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  1. This thread collects everything you think you know about 2022 LEGO Star Wars sets; discuss your opinions here! Please read before posting: Stay on target. No wish lists. Remember that this topic is for discussing sets that are rumored to come in 2022. If it's something you wish to see or something you think that we will see sometime in the future, but not something that's actually rumored to be a 2022 set, then it is pure speculation and it belongs in the Future Star Wars Sets topic. (We also have a topic for minifigures you want to see, which might be more appropriate.) No fighting. Yes, we actually have to post that! If you post news in this thread, it will not be transferred over to the 2022 News thread. Be smart, think about what you are posting and in what thread you are posting. This IS your warning! If you have substantiated news, you can post it in the 2022 News thread. If your news is not able to be substantiated your post will be removed. If you choose to post fabricated information; you can expect to be banned. It's not worth the fifteen minutes of internet fame. Do not post watermarked or confidential images; they will be removed and the poster will be dealt with appropriately. As stated in our Member Guidelines: This topic is for 2022 discussion, not 2021, and not 2023. We will make a new topic when we feel it is necessary. If your post was on the boards, and now it's not...there is a good chance it was either hidden or moved. Off topic posts, placing info in the wrong thread, or a request from LEGO to remove something; these are all possible reasons why something may have disappeared. Eurobricks Star Wars Forum Spoiler Policy With regards to upcoming sets and rumors: Read at your own risk. This is a topic about potential items to be released. If you do not want to know, stay out of these forums!!! With regards to spoiler tags: these are not required and we will not force anyone to use them. That being said, I'm sure if you did use them, the community would be a much happier place! Please be respectful of others. If a member used a spoiler tag, their intention was to keep something quiet; it was a courtesy to others. If you choose to comment on the contents of that spoiler tag, please refrain from publicly mentioning what the contents of the spoiler were!!! With regards to movies or shows: We feel that two weeks from the release date is an ample amount of time for most people to view a movie. Once a movie or episode is released, we the staff, will do all we can to curb the usage of spoilers in any of the topics in the Star Wars forum for two weeks. If you do not see the movie or episode within two weeks, then you read here at your own risk. This is the policy in the Star Wars forum, going forward. If you did not agree with us in the past, so be it. From this point on, we will not police the threads unless something becomes an issue. We ask that members not mini-mod (directly telling other members how to behave ) in the thread and tell others to use spoiler tags. If something is a problem, please inform the mods by reporting it. Any questions, please ask in the appropriate thread.
  2. Hello! Here I want to present you my newest MOC a TIE Fighter in Midi-scale. More photos on Flickr album
  3. Hello everyone, finally after almost 10 months I can present my new MOC. This time I decided to make a risky choice and wanted to recreate a "mighty and bad" vehicle that when I saw Episode IX immediately reminded me of a snowmobile. I spent a lot of time designing the two troopers. I wanted to recreate the right anatomy and I wanted to capture the right details. Little is seen in the film but this too is a medium that deserved a UCS version. To give you an idea, the "Driver Trooper" helmet is made up of 137 bricks and the "Jet Trooper" helmet is made up of 141 bricks. Here are some info on the MOC: - 5956 bricks and 2 minifigs - lenght 80,0 cm - width 25,2 cm - height 35,2 cm Here is a small presentation teaser I really hope you like it!
  4. ####################### Location: Planet Teth. 56°39'N B'omarr Monastery Local time: 18:22 ####################### The wind howled on top of the enormous mountains where the gigantic sanctuary was located. Not only would it be dangerous to walk from the foot of the mountain to the main gate, it could be fatal. Dangerous paths, crumbling rocky arches, and deadly wildlife everywhere. However, the two Mandalorians climbed the mountain the traditional way to avoid unnecessary detection. - Are you sure it's the right place this time?- Iana Gruss asked. There was a recognizable hint of mockery in her voice. - Yes. I am. Stop tormenting me! - Rokk Latern grunted. - Exactly what you said in previous monasteries. Are we there yet? - Iana continued to mock her partner. - Can't you be silent for at least five minutes? You're almost there. - Spike's annoyed voice sounded in their helmet earpieces. - Keep it up. I think I saw movement in the main room. It will be difficult to get a clean shot. - Spike had loved this contract from the moment he heard where it was going. Mountains and lots of open space. The perfect environment for a sniper, with high terrain. And of course you don't have to climb the mountains on foot. Soon after, Rokk and Iana reached the top of the mountain and were greeted by an ancient monastery with high walls and impenetrable gates. - Engage the climb ropes. - Rokk ordered, pulling out his blaster and pointing Iana at the walls. - I don't think they like visitors - she said casually. - Why do you think so? - Rokk asked. - I don't know ... Just a hunch. - More photos:
  5. The Mando'ade (The sons and daughters of Mandalore) Faction Leader: N1majneb Capital: Mandalore Planets: Bandomeer (O6), Botajef (O6), Celanon (O6), Fedje (L5), Lantilles (P8), Ord Mantell (L7) Updated to reflect changes regularly Grid: O6 Sectors: Members: Wombat, Professor Thaum, Ekule, Wolv Description Mandalore is a free world. Decades of Imperial dominance are finally over. The Mandalorians have wrestled away control in the vicious battle remembered as the Liberation of Mandalore; Kote Yaim'ol, the "Glorious Return." The faithful warriors of Clan Eldar have provided something to all Mandalorians they have not had for far too long: a home. Now comes the time for rebuilding, for looking to the future. We must work to unite the Clans, sounding our call to bring all the exiles home. We extend the offer of friendship to all Mandalorians. Every day, more return. They join the fold, bringing their experience, their craftsmanship, their excellence. Every Mandalorian strengthens the others, strengthens us all. As in time immemorial, we fly the ancient banner of the Mando'ade. It reminds us of where we came from, and who we are. The great history of our people, our conquest, our destruction, and now, our rising again. While not every Clan has joined us, all are welcome. Together, we will build great things. History During the Great Purge, many Mandalorian families and clans were entirely wiped out. Some members of Clan Eldar were fortunate enough to escape by fleeing their homes - a hard act for any Mandalorian. These disparate groups managed to keep in touch and, now that the Empire has fallen, are tentatively making contact again. With the fall of the Empire, Clan Eldar led the charge to return Mandalore to its people whilst the Galaxy dealt with the larger threat of Pyerce and his Imperial ideals. Eldar's attention turned to restoring people's trust and faith in Mandalore. The Duchess rallied the returning Houses and Clans under the banner of The Mando'ade, in the hope that Mandalorians could once again be unified in the Galaxy... Leadership Mandalorian society is pyramidal: it has a ruler, big internal factions known as houses, and familial units (clans) allied with said house. The Mando'ade unite behind The Duchess, for her efforts uniting the Clans and forming a resistance against Imperial oppression. Once more restoring a free Mandalore. Beneath the Duchess, a council formed of the Clan heads sit to ensure no Mandalorian is forgotten. Costume Famously clad in the beskar'gam (Iron Skin), many Mandalorians honour their family by wearing the Beskar passed down to them through the generations. Many choose to reforge and redesign their armour to make it more befitting to it's new owner, others choose to let the imperfections of time tell their family history. But not all Mandalorians wear armour, owing to the scarcity of Beskar. Those that do may wear incomplete armour too. Nonetheless, Members of The Mando'ade, and their allies, wear a wide range of different-coloured armour, and some wear no armour at all. No Beskar helmet (Buy'Ce) is gender specific. The Art of The Mandalorian states it denotes a sub faction and not gender in much the same way as the helmet designs of ancient Greece offered regional variation of the same design. All buckets are welcome within The Mando'ade! But times have not been kind to the Clans, and many new members still need to earn their armour... The Mando'ade does not expect its members to follow The Way. Removal of your helmet does not make you any less Mandalorian - Giving up does Build notes Territory A Current list of Worlds and Assets Current Planets: Bandomeer (O6), Botajef (O6), Celanon (O6), Fedje (L5), Lantilles (P8), Ord Mantell (L7) Grid: Hyperspace Lanes: Braxant Run, Celanon spur, Hydian Way, Junction Tierrel Loop, Salin Corridor, Randon Run, Relgi Run This map updated regularly to note The Mando'ade's influence. How to Join Enjoy all things Mandalorian? Whether you've been a long time fan or you've decided 'This is the Way' recently? Do you enjoy building your own Star Wars themed MOCs and enjoy adding a little narrative to these builds? - Things you will need to do: - Make a EUROBRICKS Account (You can't post to the forum if you do not have this) - If you don't have one, be sure to make an account with a Photo-Hosting site such as Flickr or Bricksafe (You will need this to post the photo to the forum) - Contact N1majneb (On Eurobricks) or Discord - Create a Build for the Mando'ade on Mandalore (O7) and post to the forum (This will give you access to the Mando'ade Primary Channels & Ensure the willingness to post on the forum) - Have Fun! Useful Links Mandalorian Language Inspiration Build Inspiration from Art of the Mandalorian Spaceship Ideas
  6. +++++++++++++++ Security Camera #523: Landing Pad C44 Voice transmission only. Unauthorised access. Time of the recording: 13:33 +++++++++++++++ Male Voice#1: Alright, remind me what is the plan. Male Voice#2: I thought I've explained it already. You take the long route, and make sure we have a backup if things get messy. Me and Iana go to the provided location and we breach in the building. We either find the target or intel to locate him. Swift in and out. Female Voice#1: Messy? You told me to bring two crates of explosives. Only to be optional? Male Voice#2: Bounty is dead or alive. It have no specifications about casualties. We jut need to complete the mission. This is the way. Male Voice#1: Fine for me. See you on the rendezvous. This is the way. Female Voice#1: <with discontent> This is the way. +++++++++++++++ <Transmission ended> More Pics:
