Search the Community

Showing results for tags 'Kaliphlin'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Model Team and Scale Modeling
    • LEGO Mindstorms and Robotics
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 612 results

  1. The journey of Parzival Chapter I, part V Snakes of Mophet Previous Chapter: Chapter I, part IV - Outside the gates of Mophet Intro builds by @adde51 Tabibs Study Tabib and the crow (Picture above by Adde51) The next morning the slave trader and his men took the carriage and walked into the city of Mophet. It was crowded with people and creatures/beings inside of the city walls. Various strange smells, chatter, laughter and screams filled the air. They passed by buildings with streets and came to a square full of people. Z looked out of the bars and saw all kinds of people running around. On the other side of the carriage there was a camel looking into the cage drooling on the bars as they passed by. It was a lot to take in for the tired prisoners. The company came to a stop in a square. There was some kind of crowd ahead. "- What's happening?" Pointy asked "- I don't know. I can't see" Hoves side from the front of the carriage. "- Kraaah, be ready, be ready. Kraaah!" Crow said when he landed on top of the cage. "- Be ready for what?" Z said out loud. Left-eye turn his head and looked at Z with a confused look. "- What did you say?" "- Erm, nothing" Z said "- Boy will come, be ready, kraaah" A little boy came up to Z beside the carriage. "- Pssst, you" he said and looked at Z "- I've got a message for you. There will be a commotion ahead soon, don't mind it. Tell your friends to be ready. I will open the cage door and let you out. Then you have to follow me quickly down under ground. We only got a few seconds!" (Picture above by Adde51) Z told the others and they got ready. After awhile the crowd started to scatter and people started to scream. People ran past the carriage. They heard a lady screaming of fear and soon they all saw that the ground was full of snakes that were hissing and trying to bite the nearest persons. The snakes came closer to the elephant and the mage's horse and they started to back away from the snakes. On the other side of the open space they saw a large overturned barrel from which the snakes came out. The mage became furious and started to scream at the man. (Picture above by Adde51) In the commotion the little boy quickly picked the lock and opened the gate. "- Kraaah, hurry. Tabib will come" "- Follow me" The boy whispered. The slaves ran after the boy to a nearby building and into a small door. Inside the door were stairs down to the basement. (Picture above by Adde51) The mage became furious and he began shouting at his guards to protect him. The mage lifted up his staff and started to mumble. "- Stop! Lower your staff!" A voice in the crowd said out loudly. The people in the crowd stood aside and tall man with hair as white as snow and a long beard came out from the crowd and stopped midst if the snakes. The crowd whispered and you could here some say "- It's Tabib" (Picture above by Adde51) The mage became silent as he saw the bearded man. "- You don't rise your staff against any living creature inside the walls of Mophet!" Tabib said in a calm voice that made the whole square go silent. "- Get your filthy snakes away from us Tabib. I’m not afraid of you” the mage screamed. Tabib started to whisper in some odd language and the snakes meander back towards Tabib. “- In Mophet it’s not welcome to use