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Found 145 results

  1. So this question may seem a little out there, but bear with me (and if this fits in better on the Sci-Fi Forum, than by all means move it over). I recently published a review of Witch's Windship here a few days ago given the season, and in it I mentioned how I ended up picking up most of that particular wave. Whether that was folly or not remains to be seen, as I've only built two out of four of the mid-sized sets. But I do find parts of this subtheme appealing, especially when we get to the different flying machines. Given the actual state of the official sets, I'm already in the process of modding them to have a more consistent color scheme, but want to go further. Given how this subtheme already dabbled in more "advanced" technology for LEGO Castle compared to other subthemes, I was considering incorporating some more "machinery" that would be high-tech...for the Middle Ages as I modify the existing line. For instance, I'm thinking of reverse-engineering a device similar to the one from the Scary Laboratory in the Studios line, where you have a door and a turntable you can spin to "transform" a minifigure. But given how I'm working in a more medieval setting, I'm not sure a direct transfer would mesh as well. So my question is whether anyone may have any thoughts on what kind of parts would make a contraption like the one I described appear more "medieval," instead of Victorian. More clockwork mechanisms? Gears? Wagon Wheels? Or is this a silly question, and should I just try a direct transfer? Given the era, I'm inclined to stay away from any designs that resemble the harnessing of electricity, and am trying to consider what other designs I could implement to convey a sense of power being harnessed for this infernal machine.
  2. Mr Maniac

    Review: Witch's Windship

    Growing up, I was never really a huge fan of LEGO Castle. The one exception to that rule was Fright Knights, which honestly looked pretty cool in the LEGO Racers video game, as if the designers had taken the previous Castle racetracks and upped the difficulty and spookiness of it all. Years later, looking up some of the actual sets from this subtheme proved...underwhelming, with their occasionally slapdash designs and weird color schemes, suggesting that I should've stuck with the memories from that game instead. But I guess I love a good fixer-upper on occasion, since I still ended up buying most of the sets from that wave anyways. Among them was a MISB Witch's Windship. So let's go 'round the cauldron and check out this set review, which was double, double toil and trouble, especially since I took these photos last year and had to spend some time looking for them again: Info Set # - 6037 Name - Witch's Windship Theme/Subtheme - Castle/Fright Knights Year - 1997 Piece Count - 56 Minifigures - 1 Price - MSRP $8 US Links Brickset, Peeron, Bricklink, Bricksafe Box Forget your older castle subthemes, with their pleasant green fields and blue skies. We're in nightmare territory here, as you can tell from the box art. Craggy mountains in the background suggest this is a harsh, mountainous terrain with little vegetation, while the orange and red sky is very Halloween-ish, which is great. I also dig the...large bats? Dragons? Dragon bats? that are fluttering around in the background, again suggesting that we're not in Kansas anymore (or the Yellow Castle, at the very least). With all that being said, the model that is the main reason for buying this set also looks great, seemingly swooping through the sky. And don't forget that excellent logo in the upper right-hand corner of the box, still mostly visible despite the obnoxious reflection. As for the back, it's more of the same in terms of designs from 90s sets, with alternative models and additional practical photography. Given the parts selection, there aren't exactly too many alternative models you can construct, since some of these pieces are rather specialized. Though I do like how they placed Willa and that dragon-type monstrosity for the bottom-most build on what seems to be actual rocks, allowing it to mesh better with the rest of the photos in creating a consistent world. Not to mention the dragon daintily carrying her broomstick in the upper-right model photo . The sides of the box are mostly the same with a yellowy-orange color, and all are viewable on my Bricksafe folder, so we'll just put the most interesting photo in this review, leaving the others for completists. Again, it's nice to see LEGO use what looks like actual rocks here, even if they're just pieces of painted Styrofoam. I also think this alternative model doesn't look too bad given the limited range of parts we have to work with, opting for more of an aerial chariot look. Okay, enough ogling the cool box art. Let's punch a very satisfying hole in this old set and take a look at all of the nicely preserved pieces. Here's what you get if you pay a premium for this set still sealed in its box, and what you would have gotten if you picked this up back in 1997: one bag with the smaller parts, while the rest are just sitting loosely inside. We also get an instruction manual and promotional posters, which isn't too surprising. What is surprising is that Willa's excellent cape is completely unprotected from getting accidentally creased or crumpled due to loose parts. Fortunately, it looks to be just fine. Unlike some of the other older sets I've picked up MISB, the promotional materials for this one seem to be advertising new sets for next year instead of the current year, which is always a fun trip down memory lane. If I hadn't spent the summer rebuilding and playing with several of these older themes, I might feel inclined to take them out again in the near future. Instructions Now that we've got the box open, here's the instructions which...resembles the box, except with no UPC codes or appropriate age ranges, so it's cleaner. And here's your random page from inside the instructions. As you can tell, pretty straightforward, although you have to pay attention, since there are no parts call-outs telling you how many pieces you need to get through the next step. You also get treated to a really nice orange to yellow gradient, which helps maintain the spooky, creepy atmosphere that defines this theme. Unfortunately, I neglected to take a photo of the back of these instructions, but if you want to know what it looks like, simply scroll up to the photo of the back of the box, and there you go. Pieces There aren't too many parts that I personally thought were interesting, but that's largely because I've seen them in other sets I own. In any case, below are the parts of interest for me, which include the old-school LEGO dragon mold, first introduced in 1993 through the Dragon Knights subtheme. Willa's red magic wand, which has since been used in a number of clever LEGO Star Wars jokes as a substitute lightsaber blade, also first appeared in 1993 among the Dragon Knights subtheme and since then has appeared in 92 sets. Of particular interest to me are the last two parts, which are unique because they were introduced specifically for this theme. Willa's Slope 65 2x2x2 without bottom tube with dark gray and red witch's pattern has appeared in only six sets, all of which are Fright Knights with the exception of one castle set from 1997, which still does feature all the key figures from this subtheme and from the Royal Knights. Lastly, the crystal ball piece, which is always nice to have, also made its debut in the Fright Knights subtheme, and has since appeared in 48 sets. Minifigures Here's the only minifigure for this set which, as you might have guessed, puts the witch in Witch's Windship. Unless I'm mistaken, Willa the Witch is LEGO's first ever witch minifigure, and she certainly looks thrilled to be a pioneer, with that big, cackling grin complete with a single tooth. While many of the more recent witch minifigures more closely resemble the classic pop culture depiction of a witch by being green, she still looks nice all these years later. And the printed slope is also novel to me, since it seems like any kind of leg printing is a very recent phenomenon. And here's the back of Willa, with her gnarly spider cape, matching the brooch on her front. Much like Basil the Batlord's cape, we've got a nice little fringe on the bottom, giving it a slightly eviller look compared to other capes from other Castle subthemes. And for those curious, here's what Willa looks like without her cape. While the front of her dress is printed, it's clear that backprinting was still a little too advanced for the time. But since it's covered by a cape, it isn't really a problem. As far as wildlife goes, we have Willa's noble steed, represented here by that classic green dragon of yore. While Ninjago has given us plenty of really nice-looking brick-built dragons, this guy's still pretty cool and can easily sit on a desk or castle tower without taking up too much space. Seeing how this mold was first introduced in the Dragon Knights subtheme, I like to think Willa either grabbed a similar dragon or, better yet, stole him from Majisto . Another angle on this lovely dragon, which has a nice little hole in his mouth where you can place some of those older flame pieces. Sure, you can place Zamor Spheres and all sorts of other things in the newer dragon mouths, but it's still quite satisfying to have some fire shooting out of this guy's mouth. Uh-oh, looks like he's starting to sneeze. Better move on. The Build Since we only have a little over 50 parts here, the build goes fast. So fast, in fact, that I didn't have time to photograph each step. In any case, here's what I got: We start by building the base, inside the large black cockpit 10x10x4 octagonal with axle hole part. The round yellow bricks on the bottom make up the landing struts. Then after a few more steps, it's starting to take shape, complete with rear taillights, I suppose. After all, don't want to hit one of those monster bats! And after adding the ship rigging and a very simple harness for the dragon along with its wings, we have one lean, mean, medieval flying machine! For those interested, a closer view of the interior of this ship. One of the more disappointing things here is how little space there is for more than one minifigure. Sure, you could cram two more inside the basket while other Fright Knights ride on the rigging, but it sort of takes away from this working as an aerial siege engine, since space is limited. Willa even needs to stretch to reach the crystal ball for steering, which is too bad. Two wedge plates would quickly fix this problem, instead of the 2x6 plate we're stuck with instead. And here's another angle of the windship, showing those sweet taillights. Play Features Since we only have one vehicle, there isn't really too much you can do that would count as a "play feature," short of swooshing it around. The dragon can rock in its harness, which feels realistic, and as you can see below, the two axes are on red hinge bricks, which means airborne decapitations and lancings are now possible. When I first connected these hinge bricks, one of them was loose while the other was a little stiffer, but they both worked fine and I found it quite fun to swing them back and forth. And here's the complete set, with Willa and her (presumably flying) broomstick, in case this invention of hers doesn't quite work out. Overall I like the black and red, which both matches Willa's wardrobe and the Halloween-ish vibe they're going after, although I'm not quite sold on the light gray, which I too often associate with rock, something that wouldn't quite fly with something like this. Oddly enough, the yellow is fine, since it isn't as prominent as some of the Fright Knights' other vehicles. Final Thoughts Pricing and Value - Brick Insights suggests that this set is still worth it, based on the price-per-part ratio, which is currently at $0.22, an improvement over its initial price-per-part in 1997, which was $0.24. With that being said, I would probably place this at a 7/10, since cost-wise, it hasn't skyrocketed the way other sets from 1997 have, and that means plenty of unique parts for a buyer that have since been retired, without paying too much. Pieces - With only 56 parts in the set, that means most of them better count, and boy do they ever. That large octagonal part is very usable across a number of themes, and this is a pretty nice grab-bag of medieval parts if you're running low, from a magic wand, two axes, a broomstick, and a crystal ball. Oh, and don't forget that dragon, which is always a plus. So let's say 8/10. Design/Build - Surprising no one, this set is not exactly designed super well, which is a shame. While LEGO has now done several fantasy subthemes in their Castle line, with plenty of wildly impractical siege engines, I still think Fright Knights is impressive for the sheer number of medieval flying machines they tried to make. Unfortunately, with the strangely colored parts included with this set, along with the pitifully small plank for Willa to stand on, this only gets a 6/10 from me. Playability - You can swish around Willa on her broomstick, or if she doesn't feel like slumming it, put her in the windship. With the dragon attached by an axle brick, you can also get plenty of swinging action too, which seems right when your method of propulsion comes from a dragon instead of hot air. And with the axes that can swing open and close easily, I think I'm comfortable giving this an 8/10, which may seem high, but you can get a lot of mileage out of this set even though you only get a single minifigure and a dragon, without a separate faction to fight. Verdict - LEGO may have made many villainous factions for heroic knights to fight, from Vladek's forces to armies of trolls and skeletons, but for me, Fright Knights takes the cake. This faction remains one of those compelling subthemes probably because they got there first, and as you can tell by how much I gushed over the box art, has atmosphere to burn. While I love seeing some of the more recent fantasy-era Castle sets, those still seem to take place in a shared universe with the usual trappings of rolling fields and impregnable castles. Fright Knights, on the other hand, seems very different, with innumerable flying machines, booby traps, and a batlord who may or may not be a medieval vampire. Granted, the design of several of these sets leaves something to be desired, and Witch's Windship is no exception, with a lackluster interior and odd choices for the colors of certain parts. But since you aren't getting more than one minifigure, it isn't that much of a problem for me. Given how this set is a flagship vehicle of sorts, having driven by it several times on the Fright Knights' course in LEGO Racers, I suppose I shouldn't be too surprised that this set gets a 72.5% from me. Thanks for reading! Comments and questions are always welcomed! Little did Willa realize the downsides of traveling in a large, spacious basket instead of a small broomstick. Especially when dealing with a tenacious Monster Fighter. Happy Halloween!
  3. Figbarf, Magnhildr the Wanderer. Put this character together for another bash at the Heroica RPG quest being run in the games section. Parts: Ninjago Hair, Widowmaker Head, Kraven The Hunter collar, Fabric cape from Star Wars, Torso is a Rebel/Resistance. Weapon from Ninjago, Black utility belt. Legs are TLM2 Wyldstyle. Character: "Little is known about Magnhildr; "she" has been recorded by the tribes for centuries, wandering in and out of settlements with useful items to trade - food, hides, tools and scrap the people could use traded for entertaining trinkets. A barbarian by necessity, the icy wastelands are a dangerous place. Those who have simply encountered her have been scared off by the stern looking figure. However, the families she has traded with for generations know a different side of the Etherian they call Mags. A person who loves the fractals of the ice she wanders through and has been known to swap a valuable item for a child's drawing." With Theme Music! More MOCs for this figure will be coming, the little backdrop is a go at something Techno-Magical. Thanks for taking a look!
  4. Hoots! Gloryhammer aren't visiting the mighty land of Cymru, but I have created some little plastic version to make up for it. If you were not aware, Gloryhammer are a metal band. Their latest album Space 1992: Rise of the Chaos Wizards has been pretty much on repeat in my Car. Being a little bored and thinking that the promo shot: Had a number of elements that matched well with LEGO I in fact owned... I couldn't resist! The castle in the background is Caerphilly Castle, I visted there today with my sister and her friends, but it has long been a favourite of the family to visit. I thought it would make a pretty epic backdrop. Hope you enjoy these figs!
  5. awesomenessborn

