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Found 585 results

  1. Tabib had grown increasingly annoyed with the increased number of slavers that had made their way to Mophet recently. Although the badlands wasn't exactly known to be a gentle place, Tabib had very little love for this so called business. On this particular day, he found himself expressing his frustration to one of his crows. A little known fact about Tabib, at least for people outside of Mophet, was his somewhat unusual ability to sometimes communicate with animals. Tabib himself had never really thought about it as his father was said to have had the same gift, but he had come to understand that this ability was mostly reserved for people of Nocturnian decent... A little intro-build for an upcoming collab with @Zilmrud where his sigfig is coming to Mophet...
  2. A gang of thieves chases Nikou upon discovering her theft of an emerald gem. She leads them into a busy market square where she finds herself trapped between the gang on one side and the town guard on the other. Scaling a statue at the center of the square gives her brief reprieve from her would-be captors. As the walls close in around her, Nikou makes an acrobatic leap over the head of one of the guards leaving the gang and the guards to sort themselves out. This was going to be the second of three scenes for the Just Another "Normal" Day category of the Summer Joust competition, but my partner was unable to complete their portions. Though not mentioned in the story, it takes place in Petraea. I am also submitting this for the Doctorate of Historica for the following two qualifications: General Building → minifig posing Anthropology → life in Kaliphlin
  3. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions. Some further ideas for the categories are in this list curated by @Grover. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged! Agriculture Grains and Produce Farm Garden Mill Granary Marketplace Vineyard Orchard Livestock Farm Cattle/Horse ranch Dairy Swineherd Sheepfold Marketplace Kennel Beekeeper Fishery Nautical Harbor Shipwright Quay Fishery Ferryman Port Dock Lighthouse Military Keep Barracks Gatehouse Tower Castle Fortified Bridge Wall Beacon Cavalry Stables Ballista Tower Fort Religious Chapel Church Monastery Tomb Cemetery Temple Mosque Shrine Medical Apothecary Herbalist Infirmary/Hospital Mortician/Necromancer Torture Chamber Barber/Physician Hospitality Food & Beverage Bakery Butcher Winery Kitchens Brewery Café/Street Food Tavern Lodging Inn Stables Coach house Celebrations Wedding Festival Laborers Lumber Mill Grain Mill Mine Stone Cutter Wood Cutter Mason/Adobe Maker Stable Hand Cleaning Workers Field Hands Foresters Carter Diggers Quarry Craftsmen/Merchants General goods Cooper Wainwright Tannery Carpenter Dyer Marketplace Fishing Rod Merchant Glassblower Arms & Armor Blacksmith Bowyer Fletcher Siege workshop Armorer Clothing Cobbler Seamstress Textiles Furrier Woolen Mill Specialty Candlemaker Wood carver Stone Carver/Sculptor Goldsmith Bookbinder Florist Jeweler Horse Tamer Merchant's Hall/Guild Coal Merchant Magic/Potion Vendor Tinker Potter Services Herald Cartographer Money lender General Store Scribe Courier Trading Post Shipping house/Warehouse Scholars Observatory Alchemist Philosopher Library University/Academy Astrologer Entertainment Minstrel Fortune Teller Street Musicians Performing Troupe Brothel Sports Arena Theatre Administrative (Town or City only) Town Hall Chancery Forum Council Building Administrative Building Meeting Hall Customs House Palace Embassy Courthouse
  4. jtooker

