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Found 431 results

  1. Ep. 6 Laesonar's Saga Episode 7 - Laelariel [Part 2] “My my! If that isn’t that ugly faun!” The little group had been descending the path along the empty lake while their noses were slowly getting used to the putrid stench coming out of it. Krisly reacted to Laesonar’s words: “Oh you mean Ogrik? Is he safe then?” “It surely looks that way. He even seems to have found a girlfriend.” “You mean a lady faun? That must be Marielle. What else can you see, Laesonar?” “I can spot an old man. He looks worried." "That must be Jeffrey." "The situation doesn’t look too good in town. They're discussing something with a couple of knights.” The word ‘knights’ awoke Armin’s interest: “Knights? Which colours do they wear? Do they have heraldry of any kind?” “They wear green and have a dragon on their shields.” “Avalonian soldiers? It must be something official then. Let’s hurry and get into town, this place is making me more and more curious!” The situation wasn’t good at all. They passed by dried up fields and abandoned fishing docks before getting into the once-was outer city, now just half-burnt ruins. Closer to the city walls one last house was still standing, right in front of the gateway to the inner city. Judging by its appearance, the city must have been a rich one, in a past not too far in time. The two fauns and the old man called Jeffrey spotted the little group approaching and after a few greetings and hugs, it was the time for introductions. Helga took the word. "Jeffrey, Marielle, please meet Laesonar half-elf and Armin Mainardus. They helped us to fight the bandits and together we managed to finally avenge my brother! And these are Marielle and..." "Jeffrey J. J. von Jeff! For centuries my family has had the honour of serving the Lords of Laelariel, one generation to the next, starting with my ancestor Geoffrey von Jeff, all the way to my father Geoff J. von Jeff! We heard of the defeat of the bandits and Digby the Lunatic's death - I'm glad to make your acquaintance. Please meet my nephew Stan and..." Laesonar, seemingly unaware of the conversation, was looking around. Noticing a dozen eyes staring at him, he turned around quickly. "It is my pleasure to meet you, Mr. von Jeff. I do have however a couple of questions about this place, if you don't mind." Everyone's face grew sad. Jeffrey glanced at the ruins and sighed. "I'll be glad to answer your questions, master half-elf." "So, what's with the blue moss?" Everyone was taken aback by such unexpected question, only Armin smiled. Jeffrey was initially hesitant, but then understood and played along. "It's called Agerat. It's typical of the whole area around Lake Laendir, it mainly grows on rocks and it's one of the symbols of the city of Laelariel. Despite being a moss, it doesn't suffer much from lack of water, as you can see. Some ascribe healing and even magical properties to the plant." "So how is the lake empty?" "There was a weird earthquake a while back. The earth moved only in a particular spot, North from here. A vast chasm opened up underneath the riverbed and the waters of the river now disappear into it before reaching the lake. Changing the course of the river would be very costly and we have barely had any resources ever since the disappearance of the Laendirians." "Laendirians?" "Laendirians are our fishes. Or at least they were. A particular type of fish which, not unlike other species, finds its way up river from the sea, finally stopping in the lake to reproduce. The latter was named after them. Fishing, salting, commerce - Laendirians are the reason why the city thrived in the first place. They mysteriously stopped coming and our explorers downriver never came back, so we do not know what happened. At that point the call to arms arrived, directly from Albion. The wars against the Drow as well as Raaavage took our warriors away, together with our Lord and his sons. They never made it back." He stopped and took a deep breath. "The city was attacked repeatedly, we managed to hold the inner part, the rest was destroyed. The earthquake did the rest, depriving our land of water. The survivors started leaving, now there isn't much left to fight for and..." His voice broke. "And yet, some of us are still here and will always be!" A high-pitched voice suddenly reached the group's ears. "Stop blaming it all on yourself, uncle Jeffrey! We'll never leave our city, even without water!" "Oh. Er... ladies and gentlemen, please allow me to introduce my niece..." "Lola. My name is Lola." ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello everyone ^^ As I mentioned, I've been building very slowly. That wall was actually ready last summer (2017) and I was trying to follow up on the wall style of some Avalonian fellows (HQ, Titus, Maestro) who were then cooperating for the Summer Joust. As you can see, I turned the sand green to medium blue and decided to make it a staple feature of Laelariel by adding some lore in the story. I do like that wall, though I feel it's a bit overtextured, so I'll probably try and find some sort of compromise next time. Not much to say about the house, apart from mentioning @TitusV once again (remember? ) for his 'classic' tudor. Though, a fellow castle builder here in Berlin called it 'neo-classic style', which could open an interesting discussion, I reckon So yes, hope you like it. C&C most welcome as usual ^^
  2. A mercenary's story: Part IV If you missed, here is the previous parts: A mercenary's story: Part I A mercenary's story: Part II A mercenary's story: Part III It was a middle aged man, in a black armor, he greeted the jailor, and started talking. The outside noise was louder, Conrad didn't heard, what was the talk between the mysterious visitor and the jailor. But after that, the jailer took the key from the wall, and opened the door, then escorted the prisoners up, to the courtyard. It was great to feel the sun again, the fresh air too. They were lined up, Conrad noticed, there are others in black armor too. His thoughts was confirmed, mercenaries... Their leader, started walking front of them, and had a speech. He came here, to gave them a second chance, to make things right. His habit, to recruit from prisons, so able arms which can wield weapons, don't wasted. And also, the lords of Historica agreed on that, it's always more expensive to keep up prisons, and to send convicts, to battle, then their own mens. The leader offered them the same: remain here, and die on the next day, or he recruit them, but they must follow his rules. Conrad and some of the criminals accepted the offer, they stepped foward. While they were handcuffed, the leader arranged the paperwork, and they were escorted out from the courtyard. The mercenary camp wasn't too far, they arrived in the afternoon. They were escorted in a large tent, full with other, new recruits, and other soldiers. Conrad sat down in to a corner, hi was tired, he didn't eat well in the last few days. He fell asleep quickly. He was wakedby a soldier. He orderd him, to get up, and go outside, cause the leader wanted him too, to see following event. He went out, and saw the others,gathered. The soldier escorted him in to the front of the crowd. Then he understand whats happening here. He saw the leader, a huge sword, and two, who came with him from the prison. The leader started his speech again: "- Some people don't deserve second chance. It's a shame there is always some one, who think he can outsmart me... Most of you know me, I can't be outsmarted, and most of you know, what will happened next. This is a lesson, for the new commers.-" Then he walked to the trunk, raisedthe sword, and striked down. The hairy head fell to the ground. Conrad wasn't prepared for this. As he saw the sword, raised in the air, he quicky turned his head away. A bad memory came in his mind. A few years ago, he walked in to the barn at the worst time. He saw, as his mother choped down the chickens head. The blood dripped from table and from the blade. On that day he understand it, sometimes where are his favorite chickens... - You there, boy. Come here Conrad becomes pale as a dead, the leader pointed at him. He walked out from the crowd, next to him. He was shaking. - What's your name boy? - Co ... Conrad. - answered. - Here, hold this sword. - the leader tossed the sword,in to Conrads hands. - Can you lift