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Found 194 results

  1. Hungry like the wolf Hi there! Happy to share my latest creation that it's loosely inspired both by the story of the writer Xavier Liras, creator of the Spiral Universe, and by the illustration of the artist Alexander Shatohin. Below you can read a very brief summary of Xavier's story that describes my creation well. "The story goes that the Guardian of the abyss lives right on the edge of the abyss. His job for generations has been to explore the Abyss and its mists and gain insight into what is happening in the world. The Abyss has many levels, it is the manifestation of the psyche of humanity. There is a terrible war going on in this world now that could plunge us into extinction. The Guardian must lure Wolf Fenrir to the surface and be devoured. But the wolf will not be able to kill him completely and, back in the abyss, he will be forced to spit it out. Only then will the initiation of the Guardian into the deepest Abyss begin." Enjoy and beware the wolf!
  2. Lancethecat

    [CatC] StoryQuest

    Hello! This is my contest entry for Category B: Minifigure Lineup. Description: “For centuries, the Order of Bookkeepers kept watch over a library of thousands of ancient books containing stories and legends from kingdoms all over the world. However, many of these books disappeared throughout the ages, and their contents have been lost to history. Asimov, the last remaining Bookkeeper, sends his lone pupil Christie out into a fantastical land of magic and mystery to seek out the lost tomes and restore their knowledge to the world. Christie will brave daring challenges and make surprising allies on her quest to rebuild the library, perhaps creating a few stories of her own along the way.” Each set contains at least one “tome,” a unique book associated with a character or location in that set; they can all be collected and stored in the mid-tier set “Asimov’s Library.” This theme was inspired by my love for reading fantasy stories as a child, and designed to be less focused on conflict than other LEGO themes and more focused on exploration and discovery. Minifigures: Christie When she isn’t falling asleep during one of Asimov’s endless lectures, Christie can typically be found nestled deep in his library with a book in hand, dreaming of going on some fantastical adventure beyond the walls of her quiet town. She’s nervous about embarking on her first quest, but excited for the chance to finally live out her fantasies. Brontë As the self-proclaimed queen of the spiders, Brontë is used to getting singled out as the “bad guy” even if she doesn’t mean anyone any harm. Living in a spooky forest probably doesn’t help, but hopefully someone will come along who’s able to look past her frightening exterior. Shelley Shelley will tell anyone who asks that she dreams of becoming a famous pirate one day, but for now she’s content adventuring with Christie to seek out “tomes” or whatever they’re looking for. She wasn’t paying a lot of attention during the mission briefing, honestly. Joyce Joyce is a mischievous but kind-hearted fairy who loves playing pranks on unsuspecting adventurers. Her favorite pastime is spreading rumors about the “fierce dragon” that guards a vast hoard of treasure in the Shimmering Glade, neglecting to mention that it’s a loyal pet of hers who wouldn’t harm a fly. Asimov As the last of the Bookkeepers, Asimov wishes more people would share his passion for learning and worries that all of his work will soon be forgotten. Still, he’s proud of how far his pupil has come and confident that she’ll succeed on her journey. The Librarian’s Ghost The ghost has spent years haunting the castle where he once served as a Royal Bookkeeper, hoping that someone will come along and find the tome he devoted decades of his life to writing. Doyle Doyle’s fear of heights make his profession as an airship captain’s first mate rather questionable, but his fierce loyalty makes him a valuable ally even when he’s scared out of his wits. Captain Hemingway The honorable Captain Hemingway has spent most of his life navigating the Seven Skies in his airship, carrying intrepid adventurers on countless voyages to distant lands around the world. Set List: Spider Queen's Lair- $15 Contains Christie, Brontë, and the Tome of Shadows A black tree with spider-like roots and a hidden compartment for the tome Guardian of Light- $30 Contains Joyce, Shelley, and the Tome of Light A golden dragon with a small pile of treasure containing the tome Asimov’s Library- $40 Contains Christie, Asimov and the Tome of Tomes A book that opens up to reveal a library with a sliding ladder rows of shelves for the tomes Airship Adventure- $70 Contains Shelley, Doyle, Captain Hemingway and the Tome of Quests An airship with a hidden library in the captain’s cabin Crypt of the Bookkeeper- $100 Contains Christie, Shelley, Joyce, Brontë, the Librarian’s Ghost and the Tome of Heroes Stone remains of an ancient castle with a bell tower, a collapsing bridge, and a fireplace that swivels around to reveal the tome Thanks for reading!
  3. Hi together, I miniscaled my castle Tir Asleen MOC. Hope you like it. Link to compare below the pictures. Please enjoy & thanks for watching :) Original on LEGOIdeas or Eurobricks
  4. Dear Eurobricks community, as you are the biggest LEGO forum, I would like to "officially" present my current creation to you and release it for discussion. Briefly about me: I am a 36 years old German AFOL and fan of classic fantasy and sci-fi, from. I particularly like the castle (including LOTR) and pirates theme, but I also enjoy many other sets. About my creation: As a child of the 80's I grew up with classic fantasy movies and also the mentioned LEGO themes. So I wanted to build a creation that reflects both. This is the castle "Tir Asleen" from the movie Willow from 1988. Maybe some of you know the original or the trailer for the new series. Val Kilmer as Madmartigan is iconic to me personally. I wanted to build something that was more detailed than usual released sets - but a little less MOC-alike than possible. The idea was to add it to my fantasy film collection, but also let my little stepson play with it. Therefore, some game functions are also built in. I hope they are well represented in the pictures. But details from the film should not be underrepresented either. What do you think about the creation? - What do you like, what not? Where can I still improve something? Do you know the original movie? Do you recognize scenes? Which ones have I not sufficiently considered? BTW, there is also a small Easter Egg for all castle fans ;) The project is also posted on Ideas. This isn't meant to be a call, but I don't blame anyone who supports it secretly ;) https://ideas.lego.com/s/p:2083518f81ae404c88198126c5ad7868 I look forward to your feedback and thank you for your attention. Sincerely Tobi aka. MontyMatte More pics: also on flickr: https://www.flickr.com/photos/195027856@N06/albums/72177720299713109 Figs Action & functions
  5. socalbricks

