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Found 452 results

  1. Here is my entry for Book III Challenge IV, Category B "The Crown in Daily Life". It was a bright, sunny autumn day in Horgaard, but Sigrid was worried. The rulers of the nearby villages had gathered to discuss the rumors that kept being relayed and amplified. Bards from the south sang the greatness of Queen Ylspeth, her wisdom, and how pleasant and prosperous life was in Avalonia under her rule. Scalds from the north sang her weakness, her ignorance, and how hard and barren life was in Mitgardia under her rule. Some of Horgaard's neighbours wanted Queen Ylspeth down, while others were ready to take up arms to defend her. The debates had been heated, to say the least. And Sigrid had no idea of what was the right thing to do. The information that reached the tiny, secluded village of Horgaard was so inconsistent and distorted that she felt unable to make an enlightened decision. After an endless, sleepless night, she needed to empty her mind. She had neglected her precious garden lately, and there were many things to do to prepare it for the winter. As with my previous MOCs, the hidden text gives more information about the featured flora.
  2. This is my first build for the Guilds of Historica! It's a Free Build for Mitgardia, and I'd like to add it to the Landscapes of Mitgardia community build as well (if it's still possible). Not very far from Horgaard, in the foothills of the Heavenly Mountains, stood a stone. It had always been there - as far back as men could recall. Nested in the snow throughout the winter, lost among wildflowers in the heat of summer. It was said to be a gateway to the world of the unseen, to the world of mighty mountain spirits and mischievous gnomes. And sometimes, extraordinary encounters happened. As my sigfig Sigrid Haraldsdottir is an enthusiastic naturalist, you'll find below a few details on the flora and fauna featured in this build.
  3. Eoin Wallace