    Dullahan of Ireland

    The Irish legend goes, if you hear your name called out in the night, the Dullahan has come to collect your soul. Made for Bio-Cup 2020: Round 2 Theme: Western Europe Enjoy! Check out my flickr and Instagram pages for more! Flickr: https://www.flickr.com/photos/102848133@N04/with/50035364061/ Insta: https://www.instagram.com/awesomenessborn/ ~Borne
  6. Farseer Petriel

    [MOC] WH40k: Aeldari Hideout

    Hello again, Eurobricks! Here is my new work based on the universe of Warhammer 40000 tabletop game. The following story is not a part of WH40k official lore, but my own creation. An exile. He was banished from his own craftworld by his own student. The rescue of a human hive world at the cost of Aeldari lives brought consequences. He had to flee to a distant, forsaken, barren planet that previously belonged to the ancient Aeldari Empire, and there he built a wraithbone tower where he lived as a recluse. Two hundred Terran years have passed. The old friend brought news about the fracture of Biel-Tan. And about the birth of the Ynnari, a new cult of Death God Ynnead that gave a new hope to divided Aeldari (or Eldar, as they were called before) tribes, promising to end Chaos menace once and for all. And the exiled Farseer moved on and understood that his war is far from over. He rallied like-minded Aeldari from his home craftworld and other places, and together they turned his hideout into a base of a small army fighting on Ynnari's side. The base is built on a deserted, barren planet. The shining structures made of wraithbone, an Aeldari psychically-sensitive material, are raised atop a cliff. The fortress consists of three buildings: the Farseer's tower, the Soul Shrine and the plasma generator: Not far from the hideout a portal to the Webway, the trans-dimensional network of tunnels used by Aeldari for transportation, is located: Like the road, it existed before the Farseer arrived at the planet. Now the Ynnari use this ancient arch to appear on other planets and strike at their enemies such as Chaos, Necrons or Tyranids: The wraithbone staircase leads to the entrance: The Soul Shrine was erected after the Farseer pledged himself to Ynnead. This building serves as an armory and a training center: Its shape was inspired by Dawn of War video game: The plasma generator provides energy for the base: It looks like an Eldar generator from Dawn of War: A conservatory with air filtration system is located near the generator: Aeldari buildings are white, decorated with lots of gems and stones. A transparent dome rises above Farseer's tower: An ornate spire crowns the tower: Walls with windows - there are corridors behind them: Some technical device is located near the Soul Shrine: The Farseer's tower stands on ornate yet sturdy supports: Б A side view: Now the hideout is attacked by the forces of Chaos, led by Space Marines from Death Guard Legion. The Farseer had to get support from Ynnari leaders and Drukhari to repel the invasion of Eternal Enemy: Yvraine, the Daughter of Shades, the Herald of Ynnead and the leader of Ynnari clashed with a Chaos Lord who worships Nurgle, the God of Rot. She wields Kha-vir, one of ancient Croneswords, and is accompanied by Alorynis, her loyal Gyrinx familiar: Along Yvraine the Visarch fights. He is her mysterious bodyguard who never takes off his helmet. He is armed with Asu-var, another Cronesword, and strikes with it the Plaguebearers - virulent daemons of Nurgle: The exiled Farseer of craftworld Ermyaris leads his followers to battle. He is reading battle spells, holding up his Singing Spear, and his Gyrinx Murzinx enhances the psychic power of his master: Howling Banshees Exarch Eyla - the very same friend who told the Farseer about the Ynnari - strides towards Poxwalkers of Nurgle. She will destroy these plague zombies with her Executioner before they spread their foul diseases: Autarch Xaniele who left Ermyaris by her own will, rides her jetbike, armed with laser lance: Chaos forces advance. They have Chaos Space Marines, ordinary humans and daemons: The attack is led by Pestilens Bubulgor, Death Guard Chaos Lord. Like all Space Marines from that Legion, he bloated due to blessings of "Grandfather Nurgle" and merged with his power armor, through which horns and bones began to protrude. The Chaos Lord is armed with a manreaper scythe crowned by the mark of Nurlge, and a plasma pistol: Chaos Lord is accompanied by Plague Marines - common Death Guard warriors armed with boltguns. Like their leader, they turned into monstrous mutants: Plague Marines are joined by our old friend Nefaros. This Noise Marine from Emperor's Children Legion can now boast with his stylish guitar that can not only make disgusting noises, but shoot bolts and fire! And it bears the mark of Pleasure God Slaanesh! Near the Chaos Marines march the cultists - ordinary people from various planets who are devoted to Chaos. This particular cult is led by an old psyker who worships Tzeentch, the God of Knowledge and Magic: Poxwalkers slowly shamble behind human Chaos followers. These mindless zombies were once Imperial workers who got infested by Nurgle's plague: Near the Poxwalkers, an ogryn fights. This big and strong, but very stupid abhuman mutant joined the Chaos Cult only because of loyalty to his commanders. Plaguebearers - the disgusting one-eyed, one-horned daemons of Nurgle: United, the Aeldari stand tall against the minions of evil: The Farseer is aided by Drukhari - Dark Eldar who abandoned their vile lifestyles and joined the Ynnari. A Drukhari Reaver jetbike emerged from the Webway gate, firing at Chaos followers from a splinter rifle: This Drukhari squad is led by Archon Teniria who came to Ynnari with the pursue of knowledge: A Drukhari sword master from Incubi order fights with Bloodletters - the daemons of Blood God Khorne: Spiritseer Tillmiele casts her spells, calling to Aeldari souls: The base is defended well. Support platforms with D-cannons that create holes in reality, and Ranger Moyaz shell the enemies from the walls: The battle is in full swing: The barren battlefield landscape: And here is what the hideout looks inside. I wouldn't have been myself if I didn't make the interior: The entrance hall and corridors are elevated above an underground cave: This large and spacious hall is a good place for meetings and discussions: The entrance hall has a glassy floor: You can see behind it an enigmatic fountain with swirling souls. Even the Farseer does not know what it is. These ruines apparently remained from the ancient Aeldari Empire, and now the soul magics made the plants grow around them... The corridors have high windows and statues of ancient heroes: In the conservatory, the Aeldari grow vegetables and fruit for food. It also reminds them of the nature of their home craftworld. And of their ancestors' real homeworld that was utterly lost after the Fall: The garden is inhabited by Gyrinxes and other animals. The Aeldari grow the seedlings with special lamps: A generator room is placed above the conservatory. Here the control panel for the plasma generator is located. The mechanisms are maintained by a hovering drone: The Aeldari have forgotten how to make these robots, so they do not use them in combat. The generator's roof with a spinning crystal: Let's move to the Soul Shrine. Here is the Chamber of Wisdom where the Warlocks practice their battle magics: The female Warlock levitates without CGI. It appeared this way because of here cloak, and I chose to keep this detail. This room contains all for peaceful rest and thoughts - even tea to drink between practice: You can also go to the balcony to see the bleak landscape of the planet: The Chamber of Khaine is located on the next floor. There the Aeldari God of War is venerated. In this halls, Ynnari warriors keep their weapons and do their training: The Chamber is lit by flames in chalices: The next floor is dedicated to the Chamber of Spirits, the place where Spiritseer Tillmiele comprenends the magic of souls and wraithbone: Tillmiele's table is full with artifacts and has a flask with deceased Aeldari souls: In the Shrine's attic the shuriken weapons are stored: The entire tower above the entrance hall contains Farseer's personal apartments. It is the oldest part of this hideout: The interior has a chair near a stained glass window and a cosy bed: Another stained glass window and an exit to the balcony: The Farseer can look through his telescope at the stars... and at the glooming red scar of Dathedian, the Great Rift that tore apart the Galaxy: Near the large purple window, a table with magic equipment, a Singing Spear holder and Murzinx's dish with a fish are located: The thoughtful Farseer and his Gyrinx: The Farseer studies ancient texts at his desk and stops to pet Murzinx: Above the heads of the Farseer and his high-ranking guest, shelves with potions and scrolls... and the vines can be found: Under the dome a pillar of shining soul energy comes, and around it plants with precious gems grow: The very same phenomenon was observed under the glassy floor. The Farseer cannot explain this magical effect yet. The spire houses a small room with various old artifacts: Here the Farseer stores his previous Singing Spear and a stasis cell with the spirit stone of Myranna - his deceased sister. Let's move to the dungeons. The Soul Shrine contains the library with many texts about magic and Chaos collected by the Farseer himself: The workshop where the Bonesingers repair the jetbikes after battles: Aeldari engineers use unusual tools such as a psytronome which rests on a table: The refectory - the place where Aeldari cook and eat their food: Cells with beds where Aeldari sleep and live: Now, when the tour of the Farseer's base is over, it is time to look at the characters. Let's start with servants of Chaos. The Lord (at center) and two Plague Marines of Death Guard - disgustingy resilient mutants with bone protrusions on their power armor: The Chaos Lord is armed with manreaper scythe, and the Plague Marines are armed with boltguns. One Plague Marine holds a bell - one of Nurlge's symbols. For this MOC, I changed the construction of Space Marines maxifigures from the previous work, and now their arms do not look like sticks. The back view - here you can see how Nurlge's "gifts" change even the power armor backpacks: Noise Marine Nefaros is a maniac who loves to kill with sickening sound waves. The bright colors of his armor and a guitar-shaped sonic weapon are a reference to old 80s Noise Marine miniatures: Nefaros from the back: Plague Marine and Noise Marine are brothers forever! Here you can see that a Plague Marine is taller than a Noise Marine even with his "disco" heels. The blessings of Nurgle make his followers bloated. Chaos Cultists: I had a lot of fun inventing this patchy scum. Their leader is a Tzeentchian psyker so he wields a bird staff. A standard bearer holds a Chaos Star sigil. Ogryn's horned helmet is a reference to old "bone 'ead" Ogryn Imperial Guard sergeants. Chaos Poxwalkers - plague zombies as they are: Lesser daemons of Chaos - Bloodletters of Khorne and Plaguebearers of Nurgle: Now come the Aeldari. Yvraine, the Prophet of Ynnead, the Visarch (it's a title, not a name), her mysterious champion, and Alorynis, her pet Gyrinx: Yvraine wears a dress back from ancient Empire days, and the Visarch is clad in ornate Bel-Anshoc style armor. They appeal to old ways because they want to restore the former glory of Aeldari race with the help of Ynnead who can defeat Slaanesh and Chaos. Yvraine's dress and Visarch's collar are lavishly decorated: Yvraine, the Visarch and Alorynis are the only canon Warhammer 40000 characters mentioned in this topic. I have some units in the form of WH40k miniatures, so I can compare LEGO and Warhammer 40000 versions with each other. Here are two Yvraines and two Alorynises: And two Visarchs: The psykers of craftworld Ermyaris - two Warlocks, the Farseer and the Spiritseer. And, of course, Murzinx - the Farseer's Gyrinx and the descendant of Murzion: Warlocks and the Farseer are armed with Singing Spears and shuriken pistols. The Spiritseer wields a staff and a dagger. Farseers and Murzinxes from LEGO and Warhammer 40000: Spiritseer Tillmiele and her prototype from the tabletop: By the way, she was a student of Spiritseer Salarian who remained loyal to the current ruling Council of Ermyaris. Warlocks - two minifigures and one miniature: Now I have a good explanation why my Aeldari do not wear helmets - in canon many Ynnari do not wear them either. Autarch Skyrunner on her jetbike: She wields a laser lance, and twin shuriken catapults are located beneath the jetbike's hull. Two Autarchs - note that this miniature bike is outdated, so I based the LEGO version on a newer one: Exarch Eyla (at the center) and two Howling Banshees: These female warriors are armed with power swords and shuriken pistols, and the Exarch wields the Executioner power glaive. Banshees from two different worlds: Ranger Moyaz in chameleoline cloak, armed with sniper rifle: With a WH40k Ranger miniature: Guardians are the civilian militia of craftworld Aeldari. Two of them wield shuriken catapults, and other two operate artillery platforms: Guardians from LEGO and the tabletop game: Vaul's Wrath anti-grav artillery platforms with distorting cannons (or D-cannons): They are used as defensive weapons of the base. A platform with its prototype from Warhammer 40000: Drukhari (or Dark Eldar) - an Incubi, an Archon and a Wych: Archon Teniria is a sophisticated person who likes philosophy, so she dresses more gallantly than her edgy brethren. Drukhari Reaver jetbike: The civilians - every base needs maintenance personnel. And, of course, Gyrinxes to catch mice! A bonus frame - an unlucky take or... something more? Thank you for watching and reading! You can see all these photos at my Flickr gallery!
  7. Hi! This is the thread where I'll be posting my figs from time to time, glad to have you here! I've been quite active making OC figs in the past (not so much nowadays) but I never really shared a lot of them on EB, most of them stayed on Flickr. Recently I've been compiling years worth of individual figure shots into collages, in an attempt to streamline my Flickr photostream and to also free up some space for future images. I thought now would be a good time to share them. In no particular order: Alternate Ninjago Pythor (Ninjago Rebooted) || Galactic Federation Zane || Cyborg Ronin Captain Cole || Saiyan Kai || Darth Cole Magma Cole || Relic hunter Zane || Saiyan Cole Modern fantasy & sci-fi Business Man || Agent Headhunter || Scarletti Pilot Black(White)tron || Roadhoa || Deathgun Saiyan || Agent Wolffe || Techno Ninja Hunter Medieval fantasy 1 Warrior || Dragon Drow || Uorenn Kerbunnt || Siralia of Ilyasvir Agéra || Reptarian || Vampire ronin || Dragon Rider Enzan Armafur || Exetrius Centario (custom army uniform) || Pumpkin mage || Aethereal guard The OC Ninja project Green Ninja || Master of Spinjitzu || Ninja of Stars || Quérardo Scalpellina || Airiana || Retrorius || OctanCorp Ninja Tsunamo || Crimson Skull || InstaGoProNinja || Yoshinturamachi Sasekageojima _________________ 2019: Ninjago figbarf (Serpentine tomb) Nindroid || Overlord-possessed Min-droid || Techno robes Jay || Techno robes Kai || Venomari Leader || Tomb guard Lasha || Stone Army scout statue || Stone Army warrior statue Villains figbarf Supercharge || Alexei "The X" Erpotov || Deathwing || Umbra Brittanica || Dr. Osmund Divine beauties figbarf Cavernis || Kitsunari || Yokazuki (top) || Onibashiri (bottom) || Racha'on || Umiamaru _________________ Thanks for looking!
  8. Jcreations912

