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Found 93 results

  1. [Rules of the Topic] [Statistics] - - - - - - - - - - [Not Indexed Yet Entries] [Themes A-C] - - - - [Themes D-M] - - - - [Themes N-S] - - - - [Themes T-Z] [Begin of the entries] - - - - - - - - - - [Last Update Point] Rules of the Topic (Please read these guidelines before posting) Here are some guidelines created in order to help to maintain this topic well ordered and help to built the index! Allowed Sets Set that has been officially released by LEGO and available for the purchase. Set whose Official Instructions has been released from TLG and are available in LEGO website. IMPORTANT NOTE: if building instructions or set's references are not easily available on common sources, please report that. The Set have to be constructed using official LEGO instructions and not interpreting preliminary or official images. The Set have to contain something you can build. Sets with scattered parts or single or few minifigures are not allowed. Irregular Posts Important NOTE: Irregular entries (inserted in posts that don't respect the Topic's Rules) won't be indexed. When you fix an irregular post, inform the indexer, so that he can update the index database. Good habits Avoid unnecessary posts inside this topic, if possible. Always use a new post to add new entry/entries. Don't add (or remove!) models to any existing post. If you think to build more sets in a short period of time, don't post them one by one but amass a bit of them and then post them together. Try to avoid to post more than one time in a single day. For any question/explanation/request/communication contact the indexer using private messages, when possible. Use of images in the topic [Guide] Only images related to posted sets (and then lxf file) are allowed, as a preview. Only one image for each set is allowed. Don't quote images from other posts. Any other image can be inserted as text link. Images should be simple and clear: no "creative" images are allowed, but simple screenshots. Avoid compositions (more images in one), images with another image as background, animated images, 3D images, renderings with external software, image with custom added parts, etc... Try to place objects inside the image so that the image results compact (i.e. avoid internal large blank space if possible) but clear. Try to place the camera so that the set results well visible. Avoid flat framing but choose a good 3D angle. As images are for preview purpose only, should be not too big! Maximum size allowed is 512x512 pixels for big sets (such as castles, modular buildings, stations, large space ships, etc...). Use intermediate sizes (for example 448px, 384px, 320px, ...) for smaller models. The 256x256px size or lower is often good for small sets. Crop images completely removing horizontal and vertical blank stripes around the subject (zero-pixles margins). Insert a model Report set's data and emphasize that in bold. Set's data include set Number, set official Name and set's Theme and subtheme if any. For example: 5988 - Pharaoh's Forbidden Ruins - Theme: Adventure If the set has more "configurations" (different models), please specify which one you are reproducing with LDD (Model A, Model B, etc...). NOTE: Alternate Versions (official different configurations for the same set) are counted as separate sets. If the set has been Re-Released with an identical or similar version, report the alternate Set ID(s). Report both the version of LDD and the brickset used to build the model. Insert a screenshot of your creation, in order to provide a preview. One screenshot for each set (see the rules about images above). Write an Error List, reporting if the model is complete or some element is missing or replaced (by a similar part, a brick assembly or any custom solution). Use part IDs to identify the bricks. Don't divide a single set in more than one post. Put a single set in a single .lxf file. You are encouraged to use LDD groups function to separate different elements in complex sets. LDD model should be similar to the original model as much as possible. Include minifigs, if any. Replace missing decorations with suitable ones, if possible. Modified models are welcome, but in different .lxf files, as an "extra". Every personalization (personal logos, additions, changes) makes a model a "Modified Model". and obviously... Share you lxf file! Update a set Update the post where you originally inserted the set. Report the update in the Upgrade Topic. Be care to follow the rules of the Upgrade Topic. [Sets created by other users] Book or Request a set Refer to "Official Lego sets - Book, WIP, Requests" Topic. NOTE: you can ever choose to make an already made or booked set, if you want. Besides You are encouraged to inform an LDD file maker if you notice an adjustable defect in his/her LDD file! If you notice something wrong in the index, please report it to the indexer. If you use custom pieces to replace missing bricks in