Search the Community

Showing results for tags 'contest'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
    • The Embassy
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic and Model Team
    • LEGO Mindstorms and Robotics
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 400 results

  1. Dear everyone, we hope you all have a great start of your autumn! With September drawing to a close, and October quickly approaching, the time has come to announce our latest installment of our OcTRAINber build competition! This year, the challenge is… The Foreign Challenge! The goal of the foreign challenge is to promote outside-the-box thinking and change up people’s build lists. In general, most builders tend to stick with what they know, which is often what is local to them. As such, not as many people break that mold and build something that is not local to them. Hopefully all participants can appreciate building something out of their comfort zone! BMR is certainly excited about this challenge, and we hope to see many rise to the occasion. Rules: “Foreign” is defined as: Any locomotive, rolling stock, structure, or other railroad-related item that was NOT designed OR used in the native country of the builder. So, being from the Unites States, I could not enter legitimately with a United States locomotive such as a Santa Fe F7. I’m sure you get the point. Entries must be original models. No stealing. We are making no rules for the scale you choose to model in. We are welcoming models of 6, 7, and 8 studs, and anything in between or beyond. However, we appreciate detail and accuracy. Reasonably sized models are usually better for that, but we don’t knock anything or anyone with serious skill. NEW BUILDS ONLY. We are willing to accept anything unpublished or anything that was not published before September 1st 2018 as new. We want to inspire and promote a challenging build, entering an old model doesn’t quite work in that regard. Entries MUST be made on our Flickr group in the appropriate thread: real-life entries in the real-life thread, and digital entries in the digital thread. This is the ONLY place we will be looking for entries, nowhere else. Sending photos to us on social media or showing us in person do not count as entries. We will be accepting entries from Midnight on October 1st to midnight on November 1st. There is possibility of a grace period to ensure those that need that one final Bricklink order have a fair chance. Entries and Prizes We are allowing digital entries and real life builds, but everyone is limited to one entry only to keep things fair. We will have three prizes available: Top staff pick of the real-life entries Runner up real-life entry Top staff pick of the digital entries We want to focus on and inspire some real building here, so this explains why more prizes are available for the real-life entries. Prizes will be revealed in an upcoming article on BMR. Different from the previous year, we want to encourage you to show off your WIPs this year as well, to make OcTRAINber really a month that is all about trains within the Lego community. Therefore, extra credit will be given to the best WIP stories and/or pictures during the event. Specific information about WIP points will be mentioned in an upcoming article on BMR. We will pick the winners after we have announced the official close of the competition and have stopped accepting new entries, which will be some time after November 1. Once the judges have come to a sound conclusion regarding the winners, we will post one final article announcing them, and then we will be in contact with those winners regarding their prizes. Judges will also be announced in an upcoming article on BMR. Thanks for reading, and now it’s time for some building! Again, we will only accept entries after midnight on October 1. Until then, start planning! We are seriously looking forward to this competition, especially after how much fun last year was. If there are any questions, please feel free to ask us; we are more than happy to provide clarification. Happy building from the Staff of Brick Model Railroader! BTW: For more information and extras it's always wise to check out both Brickmodelrailroader.com, our Flickr and our Facebook, but we will ofcourse try our best to also answer your questions here on the famous Train Tech forums!
  2. TECHNIC AIRCRAFT CONTEST - INFORMATION TOPIC After discussing several contest ideas, we figured this was the most popular idea for the next contest....flying stuff! "The desire to fly is an idea handed down to us by our ancestors who...looked enviously on the birds soaring freely through space...on the infinite highway of the air." DESCRIPTION Build a LEGO Technic Aircraft. Obviously, your model doesn't have to be able to fly. This is not a wacky competition so we are looking for realistic vehicles. It doesn't have to be an existing vehicle or a model of an existing vehicle, but it needs to be something we could potentially see in real life. You can come up with your own concept design (like the B-model of the BMW Motor Bike), but we are not looking for futuristic unrealistic scifi designs. No spaceships either. Drones, jetpacks, balloons, zeppelins, planes, helicopters, etc are some of the potential models that come to mind. Here is a list of vehicles for which it wasn't very clear whether they are allowed: Kites, yes Gliders, yes Spacecraft, no Spaceshuttles/Orbiters, yes Rockets, yes SSTOs are Single Stage To Orbit-Spacecrafts , yes Ground Effect Vehicles, yes Hovercrafts, no DEADLINE Deadline date is Monday the 28th of January 2019. Contest will be closed on Tuesday the 29th of January, OR LATER. Disclaimer: I will close the contest when I see fit and when I have the time to process the results. This can be later than the deadline date. Please don't complain about this not being fair and all. RULES AND REGULATIONS The following section describes the contest specific and general rules and regulations. But before that, please take notice of a simple motto regarding the Eurobricks Contests: CONTESTS ARE FOR FUN! Of course there's competition, but at the end of the day, LEGO is just a hobby and the main goal for each of us is to have fun! CONTEST SPECIFIC RULES AND REGULATIONS Each entry needs to have a name (no name, no entry). Model Team style building is not permitted. You can use system parts, but keep it mainly Technic. Mindstorms and LEGO Electronics are permitted. SBrick and Buwizz are permitted. 