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Found 183 results

  1. General MOC-Discussion Ahoy! Ever felt like there's not enough general talk going on here about what matters most in these waters - MOCs? Ever got frustrated over a certain issue with a WIP that you could need help with? Ever thought about posting a WIP but didn't think it would deserve its own thread? Ever wanted to announce a huge, mind boggling, or simply your next project and ask your fellow EB members what they think about that idea? Or have you ever just felt the urge to tease everyone with a blurred picture of your creation or some facts about it before releasing it for good? Well, hesitate no further, this is the place for you! Use this thread as a vessel for all the otherwise unmentioned MOC related talk, use it to discuss sail sizes and capstan designs, ask for ideas, help others with their MOC issues and tease your fellow mateys... with pics of your creations, of course
  2. (MOC) Constitution Bar WIP

    Here's a modular that is currently a work in progress. Still a lot of work to do on floor 2 and 3 but just looking for any finishing touches people could recommend for the bar portion. I do plan on swapping out my breakaway wall to be dark tan so it won't feel so industrial. Thanks in advance! 20170727_003951 by David Kerkes, on Flickr 20170801_004905 by David Kerkes, on Flickr 20170730_001243 by David Kerkes, on Flickr 20170801_004022 by David Kerkes, on Flickr 20170801_004944 by David Kerkes, on Flickr
  3. The telehandler, what a funny machine. They are commonly used to lift containers, dirt, hay, and other things a excavator cannot reach. This is the kind of telehandler I was trying to make, a cat tl642c. I did not own more than 7 yellow parts, so that goes out the window. I kind of used it for inspiration, and made a few changes. Overview : The telehandler steering uses 2 gear racks, and a set a gears to reach the cabin, they must be aligned, like 42009, but they have only minor backlash. The outriggers lock in place using friction pins*, and stay locked, holding the vehicle in the air. The boom uses a linear actuator to lift, and a worm gear to tilt. The extention is 18 studs thanks to a special system, it uses a (+00) with a 3l axle through it, so only extending, there is no need to lift the piece. If I can find all my head racks, it will change to a gear rack setup. The model: the bevel steers, and the spur gear raises boom. Outriggers: front and rear: front outriggers fit outside boom. Boom: lift, extend. LA lift (1.667:1) 12 stud extension. the white piece allows it to stay extended. goes into middle hole. Fork: tilt. some pics would not post, coming soon. can i please get some comments, my last few mocs have gotten about 3 replies, so c&c please.
  4. Hello everyone, I'm presenting you the startout of my latest MOC: the Peterbilt 579. Here are the functions it will have: -Drive(2 L motors) -Steering(with servo) -Working steering wheel(servo) -Gearbox shifting(M motor) -suspension(Independent on front, springless dual axle on rear) -suspended cab -opening doors and hood(discreet mechanism) Here's what I have: You can see the drivetrain is basically complete, and the springless dual axle (don't worry, it's not the 42070 setup ;)) There will be double wheels on the rear. Diagram of the suspension. And that's all I have for now. I have also started think about the grille and bodywork. Bodywork wizards, please leave a suggestion as to how I can make those because I'm drawing blanks Thanks for reading, updates soon! BrickbyBrickTechnnic
  5. So drones are something new to the technic MOC line (I guess). This drone, the DJI Mavic pro, is the third drone I'm building. The other two are a generic drone and the GoPro Karma. Here's a picture of the Mavic. I'm doing it in white as oppose to DBG due to the general lack of panels in DBG. It will have 2 functions: -Rotating propellers -Control over the camera Here are my progress pictures. C&C is wanted as I'm not sure if I've gotten the lines right. The gray thing are too big. I'll fix that. So That'sit. Any help you can give on capturing the lines of this beautiful drone will be more than helpful. Thanks! BrickbyBrickTechnic
  6. The rules I am outlining for myself for this different no electric motors, no batteries, 100% Lego, and No Pneumatics. I am doing this because of the cheap price of Pull-Back Motors on BL, so I thought It would be worth a try! My first idea was basically to use a singe pull back and go motor and the large motorcycle wheels. It would look something like this: But It was not fast enough ( : So I have the Idea to actually add more Pull-Back motors. Using 4 of the newest ones I am hoping to get an increased speed using this method I have 3 more of these motors on order and am eagerly awaiting their arrival. I want to see if anyone else on this forum might have another idea I am willing to hear their ideas.
