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Found 99 results

  1. What kind of sets would you want from a new fantasy/medieval themed line?
  2. Hello to everyone! This is my first topic in this forum, and I am glad to present you my first and biggest project on which I have been working for the last 6 years. It is the "Destiny" Starship, from the Stargate Universe (SGU) series of SyFy. It is a series that was based in the original Stargate movie of 1994, and continues the story of the two previous series, that followed the original movie (Stargate SG-1 and Stargate: Atlantis). To begin with, and before the photos of my version, I would like to appose some photos of Destiny from the TV series; Original Destiny - Front View by George Patelis, on Flickr Original Destiny - Side View by George Patelis, on Flickr Below, you can see photos of my version of Destiny, for the implementation of which, valuable assistance was offered by the printings of Martin Steil, that were made in 2011. 1 - Top View by George Patelis, on Flickr 2 - View from Bottom by George Patelis, on Flickr 3 - Horizontal View by George Patelis, on Flickr Destiny, at its current form, consists of about 29,000 pieces, the majority of which are Technic Bricks, Technic Pins, and Slopes. Its dimentions, when it is placed horizontally, are 2,20m long, 1,75m wide, around 75cm high, and its weight exceeds 30Kg. Of course, due to its size, its weight, appears to be larger. From the design stage until the completion of its construction, it took me about six years. Of course, during that time there was a break of about a year due to some obligations, and also due to lack of funds, since the cost only for the building material exceeded the amount of € 2,000, without the inclusion of the transportation costs from America and Europe. Below, you can see more detailed photos; 4 - Top View from Front by George Patelis, on Flickr 5 - Botom View from Front by George Patelis, on Flickr 12 - Closer Look of the Cockpit Tower by George Patelis, on Flickr 14 - Side View of the Tail by George Patelis, on Flickr 16 - Detailed Side View by George Patelis, on Flickr 18 - View of the Main Starship by George Patelis, on Flickr You can find more photos of the completed project and from the construction stage at my FlickR, and in the original post that was made for thebrick.gr. I hope you like it! Any comments are welcome!
  3. 【MOC】Steam castle

    What happens when steampunk meets castle? I believe this creation is one of the answers. This steam castle is an airport terminal of the steam age. Airships can be docked at the front berth or the back berth. The highest tower is a lighthouse and the lower tower is an air traffic control tower which can be rotated. The castle have no internal room for play, however I designed a lot of external space for displaying figures. A small but cute airship is included with the set as well as 5-6 steampunk style figures. In the pictures I placed more figures just for demonstration. If you love this MOC, please support it at the LEGO ideas website. Thank you! Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr Steamcastle MOC by yang wang, on Flickr
  4. Been having fun with my Nexo Knights, some knock-off Dinosaurs and Legend Beasts, some real Lego Legend Beasts and a random Mixel. I thought it'd be fun for each knight to have an animal steed instead of vehicles. What kind of things would you like to see in Nexo Knights? Anybody else found any cool knock offs online that you wish were part of the franchise?
  5. I decided The Nexo Knights Volcano Lair playset needed a little something extra... I added a Skull tower with a throne and a platform for adding ingredients into a cauldron for mixing up magical mischief... Work in progress image... Best picture I could get of the throne
  6. I am doing all I can to save up for a graphics tablet for future career-related requirements as well as one of my greater aspirations, and I've found that selling a good chunk of my collection that I am no longer using will definitely help me be propelled closer to that goal. I have quite a lot of BrickWarriors pieces that I once bought for a planned project that was later scrapped and there's quite a bit of value attached to that and I'm hoping to be able to make someone else happy with it. If anyone would be interested in lots of different BrickWarriors pieces, mainly medieval & fantasy themed items, or if anybody knows of a place where such third party itemese for LEGO can be sold, please let me know, since I'm trying to find as many ways to get the money I'm in need of by doing this. I'll add some pictures to the first post tomorrow, but in the meantime, all interested may drop me a message or post a comment here. ~ GM
  7. Recently, after some redecorating of my display shelf, I realized how much the Dewback from the Star Wars Cantina set fits to the typical sword & sorcery imagery in the style of Frank Frazetta (think Conan the Barbarian). So I grabbed my Barbarian Minifig, the two Clancees from the Raid Zeppelin as Snake-People, built a patch of desert, grabbed the whale bones from the Deep Sea Submarine and set up a couple of scenes. Some Orcs joined in as well. I hope you enjoy the pictures. I certainly enjoyed taking them: It didn't took long and our Barbarian got some assistance: After the Snake-People were defeated, A group of Orc tried to capture her! An idea which turned out as a bad one It was quite a challenge to pose the Minifigs in a way you can see their faces without making it look too staged and unrealistic. To create the proper pulp-cover feel I also put a slight sepia-effect on the pictures.
  8. The Elf-Witch Cottage

    The Elf-Witch Cottage In the depths of the enchanted woods, where reality and fantasy meet, an elf-witch has lived since forever. Nobody knows her name or her exact age, maybe 100, maybe 1000 years, but it doesn't matter, she's part of the woods she lives in now. She's always busy with her magic potions and her studies… fascinated by nature's incredible colors and shapes, she keeps on living in her house, away from the rest of the world. I've always been fascinated by nature, by its colors, and by the fantasy universe. In this project I tried to put it all together, using unusual parts and colors that I'd underestimated before. I'm very satisfied with the result. You can look at more pictures here: https://www.flickr.com/photos/vedosololego/albums/72157682099871646 Or You can support on LEGO Ideas here: https://ideas.lego.com/projects/172038 Thank You
  9. I wanted to create some different areas based on the four elements represented by the four main elves, I've mixed parts from all kinds of different sets to create these places. This one is the earth themed home for Farran the Earth Elf. I wanted it to be part cottage, part treehouse. It's mostly parts from The Elves Treetop Hideaway and the Ewok Village sets. I attached my waterfall cave alongside the treehouse I also made a fire themed volcano cave with a tall treehouse/tower neighbouring it. It's mostly made from a Lego Friends set that has a cabin and a waterfall. I kept the cabin and built the tower above it and changed the waterfall into a volcano. I've created a workshop for the Air Elf Aira in one section of the tower with a bedroom above it, an observing platform with a telescope above that and a turret room on the top. The webisodes show that Azari the fire elf is homeless and just crashes with the other elves, but I've given her a warm place to sleep inside the volcano. I kept the camp beds in the cabin for the humans to sleep in when they visit Elvendale. And here's some random pictures..
  10. [MOC] Blood Orc

    One day experiment with a large figure. It is a Blood Orc. My own design. It is not based on any known Orc. No identification with actual persons (living or deceased), is intended or should be inferred. ;) I built it with the bricks I just had around. Read more Bigger photos and full story here: LEGO Gallery - [MOC] Blood Orc Follow my new MOCs and articles at: Facebook | Flickr | Google+ --- Notice: This is a shortened version of the post from LEGO Blog - Bricks' Treasure.