3rd party Strings, Hoses and Rubber Bands are permitted. 3rd party tires are not permitted. Other 3rd party parts are not permitted. There is no size limit. GENERAL RULES AND REGULATIONS The contest is open to all EB members (also new members). Members can be banned from voting (when vote rigging is suspected). Voting rules will be explained later in the voting topic. One entry per member. Entries need to be new (never posted anywhere previously or shown at an event/LUG meeting). Only physical builds, so no LDD or other virtual entry. If you have any doubts about the suitability of your entry contact me, or Milan. All entries are to include only real LEGO. No clone brands, 3rd party parts, or digital entries allowed. Custom stickers are allowed. No cutting, sculpting or modifying parts. Entries are to be placed in the entry topic in this forum. Entries not in the entry topic are not eligible for voting. The entry post may be edited at any time up to the end of the contest, so feel free to make improvements if you wish. The contest might be closed later than the deadline. Don't complain about this not being fair. You have enough time to build. Don't ask for more time. We reserve the right to disqualify any entry that does not follow these rules. These rules can be changed whenever we see fit to ensure that people follow the intent of the contest. Jury members are not eligible to participate. WHAT DO I NEED TO ENTER? All participant need to create a discussion topic and create a post in the entry topic. DISCUSSION TOPIC A discussion topic starting with [TC15]. A discussion topic needs to show some actual progress (i.e. pictures of the build in progress) and should NOT be used to "reserve an idea". ENTRY POST The entry post in the entry topic should contain: Entry name. One or more pictures (max 3 of max 1024x1024). Embedded video (mandatory). Link to the discussion topic. VOTING Voting scheme will be public voting only, but only by members who have 50 posts or more. If you have less posts, you can vote, but your votes will be automatically excluded from the tally. Voting criteria are (in no particular order): Originality. Looks (shape, color scheme etc). Quality of the build. Functionality. PRIZES Three wonderful prizes can be picked from the five sets below. For the prizes we define two categories of contestants: Mortals (contestants who haven't won any medals in previous contests) and Immortals (contestants who have won one or more medals in previous contests). Top-3 winners will get medals as usual, regardless of the category. 1st PRIZE: WINNER OF THE CONTEST The winner of the contest calls dibs on one of the five sets. 2nd PRIZE: RUNNER UP OR FIRST MORTAL The second prize goes to: Highest ranked mortal, if the contest winner is an immortal (already has a medal) The person who ended second (actual runner up), if the contest winner is a mortal (has no medal yet) So, in theory both prizes can go to mortals, but I'm sure the immortals will do their best to prevent that 3rd PRIZE: RAFFLE PRIZE The third prize will be raffled among contestants who have created a discussion topic (early on), are actively showing progress and providing value to the community. @Milan and myself will decide who gets this prize. No discussion. The raffle winner can choose one of the three remaining sets.
  3. TECHNIC AIRCRAFT CONTEST - ENTRY TOPIC More information will follow
  4. Hi everybody! We welcome you to the new edition of "Brickstory" by Kockice! Everyone is invited, All Fans Of LEGO®, to join and create awesome models. This year only one theme but with two categories. Again, four renowned judges are here to make it even more exclusive. And like all contests, there are a few prizes to spice everything up. Don't be a stranger, make the long winter days more fun with "Brickstory" by Kockice. Good luck! https://www.flickr.com/groups/brickstory2018/
  5. It's a bird, it's a plane, it's...a Caption Contest?! With the recent release of the highly anticipated Lego DC Super-Villains Video Game, there's been a surge in Instagraming activity among the Super-Villain community. BUT! All those great photos still need captions! Goal: Write great, appropriate, and fun captions for one, some, or all of the great photos below! Contest Rules: Contest runs from Monday, October 29th 2018 to Friday, November 2nd 2018 Closed Please do not quote the images in your post, simply post your own written photo caption in this thread Please number your caption(s) to match the number of the corresponding photo To enter you must write a caption for at least one of the photos below You do not have to write captions for ever photo, only photos of your choice There is no limit to the number of captions per photo entries you may submit Judging: Best caption(s) win. Whatever that means. Don't take this too seriously--this is simply spontaneous fun! No set limit on the number of contest winners Prizes: The winners will receive one of these two sweet, exclusive, Licensed Super-Villain themed tags! Photos needing Captions! Below are the photos needing Captions. Shot out to our very own @BaneShake for supplying a number of these screenshots. Photo #1 Photo #2 Photo #3 Photo #4 Photo #5 Photo #6 Photo #7 Photo #8 (Two Photos) Photo #9 Photo #10 Photo #11
  6. It is the most spooky time of the year once again! So we have a super treat for you! A chance to win either or Yep, a trick or treater, or, thanks to @Darkdragon one random series 14 figure. And one of these excellent tags: ----- What we want to see is your most monstrous minifigures. Monsters, Ghoulies, Spooks and Scaries are all welcome here. Though there are a few rules: You need to be a member of Eurobricks who joined before the 20th October 2018.. This is a fun thing, so have FUN! The Minifigure must use original Lego pieces in it somewhere, NO clone ones. Custom parts are welcome. You can build either with real parts or use LDD, MLCad etc. The figure needs to be new - no recycling here please - just fresh stuff. The entry must be posted in this thread before Midnight (GMT), on the 31st October 2018 Your entry must include one image (and only one image) and be no larger than 800x600. One entry per qualified member. All members including the Staff can join, all but me that is  Two random qualifying builds will be drawn after entry closes and the creators will win the prize! So get making a monster and have fun.
  7. CM4Sci