  7. Introduction Star Wars Factions: A Galaxy Divided is a community RPG Strategy game where a variety of diverse Factions expand and explore the galaxy by posting LEGO builds. The game is designed to be as accessible as possible to new players while also offering deep gameplay mechanics. You will find stories to tell, friends to be made, and battles to be won. After the fall of the Empire, the New Republic works tirelessly to bring peace from the Core Worlds. But vacuums of power are everywhere, and the galaxy is ripe for action and adventure. Primary SWFactions storytelling is set around 10 ABY, basically concurrent with Season 2 of the Mandalorian. However, SWFactions is about freedom to build what you want: builds can be set in any era, from the Old Republic to the Clone Wars to the Galactic Civil War. What is a Faction? Your Faction is the team you play the game with. Each Faction has its own flavor and is led by a Faction Leader. The full posts for each Faction are on the Eurobricks Factions forum. How does the game work? Players post builds, earning XP and taking territory for their faction. Every build you post will give your Faction IP (Influence Points) on the appropriate system. Once a Faction earns 50 IP on a system, they gain control and open up new territory. Most builds earn 1-10 IP, so teamwork and collaboration often win the day. Getting Started Choose a Faction, create a Eurobricks account, and send a message to the Faction Leader asking to join, either on Eurobricks or Discord. Your Faction Leader will walk you through the next steps. Welcome to the Galaxy That's the basic overview of the game. While the initial learning curve can feel steep, it quickly levels out, and the bulk of the strategy is on the shoulders of your Faction Leader. They will be glad to help you get involved as much (or as little) as you want. The benefit of the game's depth is that it provides a rewarding experience where you can have an enormous impact on the state of the galaxy. The full rules are below. Feel free to ask if you have any questions! Factions is a place to grow as a builder and enjoy a community of like-minded Star Wars fans. Just build a Star Wars MOC, post it for your Faction, and tell your stories in a galaxy far, far away. Join the Discord! Core Rules The main goals of the Factions RPG: To be a community of amazing Star Wars builds, world-building, and story-telling. To encourage building unique MOCs in an open universe. Builds are not restricted to single avatars, canonical timeframes, or well established Systems. Episodes and Challenges are meant to help Factions focus their efforts and provide a general storyline to keep the game moving. How to Play: Create your build/moc (My Own Creation). Photograph your build, write a fitting background story, and post your entry to the SWFactions forum (remember to include the prefix [Square - System - Faction] in your title - see example below). Example: [L7 - Ord Mantell - CE] Trouble in Smugglers Paradise Remember to submit your entry, for scoring, by filling out this form. You will earn your XP and IP after the judges have scored your entry (typically one to two weeks). Public Score Sheet Challenges Conquest (The Main Game) Winning the main game is decided by which faction controls 50 Victory Points (VP) throughout the galaxy, and completes the Victory Objective first. Victory Points (VP): VP is a symbol which, for the purposes of the game, indicates the value of a specific system, whether that be economic, strategic, cultural, spiritual, or some combination of the former. A VP System holds either 1VP, 2VP, or 3VP. Not every system is a VP system. VPs are found by exploring their host system (described below in “Controlling the Map”). When a faction explores a system, any VPs in that system are revealed. Found VPs are only revealed to the Faction discovering the VPs. VPs can also be publicly announced and awarded by the GMs, typically through Episodes or other challenges. Publicly announced VPs can be seen in this pinned topic. VPs are controlled by controlling the host system (described below in “Controlling the Map”). Systems that hold more than one VP, require an additional 50IP to take control of each additional VP. To control all 3 VP in a system that holds 3 VP, a Faction must earn 150IP on the system. Victory Objective: Once a Faction controls 50+ VPs, they will be given a Victory Objective that they must complete in order to win the game. The objective is to secure and control all systems in a specific grid. This objective must be completed within 60 days. If the objective is not completed within the 60 days, a new objective will be given to the Faction. The Victory Objective is public, which means any other Faction can choose to either assist or thwart the Faction's victory. If a Faction completes the Victory Objective, that faction is the winner of SWFactions Qoncuest, the main game. The winning faction recieves 1000 IP that may be used as that faction sees fit. Any subsequent faction, decided by most VPs controlled, will earn 500 IP, 250 IP, and 125 IP, respectively. When the Conquest game have been won by a faction, the game continues, and another main-game challenge will be announced. Episodes Episodes are the primary build event of the Factions RPG. With regular intervals (usually bi-monthly), an episode will progress the overall storyline of the Factions RPG. Special rules and conditions will apply to each Episode. Limited Time Challenge As the name says, a LTC is a challenge that runs for a few weeks, usually with a double XP/IP reward. LTCs are often subject to a theme, topic, or a certain technique constraint (e.g. a theme like 'land speeders', a topic like 'sand', or a technique constraint like 'color red'). Era Builds Era Builds are an opportunity to earn extra IP, while building iconic scenes on famous worlds from the Star Wars galaxy, regardless of access. Era Builds lets the builders revisit four of the peak eras in Star Wars history: The Old Republic, The Clone Wars, The Galactic Civil War, and The Final Order, are all available for builders to recreate, or rediscover some of the most famous scenes from the Star Wars galaxy. Era Builds also offer an opportunity to build on new planets from Star Wars lore that have not yet been added to the map (e.g. Pillio from Star Wars: Battlefront II, or Zeffo from Jedi: Fallen Order). Missions Missions are a challenge that is always available to builders. Missions take many different forms. Below are the different types of missions. Consult the missions board in order to choose from active missions. Assets Assets are valuable sites, objects, or beings, that grant a Faction special bonuses. Assets provide special bonuses to the Factions that control them. Once your Faction controls a System with an Asset, they will be given the bonus and the find will be announced to the other Factions. If the asset is bound to the system, other Factions can steal that bonus by taking control of the Asset's host system. Rules about Assets in the tab below. . Earning and Using XP/IP Each build posted by a player receives a score, which is converted into Experience Points, and Influence Points. Experience Points (XP): is tied to the player. XP tracks experience in the game. Influence Points (IP): are tied to the player's Faction. IP tracks the influence a Faction has on a System. Each build a player submits can earn up to 50 XP. The average build will earn 1-10 XP. Builds that stand out can earn 11-30 XP. Builds that show an immense amount of skill and effort can earn 31-50 XP. Earning XP and IP: For every XP a player earns, their faction will earn an IP in accessible Systems (see accessibility rules in the Map section, below). Each build submitted by a player will need to have a System assigned to show where it takes place. Space builds can be assigned to the System they are nearest to in space. The XP earned by these builds will earn IP for that specific System if it is accessible to the Faction. Scoring/Judging Builds: Builds will be scored and points will be earned throughout (roughly) one month judging periods. Judges will try to judge builds as soon as possible, and points will be awarded as they do, but you should not expect your build to be judged in less than a month. If you build is not judged by that time, check with your Faction Leader and make sure you correctly completed the Submittal Form. XP/IP will be earned in the order that it is posted. If two Factions are trying to control the same System, the Faction that posts 50IP in builds first will take the planet, regardless of when the builds are judged or forms are submitted. If a builder takes advantage by posting a WIP early in an Episode, GMs may timestamp the post so it is clear when the full build was posted. Factions Each Faction is led by a Faction Leader, a player with 150 XP or more. Faction Leaders (150+ XP) are responsible for establishing the aesthetic and storyline for their Faction. Faction Leaders should designate one or more "2nd-in-command(s)" to assist them in leading their Faction and who may take over as the Faction Leader if necessary. Faction Leaders are expected to encourage the most accurate Star-Wars-aesthetic and help create engaging storylines. Faction Members (0-149 XP) must pledge allegiance to, and be accepted by one of the Faction Leaders. If a Faction Member earns 150 XP, they do not automatically become a leader of their own Faction. They must make that change on their own, in their own time, by starting their own Faction post establishing and describing their Faction. A player with 150 XP can also decide to simply continue as a Faction Member. Faction Members earn Experience Points (XP) for every build. When they build on a System accessible to their Faction, the Faction also earns the same number in Influence Points (IP). When the member builds anywhere else, he still earns XP, but the Faction earns no IP. Faction leaders are responsible for knowing where their members can build, and who cannot build in their territory. Faction members are not required to build only in accessible areas, that's just how the Faction earns IP. Faction Recruits may transfer Factions without approval from their current Faction Leader. Any IP earned for their previous Faction will stay with the Faction. Badges or other items associated with their previous Faction may be forfeited. Faction members may also build for other Factions (with the approval of the other Faction Leader) and remain a member of their current Faction. Starting a New Faction Once a Faction Recruit reaches 150 XP and decides to start their own Faction, they may choose to reclaim any IP they earned for any current or previous Faction to start their new Faction. Of the reclaimed IP, up to 50 IP may be removed to another System, so that the new Faction may have at least one System with which to start their Faction. If a new Faction Leader decides not to reclaim any portion of their IP from their former Factions, the new Faction will be given 50 IP to use anywhere on the map. New Factions can only reclaim IP once, and no IP may be reclaimed after the 50 free IP is taken. Reclaimed IP is deducted from the former Faction's holdings. Factions will start the game according to the Initial Map Set-Up rules below. As Faction Recruits join the game, they may reclaim Factions [1.0] XP according to the rules described below. Any reclaimed XP must be converted and used within 1 month of the Faction Recruits first build, or that XP is forfeited. Factions may not reclaim any Faction Recruit XP until that Faction Recruit has posted their first build. To submit reclaimed XP, the Faction Leader must fill out the Submittal Form, for each Faction Recruit with