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Found 44 results

  1. Xon67

    Assembling Bricksburg

    edited to put all final images in the first post... After seeing the LEGO movie, I wanted to re-create buildings from Emmet's neighborhood. While researching, I realized a great deal of what was in the movie was based on previously-existing sets. I thought it would be interesting to do a project that compared the original LEGO sets to the modified movie versions. Knowing how much time, money, and physical space it would take to build these out of real bricks, I decided to try my hand at LEGO Digital Designer (LDD). After having created a couple of the buildings in LDD, I ran across the post for Bluerender and used it to generate photo-real renderings. Here are my results: .lxf file: http://www.brickshel...logo_final_.lxf The latest image posts: End Title Concept End credits: Movie Theater End credits: WyldStyle's tag End credits: Music End credits: Movie premiere End credits: Kragle End credits: Taco Tuesday End credits: Consessions End credits: Secret Police End credits: Sound stage End credits: Construction End credits: Warehouse LEGO Movie 2 logo The latest WIP of Emmet's Mech (with BlackStar): .lxf file: http://www.brickshelf.com/gallery/Xon67/Movie/movie_emmetsmech_2017-07-20.lxf Emmet's apartment Emmet's apartment interior How Emmet fits a 50-stud-wide apartment into a 30-stud-wide building: A variation on Emmet's apartment (green with a slanted roof) Pet Store (right) Pet Store (left) Plumber Joe's apartment .lxf file: http://www.brickshel...the_plumber.lxf Condemned building Fresh Fruit market Sherrie Scratchen-Post's apartment Emmet's street Emmet's street in micro scale Fire Brigade .lxf file: http://www.brickshel...ire_brigade.lxf Fire Brigade Tower (updated) Filling Station Garage Street Corner Rooftop garden 1 Rooftop garden 2 An example of the reuse of building parts Warehouse 1 Warehouse 2 (Fire Brigade) Mega Green Grocer Bricksburg Castle Bricksburg Castle back Cafe Corner / hotel with clock tower Fish (market?/restaurant?) Office(?) Building Office Building Church It's not mentioned in the images, but the the ice cream cart in this image, the giant Green Grocer, and the "fish" building comes from 10211 Grand Emporium. Cheese Slope building Fire Brigade Radio Station Plaza with Bob's Kabobs Here are some Bricksburg accessories from the Movie, including garbage containers, rooftop details, a street corner, billboards, and the mosaics from the "fish" and "fresh fruit" buildings, including the LDD file, for you to use in your own MOCs: lxf file: http://www.brickshel...accessories.lxf Condemned building Condemned building Ma and Pa Cop's house Highway Overpass Train bridge Monorail stop .lxf file: http://www.brickshelf.com/gallery/Xon67/Movie/_movie_train_stop_stairs_alt3.lxf Downtown plaza Skyscraper ground level The Coffee Chain Downtown Bricksburg and the Kragle antidote. Skyscraper 1 Skyscraper 2 Skyscraper 3 Skyscraper 4 Skyscraper 5 Skyscraper 6 Skyscraper 7 Downtown: Flying cranes Downtown: Larry's flying coffee machine Skyscraper under construction 1 Skyscraper under construction 2 Construction site Small cement mixer Tipper Truck Cement mixer Dump Truck Crawler Crane Instruction Tube Large crawler crane Instruction Holder Building cranes Building crane Construction helicrane Brick sorter Front end loader Back hoe Heavy loader Emmet's mech Emmet's mech compared to the official set Rush hour traffic Small car Public transportation, monorail, and Surfer Dave's car SUV Small van Delivery truck Police cruiser SWAT van Octan HQ micro scale upper floors Octan HQ micro scale Octan HQ from Finn's basement Octan HQ minifig scale Lord Business' relic room Octan corridor with MetalBeard and Benny Octan sound stage--news conference stage Octan sound stage--80s-something technology Octan sound stage--Where Are My Pants? Octan offices. Octan Control Room. Octan DJ booth Octan Executive Conference Room Lord Business' ThinkTank Octan flying cube. The many moods of MetalBeard MetalBeard's strong, virile body MetalBeard's "Down on the Farm" form Mrs. Scratchen-Post's kitty sled lxf file: http://www.brickshel...post_sleigh.lxf A Christmas tree assembled by The LEGO Movie Master Builders Emmet's snow sculpture A surprise Christmas tree for Bad Cop Nathan Sawaya's Oscar statue from the 2015 Academy Awards. Mark Mothersbaugh's LEGO energy domes from the 2015 Academy Awards Awards given to all Emmet Awards nominees More on the way!