    Fort Cander

    previously Eoin had been living at Fort Cander for three weeks now, and had an escaped thief, an orcish sorcerer, a blind archer and some wolf thing called a Gnoll who had shown up on the second week he was there. It was a huge step down from having dozens of soldiers and a massive castle under his command. He was also very far away from any civilization but he was excited because he had just gotten last week's issue of the Weekly Mitgardian! Eoin had enjoyed all of his saturday morning reading the paper when, he heard a commotion coming from the woods! And he recognised Erdan running across the rickety bridge from the woods being chased by mitgrdian soldiers! "Help!" screamed Erdan, as he hopped gracefully off the falling bridge. Against what most would probably say was his better judgement, Eoin attacked the soldiers who were chasing his old friend. So after a chaotic battle, Eoin questioned Erdan about the whole event. Erdan told Eoin of how Queen Ylspeth had recently been to Nocturnus to practice necromancy. "I saw it all with my own eyes!" he said. "She was trying to summon her dead brother back from the grave, but the power corrupted her and I am on a mission to stop her from destroying Historica from within!" And Eoin agreed to help him. Here is som additional pics: Hope you like it,C&C welcome!
  4. previously It had been a very long ordeal that led to this, as well as a very sad one for Erdan that had led to his decision to leaving Mitgardia. Mitgardia had been his home for all his life! He had never even left, but now as an outlaw he had to. He had disguised himself with a dark cloak so nobody could catch him. He decided that when he got to where ever he was going he would probably take a job as a hired sword or bounty hunter, at least it would pay well. C&C welcome, see ya next time!
  5. Prelude: The Winter of Despair All across Mitgardia, rumors and rumbles were rising and bubbling. In the far north, the weather was beginning to turn cold, but hearts everywhere across the guild were becoming cold towards Queen Ylspeth in Cedrica. Many said she was deliberately weakening the northern guild in favor of their southwestern neighbor, lining the coffers of the treehuggers, building up their walls, nourishing their fields, while at the same time turning an icy eye towards the struggling farmers of the mountain valleys. Lords were plotting rebellion against the leadership in Valholl, vassals against yarls, friend against neighbor. Many an old alliance was being cast aside as the new political climate became clear: it was every Mitgardian for himself. The Dwarves in particular were feeling slighted and overlooked. Humans in charge of everything was beginning to get old, since humans only ever thought of themselves. "How can she claim to be the queen of all Historica, when she does not even begin to understand the many races in the realm?" they were saying. "We need to cast of the shackles that the humans have placed on us and be independent once again. Perhaps the Drow - may they be eternally cursed - have had it right all these years, fighting against the Kingdom of Historica and acknowledging no overlords." And so, in deeply delved tunnels and hewn halls armies were forming. Bands of Dwarves, even independent of any king, gathered to perfect axe throwing and other ancient arts used against taller races in war; for they would soon be needed again. Rumbles in the deep were felt throughout the land as the engines of war began to churn once more. But in the mountain passes, once the lifeblood of the trade routes into the southern markets, brigands were also gathering. The inability of anyone to drive them out or keep the merchants safe only furthered the discontent against the crown. "How can she claim to be the queen of all Historica, when she does not even bother to protect the Queen's Roads or protect us from highwaymen?" the people were saying. "It is because she is young and weak, and a woman. We need a strong man, a true warrior, on the throne to drive away the bandits and restore trade, and through trade bring prosperity back to us common folk. Mitgardia needs to be great again." There were even talks of an independent Kingdom of Mitgardia, rather than just a guild, with a king who understood the needs of the northern people. And so, from the deeps to the heights, all of Mitgardia was astir. Something was about to change. Something had to happen. Things could not remain as they were in this winter of despair. More images of the dwarven scene available here. More images of the bandit hideout here.
  6. "Pass it on", Category A entry for Challenge III. I got a bit carried away when writing the story for the build. If you prefer to just look at the pictures the compressed backstory is that the build shows a secret meeting between some Mitgardia nobles where they are planning a rebellion against the Guild of Mitgardia. All around the castle there are rumors and gossips about the events. In the stronghold of Sir Uldain, lord of Bleywood, things are stirring. Strange people are coming and going, lords have paid visits and mercenaries are camping outside the walls. Words travel fast in a big household, and it reaches every corner of it, even deep down into the darkest dungeons... Shivering Ettu, the far-traveled little man from the Northern-most part of the Clan Lands of Mitgardia, could just about hear the conversation that the guards were having outside his cell. They spoke of Sir Uldain and his guests. Apparently the lord had invited both two of the neighboring lords and a captain of a mercenary band. All the armed soldiers belonging to various factions had the guards on their toes and one of them shared her doubts about the true allegiance of the guests. Ettu didn't know what to make out of it, he didn't know who these people were or why they were there. It was difficult for him to care about anything really, locked up as he was. But still... the talk among the guards had been increasing during the latest weeks. There were a tension that forebode something grand and radical in the atmosphere of the stronghold. If something could change are break up the monotony of the realm, perhaps there were a small chance that Ettu could finally be free again? He had lost count of the days he had spent in his cell, but by the changing of seasons he figured it must have been about five years since he came to Bleywood... - Those bear soldiers look especially untrustworthy, I don't see why the lord let them stroll around the castle like this. ´- Relax, they are only allowed to walk around the village and into the courtyard, no one is allowed inside. Besides, they spend good money in the taverns. Alesia over at The Burping Rock said she'll be able to keep the fires going all winter thanks to all that gold those bears spread around them. Being a mercenary sure pays off it seems. - Whatever. I'm not interesting in joining them anyway. I'll stay loyal to the lord, especially with what may come... In the cell across from Ettu some imprisoned robbers also listened carefully at the conversation from the guards. - Maybe the mercenaries are here to recruit more soldiers? I know that sometimes they pick prisoners to join their ranks so this could be our chance to get out of this place! - Good idea! Hey, guards! Get over here! We need to talk! In the consulting room at the bottom floor of the castle three men were eagerly waiting for the negotiations upstairs to finish. The man with a wolf emblem on his tunic looked over the maps on the table again and again. - We should definitely go for the Antler river first. Controlling that gives us power over the most important trade routes south from Mitgardia. - Yes but the guild knows this too. They have strong garrisons in Vaholl and can easily reinforce by transporting more troops from the Winter Lakes region. The coastal cities along the Tradewind Bay should be our first target instead. That way we can establish contacts with potential allies in Avalonia and control much of the trade to Varlyrio. - You guys are too blinded by your lords' desire for gold and control over trade routes. Don't you think the guild will come down on you wherever you choose to attack first? You need to think strategically and make sure the Steward and his men underestimates your threat. Lure them into believing it's just a small uprising of angry peasants and then take them by surprise. With a bit of luck we will get some prisoners, that is a sure way of expanding the war budget. - Back off! You know the rules, no Ulfgangs or Teddy's Bears are allowed inside the castle. That's a direct order from the Lord of Bleywood. - Come on Gorm, we just want to know what's happening at the meeting. - And can't you smell the food cooking in the kitchen? I bet you there's stew, and roasted turkey and freshly baked bread and... - Bah! There's a wonder we even have an apple left in our larders with you guys here having done nothing but stuffing your faces for almost a fortnight. I don't envy the farmers downstream... eh, I mean... - Downstream? Towards the Antler