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Found 13 results

  1. The Henri had dropped anchor in Pontelli some time before - plenty of time for Alberto da Pontelli, at least to have some rather noticeable experiments which quite justified de Chauncourtois' opinion to most of the crew - when Myles and Dirk (the second mate) discovered that a printer had set up shop in the town, and went in to take a look. They found that enterprising worthy working away furiously at his press - so much so, in fact, that his two apprentices found it rather difficult to keep up with him - and muttering a heap of things about fountains and journals and gold and fortune, about fortune and gold and journals and fountains - and so on. Dirk winked at the first mate with a grin and laughed, and Myles went down to see what was up with the eccentric printer. "My dear sir!" began the printer on seeing Myles in front of him, lifting up the sheet he had just removed from his press and trying to catch his breath, "Look at this! All of Nova Terra will soon be scrambling! Not to mention that it will be the making of my own fortune in selling all of these!" "Ha ha!" he went on, handing a sheet to Myles, "I knew that Rhys Thompson would be the making of me!" Myles glanced down at the paper. "The journal of Father Tholeau, and the Quest for the Fountain of Youth" ... A few more shots: The last part of the collab, but not of the storyline! Stay tuned for more soon! Thanks for viewing, C&C are welcome!
  2. Challenge Three – The quest for the Fountain of Youth It has been rumored that on Cato Calrelli’s second voyage in 599 to Nelisa he took along with him a Oleander priest who paid handsomely to join the expedition. On the 15th night of the journey, the priest of Zeus, Father Tholeau, snuck inside the captain’s boat and lowered her to the sea. Once detached from the fleet he set sail in the small skiff. The crew had no idea what had happened to the priest, but Calrelli pushed on to discover more of Eslandola’s new home “beyond the line.” After Calrelli encircled Nelisa, he began to make his way home, but before land was out of sight, a small sail was seen on the horizon. Fearing foreign explorers had found Eslandola’s secret, Calrelli boldly set to engage the vessel. What he found was his captain’s boat, empty except some clothing and a journal. There was no sign of Tholeau. Calrelli read the journal, and discovered that the priest had been obsessed with an ancient manuscript that stated that the Fountain of Youth lay on an island to the East of Halos. The journal detailed Tholeau's recent escapade and his discovery of three islands. On the third of those islands he found what he was looking for – the Fountain of Youth. Knowing he did not have enough supplies to try to follow Tholeau's poorly noted nautical directions, Calrelli decided to restock. Unfortunately, he was caught by hurricane that wrecked him and his fleet on the shores of Terraversa, and since then, he has been unable to get permission for another expedition. The journal was eventually taken to Arlington, and stored in the Cartography Academy. But somehow a copy of it slipped through the Academy's hands and through a series of accidents made its way to an enterprising printer. Now, adventurers from all corners of the Brick Seas are making their way to New Terra to try and follow the cryptic clues left by Tholeau. Category A: Finding the Fountain In this category you will show the discovery of the Fountain of Youth by your sig-fig or one of his/her associates. This can be almost any setting you wish, on the beaches of an island, in the dense jungles, on a desert island, in the ruins of a lost civilization, or maybe within an active civilization’s town! Maximum size 32x32, with minimal overhang. Deadline: July 1st. Extended deadline: July 10th However, those who submit entries by the original deadline will have a bonus applied to the judges' scores. [*]Post your entry in it's own thread, but be sure to provide a link below. Category B: What happened to Tholeau? Build 2 – 5 MOCs that tell the story of Father Tholeau after he left Calrelli’s fleet. You can represent the good priest in any way that you like. The MOCs and accompanying narrative should tell the story of Tholeau leaving the ships, finding the islands (he mentioned three in his journal), making his way to the fountain of youth, and disappearing. You must build between 2 and 5 MOCs. One of your MOCs is subject to a maximum of 12x12. No other size restrictions. You may not use your Category A MOC in your story. Deadline: July 1st. Post your entry in it's own thread, but be sure to provide a link below. Prizes As with the previous challenges, all players participating in the Economic Game System will be awarded with in-game DBs. Winning players will receive more DBs. In addition, Winner of Category A receives the right to style his/herself Discoverer of the Fountain of Youth. Winner of Category A picks an island on the new map (not yet released) for the fountain's location. That island will belong to the winner's faction, and the winner has the right to set up a settlement at that location and appoint his/her own mayor. Winner of Category B receives the right to style his/herself Revealer of Tholeau's Secret. The winning faction will choose three islands off the new map. All the other factions will choose two islands in the order in which they have placed.
