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Found 3 results

  1. Looking for a bit of help on an MOC project of mine, so thought I'd post where I'm at right now. (That and photographing my version of 6087 Witch's Magic Manor is going to be an absolute bear, so I'm currently playing for time as well.) For the past few months I've been working on re-imagining (or modifying, really) all of the larger Fright Knights sets. As of right now I'm most of the way there, with the only set left to do being the big one from this subtheme: 6097 Night Lord's Castle. While my initial plans called for lightly modifying all the existing sets, using only the colors available back in 1997, along with a few newer parts in those same colors, I came around to the wider selection of new parts and colors pretty quickly after mucking around with Traitor Transport. That being said, moving in this new direction presented some fresh problems for me, since it removed some of my self-imposed guardrails. Fortunately after working on several of the small and mid-sized sets first, I created a slightly updated design language for this faction while still preserving what makes them unique for me. Regardless of these stylistic choices, there are three core tenets I've tried to implement with each set modification or MOC I've created thus far: Each set must be sturdy Each set must have some of the original play features (or an acceptable substitution) Each set must be accessible Overall, a pretty good ethos to have in place, and one that's worked out so far. But this last set has me stumped at the foundational level right now, so I thought I'd share my progress so far in order to see if anyone might have any ideas for improving matters. Anywho, you can see my idea for the initial foundation of this set below. The light bluish-grey 16x16 plate (with three 2x16 LBG plates) will form the first half of the ground floor for this castle, after passing through the portcullis and a pair of stockade doors. Seeing how this is one of the taller castles LEGO made, I want to get as much height out of my version as possible, which is why I went with that scalloped effect using overlapping dark bluish-grey plates. Unfortunately, this presents a bit of a problem for me, as I initially wanted to create a staircase (with a pair of banisters) beginning on that 8x6 DBG plate at the front, which would lead to the main entrance. Naturally, this staircase idea, coupled with the layered plates, looked better in my head than in reality. Now it looks like the slope is too small and too gradual for the staircase to be of any use, so I'm considering an increase in the height of the foundation. At first I considered using two of the 8x8x6 corner MURPs near the 6x6 curved DBG plates, but I fear that would increase the height too much, and I can't say I have any plans for making use of the available space I'd gain from that much height. After looking back at the original castle, I shifted gears somewhat, electing instead to use bricks to increase the height of the foundation a modest amount. The only problem is how high I should go. 8 bricks high seems a tad drastic, and I'd almost certainly want to create caverns or another fun detail, something I can't say I have too much appetite for. But a height of 1 brick is pretty much where I'm at now with those plates, and I'd prefer to keep the rounded edges, instead of being locked into a more angular style. I'm considering using some DBG 4x4 round corner bricks for the edges, but don't know if that would look too man-made. Either way, it's clear I need to play around some more with this foundation before getting to the fun part of building the castle proper, so I'll leave it at that. More photos here on my Bricksafe folder. If I find a foundation design that works for me, I'll be sure to add to that folder. But thanks for reading, and again, any suggestions would certainly be welcome!
  2. Unlike my first two entries in this little project of mine, this one's a bit of an outlier. While Witch's Windship and Traitor Transport seemed most of the way there and just needed a few more mods to do it, I can't say I cared too much about Bat Lord's Catapult, and was considering leaving that set in the dust, since the (initial) name of the game here was to create a medieval-themed Halloween display for future use. But fast-forward to November of last year when I'm mired in my Witch's Magic Manor MOC project, and a thought occurred to me: Why should the Dragon Masters have all the fun with their thematically-appropriate Dragon Defender? So after a few more Bricklink orders and some free-building, I came up with a bat-shaped ballista. As Robin might say: Holy Horrifying Weaponry, Batman! And of course you can see I wanted to keep the fancy ornamentation for the horse's harness in the original set intact. Thankfully the carriage that came with the IDEAS Medieval Blacksmith proved to be very useful in terms of giving me a way to update this in proper Fright Knights colors. And lest you think I didn't work to make sure you can adjust the angle of the ballista for...ballistic purposes, here's a few angles of a little Technic doo-dad I cobbled together. Minifigures can access it, but it works better if you do the heavy lifting here. So there you have it! One bat-themed siege weapon, designed by yours truly to emulate everything I love about the Fright Knights! Strange as it may sound, this didn't come together as quickly as I'd hoped, and there were quite a few versions which I attempted before finally giving up and sticking to the four-wheeled, single-horse model you see here. While there are obviously compromises and other nits I could pick, overall I think it blends in pretty well with the rest of my 'Neo-Fright Knights' designs. For more photos, feel free to check out my Bricksafe folder. Hopefully you've enjoyed this small palate-cleanser in between your adoring looks at your newly-built Lion Knight's Castle! Next up, we're going to gather 'round the cauldron to boil and bake while we have some fenny snake fillet, er, I mean a remake of Witch's Magic Manor! Thanks for reading!