the amount and target System for the IP. Inactive Faction Leaders If a Faction Leader resigns or becomes inactive, his designated "2nd-in-command" may petition the GMs to take provisional control of the Faction. This will be handled on a case-by-case basis. If the Faction Leader resigns, full control may be given to the new Faction Leader. If the Faction Leader becomes inactive without notice, control of the Faction may be given to the "2nd-in-command" until that Faction Leader returns. Provisional Faction Leaders may only transfer IP earned after they were given provisional control or IP earned by active recruits, with the consent of those recruits. Faction Leaders by inheritance (consent given by the resigning Faction Leader), may transfer any IP earned by the Faction, rename the Faction, and take creative control of the Faction's story and membership requirements. Once a Faction Leader has created a Faction, they may not create a new Faction, but they may build for any Faction that will accept them. Accepting a Faction by inheritance will be treated as the creation of a Faction. As stated in the Diplomacy section above, Faction Leaders may transfer IP freely except IP gained in the initial map set up may not be transferred to another Faction in a different Regional Group unless ratios are adjusted. Example: SCS and DC are in the same Regional Group, so they may transfer any IP in that Region; but FF may not transfer their Region's IP to NRSC unless it is reduced to the 10:1 ratio NRSC would have had to use to gain the IP in the initial map setup. To dissolve a Faction, the Faction Leader (by inheritance or as the initial creator) may gift IP to another Faction. Interaction and Diplomacy Faction Leaders may: Transfer IP to other Factions. Transfers may only be made by reassigning whole builds. So, if Player 1 builds for Faction A and earns 15 IP, Faction A could transfer that 15 IP build to Faction B, but Faction A could not choose just 10 IP of the 15 IP to transfer. Transfers may only be made once per Faction. So, Faction A could not transfer 15 IP to Faction B, just to get that IP back and transfer it to Faction C. However, Faction B could transfer the 15 IP to Faction C. Once a Faction transfers IP to another Faction, they have no control over that IP going forward. If a Faction Recruit starts a new Faction, they may reclaim IP from previous factions or IP that was transferred from their current Faction to another (be careful what IP you accept in a trade). Share accessibility to Grids and Systems. Including allowing access through a Blockade. Excluding access to grids and systems gained through a Space Station. Excluding access to grids and systems gained through Regional affiliation. Example: if a Faction affiliated with the New Republic makes a deal for access with an Imperial Remnant, (depending on the specifics of their agreement) they can use access the Imperials have based on Grids and Systems under the Faction’s control, but they may not have free reign to build anywhere in the Imperial Remnant Region. Build for, and encourage their Faction Recruits to build for other Factions (with the other Faction Leader's approval). Anything else not expressly prohibited by these rules or Eurobricks Code of Conduct. !!!: Bullying will not be tolerated. If you feel a player is acting inappropriately, PM/DM any Game Master or Faction Leader so that we can discuss the problem and take appropriate actions. Spying, double-dealing, lying, and manipulating is allowed, but know that your personal reputation is at stake, and your actions in this game (just as in other games) reflects on your character, and respect in the community. A good name is hard to earn, and easy to lose. This game is just 1s and 0s on your screen, your reputation is more important. The Map The Factions RPG is based on the map created by Henry Bernberg with his permission. This map will be used to decide which Grid, Systems, and Hyperspace Lanes are located in. If there are any changes to the map, the map in this link will decide the game. However, an agreement between Faction Leaders may allow for some leniency as Factions transition their strategies. The map below is an edited snapshot of the game map, and can be used for general reference. A detailed game map can be found on this link. Accessing the Galaxy Accessibility across the map depends on your Faction's affiliation and Systems controlled by your Faction. Generally, if your Faction is not affiliated with a Regional Group, the regular access rules apply. Regional Groups There are four Regions, New Republic, Imperial Remnant, Crime Syndicate, and Uncontrolled Territory (which consists of many sub groups). If a Faction is affiliated with the New Republic, they may travel freely and access any system within the New Republic regions. If a Faction is affiliated with a criminal organization, they may travel freely and access any System within Crime Syndicate Space. If a Faction is affiliated with the Imperial Remnant, they may travel freely and access any System within the Imperial Remnant. If a Faction is not affiliated with any of the groups above, they may travel freely and access any System within the Uncontrolled Territory where they claimed their initial 50 IP. Affiliation is determined by each Faction Leader when the Faction is initially established. If a Faction chooses to change their affiliation, they will lose all IP in their former Regional Group. Once a Faction, or multiple Factions, controls one System in every occupied Grid of an Uncontrolled Region, that Faction, or Factions, may define its own Regional Group or expand an existing Regional Group. Other members of the Regional Group would be given access across the now controlled Region. If the Faction loses control any of those Systems, the Region will revert to being Uncontrolled. Aside from affiliation with a Regional Group, there are four ways to access different parts of the galaxy: System control, Grid control, and Hyperspace Routes. (Accessibility may be affected by blockades, see below). System Presence (10 IP): If your Faction has at least 10 IP on a System, you may continue to build and gain IP on that System. Example, if you gain 10+ IP on Tatooine during an Episode or other contest and your faction would not have access to that System otherwise, you may continue to build on Tatooine. However, you may not gain IP on Geonosis or any other System in R-16 until you have controlled Tatooine. System Control (50 IP): If you control a System, you may build on any System in that Grid. Grid Control (50-150 IP): If you control a Grid, you may also build in all 8 adjacent Grid. Example: If you control O7, you may also build in N6, N7, N8, O6, O8, P6, P7, and P8. Hyperspace Routes If you control a System located on a hyperspace route, you may build on any other System located on that route. If you control a Grid that a hyperspace route passes through, you may build in any of the other Grid that the route passes through. A route is considered continuous for as long as it keeps the same name. Example: If you control the System Trellen (M11), you can build anywhere along the Trellen Trade Route up to and including Kashyyyk (P9). However, you cannot build on any of the routes beyond Kashyyyk, because they all have different names. You also could not build on Gorse (O10) because it's not located on the Trellen Trade Route. But, if You controlled Trellen's Grid (M11), you could build on Gorse or any other System in a Grid that the Trellen Trade Route passed through. The only exception is unnamed hyperspace routes (routes labeled "HYPERSPACE LANE" when you zoom in, and hover over the route). Unnamed routes are considered continuous, as long as they follow a straight path, through a system. If the route follows a continuous curve, that is considered straight and unbroken. If a route leaves a system at a different angle, that is considered a broken and discontinuous route. Example 1: The unnamed route leading south from Columex (R6) is considered continuous through Sy Myrth (S7), all the way to Boonta (S8). This route stops at Boonta, because it does not follow a straight path, through the system. Example 2: Although the Veragi Trade Route looks like it is continuous all the way from Vinsoth to Ord Trasi, the hyperspace route changes name after Bescane. That means that if you control Vinsoth, you have access to the entire Veragi Trade Route, including Bescane, but you cannot access systems beyond Bescane, where the hyperspace route changes name. In the case that Grid has no clear hyperspace routes entering or exiting the Grid, you can access it by controlling an adjacent Grid (see Grid Control above). Example: The Jedha system is found in Grid H10, but has no visible hyperspace lanes. A faction may access it by controlling one of the adjacent grids (G9, H9, I9, G10, I10, G11, H11, or I11). Another example: Bakura is in G16, but only has one hyperspace route entering from the right (H16). If a faction is blocked from that hyperspace route, they could also access Bakura in in G16 by controlling any of the adjacent Grids to G16 (F15, G15, H15, F16, H16, F17, G17, or H17). Sharing Accessibility Factions may agree to share their access to their territory (Systems, Grids or Hyperspace Lanes). Controlling the Map When it comes to map control, Systems and Grids are the two primary map elements. A System refers to an entire solar system, containing multiple Planets (or other celestial objects, like moons, stars, asteroids, etc.). In order to earn IP in a system, you can build anywhere in that system (a space station close to the sun, a starship in interplanetary transit, or in orbit around a planet, or on the surface of a moon, asteroid, or planet in the system. A Grid refers to an abstract square zone in the galaxy. Sectors and Regions are also abstract zones used for navigation, and to identify affiliation. System Presence (10 IP): Once a Faction has earned 10 IP in a System, they have a Presence in that System and may earn IP in that System regardless of losing access to that System. If a Faction gains 9 IP in a System through an Episode or hyperspace lane which they later lose, they may not continue to earn IP in that System without procuring another way to access the System. But, if a Faction earns 10 IP in a System, they can continue to build in that System, regardless of other rules of access. Once a Faction has earned 10 IP in a system, they have extended knowledge of that system, and all assets and VPs in the system are revealed to the faction. System Control (50 IP): Once a Faction has earned 50 IP in a System, that System is under their control. Opposing factions can take over or retake a System by scoring 25 IP more than the current Faction. If two factions have 50 IP in a system, the faction that got to 50 IP first has control, and the opposing faction must earn 25+ IP in order to get control of the system. Grid Presence (75 IP): Once a Faction has earned 75 IP in a Grid, they have extended knowledge of that grid, and all assets and VPs in the grid are revealed to the faction. Grid Control (50-150 IP): Controlling three or more Systems in a Grid, grants the Faction control of the entire Grid. If more than one Faction controls 3 or more Systems in a Grid, control is decided by who controls most systems by majority. If there is a tie, the Faction that controlled it most recently retains control until another Faction gains system control majority. If a Grid has fewer than 