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Found 580 results

  1. jtooker

    Pizza to Go

    Hungry upon entering Batuhan, Rhaylf began looking for a tavern and a warm meal. Before he could get to the center of town, his nose lead him off the main road. “Traveler! Try some pizza.” Noè the proprietor shouted from a counter window. “Pizza?” Rhalyf replied, “I have not heard of such pastry, but its smell is agreeable." “Ay, it is recipe from my homeland, Varlyrio,” Noè explained. “My wife, Melitina, makes the dough and bakes it in the oven, fresh. My son, Federico, even makes deliveries - mostly to the on-duty guards who cannot leave their post over the noon hour. We have made a good life in the three years since we left Illaryian; as Batuhan as grown, so has our business." Rhalyf laid down some coin and enjoyed some pizza before heading on his way. I built this MOC for the Summer Joust 2020’s Every Set Could be a Castle Set category. It is based off of set 6350 Pizza To Go. For a write up of techniques including tutorials and inspiration, see this post. I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following category: Architecture → walls #1 (Tudor) Website | Flickr | YouTube
  2. adde51

    Mophet square

    In one of the many gathering-places in Mophet, Ma'Zarie is selling some of his crops as part of the Mophet city guard rush to quell some unrest...On one of the balconies, the local fortune teller/con artist Eira'fa, is smiling with her usual smug look... More Mophet, haha! Had som fun designing the window on the tower for this one, hope you guys like it!
  3. At the residence of Qa'Yid, one of the more wealthy inhabitants of Mophet, all is not well... Qa'Yids work as a ship captain keeps him away from home quite a bit, and as a result of this, his wife has started showing a little too much interest in the pool-boy... Yet another addition to Mophet, more will follow . And a big thank you to everyone that commented on my previous posts, really appreciate it!
  4. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions.
  5. Outside the southern coast of Kaliphlin, on the mythical island of Mubarazat Al-Sayf, the temple of Ya'Hum towers towards the sky... My entry to the 12x12 category for summer joust. The idea of using the wheel piece over the doorway of one of the buildings is insipred by an old build by SimonNH.
  6. adde51

    Ab'Yad temple

    One of the more serene places in the otherwise busy streets of Mophet, the Ab'Yad temple offers calm for all those who seek it. So this is my second entry to the summer joust, this time in the tri-color category. A lot of arches...
  7. The journey of Parzival Chapter I, part IV Outside the gates of Mophet Chapter I, Part I - The Wakeup Chapter I, Part II - The Arkbri River Oasis Chapter I, Part III - Desert Illusions Just before the sun went down they arrived to Mophet, a city in the desert. "Mophet is a desert oasis along the Oil Road in the Siccus Badlands. It lies about 0,5-1 days ride to the east of where the Oil Road touches on the banks of the mighty Arkbri River. It is strategically located right in between the two larger cities of Barqa and Petrea. It is a settlement which is expanding and its population has been constantly growing over the past few years." (Read more about Mophet in the wiki). Outside the gate to the city many tents, carriages, and other had camped for the night waiting for the city's gates to open in the morning. "- We stay here and make camp before the Dawn and the opening of the gate. Barchi! make some food for us and give the slaves the last of the dried meat. You can refill our supplies in the morning at the market when I meet the others". "- Of course my Lord!" The guard started to unpack a bag whilst the other guards sat down. Z looked at the guards when they sat outside the cage. For some reason Z didn't think they looked like real people. Their faces was hard as stone. He didn't think he had seen anyone of them make any expressions at all. They where like walking statues, or maybe like puppets. "- Have we stopped"? Pointy said and rubbed her eyes. "- I'm so thirsty" "- I heard that they are giving us some food.” Z said. “- That’s great news.” The guard came up top the carriage with some dried meat and bottles of water. The prisoners ate with great appetite. Soon they all lay down to sleep again. In the last rays of sunlight before the sun set Z looked at mage and the guards sitting beside the fireplace. He joined the others and fell asleep on the floor of the carriage. Later that night "- Kraaah, food, food!" Z woke up with a jerk, quite dizzy. “- Krahaaa, the stupid walker, got food!?” “- Is it you again Crow? I it ok if I call you that” Z said inside his mind. Crow looked down on Z between the bars. Z took a little bit of his meat and reached up and gave to Crow. He ate with good appetite. “Good meat, Kraaah” Crow said when he munched on the meat. “Can you help us?” Z asked cautiously. “Can you get help? We are trapped inside this cage!” “- Ask Tabib. Tabib hate slave traders!” “- Can Tabib help us? “- Tabib can help walker with magic neckless” Crow said and looked at Z’s cheast. Z looked down on his cheest. There was no neckless around his neck. Strange he thought. “- Kraaah, Crow come back, Crow help” Crow said and flew away in the night. Z leaned back against the bars wondering what this meant. The sun began to come up on the horizon and it was soon time to go inside the great city of Mophet
  8. It has been three days since we were run off the road into the Wither Woods. I can see why our Rego was apprehensive on getting involved on the continent. What should have been a simple trip to the Avalonian capital has turned into a slaughter in the dark inside these woods. Death lurks in these trees. My contingent of solders has all but vanished and I know it is not cowardice or desertion. I fear if I fall asleep, I may never wake, but I have not slept since we were attacked on that first night; I can fight it back no longer. We’ve situated camp on this crag over a stream; we will be safe on two sides, at least. Hirbod has the first watch. May his eyes, and ears, not fail us tonight. -Sicuro Off-Course in the Wither Woods After weeks of no word from Sicuro or the contingent of men he led to Avalonia, rumor made its way to the Rego of Varlyrio. This whisper was enough to convince his minster of War and himself that isolation from the continent was prudent. Varlyrio would not send troops to the Battle of Historica. ------------------- This is my entry into the Guilds of Historica Book III Challenge V: Category A (which takes place in Book II). This lost diary entry explains what happened to the contingent of troops sent by the Rego of Varlyrio. Their disappearance solidifies his view that Varlyrio should stay out of the distant war. A bonus image of the MOC can be seen below. It features full lighting and and an aerial view. Aerial View I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following two categories: Landscape Design → trees #1 Geography → forests The coniferous trees follow Katie Walker’s design while the odd-angled branched ones are based on Legopard’s Design. I found both by following this Brickbuilt Tutorial. Website | Flickr | YouTube
  9. adde51