River? Is that where we are going? - Forget what I said! The lords are busy and so should you be! Now get lost! In the kitchen the meals for lords and ladies were being prepared, and the kitchen boy just delivered an update on how far the lords had come in their discussions. - The Lord says they will dine within the hour, Miss. - Oh my... And how am I supposed to finish all these dishes in that time? It's so stressful to have make so many different dishes. Lord Ulfgang only eats his own recipes with that strange black sauce and Lord Bruin demands so many different spices. It's probably some expansive habit he's gotten into while traveling to Kaliphlin. - You might have more work coming, Miss. I overheard them talking about some lord from Tradewind Bay coming here as well and you know how much they love their seafood there. - Now that does it! I'm going to have a serious talk with Lady Bleywood about this. I can't keep up with the workload any more! Please Jarki, run and fetch your cousins Elmir and Tym as quickly as you can. First I need all the hands I can get to help me prepare the dinner! Upstairs, the highborn men and women of two old and proud families of Mitgardia were engaged in a hot-tempered debate. - Lady Ulfgang, I guarantee that if you try to avoid your share of the costs one more time this deal is off! I may be old but I'm not blind and this draft does not include your family's name among the financiers. - Lord Bleywood, I'm shocked that you think I might have done this on purpose! We fully support the arrangement we agreed upon yesterday, I assure you. - Spare me your excuses Lady, I've heard them before. Just change the draft to actually say what we have decided. Bleywood and Ulfgang both support Lord Theodore Bruin's Company with 40 % of their expenses for at least 4 months, or until the trade route to Avalonia is secured. The rest of the costs will be paid in land and rights to extract taxes after the conquest. - I don't like this Father, I don't trust these wolfs! They've tricked us before and will trick us again. As soon as the Steward appears with his troops they will run back into the forest with their tails between their legs! - Sir Udraigh! You might be the son of our host and heir to Bleywood but you have no right to speak about my noble family like that. Apologize at once or I'll have my champion challenging you to a duel! - Malvia, stop eavesdropping! You know your father strictly told you to not interfere anymore in the negotiations. - But Mother! What they speak of is treason! This is a real rebellion against the Guild of Mitgardia! Why isn't anyone doing anything? - Don't say that word! Your father is doing what is best for this family, by whatever means necessary. Have you forgotten all those taxes the Guild imposed on us because of their own failures of keeping the peace. We owe nothing to the Guild! Now step away from the door before anyone notices you! Up on the roof by the dovecote another hushed dialogue was taking place. - Quickly now, if someone comes up here now we are screwed! - I know, I know. I just got hold of the damn dove. I hope it's as fast as usual, the Steward needs to know about this scheme as fast as possible. - Is it really enough to only send one message? What if it gets caught by a bird of prey, or a fox, or shot down by an archer? - No time for any more! Your shift ends anytime now and I can't be here when you reliever comes up. It's been a while since I last built any GoH, but thankfully my friends talked me into it again. This was a fun build with many difficult angles and snotted areas that had to add up somehow. To give the build a Mitgardian feel to it I tried to avoid too lush greenery and incorporate a lot of wooden structures in the castle. I'm reusing my old character of Shivering Ettu from more than five years ago. Hopefully he will soon get out and see more of the world of Guilds of Historica, just as his creator. :)
  7. As I'm impatiently waiting for a few BrickLink orders to add the finishing touches to my very first GoH MOC, I began to doodle a few inhabitants for my Mitgardian village Horgaard. Then it went out of control. I got really enthusiastic with the definition of each character, their story, their personality, and then the selection of the appropriate parts. It felt like designing costumes for a theatre play. Now Horgaard has many inhabitants, but still no finished building... Horgaard Inhabitants by Aurore, sur Flickr From left to right : - Dagmar Haraldsdottir, ruler of Horgaard, with her sister and advisor Sigrid (my sigfig) - "See, sister, everything is well in Horgaard. Stop worrying about the constuction delays and try this excellent plum pie." - Their niece Solveig, showing her new doll to the blacksmith's wife under the watchful eye of her tutor (and of a cow) - "She's named Nanna!" - The innkeeper, who hates pigs unless they've been turned into ham - "Foul beasts!" - Solveig's older brother Sigmund, with the steward of Horgaard and veteran soldier Arne, respectfully waiting while the blacksmiths checks the blade of the steward's sword. Behind them, Snorri the storyteller arrives in Horgaard - "Greetings everyone, how is the new granary construction going?" - Solveig and Sigmund's little brother Siggi, friend to all living things, befriending one of the pigs lead by a young farmer - "Hi little guy!" - The blacksmith's daughter and a young hunter discussing the comparative merits of the longbow and the slingshot - "You should give it a try!" - The fisherwoman, a woodcutter and the village elder having a hard time with uncooperative animals - "Hey lady, may I help you?" And in case anyone would be interested, I've added a few close-up shots as spoiler. Thanks to all the brave souls who would have read the whole description!
  8. Here is a freebuild for Mitgardia! A small scene of everyday life in Horgaard. Falconry was a serious matter in Horgaard. Generations of birds of prey had been raised and trained there : generations of powerful hunting companions, tireless war messengers, and, on at least one occasion, life-saving air fire support. Little Siggi, nine years old, already knew everything about this critical aspect of his education as a young noble. The different kinds of birds, how to handle them, and how to train them. The history of the art of falconry, the evolution of the techniques, and their regional particularities. He even knew the names and stories of all the famous birds raised by his family much better than he knew the names of their owners. However, his falconry knowledge remained desperately theoretical. He had already been allowed to fly a trained kestrel, but the adults considered him too young for a greater bird. Sooner or later, he would train his own mighty eagle. In the meantime, he had much fun handling the lure. As usual, more information on the featured flora/fauna is given in hidden text.
  9. This is an entry for Age of Mitardia - House Phase I. Orri Ingvarson, Horgaard's herdsman, was a happy young lad. Every summer since his coming-of-age, he would lead the small herd to the high mountain pastures. Up there, everything was quiet, everything was peaceful. He enjoyed being alone above the tree line, watching the clouds drift by of listening to the eagles' shriek. This year was a special one : the old, decaying shed where he used to spend his nights and seek refuge during thunderstorms had been demolished. With the help of all the villagers, a new one had been built a short distance further. And Orri felt there was something...odd with his new home. The floor seemed to clean itself. The dishes seemed to wash themselves. Flower bouquets seemed to appear out of thin air on the table. And his goat milk supply was depleting. Like with my previous build, you'll find below a few details on the featured flora.
  10. A continuation of the story from "Pass it on", my Challenge III build, and of the misadventures of Shivering Ettu. The rebellion of Lord Bleywood and Lord Ulfgang is slowly beginning to take shape. With the help of the mercenaries of Theodore Bruin, these lords are hoping to gather more support from displeased nobles and break away from the leadership of the Steward in Valholl. Defensive preparations are being made as the risk of open conflict draws nearer and in Ulfgang land the stockades are being erected in all strategic places. According to the lord's deal Lord Bleywood has sent a group of prisoners to his ally to be used as workforce in the constructions. It's mostly just an excuse to show of my Ulfgang faction. Wolfpack shields and insignia, with dark red and dark green colors, and the nice tartan printed legs from Tartan Batman. I have a few ideas on how to bring this story forward, but I'm not sure how much time to build I'll have from now on. Maybe it will have to be a long term project. I did work a bit with the Mitgardia map to give you a bit of a hint of where this takes place. The map shows the southwest corner of Mitgardia. Blue+Gold: Bleywood, Dark Green+Dark Red: Ulfgang, Green+Yellow: Valholl, Mitgardia Capital
  11. Louis of Nutwood