    [Freebuild] The Kelp Harvest

    My entry for the Summer Joust 2022 "12 x 12 Vignette" category! In the coastal waters of northwest Avalonia lie dense forests of giant kelp. Fueled by long daylight hours and cold, nutrient-rich waters cycling in from the north, they provide a bountiful ecosystem supporting all forms of life, from giant stingrays to diminutive hermit crabs. The forests are also home to large populations of merfolk, who harvest the kelp for food, garments, medicine, and much more. Merfolk communities will often have designated “kelp harvesters” (a prestigious position due to its importance), who go through the forests with ivory sickles. Other merfolk forage for clams. One such mermaid is Katalina, who has spotted a large one under a rocky outcrop. Excitedly reaching under, she fails to spot a lobster next to the clam – the crustacean will make sure that she pays for her carelessness! From left to right: Petra A kelp harvester with a love for the dark red algae that grows on the kelp forest's rocky terrain. It can be found in her wardrobe (such as her skirt and cuffs) and even in her hair! Some merfolk chafe at the “monotony” of harvesting kelp all day, but Petra actually enjoys it, as it gives her time to think and “unwind”. Plus, the prestige for holding such a valued position doesn't hurt! Katalina Young and headstrong, Katalina's recklessness has often gotten her into trouble with the village elders. They figured that assigning her to clam harvesting duties would teach her patience and keep her out of trouble – they were wrong! More Images: I finally found the time to post this to Eurobricks! I had a bad case of COVID during the end of the Summer Joust - thankfully, I had already completed the MOC, so I only had to photograph it! I've made a full, so I figured I would belt out a backstory for it! Background This MOC was inspired by the kelp forests that line the west coast of North America - particularly those off the coast of Southern California. I snorkeled amongst these kelp forests while on a school trip to Catalina Island (also the inspiration for the "Katalina" name). Most of the creatures in this MOC are inspired by the local wildlife, such as garibaldi (represented by the orange fish), hermit crabs, the giant pacific octopus, lobsters, various anemones/starfish, and stingrays. Katalina's accident with the lobster was actually inspired by an incident involving one of our snorkeling guides. We were night snorkeling, and our guide (seeing a lobster in a burrow) wanted to dive down, grab it, and bring it up to show it to us. As he was about to reach into the burrow, he noticed (at the last possible second) a scorpion fish next to the lobster! He quickly drew his hand away; had he not noticed it, he would have likely been "stung"! I was inspired to create the "ocean surface" when I saw Grant Davis's "Seaside" at Bricks Cascade 2022! This is the largest MOC I have ever posted online. I've mostly stuck to "figbarfs" in the past, but I'm trying to broaden my horizons. Creating it was a lot of fun, and it has inspired me to add even more to it. I have already created several more merfolk, and want to develop a village scene of some kind! This challenge was incredibly fun, with some great entries from everyone. As we continue into the "judging period", I wish everyone the best of luck! Previous MOCs: Cobold's Crusader's (REVAMP) Citizens of Historica Figbarf CDC2 CMF: socalbricks
  6. The four agents set out from Heroica Hall winding their way through the Ebria Station's main level. The station is bustling with vendors hawking wares in the bazaar, shipping containers being unloaded, and laborers working on the endless construction and maintenance of the super structure. The group eventually make their way down Starbright Street turning off opposite the Blackguard Security Substation. The architecture takes on a more naturalistic tone, archways and windows mimicking winding plants and stone structures. Foliage creeps and crawls over most of the buildings and the air feels fresh and crisp. Little Aluriel seems aptly named as most of the surrounding apartments and business are populated with dozens of Dwarves and Elves. Traditional Dwarven weapon smiths hammer away at their star forges, elven herbalists perfect new tinctures and biologics, and the smell of fresh mead, pastries, and delicacies permeate the air. It doesn't take winding down one of the alleyways before they spot Ozzorli's Pizzaria, a small hole in the wall restaurant, a xenon sign of an axe carving into a pizza illuminates the crowded quarters. The cozy eatery exudes warmth and a distinct feel of the old world, ivy growing on the walls, wooden beams decorated in gold plate and intricate carvings supporting the low ceiling, a Dwarven blunderaxe hanging over the door. Crates, barrels, and sacks of ingredients are crammed into every corner of the shop, but a half dozen seats along the bar and around the room allow for a modest gathering of patrons. A giant forge turned pizza oven dominates the interior of the shop, glowing with tremendous heat as a Dwarven chef plies his peel. A Celestial and an Elf, already seated, enjoy goblets of ale and wine, welcome pairings to their piping hot pizzas. A Dwarven woman hails the agents as they enter. "Oye, welcome to Ozzorli's! I'm Margot. Feel free to have a seat. Let me know if I can get ya anything." The Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/22 Vitality: 5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 3/3 Proficiencies: Insight 1, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive). Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 4/18Vitality: 6/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 10/10 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/10Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 3Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-SuitInventory: MM Note: Welcome to Mission 10 folks! Feel free to check your stats, as soon as everyone confirms we'll get rolling, otherwise feel free to interact with the environment, NPC's, etc. @Wolfpackfan99 Please consider completing your Character Creation by assigning points to the remainder of your stats, once the mission starts in earnest you'll be locked into those stats for the remainder of the mission.
  7. Capt. Redblade

    I Wrote a Book!

