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Found 44 results

  1. Simons Brick World

    City Update Nr.3

    Hey there, this is the 3rd update of my digital city project. Because the streets where empty all the time, I started to bring some life into the city. I added traffic lights, street lamps, trash container, bicycle stands and other cool stuff. I also created some small stories on the street like the skateboarder who's racing through the city. Some of the impressions are shown on the pictures below the video. If you're interest in watching the update video feel free to watch it on YT: I hope you like the new addings. Let me know if there are other things I can add or improve.
  2. Hello, I'd like to present one of my first attempts at a digital MOC made using Studio. How far digital building software has come since the days of LDD! It's a ferry, built in the Classic Town style using a retro pallette. It is crewed by 1 minifigure, and can be boarded from both ends by 4-wide vehicles. It can transport 2 vehicles at a time (based on 6633 Family Car), as well as approx. 4 passengers on the walkways and 2 bicycles. I based the design on this Playmobil set from a few years ago. I've never collected Playmobil but I saw a review of this set on JANGBrick's channel and thought it was quite good. Here is the ferry, docked at a small pier, unloading 6633 Family Car. And here it is, on its own. I hope you enjoyed looking at this model. It's been a long time since I've posted on Eurobricks, but I've never stopped looking at all the wonderful creations ~ A.S.
  3. Hello everyone, I ventured a bit into lately and wanted to have Technic planetary wheel hub 46490c01 from set 42099 so after some investigation and suggestions from facebook and instagram I managed to create three separate parts with all connections between them and "the outer world" as well. Feel free to check it out in my bricksafe folder. I suggest putting all three parts together and group them. The hub and the socket can be rotated independently. I hope you find it useful and would appreciate your opinions, especially if you do find any mistakes in geometry or connections. All credits for creating *.dat files for the parts for LDraw go to @Philo - thank you very much. Best regards, Miha
  4. Simons Brick World

    Another Lego city project?

