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  1. Named for nearby Fort Legoredo, the town of Legoredo City was first settled in 1867 by the people following the Union Pacific railroad through the West on towards the Central Pacific to create the First Transcontinental Railroad. Usually these towns die off once the construction teams move on, but this town didn't because of one crucial fact: Valuable veins of silver were discovered by the Construction crews in a attempt to tunnel through the side of Raindance Ridge. This new wealth happened to be right up the tracks (about a mile or two) from the City. The town continues to have a booming industry in the 21st century, with tourists flocking to the Wild West town and more recently, the reopening of the silver mines because of advances in mining techniques. The railroad still stops at Legoredo City, with a Native American reservation and the preserved Army Fort nearby. US 1870's LEGOREDO MODULAR TRAIN DEPOT This old railroad station was inspired by set 7594 (Woody's Roundup!) which I have named the Fort Legoredo passenger depot after the famous set number 6761. (Fort Legoredo) This railroad station was built in 1874 after the original station structure (built 1867) burned to the ground in late 1873. It was confusingly named Fort Legoredo at that time by the railroad in an attempt to persuade potential settlers that this land was protected by the army, when in fact the Federal government was planning on closing down the actual Fort Legoredo. (this plan was eventually gone through with, as the Fort ceased operations when it burned to the ground in 1885 and was not rebuilt) The station has since stood for 140+ years with only slight modifications, such as adding computer control systems to the upper floor in 1980 to control the switches and monitor train traffic to the still-active silver mines. The station also serves as the oldest building in the city and is featured heavily in tourism advertisements for the city and it's historical reproduction of the original Fort Legoredo. (the US Army base, that is) The station is modular, as the roof and second floor come off and the two side platforms come apart by means of Technic pins. This lower floor features two waiting rooms with a ticket office in-between them. This office features stairs to the upper floor. The upper floor features a vintage safe that is used to hold silver dust / nuggets that is still payable for a train ticket. The metal is weighed on the scale (seen next to the safe) to ensure it is the correct type. (Read: not fake). The newspaper contains the daily precious metals prices, so that is is fairly measured and properly payed for. Eventually a special train comes though the station and the dust / nuggets are exchanged for proper paper currency, with the expensive metal being shipped back east to Denver to be made into coins and bars. The anachronistic modern computer system was added in 1980 to control the switches and monitor train traffic to the still-active silver mines. 1870's LEGOREDO CITY This bank was partially inspired by set 10255 (Assembly Square) with BANK stickers from 70800 (Getaway Glider). The rear of the bank also has a modified safe from set 10217. (Diagon Alley) along with two bank teller's windows and a desk. This barber shop was inspired by set 6765. (Gold City Junction). The barber shop features two chairs taken from set 10246, (Detective's Office) along with a sink and cash register. This general store is supposed to be modeled after the one in set 6765 (Gold City Junction), but with updated parts and expanded collection of items for sale. The sign on top of the building is supposed to say GENERAL STORE in printed 1 x 1 tiles. Inside, we have a cash register and a not-yet-finished interior. This saloon was inspired by the bank in set 79109. (Colby City Showdown) It features a typical saloon swing-open door, a cash register, and several spots to sit down and order a drink. Being on a corner, much of the building is left to the imagination as I wanted to avoid lift away floors to keep with the vintage 1990's Western feel. This sheriff's office was taken almost wholly from set 79109. (Colby city Showdown) The rooftop cannon has been removed, and a sticker-based sign from set 7954 (Woody's Roundup) has been placed up there instead. The floor of the building has also been redone, and most of the odd colored part removed. The rear of the building features the sheriff's office and his armory, plus the jail cell with it's exploding front wall. The jail cell with the wall blasted out of it's normal spot. This blacksmith's store was heavily inspired by 2011 Ninjago set 2508. (Blacksmith Shop) I revised the colors scheme, removed the rotating rear wall, and added a holder for a future sign that will read "Blacksmith" via a custom sticker. The roof still folds open like the original set. US 1870's MILITARY TRAIN & 4-2-4 STEAM LOCO Let's start with the newest train: the 4-2-4 and the US Army train. This is a more realistic version of set 10254 (Winter Village holiday train) for all the train fans who don't like the engine. I added working pistons, and a more cohesive color scheme plus two more sets of wheels on the engine. This is a tank engine, and as such does not have a tender. The rotating Gatling gun you see here was taken from set 79111. (Constitution Train Chase) This horse car was originally a cattle car from set 60052, (2014 Cargo Train) but I've re-purposed it for my Army officer horses. These cannons are from set 79106 (Calvary Builder Set) and were placed on a generic flatcar. for transport by rail. This coach was inspired by set 10015 (Passenger Wagon), and features no interior. The jail car you see was originally from set 79111. (Constitution Train Chase) while gaining the styling of set 10015. (Passenger Wagon) This car has one play feature that is sure to blow you away: the back wall can be removed to get at the jail cell via the "dynamite" on the outside of the back wall. When pushed back towards the other end of the car, the rear wall pops out and the bad guys can escape! Here is the whole military train all put together. US 1870's PASSENGER TRAIN & 4-6-0 STEAM LOCO Next up, the modified passenger train which I have shown before on these forums, but has received a bit of a face-lift. This engine was originally modeled after set 7597 (Western Train Chase) with some design inspiration from TF Twitch's "Humble Sapphire" 4-4-0. The engine also features a boiler copied from set 79111 (Constitution Train Chase) to keep it inline with the rest of my steam locomotives. The rear of the loco features a ladder to the tender-top. These passenger cars were mostly inspired by set 10014 (Passenger wagon) but repainted red instead of green and with fancy part 30613 "Brick, Arch 3 x 6 x 5 Ornamented" on the end of the cars. I might be mistaken, but Ben Shuber may have been the one to inspire these coaches with his own red versions of set 10014. The end of my passenger train features this little four wheel caboose. It was designed after set 10015 (Caboose) with some features taken from set 7597 (Western Train Chase) This train uses a lot of unique sets to make this model possible, including sets 10254, 60052, 79106, 79111, and 10015. US 1870's FREIGHT TRAIN & 4-4-0 STEAM LOCO Since I turned the red 4-4-0 into a 4-6-0, the slot has been opened up for another "American"-type. Thus, I created Yellow 4-4-0 number 2, to go along with red 4-6-0 number 3 and green 4-2-4 number 1. As the red one before it, this engine was originally modeled after set 7597 (Western Train Chase) with some design inspiration from TF Twitch's "Humble Sapphire" 4-4-0. The engine also features a boiler copied from set 79111 (Constitution Train Chase) to keep it inline with the rest of my steam locomotives. This log car was also designed by my brother, and is quite ingenious for using set 60059 (Logging Truck) but on a train base. The logs are floating place, as they would be resting on the bottom of the car in real life. It was quite a pain to position them into place as seen here. The coal-filled gondola was inspired by a sub-model from set 10183, Hobby train. This vintage water tanker is a modified set 2126 (Train Cars) design with four wheels on the two bogies instead of two wheels stuck to the frame. I've had this model built since 2008, and finally used it for something other than a shelf-warmer. It was originally a gift from my father to go with my black-and-red class 7715 style train and is now at home on my Wild West layout. This caboose was inspired by set 10014 (Caboose) except this versions cupola (that's the roof top thing) is centered and is a bit bigger. Here is the whole train together. US 1870's WESTERN MILITARY - FORT LEGOREDO This is an updated and enlarged form of sets 6769 / 6762, (Fort