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Found 891 results

  1. After building the SRV-1 and Imperial Troop Transport, I wanted to keep going and decided to start building the Kenner Mini-Rigs from the 80's. There were 9 of these total. This one and the Desert Sail Skiff didn't have numbers. The other 7 were numbered 2-8. For some reason, 1 was missing. HJR, do you know why?! The Endor Forest Ranger is cool little speeder. It featured an enclosed gyroscopic cockpit and 2 large blaster cannons. It has a very militaristic vibe to it, it looks mean, like something out of a Stormtroopers worst nightmare. Anyways, this is my take on it, it can hold a figure in the cockpit and the gyroscopic cockpit does turn. There is an axel running through the middle of the model. The hockey puck shape of the front was a pain to build. I had to try to make it hold a figure, but, small enough that it kept feel of the original. After building that, the rest was easy, but, it determined the "scale" for the model. Yes, I know the color is off, but, it is cheaper to build in grays. Plus there are more pieces/ parts available in grays than reddish browns and greens. There are 237 pieces in this model. The .lxf file is my Brickshelf folder. Hope you like, more to come tomorrow, Jamie
  2. This station was designed first by LEGO as set 2150, Train Station. It was recreated by someone here on Eurobricks back in 2011, but it had an added "street side", that was almost identical as the track side. I downloaded and added: a expanded platform, made a clock with sign for both sides, and made the sections removable. (Yes, the roof for both levels come off.) I modernized the look of the station by adding a pizza oven with opening door like in set 7641, (City Corner) and adding a safe on the second floor for the station master. Track side. Street side of the station. The studs on the wall beside of the clock on both sides of the station are supposed to spell LEGO CITY in printed 1x1 tiles. Top floor features the Station master's office, with three chairs, a desk, open-able safe, rotary telephone and several cabinets with drawers. This floor and the roof above it are held on by just a few studs, making them 100% removable. The first floor features the ticket counter, pizzeria with bar seating and the oven taken from City Corner. Every floor & platform is grouped in LDD, and the station is also build-able in yellow for most (99%) of the parts. NOTES: I built this station for my father, who already owns the original yellow station set, number 4554. This modified station will be mostly recolored yellow to match his station, which this will replace. (I could have put this in my "Misc. Railroad Builds" thread, but I thought I deserved a thread in it's own right.) LDD file: http://www.mocpages....1412010310m.lxf Comments Question & Compolaints always welcome!!
  3. Here are a bunch of my models in one post than in six different topics. First, here is my Western Railroad Tunnel - Version 2 I have revamped my Modular Western tunnel by combining it with my father's older stand-alone tunnel design. This design makes the interior walls more realistic, while still preserving the rough rock-work outside. The modular bit comes in when you disconnect the tunnel into it's three components, 2 identical end-caps and 1 middle section. This is for ease of transport and making the tunnel shorter or longer depending on your needs. As an added bonus, the flat roof lets you put a small Native American village or a small US Cavalry outpost. If you are not into Wild West models, the tunnel easily recolors with the Dark Tan to dark bluish gray and the regular tan to light bluish gray via the LDD file below. (It's not that hard to recolor it in the program, so only the tan version of the tunnel is included.) Two of these are missing from this model: http://www.bricklink...asp?P=14309pb01 The inside looks like this. It connects the the other sections via the four Technic pins. tunnel LDD file: http://www.mocpages....1412007044m.lxf Next up is two refueling towers: My father built the Water Tower way back in the 1990's, back when 9V was king. Fast forward 15+ years, and I realize that it needed a companion coaling tower. I made my first attempt at a much larger size than this using pictures from LGauge.com, a website of older Lego train models. Please note, some parts are of the tower have been modified in the digital realm, (such as the water spout) so it's not "entirely" accurate. The corner walls also are printed with the part seen here: http://www.bricklink....asp?P=2345pb06 Here is the rear view. LDD file: http://www.mocpages....1411953429m.lxf The next two models are locomotive sheds: First the Classic Brick Railway Systems shed, This model was built by my father around 2005 / 2006 for an old-style MOC steam engine we built together based off set 7722. Anyway, the years roll by, and my engines get bigger and bigger. I realized in late 2013 that I needed to enlarge the shed to fit more than just that one engine type. I haven't done it real life yet, but here is what it will look like. I have added one track's length of shed and one more smoke vent on the roof. Here are the statistics for the shed when it's finished: Building type: single track locomotive shed Track length: 3 ½ tracks (60 studs) Maximum side clearance: 10 studs total Maximum height clearance: 12 bricks total The rear view of the shed. The trans light blue windows were some of the first things my father bought off BrickLink, and as such they are staying on there... even though trans-black might looks better. LDD file: http://www.mocpages....1411655710m.lxf The final model is this Modern Locomotive Shed This model (in red instead of black and white instead of tan) was originally designed back in the late 1990's by my Father for his 9V locomotives. After completion, It sat in the Basement alongside his other custom models including his tunnel, grain elevator, bridge, and water tower. Fast Forward a decade to 2006. I had played with his models all my childhood, using them for my own trains until he built me my own smaller single track version in black & red around 2006. I longed to figure out how to build my own, and in in 2005, I discovered Bricklink & LEGO Digital Designer. I didn't really use them together until 2010, when the first version of my dad's shed was built. It wasn't very good, but it led to this model back in 2012. (Link to that mess: http://www.mocpages.com/moc.php/335344 ) From there I made the roof removable, and then I added newer windows, and a less expensive color scheme. By mid 2013, it was compete, at least in digital format. I remains to be seen if I will build it in real life. By the way,the roof is removable. A base-plate will need to be cut If I build this, as it's four studs