BEAVeR

Star Wars Regulator
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About BEAVeR

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    'Dark Force Bigger Wall of Text'!
  • Birthday 06/13/1995

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  1. BEAVeR

    [V8 - Malagarr - CFS] Desolate Habitat

    I knew somebody else must think of those hardhat pieces as robot eyes ! But I don't think anybody but you would look at those flex track pieces and see a decorative element! Really a stroke of brilliance to use them to get the most out of a cramped area. I love the fact that you don't use it as just another mechanical detail, but as something that really tells part of the story. Reading about this meltdown and radiation I immediately visualized things melting and bending, and that part with all of those curved features that look like they once were straight is perfect for that! Add to that the color palette, and I can really see the heat coming from your creation. Maybe a cool thought would be to also add some transparent pieces or darker pieces to suggest parts of the surroundings that are damp by steam or something like that (and would be a nice link to how those crustaceans might survive...)? Anyway, thanks for the great scene and for putting the flex track pieces in the 'to be used ina future MOC' category in my head!
  2. BEAVeR

    [MOC] Trooper Mechsuit

    Wow, I love how these guys look! You've managed to keep them at a small scale so those helmets fit right in while still making it look very detailed and coherent. At this scale, every brick matters and you manage to get the very most out of every brick to make it look like a real suit of armor with a lot of Star Wars flair. What I'm impressed most by, is how you realized the angle at the knees. Structurally, it might not be very complicated, but the placement of the hinge is exactly right so that for example those binoculars slide along the 2x2 round tile perfectly and that at the front you get a gap that is just the right size for being perceived as a detail rather than a fluke of the build. In general, it really looks like the armor consists out of a lot of different pieces, but that they all are held together securely. And that from every angle... The best way I can describe this build is as it being really 'tight'. Nifty! I would love to see these in some kind of diorama, for example in an urban setting doing some crowd control. Or maybe finally giving those Ewoks a worthy opponent!
  3. BEAVeR

    Micro Coruscant Speeder Chase [8 x 16 MOC]

    Very nice! I love the fact that you use the micro scale to your advantage to create a really "big" and dynamic chase scene with those buildings and great posing of the speeders! I also had a look at your previous version of this MOC and the changes your made especially to Zam Wesell's speeder are such a leap forward. By swapping the large wedge-slope bricks with a stack of wedge plates and tiles, you slimmed down the speeder and made it look a lot faster. Another advantage is that you could balance the colors better so it looks like a killer paintjob. Maybe you could make it even more aggressive by using those 1x2 bows with 45° cut to get sharp points, but I'm not sure those would blend as well with the rest of the body. Another thing you could do is to make the slope of the prongs less extreme so they remain thinner for longer (by using for example 1x2 wedge plates). You could even use a corner tile with cut corner to get the side window shape closer to the original. As for Anakin's speeder, those cuarter circle tiles are a sharp looking improvement! I wonder if you could also use similar tiles (or maybe the stadium tile variety or those tooth plates) to emulate the two bumps behind the passenger's heads. That might help making the passenger compartment itself look relatively bigger. Oh, and one more thought! I wonder if you couldn't find something with even more texture for the front cylinders of the speeder. A part that popped into my mind was the printed head of the IG-11 minifig... Anyway, great micro's for in a fascinatingly big micro lay-out! I'm guessing these are a lot of fun to zoom around!
  4. BEAVeR