    Winter Village: Sweet Shoppe

    Hello everybody! I'm here to present my entry to this year's Expand the Winter Village Contest, the Winter Village Sweet Shoppe! On the outside we have light yellow walls accompanied by a brick pattern along the bottom. Rounded windows, snowy rooftops, festive decorations and a chimney are all included! On the inside there is a nice, warm fireplace that lights up, barrels of candy and sweets and a checkout counter with treats on display. Upstairs is a bedroom for the gingerbread man (or whoever owns the place.) Back outside, the street lamp has an owl on top of it. Aside is a snow blower I included in my entry last year, I just love it so much I couldn't get rid of it. That's pretty much my entry! Hope you guys enjoyed it, maybe even vote for it! Thanks for looking! -Sci
  8. skcheung

    Lee Theatre (in Hong Kong)

    Not the first time to build this theatre, but first in minifig scale. Built in 1925, the Lee Theatre is a prominent theatre in Hong Kong. However, it was demolished in 1991. Since then, there is no more theatre with classic decoration like this. Technically this is a difficult build. You can see there are a lot of diagonal constructions. This theatre not just showed movies, it is also an ideal venue for Chinese operas, concerts and some other recreational activities. I pick the theme of beauty contest -- Miss Universe Pageant of 1976, which was really held in this place. (Note: all the vehicles in the photos come from official sets; they are not my MOCs. Quite regretfully I have no time to build any cars before deadline). IMG_9682 by skcheung730, 於 Flickr IMG_9681 by skcheung730, 於 Flickr IMG_3951 by skcheung730, 於 Flickr IMG_3851 by skcheung730, 於 Flickr IMG_3861 by skcheung730, 於 Flickr IMG_3948 by skcheung730, 於 Flickr IMG_3874 by skcheung730, 於 Flickr IMG_3862 by skcheung730, 於 Flickr IMG_3853 by skcheung730, 於 Flickr IMG_3930 by skcheung730, 於 Flickr IMG_3878 by skcheung730, 於 Flickr IMG_3857 by skcheung730, 於 Flickr IMG_3877 by skcheung730, 於 Flickr IMG_3875 by skcheung730, 於 Flickr IMG_3822 by skcheung730, 於 Flickr IMG_3833 by skcheung730, 於 Flickr IMG_3865 by skcheung730, 於 Flickr IMG_3880 by skcheung730, 於 Flickr IMG_3881 by skcheung730, 於 Flickr IMG_9549 by skcheung730, 於 Flickr IMG_3896 by skcheung730, 於 Flickr IMG_3858 by skcheung730, 於 Flickr IMG_3821 by skcheung730, 於 Flickr IMG_3817 by skcheung730, 於 Flickr IMG_9898 by skcheung730, 於 Flickr IMG_3917 by skcheung730, 於 Flickr The last pic: my family IMG_9916 by skcheung730, 於 Flickr Video:
  9. Peppermint_M

    Make a Monster...