longer than two XL base-plates. LDD file: http://www.mocpages....1411407373m.lxf Western Caboose This caboose was originally from set 79111, Constitution Train Chase, a part of The Lone Ranger theme. At first it was a prison car, but I turned it into a caboose. I added a regular door and roof top cupola for the conductor while retaining the side doors and exploding back wall. I don't know if there is any real world prototype with a design like this caboose. (minus the exploding wall of course!) Here we see the rear of the caboose, with two red lanterns and the exploding back wall with dynamite attached. This is the first MOC in a long time that I built in real life before building it in LDD. The only changes from real to digital are that I have a 1x4 Technic brick on the back wall with three printed 1x1 letters spelling out BRS. LDD file: http://www.mocpages....1412105087m.lxf The LDD file groups the 79111 stock parts together, with remaining bricks being extra ones not found in the set. Official-Style Freight cars (Part 1) The first car is an automobile carrier like the one in set 2126. ( http://www.bricklink...em.asp?S=2126-1 )It carries two modern re-imagined versions of the Classic cars from that set. The second and third cars are Boxcars, slightly modified from set 3677. ( http://www.bricklink...em.asp?S=3677-1 ) Next up is the fourth car is a water tanker, while the fifth is a tree carrier, and the sixth car is a rock gondola. They are all inspired by set 2126. (The link to that set is above) The seventh car is a modified version of set 3225's general freight car. ( http://www.bricklink...em.asp?S=3225-1 ) Finally, the eighth car is a caboose inspired by set 10014. ( http://www.bricklink...m.asp?S=10014-1 ) All of these cars are modifed to bring them almost 100% in line with modern parts and colors, the only exception being the yellow tipper parts on the gondola. (Those parts were last used in 2000.) LDD file: http://www.mocpages....1411686540m.lxf Notes: Personally, I have the original cars from set 2126, and made the two boxcars from my parts bins. The brown cargo car and caboose are not needed, as I already have a general flatcar and the Western Caboose from post #6 above. Official-Style Freight cars (Part 2) These train cars are inspired by official sets & techniques used by LEGO. The first car is a depressed center flatcar, and it carries a re-imagined and updated set 5920 Island Racer from the Adventurers "Dino Island" Theme. ( http://www.bricklink...em.asp?S=5920-1 ) The second car is a gondola carrying three huge boulders. It was inspired by set 4434, Tipper Truck. ( http://www.bricklink...em.asp?S=4434-1 ) The third car is a gasoline / oil tanker in OCTAN colors. The tanker was inspired by set 7939, Cargo Train. ( http://www.bricklink...em.asp?S=7939-1 ) This model also needs two printed 1x4 tile pieces like this: http://www.bricklink...m.asp?P=2431px9 LDD file: http://www.mocpages....1413560515m.lxf By the way, here is the front of the green automobile: Lego City Passenger Station This station was designed first by LEGO as set 2150, Train Station. It was recreated by someone on Eurobricks, but had an added "street side", that was almost identical as the track side. I downloaded and added: a expanded platform, made a clock with sign for both sides, and made the sections removable. (Yes, the roof for both levels come off.) I modernized the look of the station by adding a pizza oven with opening door like in set 7641, (City Corner) and adding a safe on the second floor for the station master. Street side of the station. The studs on the wall beside of the clock on both sides of the station are supposed to spell LEGO CITY in printed 1x1 tiles. The first floor features the ticket counter, pizzeria with bar seating and the oven taken from City Corner, while the second floor features the Station master's office, with three chairs, a desk, open-able safe, rotary telephone and several cabinets with drawers. This floor and the roof above it are held on by just a few studs, making them 100% removable, while the platform is a attached via Technic pins. LDD file: http://www.mocpages....1412010310m.lxf Grain Elevator Built originally by my father in 1999, this elevator was never completed. As my Dad did not discover Bricklink until 2006, it lacked several crucial parts, and remains uncompleted to this day... just another thing on the to-do list! I have faithfully recreated the elevator and added some parts that did not exist in '99, such as the red windscreens used a funnel, and a conveyor belt with handle. I also did some major goofs, such as making the building one stud too thin, (it should be 16 studs wide at the base), but I hope I compensated enough by making the funnel tall enough to let the tallest official train car I could think of go through without problems. This view shows the conveyor and handle. LDD file for the grain elevator: http://www.mocpages....1398708090m.lxf Modern Truss Bridge Designed using 24 of these parts, ( http://www.bricklink...tem.asp?P=15706 ) this bridge fits even my tallest trains. It can fit up to 10-stud-wide locomotives, leaving 1 stud on each side for clearance. It also can fit 12 2/3 bricks tall train cars, but only barely: the clearance is less that a third of a brick in difference. The tallest train car I own is this one: a caboose based on the prison car from the Lone Ranger "Constitution Train Chase". (set 79111). This car fits the bridge by a hair less than a third of a brick. LDD file (bridge only): http://www.mocpages....1414539136m.lxf Signal Tower 22 Inspired by Whoward69's signal tower, (link: https://www.flickr.c...s-55973205@N08/ ) this enlarged version features two removable sections (the roof and second floor) and a staircase to the second floor. There are studs on the front of the building to spell out TOWER 22 (Or whatever two digit number you want to.) using printed 1x1 tiles. The tower also has two computers on the second floor for train signal / switch direction control, while the first floor is empty. (except for the staircase) LDD file: http://www.mocpages....1417547843m.lxf Wide Vision Caboose This model was originally Model number 30 from the 2007 set "Hobby Train". I redid the whole model from the ground up, replacing old windows and updating the style. The caboose features removable cupola and cupola roof, along with the two regular roof sections. The Inside features a bed, stove, table and two chairs, while the cupola features two more chairs. I'm going to use this piece ( http://www.bricklink...sp?P=87079pb006 ) for the sides of the caboose, and one of these ( http://www.bricklink....asp?P=3039px20 ) for the bed for the conductor. Here is the LDD file:http://www.mocpages....1418063886m.lxf All comments are welcome, and more MOCs / MODs are coming!