    [MOC] Wan Hu, World's First Astronaut

    Thank you all for your amazing feedback! It feels great to be a bit more involved in the community here again. Not sure if more pictures will give more clarity, but you can have a look at the digital models (both for studio and LDraw) here. Then you'll spot all my dirty secrets I tried to hide in the pictures , but as a bonus you can also see the first version I made in the io file. The main idea of the exhaust/support is that it's a sandwich of plates on their sides. In between this sandwich, there's a bunch of clips and ball joint plates as attachment for those claw, bar and ball pieces to connect the domes. At the top, there's a whole bunch of socket plates with axle/ball joint parts in them, to which ultimately the technic axles are connected. The idea is that some of them slot into the bases of some of the rockets and while the others just serve as support without actually connecting, but just by serving as a resting point. That's the idea, but to be honest this is really a pain to build digitally where you tediously need to angle all the joint manually and nothing self aligns. So I gave up after finishing one of the smoke plumes and just mirrored it to the other side . But I think the idea is solid enough. I've seen some builds balancing on more precarious supports...
  5. If certain stories are to be believed, you should forget about Gagarin as world's first astronaut altogether. He was a couple of hundreds of years too late, you know, because that's when Wan Hu took to the skies. Wan Hu had no Vostok rocket at his disposal, but he could get his hand on dozens of small Chinese firework rockets. He tied them all to a platform with a chair and let his servants light all the fuses at once. A couple of tense moments later, he had disappeared in a huge explosion of fire, smoke and noise. He was never seen again. [MOC] Wan Hu, World's First Astronaut by Bert Van Raemdonck, on Flickr Obviously this story isn't true and it isn't even an ancient Chinese folk tale - it's a lot more recent than you would think - but Wan Hu's attempt at spaceflight is a fun story that sparks my imagination. And the visual of a man with his gaze fixed on the sky blasting off with a big explosion, while he's just relaxing in his lazy chair really speaks to me.That's why I chose to depict Wan Hu and his makeshift spaceship for a local contest with as theme: "build the spaceship of your dreams". I loved the challenge of having almost no reference to work off - you'd be surprised how little comes up in an image search - so I could let my imagination run free in the design of the launch vehicle and of its rider. Since Wan Hu is a fictional character and not really a part of Chinese folklore anyway, I did not feel too obliged to follow historically accurate images and just made something up based on some images of Chinese philosophers I found. Once I figured out that crowbars make for a really nice moustache, the head came together really quickly although it has studs going in all directions. The body was a joy to put together and get all those nice curves in without having to do too much puzzling with the chair kindly hiding some scafolding. The chair itself is heavily based on the one I was sitting on while designing it! One thing about the contest is that it only ran for one week and I only found out about it three days in, so this was probably the quickest build I ever put together. I did finish just in time, but the last parts I put together were really rushed so they were not up to par with the rest of the creation. So now, a couple of months later, I want back to touch some things up. For the figure, all I changed was its backside so it looks decent from all angles. I did completely rebuild the platform with the rockets and their exhaust though. This process took a lot longer than the initial five days because of all of the weird angles for the rockets and the smoke, trying to make it dynamic while eliminating all of the gaps. The mess of clips, bars and ball joints is just out of sight but I did manage to keep it somewhat reasonable on the inside. For my standards, that is! My main goal was to convey a sense of energy, power and speed. A couple of Wan Hu's strands of hair are blowing in the wind and he's holding on for his dear life to keep everything in place. The ropes are barely keeping the rockets in check and some of the floorboards have given way because of the huge impact of the explosion. Combine that with some dramatic framing and lighting and the exhaust smoke in which I tried to capture both the initial jet of smoke with the billowing once it hits the ground, and I hope I achieved my goal! So I hope you felt the excitement in the build! Thank you for stopping by! Any feedback is appreciated, but anyway I hope you have a great day in which the stars seem closer than ever!
  6. BEAVeR

    nano-Snowspeeder, 2020 edition

    Yes, the trade-offs are never-ending! The only solution I still see to get rid of the stud would be to use those amphitheater tiles (24246) to cap things off nicely. But you would have to give up that stud representing the end of the cannons. Unless you use part 4590, but that could be a bit too deep and I'm not sure how well it would line up. Anyway, thanks for indulging me thusfar!
  7. BEAVeR

    nano-Snowspeeder, 2020 edition

    Totally understandable that you already thought of all the things I suggested . I really like your update, especially with how the canons now flow so nicely into the back of the ship! If you would flip the direction those 1x2 plates with rounded ends are facing and connect them to the clip light using a 1x1 round tile with bar, you would loose the gradual connection, but it would allow you to use a tile instead of the antistud we see now and it would get rid of the extra studs visible in the back. Not sure if it would really be an improvement. Finally, have you considered using a 1x2 ingot tile instead of a regular flat tile to cover the cockpit? It gives some nice shaping on the sides (although you will end up with a bit of a lip at the front of the cockpit. And as a bonus, the moulding of those parts is such that they have some rectangular dimples which almost exactly match the roof window of the cockpit, so you wouldn't even need custom stickers then. And I will remember that posing stand technique! That Bionicle eye element makes for a really great foot too. Evokes ice and speed to me, perfect for this model!
  8. BEAVeR

