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Found 306 results

  1. Well where to start, after i got back into building technic sets, the urge to create something of my own took over and i started to look around places where ppl discuss mocs, building techs and so on. That's how i got to eurobricks and the topics about rc and brushless motors in the lego world took my interest, cause moving things are cool. The eagle truck and in general the various mocs daniel-99 made gave me the motivation to create my own trophy truck and see how well bricks and rc components match. It's currently still wip as it's lacking a proper bodywork and might change once i can test it properly(to rainy atm). I'm not the best at presenting so feel free to ask. Quick overview: 4-Link live axle in the back Double wishbone in the front 3250kv brushless motor on 2s Lipo Geekservo for steering All carbon axle driveshaft fully with ball bearings Metal gears and metal u-joints Strong chassis for serious offroad driving Underbelly protection So far i'm using wheelhubs from zene with ball bearings and their closed metal differential. The whole driveshaft uses carbon axles, metal u-joints, metal gears and ball bearings. I kinda tried to mimick tropy truck suspensions, so it got a 4 link live axle in the back and a double wishbone suspension in the front. Havn't figured out how i could add roll protection on the back axles as my first attempt didn't seem to help. The use of triangle geometry gives the chassis enough strenght to take a fall from around 50cm without any damage. Another way i used to reinforce the chassis is the use of longer m3 screws and mathcing nuts as they fit perfectly through 3L pins and stabilize them aswell as preventing the connection to get apart. Good thing is they don't rly damage the parts, as they work similiar to 3L bars inserted into pins, just better. As i said i wanted to test how well rc components match with bricks so the first thing was using a brushless motor. The size is almost the same as a 540 brushed one so it was easy to mount using some m3 screews and 2x 32184 parts, for now. An mod 1 pinion gear with 12 tooths provides the connection to the drivetrain. As the motor got quite a punch and high rpms i decided to only use metal gears on carbon axles seated in ball bearings. Additionally i lubed them with some lithium grease. Currently the total gear reduction is 1:10 including the diff. That gives me around 2500rpms on the wheels with a fully charged lipo and plenty of torque. First i used 9L springs but in the first freefall test one of them broke, so i thought why not use rc dampers ? And 1:10 scale ones fit quite well. Their upper holes fit the pin diameter and the lower balljoint connection got a 3mm hole in them. Some screwing later they worked like a charm. Might even switch over to only use such shock absorbers as they can be tuned better. So far that's all, if one got questions, just ask, if one got suggestions, pls let me hear them.
  2. General MOC-Discussion Ahoy! Ever felt like there's not enough general talk going on here about what matters most in these waters - MOCs? Ever got frustrated over a certain issue with a WIP that you could need help with? Ever thought about posting a WIP but didn't think it would deserve its own thread? Ever wanted to announce a huge, mind boggling, or simply your next project and ask your fellow EB members what they think about that idea? Or have you ever just felt the urge to tease everyone with a blurred picture of your creation or some facts about it before releasing it for good? Well, hesitate no further, this is the place for you! Use this thread as a vessel for all the otherwise unmentioned MOC related talk, use it to discuss sail sizes and capstan designs, ask for ideas, help others with their MOC issues and tease your fellow mateys... with pics of your creations, of course
  3. Last year, I built a MOC of the NJ Transit New Flyer XD60 Articulated Bus. That model was a huge success, so back in August I started working on another bus model: the NJ Transit 2016-2022 MCI D4500CT Commuter Coach. I anticipate this model having a lot more functionality than my XD60 model. There will be 6 motorized functions total, 4 of which are controlled via a 4-output distribution gearbox. The model will use Control+ electronics, with a single hub powering 4 motors (1 C+ XL for drive and 3 C+ L for steering, gearbox functions and gearbox switching). The 4 motorized functions controlled via the gearbox will be opening/closing the passenger door, extending/retracting the wheelchair lift, raising/lowering the wheelchair lift, and opening/closing the wheelchair door. The model will also feature suspension on all axles. I believe the real MCI D4500CT have independent front and tag axles and a solid driven axle (not 100% sure), but a such a setup might be too complicated so I went with a live axle suspension on all axles. I also plan to include a model of the Cummins X12 engine with mini pistons, which can be removed from the chassis as the pistons won't be visible when the engine model is inside the bus. Only the 2020-2022 (plus a handful of 2019) models have the Cummins X12 engine (previous years had the Cummins ISX12 engine), so my model will be of a 2020 or newer unit, most likely 2021 as the 2021 order was by far the largest. I started designing the model in shortly after BrickFair VA back in August, focusing primarily on the chassis. The biggest challenge was making sure the wheelchair lift can fully extend/retract from the chassis and not interfere with any other mechanisms. The wheelchair lift's transverse range of motion takes up almost the entire width of the bus, so it was difficult making sure I can squeeze all the functionality in there without compromising on looks. Making sure I had the space to fit everything was also a challenge, as the distribution gearbox and Control+ hub both take up a lot of space. I have a preliminary version of the chassis modeled in, and have begun building the physical model. The chassis is a very dense build, with plenty of mechanisms running through it. I also have the "stainless steel" side panels (all metallic silver - definitely won't be cheap) and seats in place in the model. The model is already over 4000 pieces, so I think this model will easily surpass the part count of my XD60 model. Just like my XD60 model, because I am modeling it in, I plan to publish instructions for this MOC when it's finished. I've included some photos of the physical model as of right now (I mostly just have the gearbox section done), and some screenshots of the model showing its progress since August. Photos:
  4. Captain Contractor

    Sunbelt Rentals JLG 1250AJP Boom Lift WIP

    Figured I'd share some progress of a build I've been working off and on in Studio 2.0. This is a scaled-down version of a 125 ft/38m boom lift built by JLG. I'm building it in the colors of Sunbelt Rentals, which is a nationwide North American machinery rental company. So far, it has both side compartment access panels functioning, with plans to include the extendable axles just like the real machine. I hope to have this model complete and built by the end of December. Lego JLG 1250AJP WIP by Captain Contractor, on Flickr And here's an image of the real machine for reference. Sunbelt JLG IRL Picture by Captain Contractor, on Flickr Thanks for looking!