    Buğra Quarry

    Mining in Buğra Quarry has been busy since filling the collapsed tunnel. The dwarves are behind in filling quotas for the villages and settlements to the south, especially the wall at Batuhan. The pay is incomparable and has brought workers from across the continent. The Buğra Quarry is my third entry into the Summer Joust 2020 contest as well as LOLUG’s July contest. The theme for both was “tri-color”. The MOC came out a bit larger than I had anticipated. It has at between 8,000 and 10,000 pieces. It felt a bit like I was just spraying down parts at some points while trying to keep the rockwork varied and interesting. I had been planning a quarry MOC for a few months as a source for all the stone used in an ongoing MOC. You can see a preview of it here and here; I am working on expanding it and will post pictures on my website when I get it done. I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following category: Landscape Design → Studs up rocks and cliffs Website | Flickr | YouTube
  5. During his youth, Jingu spent long hours exploring the many ruins across the Jade Sands. Meditating next to the remnants of an ancient monastery, he hoped to gain some wisdom from his forebearers. Jingu Jingu of the Jade Sands, reporting for Kaliphlin
  6. The eastern gate of Mophet is one of the most recently built additions and as such, the aim for the rulers of the city was to illustrate the wealth that now flowed through the city. Because as any good salesman knows, image is everything... So this build started with me getting a hold of a bunch of the tan ingots from the local pab-wall and thought it might make for a cool border. So I started playing around a bit with it and decided to build a microscale gate. This is also my second entry to the 12x12 category for summer joust. I hope you guys like it, and thanks for having a look
  7. jtooker

    Pizza to Go

    Hungry upon entering Batuhan, Rhaylf began looking for a tavern and a warm meal. Before he could get to the center of town, his nose lead him off the main road. “Traveler! Try some pizza.” Noè the proprietor shouted from a counter window. “Pizza?” Rhalyf replied, “I have not heard of such pastry, but its smell is agreeable." “Ay, it is recipe from my homeland, Varlyrio,” Noè explained. “My wife, Melitina, makes the dough and bakes it in the oven, fresh. My son, Federico, even makes deliveries - mostly to the on-duty guards who cannot leave their post over the noon hour. We have made a good life in the three years since we left Illaryian; as Batuhan as grown, so has our business." Rhalyf laid down some coin and enjoyed some pizza before heading on his way. I built this MOC for the Summer Joust 2020’s Every Set Could be a Castle Set category. It is based off of set 6350 Pizza To Go. For a write up of techniques including tutorials and inspiration, see this post. I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following category: Architecture → walls #1 (Tudor) Website | Flickr | YouTube
  8. adde51

    Mophet square

    In one of the many gathering-places in Mophet, Ma'Zarie is selling some of his crops as part of the Mophet city guard rush to quell some unrest...On one of the balconies, the local fortune teller/con artist Eira'fa, is smiling with her usual smug look... More Mophet, haha! Had som fun designing the window on the tower for this one, hope you guys like it!
  9. At the residence of Qa'Yid, one of the more wealthy inhabitants of Mophet, all is not well... Qa'Yids work as a ship captain keeps him away from home quite a bit, and as a result of this, his wife has started showing a little too much interest in the pool-boy... Yet another addition to Mophet, more will follow . And a big thank you to everyone that commented on my previous posts, really appreciate it!
  10. Outside the southern coast of Kaliphlin, on the mythical island of Mubarazat Al-Sayf, the temple of Ya'Hum towers towards the sky... My entry to the 12x12 category for summer joust. The idea of using the wheel piece over the doorway of one of the buildings is insipred by an old build by SimonNH.
  11. adde51