  7. Hi fellow Eurobrickers, when we wait for 42069, 42068 and 42053 sets review, I use opportunity to present one of my WIP projects that I'm currently working on for about half a year. It is a 1:17.5 model of John Deere R 4038 Self propelled sprayer, but equipped with flotation tires, so I can enjoy mocing with Xerion tires. At the moment I'm not sure if there will be fake sprayer or spreader, will see what future brings. Major difference from original is the drive which I can make only full mechanical. You all know that hydrostatic drive can not be made with LEGO parts. This is the first MOC where I do not have to worry that it will be to wide, since real ones are up to 4,4 meters wide which is 31 stud... This MOC will feature - fake 6 cylinder engine - all wheel drive - all wheel steering - all wheel independent suspension - front and rear pto (since I can not simulate hydraulic valves) - bonnet opening... will see what is possible. So far I've managed to make right and left wheel hubs, which you can see in following images. (sorry for bad image quality, I'll make better images when front axle will be finished, which I plan this week). On the right side of every image you can see something like building steps (not real instructions, but kind of help if someone wants to build it). Any kind of comment, critics is wellcome. Thank you
  8. Greetings, shipwrights. Whether a novice, an apprentice, a master, or a veteran shipwright, following the process of others, sharing your own, and giving and receiving feedback can help everyone improve. What's the point? This is just a place for all of us liberally to post WIP's for feedbacks, tips, suggestions, and questions, without otherwise littering the BoBS forum with WIP's. You can post just one step in the process, or several over a period. It's all up to you. So I am working on a vessel/ship - what do I do? Post one or more pictures, questions, ship-plans, descriptions, etc. here, and hopefully someone will step in with some wonderful advice. At least, I expect to do so. I know NOTHING about ships - can I comment, and how do I do? Everyone with something constructive to say can comment. No need to be a scholar in historic vessels, medieval carpentry or sail making. Sometimes it might just be aesthetics, a crazy idea, a suggestion for a technique, use of a specific brick, or whatever you can think of. Just keep it nice and constructive. In return, builders posting here will pwomise not to take offense! I'd suggest tagging the builder you are commenting on. But I am not an expert - the arrogant elite will laugh at my puny attempts at shipbuilding! First of all, the arrogant elite was not invited. In fact, they have been given specific instructions to go back to their fancy little elitist coffee houses to talk about how brilliant they are. Secondly, regarding puny attempts, take a look at my first attempt at a ship just two and a half years ago... Well, you really don't have to look. Move along... Nothing to see here... The rather obvious point being, we all start somewhere, and no matter where you start, or how steep your learning curve is. The only requirement is that you want to share your process, learn from others, share your ideas, and/or improve. Soooo, is this something official? What will I gain from participating? EGS bonuses? HAH! This is merely me gone rogue - and I may hang from my toes for it! No official bonuses here. However, I'd like to see a bit more focus on the process and techniques of building here, and I think ships is an interesting place to start. This is, however, quite likely to be replaced, superseded, or added to by something official at some point in the future. Who manages this and keeps the record? Manages? Keeps records? Bwahahaha - forget it! Just post your WIP's and comments. Don't overthink it! ________________________________________________________________________ Kick off! Oooohkay, here we go: I have been working on a 4th rate, circa 50 guns on two decks. I present to you: The HMS Endeavour. Started here: Went here: And have ended here: She is supposed to be the first in a series of 4th rates designed for colonial waters. A 4th rate is a small ship of the line between 46 and 60 guns, just above frigate size. This one is (IC) specifically designed to serve as flagship for colonial squadrons, sailing in consort with frigates and sloops. Looking forward to hearing your comments! And to see your WIP's!
