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Found 7 results

  1. Captain Kirk pressed the button on his chair. "Kirk here." "Security here, Captain. Mr. Spock has not been disguised as a Romulan. He's innocent. Unfortunately, we can't bring him back to the bridge. He's gone to assist in engineering to repair the engines." "Captain." Chekov said. "The Romulan ship has de-cloaked. They appear to be suffering major power problems. It seems that when they fired upon us, they were too close." "It seems that we'll be in a race to repair ships." --- You may now vote. With eight players, a majority of five is required to lynch. 48 hours remain in the day. Players: Captain James T Kirk - NPC Lieutenant Commander McCoy - Umbra-Mantis Lieutenant Commander Scott - Hinckley Lieutenant Sulu - Tariq j Lieutenant Uhura - Chromeknight Lieutenant Kyle - KotZ Ensign Chekov - jimmynick Ensign Mallory - CMP Nurse Chapel - Khscarymovie4 In The Brig Commander Spock - Trekkie99 - Starfleet Officer Rules (Please Read!) 1) There are nine players. Two of those players are Romulan Agents. The other seven are loyal Starfleet Officers. There are no third party players. 2) A game day will last for 48 hours. You may vote at any time during the day. You must vote. A player must be lynched every day or else. 3) There are no night actions in this game. The Starfleet Officers win by voting out all of the Romulans and the Romulans win by outnumbering or tying the town in a parity. 4) Use the power of the vote to win this game. 5) The alignment of players that have been voted out will be revealed the next day. 6) Under the honor rule, there will be no PMing in this game, except for the Romulans 7) Don't quote anything that the host sends you via PM 8) Once you are voted out, you may not post in thread or discuss the game with any players. 9) Don't edit your posts! 10) There's no clues anywhere.
  2. CommanderJonny1

    [MOC] Rebel Scorpius Mk II

    "The Mark I was a stopgap; the Mark II is a workhorse." -Rebel Alliance Officer I'm back with the Scorpius line of Multi-Role Vehicles, this time with the Mk II. I am working on a Mk III, though I don't know if I'll finish it or not; and even if I did, there probably won't be a Mk IV as there's only so much I can do with one overarching deign. Another point is that this is the largest version I was reasonably able to make with the bracket construction. As a result, there is a weakness in the 'tracks' area, as the main connection points between the sides and the bottom/chassis is at the front and the back. The versions with seats and/or equipment crossing the middle also help with the problem; this means that the Mk IIC is the weakest structurally (this makes a little sense in context). As opposed to the original Scorpius, which put everything on what was essentially the same hull/chassis, the Mk II's four different variants have noticeably different makeups, while still adhering to the same general design style. Sidenote- each variant (mainly the pictures) will be put into a spoiler section to try and minimize the size of the post. The first (and base) version of the Mk II is the Mk IIA, which functions as a standard (medium) armored vehicle. This version is the most versatile, being able to carry troops or cargo while still functioning in its main role as a front line combatant. The modularity of the Scorpius line is expanded in the Mk II, with the 'A' model having twice as many attachments as the Mk I, as well as multiple different configurations for its secondary armament. While some of these attachments are the same (or otherwise larger/upgraded versions of the previous ones), there are some new ones; a few of the attachments were thought of for the Mk I, but were deemed to be too big and therefore implemented on the Mk II. Another advantage of the Mk II is the fact that all of the attachments can be taken off and put in fixed positions (or turret emplacements) if need be, such as in the case of needing to quickly create fortifications. The second variant, the Mk IIB, is a 'Command & Communications Vehicle' that can be used to either coordinate Rebel forces (whether other Scorpii or not) or function in the Electronic Warfare role. The secondary armament is lighter to compensate for the increased weight of the sensor equipment and other additions. Powerful sensors were installed, and while both of the rear positions had their specialization, they could operate in the other's role in a secondary capacity during emergencies (with some modifications). Due to its sensitive nature and lack of heavy armament, the design focuses on survivability, with increased armor protection as well as canister launchers that can create smoke clouds to facilitate escape. The third variant, the Mk IIC, is a troop/cargo carrier; the gunner's position is removed and the main armament is replaced with manned turrets. Although these turrets are a bit exposed, the turrets can also be remotely activated by the driver. There are two versions of the Mk IIC, a lighter and heavier version, though both function in the same role. The two turrets that the 'C' model is equipped with is one with a Heavy Repeating Blaster, and one with a pair of twin missile launchers (as well as a communication array). The final variant, the Mk IID, is a Self-Propelled Gun/Artillery; the gunner's position is enhanced, and a Sensor Operator position is added right behind. As with the CCV, the Mk IID has a lighter secondary armament (and canister launchers), in this case to compensate for the larger main armament. This variant has a crew of four- a driver, a gunner, a Sensors Operator, and a spotter; the commander of the vehicle can either be the spotter or the Sensors Operator. Some 'D' models operate without the fourth crew member, and instead carry one or two 2x2 boxes. This is a decently sized vehicle, and as such it would fit the main spot in a battle line; the Mk I would be more of a scout or escort, while the Mk III (if ever finished) would be more of a support/assault/breakthrough vehicle. If you'd like to see a Mk III or not, say so (design suggestions would be welcomed as well). If you want to build these for yourselves, here's the instructions: Scorpius Mk IIA - https://drive.google.com/open?id=1WIH1HYCXpS7h2m0WsNKKExUv2-SIxYzy Scorpius Mk IIB, C, & D - https://drive.google.com/open?id=13pjbkONitA_VE1z-zBAMXfB0mM5-0dy2 As always, any feedback would be much appreciated!
  3. Do you have a daughter? My daughter appears as a turbulence to my life of being an AFOL. An ordinary AFOL may build models no other than houses, robots, cars and other sci-fi stuffs. Girl-themed LEGO sets do not coexist peacefully with your former builds. This is my experience. Up to date I have not seen LEGO movie 2, but I think this is a major of the story line. I assign a special task while building this creation -- to create some "floating elements", including the LEGO Movie 2 logo, the house (which does not touch the base) and the spaceship (which is meant to smash the ground by the girly monster). I am very delighted I was awarded a prize in a building competition hosted by HKLUG (Hong Kong LEGO Users Group). IMG_4465 by skcheung730, 於 Flickr IMG_4478 by skcheung730, 於 Flickr IMG_4471 by skcheung730, 於 Flickr IMG_4468 by skcheung730, 於 Flickr IMG_4459 by skcheung730, 於 Flickr IMG_4461 by skcheung730, 於 Flickr IMG_4458 by skcheung730, 於 Flickr IMG_4472 by skcheung730, 於 Flickr IMG_4467 by skcheung730, 於 Flickr IMG_4473 by skcheung730, 於 Flickr IMG_4463 by skcheung730, 於 Flickr IMG_4488 by skcheung730, 於 Flickr IMG_4486 by skcheung730, 於 Flickr IMG_4484 by skcheung730, 於 Flickr
  4. Nagol of Fortfield