  5. This was my first concept for a series of 4-person SxS vehicles but it came out to 8 wide, which seems excessive. So I am going to try a few techniques that were suggested by my lug for narrowing it down. SxS Offroad vehicle by Benjamin Sarles, on Flickr
  6. So I’ve always flip-flopped between sci-fi and fantasy themes. After spending several years firmly building spaceships I’ve decided to give a castle and medieval village build a go. My style is always with play in mind and some leeway towards historical accuracy. This is very much a work in progress. My aim is to make something sort of modular, not just to rearrange but to make it easier to move to allow my kids to play with it. I have another experimental build I tried, a half timbered house in the black and white style that I want to try and incorporate. Thoughts and comments very welcome! So you can see the overall plan, a quadrangular castle with a central keep, able to be closed up and opened. All off the corner towers and wall sections are connected with pins. Gate section. I intend to add a drawbridge style gate to the front. With chains if possible. Apart from some small variations in the colours, all four corners are the same. The two side walls again are quite similar. The SNOT bricks I plan to use for some kind of climbing foliage. I also plan on making small sub builds to connect to the inside of the walls; a forge and smithy, a pig pen, a small half timbered lodge, a storage pile etc. Something to give it some life. The longer of the two rear wall halves has the bridge to the keep. And the keep itself. I plan on another floor, which may have some half timbered extensions, and a roof top access. Interior-wise, the bottom floor has the dungeon and cellar. The middle will have a small hall and for the top I think a bed chamber makes sense. I want to add details to this section like torches on the walls, trophies, other decorations. I’ll add more pictures of the half timbered house I’ve started, as well as other sun builds and progress pictures as I go, as well as the figs I think will inhabit here. I welcome feedback and suggestions for other details and sub builds. Thank you for taking the time to go through this.
  7. Greetings, shipwrights. Whether a novice, an apprentice, a master, or a veteran shipwright, following the process of others, sharing your own, and giving and receiving feedback can help everyone improve. What's the point? This is just a place for all of us liberally to post WIP's for feedbacks, tips, suggestions, and questions, without otherwise littering the BoBS forum with WIP's. You can post just one step in the process, or several over a period. It's all up to you. So I am working on a vessel/ship - what do I do? Post one or more pictures, questions, ship-plans, descriptions, etc. here, and hopefully someone will step in with some wonderful advice. At least, I expect to do so. I know NOTHING about ships - can I comment, and how do I do? Everyone with something constructive to say can comment. No need to be a scholar in historic vessels, medieval carpentry or sail making. Sometimes it might just be aesthetics, a crazy idea, a suggestion for a technique, use of a specific brick, or whatever you can think of. Just keep it nice and constructive. In return, builders posting here will pwomise not to take offense! I'd suggest tagging the builder you are commenting on. But I am not an expert - the arrogant elite will laugh at my puny attempts at shipbuilding! First of all, the arrogant elite was not invited. In fact, they have been given specific instructions to go back to their fancy little elitist coffee houses to talk about how brilliant they are. Secondly, regarding puny attempts, take a look at my first attempt at a ship just two and a half years ago... Well, you really don't have to look. Move along... Nothing to see here... The rather obvious point being, we all start somewhere, and no matter where you start, or how steep your learning curve is. The only requirement is that you want to share your process, learn from others, share your ideas, and/or improve. Soooo, is this something official? What will I gain from participating? EGS bonuses? HAH! This is merely me gone rogue - and I may hang from my toes for it! No official bonuses here. However, I'd like to see a bit more focus on the process and techniques of building here, and I think ships is an interesting place to start. This is, however, quite likely to be replaced, superseded, or added to by something official at some point in the future. Who manages this and keeps the record? Manages? Keeps records? Bwahahaha - forget it! Just post your WIP's and comments. Don't overthink it! ________________________________________________________________________ Kick off! Oooohkay, here we go: I have been working on a 4th rate, circa 50 guns on two decks. I present to you: The HMS Endeavour. Started here: Went here: And have ended here: She is supposed to be the first in a series of 4th rates designed for colonial waters. A 4th rate is a small ship of the line between 46 and 60 guns, just above frigate size. This one is (IC) specifically designed to serve as flagship for colonial squadrons, sailing in consort with frigates and sloops. Looking forward to hearing your comments! And to see your WIP's!
