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Found 33 results

  1. Hello everyone, This is an old topic but I need your help. I acquired the set 9731 LM Vision Command without the original software but I have already found the version for Windows 98. Now i'm searching for the English version for WinXP and I can't found nowhere. At BrickLink, only other languages are on sale for WinXP :( Can someone share the installation CD in English of LEGO Mindstorms Vision Command for WinXP or where can I download the software in English?? Any help appreciated...
  2. I am a Linux user(mainly Ubuntu) and I am not planning on moving to windows. So basically I am searching for a moc designer tool that runs on Linux(preferably Ubuntu). Thank you in advance.
  3. As suggested by papacharly, here's a topic about LDcad to discuss and help each other. What is LDcad? LDcad is an LDraw cad program being developed by Roland Melkert. The current version is 1.4, which can be downloaded here. For more information about LDCad, visit the website (and make sure to read the quick manual!). The features are (copy/pasted from the website): Windows and Linux support. Multi-threaded (background) loading of parts. Fast detailed real-time 3D rendering. Basic part snapping on growing collection of (official) parts. Integrated portable flexible parts support (springs, hoses, bands). Script based animation. Full MPD Support. Part grouping. Part ghosting. Nested editing. Relative grids. Multiple file editing (open as many files you like). Instruction stepping support. Full undo/redo. Copy/paste from to other LDraw software. Highly customizable part and color bins. Growing collection of example models. From my own experience, LDcad is quite difficult for beginners and can be quite unintuituve. This may sounds harsh, but it is (from my experience at least). But, if you get through the difficult part, a wonderdful piece of software is available to you and when you know to do, it's actually quite easy. Almost as easy as LDD (if we use that as a benchmark for easiness). It feels a bit like SR3D builder, but it doesn't have the user-friendly way of animation. It doesn have other nice features. It's really worth to take a look at! Roland is most active on the LDraw forums, so if you want to directly talk with him, I recommend going here. Of course, you can post all comments, questions and disscustions regarding LDcad in this topic too. So, this is the topic on EB to talk about LDCad [continuation from the LDraw sets topic] LDcad is quite nice. I've been using it for the past few weeks and I'm quite happy with it. Btw, make sure to turn on part-snapping if you haven't already, in my experience it makes building a lot easier. I just tried to find this setting, but I can't find it anymore. Maybe it's turned on by default nowadays, I can remember I had to set it on... Oh, and if you set Anti Aliassing on the edges on (AA), it makes the view a lot better
  4. Hi everybody:Over the Holidays, we played around with our new LEGO 'The Beatles' Art Set. We wanted to use it to build our own mosaics. After trying some available resources for mosaic making, I ended whipping up something new that specialises on the limitations of the Lego Art sets. Click here to try.It is different from all the other lego mosaic makers out there along two dimensions: It has a conversion function that optimises the automated conversion subject to the limited tile sets of the different LEGO Art sets. While it cannot do wonders on images that use a very different color space it does a reasonable job on most images. It allows manual editing of the (converted) mosaic wile keeping track of the tile count. In addition, It offers building instructions for download that help to convert the converted mosaic to the real thing. I am posting this here in case anybody finds it useful for their own projects. Code is on Github and if you are interested in the internals, you can read more about it here. Happy to receive any feedback that you might have. Thanks, JoachimSee below: Keith Richards made from 'The Beatles' Art set based on an automated conversion of Keith's twitter handle
  5. A new video has been uploaded to our Youtube channel. In 2019, lots of new elements have been added to our layout. To name a few: the warehouse, able to store 60 containers with candies, with two independent stacker cranes, the four candy circles, and an updated delivery station. Also brand new is the PC software that connects everything. We have worked hard to get the software working stable and with success. You can see the result in the video. Enjoy the video! -- Hans
  6. Hi, wanted to share this little gem we put together: It opens .ldr, .mpd, .dat into an online 3D viewer, you can then change the background color and angle and export snapshots. It also converts the file into MakerBrane format, and opens it in another viewer with a different rendering style. It can also open in the 3D MakerSpace which is like LDD or mecabricks but more of a Universal Digital Builder because it has parts from other systems as well - but it you can't edit everything because not all the LEGO parts have been fully referenced yet for auto-snapping yet. Promising though, right? If you try it, post a screenshot here and let me know if there are any features we should add.