    It is that time of year again.Can you: Step into Action and Adventure Themes. If you dare!
  10. Hi! I’m glad to show you my new MOC made for Lego and Volvo contest. The task was “Build construction equipment of the future”. My little pet was designed special for Mars developing. Artificial intelligence allows this machine to perform different operations simultaneously. This monster replaces excavator, loader, tunneler, dozer. It can be used for road construction, tunnel boring, preparation of construction sites and many other tasks. All-around lighting system and cameras form 3D vision of the surrounding scene in a wide electromagnetic spectrum. Because of low solar irradiance on Mars the machine is powered by a compact nuclear reactor. Model features: 100 x 36 x 45 cm, weight - 7.4 kg. The model contains 16 motors. 1. Chassis - All-track drive (4x XL-motor) - Independent steering for crab mode up to 90 degrees and zero turning radius (4x M-motor) - Central pylon has an automatic leveling system. The tilt sensor is the weight on a pendant. If lengthwise tilt occurs the weight turns the motor on (buggy motor, I just have no wires for PF motors). The motor is interfaced with four linear actuators which level the superstructure - Central pylon has two co-axial independent turntables for different equipment 2. Loader - 360 degrees rotation (M-motor) - Boom lifting mechanism (L-motor) - Boom extension with synchronized counterweight movement (mechanical binding, M-motor) - Bucket loading and unloading (M-motor) 3. Tunneler - 360 degrees rotation (M-motor) - Boom tilting mechanism (L-motor) - Drilling head has five types of movement (XL-motor). The central part rotates fast in forward direction, the second part – in opposite direction, the third part – slowly in forward direction, eight additional cutters rotate in perpendicular plane. In addition, the whole drilling head unit moves in a reciprocating manner like a puncher - Because of absence of liquid water on Mars I suggest to use a huge vacuum cleaner to remove dust from drilling (you can see six working propellers near the drilling head) All the functions have remote control except for the leveling system – it operates automatically. Please enjoy the video: Thanks for watching!
  11. Recently, there was a contest on Lego Ideas to come up with a futuristic construction machine. I came up with this, a truck mounted knuckle boom crane with some interesting party tricks. I apologize in advance for the wall of text, as I would like to actually explain some of the details behind the design, because I did not have enough room on the actual entry page to do so. First off, why a truck? why not make some kind of dedicated carrier? My reasoning is that having commonality with standard haulage trucks would be beneficial to operating costs, and then there is the fact that in some countries mobile cranes are not allowed on the highway, so this gets around that as well. Also, I had wanted to build a truck like this for some time before the contest was announced, so that's a personal reason. Originally, I had wanted to use the cab of 42079, but the contest dictated otherwise, so I made my own cab and chassis. The crane I based this off of would be the gigantic Cormach 575000A X, as seen here: However, I do not like the way the crane looks, mounted at the back of the truck, so my version has the crane reversed, so the crossed outriggers and crane base are behind the cab. I also added an additional axle, bringing the total number of axles to seven, to reduce axle loads. As for the truck itself,ETS stands for Electric Truck System, the line this truck would be sold under. I chose a long nose design in order to provide space for a hybrid range extender, and an extensive cooling system for the electric motors. There is also an equipment rack behind the cab, in order to hold various crane parts, as well as more cooling systems for the motor controllers, and a bleed off module like a locomotive, for when the truck is under regenerative braking. As I mentioned, the truck is electric, and has all wheels driven. Unlike a standard truck, their are much lower transmission losses, and each additional axle powered only adds more horsepower and torque. Normally, the truck only has two axles driven, but any number can be driven as needed, for difficult terrain or starting a heavy load. To improve safety, the truck has an extensive network of cameras positioned at all angles, instead of mirrors. This eliminates blind spots, as the truck would have massive ones ordinarily. Another feature of the cab is the fact that the steering wheel and other controls can be swapped left to right as need be, for when the truck travels to a country that drives on the wrong side of the road. Another innovative cab feature is the VR crane cab, a fully outfitted driving station in the sleeper cab of the truck. This allows the crane to be remotely controlled from withing the cab, useful for inclement weather. This system already exists, Hiab has a version of it, but I take it much farther. The primary crane cameras are at the end of a boom, in much the same location as a regular cab would be. This gives workers on the ground something to look at while interacting with the crane. With full outriggers and full extension, the crane reaches high. Unfortunately, the pneumatic functions of this model do not work as well as I'd like, particularly the outriggers. As a futuristic function, the crane is actually dismountable, and can drive around on its own set of retractable tracks. The tracks are also mounted on a platform that can be raised and lowered, which allows ground clearance to be changed. This configuration allows the crane to be much lower, and far more compact, allowing the crane to fit in spaces the truck could not, such as indoors. Since the crane is also electric, it can operate inside buildings without exhaust problems. For additional range, the crane can either plug in to an appropriate wall socket, or receive power from the truck via a cable. I have seen a number of tracked knuckle boom cranes, but they all require their own trailer. This configuration would allow for far greater speed and versatility. Without the crane, the truck could also be used as a flatbed, to move items around. The crane has an additional normal remote control, like most knuckle boom cranes. Also a part of the interface is the warning beacon on top of the superstructure. It is a series of red, yellow, and green lights. Most cranes have a setup like this, red means overload, yellow means approaching max capacity, and green means normal. I also added a warning light on each side. These would be activated when the crane is under VR control, to indicate that the crane may move suddenly. Another idea that is hard to get across in Lego is the fact that the crane is equipped with sensors, that would prevent the crane from hitting walls and especially power lines. I wanted to add a fly jib, but due to the outriggers, that was not an option. With a fly jib, this machine would be able to do the work of a truck crane, a crawler crane, a tower crane, and a heavy tractor, all in one unit. The truck chassis itself can actually split in two, allowing the truck to operate as a heavy tractor. Stored at the back of the equipment rack is a retractable fifth wheel, which can be extended when the crane is dismounted. Getting a steering system that could be disconnected was hard, and unfortunately struggles with the full crane on the truck. And here we have the Volvo ETS 770 on its own, without the crane. As a summary of the functions, this model has: Manual: Steering Track unit fold/unfold Slewing Track Slewing Chassis disconnect Two boom extensions Winch Pneumatic: Crane elevation 1 Crane elevation 2 Folding outriggers Extending outriggers Lowering outrigger feet Raising crane body Locking to truck These are the five entry pictures, I plan on taking more later , showing off more details of the crane and truck. I hope you guys like it.
