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At the moment, this is just an idea - since I have two cars currently half-build, I will finish them before doing this. Expect this sometime in October (knowing me, near the end of it ). This will be about 1:10 scale with 68.8x36ZR tyres. As with all my cars, this won't be a strict scale model - I just want the car to be recognisable, functional and fast. These are my plans: Power will come from my entire EV3 arsenal - 3 EV3 Large motors and one EV3 Medium motor. These will be connected in a very strange way. The Large motor and Medium motor (geared down 5:3) are combined with an adder. This output will go into a second differential with one Large motor on each side. Each side will then be geared up (hopefully 1:9) before going to the wheels. I haven't tested this setup - I really hope the diffs are strong enough . I might need to gear up the motors 1:3 before the diff and 1:3 after the diff, but I'd rather avoid this if I can since it would mean more sets of gears. When turning, the Large/Medium combo (representing the ICE) will have to slow down a little bit, as will the Large motor on the inside of the turn. Steering will not be motorised - my plan is for the front wheels to be able to steer freely (maybe with a rubber band to provide a little self-centering) but have a high castor angle. When the motors on each side of the diff turn at different speeds, the front wheels will steer automatically. Essentially the fastest castorbot ever! Suspension is still undecided. Depending on the layout of the drivetrain and my chosen width (the math says 26 studs - I have a choice of 25 or 27), the rear suspension may either be independent or an independent trailing-arm type. Whatever I go for, I would like something that replicates the triplex suspension in the real car. Front will be regular independent, with the wheels free to pivot. Making the ride height adjustable would be a bonus. I'm also hoping to make proper Koenigsegg doors and have some space for a cabin.
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Since the other thread got locked, I will present these models in this new thread. I always wanted to do a Police style car so this seemed like a great opportunity to do a proper Yin & Yang take on the same vehicle... Both models feature many new 2015 parts including the new driving rings and gears in my first ever linkage style gear shifter... The black one does use some parts that are either impossible to find(19L black flexible axles) or other parts(like the 9L and 11L orange liftarms) that are very expensive... I am going to try and figure out a way to properly work around the flex axles and incorporate 16L ones, but the best presentation seems to be the 19L ones... I think with the release of the 42043 and the new white micro panels, this car can easily be done in all white, or a combination of white and another color since now the 19L flexible axles in white are abundant.. Brickshelf Folder
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2015 Predator Supercar Full Article HERE Specs & Features - L x W x H (studs): 59 x 31 x 13 - # of parts: undisclosed at the moment (Anyone wants to take a guess?) - The heart of the car consists of a V8 engine; - A vertical positioned gearbox is located right behind the engine and transfers its power directly to the rear wheels; - the 6 different speeds (5+R) can be manually selected with the gearstick between the seats and has a one to one mechanical connection to the gearbox with some linkages; - All wheels are suspended independently with double wishbones; - The front wheels are steered through either steering wheel or HOG and include ackermann geometry; - Front axle also has positive caster angle and kingpin inclination. Bump steer is minimized due to the low location of the steering rod; - Gullwing doors which can be controlled from directly above the airintakes on the side and include a wormwheel configuration; - Bonnet and engine cover can be opened as well, but this is done manually and they have a built-in limitation of their respective opening angle. They stay open due to friction. Looks like Nate has some new teasers up for his new supercar design... No doubt this will be awesome..! "A New Revalation" "After many months of development a new beast is soon to be unleashed! Remember the chassis for a new supercar that was presented here a few months ago? Well, the long wait is almost over and a new Predator is on its way. Many iterarations later and updated with the latest arrival of new parts it's bigger, meaner and more accurate than ever before! A few titbits to wet your appetite: the model is roughly the same size as the recently launched 42039 24-hour racer. But the similarities do not end there. Both use for example the exact same amount of panels, both are powered by a mid engine V8, and then there are a few other features that share some similarity. But that's where the comparison ends, and although on paper they seem similar, in reality they are completely different! All will be revealed soon..."