    Fantasy Castle

    Hello everyone! Welcome to my latest LEGO castle MOC! You can find the link to support the project here: Fantasy Castle Please also check out the video I made about the project here: https://www.youtube.com/channel/UClmoGd7x-7ZTzq7n5pDcQkA?view_as=subscriber Description Recreate endless different fantasy battles and stories with this epic citadel. Adventure and excitement await as you explore the many rooms in the castle, and fight the fearful foes! Will the goblins take the castle? Or will your heroes save the day? It's up to you to decide with the Fantasy Castle! Build This build consists of: The castle A pig and a bird A lookout tower with a catapault 7 minifigures: A cobbled courtyard Knight A moat Wizard A blacksmiths Dwarvern smithy A study Dwarvern warrior A bedroom Centuar A prison (with a hidden escape passage) Goblin A store room Hobgoblin A wizards potion room Hope you like this model! Please take the time to comment and support!
  9. Its hard to say that it is a MOC for 100%. It is more like an art / picture. At first I've built a 3D scene in Stud.io (about 1.5k parts), create some unique parts in Part Designer, rendered several times with different angles nad types of light, and than cobine all these pictures in Photoshop. I'm not professional in PS, so it takes me a lot of time to get what I want. Yeah, it was harder than build with real bricks I didn't build every crew for each cannon, but I'm in process. Don't know why I need them, but I want to get finished 3D scene. Btw, does anyone want to unite and make this scene more interesting with 3D programs ( 3D Max, Blender etc.)?
  10. Here are some of my fantasy minifigures using parts released in the last few months. The parts are from the DC CMF series, Ninjago range, CNY sets and Hidden Side boxes as well as some BAM exclusive pieces. I would have preferred a more murine tail for the were-rat, but am not aware of any. I welcome suggestions. Questions? Comments?
  11. Capt. Redblade

    I Wrote a Book!