  12. TECHNIC THEME PARK CONTEST RESULTS Here are the result of the contest. We have cut off all voters with a post count under 50. This will most likely be standard for future contests. In the end it didn't really matter for the final results, but we still think it's useful rule. We have decided to omit the Jury voting for this contest. WINNERS 3D Dizzy by shadow_elenter - 268 Points Excalibur by Erik Leppen - 221 Points Acrophobia by HallBricks - 139 Points CONTEST RESULTS1. 3D Dizzy by shadow_elenter - 268 Points (38 votes, entry 1)2. Excalibur by Erik Leppen - 221 Points (38 votes, entry 5)3. Acrophobia by HallBricks - 139 Points (30 votes, entry 10)4. The Whip by Seasider - 127 Points (31 votes, entry 6)5. Trabant by Bublehead - 69 Points (24 votes, entry 12)6. The Zapper by mocbuild101 - 59 Points (17 votes, entry 8)7. Drop Tower by tkel86 - 56 Points (18 votes, entry 3)8. Explorer by m00se - 35 Points (14 votes, entry 2)9. Double Distortion by BrickbyBrickTechnic - 26 Points (11 votes, entry 7)10. Dance by Akbalder - 20 Points (10 votes, entry 4)11. Sky Wheel by aminnich - 14 Points (8 votes, entry 11)12. Catapultanium by Aventador2004 - 6 Points (1 votes, entry 9) PRIZES We have the following prizes for the winners. The winners get dibs, followed by the second place and third place gets the set left. These prizes are sponsored by The LEGO Group!
  13. TECHNIC THEME PARK CONTEST The last couple of years TLG has released several theme park rides in the Creator Expert theme. Recently, even a big rollercoaster has been released. We have seen some cool Technic creations in the past and there's even a very cool one being built in the Technic forum right now. So, why not have a Technic Theme Park Contest? DESCRIPTION Build a Theme Park Ride! The ride needs to be operable, so it needs to be a working ride. Functions can be operated manually or motorized. Motorization isn't mandatory. It can also be a combination of manual and motorized functions. You can use any official LEGO motor or electronics you can find, including Mindstorms. SBrick, Buwizz, PFx Bricks and custom LED solutions ARE permitted too. No sculpting, cutting or gluing pieces and no other 3rd party parts (besided electronics and the usual strings, hoses and bands). There is some difference between theme parks, amusement parks and fairgrounds, but for this contest the difference doesn't matter. You can build any ride, but we will use the term Theme Park for this contest. It doesn't even have to be an existing ride. You can come up with your own ride! However, this contest is about the ride, so NO trucks or trailers, just the ride. Of course, you can include Minifigs and use System parts (Modelbuilder style) to decorate the ride. DEADLINE Deadline date is Monday 3rd of September, 2018. Contest will be closed on Tuesday 4th of September, OR LATER. Disclaimer: I will close the contest when I see fit and when I have the time to process the results. This can be later than the deadline date. Please don't complain about this not being fair and all. RULES AND REGULATIONS The following section describes the contest specific and general rules and regulations. But before that, please take notice of a simple motto regarding the Eurobricks Contests: CONTESTS ARE FOR FUN! Of course there's competition, but at the end of the day, LEGO is just a hobby and the main goal for each of us is to have fun! CONTEST SPECIFIC RULES AND REGULATIONS Each entry needs to have a name (no name, no entry). Building/including a truck or trailer for the ride is not permitted. Including Minifigs is permitted. Model Team style building is permitted. Mindstorms, SBrick, Buwizz, PFx Brick and third party custom LED solutions are permitted. 3rd party Strings, Hoses and Rubber Bands are permitted. 3rd party tires are not permitted. Other 3rd party parts, besides electronics, are not permitted. There is no size limit. You can use non-LEGO elements for containing and/or transferring/transporting water GENERAL RULES AND REGULATIONS The contest is open to all EB members (also new members). Members who joined EB after the start of the contest can be banned from voting (when vote rigging is suspected). Voting rules will be explained later in the voting topic. One entry per member. Entries need to be new (never posted anywhere previously or shown at an event/LUG meeting). Only physical builds, so no LDD or other virtual entry. If you have any doubts about the suitability of your entry contact me, or Milan. All entries are to include only real LEGO. No clone brands, 3rd party parts, or digital entries allowed. Custom stickers are allowed. No cutting, sculpting or modifying parts. Entries are to be placed in the entry topic in this forum. Entries not in the entry topic are not eligible for voting. The entry post may be edited at any time up to the end of the contest, so feel free to make improvements if you wish. The contest might be closed later than the deadline. Don't complain about this not being fair. You have enough time to build. Don't ask for more time. We reserve the right to disqualify any entry that does not follow these rules. These rules can be changed whenever we see fit to ensure that people follow the intent of the contest. Jury members are not eligible to participate. WHAT DO I NEED TO ENTER? All participant need to create a discussion topic and create a post in the entry topic. DISCUSSION TOPIC A discussion topic starting with [TC14]. A discussion topic needs to show some actual progress (i.e. pictures of the build in progress) and should NOT be used to "reserve an idea". ENTRY POST The entry post in the entry topic should contain: Entry name. One or more pictures (max 3 of max 1024x1024). Embedded video (mandatory). Link to the discussion topic. VOTING Voting scheme will be 50-50, so member votes count for 50% and jury votes count for 50%. Voting criteria are (in no particular order): Originality. Looks (shape, color scheme etc). Quality of the build. Functionality. PRIZES Top 3 winners will get a medal tag, frontpage and entry in the HoF. There might even be some actual prizes
  14. TECHNIC THEME PARK CONTEST - VOTING TOPIC Voting will be open for a variable period of time. Closing date will most likely be somewhere between one and two weeks. VOTING RULES AND REGULATIONS Voting scheme uses the old Formula One style point distribution (10, 6, 4, 3, 2 and 1 POINT) You need to assign 10 points to the 1st place, 6 points to the second and so one. You need to vote for 6 ENTRIES (no more, no less) Clearly mention the ENTRY NUMBER and the NUMBER OF POINTS per entry that you vote on. If you joined Eurobricks after the start of the contest, you can be banned from voting (when vote rigging is suspected) You may NOT vote for your own entry. In the event of a tie for any place the Technic Staff will decide which entry wins. Our decision is final. Questions about voting can be asked in the Discussion Topic. For example (entries randomly chosen): --- comments can be placed above the votes 5: 10 (no comments here please) 6: 6 1: 4 9: 3 7: 2 3: 1 Or comments can be placed below the votes ---- NOTES Please use this exact notation NUMBER: VOTES (with a colon). Please don't type #1:10, 1 = 10 or 1) 10 or other notations. Stick to the example format shown above. Please use this thread only for voting. You may explain why you made your choice, but any general discussion should take place in the Discussion Topic. Comments should be placed ABOVE or BELOW the votes. Please don't comment on the same line as the votes. VOTING Voting scheme will be 50-50, so member votes count for 50% and jury votes count for 50%. Voting criteria are (in no particular order): Originality. Looks (shape, color scheme etc). Quality of the build. Functionality. ENTRIES All entries can be found in the entry thread: Please visit the entry topic to see all entries. 1. 3D Dizzy by shadow_elenter 2. Explorer by m00se 3. Drop Tower by tkel86 4. Dance by Akbalder 5. Excalibur by Erik Leppen 6. The Whip by Seasider 7. Double Distortion by BrickbyBrickTechnic 8. The Zapper by mocbuild101 9. Catapultanium by Aventador2004 10. Acrophobia by HallBricks 11. Sky Wheel by aminnich 12. Trabant by Bublehead Good luck!