    Outskirts of Mophet

    On the outskirts of Mophet, Na'zal is tending to his goats and ostriches. As the trade route between the city and the Arkbri river had been established, his otherwise solitary existence had been disturbed more than he appreciated...It did however present some opportunity for extra income, as many of the travelers needed a place to rest and eat on their way to the new port. "I guess you have to make the best of the current situation" Na'zal muttered as he went to about his business. So this is yet another addition to my growing city of Mophet in Kaliphlin. The build actually started with the green dome which I was able to find from a seller at Skaerbaek last year. Hope you like it, thanks for looking :)
  10. adde51

    Temple of Aiz-Tik

    Kaliphlin is more than just a desert wasteland, there are pleny of regions where the Arkbri provides the land with enough water to flourish. One such place is the temple of Aiz-Tik. It is located north-west of Mophet and one of Tabib's oldest friends resides there. For generations, people from the different local tribes have made the journey there for guidance and advice. The high priestess is well respected by almost everyone in Kaliphlin and she has been an important ally to Mophet. With this in mind, Tabib felt it was important to visit her and ger her blessing regarding the expansion that had been taking place recently. To ensure safe passage from Mophet to the Arkbri, her approval was essential. So this is another Kali-build I did a while back and finally got around to posting. It is one of my biggest builds to date and measures 64x96 studs. I actually thought this one through a bit and built it in sections for "easy" transport (the foliage is toast no matter what...). I wanted to try and mix mesoamerican architecture with some middle eastern elements, hope you guys like it!
  11. adde51