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Back when I started seriously getting into building some 15 years ago there was a guy named Jonathan Stephenson who had designed some really awesome Technic cars... Of course this was before everything had gone full studless... I know that many people here have probably never seen these models, so I would like to share them as they are amazingly well done... I don't know if he still builds or not as I haven't seen anything since these cars from 2000.. IMO they still hold up even with today's new full wave of parts... Corvette Mustang
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Hey everyone, This is something that I have alluded to in the past here on the forum. I have been working on a Sheepo's Mustang with added power. I went with RC power, a 380 motor to be exact. This has been a fun project so far; not yet complete but at least the motor is in and runs great. Really, the test will be when everything is complete and the weight is heavier to see if everything runs as smooth under load. Although there are other ways to power-up a model, this one appealed to me because I love RC cars and have many stare parts. If everything runs fine under load, then this will be tons of fun to drive and probably the fastest version of Sheepo's mustang out there (although, yes, obviously not using solely Lego parts). Admittedly, if everything works as planned it will still be very hard to drive. I will use the Lego servo for steering, so I will have two controllers. Again, I get it that this will make the car hard to drive, but this is a project that I did more to see if it could be done as opposed to trying to make something functional. I have had a lot of fun with this so far, and still a little work to go. As can be seen in the video I kept the transmission which is probably not needed (and makes the video very loud!). But I just wanted it keep it anyways b/c it is such a cool part of the build. But, there is a good chance that eventually, if things all work out under load, I will take the tranny away for direct drive. When I get it all done I will include pics and a full write-up with details and another, longer video. And yes...... I know I need to switch that back axle out... the tire is a little wobbly.
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Hi, I have completed the instructions for my latest Technic supercar, the BMW 328 Hommage. . It features the usual: - 4 wheel independent suspension - proper steering geometry with Ackerman, positive camber and minimal scrub radius - V6 fake engine - opening hood Slightly more unusual it also features a 4+N+R gearbox all operated using the gearshiftlever in the center. Sideways movements switch between D-N-R and when in D moving forward or backwards switches gear up and down. You can buy the instructions for this model by sending me a PM or an email (jjottens (at) onsmail.nl) and I will provide you with the payment details (paypal or IBAN). The price for these instructions is 11 euros. You can buy the instructions for my other supercar, the Mistress, at the same time in a 2 for 19 euro package deal. Jeroen
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Exactly as the title says. In the wake of a lot of people being disappointed about the 42056 Porsche set, I’ve decided to create this topic so that we can discuss the ideal features of our personal greatest supercar, and see what kind of overlap there is. There are 3 major sub categories for the things wanted, so I’ve divided it up accordingly. Looks: If it’s a real car, what make/manufacturer? Or should it be something original? Full body, or 8848 style framed body? Color? 1:8 or 1:10? Large model, or smaller, dense one? Features: What kind of engine? Remote control, or no remote control? Power Functions (Lights and/or motors), or no? Which of these features matter to you? Brakes Four wheel steering Windshield wipers Active aerodynamics Adjustable seats Realistic suspension geometry, I.E. Ackerman correction, caster, kingpin inclination, a suspension type that is not double wishbone. Convertible top Locking or limited slip differentials Is a manual gearbox fine, or would some kind of sequential gearbox be preferred? Extra steering knob, or just cockpit steering? What kind of new parts would you want? Presentation: What do you want more emphasis on, looks or functions? Presentation box, or standard box? Regular manual, or one with technical info? Price Range? Advanced instructions, and non color coded parts, or is the current system okay? B model, or no B model? Going on this list, I’ve got 3 possible versions, which I will go through. #1: BMW i8 Model can be built one of 2 ways: full body, or skeletal body to show mechanics. B model is Convertible version. 