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Found 11 results

  1. Deep in the Sahara Desert, the villainous Sam Sinister has decided to lug a large, bulky crate in his too-small car to a mysterious lost tomb! Will he find the Pharaoh's magical Re-Gou ruby? Is the mummy's curse real? Will I be able to fit in more jokes for this review? Let's find out! Info Set # - 2996 Name - The Lost Tomb/Adventurer's Tomb Theme/Subtheme - Adventurers/Desert Year - 1998 Piece Count - 81 Minifigures - 2 Price - MSRP $8 US Links Brickset, Peeron, Bricklink, Bricksafe Box So...about that. Since I got this set used off Bricklink, no box came with it, but we'll chalk that up to digging in the wrong place. A fun footnote here is that LEGO basically chose to use the same name for an Indiana Jones set. Guess there's quite a few lost tombs in LEGO Egypt. Instructions It's just a book. No harm ever came from reading a book. Unless you're used to new instruction manuals, of course, with their neat, numbered bags and piece call-outs. Then you're in trouble. But first, the front of the manual, with the lovely background made up of reds and oranges. I always enjoyed the atmosphere of these manuals, where all the action seems to take place either at sunrise or sunset (for Sinister, let's hope it's the former, seeing how he has no flashlight or torch). While lacking in mirages that distinguish some of the larger sets' instructions, you still get some pyramids in the distance, which is nice, along with a fun little scene of Sam Sinister fleeing to his crate to get some heavier firepower to deal with the Pharaoh's Mummy and local wildlife. The back of the instruction manual continues with the gorgeous sky and harsh desert sand motif, plus a fun little box cut-out with hieroglyphic borders and two alternative models you can build with all 81 pieces. Admittedly, that's not a lot of parts to work with, so the alternative models aren't too interesting to me. Though the building facade for the larger image does have a nice look to it, and you get to see Sinister's crazy parkour skills. Inside the manual, we have more design decisions I love, including the old, cracked numbers and the papyrus-like background. Not to mention the mirage-like designs for specific call-outs, such as when you attach the door part to the hinge brick. And bordering it all are those lovely obelisk designs which, if you're willing to squint at them long enough, seem to have some Egyptian hieroglyphics etched on each one. Now that's attention to detail. And in the interest of being thorough, color distinction between parts is perfect. Pieces Maybe it wasn't Plagues of Egypt bad, but man was it annoying getting every single part lined up and organized, including the plates that will make up the base of the tomb and the car. So please take some time before you scroll past to marvel at my incredible organizational skill. Pretty impressive, eh? Now that you're done marveling, back to business. As far as interesting parts go, most of these are relatively common, but at the time, quite a few of these were a big deal. Sure, the 3x4x1 and 2/3 crate may appear in 221 sets now, but this was the first theme to introduce it. Similarly, the Vehicle Grille 1x2x2 Round Top with Lights may have appeared in 24 sets now (almost all of which were Adventurers sets), but again, for the time, it was pretty interesting to have such a unique part that would let you build an older car so quickly. Same for the two sarcophagus pieces. While the blue half has popped up in countless sets, the top half remains pretty unique, having only recently reappeared in pearl gold for three new-ish sets. The two black doors are more unique than I thought, only appearing in four sets total, compared to the 13 or so sets where they appeared in brown. While the Slope 45 2x2 Double is fairly common in black (though not compared to red), the Modified Brick 1x2x1 and 1/3 with curved top is somewhat rare in Dark Gray, unless you're one of the lucky few to own the original Chamber of Secrets set. And finally, the Mummy Headress remains very rare and unique in this form, having only appeared in 10 sets total, while the ruby is now far more common and appears in far more colors. But we'll get to that later. True to the theme, no stickers need apply here, because they're all printed. Obviously there are at least two sets that have stickers, but this is not one of them. Instead, we get a nice small grab-bag of hieroglyphic parts, with the two columns possibly spelling something funny if anyone knows how to decode these, while the center features an ominous