  9. So you're probably wondering what an Amazone Pantera 4502-H is. It's farm equipment, the 4502-H is a crop sprayer. I get that @eric trax is the farming equipment guy around here, but I couldn't not build this. Here's what the real life vehicle looks like: The wheels aren't a perfect match, but if I build this right and get good suggestions from you guys amybe that will be the only inaccuracy :) Here's what I got so far: It's just the base for the 3 steering modes, which this thing has. In the end, it will have some more manual functions and 2 power functions. Thanks for reading! Suggestion are wanted to make this MOC the best it can be. BrickbyBrickTechnic
  10. Hi all, be kind, this is the first time I've actually started a topic here, and shared pics of my lego fumblings. I've been away from lego for 20 years, and then my GF bought me the lego millenium falcon for christmas, and it's totally rekindled my love (for Lego, not the GF, I loved her already...). Like many, I found the S-foils on the most recent T-70 X-wings rather underwhelming. The X-wings in the movie look so cool, aggressive, dynamic, and the new engine pods and the way the wings fold to become one single plane in cruise mode is very slick indeed. The Lego version is significantly less slick in this regard, and this bothered me. As is well documented, the wings don't even meet, let alone combine into one, the lower wing is studs down, which means the ugly plate underside is on show, and the dreaded blue rubber bands, both look out of place at the back of the engine pods, and pull the wings at an angle. I will say that I like the folding mechanism as a play function, and did not want to loose it. So first off, the closed position: When they're closed, there is no gap, no angle difference, and to all intents and purposes, it appears as though it's one single wing, just as it should. And now, open Again, no angle change due to rubber band tension. The bands are still being used, but I found a way to integrate them such that they pull the wings closed as they should, but not unevenly, and within the forward profile of the wings so that they're not obvious. In fact they now look like some kind of power cables on the engine undesides. Here's some close ups: I'll go into more detail on this tomorrow if anyone's interested, but essentially the now studs up lower wings have some 2x1 modified plates with pin loops with pins going into 1x1 technic bricks as the method of attaching them, with one of the pins sticking out for the bands to locate on. The bands then go around the back of another pin that replaced a cream coloured short pin on the body of the ship, then go up inside the upper wing engine where there's one of thes guys for them to hook on to: It has as much tension as the original system, but looks alot slicker, though i will admit it is a bit trickier to put together. the bands also seem to hold the lower wing onto the engine a bit too, which is nice. The rear landing gear is rubbish on the original, and i wanted something that would retract cleanly. The real ship has landing gear that emerges from the slopes between the curved engine and the wing. This seemed impossible to duplicate at this scale, and with the stuff for the new folding mechanism, so did landing gear on the engines too, so i mounted it to the body, at its widest part. It folds up and becomes part of the body curve at the back, which is nice. I apologise for the crappy lighting, again, I'll get better pics if there's interest. I may swap the grey part for black, but I don't have any at the moment. Elsewhere on the ship, I moved the cockpit back one stud, and started playing around reprofiling the nose a little. This is the next area for my attention and is a work in progress. Please feel free to comment, I'm open for any constructive criticism!
  11. With the recent release of The Force Awakens, the seventh installment to the Star Wars Franchise (If you haven't heard of TFA, I wouldn't be surprised, almost no advertising and no merchandise was made for the movie), fans have been in love with the newest droid, BB-8. The new look to the droid caused many Lego builders to desire their own, and HenrikLego did just that. Totaling at nearly 11K pieces, Henrik built an enormous droid for a local theater of his, and even included the local community of AFOLs with an LDD file for it. His original topic for this MOC is here: After seeing it, I immediately wanted one of my own. After an incredibly long and difficult debate with my wallet, I decided to pursue my own BB-8. Using the LDD File, I generated a parts list for bricklink totaling 10,909 pieces. I looked over the parts needed for this and took note of some of the nuisances. White Brick 2 x 4 (1184 needed) - The part itself is not all that rare, but getting it in new condition (Getting White Bricks in used condition is a nightmare) in that quantity was a challenge. It ultimately ended up costing me 25 cents per brick. White Plate 1 x 2 (1385 needed) - Also very difficult to get in large quantities, but I managed to find it for about 10 cents per piece. White Plate 1 x 3 (527 needed) - It always seems like 1 x 3 plates are a pain to obtain, this was the case here. About 15 cents per piece. Orange Plate 1 x 8 (25 needed) - I did not imagine this piece being very rare, but I ended up placing about 5 orders for it, despite it being cheap. About 10 cents per piece. White Plate 4 x 10 (24 needed) - The large quantity drove the price way up. 48 cents per piece. White Plate 2 x 2 Corner (374 needed) - Once again a hard to find piece that I never would picture as rare. About 12.5 cents per piece. That rounds out the worst bricks and pieces for me, the rest are not very difficult to find, but prepare yourself for about 11 cents per piece, I optimized smaller amount of orders over saving a few cents per piece because shipping charges really drive up the final price. To date I am glad to say that I have ordered all 10,909 pieces, just waiting for them to arrive. However, I have not started designing a desert base for BB-8, I need to work on this ASAP. Once the pieces come in, I of course will have to count them (I am not looking forward to this at all, but more and more it seems that bricklink sellers don't have the ability to count) and check off that everything is in my possession, including parts for a base. I hope to keep you guys updated as much as possible throughout this process, but for now I need to explain to my wallet why an enormous chunk was taken out of it.