1:10 scale Features adjustable seats, realistic suspension geometry, uses control arms like real thing, windshield wipers, brakes, opening hood and doors with locks. There is no gearbox, but there would be some kind of system to allow the demonstration of how the hybrid system works in an RC vehicle, and lights. New parts: Generic rims with good offset, BMW specific wheel caps, new hubs with no slop, and new large CV joints. New crankshaft pieces for the engine, and maybe a couple of new panels, and new motors, with foldable battery box, and Bluetooth/Rf based control system. White and blue. Window box showing major components. Manual is thinner, with more parts per step, and has room for convertible instructions, and some technical information. No coffee table book. No color barf, black 2l axles, black 3l axles, black 3l pins, and no yellow/red axles. #2 Mercedes G63 AMG 6x6 1:8 scale with no B model Unimog tires. Features Adjustable seats, live axle suspension, Pneumatic diff locks, pneumatically adjustable ride height, 7 speed sequential gearbox, unless Lego could figure out how to make an automatic one, full interior, opening hood/ doors, sunroof,working steering wheel and brake pedals, working speedometer, removeable bodywork, brakes, remotely located controls for steering, brakes, and gearbox disguised in cargo bed, portal axles, lights. New parts: Generic rims with good offset, Mercedes specific wheel caps, printed parts for badges, reinforced U joints, spline shaft, new portal axle pieces with better spacing and kingpin inclination, new 9 volt battery box, grooved cam for gear shifting, new connectors. Metallic silver, with chromed components. Standard box. Manual is thinner, with more parts per step, and has an appendix of technical information. No color barf, black 2l axles, no color coding, and no yellow/red axles.(sense a pattern here?) #3: Original design 1:8 scale model, approx. Design is actually more like Nissan GTR, or Porsche Panemara, being a 4 seat sports wagon with trunk. Features 4 wheel steering, adjustable suspension which is not double wishbone, opening doors/hood/trunk, active aerodynamics, detailed engine, 7 speed gearbox, all wheel drive with limited slip differentials, working gauges, adjustable seats, windshield wipers, sunroof, and hideable rear seats. Black with silver highlights. New parts: New rims with good offset, swapable caps for either trucks or cars, new hubs/ suspension parts, new large CV joint parts which allow good steering angle, spline shaft, grooved cams for gearbox, new connectors, and panels. Box with window showing off new components, is otherwise standard. Manual is thinner, with more parts per step, and room for information on how the set was designed. No color barf, black 2L axles, no color coding and no yellow/red axles. (Seriously, there is no other line in Lego, not even City, that makes similar parts in different colors, especially when that would hurt the look of the model.) That’s what I’ve got, I’d like to see what you guys think.
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Inspired by the classic 300SL. I started by developing a custom framework with 2 l-motors for drive and a narrower chassis with a nimble turning radius. All of the classic features were motorized with the Lego power functions. Gull-Wing Doors: Front end with Benz logo: Frame: Video: Once the whole car was built, it turns out the gearing was incorrect and because of the weight, the vehicle wouldn't drive. So I had to tear down the car to the main frame work and rebuild. Now the gearing is reliable and more support was added to the back end.
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Just a bit of an introduction before I start. I'm pretty used to building small-scaled MOCs, nothing using the TECHNIC building system. I've got a couple of the sets, but that's pretty much it. This is my first TECHNIC MOC. MERCURY features a 4-speed transmission based on one of Sariel's designs, independent front and rear suspension, HOG steering with linked steering wheel, and shock-absorber assisted doors and rear engine cover. The spoiler is operated by a small switch on either side of the car, and can be moved up and down. The car itself is mid-engined with a working V8. Please give me some feedback if you can, I'm trying to expand my horizons with TECHNIC, as it's very different from what I'm used to.
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Well this is my third MOC. It's approximately a 1977 HZ Sandman panel van. It was the 70's in Australia, so lairy graphics and goodies style fonts were standard. Two kinds of people bought sandman's. Tradie's and surfers. Surfers loved them because you could fit surfboards in the back, without needing roofracks. The other think you could fit easily in the back was a mattress. More than a few Australian children of the 70's and 80's were conceived in the back of a sandman. The real ones look like this: My lego one has the following features: Opening doors, bonnet, tailgate and rear window. Live axle rear suspension Front independent suspension Steering wheel and TOG (tailpipe of god) steering 4 + R gearbox V8 engine (thanks jorgeopesi) Lairy graphics Removable body So the lego one looks like this: 2015-08-23 12.14.28 by Russell Murphy, on Flickr 2015-08-23 12.16.36 by Russell Murphy, on Flickr 2015-08-23 12.17.05 by Russell Murphy, on Flickr 2015-08-23 12.18.32 by Russell Murphy, on Flickr 2015-08-23 12.15.58 by Russell Murphy, on Flickr And you can see more on my Flickr: Keen to see what everyone thinks.