  4. jamie75

    The New Republic SRV-1

    After completing the Imperial Troop Transport, I started looking back at some of the 80's toys from Star Wars, I came across some un-produced stuff. I have seen them before, but, for some reason. I got the idea to make the SRV-1. It's a cool little vehicle used to recover snowspeeders, transport troops, or carry cargo. Both cockpits open, cannons both rotate 180 degrees, bed tips, loading ramp folds up, and there is a winch in there. I really wish those windscreens came in trans-black, but, trans-blue doesn't look too bad, I guess. This model is comprised of 768 pieces and holds 4 troops, a driver, navigator, and 2 gunners. I'm pretty happy with how this turned out. Thanks, Jamie
  5. This model is the last of the original Museum of Transportation vehicles I have planned on buying, but that doesn't mean I won't have more in the future... who knows what may happen. This model will be built at some point in 2019. Real World Background: Here is Union Pacific rotary snowplow 900081. It was designed and built in 1966 at the UP Omaha shops, and is the heaviest rotary snowplow ever built, weighing 367,400 lbs. Three or four diesel locomotives, which were controlled from the non-propelled plow, pushed it at four to six mph. The snowplow is powered by an EMD 16 cylinder 3,000hp turbocharged diesel engine that drives an electric generator, which provides power to turn the 12’ rotary blades at up to 150 rpm. A steam generator provided heat to the cab and can thaw out the blades if they became frozen. This rotary snowplow was last used in Green River, WY in the mid 1980’s, and it was donated to the Museum of Transportation in St. Louis, Missouri in 1994 by the Union Pacific, where it is still seen today. LEGO model notes: I was inspired by Dr_Spock_888 and his rotary snowplow to build my own way back in 2014. Needless to say, it the originally 8 wide model didn't come out quite right at that time, so I put it aside for quite some time. I just recently remade the model into a 6 wide body with a 10 wide blade section, and have have smoothed out the roof studs with tiles. As before, the words "UP" (the initials of the former owner Union Pacific) should go on the studs towards the middle, while "900081" should go on the studs in the center in printed 1 x 1 tiles, right below the two UP tiles. The blades are actually part of Dr_Spock_888's design, but mine do not move with the train like his... mine are not connected to the wheels on the track, and do not move unless you spin them with your hand. Inspiration: (Photo by Wampa-one from Flickr, not me) Complaints, suggestions, thoughts, & compliments are always welcome!
  6. When I heard the new Rebels show was going to have the Imperial Troop Transport in it. The kid who grew up in the 70's came out. I thought, great, this is an awesome opportunity for Lego to make one. Than I saw pics of it, I had hoped it would be treated as a full fledged set, not a battle pack. So, I figured, no problem, I'll would make my own. After playing with LDD for while, this is what I came up with: Not being completely happy with, I expanded on the idea of making it, not only a transport, but, a battle station as well: All 6 troop compartments fold down. The back pulls out, complete with holding cell for those pesky Rebels! I also included a tool rack that slides into the transport, between the pilot and navigator. Between the troops, there are weapons, so they can be let out of their compartments, grab there gear and engage the enemy. The front opens to provide cover for them. The model is comprised of 761 pieces and holds 9 troops, a pilot, a navigator, a weapons specialist, and 6 Stormtroopers. After doing this model, I started making alot of other Kenner models from the 80's. More to come................. Jamie
  7. I need your help again. I want to improve my LDD and I like to know which of my previous MOCs you like to see on LDD. This time no more cars please, next time maybe... There are a lot of choices, you can take a look at my brickshelf page and choose, thank you.