LDD, please post it in the "LDD custom bricks" Topic! Rules in brief Read the rules before posting here. Only regular entries will be indexed. Allowed sets: instructions officially released, no spared parts. Report references if necessary. Insert a model General rules: don't split model in more posts, don't add or remove entries to an existing post, group entries. Don't add personalizations to the model (except in order to replace missing parts). Use Groups. Extra are allowed, as text links. Necessary content: Set's Data, Image, LXF File, Error List. - Set's data: Set's ID, Set's name, Theme/Subtheme, alternative model (Model A, B, ...), alternative Set IDs if any. - Image: one for each set, simple screenshots, PNG with Alpha channel, maximum size 512x (big sets), crop (zero-pixles margins), not scattered, no flat view. - LXF file: one for each entry, direct link, report LDD and brickset version. - Error List: missing bricks/decorations, replaced brick/decorations, brick made replacements. Use part IDs. Various: minimal quotes, don't quote images, report errors. (index/other entries).
  2. You may have encountered it: you built a nice model in LDD, but it looks surreal because it lacks decorations on e.g. the minifigs. This tutorial is here to help you with that. In this little tutorial, I will try to explain how you can enhance the POV-Ray renders of your LDD models with custom decorations. You can design entirely new figures for example, or you can apply the decorations that aren’t available in LDD. My example in this tutorial will be a stormtrooper minifig. This figure lacks all decoration in LDD, and is commonly used in digital Star Wars builds. It gives me the opportunity to explain how to decorate surfaces that aren’t directly accessible in LDD, how to fit custom decals and explain the general principles. This method doesn’t involve any hacking and doesn’t require any sick programming skills (although the custom decorations might need your artistic talents…). And the best of all: all programs I use here are entirely free! I’ll be using Lego Digital Designer, LDD2POV-Ray, POV-Ray and Inkscape. So let’s get started! Decorate the target pieces in LDD LDD2POV-Ray, the program that will eventually place your custom decorations, can only replace already applied decorations. So firstly, you need to give the pieces you want to decorate a replacement decoration in LDD. Make sure to use different decorations for each surface, so that you later can keep track of which filler to replace with which substitute. Also, taking a screenshot for reference is not a bad idea to support your memory. But wait a minute… Some parts don’t allow for any decorations at all in LDD! Minifig torso’s are not a problem at all, but things like helmets are a whole different story. But luckily, there is an easy way to apply decorations that will work in most cases (no guarantees though!). You have to export your .lxf file to the LXFML format (File -> Export Model). This .lxfml file is actually a textual representation of your model. Among others, it contains a list with the placed parts, including their color(s) and decoration(s). To find your part, use the search function (Ctrl + F / Cmd + F) and type in: in which you replace 30408 (the designID of the storm trooper helmet in this example) with the designID of the part you desperately want to decorate. You can find this ID by clicking on the part in LDD and looking at the bottom left corner. If multiple of these parts are available, you can give the specific part a different color and check for the one that says materials=”26” in which you replace 26 with the number of the color you used (you can find this number by hovering over the color in the color menu in LDD). The key part is then to change the part that says decorations=”0,0,0” in which the amount of zeros dictates the amount of surfaces that you can decorate. If the line isn’t present at all, you’re out of luck and won’t be able to decorate your part. Otherwise, replace the zeros with valid decoration ID’s. It’s best to take decorations that are square and detailed (I will explain why later), so I suggest using the decorations of the 2x2 flat tiles. You can find these ID’s by placing some of these decorated tiles in your model, and check in the LXFML file what number is filled in in the decorations line of those parts. To make it easier for you, here are some handy decoration ID’s you can use: 73023, 63708, 99825, 55350, 63404, 601245 Then, save your file, and open it with LDD. You’ll see your parts are looking very ugly with those random decorations, but you’ll be happy to have decorations. You can copy these parts to a ‘normal’ .lxf file, and get rid of the parts you used to find the decoration numbers. Now we can move on to step 2! 