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Here is my work in progress entry for [TC7]. Normal Mode: Bandit Mode: Story: The bandits were looking to develop a new vehicle utilizing a new engine prototype that allowed for huge amounts of torque and speed. This new vehicle, named Firehawk, would be lightweight and fast built for those missions that required the bandits to get in and out of a situation quickly. This new photon rotary engine pushes the limits on speed allowing the Firehawk to outrun pretty much everything of the known enforcers line of vehicles. Unfortunately, to keep the weight down, the Firehawk is not loaded down with big weapons, but just some basic weapons to get the job done. Naturally, a sports car body would be the normal mode powered by a conventional V12 piston engine, with the ability to transform into a supersonic plane powered by the photon rotary engine. Normal mode features: - Fully Independent Suspension. - Working Front Steering Using Steering Wheel. - Working V12 Powering Rear Wheels, with differential. - Special Gearbox/Transmission That Couples Two Separate Engines To Rear Wheels. - 3 Forward Gears + Reverse For The V12 - 2 High Speed Forward Gears For The Photon Rotary Engine (Car Mode When Transformed). - Working Headlights - Working Doors Bandit Mode (Still working on this) - Transform To Plane - Doors Turn Into Main Wings (Manual) - Rear Air Intake Into Rear Wings (Manual) - Photon Rotary Engine Extends, Lights Rotate With Wheels (Pneumatic Switch On Dash) - 2 Front Large Caliber Guns (Hidden Behind Headlights That Manually Fold Down) - 2 Rear Mini Missile Launchers (Launch Via Pneumatic Switch On Dash) Other: - Pneumatics powered by manual pump and air tank. - Front Headlights Powered By 9v Battery Box. - Photon Rotary Engine Light Powered By 9v Battery Box. I'm still tweaking a few things on this model yet, but wanted to share to gather any additional insights to potentially make it better prior to the contest deadline. Once I get the tweaks complete, I will shoot and post a video.
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Hello Everyone - I'm starting this topic to write a brief review of the new Crowkillers Lego Technic Supercar – THE ASSASSIN! Over the past few summers, Paul has made it a habit to release his newest designs around this time of year for our viewing and building pleasure. In spring of 2014 he presented us with The Muscle Car with its unique forward opening hood mechanism and live rear axle and later that summer the all-white colored Phantasm Twin Turbo with its unique scissor doors. This year proves to be more of the same with The Assassin. Just as in his past designs, this new model offers something completely different than anything that he has done in his previous models. I will cover more on the unique features of this model later in the review. Paul has made instructions available for this model on his website (www.crowkillers.com) for $12. When you purchase the instructions you will get high quality renditions for 3 different color combinations – a blue/white police edition, a black/white police edition, and a black/red edition. The instructions and parts list are flawless and very easy to follow for any experienced Technic builder. I’ve built the white/blue P.D. Special edition for this review. Obviously, one could build the model in any color combination they prefer and many builders have already done so. I have seen a red/white version and a yellow/green version and a black/orange combination. When it comes to the color combo, one is only limited by their creative ideas and the availability of parts on Bricklink! The model has all of the features that you would expect on a supercar of this scale (opening doors, transmission, suspension, etc.). However, in my opinion, this model has a feature that has never been seen or done before in Lego Technic Supercars. This model has a 4-speed transmission that is located behind the cabin seats and below the engine – just forward of the rear axle. This feature alone is unique, but the truly innovative thing about it is how the 4-speed transmission shifts gears. Paul came up with a brilliant lever system that is used to change the gears. The benefit is that the interior of the car no longer has the huge “bump” in between the seats to accommodate a transmission. This must be the year of new transmission concepts, first we had the nifty gearbox design in the Nathanael Kuipers Predator Supercar and now with Paul's Assassin, we have something just as unique, but designed and set-up completely different. The video below shows the shifting mechanism on a bare chassis toward the end of the video to help demonstrate how these shifting levers work. Another great less technical feature of this model that I personally really like is the Police Car aspect of it. The lights on the top and the red and blue lights across the front and rear bumpers really give this model a unique look. This subtle feature really makes the model pop in my opinion. The last point I would like to make about this model – and Paul’s design process overall – is that I truly appreciate that he takes parts availability into account when designing his models. Paul typically tries to incorporate the newest parts into his designs and tries to avoid parts in colors that are rare or scarce. The Muscle Car used the new front suspension a-arms (Bricklink #15459) when the old style a-arms (Bricklink #57515) were not as readily available or affordable at the time. Similarly, with The Assassin, he redesigned his original black/red model to remove the black 19L soft flex axles and replaced them with the more readily available black 16L soft flex axles that we recently got in set 42026. This effort on his part allows his models to be built by more people simply by considering parts availability. This is a good thing considering that a new trend of building MOCs appears to be on the rise given the popularity of websites such as Rebrickable and MOCpages, etc. With all of that said, the white/blue model I built does have a few parts that are a bit difficult to find at a reasonable price (i.e. blue 19L soft flex axles), but generally Paul made a great effort to use parts in colors that are readily available. So if you can’t build the white/blue combination due to parts availability, you can always build a color combo that is more available. Thank you for taking the time to read my brief review of Paul’s latest supercar. I have made a high quality video review showcasing this model and its features and I also demonstrate and show up close the shifting mechanisms. Please take the time to check it out!