  8. Si-MOCs

    WIP feedback thread

    LEGO Sci-Fi universal WIP feedback thread. Do you have a Work In Progress (WIP) build that isn't working ? Do you have a problem that you can't just figure out how to get the look that you want? Did you create something but not sure how to use it? Do you want to help out a fellow builders? Then this this thread is for you! During the great EB oppsies of 2012, one of the discussions had off forums was the creation for a universal WIP thread that everyone could post what they were working on, this helps clean up the forums a bit, as well as provide a proper and centralized location where people could get some help on what they were working on. So EVERYONE post away! Throw in things you're working on and our esteemed Sci-Fi members will chime in and help you the best we can. I'll start! This was an attempt at a micro-ship / drone.... WIP micro ship drone thingy by Si-MOCs, on Flickr I've had this thing sitting on my desk for awhile, it had promise, but I just couldn't really get it to a point where I liked it. The idea was almost a bio-ship that felt a bit like armadillo armouring, with some asymmetrical striping. But it's kinda just a blob... Anyone got any ideas? or just scrap it? ...
  9. Another RC motor MOC I am working on. This time the RC motors will be configured differently - they are located in the chassis, placed in a cross configuration so that their inner outputs are lined up. There is a 2-speed remote controlled gearbox at the heart of the chassis along with the RC motors and there will be full long-travel suspension. The front suspension module is already complete, and it will be attached at an angle for positive caster. There will still be some gearing down in the rear suspended portion (e.g. with portal hubs) to ensure the model has sufficient torque. As the name might suggest, this is the third model in my Red Beryl series (not sure why I chose that name, honestly ). It'll be a typical trophy truck with either a fully red body or red with black detailing. I've always wanted to use my older-generation Technic panels from the 8436 set, sorta combining two generations of Lego Technic. Like a typical trophy truck, there will be one or two spare wheels in the back. Like my previous MOC, it will all be controlled by BuWizz. Photo: Update: I initially planned this MOC in late 2020 but decided to cancel it after challenges arose. I revived the project with a smaller scale, simpler drivetrain, and newer Technic panels.
  10. After a LONG absence.. New project! :) Aiming for done by May
  11. Here is a project that I have been maturing for 4 years and which finally takes shape from this year, inspired by a french comic strip from Arthur De Pins.. Throughout this topic, you can follow the progress of the project and the WIP. This first post will bring together only the completed games and winks to the universe. For those who do not know Zombillenium, visit Dupuis, the editor of Arthur de Pins (link in french): Park map: 1. Gretchen and his Mini Cooper S : 2. Carousel with skulls : Great inspiration from those found in the comic strip park, but which I found a bit repetitive, especially this one. 3. "At work !" : Zombillenium - "At work !" by Stephle59, sur Flickr 4. "Cheeeeers..." Zombillenium - "Cheeers... Creepy family photo !" by Stephle59, sur Flickr The family photo, with from left to right: - Sirius Jefferson the skeleton - Aton Noudjemet the mummy - A demon worker like Aurelien Zahner - Francis Von Bloodt the vampire and director of the park - Blaise Canilhac the werewolf and director of human resources - Gretchen Webb the witch 5. Candy shop : Zombillénium - Main Street, Candy shop by Stephle59, sur Flickr To be continued...