    [MOC] Sheep-rider

    The oversized sheep-race of El'yah, bred for decades just south of Mophet, have proven to be a real asset as cavalry in the desert regions. Although not the fastest animal around, their weight and aggressive demeanor makes them ideal for battle. So basically I found a big duplo sheep and just felt I had to use it, haha! Love the bulky look of those duplo-animals
  12. As planned, the settlement north of Mophet had grown rapidly. Proximity to the river made it fairly easy to secure building materials and given the strong trade-routes that had been established with Mophet, trade was abundant. Tabib had made the journey north and was very pleased to see the developments that had taken place in a very short period of time. The hope was to continue strengthening the ties to Barqa, while also establishing relationships with cities in other parts of Historica. Still need to flesh out the back-story a bit but happy to be building a bit more with water, haha! I hope to make a few more builds exploring the Arkbri just north of Mophet and I hope you guys like it so far. Thanks for watching
  13. Throughout Barqa the wealthy merchants and craftsmen of the city like to have a small walled garden on their property. The climate here where the Arkbri river meets the sea is favorable for the cultivation of many kinds of flowers, and many merchants take pride in their collection of exotic plants. Walled garden of Barqa Barqa is known for its black cats, and those who like the cats (or dislike rats?) make sure to have small doors for the cats to pass unhindered. Barqan cat door Additional images: My entry for Guilds of Historica Book III Challenge IV, Category B.
  14. Although mostly known as a sandpit (glad to be a part of it, haha!), some parts of Kaliphlin actually does contain water and some rather lush vegetation. The Arkbri river has quite a few smaller rivers and creeks running from it that are essential in supplying the otherwise barren landscape with water. Goats are well equipped in dealing with the harsh climate and although not too common (mainly because of the insane prices of goats in all of historica...), there are quite a few goat herders that call Kaliphlin their home. Some of them live a nomadic life, covering large distances while maintaining the well-being of their livestock. One of them is Mae'Iz, a somewhat grumpy man that prefers the company of goats over men any day of the week. He was particularly grumpy on this day as he had heard rumours about the current rise in population along some parts of the Arkbri river...Buildings had began to sprung up and a small community had even began to take shape as trade had increased in the region. So this is a little scene that I made to illustrate a bit of the surroundings north of Mophet, where the expansion is beginning to take shape... The bridge is made from a bunch of 4L bars with 1x1 plate with clips on each side. The whole thing is slightly bent to match the curve of the fence-pieces. Hope you like it
  15. adde51

    Into the unknown...