faul and dark magic. Take you men and walk out of the city and go back to Nocturnus.” Tabib responded. “- I have a meeting by the fighting pits. We are not leaving.” “- What is a slave trader as yourself going to do there without any slaves to trade? Tabib said with a hint of a smile on his lips. The mage turned around and looked at the carriage and saw the empty cage. “- Noooooo!!!” The next chapter... The different builds For this story I had to get some help from my friend and fellow member of SwedishLegoMafia @adde51. Most of the builds is his that he has posted earlier (se below) I built the square and two houses. Then we put it all together for some awesome photos and an awesome part of the city Mophet. Zamorah Embassy in Mophet Since Zamorah opened up for trade with other regions in Historica they built embassies in many cities. This building has the Zamorah Weapon crest and sand green and white colours. Hidamus Family residence This is a house in Mophet Kaliphlin belongs to a wealthy centaur merchant family. In this MOC I tested to blend tan, teal and pearl gold and I think it was a great combo. Adde51‘s buildings Here you can see some of the pictures and links below to Adde51 builds here on GoH. Midhana Minaret Qayids Residence Mophet Square Mophet Armory - Al Asliha Kumidia Residence Fa Nadiq Hotel Temple of Afeaa Mophet- Training Ground
  2. Hired Hands of Historica Queens rule and warriors battle, but workers propel Historica forward. These are the hired hands of Historica. I created these minifigures for the Guilds of Historica 2nd count down challenge. There are members from all five guilds as well as Cedrica. Kaliphlin Jaffar the Monkey Trainer The aristocracy of Kaliphlin likes their monkeys trained, might as well collect extra profit while I’m at it Pouri the Attendant Fanning the king is exhausting Sesur-hat the Scribe Drawing one map is fun, a dozen copies is not Varlyrio Drad the Deck Hand After two months at sea, I long for the harsh Wastelands Sofia the Back Stabber If the poisoned apple doesn’t work, the direct approach will Elias the Net Maker Mending nets is better on my back than reeling them in full of fish Mitgardia Thodil the Ice Cutter I don’t know why humans don’t get their own ice, mining it is much easier than mining rock Aðalgeir the Furrier Harsh winters create the best business Gjertrud the Snow Shoveler I’d give half my wage for a sunny day Avalonia Ailmer the Lumberjack 𝅘𝅥𝅮 I’m a lumberjack and I’m ok… Fanes the Farrier My work is all the separates you from the ground Neddi the Gardener If you step on my flowers once, you won’t do it again Nocturnus Mudgul the Miner At least there is no ghastly sunlight down here Ruak the Bone Craftsman I’m the best in the over and underworld Koglodzar the Slave Driver I can’t believe I get paid to do this! Cedrica Esther the Chambermaid You wouldn’t believe what the Queen did last night!
  3. Ancient Lighthouse at Ashkharin The Lighthouse at Ashkharin is one of the Ancient Wonders of Historia. Located on the isle of Gorr near what is now known as Stone Town, this lighthouse alerted ships of northern point of the island. Though much of Gorr’s ancient history disappeared with its inhabitants around the time Kaligem was destroyed, this lighthouse lives on in memory due to its enormous size and importance. It stretched 430 feet (130m) over the ocean waves and its fires could be seen for miles away over sea and land. Before its destruction, it was the tallest building in all of Historica.
  4. Exetrius

    CDC2 CMF: Homecoming

    Guilds of Historica Collectible Minfigures: Homecoming Yes, I remember now... I don't know why, or if this is common, but I tend to forget where it all started. How I ended up doing what I do. But as I set out to write this topic, it came back to me. I think it was around 2014 that Guilds of Historica caught my eye. I'm sure it must have been one of the many awesome castle builds that guided me to this forum. I went over the New Member Guide, the Guild topics one by one, and saw the maps. And then I saw minifigures, unlike any I had seen before. Custom factions, armies, fantasy races, built from official lego pieces! Up to that point, my (teenage) creations were based on official LEGO themes, built to be populated by official LEGO minifigs. With Guilds of Historica, it all started to change. A new world opened up for me, a journey, and a place to belong. I started building custom figures myself, eventually a sigfig and his family, friends and foes, and joined the Guilds a year later. So looking back at it, the figures have always been there, sparking new builds and stories. Perhaps that's why I have this feeling of homecoming. Introduction by Exetrius Welcome to Historica, fellow adventurer! On my travels through this land, this mighty continent, I have seen many wonderful people, creatures and other beings. Of course I can't tell you about all of them, that would take days, weeks, months probably! But, don't worry: I have made a selection. Let me introduce you to some of those I have met, or heard about. From the cold North to the hot South, from the tumultuous East to the calm West, from the world above to the world below, and from places within to places outside the continent. Let's start with the four guilds on the continent, and Varlyrio. Mitgardia Magnus, Lord of Spróggefjell Keep "Staring at my armour isn't going to help you get through the winter, get to work!" Yffreya, wilderness hunter "A mercenary job? Sorry, but I don't hate humans that much. Do I look like I do?" Kaliphlin Madame Quarrat, mine owner "This deep pink sapphire came from the latest expansion. Work for me, and you might find one too..." Norri, badlands nomad "This is Bërtah, my favourite of the herd. She's a little shy around strangers, though." Avalonia Fiona, Mystic Isles messenger "It's mostly good news from Albion this time around, so I can afford to take the scenic route. You can join me for a while, if you like." Jerome, salvager-carpenter "You are leaving your old wagon in good hands, sir. And, on behalf of the trees in our forests, I thank you!" Nocturnus Pandemonium, 6th wizard of Zotharith "Yes I burned the town, got a problem with that? There wasn't a good soul in the whole rotten place anyway..." Umdurin, Vacunani scholar "If I'm not mistaken Volume 467 of the Recorin Orbi makes mention of such a tunnel exit. I'll check with the archives." Varlyrio Don Giullio, art dealer "100% genuine, for certain. This is a one-time offer: 13 silvers and it's yours." Rebecca, maid and assistant-chef "I'd love to chat, but the market will be closing soon. Later!" Outside of the Guilds, there is also plenty of interesting folk. Some of them I never met in person, for better or for worse... Ghost Islands of Yureishima Yoshintamaru Sasekageojima, Master swordsman "I see your spirit is fierce, but you lack technique. And away with those runes, they ruin the flow between you and the blade!" Miyuko of the Dawn, folk legend It is said that those who meet Miyuko die on the spot, and depending on her judgement either get sent straight to the realm of the dead, or are reborn from their former bodies. The Underworld Zugal defector and Demorian informant "The war really changed the Clan, you know. I tell you: flying up and down the Underworld is better than serving Raavage." K'sirtllhisqr, Drow mage "Where do you think you're going, surface critter? Trespassing this area is strictly forbidden, even for Drow..." Cedrica Sabrina, spoiled brat "Say hi to Marco, I got him for my half-year birthday! Hey, I'm not spoiled, you're just too poor to understand!" Lunarius the Formidable, archmage "A City of Magic, you say? Sounds like something I need to keep my eye on..." ---- And there you have it: 16 figures! I wasn't feeling very inspired from the beginning, but I had said I'd participate so I didn't go back on my word. I found a way to produce solid figures nonetheless. There are a number of little hints to previous builds or other references baked into the figs and their bios, tell which ones you like! I could do a breakdown later. Thanks for looking! Criticism welcome, hit me with all you got. @Henjin_Quilones I'm not going to keep this from you: Fiona with nougat skin and white elven hair looked glorious. For example as a Hesperian dragon rider. However, it just looked wrong next to the carpenter... Maybe a fleshie figbarf isn't all that unlikely anymore.