  2. Thanks to the open source SunFlow rendering system, i'm able to present: Bluerender A rendering engine for Lego Digital Designer. How it works: You just open the LXF file with Bluerender and click the big Render button. Optionally, you can choose an output png file and do a "preview" render: it will render the model in wireframe (useful for testing and framing your model). A set of default settings is provided that should looks good for most renders, but you can tinker with the scene description to use the full power of SunFlow. Rendering is fast, a 1024x768 image usually take no more than five minutes on average pc. This project came about as an experiment when i discovered that i could integrate SunFlow into Blueprint code with minimal effort. It's by no mean a competitor to Povray, which is slow but ultra-high quality, professional renderer. Features: Renders models, even big ones (tested on 12k piece models) Completely customizable scene Use camera settings from lxf file, so you can just frame your model in LDD. Support for LDD decorations and decoration substitution Limitations: many :P Documentation: A wiki is available with plenty of documentation. Using the renderer with default settings is quite simple. If you want to customize light, materials etc, you can change the scene description, simply edit the included scene.sc file. The syntax of the scene description is that of Sunflow and should be easy, there are some examples inside. Anyway some documentation is available here (note: it may be a little outdated at times). You can optionally have a custom scene file for each model: simply copy the scene.sc file and name it like your lxf model (for example, if you have spaceship.lxf, create the file spaceship.sc, in the same folder of course). You can override LDD decoration with your own adding lines like this in your scene file (the number is the decoration ID): ##CHANGEDECOR 59879 c:\path\to\custom\mydecor.png Issue Tracker: Have any bug or feature request? Be a good fellow and report it in our shiny issue tracker. Requirements: Java8 (revision 8u40 or better) Lego Digital Designer Disclaimer: Use at your own risk, i decline any responsability for anything that may happen to you using the program. Download: You can download Bluerender vers. 0005 here. Flickr Group: You can add your renders to the official Bluerender Lego Rendering group. Running on Mac: Some people were able to run Bluerender on Mac. Try the following instructions: Remove all java installations Install Java, but not from Oracle, from Homebrew instead. What's HomeBrew? I've no idea, but you can try following these instruction. Open a command prompt/shell/terminal, cd to the folder where you unzipped Bluerender Enter the following command: java -cp "bin/*" bluerender.BlueRender If the program manage to start, it will ask you to locate the db.lif file, you should find it here: /Users/USERNAME/Library/Application Support/LEGO Company/LEGO Digital Designer/db.lif Special thanks: to Bublible for his help with the renderer. to Jackalope for his help testing the app on Mac. to Fabrizio for his precious time as beta tester. Screenshot: Example Output: (these models are taken from the web, not mine) More examples can be found here. Here you can find a 3027x2304 render of a 12000 parts model, took about 30 minutes. Changelog: 0005: Black is now real black #93 Glass is now lighter #82 (thanks to bublible) Implemented bublible chrome materials #73 (thanks to bublible) Corrected NPE with invalid color codes (default to white) #86 Implemented aliases parsing and caching #81, #68 360° rotation renders #71 can now place light with transform{} blocks #72 (thanks to bublible) overwrite and other options are now persisted #64 basic parameters are now in the app #65 changed default background to white 0004: Janino shaders now work Automatic aspect ratio Overwrite without asking checkbox No longer "forget" some flexible elements Correct background color reflection for mirrors (no more black) 0003: Model loading is fast again (even faster!) Some textured glass support (not perfect yet) Clickable scene label (opens the scene file) Self adjusting plane height Search file in db folder beside db.lif Bugfixes 0002: remembers last used folder ask before overwrite use a single scene.sc file instead of three files for setup, materials, lights scene files are not shown on the program anymore (was more confusion than anything) optional per-model scene file LDD decoration support custom decoration support 0001: initial release