  11. I decided to modify some parts of the Goblin Village set and to add my own structures to make the playset feel much bigger
  12. A group of adventurers venture into the desert to obtain an ancient object, unknown to most of them, evil forces are also trying to take it. please tell me what you think
  13. The Hungry Golem

    “The man desperately scrambled up the rocks, hoping to escape the giant stone hand reaching for him. Golems are not typically hostile, but they are very possessive of things they believe are theirs. The red-cloaked warrior struggled to hold back his enormous pet, and with no small effort shouted some words of wisdom to the fleeing man - “just give him the apple!” -------------------------------------------------------------------------------- The final result of this build is very different from the original concept. With little success, I struggled for a while in my attempt to build a complicated bridge on the rock base. I always have table scraps of random things I've built at a whim - one of them was the golem creature. He's not very complex, but he looked so humorous with the odd body proportions and the hammerhead skull, so I've kept him built for a month or two. I finally put him to use! - Loreman The Hungry Golem_2 by The Loreman, on Flickr The Hungry Golem_3 by The Loreman, on Flickr The Hungry Golem_4 by The Loreman, on Flickr The Hungry Golem_5 by The Loreman, on Flickr
  14. After fulfilling his contracted task on the enchanted forests of the west region, Adam and Terryn started their return trip to Albion. They’ve been riding for 3 days and are now on BlueWater Castle region. The castle and the surrounding lands belongs to Sir Bridger and his beautiful daughter, Lady Melissa. Adam, but specially Terryn, are tired and in need for a resting place. Maybe Sir Bridger would welcome them on his castle to spend the night? Perhaps they could even get a chance to meet Lady Melissa and her legendary beauty… Hey guys, I was going to post these MOC on History Forum, but I thought it would fit well on the West Region of avalonia, my current Guild as it is home to mighty stone castles. Also, can I somehow put the castle on Avalonian map? Is that possible? I consider myself a castle builder, but I have never build a castle in the real sense of the word, so I thought it was about time I build one. As I’m working on a big display to my LUGs expositions (Comunidade 0937) and having access to a lot more parts I could go a little wild. :) This MOC stands on a footprint of 4x3 (48x48) baseplates and is more than 3 feet high. I had a clear idea of what I wanted to do since the beginning, but of course some modifications and adjustments were made along the build, such as the positioning of the various towers on the main walls or the shape of the half-timbered sections. A few facts and thoughts that I would like to share: - Its viewable from the 4 sides and completely modular so it can easily be transported. - Despite having access to more parts, I still had some limitations. So, for instance, I had to use more LBG 1x2 plates and 1x2 masonry dark tan bricks on the walls that I wanted but nevertheless I think it turned out Ok all the same. - The colors used on the landscape terrain are not the ones that I would like to use, but again, due to its size, I had to use more common ones. - I build this at home and took me about 250 hours in 50 or so days to build this MOC. - I have no idea how many parts it’s made off! If someone as a rough idea, please let me now. But I can tell you that just on the landscape alone and on the castle interiors I used around 10000 2x4 bricks of various colors and on the walls I used at least 4000 round 1x1 bricks. - The landscape was not my priority as it will sure suffer some changes and adding’s when integrated on the full display so I spend just 5 days on it and is not yet as I want him to look. - Also, the trees are somewhat simple as I need them to be brickbuild (for easier transportation and also due to time restrictions) but I kind like them that way. - Naturally, I’m a BIG noob in taking good pics and these are total crap (overexposed, poor lighting, poor focus). Taking reasonable ones was a huge #$#/&%$ pain and in my opinion it looks so much better in person :) Hope you all like it. It sure was an immense fun to build these one :) I will try to upload more pics in a few days before I get this huge thing in card boxes :) BlueWater Castle BlueWater Castle BlueWater Castle
  15. Hi, this is my entry for categrory D: The Survivors and Undeads - Design and assemble a group of five Survivors or five Undeads. You can check more photos of those zombies/undeads on the diorama here -
  16. So I finally decided to make another MOC (well kinda a MOC) and this time it's something that I think is really fun cause there's a ton of possibilities for more stuff to be added to it. Clash Royale! Here's some pics: And I also made it modular, so you can have different arenas, just like the game! To demonstrate, I built an Arena 7 build, Frozen Peak: What do you guys think? I think I'm finally getting the hang of building techniques, although I know I've got a long way to go! I put it on Lego Ideas, as well, if you want to support it! The link is here.
  17. Xenoarchaeologist Part II Recap

    Hello Eurobricks again! It's time to continue the recap of my Warhammer 40000 Xenoarchaeologist series. The second part of this photo story trilogy, The Jungle of Doom, was published in autum 2013 on Russian Fan Forum of LEGO. Only the prequel was published in English on Eurobricks. Because the translation from Russian to English would be a lengthy process, I'm going to present you a brief recap with best photos from the story. Very much like the first part, the second one is still Johnny Thunder in Warhammer 40000. But while The Pyramid of the Dead has Egyptian motifs like the first wave of Adventurers sets, The Jungle of Doom has (obviously) jungle ones like the second wave. The style of photos and sets and some characters' minifigures in The Jungle of Doom differ from the ones in The Pyramid of the Dead. This is because the first part was made by me, Illarion and Artlego, and the second and I made the third parts alone. Warhammer 40000 universe belongs to Games Workshop Ltd. Most of the characters and locations in the story are original. The recap of the first part, The Pyramid of the Dead, can be found here. WARHAMMER 40000: XENOARCHAEOLOGIST PART TWO: THE JUNGLE OF DOOM RECAP Prologue Three years after the events of The Pyramid of the Dead, an Adeptus Mechanicus cruiser approaches a green planet. This spaceship is called Zodiac and belongs to Magos Eugenius Nikitus, a high-ranking tech-priest of the Adeptus Mechanicus. As many other tech-priests, Eugenius is more than 500 years old because he replaced most of his body with bionic parts, considering flesh weak and unreliable. He has augmetic lenses instead of his eyes, and grey moustache is one of the few remnants of his humanity. Eugenius is a famed inventor and explorer. He travels the Galaxy in the quest for technology lost during the Age of Strife but also likes to invent something himself, which is seen as heresy by many other tech-priests. In his adventures, Nikitus is accompanied by his apprentice Thorvald Ragnarsson. Thorvald is a short and grumpy tech-priest with white bushy beard. Eugenius and Thorvald arrive at the planet of Smert. Smert is the Imperial death world which means its environment is very dangerous for humans. The lush and verdant jungles of Smert are filled with extremely poisonous plants and carnivorous animals. But the humans manage to survive within the concrete walls of the cities. One of such cities is Thanos, the capital of Smert. Eugenius and Thorvald go along the streets of Thanos to the governor's palace. Jean Francois Henri de Vermin, the young and arrogant governor of Smert, meets the tech-priests in his office. He tells him about mysterious alien ruins lying within the jungle. His Imperial Guardsmen tried to secure these ruins but failed because the stones somehow attracted local Orks. De Vermin begs Eugenius to investigate these strange alien objects and Nikitus agrees. Thorvald offers Eugenius to find a guide among the locals to better understand the jungle. They walk into a bar in Thanos where they find a slender man with handsome but somewhat strange face. He wears a hat like the