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Hi, After a short detour in the wasteland I hereby present my latest MOC. I tried to make a 'classic' LEGO technic supercar with a modern look. Features: Independent suspension on all wheels HoG+steering wheel steering Butterfly doors (operated by two 20T wheels next to the air intakes) 5+R gearbox V10 fake engine Views from all sides: Front: Side: Back: Top (I particularly like the lines in this shot): Bottom: And the view with all doors open: It's a modular design (I should have made a photo of that ), which made the development actually easier. The total development time (including the two weeks I spend on transforming it into a TC7 entry was only 8 weeks. But as usual with my MOC's it isn't perfect yet... The doors need a little help during opening/closing and the front wheels touch some pins when steered to the extreme position (which, BTW, is more then the usual steering angle). Estimated piece count is less than 1600. Of which only a few are rare (2x 16L flexaxle in red, 1x 14L flexaxle in black and I'm not sure about the tan beams) Still, I'm pretty happy on how it turned out Comments, constructive criticism and feedback is much appreciated
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There is an awesome convertible variant of Natanael Kuipers Concept Car (more informations about this wonderful supercar MOC can be found here: http://www.eurobrick...oncept Car&st=0): (gif animation stolen from TB - http://www.technicbr...ept-car-by.html - a very good description of some variants of the Concept car) It is a very well designed roof with a reliable and robust gear-driven closing/opening mechanism. It adds great value to the concept car. And the whole roof fits pefectly to the outstanding modular design because the whole roof is one modul which can be mounted with just a few simple steps and with effortless ease... Well, currently you can buy perfect lego-like BI for the concept car but unfortunately only for the basic car and not for the gullwing and convertible variants. I asked Natanael if he has some better detailed pictures of the roof mechanism as available in his brickshelf folder. He has generously send some to me which allowed some better views... thanks a lot, Natanael! On this basis i have now managed to reverse engineer the roof-components and have made detailed step-by-step photo building instructions. I have uploaded them to brickshelf: - step by step instructions for all needed components: http://www.brickshel...ry.cgi?f=540360 - all needed steps to mount the roof-components to the car: http://www.brickshel...ry.cgi?f=540361 (Each file name contains the step number) Here is an example of the level of details of this BI: I'm quite sure everyone can easily follow these instruction steps ;-) An excel part list can be found here: http://www.brickshel...ry.cgi?f=540359
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I just saw this on Brickshelf. Paul's latest creation. I really like the style and lines on this one. The hood is awesome!
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EDIT: MY SUPERCAR IS NOW ON LEGO CUUSOO WITH SOME MODIFICATIONS. SEE NEW PICTURES HERE: http://lego.cuusoo.com/ideas/view/61930 Every spring I have a fever for a sports car, so now I created one of my own. May I introduce the Supercar Mocman Arrow Evolution 1.0 Black Edition featured with lambo doors and V12 engine. There's also steering in steering wheel and in rear fog light. The body is based on monocoque structure and the bottom is all flat. The features which I really like are the aggresive reverse rake (can be seen in the side profile picture) which gives the rear wheels good grip :). And also the rear diffusors and curved bricks between rear lights look pretty good in my opinion. All forms were created by using bricks which adds sort of "retro" feeling on it, so I wanted to leave some studs visible. The design is based on supercars from 80'ies to the 2010's with some influence of race cars. The car is 34 studs long (27cm) and 12 studs wide. Hope you like and all comments are welcomed. Thank you.
