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Found 306 results

  1. Hired Hands of Historica Queens rule and warriors battle, but workers propel Historica forward. These are the hired hands of Historica. I created these minifigures for the Guilds of Historica 2nd count down challenge. There are members from all five guilds as well as Cedrica. Kaliphlin Jaffar the Monkey Trainer The aristocracy of Kaliphlin likes their monkeys trained, might as well collect extra profit while I’m at it Pouri the Attendant Fanning the king is exhausting Sesur-hat the Scribe Drawing one map is fun, a dozen copies is not Varlyrio Drad the Deck Hand After two months at sea, I long for the harsh Wastelands Sofia the Back Stabber If the poisoned apple doesn’t work, the direct approach will Elias the Net Maker Mending nets is better on my back than reeling them in full of fish Mitgardia Thodil the Ice Cutter I don’t know why humans don’t get their own ice, mining it is much easier than mining rock Aðalgeir the Furrier Harsh winters create the best business Gjertrud the Snow Shoveler I’d give half my wage for a sunny day Avalonia Ailmer the Lumberjack 𝅘𝅥𝅮 I’m a lumberjack and I’m ok… Fanes the Farrier My work is all the separates you from the ground Neddi the Gardener If you step on my flowers once, you won’t do it again Nocturnus Mudgul the Miner At least there is no ghastly sunlight down here Ruak the Bone Craftsman I’m the best in the over and underworld Koglodzar the Slave Driver I can’t believe I get paid to do this! Cedrica Esther the Chambermaid You wouldn’t believe what the Queen did last night!
  2. Exetrius

    CDC2 CMF: Homecoming

    Guilds of Historica Collectible Minfigures: Homecoming Yes, I remember now... I don't know why, or if this is common, but I tend to forget where it all started. How I ended up doing what I do. But as I set out to write this topic, it came back to me. I think it was around 2014 that Guilds of Historica caught my eye. I'm sure it must have been one of the many awesome castle builds that guided me to this forum. I went over the New Member Guide, the Guild topics one by one, and saw the maps. And then I saw minifigures, unlike any I had seen before. Custom factions, armies, fantasy races, built from official lego pieces! Up to that point, my (teenage) creations were based on official LEGO themes, built to be populated by official LEGO minifigs. With Guilds of Historica, it all started to change. A new world opened up for me, a journey, and a place to belong. I started building custom figures myself, eventually a sigfig and his family, friends and foes, and joined the Guilds a year later. So looking back at it, the figures have always been there, sparking new builds and stories. Perhaps that's why I have this feeling of homecoming. Introduction by Exetrius Welcome to Historica, fellow adventurer! On my travels through this land, this mighty continent, I have seen many wonderful people, creatures and other beings. Of course I can't tell you about all of them, that would take days, weeks, months probably! But, don't worry: I have made a selection. Let me introduce you to some of those I have met, or heard about. From the cold North to the hot South, from the tumultuous East to the calm West, from the world above to the world below, and from places within to places outside the continent. Let's start with the four guilds on the continent, and Varlyrio. Mitgardia Magnus, Lord of Spróggefjell Keep "Staring at my armour isn't going to help you get through the winter, get to work!" Yffreya, wilderness hunter "A mercenary job? Sorry, but I don't hate humans that much. Do I look like I do?" Kaliphlin Madame Quarrat, mine owner "This deep pink sapphire came from the latest expansion. Work for me, and you might find one too..." Norri, badlands nomad "This is Bërtah, my favourite of the herd. She's a little shy around strangers, though." Avalonia Fiona, Mystic Isles messenger "It's mostly good news from Albion this time around, so I can afford to take the scenic route. You can join me for a while, if you like." Jerome, salvager-carpenter "You are leaving your old wagon in good hands, sir. And, on behalf of the trees in our forests, I thank you!" Nocturnus Pandemonium, 6th wizard of Zotharith "Yes I burned the town, got a problem with that? There wasn't a good soul in the whole rotten place anyway..." Umdurin, Vacunani scholar "If I'm not mistaken Volume 467 of the Recorin Orbi makes mention of such a tunnel exit. I'll check with the archives." Varlyrio Don Giullio, art dealer "100% genuine, for certain. This is a one-time offer: 13 silvers and it's yours." Rebecca, maid and assistant-chef "I'd love to chat, but the market will be closing soon. Later!" Outside of the Guilds, there is also plenty of interesting folk. Some of them I never met in person, for better or for worse... Ghost Islands of Yureishima Yoshintamaru Sasekageojima, Master swordsman "I see your spirit is fierce, but you lack technique. And away with those runes, they ruin the flow between you and the blade!" Miyuko of the Dawn, folk legend It is said that those who meet Miyuko die on the spot, and depending on her judgement either get sent straight to the realm of the dead, or are reborn from their former bodies. The Underworld Zugal defector and Demorian informant "The war really changed the Clan, you know. I tell you: flying up and down the Underworld is better than serving Raavage." K'sirtllhisqr, Drow mage "Where do you think you're going, surface critter? Trespassing this area is strictly forbidden, even for Drow..." Cedrica Sabrina, spoiled brat "Say hi to Marco, I got him for my half-year birthday! Hey, I'm not spoiled, you're just too poor to understand!" Lunarius the Formidable, archmage "A City of Magic, you say? Sounds like something I need to keep my eye on..." ---- And there you have it: 16 figures! I wasn't feeling very inspired from the beginning, but I had said I'd participate so I didn't go back on my word. I found a way to produce solid figures nonetheless. There are a number of little hints to previous builds or other references baked into the figs and their bios, tell which ones you like! I could do a breakdown later. Thanks for looking! Criticism welcome, hit me with all you got. @Henjin_Quilones I'm not going to keep this from you: Fiona with nougat skin and white elven hair looked glorious. For example as a Hesperian dragon rider. However, it just looked wrong next to the carpenter... Maybe a fleshie figbarf isn't all that unlikely anymore.