    [MOC] The Keeper

    Chapter 09. The Keeper. As fast as I could, I ran down the narrow steps of the spiraling stairs. Jumping every two sets, I had to lean my body against the wall, cautious not to trick or fall. The small corridor leading to the dungeons was only lit by erratic torches nailed to the walls and the irregular stonework on the steps would not allow me to go any faster. I felt my stomach pressing against my throat and had to reduce my pace and recover my breath just before reaching the lowest level of the keep. The dungeons. To the flickering light of the torches, the golden lion seal in a white and red vest was highlighted once again before my eyes. Not again, I though. But this time, it wasn’t a bearded battler or a savage soldier that stood in front of me. To my surprise, a thin and fragile young man, who was no older than myself, stood tall in between the cell doors. He held a rusty old sword with undeniable difficulty. His vestments were torn, a number or two larger than the ideal, and held loose against his malnourished body. His prominent cheekbones and lean forearms showed he had little to eat for days. His red and weary eyes widened over his darkened eye bags and his breath fastened, forcing the air in and out. I reached for the grip of my sword. He looked at me, motionless as a statue, as I unsheathed my blade. His mouth trembled and his eyes filled from within, turning smaller and smaller with every breath. His sight moved away from me and stopped starring through the thick air that separated us, and into the cold ground, as if his sight could no longer deduct what was right in front of him, lost in his own thoughts. It seemed as if his soul had flown away from his body. Somehow, he seemed even smaller and weaker. He’s just a frightened boy. The dead silence of the room was broken when his sword fell from his hand and hit the stoned floor, emitting a loud clanging sound. He kneeled, put his hand over his face and sobbed, while struggling to contain his tears from falling. From a pitch-black shadow, two silhouettes, each in its own cell, approached the bars and into the light. Two cavernous men arose from the dark. Their arms stretched away from the black and materialized from between the iron bars, as if coming out of a painting, and I felt their invisible eyes still covered in the shadows, staring at me. I shook and took a step back. The cell doors opened in a shrieking sound. The two men walked away from their cells, looked at each other for a moment and headed to the stairs leading to the armory. As they walked me by, the prisoner with black hair and a ponytail stopped and stared at the young soldier kneeling in the dark. He then looked at me and touched my shoulder, noticing I still had my sword in hand. - You will take care of him, right? It hit me. I could not give him a straight answer. Before I could say anything, he left behind his companion through the spiraling stairs. Kill him? I turned to the boy and tightened my fingers around the grip of my sword, trying to contain my arms from trembling. I felt drops of sweat dripping down my forehead. His head sank between his legs. Below him was a small pool of water, which I could not and would not describe if it was tears or his own piss. I felt weak, as if something was pulling me to the ground. The sound of metal scratching against stone echoed through the room as I walked to him, dragging my blade beside me, feeling its burdensome weight, perhaps for the first time. - Get up – I said in a feeble voice. He did not. If anything, he clinched even more. I then, grabbed the bunch of keys and open the cell door behind him. - Get in. I will not ask again. He turned himself facing down and crawled inside the cell. He took a deep and long breath, as if he realized it would be his last, and stood up, facing the dark stone wall in the back of the room. His knees stiffened and his back straightened, when he held the air inside his lungs. The sound of metal echoed again through the emptied dungeons as the door to the cell closed. I turned the keys, locking the boy inside that cold and wet cell. Moving away from the bars, the weeping, the darkness of that damp dungeon, I couldn’t help but wonder if by leaving, was I keeping that boy's life or making his death more long-lasting and painful. I tossed the keys aside. ___________________ Louis of Nutwood Chapter 09. The Keeper
  12. Mitgardia is home to a diverse range of inhabitants, and each and every one of them has a place they call home. Whether that be dwarven halls, norse cottages, elaborate castles, orc strongholds, or any other personal dwelling. Dwellings of Mitgardia Community Build Open to all Mitgardians, here is a new community build to encourage the development of Mitgardian dwellings across our mighty guild. Task: - Build a home for your character, or another Mitgardian citizen - No minimum or maximum size - Any scale allowed (micro, minifigure, etc.) - Interiors are encouraged, but not required - There is no limit on the number of dwellings you can create - Post a link to your completed builds here Award: Each dwelling will be added to a illustrated index in this post to serve as inspiration for future Mitgardian builds, and also to give a good idea of the sorts of dwellings found in Mitgardia. Also, completing a dwelling will earn you the title of Citizen of Mitgardia. Example builds (from Book II): Index:
  13. Welcome to Mitgardia If you are new and want to join the fun here, you just think of a character/sigfig for yourself, post it here, and start building. For a signup example you can look at the members overview section. Green and yellow are the official colors of Mitgardia, so incorporating them into your creations helps show your loyalty though it is not required to have the Mitgardian colors in every MOC. Keep reading to find out more about the great Northern guild! Section One: Guilds of Historica Background The bard’s song tells a tale of a world long forgotten. Race against race, clan against clan; shields clashed with swords, long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge. The arcadian land was thrown into chaos. When all seemed lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s greatest city: the fortress of Cedrica. To settle the grievances and end a millennium of bloodshed, the sages declined all the treaties of old and joined the clans into one mighty Kingdom: Historica. They founded the Four Great Guilds – each one a realm in itself – Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South, and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin ruled the central lands of Historica for decades. But darkness and chaos had only been thwarted, not conquered. Magic was unleashed upon the land, magic that fell into the hands of Victor Revolword. Only in union did the Guilds find strength to defeat him and destroy the Elemental Helm that gave him power. Yet the struggle was not over, for out of the chaos magic had bred there arose a new threat: the Black Spire. Ravaage the Terrible, of whom no man ever spoke save with bated breath and behind closed doors, ruled the darklands of Nocturnus with a rod of iron and resistance glowed only in scattered embers. Meanwhile Drow invaded Avalonia, Algus from the north swept into Mitgardia, and the resurrection of the ancient Desert King threw Kaliphlin into confusion. Slowly, the heroes of the Guilds realized the truth: the fire that fueled the powers of destruction and chaos throughout the land burnt deep in the heart of Nocturnus. There Ravaage sought for the ultimate power, the Necromancer’s Helm. Only by once again uniting, this time against Ravaage, could Historica be saved from ashes and the rule of the undead. But who would unite the Guilds? The King had been slain by Revolword, his son murdered by Ravaage; no other family could command the respect of all the Guilds or ignite their loyalty and patriotism. Yet a rumor arose, a rumor of hope. An heir had appeared, under whose banner all who desired peace could unite. Heroes of Historica, rise up and fight the invader who brings discord to your realm! And rise the heroes did. Throughout the land, in every corner, evil and chaos were subdued. Rivals pledged allegiance to the new, unknown King, and sallied forth to battle Ravaage together. Old jealousies were forgotten. Each man felt that it was the dawning of a new day for Historica. By trickery, the mages of Historica defeated Ravaage and destroyed him, sealing the chamber of the Necromancer’s Helm forever. Leaderless, Ravaage’s army has crumbled, his plans and power vanished. Disorder remains, but the worst seems to be over. All eyes turn toward the throne of Cedrica, where the new monarch, Queen Ylspeth, reigns and rebuilds. Much needs to be resolved, many questions remain to be answered, but at last, Historica breaths free. Guildsmen! This is the world you inhabit, this is the place where you will make your fortune, build a mighty empire, and battle for the glory and honor of the banner… Section Two: Guild Background and Theme Mitgardia: Frigid Wonderland Landscape: From the Frozen Beyond with its secrets to the vast snowy lands of various clans. Where the clan territory ends the terrain starts with large pine forests and the heavenly mountains. After passing the mountains you'll find the tundras and finally there's the Demon's Ridge. That's Mitgardia. No one knows what lies in the Frozen Beyond, not many dare to go there. It is home to fierce creatures like ice dragons and blizzard wolfs, whom haven't crossed the Ebar stream for centuries which connects the Frozen Beyond to the Clan Lands. Recently the fearsome Algus made an attempt to overthrow all of Mitgardia, but have been pushed back into the wastelands of the Frozen Beyond. The Clan Lands are home to various tribes. The conditions are extremely harsh as there's snow whole year long, here real men are made. At the age of 12 boys are send into the cold by pairs, to make it on their own a whole year long to return as men. Even southern cities send their boys to the clans to learn the ways of the clans. South of the Clan Lands majestic mountains appear. The Heavenly