  8. We’re approaching the surface of yet another planet. But this time, it’s going to be different. I’m not here to discover more atrocities. I’m here to end them. Let Felucia be the planet of life once again. The arms dealer told us we might find him here. But he is not my only source. That datapad, once used to disguise the bounty hunter’s actions, might serve to uncover him. It contained more information than I thought. The bounty hunter must have thought that as well, otherwise he would never have left it behind. The Rebel he took it from must have been very close to finding him. So close that Fett found him first. And the Rebel left all he knew on his datapad. He had a list of locations. One of them on Felucia. That knowledge is now mine to use. And I intend to use my inheritance well. I put the landing craft down near the location. Now is the time. “According to my information, the hideout of the bounty hunter is two hours north from here. I’ll stay with the ship. We don’t want to get stuck on this planet.” Nobody questions me. Agent An and the fantroopers of the bounty hunter depart, eager to meet and thank their idol. [soNE Ep. VI] 5 - Delivery, deliverance by Bert.VR, on Flickr But I don’t want them to. Boba Fett doesn’t deserve that kind of thank you. How could someone possible thank him for his work. For his work, his atrocities, all the horrors I’ve been through to find him. All the bad examples he gives. All the low things he inspires and propagates. How can this monster possibly be received like a hero? [soNE Ep. VI] 5 - Two ways by Bert.VR, on Flickr The troopers are out of sight. I leave the ship, and I start walking south, to where the datapad says I can find that bounty hunter. I’m going to bring him another message, another kind of thank you. I’m going to show him who he really is, what he really does. It’s about time I finally do something with all of those thoughts I had. No more hiding inside myself. I’m going to step to him and use the most effective weapon of all. A weapon that can destroy people. A weapon that shatters them. A weapon that can give them new life. A mirror. I pay no attention to the flora around me. I don’t care if it tries to kill me or tries to make me alive. I don’t care what my colleagues are doing. I wouldn’t care if they fell into a Sarlacc pit. I only feel determination. No turning back. But what if he isn’t there? What if he shoots me? What if… I don’t have the courage? Then that will not be the end of my mission. It will continue. I’ll track him down and deliver my message. I will evade his shots and prevail. I will deliver myself from my eternal passiveness. Because this can’t go on. Because everything can’t be in vain. Because these words… are true. To Boba Fett, bounty hunter Thank you. Thank you for showing that a killer can never become a hero. Thank you for teaching me that there are things, supported by you, worse than war. Thank you for waking me up that your deeds cannot be just another horror. Thank you for causing these ruins among ruins of war. For all of that was horrendous enough, not to scare me. It was atrocious enough to wake me up. It gave me a purpose. A purpose to end what you do. A motivation, that there are such horrors out here, that thinking about them is not enough. A meaning to this mission, that this delivery might bring deliverance. And a question. They say you can do everything, but can you look in a mirror? __________________ As usual, LDD file available here. I found Felucia the hardest planet to build on in this entire episode. Maybe because it came last, but the fact that it is really hard to do a lot of flexing in LDD (I hope overhang is still acceptable), and the fact that I couldn't use tons of transparent pieces without finishing my renders in a week or two, really didn't make things easier. It was also tricky to do something 'new' on this planet. So I just stayed with the over vegetated surface of the planet, with tons of weird plants. I had to be creative with parts, and I restricted myself further to not using parts that are intended to be used as vegetation. So hats, wigs, beards, animals and other oddities it is! I hope you enjoy spotting all kinds of far fetched parts usages in this creations. As I said, I found it hard to do something different, content wise. Therefor, I decided to make an original presentation. I hope you like the contrast between the greyscale and the colors, as it was hard to get it right. You have to have some kind of continuum in the vegetation, but not all of the parts are available both in color as in shades of grey. But I did my best, and I hope you like how it turned out. My goal was to make the story more visual, even on a symbolic level, and I hope that works. So that was it for this episode. I hope you enjoyed following the entire story, as we had a lot of fun writing it. Thanks again goatman461 for all of the feedback and the great ideas! I hope this can continue. Anyway, if you lost track of the rather big story, I don't blame you, and here is a little overview to help you out: Part 1 - When did the killer become the hero?by BEAVeR Part 2 - Something smells fishy by goatman461 Part 3 - Worse than war I by BEAVeR Part 4 - Worse than war II by goatman461 Part 5 - Just another horror I by BEAVeR Part 6 - Just another horror II by goatman461 Part 7 - Ruins among ruins by BEAVeR Part 8 - Ruins on top of ruins by goatman461 Part 9 - Delivery, deliverance by BEAVeR Part 10 - Felucia by goatman461
  9. In my original version, I based the model off of the 2004 Harry Potter set 4755, the Knight Bus. The model was quite tall and very top-heavy, plus it had a black Fabuland staircase attached to the back, making it not able to go over bumps in the road or railway level crossings. This bus features a rear staircase and removable floors with plenty of seats. Contains this stair case in black: http://www.bricklink...Item.asp?P=2046 (It's not in Lego Digital Designer, sadly.) Now I have my new version, inspired by the 2011 set 4866, which was also called the Knight Bus. It is two bricks shorter, with no back staircase to keep it from grounding on level crossings. The rear features the entryway to the bus, along with a railing, rear bumper and single tail light. Here we see that the roof and upper level a removable, and are even grouped individually in Lego Digital Designer to allow for easy access. The bus even fits under my traffic lights by 1/3 of a stud... my old bus could not even come close to fitting under this! According to LDD Manager, this model is also available in Dark bluish gray or white instead of reddish brown... although many more colors are possible with slight modifications. The LDD file for the bus is available here: http://www.mocpages....1411148671m.lxf Comments, questions, and complaints are welcome as always. Also, If anyone wants the LDD file for the traffic lights I used, here they are: http://www.mocpages....1396637910m.lxf