  3. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions. Some further ideas for the categories are in this list curated by @Grover. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged! Agriculture Grains and Produce Farm Garden Mill Granary Marketplace Vineyard Orchard Livestock Farm Cattle/Horse ranch Dairy Swineherd Sheepfold Marketplace Kennel Beekeeper Fishery Nautical Harbor Shipwright Quay Fishery Ferryman Port Dock Lighthouse Military Keep Barracks Gatehouse Tower Castle Fortified Bridge Wall Beacon Cavalry Stables Ballista Tower Fort Religious Chapel Church Monastery Tomb Cemetery Temple Mosque Shrine Medical Apothecary Herbalist Infirmary/Hospital Mortician/Necromancer Torture Chamber Barber/Physician Hospitality Food & Beverage Bakery Butcher Winery Kitchens Brewery Café/Street Food Tavern Lodging Inn Stables Coach house Celebrations Wedding Festival Laborers Lumber Mill Grain Mill Mine Stone Cutter Wood Cutter Mason/Adobe Maker Stable Hand Cleaning Workers Field Hands Foresters Carter Diggers Quarry Craftsmen/Merchants General goods Cooper Wainwright Tannery Carpenter Dyer Marketplace Fishing Rod Merchant Glassblower Arms & Armor Blacksmith Bowyer Fletcher Siege workshop Armorer Clothing Cobbler Seamstress Textiles Furrier Woolen Mill Specialty Candlemaker Wood carver Stone Carver/Sculptor Goldsmith Bookbinder Florist Jeweler Horse Tamer Merchant's Hall/Guild Coal Merchant Magic/Potion Vendor Tinker Potter Services Herald Cartographer Money lender General Store Scribe Courier Trading Post Shipping house/Warehouse Scholars Observatory Alchemist Philosopher Library University/Academy Astrologer Entertainment Minstrel Fortune Teller Street Musicians Performing Troupe Brothel Sports Arena Theatre Administrative (Town or City only) Town Hall Chancery Forum Council Building Administrative Building Meeting Hall Customs House Palace Embassy Courthouse
  4. Rendezvous at Slime Bay - Enter the Algus![NCW] Ambush in the Rakath[NCW] Onwards, to the Moruth Highlands![NCW] Turmoil in Camp Carakath[NCW] Zotharians in the Underworld [NCW] Rockwail's Catacombs: Rise of the Undead [NCW] Feathers of Fate (Ssilyrrlith's Retreat)Dependable, trustworthy allies are hard to come by. And even when you think you have found them, they may still turn their back on you after a while, or gain an unfair advantage over you, which will inevitably lead to being bossed around further down the line. You never know who will betray you next, so it's important to keep looking for tomorrow's allies. Also, the war between the Black Spire and the Resistance was moving towards a stalemate, and as anyone knows stagnation means decline. Therefor, Raavage had been much determined to draw in external forces. At last, he learned about an ancient race from the North. Banished from Mitgardia by humans, forced to inhabit a forsaken frozen wasteland. Maybe there was some common ground in their agendas... Raavage sent a couple of messengers to the Great North. Few of them actually reached the Frozen Beyond, and the remainder froze to death. However, by sheer luck the last frozen messenger was discovered by a patrolling Algus squad, and the message he carried found its way to the halls of Algugoran. The Algus reciprocated with a messenger of their own, and so the foundation for a potential alliance was laid. Raavage, not intending to waste precious time on endless and risky messenger traffic to gauge interests, demanded a meeting with the highest notable figure straight away. Rendezvous point: Slime Bay, an inlet of the rocky northern shore of the Nocturnian peninsula, around the twentieth day of summer. A bold invitation for sure, disproportionately less favourable for the Algus, with their mostly neglected nautical force and lacking knowledge of the eastern seas. More than a few swears and curses must have been heard at Algugoran at the time. However that same year on the eve of the twenty-third day of summer, a single foreign ship, bruised and battered by the hellish journey it had endured, appeared at the bay. It was at that moment that Raavage knew: he had found a new dependable, trustworthy ally. Raavage's guts were right indeed. They got down to business, and their discussions ended as follows: Lord Raavage "We will meet again in this bay, exactly one year from now. Bring your best soldiers and mages. I will make sure nothing stands in our way towards Abyssian. Nocturnus will be mine, and I'll let you have Mitgardia." Algus commander "Very well. But what about the rest of Historica?" They both laughed boisterously... --- Thanks for reading! Pics of the full build: So there's another GoH creation done! It's a shame that I have no event to display yet, because I have a whole pile of them! So much that I'm actually starting to run low on grey bricks, tiles and plates, but hopefully that will not stop me from making the two more NCW builds that I have planned for this summer. Btw, following your tips on my last build I put a bit more effort in the editing of the main image, which didn't take too much extra time. I think it looks a lot cleaner. Any tips or tops on the writing particularly are appreciated, even nitpicks on word choice (I don't have the intuition of a native speaker)! Cheers!
  5. So, when I said that I possibly didn't have time to make an entry for this contest, because of Nocturnus Civil War (NCW) stuff I'm doing, someone suggested I could combine the two. And so I did. Side note: I'm starting to see that I'm way more involved in building architecture, and much less in building scenes where lore actually happens, so I still have two large creations from last year that I haven't posted yet. I do have a plan though, trust me™. Anyway, I'll put the entry first and then the NCW lore part. Ssilyrrlith's Retreat: Royal Nocturnian Residence Before the days of the Nocty Civil War, Lord Ssilyrrlith, ruler of Nocturnus, would once and so often leave Abyssian and swamp that he calls home behind, and move to his summer residence (quite literally). It is situated in the Siccus Badlands, specifically on the northern banks of the Fallen Angel, where skies are often clear, the air is dry and temperatures are high. This small military outpost was initially built to gain more control over the disputed Badlands region, and as such it serves as the southwesternmost cornerstone of the Nocturnian Empire. The little stronghold residence is a place where Ssilyrrlith comes to gain some peace of mind - up in his tiny tower room, and do a bit of voluntary studying. Nevertheless, sometimes his duties catch up to him, in the form of his trusted feathered messenger! The tower opens up in multiple sections to reveal staircases, ladders, and Ssilyrrlith's detailed tower room, featuring furniture (cabinet, desk, bed, chair, sadly not all in the picture...), luxury items, writing and reading material, and a functional toilet which exits at the back of the tower! Feathers of Fate [Nocturnus Civil War] Ambush in the Rakath [Nocturnus Civil War] Onwards, to the Moruth Highlands! [Nocturnus Civil War] Turmoil in Camp Carakath [Nocturnus Civil War] Zotharians in the Underworld [Nocturnus Civil War] Rockwail's Catacombs: Rise of the Undead It had been quiet at the residence outpost for months - no, seasons on end. This far out in the Siccus Badlands region, major events of the Nocturnian Civil War; of the Algus invasion; the conflict in Kaliphlin; or even the rise of the true Heir to the Historican Throne, were little more than clouds on the horizon, or rumbles in the distance. With two exceptions. The first was eight months ago, when an elven messenger on their way to Avalonia passed by and reported that Abyssian Castle, with Lord Ssilyrrlith in it, was under heavy siege, and for some time already. The military staff present was shocked by this news, brought to their ears by a stranger, and initially didn't want to believe it. For all they knew, the "Hesperian", as that messenger had claimed to be, could be anyone. So, in a higher state of alertness and preparedness, they waited for orders. Those never came. Three months later - this was the second instance, the Hesperian returned, with a army of warriors seemingly drawn from all corners of Historica, and they were heading towards the battlefields at the Moruth Highlands. Now realizing the gravity of the situation, the full military unit, save for a couple of caretakers of the residence, joined the army and left for the blood-drenched heart of Nocturnus. And since then, it had been quiet... Mael, on of the caretakers, gazed out over the Fallen Angel stretching out before the stronghold, mostly shrouded in mist and fumes. Another empty day? Probably. But then he heard a familiar squeak, coming from the sky. He look around and was both delighted yet nervous at the sight of Aras, Lord Ssilyrrlith's loyal messenger bird, which was making a rapid circular descend. He hurried to the platform in front of the gate, while notifying the other guard. Aras greeted him quickly with a nod, but the look its eyes was insistent. Mael pulled a letter from behind its broad white-feather collar. He passed it on to his colleague, who was more literate. "Mael, I can't believe it..." he stumbled, as he went over the letter again and again. "It says... it says Abyssian.. has fallen." --- So that concludes both the entry and the story continuation, I hope you enjoyed!