  3. Me again - exercising some more SciFi TV show nerdism. As I was wrapping up the Schwarzkopf, I found an awesome LDD MOC on Flickr by CK-MCMLXXXI (don't know if they're on Eurobricks), and decided to try to reverse-engineer it, similar to how I ended up building Agamemnon - except in this case I only had 3 pics (4 angles) to go from, and no clues to go by for the internals. The designer wasn't sharing the LDD files (which is totally fair - I won't share mine for this either to stay true to that) but I said I'd love to build it, and they challenged me to do so... Challenge accepted! I managed to make something pretty close to their original but had to make some changes as I couldn't make all the bodywork angles match the original design perfectly. Some of the angles for the head were a nightmare to figure out - I had to do an ugly colourbarf mock-up IRL to test whether it was even possible or not! But yep, all the connections are legal in LDD this time - and I think there's enough clutch-power and structure in the 6 supports to hold up the sidepods IRL. I'm pretty happy with how it turned out - Bluerender did a great job for the shots below, after I did some lighting experimentation. It's 3455 bricks, but I'm not sure they're all available in all the colours - haven't checked that yet... LxWxH it's 65x35x14 studs/bricks, or 522x280x136mm, according to MLCad. I'd add some stickers to it if I was actually building it IRL, but I currently have no plans to do so (the wife thinks it looks too "stubby" )... More pics including some LDD WIP screenshots are available in my Flickr album, and here's a 360 render as a bonus: Hope the other BSG series fans out there like it! ;) I guess now I've done "The Beast" I should try the Galactica and/or a Cylon Basestar someday... if I could do them in the same scale that'd be pretty sweet, but that may be a stretch-goal too far!
  4. I created a grey and silver reference for those that are interested: I'll post other colors as time permits. Enjoy.
  5. Hi everyone I'm a regular on Eurobricks but this is the first time I've posted anything in the digital building forums. I've recently started to design MOC's using Lego Digital Designer and this is my first creation... All the images were rendered using Blue render which I like because it's fairly fast and incredibly easy to use. I was quite happy with these images but then I saw a few other renders that people have created online and am blown away by the quality of them. Some of them are so good that it's hard to tell they aren't built from real bricks. Can anyone suggest to me, the best software or method of rendering images from models created in LDD. I've tried POV Ray but am not that impressed with the results. Even in top quality the renders seem to have a fake looking sheen that makes them look artificial and almost as if they've been shrink wrapped in plastic. It also takes hours to render the images on my PC using POV Ray. I've been pouring over other threads in the forum and have read a lot about people using Blender. As far as I can tell though the only way of getting LDD models to open in Blender is by converting them to LDraw files first. When I tried this though it messes up a lot of the bricks in my model. Similarly I tried importing them in to Mecabricks but this messes up any bricks that have printed elements on them. Does anyone know of another way of getting LDD files in to Blender directly without it messing up the models? From what I've seen, Bluerender seems to be the most user friendly option for creating renders. I read somewhere on here that a "Sunflow" patch had been created for Bluerender which gave a more realistic result with better detail and the Lego logo on each stud. When I followed the link to download this though it redirected me to a different site, so I assume this patch has since been removed. So I'd be very grateful if anyone could suggest anything I can do to make my renders look more realistic or suggest any other software or methods that might give a better result. Thanks!
  6. lostdriveway challenged me to create the Haunted Mansion from the LEGO Scooby Doo short, "Knight Time Terror." Here are some pics he sent me: I'm starting off with the greenhouse. Here's what I have so far: More soon!
  7. Count Sepulchure