  15. TECHNIC THEME PARK CONTEST CONTEST INFORMATION More information about the contest can be found in the general discussion topic. WHAT DO I NEED TO ENTER? Please take a careful look at the rules before posting in this topic. Each participant is obliged to create a post in this entry topic. Posts need to follow the rules stated below. Posts not following the rules will be disqualified so please read them carefully. ENTRY POST The entry post in this topic needs to contain: Entry name One or more images (max 3). You can have combined pictures (4 in 1) as long as the picture isn't bigger than 1024x1024. Embedded video (mandatory) Link to the discussion topic IMPORTANT This topic should be used for entries only, so commenting is prohibited. Please use the general discussion topic for...well, general discussion on the contest, and individual discussion topics to comment on the individual entries.
  16. WARNING! WARNING! This is a long post. Read at your own expense. Grab popcorn, coffee,soda, whatever you need to stay awake. Take your time, several days if needed, to read the whole thing before responding. Also, couple of things that will help you as you read this post. First, APPL stands for Average Pieces Per Lot. If a set or MOC has 1000 pieces and 100 lots then there are on average, then... 10 pieces per lot. The data set I used for the following is something I compiled on my own. If there are any interested parties I have no problem sharing it. I apologize up front if I have misconstrued the data at all. I took the values of piece count and lot count from Bricklink. Also, from memory on some sets regarding piece count. Funny how some things just seem to stick with you. I recognize that there are many more sophisticated methods for examining the below: I chos I chose the below because of its simplicity, and thus maximizing the availability of others to join in the fun. This post has been percolating around in my mind for a while, ever since I read The Mathematics of Lego by Dr. Samuel Arbesman. http://www.wired.com...matics-of-lego/ Some of the ideas in this post were discussed in Dr. Arbesman in his article, but some are not. Some of the ideas are also borrowed from an article that Dr. Arbesman himself referenced; http://www.ncbi.nlm....pubmed/12381294 ; which is absolutely fascinating. Sometimes I wonder if we fully realize how far-reaching the influence of Lego really is. I think that it is fascinating that Lego sometimes acts as a microcosm for phenomena that occur in real life. Dr. Arbesman discusses the non-linear relationship between the total number of elements and total number of lots in a set. Obviously, there is a positive relationship; as the number of total elements increase so do the total number of lots (most of the time). However, this relationship is non-linear because the steepness of slope in this relationship is different for smaller sets compared to larger sets; which emulates real, true life-phenomena. Dr. Arbesman makes his statements based on a data set of all genres, or most all genres, of Lego. I re-examined not his data set, but my own, randomly pulling sets from a variety of genres, but mostly Technic, Star Wars, Town/City, and other general system sets. Although I saw the same relationship as Dr. Arbesman, any purported relationship really fell apart when dealing with very large sets, or sets with specific themes. Here are at least two reasons why (there are likely many more): (1) System sets, or sets like Creator sets, don't necessarily need to have a function. They are either purely artistic or meant to emulate something in real life, but minus the function. This can create problems when looking at the variables of interest in Dr. Arbesman's article. Best way to describe it is to provide examples. Case in point: Lego 3450. Statue of Liberty. 2882 pieces but only 49 lots. That is, on average, nearly 60 pieces per lot! I am sure there are many, many more examples (think of any mosaic project) but this is one that comes to mind. Sets like these will really mess with the data. Comparing sets that are too different from one another will lead to an apple and oranges comparison but not being aware of it. (2) Sets that offer lots of playability may not really be one set at all. Case in point, set 10188 is actually many different builds, right? To say the set has 3803 pieces, and 438 lots, divide the two and come up with an average piece per lot value would be incorrect, right? One would really have to deal with each little room as its own set in terms of lot and element count. Too complex though. It was not done in Dr. Arbesman's data, and therefore really skews the data. Sets also that have lots and lots of accessories (I will use 10188 again as an example) also will skew the data, because they artificially inflate the individual lots value. The accessories are not needed for the build, but included in the lot count. So, to rectify the two above issues, I thought it would be fun to examine total element count and lot count in ONLY Technic sets/MOCs. I think that doing so fixes the above problems, perhaps not totally but in my mind satisfactorily because: (1) Technic models add functionality, which by nature, maintains some sort uniformity in the sets of interest. We are not comparing sets that are so different as say, Lego 3450 and 10188. (2) Technic models don't artificially inflate individual lot values by adding lots of accessories, which a lot of sets in other genres do. As mentioned, for small sets this really is not an issue, because there are not many accessories to be had if the set itself is small. But for large sets, it is a real issue, and that is why the relationship between the two variables of interest pretty much dissolves when dealing with large sets. So, that is a long introduction to what this post is really about; but, there you have it. I wanted to examine the relationship between total number of Technic elements in Technic sets/MOCs and their relationship with individual lot counts. Below is a picture of a simple scatterplot of these two variables. The picture below that gives best of fit lines, with a logarithmic function barely beating out a standard function as the best line of fit for the model (R - squared values of .83 versus 90 respectively). (sorry for the bad pic quality - I upload from mocpages and they have always been behind the curve in terms of technology. If anyone needs clarification,I can try to answer any questions) So, we can therefore say that, although lot counts increase with set size, it is to a much lesser extent with larger sets than with smaller sets. Thismakes sense, especially if you read the article mentioned previously: http://www.ncbi.nlm....pubmed/12381294As systems increase, so does their tendency to repeat themselves, or what can be referred to as "redundancy" in a model. Now, redundancy is usually abad word, but in this case, not really. Redundancy can add to efficiency; which is the very thing that I want to discuss. Cities with many, many gasstations (redundancy) lead to efficiency in traffic. In biology, systems (animals, plants, etc.) that have many, many cells (again, redundancy) areusually more efficient than smaller