  3. My entry into the Guilds of Historica Book II Challenge III Category B - Deceiving Elves For the Dwarves! The elves worked diligently and efficiently to help stop a dwarven invasion on Avalonia and the Drow, to prevent war and promote peace. They sent out scouts on their newly tamed wargs and built towers to detect any sign of dwarves, and to stop them. Unfortunately, despite their efforts, it all came to nothing. The dwarves secretly mined underneath their very nose, and gained entry into Avalonia, ready to take war on the Drow..." Overview: Phew! I can't believe I finished it in time! Thanks to the extension of the deadline and a canceled family gathering, I had enough time to finish my second entry into the GoH Challenge. Once again I experimented in one of Grant Davis's techniques that he created in his creation "Undermining." (If you have not checked out Grant's creation yet, what are you waiting for!? Go give it a look! ;) ) Tons of fun to build, making all the little sections of rock pieces fit together was so much fun (although very delicate)! The details on the top were also fun to add, I finally got to use my wargs! :D Even though wars in LOTR are evil, I always though they were kinda cool, so if you could tame them...they could be quite lethal and well worth the effort. ;) All in all, a decent build, there are a few more things I would have liked to try if I had more time, but deadlines are deadlines. ;) Thanks for viewing, and enjoy! Soli Deo Gloria! ~Matthew~
  4. My Category B build for Challenge III. This is my first build using this wall design. I think this method gives an interesting field stone effect. About 80-90% of the pieces are actually attached, the others are wedged in tightly and the build is actually pretty sturdy. See previous installment in the story here: link. Glorfindel was able to reach the Great Hall in Fjollum, just as the Dwarven and Elven representatives arrived. Once everyone was inside the hall, Glorfindel announced the reason for the meeting: "This council has been called to try and prevent a war between Mitgardia and Avalonia, and more specifically to stop the dwarven invasion of Avalonia before it is too late." The dwarven representatives gave a start at this news, as they hadn't realized their plans were known. "And what proof do you have that we were planning such a thing?" One of the older dwarves asked. "Your plans have been leaked, and some of your forces captured," Glorfindel replied. An elven lord questioned: "And how do we know that the government of Mitgardia isn't behind this plan of attack? This council could simply be a ploy to distract us and take us off our guard." "I assure you, that Valholl and Elon had no part in this scheme. If we were behind this, would we tell you our plans?" Glorfindel answered. "Besides, we both know that a war between our guilds would be disastrous for all of us, with the Black Spire still controlling Nocturnus and ready to take advantage of any signs of weakness in our guilds." Turning to the dwarves, he continued: "Now back to the point at hand, you need to call your troops back immediately. The elves now know of your plans and continuing would be suicide." "Only because of you!" A dwarf growled, "You're a traitor to Mitgardia! You talk about the threat of the Black Spire yet you aid their allies, the elves." "We are sworn enemies of the Black Spire," An elf snapped back, "Unlike you we have fought the enemy in our homeland and are only concerned with protecting our people, not conquering new lands." "Calm down," Glorfindel interrupted before the argument became violent, "Dwarves, you have no positive proof that the elves are working with the Spire, and even if they were, challenging them in their preferred environment would be foolish, it would be much wiser to simply fortify Mitgardia. The point is, both of our guilds need to work together to be able to defeat the Spire." Though it took a long time of negotiating, eventually Glorfindel convinced the dwarves to call off the invasion, and agree not to cross the border into Avalonia without express permission from the Avalonian government and therefore the Mitgardian government as well. But the crisis wasn't over yet, messengers were dispatched to call back the dwarven invasion forces, but would they deliver their message in time? First floor, with kitchen: Dragon shield mosaic: Hope you enjoy, the conclusion to my entry is at the end of my Category C thread C&C appreciated