  12. Here's a vehicle that I believe has never been done in Technic before: An airport catering truck. This MOC intends to combine pneumatic and power functions. Here are the functions I have planned: -4 outriggers (PF) -Drive (PF) -Lifting the container (Pneumatic) -Opening front door (Pneumatic) -Opening rear door (Pneumatic) -Suspension, steering, fake engine Here's what I have so far: BTW, it is (loosely) based on this real truck: Leave some comments please! I need suggestions for battery box placement and gearbox reinforcement. Thanks! BrickbyBrickTechnic
  13. Good day! Sometimes I make MOCs that don't deserve a topic, or simply have WIP concepts that I don't publish . This will serve as a place where I post my WIP creations that may end being a MOC , and small sized MOCs which are too simple to post a video or create a topic.
  14. My next 42043 C Model! This is gonna be a big one! I will have 3 power functions and 4 pneumatic functions. Power functions will be for the truck, pneumatics for the trailer. Here's what I have so far: In case you're wondering, that's the immediate front of the truck. It is built for the 42043 cab, which I will be using. Seen above is the frontmost car lift. Here's the master gearbox. Some mechanics for the frontmost lift. That's a video of the mechanism for the front lift. Like the other lifts will, this uses variable axes to control the movements. (NOTE: CLICK ON THE VIDEO TO PLAY IT) P.S: This is based on the Eddie Stobart (video of it below): More pictures should be coming soon. Hope you enjoyed, and leave some comments so I can implement them in this MOC. Thanks for your time! BrickbyBrickTechnic
  15. I'm building a tow truck, and I'm running into a problem with the design of the functions. First, let's do an image of what we're talking about. As you see, it's a smaller-scale version of a tow truck similar to 8285, but with an extra axle. The wheels will be those from 42024 and other sets. Because of the scale, there is probably not enough room to add PF. So right now I'm aiming to have it manual. As far as I can see now, there will be the following functions: steering main boom raising/lowering main boom extension main boom winch car lifter raising/lowering car lifter fold out/in outriggers The steering is done and controlled by the gear on the roof. The car lifter fold in/out will be manual with a knob at the back. Remaining are 5 functions. The question I'm having now is, how to drive those. Of course, with the model being manual, I could just add a knob for every function. But this doesn't sound like the most technically challenging option, so I am thinking of adding some kind of switchbox. But, 5 functions is kind of an unwieldy number, ecause it requires 3 switches with 1 being half-used. Currently, the outriggers are driven by knobs on the side, and I could leave it that way and have 4 functions running from the switchbox, but this feels kind of incomplete as well. So I'm unsure about where to go from here. So I'm looking for some advice. What do you think? Are there other options? What would you do?
  16. Here's my latest WIP, the Ram 1500. This is mostly based on my desire to do a vehicle with 8 speeds. Ram 1500 has an 8-speed transmission in reality. The model has several functions in place already: -Steering -Drive (4x4) -Suspension (Front has positive caster angle, rear live axle) -8 speed transmission with 90-degree shift (Not done yet) Here's a picture: Drive is with 1 xl motor right now, but it will be changed to 2 as 1 does not have enough torque for gears 6, 7, and 8. Steering is with 1 m motor. The front suspension has a positive Caster angle. It was built by angling the suspension beams and securing them to the chassis. The rear axle is incredibly weak right now. PLEASE LEAVE A SUGGESTION FOR OW I CAN IMPROVE IT. Here's the gearbox up close. The entire section of the chassis is extremely dense, but the is no gear slipping when driving. Please leave a suggestion, and I will update the thread soon! Thanks for your attention. BrickbyBrickTechnic
  17. I have been working on this since Rebels first came out, and I've seen a lot of really nice MOCs being built, mostly of the Phantom. But seeing so many talking about building a Ghost to match, I thought I'd show off what I have of mine so far. It is 134 studs long and 109 studs wide. The original intent was to have a full interior, I'm not 100% sure if that plan will make it through to the final design but we shall see. Currently the cockpit, main corridor, loading area, forward gun turret, Zeb&Ezra's room, Kanan's room and Sabine's room are fully fleshed out, I will probably do Hera's room since it was finally shown in season 2. I may upload those pictures in the future. But here is what I have for the exterior so far. I put in the official LEGO Ghost set for scale. Thoughts and opinions are welcome. I look forward to one day hopefully showing off the actualised model.
