dignow

Eurobricks Vassals
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About dignow

  • Birthday May 17

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    We're from the States but living in Kuwait...

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  1. dignow

    The Mecha Townhouse

    Very cool - great facade on the house too.
  2. dignow

    MOC - Godwins Hollow Overview

    Thank you all for your comments. As far as the road ending the way it does in our neighborhood - until we can brickbuild our roads and add some elevation changes to the whole city (planned but way down the road right now) we're stuck with the road plates we've got. If there was room for two road plates we'd have ended the street in two curves. Until then, maybe someone will whip up a culdesac plate for us?
  3. dignow

    MOC - Godwins Hollow Overview

    Well, it had been over a year since we'd taken stock of Godwins Hollow as a whole. So, we went to town, took some pics, and thought we'd share. If you're interested there are more pics on our Flickr page. Hope you enjoy. 170901 Godwins Hollow Overview by Stewart & Sydney, on Flickr
  4. Thanks for all of the great comments everyone. We're still working on the dropship a bit. The troop deployment skids are all gravity fed but we're working on a more sophisticated solution and should hopefully have some more pics up soon.
  5. While waiting for more building materials for Inferno HQ we decided that it was time the Agents of Godwins Hollow upgraded their vehicles. The first two are some basic MODs/repaints to vehicles from existing sets but the third is a MOC dropship allowing the Agents to get significant numbers of personnel into the fray quickly. The 4x4 All Terrain Attack Vehicle Agents of Godwins Hollow - Vehicles Agents of Godwins Hollow - Vehicles The 'Spyder' Assault Speedster WP_20170603_22_25_59_Pro WP_20170603_22_25_26_Pro WP_20170603_22_22_51_Pro WP_20170603_22_20_13_Pro WP_20170603_22_19_53_Pro WP_20170603_22_16_43_Pro The 'Bulldog' Armored Personnel Dropship WP_20170603_22_11_22_Pro WP_20170603_22_07_44_Pro WP_20170603_21_51_06_Pro WP_20170603_21_51_03_Pro WP_20170603_21_49_49_Pro WP_20170603_21_49_44_Pro WP_20170603_21_49_37_Pro WP_20170603_21_47_51_Pro WP_20170603_21_44_46_Pro WP_20170603_21_44_36_Pro WP_20170603_15_56_11_Pro Everybody all together... WP_20170603_22_15_55_Pro WP_20170603_22_14_13_Pro by Stewart & Sydney, on Flickr There are more pics on Flickr if you're interested and always, your comments are appreciated. Thanks for taking a look.
  6. Thanks for all the positive comments. As more bricks arrive and new sections are added we'll continue to update the thread. @Marishka - the hoverjets are from set 8635 (LEGO Agents Mobile Command Center). They've been modded VERY slightly to make use of parts that are more plentiful in my collection. The Inferno Hornet is one of our MOCs tho. It is a single seat, VTOL, attack pod and you can see some of them lined up in front of the HQ here: WIP - 170513 - Godwins Hollow Bad Guy Base - Inferno HQ by Stewart & Sydney, on Flickr Here are a few more shots: WIP - 170513 - Godwins Hollow Bad Guy Base - Inferno HQ by Stewart & Sydney, on Flickr
  7. On the eastern end of the Main Street Shopping Center construction crews are hard at work adding in the final retails spaces. Personally, I'm hoping for a Taco Tuesday but the developers are keeping everything pretty tight lipped as to what will end up at the end of the street. Astute observers of our little city will notice the Brick Bank that has popped up in the shopping center to give First National a little bit of competition. Anyways, enjoy our little construction site and your thoughts/comments are always welcome. Construction site - Godwins Hollow by Stewart & Sydney, on Flickr Construction site - Godwins Hollow by Stewart & Sydney, on Flickr Construction site - Godwins Hollow by Stewart & Sydney, on Flickr Construction site - Godwins Hollow by Stewart & Sydney, on Flickr Construction Site - Godwins Hollow by Stewart & Sydney, on Flickr
  8. Thank you for letting me know. I've consolidated everything into the new post shown below So please lock down any of the old posts if that helps keep things cleaned up. Appreciate your help and response - my apologies for jumping the gun a bit.
  9. We had been posting updates to our Inferno HQ separately and it was suggested that they might be easier to follow in a single thread. We agreed, so we're making this new post to consolidate everything into a single location. Each post/update will be started with its own heading showing the date. We've just cut and pasted the existing posts into this thread and eliminated the repetitive links to our pages on Flickr & MOC-Pages. Please click away if you'd like to see more of any particular update but as this continues to grow we'll leave those out as they're right here at the top if you need them. As always, we certainly appreciate you checking in on our progress and invite any comments and thoughts you may have. Enjoy! FIRST POST - 7 APR 2016 Godwins Hollow (our LEGO City) was originally started