  7. From (another) rib of Blueprint, another program was born! I hereby offer you: BrickyFab upload your LDD models to Sketchfab. How it works: Just open the program, load an LDD model , enter your Sketchfab API, add some descriptions and tags and click Upload. Features: Single click interface, remembers your key and tags. Share your models around with Sketchfab fine embedded visualizer (works in Facebook too!) etc Requirements: Java8 (revision 8u40 or better) A Sketchfab account Lego Digital Designer Disclaimer: Use at your own risk, i decline any responsability for anything that may happen to you using the program. Donation: Should you like the program and you feel like, you can donate any amount of money here: thanks in advance! Download: Download the latest version here! Screenshot: See some 3d models here! Changelog: 0001: first release!
  8. As Studio is gradually getting new parts added with some updates from time to time, it's time for you to post details about the new parts and show them to us as they become available. Thanks.
  9. Hi everyone! Over the past 18 months I have been working on Brick Wizard: an app for OS X/Windows that helps save money on BrickLink orders by determining the least expensive combination of stores for a given parts/wanted list. It's inspired by the awesome MATLAB scripts written by atxdad but it's much, much faster and easier to use :). Please comment on the Trello board if you'd like to suggest a feature or if you run into any problems! You can also track our progress there. Brick Wizard Brick Wizard consolidates BrickLink orders by taking a BrickStore inventory file and determining the least expensive combination of BrickLink stores that contain all LEGO parts in the inventory in the desired quantities. For example, if you wish to find the least expensive combination of stores from which to buy 100 red 2x2 bricks and 200 1x4 blue plates you would use BrickStore to add those parts to an inventory file and open it in Brick Wizard. The Wizard can then search BrickLink and find a combination of stores that have all 300 pieces at the lowest available price. The idea is to save money on large orders! While a few other apps exist that perform a similar function, Brick Wizard has a C++11 back end that is many times faster than existing apps. In addition, it is the only app of its kind with a native UI on both Mac OS X and Windows. In the future, I hope to expand Brick Wizard and add features that LEGO fans have been clamoring for. Please note that this is beta software and there may be bugs and there are certainly missing features. Bugs can be reported and features can be voted on at the Brick Wizard Trello board. Using the Results Once Brick Wizard has worked its magic, you will see a list of combinations and stores. The cost of each combination is displayed as well as buttons to create BrickLink wanted list XML. You will first need to create an empty wanted list in BrickLink for each store. Give it a name you can remember. Note the ID of the wanted list. For each store, click Create Wanted List... and enter the wanted list number given by BrickLink. Click Copy (or press Enter). Next, go to the BrickLink wanted list upload page. Paste the XML copied from Brick Wizard and click Verify Items. Next, click Upload File. Next, go to each store's page (Brick Wizard provides a link) and click Show All Items this store has on my Wanted List on the left side of the page. Select the wanted list you created before from the In: dropdown; click Go!. For each item, enter the quantity from the wanted list. Now you can click Add Selected Items to Shopping Cart. Finally, you can checkout! I hope you find this useful! Thanks for checking it out!