Inquisitors do and calls himself Donner. The story A Land Speeder flies above the stormy winter seas of Cadia. Inquisitor Johann Donner arrived on this heavily-guarded fortress world close to domains of Chaos to find heretic Samuel Kruger who escaped Anubis with the Ether Crystal, the deadly Necron weapon. And now, with the help of local Inquisitor Albrect Hammer, he and his retinue, Charles Kilrus and Patricia Red, look for any Kruger's whereabouts. Donner, Kilrus, Red and Hammer chase Sandy Abnett, one of many Kruger's henchmen, on their Inquisitorial Land Speeder. Though Donner and Hammer are both Inquisitors, they are very different. On one hand, Johann is a xenoarchaeologist from Ordo Xenos and prefers finding alien artifacts rather than hunting heretics. On the other hand, Hammer is a straight-line and bold Inquisitor from Cadia, the world torn by perpetual war, and likes to act first and to think second. He serves at Ordo Malleus, the organization which hunts Chaos daemons, and wields a giant daemonhammer. With the help of Cadian Imperial Guard, they hit Abnett's flyer down. Sandy crawls from the cockpit on the snowy surface but is quickly stopped by Donner and Hammer. Albrecht insists to burn the heretic but Johann wants to interrogate him first. Sandy tells Johann about some death world in the Terribilis Sector. Then Hammer interrupts the interrogation and burns the heretic with his inferno pistol. After the conversation with Abnett, Donner's Inquisitorial cruiser, The Emperor's Lightning, leaves Cadia. Johann, Charles and Patricia meet on the bridge and find out that the death world Abnett mentioned is the jungle world of Smert. Captain Harold Kane who bears a remarkable resemblance with Donner, sets the ship's course. Inquisitor Hammer accompanies Johann and brings with him two interrogators, Hieronimus and Gregorius. They are grim-looking and wear black robes. The Emperor's Lightning moves through warp, the hyperspace-like alternate dimension inhabited by dangerous daemons, and appears above Smert. Inquisitors Donner and Hammer visit Governor de Vermin and he tells them about the alien ruins. Johann confirms that they are the main reason of his visit, not telling de Vermin about Kruger. He believes that the heretic is interested in the ruins too and wants to find out how. Meanwhile, in the jungle, Eugenius, Thorvald and Donner the Guide move through poisonous grass. Eugenius' and Thorvald's tech-priest power armor and Donner's thick trousers protect them from the venoms, and the guide somehow manages to calm dangerous snakes down. They are accompanied by Golem, the servitor who is basically a lobotomized cyborg with a plasma gun. The expedition finds the ruins and encounters some Orks near them. On the top of an alien stone stands Da Weirdboy, the leader of the aliens. This psychic Ork wears a cloak and has a peg leg and a large beard made from Hairy Squigs, the hairy leech-like creatures bred by the Orks. He holds a long magical staff with feathers and a large mushroom. It looks like the aliens are performing some kind of ritual, dancing near the ruins and roaring. Eugenius and his team interrupt the ritual and clash with the Orks. His Adeptus Mechanicus power staff meets Da Weirdboy's wooden but still effective psychic staff, producing lots of lightning in the air. The other Orks try to shoot the humans down but they are bad at shooting. Finally, the tech-priests overcome the Orks who flee deep into the jungle and reclaim the ruins for the Imperium. The Imperial Guard secure the object. They deploy the Tauros assault vehicles with mounted heavy flamers. Back in Thanos, Donner and Eugenius meet each other. As a tech-priest, Kilrus shows deep respect for Nikitus who is known as the Master of Ideas for his ingeniuty. Donner and Eugenius reveal that the ruins are some sort of psychic beacon, emanating weak but prominent psychic signals. They also find out that there are two other alien stones in the jungle of Smert, and that they are occupied by Da Weirdboy's Orks who use them for their rituals. Meanwhile, Thorvald and Donner the Guide eat pizza and drink in the bar. Ragnarsson compares his companion with an Eldar, in the negative way. But Donner denies his connection with the Eldar and tells he is human. Thorvald tells the guide that he is a Squat, a member of the race of dwarf-like mutant humans from high-gravity worlds. Squats lived independently from the Imperium and were excellent engineers. But a Tyranid Hive Fleet destroyed most of the Squats, and the remaining few lost their homeworlds and are scattered across the Galaxy. Thorvald's homeworld of Thrudheim was completely destroyed because an Eldar force refused to defend it against the Tyranids. And Thorvald survived as he was studying on Mars, the main planet of the Adeptus Mechanicus. Donner the Guide is deeply depressed by this story. The following night, unknown bandits attack civilians Tasha and Alex at the streets of Thanos. Inquisitor Hammer saves them and fights the criminals with his daemonhammer. In the morning, Hammer gathers the people at the main square and declares about a new heretical cult on Smert. In the front of many civilians, he executes the captured bandits with his inferno pistol. The crowd, including Alex and Tasha, cheers him. Meanwhile, Donner and Eugenius move to the second ruins. They ride a Valkyrie Assault Carrier, an Imperial VTOL aircraft, with Kilrus, Patricia, Thorvald, Golem and Donner the Guide. Orkish Deff Koptaz, crude and built from scratch, approach the Valkyrie and try to shoot it down. The Orks manage to hit one of Valkyrie's engines and it is forced to land within the jungle, luckily near the needed ruins. Donner the Inquisitor, Kilrus, Red, Eugenius, Thorvald, Golem, Donner the Guide and the rest of aircraft's crew come from the vehicle and engage the green-skinned aliens. They tend to defeat the Orkish crowds, though the Greenskins kill the crew of the Valkyrie and Da Weirdboy makes Golem's head explode. Da Weirdboy, standing atop the alien stone, performs a powerful psychic storm with his staff. All the heroes are hit by psychic lightning and lie on the grass. Only Donner the Guide stands up and calmly faces Da Weirdboy. He reveals himself to be the Eldar Farseer in disguise. The same nameless Eldar Farseer Johann Donner met on Anubis, with whom they made some kind of strange inter-racial friendship. The Farseer battles Da Weirdboy, sending his own psychic lightning to the Ork. Finally he overpowers Da Weirdboy and blows him away but is confronted by Eugenius and Thorvald. Donner insists that the Farseer is his friend. But Thorvald is stubborn and bitter about his homeworld betrayed by the Eldar. Donner says that not all Eldar are the same and that he is a competent Inquisition operative who decides what to do with the Farseer. Eugenius reminds Johann that he is not the only Inquisitor on Smert and insists to give the Farseer to Inquisitor Hammer. On The Emperor's Lightning, Hammer orders to take the Farseer to the torture room. Donner confronts his Inquisitorial colleague but is captured by him too. In the torture room aboard The Emperor's Lightning, Hammer chains the Farseer to an electric table and tortures him with electricity. He asks the Eldar about the alien ruins on Smert. The Farseer recalls how he visited the death world with his sister more than 12000 years ago, long before the Fall of the Eldar. They were talking, sitting on the deadly grass and repelling the poison with their innate psychic powers. The teenage Farseer liked that place because he sometimes wanted to be alone, away from the Eldar society which didn't understand him. But his sister considered such type of leisure boring and told about her friends, Drizzel and Malonil, who knew the meaning of true pleasure. In response, the Farseer thought of them as of silly Eldar. After the talk, the Farseer and his sister were sleeping near the alien ruins. And the Farseer saw a vision of ruined gardens, dying Eldar and laughing marauders. This was the vision of approaching Fall. The Farseer's sister calmed her brother but he still worried about the future. The Farseer told about the vision to his teacher, the great Farseer Eldrad Ulthran. Eldrad said that this was not relevant and that the Farseer shouldn't think about this nightmare. But the Farseer found out that Ulthran secretly gathered a meeting with other Farseers and told