    nano-Snowspeeder, 2020 edition

    Hehe, building these micro scale vehicles really is a lot of thinking about every single piece, right? To my feeling no. 4 looks the most "right". You call it chiby, but if you look at it, so is the original model I would say. I also really like that rounded 1x2 plate behind the cockpit that beefs it up a bit. A couple of years ago, I was also trying to work something out with those small Technic wing panels, have they have that cut angle which matches the nose shape of the snowspeeder. It didn't work out for the scale I was going for (just a bit smaller than you here), but maybe it's a part you might be interested in checking out to, just to give you some more options . As for the back, maybe it is possible to take two of those 1x1 round plates with bar, put those bars in a couple of studs, turn them out and use some 1x1 round plates to crate the grill effect. I have my doubts the geometry would work out, but the advantage would be that you would have some studs on the side to attach some cheese slopes to fill up the space between the grill and the wings. And as a final thought, can you shift those 1x1 plates with clip light one stud forward and do the wing attachment using a 1x2 plate with technic pin hole? That would create a really nice gradient in radius to replicate the cannons more. Plenty of ideas to go to version 12 and beyond But even if none of it would work out, the versions you have look amazing already and would give wonderful life to any diorama!
  9. BEAVeR

    [MOC] MINIs from Clone Wars - 4 models

    I love these! I've always had a soft spot for micro builds and yours do a wonderful job of scratching my itch! Some micro builds really revolve around some kind of crazy parts usage that makes you think "that's really cool!" but quite often they are just a gimmick and the actual shaping of the vehicles are very approximate. Not so with your tiny vessels that very cleanly capture the essence of their larger counterparts. You really make it look easy and at no point was I under the impression of "he had to make that compromise because it's a micro build". No, everything fits together wonderfully and you paid attention to every possible angle of your builds. For example I really like how neatly the wing of the Twilight folds fits so snugly when it is folded and how that plate with handle comes from an angle you don't expect. Or how the cheese slopes on the Trident perfectly follow the contour of the bottom cone. Or how you took the effort to create that continuous blue stripe accross the center of the Hyena, no matter how much more difficult it makes the structural challenges. And of course how you captured the gentle slope of the fuselage of the Y-wing, a technique you would normally only see in UCS scale models but that you managed to get down to this small scale. Very nice stuff! Your builds also work very inspirational. When watching them, I immediately had some thoughts to just maybe improve them a bit more... - For the Twilight, maybe you could use a 1x2 plate with the handle on the long side and with two supports in the middle instead of the 1x2 plate with door rail. Those supports would mimick the kind of fins you see in the "mouth" of the reference vehicle. - Also for the Twilight, you could replace the 1x1 cheese slope with a 1x1 tile and instead place the cheese slope one brick more towards the front of the ship. That would replicate the shape of the ship more accurately, I think. - For the Trident, it could be cool to use one of these 1x1 tiles with Arkenstone print as a cockpit, or one of those now 1x1 round jewel tiles from Dots to make it look more mechanical than organic. - For the Y-wing, you could use these 1x2 curved slopes with 45 degree cut on the rear fuselage to suggest the diagonal shaping and coloring in that part, tying in nicely with the head of the ship. Also, any particular reason you used that grey grill tile? It doesn't appear on the source model, but I agree that it does give some more interest to your model. - For the Hyena, that could maybe be the perfect opportunity to use the new macaroni tiles to smooth everything off. The body is two plates thick in some places already, so it would make it more uniform. Maybe some extra toughts to add to the great number of awesome decisions you already made to create these gems. Keep'em coming, please!
  10. BEAVeR

    (MOC) MLC-3 Light Tank

    Sweet creation, it definitely screams Kenner (and even a bit of Gerry Anderson!) to me. It seems a bit too wide for that cockpit bubble, but I really like that rim with the beveled edge that gives a nice clean shape. Also the presentation is quite effective with the shades of brown perfectly blending together. I like the jagged edge at the front, but it's a bit jarring that this isn't continue at the side, where you have a perfectly straight edge on the base. Still, it looks great and I have no doubt it fits in perfectly on your shelf! I would love to see some more pictures, so let me help you with uploading pictures. First of all, you should know that for an image to be displayed here, the picture should be hosted somewhere. The post you make doesn't automatically contain the image data within itself like an image you paste in a Word document. Instead, it stores a link to an image and retrieves the image from that link when the page is loaded. So you should upload your picture somewhere. Right now, it seems like you uploaded your picture here on Eurobricks. You can do that, but Eurobricks is not a dedicated image hosting website as you have noticed, with those restrictions on file sizes and all. So best thing is to create an account on a dedicated image hosting site. you could try Flickr which has a thriving Lego community in its own right, Instagram which seems to be growing more popular with AFOLs these days or something like Bricksafe, which is just a place to store Lego images and nothing more. And there are of course more sites you could use, but if you want more dedicated advice, you should ask that in the general discussion forum and not here. Anyway, whichever platform you decide on, if you've uploaded a picture there you should get a link to the image somewhere and then you can just paste it in your post and it should turn into an image (if that doesn't work,try the "insert other media" button at the bottom of your post window and paste the link (the actual image URL, not the page URL displayed in your browser bar) there. I hope this helps and that it enables you to start sharing more of your sweet creations!
  11. BEAVeR