  5. Great Wall of Batuhan Great Wall of Batuhan The great wall of Batuhan protects the village from the evils of the Wither Woods. Overview Construction was commanded and overseen by Aarash the Ardent using stone from Buğra Quarry. Skilled stoneworkers from Kaliphlin and beyond worked for seven years to complete the wall. There are several barracks, gates and towers along its length. It runs north of town eastward to the Barlas river and the Wester Road, which runs through he Wither Woods to Avalonia. Aside from the protection it gives, it is also headquarters the Guard of Batuhan. Aerial View Eastern Tower The Eastern Tower viewed over Lake Barlas The Eastern Tower overlooks the crossroads of the Wester Road leading north through the Wither Woods to Kaliphlin, Woodbrow Road leading into Batuhan itself and the road leading south to Barqa. Eastern Tower of the Wall Door of the Easter Tower East face of the Eastern Tower Road To Barqa A Peasant Walking South The road leading south of the tower leads to Barqa. It is always busy with travelers and merchants on their way to Avalonia. A stone bridge provides a safe crossing of the Barlas River. A House Lays in Ruins Next to the Barlas River A Guard on the Bridge of the Barlas River Looks East Eastern Gate A Guard and Traveller near the East Gate Set near the Easter Tower, the East Gate guards the road that leads north to the Wither Woods. Forest and Lake Barlas Wildlife Near Lake Barlas East of Batuhan lies a small forest near Lake Barlas. The path north of the forest runs along the great wall. Deer in the Woods Path Along the Wall Path Along the Wall Forest Canopy The Barlas River flows through the its Rocky Banks Chipmunk and Mushrooms Runs now in Lake Barlas
  6. The Nest of the Fying Tiger God An entry for the Ancient Wonders category of the second countdown challenges. High up in the Rakath Mountains, close to the roof of the world, lies the Nest of the Flying Tiger God, a monastery and temple complex devoted to the worship of the deity who is said to have once dwelt in Tiger's Nest Cave. The structure is built above, around, and even in the cave, which is very ancient and filled with the marks of the claws of some giant beast. Numerous experts from the University of Petraea over the centuries have come and explored the scored furrows in the rock, and all agree that they appear to be the marks of very large tiger claws, claws larger than any tiger ever heard of. The experts could not agree about whether such a mighty tiger could have existed, or whether a flying tiger had ever existed (for of course, the only way out of the cave is by flying, since the drop from the cave mouth is a thousand feet or more to the valley floor below). Some suppose that it could have been an extremely large and striped gryphon, but no further evidence supported such a claim. But the inconclusive opinions of the experts have done nothing to quell the fervor of the followers of the Flying Tiger God who tend the shrines, nor quench the ardor of the pilgrims who brave the arduous and often deadly trek up into the highest peaks of Kaliphlin through bandit (and dark beings come south from Nocturnus) infested passes. Some say they have seen the Flying Tiger God far over head as they hike the mountains and heard his voice roaring in their dreams. Fresh claw marks occasionally appear in the cave, and shakes caused by his roars have caused parts of the temples to be rebuilt over the years. It is no wonder that this deity is one of the most popular in eastern Kaliphlin and even beyond. ____________________ ......................................... Based, of course, on Tiger's Nest Monastery in Bhutan, a real-life place. But it seemed too good to not include in the Guilds somewhere.
  7. Servertijd

    [MOC] The streets of Barqa

    So I am not sure if I am allowed to post a freebuild for Kali, while my sigfig is in Avalonia, but I thought this would fit Kali much more than Avalonia :P The city streets by jesse van den Oetelaar, on Flickr
  8. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions. Some further ideas for the categories are in this list curated by @Grover. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged! Agriculture Grains and Produce Farm Garden Mill Granary Marketplace Vineyard Orchard Livestock Farm Cattle/Horse ranch Dairy Swineherd Sheepfold Marketplace Kennel Beekeeper Fishery Nautical Harbor Shipwright Quay Fishery Ferryman Port Dock Lighthouse Military Keep Barracks Gatehouse Tower Castle Fortified Bridge Wall Beacon Cavalry Stables Ballista Tower Fort Religious Chapel Church Monastery Tomb Cemetery Temple Mosque Shrine Medical Apothecary Herbalist Infirmary/Hospital Mortician/Necromancer Torture Chamber Barber/Physician Hospitality Food & Beverage Bakery Butcher Winery Kitchens Brewery Café/Street Food Tavern Lodging Inn Stables Coach house Celebrations Wedding Festival Laborers Lumber Mill Grain Mill Mine Stone Cutter Wood Cutter Mason/Adobe Maker Stable Hand Cleaning Workers Field Hands Foresters Carter Diggers Quarry Craftsmen/Merchants General goods Cooper Wainwright Tannery Carpenter Dyer Marketplace Fishing Rod Merchant Glassblower Arms & Armor Blacksmith Bowyer Fletcher Siege workshop Armorer Clothing Cobbler Seamstress Textiles Furrier Woolen Mill Specialty Candlemaker Wood carver Stone Carver/Sculptor Goldsmith Bookbinder Florist Jeweler Horse Tamer Merchant's Hall/Guild Coal Merchant Magic/Potion Vendor Tinker Potter Services Herald Cartographer Money lender General Store Scribe Courier Trading Post Shipping house/Warehouse Scholars Observatory Alchemist Philosopher Library University/Academy Astrologer Entertainment Minstrel Fortune Teller Street Musicians Performing Troupe Brothel Sports Arena Theatre Administrative (Town or City only) Town Hall Chancery Forum Council Building Administrative Building Meeting Hall Customs House Palace Embassy Courthouse
  9. Petraean Alley Some say black oil is the most precious resource in Kaliphlin, but if you look at where people live, you’ll see it is water. Tall buildings line the the narrow streets and alleyways of Petraea. Crowded cities arise around the scarce sources of water in this desert land.
  10. Deep in the Akhenaten delta, some tribes live almost entirely separated from the rest of Historica. One of those tribes are the Jakw-ar. Not much is known about them as few have encountered them and lived to tell about it. They are believed to be fierce warriors that use the swamps as their hunting ground.
  11. Ascension of the Lion When the line of succession was interrupted for various reasons, a Kaliphlin ritual that subjected the aspirant to pass in the company of lions, to determine his worth. The victor was recognized as King.
  12. Every child in Historica knows the story of Kaligem. The great city which was once the center of the whole continent, only to one day suffer the wrath of the gods... So for this challenge I had to do some research and finally decided to go with one of the most famous tales of old. This scene depicts the final moments of Kaligem, as the god Bonash called down his greatest fury. An enormous wall of sand that swept in and engulfed the city, forever burying it and transforming the surrounding environment to the huge desert we all now love! Thanks for having a look
  13. The busy trade routes of Kaliphlin are often following paths which pass by sources of water at decent intervals. Many of these wells are protected by at least somewhat fortified way stations. Sometimes, like here along the Oil Road, the tower also contains some rooms for travelers and shade for their camels to recuperate before continuing on the road. The well is a place where many rumors, and sometimes also goods and gold, are changing hands. In the cosmopolitan Kaliphlin, many travelers from all over Historica can be seen. Cyclops are known for their somewhat ...exotic... cuisine, and this wandering cook seems to have had a long journey already looking for new places to serve culinary surprises. A merchant is waiting for his turn to fetch water for his camels. By the looks of his clothes, he is quite successful at his trade. These vital arteries of trade in Kaliphlin are watched over by a small garrison at each way station. Some hardy plants are growing and even blossoming in the half-desert along this part of the road.
  14. Georgina was a knight of Kaliphlin hundreds of years ago. Though who she really was and who she fought for are details lost in time, what we do know is that she bested -- single-handedly -- a Blue Sand Dragon. One of the rarest of the Minor Dragons known to have existed in the Siccus Badlands. We believe they've all been wiped out, but every so often a traveler or caravaneer will report seeing one. Many investigations have been proposed, but funding and support are scarce. - Anonymous (author unknown) Report on Georgina and the Dragon, University of Petraea Bonus Shots: Builder's Notes:
  15. So I know it was waaay to long since I posted anything here, but thankfully I have built a few things so time to post and make sure Kali is still the place to be in Historica . I believe @jtooker has kept us going and I hopefully I'll be able to lure @Gideon back sometime soon . Anyways, here's a build I made a while back for Bricknerd. It depicts the castle gate of Brik'neerd (super-clever name, I know). The castle is located south of Mophet and has been used as a trading post for centuries. Before Mophet grew, settlers in the area would take refuge inside the castle walls in times of peril. Thanks for having a look, hopefully I'll be a little more active going forward.
  16. adde51