them about the approaching catastrophe. The Eldar returns from his childhood memories, happy and unhappy alike, with pain from Hammer's torture devices. The Inquisitor gloats with hatred, saying that the Eldar were always devious and arrogant aliens who wanted to destroy the humanity. In the mean time, Patricia hacks the ship's cogitators and open the door of Donner's cabin where he is kept by Hammer. Patricia and Kilrus free Donner from the custody and break into the torture room. Johann demands to free the Farseer but Hammer says him that though this Eldar may be innocent, the entire Eldar race cannot be trusted by the Imperium and the Imperials must not ally with these aliens at all. In the battle, Donner, Kilrus and Patricia free the Farseer and kill Hammer's interrogators. Johann's power sword meets Albrecht's daemonhammer in deadly combat. Hammer throws Donner back, preparing to kill him as a traitor of Imperium and humanity who sided with the Eldar. But Patricia takes two inferno pistols lost by the Inquisitors during their fight and burn Hammer in his power armor, very much the same way he killed heretics. Donner and Red understand that they became traitors and criminals from this point and that Hammer managed to send a message to Inquisition before his death. But they still have a work to do with the alien ruins and Kruger who is there somewhere. Eugenius and Thorvald don't agree with Donner and leave The Emperor's Lightning. After the battle with Hammer, the Farseer tells Donner about the ruins in Johann's cabin. The mysterious stones were built by the Slann, an ancient reptilian race with phenomenal psychic abilities. They intended the ruins to be psychic beacons, emitting the waves across many parsecs around Smert. The Farseer saw de Vermin's face in his visions and thought he was somehow connected with great danger. The Eldar arrived on Smert riding his jetbike. But he was quickly surrounded by the Orks and needed to abandon his jetbike and blend with local human society. During this talk, the Imperial Guard forces capture the third ruins, wiping out the Orks. The Farseer thinks that there is some malevolent power behind de Vermin. Donner, Kilrus, Red and the Eldar return to Thanos, to the Governor's palace to find out the truth. Johann takes Hammer's daemonhammer as it can be a powerful weapon, and Patricia takes Albrecht's inferno pistol instead of one of her paired stubbers. Near the bar they find Eugenius and Thorvald and convince the tech-priests to come with them. The Farseer mind controls de Vermin's guard with his psychic powers, and the heroes enter the palace. Johann faces Governor de Vermin, and he tells Donner his true story. He was a weak child and thought it was connected with incest within Imperial noble houses to which he belonged. But the truth was far more awful. When Jean de Vermin became 18 years old, his parents who ruled Smert told him they were a part of a secret Genestealer Cult consisting of human and Tyranid hybrids, and the House of de Vermin was secretly infested by Genestealers long ago. Then Jean killed his parents and tried to kill himself but the voice of Tyranid Hive Mind interrupted him to do this. De Vermin understood that the real purpose of his life was to serve the Tyranids and to bring the will of the Hive Mind to Smert and other worlds. Donner realizes that the bandits executed by Hammer were not Chaos heretics as the Cadian Inquisitor thought but Genestealer cultists who kidnapped people at night to infest them. De Vermin tells that his Genestealer Cult was cut off from other Tyranids when their Hive Fleet was stopped by Space Marines of Ultramarines Chapter. And then Jean met a man who offered him some help. Samuel Kruger casually walks into de Vermin's office and says that he helped the Governor to connect with the Tyranids in the outer space. He learned about the Slann psychic beacons but didn't know how to activate them. Later Eugenius unknowingly helped de Vermin and Kruger to activate Slann ruins and now the stones are about to work. In the antechamber of de Vermin's palace, the Farseer, Patricia, Charles, Eugenius and Thorvald encounter Genestealer hybrids, horrible mutants expressing both human and Tyranid features. They fight the waves of zombie-like enemies with their close combat and ranged weaponry. Donner and Kruger start dueling. They fall from the balcony of the palace and land on the main square where de Vermin's guard run to assist the heretic. Kruger tells Donner that he wants to betray de Vermin and to lure Tyranids on Smert to take their psychic energy with a weapon based on the Necron Ether Crystal. The heretics needs billions of souls - but why? Patricia, the Farseer and others fight the hybrids and de Vermin back in the Governor's office. Finally, they escape the palace and jump off the balcony to pursue Kruger and his henchmen, the mad scientist Rudolph Steiner, and the cyborg Gunslinger. But the heretics teleport away from Smert. Meanwhile, the Slann ruins in the jungle activate, emanating beams of light into the sky. A massive Tyranid Hive Fleet arrives on Smert in their humongous bio-ships. Lots of deadly alien creatures emerge on the surface of the world, coming from biological drop pods, and the sky is filled by greenish spores. The Tyranids surround Donner at the main square of Thanos, and the heroes fight them back. Remaining Genestealer hybrids emerge from de Vermin's palace, including the Governor himself, and are killed by Donner's people very much like their more alien cousins. The Imperial Guard forces who remained loyal to the Emperor rather than to de Vermin fight the Tyranids too, shooting them with laser fire. The civilians of Thanos, including Tasha and Alex, hide in buildings but are quickly found by the Tyranids. The aliens rend them with their claws and eat. Meanwhile in space, The Emperor's Lightning and The Zodiac battle with Kruger's ship. The spaceships fire at each other with batteries of huge cannons. The Eldar reinforcements arrive at Thanos. They are led by Autarch Erestril on a jetbike. Murzion, the Farseer's pet Gyrinx, also comes with them and reunites with his master. Captain Kane reports that Kruger prepared his cannon to fire. Donner realizes that the heretic wants to destroy Smert with the Necron weapon and to take lots of human, Ork and Tyranid souls for his dark goals. The Farseer tells there is a chance to hide in de Vermin palace and to cast a psychic shield which will defend them from Kruger's all-destroying weapon. Donner moves out but a giant Tyranid Carnifex approaches the main square. Autarch Erestril sacrifices himself to save his friends from the Carnifex, ignoring the warnings of the Farseer and Howling Banshees Exarch Eyla, his lover. He engages the enormous creature in unequal combat, saying he was wrong about Donner on Anubis. Erestril's sacrifice gives the heroes some time, and they hide in de Vermin's palace. With the help of Murzion, the Farseer casts the powerful psychic shield which blocks Kruger's deadly wave of energy. The heretic fires his weapon, and every living soul on the planet, except Donner and his friends, was eliminated. Then Kruger's ship escapes to the warp. The heroes walk onto the ruined main square of Thanos, filled with corpses of Tyranids, Genestealer Hybrids, humans and Eldar. They mourn Autarch Erestril who sacrificed his life to save them. The Farseer and Exarch Eyla take Erestril's soul stone, a gem which contains his conscious soul. Donner promises to continue his hunt for Kruger. He departs with the Farseer and Eugenius - only to meet them again later... To be continued in Xenoarchaeologist 3: The Hour of Chaos... Thank you for reading and watching! I hope you found the story interesting and enjoyful.
  18. [MOC] Medieval Watermill

    Lego medieval watermill by Ben Pitchford, on Flickr Lego medieval watermill by Ben Pitchford, on Flickr Lego medieval watermill by Ben Pitchford, on Flickr Lego medieval watermill by Ben Pitchford, on Flickr I'm building a large Robin Hood Display in "medieval style" with Nottingham Castle, Village, and Sherwood Forest. Here is one of my latest designs, Medieval Watermill, which has a power functions motor hidden inside and geared down to move the watermill. I've also submitted it on the ideas page if anybody cares to vote here: https://ideas.lego.com/projects/159800 Thanks for any support/ feedback and viewing!