2. Open your model with LDD2POV-Ray LDD2POV-Ray is a program that converts your LDD model into a file that can be rendered with POV-Ray, a ray tracer that simulates the behaviour of real light to simulate a realistic effect. You can set lighting etc, but more importantly, you can set your own decorations. To do this, go to the “Decorations” tab, and check the box “Use custom decorations”. A list will appear at the bottom, showing all the decorations you used. Clicking on them will reveal a thumbnail. Now you’ll be happy that you used different decorations to know which is which. You’ll notice that the decorations (unless they are square) are a bit stretched out. That’s because the program only accepts square decorations. So to load your own decorations, you’ll have to make sure they are square. Otherwise, they won’t cover the whole area you intended. If you already have your decorations (you found them on one of the indexes of the customisation forum here, for example), you can skip to step 4. Otherwise, I’ll give a brief account on how to make your own decorations in step 3. 3. Create your own decorations Personally, I make my decorations with Inkscape. It’s an easy to use vector based program. That means you can easily create very clean, smooth and crisp shapes. I’ll leave it to others to educate you in this nice software, but I’ll show you some general strategies to make accurate decorations. When working on complex curved shapes, like the storm trooper helmet, you won’t know for certain how your image will be mapped to the surface. That’s when the screenshot you took comes in handily. Because you have used decorations with a lot of detail (if you’ve been following properly!), you can easily see how the image is deformed and placed on the surface. You can identify the regions where you want your details to come, look to what part of the placed decoration it corresponds, see what it looks like in its flat state (you can see this in the thumbnail in LDD2POV-Ray), and place your detail in the according place. So in the example of the storm trooper helmet, you can see that the mouth should somewhere at the center of the graph. LDD2POV-Ray shows that that graph is a bit above the, so now you know you have to place the mouth around the center of your decal. When you’ve finished your decoration, you have to make sure your decoration is square. This will most certainly occur when you’re designing decorations for minifig torsos. If you leave it in its actual proportions and plug it in LDD2POV-Ray, you’ll see that the image doesn’t fill the whole area, compared to the stretched out decoration you have to replace. So you resize your decoration. In Inkscape, simply go to the top, where you can enter dimensions. Then you go to File -> Export Bitmap and a dialogue box will pop up. Make sure to select ‘from selection’, and that the amount of pixels of your image is high enough. Otherwise it will look pixelated in the render. Finally, chose .png as file format, and remove the background color of your decoration. Because it might look like the right color in Inkscape, but in your render it will look like the decal has a different color than the body, which isn’t what you wanted. So now you have your parts temporarily decorated, and you got your custom decorations ready. So time to replace them and render them. 4. Render your decorated model Firstly, you have to load your new decorations in LDD2POV-Ray. There are multiple ways to do this, but the easiest method is to select the decoration you want to replace and then click on the empty canvas. A window will pop up to allow you to select your decoration. Just select it. Repeat for the other decorations, making sure you replace the right decoration with the right replacement (that screenshot will come in handy now, especially since you can’t have both LDD and LDD2POV-Ray open at the same time at this moment!). Then you can fiddle around with different settings like lighting etc. For test renders I suggest to place in the first tab the slider on the lowest positions: ‘LDD geometry’. This will result in slightly less good, but much faster renders, allowing you to quickly get feedback about your decorations, so that you can adjust placement and proportions. For flat parts this won’t be necessary, but it can help for curved parts. That’s why I included the TIE pilot in the render. You can see the ensignas are slightly deformed. That’s not my intention, but I already predeformed the circles in the decal, so that it looks more or less round on the surface. You’ll have to experiment a lot with these ones. Anyway, when you're satisfied and feel the need for a more glamorous render, you can turn 'render with visible bevels' on in the slider bar, and wait for some time. You'll get something like this. Hopefully now you know all about rendering your custom minifigs, making your models more realistic. I hope to see some around! Anyway: happy rendering of your minifigs! If anyone is interested in downloading the decorations I designed for the stormtrooper (for now without back printing) and the TIE pilot (torso printing already present in LDD), have a look at this page. Hope you've found this useful.
  3. SteampunkDoc