Legoredo) with new parts and some modifications to the original set. These new parts include two cannons which oddly are missing in the original sets. I have heavily modified this model by adding Technic pins to hold the sections together, and by filling in the gaps in the wooden walls. The jail cell has also been enlarged and opened up for play-ability, plus a train platform had bee placed at the secondary gate for loading and unloading soldiers and equipment. The yellow flag is supposed to have this print: http://www.bricklink...35pb107#T=C&C=3 while the tan plates above the main gate are to have printed 1 x 1 tiles spelling out "Fort Legoredo". (which are sadly not in LDD) The back of the fort features the commander's office and jail cell below. I removed the originals set's trap door and enlarged the cell. The main gate has been greatly enlarged to allow for wagons to enter the fort. The secondary gate allows for rapid deployment of artillery and troops off of trains and into the fort. The commander's office is above the jail. I plan on adding a custom Confederate officer into the cell. Not much to say about this part... US 1870's WILD WEST MINI-FIGURES Commanded by General Buford Armstrong, the garrison at Fort Legoredo is ready for anything... or so they think! Just some local folks, including retired sheriff Woody, Jessie the cowgirl, the current sheriff (Rodger Walker, top row in black) two deputies (lower row), two ladies, and two citizens. Just some local folks, including a old miner 49er, a couple ladies, the honorable Mayor Peter Johnston (with white beard, lower row) and three citizens. The Blackheart gang is led by the genius gunslinger the "Man in Black" whose name is not known by anyone still living. Also he plays harmonica during raids, giving clues and help to gang members in code as he does not speak much. (lower, center) This gang features other criminals such as (top row from left to right:) "Sister" Sarah: she infiltrates the train at a previous station sometimes disguised as a Catholic nun. She then makes mental notes of where the valuables and safe are kept, and how many guards their are Tuco "the rat": This man puts ties on the tracks to stop the train, then blows the track behind it. He also can blow the safe door easily, no matter how thick the metal. He also knows most locks better than most locksmiths (just in case), and keeps a running table in his head of how much dynamite he has left to use. "Hot-Lead" Luke: He takes care of any guards (permanently) and relives the passengers of their watches, gold and and cash, with help from Sarah. "Smiley" Feared sociopath, and is said to kill the train men of each train they rob, though the bodies have never been found. he also makes sure no-one looks at the robbers as they leave or tries to be a hero. These hardened railroad men are as follows: Top: Tom Hardy; senior locomotive engineer and perpetually two weeks from retiring (or so he says) Joseph Barbara; station master of the Fort Legoredo depot, always punctual and runs through life like a well oiled machine Middle: E.S. Hawkins; division manager and a bit of a eccentric. Stops by the Legoredo station every now and then and demands a train be chartered to a fictional / impossible place (such as the ghost town of Grave Stone). He says he's serious, but in actuality he just likes to keep people guessing on his next sentence! Lower: Sidney Flattery, junior fireman of engine Number 3 and is very proud of keeping the girl running like clockwork. Alex; locomotive engineer of engine 3 and sometimes old No.1 when Tom Hardy is busy or unavailable. These Native Americans are of the tribe displaced by the US Army and the silver miners in the Raindance Ridge area back in the 1860s. They aren't to happy about that, to say the least, and they are determined to get the land back, even if they have to team up with the evil Blackheart Gang to do so! US 1870's MODULAR EADS TRAIN BRIDGE Here is my final design of the St. Louis bridge, commonly known as the Eads bridge because of it's designer, James B. Eads. It uses Indiana Jones roller-coaster ramps for the arches, which looks pretty cool. The bridge is nine tracks total in length and 19 bricks high from base to track. (this means about fourteen brick of clearance between arch top and floor, so some ships could pass through!) First, a little background info from Wikipedia (which is also where this picture came from): "The Eads Bridge is a combined road and railway bridge over the Mississippi River at St. Louis, connecting St. Louis and East St. Louis, Illinois. The bridge is named for its designer and builder, James B. Eads. When completed in 1874, the Eads Bridge was the longest arch bridge in the world, with an overall length of 6,442 feet (1,964 m). The ribbed steel arch spans were considered daring, as was the use of steel as a primary structural material: it was the first such use of true steel in a major bridge project. The Eads Bridge, which became an iconic image of the city of St. Louis, from the time of its erection until 1965 when the Gateway Arch was constructed, is still in use. The bridge crosses the St. Louis riverfront between Laclede's Landing, to the north, and the grounds of the Gateway Arch, to the south. Today the road deck has been restored, allowing vehicular and pedestrian traffic to cross the river. The St. Louis MetroLink light rail line has used the rail deck since 1993." This is a rough representation, as it is missing a lot, (I.E. no car deck, missing tunnel under downtown, and lack of the East St Louis ramp approach.) Here is the modular component, of which three of these big sections together via eight Technic pins (four per section) to make the whole bridge. The modular component of the bridge's design also makes it a LOT easier to carry as the whole bridge with the three sections weighs about 10 pounds total. US 1870's WESTERN STAGECOACH, TOWN CARTS, SNAKE-OIL SALESMAN VEHICLE, US ARMY CANNON CART + AMMUNITION WAGON "Come one, Come all! Gather 'round for a cure to end the all-too-common cold!" It may say "bait shop" on the side, but it really is a patent "medicine" store, where Anton Dewey Cheatum makes his own brand of lethal cures using rattlesnake venom, whiskey and his special addictive ingredient... one or two tastes, and you'll come back for more until you drop (dead). Usually this happens after he has fled town in his red wagon with the citizens hard-earned cash. This Express Stagecoach model was mostly taken from set 79108 (Stagecoach Escape) from the 2013 Lone Ranger theme. I removed some of the random colors to give it a more unified look, and replaced red with yellow as the main color for this stage while the rear baggage ejection feature still works as originally designed. Here we see inside the stage, with the roof removed and doors opened. The brown box on the roof is the safe hauling the silver miner's pay, disguised as a steamer trunk to fool bandits. These wagons are for my townsfolk and their businesses. The yellow crates hold various liquor bottles for the Saloon, and the other wagon is headed for the mine with TNT and a barrel full of Whiskey. This 1860's US Army covered ammunition wagon with cannon is inspired by set 6716 (covered wagon) from 1996's Western theme. The cannon can come detached from the wagon, and become ready for action very quickly. Revered among the west are the lawmen, the get-it-done type of folk, like Wyatt Earp, for example. This is the ride of not a single one of those type of men. The wagon you see here is the official Mayor's carriage of the town of Fort Legoredo. This wagon was used for the second though fifth mayors, with the first (the one who died before this wagon was delivered) being the only truly honest and good one in the bunch. He was pushed off of Boulder Cliff Canyon in 1872 by cattle ranchers for giving the Native Americans a fair share of the land they were owed in a treaty that was signed by all involved.... unfortunately, this mattered not to the ranchers. The next eight years and four mayors were full of lust, greed, bullets, and backstabbing. It wasn't until 1880 that a real era of economic boom and social change began in the Fort Legoredo area. (The snake oil delivery wagon, mayor's wagon and the two town wagons were designed by Baskerville bricks (seen at this Bricklink store here.) with some added flourishes by me.) WILD WESTERN STERN-WHEEL STEAMBOAT The captain of the Proud Mary is Thaddeus Sweeney, better known as "Old Man Sweet-tooth", for his habit of chewing saltwater taffy when the going gets tough and and giving candy out to the little children whenever he lands at small towns and native american villages such as Lone Tree, Nebraska, or Fort Legoredo, Colorado. He usually plies his brand-new-for-1872 stern-wheel steamboat up and down