  19. Xenoarchaeologist Part I Recap

    Hello Eurobricks again! Long time ago, in 2013, Illarion, Artlego and I have published the first part of Xenoarchaeologist, a LEGO photo story set in the Warhammer 40,000 universe (the prologue was published on Eurobricks). This story is written in Russian, and translation to English is a lengthy and consuming process. So to make you familiar with Xenoarchaeologist, I decided to do a short recap of each part of the trilogy. This is the first part, The Pyramid of the Dead. The original premise of Xenoarchaeologist is basically Johnny Thunder IN SPACE, but there are many new characters and plots not connected with LEGO Adventurers. I am sorry about the quality of photos and sets. It is better in the next parts of this story. I hope this would not distract you from the plot. Warhammer 40000 universe belongs to Games Workshop Ltd. Most of the characters and locations in the story are original. WARHAMMER 40000: XENOARCHAEOLOGIST PART ONE: THE PYRAMID OF THE DEAD RECAP Prologue It is the 41st millennium AD, the grim darkness of the far future. And there is only war. The humanity is united by the Imperium of Man, the totalitarian and dystopian regime worshipping the God-Emperor. The Inquisition watches the order in the Imperium and executes everyone who is suspected in heresy and betrayal of humanity. And the Imperium is surrounded by lots of enemies: from aliens such as savage Orks and enygmatic Eldar to dangerous Chaos daemons coming from the parallel dimension called the warp. A human forge world of Sara is attacked by Tyranids, locust-like aliens eating everything they have met. The Imperial Guard protectors of the planet fight back but are overwhelmed by masses of enemies. The Imperial High Command of Sara retreats to an underground bunker. The General receives a message that an energy wave of unknown origin has destroyed all Tyranids and Imperial Guardsmen alike at the planet surface. After that, the bunker is infiltrated. Not by the Tyranids but by human heretics. Their leader, a man in a top hat, raises his hand wearing some strange red glove, thinking that this would kill the General and his remaining soldiers. But the artifact fails and the heretic has to deal with the Imperials using simple force. His henchmen defeat the General, and he orders them to open the databases and to look for some other exotic weapons of mass destruction. The story Meanwhile, at the other end of the Galaxy a cruiser goes through the darkness of space. It is Emperor's Lightning, the ship of Inquisitor Johann Donner. Johann serves at Ordo Xenos, the Imperial organization which deals with alien threats and artifacts. He is a renowned xenoarchaeologist and seeks any opportunity to visit distant worlds covered in alien ruins but doesn't like hunting and killing heretics which may be necessary during his work. As many other Inquisitors, Donner wears a hat and a leather jacket. Donner's retinue consists of two people. One of them is Magos Charles Kilrus, a 300 years-old tech-priest of Adeptus Mechanicus who possesses great knowledge about aliens and their technology. His old body is havily augmented by bionics that help him to live longer than most humans and make him a strong fighter. Kilrus wears a red cloak common for tech-priests and a pith helmet, a gift from one Imperial Guard General from Praetoria. The second one is Interrogator Patricia Red. In the past, she was a clerk in the Imperial Administratum. Donner saved her from bandits in her homeworld of Medusa IV and offered service in the Inquisition. Now she is a professional agent trained for combat and a remembrancer who records the adventures of the team. Donner's retinue is invited to Anubis, a backwater desert world. Local archaeologists have found some ruins of unknown origins and the planetary Governor asked Johann for help. Donner and his retinue fly to Neo-Neo-Neo-Thebes, the capital of Anubis. As many other Imperial cities, it features many gothic buildings. The civilians look at the newly-arrived Inquisitor with curiosuty and fear. Donner visits Governor Peregrinus Adamantius. The planetary ruler tells him more about these strange ruins. They are undoubtedly alien but the Imperium haven't met that kind of aliens before. Donner requests a Land Speeder from the government. He, Kilrus and Red move to the desert. But on the halfway the Land Speeder is shot down. It is the work of the Orks, aggressive green-skinned aliens which present a serious threat to the Imperium. Donner, Kilrus and Red fight the Orks in the caves under the desert. The Greenskins try to kill them with their primitive war vehicles built from scrap and junk. Donner and his friends fight boldly but are overpowered by the horde of Orks. However, they are suddenly rescued by a team of Eldar, technologically advanced elf-like race of aliens. The Eldar are led by the Farseer, a powerful psionic wizard who can predict the future, and Autarch Erestril, a military leader. The other Eldar are a squad of Howling Banshees, female Eldar warriors with swords, led by Exarch Eyla. The Eldar help Donner to defeat the Orks, crushing Greenskins with their swords and psychic powers. Johann encounters the Warboss, the overgrown leader of the Orks, and wins the battle with him. Before Warboss dies, Donner asks him how the Orks came to Anubis. The leader tells that some "'umies" brought the Greenskins in their spaceship and promised to give the aliens some Imperial weapons, more efficient than the Orkish ones. Donner suspects that the Governor is the one who brought the Orks to Anubis. But why? Despite many conflicts between the Imperium and the Eldar, the Farseer is peaceful and friendly to Donner, though Autarch Erestril expresses distrust of humans which most Eldar view as primitive monkeys. The Farseer brings Johann and his friends to a Webway Gate, a portal to a parallel dimension which Eldar use to travel between worlds. Donner follows the Farseer and goes to the craftworld, one of many giant spaceships where the Eldar live. Ten millenia ago, these aliens had a prosperous empire which was collapsed by hedonism and birth of a new Chaos God, Slaanesh. The remaining Eldar escaped their Fall on enormous space vessels where they live to this day. Inside the craftworld there are lush gardens and glaringly-white, impossibly-clean and ornate Eldar buildings. The Farseer feeds Donner, Kilrus and Red with exotic fruits and vegetables. But Johann wonders that the Eldar are vegetarians and the Farseer gives meat and fish only to Murzion, his pet Gyrinx, a cat-like creature which forms a deep psychic bond with its master. The Farseer invites Donner to his office to tell him about the origins of Anubis ruins. Kilrus notices that a human face with moustache and a bionic eye appears in Farseer's crystal ball. This unfriendly face keeps watching Donner and his friends. The Farseer tells that the mysterious ruins belong to the Necrons. This very ancient race of aliens made a deal with Star Gods C'Tan and was turned into deadly, nearly-indestructible skeleton-like robots. They became the slaves of C'Tan but managed to overthrow their masters. Now the Necrons sleep in their tombs beneath the surface of many worlds, unbeknownst to many humans, Orks and other species. And on Anubis, the archaeologists carelessy awakened them with their excavations. Meanwhile in the capital city, Gustav Carnarvon, the Professor of Anubis Imperial University and the leader of archaeological team, meets a weird, widely-smiling man. He introduces himself as Rudoplh Steiner, a representative of Southern Alburn Archaeology League, some private scientific society. Steiner offers Carnarvon some help with the ruins and vertigious career and Gustav agrees. After the rest in the craftworld, Donner and the Eldar continue their adventure. They return to the webway to find a portal to the Necron pyramid. But soon they encounter Dark Eldar, the sadistic rogues which hid in the Webway during the Fall and now raid the Galaxy purely for violence and new slaves. Humans and Eldar fight the Dark Eldar as they don't want to be taken and tortured. The Farseer clashes with a Dark Eldar woman and suddenly recognises her face. The heroes manage to drive the Dark Eldar back. After the battle, Erestril suddenly accuses the Farseer for treason. The Farseer tells he can expel the discordant Autarch from the craftworld but Erestril refuses to go and stays with him until the Necrons are defeated. Donner wonders what is happening, and the Farseer notices this and places his hand on Johann's shoulder, giving the Inquisitor a psychic insight into his past. Twelve millenia ago, before the Fall, the Farseer was a child and was good friends with his sister. She was the closest and dearest Eldar for him. Later he became an apprentice of renowned Farseer Eldrad Ulthran and predicted the upcoming catastrophe. But many Eldar laughed at him, including even his sister. The Farseer and his allies left their homeworld on the craftworld but his sister remained and presumably died. Despaired and grieving, the Farseer left his craftworld and returned only after many millennia, hiding his real name. And until now he didn't know that his sister escaped to the Webway and became a Dark Eldar. Johann sympathizes with the Farseer and his loss. They realize that, despite their different races and widespread xenophobia on both sides, they can still be friends. Later the heroes are ambushed again by the Dark Eldar, and for this time they bring a larger force. Donner kills their leader, Archon Drizzel, but other Dark Eldar surround and capture Johann and his friends. Donner, Kilrus and Red find themselves chained to simple beds in some dark building. They see dreadful surgical instruments pointing at them and hear a sadistic voice of the Haemonculus, the mad Dark Eldar master of poisons and surgery. The Farseer is imprisoned too. He realizes that he is in a Dark Eldar fortress in the Webway and that his sister is their new leader. She wants to torture her brother by herself and plays with him using her knife. The Farseer reminds her about their happy childhood and tells about redemption. But she refuses and only laughs at his face. She has forgotten her older ways and now wants only to make others suffer to prolong her life. Meanwhile, Exarch Eyla and the Howling Banshees infiltrate the fortress and free Autarch Erestril and human slaves of Dark Eldar. The Haemonculus unleashes on them his horrible creations made from parts of different creatures. And suddenly the Farseer's sister attacks the Haemonculus. She kills him to save her brother but is mortally wounded. The Farseer, freed by Erestril, takes a soul stone and desperately tries to capture the soul of his sister. After the Fall