3 Systems, all Systems must be controlled to control the Grid. Blockade Factions can block other Factions from earning IP in Systems or Grids that would otherwise be accessible. Basically, a Faction can stop all accessibility to and through a particular System. To do so, a Faction must: Control the blocked System (rules below). Build and post a 50+ stud-long Capital Ship in the blocked System - does not have to be an established/canonical design. Build what you think your Faction's Capital fleet (or whatever makes sense for your story) should look like, part of your points will depend on how much the judges agree with your concept. Declare the blockade in each Faction's pinned topic. You may specify terms of any particular Faction's access to or through the blocked System. For example, if the Blockade only applies to Imperial Affiliates, you may specify in the other Faction's topic that a Blockade is enforced, but only for Imperial Affiliates and free travel of other Factions is allowed. Earn 1 IP in the blocked System each week (blockades will be discontinued if new builds are not posted within 7 days of the Faction's last posted build in that Grid, and a new 50+ stud Capital Ship must be built and posted to reinstitute the blockade. Destroying a blockade: Blockades can be destroyed in the same way as Space Stations (see below). Space Station Space Stations allows Factions to access grids without any systems. Creating Space Stations Build a Space Station and post it in a system controlled by your Faction. Your build must earn minimum of 15 IP. IPs earned from the space station build will be earned in the system where the space station was build and posted. The build must include a micro scale build of the Space Station (Forced perspective may be used but the emphasis must be on a well detailed and appropriate Space Station. No specific micro scale ratio is required). Maintaining a Space Stations Like blockades, Factions must continue to earn IP for that Space Station to maintain full benefits of the Space Station. The Faction owning a space station, must earn 1 IP each month, for that space station. If a Faction fails to do this, that Space Station will be locked into its last Grid. A locked Space Station may only be re-activated and moved, by posting another build of the Space Station earning 10+ IP. IP earned "on" Space Stations will be posted to the orbiting System or the last System the Space Station occupied before entering an unoccupied Grid. Space Stations may move to a System in one adjacent Grid each month, as declared on the Faction's pinned topic. Once moved from a Grid, the Faction will lose access to the Grid it occupied (unless it has access by another means). Space Stations may utilize Hyperspace Lanes but must stop between Lanes, as if stopping to make a new jump on a different Hyperspace Lane. When entering a Grid via Hyperspace Lanes, the Space Station must stop on a System connected to that Hyperspace Lane. When making Hyperspace jumps with no System at the Hyperspace Lane junction, the Space Station must stop at the nearest System and use a turn to move to the junction. Access vs Control Space Stations function as moving, controlled Systems; not a controlled Grid. They do not give access to adjacent Grids or Systems not directly on connected Hyperspace Lanes. Space Stations cannot be used to control occupied Grids. For example, if a Space Station moves into your Faction’s single System Grid, your Faction will not lose control of that Grid. However, Space Stations may move into occupied Grids to give a Faction access to the Systems in that Grid. Space Stations must move to a System before building on that System. Destroying Space Stations (and Blockades) Space Stations and Blockades can be destroyed by Starfighter-only Freebuilds. If a Space Station moves into a System accessible to another Faction, that Faction may attack the Space Station with Starfighter-only Freebuilds for one week. To avoid losing their Space Station, the Faction controlling the Space Station may also post Starfighter-only Freebuilds to defend their Space Station, within one week of the first attack. Blockades can keep Space Stations from moving, but they do not keep the Space Station from defending itself. Space Stations may move into Blockaded Systems, but they may not build on the Blockaded System unless they destroy the Blockade first. Space Stations may not move while under attack. They may move during the judging period if one month has passed since they entered the Grid. After the first week is judged and scores are posted, Factions with access to the Grid, where the Space Station is located, may attack again, and the Faction controlling the Space Station have a week to defend. Other Factions can attack the Space Station, but the Faction controlling the Space Station, will only lose the Space Station if a single Faction has a higher cumulative score. After one week, the Faction with the highest cumulative score will win, either destroying the Space Station or leaving it for another week. Initial Map Setup With the transition from Factions 1.0 to Factions 2.0, it has been decided to reset the map in order to level the playing field for all Factions. The game will begin once the Faction leaders have prepared their faction pages, and set up their individual territories. See the tab below for details on the initial map setup. Assigning IP converted from Factions 1.0 Player XP As Factions 1.0 players come back into the game, their Factions 1.0 XP may be converted, in the same ratios, after their first build for their new Faction. Converted IP must be used within a month of the player's first build. Any IP not placed within a month will be forfeited. Converted IP must not be placed on known VP systems. Glossary A compendium of relevant terms and their meanings. See the tab below. Downloads In this section you can find various assets to use in your builds, and when editing your photos etc. See the tab below.
  8. Hello there! Here is my second iteration of one of my favorite ships of Star Wars -- the Delta-7 Aethersprite Delta-7 Jedi Starfighter. @khatmorg & @atlas_er are big influences on this design -- especially the cockpit area of @khatmorg's, and the wings by @atlas_er. Biggest difference in mine is the overall length; it's shorter by two studs (which I think is more accurate). Making it a little smaller in comparison, but still has a lot of detail. Overall I'm really happy with how it came out. I tried my best to eliminate all gaps, and make it smooth as possible. I've very proud of the green accent on the back wings, and how I was able to keep the front wing/hood area smooth. The only thing I'm bummed about is that I couldn't squeeze in rear landing gear, but I love how the smooth underside came out. And the little bit of stickering on the back section to better convey the curve of the green. It's quite sturdy, but it does have some weakish points in the design. Thanks for checking it out! Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr Delta-7 Jedi Interceptor MOC by GUMBINGER, on Flickr
  9. MOC of the Flarestar-class Attack Shuttle, a saucer-like craft used by Hondo Ohnaka's Weequay pirate gang. Sometimes also referred to as Penumbra-class Attack Shuttle. It showed up in season 1, transporting the captive Count Dooku, and in season 5. The ship in Lego form has been scaled down slightly, to system-scale, to make use of certain rounded pieces. The canopies open up, and two front boarding ramps lead up to them. These ramps can fold out but an extension has to be added for the stairs to reach the ground. There is also the main boarding ramp in the rear that can open up, leading to the main cargo hold with space for one figure, and folding landing gear (when displaying the model with a clear brick as support, the landing gear also needs extensions). More images are on my Flickr:
  10. *Your entry has earned 7 XP* here is my entry for the stygian caldera society project: red sun by Tom, on Flickr Taskforce Laviathan have been tasked with infiltrating a old republic base from the clone wars there mission is to find the location to a old sith temple buried on the planet emperor palpatine task laviathan to secure any sith artifacts and return them to the invictus for transport to (confidential) project red sun will commence when boots hit the ground.
  11. This thread collects everything you think you know about 2021 LEGO Star Wars sets; discuss your opinions here! Please read before posting: Stay on target. No wish lists. Remember that this topic is for discussing sets that are rumored to come in 2021. If it's something you wish to see or something you think that we will see sometime in the future, but not something that's actually rumored to be a 2021 set, then it is pure speculation and it belongs in the Future Star Wars Sets topic. (We also have a topic for minifigures you want to see, which might be more appropriate.) No fighting. Yes, we actually have to post that! If you post news in this thread, it will not be transferred over to the 2021 News thread. Be smart, think about what you are posting and in what thread you are posting. This IS your warning! If you have substantiated news, you can post it in the 2021 News thread. If your news is not able to be substantiated your post will be removed. If you choose to post fabricated information; you can expect to be banned. It's not worth the fifteen minutes of internet fame. Do not post watermarked or confidential images; they will be removed and the poster will be dealt with appropriately. As stated in our Member Guidelines: This topic is for 2021 discussion, not 2022, and not 2020. We will make a new topic when we feel it is necessary. If your post was on the boards, and now it's not...there is a good chance it was either hidden or moved. Off topic posts, placing info in the wrong thread, or a request from LEGO to remove something; these are all possible reasons why something may have disappeared. Eurobricks Star Wars Forum Spoiler Policy With regards to upcoming sets and rumors: Read at your own risk. This is a topic about potential items to be released. If you do not want to know, stay out of these forums!!! With regards to spoiler tags: these are not required and we will not force anyone to use them. That being said, I'm sure if you did use them, the community would be a much happier place! Please be respectful of others. If a member used a spoiler tag, their intention was to keep something quiet; it was a courtesy to others. If you choose to comment on the contents of that spoiler tag, please refrain from publicly mentioning what the contents of the spoiler were!!! With regards to movies or shows: We feel that two weeks from the release date is an ample amount of time for most people to view a movie. Once a movie or episode is released, we the staff, will do all we can to curb the usage of spoilers in any of the topics in the Star Wars forum for two weeks. If you do not see the movie or episode within two weeks, then you read here at your own risk. This is the policy in the Star Wars forum, going forward. If you did not agree with us in the past, so be it. From this point on, we will not police the threads unless something becomes an issue. We ask that members not mini-mod (directly telling other members how to behave ) in the thread and tell others to use spoiler tags. If something is a problem, please inform the mods by reporting it. Any questions, please ask in the appropriate thread.