  10. Hi guys, I'm Matteo, I love LEGO since I was a kid and I actually have more Lego sets that my apartment can fit! Lego has been a big part of my life so I thougth to join my passion with my job and created a small start-up called freeNdie Software with other friends who share the same love we all have for LEGO. We are indie Android developers and our first app is "News for LEGO® fans"! The app feature a slick material design and multi-threding to download news super-fast. News for LEGO® fans gathers news and curiosity about LEGO and provides some nice features like searching, offline reading and mark news as starred. We have many new features that we want to add, but in the meantime, this is the link of the app in beta on the Google Play Store. We are all really excited of this new journey and we'd love to share this with you guys and hear from you. We appreciate your support and suggestions. For any query and feedbacks please drop us a message here or write to Cheers, freeNdie team
  11. Hello! In this topic I want share with you my experience on creating LEGO animation in Blender. Here is a LEGO movie I've created: Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Software that I used to make this animation: LEGO Digital Designer Blender Sony Vegas STEP 1 First of all, I built all needed models in LEGO Digital Designer. STEP 2 I opened all models in Blender and created an animation. Then I rendered all scenes. STEP 3 All video files were ready, and the only thing I needed to do was to edit them in Sony Vegas. That was my first LEGO movie made in Blender. It took near 2 months to create it. Do you like it?
  12. Since 2011, our large fully automated train layout will be displayed at Lego World 2017. In several subtopics, you could have read about the building of the delta crane, the train controlled by a Mindstorms EV3 and much more. A video of our layout in 2016 has been watched almost 30.000 times. For 2017, the train layout consists of 12 Mindstorms EV3 bricks and 1 Mindstorms NXT: 1x Train (EV3) 1x Delta Crane (EV3) 1x Wheel of Fortune (EV3) 1x Ticket Dispenser (EV3) 4x Delivery station (EV3) 1x Ticket reader (EV3) 1x Delta crane (EV3) 2x Container and Candy dispenser (EV3) 1x Air compressor (NXT) All the EV3 bricks are controlled by a Microsoft .NET application, written in C#. We are now in the phase of integrating the Lego builds and fine-tuning the software. Click on the picture below to surf to our Flickr page and you can watch a video on Youtube to see a full test run. The layout will be displayed at Lego World 2017 in Utrecht, the Netherlands from Wednesday 18 - Saturday 21 October 2017. Regards, Hans
  13. For our Sioux.NET on Track project (see, we not only write a PC application in Microsoft.NET (C#). But we also write quite some code that runs on the EV3 bricks. In this article, you'll find programming tips & tricks for the Lego Mindstorms EV3 programming environment. Is it possible to have two or more EV3’s in Daisy Chain mode and use WiFi to connect to the PC application? Yes, you can. Read the full article how you can achieve this at the blog: You can use two or more threads in parallel to run on an EV3. But how do you synchonize them? Read the article how to do this at the blog: More to come later. Enjoy, Hans (moderator of our Wordpress blog Sioux.NET on Track)
  14. Hello Everyone, I am looking for some insight on the best rendering software? I am not very good at graphic design so I need something simple that creates realistic images on default mode (or with minimal adjustment). I typically use LDD to create my MOCs so I am also looking for something that works with LDD files. Eric
  15. I'am looking for an instruction creator that works good with LDD. I'am trying it with blueprint, works great with LDD but big moc's are hard to manage. LIC is ok but leaves out parts, not very compatible with LDD. That's the same with Lpub and not very user friendly. Any ideas? Regards RobenAnne Ps my website My website
  16. Hi guys, i'm here because i found an issue in some pieces present in the lego digital designer palette. Some pieces have non uniform measures and this imply that these pieces cannot be correctly mounted upside-down. Note that in the real pieces these problems don't occour. In the first image the distance between green and red pieces should have been of 1/6 of lego units, that corresponds to the distance indicated by the grey piece. But, as you can see, this distance is slightly less and this doesn't allow to create a perfect match between upper and lower pieces. In the second image the height of the red and green pieces should be the same but in LLD they differ slightly, as you can see from the small step between the upper surfaces of both red and green pieces. I don't know why LDD presents this error, but it affects a lot the techniques we can use while creating a model. If someone can help me find a solution i would be so thankful. Luca