Slaanesh wants to devour the souls of all Eldar, and any Eldar soul eaten by this Chaos God experiences eternal pain and torment. Craftworld Eldar wear soul stones which capture their souls after death, and these souls can be brought to craftworlds where they live calmly and peacefully. But the Dark Eldar do not use the soul stones and instead prolong their lives torturing other beings. The Farseer holds the soul stone near the corpse of his sister and realizes that he is late. Her soul has been already devoured by hungry Slaanesh. Utterly depressed that his sister is completely dead, the Farseer unleashes psionic rampage on Dark Eldar while his friends fight them. He doesn't notice a trap door in the floor and nearly falls into a deadly meat grinder but is saved by his new human friend, Johann Donner. The heroes leave the Dark Eldar fortress and return to Anubis by the Webway. They see that a group of humans has already reached the Necron pyramid. The heroes reach the pyramid by themselves and enter it. They move through corridors made of unknown metal and come to the throne room of Amentekh, the Phaeron of Anubarakh Dinasty. Donner tells Amentekh that he wants to destroy the Necrons but the Farseer says that he has come with peace. Amentekh tells the Eldar that the life of a Necron is eternal suffering and gradual loss of mind and that he desperately wants to have a body of flesh and blood but this is impossible. The Farseer says that Eldar and Necrons, despite their differences and aeons-long mutual hatred, have very much in common these days, and promises the Phaeron that together they may find a cure. But Amentekh refuses the help of the Eldar. New visitors enter the throne room. Their leader is a moustached man in a top hat. His right eye is replaced with a bionic monocular, and his left hand is replaced by a hook. Kilrus recognizes the face he has seen in the Farseer's crystal ball. And Donner recalls that he is Samuel Kruger, a fallen Inquisitor who made deals with aliens and defeated Chaos Space Marine forces using summoned daemons. His henchmen are Rudolph Steiner, the scientist and black archaeologist who has learned from Dark Eldar Haemonculi, the Gunslinger, the cyborg with the cannon in his arm, and Johnny "Ace of Spades", the rogue trader and notorious bandit. Kruger says that he was interested in artifacts that can destroy the population of entire planets. He has found such an artifact, the Gauntlet of the Blood Daemon, but after one use against billions of Tyranids and Imperial Guardsmen on Sara, it refused to obey him. Then Kruger found records about strange ruins on Anubis and quickly realized that they belonged to Necrons. He wanted to get the Ether Crystal, the Necron artifact which can be turned into a weapon of mass destruction. For this he bribed Governor Adamantius and brought the Orks to stop Donner. Steiner used his connections with Dark Eldar to distract Johann when he escaped the Orks. Kruger says that he did all these atrocities only for the sake of humanity but Donner doesn't believe Samuel and calls him a traitor of the Imperium. Kruger tells that humanity doesn't equal the Imperium and orders his men to fight. Steiner unleashes a daemonhost, a Chaos daemon trapped within the human body of Gustav Carnarvon. The daemonhost strikes with his psychic powers but is quickly stopped by the Farseer. The Imperial alliance with Eldar, the heretics and the Necrons engage in a three-sided fight. Donner, Kruger and Phaeron Amentekh battle in melee combat. But Samuel uses the opportunity, steals the Ether Crystal and escapes the tomb. Over the entire planet, thousands of Necrons emerge from the surface and kill people in towns and cities with their Gauss flayers. Feeling some good fight, bands of Orks brought by Kruger assault Anubis, and the Imperial Guard hold back both the Orks and the Necrons. The Space Marines of the Ultramarines Chapter arrive on Anubis in drop pods. These genetically-enhanced super soldiers in power armor join the worldwide battle with aliens. The civilians are evacuated from the planet, as there are no signs of heresy or dangerous virus. Donner and his friends emerge from the pyramid to see Space Marines fighting with Necrons. Brother-Captain Tertullian leads the attack. Meanwhile, Kruger and his henchmen teleport away with the Ether Crystal. The Farseer and his Eldar leave Anubis too, saying Donner they would meet again. The Space Marines commence Exterminatus, the devastating orbital bombardment of the planet. Lots of cruisers burn the surface of Anubis with orbital lasers. Thousands of Orks and Necrons die in purifying flames. The latter resurrect in their tombs, only to return and to be killed again. It is unknown whether the Necrons have been completely destroyed by Exterminatus, or the lasers haven't reached their underground tombs. Donner, Kilrus and Red returned to Emperor's Lighning. They stand on the bridge with Captain Harold Kane, watching how Space Marines obliterate Anubis, turning the already desert planet into a lifeless rock. Governor Peregrinus Adamantius is arrested for bribery and awaits the execution. Donner swears that he will find Kruger and kill him. Johann and Patricia say that they love each other and that they want to face all these challenges together. They realize that life still continues, despite the awakening of Necrons, the death of Farseer's sister and the destruction of Anubis. And in the craftworld, the Farseer thinks about his sister and the Anubarakh Dynasty, two ghosts of the past which have finally perished. He blames himself for his sister's betrayal but later sees Johann Donner's face in his crystal ball. The face of his new human friend. The Farseer looks at Johann and understands that he still has some things worth living for. To be continued in Xenoarchaeologist 2: The Jungle of Doom... Thank you for reading and watching! I hope you enjoyed the story.
  20. MOC of the latest Nexo Knights villains, their portal, the wizard Shiktor Plankenstein and fantasy era Batman. Though superficially similar to TLG's creations, none of the Nexo Knights figures or portal are as sold by LEGO. The portal in particular is fairly different from the one in set 70359 though is inspired by it. It's considerably shorter, the top and back are different and there's no power shield. Apologies for the rubbish photography.
  21. Some simple Fantasy Figbarfs that are the products of Table Scraps. The Heroes, from Left to Right: A Godling (an Other-Dimensional Being), a Wizard, a Star-Knight, an Archer, and an Alchemist. The Villains, from Left to Right: A Shadow Knight, a Desert Wizard, a Sorcerer, a Wraith, and a Witch. (CC Welcome, and let me know if you want their Names + a Mini-Backstory for each of them!)
  22. [MOC] The Resting Tower

    “Weary from the long journey, our heroes find the toppled great tower looming before them. An unspoken question haunted them: had the daughter of the Duchess been in her quarters? Should she no longer breathe, the mission would be for nought. Once a floor hatch, now a door. Once a door, now a floor. Her room was on the 4th level. They entered the 9th.” -------------------------------------------------------------------------------- My initial attempt at bringing the resting tower to life ended in ruins. I made it too large, and I began running low on the necessary parts. About a month ago I made the decision to tear it all apart and start afresh. It was a hard decision after all the hours spent on construction, but it was worth it! I had just received a much needed bricklink order, so the timing was good. The smaller size was much easier to manage, and I had enough parts to spare for the large chunk of wall the tower fell through. I would have loved to spend more time on it, but I knew I could go on endlessly, so I made the call after about two months of part time building. The big challenge on the second go at building this MOC was fusing the odd sections together so it wouldn't fall apart every time I touched it. Watch this short video to get a behind the scenes glance at how I build and document my MOCs: https://youtu.be/edeZsEzeXBA - Loreman RestingTower_02 by The Loreman, on Flickr RestingTower_03 by The Loreman, on Flickr RestingTower_05 by The Loreman, on Flickr RestingTower_06 by The Loreman, on Flickr RestingTower_07 by The Loreman, on Flickr RestingTower_09 by The Loreman, on Flickr RestingTower_10 by The Loreman, on Flickr RestingTower_11 by The Loreman, on Flickr
  23. Hey everybody, this is my last build of the year and the last one for at least a few months as I've said in my flickr account a few days before I'll be moving to Billund on January. This build was actually started a few months ago but I never got the chance to finish it until now. And as I got a big chunk of my collection unsorted and my time is very limited right now, I didn't manage to get the results I wanted. A river was planned as well as a richer landscape and more leaves on the upper part. Anyway, hope you like it! :) Thoryn Arper Tree House Thoryn Arper Tree House Thoryn Arper Tree House
  24. To keep track of Discworld creations on Eurobricks and as an easy to find for other Discworld fans. Characters Sir Terry Pratchett The Witches Cohen the Barbarian Death and Death-of-rats Modo, the Unseen University Gardner The patrician Rincewind and the Luggage Twoflower, the tourist the Beggar's Guild the Librarian Death, Albert & Susan of Sto Hilet Otto and Sacharissa The Silver Horde Reacher Gilt Horsemen of the Apopcalypse various Discworld characters by @Sam Vimes Rincewind by @Captainsmog City Watch by @Captainsmog Large Figures Mustrum Ridcully by @Pate-keetongu The Dean by @Pate-keetongu The Librarian by @Pate-keetongu Susan Sto Helit by @Pate-keetongu Rincewind and the Luggage by @Pate-keetongu Commander Vimes by @Pate-keetongu Cohen the Barbarian by @Pate-keetongu Carrot Ironfoundersson by @Pate-keetongu Corporal Nobbs and Sergeant Colon by @Pate-keetongu Lu Tze by @Pate-keetongu Lecturer of Recent Runes by @Pate-keetongu The Bursar by @Pate-keetongu MOC's City Watch MOD; Medieval Marketplace UU; Modo's garden shed UU; Riverwall UU; Wall of Names UU; the Library UU; the Observatory UU; the Boathouse UU; the Great Hall, part 1 UU; The Great Hall part 2 UU; Clocktower, part 1 UU; Bridge of Size the Beggars Guild Triple Windmill Great A'tuin with the Discworld by @colethegeek Pseudopolis Yard by @Bingo Little Vignettes Monstrous Regiment Igor Impulse set Microscale Unseen University/ The Grounds Windel Poons in Ankh-Morpork by @Captainsmog Brickfilms & Comics Small Gods by @dr jones _____________________________________________________________________ Feel free to add your own. Give me a link to a thumbnail 160x160 and I will put it in. Thanks.