  12. Hey everybody, I'm new to the community but I've been MOC designing for sometime now and I have finished my massive project. I've been working on it for just under two years, The ISD II The Eviscerator. It sits on a single removable stand measuring at 148 studs long with 19,225 pieces. I really wanted to capture that "It doesn't look like Lego" feel and try to give it a studio model vibe. One of my goals for this build was to have only one stand that the model sits on securely. This was an incredible challenge due to the size and weight of the model. In fact, it's what took the most time to develop through out the build. Overall, I'm satisfied with how the model turned out. This is more accurately representing an ISD II Destroyer. I tried to pay attention to every detail I could, based on a couple of star destroyer sources. It's a very modular build making it easier to assemble and disassemble. There is no interior in this model. Just pure structural integrity throughout the entire inside. Just the frame and stand are 6,000+ pieces, but this was my goal. Create as accurate of model as I could, displayed on one removable stand, and not having to limit detail because of weight and size. Anyways, enough rambling: You can view the rest of the photos here: Flickr Album Now here is some great news. If you want to build one yourself, you can! I have made instructions for this build that are available at
  13. Hi everyone, it's been a while since I last shared a custom decal with you all here on Eurobricks, I apologize about that. But, recently, seeing that LEGO will be releasing this figure at some point in the coming months when they announce their SW: Force Awakens sets, I just couldn't wait and had to make a decal for my son and I for one of the characters from the sequels. So here it is, my version of the new Sith (I assume) baddie, Kylo Ren. I shared this on my Flickr account not too long ago. Please feel free to use on your own figs, but these are to be used for own personal decal use - no commercial use without permission. Also, I'd love to see anyone's MOCs using this, so please post those below as well. Let me know what you think, I'd love to hear your thoughts and constructive criticism. Thanks and enjoy! Kylo Ren - Full Color Given my experience in decals, it isn't the best to use clear decals on a dark torso or piece (unless it's a professionally printed decal). So, I've shared the full color decal below to use with sticker paper (clear or white). This also has a preview of what it could look like next to it. Kylo Ren - Clear Decal For those of you who can get professional based decals made for this, here's the clear decal. Based on this character
  14. samurai-turtle

    [MOC] G.I. Joe H.I.S.S. Tank

    What inspired me to make this was seeing another brands models (I know the horror). The brand Forever Clever has a line of LEGO like sets. You can look them up online if desired. When you watch the reviews the quality of the sets is mentioned. And how it might not be up to LEGO's standards. So on that note I decided to just make my own Hiss Tank. But at the same time I figured I could build one from my existing parts that I own so I took out my Sandcrawler (10144) and started to replicate the Forever Clever model the result is here... As you can see their is a few flaws with their version the most obvious is you can not put a mini figure in the driver's seat. And if you compared it to the original Hasbro toy yo would noticed other things off with the Forever Clever model (like you would need more bricks to stabilize the top slopes). So then I started to mess around with version one Tank until some point I was satisfied enough with the basic shape... Using other sets like the original V-Wing as you can see with the pilot in the gunners station. And an aqua-raiders set (7772 lobster strike) and even using 75264 Kylo Ren's Shuttle Microfighter at one point. Then I started to order parts from LEGO (directly). As I continued to fiddle around with the Hiss Tank and make a couple of more part(s) order from LEGO, I eventually came up with my latest version here... I guess the main features I tried to keep from the original toy is the figure in the drivers seat, a figure in the gunners station and a couple of figures riding along in the back. Not to mention trying to keep the basic shape of the original toy. The only down side I could think of the gunner's station the figure should be lower in the tank but unfortunately I could not figure out how to do such a thing with out making the Tank to big. I know their is other MOC ups of this toy out their but I hope you like this one. Here is a link to the rest of the pictures of the Hiss Tank (feel free to ignore the airship or not)...
  15. Hi, here's another one of my recent MOCs. It's a Liberator-class starfighter from Star Wars: The Old Republic in UCS size. The Galactic Republic used it against the Sith Empire, which also knew it as Talon Fighter. The wings can be folded to two positions (similar to the U-Wing from Rogue One). This design allows it to be used like an interceptor with the speed of an A-Wing or a starfighter with the firepower of an X-Wing. Hope you like it :) Liberator-class Starfighter UCS by Vaionaut, on Flickr
  16. Hello everyone, throughout the last 1,5 I updated you guys regularly in my WIP thread for my Empire Strikes Back in Lego Project. Now I am finally done with the project and I'd like to present all my 63 scenes in this new thread to you. The goal of this long lasting project was to re-create my all time favorite Star Wars movie entirely out of Lego covering all iconing scenes. The most challenging parts for sure were that I wanted to re-create everyting out of Lego so I needed to build all the backgrounds for Hoth, Dagobah and Cloud City as well. After watching the movie like for the 200x time in my life and making notes of which scenes I wanted to build I had quite a long list of 60+ scenes. As I already re-build A New Hope in LEGO in 54 scenes it was clear for me that I didn't want to pay less attention to Empire Strikes Back. Hence I took this challenge and now after 1,5 years I am really happy that I covered all 63 scenes :) I hope you enjoy my project and that you will also follow me on my journey of buidling Return of the Jedi (starting in November 2021) The Empire Strikes Back in LEGO (1/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (2/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (3/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (4/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (5/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (6/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (7/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (8/9) by Codyaner_bricks, on Flickr The Empire Strikes Back in LEGO (9/9) by Codyaner_bricks, on Flickr PS: you can have a look at all parts in high quality on my FLICKR Album. Kind regards and enjoy Codyaner
  17. INTRODUCTION From the first episode it was clear that The Mandalorian was going to be uniquely special in the realm of new Star Wars media. Two seasons later you'll be hard pressed to find someone who doesn't love the live-action western-samurai-sci-fi inspired show. Lego has released a total of 8 sets inspired by The Mandalorian so far, and the Imperial Light Cruiser is the largest of them all. It also provides the setting for the climax of the 2nd season. If you haven't watched The Mandalorian Season Two yet, be warned that there are potential spoilers in this review SET INFORMATION Number: 75315 Title: Imperial Light Cruiser Theme: Star Wars Released: 2021 Part Count: 1336 Box Dimensions: 58.2 cm x 37.8 x 8.7 cm Weight: 2304 gram Set Price (RRP): 159.99 EUR / 149.99 GBP / 159.99 USD / Price per Part: 12 EUR / 11.2 GBP / 12 USD / Links: Brickset, Bricklink THE BOX The box is very standard for Star Wars sets these days. The front shows the ship in space. While the back shows off the play features. CONTENTS OF THE BOX Inside you'll find bags numbered 1-9 and a bagged set of instructions and stickers. More on the stickers as we get into the build. Here's the obligatory picture of the bags. Does anyone like these shots? How did it become normal for us to include them in reviews? Anyway, moving on to the build! THE BUILD Bag 1 Our very first bag gives us the main hero and villain of the set. I'll come back to the minifigures later. Side note, this is my first time trying to arrange the pieces of each bag in an aesthetically pleasing shot. So please forgive me if some of the pieces aren't perfectly aligned! Completing the first bag gives you a solid start on the main structure of the ship. While finishing the first bag you are instructed to apply the stickers to create some computer consoles. I have a love/hate relationship with stickers and Lego. Sometimes I'm glad I have the option whether or not to use a sticker on a part if I'd rather use the element elsewhere un-stickered. Printed parts don't give you that option. But in this set most of the stickers are great for Star Wars MOCs and I'll certainly use them again. But because they are stickers I'll always be worried about whether they are going to fall off. This is the most expensive set for The Mandalorian so far. I wish Lego would have printed more parts for it. Bag 2 The second bag has a bunch of Technic and hinge pieces. So you can already guess that we'll end up with more of the angled Star Destroyer shape by the end. And that's exactly what we get! Bag 3 More Technic and a whole bunch of plates. 