warning for anyone opening black doors. Hmmm... Finally, we have the accessories, which are rather extensive despite it being such a small set, but useful for any tomb raiding you may want to do. While the ruby already appeared in the interesting parts photo, I decided to include it here because it's just too cool to be limited to one shot. Again, while these gem parts may pop up anywhere and everywhere to bump up the value of treasure, this was a pretty unique item to have back in 1998. Sure, the original Ninja sets used it everywhere, and Adventurers certainly wasn't stingy with it, but no wonder it popped up all over the place! I have several sets featuring non-chrome treasure before this part debuted, and what a difference it made when this came around, letting you drop the regular transparent studs which were supposed to be jewels in favor of these parts. Minifigures We go from worse to bad here in terms of characters, with the Pharaoh's Mummy/Hotep and Sam Sinister, with excellent detailing on Hotep's legs and both torsos, which can have extensive usage across a wide range of themes. I appreciate how for Adventurers, LEGO was willing to give us a number of sets without Johnny Thunder. The dude looked great, of course, and fit the bill as a dashing archaeological hero, but I appreciate how deep the bench of characters seemed where you could purchase several sets and not just get a duplicate of Johnny all the time, but duplicates of Baron Von Barron, Sam Sinister or Dr. Charles Lightning/Kilroy. The same, of course, can't always be said for more recent themes (sorry Hidden Side!). The backs of each of the minifigures have no printing, of course, which was the norm at the time, but doesn't matter too much. Sinister's fancy black suit doesn't need any detailing (even if it's not the wisest thing to wear in the desert), and Hotep's headress will cover up most of his back anyway. There we go! Now Sinister's ready for a night out on the town (or for a night out excavating a sarcophagus. Whichever comes first), while the Pharaoh's Mummy is ready to unleash a curse! And what good is a curse if you don't have any dangerous, poisonous creatures to do your bidding? Why, it's no curse at all! Hence the inclusion of a scorpion and snake, which make up all the animals in this set, with both capable of working quite nicely with more modern sets and parts. The Build Given the size of this set, it's fairly straightforward and not really complex, unless you're not paying attention to the instructions, which require a bit more concentration with no part call-outs. We start with the tomb itself, building the base using the 4x12 tan plate and the 2x10 light gray plate. Add the mysterious, foreboding black doors and some columns... ...An archway... ...Some of the printed parts, and... ...We have a not-so-Lost Tomb! Some additional angles of the tomb itself, which is rather shallow, as you can tell. That said, I like the recessed doors at the entrance. Next up is Sam Sinister's small car. We start with the vehicle base... ...Throw on some dark gray panels so he doesn't fall off as it meanders around some sand dunes... ...Add a steering wheel and a few more bricks, including some fairly convincing mudflaps for the front tires using those modified bricks... ...And we have a car! Sure it may be small, but look at the size of that front grille! Some more angles of this vehicle show you just how small it is. Realistic it is not, of course, but it does seem very fitting for the character driving it. If Baron Von Barron gets a heavily-armed, loud biplane, why shouldn't the sneaky Sam Sinister get a tiny little car to drive around in? To me it's the perfect vehicle to use when you're nabbing treasure from right underneath Johnny Thunder's nose. That is, if he had one printed on his head. Now all that's left are a few small builds. So after magically transforming these parts... ...Into a pretty convincing campsite (with a special shout-out to that extra 2x3 plate in case you want the crate closed up completely)... ...in addition to sealing the Pharaoh's Mummy into his sarcophagus with the magical ruby... ...The set is complete! Again, while small, the overall impression is pretty spot-on as a minor excavation project, complete with the vehicle, tomb entrance, campsite-as-crate, and sarcophagus. Play Features Admittedly, once you build it, there's not much to do here, short of zooming Sinister's car around the tomb. You can open the doors, but as you can see below, it's hard to pull it off if you're trying to cram the sarcophagus back there. There we go, much better (once