    Yep. I recently put the finishing touches on my first novel, and now I'm biting the bullet and publishing it. Only took five years. Abby Normal is an urban fantasy/horror story about Abby Henderson, a woman being hunted by a demonic doomsday cult, and the Deacon, the demonic cult leader who believes Abby can kick-start his apocalyptic plans for him. Along the way there's also some wizards, faeries, alternate dimensions, demonic possessions, and a heapin' helpin' of Anglo-Saxon paganism! Oh, it's also available for pre-order on Amazon right now. https://www.amazon.com/dp/B084X6ZWRR OFFICIAL BLURB: Abby Henderson has lived her whole life under a dark cloud. When she was born, a demon called the Deacon claimed her family as his property. When she turned 13, she was traumatized by an ominous psychic vision. When she turned 14, her dad had a psychotic breakdown and tried to kill her.She’s just turned 25, and now people are dying all around her.This is all according to the Deacon’s plan. He believes that Abby is the key to a ritual that will unleash an ancient evil on the world, and he will stop at nothing to make sure that ritual succeeds.Now, Abby is in the fight of her life against an enemy that defies all reason. Together with her pious girlfriend, her magic-slinging ex-teacher, and a hotheaded Amazon with a machete, Abby will have to use every trick in the book to outlast the Deacon. Because if she can’t, her next birthday is going to be Hell.
  12. NEW: 2019 Silver Guards Elfendaemmerung: Wardancer’s Custom Wood Elf Army Current Status: Initial release 9. August 2016: 137 Elves, 69 pictures - 11 infantry regiments - 4 cavallery regiments - 3 war machines - 8 magical creatures - 9 individual characters This army has grown over the last 3 years. It includes many custom products and many customization techniques I invented myself. Here you can find detailled pictures of every unit. Elfendaemmerung - Wardancer's Custom Elf Army by MWardancer, auf Flickr Table of Contents Daylight Clans: Deepwood: A noble and sophisticated clan clad in dark green and silver. - Silver Lords - Archers - Swordmen - Iron Watch - Silver Guards - Sisters of Ex Orcis - DESTRO - Deadly Spear Thrower - ELVEREST - Elven Repeating Spear Thrower - MEADS - Modular Elven All-round Defense System - Prince Maerendil on Findelhuv - Prince Baerenn on Snaefellsness the Bear - Lord Maeven on Felsentritt, carrying the Goddess Banner - The Nameless Assassin - Nemesis the Archdruid - Tree Demon (summoned) - Dryad Fiérce and the Sylvaneth Sisters (summoned) Maidens of the Golden Glade: A proud and wild sisterhood wearing brown and gold. - Maidens of the Thorn - Riders of the Fast Bark - Golden Guards - Avengers of Oak - Veorra the Huntress Greenfield: An high-spirited kin in olive green. - Swordmasters of Gieven - Greenwood Rangers - Lords of the Harvest Twilight Clans: Elvnoi Dozor – Sinister folk also known as Gray Elves. - Princess Evadia on Swivt the Hippogriff - Protectors of the Inner Sanctum - Blades of Gray Everlight Clans: Arcane Royalty – Magical individuals in colorful robes. - The Everqueen - The Archmage Couple: Filin and Esan - The Uneven Brothers: Archmage Neapel and General Nepal ___________________________________________________________________________________________________________________________________ Daylight - Deepwood Clan - Deepwood by MWardancer, auf Flickr Silver Lords Riding Elven all-terrain steeds, these heavily armored noblemen break enemy lines when force is necessary. Silver Lords by MWardancer, auf Flickr Silver Lords (2) by MWardancer, auf Flickr Silver Lord by MWardancer, auf Flickr Archers These versatile archers are the backbone of the Elven army. If they cannot reach you, their arrows surely can. Archers by MWardancer, auf Flickr Archers (2) by MWardancer, auf Flickr Archer by MWardancer, auf Flickr Archer by MWardancer, auf Flickr Swordmen When the arrows cannot fly, swords will find their place. Swordmen by MWardancer, auf Flickr Iron Watch These heavy foot soldiers patrol the borders of the Elven kingdom, prepared to challenge man and beast with their versatile long spears. Iron Watch by MWardancer, auf Flickr Iron Watch by MWardancer, auf Flickr Iron Watch Commander by MWardancer, auf Flickr Silver Guard Trained for the defense of the realm, these elite guards carry long halberds to keep the enemy at bay. They protect valuable assets or points of strategic value. Silver Guards by MWardancer, auf Flickr Silver Guard by MWardancer, auf Flickr Silver Guard (2) by MWardancer, auf Flickr Sisters of Ex Orcis Even the hardest steel cannot harm intruders that partly exist in higher – or in most cases: lower – plains of reality. For this reason, the Sisters of Ex Orcis have specialized in making arrows from the famous Dragon Glass. Piercing through every thinkable and unthinkable form of ethereal or demonic protection, these elite archers banish supernatural creatures when conventional measures fail. Sisters of Ex Orcis by MWardancer, auf Flickr Sister of Ex Orcis by MWardancer, auf Flickr DESTRO – Deadly Spear Thrower “Griffin” Even though Elves have become one of the world’s leaders in exporting weapons, their own needs should not be forgotten. DESTRO is their tool of choice when normal bows reach their limits. Unlike the MEADS, which wreaks widespread havoc at a very long distance, DESTRO is deployed for medium-ranged precision shots. DESTRO "Griffin" - Deadly Spear Thrower by MWardancer, auf Flickr ELVEREST - Elven Repeating Spear Thrower When the firing rate is of the utmost importance, Elves use the ELVEREST system. Its primary functions include Crowd Control, Infantry Stop and Anti Siege. ELVEREST - Elven Repeating Spear Thrower by MWardancer, auf Flickr ELVEREST - Elven Repeating Spear Thrower (2) by MWardancer, auf Flickr ELVEREST - Elven Repeating Spear Thrower (3) by MWardancer, auf Flickr MEADS - Modular Elven All-round Defense System Initially designed as an answer to the proliferation of evil airborne creatures, the MEADS has quickly become a true all-round Elven weapon. It is known as a long-range cavalry killer and effective troll deterrent. The prospect of encountering a sudden rain of bolts reinforced with Elven steel is something even medium-sized dragons frown upon. Due to its modular nature, versions with up to 10 launchers can be built if mobility is not of primary importance. MEADS - Modular Elven Allround Defense System by MWardancer, auf Flickr MEADS - Modular Elven Allround Defense System (2) by MWardancer, auf Flickr MEADS - Modular Elven Allround Defense System (3) by MWardancer, auf Flickr MEADS - Modular Elven Allround Defense System (4) by MWardancer, auf Flickr Prince Maerendil on Findelhuv In a traditional Elven anthem it says: “These hooves are made for walking and that’s just what they’ll do, yes one day these hooves are gonna walk all over you.” It is horses like Findelhuv they sing about. Some say he crushed his first orcish skull when he was still a foal. Some say he bathed in the Everqueen’s blessed springs. The truth is only known to Prince Maerendil, who has guided his four-legged comrade into countless victorious battles. Prince Marendil on Findelhuv by MWardancer, auf Flickr Prince Maerendil on Findelhuv (2) by MWardancer, auf Flickr Prince Baerenn on Snaefellsness the Bear Only few have ever mounted a white bear and lived. Snaefellsness was the only exception known among Elves and Baerenn was the only rider he accepted. After the battle of the northern plains, he became the first bear ever to be honored with the protective rune of Griss-Ly. Prince Bearenn on Snaefellsness by MWardancer, auf Flickr Prince Baerenn on Snaefellsness (2) by MWardancer, auf Flickr General Maeven on Felsentritt, carrying the Goddess Banner Carrying the Goddess Banner is an honor only few can ever hope to achieve. When general Maeven, battle-tried since the ambush on Viéd Nahm, and his steed Felsentritt enter the battlefield, lesser beings tremble before the sacred aura the banner exudes. Fellow elves, on the other hand, are said to feel in increase in courage and morale whenever her symbol is present. aven