    NX-01 Enterprise

    The NX-01 was the first NX-class starship, launched by the United Earth Starfleet in 2151. She was equipped with humanity's first Warp 5 engine. Commanded by Jonathan Archer, he served as her captain for ten years before the ship was retired and placed in a museum. She was featured in Star Trek: Enterprise. (2001-2005) She was 225 meters long, but this model is 8.6" long, 4.7" wide, and 2.4" tall. (That's roughly 1:1030 scale, looking only at the length.) She's got 310 parts, with a Bricklink price of roughly $40-$45 USD. (I intend on polishing the design, then buying the parts for a physical version.) Other than a few tiny aesthetic details, I'm ready to call her complete. Been working on her for about 2 1/5 weeks in Bricklink's Studio 2.0. Lego NX-01 Enterprise (Final model) by SteampunkDoc, on Flickr Here are some more angles of the final version: See here for WIP pictures.
  4. This is Classic Space forces' top-secret backup command space station, LL-002 (named Cosmic Command Station Upsilon or CCSU for short) that was built in case the home planet of the Classic Space astronauts was destroyed in battle or otherwise made inhabitable to provide a base of operations for a counter-attack and to keep the CS forces from falling into chaos from the the lack of a command structure. This vessel was designed as a cross between a small space station and a a very large space dreadnought, though don't be fooled into thinking it doesn't move: CCSU (or Upsilon Base as it is known in the higher reaches of Classic Space ranks), has two very powerful ion engines to keep the ship mobile in real space. The ship also is light-speed capable and features two wings of 6 fighters each tucked in two sections of the ship near the front and rear of the vessel. The ship without the space background, but with the micro Benny's spaceship(!) still in view. The black A-frame parts are supposed to hold the ship up while it's sitting on a shelf, (as a built-in stand) and a lengthy Technic axle spine helps it keep it's rigidity. (I hope!) The rear of the ship. I was inspired to create the engine pods on the space station after seeing a older post by Flickr user Karf Oohlu. (see it here) The side view as requested on Flickr for use in the eventual SHIPtember 2018 poster. Also, all 168 of those trans-black 1 x 2 tiles are supposed to have this print, as they are solar panels to supplement the ship's power supply. The four 4 x 2 slopes are going to have this Classic Space logo print on them. The red and the black strip is exactly 100 stud's long.. my ship is just barely over that at 103 studs long. Micro Benny's spaceship(!)... not much else to say. It is not technically "in scale" with the space station, but it's close enough. NOTES: I would have put this SHIP (which stands for "Serious Huge Investment in Parts", in case you didn't know!) in with my other Classic Space stuff, but I think it's best to keep mini-figure scale and micro-scale things separate. Anyway, this is my first SHIP and should be built in real life by next SHIPtember (2019) for sure. Comments, questions, suggestions, complaints and such are always welcome.
  5. I am writing a 4,000 word IB Extended Essay research paper on LEGO. I am examining TV adverts, catalogs and the latest website. However, I have to run into the dilemma of finding 4 more catalogs IN FINNISH from the past 5-10 years. Would someone be able to help me out with some of their own or redirect me? Preferably digital pathways to be used as I am running on short time. Thank you.
  6. Thrice upon a Time, in a city called Hill Valley California, there was a time machine made out of a Delorean sports car. But this is not about that device and it's many adventures, but a special steam engine that could also travel in time. It was known as... THE TIME TRAIN The Back to the Future (BTTF) Time Train "Jules Verne" has been made in real bricks, and is heavily inspired by he one Team BTTF had presented in their rejected LEGO Ideas model. In BTTF part III, the engine itself was really built, but the tender was CGI animated. The engine used in the film can be seen at Universal Studios in Orlando, Florida On the original model, parts of it would spin and the engine could be motorized via Power Functions. I removed those features to save money and make it weight less. I did add working pistons to the model, though. The tender of the time train. "Doc" Emmett Brown (left) and his wife Clara (right) with the time train front and center. EDIT 4/14/15: I removed the cab interior and changed the orange parts on the tender, along with refining the front end. Also, the gizmo no longer spins. EDIT 5/9/18: Added newer pictures, revised the text, and changed some parts of the model to fit into a 10 wide space. EDIT 5/14/18: All but two Bricklink orders are in my hands, with one coming tomorrow and the other on it's way. EDIT 5/20/18: Added real life pictures and revised the text. EDIT 5/25/18: Added revised picture showing the working pistons. The updated LDD file for the finished model is available at Bricksafe.
  7. Lamborghini Waffle Sauce