you've taken the sarcophagus off the plate). Obviously the downside here is that the set is already not very portable, seeing how you've got to carry a crate, a car and a tomb. Add in the sarcophagus and you're going to have some full hands, since there's no convenient spot to place the sarcophagus. So how to get around it? Simple! By using these nine parts... ...You've got a brand-new (but still lost) tomb! Some additional angles of my...let's just call it The Lost Tomb of MOC-MOD. Benefits of building the set this way is that you can actually fit the sarcophagus comfortably in the structure (with the original printed columns on either side), and the doors open outward, much like the warning hieroglyphic on the front foretold. Plus using a 2x10 tan plate blends better with the 4x12 plate, if you're into that sort of thing. Final Thoughts Going to try to use some numbers on this one (even though I'm not a fan), so bear with me. Pricing and Value - According to Brick Insights, the price-per-part for this set today is $0.16, which is better than it was back in 1998, when it was only at $0.02. That said, I think I would have to give it a 6/10, as it's slightly above average, and isn't as valuable as similar small sets from this theme, like, say, Oasis Ambush. Pieces - Here's where this set shines, in my opinion. You get printed hieroglyphic parts, fancy early-20th Century car parts, digging equipment, guns, and a sarcophagus as well. Not to mention the black doors, which are nice to have if you want to build a larger tomb entrance with that hieroglyphic above. As a parts pack, it's pretty good, so let's try a 8/10. Design/Build - Not too much to say here, other than what you get with the instructions is pretty decent as far as tombs go, although lacking in some of the more innovative booby traps/play features that make up the rest of the sets from the desert subtheme. But I do like the car, and the recessed doors are pretty neat, so 7/10. Playability - Open the doors, close the doors. Say 'Open Sesame' or don't, but there's not much else to do with just this set. Sam Sinister's car is fun to drive around, and having him 'excavate' (even if he's missing the most crucial tool in any self-respecting LEGO archaeologist's arsenal) can be fun, although this set works best with more Adventurers sets and characters. So it'll get a 6/10 from me on that front. Verdict: The Lost Tomb (or Adventurer's Tomb, depending on how Sam Sinister fares) is a perfectly decent set. It obviously won't surpass Pharaoh's Forbidden Ruins, Sphinx's Secret Surprise, or even Oasis Ambush. What it can do, however, is complement those sets if you own them, giving you one more sarcophagus to play with and a neat little vehicle (if you choose to keep it built) for Sinister to tool around in. So that would be (if I didn't completely botch the math) a 67.5%. Thanks for reading! Comments and questions always welcome! Don't look Sam! Keep your eyes shut! (Or at least read the sign)
  2. This train was originally supposed to go with the new Crocodile electric locomotive (set 10277) that was revealed a couple months ago. But it doesn't fit my UK "theme" very well, so I bought this train instead. This engine is numbered 514 (as a tribute to the HC514 part seen in the Adventurers sets), and the the tender should say LNER, (London North-Eastern Railway) as that's who originally designed and built the Z1 class locomotive. This 4-6-2 type engine is named Hazel Crusader, and is not actually owned by the railroad company, but it is maintained and crewed by the railroad's employees when called upon by Lord Sinister to be moved from his private siding. (That's why it has the non-LNER-standard gold, black, and brown paint scheme that matches his coaches: it's Sam's personal color scheme for his railway stock - it's owned by Lord Sam Sinister himself. He even had this locomotive designed just for him.) In reality, this Z1 type never existed on the LNER, as it is a creation of my own imagination. My fictional Z1 take on the wheel 4-6-2 arrangement is inspired by the 2-10-0 Austerity class of WWII (boiler wise) with a tender donated by the A3 which originally pulled Sam Sinister's train. This is Sam Sinister's automobile, situated quite precariously on a two-wheel flat car that is much too small. Being that Sam is cheap, he bought the one that would cover his needs... sight unseen. The railway yard master's eyes nearly fell out of his head when he finally saw what Sam was going to load onto this flat car! The flat car is easily detachable from the load, as you can see here. (NOTE: This car was inspired