  10. Here is a revamped and revised version of Harry Potter set 4728, Escape from Privet Drive. It includes a updated 1959 Ford Anglia 105E (in medium blue of course!) and an enlarged house, with a lamp by the front door and a printed number four tile below that. (The tile print isn't in LDD yet) This is what the house looks like when it is closed. It doesn't look that great, but it certainly looks better than it it did in the original 2002 set! (Link to the set: http://brickset.com/...om-Privet-Drive ) The house features a upstairs bedroom with bed, chest-of-drawers, and a lamp. The ground floor features a table with two chairs, couch and a fireplace. This car is based on the Ford Anglia 105E, which was made from 1959 to 1968. It had a 997 cc overhead-valve straight-4 with an oversquare cylinder bore for an engine and a four-speed (manual) gearbox with synchromesh on the top three forward ratios. (this was replaced by an all-synchromesh box in September 1962.) ...And no, the flying gear is / was NOT a standard feature! The estate car version was tested by British "Motor" Magazine in 1959 and reached a top speed of 73.8 MPH (118.8 km/h) and could accelerate from 0-60 mph (97 km/h) in 26.9 seconds. (The version I built is the 2 door saloon) The inspiration for this model (and basis for most of it's design) was the 2002 Harry Potter set 4728, Escape from Privet Drive. The info above was read off of Wikipedia and retyped / rearranged. This particular model seen here is the 1959 version, complete with backward slanting rear window which supposedly kept it clear of rain... at least, that's what the advertisements said! The interior seating is not prototypical of the real car and does not really seat figures. HOWEVER, the model is modifiable to include doors which will allow two figures to sit inside. Also, the trunk opens to reveal a large luggage compartment. The car seen here is a heavily modified mash-up of sets 4728 and 71006, (Simpsons House, specifically the car) I used the same basic premise as the original Harry Potter set, but with the modern techniques and parts of the Simpsons pink car. I have the opening trunk and interior of the original set but I removed the opening doors on the premise of "it looks better and is much stronger". Now, I know this house isn't very accurate to the Movie / real location... It is more of a mash up of what the set was, and what could have been if it had been updated. The LDD file is right here, in case anyone wants it: http://www.mocpages....1409775098m.lxf
  11. This model is inspired by the Super Cycle as seen in The LEGO Movie and The LEGO Movie Video Game. I originally wanted to wrap chain track elements around a modern turntable element, similar to how the original models had chain track elements wrapped around an extra-large gear. Unfortunately, that didn't work out in LDD, so I settled for a standard wheel and tire combo instead. In addition, I couldn't find the correct torso and leg prints for Wyldstyle and Emmet, so I decided to be creative with their outfits. Click or tap any image for a larger version. LXF File - Brickshelf Gallery
  12. If there's a thread like this already around, then I apologize in advance for that. Anyways, just to point out beforehand, I should point out that I use an Areo theme for Windows 7, which is the operating system I use. Whenever I open up Lego Digital Designer, the theme changes from Areo to just the basic Windows 7 theme. I've tried different methods on how to stop the program from changing the theme, but I haven't found a solution yet. It isn't a big issue personally, although it does get slightly irritating after a while. Is there a way to fix this issue?
  13. Leaving from Kings Cross' Platform 9 & 3/4 to Hogsmeade Station at exactly 9 AM, this train carries students (and sometimes faculty) to and from Hogwarts' School of Witchcraft & Wizardry in the Harry Potter series of books and movies. NOTE: Students leaving school (for reasons including Christmas vacation or expulsion) are subject to leaving on the Hogwarts express. The Express is made up of four corridor coaches though sometimes a special fifth coach is attached with an open floor plan. The train is supplied with all kinds of goodies and sweets, from Bertie Botts Every Flavor Beans to Chocolate Frogs. The locomotive is a 4-6-0 (that means 4 leading, 6 driving, 0 trailing) Hall class steam engine built by the Great Western Railway and later used by Hogwarts Railways. It is named Hogwarts Castle and numbered 5972, which is something of an irony as the Hall class is closely related to the Castle class of steam engines, so "It's the Hall that thinks it's a Castle". Four BR Mark 1 coaches painted in Hogwarts Railways colors. The coaches include two corridor coaches, one corridor guard's coach, and a baggage coach. The end car is not accurate the the films, but it is what I prefer compared to the alternative: a gangway leading nowhere with no red light on the end. This locomotive is a heavily modified version of LDDModelmaker's Black 5 model with some parts from set 79111, Constitution Train Chase. The numbers 5 9 7 2 go on the sides of the tender... it's not prototypical, I know, but it works well enough. The tender features a three wheeled bogie design modified from the one in Anthony Sava's famed ALCO MRS-1. The middle axle moves side to side, as to allow going through switches and curves without issue. The sideways stripes are also a Sava inspired feature, and are derived from his American 4-6-0. Hogsmeade Station (Version 1) This station is the terminus for the Hogwarts Express on it's school-ward journey. The platform is four tracks long, with the possibility of adding more sections due to the modular design. Their are two end-caps, two platforms and one station structure. Four benches are also included on the platform sections. This part is supposed to be on the tan 1x4 sign out front ( http://www.bricklink...asp?P=2431pb022 ) but LDD doesn't have the print. The inside features a ticket desk, and post box on the lower floor, while the upper floor features a station masters office space with a desk on the right side, and a switch / signal machine on the left. Two fireplaces (one per floor) keep the building nice and cozy during those cold winter days. These models are grouped separately in the LDD file: 2 Platform end-caps 1 Platform, left 1 Platform, right 1 Station, ground level 1 Station, second floor, 1 station roof Here is the street side. Notes: This model is based off of the building in set 10132, Hogwarts Express, from 2004. (motorized edition) The LEGO Digital Designer files for the Hogwarts Express train cars, Hogwarts Castle locomotive, & Hogsmeade station are available here: Hogwarts Express train coaches: http://www.mocpages....1426728491m.lxf Hogwarts Castle 5972 steam locomotive: http://www.mocpages....1426728306m.lxf Hogsmeade Station: http://www.mocpages....1412793766m.lxf Thank you for reading. Comments, questions, and complaints are welcome here!