  25. Elfendaemmerung: Wardancer’s Custom Wood Elf Army Current Status: Initial release 9. August 2016: 137 Elves, 69 pictures - 11 infantry regiments - 4 cavallery regiments - 3 war machines - 8 magical creatures - 9 individual characters This army has grown over the last 3 years. It includes many custom products and many customization techniques I invented myself. Here you can find detailled pictures of every unit. Elfendaemmerung - Wardancer's Custom Elf Army by MWardancer, auf Flickr Table of Contents Daylight Clans: Deepwood: A noble and sophisticated clan clad in dark green and silver. - Silver Lords - Archers - Swordmen - Iron Watch - Silver Guards - Sisters of Ex Orcis - DESTRO - Deadly Spear Thrower - ELVEREST - Elven Repeating Spear Thrower - MEADS - Modular Elven All-round Defense System - Prince Maerendil on Findelhuv - Prince Baerenn on Snaefellsness the Bear - Lord Maeven on Felsentritt, carrying the Goddess Banner - The Nameless Assassin - Nemesis the Archdruid - Tree Demon (summoned) - Dryad Fiérce and the Sylvaneth Sisters (summoned) Maidens of the Golden Glade: A proud and wild sisterhood wearing brown and gold. - Maidens of the Thorn - Riders of the Fast Bark - Golden Guards - Avengers of Oak - Veorra the Huntress Greenfield: An high-spirited kin in olive green. - Swordmasters of Gieven - Greenwood Rangers - Lords of the Harvest Twilight Clans: Elvnoi Dozor – Sinister folk also known as Gray Elves. - Princess Evadia on Swivt the Hippogriff - Protectors of the Inner Sanctum - Blades of Gray Everlight Clans: Arcane Royalty – Magical individuals in colorful robes. - The Everqueen - The Archmage Couple: Filin and Esan - The Uneven Brothers: Archmage Neapel and General Nepal ___________________________________________________________________________________________________________________________________ Daylight - Deepwood Clan - Deepwood by MWardancer, auf Flickr Silver Lords Riding Elven all-terrain steeds, these heavily armored noblemen break enemy lines when force is necessary. Silver Lords by MWardancer, auf Flickr Silver Lords (2) by MWardancer, auf Flickr Silver Lord by MWardancer, auf Flickr Archers These versatile archers are the backbone of the Elven army. If they cannot reach you, their arrows surely can. Archers by MWardancer, auf Flickr Archers (2) by MWardancer, auf Flickr Archer by MWardancer, auf Flickr Archer by MWardancer, auf Flickr Swordmen When the arrows cannot fly, swords will find their place. Swordmen by MWardancer, auf Flickr Iron Watch These heavy foot soldiers patrol the borders of the Elven kingdom, prepared to challenge man and beast with their versatile long spears. Iron Watch by MWardancer, auf Flickr Iron Watch by MWardancer, auf Flickr Iron Watch Commander by MWardancer, auf Flickr Silver Guard Trained for the defense of the realm, these elite guards carry long halberds to keep the enemy at bay. They protect valuable assets or points of strategic value. Silver Guards by MWardancer, auf Flickr Silver Guard by MWardancer, auf Flickr Silver Guard (2) by MWardancer, auf Flickr Sisters of Ex Orcis Even the hardest steel cannot harm intruders that partly exist in higher – or in most cases: lower – plains of reality. For this reason, the Sisters of Ex Orcis have specialized in making arrows from the famous Dragon Glass. Piercing through every thinkable and unthinkable form of ethereal or demonic protection, these elite archers banish supernatural creatures when conventional measures fail. Sisters of Ex Orcis by MWardancer, auf Flickr Sister of Ex Orcis by MWardancer, auf Flickr DESTRO – Deadly Spear Thrower “Griffin” Even though Elves have become one of the world’s leaders in exporting weapons, their own needs should not be forgotten. DESTRO is their tool of choice when normal bows reach their limits. Unlike the MEADS, which wreaks widespread havoc at a very long distance, DESTRO is deployed for medium-ranged precision shots. DESTRO "Griffin" - Deadly Spear Thrower by MWardancer, auf Flickr ELVEREST - Elven Repeating Spear Thrower When the firing rate is of the utmost importance, Elves use the ELVEREST system. Its primary functions include Crowd Control, Infantry Stop and Anti Siege. ELVEREST - Elven Repeating Spear Thrower by MWardancer, auf Flickr ELVEREST - Elven Repeating Spear Thrower (2) by MWardancer, auf Flickr ELVEREST - Elven Repeating Spear Thrower (3) by MWardancer, auf Flickr MEADS - Modular Elven All-round Defense System Initially designed as an answer to the proliferation of evil airborne creatures, the MEADS has quickly become a true all-round Elven weapon. It is known as a long-range cavalry killer and effective troll deterrent. The prospect of encountering a sudden rain of bolts reinforced with Elven steel is something even medium-sized dragons frown upon. Due to its modular nature, versions with up to 10 launchers can be built if mobility is not of primary importance. MEADS - Modular Elven Allround Defense System by MWardancer, auf Flickr MEADS - Modular Elven Allround Defense System (2) by MWardancer, auf Flickr MEADS - Modular Elven Allround Defense System (3) by MWardancer, auf Flickr MEADS - Modular Elven Allround Defense System (4) by MWardancer, auf Flickr Prince Maerendil on Findelhuv In a traditional Elven anthem it says: “These hooves are made for walking and that’s just what they’ll do, yes one day these hooves are gonna walk all over you.” It is horses like Findelhuv they sing about. Some say he crushed his first orcish skull when he was still a foal. Some say he bathed in the Everqueen’s blessed springs. The truth is only known to Prince Maerendil, who has guided his four-legged comrade into countless victorious battles. Prince Marendil on Findelhuv by MWardancer, auf Flickr Prince Maerendil on Findelhuv (2) by MWardancer, auf Flickr Prince Baerenn on Snaefellsness the Bear Only few have ever mounted a white bear and lived. Snaefellsness was the only exception known among Elves and Baerenn was the only rider he accepted. After the battle of the northern plains, he became the first bear ever to be honored with the protective rune of Griss-Ly. Prince Bearenn on Snaefellsness by MWardancer, auf Flickr Prince Baerenn on Snaefellsness (2) by MWardancer, auf Flickr General Maeven on Felsentritt, carrying the Goddess Banner Carrying the Goddess Banner is an honor only few can ever hope to achieve. When general Maeven, battle-tried since the ambush on Viéd Nahm, and his steed Felsentritt enter the battlefield, lesser beings tremble before the sacred aura the banner exudes. Fellow elves, on the other hand, are said to feel in increase in courage and morale whenever her symbol is present. aven on Felsentritt by MWardancer, auf Flickr Lord Maven on Felsentritt (2) by MWardancer, auf Flickr Lord Maeven on Felsentritt (3) by MWardancer, auf Flickr The nameless Assassin To many, the mere idea of an Elven assassin seems absurd, even obscene, in regard to the high standards of elven ethics. However, for some... delicate matters, nameless assassins are needed. This silent warrior answers directly to the Everqueen and to her only. The Nameless Assassin by MWardancer, auf Flickr Archdruid Nemesis Many conclude that Elves embody qualities of a forest on a friendly summer's day, such as hospitality, ageless wisdom, peacefulness and dignity. However, most who were unfortunate enough to travel a forest in a stormy night will