the Rapid River, with the Missouri River in Iowa at one end, and the the mighty cliff face of Showdown Canyon Springs at the other end in the middle of Colorado. Thaddeus is the only one he trusts to handle his ship, as he says the Rapid River is too treacherous for many newer pilots, as the wrecks that litter the shoreline prove. However, even Captain Sweeney admits from time to time that age is catching up to him, and he has been looking for a suitable first mate for the Proud Mary for some time. The name of the ship is the Proud Mary, after the Creedence Clearwater Revival song of the same name, as I figured it would be appropriate. The rear paddle moves around 360 degrees and simultaneously slides the gray piston parts in and out on both sides. WILD WESTERN RAILROAD TRUSS BRIDGE This through-truss bridge design was originally downloaded by me (I don't remember the name of the original designer who created the bridge) from the LEGO Factory / Design By ME page in 2010-ish and was never built in real life due to questions about it's strength. I came across it again while looking at my MOCpage account's older files and made it into the version seen above using newer parts and a longer frame quite a while ago. (and as to those original questions about it's strength: It's built like a safe, as I can pick it up with a single finger by the top..... just don't drop it, because the reddish brown parts won't survive the landing!) More recently, I revised the deck where the track goes to be able to take the RC track up and be able to put down 9V down more easily. (We run 9V trains at shows in Gateway LUG.) In short, the track is now more easily removable to become 9V, 12V, or even a road bridge. The bridge fits any of my trains, and should fit all official LEGO trains except for double stack containers such as sets 10219 (Maersk Train) and 10170 (TTX Intermodal Double-Stack Car). WILD WEST RAILROAD WATER TOWER This model was inspired by fellow builder @Pdaitabird and his water tower, as seen here on his Flickr page. I have re-purposed the model for my Wild Western town / railroad. The tower top rotates a full 360 degrees with the water pipe, allowing the engineer to pull up, get his loco full of (imaginary) water, shove the pipe away, and move on. US 1860's WESTERN SILVER MINE AT SKULL ROCK This Wild West model was originally LEGO set 79110 (Silver Mine Shootout) from the 2013 Lone Ranger theme. I added a more reinforced right wall and a real base-plate to support the model, as I know from experience it can be pretty flimsy if handed wrong. I also added the collapsing water tower from set 79111 (Constitution Train Chase) to the front corner as another action play feature. The model has also been heightened by five bricks to allow for regular train cars to pass through, but unfortunately it still isn't wide enough for custom locomotives with side-rods to fit through. (yet!) The natural rock formation (the skull) on top of the mine gives it it's name, and features a carved out section for two cannons to protect the mine, either from Native Americans wanting their sacred mountain back, or desperadoes looking to cash in on the (supposedly cursed) silver. You can see many more details on the mine can be seen in this topic. NOTES ON THE POST EDIT: 2/25/19: Added truss bridge and water tower LDD screenshots. As usual, comments, Questions, and complaints are always welcome!
  2. Adventurers Resupply Depot (v2) I took the "Old Fishing Store" Ideas set number 21310 and turned back the clock on it from a rundown fishing shop in the modern era to a modular 1920's supply depot for Johnny Thunder and his friends, also known as the Adventurers. I added a set 7596-style freight Crane that's a part of "Trash Compacter Escape" (a Toy Story 3 set). I revised the color scheme of the mainly dark bluish gray building instead of the original sand green, and removed a ton of the mixed bunch of colors that were used a "patch jobs" on the dock and building proper. I also removed the roof and redid it completely to be brick-built with slopes instead of plates and tiles at a cert ain angle. I even stripped the many windows styles off and replaced them with a single type. I added a warehouse section to the lower floor by sending one of the walls about 16 studs back, allowing for storage space for various equipment not yet designed. NOTE: The sign on the front on the building, just on top of the awning should have these two GREAT WEST printed parts (showing off the name of the depot), while inside the blue poster should feature one of theses two RADIATOR SPRINGS prints on top and bottom. The back wall of the building shows off the new wall art placed on the roof section of the building: a giant propeller from a ship of some kind. This gives the dock a gritty, downtown, waterfront industrial feel, at least to me. The yellow square is supposed to have this electricity danger tile print. The back wall now opens in one single section, but the inside is a rough estimate. Some parts I already have from my previous depot model from almost 1 1/2 years ago, such as the safe, radio and various maps. Also, the two freight loading doors actually open and shut quite nicely. The model comes apart into four sections, with the main roof, tower, tower roof, and main building + dock all separating from each other. The crane was totally copied from my previous depot model, which itself was duplicated and color-changed from the dark green / white one in the Toys Story 3 set I mentioned earlier. Original depot design is in the SPOILER tag: Steam tramp freighter EASTERN STAR I built this 103-stud long 1920's Adventurers tramp steam ship from two Adventurers sets: I used the boat from set 5975 (T-Rex Transport) and modified slightly to resemble set 5976 (River Expedition). The ship features a lifeboat, steering wheel, and a smoke-stack plus I have the bridge with removable roof for the top deck of the ship, and captain's quarters for the lower floor. I also have signs on the front of the ship spelling out the name of the vessel: the Eastern Star. The ladders hanging on the side of the lower deck lead the way to the ship's bridge on the upper level. The life boat is also back here. Here you can see inside the ship's bridge (upper deck) and captain's quarters. (lower level) Some of the recent cargo of the Eastern Star includes: - a gyro-copter - silver ingots and coins - silver and gold nuggets - Dynamite (the accompanying plunger is in the Captain's Quarters / map room) - Ancient spears - the real Maltese Falcon - the Burma Chicken (long-lost cousin to the Falcon) - two halves of a long-lost pirate's treasure map - Money - large rough-cut ruby - poison bottles - antidote bottles - and many other items! Bi-wing pontoon plane THUNDER BLAZER Fly farther and higher than ever before with the Adventurers and their Pontoon bi-plane! This vintage style airplane features two re-purposed kayaks for floats, and dual shotguns for forward-facing protection from the forces of Lord Sam Sinister, while the rear of the vehicle has a gunner's seat with rotating machine-gun turret. (Just be sure to not shoot off the tail of the plane while flying!) In reality, this model was heavily inspired by 2018 set 31076 (Daredevil Stunt Plane) with a gunner seat from set 7186 (Fighter Plane Attack) from 2009. The pontoon floats from kayaks were my own idea, and I think are used in a new and unique way. This model comes with rotating prop, seats for the pilot and gunner and swiveling machine gun turret. Seaplane ISLAND HOPPER What do you get when you combine an Adventurers seaplane, a Indiana Jones DC-3, and a Creator rip-off of the Seaduck from the TV show Tailspin? This model of course! The seaplane seen here is based off the 2008 Indiana Jones set 7628 (Peril In Peru), the 2017 Creator set 31064 (Island Adventures), along with inspiration from 2000 Adventurers set 5935 (Island Hopper) thrown in for good measure. The idea behind this model is to depict a updated version of one of my favorite classic LEGO themes: "Adventurers", but with modern techniques and parts using two of my favorites plane designs smashed together. The rear of the plane makes use of a Toy Story 3 printed 2 x 4 tile for a registration number. The plane has a interior that seats six people: 1 pilot and five passengers. The seats are accessible thought the removable roof / wings. Auto-Gyro LIGHTNING ROD In reality, this model was modified from set 70913 (Scarecrow Fearful Face-off) from the LEGO Batman Movie line. I added the classic two seat Adventurers cockpit piece which is usually used on land vehicles, plus a new set of vintage 2003 landing skids. This model also comes with red and green navigation lights and two independent propeller blades. The good guys: Adventurers (good guys) figures from left to right: -Madame