    [MOC] Tiny Turbos, anyone?

    Hello folks! Tiny Turbos - does anyone remember this somewhat hit-and-miss Racers theme? Despite its discontinuation, moderately small interest in the 4-wide scale still persists on Flickr and MOCpages, and new pieces released are fueling fresh ideas among builders, myself included. One may find building a tiny car a very fun and rewarding experience - the key point to keep in mind is avoiding the overly dull and generic results, which sadly happens on many an occasion. Now, I am not too familiar with MOCpages, but this Flickr pool is a great place to start if you're looking for inspiration. Normally I wouldn't bother with creating a separate topic for such a car myself, instead turning to Flickr, but this one is somewhat special. Since I was building for a contest, I went all-out on it, made a bunch of renders and maximised the capabilities of virtual MOCing. The car is made up using exactly 60 pieces, and as far as I can tell should be adequately sturdy IRL. I used Metallic Sand Purple, which is a beautiful official colour that can be found (by legal means) within the depths of LDD. Rendered using Bluerender. Under-the-hood trickery included! Some obligatory animation, for there is no better way to showcase a car. A couple more "panoramic" images. Hope you enjoyed your stay and feel free to join in the fun! .)
  8. Hello and welcome! Here's my latest MOC, in which I experimented with colours currently somewhat defunct in LDD that I attempted to restore. The Axen Octet is a congregation of eight spirits sent forth upon Earth by Sepulchure. The group never parts and accomplishes tasks jointly, materialising out of thin air and disappearing just as swiftly. The characteristic trait shared by all axenocts is a single unblinking eye, roughly level with the shoulders. The Octet always moves in complete silence, communicating through means not known to man. Upon appearance, each spirit takes physical form with is retained until retreat - the form has been reported to consist of metal-like material on the outside, as reported by those lucky enough to overhear or survive a battle. Each axenoct is entrusted with the task of observation, but on specific occasions they bear instructions of carnage and destruction, which is when their axes come to prominent use. The carnages are exactly the reason the Octet - and their axes that brought about the name - are so dreaded by those who know anything about these spirits. Some have linked the instances of their appearance to the passing of the Emissary of Sepulchure, however these rumours remain unconfirmed. The Knight Well-armoured, fast and bearing a heavy axe, this axenoct posesses ram-like capabilities and is often seen at the forefront of an attack formation heading for a fortified target. With a shield to deflect attacks and a pair of bells hanging off its shoulder, the forewarning sound of which alone is enough to intimidate most, the Knight is a force to be reckoned with. The Duke This moderately-armoured axenoct towers above all in height and handles a halberd-like axe that gives it a great range in combat. Another tactical advantage to the Octet stems from the Duke's ability to self-illuminate and effectively blind the enemies, overall making this axenoct an important strategic asset during assaults. Its calm nature also makes it a good observer and, possibly, strategist. The Demon The fiercest of the bunch, this blank-eyed axenoct carries the fearsome double-bladed axe with a handle shaped like a trident, neither of which the Demon is shy to employ. If that was not enough, it carries out its assaults with intense rage, spitting forth bursts of flame and soon turning the area into a towering inferno. The Imp While not as intimidating as its elder "brother", this axenoct bears no good news. Possessing no special abilities and welding only a basic axe, this minion is often sent on mundane tasks to act as support and to carry out minor carnage. Despite its lack of fire mastery, the Imp can occasionally - albeit uncontrollably - release a ball of fire, which on many occasions has been sufficient to start serious fires. The Magus The smallest member of the Octet is not to be overlooked. Although neither its figure, nor its axe suggest the ability to wreak havoc, it is the other end of the axe that is used in deploying energies known and not-so-known to man. A rumour has it that the artifact on this axenoct's right arm has something to do with its abilities, and that it is indeed the Magus who facilitates the sudden appearances and vanishing of the Octet. The Teitan This axenoct's slow speed and somewhat humorous appearance are swiftly wiped out of the enemies' minds with the heaviest of axes dropping on their houses, heads and other kinds of property. Extremely heavy armour and an immeasurably heavy axe that doubles as a shield - and the ability to handle the aforementioned gear - have reaped the Teitan the reputation of a true titan. A lethal opponent in both attack and defense. The Spectre This ghastly axenoct sports a ghost-like appearance, and to the demise of its targets handles the most dreadful weapon among the Octet members - the spectral axe, capable of severing and entrapping living souls. Physical damage can also be dealt with it, albeit to a lesser extent, but its main capability is what makes the targets tremble and run as far as possible before giving the Spectre a chance to hit them. Which is where the chains come in handy... The Wraith This axenoct is the true dread machine that both looks and functions the part. Being of spooky appearance, with the habit of camouflaging itself and then jumping the victim, the Wraith is also the fastest of all axenocts. Before the threat is even realised, the deadly long-hilt axe is sent swinging in every direction faster than an eye can follow, truly making it the perfect device for intimidation and spreading panic. The entire Axen Octet. A rare sight best avoided altogether... Thank you for your attention, and I hope you enjoyed your stay!
  9. Gotta start off on Eurobricks with something that, well, explains the cryptic profile name, right? Let's see if this helps. No one's really sure who or what Sepulchure is, but some have witnessed The Emissary of Sepulchure - a figure that traverses through lands in posthumous silence and only seen from afar, even though numerous attempts have been made to close the distance. Its causes and destinations are unknown to any man dead or alive, and for one reason or another no one's willing to speculate either. Although some say that the crystal crowning the Emissary's staff reflects the dark side of the world... Here are some of the few sightings of the mysterious figure ever recorded. Thanks for your attention, folks!
  10. KamalMYafi