  6. The tower isn't the most amazing thing, but I challenged myself to build it out of dark and light grey (not dark and light bluish grey) for the historical sake of this part of the contest and the pieces were limited. Bob and the wizard passed a dark tower overlooking the road. It looked like one of those evil towers out of Lord of the Rings, and sure enough, it was filled with what looked like orcs on the battlements. Bob stared in amazement as they drove past. “Where the &*^# are we?” Bob asked. “We’re in western Nocturnus, as I explained before,” the wizard replied. “Yeah, but what state?” The funny man looked confused. “I don’t understand. This is Nocturnus, sometimes called the nightmare lands.” “This isn’t New Jersey?” “Not as far as I know,” the man replied with a shrug. Bob sighed. “Who are you?” “My name is Razin, the traveling wizard.” “I'm Bob. Nice to meet you.” “Likewise,” Razin replied. “And what do you do with these … things?” Bob asked, looking down at the crate he was sitting on. “I am a wizard by trade, so I use some of those things to cast spells. However, the magic business isn’t the most stable, I’m afraid, so I also sell components to other wizards, witches and spellcasters to help make ends meet.” “Huh,” Bob replied, now pretty sure this guy was nuts. “I’m not from anywhere around here and need to figure out how to get back home.” “I would suggest that you try Albion. Cedrica is the capital of all Historica, but there has been a lot of turmoil there with the many civil wars of late, and they have lost a good many people among the chaos. We have a new queen, but she is still trying to organize things.” “OK, sure,” Bob replied. “Hold on, my spell is about to expire. I need to re-cast it if we are to talk longer,” Razin told Bob. He muttered and waved his hands about again, then looked to Bob. “All right, it’s back again. I think we should try and teach you some of the rudimentary language so you can ask your own questions. I can get you to Albion, but I have a lot of other business, so you’ll be on your own after that.” Bob nodded. “Thanks for your help,” he replied, thinking that he needed to find a phone. Previously
  7. When Bob awoke, he found himself in some nightmarish Dr. Seuss book. He sat up and looked around. He was no longer in Philadelphia, that was for sure. His head was pounding from a hangover, so he must have slept for some time, but were it not for that, he would not have believed that he was awake. He was outdoors next to some sort of disgustingly colored pond in the middle of a bunch of black trees with purple leaves and red fruit. The vegetation had bizarre colors with odd flowers. Strange sounds from animals he had never heard filled the air and he swore he was being watched. The entire place was humid and smelled like the mens’ room at an Eagles game. Where on earth was he? He had no idea, so he tried to think about the last thing he remembered before finding himself here. He was working on that old gypsy’s sink and… ugh, he had been so drunk that when he stood up he puked up his breakfast of Slim Jims and Schlitz malt liquor all over that gypsy. And that’s when she cursed him. Yeah, he remembered that now. Everything had faded out after that though and he couldn’t remember anything else until he woke up here, wherever ‘here’ was. He thought he was either in some strange dream, or maybe that gypsy had just dumped him in a forest in New Jersey. Well, not much else to do but figure out where he was. He noticed his toolbox had somehow made it with him, and he grabbed it before exploring the area. Not far away he found a road of dark red earth. This was too weird. He checked his cell phone. No service. Great, he was probably even farther away than he thought. That gypsy may have drugged him and dumped him someplace in West Virginia. At the sound of approaching horse hooves, Bob wisely stepped out of the road, and a horse drawn cart approached with a driver clad in green colors with a funny hat. He slowed as he pulled up next to Bob and stopped, greeting him in some strange language. Seeing that Bob didn’t understand him, he waved his hands, muttering some odd words, and then he spoke again. His speech came out in English, but there was a bit of a delay and his words didn’t match his sounds, sort of like watching martial arts films dubbed in English. “Say, friend, what are you doing here? This is not a very friendly part of the world, and you don’t look like you’re from around here by your strange garb,” he said, gesturing to Bob's clothes. “Uh, no, I’m not from here. Where am I?” Bob asked. “Why, you’re in the forests of Nocturnus. How’d you get here?” the man asked. “I don’t really know,” said Bob, squinting his eyes from the hangover pain in his head. “I got cursed by a gypsy, and, well, here I am. Is Nocturnus near Philly at all?” he asked. “I don’t know where this Philly is, but I can take you with me to Albion, where you can get some help. Hop on in.” He gestured to the cart behind him, filled with crates and sacks. “Mind where you sit, I have some expensive spell components in there.” Bob looked around, and, hearing some growling from the brush where some weird whitish dog looking things were, decided to take the ride offered. Bob climbed on board with a “Thanks,” and thought to himself: ‘Spell components? Is this guy one of those LARPer freaks?', but decided not to comment, happy to be free of this weird area. He watched as the landscapes rolled by, but the scenery was far from normal. Strange birds flew through the air with calls he had never heard, and there weren’t any airplanes or traffic around. For that matter, there weren’t any electric lights anywhere. Bob checked his cell phone. Still no service. He was definitely going to pad his hours and charge mileage when he billed that gypsy. Bob's journey continues!
