mayor Peter Johnston (with white beard, lower row) and three citizens. The Blackheart gang is led by the genius gunslinger the "Man in Black" whose name is not known by anyone still living. Also he plays harmonica during raids, giving clues and help to gang members in code as he does not speak much. (lower, center) This gang features other criminals such as (top row from left to right:) "Sister" Sarah: she infiltrates the train at a previous station sometimes disguised as a Catholic nun. She then makes mental notes of where the valuables and safe are kept, and how many guards their are Tuco "the rat": This man puts ties on the tracks to stop the train, then blows the track behind it. He also can blow the safe door easily, no matter how thick the metal. He also knows most locks better than most locksmiths (just in case), and keeps a running table in his head of how much dynamite he has left to use. "Hot-Lead" Luke: He takes care of any guards (permanently) and relives the passengers of their watches, gold and and cash, with help from Sarah. "Smiley" Feared sociopath, and is said to kill the train men of each train they rob, though the bodies have never been found. he also makes sure no-one looks at the robbers as they leave or tries to be a hero. These hardened railroad men are as follows: Top: Tom Hardy; senior locomotive engineer and perpetually two weeks from retiring (or so he says) Joseph Barbara; station master of the Fort Legoredo depot, always punctual and runs through life like a well oiled machine Middle: E.S. Hawkins; division manager and a bit of a eccentric. Stops by the Legoredo station every now and then and demands a train be chartered to a fictional / impossible place (such as the ghost town of Grave Stone). He says he's serious, but in actuality he just likes to keep people guessing on his next sentence! Lower: Sidney Flattery, junior fireman of engine Number 3 and is very proud of keeping the girl running like clockwork. Alex; locomotive engineer of engine 3 and sometimes old No.1 when Tom Hardy is busy or unavailable. These Native Americans are of the tribe displaced by the US Army and the silver miners in the Raindance Ridge area back in the 1860s. They aren't to happy about that, to say the least, and they are determined to get the land back, even if they have to team up with the evil Blackheart Gang to do so! US 1870's MODULAR EADS TRAIN BRIDGE Here is my final design of the St. Louis bridge, commonly known as the Eads bridge because of it's designer, James B. Eads. It uses Indiana Jones roller-coaster ramps for the arches, which looks pretty cool. The bridge is nine tracks total in length and 10 bricks high from base to track. (this means about seven brick of clearance between arch top and floor, so some ships could pass through!) First, a little background info from Wikipedia (which is also where this picture came from): "The Eads Bridge is a combined road and railway bridge over the Mississippi River at St. Louis, connecting St. Louis and East St. Louis, Illinois. The bridge is named for its designer and builder, James B. Eads. When completed in 1874, the Eads Bridge was the longest arch bridge in the world, with an overall length of 6,442 feet (1,964 m). The ribbed steel arch spans were considered daring, as was the use of steel as a primary structural material: it was the first such use of true steel in a major bridge project. The Eads Bridge, which became an iconic image of the city of St. Louis, from the time of its erection until 1965 when the Gateway Arch was constructed, is still in use. The bridge crosses the St. Louis riverfront between Laclede's Landing, to the north, and the grounds of the Gateway Arch, to the south. Today the road deck has been restored, allowing vehicular and pedestrian traffic to cross the river. The St. Louis MetroLink light rail line has used the rail deck since 1993." This is a rough representation, as it is missing a lot, (I.E. no car deck, single track instead of double, and a bunch of parts missing to make the tunnel under downtown and the East St Louis ramp approach.) Here is the modular component, of which I would put three of the big sections together to make the whole bridge. The railings are not quite finished yet... I need to order 31 more 1 x 8 tiles dark bluish gray. These four Technic pins connect each section together. To makes the blue base of the bridge I had a friend cut up a 48 x 48 stud base-plate into eight 8 x 24 stud chunks. Six were used on the bridge, and two are left over in case of future additions. US 1870's WESTERN EXPRESS STAGECOACH This model was mostly taken from set 79108 (Stagecoach Escape) from the Lone Ranger theme. I removed some of the random colors to give it a more unified look, and replaced red with yellow as the main color for this stage. This model is still build-able in real life, and I plan on doing so at some point. US WESTERN STUFF - LDD FILES Fort Legoredo military base: http://www.moc-pages...1472929823m.lxf Express Stagecoach: http://www.moc-pages...1472929965m.lxf Eads bridge: Military train and 4-2-4T steam loco: http://www.moc-pages...1471631317m.lxf Legoreo railroad depot: http://www.moc-pages...1456867526m.lxf