    [MOC] Lucrehulk-Class Federation Core Ship

    Quite simply, this kind of construction was what I was referring to as a minimal modification to your original design. Other types of robot/skeleton arms work well too. Since you are just using the pin hole of those Technic bricks, you could just as well replace them with ordinary 1x1 bricks with stud on the side. Using a headlight brick can even bring the grey bows closer to the center without colliding with the central ring. And the extra studs that come available then might be used to attach something to to fill in the gaps between the legs to make the bottom half feel more like a sphere again, but I'm not sure whether such a thing can be done. Anyway, I hope it is clear now and that it might be of some help to you. Rebuilding part of your creation also made me appreciate some new things like how you managed to attach the spheres on both halves. Good stuff!
  12. BEAVeR

    [MOC] Lucrehulk-Class Federation Core Ship

    Hehe, that really looks like an official microfighter! The shape of the sphere indeed looks great, and I like how the ridges in that rim piece look like the texture on the real deal. You could even say that those exposed studs on the top are meant to represent similar features you can see on the versions that appeared in the Clone Wars, so that's not bad at all! My favourite thing about this creation, though, is how the Neimodian and the battle droid sit in it: they just look so happy to go off on an adventure in their wacky spaceship! Definitely the thing that has made me smile the most today! I like how you attached those landing supports because those Technic pieces also do a great job as extra mechanical detailling down there. Still, I'm convinced that you could get even more detail in, I even tried it out in LDD. If instead of that 1x3 Technic piece and a cross axle you use a Technic half pin with stud and put some plates on top of that, one of them being a 1x1 plate with handle, you can also connect those legs and suddenly you have an extra bar to put some details like droid arms or legs (actually those legs of the Grievous figure would be a great match in terms of shape, but I think they would be a bit too big) there to really fill it with details. Also, on the top you could maybe add a binocular piece or some more special pieces than the standard bricks you used now to make it read as small details more. But anyway, a lovely small build! They really look great in that aerial shot you posted above!
  13. Wow, that creation is intense! I love how alive it all looks: none of the figures seem to be deliberately posing, but it just looks like a snapshot from real life, with the Trandoshian eyeing the Mando to see if he can sell him something and the saleswoman keeping an eye on the cloaked figure while the Jawa might use that moment of inattention to snatch something away... You've made a creation in which stories really come naturally, which rewards a good look! But that only comes after you've appreciated the extremely rich textures going on in your build. I love what you did for the ground: it feels like a very refreshing technique to me with such a great variety of parts that still looks cohesive when you squint your eyes. Great idea to also bring in some variation in height to give it detail in all three dimensions. And perfect work on the coloring: it's not a random mishmash, but the colors are grouped and at the same time organic, creating some really nice shapes in what would otherwise be just a flat plane. There really is a lot more to it than meets the eye! It's good that you've differentiated the textures on the buildings from that of the ground, but I still think the contrast is not big enough. Right now, you have the problem that everything really blends together and it's very difficult to make out shapes or to figure out what the focus of your build is because it all feels very similar. In fact, you could see that as a compliment because in the show it's exactly the same, them using the grey uniformity to create a very drab atmosphere. Still, I feel your MOC holds some more potential. I wonder what would happen if you would make some smoother border along the bottom edge of the building and the arc, a kind of clean slate to lift the texture of the wall away from the ground. That way, you would have a clear separation between the two entities which could make it more pleasing to the eye. Some buildings in the show also seem to use this trick. Another advantage would be that the smooth areas that now jump out unintentionally because you had to use smooth parts in those places (like the angled sections of the wall or the big arch pieces), would look more intentional. Maybe another idea would be to steal another trick from the show. I see quite a few images with similar buildings that have a base that is more angled that the rest of the wall. This is interesting, because they the lighting in the shots makes it so that again you get a lighter band separating the building from the ground. So experimenting with some more angles and some more directional lighting could maybe also give you good results while you can still add textures. I hope you can think about these tips to make your next build even better. I'm looking forward to the next chapter in your Mandalorian adventure already! Keep it up with the excellent work!
  14. If I had to go to prison, I hope it would look as nice and clean as your diorama does! You really manage to pack a lot of things in without it feeling too crowded or messy: everything has its alloted space and room to shine. For example, I love how that central command post stands on its own small stage, which really pops from the floor which is both a different color and a different texture. That makes it a very clear focal point in your build, and rightly so, with its interesting way of constructing the consoles (great how you used those 1x1 brackets both as a structural element and a way to give some interesting color patterns). The focus on the central command post is also helped by the fact that all lines point to it: the corridor, the angled doors and walls, the turbolifts, the camera and even the minifigs in your example scene. Of course it's like that in the source material as well (and moreover it makes sense, as real prisons often mimick the same layout such that the central post can overlook all corridors at once), but the fact you picked up on that and managed to maintain it in a simplified, cutaway build, speaks of your attention to detail. I saw you made a design sketch of this model on Flickr, and to me it really shows that you put some careful thought and planning into creating these scenes! I don't think there are many improvements that you could possible make to your creation, but maybe there's still one thing, and that is that the textures in your model feel a little bit flat to me here and there. Using the grill tiles for texture on the floor is nice, but they cover a large area and the same part returns in two other forms in your build which make that particular texture a bit too repetitious. An additional pattern on a different scale in the floor could break things up a bit. For example, in the movie you see that actually the grilled appearance of the floor has been divided up into several sections with some rather thin black stripes in the perpendicular direction. Another example is the smoothness of the walls. On some places you addressed this with some slightly inset panels into the walls, and those sections are amazing. But they also result in the sections that don't have it and are just bare (mainly behind the doors and in the cell) to look flatter in comparison, which could be improved by also adding inset sections or even just by including some textured bricks. Now, they have the same texture as the black outside of the build (the surfaces that are not actually part of the scene but really are the cut-through section), which make the outside and inside flow into each other instead of offering a clear division between focus and "behind the scenes" parts. This could also be improved by making the transition between the dark grey and the black around the central gate of even thickness to really reinforce the cut. I find it really difficult to explain what I really mean and that's because it's something subtle. Something so subtle that it hardly takes away of the wonderful achievement of your build with many great touches, like the texture around the turbolift doors or the fact that you managed to tile off the top of those lifts so neatly. You're definitely a craftsman, so I hope you continue designing these great sets!
  15. BEAVeR