Mountains, surrounded by pine forests these mountains are home to grand cities like Omurtag. These mountains are also Mitgardia's economical heart, because they contain iron, gold, coal and other treasures. Past the mountains you'll find the tundra, which holds plains and forests. These lands are Mitgardia's agricultural center and it's home to most of Mitgardia's inhabitants as it also contains Valholl, the capital. In the summer the tempertures can even go up as high as the ones they are used to in Kaliphlin, because of warm winds from Nocturnus´ vulcanoes. Most south lies Demon's Ridge. A natural barrier to keep unwanted guests out of Mitgardia. With its steep mountains, combined with the cold, you don't want to go through them without a guide. The Isles of Solitude are mostly uninhabited, though ruins of ancient strongholds still remain, and a few outposts of stalwart Mitgardians can be found. Standard: Green and yellow unite Mitgardia. Economy: Giant mines with Historica's best treasures, and of course Ale, are Mitgardia's most important economical resources. Timber is also plentiful Section Three: Recent Guild History Even Mitgardia fell prey to the disorder and discontent so prevalent in Historica recently, and nearly plunged into civil war as some of the powerful Dwarven houses looked to invade Avalonia. Ultimately, the crisis was averted, but tensions between some Dwarven families and the Mitgardian government remained. And then came the terrible invasion of the Algus from the Frozen Beyond. In the struggle to push them back to their icy lands much of Mitgardia was weakened. With a new heir to the throne in Cedrica, maybe now Mitgardia can rebuild its former days of unity and might. Section Four: Guild Leader Core Leader: soccerkid6, this is the member who you can go to for changes to this thread, member disputes, and game question about Mitgardia. Guild Leaders: These are the characters who lead the factions for story purposes. Mitgardian Faction- Sir Glorfindel (soccerkid6) is acting as the Steward of Mitgardia currently, while Elon Chorian (Ecclesiastes) attends to some important family matters. Sir Glorfindel's advisors: Elon Chorian (Ecclesiastes) Steen Larsson (kabel) Section Five: Current Guild Challenges. Guild sign-up: If Mitgardia sounds like the home for you, create a character and post your character in this thread! Community Build: Landscapes of Mitgardia, Dwellings of Mitgardia Mitgardia free-build-challenge: Age of Mitgardia Please post a link to each of your free-builds or challenge builds in this topic, as you complete them. It keeps things simple for indexing purposes. Past Books: Mitgardia Book I Thread, Mitgardia Book II Thread Section Six: People of Mitgardia. Mitgardia is home to a wide variety of people, below are some examples of the types of inhabitants you may find: Members Elon Chorian (Ecclesiastes) Titles and profession: Leader of Mitgardia Short Bio: Proud member of the house of Chorian who live in Ondylion for centuries which was destroyed by the elemental monsters. With the absence of the Jarl and his city destroyed, Elon is living in Valholl now as steward of Mitgardia. Hometown: Valholl Parts: Head, Head and Torso, Green Arms, Hips and Legs, Cape 1, Cape 2, Cape 3, Shields and Axe Blades, Bar, Plume, Steen Larsson (kabel) Titles and profession: Carpenter, Royal Architect, Vice-Admiral of the Mitgardia Fleet, Homeprovider for the Poor, Defender of Valholl as well as Doctus of Mitgardia. Short Bio: Steen was born in Helgestorp a small village near the city of Stoneroda, where, at the age of 7, he became a carpenter aprentince. Due to his military skills he soon rose within the ranks of the Stoneroda militia and his protector Lord Eric Grimmson became awere of him. Steen was eventually choosen to represent the Stoneroda carpenter guild in the Valholl Thing, the Mitgardian parliament. There he showed that he was able to do more than just fight and cut timbers and thus earned quite some titles. With the descrution of Helgestorp and Stoneroda, Steen relocated to Thorshaven, where his brother Lars Larsson currently serves as the mayor of the prospering young town. Hometown: Stoneroda Parts: Hair,¨Head, Cape, Torso, Arms, Hips and Legs, Spear Sir Glorfindel (soccerkid6 - previous sigfig) Titles and profession: Architect Regent of Valholl, Officer of Valholl, Treasurer of the Valholl Mason's guild, Economic Titan, Knight of Valholl, Mason Teacher, Shadow Rider, Rigr, Gentleman, Farmer, Innkeeper, Watchman, Protector, Frost Berserker, Eagle Eyed Danger, Manager, Gatekeeper, Vendour, Miller, Lord Mayor, Agrarian, and Strategic Heavy Weight Short Bio: Though Daydelon has been a small town in years past it is now expanding rapidly and Glorfindel is committed to keeping it strong. Glorfindel visits Valholl often to discuss current matters in Mitgardia with Elon and Steen. Among the dwarves of Mitgardia Glorfindel has many allies, and is always welcomed at the great city of Hradcanny. Hometown: Daydelon Parts: Plume, Green Hand Plume, Helmet and Visor, Head, Cape, Scabbard, Torso, Arms, Legs, Sword, Shield Eryl Storrar (soccerkid6) Titles and profession: Short Bio: Eryl Storrar of Harburg is already a staunch Mitgardian despite his young age. Which should stand him in good stead as he likely will be lord of Harburg one day. Eryl's parents, Karsten and Karin, are the Lord and Lady of Harburg, while his uncle is Sir Glorfindel - Karsten's younger brother. Eryl has a twin sister named Elise, and like most twins, they get into plenty of mischief together. Hometown: Harburg Parts: Hair, Head, Torso, Arms, Hands, Legs Mikkel Winter-Stone (mrcp6d) Titles and profession: member of the Jarls' engineering corps Short Bio: Mikkel is an engineer for the Jarl, hailing from the Mitgardian capitol, Valholl, and was traveling on a cartography expedition in the Northern Wastelands when Victor's machinations came to light. Since then, he has used his knowledge to improve on the crossbow, increasing its range and accuracy. Recently, in conjunction with the dwarves of Omurtag, he has begun experimenting with new fire-powered ballistic weapons. Whether this fire-breathing tube functions on science or wizardry, he knows not - he just knows it works. Hometown: Valholl Parts: Feather , Hat , Head , Scarf , Torso , Green Arms , Hands , Legs Sir Gunman the Lurikeen (Gunman) Titles and profession: Economic Titan Short Bio: Gunman was born in euosmos, a small city Southeast of tundra.Following his father's steps he became member of a local clan named DAOC at the age of 13. The clan was all about hunting wild animals near euosmos and exploring the lands of Mitgardia. Today at the age of 27, Gunman and his friends Hlias and Markus are core members of the clan and starting to plan serious adventures outside of the Mitgardian boarders. Hometown: Euosmos Parts: Arms, Torso, Legs, Sword, Cape 1, Cape 2, Head, Hair Wyndor (MKJoshA) Titles and profession: Leader of the forces at Dalig Ulv, Friend of the dwarves of Treacleheim, Bane of the Algus Short Bio: Wyndor lives in the northwestern portion of Mitgardia. During the Algus Saga he worked with Charlemagne from Kaliphlin to obtain a dragon. Now he spends his days patrolling the northern borders of Mitgardia with his dragon to ensure no Algus make their way south. Hometown: Dalig Ulv Parts: coming soon! Makny Annenson (The Stad) Profession: Commander of the Stromvakt Bio: Born to the second son of the Lord of Førstlys on the Burial Isle, Makny Annensen was never likely to inherit the rule of his grandfather’s holdings. Instead, he passed his youth learning the ways in which he could best serve his family and people. After his customary year in the clan lands when he came of age, which was just before the Elemental Crisis, he had many adventures and faced many trials, eventually coming into his own as a warrior and strategist. Following the wars against Ravaage, his puppet states, and his allies, Makny surrendered any claim he would ever have to the lordship and took his father’s place commanding the Stromvakt, the elite household guard of Førstlys. Hometown: Førstlys Parts: Hair, Head, Torso, Arms, Hands, Legs, Scabbard, Cape Alfadas Mandredson (Alfadas) Titles and profession: Rigr Alfadas Mandredson, Frost Berserker, Eagle Eyed Danger, Shadow Rider, Watchmen, Gatekeeper, Protector and Farmer from the North! Short Bio: Hailing from a small village near the Winter lakes in the south of Mitgardia, Alfadas grew up as the oldest son of the leader of said village. The village thrived in fishing (as they are close to the winter lakes) and the export of said fish to nearby towns. Alfadas didn't much feel like becoming the leader of a small boring village, so he took a couple of friends and together, with Alfadas as their captain, they traveled all across Mitgardia, aiding people and Mitgardia itself. Slowly coming to the conclusion he isn't invulnerable (mostly because he got one of his legs chopped off by a Cyclops) Alfadas grew up to become a more responsible person. When he gets tired of fighting, he will have a village to govern. Hometown: The Winter Lakes Parts: Hair, head, torso, cape (brown), sword, shield, legs (aren't official legs, they are regular green legs with a peg leg) Isengrin (meepinater) Titles and profession: Soldier, scaredy-cat, chicken, little mouse. Short Bio: As a child, Isengrin always wanted to serve as a soldier. When he became of age, he enlisted for a soldier. In his first battle, however, he witnessed his company murdered by orcs. He has never recovered since. Although he can still summon his courage, Isengrin often turns pale at the mention of orcs or goblins... or anything of the sort, really. Hometown: Omurtag Parts: torso: part #937 in dk grey with black hands. legs: part #970 in dark grey. weapon: part # 25111 in silver. Shield: part #22408. helmet: part #3844. armor: part #2587. head: part #326cpb2081 Arun Hilgrim (CaptainAaron) Titles and profession: none Short Bio: Arun is a novice explorer and aspiring wizard from Valholl. There, he recently completed university studies in archaeology and mystic lore. With the recent dangers facing the realms, he hopes to help by