    Historica is filled with myths and legends. One of which, tells the story of an ancient portal hidden away in the depths of the more dense forrest in Kaliphlin (contrary to popular opinion, Kaliphlin does have a few trees here and there...). Tabib D'Odo was told this story when he was a young man travelling the land and had always been fascinated by it. It described a man who one day supposedly had stumbled across an ancient stone structure, and as he approached it, a glowing blue light started radiating from the center of it. No one really knows what happened next as the story has quite a few different endings. Some say he ran away and the portal was never again found. Some claim he entered it and was taken to a distant land filled with treasures. Others claim evil spirits came pouring out of the portal and was the reason Historica could never seem to find lasting peace...Most however simply believed that the whole thing was just a story someone made up to keep their kids from wandering to far into the wild. Whatever the case, the story lives on, and perhaps one day someone will again stumble across this mythical place... Hope you enjoyed the build, as well as my little story. This build basically started with me buying way to many lightsabers and the rest pretty much grew from that. Thanks fpr looking!
  16. As the city of Mophet had continued to expand, some would even say flourish, discussions began to take place regarding an expansion. The natural direction was north, towards the Arkbri river which was barely a days ride away. Although a great deal of trade was still being conducted along the oilroad, more and more people in the city had realized that the lifeblood of Historica was still the Arkbri river. On it, goods and resources could travel as far away as Mitgardia, with a significant reduction in risk that otherwise came with transport in the badlands. Tabib D'Odo had recieved an invitation from one of the more prominent merchants in the city to discuss this matter further...
  17. The legendary fighting elephants of Mophet have become a cornerstone of the army that protects the city. Large in size, and with thick skin, they are well equipped to handle the harsh climate and instill fear in anyone considering an attack on the now prosperous city.
  18. The Desert King has been growing increasingly dissatisfied with his control of Kaliphlin - sand, palm trees, more sand - he wanted something more. Sure, it's nice to relax in the cool of an evening on a rooftop, while being served fruits and star gazing - not to mention the best linens, the seemingly endless riches, and the finest spices in all of Historica - but he wanted more. He wanted control. Control of all of Historica, not just Kaliphlin. He began secretly gathering troops to Al Tajir, near the Avalonia-Kaliphlin border, preparing to launch a surprise attack on Cedrica. He also planted spies in several locations, using the current unrest of the guilds to garner support for himself. As more and more troops began arriving in Al Tajir, some residents of the city loyal to the High Council began to grow suspicious. They soon discovered what the Desert King was planning, and immediately sent word to the Queen and Resistance leaders. The queen gathered some elite Avalonian troops, and had a few of her Generals lead the march to Al Tajir, hoping to catch the Desert King by surprise before he left the city. With the help of the Resistance troops their journey was swift and undetected. Before the Desert King knew what was happening his armies were being slaughtered and driven from the city, while he himself was trapped in the palace. Such a swift and successful strike against one of her primary detractors quickly quieted public disapproval of the queen. Even much of Kaliphlin appreciated her help, as the Desert King was deposed and leadership was restored to the High Council. And while many still were not fully convinced of her right to leadership, no one dared openly rebel against a queen with such solid military backing. There were of course a very few Kaliphlinites who were more concerned with the safety of their goods than who their ruler was... Lots more pictures on Brickbuilt. So this is my entry for Challenge IV, Category A. As soon as I saw this category, I knew I had to use the opportunity to at least try to rid Kaliphlin of the Desert King's rule The build weighs in at 34.8 pounds, making it my largest MOC so far both in footprint and weight. Very glad to be done with this though – now our desk isn’t mostly covered by a single build! Well, once it’s taken apart anyways… Thanks for looking, C&C welcome!
  19. The journey of Parzival Chapter I, part III Desert Illusions Chapter I, Part I - The Wakeup Chapter I, Part II - Arkbri River Oasis The things that happened in the oasis changed the whole situation for Z and the other prisoners. Maybe just running away wasn’t an option. They had to find some other way. But one thing they had learned. Left-Eye told the others that he had some very clear images coming to him when be escaped. The further away from the caravan he came the more images came to him. The images was random and didn't make sense at all. It was clear that the mage had some spell on the prisoners that took away their memories. After the incident Left-Eye started to have daydreams. At first it was abstract things but after awhile he could describe some detailed images of him in some kind of Town or City. Maybe this was memories from his past. They had all heard the guard say "The thief from Sionnach" when he talked about Left-Eye. And the mage anger when he said it. It must have something to do with his past that the mage wanted to hide from them. A few days after the oasis Z was lying in the floor of the carriage trying to get some shadow. The heat in the middle of the day was exhausting, and the water and food was very meager. Everyone felt that they had very little energy and tried go use it with caution. "- Meat, meat, hungry! Kraaah" "- What!" Z lifted his head a bit to see who was talking. Everyone in the carriage was sitting or lying down trying to rest. Z lay down again thinking he must have dreamt something. He closed his eyes again. "- Kraaah, food, food!" Z heard some crackling sounds and some voice in his head at the same time. "- Get away you crazy bird" The guard started to wave his hands in the air. Z sat up again, his head pounding. Something scratched the bars on top of the cage "- Silly man! Kraaah. Your eyes I eat If you sleep". Z heard someone… or something say in his head. He saw a small shadow move on top of the cloth draping the carriage and heard a tapping and scratching sound in the bars. "- Who' s speaking?" Z whispered. No one answered him. Hammer moved a bit in his sleep. And the shadow was walking around on top of the Cage. Could it be a bird or something? Z was thinking. He was a bit nauseous and leaned against the bars. It's silly, he taught, how can a bird talk? Then he saw that the shadow stopped moving around and was completely still. Z squinted with his eyes and looked at the shadow. He saw something round and shimmering in a hole in the cloth where the shadow was. Was it….? No, it couldn't be, he thought. Was it an eye? "- I see you, Kraaah!" The voice came from inside of his head. "- You have meat!?" Z froze. Did the bird just talk to him or was he talking to himself? ”- Hungry! You have meat?" I tried to talk to himself again inside his head. ”- Can you hear me?” ”- Yes, kraaah! Stupid walker. You have meat!?” The bird started to move again. It stopped by another hole in the cloth and looked down at Z. ”- Erm, are you talking to me, bird?” ”- Yes walker! No bird, kraw. Got meat? Got food Kraaah” the bird started to walk around again. ”- Do you mean that you are a crow?” ”- Stupid walker! No meat! Kraaaah!” The crow flew away. Z was in chock. What had just happened? he thought. He felt very tired suddenly. He sunk down and fell into a deep sleep.
  20. adde51