    Hey there, I know there are countless posts on Lego cities. So why would you need another one? Let me explain my Plan: I started building MOC´s in 2020 and I love it. In the past, I posted some of the MOC´s here in this forum, like the pizza restaurant and die bakery & barber building: Now I had the idea to build a completely digital lego city from the individual houses. I could build an american themed city with moc buildings and digitally replicated lego sets .And because you don't need space to build, you would be unlimited in size. Why I only build MOC´s digital: I have noticed that many people are enthusiastic about Lego and would also like to build entire landscapes or cities. But since lego has now become very expensive, this is no longer possible for everyone. In addition, a Lego city requires a lot of space, which many people do not have, for example, in small apartments. I want to show these people that you can live out the Lego passion and create great things even without much money and space. You only need a PC an your imagination. For my MOC´s I always use the Studio 2.0 software from Bricklink. Can you tell me, if this is a good idea? Please give me feedback and tell me if I have not considered something. If you like this idea, I can imagine to post here regularly about the progress and also record the whole thing in videos on Youtube.
  5. It was suggested elsewhere that I share some of my models on Bricklink Studio Gallery as a way to try and draw interest to my LEGO Ideas project, but I'm running into some problems with missing parts and being unable to handle custom parts bundled as subfiles due to ignoring geometric primitives. Presumably I could move some parts into Studio's Unofficial parts folder, but it seems like that would then not visualize correctly if shared via the Gallery. Any suggestions on possible workarounds?
  6. Hey guys! I have made some custom parts for which I wanted to share with you! First of all I added the connectivity to the files of the Big Ben Bricks drivers. In addition I used them as a basis to make part files for the #13 (XXL) drivers as well as thin train wheels in sizes #6, #7 and #9 (MS, M and L using the old naming convention). custom drivers for Studio by ScotNick1, on Flickr Also I created parts for the windows which are in develoment by Fx Bricks: Fx Bricks train windows for Studio by ScotNick1, on Flickr Here are the links for downloading the files: Train Wheels Train Windows Best is to download the whole folder as a package. I also included a text file with instructions how to add the parts to your custom parts library. Keep in mind that some of the dimensions might not be 100% correct, but they are pretty close and have always worked out for me so far While I didn't have any problems rendering the wheels I did run into problems rendering the glass panes of the Fx Bricks windows in trans-clear. Let me know if you run into any problems or struggle with adding the parts! Hope this will be helpful to you! Cheers, Nick
  7. One of my first posts on Eurobricks was of a Metroliner inspired high speed train I designed on LDD nearly 5 years ago. It has existed with minimal revisions for years, but something that always bothered me was how jagged and pointed the nose was. This actually lead me to nicknaming it "The Metro Dagger", which is a rather silly name if I'm being quite honest. Here are some before shots with the ones in actual bricks sporting some custom stickers. Either way, I felt the design needed some revision. For the moment, I just wanted to focus my attention on the locomotives, though I may change the passenger cars later on. In addition, I wanted to still keep the simplicity and durability of the locos intact, as well as use that long windscreen piece, so those would factor into the redesign as well. I think the old cars and the new locos work well together, though the club car striping could use some work, now that I'm looking at it. Also, when I've run the current full train on track, it tends to move quite slowly. I'm thinking of making a dual motor mod to the power car later on. Old design is on top, new one on the bottom. The new loco is nearly 3 studs shorter, so hopefully this fixes its ridiculous overhang on R40. I would love comments and suggestions on how to improve the locomotive, cars, (Or name!). Especially curious to hear @Murdoch17's thoughts on it as he helped me so much in my original design. If anyone wants to tinker in the file, here is the link to my folder. This file is under the name "MD21"
  8. The original Dark Side Developer Kit set (9754) came with three different booklets (1, 2, 3) with instructions to build a Droid Starfighter, a Destroyer Droid (aka Droideka), and an AT-AT. Additionally, they had pictures of the alternative builds. Among these, you could find the Armored Assault Tank (or AAT for short). I always liked this tank. I think it looked amazing, especially in Episode I’s Battle of Naboo. Thus, I was very excited to back-engineer the construction of this model. Fortunately, the booklet contained quite a few images, making the recreation a bit easier. I find the design of the build very interesting and clever: with only one motor, the AAT can move and make the turret look for a target. Overall, I am very happy with the results. I wanted other people could enjoy building this model as much as I did. You can find the actual instructions for it here.
  9. I recently installed LDD and on my new laptop and ran into issues with both - only 4.3 would install from the lego site so I tried downloading from another source, but 4.3 (I believe this was up to date around 2012) is the only version I could download. On, I had issues with connection - plates often do not align without making sure they slide completely down the studs without clashing which is annoying, and minifig arms do not connect to torsos without being aligned perfectly with the hinge tool. I believe this has only been an issue since the most recent update. Any help with either issue would be appreciated!