on Felsentritt by MWardancer, auf Flickr Lord Maven on Felsentritt (2) by MWardancer, auf Flickr Lord Maeven on Felsentritt (3) by MWardancer, auf Flickr The nameless Assassin To many, the mere idea of an Elven assassin seems absurd, even obscene, in regard to the high standards of elven ethics. However, for some... delicate matters, nameless assassins are needed. This silent warrior answers directly to the Everqueen and to her only. The Nameless Assassin by MWardancer, auf Flickr Archdruid Nemesis Many conclude that Elves embody qualities of a forest on a friendly summer's day, such as hospitality, ageless wisdom, peacefulness and dignity. However, most who were unfortunate enough to travel a forest in a stormy night will agree that forests also have a threatening, archaic side. In times of war, Wood Elves tap the forests primal rage and direct them. The Archdruid is the key to the forest's dark powers. After opening the gates for earthly creatures, he restores the mobilized energy by sacrificing enemies in the swamp Nemesis the Archdruid by MWardancer, auf Flickr Dryad Fiérce and the Sylvaneth Sisters (summoned) With the orc problem becoming more and more pressing, the druids had to resort to calling the dryads. These vile creatures usually slumber in the harsh, barren parts of the forest. Once summoned, cold hatred makes them rise and move towards the enemy. A shell of wood hardened by the ages makes them virtually impenetrable to most of the weapons used by mortals. With claws as hard as steel they stab their enemies without mercy. Dryads move faster than their big brothers, the Tree Demons and they usually travel in groups. Fiérce was the first to be called, and she will be in a particularly bad mood until her younger sisters show up. So if something whispers and crackles in the woods tonight, better not suppose it is the forest fairy... Dryads - The Sylvaneth Sisters by MWardancer, auf Flickr Dryad Fiérce by MWardancer, auf Flickr Dryad Fiérce (2) by MWardancer, auf Flickr Sylvaneth Sisters by MWardancer, auf Flickr Sylvaneth Sister by MWardancer, auf Flickr Tree Demon (summoned) Please don't step on the trees, they might step on you. Often referred to as Forest Balrog, these Tree Demons are not to be messed with. Never ever approach them with an axe. If a tree has a circle of mushrooms around it, it is most likely a tree demon. They enjoy entangling their enemies in their branches and ripping them apart. Many tree demons befriend owls who serve as their air reconnaissance. Tree Demon by MWardancer, auf Flickr Tree Demon (2) by MWardancer, auf Flickr Tree Demon (2) by MWardancer, auf Flickr Daylight: Maidens of the Golden Glade Clan - Maidens of the Golden Glade by MWardancer, auf Flickr Sisters of the Thorn Riding into a thorny hedge is an endeavor most will never forget. Carrying the longest spears in the kingdom, Maidens of the Thorn block valuable passages for good. Even mounted enemies think twice before they risk running into the pointy end of this array. Sisters of Thorn by MWardancer, auf Flickr Sisters of Thorn (2) by MWardancer, auf Flickr Sister of Thorn by MWardancer, auf Flickr Sister of Thorn (2) by MWardancer, auf Flickr Riders of the Fast Bark In the vast lands of the Goddess’ kingdom, fast riders are essential. When trouble is brewing, the Riders of the Fast Bark are the first ones to arrive. Riders of the Fast Bark by MWardancer, auf Flickr Rider of the Fast Bark by MWardancer, auf Flickr Mothers of Pearl With sturdy horses armored in gold, these experienced warrior beauties break into enemy lines when defensive measures are no option. Mothers of Pearl by MWardancer, auf Flickr Mother of Pearl by MWardancer, auf Flickr Avengers of Oak After the cowardly attack on Oakenfold, an order of fighters was founded to keep nature’s righteous rage alive. These determined warriors are the backbone of the Golden Glade clan. Avengers of Oak by MWardancer, auf Flickr Avenger of Oak by MWardancer, auf Flickr Veorra the Huntress A sight as pleasant warm autumn forest, Veorra the Huntress leads the fierce Maidens into battle. But do not be misled, her arrows will sting you right into your heart. Veorra the Huntress by MWardancer, auf Flickr Veorra the Huntress by MWardancer, auf Flickr Daylight: Greenfield Clan - Greenfield by MWardancer, auf Flickr Swordmasters of Gieven These skilled swordsmen run into battle wielding their giant two-handed swords. Without shield or heavy armor they swiftly move across the battlefield when hitting things hard is essential. Swordmasters of Gieven by MWardancer, auf Flickr Swordmaster of Gieven by MWardancer, auf Flickr Greenwood Rangers The all-terrain, fast-moving Greenwood Rangers know their way through the fields like no one else. Greenwood Rangers by MWardancer, auf Flickr Greenwood Ranger by MWardancer, auf Flickr Lords of the Harvest These noblemen have sworn to protect the fields’ rich fruit. Protected by the Rune of Elvesgiving, these agile swordsmen are notoriously hard to hit. Lords of the Harvest by MWardancer, auf Flickr Lord of the Harvest by MWardancer, auf Flickr Twilight: Elvnoi Dozor Clan - Elvnoi Dozor by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff No one understands how this partnership ever came to pass. Sublime, untamed, even tremendous – maybe it was these attributes that unified beast and mistress. Today, everyone who sets foot on Elven land should remember that it is not only a place for a princess to conquer the skies, but also a hippogriff’s territory. Princess Evadia on Swivt the Hippogriff by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff (2) by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff(3) by MWardancer, auf Flickr Princess Evadia on Swivt the Hippogriff (4) by MWardancer, auf Flickr Protectors of the Inner Sanctum Darker times, after all, called for darker elves. No, not for evil ones, but for the toughest of them all. Protectors who walk in the moonlight as swift as in the sunshine, who have sworn by the Golden Stag to protect the Everqueen’s inner sanctum. The recent encounter with the undead demands their presence at the border and so they march against an unknown enemy. Protectors of the Inner Sanctum regiment by MWardancer, auf Flickr Protector of the Inner Sanctum by MWardancer, auf Flickr Protector of the Inner Sanctum (2) by MWardancer, auf Flickr Iron Watch Commander by MWardancer, auf Flickr Blades of Gray In the gray hours between night and day, when perception fades to gray and senses tire, these riders do their work. Their blades strike while their targets still wonder if the masked horse is one of a thousand shadows in the sleepy forest. Blades of Gray by MWardancer, auf Flickr Blade of Gray by MWardancer, auf Flickr Everlight: Arcane Royalty The Everqueen Some say her wings are real. Some say they are of magical nature, like the flowers she allows to blossom wherever she is present. Some think the wings are simply part of her artful attire. Others claim they are merely an allegory on her majesty's arcane powers and timeless beauty. Be as it may, most who have the honor to come before her throne, the broken heart of the forest, do not question the Queen’s ability to banish demons with a gesture of her tender hands. The Everqueen by MWardancer, auf Flickr The Archmage Couple: Filin and Fenian As an expression of the self-complementing polarity of nature, the archmage couple’s power is only surpassed by the Everqueen herself. With direct access to the elements, these two give light whenever darkness tries to spread. The Archmage Couple: Filin and Fenian by MWardancer, auf Flickr The Uneven Twins: Archmage Neapel and General Nepal If their stories were unknown and their names not famous, no one would guess that Neapel and Nepal were born as twins. Whereas the former is said to have summoned his beloved spirit wolf at the age of four, the latter ins known to have wrestled forest lions as an infant. Be as it may, to most defeated enemies it seems irrelevant which part of the inseparable couple has dealt the fateful blow. The Uneven Twins: Archmage Neapel and General Nepal by MWardancer, auf Flickr
  13. Il_There