  12. Hi everyone! I want to create an off-road vehicle with these functionalities: - Speed around 13-16km/h - Positive caster angle - Good steering radius - Covering bottom of the car - Vehicle must be as versatile as possible (on-road, off-road, climbing capability) - that is why it is called Frontliner - No melting/damaged axles(or other parts) or at least minimal wear - this is with usage of brushless motor A2212 1000kv - Weight around 1,2 kg - Big wheels 100-110 mm (provide additional ground clearance) - Two-speed gearbox (optional functionality, may be implemented in the future) - Total gear reduction set to approximately 12:1 (including differentials reductions, etc. This still provides good speed of the model with usage of brushless motor) - Pendular suspension (optional functionality, currently implemented and it's very useful) What I will be using (non-lego): - RC setup (DumboRC X6FG - provides gyro stabilization) - Geek-servo motors (those works simply as servo-motor, but with 6 channels of the receiver I might use additional geek-servo motor as switch for gearbox) - A2212 1000kv brushless motor (I was previously using different BL motor, but this one is 14-pole, which means it has shorten rotating angle per-pole and is more precise in working with the throttle than 2838 3200/4500kv BL motor) - Metal universal joints (those are simply more robust than Lego ones) - Lucas oil white lithium grease (used to lubricate gears and axle holes) - 35A ESC - 3s li-po battery This is the first time I am seriously using Bricklink Studio to create a MOC. I had few attempts before, but this time I really pushed myself to at least design front and rear axle in it. Front axle: I used Geek-servo motor to steer the model (the front red weird stack of liftarms is actually it, dimensions 3x3x5). It also features planetary hubs, reinforced steering joints and planetary hubs. Rear axle (heavily insipired on @gyenesvi 42129 C model): We can see here the new differential (knock of part for now. I am soon gonna buy 42157 set to replace it with original Lego one). The yellow UV joint symbolizes metal version of it. Middle section: The yellow stack of gears symbolizes A2212 brushless motor. Between two 5x7 frames I hold battery and on top of that all RC components. This provides placement of all RC components in relatively small place. A2212 motor can rotate around 11100 RPMs at max throttle, then it is gear down 20:28 (differential gear). The differential distributes the power between the front and rear axles, which in my opinion creates less axle load than with just regular 28-tooth double-bevel gears. After joining above components into one setup I received the first prototype: I bought third-party wheels just out of curiosity and I have found that they weight slightly less than Lego ones, with pretty much same radius - 103mm. The body is just something I come up with in one day, I do not worry about that part for now as it is just prototype. At first I wanted to use 23801 steering hubs, but after few test runs with above model they simply couldn't stand the pressure. Other than that, the small steering joints were popping out from wheel hubs during steering on bumpy road. So that left me with only two solutions. Either I will use old portal hubs or new planetary ones. The first ones are more suited for big trucks, at least for me. So the choice was to go with the second option. (We need to wait for the Lego Audi set 42160, hope it will have good steering hubs, that support CV ball joints and are without planetary reduction) With that setup I was afraid that main shaft will have too much speed (around 7900 rpm at max throttle) and axles will start to melt. I was surprised when I took apart the model after hard run, because parts were in perfect shape! Those positive results are I believe because of light weight and short driveshaft. I am far from over with this model, that is why I submitted this topic. There is still room for improvement in those areas (at least :D): - Steering radius is simply poor. I thought that If I will put servo on the front and steering rack as close to the center of front axle it will solve the problem, but appareantly no. If you guys have ideas how to solve that or know any good front axle solutions I will be more than happy. - I need to cover bottom of the car. Shouldn't be problematic, but needs to be pointed out. - Body will be totally new. With 42157 set going soon into my arms and 42136, 42149 already in my hands I will be going with one main color and I believe you know which one I am aiming at. :) - Two-speed gearbox, but It will probably change overhaul look of middle section - Extending rear section. This is tricky one, current solution do not put much stress on axles, but with longer rear driveshaft it would give more "Trophy truck" vibes into it (and I love that :D). Other than stress on axles, this modification will actually shorten steering radius even more, so I am really thinking about implementing it. That's it. If you survived this wall of text I am more than happy. Here is GALLERY for you. Do not hesitate to write under this topic as I am open to suggestions and questions about this MOC.
  13. Following the success of my New Flyer XD60 model, I decided to take the existing design and remake it into an XD40 in Metropolitan Transportation Authority (MTA) livery. I am doing the 2015 model since newer ones have the new blue livery which will be much harder to build in LEGO due to the availability of dark blue pieces. The design uses my previous XD60 model as a base, but this model is more than simply my XD60 model cut down by 20 scaled feet. The chassis is redesigned from scratch, with the front and rear axles at a half-stud offset to allow for smaller and thus more realistically sized wheel arches. The body panels are also attached to the chassis using white Technic bricks with axle hole connected to a white Technic piece with axle, allowing for a seamless finish with no visible pins. A number of details have been polished up since my XD60 model, but perhaps the biggest difference is that the livery won't be sticker-dependent on this model. The simple blue stripe livery means I can easily model it with LEGO pieces, and stickers will only be used for the bus numbers/lettering. I've only modeled it in so far, but I largely know what to expect since my XD60 model so the actually building process should be pretty straightforward once the model is finished in Photos:
  14. With the gearbox-controlled mechanisms on my MCI D4500CT model proving to be impractical, I did not want to just abandon the gearbox design. Because of this, I decided to incorporate it into a different vehicle. I decided that a boom truck like the following would be god for a four-output distribution gearbox: I have not seen many boom trucks in this style done in LEGO Technic. I've seen plenty of mobile cranes, knuckle boom cranes, etc, but I figured this would make for a unique build, especially as I see plenty of these here in the US. The turntable for the crane is also mounted higher up (at the same height as the roof of the cab), so that'll provide more space for mechanisms. As of right now, the chassis consists of essentially everything to the rear of the wheelchair ramp module on my MCI D4500CT model. A difference is that both rear axles are driven, as opposed to one driven axle and one tag axle. The gearbox outputs will control the outriggers, boom rotation, boom elevation, and either boom extension or winch. There can only be two functions routed through a turntable in order to allow for unlimited rotation, so one of the boom functions will have to be manual. Because the suspension design is identical to that of my MCI D4500CT model, this model will also serve as a test bed for the drivetrain and suspension on my MCI D4500CT model. If everything works well here, I can be pretty confident using this suspension design. Let me know if you have any suggestions for me! Photos:
  15. Part of what got me into LEGO Technic years ago was an interest in designing a MOC of Lamborghini's original Aventador, the LP700-4. After a lot of procrastination, I've finally started on it. I'm not 100% happy with the chassis and I put compromises in so that I could test the fit and scale of various components. This will be a 1:10 scale model and it's my intention to implement a modified version of the gearbox from the Pimp my Lamborghini Project ( I also intend on implementing some form of pushrod suspension for the front + back wheels and the original air brake system. There are a lot of things I like about the current gearbox, but there are significant space limitations I need to take into account. The gearbox may need to be redesigned but right now it fits nicely in the chassis. I'm currently having a challenge implementing the DNR and gear shifters in the small space. I'm very happy with the rear suspension as it is compact, to-scale, and captures a lot of the aspects of the Aventador's pushrod-style suspension. I've designed it to have more travel than a supercar normally would because I prefer it that way for Technic models. The front suspension is a mess of compromises to keep height down since at this scale I have 1 or 2 studs more at most before I hit the hood. Here there are many more challenges before I'd consider it done. I haven't found a 100% perfect solution yet, but I have managed to maintain my height limit by expanding laterally. I'm having trouble designing a steering rack with a good geometry, but the current version is adequate for now. The mechanism is very similar to the rear suspension, only it has been flattened and widened to accommodate steering and front wheel drive. I might be tempted to raise the height by a stud, but I'd have to begin on front fenders to see what the height limit will be. Steering is wonky but adequate for now.
  16. UPDATE - March 2023 - INSTRUCTIONS are still available via PayPal donation - just let me know or write me a mail to :) Prevously: Working on the instructions is close to the finish... WIP - Instructions by Brickmasta on Flickr UPDATE - FINISHED on 22nd of April The Batwing - Front by Brickmasta on Flickr See the Album with details and more: ----------------------------------- I would like to present my current WIP to you all and love to get some feedback on it As soon as I saw the first Trailer for "The Lego Movie" I was in shock... a childhood dream coming true. With so many awesome creations in it. And one was standing out the first time I saw it: "The Batwing". I immediately knew that I needed to build this asap. Even though I just came back out of the dark ages by end of last year and was very fresh to all the building processes, parts and stuff... I thought It can't be that hard with having the model right in front of me on the screen. But it wouldn't be as easy as I thought... I researched all the internet for more pictures / trailers, fortunately there was more released with special scenes and stuff for this Batwing. I did frame by frame analysis and took a whole lot of screenshots, scratching my head how and where to start. I had the best material of one of the turbines, so I just got to work on one of those! But then I was kind of lost... not enough details, not enough shots of the Batwing. And then somebody on Flickr linked me a video to the Lego Movie Videogame. Woah! There was actually a building process you could unlock in there for it. I had to get the game, started gaming until I was able to unlock this plan and rebuild it over and over to see how they did it. And got to the point where I finally started with one of the wings! The Batwing - WIP #003 by Brickmasta at Flickr And the first challenge occured and I knew it would not be that simple / as easy as I hoped. The wing consists of 4 sections. And each section basically just featured 1 connector, making the whole wing completely unstable, bending and nearly breaking apart. That did not look good. So I got to understand that I won't be able to do a 1:1 true copy of it. The physics in the movie and the videogame are just easier / different because there is no real physics So I got to work again and tried and tried and thought and planned... and found a solution! First step was to double and exchange the connections for each section: The Batwing - WIP #004 by Brickmasta at Flickr But that was not quite enough and after some more thinking I had another idea, so I took the shot and gave the second wing a try with new elements in it and a stabilizer under the wing, connecting the sections and holding them together... and it worked out! "The Batwing" is going to be huge...! That is my progress so far. I am now starting to work on the cockpit and will try out the connections from wing to cockpit asap because I have a feeling they also won't hold up that good... each wing weighs around 260gr wich is around 0,6 pounds. That is quite a lot to be held together by slim Lego connectors. Lets see how this will work out then Let me know what you think! Appreciate every comment and input
  17. Hello guys, some days ago I've started new moc for the contest. I decided to build the police side cause it's more stylish for me and I have more details in white/black. The photo below is for inspiration, not exact prototype To begin with, I decided to make a floor then bodywork and more structure more bodywork + B-pillars and more... then I have started to build the engines then added rear lights
  18. Brikkyy13

    [MOC] [WIP] Large scale C-3PO

    In 2012 LEGO released 10225, the UCS R2-D2. It remains one of my favorite sets of all time, but I've always felt like something was missing... and now with a new BB-8 model coming (that appears to be in the same scale as R2-D2), it's obvious that C-3PO needs to be done next. So I set out to build one myself... and so far I've succeeded... kind of. Legs by Brikkyy13 ., on Flickr back by Brikkyy13 ., on Flickr Sections by Brikkyy13 ., on Flickr With R2-D2 by Brikkyy13 ., on Flickr Currently we're looking at 1295 pieces, and it can only get bigger. The original plan was to have it in scale with the R2-D2 set, but since I'm a bit lazy instead of doing measurements I just eyeballed it, using the size of his feet to judge how big everything should be. So the feet ended up being in scale with R2, and everything else accidentally turned out bigger. I didn't actually realize this until I took the screenshots, and I was too proud of my work to go back and change it. The next step is to make C-3PO's feet bigger to be in scale with the rest of his legs, and to continue working upwards from there. I intend on bricklinking all the parts and building this bad boy for my collection once it's finished. I will eventually post the lxf and/or instructions too. I'll update this post as I update the model. Any and all feedback is appreciated. Thanks for checking it out!