  5. Here is my entry to Category C of Challenge III. Hope you enjoy the builds, especially Slowbelly Keep which was my big project of the year. And I tried some new stuff with it, including SNOT walled buildings with interiors. The events here take place just after my Category A build: link. Several dwarven clans had been given the mission of invading Avalonia from above ground while others advanced through tunnels. So far everything was going as planned for the dwarves. The groups on the surface used tents to set up temporary camps as they journeyed to the border: Thanks to Jonathan, Glorfindel now had a good idea of what the dwarves' plans were, but he still needed more specific information so that he could stop the dwarves before they crossed the border. Therefore he payed a visit to Kenan, the candlemaker in Hradheim, and one of the best sources of information in Mitardia: Hradheim was located just south of Amortug, which made it easy for Kenan or his apprentices to pick up bits of information about the dwarven invasion from dwarves traveling through the town. Kenan was able to supply Glorfindel with the routes several dwarven clans were taking to infiltrate Avalonia, and which clans were most in favor of the attack and which were just going along with the others. Realizing that quick action was called for, Glorfindel dispatched messengers to arrange a meeting involving Elves, Dwarves, and Men at the great hall in Fjollum, a city located almost on top of the Mitgardia/Avalonia border and often used for diplomatic meetings. Then Glorfindel himself led a group of calvary to capture the Anarfell clan leader, one of the staunchest supporters of the invasion: Surrounded and outnumbered, even the stubborn dwarves realized that surrender was the only option. After disarming the group, Glorfindel and his men escorted the dwarves to deserted Slowbelly Keep (rumoured to have been the cage of Slowbelly the dragon in ages past), which would serve as their temporary prison. After securing the prisoners and mounting a fresh horse, Glorfindel rode for Fjollum... See here for continuation of story. A section of the dwarven army had already reached Avalonia and moved into place to besiege Myrr Castle, a strategically placed stronghold vital to the success of the invasion. The dwarven siege engines were in place and they had already made good progress on a tunnel under the castle, when a dwarven messenger mounted on a warg charged in to deliver news. Fortunately the message arrived in time to prevent bloodshed. The catapult and ballista work, watch here: And you can see a video of the build process as well: And that concludes my Challenge III builds. C&C appreciated
  6. Book II - Challenge III - Category A - Ancestors and Heroes For the Dwarves! "The young dwarf kneeled in front of the memorial of his father, honoring and paying respect to him. He prayed for guidance, courage, and protection in the coming war." My entry into the Guilds of Historica Book II Challenge III - Category A. - Ancestors and Heroes. I had tons of fun making this entry, I experimented with the wall technique that Grant Davis made up in his "Free Fish" creation. I loved the wall design, and recreated it with a few differences/added things to make it unique. The floor in front of the statue also lights up, unfortunately I wasn't able to capture it to well in the picture. But hopefully you get the gist of it. :) Edit: Here is a better picture of the lighting so I can claim the UoP credits I have another entry in the works, hopefully I can finish it in time for the contest (ends on the 11th, 2 days!)! BTW, it also uses another one of Grant Davis's techniques, they are so good! :D Enjoy! P.S. Today (or yesterday, depending on your time zones) also marks my 2 year Anniversary on EB :) Soli Deo Gloria! ~Matthew~
  7. "Bring over those barrels of ale and place them with the rest!" "And after that, sir?" "After that, fetch the bottles." "Yes, sir!" "I have the bottles of ale, sir, now what?" "Place those two with the barrels, and pour that one over everything." "But, sir, why would we waste ale like that?" "Ah, you'll see. Once the torch runner ignites the barrels, the fire will devour the wood and alcohol and grow rapidly. Speaking of which, where's that torch bearer?" "Here, sir!" "Ah, there you are! Now's the big moment, light the fuse!" "Yes, sir!" "Now, run!" "Did you hear that rumbling?" "Nay, I bet it's just your stomach, what'd you eat..." "No, the ground grows hot and unstable, something is not right, we must evacuate the tunnel." "Yes, sir, I'll give the word." "Quickly, quickly now. We must evacuate the tunnels!" Hurry, hurry!" "We're running as fast as we can! It's rather hard with such short legs." "We're almost... ahhh!!!! "Someone, help me! Somebody, help me!" "Ah, settle down, you'll be aright. I'm coming for you." And so, Sir Gareth's plan to build a tunnel beneath the dwarves' own tunnel was a success. When the support beams burned down, they brought the dwarves tunnel tumbling down with them, leaving not only the tunnel, but the dwarves' plan in utter pieces. Thanks to Sir Gareth's cunning, and help from his good friend Edward von Graystar, peace in not just Mitgardia, but all of Historica, has been upheld.