    Yep. I recently put the finishing touches on my first novel, and now I'm biting the bullet and publishing it. Only took five years. Abby Normal is an urban fantasy/horror story about Abby Henderson, a woman being hunted by a demonic doomsday cult, and the Deacon, the demonic cult leader who believes Abby can kick-start his apocalyptic plans for him. Along the way there's also some wizards, faeries, alternate dimensions, demonic possessions, and a heapin' helpin' of Anglo-Saxon paganism! Oh, it's also available for pre-order on Amazon right now. https://www.amazon.com/dp/B084X6ZWRR OFFICIAL BLURB: Abby Henderson has lived her whole life under a dark cloud. When she was born, a demon called the Deacon claimed her family as his property. When she turned 13, she was traumatized by an ominous psychic vision. When she turned 14, her dad had a psychotic breakdown and tried to kill her.She’s just turned 25, and now people are dying all around her.This is all according to the Deacon’s plan. He believes that Abby is the key to a ritual that will unleash an ancient evil on the world, and he will stop at nothing to make sure that ritual succeeds.Now, Abby is in the fight of her life against an enemy that defies all reason. Together with her pious girlfriend, her magic-slinging ex-teacher, and a hotheaded Amazon with a machete, Abby will have to use every trick in the book to outlast the Deacon. Because if she can’t, her next birthday is going to be Hell.
  8. DwalinF

    Dwarf Army

    After several years, I almost finished my Dwarven army. Sure its not the biggest one, but I tried to represent classical army for tabletop game. And every unit is unique here. Miners are the last squad, I decided to make them just at the last moment. So I'm going to update them and increase the number. Organ guns you may saw already, but I have some new MOCs for engies
  9. Looking for a bit of help on an MOC project of mine, so thought I'd post where I'm at right now. (That and photographing my version of 6087 Witch's Magic Manor is going to be an absolute bear, so I'm currently playing for time as well.) For the past few months I've been working on re-imagining (or modifying, really) all of the larger Fright Knights sets. As of right now I'm most of the way there, with the only set left to do being the big one from this subtheme: 6097 Night Lord's Castle. While my initial plans called for lightly modifying all the existing sets, using only the colors available back in 1997, along with a few newer parts in those same colors, I came around to the wider selection of new parts and colors pretty quickly after mucking around with Traitor Transport. That being said, moving in this new direction presented some fresh problems for me, since it removed some of my self-imposed guardrails. Fortunately after working on several of the small and mid-sized sets first, I created a slightly updated design language for this faction while still preserving what makes them unique for me. Regardless of these stylistic choices, there are three core tenets I've tried to implement with each set modification or MOC I've created thus far: Each set must be sturdy Each set must have some of the original play features (or an acceptable substitution) Each set must be accessible Overall, a pretty good ethos to have in place, and one that's worked out so far. But this last set has me stumped at the foundational level right now, so I thought I'd share my progress so far in order to see if anyone might have any ideas for improving matters. Anywho, you can see my idea for the initial foundation of this set below. The light bluish-grey 16x16 plate (with three 2x16 LBG plates) will form the first half of the ground floor for this castle, after passing through the portcullis and a pair of stockade doors. Seeing how this is one of the taller castles LEGO made, I want to get as much height out of my version as possible, which is why I went with that scalloped effect using overlapping dark bluish-grey plates. Unfortunately, this presents a bit of a problem for me, as I initially wanted to create a staircase (with a pair of banisters) beginning on that 8x6 DBG plate at the front, which would lead to the main entrance. Naturally, this staircase idea, coupled with the layered plates, looked better in my head than in reality. Now it looks like the slope is too small and too gradual for the staircase to be of any use, so I'm considering an increase in the height of the foundation. At first I considered using two of the 8x8x6 corner MURPs near the 6x6 curved DBG plates, but I fear that would increase the height too much, and I can't say I have any plans for making use of the available space I'd gain from that much height. After looking back at the original castle, I shifted gears somewhat, electing instead to use bricks to increase the height of the foundation a modest amount. The only problem is how high I should go. 8 bricks high seems a tad drastic, and I'd almost certainly want to create caverns or another fun detail, something I can't say I have too much appetite for. But a height of 1 brick is pretty much where I'm at now with those plates, and I'd prefer to keep the rounded edges, instead of being locked into a more angular style. I'm considering using some DBG 4x4 round corner bricks for the edges, but don't know if that would look too man-made. Either way, it's clear I need to play around some more with this foundation before getting to the fun part of building the castle proper, so I'll leave it at that. More photos here on my Bricksafe folder. If I find a foundation design that works for me, I'll be sure to add to that folder. But thanks for reading, and again, any suggestions would certainly be welcome!
