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Found 5 results

  1. I'm posting this here as I've found few similar threads about file format conversion in this section, but I haven't found a tool that would fit my requirements. I'm looking for a way to batch convert whole library of parts into FBX or OBJ so the parts can be imported into the Unreal Engine 4 project. I don't want to import whole models, I want to import whole library of parts. I have implemented parser that can interpret the ldr file format, build the model structure of parts with transforms and partially draw those parts, but there are some issues with rotation in the transform (and I'm not a graphics/engine programmer), but more importantly this approach is a bit heavy on the performance. From the legal side of things, I need a way to distribute my projects without the parts, but there needs to be a way for the user to put the ldraw files there on his own. The closest thing that could be useful is this: https://github.com/Pomax/WebGLdraw but that's from 2012 and I've seen some basic shapes defined in 2016 so It might not be the best choice to invest into making a batch converter based on this. Any thoughts on how would you approach such issue?
  2. I am new this forum and to Lego Digital Designer, LDD. I would like to create objects in a possible different program and then import my designs. Would someone please let me know which file types can be imported into the Lego Digital Designer, LDD program? I tried .jpg, .png and .stl and was unsuccessful. Any and all assistance would be appreciated. Thank you in advance.
  3. I use Stud.io Open Beta v1.0 (21) with LEGO Digital Designer 4.3.10. This digital model is under Creative Commons license. Did Stuid.io use out-of-date ldraw.xml or I should wait to next release ?!! FIRST IMAGE Import into Stud.io as LDD model. SECOND IMAGE Import into Stud.io model after export from LDD using updated ldraw.xml as LDraw model.
  4. I am fully aware that "importing" purchases from another country's iTunes store by making a second Apple account and using that country's gift cards goes against Apple's user agreement. "The Service is available to you only in the United Kingdom. You agree not to use or attempt to use the Service from outside this location. iTunes may use technologies to verify your compliance." So I'm wondering if it's worth the risk of getting my import account and purchases potentially removed after hypothetically pouring in a lot of money from gift cards because they found out. I've already been utilizing an American iTunes account but have only downloaded free things so far (for what it's worth, I only intend to download shows I can't purchase elsewhere, including in my own country's iTunes), and have recently updated my iTunes. The purchases fall into the same library as my own country's. And it'd also be nice to know what technologies, if any, are actually used to detect this importing.
  5. Hello all, A question. Is it possible to import bricks from a certain Lego set into LDD? I mean, i have the 5891 house for example and want to make a MOC out of it. I could use the partnumber from Brickset or Bricklink for example, but that is gonna take a while... Is it possible to upload all the bricks at once to LDD? I hope my question is clear enough. ;-) Thanks in advance.