  8. Rockwail's Catacombs: Rise of the Undead[Nocturnus Civil War] Ambush in the Rakath[Nocturnus Civil War] Onwards, to the Moruth Highlands![Nocturnus Civil War] Turmoil in Camp Carakath [Nocturnus Civil War] Zotharians in the UnderworldWhat enabled Lord Raavage to take over Nocturnus so quickly? That is a question Nocturnian lords, leaders, and strategists alike would kill to get the answer of. Figuratively speaking, of course. Though the truth might never be fully uncovered, one clue is to be found in the city of Rockwail. One would be forgiven for not having heard of that place, because it is in fact one of Nocturnus' better kept secrets. Rockwail is an ancient stronghold city in the middle of the Moruth Swamplands, located not too far from the Capital, Abyssian, largely unbeknownst to even the highest of lords. Of course there are folklore tales, and songs of old, but any more concrete evidence of its existence would take serious determination to find. Raavage, with his insatiable lust for knowledge and boundless determination, managed to find it. When he learned about the extensive catacombs and dungeons underneath this secret city, a plan began to form. One that would grab Nocturnus to by the throat... From the mausoleum at the centre of Rockwail, a staircase spirals down into the deep, the spill in a network of layers upon layers of tombs. The catacombs were carved out by dwarves in ancient times, but are still used to bury the dead to this day. They are said to contain the remains of thousands of dead, of all shapes, sizes and races, but the full extent of what lies buried is a matter of pure speculation. In one of the tombs, the workers and crates with equipment have arrived, and the first skeletons are being taken out of their eternal resting places. Now they just need to wait for one of Raavage's necromancers to kick off the revival process. Orc supervisor "Ah, there you are! I was wondering if we'd be waiting here all day!" Necromancer "A wizard is never late, nor is he early, he arrives precisely when he means to. And by the way, keep your voice down. Don't you have any respect for the dead?" Orc supervisor "Like you're the one to talk..." Necromancer "What was that? I'd shut that mouth of yours, if you don't want to be exorcised. Now, show me to the skeletons." Orc supervisor "Aight." And so the necromancer performed one forced soul embodiment after the other, and the workers put on boots, chest plates and helmets, before sending the slightly awkward recruits to the surface. An army was rising in Rockwail, and the world outside didn't suspect a thing! --- Additional pics: The latest installment in my Nocturnus Civil War series. I'm jumping back and forth a in time a lot with the depiction of these scenes. Apologies if it's getting confusing, I'll probably arrange them in chronological order once I've built some more scenes. Anyway, I want to be very clear that I did not think up the city of Rockwail, @-Sunder- (now inactive, like most of the Nocty gang) did. It is due to his vision and his incredibly atmospheric writing that you are here to enjoy this build! Also, I used his build of the catacombs for reference: If you want an inspiring read, I highly recommend you check out his story builds. They are all linked in the Nocty Settlement Index, under "Rockwail". Thanks for reading!
  9. Zotharians in the Underworld[Nocturnus Civil War] Ambush in the Rakath[Nocturnus Civil War] Onwards, to the Moruth Highlands! [Nocturnus Civil War] Turmoil in Camp Carakath Lord Raavage had been turned to dust at the hands of the 1st Corps of Zotharith, somewhere deep beneath the Rakath Mountains. While the Nocturnian civil war was still raging on in the Moruth Higlands and several other places on the surface, the 1st Corps was finally enjoying a day of relative peace, perhaps the first in weeks. Even though the Underworld was clearly a hostile place; lava lakes, blazing heat, razor sharp rocks, toxic gasses, and the ever-present chance of running into the Drow and other monsters; Exetrius could not help wondering at the eerie beauty that the place had. Also, the fact that it harboured villages and citizens, not much unlike the world above, fascinated him. Aestelle, a Hesperian elf who had who had been tasked with guiding the Zotharians through the underworld and who had studied its pathways like few other surface dweller, called him out of his thoughts. Aestelle "So.. do you look forward to meeting the Queen?" Exetrius "The.. Queen? How do you mean?" Aestelle "It hasn't really landed yet, has it? You defeated Raavage; of course you are going to meet Queen Ylspeth! What did you expect?" Exetrius "Oh, well eh... I suppose I didn't think that far ahead..." Aestelle "I hope your father has gifted you more than just white hair and a talent for magic, something like farsightedness could be helpful when being the future ruler of Zotharith. Exetrius "Ho, hang on.. I'm not --" A sudden scream from the back of troops stopped their conversation. A wave of panic broke out among the soldiers, who had started to rush to the front of the convoy. "Demon attack!!!" Exetrius turned around and saw a huge devil heading for them a high speed. Where did it come from? Was it a survivor of Raavage's battalion they fought earlier, or had the Drow of the Underworld taken notice of them? It didn't matter; the only thing that mattered was to find its weaknesses and to kill it. They would return to the surface, to Zotharith... all of them! -- A sign of life from Nocturnus! Feels good to be back, I hope it was worth the wait. C&C appreciated!
  10. Hello, I'm still alive ;-) My actual MOC... still in progress 20180302_124718 by Fabian Kraus, auf Flickr 20180302_124810_001 by Fabian Kraus, auf Flickr 20180215_170317 by Fabian Kraus, auf Flickr 20180206_203210 by Fabian Kraus, auf Flickr
  11. Onwards, to the Moruth Higlands! The Civil War of Nocturnus was yet to reach its climax. Lord Raavage had moved into the Rakath Mountains to retrieve the Necromancer's Helm, accompanied by a strong military force to ensure the perilous descent into the underworld was victorious. With part of Raavage's attention and strength diverted, the forces of the Resistance moved to the heart of Nocturnus - the Moruth Highlands - by the thousands, to strike the Black Spire as hard as they could. Gal-Turok's army split up in numerous groups, each heading their own way through the Moruth Swamplands. One such group had almost crossed the Moruth, when they ran into a checkpoint. Guard In the name of Shadowmere, I require you to state your name and business! Goblin chief I have orders not to answer to mere minions. Let us pass, or bring me your superior! Guard Well, aren't we being a little rough, Southerner - Guard 2 - He will be here shortly. Messenger Sorry to keep you waiting, sirs. Our chief is busy at the moment, but I can authorise you to pass if - Goblin chief - Authority or not, the battle is out there, and we gotta go! Messenger Hang on, hold up! I have intel on what's up ahead, but first I need you to verify you are men of Gal-Turok. Goblin chief Isn't that obvious then? Messenger I'm terrible sorry to tell you this, but there have been reports of complete goblin squadrons resurrected by the Spire, sir. That news had to settle. The goblin chief promply removed his helmet. Goblin chief ... Unbelievable, that can't be! How... vile, they are! Alright, here is my seal ring. I can assure you my men are alive, even if some don't seem like they are, and we are twenty-four in total; six canoes. Messenger That's all I needed to know, sir. Please proceed! Goblin chief My men, we are moving! Thank you.. eh- Messenger -Keruem, sir. Be wary of the friends who are foes. Goblin chief We will... --- Hi, here's another scene from the Nocty Civil war (previous one: Ambush in the Rakath). I hope you like it!