    Hi from Simone, Italy!

    Hi everyone! I'm Simone from Italy, glad to have found such a nice community. I love Lego since I was a kid and now I'm 34 with two kids of my own and still like it. I'm a board game designer and I like to discover possible connection between Lego and bg and rpg. I'm open to collaboration! So if you have an idea, please contact me :)
  14. About 2 years ago the original version of my MOC Olivia’s Get-Away was created as some of you may remember. Unfortunatly after I took pictures of it, it fell and exploded into thousands of pieces scattered all over the floor. Ever since I was rebuilding from memory in between other projects as I really like this one a lot. While rebuilding, I’ve redesigned the MOC a bit. A year ago, the original version ran on LEGO Ideas but didn't gather the needed supports to proceed to be an official LEGO set. Here we are now, the updated version of Olivia’s Get-Away is finished! It now is build modular, with removable top floor and roof! The bottom even opens up to improve playability and to reveal its new and detailed interior! To me the MOC stands for a peaceful and calm getaway from daily chaos and stress. The colors used are easy on the eye and work pretty well together. Also this creation shows there’s more into a Castle theme than just knights in shining armor defending their castles from rival factions. Instructions now available at Rebrickable.com https://rebrickable.com/mocs/MOC-35444/PeetersKevin/olivias-get-away/#info https://www.flickr.com/gp/46736604@N07/61Ko71
  15. GarryTheMinifig