    Clone Decals, Help!

    Hello custom-izers! I've been wanting to make some custom clones (or at least design some decals). Before I start, I'd like to know if anyone has, or knows, a good decal for this kind of clone: http://alpha.brickli...ode 2]#T=S&O={} That torso is used (I think) on all the new phase II clones as well. When I search the EU index, and the web I can only find decals for this kind: http://alpha.brickli... Wars]#T=S&O={} Also, which is you're favorite? Thanks!
  5. Graham Gidman

    [MOC] On the Run

    Made this with the help of my brother; he made the bench and radar by himself, and just helped with the rest. By the time it got to staging (this project took four days more than it was supposed to), I really didn't care all that much about it, so I kinda did random stuff. In other news, this is the first build I've done that's not for some sort of a contest since early October.
  6. If you follow me on my youtube (http://www.youtube.c...ser/1nxtmonster) you might have seen my RC crawler project. It used 2 RC motors and was quite fast and well performing. You might have also seen my RC rally car videos, they were fast and nimble. However, I want to combine the best of both worlds in one trial buggy package. So after a lot of trial and error, i was able to incorporate a 2-speed transmission into a crawler with RC motors. The ratios are 15:1 (slow crawler) and 3:1 (fast buggy). It is shifted by a mini linear actuator via an m motor. I'll do some more testing, and as usual this most likely isn't the final version. Pictures:
  7. The previous attempt at a large scale car failed because it was not strong enough for the drivetrain, and my attempts to make a sturdy chassis around it were not so great because of the vertical placement of the buggy motors. I have sitting on my desk now, a 2nd attempt at a large scale rc, with a much more simple and robust suspension, which will eventually use the new f1 hubs, at the moment I used the dark bley mog hub because of it's dimensions. I placed the buggy motors in a clever fashion, so there are many bracing opportunities for the rest of the chassis and the rear axle. Because of the eventual weight of the vehicle I had to put a combination of various shocks to get a perfect balance between soft and stiff-soft enough that it will absorb bumps and jumps but stiff enough that it wont bottom out (hit the ground) because there is a lot of travel and not that much clearance, and I will use the same wheels/tires as on the 42000. Photos: Enjoy!