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Every spring I have a fever for a sports car, so now I created one of my own. May I introduce the Supercar Mocman Arrow Evolution 1.0 Black Edition featured with lambo doors and V12 engine. There's also steering in steering wheel and in rear fog light. The body is based on monocoque structure and the bottom is all flat. The features which I really like are the aggresive reverse rake (can be seen in the side profile picture) which gives the rear wheels good grip :). And also the rear diffusors and curved bricks between rear lights look pretty good in my opinion. All forms were created by using bricks which adds sort of "retro" feeling on it, so I wanted to leave some studs visible. The design is based on supercars from 80'ies to the 2010's with some influence of race cars. The car is 34 studs long (27cm) and 12 studs wide. Hope you like and all comments are welcomed. Thank you.
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Nathanael has completed the instructions for his alternate 42000 model and they are available HERE at MOCPLANS for $10 I was given the pleasure of reviewing these instructions and as always from Nathanael, the quality is excellent!
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Technic Supercar Chassis - Crowdsource a Supercar? Hello Eurobrickers. I've had an idea that I was wondering if I could run past you, especially those of a Technical persuasion. There are some amazing Technic supercars on the 'net from the like of Crowkillers et al, and I think many of us would love to build something comparable. I think many of us also secretly harbour the ambition to be a car designer or Lego designer. I'd like to see if this idea would interest anyone who has the above ambitions: Could we build a modular Technic Supercar together, from people based all around the world? Real cars are designed in a modular method, often with internal competition between design studios and teams to 'win' the right of their design being used in the production model. For example, Mazda's MX-5 design was chosen from a variety of their design studios, with the California studio design selected for production. Toyota's revolutionary Hybrid system was chosen from an internal competition to design a power-train with 50% improved fuel economy. Do you think we could do the same? I've designed a modular chassis architecture, featuring independent double wishbone suspension, rack and pinion steering, a 'flat' automatic (D-P-R) gearbox, Power Functions compatibility, modular engine options from an I3 to a V8 and variable front and rear overhangs. Track and wheelbase are fixed. It requires: Engine designs; using any configuration within a 4-cylinder length, turbocharged or supercharged, full hybrid or KERS Dashboard and instrument designs, including steering wheel adjustment, pedals, centre console etc. Seat designs for folding and adjustable seats front and rear Bodywork designs; for a GT, sports, or 2+2, convertible or coupe Door and other aperture designs; conventional, suicide, scissor or gull-wing Exterior light designs; fixed, pop-up, LED etc. Each of these would have a range of criteria that must be met (e.g. Weight, Cost, Parts Availability, Functionality etc.), after which the most suitable designs would be selected and built for the Supercar. If (a very big 'if'!) this were to work at the end of the project we'd have (hopefully) a top-spec Technic Supercar, designed and built by people from all over the world So, for those on MOCpages and Flickr, do you think this could work, and if so would you be interested in designing elements for the final car? If it doesn't work I'll just carry on and build the whole thing, and I'm sure I could do a good job. But I think the talents of many builders will result in a great job, not just a good one. Please add your thoughts below! Ape
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Dear Readers. Please note, that I chose to cancel the project and consider it failed. I will move on to something new. Opinions and ideas are still welcome though. A final update is at the end of this post. Hi @all. This topic will serve me as a place for posting updates to my first real Technic MoC. I am currently building my own Supercar. It has no name yet. I will decide on that, when it is finished. I decided to make a Supercar, because they usually represent relatively "real" functions, good looks and a huge variety of building techniques. I got back into Technic last year, when I purchased the Unimog and later that year the 8070 Supercar. This is basically my Technic collection and with just two sets I got a huge assortment of parts which exceeds everything I ever had of Technic before my dark age. Recently I got the 9394 Jetplane to mostly add useful parts (mostly red parts) and another useful assortment of panels to my current collection. So what functions should my Supercar have? 1. V10 Engine 2. Independent suspension 3. 