unearthing ancient artifacts and discovering long-lost secrets. Besides being a well versed researcher, Arun has some arcane skill. This is currently limited to two abilities. First, he can brightly illuminate his staff at will. The second is that he can comprehend the speech of his wooly goat, Grep. Arun is now moving into his family’s old cottage located in the foothills northeast of Valholl. From there he will have a safe haven for adventuring and can begin exploring the lands of Mitgardia. Hometown: Valholl Parts: Hair, Head, Torso, Arms, Hands, Legs, Backpack Lady Eleanor of Bluevale (Bracari) Title: Ruler of Bluevale Short Bio: The Bluevale country is Lady Eleanor's ancestral home. Nestled inside a mighty mountain range it is a long valley with a large lake in the middle, fed by a myriad of small streams which spring from the surrounding mountains. A river flows from this lake carving a small pass through the eastern part of the mountains. The southwestern region has hot springs and geysers due to volcanic activity, this gives the valley a special micro-climate. The valley is fertile and was famous for its Orchards whose Apples were then distilled into cider, appreciated throughout Mitgardia. The Lords of Bluevale prospered from this trade for centuries, acquiring land and businesses even in the Capital itself. Unfortunately a volcanic eruption followed by a war between brothers took a heavy toll on the community as many died or fled. Although triumphant against his brother, Lord Brius (Eleanor's grandfather) moved the family to Valholl being able to maintain a noble status due to his wealth. Eleanor was born there, her mother dying in childbirth, and raised surrounded by finery, a melancholic grandfather and often absent father. However, without the steady income from Bluevale's products, some bad investments and general squandering of money by Eleanor's father, Lord Firth, after her grandfather's passing the family lost most of its wealth. When Lord Firth died just a couple of years later, the family status gone and looked upon with a certain disdain by other nobles a young Eleanor decided to sell the little holdings she still had (even the family's house in the city where she grew up) and with a small retinue of faithful servants return to Bluevale to reclaim and rebuild the family's domain. Parts: Hair, Head, Torso, Arms, Hands, Legs and Hips, Cape. Ronan Lund ((Luc)ky Luke) Titles and profession: Blacksmith in training Short Bio: Ronan was born in the small village called Flockwood. This village high up in the mountains was founded, after the destruction of Helgestorp by a small group of former inhabitants. After a few days of walking haunted by freezing winds this small group found a spring in an almost hidden valley. The group decided to stay there and founded the village now known as Flockwood. Because of the dangers the group encountered in the mountains and the everyday treat of the freezing cold and the mountain’s wildlife, every boy and girl had to learn how to fight from the day they learned how to walk. Even though he lives in a rough place Ronan always tries to stay positive. Hometown: Flockwood Parts: Hat Head Cape Torso Pants Ygnvi Arnesson (Ayrlego) Titles and Profession: None Short Bio: Ygnvi Arnesson grew up in a small rural village set in the valleys of Mitgardia's southern mountains. His early summers were spent in the mountains tending to his families livestock and he seemed set to become a simple farmer. That was; however, until he was drafted into the local fyrd during recent troubles. Unlike many of his neighbours, he seemed to have a talent of fighting, and the taste of life outside of the village of his birth gave him a yearning for adventure. Now free of his service in the militia, he looks to make his name and fortune serving Mitgardia however he can. Parts: hair, head, torso (with green arms), legs Amos Lachlan (Spud the Viking) Titles and Profession: Clergyman, chronicler, scholar. Short Bio: Amos Lachlan is the second son of a farming family in the South lowlands of Mitgardia. He preaches within a small community and still has a soft-spot for agriculture because of his upbringing. Lachlan would like to venture out into surrounding settlements in order to get a general sense of the politics and needs of the people. He keeps notes of current events in order to provide written history. Along with him travels his dog; Kirk. Hometown: A small village on the West side of the Antler river Parts: to be updated Andros Graymane (A_Goodman) Titles and Profession: Blacksmith Short Bio: Born to a modest family on a farm outside of Valholl, Andros grew up in comfort while learning trades such as lumberman and agriculturist. However Andros always had a gift for forging. At the age of 15 Andros left home and joined a group of mercenaries called the Silent Scythe. They were known for taking odd jobs around the Tundra and occasionally making their way north into the Clan Lands. After several years, a job went bad and the few remaining members of the group disbanded. Upon returning home Andros discovered the family farm in ruin and no trace of what had become of his family. Taking the small amount of gold he had saved during his time as a member of the Silent Scythe he purchased a small forge south of Teridyan, on the eastern border of the Tundra. Here he creates some of the highest quality weapons and armor in all of Mitgardia. Although he feels more comfortable creating weapons than using them, as a former mercenary, he is always ready to suit up in his old set of armor and join some fellow guildsman on a quest. As long as there is some gold in it for him of course. Hometown:Valholl Parts:Will Add Virgil Faust (Blaze) Titles and profession: Captain of the Northern Rangers. A group of soldiers whose task it is to protect the most northern places of Mitgardia. Their speciality is hunting and taming dragons and big lizards, but are also excellent at capturing/hunting or sometimes even killing of other large creatures and monsters. Short Bio: A young ranger, but with already a great reputation, he is the youngest captain ever and also the gouvernor of Pikesteel village. If you have a big snake in your bathroom or a drake in your backyard, send a message to Virgil, he will know how to take care of them! Hometown: Pikesteel Village, at the foot of Pikesteel Mountain. Dargrin Galvinor (dathil) Short bio: The Galvinors go way back. Originating from Varlyria, Dargrin's ancestors came to Stagmont in Mitgardia looking for a new home, a place to follow their ideals. Within a few generations, they became a respected family, due to them using their coin investing in the expanse of Stagmont. The Stagmont Dargrin has been born and raised in, has become a serious town, and the Galvinors are accepted as its paramounts. Dargrin, his brother Edmun, and their uncle Drakk are focussed on solving the mysteries around the disappearance of their parents during the war, as well as on restoring the prosperity of their hometown. Hometown: Stagmont (sigil: Stag on a dark red and dark green field) Parts: Hair, Head, Torso, Arms, Hands, Legs, Cape Snorri Puvelson (Puvel) Titles and profession: Farmer - Protector Short Bio: Snorri Puvelson, son of Puvel the Hurn, is a veteran of the Alguswars. After receiving training from his father, Snorri joined the fight in the cold mountains. Even though he’s a battle hardened veteran at his young age, his aim is to lead a peaceful life and make his hometown prosperous again. Hometown: Kyllingfelt Parts: Hair, Head, Torso, Legs? Eoin Wallace (Eoin Wallace) Short bio: Eoin Wallace is a fierce warrior who lives in the woods just south of Dalig ulv, with his friend Douglas. From his house in the woods he mostly spends his time patrolling the wilds of mitgardia, discouraging bandits and keeping law and order. He sometimes goes into the cities but when he does its never for long, for he feels uneasy with all the people in one place. Home town: the woods south of Dalig ulv. Parts: head, legs, torso, green and yellow arms with flesh hands, scabbard, sword, cape, hair, brown stick, torch, gem. Louis of Valnötsträd (Louis of Nutwood) Titles and Profession: Young Karl; Aspiring warrior. Short Bio: I was born in a small village called Valnötsträd, famous for its timber. Father was a skillful carpenter and Mother was an audacious house builder. But I never aspired to work with them. My destiny was much grander. I dreamt of crossing the lands of the North, to seek for mysteries and great adventures, just like my grandfather, Föbvr the Wise. I wanted to fight alongside the bravest of men and build alliances with the wisest of them. On my father’s deathbed, I pledged to protect my family. And I swore to the gods that I would become a great warrior to fight and die for the people of Mitgardia. To Valholl. To Mitgardia! Hometown: Valnötsträd Parts: Hair, Head with freckles, Cape, Hun Cape, Torso, Dark brown left arm, Dark blue right Arm, Legs, Sword, Shield, Brown Stick. Sigrid Haraldsdottir (Aurore) Titles and profession : advisor and aspiring herbalist Short bio : Sigrid was the youngest daughter of the ruler of Horgaard, a tiny village nested in a secluded valley of the Heavenly Mountains. She spent a peaceful childhood bickering with her siblings and riding in the mountains, while showing an insatiable curiosity about...well, about everything and anything - but especially plants. And rocks. And animals as well. When her father and brothers went to war, Sigrid and her older sister Dagmar were left behind in charge of the village. Years later, none of the men have returned. Dagmar has become the de facto ruler of the village, and Sigrid acts as her advisor. HometownHome-one-horse-village : Horgaard Parts : Hair - Head - Cape - Torso (with white arms) - Skirt (alternate legs when mounted) Captain Arion (ForTheGreaterGood) Short Bio: My sigfig's name is Captain Arion, he's a Mitgardian army captain and he's from Teridyan. He's the second of five children, and prefers to lead his soldiers by example rather than by words. Parts List: hair, torso , arms are just regular green system arms, legs ,sword, shield, head
  14. Eoin Wallace