by the 2015 SDCC exclusive Action Comics number 1 Superman, recolored and heavily modified.) The car seats two figures side-by-side, and even comes with a spare tire in the back. This Gatling gun car protects the train from any goody-goody interlopers trying to make off with Sam Sinister's ill-gotten goods... namely Johnny Thunder and his friends. NOTE: The Gatling gun on this car was taken wholesale from set 79111. (Constitution Train Chase) These looted ancient Egyptian items include: a temple guardian from the Well of Souls (taken from set 7621, Secret of the Lost Tomb), a obelisk warning others to not defile it's owner's tomb, and the Queen's sarcophagus itself, with a very angry mummy inside. (Guess Sam doesn't listen very well, huh?) I wasn't kidding about that curse you know! Look's like Sam's somehow stolen a Sphinx as well! (not THE Sphinx, of course, that would never fit on his train car and would be a bit missed by the locals... not to mention any snooping Archaeologists!) Thankfully, however, Sphinx were not inscribed with any magic hieroglyphics, so they are safe to observe.... or in Sam Sinister's case, "borrow without permission". Unlike the Re-Gou Ruby's twin (yet not worth anything) gem which can curse you to an eternity of bad puns, as the now-mad Baron Von Barron found out. In reality, the statue's head was inspired the one in set 5978. (Sphinx secret surprise) In this train car we find all the weapons one could dream of in the 1920's, as it is called the armory car after all. (Thanks again to @Pdaitabird for making these cars in his awesome instructions, which you can find on Flickr here.) This is Sinister's war wagon. Why is it called that? It has old charts, brand-new maps, magazines and trade journals, plus all kinds of notes with clues to hidden locations with items of vast power or great fortune just waiting to be grabbed. If Johnny Thunder or Sam Sinister hasn't seen it or at least heard of it, the item probably doesn't exist. This car also houses Lord Sinister's bedroom for overnight journeys. Here we see the whole train at an "on-it's-side" view for maximum viewing. Thoughts, compliments, complaints, and suggestions are all welcome! NOTE9/22/2020: Added updated real world pictures of everything, including the Sphinx car and updated steam loco, now called Hazel Crusader 514. (as in HC-514, the print on the tile on the side of the cab. Took me quite a while to figure out a good name for the engine!)
  3. "Crikey, that old Ramesses VIII is a possessive undead kind of bloke...after all, he wasn't much a pharaoh anyway, only ruled a year...you'd think he wouldn't miss a little thing, like his personal staff...how rude of him to sick his Guard Mummies on me! Let's hope Gail has the old ute cranked up or this could get a bit dicey..." Thus ends my darkest of Dark Ages, with the largest Adventurers build I have ever done. I have been dormant for over two years, having gone through some unpleasant RL issues, including an empty nest. I didn't grow up with LEGO, we couldn't afford it, but when my own kids were 6 and 3 years old, LEGO was an active way to play and connect with them. The LEGO series we enjoyed the most was Adventurers, which was having its last run at the time, the wonderful Orient Expedition. Both my boys are grown up now and moved out, but what better way to wake up from my LEGO lethargy than to return to the series with a Johnny Thunder build in Egypt. I used way too many tan masonry bricks...a total of 400, I think! That is what happens when you have not built in a while I guess... This was built for Brickfair Virginia to go along with WAMALUG's Pharaoh's Labyrinth. It is modular and allows for expansion on both levels. My favorite part of this build was using the Brick, Modified 1 x 1 with Scroll with Open Stud as paws for the lion heads. I haven't seen that before in other builds, so it might be new technique, not sure. Being a history buff, I couldn't help but insert it a little even into this build; Ramesses VIII was a real Pharaoh who only ruled for a year and is the only one of his dynasty who's tomb has not been found. Except by Johnny Thunder, of course! The back comes off for modularity. If I ever decide to build more here... That is a not-so-secret compartment that opens up... And of course you must have the hot girl in a sport utility vehicle (known as a Ute in Johnny's native Australia)... So that is my return to the AFOL world. I hope to build more later in the year, and for next year it is back to Historical builds Cheers everyone, happy building!
  4. Elysiumfountain

    Orient Express Thriller!