    Abomirex the Mechanical Terror

    So, here's a MOC that's actually a few years old that I'd neglected to post because I wasn't super satisfied with the photos nor the build itself, but after stumbling across it again browsing through folders I think it has at least some merit, so I now present to you... The Abomirex (or A-rex if you prefer)! A mechanical monster created by one of the most diabolical minds in all the known world as a weapon of terror and conquest. Sporting massive razor-sharp claws, built-in weaponry, and tremendous mechanical strength, only the most skilled and nimble of heroes can hope to stop it. Initially conceptualized as far more overtly birdlike, with wings utilizing the clear orange sail pieces from that one Ninjago set, but I couldn't come up with a decent enough design and thus went in a more saurian direction because dinosaurs are neat. It can't see through walls, however, which could provide our hero with the upper hand. (also sort of inspired by the movie "9" and by extension the short film it was based on) Snout splits open to reveal a flamethrower. Hope your shield spell is up to snuff, or you'll be snuffed out. Get it? Fire jokes. One of its least immediately obvious weapons is its bladed claw tail, catching its opponents by surprise! But if caught, perhaps a lucky swing could bring our hero close enough to a weak point... The conspicuous power source on its back totally wasn't that weak point, why do you ask? At ease, or perhaps scanning the horizon. In profile. Torso construction detail. Full disclosure, I don't remember it being particularly sturdy, and in addition to looking somewhat jumbled overall, it's part of why I'd neglected to share it earlier. But the aesthetic still sort of works for a steampunk/dieselpunk/frankenstein mad sciencey sort of look. (also tangent time: I hate steampunk and think it's super overplayed, or at least the variation of it that everyone falls back on. what part of "british aristocracy in fancy dress with gears glued to it" is "punk", exactly?) Obligatory gag scene. Full gallery here!
  16. Flameo my fellow Avatar fans, I’m a huge fan of ATLA and I need your help. Recently I have submitted a project on LEGO IDEAS, it's the Spirit Oasis from Avatar: The Last Airbender. As you might know LEGO IDEAS is a website which allows users to submit ideas for Lego products to be turned into potential sets. So If my project reaches 10.000 supporters it may become an official LEGO Product. Many Avatar Fans including me would love to purchase another LEGO ATLA Set since the original sets from 2006 are not available anymore. Check out my project: The Spirit Oasis Project on LEGO IDEAS All you need to do is press the support button and create a free LEGO Account if necessary. Thanks a lot, Every supporter counts!
  17. So, I've been pretty miffed about dolls since they came out. I actually was pretty interested in the friends set as a concept as there is a market for it, I just think the dolls were a misstep. Elves, on the otherhand, made dolls even more of a misstep, turning it into a tragedy. For background, I love fantasy, and I love Dungeons & Dragons, and Tolkien, you get the idea. For a while, we've been rather deprived of a proper fantasy setting, and I feel elves could have alleviated to downright fixing this problem. However, I feel that the potential of the theme was diminished when they decided that Dolls and the more 'cutesy' molds would be an integral part of the theme. I don't dislike, in fact I heavily approve of the color decisions, both from a moc perspective, and a theming one to depict a more fantastical and fey fantasy setting. Hell, I'll probably pick up these sets at some point when depicting my D&D groups going through the feywilds! The hair pieces they went with are perfect for stuff like Eldarin, Wood elves, and high elves, even more D&D style gnomes in their younger years (if you haven't picked up on it yet, I'm always hoping Hasbro sells of Wizards of the Coast so that LEGO has an excuse to pick up D&D as a theme!). But going back to the dolls themselves, they lack a great amount of customization (I'm pretty sure the forums have threads on this already), and I feel were a wasted opportunity for more minifigure designs: heads, torsos, legs, accessories, all muddled by introducing the dolls. At least the hair is compatible. I understand that LEGO is trying to vie for a share in the girl's toy market, but I feel that it's not the best way to go about it. For one, they isolate a lot of the LEGO market by using the dolls in the first place, as I know some AFOLs don't like using them as they have very little range of setting or look. Why did LEGO decided to place dolls in one corner of the market when they could have made a really appealing all-rounder simply by using regular minifigures and more interesting molds? Do the dolls have more fans than I give credit for? So, I guess the reason for posting this is, do you think LEGO will come out with a new fantasy set soon? I know Nexo Knights had a really small wave that probably marks its end (didn't keep up with news if it was cancelled or not), and how long is Elves lasting? Are they going to release more Tolkien universe sets with the new Netflix show? Are they ever going to make a new original IP or revive Castle in the near future? I'm not caught up in the current rumor mill or what's been revealed for next year, so I'm wondering if any of this has been addressed recently.
  18. A fast paced Isekai for your enjoyment!
  19. Hello forum! I've followed this forum for two years already while I've been building this fairly large MOC for two consecutive Lego events in Helsinki, Finland. I was thinking I would like to give back as you all have given me so many great ideas. The story goes like this: My son asked me a build a castle, just for fun. After 6 months of building I had 7-floors high, detailed (both inside and outside) with front defence with 3 floors with functioning portcullis etc. Every floor connects other floors with proper stairs, all the support structures are there as you might suspect in real medieval castle. Fireplaces and chimneys are there etc - as with my engineer's neurotic precision. Every detail has a medieval counterpart somewhere in the world. The castle (or it's actually a keep) was presented in the Lego event on 2018. On the following year my son asked me again: Dad, should we continue the castle this year - how about building surroundings. After 8 months of building I came up with 3 medieval 2-floor timber frame buildings with again interiors and a 3-floor medieval 13th century chapel. I moved the castle from the flat base plate on top of a hill and also started to do the build on moduverse units for compatibility with some Nordic LUGs. I presented this in Lego event on 2019. The size of the build is now 4x2 large base plates (roughly 51 cm x 110 cm). Here are all the photos from the castle: https://flic.kr/s/aHsmDR1Ztv Here are all the photos of the village and the chapel: https://flic.kr/s/aHsmDR3Prw Here are some photos of the castle (and the village) - much more through the links above: Castle from 2018 state: The large hall and keep captain's quarters upstairs. Keep's captain's quarters. Kitchen one floor down. Stairs visible up and down. And Here are some on the village (market area): Village well still separately. This photo ended up in to featured in the Blocks Magazine, which was fun as well. "Prancing lion" pub. A local pub for local people. Barrel cart. Pub from inside. Bargaining about the sword on a market stall Backside of the village. Chicken coop between the buildings. A soldier slacking off. Round chapel wall detail. Grave stones around the church yard. Chapel altar. The knight holding his helmet in the Lords building. Chapel frontside with a statue of Celebrimbor holding the one ring as a tribute for Tolkien and Lord Of The Rings.
  20. Hello Eurobricks again! May I introduce my new MOC set in the same gaslamp fantasy universe as Fean Walker, albeit in a different, preceding era. Behold the Tower of Ernst and Isabella, Brother and Sister! The Tower of Ernst and Isabella by Farseer Eldar, on Flickr Somewhere in space, there is a far world where WW1 technology co-exists with fantasy creatures and magic. And it has been already sieged for centuries by demonic armies. The human kingdom of Katzenhausen is one of the mightiest powers that can fight them. Queen Isolda has not only well armed troops, but a superweapon against the Legions of Hell - Ernst and Isabella. Brother and Sister, the legendary demon hunters. Their powerful violet magic burns the demonic flesh, and the invisible Field gives the ability to read thoughts of each other and fight as one, Katzenhausen Castle is the majestic white-stone residence of the Queen. Few people know that one of its towers only at first glance does not differ from the other ones. After all, Isabella and Ernst live there, returning in between the fights to rest and think over the plan for upcoming battles. And no one can get inside without the permission of Sister and Brother - no demon, no human, no elf and no other creature. That's because the tower is bewitched - all of its rooms are actually located in a pocket dimension. This is made to secure Ernst and Isabella against the demons - and, possibly, against the humans of Katzenhausen who are suspicious against the violet mages... The tower reaches 75 cm in height and 18 cm in width: The Tower Size by Farseer Eldar, on Flickr Its architecture is heavily based on one tower (second right, to be precise) of French Château de Chambord that was designed by great Leonardo da Vinci: Chambord is a magnificent example of Renaissance architecture combining classical and gothic elements. And I found it very fitting to represent Katzenhausen Castle, the residence of kings built near the Writers' Lake. The LEGO tower is a bit thinner and longer. It is built using the same pattern as in 4707 set (2001 Hagrid's Hut) - corner plates are placed together at the angle of 45 degrees. Isabella and Ernst near the Tower by Farseer Eldar, on Flickr Here are some side views: The Tower of Ernst and Isabella, Side View 1 by Farseer Eldar, on Flickr The Tower of Ernst and Isabella, Side View 2 by Farseer Eldar, on Flickr The round balcony stands atop three floors of the tower. The Tower of Ernst and Isabella, Third Floor Balcony by Farseer Eldar, on Flickr Isolda I Vuzurro, Queen of Katzenhausen, stands on the balcony of her castle: Queen Isolda on the balcony by Farseer Eldar, on Flickr The chimneys of the tower look like they are separate towers on their own: The Tower of Ernst and Isabella, Roof with Chimneys by Farseer Eldar, on Flickr The roof has two large, intricately detailed skylights: The Tower of Ernst and Isabella, Roof Windows by Farseer Eldar, on Flickr The tall spire crowns the entire tower: The Tower of Ernst and Isabella, Spire by Farseer Eldar, on Flickr After the battles with demons, Brother and Sister like to spend time together - looking at serene water of Writers' Lake from the balcony, for example. Ernst and Isabella on the balcony by Farseer Eldar, on Flickr Sometimes they meet Ernst's old friend, now-Queen Isolda Vuzurro. Queen Isolda, Ernst and Isabella on the balcony by Farseer Eldar, on Flickr The interior of the tower contains the kitchen, the library, the bedroom and the attic. It is inaccesible for no one but Isabella and Ernst themselves and their guests because it is actually located in another dimension. But, as you can see, some demons found a way to infiltrate the tower... The Tower of Ernst and Isabella Interior by Farseer Eldar, on Flickr The basement of the tower is narrow, and there are some treasures, a rat and (hopefully, demonic) bones... The Tower of Ernst and Isabella, Basement by Farseer Eldar, on Flickr The kitchen is on the first floor: The Tower of Ernst and Isabella, Kitchen (First Floor) by Farseer Eldar, on Flickr The clock hangs on the wall of the kitchen. Magical gas lamps provide the light: The Tower of Ernst and Isabella, Kitchen Clock by Farseer Eldar, on Flickr Ernst, Isabella and their friend Queen Isolda sometimes drink tea in the tower's kitchen: Isabella, Queen Isolda and Ernst in the kitchen by Farseer Eldar, on Flickr The kitchen has a vintage, steampunk-looking stove with a pipe. The Tower of Ernst and Isabella, Kitchen Stove by Farseer Eldar, on Flickr Ernst and Isabella make different food with their stove: Isabella and Ernst are cooking in the stove by Farseer Eldar, on Flickr A mischievous imp stole chicken legs from Ernst and Isabella, but they quickly spotted the thief: Demon hunters chase a mischievous imp by Farseer Eldar, on Flickr The library is located on the second floor: The Tower of Ernst and Isabella, Library (Second Floor) by Farseer Eldar, on Flickr The bookshelves contain lots of literature about demons and anti-demon magic. The famous PANDAEMONIUM, where various species of demons are described, is located there. The Tower of Ernst and Isabella, Library Bookshelves by Farseer Eldar, on Flickr Isabella is reading a book about demons while Ernst is writing about their last fight against armies of Hell. Isabella and Ernst in the library by Farseer Eldar, on Flickr The third floor stores the bedroom of Ernst and Isabella: The Tower of Ernst and Isabella, Bedroom (Third Floor) by Farseer Eldar, on Flickr The bedroom has a wardrobe, a bed and a staff holder: The Tower of Ernst and Isabella, Bedroom by Farseer Eldar, on Flickr The bed is enormous and comfortable, and demon hunters sleep there together. No Lannister-type subtext here - Ernst and Isabella cannot have children because of their not-so-really-human nature, but like to be together due to their magical bond with the Field: The Tower of Ernst and Isabella, Bed by Farseer Eldar, on Flickr Good night, demon hunters! Isabella and Ernst peacefully sleeping by Farseer Eldar, on Flickr This holder bears two magical staves with amethyst crystals that amplify the power of Isabella and Ernst: The Tower of Ernst and Isabella, Staff Holder by Farseer Eldar, on Flickr Brother and Sister prepare for their mission. Ernst and Isabella take their magic staves by Farseer Eldar, on Flickr The chandelier lights the bedroom: The Tower of Ernst and Isabella, Chandelier by Farseer Eldar, on Flickr The tower has a tall and massive attic: The Tower of Ernst and Isabella, Attic by Farseer Eldar, on Flickr The roof inside is inhabited by spiders and bats. No one knows how they got into the pocket dimension of the tower! The tower's attic is full of magical artifacts and things that were important in Brother and Sister's lives before they manifested their powers. The Tower of Ernst and Isabella, Attic by Farseer Eldar, on Flickr There is a fireplace in the attic (and a stuffed baby dragon too): The Tower of Ernst and Isabella, Attic Fireplace by Farseer Eldar, on Flickr Demons invade the attic. Probably, they appeared through a portal in some book... Demons invade the attic by Farseer Eldar, on Flickr Ultimately, Ernst and Isabella learned about the inursion and stopped the hellish invaders: Demon hunters fight the demons by Farseer Eldar, on Flickr Thank you for watching and reading! I hope you like this MOC and its concepts and lore. I would also like to hear some feedback and criticism to find out strong and weak sides of my works. More photos can be seen in my Flickr album!
  21. Farseer Petriel