    Meditation...

    While most of his time is spent inside the Temple of Afe'aa together with his wife Kahina, Al-Zawj does enjoy travelling to a small temple on the southern shores of Kaliphlin to find peace and meditate.
  17. Ahesh at the Battle of the Wither Woods As the rain poured outside, young Aarash ran to his father, Ahesh, and asked, “How did you become the Emir of our town?" Ahesh leaned back, looking into the fire for a moment and then gestured to his son and said, “Hop up here. It all started when Eastgate was under siege many years ago…" …Petera had been held up in Eastgate by his own brother, Dugal. As Eastgate was far enough away from Batuhan, this fighting rarely involved our village. We were too small to be of any importance. But we were drug into the conflict when a battle was to be fought at Trigan’s Mill, close to our farm. Dugal had command over these lands at the time and sent messengers to every village and town recruiting fighters. Your grandfather has already passed and I was in charge of our farm. The messenger made it clear that choosing not to fight was not in my best interest. I was given a week to report to camp. I found an old, but sturdy shield, what mail could be found as well as my helmet and sword, packed up, said good by to my mother and left. Ahesh I arrived at camp with several of our neighbors and found a busy sight. Many mercenaries and lords were already there. People from distant lands looking for excitement, payment or who were loyal to Dugal and his cause. That night, my neighbor, Bagher, said to me, “Given the experience and equipment of these mercenaries, I feel we shall come out as ground meat when the battle begins.” I nodded silently, feeling the same way and then said, “Stick with me, Bagher,” as I clasped his shoulder, “and we’ll watch each others’ backs.” The next morning was warm with a clear blue sky. As we lined up for battle, a gentle breeze blew across our faces. It would have been quite pleasant if it were not for the task ahead. I looked at Bagher, lined up next to me, as we mentally prepared for what was to come. Lining up for Battle Bagher, the rest of our neighbors and I were positioned as part of the left flank near the river. Our company was lead by Jakon “the Invincible” who brought experienced soldiers: veterans of the Battle of Khordeem, and mercenaries calling themselves the Black Lions. Mark - a yeti - and the Blue guard were also near by. Darrin Longshot and his archers took a position on a small rock formation near the river. Darrin Longshot and his archers above the Red River While waiting that morning for the battle to start, minutes felt like hours. No one spoke as time drug on. When it was clear the battle would begin soon, Jakon stepped out in front and spoke, “We have gathered here to fight for a Historica free from tyranny. Failure today is not an option. Keep formation and do not allow the enemy to break ranks. For Dugal and Historica!” Jakon Inspires the Troops While his speech was inspiring, I still had my doubts. I figured we were only there to absorb first onslaught in the attack. But as the battle began, Jakon and his Black Lions lead the way. They marched toward the enemy with poise and purpose. We brought up the rear and I prepared myself for my first battle. The enemy’s line melted before Jakon and his warriors aided by the archer support from above. I got in a few blows and managed to miss the few that were directed my way. Bagher and I stayed close as we fought forward. Being in the back gave me time to learn to battle on-my-feet, so to speak. Jakon continued to fight at the front and advance our position, proving his “Immortal” nickname. The Yeti, Mark, with his magic ice blade was also making headway as I continued to hold my own, defending myself and my comrades from any enemy that got through the mercenaries in front of me. Ahesh’s Introduction to Battle The fighting around us began to settle - we were winning! But just as I thought the battle was over, a great noise came from behind us. Petera had opened a magical portal and out streamed the Blackguard of Eastgate, a company of Snake Dwarves and a monstrous lizard: a luck dragon. Petera’s Materialized Reinforcements As I turned around, I learned what battle is really like. Without the experienced mercenaries between myself and the enemy, I found myself truly fighting for my life. Petera’s troops were on top of us in an instant. A snake drawf’s spear found Bagher and he collapsed at my side as I saw my other neighbors and friend cut down. I struggled to shield myself from blow after blow after blow. Ahesh Fighting for His Life I finally received some reprieve when a large explosion went off several yards in front of me killing many of the Snake Dwarves and wounding some of the Blackguard. The luck dragon reared itself and then was upon me. In the Dragon’s Sights The first swipe of its claw grazed my chainmail, slicing through it and dragging me to the ground, but leaving me unhurt. I swung my sword at its head, which recoiled and then came back to bite with is enormous mouth and daggerlike fangs. Dragon’s Bite Just as my life was to be over, the beast’s head was pulled away by the chain around its neck. Jakon had seized control of the beast and pulled it away. The dragon obeyed its new master as I saw him lead it away as the battle had finally come to an end… End of the Battle "… and that was Battle of the Wither Woods, at least for my part. After the battle, I returned home with Bagher’s body and a modest payment for my service. I was gifted the land of my fallen neighbors and tasked with taking care of their families." By this point the rain had settled down and little Aarash was anxious to play outside. “Managing a village that has suffered heavy loses in battle,” Ahesh said, “is much less exciting than fighting dragons, but much more important. I’ll tell you more of the story another day."
  18. Captain Qa'Yid on one of his many journeys along the Arkbri, transporting some of the finest spices in the region to Barqa. His travels have made him a wealthy man but as we learned before, it does mean that he spends a lot of time away from home...
  19. jtooker

    A Well Mishap

    A young boy visits the well but spills all the water he has pulled up. I created this little MOC for LOLUG’s March meeting challenge, which required a MOC relating to water. I plan to relocate this well onto a larger scene I am creating. C&C welcome! Website | Flickr | YouTube
  20. jtooker

    Stables near Batuhan

    There are many small farms around Batuhan, in the northwest of Kaliphlin. At one, a farmer and his son put the livestock into the stables for the night.
  21. LordDan

    Kaliphlin Gatehouse

    Dan enters into a fortress in Northern Kaliphlin, garrisoned by a legion of Mummies (Desert King supporters?, I'm not sure if he is still around) You may be able to tell what parts I got recently from Pick a Brick . Thanks for looking, feedback is always welcome.
  22. jtooker