    Ab'Yad temple

    One of the more serene places in the otherwise busy streets of Mophet, the Ab'Yad temple offers calm for all those who seek it. So this is my second entry to the summer joust, this time in the tri-color category. A lot of arches...
  12. The journey of Parzival Chapter I, part IV Outside the gates of Mophet Chapter I, Part I - The Wakeup Chapter I, Part II - The Arkbri River Oasis Chapter I, Part III - Desert Illusions Just before the sun went down they arrived to Mophet, a city in the desert. "Mophet is a desert oasis along the Oil Road in the Siccus Badlands. It lies about 0,5-1 days ride to the east of where the Oil Road touches on the banks of the mighty Arkbri River. It is strategically located right in between the two larger cities of Barqa and Petrea. It is a settlement which is expanding and its population has been constantly growing over the past few years." (Read more about Mophet in the wiki). Outside the gate to the city many tents, carriages, and other had camped for the night waiting for the city's gates to open in the morning. "- We stay here and make camp before the Dawn and the opening of the gate. Barchi! make some food for us and give the slaves the last of the dried meat. You can refill our supplies in the morning at the market when I meet the others". "- Of course my Lord!" The guard started to unpack a bag whilst the other guards sat down. Z looked at the guards when they sat outside the cage. For some reason Z didn't think they looked like real people. Their faces was hard as stone. He didn't think he had seen anyone of them make any expressions at all. They where like walking statues, or maybe like puppets. "- Have we stopped"? Pointy said and rubbed her eyes. "- I'm so thirsty" "- I heard that they are giving us some food.” Z said. “- That’s great news.” The guard came up top the carriage with some dried meat and bottles of water. The prisoners ate with great appetite. Soon they all lay down to sleep again. In the last rays of sunlight before the sun set Z looked at mage and the guards sitting beside the fireplace. He joined the others and fell asleep on the floor of the carriage. Later that night "- Kraaah, food, food!" Z woke up with a jerk, quite dizzy. “- Krahaaa, the stupid walker, got food!?” “- Is it you again Crow? I it ok if I call you that” Z said inside his mind. Crow looked down on Z between the bars. Z took a little bit of his meat and reached up and gave to Crow. He ate with good appetite. “Good meat, Kraaah” Crow said when he munched on the meat. “Can you help us?” Z asked cautiously. “Can you get help? We are trapped inside this cage!” “- Ask Tabib. Tabib hate slave traders!” “- Can Tabib help us? “- Tabib can help walker with magic neckless” Crow said and looked at Z’s cheast. Z looked down on his cheest. There was no neckless around his neck. Strange he thought. “- Kraaah, Crow come back, Crow help” Crow said and flew away in the night. Z leaned back against the bars wondering what this meant. The sun began to come up on the horizon and it was soon time to go inside the great city of Mophet
  13. It has been three days since we were run off the road into the Wither Woods. I can see why our Rego was apprehensive on getting involved on the continent. What should have been a simple trip to the Avalonian capital has turned into a slaughter in the dark inside these woods. Death lurks in these trees. My contingent of solders has all but vanished and I know it is not cowardice or desertion. I fear if I fall asleep, I may never wake, but I have not slept since we were attacked on that first night; I can fight it back no longer. We’ve situated camp on this crag over a stream; we will be safe on two sides, at least. Hirbod has the first watch. May his eyes, and ears, not fail us tonight. -Sicuro Off-Course in the Wither Woods After weeks of no word from Sicuro or the contingent of men he led to Avalonia, rumor made its way to the Rego of Varlyrio. This whisper was enough to convince his minster of War and himself that isolation from the continent was prudent. Varlyrio would not send troops to the Battle of Historica. ------------------- This is my entry into the Guilds of Historica Book III Challenge V: Category A (which takes place in Book II). This lost diary entry explains what happened to the contingent of troops sent by the Rego of Varlyrio. Their disappearance solidifies his view that Varlyrio should stay out of the distant war. A bonus image of the MOC can be seen below. It features full lighting and and an aerial view. Aerial View I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following two categories: Landscape Design → trees #1 Geography → forests The coniferous trees follow Katie Walker’s design while the odd-angled branched ones are based on Legopard’s Design. I found both by following this Brickbuilt Tutorial. Website | Flickr | YouTube
  14. adde51

    Outskirts of Mophet

    On the outskirts of Mophet, Na'zal is tending to his goats and ostriches. As the trade route between the city and the Arkbri river had been established, his otherwise solitary existence had been disturbed more than he appreciated...It did however present some opportunity for extra income, as many of the travelers needed a place to rest and eat on their way to the new port. "I guess you have to make the best of the current situation" Na'zal muttered as he went to about his business. So this is yet another addition to my growing city of Mophet in Kaliphlin. The build actually started with the green dome which I was able to find from a seller at Skaerbaek last year. Hope you like it, thanks for looking :)
  15. adde51