  12. Turmoil in Camp Carakath [Nocturnus Civil War] Ambush in the Rakath [Nocturnus Civil War] Onwards, to the Moruth Highlands! The Civil War of Nocturnus was yet to reach its climax. Lord Raavage had moved into the Rakath Mountains to retrieve the Necromancer's Helm, pursued by the 1st Corps of the Zotharian army, which was moving at a strenuous pace, beyond the front line, into unconquered territory. The 2nd Corps was assigned to fend off any attacks on the city of Zotharith and the surrounding area. Meanwhile, a division had been stationed at Carakath, a miners town in the Rakath southwest from Zotharith. The division was led by Vauranglir Merehgrim, 2nd mage in the Order of Zotharith. After defeating the Spire squadron that initially had the town's surface in control - underground, the dwarves defences were holding out - no attempts had been made to retake the town from the Resistence, and life was actually relatively peaceful. One morning however, Camp Carakath woke up to a baffling sight... Contrary to popular belief perhaps, skeletons are one of the toughest enemies for humans to face. Due to the lack of flesh, they are obviously invulnerable to flesh wounds and virtually invulnerable to arrows. It also makes them incredibly light and swift. Additionally, they are maintained by magic, which means they don't need to eat, drink or rest, and they can't drown. While it is true that they only have a very faint perception of physical world around them, their souls see the underlying spiritual world much better than humans can, enabling them to track down their enemies in complete darkness and regardless of obstacles. It goes without saying that the fact that a pile of them, plus a mage, lay lifelessly in the middle of the camp, seemingly without any witnesses of what happened, gave rise to great confusion. All that could be done was wait in suspense for the moment Vauranglir would step out his tent and lay his eyes on the bizarre scene. The previous night... It was the middle of the night. Vauranglir couldn't sleep. The bed he had been provided with was too soft and comfortable to his taste, thus got up and sat down in front of his tent. The two guards in the little trade hall were craving for sleep, so it seemed, and it didn't take much to have them both drop to the floor, fast asleep, before they had even noticed their commander. He'd take over the nightwatch, but to keep him occupied he started working out a spell that he had had in his mind for a while. The hours slipped by unnoticibly. Suddenly, he sensed something was approaching. He blew out the candle. For a moment, the thought of waking up the guards and soldiers crossed his mind, which he quickly rejected it. Too much of a hassle. He would treat himself to some nightly fun. Skeletons, several of them, charging towards him. Vauranglir was quite amused. Time for some exorcism... He slayed them one by one, and then their master showed up. He strengthened the sleeping magic for the whole camp, as he felt things could get a little rougher from here. Mage "Surrender yourself to the Spire and I will leave your comrades alive!" Vauranglir "You have me absolutely terrified. Come on, Spire lord, show me some magic!" Mage "Not a step closer, I will..." Vauranglir "An advanced targeting spell, excellent choice, very impressive! Though it feels like I've seen it somewhere before... oh wait, I DEVISED IT! Guess what, boy? I also know how to break it!" And thus, the unfortunate lad was done for, and Vauranglir could finally rest as well, though in a more temporary way. The morning would surely bring turmoil, but whatever... Hi, I'm back. I spent my (whole) weekend on setting up the scenes, experimenting with nighttime photography and editing. So, I spent quite a few hours in the dark, and right now it's past 2:00 AM here, so I guess I'm starting to turn nocturnal, just like Vauranglir. Now, let's hope someone will actually read all of this. I'm off to bed, lol.
  13. It had been a good day the market. Many new exotic fruits and clothing were for sale and other new goods from the faraway Varlyrio . Angus and Lilly were going home from the market, happy now when Avalonia was in peace and flourishing as never before. It was good times. The streets of Zamorah were almost empty when everyone was at the market. Outside the family house they met Lilly's older brother Lars, he worked as a cartographer in Albion and were always out on missions in far away lands, making maps of unknown territories. Lilly: "Hi, Lars! How are you?" Lars was in a hurry but turned around to greet his sister and brother in-law: "Hi, Lilly and Angus." Lilly: "How are you? It's been awhile!" Lars: "It's fine, it's fine." Angus: "Well, we know you better than that Lars. You look stressed out and worried. Has anything happened?" Lars: "I'm in a hurry. I have to go to Albion before dark. I just made a quick stop to say hi to mother." Lilly: "Where have you been? What interesting things have you seen at your travels? You know I love your stories!" Lilly tried another tactic. Lars lowered his shoulders and sighed deeply: "Well, something troubling has been told to me by a traveler in the mountains in eastern Mitgardia. News that have to be forwarded to the Guild leader in Albion. If I tell you this, you have to keep it to yourself!" Lilly: "Ofcourse Lars, you know we can keep a secret" Lars: "Well, this traveler came storming in to the Tavern were I was sitting eating dinner. He looked totally freaked out and were mumbling about demons, evil creatures and the death himself walking among us. I invited him to the table and asked what was worrying him." Traveler: "They are back! The demons of Nocturnus. They are here among us already. I've seen them myself!" Lars: "Take it easy friend, here you got some mead. Now tell me what you have seen." The traveler took a deep sip of mead, then said: "I was walking in the Castaway pass north of here when I heard a loud crack to the right of me. I was afraid and hide behind a big rock. When I looked up I saw a bright light and a ring of fire appeared out of nothing in the rock wall. The ring expanded to about 14 feets wide, burning and a great heat radiated out from it and melted the show around it. Then out from the fire black figures stepped out into the snow instantly melting under there feets. First came some demon-like creatures walked out and after it came some winged beast with a even more terrifying demon riding it…. After that I can't remember anything. I think I maybe passed out or something. When I waked up they were gone. And there were not any trace of them. I know I saw it! I'm not crazy!" The traveler drank all of the mead in the cup. Then his eyes widened: "We all have to flee, they are coming! Noctornus is rising!!" The he stood up and ran out from the tavern with fear in his eyes. Lars: "Then I ate up and decided that I have to inform the Guild about this. So I took of directly and came here" Angus: "Well, that's… that's not good news!" Lars said in a not so convincing words: "I don't think you should be worried. It can be a crazy man's fantasies, but it's my duty to inform the Guild." Lilly' s eyes widened: "Can this be the reason The Aurum Order has ordered the city walls to be reinforced?" Angus: "We shall not draw any fast conclusions right now, we haven't heard anything of that." Lars: "Well, you should not go around walking about this. And take care of eachother. I really have to go. Have a good time and I hope we will soon see eachother again." Lars kissed his sister cheek and hurried away down the street.
  14. Nocturnus - Settlement Index Description Nocturnus is home to an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Map of Nocturnus Special Status Settlements Abyssian ***Capital*** Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands, and is home to (former?) guild leader Lord Ssylirrlith and the throne of Nocturnus. The castle was under an exhaustive siege by the Black Spire, but ultimately did not succumb. It harbours the Orion sphere, a crystal which allegedly holds the power to raise an army of millions of dead, and can be used to predict the future. Built on cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2 Builders: @I Scream Clone, @Ecclesiastes Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Regular Settlements Carakath Miners town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1, 2 Builders: @Exetrius Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: - Roofs: - Builds found: 1, 2 Builders: @-Carson Haupt-, @Exetrius Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3, 4 Builders: @I Scream Clone, @Windusky, @The Maestro Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red. Builds found: 1, 2 Builders: @Cij Daoke Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2 Builders: @gedren_y Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Rockwail Ancient fortified city in the Boulderbogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: - Builds found: 1, 2, 3, 4, 5, 6 Builders: @-Sunder-, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Vacunani City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient and extensive archives. Population: Inani Roofs: - Builds found: comment, 1, 2 Builders: @Umbra-Manis Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones ---- Suggestions with regards to text and lay-out are appreciated!