  8. Here's my Category A entry for the Men's side. Glorfindel needed definite proof that the dwarves were planning to march into Avalonia, and he needed details about their plans. Already he had been brought messages confirming that the dwarves were readying for war, but he still needed specific information about when, where, and which of the dwarven clans would move out. To gain this information he turned to Jonathan, a trustworthy boy who served as a page under Glorfindel's command. Jonathan disguised himself as a dwarve and then infiltrated some of their meetings: Then he reported back to Glorfindel: C&C welcome
  9. Some years ago . . . "I still don't see why you couldn't have apprenticed with one of our own stonemasons. Dwarves are famous for their sculpture! Famous!" grumbled Hafþór Stronghammer as they strode through the Contemplative Gardens. Ráðgeir kept silent. He'd heard this rant before, more than once. Hafþór continued, "I don't like it! I know, you spent your year in the cold, and so I have no say in the matter, but I don't like it! And I won't have you living among these greedy thieving merchants, worshipping no gods but the gold coin, with no thought of the spirits of your ancestors! No son of Stronghammer will be corrupted! No, you must have your own spirits, proper Dwarven heroes, even in this heathen land." "Yes, Da," mumbled Ráðgeir. They reached their goal: a just-completed Dwarven shrine, carved by Ruadh's finest sculptors to Hafþór's exacting specifications: an icon of the All-Fathers, embodiment of all the warriors that came before. Ráðgeir noticed a few small, scrubby-looking flowers planted at the base. "Edelblau, Da? Really? Surely the All-Fathers deserve something more regal! I know it's the desert, but I'll be here to maintain things!" Hafþór stopped and gazed intently at his son. Ráðgeir was confused by the look of sadness that crossed his father's face, before the old man scrubbed his hands against his face and down his beard. Quietly, he said, "Son. The All-Fathers will always be here for you, even when our people are farthest from your thoughts." Hafþór abruptly turned away and stalked back to the inn, leaving his son to scramble behind him. Present Day . . . The clan had issued a call to war, and Ráðgeir knew he must answer it. Just before he began his journey, he paid a visit to the Shrine of the All-Fathers. As Ráðgeir approached the shrine, he noticed the the small edelblau flowers stretching out from the statue, glistening in the sun, and felt guilty. It had been over four years since Ráðgeir came to Ruadh, and over four years since he had visited the shrine. His father had been right to plant the humble, hardy flowers; they'd thrived on their own, without Ráðgeir's attentions. The icon of the Great All-Fathers, with his piercing lapis-lazuli eyes, loomed over him. As Ráðgeir approached, he noticed the bare feet. Embarrassment flashed in his mind -- Bare feet! How uncouth! -- and then he was instantly shamed. The traditions of his people were old, and worthy, and not deserving of scorn. One felt the call of the mountains, the stone, the mines, through the feet; it was an experience Ráðgeir hadn't felt in a long time, and suddenly he longed for it. He trudged onward, and then stopped abruptly. Ráðgeir stared at the stone statues clustered at the base of the shrine. In the tradition of his clan, he had carved an orante figure to pray in his stead, while he went back to Mitgardia and battle. He'd always thought of this shrine as his own, patiently and beneficently watching over him from afar. This cluster of stone statues brought the abrupt realization that while he had been carousing with fellow Ruadhi students for the past several years, other dwarves had been properly venerating the ancestors, properly attending the shrine he'd pushed out of his mind. These orante figures were a harsh reminder of his neglect to his faith, his traditions, and his people. Ráðgeir didn't look forward to war, but he had grudgingly answered the call. Now, as he gazed upon the shrine, he realized it was past time to return home to his people, to his clan. Notes: The concept of the orante figures is borrowed from ancient Sumer. A few of my favorite Sumerian orante figures are at the Menil in Houston and the Louvre.
