The Mugbearer

Eurobricks Knights
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About The Mugbearer

  • Birthday 07/10/1991

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    #70653 Firstbourne

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  1. The Mugbearer

    Divine Knight Valimar (Commission, Trails of Cold Steel)

    Thank you kindly! I am very proud of that pose myself hahah! Stud.Io in my experience is much better at posing mocs compared to LDD, which I still use to build my works.
  2. This is a commission for a client. Valimar is a mechanical knight from a tactical JRPG series Trials of Cold Steel, his signature weapon is a sword named Tachi. This is Valimar's in-game model that have been provided by the client as a reference: I also tried my hand at rendering the MOC in Blender for this one:
  3. The Mugbearer

    Custom LDD bricks and fixes

    Daym y'all have been busy. xD
  4. The Mugbearer

    Custom LDD bricks and fixes

    I feel like we can achieve both goals here. The instructions for installation should be updated a little to reduce confusion.
  5. The Mugbearer

    Custom LDD bricks and fixes

    Hi! A friend of mine that doesn't have an EB account have run into a problem installing the latest parts. The problem came from them being not very computer-wise and the fact that the archive on Dropbox is called "Primitives" which leads to confusion for a person who would not think to look into the archive to figure out what's inside. I propose to rename the archive into "LEGO Digital Designer" to avoid similar confusion in the future.
  6. The Mugbearer

    [Software] LDD2PovRay

    Or we can share the .obj files with the Stud.Io developers so they can add them in officially?
  7. The Mugbearer

    [Software] LDD2PovRay

    You either learn to deal with it, or you do not.
  8. The Mugbearer

    [Software] LDD2PovRay

    The converter works directly with LDD's DB outputting a list of OBJ files. You still need to manually import the missing OBJ via Part Designer (and adding connectivity data) and replace those that become question boxes in Stud.Io, so it's not the perfect solution, but it's a robust workaround.
  9. The Mugbearer

    [Software] LDD2PovRay

    @Calabar Yeah makes sense! Well, I've been using @jamesster's G to OBJ converter to export the LDD parts that are not in Stud.Io into studio. It works with any part that is in the db.
  10. The Mugbearer

    [Software] LDD2PovRay

    It has an entire tool dedicated to user-created parts. How does it not work with those?
  11. The Mugbearer

    [Software] LDD2PovRay

    Why not use Stud.Io? It's free.
  12. The Mugbearer

    [Software] LDD2PovRay

    If it does need LDraw library, no wonder it gives you an error; since the custom parts are not included.
  13. The Mugbearer

    [Software] LDD2PovRay

    As a final precaution check if the .lif file is read-only and if it is, uncheck it. Also, remove the db folder if you have it in the folder. Also, isn't LDD 2 POV-Ray needs a LDraw library to properly function? In any case, @BrokenEye you can still build in LDD and import LDD files into Stud.Io and use its internal renderer for high-quality images. That's how I do it at least.
  14. The Mugbearer

    Two Old Rivals

    Sure! By the way, I have since revamped my ARM Commander: Aw that's awesome! Looking forward to see what you two can come up with next! Feel free to send me a Direct Message with any further renders you'd come up with!
  15. The Mugbearer

    Custom LDD bricks and fixes

    Hmm yeah. But also, your screenshot shows it 1 plate lower than intended. Seem to barely fit there. I wonder if anyone can check this connection IRL for me. Alternatively I can use 1 x 1 upward brackets probably, because those have smoothed corners. EDIT: I asked a few friends to check it out and it actually works IRL with negligible amount of part strain: