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Found 5698 results

  1. Taking a break from my High Speed Train Project, I decided to once again attempt an Amfleet car, easier said than done due to the curved design of the car, I also plan on building a AEM-7 to go with it and upload the locomotive and passenger car to Lego Ideas. The carriage is 8 studs wide, I attempted to make it 6 studs wide since it's going on Lego Ideas, but because of the way the body of the passenger car curves inwards on the bottom (and top), it looked horrible being 6 studs wide. The car contains 22 seats and a bathroom (inspired by the Horizon Express bathroom), opening external doors, I have not built internal doors (yet), the real train has sliding doors, but that is not possible (at least for me, I'm sure someone else could do it) with LEGO, currently the passenger car contains 662 pieces, but that number will be increased when I add opening internal doors. The bogies are able to swivel 360 degrees which will allow them to turn with ease on the tight turns of standard LEGO track. Please also check out Shupp's Amtrak AEM-7 and Amfleet Coach from 2011. Thanks for reading, God Bless Christ be with you all .lxf file: http://www.mediafire...mp15/amtrak.lxf
  2. Just a bit of an introduction before I start. I'm pretty used to building small-scaled MOCs, nothing using the TECHNIC building system. I've got a couple of the sets, but that's pretty much it. This is my first TECHNIC MOC. MERCURY features a 4-speed transmission based on one of Sariel's designs, independent front and rear suspension, HOG steering with linked steering wheel, and shock-absorber assisted doors and rear engine cover. The spoiler is operated by a small switch on either side of the car, and can be moved up and down. The car itself is mid-engined with a working V8. Please give me some feedback if you can, I'm trying to expand my horizons with TECHNIC, as it's very different from what I'm used to.
  3. Loves Houses

    [MOC] Grand Hotel Ocean View

    20% OFF - The famous Grand Hotel Ocean View has re-opened this weekend after a major renovation. Lots of people from all over the world are already shuffling in taking advantage of the nice re-opening deal. Front side of the hotel. Back side of the hotel. The seasoned reception chef Mr. Smith is quite unimpressed by little queues and special request of all sorts. He's heard it all before. The first guest have found their way up to the roof top and are enjoying a sunbath - astonishing as I forgot the stairs. Some more impressions of scenes @ the hotel. For convenience the hotel is right side by side with Palace Cinema and Brick Bank. On hotel booking pages the chambers with showers and king-size beds on belle etage are highlighted. Here is the overview of the elements of the modular build. . More details and pics can be found on Flickr. C&C welcome.
  4. Hi Although a bit less spectacular than many (most) of the efforts on here I thought I’d post the first of a couple of recent projects for people to see and comment on. I know they divide opinion but I’m a big fan of the Microfighter range. I like the fun style, the playability, the low(ish) price and the Star Wars-ness of course. As a result I’ve collected 12 of them - all the OT sets and a few from the prequels and the most recent 2 from Episode 7 It was a little disappointing to only get 2 TFA Microfighters but as the theme has sets of opposing pairs and Episode 7 didn’t really give the Resistance a lot of new craft, the designers hands were a bit tied. Anyway, long story short: I designed a couple more in LDD, prototyped them from our box of bricks and BrickOwled the parts - and here is the first one. Briefly, the aim was to keep to the scale and design ethos of the Microfighter theme so they had to: Be no bigger than 12 studs in the longest dimension Be robust enough for swooshing about Have space for a mini-fig Have flick missiles or a stud shooter Have around 100 parts max (hmm..) Here then, is my First Order Troop Transport Microfighter. This one went through a load of iterations and build methods until I settled on an almost all plate-built design. Initially I tried making it big enough to sit a mini-fig inside but it was just too bloated looking so the compromise is that you can at least fit one in lying down and shut the ramp. It also wasn’t possible to fit a pilot in the control tower so I went for a gunner position instead and added a hatch. I tried to add a swivel for the shooter but it was getting too tall and cluttered on the top so settled for a fixed gun. Again, the fig sits a bit high but it’s OK. Buildwise it's really solid and quite heavy, just needs a little mod to the ramp hinge to make it more durable and it'll be done. Details I like - the engines, the ramp and the overall shape which is close enough to be recognisable within the style. Less successful - I completely blew the parts count at 141 although a lot of those are small pieces. It just wasn’t possible to get a pleasing rendition that wasn’t a solid block so from that perspective it was a bit of a failure. It's kind of in the right scale but its a bit chunkier next to other Microfighters - more like Battlepack scale, or Micro + or something. Regardless though, it looks quite funny with a group of troopers spilling out, like a cross between the Tardis and a clown’s car and I'm pleased with it. That’s about it so here’s a few more photos to wrap up. Comments and critiques welcome Cheers Joe
  5. Natur, Rebooted Master of Nature A long time before Toa Araun was realised, this fellow was my self-MOC: Toa Natur, Toa of Nature! Although I suppose these days he’d be the Master of Nature, wouldn’t he? ;) Natur was the star of two series I ran on YouTube back in 2008 - one on my first channel titled Toa Natur VS Makuta Pharex ( ), and another series on my current channel which I regrettably deleted. Natur didn’t have much of a character past being a bit cocky. This rebooted version of Natur not only uses parts from an XSZ Iron Man figure, but also has its own custom gearbox! I’m not sure what to name this one yet, though. Front Back Pose, Standing with Araun Skeleton, Gearbox front Skeleton, Gearbox back
  6. Logan McOwen

    MOC: Scuba Tahu

    Scuba Tahu Do you ever build something, and then just ask yourself… “Why?” Scuba Tahu is one such creation. Front Back Skeleton, Upper body build
  7. Hello and God Bless I have started my first train MOC, in LEGO Digital Designer because I don't have the funds to build real LEGO trains. This is going to be an 8 wide long distance high speed train making use of the large airplane parts from Lego City Sets such as 7893: Passenger Plane, 7894: Airport and 7734: Cargo Plane. I have completed my first car, which is a dining car, this dining car will be attached behind a baggage car which also contains an on-board kitchen. The train contains 6 tables with 2 chairs each (I wish I could it more), opening external and internal doors, at each and of the dining car, there is a soda fountain and a sink as well as a set of drawers. I want to include: Locomotive Baggage car with kitchen Dining car (this car) Lounge car (possibly double decker) Normal sitting car Sleeping car observation car If you want to build in real life, no credit is needed, just have fun. I hope this inspires you, may Christ be with you all. God Bless. diningcar.lxf
  8. Hi guys, so what happened was that I accidentally build a BRAND NEW EF76 Nebulon B Medical Frigate! (It is ok if you skip past all the text and jump straight to the pictures below :) ) A rainy Saturday afternoon in December, I decided to put my old Nebulon model back together after it had been displayed at AFOLCon. Since I had to build the entire thing again, I thought it would be fun to see if I could improve it in some way and update the design. Thus I revisited the modelermagic.com site I had used the first time I designed the model. They have 200+ pictures of the model used in the movie. The model was one of the last finished models created for the Empire Strikes Back back in 1980. As with most ILM models it was made from a wonderful cocktail of kit-bashed and custom-made parts. If you look closely at the studio model, you can find old model kit parts – warship hulls, rockets, racecar fenders, engines of all sorts, and different kinds of weaponry. Even the frames used to hold the different kit parts have found their purpose. Back when I was building the old version of the ship I even found some guys trying to recreate the studio model – identifying the old model kits parts and all, a few years later the guy is still at it! But I digress… Looking at the pictures again I got a few ideas for modifications and extra details. But, more importantly, it somehow looked like the front half maybe needed to be… bigger?? I knew that the official 300m length and 72m width of the ship did NOT fit the proportions of the studio model. I had taken that into account when building the first version of the ship – where I repeatedly had to redesign the entire front again and again to hit the correct proportions. But looking at the pictures with fresh eyes it still looked “off” from certain angles. However, I couldn’t pinpoint how much exactly needed to be done… Until, I found the Empire Strikes Back BlueRay! On the BlueRay there were additional pictures AND a video of the movie model rotating. The goals were (as always) to get the proportions and details of the ship as accurate as possible. And, using the BlueRay material, I discovered that the entire front needed to be MUCH bigger than before to be accurate. Thus, a brand new design process began. During this process I built an entirely new front half of the ship with a ton of new features, which made the old model look, well, like a model. When that was done I began tweaking and rebuilding the rest of the ship; the neck, the back sections, the aft Deflector Control tower, the engine detailing, etc. etc.. Even the mini Falcon needed to be changed to another model entirely to fit with the larger construction. In the end I had built a brand new model! When designing the old model I had been pretty uncompromising when it came to angles of the ship. I wanted to get everything as close to the movie model as possible and not just having either straight or 45degree angles - this mantra has continued with the new model. This meant there were no easy solutions to make most of these angles. The “off” angles combined with all the specific detailing resulted in the original ship ending up using more than 450 types of bricks. This was also due to the discrete coloring found in the movie model, which I tried to replicate. Due to the much increased size of the new model it can afford much greater detailing – especially the front half, which was way too small before, is now infinitely more detailed compared. As I had originally done with the engine section, I could now begin to interpret every little piece of detailing on the front of the studio model. This also means that the brick type count with the new model has gone past 500 – and the ship is now several thousand bricks larger than before. Enjoy! This ship has a ton of detail and sections so I have tried sorting the pictures a bit – beginning with the front. The Front The Medical Frigate is a very “forward heavy” model. The entire front section takes up nearly half of the models total length (and much than half of the bricks). The front section has several defining features: The huge dark water tank, the antenna arrays and the dominating “stalactite” housing numerous smaller pods. The water tanks sports a lot of piping - but also a lonely canon (AKA a dbg 6246a screwdriver :) ). The Stalactite was one of my favorite areas designing the first model. However the increased size has allowed me to have details not possible before. Each section is like designing its own separate model. My way of working was to think of each "pod" as a separate, detailed smaller ship – which actually fits with the lore of these pods being interchangeable. I also like the haphazard cover plates encapsulating the pods. Some of the plating seems almost to float in space. This angle also reveals some of the several, otherwise hidden, viewports of the ship. Each part of the ship is designed as if it were a separate micro model. Just like trying to make the scale Falcon as precise as possible (Thanks Tim) each section is built for optimal detail. For comparison is a picture of the studio model in the same area below: Here the dirty, used look of the model along with the subtle splashes of color is evident. These are features I have tried to recreate in the design of the model. Before we move on here is a shot of the top of the front. The short-range communications array is in focus. I have always been curious as to what the purpose of the grilled area is? The Middle The area where the front section meets the neck is where we find the medical bay. Here is the iconic window where Leia and Luke watch the Falcon depart with Chewie and Lando in the search for Han. Getting the shape of the window correct was a challenge when using plates and tiles for the plating. I did a test using a “brick wall” approach, which made it easier to get the desired shape of the window, but forewent the nice texturing afforded by the lines between the tiles of different shapes and sizes. Just now writing this post I got an idea. Looking at the window in the picture above I decided I could clean it up a bit, but also set in the proper picture of Luke, Leia and the droids (the picture was found in the aforementioned post). This only goes to show that no Lego model is ever truly done :) (too bad I delivered back the good camera so this picture is taken with my phone ><). And now I got an idea for my next moc – I will build this medical-bay-window-scene in minifig scale, put in the minifigs, take a picture and place it in this window frame – it is the Lego way! :D The Falcon. In scale with the Medical Frigate, docked as seen in ESB. The excellent design is thanks to Tim Goddard. I have updated it a bit with a new cockpit section and a few other modifications. The Falcon is attached to the “Docking Neck” which is detailed below. The docking neck up close. Loads of piping, but also a few slopes thrown in to approximate the not quite round, but not quite square, shape of the studio model. The detailing continues all the way around – even under the neck. This was the only place I did not detail on the old model, but this time around it has gotten the proper treatment. Connecting front and back. Getting the Falcon to hang on properly and NOT fall down was "fun". Looking at the film shot it is actually docked in the exhaust vent right under the turret (which also makes little sense). Trying to getting it to hang in that area meant that it was too off the center of gravity and I would need a seperate stand for the Falcon. Or I could revert to the smaller, lighter version used in the old version. I am still considering a solution :) The Back The back section’s main features are the engines, the static discharge vanes and the Deflector Control tower. However, there are also plenty of more subtle features to pique the imagination. This angle shows off the details of the Deflector Control tower nicely, but it also reveals some detailing not seen from the angles shown on film. I have found no description on what the pipes are meant to be, but they look interesting and are part of the section of the model labeled Engineering. There is also a row of holes in the model here, which I suspect should be windows. However, on the studio model they are not covered with the kind of film the other windows are. Maybe it is an omission or maybe the holes serves a different purpose – in any case I have recreated them here. The static discharge vanes are also prominent in this picture. They must serve their purpose in atmosphere or perhaps more gaseous parts of space – perhaps inside a nebula eh? :P Here is the opposite side of the same area. Although the model is overall symmetrical, the different detailing techniques of the modelers working on different parts of the model is evident when looking at the studio model. I have tried to interpret the different styles using bricks :) Now to the juicy stuff – the engines. The engine section of the studio model sports an obscene amount of detail. Dozens and dozens of plates, placed in an intricate system. Looking at this section on the studio model from different angles continuously reveal new details. Just as you thought you had the look nailed, a new picture reveals plates jutting further out than expected or until then hidden nuances. This is why another picture of the exact same area, but from a slightly different angle, is needed. Looking at the engines from different perspectives also revealed that they are placed at slightly different “depths”. In general I had to revisit this area quite a few times because nothing lines up as neatly as initially expected. Even though it can look like it, the sides of the engine section does not slope at exactly 45 degrees – which makes recreating it that much more troublesome. Another perspective. The deflector control tower has a weird air intake looking thing at the top. The “Dark Side” The starboard side of the ship is not really shown up close in either ESB or RotJ. The main reason for this is that this is the side where the model was mounted to a large steel frame for shooting. The side sports a lot of unique detailing, as also seen on the back section. When looking at the starboard side of the stalactite, several unique features stands out compared to the port side. I have tried to recreate all these features, but I have also improvised a bit of additional detailing because this side was somewhat barer. Looking at the green command module there were no windows on this side and some weird plating. This lead me to believe that at some point the modelers had to prioritize their time to get the model done - and stuff that would not be seen in the movie suddenly became less important to flesh out. Thus I have taken a few liberties with this side. I recreated all the unique features, but I also added detail. For example the starboard windows to the command module – only having windows on one side struck me as weird. Since the other side of the same module had piping and cylinders I added a bit of those here as well – without mirroring anything, because no mirroring is to be found anywhere else on the model. I did more or less the same with the tan module adding some detail to compliment the opposite side. However, I have tried to make my own detailing subtle enough as to not take focus from the unique features found here. All in all, this side is a bit more of a playground compared to the rest of the model where every area is exquisitely detailed. The more modest texturing here begs for continued tinkering :) Heading into Hyperspace! The Nebulon B - ready to jump to lightspeed! Overview On the shelf. The model is done for now, but a model is always a work in progress. I am always tweaking here and there. I have already made a few modifications since these pictures were taken – I will keep you updated here :) I got a lot of builders asking to send them LDD of my old model. Well, I have good news. I will be making (not me personally) instructions for this if anyone is interested. When they are done the will be available alongside the LDD, Excel Sheet with the bricks needed and an XLM wanted list to upload to Bricklink :) And yes, it is swooshable! Please comment! Go here for updates to the design and instructions: http://www.eurobrick...howtopic=131170 UPDATE:
  9. Back in 2012 set 9397 Logging Truck was released. It was a nice set and I bought it to motorize. But looking on the internet for real self-loading logging trucks I more and more started to want to make this set as a base for a more scale model look. So I made the truck wider from 15 studs to 17 with is more in scale with that type of tire. Eventually I designed a complete new truck based on the set, but looking more like an original US Logging Truck and fully remote controlled. Self-loading Logging Truck by Barry Bosman, on Flickr It has just only taken me 4 years to complete the video... hahaha. Due to free time and not completely satisfied about the video material I never got to making a video. The video material was shot by a well known Dutch Technic master Mahj On July 2012 We went to a nearby forest to find a good place for shooting the video material with a nice backdrop. Yesterday I went to mahj to help me with getting to know the new video editing software Mahj already has good experience with. And here is the finished result. Function: 2 M-motors for drive M-motor for steering M-motor for switching between two functions M-motor for moving the second steering axle / moving the crane arm back / forward M-motor for moving the outriggers / moving the boom up / down M-motor for turning the crane Micro motor for rotating the claw Micro motor for opening en closing the claw Because I wanted the crane to move freely I decided to place the control of the 2 micro motors in the crane it self, place the battery pack and receiver on the crane. This so the wires couldn't get entangled with the gears. I have found a basic sketch of how all the gears, axles and motors are connected in the small chassis. I will make a LDD drawing of this and post this soon.
  10. Junior Shark

    [MOC] Skakdi Torak

    The Skakdi warrior Torak. He wields a wickedly sharp protosteel blade, and his armor is dotted with the teeth of less-skilled Skakdi foes. At one point, Torak was involved in a lucrative quest for the mythical Mask of Control. /meh description Sooo this is my first Bionicle MOC in a solid eight years. I think I did fair-to-middlin'. Shoutout to all the great MOCers here on EB, especially Nuju Metru and Logan McOwen. Comments, constructive criticism, deconstructive criticism, complaints, suggestions, and gripes all welcome. Oh that's embarrasing- no, the asymmetry in the back was not intentional. I do have more than one full bushing. Thanks for looking! Update! Gave him some forearm armor and brass (or Bionicle equivalent. Iron?) knuckles
  11. Hi to the Eurobrick community! I'm into spaceships, and enjoy building minifig-scale LEGO models that are both playable but also technically somewhat interesting. The Ghost ship from the Rebels series is a rather new acquaintance for an older SW fan, but as it has been said it is one of the most interesting additions to the ship spectrum of the SW world, and is suitably sized and interestingly shaped to work as a great model for building a MOC. Furthermore, as the LEGO originals have been somewhat criticized, and yet offer some interesting ideas and parts, I thought to go forward in designing a better one, more into real scale but still with some playability. As a result, I've been now putting together a minifig-scale Ghost ship for some months. It is still very much a work of progress... My progress has not been that fast as I have only limited time and energy and have to also order some parts on the way (not really yet knowing the complete list of parts), so don't hold your breath about it being completed soon. But as the work has now progressed to at least certain level that might also prove to be of interest of other builders, I thought of making this project public. Here's few pictures of the progress & status: More images of Ghost in Google folder, here: https://goo.gl/photo...AjvnsFkYtJ9WjZ6 In the folder above, I'm also gonna add some photos of the plans, both on paper, and then in vector based drawing program (anyone still remember Macromedia Freehand?) just to have some record of the progress. But currently there is only one partial screenshot, due time constraints. As you can see, the main constraints of the design have been the cockpit windscreen (from model 7931 T-6 Jedi Shuttle - I think it fits well), and other parts from actual LEGO Ghost model, as well as the docking rings on both sides (hexagonal 10x10 plate with rectangle-shaped hole in center - not there yet) and the main hull as 8 studs wide (to leave proper room for interior with 6 studs hallway in cargo entrance and fit with 6 stud wide cockpit windscreen) with additional interior space on both sides that fit into the "tilted side compartments" (how should one call them?). As you notice, I wanted to fit in some spaces on both sides of the main hull, so both top floor cabins as well as cargo space on bottom floor extends from the main hull to be some 18 studs wide inside the ship. This also demanded some playing with size and structure. Also, the actual dimensions of Ghost have been considered (around 40+ meters), but this model falls short of that in being roughly 70 studs long (23 meters?), as 120 studs model would just be too much, and even this size allows sufficient interior with two-floor structure (I guess the actual Ghost has around 3-4 levels in it). And here are also images of the Phantom MOC that is supposed to dock with the ship, though no docking platform yet exists there. The LEGO official version of the Phantom is just way off from the actual looks, and also lacks the space to allow proper playability, so a MOC is a must for this one. For this build one main thing was to stick with the size of the 4-stud wide cockpit windscreen, while still allowing all the Ghost crew to fit inside the small ship as well. In the below photo it remains slightly unfinished, but I'm gonna update more revised photos a bit later. Nevertheless you get some idea of the design. More images of Phantom in Google folder, here (gonna update newest soon): https://goo.gl/photo...FhaqLeAuNTvcPw5 Finally, while there haven't been that many MOCs of Ghost, no design emerges from nothing, and all previous designs have worked as my inspiration. Just to refer to some sources that have been helpful: First of all, DarthTwoShedsJackson has created really detailed and in all respects admirable Ghost MOC that deserves a major kudos, portrayed also here in Eurobricks: http://www.eurobrick...howtopic=101530 …There cannot be enough admiration expressed of the above, but I felt that my model should have even more focus on interior, to allow playing with figures. DarthTwoShedsJackson's model is "half minifig scale" so I thought of expanding a bit from there. Also loving his speeders for the crew, hope to make similar ones for mine. The best Phantom MOC I found is definitely goatman461's here: http://www.eurobrick...ic=106806&st=50 ...But that model is far too big to dock with my Ghost (as it is in line with the actual size and not my 2/3 interpretation). Another MOC of Phantom I found had some interesting ideas, as the tilted front. Here: https://www.flickr.c...N02/14717624707 Finally, gavralcraw has collected several helpful exterior/interior screenshots of Ghost from the Rebels series, very useful as gradually going forward to making the interior design, here: http://starwarsrebel...s-of-ghost.html Thanks for all the sources of inspiration, also to those not mentioned above. Lastly, thanks for reading, and feel free to comment this project. I'll update progress, but as I mentioned it probably isn't that fast, looking forward to perhaps finish this by the end of this year.
  12. Modulex Guy

    MOC: 1950's Wooden Steam Engine

    Hi EB! Haven't been building MOCs in a while but here is one I just finished this afternoon! The centerpiece of this MOC is an original LEGO Wooden toy from the 1950s! 50's LEGO Wooden Train. MOC "End of the Line" by Chris Rozek, on Flickr 50's LEGO Wooden Train. MOC "End of the Line" by Chris Rozek, on Flickr 50's LEGO Wooden Train. MOC "End of the Line" by Chris Rozek, on Flickr Thanks for looking!
  13. I am building a city and want to build Emmet's Apartment. If someone can make accurate instructions, I can order all of the bricks and build it. Thanks in advance!
  14. If you like my Claw, please support on LEGO Ideas to make it a real set. In this MOC, I used a system of beams working as levers and push rods to carry the movement from the handle to the claw. I also used springs to make the whole mechanism reset when you let go and a couple of rubber parts to give the claw a good grip. The result is this amazingly useless, yet immensely cool thing that can hold a weight of more than 2 kg! To demonstrate, I made a video of it lifting the huge LEGO Technic bulldozer. (the video can be found on the page linked above) For a further description and some more photos please visit the link and also check out the update when there. Thank you
  15. Hi there, I've made a pretty big number of LDD MOCs since I was on hiatus! Retro Bank SA logo from the early 1990s until mid 2014. 1994 Adelaide Fringe Festival Poster. An Industrial Type Drop Saw. 15th Anniversary of the collapse of the Spin Dragon carnival ride at the 2000 Royal Adelaide Show. Aircraft Landing Approach Lights, Minifig Scale. Angle Grinder. 'Model Team' scale Converter Dolly A S'More! Miniland Baby on Changing Table! A snazzy pair of Rollerblades! Retro Insect Sprayer. An Overhead Projector, using only 12 pieces! So what do you think about them?
  16. Samsonite

    Hoth Imperial Patrol

    I threw this together today after failing to make a good trench scene The AT-ST is a slightly modded one from 8038 that I added some more to the back end of the body and managed to fit in two pilots.
  17. Using creator set 3012: Blue Racer, I created four of my own alternate models. It was a lot of fun! x24Hrs is made to look like a number of the road hugging racing car styles. Sport* is made to look like a sporty two-seater to take out for a drive on a nice day or a track day. . Boost was just for a little fun. Make something that looks like it can go fast. Photos are a bit poor, but as they were essentially table-scrap builds I just snapped pics with my phone before taking them apart and trying again. I must have built about 12 different things and these three were my favourite successful builds. A "fail" was something I did not like the final look of, couldn't get to "work" with what I was aiming for in building, or something just too fragile to stay together. So there we go.
  18. demon14082001

    Guess M.O.C

    Lets guess what i am building Its about 80% complete (I didnt attach all of its item on itself in the picture) ZGMF-X10A by demon demon demon, trên Flickr I'll try to complete as soon as possible . Thanks for visiting !
  19. Hello everyone !!! So after some on and off work designing this thing both IRL & LDD i am very proud and happy to show you my Batmobile as it appears on Batman V Superman. I tried to make this model as accurate as i could and the recent images,game DLC´s & toys helped a lot,not only that but the model is very stable and i know this is a small detail that´s pretty much standard with other Batmobiles but... i managed to make the wheels roll with all the armor on it !!! :D So let´s start with the front,definetly a challenging part to do as at first i had no idea how to pull off the shapes & angles, not only that but belive it or not i had trouble doing the turret Things got difficult on the sides, as the actual car has a lot of angles and shapes that are almost impossible to make a 100 % acurate representation on this scale.... however i think i did a fairly decent job doing those The back was fairly simple to do... it took me a while to find a correct size of tires but once i did everything went smoothly.... BTW Credit to JANGBRICKS for the idea of using that motor piece for the Turbine/engine/exaust pipe... So that´s pretty much it guys i hope you like this build as much as i do and if you do want to build this yourself here´s a link were you can buy the instructions : http://www.ebay.com/itm/-/222084491318? Happy building !! -Prime
  20. adde51

    [MOC] Mini-endor

    A micro-scale version of Endor. Hope you enjoy it! Endor mini-MOC by Andreas Lenander, on Flickr DSC_2781 by Andreas Lenander, on Flickr DSC_2783 by Andreas Lenander, on Flickr
  21. tfcrafter

    SHIELD Quinjet MOC

    This is a pretty old MOC of the Quinjet from the Avengers movie and Agents of SHIELD. Cockpit has seating for 2 minifigs, and there's a lot of room for storage on the inside.
  22. A steampunk-version of the iconic tie fighter. This time piloted by a jawa. Enjoy! DSC_2753 by Andreas Lenander, on Flickr DSC_2757 by Andreas Lenander, on Flickr DSC_2759 by Andreas Lenander, on Flickr DSC_2760 by Andreas Lenander, on Flickr DSC_2763 by Andreas Lenander, on Flickr
  23. After years of delays and due in large part to the renewed groundswell of public support the Godwin Space Center is finally fully operational and prepping for its first launch of our orbiter - Adventure! Thanks to the adventurous spirit of the people of Godwins Hollow the Godwin Space Center is finally up and running. Despite numerous setbacks along the way, the finished product is a marvel of modern space-faring technology. Situated on the north side of town adjacent to the soon to be completed Godwins Hollow Regional Airport the GSC boasts a state of the art mission control center, maintenance facilities, laboratories, a hangar to house the orbiter when it's not out and about, and more than enough additional features to keep even the most jaded space traveler interested! As we close in on the GSC you can very clearly see that the orbiter Adventure is on the pad. The superstructure has been raised and the good folks of the Godwins Hollow Space Administration are busy prepping for launch! The newly minted 'tallest structure in Godwins Hollow' is the orbiter's hangar. Not simply a box to pack the bird away when she's not out taking a quick spin around the block the hangar is packed to the brim with diagnostic and monitoring equipment to make sure the city's investment is always fully mission-capable. Moving into the GSP proper we start on the ground floor with the maintenance bay. Fitted with barn doors practically anything short of the orbiter itself can fit in here. The bay is considered by most to be one of the most technologically advanced facilities of its type. Fitted with robotic assist features, diagnostic tools, and customizable display systems this maintenance bay might make Tony Stark look twice. Upstairs a small but very well stocked warehouse is available to the technicians at any time. Moving up to the second floor we enter the Mechanical Engineering room. Mission Control might be the brains of the GSC but this is where the real work happens. The technicians here make sure that all of the orbiter's systems are fully prepped and ready to go. Fluids are monitored, pressures gauged, and all of the other 'dirty' work necessary to get this bird into orbit are taken care of here. While the technicians are busy moving about the orbiter everything that is happening on that superstructure is being monitored and controlled from this room. Again, fitted with amazing display technologies, sensitive monitoring and calibration tools, and one of the coolest sliding/spinning seat systems in town this is a great place to work. The 2nd and 3rd floors from above Every entity needs them and even the GSC has a small space for all for the admin offices. Also on the third floor is a small laboratory. It looks like two of Godwins Hollow's best and brightest are busy discussing the theoretical impacts of their latest project while an engineer has jumped right in and is making things happen! This is far and away everyone's favorite place to be at the GSC - the astronaut prep room. For those brave souls about to strap themselves into a massive controlled explosion in order to slip the surly bonds of earth, this is the last place they'll see before entering the orbiter. A swarm of technicians assists the astronauts in getting into the somewhat bulky gear and an industrial HVAC unit helps keep everyone cool and the entire room dust free. And before anyone asks - no those are not disembodied hands - they're gloves. After suiting up the astronauts can access the orbiter directly from the prep room. Finally, all the way to the top you'll find Mission Control. Every possible statistic for every possible variable is monitored, collected, and analyzed here. Hang out here long enough and you start to imagine you can predict the future! All systems are go for launch! As usual - more pics can be found on our Flickr page.
  24. Godwins Hollow (our LEGO City) was originally started strictly as background for the ongoing struggle between the Agents and Inferno's henchmen. Over the many years that we've been working on our city we always pushed the actual Agent's HQ and Inferno HQ aside in favor of further fleshing out the city itself. However, after years of fiddling with it in LDD and a handful of proofs of concepts we have finally started building the Inferno HQ. We've started with the lowest level and hope to eventually have to fully developed floors underneath the mountain and a partially transformable castle/attack post on top of the mountain. This is still in the VERY early stages but there are places to park the mechs and the hover jeeps. The interior of this hangar bay will be a mix of interior rock facing and more standard 'hangar bay' walls. Anyways, just wanted to throw this out here. More pics can be found on our Flickr page or over at MOC Pages if you're interested. Comments are always welcome.
  25. Jake Raines is out in the desert seeking a rumoured lost Sphinx. He has a tough car to track through the near non-existent roads and shifting sands. So, I bought a mostly complete Rise of the Sphinx on eBay and haven't got around to sorting the parts yet. I whipped together this car from what was in the bag of parts. I like the challenge of limits to parts. I think this came out all right. It's also my first build in ages, most of my collection is awaiting the completion of my LEGO space... On closer inspection, it looks like I need to give these parts a good dust!