Blue This Alaskan husky is the unofficial mascot for the Adventurers team. -Captain Karloff Owner and operator of the "Eastern Star" tramp steam ship, this captain has an eye for spotting the historical value in something that looks worthless. He always has a bag of cool items he's collected on beaches, sea-side markets, and ports around the globe on his person or nearby on his ship. -Jake Raines This young lad is a American student of Dr. Charles Kilroy's and expert at 5 spoken languages and 3 more written. Also has a knack for defeating ancient booby traps and disarming modern explosives. -Johnny Thunder Australian adventurer extraordinaire and friend to all those in need. Thunder first met Sam Sinister in 1917 when Sinister was in a field hospital for his hand amputation and Johnny was recovering from slight case of shell shock. They have been against each other ever since then. -Dr. Charles Kilroy Eccentric and slightly absent-minded English professor of history, archaeology, ancient languages, and about five other things including medicine. Kilroy is known as "Lightning" to his friends, as he enlightens the team in his own way and serves as a friend indeed. -Miss Pippin Reed This former lead reporter for Adventurer Times was reporting on a Dr. Kilroy's 1920 discovery of a copy of the Book of the Dead when she met Johnny Thunder at a dig site near Cairo, Egypt. They have all been good friends ever since. Also, Ms. Reed happens to be an better aviator than Johnny, a fact which she takes great pride in. She also operates the Island Hopper seaplane on most expeditions. -Mac McCloud Mac may be slightly clumsy, but is a genius when it comes to things of a mechanical nature. He keeps things working for the Adventurers team, such as lowering the steam pressure in the old and worn boilers on the tramp steamer "Eastern Star" and knocking loose engine parts back into place on the sea plane "Island Hopper". -Major Quentin Steele Former British Army officer (and Sinister's former commander, whom Sinister still hates today) This Monster Fighter lost his eye in 1912 due to a fight with a certain Werewolf, whom he later tracked down and defeated. He has signed on to Johnny Thunder's team as of 1925. The forces of evil Characters from right to left: - Lord Sam Sinister Brother of Alexis Sinister, and Lord of Sinister Manor. Sam lost his left hand in World War I while in the British Army. He later replaced it with a polished steel hook which is as cold as his heart. - Alexis Sinister The sister of Lord Sam Sinister is completely evil and slightly unhinged while being crack shot with any weapon. She hates Johnny Thunder to an extreme extent after he refused to join Sinister in his diabolical schemes. Last seen on Dino Island escaping to places unknown while the island was sinking. - Senor Palomar This South American crime lord is an associate of the Sinister family. He helped Sinister try and get the Sun Disk from the Amazon jungle, before losing it to Achoo, the ancient guardian of the disk. After that adventure, Palomar has fallen out of favor with Lord Sam Sinister, but he hopes to be in his good graces again soon. -Mister Graves A mysterious man of whom little is known. He sometimes is a ally of Lord Sinister and company, although are also enemies at times too. He is always seen with a gold lapel pin in the shape of a badge and a little black book of which he is almost constantly writing in. What is he writing? None have dared ask. EDIT 11/17/18: Added revised pictures of everything and edited text to the main post. enjoy! Comments, Questions & Complaints are always welcome!
  3. This smaller space freighter is meant to get smaller, yet very dense loads through heavy planetary blockades without being noticed due to shape-and-trajectory-jamming technology and four experimental high speed engines that can let them outrun all but one of the ships in the Space Police IV armory. The name of this extraordinary vessel is the RES-Q and was built by Jack Stone Industries as a one off before they were absorbed into Octan Corporation. Mr. Stone himself destroyed the plans and took the ship and a bunch of spare parts to a hidden asteroid at great personal risk (he was killed by Lord Business for this later on), where it was picked by it's current pilot and crew who then joined the Resistance against the Space Police IV. The ship features two laser guns near the lower engines, (in trans yellow, on the light bluish gray bars) and two large fins with RES-Q printed on them from the ill-fated Jack Stone theme. The rear of the ship and the four huge engines. This section also has the hidden cargo compartment, which is accessible via the folding roof section. The name of the alien figure of the left is Kranxx. In the almost ten years since the fall of the Black Hole Gang he has put his organizing and secret-gathering skills to better use now that he is a part of the resistance against the outright corrupt Space Police IV. He runs the blockade runner space freighter RES-Q alongside his pilot Valkyrie or "V" as she is known informally by the group. Valkyrie (on the right) is from the Marvel Universe and was sent to the LEGO Universe on accident by the Bifrost. She was found floating in space by Kranxx, and he helped her to learn about her new home in a strange and unfamiliar universe. As a pilot, her skills are unmatched by any organic, non-augmented being found so far. "V", as she likes to be called, also has started to have feelings for Kranxx.... though it remains to be seen if he returns the affections! In reality, this is a modification of set 75178. (Jakuu Quadjumper) I removed the exploding engines feature, added yellow parts instead of the regular dark orange, and changed the main windscreen to trans-light blue. The figures are a mix of Star Wars, Space Police III, and Marvel. Comments, Question, Complains, and suggestions, are always welcome!
  4. 17Liftarm

    Need help with scaling

    Hi, i'm having problems with consistency of finding the correct scale when building with unimog tires (Tire 94.3 x 38 R) are you building on the 1:10, 1:12 scale or 1:11 scale? The unimog tires are about 4 1/4 inches in diameter. Some semi tires are 22 1/2 and 36 inches in diameter. A semi is about 8 1/2 feet wide. Do the math:
  5. This train was originally pulled by a smaller 2-6-0 "Mogul" type steam loco for the last three years , and after that the duty has passed to more powerful a 4-8-2 "Mountain" class you see below. In my fictional universe, the train starts at Chicago (Illinois), with stops at Springfield (Illinois), St. Louis (Missouri), Memphis (Tennessee) before terminating at New Orleans (Louisiana). The Emerald Express started in 1917 with a 2-6-0 Mogul, which was quickly overworked with the heavy four-car train. To solve this problem, a 4-8-2 Mountain type was built in 1935 to take over the train as a third coach was being added and the little steamer couldn't handle the job anymore. The loco you see here was cobbled together from my 2-6-0 and a lot of extra parts. This loco has a fictional backstory: This 4-8-2 (4 leading, 8 drivers, and 2 trailing wheels) Mountain – type locomotive numbered 6437 was built in the mid 1930's by Baldwin Locomotive Works. The type 6437 belongs to was designed for both freight duty and passenger traffic and as such were not streamlined. This type are basically enlarged versions of the Mountain types of 1926, and are same mechanically though the heavier weight cuts the top speed down to about 95 MPH. The Emerald Express, pulled by a overworked 2-6-0 since 1917, was upgraded with 4-8-2 number 6437 in 1936 when another coach was added to the train, and was painted a dark green to match the heavy-weight rolling stock. The detailed cab features many gauges and the firebox door. The name of the railroad (Brick Railway Systems) goes on the tender walls, while 6437 goes on the cab sides. Combination baggage and passenger car, which I call an "express baggage", though it is actually called a combine in real railroad slang. Three identical coaches. Can you guess which one is the newer one? The observation car of the Emerald Express. The letters BRS stand for Brick Railway Systems, the owner of the train. EDIT 11/5/16: Added newer engine pics and ldd file for engine and tender as seen here. EDIT 12/9/16: Put in pictures of version three of the engine, with the placement of the domes on the boiler revised and the headlight moved to atop the boiler. EDIT 7/23/18: Added revised pictures of the locomotive to the thread, although I have by this point taken a wheel set off the engine to make into a 4-6-2, not a 4-8-2. Alas, I need to take the pictures again, and update the thread. It should only take another year or two... Comments, questions, and complaints are always welcome, so please give feedback!