agree that forests also have a threatening, archaic side. In times of war, Wood Elves tap the forests primal rage and direct them. The Archdruid is the key to the forest's dark powers. After opening the gates for earthly creatures, he restores the mobilized energy by sacrificing enemies in the swamp Nemesis the Archdruid by MWardancer, auf Flickr Dryad Fiérce and the Sylvaneth Sisters (summoned) With the orc problem becoming more and more pressing, the druids had to resort to calling the dryads. These vile creatures usually slumber in the harsh, barren parts of the forest. Once summoned, cold hatred makes them rise and move towards the enemy. A shell of wood hardened by the ages makes them virtually impenetrable to most of the weapons used by mortals. With claws as hard as steel they stab their enemies without mercy. Dryads move faster than their big brothers, the Tree Demons and they usually travel in groups. Fiérce was the first to be called, and she will be in a particularly bad mood until her younger sisters show up. So if something whispers and crackles in the woods tonight, better not suppose it is the forest fairy... Dryads - The Sylvaneth Sisters by MWardancer, auf Flickr Dryad Fiérce by MWardancer, auf Flickr Dryad Fiérce (2) by MWardancer, auf Flickr Sylvaneth Sisters by MWardancer, auf Flickr Sylvaneth Sister by MWardancer, auf Flickr Tree Demon (summoned) Please don't step on the trees, they might step on you. Often referred to as Forest Balrog, these Tree Demons are not to be messed with. Never ever approach them with an axe. If a tree has a circle of mushrooms around it, it is most likely a tree demon. They enjoy entangling their enemies in their branches and ripping them apart. Many tree demons befriend owls who serve as their air reconnaissance. Tree Demon by MWardancer, auf Flickr Tree Demon (2) by MWardancer, auf Flickr Tree Demon (2) by MWardancer, auf Flickr Daylight: Maidens of the Golden Glade Clan - Maidens of the Golden Glade by MWardancer, auf Flickr Sisters of the Thorn Riding into a thorny hedge is an endeavor most will never forget. Carrying the longest spears in the kingdom, Maidens of the Thorn block valuable passages for good. Even mounted enemies think twice before they risk running into the pointy end of this array. Sisters of Thorn by MWardancer, auf Flickr Sisters of Thorn (2) by MWardancer, auf Flickr Sister of Thorn by MWardancer, auf Flickr Sister of Thorn (2) by MWardancer, auf Flickr Riders of the Fast Bark In the vast lands of the Goddess’ kingdom, fast riders are essential. When trouble is brewing, the Riders of the Fast Bark are the first ones to arrive. Riders of the Fast Bark by MWardancer, auf Flickr Rider of the Fast Bark by MWardancer, auf Flickr Mothers of Pearl With sturdy horses armored in gold, these experienced warrior beauties break into enemy lines when defensive measures are no option. Mothers of Pearl by MWardancer, auf Flickr Mother of Pearl by MWardancer, auf Flickr Avengers of Oak After the cowardly attack on Oakenfold, an order of fighters was founded to keep nature’s righteous rage alive. These determined warriors are the backbone of the Golden Glade clan. Avengers of Oak by MWardancer, auf Flickr Avenger of Oak by MWardancer, auf Flickr Veorra the Huntress A sight as pleasant warm autumn forest, Veorra the Huntress leads the fierce Maidens into battle. But do not be misled, her arrows will sting you right into your heart. Veorra the Huntress by MWardancer, auf Flickr Veorra the Huntress by MWardancer, auf Flickr Daylight: Greenfield Clan - Greenfield by MWardancer, auf Flickr Swordmasters of Gieven These skilled swordsmen run into battle wielding their giant two-handed swords. Without shield or heavy armor they swiftly move across the battlefield when hitting things hard is essential. Swordmasters of Gieven by MWardancer, auf Flickr Swordmaster of Gieven by MWardancer, auf Flickr Greenwood Rangers The all-terrain, fast-moving Greenwood Rangers know their way through the fields like no one else. Greenwood Rangers by MWardancer, auf Flickr Greenwood Ranger by MWardancer, auf Flickr Lords of the Harvest These noblemen have sworn to protect the fields’ rich fruit. Protected by the Rune of Elvesgiving, these agile swordsmen are notoriously hard to hit. Lords of the Harvest by MWardancer, auf Flickr Lord of the Harvest by MWardancer, auf Flickr Twilight: Elvnoi Dozor Clan - Elvnoi Dozor by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff No one understands how this partnership ever came to pass. Sublime, untamed, even tremendous – maybe it was these attributes that unified beast and mistress. Today, everyone who sets foot on Elven land should remember that it is not only a place for a princess to conquer the skies, but also a hippogriff’s territory. Princess Evadia on Swivt the Hippogriff by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff (2) by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff(3) by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff (4) by MWardancer, auf Flickr Protectors of the Inner Sanctum Darker times, after all, called for darker elves. No, not for evil ones, but for the toughest of them all. Protectors who walk in the moonlight as swift as in the sunshine, who have sworn by the Golden Stag to protect the Everqueen’s inner sanctum. The recent encounter with the undead demands their presence at the border and so they march against an unknown enemy. Protectors of the Inner Sanctum regiment by MWardancer, auf Flickr Protector of the Inner Sanctum by MWardancer, auf Flickr Protector of the Inner Sanctum (2) by MWardancer, auf Flickr Iron Watch Commander by MWardancer, auf Flickr Blades of Gray In the gray hours between night and day, when perception fades to gray and senses tire, these riders do their work. Their blades strike while their targets still wonder if the masked horse is one of a thousand shadows in the sleepy forest. Blades of Gray by MWardancer, auf Flickr Blade of Gray by MWardancer, auf Flickr Everlight: Arcane Royalty The Everqueen Some say her wings are real. Some say they are of magical nature, like the flowers she allows to blossom wherever she is present. Some think the wings are simply part of her artful attire. Others claim they are merely an allegory on her majesty's arcane powers and timeless beauty. Be as it may, most who have the honor to come before her throne, the broken heart of the forest, do not question the Queen’s ability to banish demons with a gesture of her tender hands. The Everqueen by MWardancer, auf Flickr The Archmage Couple: Filin and Fenian As an expression of the self-complementing polarity of nature, the archmage couple’s power is only surpassed by the Everqueen herself. With direct access to the elements, these two give light whenever darkness tries to spread. The Archmage Couple: Filin and Fenian by MWardancer, auf Flickr The Uneven Twins: Archmage Neapel and General Nepal If their stories were unknown and their names not famous, no one would guess that Neapel and Nepal were born as twins. Whereas the former is said to have summoned his beloved spirit wolf at the age of four, the latter ins known to have wrestled forest lions as an infant. Be as it may, to most defeated enemies it seems irrelevant which part of the inseparable couple has dealt the fateful blow. The Uneven Twins: Archmage Neapel and General Nepal by MWardancer, auf Flickr