  18. We had been posting updates to our Inferno HQ separately and it was suggested that they might be easier to follow in a single thread. We agreed, so we're making this new post to consolidate everything into a single location. Each post/update will be started with its own heading showing the date. We've just cut and pasted the existing posts into this thread and eliminated the repetitive links to our pages on Flickr & MOC-Pages. Please click away if you'd like to see more of any particular update but as this continues to grow we'll leave those out as they're right here at the top if you need them. As always, we certainly appreciate you checking in on our progress and invite any comments and thoughts you may have. Enjoy! FIRST POST - 7 APR 2016 Godwins Hollow (our LEGO City) was originally started strictly as background for the ongoing struggle between the Agents and Inferno's henchmen. Over the many years that we've been working on our city we always pushed the actual Agent's HQ and Inferno HQ aside in favor of further fleshing out the city itself. However, after years of fiddling with it in LDD and a handful of proofs of concepts we have finally started building the Inferno HQ. We've started with the lowest level and hope to eventually have fully developed floors underneath the mountain and a partially transformable castle/attack post on top of the mountain. This is still in the VERY early stages but there are places to park the mechs and the hover jeeps. The interior of this hangar bay will be a mix of interior rock facing and more standard 'hangar bay' walls. Anyways, just wanted to throw this out here. UPDATE 1 - 25 APR 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 2 - 3 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 3 - 19 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 4 - 22 OCT 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 5 - 15 MAY 2017 So this has been a REALLY long-term project of ours but we're finally making some progress. Godwins Hollow was originally conceived as the place that the LEGO Agents would defend from the menacing henchmen of INFERNO! All respectable evil-doers need a secret lair and this is the start of theirs! Once it's completed we're hoping to have two full levels underneath the mountain, trap doors revealing weapon systems, launch bays, and all of the other despicable stuff an Inferno HQ should have. Once you scroll thru the pics below you'll be able to see we've made some significant progress on the base level both inside and out. The main hover jeep garage, mountain exit, and repair bay are all in place. There is a personnel elevator to take you to the command center and eventually on to the next underground level, and two mech bays for the Inferno mechs. So please take a look at what we've done so far and feel free to leave any feedback you'd like. Enjoy! UPDATE 6 - 21 MAY 2017 Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retrieved. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. UPDATE 7 - 26 MAY 2017 Today's update is a little proof of concept for the transforming towers that will make up the castle ruin on top of Inferno HQ's mountain. This is our first castle build of any kind and while we are pleased with the result it may be fiddled with before the castle is finalized. As you can see the tower conceals the Inferno cannon which could easily hold Godwins Hollow ransom if the Agents don't keep things in check. Again, thanks for taking a look and your thoughts and comments are welcome. 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr
  19. current: the bodywork was the downfall of this car, i do better with gaps and holes. the chassis is my strong point, bodywork is not my strong point with legos. dont expect an update for a few days. this car will not have instructions. sorry i disappoint this time, this next car i have good experience with the bodywork for. a insight: this is not my only project...... le mans... prototype...... power functions..... concept: Air Pocket this is my project i have been working on the last 2 days, project Air Pocket. the aim of my current project is to make the most light, easy to make, simple, and durable car i can. the current car has a simple Rwd, hog, setup. those work fine, but not enough. the plan is to finish before the 24h le mans race, or on that day (17–18 June 2017) as a car to celebrate. some photos.. suicide doors.. for now.. underbody. it is not final of course, just a test chassis. color vomit is there on inside as much as possible.
  20. [WIP] MOC of the AT-ST Walker in LDD

    One of the several projects and great MOCs to come, which I have been designing recently in LDD—the AT-ST walker. In brief, this project was initiated after I was inspired by the original design of the waist by anothergol for his articulated AT-ST. Specifically, I was impressed with his subtle utilization of paint brushes and mudguards to easily recreate some of distinct details and features on this region. In addition, I as well, implemented the 5 x 5 scala dishes as the mounts for the support cannons. Then interestingly, I did not notice this until recently, but structure of the feet are designed similarly, with significant use of bracket elements—what a coincidence! However, mine will most likely not accommodate minifigures. Since there are different models of the AT-ST used in the movies and many illustrations of the AT-ST, the principal image I reference is the blueprints of the walker from ROTJ, which was a hybrid of the model actual seen in that movie with a boxy head and the one featured in ESB that had elongated legs. Regarding the design, I took quite a bit of liberty with some of the proportions and details. Specifically, the legs are thicker than should be for a minifigure scale AT-ST, which is lightly attributed to the available elements, but to also an exceptionally sturdy design—it is sophisticated yet simultaneously subtle. Likewise, the waist significantly thinner as compared to the legs and head importantly. This is reason to the length of the mudguard used as the carapace being 2 x 4 rather than conveniently being 2 x 6. Besides the absent connections in the head, as I have yet to design that, the fragmented legs is because those elements are not available in LDD. Lastly, since I could not utilize BlueRender, because I happen to not know how to operate it on Macs, even though I read the tips, I alternatively made an LDD photo box that is comprised of 48 x 48 base plates, hinge plates, and curved bricks :-) Forward view: Rightward view: Rearward view: Leftward view: Downward view: Dramatic view: If you notice for the main cannon, I used the flexible bars, which are hollowed at the ends. Leg details: Brackets are the fundamental element for durable legs. Foot details: Waist details: Brackets are also fundamental here.