Western train tunnel: Freight train and 4-4-0 steam loco: The whole western street including general store, barber shop, saloon, bank, and Sheriff's office: NOTES ON THE POST EDITED 8/29/16: Added the collapsing bridge. The train parts are supposed to arrive today, so i'll give an update when they are finished. EDITED 9/1/16: Added real life photos of the trains. EDITED 9/3/16: Added Stagecoach and updated Fort Legoredo. Also am working on adding LDD files for everything. EDITED 9/16/16: Added town to the main post. EDITED 4/10/17: added train tunnel, revamped the town and Fort pictures / LDD files plus I dded the Eads bridge real life photos + LDD file. The yellow 4-4-0 steam loco is on order from Brick-Link, and the yellow freight train is now first in line to be bought with my next paycheck later this month. EDITED 4/12/17: I just added revised freight train pictures and it's new ldd file. The yellow steam loco's parts have started arriving, and should be built in real life soon. As unusual, comments, Questions, and complaints are always welcome!
  10. Fort Philip 1 by Brandon Stark, on Flickr Fort Philip 2 by Brandon Stark, on Flickr While Dragonstone continues to be built, Brandon ventured south with a small force of soldiers and some workers. He built Fort Philip, a fortified trading post named after the king at the edge of Oleander territory in Blueton. While the trading post's main goal is to open up trade with the natives and Corrington, it is also fortified, to act as a guard for the border, in case either the natives or Corrington turn hostile. While Oleander soldiers initially had some trouble with the forest, they were able to clear the forest and get the fort finished. As for now, neither the natives nor Corringtonians have been seen, so the fort is still a fort and not a trading post.
  11. After ten months of renovations, Fort Arlin was once again on the verge of being fully staffed and gunned. With rumors that the Queen would be visiting the colony islands, Aiden Coyle payed a visit to the fort to make sure the fort was prepared for a royal visit.
  12. Royal Battery by Brandon Stark, on Flickr A new colony always needs a fort, to protect itself from any enemies. Thus, on a small island that stands at the entrance to Dragonstone Bay, Brandon Lantell, the mayor of Dragonstone, ordered the construction of the Royal Battery. The battery is located on high ground, meaning it is hard to storm, or to be hit by cannon fire, but can also fire down onto any ship trying to force its way into the bay. Though the royal architect in the New World instead headed to Stephanique to build a fort for Lavalette, Brandon was able to request another architect from Breshaun, who was able to make plans for a fort for Dragonstone. Construction began almost as soon as the first settlers began to arrive, and was finished quickly. The fort's construction comes just as war looms between Eslandola and Mardier.
  13. Bálkr Fort

    My 9th entry into the CCC XIV, for the ‘Ice Castle’ category. Credit for the tree design goes to Legopard. I didn’t really think I was going to do an entry for the castle category this year, but after looking at several wooden castles from various people, I decided to give it a try. I’m quite pleased with how it turned out. The story continues one that Isaac started here. One of the first visits Glorfindel made was to the nearby village of Balkr. Since it was nearby, and the jarl, Torkild, was good friends with Karsten it seemed like a logical starting point. Also for these reasons, Karsten allowed the twins to go with Glorfindel and Dedan. Danni and Elise were enjoying the little excursion, and Glorfindel was glad to have a chance to spend some time with his nephew and niece. Upon arriving at Balkr, Glorfindel and Dedan were welcomed by jarl Torkild and went into the long house to discuss their news. "Feel free to explore the village, but stay close by, we shouldn't be long," Glorfindel said to the twins. They soon found several village children and a shortly after a vigorous snowball fight was underway. As they had expected, Torkild was quite willing to keep a close eye on the Nocturnus border. In fact, from the look of things in the village, he already had been strengthening the town watch. Upon exiting the hall, Glorfindel was almost hit by a snowball! Laughing, he glanced at the playful kids and saw that one of the village children had just been clobbered by a large snowball. "Sorry to break up the party, but I'm afraid we need to head back to Harburg now." "Alright Uncle Fin," Danni answered reluctantly, "thanks for playing Toke and Stefan!" More build pictures: And as usual, you can find more on brickbuilt. Thanks for looking
  14. Port Jamaica Blueprints

    Here is a rough draft of what I like to call Port Jamaica. I only have the sketch and an LDD design, but so far it looks quite swell! It is based off of historical Port Royale before it sunk, and Havana from Assassain's Creed IV. It includes sets 6267, 6274, 6265, and 6259. Custom buildings are some towers, and storehouse, and a little tavern. Any comments or criticism is acceptable! What do you guys think? Temple or no temple?