3 bags in and were still just working on the core structure. But for a ship of this size that's needed so you can swoosh it around when you're done building it. Bag 4 A lot more plates in Bag 4, but also the elements for our first round of greebling. The end result is very satisfying. Lego designers have managed to add greebling to Star Wars ships in a simple but effective way over the past few years. And what we get in this set follows that excellent trend. Using a simple plate w/clip attached to a plate w/bar greebling panels are added to the rear of the Imperial Cruiser. We also get the micro TIE Fighters with their fantastic printed windscreens. More on those later. Bag 5 Half-way in and we get our 2 female minifigures in the set and the parts to complete the command tower. Also in this bag is the most frustrating sticker application of the set. Trying to line up the windows with 5 different stickers is certainly not as frustrating as trying to put stickers on curved Lego pieces. But it comes close. I really wish Lego would have at least given us the 2x2 brick with windows printed on all sides. That could have allowed for multiple copies of the pieces to be used to create all manner of Imperial bridges. Thankfully I managed to get the windows lined up enough that I won't start twitching every time I look at them. And Lego has always been good to send replacement stickers (and the parts they go on) when you mess up. So while it's not ideal, Lego does make the it the best possible bad scenario. The finished command tower also doubles as a carrying handle for the set. The Technic structure inside the tower is very stable and also easily grab-able! Bag 6 After all those angles we get a bag full of round pieces needed to build the cylindrical engines. There are some really great techniques used throughout this set to achieve the various shapes. Here in the back we see click hinges used to create the housing around the center engine. Simple, but oh so effective! And here's where we're at by the end of the bag. Bag 7 Nearing the end we get the parts needed to build the interior of the Cruiser as well as the angled panels and front greebles. Here you can see the clever techniques used to get the lower, angled sections attached using Technic. The mandibles get their top hull plating finishing off Bag 7. Bag 8 Our second to last bag has a lot of plates and the only Dark Trooper in the set. Finishing it gives us 2/3s of the top hull plating. Bag 9 Our final bag gives us the parts for the other 1/3 of the hull as well as what we need for the laser canon turrets. We also get the most highly sought after minifgure of all time, Grogu! Wait, you're telling me you already have 5 copies of Grogu? And even if you didn't you could buy him for $5 on Bricklink? Moving on then... Completing the ninth bag gives us the finished ship. This is a properly imposing Imperial vessel. Lots of angles and light grey make it obvious which side the ship fights for. The back of the ship looks decent too. Ship Analysis While the Light Cruiser looks amazing at first glance, there are some unsightly areas. The insides of the front mandibles have a lot of exposed blue Technic pins. This is a set, not a MOC, so it's understandable that there are some Technic elements visible. But, it would have been nice if they could have done greebling on the inside to cover all the blue. You can also see how far into the "bridge" the play-feature, TIE launcher extends. It's not a great play feature as you have to have the hull panels lifted to reach the plunger. And when you place a TIE in front there is nothing holding it in place. There is room between the jumper-plate wings and the plate w/rails so friction doesn't hold it in. You just have to balance things perfectly to achieve a successful launch instead of a fumbled drop. The TIEs themselves are cute. The fact that the solar panel wings are square instead of hexagonal is unfortunate, but understandable at this scale. But, you only get 2 in this set. If you want to launch one from the front, you have to remove it from the side docking bay to do so. The back portion also has gaps under the panels. A couple inverted slopes could have solved this easily. THE MINIFIGURES The lineup of figures in the set is certainly going to be a big draw for Star Wars fans. First up we have the "good guys." Fennec Shand is exclusive to this set so far. She has an exclusive head, dual molded helmet, leg printing and arm printing! Lego could have added a braid to the back of the helmet, but that would have limited it's re-usability so I'm glad they didn't. Fennec is pretty much the epitome of Star Wars minifigures. Cara Dune is exactly the same as her other 2 appearances in Star Wars sets. She has a head exclusive to her character (Lego is infamous for re-using female heads so this is a big deal) and leg printing so she's still a decent fig. Din Diarin, the Mandalorian himself, is also a repeat. Like in 75299 he has arm and leg printing. Grogu, or baby Yoda, is also a repeat. Next up are the really, really bad guys: a Dark Trooper and Moff Gideon. Both are exclusive to this set and look outstanding. The Dark Trooper uses the new armor mold that's been appearing in Star Wars sets this year. And Gideon has a newer-fabric, dual-color cape. The fact that the Dark Trooper has leg printing while Moff Gideon doesn't really makes his plain legs stand out. Neither has arm printing which also stands out next to Fennec's and Din's amazing prints. Minifigure Analysis There are some real knockouts in this set. And as the most expensive Mandalorian Lego set you would expect nothing less. Fennec and the Dark Trooper have great prints, unique parts, and just look great overall. Din, Cara, and Grogu are all repeats which is fine. But Moff Gideon could really use some arm and leg printing. And at $160 it seems cheap of Lego not to include a 2nd Dark Trooper. That figure alone is going for $50 on Bricklink right now. So what would it look like if Lego dialed these minifigures up to 11? Here's my customization of the figures using only purists methods. OVERALL Most people will be buying this set to add to their display, for the figures, or both. And in those categories this set performs pretty well. From most angles the Light Cruiser looks both Imperial and imposing. Just watch out for those blue Technic pins. And the figures are certainly worth getting. If you wanted to get the exclusive figures by themselves to save on buying the whole set it'll cost you $30 for Gideon, $35 for Fennec and $50 for a Dark Trooper going off the current averages on Bricklink. That's already setting you back $115. For an additional $45 you get 3 more minifigs and a pretty cool ship. The price per part on the set is a little high, but the end result doesn't feel like your getting shorted at all. SCORE How do I rate this set? 8 DESIGN The set looks like an Imperial Light Cruiser. It's very sturdy. And it uses clever techniques to get all the angles. It's only brought down by the few unsightly areas that could have been easily fixed and the unfortunate use of stickers for things like computers and windows. 9 BUILDING EXPERIENCE I really enjoyed building this set. It doesn't feel repetitive at all. And seeing all the cool techniques used to get angles and greebling is fun. 8 FEATURES There are not many features I would ask for to begin with in a ship of this size and scale. We get an area of the bridge to recreate scenes from the show. We have a handle to carry the ship with. The missile launchers are well integrated. What really drags this score down at all is the TIE launcher. The set should have included a 3rd TIE that fit more snugly into the forward bay. And the launching mechanism should have been accessible from the underside of the ship instead of the inside play area. 9 PLAYABILITY  Even with it's impressive size this ship is swooshable! And the interior play area allows for great scene re-creation. It would have been nice to have a doorway for characters to enter and exit the bridge. But at this scale that would have been hard. 7 PARTS There are no unique molds or colors outside of the minifigures. Though the molds for Fennec and the Dark Trooper certainly drive this score up! The best parts for Star Wars builders all come as stickers, which is a bummer. But, if you don't have a lot of grey or Technic to MOC your own Star Wars ships then this is a good set for those parts. 9 VALUE FOR MONEY  If this set had 2 Dark Troopers then this would be a perfect score. The set may not be at that golden 10 ppp, but the end result feels like it is. FINAL SCORE: 8 If you can afford this set, you should absolutely go buy it! This set was provided for review purposes to Eurobricks by The LEGO Group. The opinions presented in this review are my own and do not reflect those of The LEGO Group.
  18. TheRiddlersMind

    323rd expeditionary force.

    the 323rd expeditionary force was assigned to the ISD invictus there mission was to spearhead the assault in to the capital and meet up with at-at Greta. the convoy consisted of a Trexler 906 armoured marauder, TX-225 GAVw "occupier" combat assault tank and a IFT-T (TX-130T Sabre tank) these items of equipment were valuable for our very survival of the assault, without them are platoon would not make it into the city alive. our commander rychen had new orders come through his holo receiver. We was tasked to approach at night, from the south. It was apart of a 3 pronged attack there no hope for the defenders of the outer wall, isd invictus would lower it self in to the upper atmosphere and rain down a orbital strike, on the city. civilians? there just the casualties of war. our orders where clear we waited till night fall to make our final push to the city.