  15. Ambush in the Rakath In the ever so restless Nocturnus, the civil war that eventually brought Lord Raavage to a fall carries on. Following his defeat, many armies under the command of the Black Spire were either annihilated or liberated by the forces of the Resistance. The remainder scattered and fled into the Darklands's wilderness, in a desperate attempt to avoid immediate death. However, the struggle to stay alive is not a capability possessed by all beings in Nocturnus, and particularly not in Raavage's armies. Once the magic casters are taken out, the undead soldier puppets collapse. But some are different. Those that have been infused with souls can maintain their existence, but their time is limited. They had been on the run for several days. Every bone was aching, several places had started to go numb. They seemed to have lost their pursuers somewhere along the way, but they were on their last legs. The Rakath mountains are a harsh place for the living, cold and barren, but the skeletons faced different problems. Their souls were on the verge of disembodiment. The magic energy that moves their bodies wouldn't last a day longer, forcing them back into dangerous territory. At last, they sensed the very faint presence of mana, coming from an abandoned tower. The door wasn't shut, one of them entered while the others stood guard. A window opened on the upper floor, an arm held out a mana crystal and waved it around triumphantly. They were saved! However, the moment of joy was only brief. The enemy appeared too quickly; it had been set up from the start! With stronger will than ever, but practically defenseless, the skeletons headed into their last battle... For the glory of Free Nocturnus! Additional shots: Hello Guildies and others! It has been a while! My apologies for my inactivity, I hope this Nocty build is to your liking. In my opinion, too little of the Nocturnus Civil War lore has actually been built in bricks, so I thought I'd start with that instead of my personal saga. Some techniques that were new to me here were the wall texturing and the modularity. Though not really visible on the shots, it features an opening roof, a ladder, a staircase, and an opening front door. Also, I had a bit more practice with trees/scrubs, which I think turned out nicely. Btw, I want to thank my sister for lending me here excellent camera; my shots are a lot sharper because of this! That's it from me today, comments and criticism always appreciated!
  16. Orange Leader

    Summoning gone wrong

    So! This is my first MOC in Guilds of Historica as a Nocturnian and I hope to build many more GoH related builds! I hope my English is not too cringey, although I don't mind feedback on it. Argatz seeks the help of Hanrik the bone lord. Summoning was not one of Argatz's special talents. Yet, he wants to summon one day a one hundred and thousand troops to take over Nocturnus and eventually conquer the whole vast continent of Historica. Of course, this evil ambition was not shared with Hanrik, as we will soon read how he will lie to him for his own spiteful good. “So, you want to summon demons, yet you are inexperienced in doing so?” questioned Hanrik the bone lord with a curious cackling voice. “But for what purpose?” And Argatz answered as honestly as he can: “For keeping my house clean, my bone lord!” “Very well! You have to realize I don't teach my superior summoning skills to someone who might want to conquer me or this land.” said the bonelord without any suspicion in his voice. But his last words give Argatz an unsetteling feeling, as if he was caught on his dreadful lie. Hanrik the bone lord took his place before the black pedestal and began chanting before it in rhyme. “Oh, ghost of a thousand dreams, enter your portal of green beams. As I, the bone lord, command thee to come forward!” And there it was. The ghost arose from the glowing green stones of the black pedestal. “Huh? Where am I?” asked the ghost in a unintelligent mumbling manner. “I summoned thee!” answered Hanrik prideful. “You are standing in one of the many rooms of my castle! As a guest, of course!” “Oh, thanks... I was sleeping. Now, if you excuse me, I'd like to go back to sleep.” The tired ghost went through the window above the bone lord's head. The bright green glow of the stones fade away as well. Argatz scratched his chin as he was pondering what he should summon for this lesson. It did not took him that long and he stepped a bit to his left so he was standing exactly in front of the pedestal. “Now, remember!” said Hanrik with his cackling voice in high volume. “Just summon a ghost and nothing else!!” Argatz rolled with his eyes, which should tell anyone, especially the bone lord himself, as a warning for what is to come next: “Oh, in the land of the north, Where Mitgardia lies, come forth. I want you, you heinous troll, appear before me as a whole!!” And before Hanrik tries to cancel Argatz summon, after hearing the word 'troll', it was far too late. The aforementioned troll stands there on the glowing pedastal, squatting and grunted: “Gotta go dookee nookee!” And Argatz, who stands behind the troll, feels much regret.
  17. Zotharith: The outskirts Zotharith lies on the borderline of a mountainous river valley and a vast swampland. Its foundation was laid on the more solid, rocky banks, where the core business activities take place. As more newcomers settle, the city's residential area expands into the marshes. Some of the newcomers develop into powerful mages, gaining wealth and status so they can find themselves a home on the banks. Others remain in the swamps, becoming farmers, fishermen or craftsmen. To prevent demographic segregation from getting out of hand, a proportion of mages is assigned to live among these commoners. Aside from supervising and peacekeeping in these communities, they offer protection to the outer domains of Zotharith, which are under constant threat of the surrounding Darklands. When the time came for Exetrius to move out of the house, he was free to pick whichever place in the city he desired, on the condition that his father would arrange the house. Instead of living in the middle of the - slightly posh - hustle and bustle of the city, Exetrius chose to take up guardian duties in the relatively relaxed suburbs. However, he had thought he was the only protector of the neighborhood, until one fateful day... ... when the real warden returned! Exetrius had been tricked! Damn father, always pulling jokes and messing with him from the shadows! Or was he playing the over-protective parent? Alternatively, he might even be questioning Exetrius' capability to handle these guardian responsibilities, because what responsibility is there left to take when the real warden is the second mage in the Order of Zotharith, of all people? It would probably be the last neighborhood bandits would dare lay a finger on... One day, his father would pay for this... But that was months ago. In time, it became clear that his fellow warden was always on the move for quests, thus giving meaning to Exetrius' duties. Ultimately, he served a purpose and his new home was rather comfortable, so overall he could live with the situation. Hello guys! Though this is not a real Saga episode, I wanted to provide some sigfig-related context. It's my largest GoH creation to date, and another one expanding Zotharith. Hopefully, you enjoyed! More pics can be found here on my Flickr seen below. C&C always appreciated! Edit: Additional pics:
  18. Ch. 1 - Ruins of Erendir With no leads and desperate to find Osiris, Aravorn grew impatient and so decided to trust in Thruk's word. Thus, he traveled to the Siccus Badlands where stumbled upon something unexpected. As Aravorn delved deeper into the plains of the Siccus Badlands, he heard the sound of a rumbling that kept growing louder and louder. At first it did not worry him much. After all, he knew of stories about the monolithic beasts that lived in Nocturnus. Instead, he wondered if he would finally catch a glimpse of them. Curious, he followed the rumbling and got as close as he could. When he did, Aravorn peaked over one of the rocky hills but was astonished at the sight he did not imagine to see. "By the lords... its a siege beast...", he proclaimed as the creature roared its loud cry. Stunned by their sheer size, Aravorn almost couldn't look away. At least until his eyes were drawn to an even more troubling sight below. "And an invasion force of hundreds...". His innocent curiosity quickly became deadly concerns. "Why are they mobilizing their soldiers? The war is over?". Aravorn wondered in deep thought until he was interrupted by a coming group of soldiers. "Get moving! Pharan expects us to be there by dawn. Now march!", the commander shouted. Aravorn quickly hid himself atop the cliffside. "Looks like that tip from Thruk was right", Aravorn said to himself. And as he secretly watched the passing soldiers go by he noticed their distinct armor. "Its the Toraga people, the barbarian tribe of half man and half orc. I did not expect that they would join Osiris' ranks, especially since they don't do well with taking orders. But I shouldn't be surprised, after all they do revel in the pride of brute strength. Still, why would they join the defeated Spire?". Aravorn quietly pondered as he noticed two soldiers part from the line. "Look at 'em, barking Pharan's orders. Here we are breaking our backs while that filthy Pharan sits in his throne room all day". "Aye, I heard its cause he gets special treatment. Something about him being one of Lord Osiris' favorites. Even gave him the fortress near the mountain range of Grum, or what's left of it anyway". "That spoiled filth ain't no warrior! He ain't deserving of a fortress". The disgruntled two continued to banter with each other. "Looks like they're not on good terms with Pharan", Aravorn thought. "But they're still following his orders and now they're headed to a fortress on the mountain's of Grum. That's all I need to know". Aravorn unsheathed his sword. "Wait, did you hear something?", the two unsuspecting soldiers looked unto the hill beside them only to see Aravorn's blade strike them down and so quickly that they could not react. With this new information, Aravorn's doubt had ceased and his new-found certainty made him all the more eager. "Stay where you are Pharan. I'm coming for you". ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hey guys, I'm back with a recent weekend build and this time with the AT-AT walkers of the Castle universe, a war elephant. This build is actually based on [DustyBricks] brilliant Lord of the Rings Oliphant. I took a few liberties with the design, primarily with the basket. And although I unfortunately didn't have the wedge pieces to make my ideal basket design, overall I'm satisfied with the end result. As for the story, this was a bit of a rushed chapter since I haven't had much free time, but I thought it at-least got things moving. So tell me what you guys think and thanks for viewing. EDIT: Also, please ignore the spoiler tag. I screwed something up that put this entire post in a spoiler; many apologies
  19. Hammerstein NWC

    Who's Laughing Now?

    Gigs in Nocturnus are difficult to come by. The crowds if not hostile are generally just plain weird. It is a universally accepted truth that fart jokes are funny and Olly the jolly jester was counting on it.... He had forgotten the one exception to the rule - which is that you don't make a fart joke at the expense of a Lord... Still on the upside he now had a lot of time to write plenty of new material...
  20. Hammerstein NWC

    Unwelcome "Adventurers"

    One of the perils of owning a golden minotaur skull, is that you tend to get "adventurers" dropping by. When someone breaks into your house and starts stealing your stuff people usually call that burglary but if you are an "adventurer" its just collecting Loot. Think about it, if a horde of Lizard men come to your village and take your livestock though that's a rampage... Double standards that's what it is..
  21. Ch. 2 - Growing Threats It was a cold night, the kind thats perfect for a burning hearth and warm food. But Aravorn had neither. For he had been traveling along side the Rakath Mountains for three days, which was no easy task, especially by Nocturnian Standards. Had Aravorn been a lesser Ranger, he might not have survived. And even so it would not have stopped him, for he had not been wandering aimlessly. "The great halls of Erendir. A once glistening kingdom of shining knights and glory. Now just crumbling ruins", Aravorn thought to himself. Over time, Erendir had become children stories told for generations, tales that Aravorn knew well. "The irony still stings doesn't it father. To think we would end the same", Aravorn continued as he quietly reminisced in the still silence. Until he heard a large gathering of footsteps. "You look lost stranger hehe" The pack of Orc's chuckled as they revealed themselves from amidst the ruins. "This is not a safe place to be, especially for a human. Especially for a human alone." The orc's began to slowly move in closer, surrounding Aravorn. "I was looking for someone actually. Perhaps you can help me. They were a couple of Orc's. About your height and weight. Smelled just as bad too", he remarked as he noticed one of the Orcs tightening his grip around his ax. "Oh we can help you traveler hehe. In fact, I think they might be closer than you think argh!" The Orc lunged himself towards Aravorn. But Aravorn was already much too prepared. He quickly drew his great sword and blocked the orc's ax and so suddenly that it ricocheted off his blade. And in that split moment, Aravorn swiftly sliced the orc's head from his shoulders. "That swordsmanship. He's no traveler, Its a ranger!" The Orc shouted. "What's a ranger doing he!?", but before he could finish, Aravorn struck down the surrounding Orcs, making quick work of the pack. He was tempted to finish them off at once, but he needed answers and so killed all but one. "W-wait! Please, spare me oh wise and noble young master. I am but a lowly humble orc." The Orc groveled. But Aravorn knew better than to trust an Orc's pleas. "A lowly humble Orc? Do not test me. I know who you are, Thruk the Fiendish. You are no feeble creature", he remarked as he pressed his sword against the Orc's neck. "During the war, you served the Black Spire. You served the one named Lord Osiris. Tell me where he is or I will slay you here and now", Aravorn threatened. "I-I don't know! We never met him", Thruk cried out. "Do not lie to me", he replied, restraining himself from stabbing the Orc. "N-no it's true! We only knew him by name. We were recruited by one of his emissaries. Pharan, I-I think was his name. He was in charge of guarding supply routes through the Siccus Badlands. Maybe you'll find Osiris there". The sword grew dangerously closer, choking the already struggling to breathe Orc. "I-I swear t-that's a-all I k-know." Aravorn could not find himself to trust in Thruk but he was desperate for a lead. if he ever had a chance of finding Osiris, he was going to have to find Pharan first, or so he thought. Thruk, however, had now outlived his use. "I'll send him your regards". He finished off the Orc in a swift strike, granting Thruk his relief. "The Siccus Badlands", he said unto himself, looking over to the now dawning horizon. "I'm going to need a horse". ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hey guys, I finally got around to building something for Nocturnus. I decided to start off with a new sig-fig(Aravorn) and make my old sig-fig(Lord Osiris) the villain. As for the build, I took a bit of freedom from the traditional look of Castle ruins and experimented with a more blocky style of stonework. Overall, a small simple build and not my best work but I thought it made a decent introduction for my character. So tell me what you guys think and thanks for viewing Also, credit to 11inthewoods for the torso and leg combo on Aravorn.
  22. MassEditor

    Moruth Swamp Outpost Redux

    To love Nocturnus is to love the swamps. In my mind’s-eye, there aren’t many landscapes that so embody “wild” as a swamp: dark, waterlogged, chirring with insects and frogsong—or, in northern wintry mode, a frozen-over backwater of tussocks, deadfall, and horned owls. Should you doubt the healthful stimulus a swamp provides the human spirit, just dip into Henry Thoreau's writings. “I enter a swamp as a sacred place—a sanctum sanctorum. There is the strength—the marrow of Nature” (“Walking”). Or, from the same essay: “Yes, though you may think me perverse, if it were proposed to me to dwell in the neighborhood of the most beautiful garden that ever human art contrived, or else of a Dismal Swamp, I should certainly decide for the swamp.” Here, here! So, without further non-GoH ado, here is my Swamp Outpost Redux. Some of you old timers may remember my swamp outpost from a few years back. This one fills pretty much the same purpose: respite for the weary swamp travelers, a place to re-supply and a staging point for Resistance forces operating throughout the Moruth Swamps. With lighting and smoke from a half-broken fog machine (it finally bit the dust on me!): Thanks for looking!
  23. Deep within the Rakarth mountains, where even Raavage's foul servants fear to go, lies a vast and forsaken land known as the Void Valley. Nothing inhabits this wicked realm in current times, but the Void Valley was once the site of an ancient and great power. All which remains of this dark kingdom is an edifice known only to a few as Foyodran Tower. Located in far within the Void Valley, Foyodran Tower rises above the surrounding lava lakes as an imposing artifact of an age long forgotten. Only a few know of Foyodran's existence, and even fewer know the dark and fearsome power which still resides in its corridors. The last one known to make this journey was Senurhem Nogad, leader of the Covenant of Nocturnus and ally of the Black Spire. He sought the tower's dark powers as an aid to crush the rising Resistance. He was never seen again. Some suggest Foyodran Tower betrayed Senurhem and that the evil powers within consumed his body and spirit. Others say Raavage, fearing a dark power greater than his own, appeared before Senurhem and cast him into the fiery pits of Void Valley. One thing is certain, however: the evil and terrible magic which lurks in Foyodran was never unlocked, much to the benefit of the Free People of Nocturnus. After setbacks forced the Black Spire to relinquish its control over much of the Rakarths, the Void Valley is now firmly in Resistance hands. Its entrance has since been sealed up in hopes that whatever dark power lies within will never be released. ------------------------------------------ Hello! Geez, here we are, another build from months ago, just now posted here. I hoped to fit this somehow into Chapter V, but other, more daunting priorities kept my attention elsewhere and I pretty much missed the entire challenge. Nevertheless, here it is my friends. Better late than never, I suppose! I actually had this thing together for more than a year before I was able to get any decent pictures of it. We Nocturnians are plagued by the difficulty in photographing black, and Foyodran Tower was a particular challenge. As the months wore on, I developed an intense hate for this build. It's just so ugly. I took it to several LUG displays, secretly praying I would drop it or some other disaster would befall it. But Foyodran's luck held out and it survived each trip (though, of the 12,000 orange neon bits in there, I'd say at least a thousand are scattered around convention centers in Arkansas and in various vehicles). I couldn't have been more excited to get these few pictures and finally destroy this evil and monstrous creation for good. Though, to be completely fair to this MOC, it truly looked much better in real life. These photos really don't do justice to the scale and design. But all things, good and evil, must come to an end. Like sands through the hourglass, Foyodran too has passed through time and into another realm (well, back into the proper plastic containers, anyways). Thanks for looking y'all!
  24. Blufiji

    Green Abyss

    Green Abyss is a town hidden deep in the swamps of the Moruth. A haven for refugees and criminals alike, this town's populace asks very little questions and hate's the authority of both the spire and the resistance. Another freebuild..thanks for stopping in and happy building! To see detail shots, head on over to my flickr page.
  25. Hey all! I’ve wanted to start a personal story in GoH for a while now, and it finally is happening. I completed the second build of the start yesterday, and I hope there will follow a lot more… The story is about my sigfig and in the first episodes I’ll be telling the story from his youth till now, as he reigns over Kyrrath, The city of purple. Afterwards there will be new stories, but I don’t have any clear ideas for that yet(as I first need to complete these builds ) It has been almost 5 years now, since that day. that one day… Now it should be over, it’s time for justice! It’s time for revenge! Whispers Kiarr to himself. It all started peaceful. Kiarr and his twin brother Rignar grew up in a peaceful Mitgardian family. They were the only two children of their parents, and Kiarr was the oldest, as he was born a few minutes before his brother. But his parents favored his brother more than him, and that makes Kiarr angry. But as Kiarr was angry, it didn’t went that bad, as in their normal lives, there wasn’t a huge difference between Kiarr and Rignar. But that suddenly changed at their 10th birthday… It was a cold but beautiful day. And what makes it even more beautiful, was the 10th birthday of the twin brothers Kiarr and Rignar. And in their family, when you reach the age of 10, it’s a special celebration as from that moment you will be counted as a man, and get training in fighting/hunting and other important things man have to do. And to celebrate it, the oldest boy of a family will get a special ‘family’ axe. This weapon has an enormous value for the family members and it shows who will be the heritor of the family. That one day, everything started great. The whole family was ready for the celebration and was waiting for their uncle Wiglaf(sigfig of @[Claus von Nassau]) to bring the family axe, so the ceremony could start. And around 10 o’clock they heard the sound of a horse walking around the house. That has to be Wiglaf! And Kiarr, Rignar and their mum ran outside to welcome their uncle: Wiglaf has arrived and the ceremony could start. But then the moment came that completely changed the life of Kiarr(and his family as well… ) as Wiglaf doesn’t give the Family-axe to Kiarr (as he was the oldest son) but he gives it to Rignar! And it wasn’t even a mistake, as his parents do notice it, but don’t stop Wiglaf from doing this! Instead of the family axe he deserved, now Kiarr gets a magic box. It’s also a nice present, but it just can’t be compared to a family axe(as that also means he won’t be the heritor of his family)… And from that day on, Kiarr is looking for justice! Or he will be the most important son, or no one will! It’s five years later, and it’s their birthday again. Kiarr has practiced with his magicbox every day for five years now. And now he knows he is strong enough to turn this day into a nightmare for his family! It’s 10 o’clock. Like five years ago. But today his family is inside the house and he is outside. Kiarr creates a small purple magic-ball, and let it grow bigger… And when it has enough power, Kiarr throws the ball to their house. The house shakes, and flames are everywhere in the house. Kiarr keeps looking at it until the flames are extinguished. Then he leaves a purple sign at the floor of the house and flees.. No one knows what has happened and what the purple sign means.. only Kiarr himself knows it, but he has fled to Nocturnus. But when Kyrrath rises, things will come clear for other people… But that does happen several years later after this day, and will come clear in future parts of the story of Kiarr…. So here you have it, my first part of the story of my sigfig, Lord Kiarr.. Hope you enjoy it! Here are some more photos of the builds: The backside of the house: (actually I built this one a year ago, and it’s also at the Mitgardian poster….) The backside of the ruins: And an overview photo so you can compare the 2 builds: I hope you enjoy this build and story, and I hope to continue the stoy anytime soon... Jaap