    Tabib's study

    Pondering the challenges presented by a growing city, Tabib D'Odo would often take refuge in his study to find some peace and quiet. His duties and responsibilities had increased dramatically over the past year as Mophet had grown from a quiet desert oasis into a rather large city. The previously scattered settlements and buildings had slowly merged together and a lot of new ones had been built. The walls of older settlements and forts in the region incorporated and renovated into proper city walls and with it, the formation of the official city guard of Mophet. All of this meant that a lot more things needed the attention of the leading members of the community, one of which was Tabib. All was not only pleasant with the growth of the city, as illustrated by the increased number of people with questionable motives that now frequented the markets and establishments. Tabib was especially concerned with the roumors that slave-traders had began to show up, transporting poor souls to who-knows-what. The matter had been discussed at length with some of the other members of the city counsil but some chose to look the other way as the trade did seem to generate a lot of revenue to the city. Tabib decided to write letters to some of the leading members of other prominant cities in Kaliphlin, hoping to gather support for tougher laws against this horrific custom. So this is a small vig I created to show the inside of my sig-fig Tabib's study. I came up with a design for the floor which I rather liked (see below for a small tutorial) and then tried to decorated the room with a few things to make it a little more habitable. Hope you guys like it. cheers.
  21. Given the influx of money and resources Mophet had experienced in recent times, a proper city guard was required to maintain the peace. Soldiers were recruited and trained and finally equipped with standard uniforms. Up until this point, the guards keeping some sort of peace in the city had consisted mostly of former soldiers who had ventured south in search for pay, and thus had taken with them whatever armour they had on them. The training was overseen by one of the more seasoned warriors, Muhar'Ib, a man not known for being "easy-going"... Not all of the recruits are quite as brave as the rest... Nor does everyone know how to keep their focus... So this is the latest addition to Mophet. I started out with the aim of making sort of a training ground, mostly because I got my hands on some of those new sheilds...haha! I came up with a design for arches which I was pretty happy with so I decided to add a tower in which to use them. I also wanted to try and use all those maccaroni tiles so I came up with a new technique for a roof which I used for the building on the left side. Anyways hope you guys like it, thanks for watching!
  22. adde51

    Temple of Afe'aa

    One of the more prominent places of worship in Mophet is the temple of Afe'aa. It's primary cartaker is a priestess by the name of Kahina, a woman of strong conviction and compassion. Along with Tabib, she is one of the more well-known people in the city and her opinions carry a lot of weight. Close up of the entrance of the temple where Kahina welcomes Tabib. A shot of the interior which features a large mosaic floor. Had a lot of fun making this temple/mosque. Started with the mosaic on the outside where I based it heavily on a pattern designed by @LittleJohn. For once I actually decided to do an interior, which was a bit of a challenge as I didn't want to compromise the look of the exterior. I then decided to go for a mosaic floor on the inside as well and came up with a pattern I was pretty happy with (small tutorial on my Flickr for anyone that might be interested). Thanks for watching, cheers!
  23. The journey of Parzival Chapter I, part I The wakeup Total darkness. A buzzing sound fills the consciousness. “Where am I? Who am I?” he thinks He open his eyes a bit. A bright white light fills his eyes and it stings and burns. But he really wants to see… He takes his hands to his face. It’s warm and he is sweating. His mouth is dry, but he tries to say something. “- Gahh. Where… who…. Tirsty!” “- He is awake!” a voice says. He opens his eyes again. He can see a bright light and shadows. He close his eyes again and do another try. Now he sees a bright sky between some form of bars in front of him. And he sees shadows… no, it's faces looking down at him. “- Here, drink some of this.” a voice says He feels a warm liquid pouring down his throat. Is smoothing and the pain in his throat begins to decline. The people around him helps him to a upright position, sitting against some kind of bars, they are warm. “- Where am I? Who are you” “- Haha, that's a good question son, why don’t you tell us?” He opens his eyes again and look at the man. He can only see a blurry face of an older man, with some kind of patch over his left eye. “- Who are you?” he asks the man. “- Well, that’s a good question also. We can’t answer that questions ourselves son. But all we can say is that we are traveling through some kind of desert or wasteland.” He covers his eyes and shields away the sun and look around him. They are sitting in a carriage with steel bars and some kind of cloth shielding the most of the sun away. The carriage is drawn by an elephant and in front of that there is a camel with an man in a cape and a hood. He looks around himself and se four other people in addition to the first man, all poorly dressed in rags that only covers their private parts at the most. “- Who are you?” “- Well we don’t really know that. We all waked up here in this carriage and we can’t remember who we are.” “- What do you remember?” He tries to remember something, but his head is all fuzzy. He tries to concentrate and remember something, but the more he concentrate the more some kind of buzz increases in his ears and he feels a pain in his head. He stops and feel more tired than before. “- We don’t know our names, but we got nicknames. I’m called Pointy, because of my point ears of course. The man to your left is Hammer” She points to a man with a black mohawk type hairstyle. ("Hammer") “- The man besides him is Left eye” She points at a man with black hair and moustache and a patch over his right eye. ("Left Eye") “- And I am called Right eye” “- And I’m Hooves. And we agreed to call you Z” “- Why do you call med Z?” “- Well, that’s simple”. You got a Z type birthmark by your dragon tattoo” she points at his arm. Z looks down on his upper arm and se a big tattoo of an dragon on his arm. He looks at his other arm and se some kind of wound, or a mark och brand like the ones used for cattle on his other arm. Z looks up and sees that the other males in the carriage has the same, but not Pointy. Then he sees that all of the males also have a metal cuff on their right arms. “- What’s this” Z hold his arm up and shakes the cuff. “- We all go that so the slave trader can chain us together” Left eye points towards the man at the camel in front of the caravan. “- Slave trader?” Z asks out loud “- SHUT UP BACK THERE!” a man in the front of the carriage yells at them. “- Yes, he is going to sell us we think” she says with a sad face…... Z and his crew
  24. KevinyWu