  14. “There it is.” Dressed in smuggler clothes, we approach our destination. Just agent An and me, two pilots, on a rapid reconnaissance mission while the rest of the troops continue to search Ord Mantell. There’s only a small chance we will find him here. But the files on the datapad have led us to this once beautiful temple, hidden between the forests on the surface of Bothawui. They are rumoured to be infested with Rebels. Still, nothing indicates this place is of special importance… not anymore. “See that antenna hidden on the roof? We’re here alright... Yes, here is some kind of hatch. Let’s go in and take them by surprise!” Things always go so quickly with agent An. Frightfully quickly… “We aren’t wearing these smuggler clothes just to blow are cover the very second we enter the place. You don’t even know what we’ll find. It could be a Rebel cell wiped out by the Bounty Hunter. Or it could be a whole battalion of Rebels. If you’re not careful, you drop right into a sarlacc pit.” “What do you propose then, genius?” My colleague can be awfully sarcastic. Like a little boy robbed of his favourite Ackay action hologram… “Why don’t walk in casually? Pretend to be one of them, whoever is down there. Talk them into giving you the evidence. Why would you make this a massacre?” “Oh, I see… What if I go in and… improvise, while you stand guard here. Someone has to watch my back. Just blast anyone who makes a fuss here…” Sarcastic as his proposal may sound, I consent. I’m not getting involved in whatever happens down there. And the chances someone comes here are slim. “That’s what we’ll do. And if someone shows up here, I’ll… improvise.” He already threw open the hatch and descends the stairs. A muffled cry. I’m not staying here to find out from who. I’m not going to stay here to witness yet another tragedy. I don’t want to be part of this scene of death. I turn away. That temple… it seems like it is consecrated to life, to nature. Those two beautiful columns, with a closed bud and an open flower, the geometric patterns evoking foliage… I wonder what it was used for, what it all means. Yet, I’m attracted to it. It’s strange how nature is destroying the homage to itself. And even then, there might be a meaning to it all. This really is a sacred place. A reflection by… [soNE Ep. VI] 4 - What's the meaning of all this? by Bert.VR, on Flickr That was close. I got behind this rubble just in time. I don’t think those Bothans have seen me. But what now? What if they enter the hatch. I can’t just kill them… they might be civilians. I don’t know how it will help me, but contacting Goatm is the only thing I can think of. Our communication only makes things worse. Below, there will soon be an even greater ruin than up here. Gunfire and cries. The Bothans seem as distressed as I am, and decide to leave quietly. I guess they don’t want to be in this as much as I. So far for giving my colleague back cover. [soNE Ep. VI] 4 - Ruins among ruins by Bert.VR, on Flickr I can think again. So it is true: there really are… or sadly were Rebels down there. How did they get involved with the bounty hunter? Why would Boba Fett bother to steal a genuine Rebel datapad somewhere? Surely, a smaller clue would have done to blame the Rebels for that atrocious deed on Ord Mantell. Unless… he had it already with them, stolen it from Rebels that he had encountered. Maybe the datapad still holds some information. It was never meant to be investigated, but that might be the reason there is still useful information in there… It doesn’t take me long to find what I’m looking for. Indeed, the mission of the Rebel this datapad once belonged to, was to track down Boba Fett, in an attempt to rescue a certain Solo. So the Rebels are after the bounty hunter as well, at the same time. What a coincidence. At least, they have reason, unlike our own absurd mission… The truth is simple and astonishing. Our mission isn’t to get Boba Fett and deliver him some ridiculous ‘Thank you’ card at all. Sure, finding the bounty hunter is our priority, but the reason is something else entirely. This mission is a mere excuse to get to the Rebels. We only want to track the bounty hunter to know where to find the Rebels. It isn’t about finding him, it’s about finding those that are searching for him. Our real bounty, are the Rebels… Ruins. But why? Why weren’t we just told that we were hunting Rebels? Why did they try to conceal the real purpose of this mission from us? Is it to give us a false feeling of safety? Is it so that we ask as few questions as possible? Or is it to make us forget what we’re actually doing, to turn us into mindless machines? Why? I don’t know why. But what I do know, is that this is intolerable. One cannot just conceal a war from the people that are suffering the consequences! If there is a war, you can’t hide it. People have the right to know what’s going on. So that they either can support or resist it. There’s a difference between people that live to ignore the war, and people that live in ignorance of the war. But neither of them can have an opinion, neither of them gets listened to, neither of them gets a chance to stand up and change things. And both of them should be awakened. It’s hideous to hide things from people, without hiding the consequences for them. If people don’t know what’s happening, they have no chance of fighting back. Hiding these things, silencing them, is a crime. It is just like that bounty hunter, who’s example the Empire is apparently obediently following. He commits an atrocious crime, and walks away, blaming it on someone else, so that people are powerless to fight back. It’s like blaming the supernatural for something you did, so other people can’t do a thing about it. It’s hiding what you did behind an unbreakable façade. And that hiding, is a crime. And it has to be stopped. There’s only one way to break this wall of ignorance down. People have to know what’s really happening. Somebody has to tell it to them. No, not somebody, someone far away. Everybody. I have to tell the world what’s happening. Maybe that’s my purpose in life. It’s a nice feeling to know that… Of the whole world, I already informed one, myself. Next up, someone that has to know what he is doing himself… Boba Fett. ___________________ LDD file is available right here. As you might have noticed, the story is a collaboration with goatman461. The link in the middle leads to his entry, as the story could be inserted there. Be sure to check his fantastic entry out as well! And thanks a lot for the inspiration, goatman! With 1411 bricks, this is a rather parts intensive MOC (there are more pieces in the creation, than there are words in the enormous story above, 1133 words to be exact). That's due to the different patterns, on the wall and in the floor. When I look at it in reverse, there could be less, with areas of the ground that are already covered, but with this tight deadline, I'm leaving it as it is. Apart from the different patterns, I also tried to incorporate some extra nice features. I'm very pleased with the columns, and I tested the design in real life, so they're absolutely clean, and maybe I'll post a tutorial someday on how to make those shafts. I admit that the tree is probably a very fragile construction. I already tested this technique, but i can't assure this particular configuration will hold, so I hope you're fine with the fact that the idea is possible. The roof construction is overly complicated, but I like the way the bricks form nice patterns, so let's stick to this fragile design. There are also some features that aren't clearly visible on the pictures, like some cracks in the ceiling and ornaments towards the roof. You can check these out in the digital model. So I hope you like the MOC and the story, as I put a lot of work and thought into it. Let me know what you think. PS: I hope the story made you think once again, and I would be very pleased to know what you think the 'hidden' meaning of the temple (and the way it is destroyed) is (yes, I really put a meaning in there!). Cudos to the one that gets it right!