    Temple of Aiz-Tik

    Kaliphlin is more than just a desert wasteland, there are pleny of regions where the Arkbri provides the land with enough water to flourish. One such place is the temple of Aiz-Tik. It is located north-west of Mophet and one of Tabib's oldest friends resides there. For generations, people from the different local tribes have made the journey there for guidance and advice. The high priestess is well respected by almost everyone in Kaliphlin and she has been an important ally to Mophet. With this in mind, Tabib felt it was important to visit her and ger her blessing regarding the expansion that had been taking place recently. To ensure safe passage from Mophet to the Arkbri, her approval was essential. So this is another Kali-build I did a while back and finally got around to posting. It is one of my biggest builds to date and measures 64x96 studs. I actually thought this one through a bit and built it in sections for "easy" transport (the foliage is toast no matter what...). I wanted to try and mix mesoamerican architecture with some middle eastern elements, hope you guys like it!
  16. adde51

    [MOC] Sheep-rider

    The oversized sheep-race of El'yah, bred for decades just south of Mophet, have proven to be a real asset as cavalry in the desert regions. Although not the fastest animal around, their weight and aggressive demeanor makes them ideal for battle. So basically I found a big duplo sheep and just felt I had to use it, haha! Love the bulky look of those duplo-animals
  17. As planned, the settlement north of Mophet had grown rapidly. Proximity to the river made it fairly easy to secure building materials and given the strong trade-routes that had been established with Mophet, trade was abundant. Tabib had made the journey north and was very pleased to see the developments that had taken place in a very short period of time. The hope was to continue strengthening the ties to Barqa, while also establishing relationships with cities in other parts of Historica. Still need to flesh out the back-story a bit but happy to be building a bit more with water, haha! I hope to make a few more builds exploring the Arkbri just north of Mophet and I hope you guys like it so far. Thanks for watching
  18. Throughout Barqa the wealthy merchants and craftsmen of the city like to have a small walled garden on their property. The climate here where the Arkbri river meets the sea is favorable for the cultivation of many kinds of flowers, and many merchants take pride in their collection of exotic plants. Walled garden of Barqa Barqa is known for its black cats, and those who like the cats (or dislike rats?) make sure to have small doors for the cats to pass unhindered. Barqan cat door Additional images: My entry for Guilds of Historica Book III Challenge IV, Category B.
  19. Although mostly known as a sandpit (glad to be a part of it, haha!), some parts of Kaliphlin actually does contain water and some rather lush vegetation. The Arkbri river has quite a few smaller rivers and creeks running from it that are essential in supplying the otherwise barren landscape with water. Goats are well equipped in dealing with the harsh climate and although not too common (mainly because of the insane prices of goats in all of historica...), there are quite a few goat herders that call Kaliphlin their home. Some of them live a nomadic life, covering large distances while maintaining the well-being of their livestock. One of them is Mae'Iz, a somewhat grumpy man that prefers the company of goats over men any day of the week. He was particularly grumpy on this day as he had heard rumours about the current rise in population along some parts of the Arkbri river...Buildings had began to sprung up and a small community had even began to take shape as trade had increased in the region. So this is a little scene that I made to illustrate a bit of the surroundings north of Mophet, where the expansion is beginning to take shape... The bridge is made from a bunch of 4L bars with 1x1 plate with clips on each side. The whole thing is slightly bent to match the curve of the fence-pieces. Hope you like it
  20. adde51

    Into the unknown...