    Shield Shop of Batuhan

    Shield Shop The shield shop in Batuhan crafts and sells the best shields west of Petraea. Besides crafting shields for the Batuhan Guard, shields are made to order or repaired when needed.
  23. The Undoing of Shriza the Spider Legends tell of many monsters in the depths of the Wither Woods and it is unwise to stray off the path. But when such horrors grow bold enough, or desperate enough, to leave their shadows and venture among civilized dwellings they may not be ignored. Such events led Aarash and the Batuhanian Guard deep into the forest to kill the terror which had plagued the farmsteads to the north. It was only a matter of time when it wouldn’t be a goat or calf that was taken, but a child. Rumors described an eight-legged menace, a shadow that hunted silently in the dark hours of the night. Aarash clung to those rumors as he traversed the ever-darkening woods. Soon webs, the size of a man, could be seen amongst the trees. Torn and ragged they looked, but menacing. As the ground declined beneath their steps the forest became quiet. Only feet treading through the undergrowth made any sound. That is when snap was heard; not of twig, but of a branch up ahead. Shriza Approaches “Shriza, the Spider!” one soldier cried, pointing directly ahead. They had found themselves at the end a slight ravine, with a monster of a spider ahead. “Hold!” Aarash cried out as Shriza approached, and then “Attack!". Attack! Archers Thankfully, Aarash’s archers were flanking on the right and they had many spears at their disposal. But it would not be enough. Her hide was tough and she was nimble. Our blows were either deflected or missed entirely. Just when the situation was looking grim, A group of centaurs rode in from the west. Centaurs Their arrows shot true and pierced the vulnerable parts of the spider menace. Once on the ground, the stabbing spears finished the job. Aarash turned to thank the centaurs, but they had already fled back into the forest. Despite the darkness of the forest, the return journey was merry knowing their people could sleep soundly tonight. My entry into the Medieval Monster Menace category of the 2020 Colossal Castle Contest (CCC XVIII).
  24. jtooker

    A Lumbering Process

    A Lumbering Process Loggers, Sawmiller and Shieldsmiths In this MOC, a trio of scenes showcases the process of transforming trees into shields in medieval times. These workers are from the town of Batuhan, in northern Kaliphlin. Loggers The first vignette shows loggers at work. Two are using their axes to chop down a linden tree. Linden wood (or basswood) is light and easy to work with making it a great for shieldsmithing. A third man guides a horse pull along a felled tree. Sawmiller Logged trees make their way to the sawmill shown in the second scene. The water wheel powers the saw blades reducing the amount of manual effort needed to create lumber from logs. A sawmiller pushed the tree through the machine. At the other end, lumber falls into a cart (not shown) to be taken to the lumberyard or carpenters. Shieldsmiths Shieldsmiths take the linden lumber planks and cut them to the right shape and then plane them. The carpenter (center) uses a cabinet scraper to further smooth the wood surface. The blacksmith (right) hammers out an iron band to reinforce the shield. A painter (left) applies heraldry to a fully constructed shield.
  25. As I marched north of Qarkyr, Rhalyf wrote after the ordeal was over, the wind obstructed my path. The beginnings of a sand storm hit with no warning. Before I could find shelter, the road was obstructed from me. Within a matter of minutes, I was off my path and into the Parched Lands, Rhalyf continued. Just as unexpectedly as it started, the storm subsided, leaving me bewildered but well. I made my way north, intending on finding the road without delay, but the hills and the sand guided me ever so westward. I was obliged to this direction. I soon saw I was not ambling aimlessly, but rather a stone dais lay before me. I knew avoiding this henge in the desert would be in vain, so I approached it, prepared as one can, for what might be. “Lay down your staff!” a voice said from the stone platform as I ascended. I sized up the sorcerer I saw before me. So, this was the reason for my divergent course. I kept quiet, waiting my time. “I will not ask again, Rhalyf,” the wizard said. Still, I watched. Unconcerned he knew me, though I not him. Without additional warning, he cast a binding spell. I met the spell and withstood it, but still he persisted. “Cease your assault!” I commanded. My words went unheeded. As I gathered my strength to throw off this spell, the very stone beneath us tremored and glowed, the same evil as this sorcerer’s spell. “Enough!” I cried as I pressed back. I heard a crack and saw the dark figure fall. At the same time, the sand storm returned enveloping the stone henge, soon blocking everything from sight. When the storm subsided again, I was alone in the desert again. No trace of the stone platform or the sorcerer. This is my “Wizards Duel” entry into the Colossal Castle Contest 2020 (CCC XVIII) as well as LOLUG’s December competition. The challenge prompt did not provide a setting, leaving it wide open. The first concrete idea I had was a magical henge. Lighting seemed like the best way to convey a sense of magic to the environment and I went with trans-neon green. I am happy with the way the pillars came out, but was hoping the lighting in the floor would have been brighter and more uniform. The round edge of the stone platform uses the standard 1x3 brick and 1x1 round brick technique. The center/floor is made up of various slope pieces, tiles and plates, many not connected, but just laying there. For the sand, I borrowed Blake Foster’s technique from his amazing M:Tron Magnet Factory. Comments and criticism welcome. I'm submitting this for Petraea University's General Building (Other Techniques) -> Lighted Builds Website | Flickr | YouTube