    [MOC] Lake Forest College - Young Hall 1:350

    I present to you the main academic building at Lake Forest College, in Lake Forest, IL, USA, built and rendered with stud.io Building this in 1:350 scale was tough because it's hard to capture all the shapes and details at such a small size. I used bricks in existing colors in hopes of one day physically building it, and also incorporated very complicated techniques that I never knew I could even attempt. The inside is a mess of supporting the outside, and I made sure it is stable enough but in digital form, who really knows? All things considered, I'm very proud of this, and looks just like the real thing. There are more shots in the flickr gallery and I can make more on request.
  8. New FebRovery MOC, Mighty Micros: Classic-Space Rovers. Mighty Micros: Classic-Space Rovers by Kamal Muftie Yafi, on Flickr More information in my blog!
  9. KamalMYafi

    [MOC] Tanker Rover

    FebRovery is on again! Now I came up with a Tanker Rover. FebRovery Tanker - Front by Kamal Muftie Yafi, on Flickr FebRovery Tanker - Rear by Kamal Muftie Yafi, on Flickr More information in my blog!
  10. Lockon Commander (Mobile Frame Zero) by Artemiy Karpinskiy, on Flickr This is an upscaled Lockon-type Frame from popular fan-created LEGO wargame “Mobile Frame Zero”. The Lockon Frame is created by Vitor Faria.
  11. KamalMYafi

    Spoiler Alert!

    Not a real movie spoiler, just a meme! Spoiler alert! ⚠ by Kamal Muftie Yafi, on Flickr
  12. KamalMYafi

    Getting ready for 2018!

    Yes, 2018 is just in front of us! That's how I create this creation, the opened door represent we’re going to 2018 and the bright light in front of it means a bright future which I hope we all have it! Getting Ready for 2018! ? by Kamal Muftie Yafi, on Flickr Happy New Year all!
  13. A Conversation heard in Haven: "Did they have to build it like that?" "It's a lighthouse. It's s'pposed to be all tall and stuff." "Right." "But?" "Did they have to make it look so evil?" Looming over the Horns is the lonley Black Tower lighthouse, inhabited only by the mysterious woman who operates it. While all in Haven are happy to see the light of it's beacon, few like to visit the grimly foreboding structure. Whispers abound that the Lightkeeper worships some dark patron, and that the tower is truly more of a shrine that just happens to require a freshly kindled flame. Details behind the Spoiler.
  14. Hi, I'm new I realise that LDD MOCS probably aren't everyone's first choice and I myself would much rather see one of these in the flesh than just on a screen but of course the availability of parts, prices and time prevail. We'll start with the less impressive of the two I have to show ;) That appears to have worked, so fair enough. It's Stephenson's Rocket only it includes the provision for a face should I ever feel compelled to add one. Theoretically it could run on a layout with something pushing it around but I don't trust the rigidity of it at all. Not entirely happy with the tender because it's so large compared to the engine itself, but it serves. Now for the one I am actually pleased about, an LNER J70 tram engine. I'm not ordinarily one to use SNOT techniques because I never used to be able to figure out how to make everything fit properly (and I still haven't, really) hence the use of those parts that go around minifigs' necks with a stud on the back. I even made a mock up interior for it featuring a boiler and coal bunkers! As well as sort of an underframe with cylinders Have to say, I'm very impressed with the outcome and it's far better than anything I'd ever attempted previously. I'm particularly proud of my solution to shaping the cow catcher. As with the Rocket, however, it isn't self-powered so I may begin work on a Wisbech & Upwell tramway coach with power functions. Thanks for dropping by and let me know what you think - Nick
  15. We have a [KEY TOPIC] Official Lego sets made in LDraw , and a [KEY TOPIC] Official LEGO Sets made in LDD .. Is there/will there be a [KEY TOPIC] Official LEGO Sets made in Stud.io ? Stud.io has the nifty feature that you can import an official set.. but all it does is import the correct amounts and numbers of parts from the Bricklink Cattledog. (which in itself is a time consuming job taken care of..) Given the ease of import and export to/from both LDraw and LDD, I think it may be possible to combine the entire contents of the other Key Topics into one. Anyone have the appropriate amount of cloud storage and time to import/vet? (just askin', not volunteering)
  16. Capparezza