    Well, here it is! My first train MOC that I've ever made, the Orient Express! Including a large Pacific class style locomotive similar to the Emerald Night, a tender, and a passenger car, I cobbled this together from several Bricklink orders and the LEGO Constitution Train Chase. ( I was very sad to take it apart, but it was for the greater good!) The passenger coach features opening doors, and I was able to put two lights into the roof, so it can light up at night! Here's the official story on this MOC: -Oh no! There's a Mummy on the Orient Express! Join dashing, adventurous Arthur Rutledge as he travels across Europe with several priceless artifacts to be delivered to the Louvre Museum in Paris. But be careful, his evil nemesis Cad Goldwater is also aboard, and will stop at nothing to acquire the relics. Will Rutledge be successful, or will the Orient Express be stopped by the nefarious plans of Cad? It's up to you! You can also see more photos of this MOC on the Orient Express Thriller page on Flickr: https://www.flickr.com/photos/150692089@N03/albums/72157676895085431/with/31865151642/ This project is also on LEGO Ideas to support! https://ideas.lego.com/projects/162979 We would really appreciate the support! Thank you. :) A couple extra pictures!
  5. IT'S THAT TIME OF YEAR AGAIN AND WITH HALLOWEEN AROUND THE CORNER I WANTED TO HONOR THESE MONSTER MEMORIALS: 15TH: This year marks the 15th year since the Studios monster subtheme (called Scary Thriller and even Scary Monsters) made its debut, introducing Universal-style monsters. Although TLC had licenses on Universal Studios properties such as Jurassic Park and Steven Spielberg's name, one is led to believe that they did not have the Universal Studios Monsters license or, at least, were granted permission to make sets resembling this license. There were four sets and even at times these sets mixed monsters from other movies (like the 2017 edition of The Mummy with Tom Cruise). The main monsters represented were a Vampire, Werewolf, Frankenstein, and The Mummy, although these characters were more or less designed to be costumed actors on film sets. The sets, in many ways, closely resembled the Universal Studios monster films. Other monster mashups included a modified version of Dr Jeckyll/Mr Hyde as the Scientist in the Frankenstein set, the ghost costume and a female actress in the same set (I am guessing an homage to Phantom of the Opera) and The Hunchback in the Vampire set. Although not directly stated by his name, Van Helsing makes an appearance too in the Vampire set. 5th: This year marks the 5th year since the Monster Fighters line was released. Centered around the fictional steampunk culture, here, a gang of monster hunters must stop Lord Vampyre from eclipsing the sun forever. Many of the sets were different from actual sets in the movies but at times, especially with the Vampyre's castle, they had some similarities. Given the design of the vehicles one must wonder if the time period wasn't meant to be depression-era, especially since many monster movies were released around this time. The sets, in some ways like the Werewolf set, reused previous ideas from the original line. However, some sets did indeed create new editions of older sets and introduce new monster properties from which they were derived. I suggest the following: * Lord Vampyre's Castle - Dracula * Frankenstein - Frankenstein * The Mummy - A chariot, * Werewolf - The Wolf Man * Sea Creature - Creature from the Black Lagoon * Vampire Hearse / Coffin Car - Munsters Coach & Dragula. The driver had been called Renfield, Dracula's assistant, in the preliminary box displays, as well as Dracula being used for Dracula's Castle. * Vampire's Bride - A spin-off of Bride of Frankenstein mixed with Elvira * Haunted House - Munsters (the creator of the set was wearing a Munsters shirt during the reveal for this set) and some Addams Family influence since there was a Frankenstein's monster butler * The Zombies - White Zombie (it was supposed to feature the VoodDoo doctor) and of course was, after all, a zombie wedding in a graveyard * Ghost Train - I am guessing a very loose idea from the 1941 film by the same name * Spooky Boy & Spooky Girl - Although they came later, it's worth noting Spooky Boy is more like Pugsly Addams while Spooky Girl, which you would think is Wednesday Addams, reminded me more of Lydia from Beetlejuice due to her schoolgirl outfit * Tiger Woman - close to the 1944 film by the same name * Mr Good/Evil - A spinoff from Dr Jeckyll/Mr. Hyde * Grandfather clock - Any number of horror films, though Disney's Haunted Mansion ride stands out for me * The Fly/Scientist - obvious * Venus Flytraps (Scooby doo) - Little Shop of Horrors * Graveyard / Witch scenes - Wizard of Oz, Walking Dead * Most zombies are likely influenced by Walking Dead and the rise of the zombie movie craze around that time * One can't help to think if Mad Monster Party and Groovie Ghoulies helped to influence any of these sets and CMFs * Frankenrocker - I know the Beetlejuice show done this at Universal Studios Orlando but I can only find the frankenstein monster from Munsters playing the guitar Almost all of these comparisons to all the Monster properties mentioned are based on my observation since the only time we knew of TLC acknowledging their relation to existing monster movies was at an event where recording was prohibited during an advance presentation of the line.