  19. 20feet

    All-New TIE Fighter MOC

    I’ve finally finished my first real MOC! My goal was simply to make a minifig-scale TIE Fighter that is as accurate as possible in its proportions and details. (Note: if any of my terminology confuses you, feel free to consult the glossary.) I started working on this in March, after completing my mod of @Jerac’s TIE Fighter (working from his first version). My mod changed a lot of the details, but kept the internal structure of the cockpit and spars. It also kept the wings mostly unchanged—not because I was satisfied with them, but because as a novice, reworking them felt daunting. Wing Hubs I knew that the technic 6-blade rotor had potential for a wing hub (thanks to Koen Zwanenburg) but it doesn’t come in LBG. I found a way to skin it that closely mimics the ship’s greebling, and isn’t too thick. Once I made these wing hubs, I knew I wanted to make a whole new TIE Fighter to match them. Wings I built a rim with the correct size and shape, and filled in the wing panels with my stacked 1x1 technique that suggests ridges running perpendicular to the wing edges. Coincidentally, 1 stud is very close to the right spacing for these ridges, so the overall look is quite accurate. I wanted to minimize gaps around the spokes, which meant using a lot of 1x1 plates (almost 150 per wing). I placed pairs of plates together where possible, to give a suggestion of the subtler parallel ridges. For the spokes I wanted smoothly tapered tiles rather than the standard steps and exposed studs. The spokes are less sturdy this way, but the wings overall are reasonably solid. The angles are a perfect 60 degrees. It’s annoying that TLG printed a tile for the central wheel with quite accurate details, but shifted the angles to 45/90. Spars Once I had the wings I moved inward to the spars, which present a trilemma: ideally you’d want your TIE spars to be cylindrical, sturdy, and free of non-Lego parts. You can have two of the three. My cylindrical, axle-based construction looks far better than stacked plates, but makes for wobbly, droopy wings. With standard Lego axles, this model is for display only. Following Cereal Eating Builder’s lead, I caved and bought metal axles. The hardest detail in the whole model to render was the “shoulder plate” on either side of the cockpit. I made a couple dozen prototypes (some early ones here) before finding one that represented all the angles (so many angles!) and wasn’t too chunky and distracting. I don’t love the gaps and exposed studs, but this is the best solution I could find. Cockpit Exterior I still prefer quarter domes for the cockpit. They really limit interior space but the smoothly rounded shape can’t be beat, and the greebles I wanted to include fit nicely in between them. The main inaccuracy in this model is the size of the canopy and top hatch, which should be 5 studs in diameter at this scale. The only solution would be to scale the ship up to match the 6-stud canopy, or down to the 4-stud version. Maybe someday. The canopy hinge and the quarter domes also push the cannons too low and wide, but I was able to get them just a bit closer than my previous version. I’m convinced that space binoculars are the best piece for the “bowties” beside the canopy, but they seemed impossible to attach. I struggled for a long time to make even an asymmetric connection with a clip or minifig hand, and I almost gave up before hitting on a sneaky solution. Can you guess how I did it? There’s a hint in the interior shots below. Rear The rear cone was a challenge. My previous TIE had a crude version with handlebars and 1x1 clips. I wanted something cleaner, and posing stands (now in LBG!) seemed promising. The trick was filling in the gaps between them. Purists may feel that I’ve cut my pneumatic hoses too short, but I’m pretty pleased with the result. The main issue again is that it’s a little oversized—6 studs wide rather than 5—but I’m ok with it because it’s in scale with the hatch and canopy. I was able to include the cone hump at the top—another oft-overlooked greeble. To me the dark bowties around the engines are an essential detail, and I was determined to include the red engines, which I couldn't fit in my previous TIE. I considered cutting a red hose, but I was ultimately able to work in a nipple tile. Cockpit Structure It was challenging to attach the spars securely to the cockpit. 1x2 bricks with axle holes are the obvious choice, but I couldn’t handle the asymmetry. There aren't many other options, so I ended up using 2x2 bricks with pins, reinforced by 2x4 technic plates and brackets. With metal axles they're almost solid—in spite of the reinforcements, with swooshing the spars can pull free and rotate forward slightly on the pin bricks. The quarter ellipse liftarms are structural, and not only do they make for a smoothly rounded exterior, but their half-stud width is ideal because the details around the edge of the cockpit—the hatch side greebles and the shoulder slopes—are 1 stud wide. TIE builders who prioritize smoothness and disapprove of my wanton greebling might still be interested in this technique. Cockpit Interior I wanted to include the shape of the dark grey “dashboard” and the triangle at the top of the canopy, since these are visible on the exterior model (although missing from the cockpit set). The interior is very constrained by the quarter domes and the structure holding them together. I was less concerned with modelling the interior accurately, but I did want to make sure that it fit a TIE Pilot (with oversized helmet) and that it looked reasonably cool. The pilot sits quite centred in the cockpit. There’s no space for a seat, but the movie set didn’t have one either. I was tempted to add a bunch of interior details with stickers, but once you start with that it’s hard to know where to stop. In the end I restrained myself to just 2: the iconic targeting display, and a tongue-in-cheek tribute to the rear “window”. Other designers have included transparent rear windows in their designs, but I haven’t seen any that put the interior window the correct position—high up behind the pilot’s head. Struggles with Scale This is my first attempt at scale modelling, and in the end I found the proportions are not as precise as I’d hoped. Part of the problem is that the hubs, although reasonably flat, are much thicker than the “real thing”. I wanted to define the overall width by the centre of the wings from the front view, meaning that the chubby hubs encroach into the spars’ space, and the T-shaped end plate gets squashed. But beyond that, my spars ended up being a bit shorter than the reference, for reasons I don't fully understand. I may try to fix this at some point, but I’d probably need to learn digital design to really nail it down. The side view, however, fits like Cinderella's slipper. Acknowledgements & References I’ve enjoyed discussing TIE Fighter building with Jerac, Cereal Eating Builder, and others. (If anyone else would like some feedback about a TIE in progress, get in touch! In building this I’ve gained a lot of knowledge that is really only useful to a freelance TIE MOC consultant.) My primary reference (the white overlay above) was the blueprint from the TIE Fighter Owners’ Workshop Manual. Unfortunately, I’ve recently noticed some inaccuracies compared to physical models. The EFX prop replica seems more reliable, and you can find some pictures of the original props here. Glossary I tried to keep this introduction short and sweet (seriously) but I am prepared to discuss every detail of this model at length if anyone cares to ask. In anticipation, I’ve created a visual glossary of all the greebles I tried to include, so we have some shared vocabulary. What do you think?
  20. This is a small display model of the Republic Frigate, also commonly known as the Republic Consular-class Cruiser. This was seen at the beginning of The Phantom Menace (the red version) and many times during the clone wars. And there was a another dark red variant at Scipio as seen in season 6 of the Clone Wars show. I would consider this to be a midi-scale model. It comes with a simple stand that is easy to take on/off. The model itself is pretty sturdy and the design is very straightforward. This isn't really a complicated build at all. I was just aiming to make a nice little display piece. republic frigate (small) by Rendili Bricks, on Flickr republic frigate (small) 2 by Rendili Bricks, on Flickr This is the dark red Scipio variant republic frigate (small) by Rendili Bricks, on Flickr republic frigate (small) scipio_2 by Rendili Bricks, on Flickr And this is the version for The Phantom Menace. I made a dark red version and a regular red version. Personally I think the dark red looks better, but the official LEGO version from 2007 (I think) did use a lot of the regular red. republic frigate (small) phantom menace (dark red) by Rendili Bricks, on Flickr republic frigate (small) by Rendili Bricks, on Flickr I did also make instructions/parts list for this and if anyone was interested, here are the links: Clone Wars light gray/dark red (Scipio) versions: The Phantom Menace dark red/regular red verions: What do you all think? I feel like the republic frigate is a pretty underrated ship.
  21. Here is the 2021 update of our Star Wars collaborative layout titled "Desert Wars". It was displayed during the Walug exhibition that took place on the racing circuit of Spa-Francorchamps in Belgium during the weekend of October 23/24. This year, it reach the impressive length of 10 meters, which, so far, it is our longest layout, better than the 8.50m version presented in Antwerp in 2019. A smaller version of over 6m will be displayed in Antwerp on November 20 and 21. To fully capture the size and organisation of the layout, I suggest you start watching the video. Because taking good pictures of a 10m-long layout is quite complicated and frustrating. Desert Wars 2021 - Full video by Veynom, on Flickr If you say "collaborative" then you must think "team" therefore I will start by presenting the team members before detailing the layout sub-sections. Desert Wars 2021 - The Team by Veynom, on Flickr Xavier, one of the Belgian finalist of the French LegoMaster edition (S1). He was already participating to the Desert Wars 2019 layout. Julian, A young 17-old Belgian mocer who participated to a few Desert Wars edition already. A French team from the Star Wars Côte d'Opale organisation coming from the Northern part of France Gwen, Mathieu and their kids Julien et David Gregory and his son, Corentin Ulrich Hugo (see his Flickr gallery) and myself (far right on the picture), coordinator of the Desert Wars layout since they exist Let's start with a few global views: 10 meters of layout by Veynom, on Flickr The train layout under construction, with the train being ready to run. It took us 6h to assemble all MILS baseplates to ensure a smooth run of the train The train in action by Veynom, on Flickr 10 meters of layout by Veynom, on Flickr Imperial base by Veynom, on Flickr Jabba's Palace Masterpiece build by Xavier (and still not totally completed, like there is no roof YET), this is a huge, heavy, ultra-detailed MOC. It is packed with details, hidden rooms, motorised features (opening door, moving barge, moving Rancor, moving traps...), and mny, many lights. Jabba&#x27;s Palace by Veynom, on Flickr Shot of the inside, still under construction. Jabba&#x27;s Palace by Veynom, on Flickr You can figure out how large this is when you know the set. Jabba&#x27;s Palace by Veynom, on Flickr Huge, this is. And yes, size matters! Jabba&#x27;s Palace by Veynom, on Flickr There is a forge in the basement (next to the droid torture room). Jabba&#x27;s Palace by Veynom, on Flickr The City - Mos Opal It measures almost 2 meters, with literally hundreds of details. Built by Xavier, Julian, Gwen, Mathieu, Greg and Corentin. It starts next to the palace's cliff with a commercial districs, followed by a slave market, then a large junkyard. A city on Tatooine by Veynom, on Flickr A city on Tatooine by Veynom, on Flickr A city on Tatooine by Veynom, on Flickr A city on Tatooine by Veynom, on Flickr A city on Tatooine by Veynom, on Flickr A city on Tatooine by Veynom, on Flickr The Desert Participants: Julien, Seb, David, Ulrich, Hugo and I. We start with the Krayt Dragon made by Julien and Seb. It is under attack by quite a few Tusken. Tusken Raiders by Veynom, on Flickr Tusken Raiders by Veynom, on Flickr Then we have Obi-Wan's hut (from Ulrich) and more desert. The Krayt and the desert by Veynom, on Flickr Obi-Wan&#x27;s hutt by Veynom, on Flickr The mounted dinosaur (from Hugo), newest equipment of the Empire. Imperial cavalry by Veynom, on Flickr And a bit more desert landscaping. The skeleton tunnel is also from Hugo, while the half hidden skeleton is from me. Obi&#x27;s hut and the desert by Veynom, on Flickr Imperial Outpost And this is the 2021 edition of my Imperial outpost. Some of you may recognize some of my older MOC being included in it. Imperial base by Veynom, on Flickr Miradors, AT-AT (the one from Raskelnikov), Missile-launcher tank, FLAK tank, troop transport, walkers, you get a bit of everything. Imperial base by Veynom, on Flickr For now, the Empire is still taking prisoners but there is a good probability that it will not last. After all, a good rebel is a dead rebel. Or dying at the very least. Imperial base by Veynom, on Flickr Imperial base by Veynom, on Flickr Imperial base by Veynom, on Flickr Imperial base by Veynom, on Flickr And a small hangar bay with various TIE prototypes to end the layout. Imperial hangar by Veynom, on Flickr After 6 months of online collaboration, 6 hours of assembling, and 2 days of intense satisfaction, we are really happy with the result. We already aim for longer, deeper, higher, nice (heavier) for 2022. Comments welcome!