  10. Unlike my first two entries in this little project of mine, this one's a bit of an outlier. While Witch's Windship and Traitor Transport seemed most of the way there and just needed a few more mods to do it, I can't say I cared too much about Bat Lord's Catapult, and was considering leaving that set in the dust, since the (initial) name of the game here was to create a medieval-themed Halloween display for future use. But fast-forward to November of last year when I'm mired in my Witch's Magic Manor MOC project, and a thought occurred to me: Why should the Dragon Masters have all the fun with their thematically-appropriate Dragon Defender? So after a few more Bricklink orders and some free-building, I came up with a bat-shaped ballista. As Robin might say: Holy Horrifying Weaponry, Batman! And of course you can see I wanted to keep the fancy ornamentation for the horse's harness in the original set intact. Thankfully the carriage that came with the IDEAS Medieval Blacksmith proved to be very useful in terms of giving me a way to update this in proper Fright Knights colors. And lest you think I didn't work to make sure you can adjust the angle of the ballista for...ballistic purposes, here's a few angles of a little Technic doo-dad I cobbled together. Minifigures can access it, but it works better if you do the heavy lifting here. So there you have it! One bat-themed siege weapon, designed by yours truly to emulate everything I love about the Fright Knights! Strange as it may sound, this didn't come together as quickly as I'd hoped, and there were quite a few versions which I attempted before finally giving up and sticking to the four-wheeled, single-horse model you see here. While there are obviously compromises and other nits I could pick, overall I think it blends in pretty well with the rest of my 'Neo-Fright Knights' designs. For more photos, feel free to check out my Bricksafe folder. Hopefully you've enjoyed this small palate-cleanser in between your adoring looks at your newly-built Lion Knight's Castle! Next up, we're going to gather 'round the cauldron to boil and bake while we have some fenny snake fillet, er, I mean a remake of Witch's Magic Manor! Thanks for reading!
  11. Other Work: CDC2 CMF: socalbricks [Freebuild] Cobold's Crusaders (REVAMP) I'm back! After last year's fun CDC2 CMF, I was inspired to make more characters for the guilds. Enjoy! Geovana Guild: Mitgardia A sorceress who was adopted at a young age by amethyst-worshipping monks. Taught to harness the stones' power, she is now the last of her order. Despite this, she has vowed to defend the amethysts from pesky dwarven miners until her last breath. Boab Guild: Kaliphlin A blind naga assassin who can “see” through heightened senses of hearing and smell. His strongest ability is his sense of touch, using his hands, tail, and the hollow end of his spear to track nearby movements. A being of few words, he is steadfastly loyal to the Desert King (his mentor and first employer). Maridia Guild: Valyrio A mermaid who has made a small fortune selling the treasure she found at the bottom of Valyrio's harbors. Having learned water sorcery from her fellow merfolk, Maridia travels all throughout Valyrio's coastal cities, resting on a floating pool of water. She is currently making a sizable amount of money salvaging sunken treasure from Valyrian harbors and selling it in Canal Square. She has heard many tales of far-off lands from her customers; she plans on seeing all of them once she has enough money! Sko-Khan Guild: Nocturnus A soldier who was stranded in a massive pit during the war against Raavage, Sko-Khan spent weeks fighting off (and eating) giant scorpions (it was during this time that he ripped off a scorpion's claw and uses it as a weapon). After climbing out of the ravine himself, he became a muscle-for-hire for various Nocturnan warlords. He still carries the claw to this day, and has adorned his armor with matching scorpion imagery as a sign of respect for his old foes. Dombard the Doom-Bard Guild: Nocturnus Most bards lift the spirits with stories of bravery and heroism. Not Dombard - for reasons still unknown, he aspires to make his listeners as angry and miserable as possible. His lute (forged from and doubling as an axe) is unpleasant to the ears, and his voice is described as sounding like “nails on a chalkboard” and “a vulture being strangled” It is said that the latter is so grating that it can send members of races with “sensitive hearing” (such as elves and centaurs) into catatonic shock. Garrus Guild: Nocturnus Garrus saw his home of Abyssian turn to ice at the hands of Raavage’s forces. Though he survived the attack, his forearms did not, and he had them replaced with primitive prosthetics. Filled with rage, he decided to track down those responsible for the attack, adding massive swords to his prosthetics. Leaving a trail of bodies, he soon heard word that Raavage had already been killed (thus depriving him of his revenge). With no home, family, or outlet for his rage, the hulking reptilian became a brutal bounty hunter. Though he has mellowed with time, his infamous reputation remains unchanged (as does his enthusiasm for violence).
  12. Toxic43