  17. We have been working on a software to design and automate LEGO train and monorail layouts. The first BETA version of nControl is out and can be downloaded for free from the 4DBrix site. It has a track planner for train and monorail layouts and has the first elements of the automation simulation: track switches, traffic lights and sound effects. We also have 2 YouTube videos to get you started. Download link: Getting started videos: Let us know what you think; any feedback, suggestions or ideas for additional features are welcome! Lowa
  18. Greetings, LPub3D 2.0.13 is released. You can download from or check for updates in your existing installation. Interesting fixes are the ability to switch part occurrence (times used) in the PLI between per step and per submodel on called out and submodel pages; the ability to insert one-to-many non-faded models (e.g. with alternate attachments/views etc...) when fade step is on; and new meta for pages size including the standard identifier - e.g. A4, Letter, Legal etc... and print/export performance improvements. LPub3D Features and enhancements ------------ Fix: Logging options added to Preferences (r832) * Select logged attributes and logging levels. Fix: Prompt search directory settings reset (r831) * Prompt to inform that the search directories have been reset after the search directory reset button is clicked. Restarting LPub3D is not required. Also changed menu items "Reset 3D Viewer Model Cache" to "Change Temp File Cache" and "Reset Image and Model Caches" to "Reset All Caches". Fix: Inconsistency between part counts in submodels and part counts in call-outs where multiple instances are involved (r829) * For submodels, the PLI part counts reflect only one instance of the submodel, even if multiple instances are used in the same step. The instance count is correct, and the BOM has the correct total number of parts. With this update, sub-model pages displaying instance count now have a context menu option to display parts per step/page or not (total parts consumed by the number of instances indicated. Previously, for callouts, you have the options (see context menu) to display parts list per callout (one instance) or not. When you select no parts list per callout, the PLI will show all the parts consumed by the total number of instances in the callout. If you choose parts list per callout, the PLI is moved to the callout and only the parts for a single occurrence of the callout is shown. The idea here is if you have 5 occurrences of the called out assembly, you'll need 5x the parts total, but only 1x parts are shown to indicate what you need to build an instance of the called out assembly. On sub-model pages displaying the instance count, there is only one behaviour for PLI counts (the most intuitive) which is to display the parts list per step. This is intuitive because the primary role of the PLI is to show what you'll need to build an occurrence of the step shown - it is not the intention to mimic the BoM. Nevertheless, I added a context menu item to not display parts list per step and instead display total parts consumed by the number of occurrences of the submodel in the parent submodel/step. Fix: Page size and orientation processing update (r826/833) * Further industrialization of the print/export module. This update streamlines the process and realizes some performance gains. There are some key changes. Notably, page orientation and page size are now mutually exclusive. This means when switching from Portrait to Landscape, accompanying the orientation meta with a transposed page size meta no longer required or managed. Here is an illustration: Previous behaviour when editing a page size change required the following meta commands: 0 STEP 0 LPUB PAGE ORIENTATION LOCAL LANDSCAPE 0 LPUB PAGE SIZE LOCAL 11.0000 8.5000 Note that the page width and height have been transposed. Going forward, transposition of the page width and height when switching from Portrait to Landscape is automatically managed by LPub3D. NOTE: This update is NOT backward compatable. An accompanying transposed page size meta to indicate the switch from portrait to landscape as shown above will be treated as a new page size meta for that page. Consequently, using this meta to 'switch' orientation will actually result in NOT switching the orientation as LPub3D will automatically switch again the switched page size meta. If the user is only interested in changing the orientation, the proper meta command going forward will be: 0 STEP 0 LPUB PAGE ORIENTATION LOCAL LANDSCAPE To help with accurately displaying the page size identifier in the setup and context menus, the standard page identifier is now appended to the page size meta command. For example: 0 LPUB PAGE SIZE 8.5000 14.0000 Legal 0 LPUB PAGE SIZE LOCAL 8.5000 11.0000 Letter 0 LPUB PAGE SIZE LOCAL 5.8000 8.3000 A5 0 LPUB PAGE SIZE LOCAL 5.8678 8.3456 Custom Along with the width and height values, if the page size is non-standard, the identifier "Custom" will be automatically used. Additionally if an identifier is not present, the identifier "Custom" will automatically used. The page identifier is displayed in the Page Setup dialogue and Size/Orientation change