    [MOC] Classroom

    Yes, a classroom is the place for learning! Even though learning could be anywhere. I created an LEGO interior scene of classroom, this model is at minifig-scale. This model was mainly inspired by LegoJalex’s Classroom. Since that is a big built, I tried to make it small and more simple. Classroom by Kamal Muftie Yafi, on Flickr I used a unique technique to make the four-legged chair. I forgot where I got that chair design. If you know, please put a link in the comment, I just want to credit the builder.
  11. Hi folks! Year 2090. The colonization of the planet Mars is a reality. To develop an autosufficent civilization is important to find a solution to recreate the flora in the planet. So, here it is the botanical research center. It consist in a laboratory, four greenhouses (temperate forest, tropical forest, crops and fruit plants), a control room, a meeting room and some services. Each minifig colour represent its division: - green: laboratory; - blue: supervisor; - red: forests greenhouses; - yellow: crops; - black: fruit plants greenhouse; - white: technics; - grey: director. The model it is not a 100% neo classic space theme, I've changed some colour scheme due to the lack of yellow trasparent pieces; also, we're in Mars not on the moon! ;) P.s. the spherical classic space logo is a recreation of ones that I found on google. I've just changed the colour and added a plant, to represent the research division. Here you can find the LDD file:http://www.bricksafe.com/pages/zazavolley/neo-classic-space/botanical-research-center
  12. I have a problem with Bluerender. When I try to render a LDD file, the render appears all black. Do you know how to solve this problem? Thanks
  13. Another one fictional loco. Retrofuturistic locomotive by Sunder_59, on Flickr
  14. An alternate from 31014: Power Digger set, a Post-Apocalyptic Car. It's an old MOC actually, but I've made a new render of it... Post-Apoc - 31014 Alt (with Instruction) by Kamal Muftie Yafi, on Flickr I’ve created an Instruction for this model, if you’re interested to create this model click here for the instruction (it’s free!).
  15. I'm back with a new (digital) MOC, LEGO Mini Modular: Book Museum. Book Museum - Main by Kamal Muftie Yafi, on Flickr More Images and Information in my Blog!
  16. teljesnegyzet