4 wheel drive 4. At least a 4-speed gearbox 5. Steering via HOG 6. Steering wheel 7. Openable trunk 8. Nifty door mechanism 9. Openable Hood In my stadium of building wisdom, I didn't even think about integrating power functions (too complicated for now) or remote control (missing parts). Before describing my procedure until now, I want to thank Paul Boratko (Crowkillers) and Fernando (Sheepo) for their great models, ideas, pictures and information they shared on the web. I was heavily inspired by you guys. Additionally I want to thank all those great builders of Supercars for inspiration. Please note, that I might have "stolen" some ideas from Paul or Sheepo, but refined them to my needs. When the car is finished, it might resemble other cars in several bits. So I want to give credit to those parts beforehand. Step 1. Getting a kind of chassis. I did think about this a lot. But with my little knowledge I couldn't invent my own chassis. Then I stumbled upon Sheepo's MPS. This gave a newbie like me the chance to build a great chassis without the need to "invent" everything. I went through all the possibilities and built: Front: F.CD.1.1A Chassis: C.A.1 Rear: R.BD.1.2 This resulted in this chassis. Please note, that there are already some differences to Sheepo's versions, due to the lack of parts and having to build some things just different. At this stage I had already integrated some of the functions. But I already knew, that the center chassis would need to be reworked a lot and that I would not be able to keep the modularity intact. So I looked around for a gearbox and chose it as the next necessary step. I found it in Paul Boratko's Supercar Deluxe 2. I looked and looked at the pictures of it and finally started to build it from what I could see in the pictures as I already did it with the MPS modules. I finally had it finished and started building the center chassis around it, because I couldn't integrate it with the MPS module I had already built. I tried and succeeded to keep the mounting points for the modules mostly intact so I could easily connect everything. This was quite a challenge. Not only because I chose to put the motor in the back, but also to get everything connected and sturdy AND to build the center diff in the front. So basically I re-engineered Paul's gearbox, but integrated it the other way around. What I found pretty strange, was how to integrate the shaft for steering. The gearbox would not let me route it through it. And having the engine in the back is another problem for having the HoG in the back as I planned. So I finally decided to skip this idea and keep the HoG in the front. You can see that later. Now where I already was thinking about steering, I chose to more or less finalize the steering. I re-worked some routing of the shaft in the front module. I wanted a shaft with u-joints to directly drive the steering wheel. But I found the angles to be too big to get it working. So I first placed the HoG and then worked out how to get the steering wheel driven. The HoG is now placed directly above the center diff. This was again quite a challenge, but now it is realitvely sturdy and I hope to get it fixed even better when I build the body. The steering wheel is no driven by a perpendicular shaft that goes along behind the "dashboard". You can see that in the next photo. The only current problem is, that the dashboard is not very fixed in position and steering with the steering wheel is not yet working properly. But it turns without a problem when using the hog. Finally I needed to integrate the engine. I encountered two problems here. In Paul's model, the engine is connected via a 16T gear to a 24T output gear to the gearbox. But, I couldn't integrate the eninge as low as needed or the gearbox one stud higher. So I changed the 16T to a 24T gear. But still, it was not enough. I had to lower the engine mount by half a stud so the gears could engage. Have a look for yourself. So that is it for now. I consider the chassis finished for now. I will only change things that require to be modified for the body. And I already have the features 1-6 working. But, there are also some negative parts. 1. Since I had to integrate the gearbox so low, gears are exposed to the ground. This is not optimal, but no problem as long as only front or rear suspension is pressed. 2. The whole drivetrain is so complex, that it will not go easy. 3. The front suspension is on the edge. When pressed completely, the front of the chassis is barely touching the ground. 