  6. This hover bike was built by Squidman in 2009 as part of payment for a debt to the Skull Twins, and was one of two nearly identical space hogs. The second bike had an inverted color scheme with mostly white instead of black and was called Ivory. The bike seen in this post is called Ebony, and is the last of it's kind, as the other skull twin and his bikes were swallowed by a black hole while trying to outrun the Space Police III forces around seven years ago. The bikes features two laser weapons around the skull ornament on the nose. This three-engine hover cycle is one of the fastest bikes in the Milky Way, seconded only to legendary "Rewind 3", which went so fast it broke the time barrier. So far, it hasn't showed up again, but that hasn't stopped bookies from taking bets stretching back past the last 100 years to next millennium (or two). One of the mysterious Skull Twins... no-one knows what's under the mask, with some saying that he has no face, just soul-piercing, glowing red eyes. The Ebony bike and it's Skull helmeted driver left our galaxy for the Andromeda galaxy due to law enforcement pressure in 2011, and upon his return in 2018 found the galaxy a much darker, more sinister place with the Space police IV dictatorship in place. Due to his disappearance in 2011, this skull twin was declared dead a long time ago and is using this legal void to commit a great many crimes. (The bike was remade into it's current form using only parts from the set, with the addition of the skull twin helmet, head, dark gray pants, a 2 x 2 DBG tile, and a 1 x 2 black plate. This list obviously does not include the white mini-figure stand! ) As usual, comments, questions and complaints are always welcome!
  7. MODS: the last topic i made on this train was long ago (2013) I thought that making a new one instead of resurrecting an old one and updating it would be better... though I could be wrong. if so, I am sorry for any trouble I have caused! The locomotive is a American Locomotive Company (ALCO for short) diesel two unit semi-permanently coupled set, with both engines assigned the same number. The front unit where the engineer sits is called a Cab (or A) unit, while the trailing unit is called a Booster (or B) unit, though they can be used in more groups than just two, like a an A-B-B-A set as used on the real life Santa Fe Super Chief, among many other trains. This feature was not unique to the ALCO family, as Baldwin, EMD, and many smaller makers such as Fairbanks - Morse did so too. However, sometimes different companies' types were difficult (or impossible) to connect together because of placement of Multiple Unit control hoses / ports. (Like a ALCO A unit leading a Baldwin B unit, a Fairbanks Morse B Unit and a EMD A unit at the rear... though it would be something to see!) This model was inspired by Valgarise and his model called "Invencible" (seen above). It looked like an nice big ALCO model (and in the right colors for my railroad too!) so I built it and a booster unit sometime in early 2014 / late 2013. More awesome pictures of this loco are available in his photo stream here: https://www.flickr.c...157627755617169 I recently changed the colors from black and red to green and black, with some dark bluish gray for the mechanical details. This will allow it to stand out more and be easier to take photographs of. (anyone who has made an all black model knows what I mean!) Their is no LDD file for this engine at the moment, though one could be uploaded eventually. Here we see the engines pulling their assigned freight train, which consists of a rock gondola, tanker car, drop-side flatcar, two boxcars and a caboose. More cars are to be built in 2018, including an acid tanker, a Technic-frame depressed-center flat car, several grain hoppers and possibly a loaded three-tier auto rack car. If you have any questions, complaints, or suggestions, feel free to leave it below as any feedback would be welcome! EDIT: LDD File available here: http://www.moc-pages...1472244392m.lxf
  8. The GG-1 was a class of electric locomotives built for the Pennsylvania Railroad (PRR) for use in the northeastern United States. 139 GG-1s were constructed by General Electric and PRR's Altoona Works from 1934 to 1943, although mine is used by Brick Railway Systems on the New York - Chicago route. The real GG-1"s never traveled that far west in service, due to the overhead wires ending at Harrisburg, Pennsylvania. The GG-1's served under the PRR, then Penn Central, and onto Conrail and Amtrak, until finally a few went to New Jersey Transit, with some of these units served from 1935 on the PRR to to retiring with NJ transit in 1983. The model seen here is painted in this fictional Brick Railway Systems blue and red color scheme. This means the engine will be pulling some stretched 1980's style passenger car painted like the ones in sets 7715 / 7718. Unlike my previous model of a GG-1, this one has no interior details. The engine features moving panto-graphs for picking up (imaginary) electricity from the overhead wires. They are both in the raised position here, though normally the one opposite the direction of travel would be used. The exception to this was if the rear panto-graph was knocked off or damaged by overhanging debris, which the engine would then have it's lead panto-graph raised in order to limp the the repair shop. The loco features Anthony Sava's sliding middle axle design. This means the middle axle out of the three on the bogie closest to the middle of the loco slide laterally back and forth to allow the engine over switches and curves that would be normally to tight to maneuver. These special bogies are used twice of course: one for each half of the loco. The two outer wheels closest to each end are connected to the inner bogies via cup-and-ball parts. This allows them to swing freely and not bind up while still representing the right amount of wheels for a GG-1 loco. The coaches this engine will pull are inspired by train sets 7715 / 7718 from the 4.5 Volt era in the early to mid 1980's. The doors should be printed like these: http://alpha.brickli...Color=5#T=C&C=5 and http://alpha.brickli...e?P=4182p05#T=C I already have 75% of the parts for this model, including all but one door. Here is the LDD file for the engine by itself: http://www.moc-pages...1461783587m.lxf ...and here is one with the coaches and engine: http://www.moc-pages...1461783797m.lxf According to a Facebook comment made to my post on the LEGO Train Fan Club page, the engine I built look similar to this bi-centennial Conrail-era unit: Comments, complaints and questions are always welcome! (This page will be revised again when the cars are built In Real Life.) Recently, I discovered this neat website on the GG-1's, called the GG-1 homepage, which was last updated in 2002. It features some cool stuff and hard to find info though so here is the link: http://www.spikesys.com/GG1/
  9. soccerkid6

    SBA 1.2 Soundboard

    My third build for ABS Round 2.1. The seed part this round is the red bucket, which I used 17 times. This was a ton of fun to build, and I was even able to include the seed parts from all previous ABS rounds, making a grand total of 10 different seed parts in this MOC. You can see the fine print for the 'advertisement on flickr'. See more on brickbuilt. Thanks for looking!
  10. This model is a modified CREATOR set called Lighthouse Point. (set number 31051) I removed the light-up brick and as such changed the top of the tower, along with tweaking the inside details and adding a custom Lighthouse keeper out of 1990's mini-figure parts. The model has modular parts out the wazoo, with a whopping 10 building sections. (their was one one more module from the set, but I removed it before taking pictures.) The set also comes with a killer whale / orca. You may have also noticed I had a bunch of trans - yellow bricks from a Classic Space build left over. They made a good replacement for the light brick. The inside features a table, lamp, and mounted instrument from the early days of sailing.... though this device measures where you are via the sun, so what is it doing on a stationary lighthouse? (The yellow chairs I added myself, along with the red soda can.) The set contains 10 modules as follows, (in no particular order): Tower top with light, building roof, building proper, small dock, exposed small rock, exposed large rock, tower foundation, two red tower modules, and a white tower module. This cute critter comes with the main model of set 31051. His flippers move, his tail flops around, and his jaw opens to swallow fish.... or unwitting swimming mini-figures! Thier is no LDD file for this build, but it shouldn't be too hard to recreate what I did, right? Comments, Questions, and Complaints welcome!