  10. A long, long time ago I started working on a micro scale Millennium Falcon. To begin with all I wanted to do was add detail to the Microfighter but I kept tinkering and before I knew it I had a growing collection of micro Star Wars freighters and fighters, and here they are! Instructions for all these little builds are on my Rebrickable page. Since this all started with that Falcon Microfighter the cockpit piece (a light blueish-grey 2x2 truncated cone) became my yardstick for scale. Luckily trans-black 1x1 slope pieces work as fighter cockpits at the same scale so all the ships are, and will continue to be, as close to scale with each other as I can manage, at least based on these pieces and whatever reference images I can gather from Google. My Blockade Runner (April 2021) is the last ship on my micro Star Wars to-do list, although it’s hardly micro! The size and weight were a new challenge for me, I’ve never had to worry about a moc falling apart under its own weight before, but I enjoyed the challenge and managed to make it pretty easy to pick strong. I’ve put together instructions for the Tantive IV as well as the Liberator from Star Wars Rebels, which I couldn’t resist building for myself. Rather than doing new posts for each new ship I’ll edit the very long post below. All the instructions are on my Rebrickable page and there are photos and Studio renders some photos of the ships in this post, plus a few more on Flickr and Instagram. Thanks for looking!
  11. Studio renders of my awful locomotive designs will be posted here. If you think you can offer me helpful advice or teach me something to help me improve, please feel free to do so. I'm not going to take offense at being told I suck, I know I have a lot to learn. One thing I struggle with a lot is knowing what parts are available for a particular job - programs like Studio really help there. If you know of any awesome useful parts I don't seem to be using, please point them out. I also tend to avoid extensive SNOT work unless it's really necessary - I find that Anyway. Here are two based on the same rolling chassis and cylinder arrangement: This one is an early attempt, years ago, in LDD to model a decent steam loco with articulation and valve gear. Another very early LDD model: I'm aware that they all need work - please, if you can think of specific things to improve upon what you see, do say so. I have others to upload when I dig out an old hard drive or two, if people are interested in not just saying "that sucks", but maybe saying "that sucks in this specific area where I think this specific brick or SNOT configuration might really help improve the look". I'd like constructive criticism. Something I can use - something that will help me improve. Don't tell me if I did something right. Don't tell me it looks terrible without telling me where and why I went wrong. Please, help me learn and grow if you're open to sharing your collective expertise. Thanks in advance!
  12. Can I get them by anyway? I tried with importing from sets but it didn'twork out. I could do with part designer if I had decals but I don't know where to find them.
  13. HMSS Kristján [BD-45]"Aðmíráll-class" Coastal Defense Monitor Royal Svallbjardian Navy Commissioned February 1939, launched June 1940.Armament as Launched:Two dual high-angle fifteen-inch main guns with an effective range of 30,000 meters.Four 3.5-inch secondary-defense guns.Six 20mm anti-air mounts.Three dual 40mm anti-air mounts.Three five-inch dual HA/DP anti-ship/anti-air guns. One Aviastar AR-350 scout seaplane.General Information:Top Speed 22.3 Knots. Compliment of 450. An operational range of over 6,000 kilometers. The HMSS Kristján was an Aðmíráll-class Monitor built-in 1940 to protect and patrol the expansive water borders of Svallbjard. Designed to defend against both air and ship targets, the Kristján was well-armed with two dual 15-inch high-angle turrets and three dual five-inch dual-purpose guns. In addition to this primary armament, the warship also carried various 20mm single AA guns and four three-inch ship defense guns. With a seaplane launch, Kristján was very effective as a reconnaissance vessel and supported Arctic exploration operations and winter joint-training operations. She also held a fairly speedy top speed of 22.3 knots, allowing her to hastily change location and keep up with supporting ships easily. Throughout her career, which spanned 23 years, Kristján outperformed most of her foreign counterparts. She never sunk a hostile warship, yet did participate in many joint-exercises. She was widely regarded as one of the most modern Coastal Defense Ships when she was launched and was well-loved by her crew. Serving in the navy well into the 1960s, Kristján was the final Coastal Defense Monitor to ever serve in a modern navy and her retirement was bittersweet for those who had spent time on or around her. Alas, the days of slow floating bunkers were over, and Svallbjard was looking to the future of anti-ship missiles and guided-missile destroyers. After serving for 23 years, Kristján was transferred to Tórshavn, where she became the second museum ship in the fleet since the founding of the navy. She stands there today, her imposing superstructure and mast inviting young guests to explore her many decks and corridors. Since the first crew was assigned to Kristján, the departing complement would sign the bridge, welcoming the new blood to the family. The signatures, although faded, still sit in the bridge, protected by a layer of plexiglass. HUGE HUGE HUGE THANKS to Admiral_Plackbar for sacrificing his CPU to allow me to do this render. The muzzle-flashes and water base were made by him, the ship and the editing were done by me. First time doing this, I am absolutely going to do it again. All built in
  14. Hey gals and guys, Some of you may already know, I’ve been promoted to Discussions Moderator on BrickLink and especially Forum Moderator of the Studio forum. One of my tasks is to help with the communication between the users and the dev team: help with the bugs reports and suggestions and forward the worthy ones. I’ve already started looking into messages that didn’t (seem to) get attention from the devs. I know there are old bugs and worthy suggestions out there. But there are things I thought were only a couple weeks ago that actually date from months ago. And it wouldn’t be effective to awaken old threads to ask for details. (Besides, there’s a couple of things (hem…) that don’t work well on the Studio forum, like notifications.) So, if you remember (have a link to) an old but persistent bug or a worthy suggestion for Studio or PartDesigner, please send me a message (PM) with a link, or come make a new post on the Studio forum (in the correct topic please). And if you like a suggestion, feel free to add a comment as a way to vote for them, or, even better, to add details or examples. I obviously can’t guarantee every bug will be solved and every suggestion implemented but I’ll forward and follow them. Thanks!
  15. Hello! This time other fraction, Wolfpack. This is one of my favourite nation of Lego Castle. Maybe that gatehouse will be a part of something bigger :) I want to build big fortress based on modular elements, which could be useable in other models. But I’m not sure that my computer has enough power, we will see ;) Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr
  16. TeddytheSpoon

    LEGO Freight Hopper MOC

    Hi all, After spending a lot of time making Star Wars MOCs, I've ventured back into the realm of my imagination to come up with what for now will be called a Freight Hopper! LEGO Freight Hopper MOC by TeddytheSpoon, on Flickr The design is based on one of my very first creations back when I was 12 or so, which I unfortunately don't have any pictures of. I re-imagined it and had a blast, so it might be something I do more often in future! LEGO Freight Hopper MOC by TeddytheSpoon, on Flickr While it wasn't intentional it bears more than a passing resemblance to a Sikorsky CH-54 helicopter with its infamous missing middle. In my head this is a small freighter designed for short-range cargo deliveries or container handling in large freight depots. LEGO Freight Hopper MOC by TeddytheSpoon, on Flickr At present it has four cargo pods on board, I'm planning on making a variety of different containers for different purposes so watch this space!
  17. RyszardBosiak

    [MOC] Tenement House

    Hello! This is my first tenement house built in Studio app. Building is modular; walls, roof and rest can be simply removed, so you can easy arrange interiors :) Also street is modular, in my opinion that approach give a big capabilities. I hope you enjoy it, I spent 2 weeks on that MOC :) Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr
  18. RyszardBosiak

    [MOC] M-Tron Light Mech

    Hello! My first Lego mech. Light construction adapted to work in M-Tron complexes. Easy to configure - there is a possibility to quick change kind of arms. There is a number and type of machine on left arm - LM63 - Light Mech, number 63. I had a lot of issues during rendering, flex element was invisible after render, so I decided to remove that element and use other solution. I hope you enjoy it :) M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr
  19. RyszardBosiak