    Historica is filled with myths and legends. One of which, tells the story of an ancient portal hidden away in the depths of the more dense forrest in Kaliphlin (contrary to popular opinion, Kaliphlin does have a few trees here and there...). Tabib D'Odo was told this story when he was a young man travelling the land and had always been fascinated by it. It described a man who one day supposedly had stumbled across an ancient stone structure, and as he approached it, a glowing blue light started radiating from the center of it. No one really knows what happened next as the story has quite a few different endings. Some say he ran away and the portal was never again found. Some claim he entered it and was taken to a distant land filled with treasures. Others claim evil spirits came pouring out of the portal and was the reason Historica could never seem to find lasting peace...Most however simply believed that the whole thing was just a story someone made up to keep their kids from wandering to far into the wild. Whatever the case, the story lives on, and perhaps one day someone will again stumble across this mythical place... Hope you enjoyed the build, as well as my little story. This build basically started with me buying way to many lightsabers and the rest pretty much grew from that. Thanks fpr looking!
  21. As the city of Mophet had continued to expand, some would even say flourish, discussions began to take place regarding an expansion. The natural direction was north, towards the Arkbri river which was barely a days ride away. Although a great deal of trade was still being conducted along the oilroad, more and more people in the city had realized that the lifeblood of Historica was still the Arkbri river. On it, goods and resources could travel as far away as Mitgardia, with a significant reduction in risk that otherwise came with transport in the badlands. Tabib D'Odo had recieved an invitation from one of the more prominent merchants in the city to discuss this matter further...
  22. The legendary fighting elephants of Mophet have become a cornerstone of the army that protects the city. Large in size, and with thick skin, they are well equipped to handle the harsh climate and instill fear in anyone considering an attack on the now prosperous city.
  23. The Desert King has been growing increasingly dissatisfied with his control of Kaliphlin - sand, palm trees, more sand - he wanted something more. Sure, it's nice to relax in the cool of an evening on a rooftop, while being served fruits and star gazing - not to mention the best linens, the seemingly endless riches, and the finest spices in all of Historica - but he wanted more. He wanted control. Control of all of Historica, not just Kaliphlin. He began secretly gathering troops to Al Tajir, near the Avalonia-Kaliphlin border, preparing to launch a surprise attack on Cedrica. He also planted spies in several locations, using the current unrest of the guilds to garner support for himself. As more and more troops began arriving in Al Tajir, some residents of the city loyal to the High Council began to grow suspicious. They soon discovered what the Desert King was planning, and immediately sent word to the Queen and Resistance leaders. The queen gathered some elite Avalonian troops, and had a few of her Generals lead the march to Al Tajir, hoping to catch the Desert King by surprise before he left the city. With the help of the Resistance troops their journey was swift and undetected. Before the Desert King knew what was happening his armies were being slaughtered and driven from the city, while he himself was trapped in the palace. Such a swift and successful strike against one of her primary detractors quickly quieted public disapproval of the queen. Even much of Kaliphlin appreciated her help, as the Desert King was deposed and leadership was restored to the High Council. And while many still were not fully convinced of her right to leadership, no one dared openly rebel against a queen with such solid military backing. There were of course a very few Kaliphlinites who were more concerned with the safety of their goods than who their ruler was... Lots more pictures on Brickbuilt. So this is my entry for Challenge IV, Category A. As soon as I saw this category, I knew I had to use the opportunity to at least try to rid Kaliphlin of the Desert King's rule The build weighs in at 34.8 pounds, making it my largest MOC so far both in footprint and weight. Very glad to be done with this though – now our desk isn’t mostly covered by a single build! Well, once it’s taken apart anyways… Thanks for looking, C&C welcome!