  11. The house was originally made in 2007 as a digital construct by Brickshelf user "Widdi" and was found by me at this address back in late 2014. I then changed the color, added a garage and a back half to the building, and eventually put in a chimney styled after the one in set 10228. The car on the other hand was inspired by this build which was in turn a modified version of set 70911, (Arctic Roller) This model is Sam Sinister's largest ride to date and lacks the spring loaded shooters of the original set. I replaced them with a proper car grille. The garage to the side of the building is unusual, as Victorian houses never had them. Thus, I've decided it was a later addition in 1918 by Sam Sinister when he inherited the house from his father, just after Sam returned from World War I. The rear of the building features a large amount of windows, while the far side has a stone chimney flue. The second floor features the master bedroom / writing room with a small balcony on the right hand side. The furniture on the upper floor features a bed, a desk, table with lamp, a cabinet, and a grandfather clock. The ground floor is little crowded with the kitchen and living room appliances / furniture. The items seen here includes a stove, wine cabinet, table with two chairs, phonograph, couch, curio cabinet, and pool table. The sign above the fireplace is supposed to read "1912" for that is the year the house was built. The building is modular, so the roof top, second floor, and ground floor all come apart from each other. The car by itself is about 8 studs wide (with a tiny 1/2 stud bit of overhang on each side due to the front wheel wells) and 28 studs long in total. As a side note, the headlights are not clipped in the same way as the original set had, and are instead sandwiched in place with 1 x 6 plates sand headlight bricks. The rear of the car features a license plate for Lord Sam Sinister and dual exhaust. The gray round thing on the trunk is supposed to house a spare tire, but it doesn't.... it's really just for looks. Two figures (sans tall hats) can fit side-by-side in the car, and their is space in the opening trunk for a briefcase. The teeny tiny mini-figure out by the front door of the house is Lord Sam Sinister... it just gives you an idea how massive the house and car really are! Fictional information on the house's history: Built in 1912, Sinister Manor is one of the last houses built in the Victorian Style of architecture in Ironwood county. It was built by Lord Gregory Sinister for his family, and features one thing not usually seen on Victorian houses: a automobile garage (it was added later on in 1918 when Sam Sinister returned from the Great War.) The house was left to Gregory's family, (his son Sam Sinister & his sister Alexis Sinister) upon the elder Sinister's death of a stroke in 1913. Sam Sinister went on to serve in the British army in World War I, losing his left hand in the conflict and replacing it with a iron hook. When he returned from the conflict Sam set about continuing his fathers tradition: collecting treasures and precious artifacts, through legal and illegal means. The collection was stored in the Attic of the sinister Mansion until it became too large and was moved to a more secure (and secret) location. Thoughts? Complaints? Questions? Feel free to post them! Main Post Edited 2/14/17: added new pictures of the building and the new car. LDD file for both car and house available here.
  12. Here is my 2016 layout, with most of the items already built, but some still remain to be purchased. Here is a complete list of what's on my tables, not including trains or automobiles because they can be rotated on or off the layout very easily. All of this sits on three very carefully arranged 30 inch by 72 inch tables. Now for the reality check: This is the current state of my trains and town layout. I don't have any other space for things on the table, as below the tables and in the closet is full of Lego bins, either color sorted in slide-out drawers, former model chunks in bins, or put together in customized paper boxes. Here we see the entire layout and compared to the nice chart I posted earlier, it's bit of a mess. The water models area has a police station and Cloud Cuckoo Land in it, and the left hand town area next to the station has my clock radio and assorted stuff for models not yet built. The rail yard is mostly put together, with my streamlined 4-8-2 steamer and diesel PA / PB units getting ready for their day of work. The steam loco is arriving at the coaling / water towers to refuel while the ALCO units are going to be switched onto the mainline to pull it's assigned express train. (The train is not on the table to save space and keep it from getting too dusty.) The town is mostly there, with the streetcars rounding the curves onto and off the main street. The sections only needs two 90 degree (X) crossings to be finished. Now you may be thinking it's really bad, but it is a lot better than it was, and still has a ways to go. It's all about baby steps toward the larger goal of having my dream layout, something I have always wanted since seeing my Dad's layout when I was 5 or 6. For those wondering, here's my ideal layout's items.... most of them I have already, but a half-dozen or so I don't own yet. This layout contains the following track sections: 3 - Right switches 3 - Left switches 62 - Straight segments 46 - Curved segments 2 - 90 degree rail crossing (still needed) 1 - Double rail crossover This layout contains the following train facilities: - Truss bridge - Ironwood Train station -Trolley Stop (still needed) - Water and coal refueling stations - Double stall train shed This layout contains the town buildings: - Sinister Victorian Mansion - Stone Bank - Western Saloon - Thunder's office - Town Hall (still needed) - Military Surplus store - Tudor style House - Model Rocket store - Tavern - Train club meeting house - Railway Headquarters (still needed) This layout contains the following miscellaneous other items: - Tramp steam ship - Lighthouse - Car ferry - Leisure vessel (still needed) - Rural Cabin Comments and feedback would be really appreciated!