  10. Somewhere in Mitgardia, near the grand city of Amortug, a Leander enters a tavern and orders a goblet of wine. Clad in dark, earthly colours atypical of his people, he leans discreetly on the halfwall to a booth inhabited by two dwarves, wetting their tongues with wine, and falls silent. His thoughts linger on his own kind, who, with Royal traditions in their blood and myths, are now shattered throughout the Guilds of Historica, living lives far from the lordly stations of their past. Yet, still they maintain a creed of royalty to preserve and uphold peace in the lands of Historica, once said to have been ruled by a mythical line of Leander kings, before Man, Elf, and Dwarf arrived. It is but a few weeks past his Duke called him in and warned him of the risk of war between Mitgardia and Avalonia. A war that was likely to spread, and bring death and destruction upon all free people. A war that should be avoided at all costs... At the clash of two cups, he is brought out of his musings and back to present reality and the task at hand. Through the bustling sound of a seacaptain boasting his provess to the barmaid, and the general commotion of the inn, the burly voice of the younger dwarf becomes clear to his feral ears. Younger dwarf: "Cheers to victory and success of our ruse! When our miners break through to Avalo...." The older dwarf sends a harsh glance and interrupts. Older dwarf: "Hush, you fool - Would you have the whole world hear of our plans?" He lowers his voice and smiles. "Yet, I agree with your sentiment, good fellow..." The younger dwarf follows suit and lowers his voice, after looking over his shoulder. Younger dwarf: "None be listening here, and there aren't a single elf amongst the patrons... Anyway, the tunnels are almost done - none will be able to stop us now." Older dwarf: "Ah, you are right in that - let us raise our cups once more. To victory over the Drow in Avalonia. We shall show them underground elves how true tunneling is done. He raises his cup in a toast. Younger dwarf: "When we emerge upon their lands, the Drow will fall and the Avalonians will tremble before our might!" Spying isn't necessarily a complicated process. Sometimes, the combination of a keen ear and a slip of the tongue is all that is needed. And as anybody will know, no ears are keener than those of a Leander, and no tongues slippier than a dwarf in his drinks.... _________________________________________________________________________________________________________________________________________________________ Overview picture:
  11. Dwarves Side. Far beneath the Dwarven realm, a war council has begun. Soon the Dwarves will be leaving their ornate cities, for a time of war is upon them. They must first plan... So the Dwarven generals meet with their supporters... Raagam, who would lead the attack, lead the council. The council seemed to be going nowhere for Sir Infernum, who had been a key supported of the Dwarves. The Drow threat had been treated too lightly by the Guilds, and if the Dwarves wanted to take matters into their own hands, he thought, then good for them! Then an older gentleman, who was wearing ornate green and red armor, stepped forward. In his hand he held a model of a weapon, which he put on the war table. "This weapon will revolutionize attacks everywhere! With this, we can smash straight through the Drow's fortresses!" Two days later the dwarves emerged from their stone halls. Thousands of heavily armored, well trained Dwarves marched toward Avalonia. A Dwarven host like this had not been seen in Mitgardia in an age. And so, two weeks later... The sun rose as the Dwarves climbed over the hill. Their journey was over. With one last push, the ballistae reached the top of the hill. "We made it!" yelled a dwarf. "Our mission is not complete yet... Load and fire the ballistae! Quickly, we have not yet been spotted!" Said