    A Betrayal In The Woods

    previously Eoin had decided it was time to do something about Sarkon. He was going to leave him, alone in the woods. He had decided to do it in the morning, before Sarkon got up. But the first thing he saw took him completely by surprise, he had wondered where that orc had gone! Quickley backing around the other side of the nurse log to escape him, he soon found Sarkon standing with his sword drawn at the other side of the clearing! So the duel began, with the orc standing a little off to the side making sure he could help Sarkon if needed. "I knew you would dessert me!" Sarkon screamed in anger."I'll become lord of Mirandor you'll see!" And soon he gained the upper hand! But Eoin had a trick up his sleeve... Quickley slashing upwards, he got Sarkon's leg! And then, taking advantage of Sarkon's weakness he ran back to Nordheim! This is my last entry to the 2019 Summer Joust. Thanks to everyone running it, it's been very fun this year! C&C welcome
  15. Eoin Wallace

    Duel In The Ruins

    Hey ya'll, I just thought it would be good to make an index of my mocs so far for this story, in case there is someone reading this: AoM Tower Phase One AoM Tower Phase Two Mirandor Castle Woodland Ambush Orc Outpost I will also be away for the next little while but i'll try to have another build in around 2 weeks. Now, on with the story! Eoin had made up his mind. He had sent his scouts out to look for the base of the orcs and after a few days, they had found it! It was close to the heart of the orc marshes, in a ruined watchtower. So Eoin had assembled his finest warriors expecting a fight, but Erdan had come out and challenged him to a duel! Of course he had to accept it was the only honorable thing to do. Besides, it would resolve this whole incident once and for all! Soon, the duel started going badly for Erdan... he fell in the water! Eoin thought he drowned. he was not so lucky... As Eoin was leaving Erdan bobbed to the surface, spluttering and cursing and moved out of sight. Then vowed to get his revenge on Eoin, no matter the cost...
  16. Eoin Wallace

    Orc Outpost

    Recently, Eoin had heard the news that the traitor Erdan had escaped captivity! Instead of sending someone else out to look for him Eoin had decided to take matters into his own hands, he had known Erdan for along time. So he had set out into the woods, but instead of finding Erdan he had found the out post of a few orcs. he did know Erdan had been rescued by orcs so he decided to investigate... The first orc had already readyed it's spear by the time he approached, so soon he was stuck in a battle to the death! This orc was not the best fighter though, so he managed to strike it down with little trouble. Soon another one came round so he finished him off with a few swift blows. Now all the orcs were gone, he decided to search the outpost for any information on why there was an orc outpost so close to Mirandor Castle. He soon found something that looked like their orders! He was lucky he had learned orc before his posting at the castle. It read: These are the orders of Mok and Bugh You are to wait at this outpost until further instructions. You must watch the humans, and make sure they don't take any more of our land back from us! Signed: Zogh human smusher Now he could understand! The orcs didn't want trouble, they wanted to defend their land, although they had rescued a criminal wich was, of course against the law. He would need to think on this one...
  17. Previously: A New Post at Gammeltårn Party Supplies The elves had arrived in the harbor of Forstlys as the first light of dawn warmed the horizon. Hastening forth from their ship, they had immediately requested an audience with the lord of the isle. Now they stood in the hall as Kjell and his father strode in, several guards of the Stromvakt following closely behind. One elf wearing armor trimmed in green stepped forward and bowed low as the men approached. "My lord," he began,"I wish that my return to these shores were in happier times and on business less urgent, but I fear that I bear word of trials and troubles yet to befall your lands." Kjell felt his father bristle beside him, weighing his answer to a greeting that some might consider a veiled threat. "Friends," the wizened lord replied,"your arrival here is quite unexpected, and your news, it seems, unwelcome. We have seen much trouble already of late, and had hoped that the worst was put behind us. You must tell us more of this new threat. From whence does it come? What are we to expect? Why does it come now?" "Alas, my lord, to describe the origins of this evil would be to tell a tale that spans millennia, for it is tied to the fate of the same people who built these very halls three ages ago," the elf explained, gesturing at the ancient stones around them. Kjell struggled to hide his shock at hearing this, but if his father were surprised he concealed it quite well. "I would know all I can of the trials we are to face," contested the lord. "The day is yet young. Come, tell us all you can, ere your errand carries you onward, as I'm sure you've many more to tell this news." The emissary then related to them the tale of the Pinnothen, who had come to great power in the north of Historica - long before it was known as such - until they fled internal strife and untold disasters and followed their Chosen Prince into the east. There they found vast lands, called the Great Wings, in the grip of countless slavers and the many dark elf kingdoms who employed them. The Pinnothen hosts freed and embraced every slave they found, and drove the elves before them relentlessly. The cunning and cruelty of the Eastern Drow could not withstand the righteous fury of the Chosen People and the vengeance of former subjects let loose upon their old masters. In their new home, the Pinnothen created a mighty new empire that far surpassed the power they had known in the west, and which still stood unrivaled. With their armies crushed and their once-vast holdings reduced to a handful of remote, barren islands, the Drow turned to dark sorcery as a means to regain their strength. For years uncounted they labored and practiced, perfecting the art of swaying the mind and enhancing the body. Eventually they perfected their rituals, and began to grow their ranks once more with a fierce creation spawned from their hapless prisoners and few remaining slaves. The creatures they created took their name from the mark left by the unholy magic that had made them: the Hand of Corruption. Slowly, the Drow explored their new strength of arms, lending their beasts in small number to various warlords and despots, sowing chaos wherever possible and testing the potency of their creations until, finally, they found an enticing target. While the Pinnothen remained unchallenged and unassailable in the Great Wings, an insolent would-be ruler named Raavage had found great success with a relatively small contingent of the Hand of Corruption in the old homeland of the Pinnothen. Though he may have ultimately been defeated, Raavage's efforts had taken a heavy toll on the people and the land, and Historica was now ripe for conquest by a greater force. The Drow finally had their opportunity, and would hold nothing in reserve now. "My presence here is as a warning," the emissary finished. "You must prepare yourselves, and guard your alliances cautiously. The Drow will sow seeds of discord among you to ease their advance. I fear they have already begun to infiltrate the ranks of those who would oppose them. My people have already captured many of their spies upon the seas east of here, and I am certain many more have eluded us." Kjell immediately thought of the strange exchange with the Rigr that had recently brought him here to Forstlys. "My lord," Kjell interjected, "before our guests take leave of us, there is more I must ask of them..."
  18. Louis of Nutwood