  13. Murdoch17

    1940s / 50s passenger trains

    Here you will find all my completed train - sets. Some are based in reality, while most are works of fiction... The General Motors "Aerotrain" (Rock Island #3) Historical background on the Aerotrain: The experimental Aerotrain was built by General Motors using hard riding Bus Bodies for coaches, a new untested (and quite complicated) air cushion suspension system, and an under-powered motor originally made for switching locomotives. Two of these trains were built in the 1950's as a way to entice passengers back onto the railroads and out of their automobiles. The hard-coupled unit had one engine and 10 cars attached, including the observation car. These low-slung units toured the United States as a test of it's abilities. Needless to say, it was a tremendous failure. It toured on four roads including the Atchison Topeka & Santa Fe, New York Central, Pennsylvania Railroad, & Union Pacific before eventually being sold to the Rock Island for Chicago Commuter Service. In 1966, after less than a decade of service, one locomotive & two cars were sold to the National Railroad Museum in Green Bay, Wisconsin, while the other locomotive and two cars were sold to The Museum of Transportation in St. Louis, Missouri. Model Notes: The original train had ten cars, which would be hard to do in Lego (and it's kinda pointless as 9 of then are identical) I have five cars on my train, four identical coaches and one observation coach on the end. My Inspiration for this model came from three pictures from this Brickshelf account here: http://www.brickshel...ry.cgi?f=497396 and I give 99% of the credit for the model to Brickshelf user enquete-art. The other 1% comes from me, such as the reworked wheels, front and back windshields, window SNOT work and red number tile. ....and yes, the middle two car are backwards. Ii noticed that a little too late! :-( The train can no longer separate into sections, as the magnets on the loco kept separating from the train. I replaced them all with draw bars made from Technic lift-arms, which is more like the real thing anyway. Also, the model takes curves reasonably well, so my fears of it not working were unfounded. This is the tail end of the train. The Southern Pacific "Forgotten Daylight" #4460 Real world background info on the 4460: During World War II, the US Government controlled the railway locomotive builders, one of which was Lima. Southern Pacific submitted a order to Lima Locomotive Works for 16 new 4-8-4 steam engines, (known as Daylights) which was turned down. Southern Pacific reworked the blueprints to have little streamlining, and not feature the Daylight's color scheme of orange, red and black. These new engines were painted in silver and black, and were also smaller. Lima finally green-lighted the order in 1943, but with one condition: Six engines would be taken from the order and given to the power-starved Western Pacific Railroad. Because of their smaller size and the fact they were built during WWII gave these engine the names "Baby Daylights" and "War Babies". Officially, they were called GS-6 and numbered 4460 - 4469. (GS meaning General Service or Golden State, and 6 because they were the sixth batch of engines.) Only one of the GS-6 type survives: 4460, often referred to as the Forgotten Daylight when compared to it's famous GS-4 cousin 4449. Model Notes: This engine was inspired by Anthony Savas 2-6-4 Pacific, but uses design cues from his 2-8-4 Berkshire, the Emerald Night, the pistons from Zephyr1934's lone Ranger engine MOD and the original tender frame from the first incarnation of the 4460 from 2013. As you can see it has now been built in real life. EDIT: Aas of 1/22/16, my 8 wide Southern Pacific Daylight loco has been remade into a 6 wide model. I used the same ingenious idea for the smoke-box as Eurobricks user Electricsteam did for his Pneumatic locomotive, but with my own styling with curved parts instead of the more straight-edged cheese slopes. Here is the loco from the side, where you can see the printed parts saying "4460" & "SOUTHERN PACIFIC". Aslo while the loco stayed the same length, the tender has been shortened significantly to better fit in with the rest of my 6 - wide steam fleet. The Meramec River Runner (partially - fictional passenger train) I based these coaches off of two sources: the Wabash Frisco & Pacific Railroad (a 12 inch gauge ride-on steam line in Glencoe Missouri, near St. Louis) and the coaches formerly owned by the Museum of Transportation (also in St. Louis) before they were sold in 2012. The Southern Pacific 4460 never pulled these cars in real life, as the engine has never been restored to working order. The name of the train is based on the location of the Wabash Frisco & Pacific Railroad, which sits right next to the Meramec river on the old (1850's - 1940's) Missouri Pacific railroad track-bed. Combination baggage and passenger car, also known as a combine. Three identical passenger coaches. (sorry for the blurry photo) The observation coach of the Meramec River Runner. I want to say thanks to everyone who followed and encouraged me on this almost-three year journey from February 17, 2013 (the original posting date of the first version of the Aerottrain, and about six months before the Daylight's first version) to December 27, 2015. It's been quite a trip, and I've made plenty of progress on building my skills and tons of friends along the way.... and no, it's not over yet! Thanks to all of you!
  14. This truss bridge's design was started a decade ago when I received CITY set 7900 (Heavy Loader) for Christmas 2006. I loved the truss part's Technic-y design, but it didn't work with my original black and red trains, so I shelved the parts, hoping that someday reality would catch up with my dreams. After about 4 years, I designed a workable bridge using most of the parts of Bionicle set 8995 (Thornatus V9) which was purchased for the parts alone in 2010. It looked bad and wasn't tall enough for most of my trains, so I tore it apart in 2012. (you can see it in the LDD screenshot above) I kept sitting on the idea for another year and a half until 2014, when I designed this current bridge. This bridge was just finished in Real Life yesterday due to constantly tweaking the design and perpetually fearing it wouldn't work right. The model is five tracks long, but the bridge itself is four tracks. The reason for the extra track is to give the engines preparing to cross the bridge room to straighten out from curves / switches. I still have another two pieces of flex track (not shown) before the bridge as well for evening five tracks out to six.... it makes layout planning so much easier when (mostly) everything is in even numbers of track. The model is not able to be doubled up to make a two track wide bridge without significant modifications. The model can fit 8 studs wide trains with ease, and is tall enough to let all my trains (and most, if not all, of the official sets) through. The bridge is even strong enough to be carried by the top grid-work, as long as you don't swing it around / slam it down hard. LDD file for the newer gray-scale bridge: http://www.moc-pages...1451924070m.lxf Comments, Questions, & complaints are always welcome!
  15. (This is all my Western figures, and if this needs to be moved somewhere else, I'm sorry in advance.) Imagine the Wild West of the 1880's, but 40 years later in 1920. The spirit of the gunslinger, the sheriff and the Native American lives on still, but how do technological advances and new powers play out in the Wild West? The Blackheart Gang is a fictional train robbing group reminiscent of the Old West and are on a crime spree in early 1920. The Blackheart gang is led by the genius gunslinger the "Man in Black" whose name is not known by anyone still living. Also he plays harmonica during raids, giving clues and help to gang members in code as he does not speak much. (lower, center) This gane features other criminals such as (top row from left to right:) "Sister" Sarah: she infiltrates the train at a previous station sometimes disguised as a Catholic nun. She then makes mental notes of where the valuables and safe are kept, and how many guards their are Tuco "the rat": This man puts ties on the tracks to stop the train, then blows the track behind it. He also can blow the safe door easily, no matter how thick the metal. He also knows most locks better than most locksmiths (just in case), and keeps a running table in his head of how much dynamite he has left to use. "Hot-Lead" Luke: He takes care of any guards (permanently) and relives the passengers of their watches, gold and and cash, with help from Sarah. "Smiley" Feared sociopath, and is said to kill the train men of each train they rob, though the bodies have never been found. he also makes sure no-one looks at the robbers as they leave or tries to be a hero. These hardened railroad men are as follows: Top: Tom Hardy; senior locomotive engineer and perpetually two weeks from retiring (or so he says) Joseph Barbara; station master of the Fort Legoredo depot, always punctual and runs through life like a well oiled machine Middle: E.S. Hawkins; division manager and a bit of a eccentric. Stops by the Legoredo station every now and then and demands a train be chartered to a fictional / impossible place. He says he's serious, but in actuality he just likes to keep people guessing on his next sentence! Lower: Sidney Flattery, junior fireman of engine Number 1 and is very proud of keeping the old girl running like clockwork, even though she needs a thorough overhaul by 1920. Alex; locomotive engineer of engine 4613 and sometimes old No.1 when Tom Hardy is busy or unavailable. (this is me!) Just some local folks, including a old miner 49er, a couple ladies, the honorable Mayor Peter Johnston (with white beard, lower row) and three citizens. Just some local folks, including retired sheriff Woody, Jessie the cowgirl, the current sheriff (Rodger Walker, top row in black) two deputies (lower row), two ladies, and two citizens. Commanded by General Buford Armstrong, the garrison at Fort Legoredo is ready for anything... or so they think! These Native Americans are of the tribe displaced by the US Army and the silver miners in the Raindance Ridge area back in the 1870s. They aren't to happy about that, to say the least, though sasdly these three are the last of their tribe buy 1920. Though they are determined to get the land back, even if they have to team up with the evil Blackheart Gang to do so! This is just miscellaneous stuff for my 1920's / western figures, such as the Army cannons, Bullseye (Woody's horse) and some other four legged friends. Comments, questions, and complaints welcome!