  19. UPDATE: I've changed some things on my webserver - so some pics will be broken - they are still there - just hiding - happy to fix the links if requested - but these forum boards are horrid at editing links so ill just keep it to the highlights for now. Some of you may have saw my "YT Corellian Transport Thread" - This is what I've been working on. (Those who know - please don't share my pics - as I'm keeping things simple for now) Tonight I've hit roughly the 45-49% Mark in terms of proof of concept design wise. So now I feel like revealing the work to get some community feedback/encouragement. To date - no ones ever done one - there's been some miniatures - some rather "smallish" models - but nothing like UCS scale. EDIT: Seems I wasn't the first. Per @Geihlen who found this -> Vieral's Otana - 2012 - 10 years back - not bad - certainly didn't have the luxery of parts we have today. Google didn't see this either - not in any MOC DB's - I did in fact reach out to him as a result. I've been wanting to do this since I first saw this ship. Little background first: Back in 1999 this game showed up - I grabbed a copy - and saw this Falcon like ship for the first time and fell head over heels in love with it. To be honest - I never liked the falcon that much - yes its the fastest hunk of junk in the galaxy - but as Leia said when she first saw it - its ugly (inferred or otherwise) - The Otana however was glorious in shape and design. As a lego maniac I wanted to build one. Fast forward to today - I now understand why no one's really done one yet - or at least tried and nearly went bald/insane. The ship unlike the YT-2400 and the 1300 is very different in that the cockpit is down the center-line - and it has a larger "saucer/dome" section in the main hull of the ship. Add to that - 1990's computer graphics doesn't help much in rendering. Little to no "hard facts" on this ship which makes it a bit of a challenge to interpret the design. Funny enough - everyone thought I was building the YT-2400 - which is well known as the Outrider which is funny because its already been done - quite nicely I might add (as did copy off the engine array design of one hehe) Some Info on the Otana (keep in mind - open to interpretation) - Ive decided to go with this rather nice layout design - with some room to stretch/squeeze as needed. I've put a lot of thought into this project over the years - thankfully I didn't attempt this until now. As one of my new community friends @Kdapt-Preacher pointed out - there are very nice pieces recently released that make these challenges "possible". Thankfully the biggest blessing as this is a symmetrical ship that allows for clone/copy once I get one side done. Hence my unveiling. I've also seen as I researched prior to Thanksgiving - that people have been literally screaming for this MOC - so I'm excited to be in the running for the likely first second? one done of this type or scale - certainly what I call "UCS". So I'm hoping this will get the fans to come out of the woodwork. After many months of work - its ready for poking and prodding before finishing touches. Some questions I'm expecting that ill try to answer: 1: How big are we talking? - Roughly the size of the UCS Falcon - measures at (currently) 32"x24"x11" at 7.5k-7.6k pieces. 2: Are you going to build this? YES - of course I am - but it will take time to budget and gather parts - right now I need to make sure this thing is ready to be built - still need finishing touches. 3: What kind of model aside from UCS? Playable? Insides? - Not a "play model" - there will be a cockpit that ill try to have something to show for it insides wise but this isn't going to be that kind of design - maybe in the future - but not for this "iteration". It will likely require a stand or a cradle as there are weight concerns/structure wise. 4: Are you going to post instructions if so how much? Yes at some point - but I'm undecided on whether i charge or not. Its taking 10's if not 100's of hours to get here - So I may have to consult with other designers and ask for suggestions advice. 5: This (insert this bit here) looks wrong. - Yep there's many bits that look wrong - feel free to point out and suggest. Right now the following areas are "no touchy" - Dome Suacer sections (There will be 4 - 2 on each side) - that thing has stolen days from me in redesign. I may end up having to redo it - however its looking very good. The rest vary depending on the critiquing. My to-do list will be posted so you can check that if your curious. 6:Scaling is off - yep it likely is - it was VERY bad early on as some of my new friends pointed out. Again - check to-do list before pointing something out. 7: Otana has dual gun turrets! - Don't Care :P I'm going Quad Guns - I however would like to figure out where to stick a/the Ion Cannon(s) at (Suggestions are welcome!) (In truth this is not really a big deal but Its just my little "dispute" from the game) - Yes I totally ripped the Falcon's turret off and "smashed" it to fit. I'm open to redesigning this. Yep ok you win - its not the Otana if its not to spec. 8: You going to make changes after release? - I'm going to avoid doing this for obvious reasons - so I'll try not to "rock the boat" with perfectionist syndrome. 