    Outskirts of Petraea

    The outskirts of the Kaliphlin capitol are as busy as ever, with bustling markets selling everything from fresh produce to weapons. Merchants and travelers constantly come in and out of the guarded gate, hoping to make a small fortune from the traffic of trade. This was built for the Middle Eastern Setting category of the Summer Joust. This is my first creation in the middle eastern style, so I'd like to thank all the Kaliphlin builders for inspiration!
  25. As tensions had risen in Historica, the people of Mophet and its surroundings had grown increasingly nervous. Although accustomed to hardships for generations, the recent inflow of money and resources to the region had meant that the standard of living had risen dramatically. This had led to many of the inhabitants changing their rugged nomad lifestyles into a more “civilized” way of life. Thus, they no longer felt safe as rumors had spread throughout Kali that bands of robbers and thugs roamed freely, taking whatever they desired. There was also a widespread notion that merchants and armies from the north would try to use the current instability to attack and destroy some of the more important cities and settlements along the oil road, in an attempt to establish new trade-routes, thus endangering the position that Mophet now had acquired. Now a central hub along the oil road, the leaders as well as the common folk, realized they had to take steps to ensure they would not be attacked. The city had, until recently, been somewhat unprotected against attack in terms of fortifications and instead relied on good relationships with local tribe-leaders. With the city growing and more of the markets and small farms that made up the outskirts of it being exposed, a decision had to be made. Tabib D’Odo discussed the matter with a good friend of him, a half-elf that went by the name of sir Gideon. Tabib had met him a few times on his travels to Barqa and the two had gotten along very well. Gideon, being a seasoned fighter and now the leader of the neighboring city of Barqa, advised Tabib to immediately start to reinforce Mophet against what might come. “If nothing else, strong walls and towers usually cast some doubts in the hearts of any potential attacker” said Gideon. Being a city that basically had consisted of several smaller settlements slowly merging together, there were already some walls and fortifications in place from times passed. This however provided protection mostly to the inner parts of Mophet, and did little to ensure the safety of the many people working the markets and gardens/farms on the outskirts of the city. Given the good relationship with Barqa, and the income that had been generated through trade, Tabib was able to quickly muster a large number of builders to help the local carpenters and masons already hard at work. They began raising and strengthening some of the larger sections that still remained intact in the outer parts of the city, as well as building entire new sections to make sure the city would be well protected in case of any attack. Towers were built and an increased number of guards also started to patrol the walls as well as the surroundings to make sure none tried to enter without permission. So this is my entry to challenge III (fortifications). Had a blast building this and I hope you all like it :)