4. Integrating the gearbox in reverse also reversed the gear pattern. I did not think about that before, but I will not try to change that now. 5. Wobbly dashboard. But, all in all I am very happy until now. Everything works so far. I ran into several problems and could work around them or find a different solution. And it is already quite sturdy. Here you can see the model as it is right now. I hope you like it. The next step will be to build some seats and after that I will go on with the front and rear bumbers. More pictures in Hi-Res are available in my Brickshelf folder (once moderated). If you have hints, comments or questions, please post them in the comments. Update #1 I worked a little bit on the body and did a first attempt to my "fancy door mechanism". I played a lot around with parts. And I think I have a front now, that might survive into the final model. Here it is: It is very insprired by Lipko's latest MoC. Though it looks a lot different. Perhaps I have to try to get the lights more to the outside of the body. The next thing I did was the side skirts and a first attempt to the doors. While I am pretty happy for now with the skirts and the mechanism of the doors, I don't yet really like the doors as they are now. I have to play a bit more with the panels I got from the Jet Plane (once disassembled). So please have a first look. The rear bumber is still in the works. I guess that will be my job for next week. Here is another view from a more isometric perspective: So now, it is beginning to take shape. Update #2 It's sunday. Time for an update. Today I worked on some ideas for the back and the hood. After playing around with some panels and liftarms, I have a result for today, though I will probably change it again. Here is a picture of the back. I will at least keep the exhaust. But I am not sure about the panels. And here is a picture of the front. I still have no idea how to fix it in position and make it movable, but that is something I'll look after next week. Work will continue next week. Update #3 This will be my final update for this project. I have considered it as failed, because I coulnd't think of a good way to go on. And I still have to learn. Though, I really liked building the car so far. It was a huge challenge. Basically, the pics I show now should be considered two updates. As you can see, I made some changes to the hood. This was basically experimental. I also made some changes to the seats, raising the dashboard by 2 studs, so it comes out more to "scale". As you can see in this pic, I reworked the front. I realized, that it would be stupid to have the cooling for the engine in the front, when the engine itself is in the back. I think it looks quite interesing here, but I wasn't too satisfied with the position of the headlights and the how the long panels are here. I also changed the doors for regular ones. Though the are not finished here, but I discarded my idea for a fancy door mechanism. All in all, this was a great experience so far. I had interesting ideas and a lot of fun (and probably brain-damage) when integrating the functions and building this far. Though I realized, that for now I will not be able to complete this. I already dismantled the whole thing yesterday in the evening. My fingers still hurt What I will do next, is to build Paul Boratko's Supercar Deluxe 2. Not completely as he has it (due to the lack of parts), but more or less my own version. I have already ordered some parts from bricklink to supplement my collection and bring me close to be able to build this nice car. I hope you all liked the model so far. If there are still some opinions on this, I'd definately like to here about them. Thanks for your time and all the commenters and criticism.
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Hi, a week ago i have MODed the 8880 with a 2-mode 4W-steering for high and slow speed with different switchable directions of the rear steering - here are the details and pictures: http://www.eurobrick...showtopic=79125 Now i have found a very well fitting and working solution for applying sliding seats to the 8880 - a feature current supercars miss but IMHO a full-featured supercar needs adjustable seats. Applying this to the 8880 has caused my quite a headache because there is really very few space "indoor" the 8880... well, here we go: The construction is simple and sturdy and is based on a worm-gear and 24th gear, whereas the latter one moves the former one... the follwing two pictures show the function: in this modified passanger compartment a new seat-understructure will be installed, which then can be moved by the 24th gear (moved by the black lever): Here you get the results with installed seats (here in back position): And here some more pics (you see the 8880-seats can be used without any modification): Front position: Full indoor pictures: Well, before some building-instruction pics a short summary: Now the 8880 has not only a 2-mode 4WS with direct chainfree engine drive but also slideable seats by a lever - so the feature list of this outstanding technic-set is quite complete (my MODs in bold): - 4WD - 4W wishbone suspension - 4WS with 2 different modes with switchable direction of rear steering (NEW) - adjustable and slideable seats by lever (NEW) - synchronized 4-speed gearbox - V8 engine - HOG - indoor working steering wheel - boot which can be opened - swifeling headlights I can imagine only one more functional feature-MOD: switchable 4WD and RWD - apart from that only the bodywork could be more elaborated with openable doors and bonnet.... Here some pics how to build the sliding seats: Here you see one of the most important modifications: replacing the brick 1x6 with holes by a brick 1x4 with holes (s.a.-step 4 in the building instructions of the 8880) Here you see the final prepared basement: Enjoy!