9: Bonus Feature - Gun Turrets that drop from hidden hatches (Ion Cannon/Laser Cannon) with sliding hatches. Todo list: 1: Get some volunteers who are willing to help me evaluate this carefully and MAYBE do some test builds to make sure this will hold up. 2: Design a Cradle/Stand/Plaque 3: Surface "Candy"/Greebles/etc. 4: Cockpit needs some refinement (inside) 5: Part Audit (make sure I'm using readily available parts and nothing stupid insane aside from obvious (3 parts estimated at this point) 6: Instructions (cringe) Major Phases: Phase 1: Proof of Concept - done - ready for evaluation. Phase 2: Detail it out Phase 3: Audit to make sure the bloody thing won't fall apart and can be built out (will be looking for volunteers to test/poke) - with colors. Consider bricks and price. Phase 4: Instruction Manual (I'm not looking forward to this) Phase 5: Build it! And pray it works. Phase 6: Release! (1.0) And that's that.....hope you guys are excited as much as I am. Biggest thanks and shout outs to @Kdapt-Preacher with his tolerance of my ranting/screaming/spamming of my progress and "Darth Soban" who gave me inspiration for the dome sections. Those who are interested in helping me out - PM me and we can discuss - I strongly advise you get Discord because these boards are not suited to up to minute detailed chats. The goal is to make sure those who decide to shell out money for this - won't regret the investment (like me for instance). I will charge for instructions yes - but that's yet to be determined.
  20. Poor ship. I have to say, I am not a huge fan of its looks. It is like an UPS truck, or a beat-down cab in poorer part of the city. Gets the job done and offers just minimal creature comforts. On top of that this particular ship had no easy life either. If I had to write all the accidents it had I'd basically describe half or more of the story of the Mandalorian show, so to avoid spoilers - go watch it yourself. For now just believe me: Millennium Falcon had really easy and nice life compared to the Razor Crest. I did not plan to build it initially, but Brickvault guys asked me one time if I would and I agreed. After all this is quite a small ship, right? And boxy, easy shape, right? So I'll just do a month or maybe month-and-half detour from my plan, riiight? Oh boy. This aged like milk. We talked in May and, uh, I am not done yet, but more on that later :D This one-and-half month detour took half of the year, almost 5k pieces and was far harder than I expected it would be. Once again, an angular thing proves to be far more difficult in LEGO than a curved one. Got a tiny angle wrong and everything falls apart. And the size? Just about 70 studs. Yeah. There goes "quite a small ship". Btw, would you consider it an UCS or minifig scale, considering it is... kinda... both? So what do we have here? 5k pieces, a bit over 3 kilos of mass, plenty of features, internal frame strong enough to do this: I had some fun at, uh, "temporary local beach" (on quite a high floor!) ...and on the Levitating Plate: All the hatches open: there are also additional hatches to access interior details. Truth to be told, access is not great. This is not really a play model because it is so heavy, but you can adjust stuff inside. The cockpit seats three, front seat folds for easy access to the back row: ...and of course there's plenty of space for Mando's quarries: So, why is it not done yet? I probably got the roof angle wrong. Actually, I definitely got it wrong. But is it a big deal? What do you think? Should I just proceed with instructions "as-is" or would like to see this updated? Or maybe you actually like this slightly slanted roof section? Instructions will be available on brickvault when complete, and there's a nice preorder for reduced price for now: ------------------------------------------------------------ Razor Crest Update #1! I believe that's final design. Roof is now properly flattened, while still retaining minscule but noticeable wing angle, section behind the cockpit has been changed for better shape, and engines were updated thanks to ScottishDave's input on Eurobricks. Now I need to update the studio model (not too hard, should be few hours at worst) and I can get to making instructions. In the meantime, Brickvault will commence their internal review to ensure there are no flaws in the model, parts lists or instructions. I'd like to thank everyone who preordered, commented and liked - fantastic support from you all! Stay tuned for future updates! Thanks for viewing! EDIT: The instructions are released - to be found on !
  21. I've always been impressed by crusader castles. They are massive and they have a unique look due to the merging of European and Oriental architecture. The most famous example is of course Krak des Chevaliers, but I didn't find an angle to turn it into Lego without blowing it up to 10,000+ pieces. Instead, I took inspiration from the Fortress of the Knights Templar in Acre. I still had to shrink it a bit in order to not have it grow out of control, but I feel like I found a good compromise. I wanted it to fit onto two 32x32 baseplates which I just about managed to do. I'm close to finishing the model and I'm currently sitting at 4644 parts. I'm still looking to improve some details, the cobblestone in front of the castle is for example still very primitive and I might add more of a slope to the ground outside. Then there are still some gaps that I might be able to close better. Obviously, it's not minifig scale, that would have required a model that's at least three times as large. Also, it's not modular. While it would be easy to have removable elements, it would be difficult to build any interior at the scale I'm working at. So I saved pieces by having the caste be completely hollow on the inside. Anyway, here are some pictures of where I'm currently at.