  3. And I'm back, with another installment of my Fright Knights Rehabilitation Project! Last week I posted some mods I made to Witch's Windship, a set that's been pretty...divisive, to put it kindly, among the online LEGO community. This week, I decided I'd show off one of the few Fright Knights sets that seemed to be a little more accessible for fans of Castle. Take a look below at my mods for Traitor Transport!* *Didn't get around to building that cave (and the used model I bought didn't come with one), but Traitor Transport sounds better than Prison Transport, so just roll with it. For those interested, here's a nice profile shot of the whole prison carriage arrangement (we'll circle back to Basil on his horse later). Unlike Witch's Windship, this set proved to be a tad thornier for me to modify, largely because I really liked the contrast between the red roof and the gray that made up the walls of the actual prisoner module. Add in LEGO's solution for creating a locking cage, and I was a tad stumped regarding how I could update it while still maintaining the look of the whole thing. Needless to say this was a Rubicon moment for me of sorts, as this was when I definitively chose to use more modern colors and pieces in all of my Fright Knights builds, and I think the results speak for themselves, especially with how nicely the dark brown and reddish-brown contrast with the bright red on the roof. Moving on, you'll see my solution to maintaining a lockable cage, even after filling in the roof. While my initial designs called for that 1x6 tile with the wood grain sticker to be placed in a manner similar to the 1x6 printed tile used in front of the doors on the Temple of Mount Everest set, I found it slid around too much for my liking. So those SNOT bricks in reddish-brown came to my rescue. Simply pull the tile off, and... ...you can pull the door down, just like in the original model! Needless to say I was quite pleased at how well this worked, making for a very snug fit while still remaining extremely secure. And fortunately that modified plate at the top of the door is still pretty easy for me to grab and pull. Throwing in a front-facing angle of the detachable cage module because I thought it'd give people a better view of how it looks from the front. Overall I think it looks a little stronger now from all angles, whereas the initial model only looked good to me in profile. Now at least it looks a little more regal with that (wrought-iron, let's say) bat at the very top instead of the front. And as you might be able to tell, I made sure all gaps were covered on this bad boy, with a small 1x4x1 fence in black occupying the small gap between the roof and the dark-brown log bricks. And here's one more angle of the cage module in profile, mostly so I can talk quickly about some of the other mods. While I get that some people found the bat or dragon wings on this prisoner carriage a little ostentatious, for me they make the model (along with that great roof design). My only problem with them was their placement. Moving the two wings from the top of the roof to the front created a nice sense of balance, and hey, now I can suggest this module flies. As for the lanterns, they fit in with the zaniness and general oddball nature of the Fright Knights. Seeing how the original set had two trans-yellow cones anyway, it was a cinch to turn them into lanterns. Similarly, swapping out the flaming torches in the rear with red lanterns made sense to me, and now we've got medieval headlights and taillights! As for the flags, those were originally supposed to be the larger Fright Knight kite shields that popped up in a number of sets, but seeing how the carriage driver already had a shield to go with the halberds, the flags made more sense, fitting in with the regal-seeming prisoner carriage. Yes indeed, nothing but the best for the Fright Knights' latest victim, er, prisoner. As for the wagon this ornate cage sits on, that was a very easy fix. Pulling out all the light grey parts and replacing them with black was simple enough, though that front needed work. Adding in two 3x3 wedge plates seemed to help, and throwing a chair in makes for a much comfier ride for this carriage driver. But I wanted to maintain some of the original design elements for this model, which is why I incorporated those curved red bricks. Doing all that gave me a nice little space for storing a prisoner's items so all told that was a happy accident that rounded things off nicely. A few notes on the harness for the dragon. Most of this was already done for me in the base model, including the turntables with finger hinges, but swapping out light grey plates for black tiles and plates make it look far sleeker. And much like my mods for Witch's Windship, adding in a 2x2 black 45-degree slope finishes off the harness nicely. Finally, I did in fact swap out the trans-neon-orange wings on the dragon for trans-red, making it easier for me to distinguish between the two. And besides, trans-red wings on a black dragon still looks pretty boss, right? Last but not least is the Night Lord himself! Yes, much like Willa, Basil is back to put the 'evil' in 'medieval!' Like most of the Fright Knight minifigures I've collected, I didn't change too much here. The two things I really liked adding included an updated bat scepter (modeled largely off of the one in @Oky's wonderful Time Twister MOC), and giving Basil the Sword of Gryffindor, which honestly fits him much better than the chrome broadsword, with those blood-red gemstones in the pommel and hilt. As for his steed, the addition of a batarang to the horse's champron was always planned, although not on this part. I initially wanted to use the old champron that was introduced through the Dragon Masters, only to discover it wouldn't work with the newer horses. Oh well. I've come to love how ridiculous the horse looks with the red clip and batarang on it, but it was definitely an acquired taste. At least now the red champron and batarang give the horse barding for the Fright Knights a more unique look, instead of merely copying the Dragon Masters. So there you go. Two down, three (or four?) more to go. Given the way things went with this project, this will be the last set that still resembles the original model. Everything else from here on out will be more of an MOC, and I cannot wait to show you all of them (though we may have to wait a little while on Night Lord's Castle. That's been giving me trouble lately). For those interested, here's a link to more photos in my Bricksafe folder. So in closing, I'll leave you with one of Basil's favorite past-times, as indicated on some of the box art for Traitor Transport: Prisoner versus Dragon! (Or as the dragon might call it, canned food). Thanks for reading!