    MOC: Power Tank Engine!

    Stupid name, I know. It wasn't intended to stick, but here we are... This MOC started out as a chassis test and grew from there. I was trying to build as compact a steam based driveline as possible, similar to my Powered Up Shunter from a while back. While that was the smallest I felt I could go with a Diesel (using strictly LEGO parts and legal techniques only) this was kind of the same exercise but with a steam locomotive. Obviously I couldn't hide a battery box in the loco anywhere, so I made a tender. Not prototypical, I know, but this isn't based on anything in particular. It's fantasy for a fictional railway that doesn't really even exist outside of a couple of locos with the WFLR initials on them! That being said, here is my design process so far. Power Tank Engine MOC on Imgur. Sorry for the whole external host thing. Maybe I'll modify the post once I get time to manually resize all the images and embed them from the Imgur links. For now, the external link will have to do. Sorry! I may convert this into a proper tank engine at some point with a coal bunker on the back and a boxcar for the battery box, but I'm pretty happy with it for now.
  13. And I'm back, with another installment of my Fright Knights Rehabilitation Project! Last week I posted some mods I made to Witch's Windship, a set that's been pretty...divisive, to put it kindly, among the online LEGO community. This week, I decided I'd show off one of the few Fright Knights sets that seemed to be a little more accessible for fans of Castle. Take a look below at my mods for Traitor Transport!* *Didn't get around to building that cave (and the used model I bought didn't come with one), but Traitor Transport sounds better than Prison Transport, so just roll with it. For those interested, here's a nice profile shot of the whole prison carriage arrangement (we'll circle back to Basil on his horse later). Unlike Witch's Windship, this set proved to be a tad thornier for me to modify, largely because I really liked the contrast between the red roof and the gray that made up the walls of the actual prisoner module. Add in LEGO's solution for creating a locking cage, and I was a tad stumped regarding how I could update it while still maintaining the look of the whole thing. Needless to say this was a Rubicon moment for me of sorts, as this was when I definitively chose to use more modern colors and pieces in all of my Fright Knights builds, and I think the results speak for themselves, especially with how nicely the dark brown and reddish-brown contrast with the bright red on the roof. Moving on, you'll see my solution to maintaining a lockable cage, even after filling in the roof. While my initial designs called for that 1x6 tile with the wood grain sticker to be placed in a manner similar to the 1x6 printed tile used in front of the doors on the Temple of Mount Everest set, I found it slid around too much for my liking. So those SNOT bricks in reddish-brown came to my rescue. Simply pull the tile off, and... ...you can pull the door down, just like in the original model! Needless to say I was quite pleased at how well this worked, making for a very snug fit while still remaining extremely secure. And fortunately that modified plate at the top of the door is still pretty easy for me to grab and pull. Throwing in a front-facing angle of the detachable cage module because I thought it'd give people a better view of how it looks from the front. Overall I think it looks a little stronger now from all angles, whereas the initial model only looked good to me in profile. Now at least it looks a little more regal with that (wrought-iron, let's say) bat at the very top instead of the front. And as you might be able to tell, I made sure all gaps were covered on this bad boy, with a small 1x4x1 fence in black occupying the small gap between the roof and the dark-brown log bricks. And here's one more angle of the cage module in profile, mostly so I can talk quickly about some of the other mods. While I get that some people found the bat or dragon wings on this prisoner carriage a little ostentatious, for me they make the model (along with that great roof design). My only problem with them was their placement. Moving the two wings from the top of the roof to the front created a nice sense of balance, and hey, now I can suggest this module flies. As for the lanterns, they fit in with the zaniness and general oddball nature of the Fright Knights. Seeing how the original set had two trans-yellow cones anyway, it was a cinch to turn them into lanterns. Similarly, swapping out the flaming torches in the rear with red lanterns made sense to me, and now we've got medieval headlights and taillights! As for the flags, those were originally supposed to be the larger Fright Knight kite shields that popped up in a number of sets, but seeing how the carriage driver already had a shield to go with the halberds, the flags made more sense, fitting in with the regal-seeming prisoner carriage. Yes indeed, nothing but the best for the Fright Knights' latest victim, er, prisoner. As for the wagon this ornate cage sits on, that was a very easy fix. Pulling out all the light grey parts and replacing them with black was simple enough, though that front needed work. Adding in two 3x3 wedge plates seemed to help, and throwing a chair in makes for a much comfier ride for this carriage driver. But I wanted to maintain some of the original design elements for this model, which is why I incorporated those curved red bricks. Doing all that gave me a nice little space for storing a prisoner's items so all told that was a happy accident that rounded things off nicely. A few notes on the harness for the dragon. Most of this was already done for me in the base model, including the turntables with finger hinges, but swapping out light grey plates for black tiles and plates make it look far sleeker. And much like my mods for Witch's Windship, adding in a 2x2 black 45-degree slope finishes off the harness nicely. Finally, I did in fact swap out the trans-neon-orange wings on the dragon for trans-red, making it easier for me to distinguish between the two. And besides, trans-red wings on a black dragon still looks pretty boss, right? Last but not least is the Night Lord himself! Yes, much like Willa, Basil is back to put the 'evil' in 'medieval!' Like most of the Fright Knight minifigures I've collected, I didn't change too much here. The two things I really liked adding included an updated bat scepter (modeled largely off of the one in @Oky's wonderful Time Twister MOC), and giving Basil the Sword of Gryffindor, which honestly fits him much better than the chrome broadsword, with those blood-red gemstones in the pommel and hilt. As for his steed, the addition of a batarang to the horse's champron was always planned, although not on this part. I initially wanted to use the old champron that was introduced through the Dragon Masters, only to discover it wouldn't work with the newer horses. Oh well. I've come to love how ridiculous the horse looks with the red clip and batarang on it, but it was definitely an acquired taste. At least now the red champron and batarang give the horse barding for the Fright Knights a more unique look, instead of merely copying the Dragon Masters. So there you go. Two down, three (or four?) more to go. Given the way things went with this project, this will be the last set that still resembles the original model. Everything else from here on out will be more of an MOC, and I cannot wait to show you all of them (though we may have to wait a little while on Night Lord's Castle. That's been giving me trouble lately). For those interested, here's a link to more photos in my Bricksafe folder. So in closing, I'll leave you with one of Basil's favorite past-times, as indicated on some of the box art for Traitor Transport: Prisoner versus Dragon! (Or as the dragon might call it, canned food). Thanks for reading!