  15. This is not my creation, but it is so far my best LDD's physics/mechanism test. The most difficult part of this one is to modify wings mechanism to make them work in LDD. Sorry that I can not share the LXF due to copyrights. The building instructions sold here for US $13 : http://www.ebay.com/itm/321483929438 http://amida.kr/604/pegasus-automaton-lego-amida-edulyoung-sculpture/ YouTube_ Amida Pegasus Automaton _LDD simulation by Nachapon by Nachapon S., on Flickr YouTube_ Amida Pegasus Automaton _LDD simulation by Nachapon by Nachapon S., on Flickr
  16. mmcclelland

    MOC Modular Hospital (LDD)

    Hi everyone This is my first MOC on Eurobricks that isn't for a contest, hope you enjoy! A few people have said that a Modular Hospital would be impossible, but I have had a go. I have tried to stay within the syle and restrictions of the official modular line whilst still keeping the essance of a hospital of this period (1950's/60's). Any constructive feedback is welcome! On the outside, I have attempted to add texture with brickwork and the rod of Asclepius (the snake around the staff) and the date in a similar style to the TH and FB. Parked outside is a period appropriate ambulance. The ground (first) floor has an emergency triage to treat patients, a reception desk and a Doctor's office where a poor woman is getting a booster shot! Details on this floor include a gold statue of the hospital's founder and (not visible in this picture) yellow bins for medical waste. Like the TH, there is an elevator rather than stairs, I prefer stairs, but a lift is more realistic for a hospital and there is not room for both. The middle floor contains the pharamcy, laboratory and X-Ray room. X-Rays are a slight anachronisim, but I couldn't not include them! The top floor is the ward where two patients are recovering. The man has a leg in plaster and the little girl has had her tonsils out, so she has ice cream. Also on this floor is the operating theatre where the surgeon is preparing to operate on a man who appears to be wide awake! Unfortunately there are no sleeping faces! I'm still fine tuning my creation, so I hope to post some updates soom. Sorry for the poor quality pictures, I'm still getting used to things around here! If you like the General Hospital, it is on Lego Ideas.
  17. My daughter is trying to design a Mindstorms robot for her school's FLL league in LDD, and would like to use rubber tracks instead of wheels. Neither of us could figure out how to put two rims into the track, part # 56145 Rim Wide w. Cross 30x20 fits on one side of the track, but not on the other one, like it would on a real model. Has anyone found a way to actually use these rubber tracks successfully in LDD? Thank you!
  18. Please post any cuusoo ideas that you have uploaded to lego ideas here. It will be a good way to see how many people use LDD for designs and it will help you collect supporters Here are some of my projects https://ideas.lego.com/projects/78290 https://ideas.lego.com/projects/78669 https://ideas.lego.com/projects/78669
  19. It is easy to find something on Ord Mantell. As long as you’re looking for something that hasn’t been destroyed yet. The facility we’re headed to is surrounded by junk, and seems to be mostly built with junk. But still, it has something… different. It seems like the one place on this planet where something constructive is happening. Approaching a free space that seems supposed to be a landing platform, that thought becomes contradictive. This constructivism seems to come forth from destruction. Yes, the equipment seems to be made from old parts, nothing fancy here. And the facility seems to be made to recycle the pieces of junk that have replaced the planet’s vegetation. That explains why this facility is a concurrent to that… cancer on Fondor. There, they squeeze the planet out, not caring about the consequences. Here, they relieve the planet. For once, industry makes me happy. But the ominous absence of employers, the lack of movement and the complete silence remind me of the reason why we’re here. We’re here to find this constructivism probably destroyed… As the cloud of dust settles from our landing, probably the only living human in the environment approaches. A lone, shadowy figure. “We’re here to investigate the murder of your employer” There’s no escaping the truth. “Investigate? No one ever comes here to investigate! This is Ord Mantell. Half of us don’t even know what the word ‘police’ even means. But alright, I don’t want to mess with you. I hope you Imperials will punish the Rebels for what they did. The crime scene is this way. I’m the janitor by the way” Since the facility has no hover platforms, we walk. On the left, giant chaotic heaps of junk. On the right, neatly stacks of cubic blocks of metal. We ascend a riding maintenance platform to have a better view of the heart of this part of the facility. [soNE Ep. VI] 3 - Just another horror by Bert.VR, on Flickr “The trash compactor here is where it happened. The Rebels must have used this very platform to drop their victims in it. A technician once told me there’s a scanner in the machine that measures composition of whatever is in it. That’s to keep the metal pure, and it should prevent people getting caught in the machine as well. But those murderers were prepared, and as far as I can tell, they overwrote the system. Their victims died a horrible dead…” Atrocious. The bounty hunter could just have shot the boss. Maybe he thought that wouldn’t deliver his message clearly enough. No, he disposed of his victim as if the human was nothing more than a piece of junk. And in an act of perverse symbolism, he used this machine that gives new life to the junk to take the life of something as beautiful as a human. A human that once had conceived this great facility, that had tried to give a new life to this planet, hope to the people. And now he’s just another victim… No, it can’t be true… “And why? The boss was a good man. And his family … they didn’t even deserve a worthy dead.” Words fail me. Thoughts fail me. Goatm does the talking. He doesn’t seem to be affected at all. “How do you know it were the Rebels?” “They left a datapad behind, probably the one they used to overwrite the system. I haven’t had a closer look, but it is just too obvious. We don’t need an investigation. And who else would do this? Aren’t those terrorists the only ones who should commit such atrocities? Aren’t