    [MOC] Rock Raiders Mining Mech

    Hello! Do you remember Rock Raiders series? In my opinion that theme had a big potential. This time I'm glad to present you my variation of Rock Raiders crew's mining mech. That mech is bigger than last one. Needs more power and weight to mine all important minerals. Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr
  20. G'day Everyone, long time lurker, first time poster. Recently sat down with @pennyforge for an interview following a presentation he did on digital LEGO at London AFOLs. He goes through an introduction to digital modelling, rendering and instruction creation, comparing the pros and cons of popular digital tools like LDD, LDCad and I learnt a lot from the presentation so thought it had to be captured so others could also see it. We cover his letters to LEGO script We also cover his Voxel script Would love to hear anyones thoughts. Anything you learned from it?
  21. Hello guys , I desperately need a expert's help : I am doing builds for Star Wars factions using LDD and and I've stumbled upon some roadblocks in my use of Namely : 1) I cannot find any way to make parts that are supposed to be dual-molded be two different colors. For example I want a minifig's legs to be tan in their upper area , with dark bluish grey as the "boots"/lower part. Another example is a doctor who sonic screwdriver - I want the "body" to be pearl grey but the "light bulb" on top to be a trans green or trans blue . Is there any way , direct or indirect , to achieve that ? 2) What I also looked for , but could not find , was a way to use my own custom decals on , say a minifig torso . Is there any way of accessing the decoration/decal database of the programm and adding my own / replacing an existing one with my own ? If this has been answered / covered elsewhere , feel free to lock / delete the topic and point me to the right direction. Thanks in advance to anyone kind enough to help.
  22. Hello everyone, I was looking over the forum whether same question has been already posted somewhere, but couldn't find it, so I hope I am not doubling the topic: Q1: Is there a possibility to extend or shorten the technic linear actuators (92693c01, 61927c01 and 40918c01) in Are there at least parts made of those in shortest and longest state and where can they be found? Q2: Is there a tool or a trick to align two i.e. liftarms, each with its own fixed pivot point to a position where those two cross (like two circles crossing each other) - is it possible to find that exact crossing in I am putting most of my hopes into @efferman, @Zerobricks and @M_longer as I've seen quite a lot of great digital stuff coming from them. I would really appreciate any help from any other who might know something about it as well. I thank you in advance, Best regards, Miha
  23. Just for info, Studio has been updated to version 2.0.12_1, here the changelog: Bug fixes: Fixed bug where Minifig left leg (972) doesn't have its connectivity info. Fixed bug where RGB input fields for arrows wouldn't appear in the color picker. Fixed typo in the description of the auto recovery option. Features: Added 13 new parts. Added an ability to do exact match search '=id(PARTID)'. Made visual difference for each step title in the steplist. Changed color labels for special material colors like rubber and metallic. Improvements: Filter feature; now you are able to search parts within the parts list. Added an ability to modify assembly parts such as Minifig torso and legs without breaking their original group structure.
  24. Studio 2.0 (or rather, "Part Designer") is able to export to LDraw. Unfortunately Bricklink has chosen to roll out their own standard for texture mapping, rather than following the official spec. I do not care for the reason for Bricklink to go this way. It personally took me almost a month to implement it, so I fully understand if they wanted to choose something less complex. Instead I would like to dedicate this thread to converting between the two formats. In order to do this, we have to understand the format that Studio exports to. If you want to jump directly to a live demo, then please click "3D" on the page I have set up here. When creating a new part in Part Designer, you can choose either "Minifig", "Decorated Part" or "Create Part From Scratch". I will start with "Decorated Parts" and take the two other options later. Using the checker.png by Nils from the LDraw forum and some basic gradient picture, I have created test files for most of the decorated parts currently available from Part Designer: The Studio "LDraw" File Format - Findings Exporting to LDraw from the Part Designer will result in .dat files containing something along the lines of: 0 FILE studio_test_1_8_checker.dat 0 Brick 1 x 8 checker 0 Name: studio_test_1_8_checker.dat 0 Author: 0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt 0 BFC CERTIFY CCW 0 PE_TEX_PATH -1 0 PE_TEX_INFO iVBORw0KGgoAAAAN(...)uQmCC 1 16 0.0000 -24.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 s/3008s01.dat 3 16 -80.000 -24.000 -10.000 -80.000 0.000 -10.000 80.000 0.000 -10.000 0.045 0.955 0.045 0.045 0.955 0.045 3 16 -80.000 -24.000 -10.000 80.000 0.000 -10.000 80.000 -24.000 -10.000 0.045 0.955 0.955 0.045 0.955 0.955 Please note that I have inserted the "!LICENSE" line in order to ensure that the files may be shared and used. The commands "PE_TEX_PATH" and "PE_TEX_INFO" are proprietary from Studio. I have not yet found a "PE_TEX_PATH" command that does not say "-1", so let's ignore it for now. The other command has a base64 encoded picture as the argument. The geometry lines have one sub part (in this case "s/3008s01.dat") and 2 or more triangle lines. I have yet to see any file being generated with quads, lines or any other content after the encoded picture. The Encoded Picture The base64-encoded picture is not simply the picture you upload to Part Designer. It will be processed. I have found that the encoded picture is scaled up and has been given a transparent border. I do not know why the border is added - perhaps someone can give me some insight here. Computing Projections In the LDraw specification you have to specify how to project a texture onto underlying geometry. Unfortunately the exported LDraw files from Studio do not contain any other information than what I have stated above. You thus have to take each part one-by-one and compute your own LDraw TEXMAP projections. I have found the following heuristic works for most of the supported parts (see exceptions in the section below): 1) Take the minimal axis-aligned 3D bounding box of all the points of the triangles. Call this box B. Let Bx, By, and Bz be its length along the X, Y and Z-axes, respectively. 2) Expand B by 10% in each direction to account for the border introduced to the picture. 3) If 2*By < Bx and 2*By < Bz, then assume the projection should be performed on an XZ plane. Otherwise, project onto an XY plane. 4) No matter the projection, choose the points for the planar projection defined in the LDraw specification to be corners from B. Exceptions: 2x4 Brick and 2x2x2 Slope For the parts "Brick 2 x 4" and "Slope 2 x 2 x 2" you can choose two pictures for decorating the front and back of the part. For the 2x4 brick, the two pictures get merged into a single picture - the front picture on top and the back picture below. There will be 4 triangles in the LDraw file - the two first for the front side, and the other for the back side. For the 2x2x2 slope, the two pictures also get merged into a single picture, however, this time they are side-by-side: Front picture on the left and rear picture on the right. For both exceptions, I have had to introduce "magical numbers" in order to get a proper alignment of projections. Please see the source code here for how to compute projections in JavaScript for the buildinginstructions.js project. Non-Standard Alignment of Sub-Part and Geometries Please take a look at the line for the sub part: 1 16 0.0000 -24.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 s/3008s01.dat The positioning is off: Normally you would place the sub part at (0, 0, 0), but here it is at (0, 24, 0). This position has to be translated so that the sub part is at (0, 0, 0) in order for the custom part to appear correctly. You have to subtract the position of the sub part from all the positions of the triangles as well. By following the observations above, I have been able to create the converter from Studio LDraw to standard LDraw as seen in the source code here for. This is what powers the 3D viewer here. As you can see, there are still some precision issues - most noticeably on the 1 x 8 tile where the "10% rule" doesn't seem to work perfectly. Another issue is that I cull textured surfaces on transparent parts, while Studio does not. Please tell me if you have other observations. My plan for now is to continue with Minifigs.
  25. I´m going to make instructions of a simple MOC I made in LDD, and for one part of the MOC I need a 1x2 tile to slide along a "1x1 brick with stud on one side" like in the second image below. But in LDD and Studio it seems to only be possible to place the tile in three positions on the stud which means I can´t place it the way I need to. So I wonder if anyone has a solution for this? Is it possible to set the exact coordinates manually for the tile in some way? (I should add that I´m fairly new to Studio so perhaps I have missed how I can do it there)