    Track my collection

    Hello there! Is there any concensus about what to use when tracking ones LEGO collection on the web: Is it rebrickable.com or brickset.com? Or maybe another website? I have a medium mixed collection, lots of sets, some with missing parts which I would need to take note of, as well as lots of single bricks / plates / whatever. I'd love to hear your input on what you think would be the best tool for the job. Thanks & Regards, Chris
  17. Bricksmith

    [MOC] 'Bricks Cross' - Train Station

    Hi all! I've recently been working on a bunch of train-related projects and figured i'd need a place to display them once a substantial amount have been built. I wanted to do a city center station that, while still small enough to be affordable, gave an impression of being bigger than it actually was. And while it isn't based on the similar-sounding King's Cross, it does deliberately have a very London design. The result is half-terminus, half continuous with the platforms below street level. I tried to render it all as one but my computer doesn't have the processing power for all those bricks! I hope you don't mind seeing the build in its 3 main sections. SECTION 1: The building Ground Floor: First Floor: Front view: SECTION 2: The canopy This will be much longer in the final model. The version rendered here is designed to cover the remainder of the 32 x 32 baseplate. SECTION 3: Base level: Platform & Concourse I hope this has been an interesting looking build to you, I'll update this feed when I finally get around to making it for real!! I'd love to hear any comments and suggestions too! -Isaac
  18. There’s another celebration again! Today is Eid al-Adha (Feast of the Sacrifice). It is the second of two Muslim holidays celebrated worldwide each year. It honors the willingness of Ibrahim to sacrifice his son Ishmael, as an act of obedience to Allah’s (God’s) command. Before he sacrificed his son, God intervened by sending his angel Jibrīl who then put a ram in his son’s place. In commemoration of this, an animal is sacrificed (know more in Wikipedia). As a Muslim, I celebrate it too in real life and in LEGO. The model I’m gonna show to celebrate this occasion is a Minecraft scene with a pen, some animals, a house, and completed with Minecraft style background. Happy Eid al-Adha 2017! by Kamal Muftie Yafi, on Flickr I’m not a Minecraft gamer. The model is done by searching for a reference on the internet, so I’m sorry if I made some inaccuracies in the render. Anyway, it always fun to create a model in a selected theme that you haven’t make or know about it.
  19. I'm back again with new MOC! This is a "Military Half-Track Truck". The model is about 20-studs long, about 18-bricks tall, and 8-studs wide (about 10-studs with tires and tracks). The model also features, articulated steering and suspension, front pendular suspension, rear track suspension, openable bed, and interior. Though it has an interior, but it can't fit any minifig. Half-Track Truck - Front by Kamal Muftie Yafi, on Flickr Anyway, this model was originally built for Dgustafsson13's 10K Building Competition. And you can read some more information and renders in my Blog!
  20. KamalMYafi

    [MOC] Glorious Indonesia!

    Marking 72 years of being an independent nation, this August 17th is a day that will be celebrated by Indonesian people, and so I am. I tried to replicate the Jayawijaya mountain and put a small Indonesian flag in the top of it. So here it is. I think I've done a great job on creating this. Glorious Indonesia! (Indonesia Jaya!) by Kamal Muftie Yafi, on Flickr See a blog post on DigiBrickz.com!
  21. This is a forum for user palettes meant to help build in LDD. User Palettes must be reasonably able to help LDD users to build custom or official sets within the program. So for example you can not post a "user palette" of just one brick. Otherwise just post your lxf files and browse through to find any user palettes you may find helpful. For those unaware to install a user palette go to Computer/C:/Users/(you user name)/AppData/Roaming/Lego Company/Lego Digital Designer and add the folder "UserPalettes". Save any user palettes there and you can find them in LDD under the "Filter Bricks By Boxes" button on the lower left hand side. The button will have a picture of a Lego box on it NOTE: The AppData folder will likely be a hidden folder, to find it in your explorer browser select tools then folder options (or just options) and select the View tab scroll down the list until you see the option "Show Hidden Files, Folders, and Drives" and select it. Click on Apply and AppData should show up.
  22. I'm in the middle of learning Blender, but I stumbled upon Poliigon and was blown away. I'd really like something to aspire to once I've got a grasp on the basics, so has anyone tried applying a Poliigon texture to a Lego render of any sort?
  23. BEAVeR