Raagam. Suddenly a cry rose out over the hill. It was a shrill shriek, the cry of Drow. "We have little time, hurry!" yelled Raagam to the soldiers, "Prepare to defend the ballistae!" Soon the Drow were upon them... The Ballistae fired, and flew across the battlefield. It hit its target, and produced the crumbling sound of rock against rock as the fortress began to collapse. The Drow scrambled as the fortress began to collapse upon them... But not all were able to escape. As the dust settled, and the Dwarves picked off the last few Drow, the battle was won. The Dwarves were now able to strike into the heart of the Drow threat. With dwarven reinforcements on the way, the war effort was looking bright.`
  12. Here is my entry for Challenge III Category A: Talking at the Inn. You should always be careful about who are close to you when you spoke at the tavern... Enjoy!
  13. A message to the moderators, something went wrong with the title when I pressed post, it was meant to be- Bk II Ch III: Mens Quest: Category C: The Diplomats of Anrarr Could you fix this please? Hassius Meduseld, a cartographer from Barqa returning from Mitgardia to Durok lighthouse where a meeting of diplomats and advisers to the lord of Anrarr await the detailed maps of the Mitgardian coast. Meanwhile, the messengers of Anrarr are engaged in a heated conversation with the dwarf lord Andrix. Messenger- My lord I bring you an invitation to a meeting in Kaliphlin concerning the possibility of a war with the Avalonian Elves. Lord Andrix- Very well I will attend, I hope the dwarfs of Mitgardia may gain valuable allies through this. Where does the meeting take place? Messenger- The meeting takes place at Durok Lighthouse near the northern border of Kaliphlin. Lord Andrix- Very well, now return to Kaliphlin bearing word of acceptance. Messenger- As you wish my lord. (He departs). Little does the dwarf lord know that one of Glorfindels spies, a high ranking elf captain had overheard the entire conversation and was made plans to also be at Durok Lighthouse at the time of the meeting. The dwarf lord Andrix arrives at Durok lighthouse, to his surprise he finds one of Glorfindels captains already at the meeting. Lord Andrix- Why is one of Glorfindels Servants, an enemy of the dwarves present at this meeting! Lord Parimere- This meeting was called to discuss the prospects of the dwarves starting a war with the Avalonian Elves, Not to volunteer our services to the dwarves in the war you have made so clear is coming! Lord Andrix- So what if a war is coming, I refuse to have anything to do with Avalonian elves. Elf Captain- You have the influence to calm the dwarves and stop this war. Lord Andrix- So what if I do! Hassius Meduseld- The elves of Avalonia have detailed maps made by me of all the war preparations made by the dwarf clans. Lord Andrix- Then the dwarf clans will make new plans. Lord Parimere- You know as well as we do that the dwarves have made the best possible plans for tunnels, secret tracks, tricks and attacks, and that those plans are in our hands. And all the forces of Anrarr will be with the elves to defend their lands. For the defeat of the dwarves you will be held responsible when you could have easily been known as a peacemaker by the dwarf clans. Lord Andrix- Very well I consent, your plans have been well made. I will make the dwarf council see reason. Elf Captain- It is better for both our races my friend. Lord Andrix- True, it is. I thank you lord Parimere for making me see reason. (He leaves) Lord Parimere- Let us hope that the peace will remain long unbroken. I hope the story is up to scratch, I have had nothing to compare it to since no other category C entries have been posted. On another note I am currently exhibiting the lighthouse at an expo in Williamstown and have had little kids running there hands through the water and "borrowing" 1 x 1 round plates.