    [MOD/MOC] 75172 Y-Wing "Comet"

    Great job, The_Tinkerer! Personally I'm a big fan of how worn out the original Y-wing looks, but I'm glad you didn't because your redesign is an absolute treat! I love that you did way more than just cover up the naked bits and really made the design our own. You switched the proportions around, made it a dual person cockpit (finally someone to man those guns!) and made everything look a bit sharper, right up to the engine nozzles! I really love the diamond shape you managed to get in there which plays really well of the printing on the cockpit and carries through in the V-shape at the back of the ship. Maybe making the front of the cockpit pointed rather than flat as the original would emphasize this point even more. Also, using round bricks or plates rather than the high panels to make up the engine nacelles could allow you to continue the shape of the blue 2x4 double wedges in the back. You already carried their shape through beautifully with those cheese slopes leading downward, so if you could continue it into the nacelles themselves, that would really make that work stand out even more. Also, something fun to experiment with could be to replace the white domes with an one of those car hood elements to really glue them to the body of the ship. The domes work well in the original because they stick out, but because of the tapering of your main body, the inside part of the dome is squeezed in a tight space in your creation. Really having it transition into the main body therefore would make your ship look even sleeker without betraying the original design. In the end, you made a great redesign of the Y-wing that easily outclasses the Resistance Y-wing we got in the end. It's a perfect blend of faithfullness to the original with the general iconic shape and precense of panels and details on one hand, and fresh and original shaping on the other hand. It's a new classic, and all of that without fancy parts or techniques. You really are a gifted designer! As for the pictures, I helped you out. For more information, check the spoiler below!