    [MOC] Temse Skyline

    It wasn't until I went to university and only came home in the weekends, I realized how much I love the sight of my hometown of Temse in Belgium. I always try to have a seat to the left of the train, near a big window, especially near sunset. Because when my train crosses the Temse Bridge over the Schelde river, the view is just magnificent and then I know I'm home. [MOC] Temse Skyline by Bert Van Raemdonck, on Flickr You can imagine that on reading the assignment of Rebrick's "Dream Skylines" competition, "Build a Skyline of somewhere close to your heart", I didn't hesitate for a moment on what to build. But I think that choice might have been the only easy part about this contest! Since the creation has to be in the style of the existing LEGO Architecture skylines, I had to come up with several ways to add enough detail and texture at the small scale, and at the same time had to adhere to the maximum size requirements that didn't allow for any overhang. Personally, I also wanted to create something that's completely buildable in real life with solid connections and only existing part/color combinations - because who knows, maybe one day my town will be interested to have one of these for real? - which caused me a lot of headaches. All of that made for a build time of nearly a month for this seemingly small creation (that still contains close to 800 bricks). After all that building, I managed to cram in most (though not everything) of what I wanted to represent. From left to right, you have the Boelwerf Crane, the Onze Lieve Vrouwe Church, the Old Town Hall and the Temse Bridge. If you're interested in more information about those individual buildings, just keep reading! [MOC] Temse Skyline - Onze Lieve Vrouwe Church by Bert Van Raemdonck, on Flickr The Onze Lieve Vrouwe Church is the defining building of the Temse skyline, and rightfully so. The original dates back to the 770's, erected by the holy Amelberga, the patron saint of the parish. It is believed that she fled her suitor, a powerful man, because she wanted to dedicate her life to God. And when she was cut of by the Schelde river, a giant sturgeon appeared from the water to lead her safely to the other side, where she erected the church out of gratitude. To this day, we have a yearly procession to celebrate her. Of course the church was rebuilt several times, and I depicted it as it appears today,the way I know her inside and out because this is the building where I go to mass and have gotten to know a lot of wonderful people. I love this building so much that I actually tried to build it several times before this contest. However, i always got stuck on the iconic but hard to capture shape of the clocktower. However, having to work at this small scale forced a certain size of the tower on me, which enabled me to have a more focused problem. When eventually I found out that the classic medieval helmet worked perfectly to capture the bell shape of the bottom part of the roof, and that's what really kicked of this entire creation. Since I couldn't connect anything to the helmet, I had to work with an external support, but luckily it doesn't get in the way of appreciating the creation too much. I also had a lot of variations for the rest of the tower, but in the end this version with the notches nicely corresponding to features on the actual building made it, also thanks to the input of my family on this issue! From there on, it was mostly a lot of complicated SNOT work to let the windows and the buttresses work, but it gave a nicely textured result. To top it all of, I included the statue of the Blessed Priest Poppe, who is also a central figure in our community. [MOC] Temse Skyline - Old Town Hall by Bert Van Raemdonck, on Flickr Up until a couple of years ago, this was the administrative heart of Temse, but now everything apart from some ceremonies has moved to the new administrative center in a modern building for which I didn't have enough space to include... Still, it's a beautiful building from the beginning of the twentieth century that actually stands on the place where once the home of my ancestors stood. One of the ceremonies being held here, is the memorial of two of my ancestors, who became famous after allegedly dying in each other's arms during the first World War, becoming a symbol for love between brothers. This year, it was exactly 100 years ago that happened, so there was a ceremony on this very fitting location, where my sister and I also read some poems one of the two brothers wrote. Truly a special experience! Building this also was a special experience if you can call it like that, because of all of the tricky SNOT fitted into a really tiny package. I'm really happy with how the roof turned out. And while it's a pity that the spires of the main tower have to be held in place by a rubber band, at least the official LEGO rubber band with the right size had the right color as well. [MOC] Temse Skyline - Boelwerf Crane by Bert Van Raemdonck, on Flickr I was born just half a year too late... If I would have been born sooner, I would have seen the Boelwerf working with my own eyes. It was a big shipyard along the Schelde river just outside of the town which was the economic heart of Temse for quite some time, with the biggest ship of the world at that time being build there. My grandfather was one of the employees there working among the docks, the cranes, the machine shops... Whenever I see pictures of those periods, I begin drooling and dreaming about that time that I sadly never knew. Because right now, where once the Boelwerf was, now a lot of new apartment buildings, houses, shops like my hairdresser and the new administrative building stand. The only thing that remembers the glory days is a beautiful and huge crane that never actually belonged to the Boelwerf but became an essential part of our skyline, and a couple of poles in the water and a hidden dry dock. Building this one actually went surprisingly easy when compared to the previous two buildings, and I'm pretty satisfied with how I managed to maintain the spindly look of the construction and the realistic angles of the supports, realized by putting technic pints over minifig antennas. The difficult part about this build actually was keeping it within the prescribed size limits of the build without overhang. That's why I had to sacrifice one of the three wrenches in the back, but luckily it isn't as noticeable. And nice to know: the crane can actually swivel around! [MOC] Temse Skyline - Back of the Box by Bert Van Raemdonck, on Flickr I really had a lot of fun making the renders for this creation, trying to match the box art from the official skyline sets as well as possible, and I'm very happy with the results that accomplish my goal. Just ask if you want to know more about the rendering process. This is also a place to discuss the final building: the Temse Bridge on the far right. Although it doesn't look like it from the build, this was with its 365 meter for a long time the longest bridge over water in Belgium, and also one of the prettiest, in my opinion! The original actually was designed by Gustave Eiffel (yes, thát Eiffel!), but that one was deliberately blown up during the second World War. In 2009, a second bridge next to it opened to allow for more traffic to pass because it was getting a bit problematic. That bridge is actually nine meters longer than the original one, so in Temse we have just one, but the two longest bridges over water in Belgium! Giving the bridge the skeletal look was impossible to do on this scale, but the bottom of the plates actually still gives a nice texture to it. I couldn't make it as long as I wanted, and I had to place it at an angle, just to stay within the size requirements, so in reality it is of course way longer. Also, the 2009 bridge didn't fit on even though I created a model for it. But then again, that bridge pales in comparison to the older one. In the end, I'm very pleased with the result, so it was worth all of the work. It gives me the same feeling as when I see the real skyline from the train on a Friday evening, the feeling of coming home. Which is really nice that I'm on a two month internship in South-Korea! Thanks for looking, and I hope you enjoy your home as much as I do! _________________ The digital file (LDD)
  24. Service Status: Still looking for somebody to perform this task. Hello, as the title states; I am for looking for somebody who can digitally design me a imperial base with a budget of $300 in total as well as create a list of bricks to purchase from bricklink so I can build it myself. I expect the model to be detailed, high quality, and look good. I never made any builds digitally so I'm not sure how I would be able to rebuild it from a online model but I'm sure you can help with that. Total build budget is $300. You get paid the remaining amount after cost of bricks. So for example, if the build costs $200 from the bricks, then you get $100 as payment. You may use any software as long as it can be easily reproduced physically. I think stud.io would be a good software to use as it links with bricklink to buy parts easily. Here are the specifications and features of the build. Also includes picture examples from similar MOCs and feedback on them. This document has been recently revised with more detail on 7/24, https://pastebin.com/9FDgvCRB Post here or PM me if you are interested in doing this service.
  25. Today, or maybe yesterday was July 17, and that is the date for World Emoji Day. So I'm gonna celebrate it on my own style, by using LEGO! Celebrating #WorldEmojiDay with LEGO by Kamal Muftie Yafi, on Flickr This emoji artwork is rendered using Blender freestyle and I used an orthographic camera to get the best perspective of it. The emojis are just randomly putted, but I focused for the happy emoji to be in the middle of all the Emojis, you want to always be happy right?