    [MOC] Fean Walker

    Hello Eurobricks! Here I present you a walker I made for my techno-fantasy project. It belongs to a technomagically advanced race called feans. Feanerys was once a prosperous planet inhabited by peaceful people. However, everything has changed when the armies of demons and their undead minions appeared. The feans desperately fought for years in forests and fungal swamps of Feanerys until their Queen decided to open a portal to another world and to leave the doomed homeland. And now they arrived on a new planet inhabited by humans, elves, dwarves and other races. They should unite with local population to make a last stand against the legions of Hell that are about to conquer the entire universe. Fean walkers were developed during the demon invasion on Feanerys and were based on civilian transport. Back in their world, they strode across forests and mushroom swamps and made sudden strikes at the invaders. Now one of these walkers serves in the squad of remaining survivors led by the Queen herself. The walker is painted in pastel pink and purple colors which are traditional for people of Feanerys: Its legs can turn and lift up: At the base of the walker there is a technomagical reactor which supplies the energy. The walker is armed with two cannons which fire ball-like projectiles: Within the projectiles there is hot plasma which is held by antithermal shell and powerful electromagical fields: Upon impact, the shell is torn apart, unleashing destruction on the target - for example - this giant undead spider: A fean pilot controls her walker with a control panel: The cockpit is protected by a windscreen, aided by technomagical force fields on the sides. The empty cockpit with a comfortable seat: The engine is located right behind the cockpit: Thank you for watching and reading! I hope you like this MOC! A bit more photos can be seen on my Flickr!
  22. Sirius91

    Crypt

    My newest MOC. I wanted to build something in fantasy-horror style and try with some wall and floor texture.
  23. This time an unusual project. Four different builders, including me, built one story. Everyone built one scene and photographed it like a movie frame. Read more » 1. Red Orcs raided the church - Hero takes quest from the priest to kill Orcs in the dungeon (by Liwnik) 2. Hero slays his way to dungeon's entry (by jetboy) 3. Killing Orcs in the dungeon (by Kalais, that's me ;) ) 4. Quest complete - Hero taking rewards (by BHs) Bigger photos and full story here: LEGO Gallery - [MOC] Collaborative Quest WIPs, Behind the scenes and other extras at my: Instagram | Facebook | Flickr
  24. This is my next entry for the Summer Joust 2019 contest. This time "Non-human Civilizations" - "Want to try your hand at some fantasy settings? Here's a perfect chance to do so as this category is based around Elves, Dwarves, Trolls, Goblins, Orcs, and all the other non-human civilizations you can think of. Focus should be given to what makes whatever race you choose unique from their human counterparts. Incredibly beautiful Elven architecture and landscapes, stout Dwarven fortresses and mines, etc." My choice are Orcs. Read more » Bigger photos and full story here: LEGO Gallery - [MOC] Orc Watch Tower WIPs, Behind the scenes and other extras at my: Instagram | Facebook | Flickr
  25. After the death of Zamorah’s ruler, Zull af Drachen, The Aurum Order took over the power in Zamorah. They decided that Historica should be aware of the hidden city. So the mages lifted the dome of concealment and the city was there for everyone to see. The war was over and The Aurum Order saw a chance to find new ways of trade with Historica. But after some time there were rumours coming from other parts of Avalonia, Mitgardia and Kaliphlin about dark creatures and a rising threat. The citizens of Zamorah was talking about these new rumours and the word spread like wildfire in the city. The Aurum Order felt the concern from the citizens and gave the order to reinforce the walls of Zamorah, starting with the eastern walls. The walls of the mountain city Zamorah Zamorah is on top of a mountain and the only way to access it is by air or via lifts from the docks in the caves under the mountain. The walls around the mountain city is already high and only a small strip of land is outside the walls. To strengthen the wall armoured plates of Aurumium, the strong and gold coloured metall of Zamorah, is being mounted on the outside of the wall. The plates is made in pyramide shapes to avert incoming projectiles and to distribute the force of the impact. To reinforce the defence of the wall big ballistas is built to fight of enemy dragons and other big flying threats. And to fight of any enemies that may land outside the walls the walls is fitted with outlets for spraying Dragonbreath, a highly flammable liquid, on the enemies. The ballistas fights of dragons Outlets that spray "Dragonbreath" on enemies on the ground To get the work done properly two members of The Aurum Order, a elven mage and a druid, were sent out to monitor the work. The wall had to withstand fire from dragons and trebuchet projectiles and also bombardment of magic spells. An elven mage (elves is Flesh in my MOCs) and a human Druid helps the builders To insure that the workers were safe during the work outside the wall archers from the elite force called Guardians of Zamorah. Elite archers protect the workers ...and also Elite swordsmen Do you want to learn more of Zamorah, Check this out: City of Zamorah, The hidden city in Avalonia Extra pictures: ] Here you can see more pictures of the MOC: [Flickr] Building the Scene It’s nice to be back building on GoH again. I have been away from Lego since October. And now when I got my first Lego Room I felt a urge to build again. But first I concentrated on other projects. So now I’m planing to build more GoH. When the challenge came I got a vision of the build at ones. The thing is that I had a thought of building a smaller scene like this to show reinforcement of the walls when I wrote the first post of Zamorah, But i didn’t have the time for it then. The walls is only walls to protect the city behind, therefore there is not so many openings, windows or other apertures. The city inside of the walls is not in this scene. The Ballistas was made with JK Brickworks Ballista as an inspiration. It was at first made to work with the tension in the pearl gold pieces, not as good as the string version that JK did. But I was getting tired of it, and it was only built for the pics anyway, so i didn’t do the wind up construction. The walls is made mostly of 1x2 plates and 1x2 jumper plates. A technique that @ZlatanXVIGustaf showed me. The MOC is L-shaped and got some overhang on the plateau compared with the actual footprint at the bottom. It’s also rounded on the plateau edges. So to be absolutely sure of the size of the MOC I counted the studs. The total area of the MOCs upper plate is 3243 studs. Not counting a bit overhang with the leaves on the tree. So it’s within the range of 4096 studs (64x64) even if you also count the leaves overhang. …. Next time I’ll build a square one I hope you like it, be free to comment but be kind ;)