  22. Some attempt at making a spooky train for this Halloween in Open to ideas and suggestion
  23. WIP - I have installed a platform and layout in my Modular Town to include the new Eiffel Tower. I built some trees and a monorail station for the 6399 Airport Monorail and added steps from the street level to reach the platform of the Eiffel Tower. I also plan to remove the micro-sized lamp posts and some of the miniature foliage. I think this will help with make the minifigures seem more comfortable in this space, so they don't feel like Gulliver in Lilliput. I also plan to shorten the TV/Media antenna, so that I can fit the Eiffel Tower on a table and in a room with a low basement ceiling. Also, there is a Carousel very close to the real Eiffel Tower, so I plan to install the small Carousel from Winter Village Market (10235) near the Eiffel Tower display. This will balance out the presence of the Airport Monorail station. I would love to hear more about this subject: -How do you plan to display the new Eiffel Tower (10307)? -Will it be part of your LEGO Town or Modular Display? -How do you plan to deal with the micro-sized lamp posts? -Will you make modifications to lower the overall height, so that it will fit inside your house? -What buildings do you plan to display nearby, if any? By Ogelsbob, aka Legodt Check out my WIP on Flickr:
  24. Hi everyone, this time I want to show you another work-in-progress MOC, but this one is more recent. The reason why I want to do this is quite obvious - LEGO releases their Lambo this year, and I am also aware of at least one Aventador MOC coming soon. We should have even more Lamborghinis, they are awesome and I can't wait to see these models. My version is a dark blue + white model in 1:8 scale with some basic functions: Steering with working steering wheel. Openable scissors doors. 7+R gearbox. Remote control using a single Control+ hub: 2 coupled XL motors for drive; L motor for steering; L motor to change speeds. This time I decided to build everything independantly and simultaniously. It actually helped me to become much more productive. I'll start with the bodywork. It's not completed and is built around a very crude carcass. I'm trying to concentrate on the shape only. There will be enough space on the inside, I'm taking this into account while building. As you see, it's about 60% completed. Front section is not done yet, but the back looks almost completed and I really like how it turned out. Reminds me a "snowboard glasses" a little (don't know how to call them but I'm sure you get what I mean): Of course, these gaps will have black background in the future and I will add some filler to them as well. Rear wing also looks completed, it might be my favorite part of the build, here you can see it from another side: Now I want to show a door closely. I tried to replicate scissors mechanism as closely as I could. First version used shock absorber and was way too big. The proble is that it has to be very close to the front wheel, it's pretty hard to do. Second version required 3 small rubber bands to hold door's weight. On the following photos you will see a third version. This is how it looks being closed: This is the first step of opening when you open it just like a regular car's door: And this is how it looks when you open it in a different plane. It holds itself locked with two rubber bands that you can see at the bottom: Here's a shot from the front with both doors opened. You can see that the door on the right has "old" design, I improved on it already: Next two pictures are showing caliper on the front wheel. I wanted it to be angled just like on the real car so I had to be creative: Yes, this is a sausage piece. Calipers on the rear will also be angled, but with more conventional build. I don't have it right now so the picture will be in one of the following updates. Now car's internals. Here you can see a gearbox and rear wheels. 3 motors are clearly visible. 4th motor will be in front of the hub. The idea is that L motor will change speeds by rotating by 180 degrees, this can be done programmatically rather then mechanically. But it doesn't mean that the build is simple, because it's not. I used only one of those new orange "wave selector" gears, everything else is basically a huge improvement over the gearbox from my LaFerrari MOC, but it's 1.5 times bigger because of that "reverse" speed I added. It's actually pretty fun that I managed to use a 40 tooth gear in this model. I guess I could use 36 + 2x28, but I don't have 28 tooth gears yet: Here's a view of the bottom. A huge con of the model can be seen here - it has no central diff, but still I expect all 4 wheels to be driven. On the other hand, I left a lot of holes so I can see gears turning: This construction is not rigid enough in several points, I think I will have to completely rebuild it and ensure that it is strong enough. It's already pretty smooth and if motors won't be able to handle the weight then I can play with the gear ratios from motors - there are dedicated places in the gearbox for this exact purpose. I hope that it will become a good model and you'll like it. Thank you!
  25. Henchmen4Hire

    The lack of LEGO Supervans is outrageous here's a half-finished one! ...hey, it's more than there were before, I call that a win. I used my usual inelegant method of throwing bricks at the wall and seeing what shapes work. The main thing I'm not happy with is the nose, I think it needs to be shorter but not sure what I can remove. Also not thrilled about how gappy it looks. I am happy with how I managed to add the little blue Ford logo in front though. I really don't want to change that. Also happy with the mosaic-like build on the roof. Suggestions welcome! Also, does anyone have pictures of this van's electric motors? I saw one picture but it doesn't show exactly how long they are or much details at all. (This is Ford's all-electric Supervan 4) Supervan 4 WIP by Henchmen4Hire, on Flickr Supervan 4 WIP by Henchmen4Hire, on Flickr