context menu dialogue. Also, the LPub3D print/export function no longer needs to parse the model file to capture, in advance, page sizes. This capture is performed during the existing page parse and load functions and is exposed to the print routines during printing/exporting. This change was necessary to better enable mixed-size page export/printing where it is necessary to 'look ahead' to get the next page's size and orientation parameters in order to configure the printer engine before processing the page. Fix: Expand INSERT MODEL meta command behaviour (r825) * When using part fading LPUb3D will now process multiple INSERT MODEL commands rendering the CSI content at each command. For example, if the instruction document includes different model attachments, the editor can now include a non-faded image of the entire model with each attachment. Here is an example of he proper command sequence when used in conjunction with BUFEXCHG: 0 BUFEXCHG B STORE 0 //... default model content... 0 STEP 0 BUFEXCHG B RETRIEVE 0 BUFEXCHG A STORE 1 0 445 -46 -10 1 0 0 0 1 0 0 0 1 attachment1.ldr 0 STEP 0 LPUB INSERT MODEL 0 LPUB INSERT PAGE 0 STEP 0 BUFEXCHG A RETRIEVE 1 0 0 0 0 1 0 0 0 1 0 0 0 1 attachment2.ldr 0 //STEP These last 3 lines are optional when editing the model file. 0 //LPUB INSERT MODEL If they don't exist and fade step is ON, they will be automatically created by LPub3D 0 //LPUB INSERT PAGE Fix: The PNG output of a model with various page orientations is not correct (r824) * Cleared page buffer before rendering each page. Also corrected a typo causing page range to sometimes not work for image exports. Cheers,
  19. After a lot of work I'm happy to present you: LEGO Part Manager - Version 1.0 This program helps you managing your currently displayed models and your other "ready to build" parts. It's able to calculate, which of your parts can be used in new builds. Description / How to use it If you start the program for the first time it will show you kind of a login page. There you need to enter your Rebrickable API Key (Go to your profile page, click settings and get your API Key) and User Hash, which you can generate here. After pressing the "Connect" button you can see all your set lists and part lists. All pre-selected lists are used in your normal Rebrickable build calculations. When clicking the "Download selected" button the program starts downloading all the selected items. This may take a while and in the mean time the program does not react fast, because it is busy... (Should change with the next versions.. ). When the download is complete, you can input all your displayed Sets / MOCs on the display tab. Please use the same MOC number as on Rebrickable, otherwise the program can't find the MOC. Take an example from the image and screenshot below... After downloading the sets, it will also show up the names. Now you can go to the build tap, where you can input the Set / MOC you want to build. After pressing "Calculate", it could look like so, then you have all the needed parts in your parts collection. If you are missing some parts, it looks similar to that. The file "NeededParts.csv" could be upload to Rebrickable as a private MOC, in order to see the part images or whatever... Current version: 1.0 - from 18.09.2016 (See change log below) Download program (.exe) here. Take a look into the source code here. You can compile your own version of this program on any operating system (Linux, Mac) since it's written completely in Pascal. Features Imports set lists and part list from your Rebrickable account Build calculations only with unused parts Change the display / set lists always possible Uses the Rebrickable .csv format for further use of the file It's Open Source Limitations / Bugs No name based search, you need to input the correct set / MOC number GUI needs some updates... Works only with the Rebrickable API, no other part sources... Also need to add more comments in the source code Changelog Version 1.0 - 18.09.2016 Initial release I hope that at least a few people are going to use this program and providing ideas for further improvement. Thanks for reading, Dave
  20. Hey guys What about pinning a new topic called, for example, "Software links" where would only be a long list of all software that ppl posted here in this section so one can find them all quite easily (+ it would be locked so ppl would not be tempted leaving some kind of messages - it would be just a clear shortcut to posts of those sw form this forum section) - what do you think, hm? Also there would only be sw name, short one sentence description and link to its topic here on BR forum - It could look for example somehow like this: Reason: For example, lately I was searching for a sw that exports LDD model bricks into a file that can be uploaded to Bricklink creating new favorite entry in my profile - I remember I saw it here once but I forget its name, author, everything about that sw - now if we had such topic as I suggested it would be nothing easier than open that locked pinned topic and find my sw I am looking for!