  24. The journey of Parzival Chapter I, part III Desert Illusions Chapter I, Part I - The Wakeup Chapter I, Part II - Arkbri River Oasis The things that happened in the oasis changed the whole situation for Z and the other prisoners. Maybe just running away wasn’t an option. They had to find some other way. But one thing they had learned. Left-Eye told the others that he had some very clear images coming to him when be escaped. The further away from the caravan he came the more images came to him. The images was random and didn't make sense at all. It was clear that the mage had some spell on the prisoners that took away their memories. After the incident Left-Eye started to have daydreams. At first it was abstract things but after awhile he could describe some detailed images of him in some kind of Town or City. Maybe this was memories from his past. They had all heard the guard say "The thief from Sionnach" when he talked about Left-Eye. And the mage anger when he said it. It must have something to do with his past that the mage wanted to hide from them. A few days after the oasis Z was lying in the floor of the carriage trying to get some shadow. The heat in the middle of the day was exhausting, and the water and food was very meager. Everyone felt that they had very little energy and tried go use it with caution. "- Meat, meat, hungry! Kraaah" "- What!" Z lifted his head a bit to see who was talking. Everyone in the carriage was sitting or lying down trying to rest. Z lay down again thinking he must have dreamt something. He closed his eyes again. "- Kraaah, food, food!" Z heard some crackling sounds and some voice in his head at the same time. "- Get away you crazy bird" The guard started to wave his hands in the air. Z sat up again, his head pounding. Something scratched the bars on top of the cage "- Silly man! Kraaah. Your eyes I eat If you sleep". Z heard someone… or something say in his head. He saw a small shadow move on top of the cloth draping the carriage and heard a tapping and scratching sound in the bars. "- Who' s speaking?" Z whispered. No one answered him. Hammer moved a bit in his sleep. And the shadow was walking around on top of the Cage. Could it be a bird or something? Z was thinking. He was a bit nauseous and leaned against the bars. It's silly, he taught, how can a bird talk? Then he saw that the shadow stopped moving around and was completely still. Z squinted with his eyes and looked at the shadow. He saw something round and shimmering in a hole in the cloth where the shadow was. Was it….? No, it couldn't be, he thought. Was it an eye? "- I see you, Kraaah!" The voice came from inside of his head. "- You have meat!?" Z froze. Did the bird just talk to him or was he talking to himself? ”- Hungry! You have meat?" I tried to talk to himself again inside his head. ”- Can you hear me?” ”- Yes, kraaah! Stupid walker. You have meat!?” The bird started to move again. It stopped by another hole in the cloth and looked down at Z. ”- Erm, are you talking to me, bird?” ”- Yes walker! No bird, kraw. Got meat? Got food Kraaah” the bird started to walk around again. ”- Do you mean that you are a crow?” ”- Stupid walker! No meat! Kraaaah!” The crow flew away. Z was in chock. What had just happened? he thought. He felt very tired suddenly. He sunk down and fell into a deep sleep.
  25. adde51

    Tabib's study

    Pondering the challenges presented by a growing city, Tabib D'Odo would often take refuge in his study to find some peace and quiet. His duties and responsibilities had increased dramatically over the past year as Mophet had grown from a quiet desert oasis into a rather large city. The previously scattered settlements and buildings had slowly merged together and a lot of new ones had been built. The walls of older settlements and forts in the region incorporated and renovated into proper city walls and with it, the formation of the official city guard of Mophet. All of this meant that a lot more things needed the attention of the leading members of the community, one of which was Tabib. All was not only pleasant with the growth of the city, as illustrated by the increased number of people with questionable motives that now frequented the markets and establishments. Tabib was especially concerned with the roumors that slave-traders had began to show up, transporting poor souls to who-knows-what. The matter had been discussed at length with some of the other members of the city counsil but some chose to look the other way as the trade did seem to generate a lot of revenue to the city. Tabib decided to write letters to some of the leading members of other prominant cities in Kaliphlin, hoping to gather support for tougher laws against this horrific custom. So this is a small vig I created to show the inside of my sig-fig Tabib's study. I came up with a design for the floor which I rather liked (see below for a small tutorial) and then tried to decorated the room with a few things to make it a little more habitable. Hope you guys like it. cheers.