  6. The Lost Tomb, is one of my latest creations. Our adventurer, Indiana Jones, descovers the lost tomb of the Islanders' King. I hope you like my creation, and I am open for your comments! Take a close look at the video that follows; by George Patelis, on Flickr The Lost Tomb is Revealed by George Patelis, on Flickr You can find more photos at my Flickr Account
  7. RoadtripRobot

    [MOC] The Mummified Bard

    This Mummy is a Bard who rocks the oud. Inspiration comes from Zenyatta of Overwatch, Alieraah for the hand build, and the Flying Mummy from Pharaoh's Quest. Please let me know what you think Walk in Harmony Bardic Inspiration Close-Up Hand Detail Oud Front Oud Back
  8. I Scream Clone

    Cemetery Showdown

    Cemetery Showdown It's time for the Cemetery Showdown! Who will survive? Humanity's fate rests in the hands of a few brave souls as they go up against all manner of supernatural beings! I have been meaning to build a nice cemetery diorama to showcase my Monster Fighter figures, hope you like! Cemetery Showdown by I Scream Clone, on Flickr Monster Fighters Montage by I Scream Clone, on Flickr
  9. There are many tombs scattered high in the Rakath Mountains. The Desert King has been drawing his strength by waking the ancient hibernating mummies. As a preemptive action small teams supporting the Kaliphlin High Council have been raiding these tombs to destroy as many of these powerful warriors and sorcerers as possible before they rise. The High Council guerrillas discovered quickly that fire extremely effective for eliminating the bone-dry mummies. More on Flickr. C&C appreciated.
  10. The Arkbri Skirmishes (WZ1:E7) For the Desert King! "You High Council scum think to spy upon us!? Ha! Death awaits you, sir!" Ulandian scouts come upon two spies planted by the High Council near the Arkbri river and a fierce skirmish ensues... "One councilman down, one to go!" The fighting intensifies, and the remaining soldiers give no notice to the sands shifting beneath their feet... Hidden just below the surface of the bank, the undead soldiers of the Desert King rise through the sand, and swiftly take down the Ulandians and High Councilman. A few more photos showing the whole build: With just the good guys: Thanks for having a look... and for the next warzone I'd pick: F8
  11. (Early one morning in the middle of Kaliphlin. The Ulander advanced guard patrols the area.) Soldier 1: This is the most boring job ever... they could have at least positioned us closer to the river. These reeds are pesky enough to drive one mad! Captain: Ahem! What's that? Would you quit maltreating the reeds and keep a better look out already! Soldier 1: Alright, but there seems to be nothing to look at but reeds and- Soldier 2: I spy... another coconut! Captain: Would you stop that already!? You've been doing nothing else for the last ten minutes! Soldier 2: By the way, captain, do you have any idea what that gigantic coco- Captain: Arrgggg! If you mention a coconut again I'll- Soldier 2: No, seriously, check it out for yourself. (points toward to palm tree) Captain: Hmm! That does look odd, let me see (pulls out telescope and looks at the tree. After focusing it he jumps nearly his own height into the air and then rolls over laughing) Soldier 1: Well? What is it? Captain: (still laughing very hard, hands over the telescope) look at that for a second! (A little later, creeping up to the tree) Captain: Shh! Sounds like he's talking to himself. Mummy: (sipping his coconut juice, enjoying the swaying motion of the tree) Ahh! This's the best spy mission I've been on for a long time! Slurp! Quite a nice vantage point as well, ha! I would like to recieve UoP credit for: Landscape Design - trees (3) Geography - grasslands If I win I would pick L8 as the next battlefield. Thanks for viewing, C&C are welcome!