  14. Previous: CDC2 CMF: socalbricks [Freebuild] Citizens of Historica Figbarf I made a whole post about a group of adventurers called "Cobold's Crusaders" back in October. I've made a few changes (more on that at the end) - everything in this post is now the new "canon". Enjoy! From left to right: KarsKingdom: Avalonia Race: Unknown Sex: Male Age: Unknown Height: 6’4” (1.93 m) Bio: A mysterious (if not “eccentric”) bounty hunter with tracking abilities that border on being supernatural. Little is known of his early life - what is known is that he was found drifting down a stream (on the verge of death) by the Valken family, who nursed him back to health. During his time on the farm, he developed an unbreakable sibling-like bond with their youngest daughter, Ayra. Records indicate that Kars would leave the Valken farm after a year (for "their own safety") and join the Avalonian military in the war against Raavage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit led by Cobold McTavish. After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) purportedly opted to surrender and spare both parties the trouble. It was during this time that he would receive the nickname "Silver Eyes" (as his steely gaze "cut like a surgeon's knife into your soul") and "the Bloodhound" (due to his uncanny senses). During the war, Cobold had become a mentor figure for Kars, who would gladly answer the call of duty when Cobold would form the "Crusaders" a decade later. With the group in desperate need of a medic, Kars would recruit Ayra to their cause, who was more than happy to help. Due to his personality, Kars has very few friendships/relationships. The few he does have are incredibly valuable to him, though. Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), proficient swordsman, lanky build hides surprising physical strength Hobbies: birdwatching (a hobby he shares with Ayra), tracking anything/anyone ("if you love your job, you will never work a day in your life") Personality: introverted, analytical, intensely loyal, socially awkward (has no understanding of sarcasm), hates people who are "picky"/"high maintenance" Cobold McTavishKingdom: Kaliphlin Race: Dwarf Sex: Male Age: 96 (48 in Dwarf years)Height: 4'8" (1.42 m) Bio: A dwarf of many talents, Cobold is engineer/chemist/toy maker from the Rakath Mountains. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Lord Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege within minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and Ulriq (a hulking refugee from Nocturnus). Cobold hoped the bombs would be used to bring down walls, and nothing more. Doing so would end a siege much quicker and save the lives that would've been otherwise been ground up by slow progress. Somehow, his designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus. They were used by Raavage's forces to devastating effect, who targets them at soldiers instead of walls. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a toy maker. After all that destruction, he decided it was time to pursue something creative. In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Wind”, led by one of Cobold's former soldiers Ulriq. Lending out their services to the highest bidder, they strike fast and disappear just as quickly (cleaning up any remains of their attacks). However, a few pieces of shrapnel have managed to escape their grasp. The evidence is clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Wind, and destroy every last trace of his creation. Having always had a "flair for the theatrical", the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his "lieutenant" Kars. Kars thinks it sounds "silly" - Cobold jokingly retorts that Kars is "no fun". Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support. Skills: toy making, master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength Hobbies: toy making, cooking, axe-throwing, military history Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (something tempered by his lieutenant Kars), intense guilt over past actions Ayra Valken Kingdom: Avalonia Race: Centaur Sex: Female Age: 26 Height: 7’5” (2.26 m) Bio: Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a single kick from her hind legs could kill a man - all the more reason for restraint. Some time before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and to "lay low") Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. Around the same time, Ayra began showing signs of the "Emerald Flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a cost of energy to the wielder. The more severe the wound, the more energy required. The magic could also be used to create impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. After this revelation, Ayra would travel throughout all of Historica, helping those in need. She would accept no monetary payment for her services, only being "paid" in food and lodging. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Wind and out of loyalty to her old friend. One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra to not voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. She also has several phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their "unique" proportions), are awkward swimmers, and prefer to have their hooves placed firmly on the ground. Though she will travel anywhere she is physically able to help those in need, Ayra also has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. Being so well-travelled means that Ayra has been to an endless number of restaurants, taverns, and inns all throughout Historica. As a centaur, she has a large stomach, with a large appetite meaning that she can take several items from the menu in one sitting. This has left her uniquely suited to being a restaurant critic, and she is currently compiling a book with her reviews. Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results) Hobbies: food criticism, bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom" Gerard Renwick Sinclair IIIKingdom: Valyrio Race: Human Sex: Male Age: 31 Height: 5’11” (1.80 m) Bio: As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales to tell. This has caused him to worry about being the disappointment of the family. Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them, seeing it as a golden opportunity to prove himself to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Gerard often butts heads with Kars, who has little patience for his complaints and "fussy" behavior. Due to his aristocratic upbringing, Gerard received a massive education, making him the team's resident negotiator, historian, etc. Skills: master fencer/sword-fighter, master negotiator, knowledgeable historian, knowledge of "aristocratic etiquette" Hobbies: wine-tasting, fencing, classical literature/art Personality: gregarious, obsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life"
  15. While I realize everyone's understandably excited about the new Lion Knight's Castle (myself included), I felt like this was a good time to start unveiling a project I've been working on for the past few months. Because as nice as Black Falcons, Lion Knights, and Forestmen are, for me the Fright Knights are one of the coolest factions around, with their gothic imagery and downright spooky-looking dragons, complete with black bodies and fire-orange wings. In any case, I hoovered up most of the sets from this subtheme back in 2019, and found them...wanting. But hey, the beauty of LEGO is making fixes as needed, right? So I began with a set I actually did a review of around that time, probably because it was one of those sets that was rather representative of the Fright Knights subtheme, for better or for worse. In any case, take a gander at the new-ish Witch's Windship! Below I have some more angles on this odd beauty for those interested. As much as I adore @The Librarian's take on this strange medieval flying craft, I've played too many rounds of LEGO Racers to feel comfortable making drastic changes to the basic silhouette. So yeah, I just updated the halberds from dark grey to dark bluish gray and changed the clips too, from gray to black. Actually, out of all the changes to the Fright Knights sets, this one was probably the easiest, since all I needed to do was scrub any yellow or light gray out of this set and replace it with black or red. For those interested here's a photo of the interior of the basket. Probably one of the biggest disappointments of the original set was how, despite all of the available space, the only place for Willa to stand was on a measly 2x6 red plate. So I turned that design decision into a newt (it got better) and instead added two 3x6 wedge plates in red which helped. And of course adding two modified bricks with clips in the back for Willa's wand and broomstick means she'll have her hands free for steering. Because safety always comes first, especially when you're driving a dragon-powered airship. Despite getting this set MISB, those modified plates with the clips holding the wings were frequently coming off, so I ended up covering them with some of those handy curved slopes in red. Oddly enough the slopes only came into play during my second pass of mods to this set, and it's all the stronger for it. (The dust on the wing, however, was not part of the plan, but oh well.) Speaking of second passes, the addition of these two tail (lantern) lights were also not in my initial round of mods to this set. At first it was just that red hook, which does have a purpose, but after increasing the height of the basket candles, I felt like this set needed more zaniness. So in a nod to the original set, I threw them in. As for the trans-red cones that sat on the rear of this windship, worry not, as I added one to the crystal ball of this set and the other one to my own version of that little bat-wing flyer that shows up in 6087 Witch's Magic Manor (more to come on that). So there you have it! Admittedly these are minor, easy mods, but hopefully this works as a nice preview of what else I've got in store. Seeing how this is one of those 'iconic' sets that tells you what a subtheme's all about, I was quite pleased at my execution here, keeping the stuff I liked while jettisoning the rest, and fortifying some other parts. If you want to see more photos, check out my Bricksafe folder, though you're not missing much. Thanks for reading, and now I'll give Willa and her two pets, Nox the cat and Ignatius the dragon a chance to say see ya next time. Happy Haunting!
  16. My entry for Summer Joust 2022 - Going Big category. Hope you like it Check out my other builds: https://www.flickr.com/photos/192230156@N07/with/52121193226/
  17. Brent and Halfdan