systems (think of the metabolic rate of an elephant versus a mouse; that is why their life spans are so ridiculouslydifferent). But what does all this mean for Lego sets? If you look at the graphs below, those models that fall above the curve have lower averagepiece per lot (APPL) values than their relative (the term relative is important here, because when using the curve we are comparing small sets tosmall sets, medium to medium, etc.) counterparts. Those that fall under the curve have higher APPL values. The further a dot is from the curve the moredistinguishing they are; either for having low or high APPL values. The question I would like to put forth to the forum is "What do these valuesmean in terms of the sets/MOCs we love so much?" Does a low AAPL value set mean that it uses more unique parts than one with a high AAPL? Is this somecrude measure of UNIQUENESS for our sets? Is a set that has an AAPL of 10 "uniquier" than one with say, a AAPL of 15? (assuming both were more or lessthe same size?). Or... do large APPL values simply mean that a set is more EFFICIENT in its use of parts than a set with a small APPL? I am NOTtrying to use these questions as a way to judge MOCs or sets, there are so many more variables that better depict elements of a quality in a MOC or setthan what I am discussing. I just think that it is an interesting idea, and would like to know more thoughts from others. Many may be thinking. What the heck is this guy talking about??? Perhaps a couple of examples will help. Below are circled two sets that are amongthe most beloved Technic sets; old or young (notice that I say "among" - I get that there is much subjectivity here). Notice how they are both wellbelow the curve, meaning they have a lot of redundancy, or repeating pieces in their build. These sets have very high APPL values relative to theirsize group. Can anyone guess which ones they are? If you guessed 8288 and 42009, both cranes, you guessed right (if you can guess what set is to the left of the 8288 set, GOLD STAR for you!). And they both scream redundancy in part usage right? In fact, that was one of the criticisms of 42009; lots and lots of pins. 8288 has lots and lots of liftarms for a set with only 800 parts. So, are these high APPL values reflective of redundancy or efficiency? Dr. Arbesman would argue both. As a system (or Lego set) gets bigger, it gets more redundant,and therefore more efficient (I get there are many definitions of "efficient" here; in this application we mean efficient from a productionstand-point, not a functionality standpoint. TLG loves sets like these if they sell. Not a lot of molds have to be used and/or created for a set withhigh APPL; and we all know that is really where TLG loses money. In the making of new molds). What do you think though? As I mentioned, I think itis no coincidence that two of the highest APPL values are also two Technic fan favorites; but this could also be to the fact that we all just lovecranes. That is why I am directly stating that I don't think that APPL values have really anything to do with popularity or skill in which they arebuilt, but I do think they are curious phenomena to discuss. So what about low APPL values? Remember we are talking about values relative to set size. An APPL of 8 for a set or MOC that is 3,000 pieces isentirely different from the same value for a set of say, only 300 pieces. Do low APPL values mean that a set is unique? Does it mean that elementsare used in a unique and creative way? Or something that I have not mentioned? Some examples of sets with low APPL values would be set the twosets circled below: Can anyone guess which two these are? Guess the first one (not gonna tell you) and the second (furthest to right) is the 8110 Unimog. Relatively a lot of lot counts for a limitednumber of pieces. What does this mean? Does this confirm or change anyone's previous perception of the Unimog (or the other set that I will notmention)? Lastly, keen viewers will notice that I have included sets that do not reflect any known official Lego sets. These are a variety of MOCs fromwell-known builders. I selected the sets in a somewhat random fashion, and with the help of rebrickable.com and some very kind and helpful, talentedbuilders (Thanks Sheepo and Crowkillers!)These MOCs from left to right are: 1 - Porsche 997 GT3 by Crowkillers 2 - Vampire GT (Black) by Crowkillers 3 - Black Muscle Car by Crowkillers 4 - Lambo Aventador LP 720-4 by Stefan Birkefeld 5 - Cadillac Eldorado by Martijn Nab 6 - Land Rover Defender by Sheepo 7 - Volkswagon Bus Type 1, Manual by Sheepo 8 - Mustang GT, Manual by Sheepo 9 - Volkswagon Bus Type 1, RC version by Sheepo 10 - Mustang GT, RC, by Sheepo 11 - Wing Body Truck by Madoca 12 - Terex RH400 Mining Excavator by Sheo 13 - Tractor Truck by Lucio Switch
  17. May the 4th be with you! It's that time of year again and we are hosting another Star Wars contest. Over the years there have been a lot of really good Star Wars video games. One example is Force Unleashed 2: For this contest you must re-create a moment from a Star Wars video game. Like this: Artistic license is allowed, but the closer to picture-perfect-accuracy the better! There are no size limitations, but you must include a screenshot with your Lego MOC. The screen-shot does not have to be your own (but kudos to those who do take their own screenshot!). If you use one from someone else, please credit them. Rules Only one entry is allowed per person. There is no maximum or minimum size limit. At least two pictures must be submitted with each entry. The first picture should be the screenshot from the Star Wars video game you choose. The second should be your Lego re-creation. The contest will run from 4th May to 4th June, 2018. As long as it's still June 4th somewhere in the world, you can still enter. Entries posted after the deadline will be disqualified. There must be at least 10 entries for anyone to be eligible for prizes. If there are fewer than 10 entries, there will still be prizes, they will just not be the same as are listed in the prizes section. This contest is open to all EB members, even if they joined EB after the contest has begun, with the exception of the Star Wars staff, who are not eligible to win prizes. All entries must be new creations, not posted anywhere else prior to being entered in the contest. You may be asked by a staff member to change your entry if it is too similar to an earlier creation. All entries must be built from real LEGO. No clone brands, no third-party custom parts. Digital entries will be allowed. All digital entries must use only existing pieces in existing colors. All entries must be posted as a new topic in the Watto’s Junkyard forum, the title prefixed by, "[Re-creation] - entry name". (For example, "[Re-creation] – Taking Out the AT-ST".) A link must also be included in this thread for your entry to count. You may do a 'full-blown photo edit' with all the text, effects, background compositing, support erasing, and other effects on one picture. All your other pictures may have no editing other than color adjustment or background removal for a solid-color background. For obvious reasons, any photo editing that changes the shape, functionality, or color (not tint or adjustment, but actual color) of a LEGO piece is prohibited. It is also prohibited to use the Lego logo in any picture. All entries are considered WIPs (Works In Progress) until the deadline passes. Until the deadline has passed, you are allowed to change and improve your MOC. The winners will be decided by EB members voting. Prizes First place will win 751212 Kessel Run Millennium Falcon Second place will win 75211 TIE Fighter Third place will win 75204 Sandspeeder
  18. Come vote for your favorite entries in our voting thread!
  19. badgerboy