  21. Hi, I'm new to these forums, and new to Lego mindstorms. I'm finding the PC software to be *really* slow. It takes a second or two to respond to mouseclicks, and dragging bricks around on screen is a pain because it lags so much. I have a fairly powerful laptop with an intel core i7, 8GB, 64bit Windows 10, Nvdia Geforce graphics. Everything else flies on this PC Is the software just really slow, or is there some configuration I can do?
  22. Hello all, i'm new here so hopefully i post this in the correct place. I like to work with Lego Digital Designer but finding of parts is very limited. Because of this i wrote myself a little tool wich make working with LDD better. Because the tool is better working than expected i want to share the beta version already with you all. If anyone found a bug or a feature request, let me know. LDD Part Finder 1.0.0 build 4 final features Index of all (available) parts of LDD 4.3.5 Fast search on partnumber, design id or description keyword, wildcards or regular expression (PCRE, use :your RegularExpression in front of a search) Show the partnumber and a preview image of the found LDD design part Show the itemnos and a preview image of the itemnos variations in official LDD colors Copy the item description or design id/itemnos to clipboard option Copy the item description or design id/itemnos DIRECT to the stringfield of LDD option Main window Stay on front of all other windows option Bring LDD to front after a clipboard or DIRECT copy option Minimize and Maximize button to make the main window small or default. This is handy when used with stay on top and working in LDD. Auto minimize after clipboard or LDD Direct copy. All options (including selected font) can be saved in the .ini file and will be loaded by program start. Option to choose another font for easy reading at your own comfort. Low memory usage and working on WinXP/Win7 x86/x64 (minimal required screen size = 800x600) Contains 14.490 LDD itemnos and 13.877 NON LDD itemnos (but official Lego numbers) Easy LDD Yes/No column to show if your selected itemnos/Lego part/variation is known and supported in LDD Key in your itemnumber from an Official Lego building instruction inventory and pronto, with ONLY ONE mouseclick it's into LDD, the end of searching is near! extended_images_lib.bin, this library contains 12.455 official Lego part images with or without decorations. This library is optional and you can download this separately. Place it in the same folder as LDD PF and the program will automatically use it when you click a itemnos. Downside is that not all parts are available as extended image, if so then the standard image will be used. - It's free Current download location and Google project site Greetings from The Netherlands, DrFalken
  23. Hi there. What programs do you use for LEGO 3d designing? LDD or Ldraw? Let me know :D
  24. Background With some colleagues of mine, I am working on a fully automated train layout. You can read more about this at our blog: The layout is always demonstrated on Lego World in Utrecht. We gave a demo at another event, as can be seen on the following Youtube video. One of the items I have been working on, is the Candy Rotation Stock. I made a working version, as can be seen on the next video: Redesign of the Candy Rotation Stock After building the final version of the Candy Rotation Stock, I transported the object to our office to integrate it with the other parts of the track. I found out that the CRS was not robust enough and it took some time before it worked again. Although the concept works, it was not good enough to run for a couple of minutes without problems. And I needed it to work for four days at Lego World! So I took the difficult decision to redesign it. In this thread you can follow the progress. The redesign will be based on the conveyor belt that I found on Youtube (user ssugawara1955): And this is my proof of concept: I have ordered some extra parts to make a complete square and two switch points: one switch point that will lead to the Crane Pickup location and one switch point where new containers can be inserted to the rotation stock. Some more photos of the progress can be viewed on flickr: . Enjoy. /Hans
  25. In LDD, is it possible to export to DXF or another similar format (DWG)? I have a copy of Vectorworks renderworks, and would like to be able to render LDD models in that way.