  15. At the most northern point of Windfall Island stands a small fort... Saber_Fort_1 One of the first constructions at the Eye of the Bay. Windfall is now able to accommodate troops. Saber_Fort_5 Saber_Fort_3 Saber_Fort_2 This is only a temporary construction though. I intend to completely revise the northern cliff of the Island (I want it to be a cliff, not the low plateau that it is now).
  16. Blimey, who the heck MOC us on this boring barren rock? I don't recall signing up for this call of duty. Matey, bring me another bottle of rum, BURP. Sea Rats Play Fort by dr_spock_888, on Flickr
  17. A conversation overheard in Bastion... "Let me get this right. They found a random rock sticking up..." "Yup." "And built a fort around it..." "Fort might be a strong word for it. It's a coastal battery. Barely more than a wall and a hut." "And someone volunteered to run this... wall?" "Which is why she gets the hut."
  18. The first phase of Operation KMA was coming to an end, and it had been a complete success. Eslandolan forces had established a strong presence on Isla de Victoria, preventing Mardier from occupying the island first. The settlement of Fuerte Unido had settlers from all three trade companies and was already a sizable town. And now Capitan Alonzo could relax, if just for a moment, and recognize the job of his troops in finishing so quickly the construction of the actual fort that gives Fuerte Unido its name. They had started with the barracks, but were able to quickly build a fully enclosed compound, with a sizable blockhouse at one end and two small round bastions at the corners flanking the entrance to the fort. Yes, the fort was triangular, the three sides representing Eslandola's three trade companies. The men were already falling into the routine of life in the fort. Wall sentries watched intently for any Mardier incursion. Alonzo and Felipe, his second in command, reviewed one of the platoons. With the fort functional and the town protected, Operation KMA could now move on to its next phase. * * * Additional pics: As always, all C & C welcome!
  19. With the initial settlement of Fuerte Unido secure, Capitan Alonzo now had to look at the long term defense of the settlement. Although the south bay was the best anchorage of Isla de Victoria, the settlement was positioned at the narrowest part of the island (less than 30 miles across!). As such, Fuerte Unido was susceptible to an attack from the north if Mardier were to land troops on the northern shore. So, Capitan Alonzo sent out Sargento Felipe and the troops on construction duty once more, to build a small fort on the coast directly north. Imagine Felipe's shock when, after he crossed the ridge that forms the southern backbone of the island and followed a river to the northern coast, that there was already a settlement there! Mardier had made more than a claim to the island; it already had a settlement! And from the looks of it, it had been there for awhile. This was an unexpected development! Felipe sent one of his men back to Fuerte Unido to report this urgent information, but he did not abandon his mission. Sargento Felipe and his men backtracked up-river and found a good location for the blockhouse, on a hill at a bend in the river, perhaps 15 miles from both Fuerte Unido and the Mardier settlement. This would still protect Fuerte Unido's northern flank, and could cut-off any supplies the Marderians might send to or receive from the interior of the island. It took much less time to build than Fuerto Unido (which included a blockhouse at one corner). But this blockhouse could better stand alone, with musket slits on the lower level, and gunports for 3 cannons. Additionally, Fortaleza Victoria had a watch tower built into the roof. Capitan Alonzo would be pleased with the job, thought Felipe. Perhaps he would even be promoted to have a command of his own, here at Fortaleza Victoria. Edit: Please note that the text above has been revised to note the discovery of the Marderian settlement and subsequent corrected location of Fortaleza Victoria.