    Svalg Keep: Mitgardia (Free-Build)

    To the very end of a treacherous dirt road, west of the Bay of Storms, lay a small fortress called Svalg Keep. The fortress was erected by the Old Men, where the winds were heavy, the temperature was low, and no man had reason to pass by. It was intentionally built away from any city or village, for it only kept functioning as a prison. As we advanced through the muddy road, small bits of the fortress appeared magnificently between the trees covered in snow. The dim light of the lanterns that kept Svalg keep alive looked blurred and weak from a distance. Its walls, built into the rock, were partially cracked and covered in snow. The more we approached, the more Svalg Keep looked old and forgotten. When we reached the walls, I jumped aside. - Open the gates! Open the gates! – I shouted. – The wagon has been taken! A grey-haired man with fuzzy whiskers appeared on the wall. He stretched a fiery lantern in front of him so he could better see us. - Who’s there? – He asked. His voice was deep and strong. - We’ve been attacked! They are coming this way! Let us in! For a moment, the man hesitated and gnarled. His lantern went away. The cold was harsh, but I could feel the drops of sweat trickling down my chest. Our horse was unquiet, jumping and crying. Please, please, open the gates. I was hoping to hear something coming from within the keep, but one could only hear the whispering wind and the falling leaves. - Hey! – I yelled again. – We need help! Nothing. I pulled the reins and approached the giant wooden doors of the keep until we were close enough. I punched the door again and again. If they find out that we are disguised... A crackling sound came from the inside. The door opened. We were received by the same bearded man. He was tall, strong, and although he seemed old, age did not appear to have taken his tenancy. Could be the cold or simply the genetics of the Lion clan, I could not say. He stood firmly as a war general and wielded his long-sword as if it didn’t weight a thing. - Get inside. How long before the attackers reach us? Got him. - A quarter of an hour, no more than that. But we must check his wounds – I pointed at Hob, helping him off the horse. - There are tools in the armory. Head there and see through his wounds as I gather our men to prepare for battle. The plan was working perfectly. We were let inside the keep and made our way to the armory. We entered a small room, packed with wooden cabinets, clipboards and mainly weapon racks, that made the room seem even smaller than it already was. The stony dark grey walls were cold and the feeling inside was humid, what made the cold even tougher. The room was poorly lit with candles casting shadows on the walls that seemed to twinkle like gold. - We did it! I whispered cheerfully. - Easy, Kid. There is plenty we still need to do. – said Hob calmly and analytical as always. He glanced into the room anticipating the other guard’s arrival – We need something to block them in here. Perhaps that cabinet might... His words vanished as he caught sight of three guards entering the room, leaded by the grey-haired general. - Christoff Hobard. – his deep voice echoed through the room. – We were waiting for you. __________ Greetings, fellow builders! This is the first time I'm posting on Eurobricks. Hope you all like it. The story follows a series of MOCs about Louis of Valnötsträd, my character. You can check all the chapters so far on my Flickr page ( This building will count as a Free-Build for Mitgardia, in Guilds of Historica. Let me know what you all think. Hope you like the result. Louis of Valnötsträd
  19. Eoin Wallace

    Woodland Ambush

    After a long and uncomfortable journey, Erdan was woken suddenly as the carriage was knocked over! He was being taken to Erikson to go to a more secure prison than the one at Mirandor Castle. Now that he lifted his head and looked around, he saw an orc war party coming to attack! First they attacked the guards and then one even came around the back broke the door open and one asked him "why were you arrested?" "I tried to sneak into Mirandor Castle" replied Erdan, "why did an orc war party come to help me?" " We were told by one of our own that you were trying to sneak in, and that he gave you directions. So we watched the door and you didn't come out" said the orc " we were all very nervous when they assigned Eoin to the castle near the marshes, because we thought they were trying to take our lands and we thought you might know more. Can you help us?" "Alright, i'll try" said Erdan. More photos on flickr
  20. dathil

    AoM: Kervid's Mill

    Mill "Mitgardia's farmers feed the guild. They are up before dawn and work till well after sunset. They face any number of challenges they can't control, from too much rain to not enough, from diesease to insect infestations." This will be integrated in a larger layout i'm working on. The mill is my entry to Age of Mitgardia - the mill category.
  21. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions.
  22. Eoin Wallace

    Mitgardian snowball fight

    Here are the links to the photos: Mitgardian snowball fight-main Mitgardian snowball fight-extra Mitgardian snowball fight-extra I am sorry they are links but I could not simply attach them because they were to big, even when I shrunk them!
  23. Eoin Wallace

    AoM tower phase II

    Eoin had not anticipated the journey to his castle to be so eventful. One of the more memorable times, was when he had stayed the night at the home of one of his old friends from the army. His friend, Erdan, had taken up residence in an old abandoned tower located just east of Falkidalr. One day during his stay at the tower, Eoin was just waking up when he heard a great commotion going on outside! After he went outside he saw a group of orcs coming to assault the tower! Apparently the orcs didn't want him getting to his castle that was situated in the mountains close to the orc marshes...
  24. Eoin Wallace

    AoM: Tower phase I

    Eoin was very exited! He had been given orders to go to some mountains close to the orc marshes to oversee a castle that had been recently built there. His own castle! He could not stop thinking about it as he gazed at all the little wooden watchtowers along the road, they really looked like the turrets on a castle...
  25. Eoin Wallace

    patrolling mitgardia

    Just a small moc of Eoin Wallace patrolling Mitgardia.