    LEGO ReBrick Contests

    I couldn't find a dedicated thread, so please feel free to move this comment to the appropriate thread if I have failed in my extensive search to find the correct thread to post this in. If there isn't one, may I suggest this as a general but official LEGO contests thread? Therefore, please feel free to add an appropriate pinned comment regarding this topic's remit... certainly something better worded anyway. To my issue/point/problem... I have been trying to upload an entry to one of LEGO ReBrick's contests all day. I've tried on my iPad and my old Kindle Fire. My four image files are easily below the largest file threshold, in fact, the combined size of my four images is below 2Mb. I'm adding only three tags as outlined and have tried with and without spaces after the commas. Each time I manage to press submit after the preview I get the error message that "oops!" I need to check my file sizes or my tags. Has anyone else experienced similar problems or have any advice? I've alerted the admin in a comment that will get moderated in 1-2 working days but I'm feeling a bit impatient and wondered if anyone else was experiencing difficulties and therefore confirming the problem being LEGO's website and not my hardware.
  20. soccerkid6

    Summer Joust 2018

    The Summer Joust is back for 2018! With 6 new categories and 17 prizes, there is something for everyone. Check out all the details in the dedicated flickr group.
  21. Rustinidiel

    [Re-creation] - Dismemberment

    hi all! here is my entry for the re-creation a moment of a Star Wars video game... I choose "Star Wars - Jedi Knight: Jedi Academy" for a lot of reasons: i spent several time... really a lot of time on this game, because i can create my own character, choose my own lightsaber and the color... because the story is nice and i can use the lightside and the darkside of the force... because there are a lot of mods to add more character parts, lightsaber hilts, maps, total conversions (i learned a lot about coding while i tryed to manage all the mods to create my own mod pack, a single mod with all stuff i wanted) another interesting thing I found in this game is the fighting technique, the freedom to use a own style of fighting and moving around "swooshing"... but, the most awesome thing... is the dismemberment! really i loved playing this game and make the enemy heads, torsos etc flying around killing them for this my re-creation is of a moment of maximum happiness ingame here the screenshot and this my Lego re-creation not edited: there are specially two difference: the first is the pose of the sith reborn with the double bladed lightsaber, because that is the only way i found in real life to fit a "bar" with two hands... the second thing is the pose of the green cultist, i wanted recreate the animation movement about his death (with the slowmotion rotating camera during that animation i cant done a good screenshot with all the npc) and i think it is more funny than the final pose of that bad guy i made another shot with different angle only for see better the lego creation this digital creation was made only with existing parts in existing colors (i checked all of them on bricklink) and, most important, all the parts are connected! nothing is simply posed, all are connected and work, here one shoot with the techniques i used for the difficoult connections i hope you like it... anyway, Good Luck to all competitors!! Edit: i made some addition on the ground detail... the project is the same, only a background addon: not edited:
  22. Hello Eurobricks! My, so many excellent vehicles have been submitted for my consideration that I just can't choose! I'll have to prevail upon you helpful members to assist me in this task. If you could vote for your favourites I'll know which one to use. As I mentioned earlier, I'll be visiting First place choice in person. The lovely runners up will of course have a lovely hat and my warmest regards. There are just a few things to consider when voting : - Voting Rules: You each have Three (3) points to award. Only members who joined before 1st March 2018 will be eligible to vote. Please state entry numbers and the amount of points you award ( For example: 1 - 2 points, 7 - 1 point) Voting closes on the 10th of May . So, take a look at all these fine vehicles. 1. All-Terrain Saloon Car by Sir E Fullner 2. A 1930's Stud-baker by eurotrash 3. Adventure Jeep by Dorino 4. Mehadja Inspector by Exetrius 5. 1920 Brickon-Button truck by Mr Lyo 6. a very gray half track by Space Police XVIII 7. Parabellum ARC by iammac 8. Lesters Cliff Top Copter by Hammerstein NWC 9. Daimler-Benz Navigator CT by Sci-FiFleetAdmiral 10. Lester's Bentley Blower by E_MF 11. Dark Green Jungle Machine by Bricknave 12. The Black Crow by kritch
  23. Hello everyone, here is my entry for the scene re-creation of a Star Wars video game. Here I have chosen my favorite Star Wars game: Star Wars: Jedi Knight 2: Jedi Outcast. This scene takes place in the Cairn Installation where Kyle Katarn has to make his way to find his partner Jan Ors detained by the remnants of the Empire. A lot of different enemies are present in the various levels of this installation, here I decided to represent the first appearance of the Mark 1 droid walker which is a droid that I have never seen reproduced in Lego, so I thought it would be a fun challenge to make one. As you can see the Mark 1 is definitely oversized compared to Kyle but I really wanted to capture the round shape of the head and its multiple eyes - although a few of them are missing at the front because of their small size - so I had to make a decision. Other than that the build is pretty sturdy and playable. I would say that the weakest part is the "neck" of the droid as only one stud connects the head to its body. The scene is pretty straight forward, I wanted to make one section of the wall but I've ran out of tiles. Anyway, I hope you liked it! More pictures:
  24. The votes are counted and soon I'll be packing my bags to see the excellent vehicle for my adventure! Congratulations @kritch, it has been decided that your vehicle is the finest for my journey. If you kindly message Peppermint_M your address I shall travel to you forthwith! Never fear other entrants. There are still hats to be handed over. @Sci-FiFleetAdmiral(2nd place), @Extrarius (3rd place), also @Dorino, @Space Police XVIII and @Bricknave (Joint 4th) you each have your choice of hat for your profile. Just let us know here in the thread which one you wish to have. Well done everyone and thank you for your many wonderful entries, it was certainly not an easy choice for anyone voting. Keep your eyes open for more adventures and contests here in Action and Adventure themes.
  25. Peppermint_M

    Lester's new car

    Congratulations kritch! Your car has been chosen as the winner. Well done and jolly good show! Come and see the other great entries in Action and Adventure Themes