  21. It's about a time, since I've been ended my dark ages and now it looks like my way will be rather smaller attempts and "projects", then bigger and more sophisticated ones. My older builds had their own topics here and here, but I don't think that all of my next builds will be suitable for separate topics, so I decided to make this one, where I have intention to add all of my publishable builds. And for the beginning, here is my wip small manual buggy. Buggies are favourite Technic builds, there are many of them in all sizes, shapes and qualities. This one is intended to be small and simple, all manualy working. Now it has front and rear suspesion, openable cabin, steering and rear wheels conected to fake engine. I'd like to improve rear axle suspension, add HOG and steering wheel and some details here and there. And finaly adjust color scheme, although I'm not very disturbed with this clor vomit in this type of vehicle.
  22. Current. Plasma GT3 Racer, in the velocity racing garage work is being done on the Plasma GT3 car. they have after many tests and months the chassis is finished. the suspension tuning is good and steering works ok . the engine is a l motor producing 194.3 rpm and 9.07 ncm of torque. enjoy and comment your thoughts!!!
  23. WIP feedback thread

    LEGO Sci-Fi universal WIP feedback thread. Do you have a Work In Progress (WIP) build that isn't working ? Do you have a problem that you can't just figure out how to get the look that you want? Did you create something but not sure how to use it? Do you want to help out a fellow builders? Then this this thread is for you! During the great EB oppsies of 2012, one of the discussions had off forums was the creation for a universal WIP thread that everyone could post what they were working on, this helps clean up the forums a bit, as well as provide a proper and centralized location where people could get some help on what they were working on. So EVERYONE post away! Throw in things you're working on and our esteemed Sci-Fi members will chime in and help you the best we can. I'll start! This was an attempt at a micro-ship / drone.... WIP micro ship drone thingy by Si-MOCs, on Flickr I've had this thing sitting on my desk for awhile, it had promise, but I just couldn't really get it to a point where I liked it. The idea was almost a bio-ship that felt a bit like armadillo armouring, with some asymmetrical striping. But it's kinda just a blob... Anyone got any ideas? or just scrap it? ...
  24. Hello all! Today I am presenting my newest project, an Ultra4 buggy. I know it isn't an exact copy, but I based it off one I saw and added my own details, like fake injector stacks. All that is left is an interior and working on the front suspension some more. I'm not very good at making them (suspensions), so it usually takes a while to finish them. Oh, and there's one more thing... I need to test it! I haven't been able to, because it is using broken motors as stand-ins, because my working ones are in something else. I will replace them with the real 2 L-motors and 1 Servo. I plan on using an SBrick. Tell me what you think of it so far, and what else I should add later. Thanks for taking a look! Edit: Here is the video of the completed model. LDD: FINAL.lxf Rebrickable:
  25. Need help with mech shoulders.

    I'm currently building a larger sized mech. I have acquired 3 turntables. Now these two next images are spoilers for my upcoming mech build. So if you don't want to spoil the surprise of seeing the finished thing first, don't open these. But if you need to see the scale of reference for the shoulder then check them out. And here is the shoulder i'm using: I'm using a blue stud/axle pin to create friction so the shoulder doesn't just plop down from the weight of the gun turret i'm attaching to it. But my question is. How do i make this turntable into a fully functional shoulder for a mech? How do i attach it to a gun so it can also turn sideways. Only thing that is finished are the legs so since this is a WIP the upper half of the whole torso will be subject to change. I'm using Hero factory IFB cockpit + pilot in this since it is very effective and easier to build around. Any tips? Should i use balljoints or technic pieces? I haven't decided what type of guns i'm attaching for the arms. But there will be lots of missiles at the back. And lasers in the front torso around the cockpit.