    [MOC] Mage Tower

    It's been almost a year since I posted my tavern, so it's time to introduce the latest MOC. This time it's a magician's tower, inspired by Goethe's "The Sorcerer's Apprentice". On one level of the tower, the water mage's apprentice made a "small" mistake in the summoning. The rooms were flooded and he just made it onto the balcony. The apprentice has not noticed that on the other side, the Kraken summoned into the tower is about to break out. The other mages of the tower have now gathered to defeat the beast. The Fire Mage has summoned an elemental, while the Storm Mage has taken to the skies and throws the first bolt of lightning towards the Kraken. The black mage has summoned a wraith to fight for him while the white mage is still gathering his power. The dryad has grown a tree so her elemental can fight at the right height. Despite the uproar, the astrologer has not allowed himself to be distracted from his studies. His power is certainly not needed that much... Meanwhile, the church has sent a stoic inquisitor and his two guardsmen. The water magician herself is at the market and hasn't noticed all the hustle and bustle. The tower is approx. 85cm high, unfortunately I don't know the number of parts used. The tower will be integrated into my medieval town, probably on a hill opposite the church. Mage Tower by Tabaya, auf Flickr Water Apprentice_2 by Tabaya, auf Flickr Tower_East by Tabaya, auf Flickr
  18. Hi! This is the thread where I'll be posting my figs from time to time, glad to have you here! I've been quite active making OC figs in the past (not so much nowadays) but I never really shared a lot of them on EB, most of them stayed on Flickr. Recently I've been compiling years worth of individual figure shots into collages, in an attempt to streamline my Flickr photostream and to also free up some space for future images. I thought now would be a good time to share them. In no particular order: Alternate Ninjago Pythor (Ninjago Rebooted) || Galactic Federation Zane || Cyborg Ronin Captain Cole || Saiyan Kai || Darth Cole Magma Cole || Relic hunter Zane || Saiyan Cole Modern fantasy & sci-fi Business Man || Agent Headhunter || Scarletti Pilot Black(White)tron || Roadhoa || Deathgun Saiyan || Agent Wolffe || Techno Ninja Hunter Medieval fantasy 1 Warrior || Dragon Drow || Uorenn Kerbunnt || Siralia of Ilyasvir Agéra || Reptarian || Vampire ronin || Dragon Rider Enzan Armafur || Exetrius Centario (custom army uniform) || Pumpkin mage || Aethereal guard The OC Ninja project Green Ninja || Master of Spinjitzu || Ninja of Stars || Quérardo Scalpellina || Airiana || Retrorius || OctanCorp Ninja Tsunamo || Crimson Skull || InstaGoProNinja || Yoshinturamachi Sasekageojima _________________ 2019: Ninjago figbarf (Serpentine tomb) Nindroid || Overlord-possessed Min-droid || Techno robes Jay || Techno robes Kai || Venomari Leader || Tomb guard Lasha || Stone Army scout statue || Stone Army warrior statue Villains figbarf Supercharge || Alexei "The X" Erpotov || Deathwing || Umbra Brittanica || Dr. Osmund Divine beauties figbarf Cavernis || Kitsunari || Yokazuki (top) || Onibashiri (bottom) || Racha'on || Umiamaru _________________ Thanks for looking!
  19. Hello ! I'm here to share my latest medieval MOC, the Alchemist's Stilt House : The roof can be removed to access the interior : Additional pictures can be seen in the Flickr album, and if you want to seen even more angles of the model, or see how certain things are built, you can see the 3D model on Mecabricks : https://www.mecabricks.com/en/models/1k2qyEWX2E0 The story of this MOC began about two years ago, when I began working on a "little" diorama inspired by Skyrim (yeah, when it comes to medieval creations this seems to be my main inspiration, but I love this game so much ). I love the idea of houses built over a body of water, like Lake-Town, in The Hobbit, so I decided to build a scene based on the city of Morthal, and more particularly the Thaumaturgist's Hut : I got pretty far, and even ordered some parts to build the model physically, but at one point I got stuck, I couldn't find a good idea to build the roof, and I ended up giving up on the model. Here's the latest update, from between mid and late 2020 : Near the end of 2021, I remembered this MOC, and thought it would be a shame to let it gather dust, even if it's digital. I really liked the idea of the stilt house, so I decided to make some small changes to the model and submit it as a Product Idea. After all, medieval models tend to do well, and I felt this was different and original enough to make an interesting set. So I reduced the footprint of the model, changed the colours to something more lively, added some plants and animals, and more importantly, I found a good idea for the roof ! I think I got really lucky with it, because I found a rather sturdy and reliable technique that leaves almost no gaps : I don't know if it's been done before, but I don't recall having seen something like that in the past. Here's a view of the model before and after its overhaul : And, last but not least, here is the link of the model's page on Ideas, if you'd like to support it so it could become an official Lego set : https://ideas.lego.com/s/p:972005357c6b40dc8c58dca72a5cf5b5 Thank you !
  20. A new LEGO custom minifigure that I have included into my collection. I am glad to show you the Kaligula. Kaligula was the Governor of one of the Northern Lands. He did not bring anything good to his lands during his reign that was cruel – reprisals, vice and immorality. He wrote himself into the bloodiest pages of the Lego Custom Undead World. Dark Forces quickly noticed a Tyrant carried away by Dark Magic and lured him to the Dark Side. Kaligula accepted the primacy of Darkness, quickly and brutally cracked down on the new ruler who took his place and continued his atrocities in his native lands in the form of the Terrible Dark Magician. No one else wanted to fight for power any more because he knew that he would be instantly destroyed by Kaligula who fiercely did not tolerate any rivals and always crack down on with them quickly and brutally, only feeling a threat to himself. The lands lost their Governor and faith in a bright future for a long time. Kaligula became a shadow overseer of his lands and the Army of Darkness got into its ranks another strong Magician controlling the part of the territory of the Kingdom. Kaligula custom minifigure can be twisted from all sides – Here. My latest customs on Eurobricks: Dark Wizard (Mage of the Army of Darkness) Ragmar, Elder Witch (also known as Mad Princess) Lego Halloween Custom Minifigure (Lego Scary Movie) Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure (Russian Folk Tales) Soul Taker
  21. When I first saw pictures of Gargantos from set 76205 Gargantos Showdown, I thought 'if I flip that beauty over, I'll have the beginnings of a cool beholder.' And that's exactly what I did! I bought it almost as soon as it was released, but rather than build it entirely as instructed, I modded it as I went using building techniques running in opposite directions: up-to-down and down-to-up. For those who don't know, a beholder is a classic D&D monster from the game's earliest days. They can take many forms and colours but all the 'true' beholders have one central eye, a mouth and 10 stalks each ending in an eye. Here's mine:
  22. As some of you might have seen in the Indiana Jones thread, I was teasing some big license that is coming this year, thanks to my source, same one for both Indiana Jones and Knights of Valor, told me that we are finally getting a Legend of Zelda theme! In 2022, isn’t that awesome? And yes, they are minifigure based! No app gimmick as far as I know. Now as always take it with a grain of salt but I trust him, and he confirmed that the set numbers, some from the nice pal who found the list on brickmerge, that is his source and according to brickmerge they are coming in April, so we should get a reveal soon! Now keep in mind, the release date is speculation based on brickmerge set list which is set for April release, and some of the numbers are complete from my source: 77011 Legend of  Zelda 77012 Legend of Zelda 77013 Legend of Zelda 77014 Legend of Zelda 77015 Legend of Zelda  77016 Legend of Zelda 77017 Legend of Zelda Enjoy!
  23. The Last of Nergoue

    [MOC] Cloudstone Castle

    Built on an island in a peaceful bay where it stands guard for one of the most important ports in the land. Cloudstone Castle by Jako of Nerogue, on Flickr This is an older build (I posted it back in August) I just wanted to get it up on here as a test to make sure I know how to post here.
  24. Welcome, Friends! I am glad to present you my new handmade work – Guldan LEGO custom minifigure. Having grown up weak and sick, the sickly orc Gul'dan, once expelled from his native clan, will return later to wipe it off the face of the earth forever. Being rejected by the Spirits of the majestic remains – the Throne of the Elements, Guldan will hear a mysterious whisper which will later change the balance not only on Draenor but also far beyond its borders. It will make Guldan the most powerful orc warlock who will receive the immense power of fel magic and almost unlimited power overall in exchange for eternal service to the forces of Darkness. LEGO does not officially produce Lego Warcraft sets. But Lego series have Orcs, Trolls, Goblins, Dwarves, Elves and other fantasy characters. And LEGO fans have a fantasy. Therefore, Lego Warcraft fans have already been making Lego Customs on Warcraft for a long time. World of Warcraft is an amazing fantasy universe which is older than a lot of its fans. «Guldan», «fel magic» – everyone knows these words, even those who do not play computer games and those who are not interested in Fantasy themes. Warcraft is the universe for all time. Many years have passed since its inception, but the fans have not gone. Warcraft, without any doubt, is one of the pillars of fantasy worlds and deserves respect. I wanted to join this world once again by creating my own Guldan LEGO custom minifigure Guldan belongs to Shamans in the Lego Custom Undead Universe. Guldan custom minifigure can be twisted from all sides – Here. My latest customs on Eurobricks: Kaligula (the Governor of the Nothern Lands) Dark Wizard (Mage of the Army of Darkness) Ragmar, Elder Witch (also known as Mad Princess) Lego Halloween Custom Minifigure (Lego Scary Movie) Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure (Russian Folk Tales) Soul Taker
  25. My entry for Brickscalibur 2021 - Rogues and Outlaws category. Hello everyone! Third MOC in the series of little Sarophas. This time arriving at Ravnsborg Castle, the stronghold of the Baroness and her henchmen. Far to long, these thugs have been taxing the local villagers to the breaking point, only to fill their coffers with their hard earned money, but no more! Heinrich and the Hatted Huntsmen are scaling the tower walls to gain access to the castle, in an attempt to 'liberate' the Baroness' treasure hoard. See the full album here https://flic.kr/s/aHsmX75NSj Front Back