  20. Operation KMA was going well. Eslandolan forces landed on Isla de Victoria with no resistance, and Capitan Alonzo and his men had found an excellent location on the large bay on the south side of the island. Construction of a fort commenced in earnest on a flat hilltop overlooking the bay. “This will be a strong gun position” thought Alonzo, “and should protect the settlement and anchorage and command the bay.” Alonzo's second-in-command had nothing but good news in his afternoon report. Troops were cutting down trees all over the place, even still clearing the land for the fort. One palisade wall was up, and the troops were already busy digging the holes for the next wall. Work had not yet begun on the corner bastion, but the cannon was still useful in its current position. The men would be happy that the barracks were finally finished (just finishing up with a coat of whitewash), so his men would not have to camp in tents tonight. Things were progressing quickly, and morale was high. Capitan Alonzo was certain the fort would be completed in record time.
  21. Shiver me timbers! Pirates building forts? Whoever heard of such a crazy idea? I thought all pirates wanted to feel the sea under their legs and gold running through their fingers! What's that you say? There's gold to be had in fort building? Well why didn't you say so in the first place! Rules: 1) Build a fort that fits the small property category (16x16 is the general range, though larger is certainly allowed!). 2) Post your entry in the BoBS forum just like you would any other build and then link your entry in this thread. 3) Voting will take place amongst the Sea Rat leaders. The top five forts will have their license paid for by the Sea Rat Faction. First place will also be awarded 25DBs, second place will receive 20DBs, third will receive 15DBs, and forth and fifth will earn 5DBs. All prizes will be paid out by the Sea Rat Faction. 4) The builders of the winning forts must allow the Sea Rat Faction to chose the placement of these forts, but the builder will get to register their builds as freebuilds and the license will be under the builders name allowing them to earn monthly income from it. 5) The contest runs from Aug 1st to Aug 31st Sept 30th. As long as it is still Aug 31st Sept 30th somewhere in the world you can enter. 6) This contest is only open to Sea Rat members.
  22. With all the tensions in Isla de Victoria, it was necessary to fortify La Sombra. As the island is surrounded by pointy rocks and cliffs, MAESTRO decided to build a fort on one of those cliffs. Sergeant Wilhelmus was appointed choosing the perfect location. After some exploring, he found a spot with some cococonuttrees closeby. Awesome! ^ A very primitive try to catch coconuts without letting them fall into the sea... ^ On the lookout. The fort is equipped with some long range guns. ^ Sergeant Wilhelmus being proud of the first coconut of many --- As the first fort was set up, the first ships with settlers could arrive safely. So began the foundation of the settlement of Trador. --- The fort is build on a Ninjago set C&C ofcourse welcome!
  23. Old school siege

    Hello medieval fans! Here is my first semi-serious attempt to a castle wall and a tribute to my childhood castle era. Crusaders are assaulting a Falcons bastion. Inspired by many of your awesome medieval MOCs that have hopefully made me a better builder than i was before (although i must seriously improve my landscaping). C&C always welcome of course! Thanks for watching!
  24. Granoleon state prison

    Hello people! This is an adaptation of a medieval MOC i created a couple of days earlier. It was a Crusaders vs Falcons siege but i couldn't miss the opportunity of an Oleon free build (and the 10 DBs that come along), so i adapted it accordingly and now you can see a State prison located in Mainland, Granoleon. Note that in my LEGO life, i have always regarded blueco...eeeehrm, Oleon Empire as a spiritual successor to the Falcons faction . As always, thanks for watching!
  25. 18th century star fort

    Greetings all, I am currently constructing my first MOC, an 18th century fort constructed in the Vauban star fort style. I will upload the work I have thus far. I have about 40% of the fort competed, just taking my time accumulating parts needed to finish it. I'm curious to hear any feedback or constructive criticism. I'm trying to make the fort as realistic as I can and any techniques or ideas on the bastions or merlons would be helpful. I've mostly been going off of pictures of forts from that era. Any feedback is appreciated! Thanks, Images of progress.