strictly as background for the ongoing struggle between the Agents and Inferno's henchmen. Over the many years that we've been working on our city we always pushed the actual Agent's HQ and Inferno HQ aside in favor of further fleshing out the city itself. However, after years of fiddling with it in LDD and a handful of proofs of concepts we have finally started building the Inferno HQ. We've started with the lowest level and hope to eventually have fully developed floors underneath the mountain and a partially transformable castle/attack post on top of the mountain. This is still in the VERY early stages but there are places to park the mechs and the hover jeeps. The interior of this hangar bay will be a mix of interior rock facing and more standard 'hangar bay' walls. Anyways, just wanted to throw this out here. UPDATE 1 - 25 APR 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 2 - 3 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 3 - 19 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 4 - 22 OCT 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 5 - 15 MAY 2017 So this has been a REALLY long-term project of ours but we're finally making some progress. Godwins Hollow was originally conceived as the place that the LEGO Agents would defend from the menacing henchmen of INFERNO! All respectable evil-doers need a secret lair and this is the start of theirs! Once it's completed we're hoping to have two full levels underneath the mountain, trap doors revealing weapon systems, launch bays, and all of the other despicable stuff an Inferno HQ should have. Once you scroll thru the pics below you'll be able to see we've made some significant progress on the base level both inside and out. The main hover jeep garage, mountain exit, and repair bay are all in place. There is a personnel elevator to take you to the command center and eventually on to the next underground level, and two mech bays for the Inferno mechs. So please take a look at what we've done so far and feel free to leave any feedback you'd like. Enjoy! UPDATE 6 - 21 MAY 2017 Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retrieved. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. UPDATE 7 - 26 MAY 2017 Today's update is a little proof of concept for the transforming towers that will make up the castle ruin on top of Inferno HQ's mountain. This is our first castle build of any kind and while we are pleased with the result it may be fiddled with before the castle is finalized. As you can see the tower conceals the Inferno cannon which could easily hold Godwins Hollow ransom if the Agents don't keep things in check. Again, thanks for taking a look and your thoughts and comments are welcome. 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr
  10. Thanks - but I'm just creating a new post and consolidating everything myself.
  11. Thanks! The three posts are below. Preferred title: MOC - WIP - Inferno HQ. 1st (oldest): 2nd: 3rd (newest):
  12. We're working on a large MOC (an Inferno HQ) and I've created a few posts about it already in varying stages of completeness. A commenter suggested that it might be easier to follow if I kept everything in a single post. Is there any way to combine all of my old posts or would it be simpler to just start a new one? I did a quick search on this forum and didn't find anything that jumped out at me. Thanks in advance for your support.
  13. Thanks for the comments. We're probably going to tile the plates in black - just haven't got around to it yet. See your point about the different control tiles so we might tinker with that a bit more. We're also completely on board with your last thought about a single post. Out of curiosity, do you (or anyone else reading) know if I can combine my posts or will I need to start a new one?
  14. Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retreived. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. As always, we appreciate your thoughts and comments. If you'd like to find out more please visit us on MOC-Pages or Flickr.
  15. So this has been a REALLY long-term project of ours but we're finally making some progress. Godwins Hollow was originally conceived as the place that the LEGO Agents would defend from the menacing henchmen of INFERNO! All respectable evil-doers need a secret lair and this is the start of theirs! Once it's completed we're hoping to have two full levels underneath the mountain, trap doors revealing weapon systems, launch bays, and all of the other despicable stuff an Inferno HQ should have. Once you scroll thru the pics below you'll be able to see we've made some significant progress on the base level both inside and out. The main hover jeep garage, mountain exit, and repair bay are all in place. There is a personnel elevator to take you to the command center and eventually on to the next underground level, and two mech bays for the Inferno mechs. So please take a look at what we've done so far and feel free to leave any feedback you'd like. Enjoy! As always, there are more pics on our Flickr page and over on MOC Pages. Thanks for checking it out.