    [MOC] History of LEGO Castle

    I already had the concept of "little castles from different subthemes" last year, but I didn't have the time to build it. Not long ago, I realised that the Yellow Castle will be 40 years old in 2018. I've put the two things together, and created a Lego Ideas project to commemorate this anniversary of the Castle theme. The concept of this MOC is similar to the 4002016 set: recreate some of the iconic castles of the Lego Castle history in smaller size. I've chosen a castle set from each decade from the 1970s to the 2010s and created a little tower that resembles that set. It was built in LDD and rendered in Bluerender. It was the first time I tried Bluerender, and I'm quite satisfied with it, but the texturing of the missing minifig and shield decals was pretty time consuming. You can see more pictures here: https://www.flickr.com/photos/149157518@N03/albums/72157680073276641 If you like my MOC, please support it on Lego Ideas: https://ideas.lego.com/projects/171709
  17. Monas is a Local Landmark of Jakarta, Indonesia. Inspired by this Yul Burman Karel’s Monas MOC, but I redesigned it. Monas by Kamal Muftie Yafi, on Flickr I actually want to make this model for join this "Local Landmarks contest" in this forum, but the rules state: “All entries are to include only real LEGO. No clone brands, 3rd party parts, or digital entries allowed.”, Sadly, I don’t have all the part that need to create this model, though all the parts are exist in real life. Well, at least this could be an addition to my (digital) creations.
  18. Heavy starfighter 'Centaur' by Sunder_59, on Flickr
  19. Hey there - don't post much but the new xwing windscreen being available in trans-yellow inspired me to update one of my MOCs that I was never quite satisfied with until now. Backstory: In order to combat the increased incursions from the Blacktron forces and protect against their raids on commerce lanes, the Legoland Space Forces commissioned the development of a new scout and patrol craft. A decided departure from earlier, lightly armed, exploration craft, the LL919 is a high-endurance, single seat combat vessel designed to fill commerce escort, interception and interdiction roles. The Galaxy corporation developed a series of prototype craft from the successful LL901 light scout vessel. The basic spaceframe was stretched to accommodate an advanced high-power compact fusion reactor, a FTL jump drive, high performance sublight drives, additional armaments and an advanced AI system to assist with target tracking and identification and navigation on long patrols. The wing area was increased to accommodate additional radiator capacity to dissipate the heat generated by the advanced combat systems as well as improve trans-atmospheric performance. Armament features dual high rate blasters on each wingtip to engage smaller craft. Dual forward particle cannons and 6 under-wing hard-points carrying auto-seeking anti-matter torpedoes allow the LL919 to effectively engage heavy vessels. The FTL jump drive capabilities are classified but experts estimate that a jump drive in a craft this size would be capable of around 6 intersellar jumps before requiring maintenance and refueling. However, the craft does appear to have dorsal Bussard scoop which might allow the LL919 to extend its maximum endurance by travelling through dense clouds of interstellar hydrogen gas to replenish its fusion reactor. The craft features retractable nose gear and the ventral fins pivot to serve as the rear landing supports. The LL919 has had nothing but praise from the initial test pilots and it is now being rolled out to the LLSF's elite units. The photo below shows an LL919 wearing the famed "Scarlet Vipers" squadron colors. It is expected that the LL919 will be sent to equip all of the LLSF's patrol squadrons, replacing the current issue X-1 patrol craft, Cosmic Cruiser, FX-Starpatroller and other units, once Galaxy Corp. completes the initial Low-Rate-Initial-Production models and is authorized to begin full scale production. Link to brickshelf gallery Builders Notes: This MOC is proof that a build is never done. I have had different variations of this build in LDD for several years and I was never quite satisfied with the look. The new T70 xwing canopy struck me as perfect for this build so I recently re-designed the canopy section to include it. There is a "design progression" picture in the brickshelf gallery that captures many of the iterations of this design over the years. The nearly studless exterior features significant SNOT construction techniques. Total piece count is 343 bricks including the pilot minifig. The design is obviously inspired by the Buck-Rogers Earth Directorate "Thunder fighter" with the tail section somewhat inspired by the A-wing. For now, this MOC will likely remain a virtual creation as acquiring some of the pieces in the colors needed will be difficult. This is my first attempt a using "Bluerender" and I just want to say a big thank you to those who developed it. I found it very easy to use on my first go-around and can have the satisfaction of a more realistic visualization of this creation until I can find a color scheme I like that where all the elements are commonly available. One of the next things I need to try is to figure out how to include the classic-space logos in the render. Anyways - thanks for looking drc
  20. So I just started to really look into building Micropolis buildings and have the ultimate goal of presenting a few blocks worth of quality builds for this years Brickfair VA. I have some pie in the sky ideas but right now I just need to see about getting the basics down of the standard. So I present my first two images from my first attempt at building in this fashion. Please be honest with critiques so that I can get better.
  21. I use BlueRender 0003 (later versions add a horrible grain effect to metallic pieces, so I've foregone them) and I am getting pretty sick and tired of how awfully it handles translucent colours. It makes them dark and fairly indiscernible. This internet consipirator-esque infographic shows what I mean. What can I alter in the scene file to rectify this?
  22. Hello, all. I thought I'd share a creation of mine based on the Niceland Apartment from the Disney animated film, Wreck-it Ralph. This was made in LEGO Digital Designer and rendered with Bluerender. It consists of 2357 pieces, and can be taken apart for play on the bottom floor and the penthouse. The top floor features a multicolored dance floor, a DJ Booth, a potted plant, and a small stage with a green balloon on each side. The bottom floor features two crates to store ammo for a play feature, another potted plant, an abstract sculpture, a staircase, and the 30th anniversary cake. I also included three little catapults to put on top of the building, so Ralph can launch bricks at Felix to dodge. The set includes three minifigures: Wreck-it Ralph, Fix-it Felix, and Vanellope. This project can be supported at LEGO Ideas: https://ideas.lego.com/projects/153782 Thank you for checking this out, and please don't hesitate to make suggestions for improvement, as I hope to make updates in the future! I rarely build original stuff, so I kind of new to this "MOCing" thing.
  23. Joshua_Caley

