Rustinidiel

Eurobricks Citizen
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About Rustinidiel

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    Star Wars

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  1. Rustinidiel

    [Mod][Moc] Death Star midi-scale

    hi, and thanks for the appreciation! i'm glad you like my total modification of the original ispiration model, i've changed all the inside and redesigned the outside shape with more details, and my "strudy" comcept of work
  2. Rustinidiel

    [Mod][Moc] Death Star midi-scale

    i've sent a DM to you
  3. Rustinidiel

    need help for techniques

    I think I have found a simple and effective solution: Awakening by Rusty B., su Flickr
  4. Rustinidiel

    need help for techniques

    thanks for the suggestions... i'm trying to recreate the classic scene where a zombie wakes up from his tomb and a hand, or hand and arm, goes out from the ground... but the torso tilts the arm angle and it not fits to any "ground hole"
  5. Rustinidiel

    need help for techniques

    Hi everyone! my doubt is about "hand" "arm" and "leg" parts: there is a way to connect the pin of the hand not on the arm hole? there is a way to connect the arm (the shoulder bubble or the hole inside the shoulder) not on the torso hole? there is a way to connect the single leg (i mean the hole for the hips) not to the hips? legal/illegal techniques suggestion are appreciated
  6. Rustinidiel

    [MOC] Trooper Mechsuit

    I've updated the models, fixed the "neck system" (was a bit tricky and someone disliked it), and replaced the pics with the new ones. now, whith this new "neck system" you can use all the helmet you prefer, without collision problems
  7. Thanks a lot for your appreciation!! the inspiration comes from a ship of a videogame (Everspace), but i wanted to make it with a StarWars-taste... for that, I figured it was the Corellian Engineering Corporation who built it, using the YT-series cockpit and the wings/mandibles design proper of the corellian designs
  8. Rustinidiel

    May the 4th Contest - 2023

    here is my entry to the Imperial Ship Contest:
  9. This is my entry for the M4-23 Contest: the Eta-5 Hybrid "WarHawk" Starfighter: During the Great Jedi Purge, the Empire developed some new ship designs and upgraded some old ones, as the Darth Vader's Eta-2 Actis Intrceptor, or the Alpha-3 Nimbus-class starfighter, before reaching the "perfection" with the Tie-series. One of thoose prototype was the Eta-5 Hybrid Starfighter, codename "WarHakw", manufactured by the Corellian Engineering Corporation. This long range starfighter is basically an high-powered Hyperspace engine with a cockpit and a wing-sytem inspired by the previous Eta-2 class. The result was this hybrid ship, with a good agility in battle and the advantage of being self-contained and therefore perfect for solitary Jedi hunt. Provided with an astromech housing and a cargo-bay, the WarHawk allows to be a multi-purpose ship. I hope you like my work, all comments, suggestion and criticism are appreciated. Wish everyone good luck! P.S.: this entry is a digital one, but the ship is fully buildable and tested in real life. and sorry for my bad english (if someone has suggestion to improve my description for a better comprehension, don't hesitate to tell me)
  10. Rustinidiel

    [MOC] N1-Starfighter (Royal and Modified)

    thanks a lot for you appreciation! all feedbacks mean a lot for me
  11. Rustinidiel

    [MOC] N1-Starfighter (Royal and Modified)

    i rally appreciate all the feedbacks, because i prefer to give perfect instructions (and with 3d software something can be done in wrong) so, in absolute peace, if you can show me the problem (an your fix if you want) i really thank you because with your help i can fix my instructions for all who own them
  12. Rustinidiel

    [MOC] N1-Starfighter (Royal and Modified)

    sadly the Studio software has some weird collision... sorry for the mistakes, but if you had written to me (here, or on flickr, or on rebrickable)... i would have worked to resolve the problem, updating the instructions (the same i've done with the Royal version, thanks to @Hold0511 for his feedbacks)... anyway, tell me what parts dont fit together, what steps are incottect... and i'll make my best to fix them all
  13. Rustinidiel

    [MOC] NX-Police Cruiser

    because it is a different ship... not a "N1", but a "NX", a similar ship used as "police patrol" and as "training ship" for the future N1-pilots... that bulbous section is an engine, in the other pics on my flickr you can see a rear view of the ship
  14. Rustinidiel

    [MOC] NX-Police Cruiser

    hi all, this is another Naboo ship. The NX Police Cruiser, an atmospheric starship that looks similar to the N1-Starfighter. it appears in the N64 game "Star Wars Episode I: Battle For Naboo" My initial inspiration/approach was from the awesome work of Inthert (https://www.flickr.com/photos/143232344@N06/), and I've mantained a couple of details of the original model. I've recreated all the internal structure and the external shape to obtain my personal model, keeping in mind to build a sturdy set that can be displayed (the instructions contain a simple and effective stand solution) but also can be played. The final model can fit inside a minifigure with the helmet (minifigure is not included into the part lists, you can choose your favourite one by catalog). more pics (i'll add some others) on my Flickr: https://www.flickr.com/photos/152734688@N06/albums/72177720297542837/ and instructions avaiable on Rebrickable: https://rebrickable.com/mocs/MOC-106033/Rustinidiel/nx-police-cruiser/#details i hope you like it (i really like any suggestions and criticisms)
  15. Rustinidiel

    [MOC] N1-Starfighter (Royal and Modified)

    hi, thanks for your question (i'm not a "super designer" but if you asked that, maybe yu appreciate my work... and this means a lot for me) anyway, depending on a lot of things (for my designing process, not all got the same approach): if in the early designing phase i know to want a particular detail, i place it in the position, and than i create che others things (interior and exterior) around it... if i know a part of the model is hard to be build, i start with the internal structure (for be sure to obtain solid anchorage points)... if i need a particular shape, i make a lot of building tests to reach the final shape structure, than i use those techniques to design the ship... so, finished the protoype model, i deassemble all for optimize the build, checking the errors (sometimes some things done in a 3d software can't be done in real life), and i repeat this phase many time... changing little things, or redesigning the entire model... by the way, i use different approach for any model (because any creation is a new challenge for me), creating a spaceship, or a house, a diorama or a car... the real suggest i can give to you is the knowledge of existing parts and existing colors... like the kid who knows his lego bricks inside the "toy container"... is a good start point for your creativity to say "hey, that thing can be done with that part? maybe yes, let's try"... and the most important thing: HAVE FUN hope that was helpful thanks a lot, that is a beautiful surprise