they the only beasts that are cruel enough? No one dares to come to work anymore, this might be a sign. I don’t know why, but it seems they want this facility closed. Maybe to prevent people having the means to defend themselves. But only they would be cruel enough to take away the hope of all the workers. I’m the only one left, just looking around to see if something could be of further use…” “Still, you can have no objection for my colleague taking a closer look here. I would like to have a word with you in the meantime.” I descend the platform, still baffled. The two are heading somewhere else with the platform. I can’t get over it. Some moments ago, I despised the bounty hunter, but I thought he wasn’t the only one to blame. There were still the people who gave him the task. If they hadn’t given it, he wouldn’t have done it. But now… murdering the family of the target could never have been the assignment. He did it for no reason, purely for the pleasure that gave him. The murdered boss was a businessman. He knew there were risks to what he did. He could have taken precautions. But his family… they had never taken the risk. Yet the bounty hunter took them, and killed them in the most atrocious way for absolutely no reason. This is no war. This is no job. This is plain murder. Of the most atrocious kind. But this bounty hunter, this plain murderer, he got away with it. Nobody suspects him. They suspect the Rebels. He even gets handsomely paid for this. This can’t go on. But nobody does something. Nobody even seems to care. Nobody knows… This is war. With all these battles going on, all these casualties, all this misery, such a murder is just ‘normal’. People die every day. They die by the hundred. Why care about these unimportant victims? It isn’t even important to find out why they died, not even who killed them. There is no police anyway. These things just happen every day. We should accept this. What has war done to the people? It has made a murderer of many a soldier. And it has made everyone indifferent. Nobody cares anymore. Nobody cares that there are more people dying than living these days. Whether it is in the war or not. From time to time, if someone gets killed they know, people wake up and think this can’t go on. But only to fall asleep again. It’s the war that killed them, and what can we do about the war? This just happens. Killing has become the new normal. How can this go on? How can people keep adoring murderers like Boba Fett? How can we want to thank him for his good work? How can I participate in this madness? I have to wake up, and stay awake. Before I can even start to think how to end this, how to wake up the world, I have to wake up myself. How? I have no idea, but this murdering ‘hero’ is not getting a thank you card from me. But I will find him. Datapad, show me the way to the land of the living. [soNE Ep. VI] 3 - I'm going to find him by Bert.VR, on Flickr _______________ The story continues in goatman461's build, right here. _______________ Thanks for reading another one of my heavy stories. I hope you like it as well as the build, and i do hope it makes you think. Let me know! I wanted to do something else for Ord Mantell. Because it would fit my story, and because making wreckage and pile it is just impossible in LDD. I hope this unexpected take can still please you. I tried to keep everything plausible to build, but with the complicated mechanics, it is often hard to keep track of the stability. And I know those pieces that make up the pillars of the platform have a certain flexibility. Maybe they're rigid enough to keep it up. If not, this would be the equivalent of fishing rope here, and I hope that's okay. Hopefully, this doesn't offend anyone. Finally, if some parts look a bit strange to you, that's due to artefacts in the render. Olive green renders horribly, more like sand green, so I had to adjust everything, and this might have some strange implications. Also, there were some polygons astray, and I had to edit them out. Hope it isn't to offensive for the eye... Thanks again, and if anyone want to have a look around the model, here is the LDD file.
  20. Just another idea I got while making the LDD animating tutorial. Might be usefull, but generally its shows the hidden capabilities of LDD related to phsyics. Download the LXF here: http://www.bricksafe...gears/gears.lxf
  21. jimmynick

    Apartment Block "Blue Whale"

    This is an apartment block that students live in. I walk by it frequently and had a rush of inspiration to create a model of it. See more pictures at Flickr. Thanks for looking!
  22. Click images for FullHD resolution... Find out more on set's official webpage: http://lego.queryen....691309.php?j=en You can see it also at MOC Pages here: http://www.mocpages.com/moc.php/412517 LEGO Ideas direct link (please, give it your support there if you really like it...thanx):
  23. For the LDD animation tutorial I made this little wolf along with her divine instrument. For those who dont know the character, here's the art: And here's my version with normal white... And using LDD bug to get super white color: You can find the folder with LDD files here: http://www.bricksafe...ating tutorials
  24. "Clang, clang, clang went the trolleyDing, ding, ding went the bell" - The trolley song (as sung by Judy Garland in the movie "Meet me in St Louis".) This 1930's PCC (Presidents’ Conference Committee) streamlined streetcar was originally designed in LEGO by Flickr user jwolfe7. I copied some of the design using his helpful instructions and added side skirts inspired by James Mathis' design from over a decade ago. Combined together, these features provided the groundwork for this streetcar, which is in 1940's St. Louis Public Service Company colors. The James Mathis-designed wheels can turn a complete 360 degrees. There is a slight gap between the car-body and wheel-set, but that is a price to pay for this design. See here for the original Brickshelf page for the wheels, dating from 2002. Here is the rear of the car. The pole on top of the car moves up and down signifying when the car is in operation (pole up and in contact with the "wires") while down represents the car is not in operation due to technical problems or in storage in the car barn. Below in the spoiler tag you will find my original version of this car from 2014. The LDD file for the newer version is here. Comments, question and complaints welcome!