    [MOC] [LDD] Elite commando Base

    Hi I am back from holiday i spent the last past 2 days on this build and rendered it of 360° turn on bluerender took 2 hours and 11 minutes tops. I reckon it came out well I hope you's enjoy it and the acclemator class mK.II or 2nd build is comign soon so stay tuned for that. The images you have been waiting for are here:
  24. manglegrat

    [MOC] [LXF] Vader's Tie Fighter

    This MOC was initially inspired by the wing design from the awesome cornwaille TIE Bomber MOC from Lego Ideas (which I also built IRL - ), by 75082 (obvs), and a nod towards MikeMo's design in this thread. Apologies for the fairly sketchy and variable lighting in the pics. It's a few studs bigger than the one in 75150 (I built this before pics of that leaked) and probably doesn't match the proportions of the movie model (never checked!) but I like the way it looks and it compares well to my UCS 10175 taking into account the scale. It swooshes well enough but I wouldn't want to bump the wings too many times mid-swoosh - as you can maybe see from the pics they have a bit of weight-related sag (which happens to us all from time to time), so the connections using two of these on either side to keep the wings tight to the body need a bit of care when the action's going down. I built it in bricks first then reverse engineered it into LDD to capture it electronically (minus the printed parts, haven't figured how to do that yet), and I added a couple of extra greebly bits to the inside of the wings that I don't have in my spares box but I think I'm going to have to track down. I could probably dial-up the greebling a couple of notches in general, but I wanted something fairly clean and focussed. (note the 1x3 inverted slopes underneath the curves in the last pic above are attached to technic holes in this piece in real life but they wouldn't connect in LDD so the digital version has 3 trans red 1x1 rounds there instead - nice enough looking for the LDD but doesn't match the lines well enough in real life for me) I did a bonus 360 render of the LDD in BlueRender (again, no printing but hey) - and yes, while it's a little back-heavy in bricks it does balance on the stand at that point: Hope you guys like it!