  16. andyscouse

    MOC: Nick's Next hotdog place

    Here's a MOC I made of the best hotdog place in Western MA! Nick's Nest is located on Northampton St, Holyoke MA, USA. Nick's Nest is famous for its hot dogs, baked beans, popcorn and frappes (milkshakes). Nick Malfas started his business in Northampton MA in 1921 with a popcorn pushcart. In 1927, he opened a restaurant just 50' away from where it is today. This building and interior are from 1948. The hot dogs are still made from the original 1920s recipe combining beef, pork and spices with no fillers. It's one of those places where they put the condiments on the hotdog for you (you're not allowed to do it yourself!), and they have a great selection of fries, beans and sodas. Here it is in real-life, so you can compare: And a view of the interior: Available on MOC-Pages: http://www.moc-pages.com/moc.php/423772 This will also be on show at both the Amherst Railway Show at the Big E Fairgrounds in West Springfield MA Jan 30/31, as well as BrickFair New England in Marlboro MA in May 2016.
  17. NOTE TO THE MODS: I know I have a thread for this already, but I thought it would be better to start fresh than try and refresh everything on the first post. Plus, the title was no longer the right one, as I cast off all the Ninjago parts of the story. Sorry, but I had to make a new start.... (Also, please note I am using the camera on my phone for these pictures. They might be slightly blurry in some cases.) Real background: I built this ship from two Adventurers sets: I used the boat from set 5975 (T-Rex Transport) and modified slightly to resemble set 5976 (River Expedition). The ship features a boiler, steering wheel and a bigger smoke-stack. I have added a complete bridge with removable roof instead of the open topped one on my previous version of the ship. Also, I have recently added a mast to the front of the ship, and changed the name to the Great West. Fictional background: Built in 1917 for Throwing Star Freight Lines as an ocean going tramp steam ship, the Great West was constructed in a far off land not shown on most globe or maps. The ship is captained by Edward Karloff, who is also the owner of Throwing Star Freight Lines and good friend of Johnny Thunder. In fact, Johnny uses the Great West to run supply routes for his Adventurers quests all over the globe. When not on duty, the ship and Captain Karloff can be found at the Adventurers resupply depot, located on a tropical island in the Atlantic Ocean halfway between where Dino Island is and the mouth of the Amazon river. The top floor of the ship is the bridge - this area contains a nautical telegraph (to control speed) and the wheel. (to control direction) The bottom floor features a table covered with ancient papers and sea charts, plus a glass jar with a some thing strange inside. ( it's actually this OGEL ice orb from Alpha Team: http://alpha.brickli...3626bpb0091#T=C ) Some of these old papers contain places not seen on any globe or any modern map. Also that red thing is a dynamite plunger... just in case! Some of the recent cargo of the Great West includes: - silver ingots and coins - silver and gold nuggets - Dynamite (the accompanying plunger is in the Captain's Quarters / map room) - Ancient spears - the Maltese Chicken - Two halves of a long-lost pirate's treasure map - Money - large rough-cut ruby Captain Edward Karloff and his dog, Madame Blue. LDD file (boat only, no cargo or captain): http://www.mocpages....1451495112m.lxf This concludes the tour of the ship. Comments, Questions, Suggestions for additions or modifications and Complaints are always welcome. Keep on Adventuring!
  18. NOTE: these models are presented in comic format with comic captions in italics and notes on construction in these symbols: ( ), Also, please do NOT move this to the comic forum! After a long day outrunning Daleks and their creator, Davros, and loosing his TARDIS in the snowy drifts of some ice covered planet, the 11th Doctor finally finds the TARDIS and tries to open the door. "That's funny, I don't remember locking it" he says. He finds the door key in his coat pocket and unlocks the door. (This is the outside of set 21304, along with the 11th Doctor in yellow-skin form. Note the printed Saint John's ambulance part has been turned backwards to create a blank space) Stepping inside, the Doctor notices odd: the desktop scheme for the console room had changed in his absence, back to something he had not seen for a long time... (The inside is new: I changed the light gray, and silver with trans-blue to tan, and dark gray, with dark tan. "Who goes there?" says a familiar voice that seems like a page out of his (relatively) recent past. Suddenly, it occurs to the 11th Doctor that he has accidentally stepped into his predecessors life, also known as 10th Doctor and his TARDIS! He then responds "just an timey-wimey friend from a you yet to come." (This inside, apart from the 10th Doctor's console, is new and completely my design. If you look carefully you will see a certain special pocket-watch next to the sonic screwdriver under the screen. I finally found a use for that Lone Ranger part!) "oh, is that all?" says Doctor number 10. "I detected Daleks in the area, and assumed they would be attacking any minute now." A voice from the other side of the console replies "Affirmative". "Is that K-9?" says 11. "Yes, and he must have blown a fuse, as he was saying something about a talking cat-unicorn, cuckoos and a crazy land in the clouds." says 10. (K-9 is a cobbled-together copy of the one from the dimensions set, and I think some of you may realize where K-9 went and who he met!) Meanwhile, outside: "The TARDIS has been located!" says a Dalek. (These Daleks and Davros was inspired by EuroBricks user Deskp, who is also known as deskp1990 on Flickr) "Good, begin transport to Skaro at once!" Davros said, "and based on these sensor readings, we have two time lords to EXTERMINATE!" (Is this the end? Well, of the Doctor (s), no, they escapes in a spectacular scene full of expensive special effects, scary monsters and a great tear-jerking speech by the 10th Doctor. In fact, it is so expensive and lavish, that the entire budget went up in smoke by way of planning and staging it, plus non one bothered to buy the film to record it or tell Mr. Moffat that there was no film, so it was already over before it was realized there was no evidence of the finale! Oh well! )
  19. Hello, I am 896gerard, a passionate Technic builder. I would like to extend my activities to Eurobricks. Youtube channel: https://www.youtube....X_uErOTcGpZg8Ug MocPage: http://mocpages.com/home.php/52513. One of my new creations is the Ultra low cargo bed truck. I have not found this model in reality, so I built it. The complete review is on http://mocpages.com/moc.php/396635 and the video is below. Another creation is The Easiest Parking Car In The World: this is my own genuine idea, maybe some others have had the same idea right now... The review can be found on the given Mocpages address. You may always reply if you don't like it, my MOCs will probably get better of it.
  20. (from the festival website) I had went to Port Washington, Wisconsin's Maritime Heritage Festival, and took a self-guided tour of the Tall Ship Peacemaker. I figured I would post pictures of my tour to provide inspiration for more realistic MOCs that we construct. The vessel is a Barquentine Rigged vessel, and its interior construction is apparently based upon the Cutty Shark. Below are specifications of this vessel provided by the website for this vessel. Specifications Sparred length 158 feet Length Overall (LOA) 124 feet Length at Waterline (LWL) 104 feet Rig Height 123 feet Beam 33 feet Draft 14 feet Hull Structure Ipe ("Ironwood") Displacement 400 T Registration Georgia (USA) Rig Barquentine Sail Area 10,600 Square Feet Builder Maccarini Shipyard Navegantes, SC, Brazil Keel Laid 1986 Launched 1989 Here are some overview pictures of the vessel docked at Port Washington: Some images of the lower quarter deck. My three year old was with me with her stuffed parrot, which she thought was a good idea to bring to a pirate ship. Here are some images of the upper quarter deck. Here are some pictures of the rigging and sails Here's the helm, which is found inside a structure on the upper quarter deck In the last thumbnail just above, my daughter was heading to the captain's quarters. It's accessed from the lower quarter deck and is located at the stern. It contains all modern furnishings. Here are some pictures of the bow. And here's a close up of the bell. It's located on the fore/main mast. Well sums up my tour of the vessel, and none of you have to pay $6 per person for admittance.