  22. Ross Fisher

    Faction: Clan Eldar (CE)

    "Brothers and Sisters; "We're done hiding. "Some say the galaxy doesn't need us any more; that the Empire did everyone a favour with its conquest of Mandalore. They say that a warrior culture has no place in a galaxy that's had enough of war. "But I say this; there will always be a place among the stars for those who are willing to fight for it. Those who aren't prepared to let someone else deny their right to exist. "So if you've got the guts to wear the armour, I say you've earned the right to be a Mandalorian. It doesn't matter who you are; where you came from; born or made. If you're willing to stand against the storm with your head held high, Clan Eldar will stand beside you." Faction: Clan Eldar (Mandalorian Remnant) Faction Leader: @n1majneb Faction Lieutenants:@Miscellanabuilds, @JetBricks Studios Members: @Ekule, @Wombat544, @W0Lv, @Merc4Hire, @SodorBricks, @Lamborghini Waffle Sauce, @jhaelego, @JShortForJay, @PandaQuil, @Moppo,@_Josh_, @Sharkbrix, @Scorch93, @Professor Thaum, @oh whale, @Darkspear, @legofro_productions, Headquarters/Capital: Mandalore (O7) Planets: Mandalore and Concordia, Ordo, Krownest (O7), Lantilles, Gizer, Azure (P8), Kashyyyk, Trandosha, Uyter (P9), Gigor, Ziost, Lur (R4), Atchorb, Bonadan, Kir (S3) Grid squares: O7, P8, P8, R4, S3 NPCs: Duchess Val Eldar, Rusty Eldar Description During the Great Purge, many Mandalorian families and clans were entirely wiped out. Some members of Clan Eldar were fortunate enough to escape by fleeing their homes - a hard act for any Mandalorian. These disparate groups managed to keep in touch and, now that the Empire has fallen, are tentatively making contact again. Soldiers Clan Eldar consisted of Mandalorian warriors that donned Mandalorian armour with black, dark green, and orange color. Nonetheless, Members of Clan Eldar, and their allies, wear a wide range of different-coloured armour, and some wear no armour at all. Times have not been kind to the Clan, and many new members still need to earn their armour. Clan Eldar does not expect its members to follow The Way. Removal of your helmet does not make you any less Mandalorian. Giving up does.
  23. TheRiddlersMind

    (moc) tattooine.

    Hi everyone Here is a modular building i am making for a moc I am planning Rebel patrol by Tom, on Flickr
  24. TheRiddlersMind

    w.i.p rebel troopers

    Hi everyone Here is a wip of my rebel cell. there will be more minifigs added and a midi scale fleet to help protect there corner of the galaxy let me know what you guys think i'm struggling for a name for them, any help would be appreciated many thanks tom Rebel troopers by TED D&#x27;Arcy, on Flickr
  25. 20feet

    Modified TIE Fighter MOC

    I've made a lot of special modifications myself. Hi, this is my first real post here. Let me know what I'm doing wrong! I built @Jerac's TIE Fighter a couple years ago, and I've been tinkering with it off and on ever since. This was the first MOC I bought and built, and I remain very impressed by the strength, elegance, and ingenuity of the design. I've seen a lot of TIE MOCs since, and Jerac's is probably still my favourite. I wanted to say that clearly at the start, before getting into the nit-picking! Here's what I changed: Wing Gaps I always found the holes in the wings very distracting. They're easy enough to fill with 1x4 tiles, if you remove a plate from the base of the horizontal spokes. The result not only looks better, but holds the spokes in place more securely. I added 1x1 plates to the top and bottom corners to fill another gap. Canopy/Gun Mount I was also dissatisfied with the canopy/guns/controls assembly, which is a precarious stack of rods and clips. It's fiddly and fragile, and leaves extraneous T-pieces sticking out the front. Why did Jerac build it this way? I think because the cockpit's top, front and bottom dishes wrap around the quarter domes and they need to fit snugly to approximate a sphere, so the space available to mount the canopy and guns is incredibly tight. My solution was to mount the canopy on old robot arms. They're the right length, and they have a squared off neck where I've attached the gun mounts, which helps hold the guns in position (at least on 1 axis). Top Hatch Mount The top hatch in Jerac's model sits noticeably to the rear of centre. It's a bit tricky to fix because the hatch mount connects to the top of the central hexagon, which also needs to be positioned precisely. I had to rework my initial solution when I redid the rear - more on that below. Wing Construction I love Jerac's smooth stacked-brick wings, but they give the impression of subtle stripes running parallel to the wings edges, like concentric hexagons, whereas the real TIEs have prominent ridges perpendicular to the edges. It occurred to me that I could suggest these by using tall 1x1 bricks instead of long bricks. Stacked 1x1s do not make a strong wall, but because the hub/spokes/rim design is so secure, the finished wings are plenty solid. The main drawback of this design is that light can shine through the tall seams when you look straight on, lessening the sense of solidity. But I find the overall effect delightful. I used 1x8 tiles for all the spokes, to clear some extraneous studs off the wings. Interior I spent a lot of time trying to mimic the cockpit's triangular panels in some way, but couldn't find a solution at this scale. So I went for a looser interpretation, inspired by the beautiful Inthert version and Jerac's TIE Defender. The interior space in this model is very limited (even the Defender has an extra stud of depth) but I was able to include a lot of detail. I also made space for the newer, oversized TIE pilot helmets. I borrowed the control design from the Bricks Feeder/Inthert interior. I'm disappointed that LEGO has never printed the TIE Fighter targeting display. I may print my own sticker for that. The top hatch isn't functional, but it does need to swing up for cockpit access, so I added some simple details underneath. The scale is way off, but I like the way the 1x2 grills evoke the skylight pattern on the hatch. Cockpit Side Greebling I wanted to include the little dark grey bow ties on either side of the canopy. This was challenging for a few reasons: They should be centred, which means holding a small piece in the middle of a 2-stud space and minimizing the gaps around it. Everything should be curved to match the quarter domes. I also wanted to accommodate interior detailing in this space. Finally, there's an identical pattern in the rear, around the engines. These areas should look similar in front and back (see below). I'm quite satisfied with this solution: Wing Spars The arms (technically "spars") attaching the cockpit to the wings are full of Lego-unfriendly details: cylinders, thin rings and fins, and the notched plates next to the cockpit that slope in like 4 directions at once. Their diameter is small and they need to be strong. I did my best to imitate the details while sticking with Jerac's sturdy plate-based design. I swapped the 1x4 brackets for 1x2s to clear a couple studs off the front. There are more brackets inside to add strength and attach interior details. I tried a lot of different pieces for the bent T detail next to the wings. Pneumatic t-pieces seemed to best capture the shape. I'm dissatisfied with basically every part of these arms, but I haven't seen other versions at this scale that I prefer. Most of the key details are at least present, although crudely represented. Rear The central rear ring is the last piece of the original that I altered (so far). I'd done earlier revisions of the engines and hatch mount that retained the quarter ring tiles. I appreciate their smoothness even though they're too flat, and sink the central hexagon behind a circular cutout. I finally noticed that the outer diameter of this ring should match the top hatch and front canopy – it should be 5 studs (scaled to the overall model) or 6 (matching the canopy and hatch). That pushed me to build a custom ring with the key features of: 6 stud diameter Outer cone shape Inner inverted cone, and Prominent central hexagon with slightly recessed black interior. Drawbacks: I couldn't find a way to keep the red engine centers with this design I also couldn't include the bump on the top of the cone. The top hatch sits ~1mm too far forward (but closer to centre than the original) The outer diameter is 6 studs, but only at the points where the handlebars attach The handlebars aren't angled quite right, so the clips that form the ring are a bit skewed The inner inverted cone is too deep And of course this segmented design is not as smooth as the rest of the model. In spite of all that, I think the shapes are quite accurate for this scale, and I'm satisfied with the result. A Note on Scale The cockpit is about 9 studs tall, including the top hatch and bottom dish. At that scale the front canopy, top hatch and rear cone should all be 5 studs in diameter. It would be interesting to see a TIE MOC scaled up to fit the 6x6 dish – a cockpit diameter of ~11 studs. Conclusion I've changed most of the pieces and the details in this model, without changing much about the structure or general appearance. I'm still tinkering with it. I've got some ideas to rework the wings and spars, but that's quite a big project. Some of these modifications are a matter of taste, but I'm quite pleased with the results. I'm interested to hear others' opinions. Credits In addition to Jerac, I appreciated and drew inspiration from: Inthert and Bricks Feeder: Beautiful interiors Koen Zwanenburg: Clever cockpit side details, more accurate shape of the wing hubs (although I stuck with Jerac's for now) Fuku Saku: Nice front and back cockpit details. The rear cone piece is clean and accurate, but loses the center details. Force of Bricks: Interesting arm details and rear shape. If I do a more thorough redesign I'll likely borrow a lot from this model. Pasq67: Impressive details at a smaller scale. Cereal Eating Builder: Incredible accuracy at a much larger scale. Reference Photos The EFX prop replica seems to be the most accurate model available. This gallery is my main resource. For proportions I referred to this blueprint from the Tie Fighter Owners' Workshop Manual Some pictures of original props here A discussion of TIE Fighter scale