it? Conrad grabed the hilt,and raised it above his head. It was more heavier then the wooden sticks, which served as swords, when he played with his friends. - Not bad kid! I see you aren't a village boy. Where were you raised? - On a farm... - answered the boy, as he lowered the sword. - Tell me, was this your first execution? Your fathr never took you with him to market. - Yes, but he never allowed us to watch it. Killing is wrong. - Your father is a smart men. - the leader walked closer to the boy. - Killing, in deed, is wrong. But there are other things that's wrong. Like the thing, what you commited. The leader stopped, Conrad knowed something bad will happen. - First of all. - started. - This isn't a punishment. I try to help you with this, cause sooner or late, this deed must be done, to become a mercenary. - the leader puted his hand on Conrads shoulder, lowered his voice. - You must kill him. The boy become pale as snow. His heart started beating faster, he felt a knot in his stomach. The leader genty pushed him, towards the tied up ruffian. - Don't worry, only the first one is the hardest. - encouraged him the leader. Conrad tried to not cry. He was sure, if he had some meal, he would throw it up. He stood next to the trunk, raised the sword. He hesitated. - What's the matter farm-boy? -asked him the leader with a smile. - If you have trouble removing his head, imagine him, as a chicken! Chop off the head so your mother can make a good chicken soup! The encouraging words didn't helped him, but caused more discomfort. Bad memories came to his mind. A week later, after the incident, his mother forced him, to chop off the head of a chicken. She told him, he can't have dinner, if he don't do it. The boy hesitated, like now, hi holded the blade, while his mother holded the chicken. "- Come on son, let's get over with. Dinner must be ready, when your father comes home" The situation get even worse, when the other soldiers gets bored, and started taunting him: - Come on! Let's finish him, and we can go to eat! - What are you, a chicken? - one of the soldiers asked him, and start mimicing a chicken, and started clucking. Conrad was wasted. The memory, the words: chicken, soup. The taunting, this situation, all blurred together. He didn't know what is real, and what isn't. His arms was getting tired, holding the sword. He closed his eyes, and start repeating to him: - Just a chicken... Just a chiken... - his vocie become quiter every time. He felt the judging look of the leader, like his mothers. He heard clucking the others, like the rest of the chickens in the barn. He felt the hunger, like on that evening... He didn't wanted to starve longer... He striked. He took one last glimps of the ruffian, befor he decapitated him... ...A chicken... - Not bad kid! - the leader patted Conrads back. - A bit messy, but a little practice will help it. - now, he turned to his men: - All of you it's dinner time, eat well, and go to rest. Tomorrow, we de-camp, and travel to the next settlement. - now back to the boy. - I advise you, to take a bath, befor you go eat too. Oh, and welcome... Conrad didn't heard or felt anything. He was still in the shock. He slowly opened his eyes. The body, head and the blade was already removed from the scene. No one was there either, just he. He felt something warm and wet on his hands. Blood, from the elbows to the tip of his fingers. He look at them, as everything went to black. He fainted... Let the boy rest, cause his adventures isn't ends here!
  3. Henjin_Quilones

    Avalonia Book II Builds

    Avalonia Book II Builds As we are about to begin Book III, I took the time to compile a fairly exhaustive list of the builds, from challenges and freebuilds, of every member who called the Guild of Avalonia home during Book II. If I missed something, let me know and I will add it. Challenges: Chapter I Cat. A Heroes are Made - MikeyB The Fire Inside - Penkid11 Grimm on Hemresa - narbilu Ambush in the Cerean Pass - HammerBro33 A Good Day to Die! - Carson Haupt A bad Nocty! - Simon_S Tharadum the Sword Rainer - Robinson Bringing Justice - Kerntechniker Tactical Error - Captain Settle Cat. B Reclaiming the Fort - Penkid11 Mountain Pass - narbilu The Cerean Outpost - HammerBro33 Armathian Stronghold - mpoh98 The tower at Blood Lake - de Gothia Into the Flames - C.J.Cutrone9 Walls and Bones - Kerntechniker Minotaur Castle - Jason Cicchini Cat. C Village of Sorrow - Penkid11 Stand against the waves - Niku Mount Crow of the Snow elves - narbilu The Genius Malignus - Simon_S If you don't want to align... - Wedge09 Words and Wisdom - Kerntechniker On the border with Nocturnus - Balthazar Chapter II Cat. A Betrayal - mpoh98 Losing the Dwarven Tunnels - narbilu Quarantine - Niku Every Man Has a Price - Wedge09 Thirty Seven Days - -Carson Haupt- The Drow Attack - krono111 Chasing the Drow - odidoma Old Friends - Hammerhand Cat. B The Cunning of the Drow - Simon_S The Reunion - de Gothia Dark Wings - -Carson Haupt- New Fortifications - Hammerhand Archers Arriving - krono111 A Black Day - Bregir Capturing the Drow - odidoma Roadblock - narbilu Cat. C The Battle for the Enchanted Forest - narbilu The Journey to Hembrygga - narbilu The Betrayal - odidoma Chapter III Cat. A Paying Respect - mpoh98 Into the Rock - -Carson Haupt- The walls have ears,bu - Brick Man Studios Dal Xoth - vitreolum Dwarven Statues - MiloNelsiano A Boast of Victories to Come - Bregir A Chimney Sweeper - de Gothia Loose Tongues - Hammerhand Talking at the Inn - Wedge09 Spies in Low Places - Jakorin Swiftsword Cat. B Sneaky Little Dwarfses - vitreolum Unobserved Infiltration - mpoh98 Plot for Peace - Jakorin Swiftsword Ancient Halls - Hammerhand Drow Diplomacy - Disco86 In the halls of the Elves - Bregir Misleading Directions - LordDan Cat. B - Petric_G Cat. C Surprise, Surprise - Petric_G Journey to the Mystic Isles - Jakorin Swiftsword Simple Satisfaction - Jakorin Swiftsword Council with the Wise - Jakorin Swiftsword Dwarven Workshop - vitreolum Siege of Ceòbanach Dùn - vitreolum On Avalonian Shores - Hammerhand Chapter IV Cat. A A Dwarf's Life - LordDan Hiding in the Fields - Brick Man Studios Zelpunra's Tower - Hahli 141 Cat. B A World Torn Apart - Hahli 141 de Gothia in the Kaliphlin Civil War - de Gothia How Nar Bilu became lord of the Wingless Serpents - narbilu Trouble in Kaliphlin - Jakorin Swiftsword Cat. C [CG: O16 U vs DK] Ancient Power Called Forth - Rogue Angel [WZ7: E8, High Council] - Shrine of Al-Shirii - MiloNelsiano [G:J13, DK vs U] Assassination - LordDan Fortifying the Pasture[ CG: F13, DK vs U - LordDan Taking out the Patrol Boat[WZ2:G12,Desert King] - LordDan Vicious Brawl [WZ4:H9, Desert King] - LordDan Surprise! [WZ1:E7, Desert King - LordDan Recruiting Allies[G:C7 DK vs U - LordDan [WZ3:G15, Desert King] Fighting in the Mountains - LordDan [G:G5 DK v HC] My Heroes - LordDan [CG, D10, DK vs U]Successful Resurrection - LordDan Now Who's Hanging Around?[CG:C3, Dk v HC] - LordDan Council of the Fire Mages[G:A4, DK v HC] - LordDan Oasis Occupation[ WZ5:I10,Desert king] - LordDan [WZ6: B7, Desert King] Through the Walls - LordDan [GA:L2, Dk vs. HK] Freedom for Esterbroke - LordDan [CG: F14, DK v U] Dwarven Alchemy - LordDan [WZ11:C4, DK] Duel beneath the Blood Oak - LordDan [CG: F10, DK v U] - LordDan [WZ13:F12, Desert King] Cleaning Up the Mess - LordDan [WZ9:G7, Desert King]Painting the Road - LordDan [CG:I14, DK vs U] Tricking the Ulandians - LordDan [WZ12:H12, Desert King] Taking the Boardwalk - LordDan [WZ15:E12,Desert King] Inside Agent - LordDan [WZ7:E8, Desert King] Return of the Crocs! - LordDan [G: K3, DK v HC] Supplying Esterbroke - LordDan [G:L1,DK vs HC] Supplies for Esterbroke - LordDan [WZ14,Desert King] Hail the Desert King! - LordDan [WZ16:C17,DK] Pointy Furniture is a Bad Idea - LordDan [WZ17, Desert King] Xersia in flames - LordDan [WZ19, DK] Don't Step in the Circle - LordDan [G, A4, DK vs HC] A Fiery Beacon - LordDan [WZ18,E2,DK] - LordDan [G,O18,DK v U] No One Escapes the Desert King - LordDan [CG:G15, DK vs U] A Deadly Predicament - LordDan Ambush in the Arkbri Valley [WZ1: E7, High Council] - Bregir "Procuring" support [G:J15, HC vs U] - Bregir CHARGE! [WZ2:G12, High Council] - Bregir [CG:A14 HC vs DK] A Price Too High - Bregir [G:C9 HC vs DK] The Price of Worship - Bregir [WZ4; H9; High Council] The show must go on! - Bregir [WZ3; High Council] Welcome to the Jungle - Bregir [CG:E2, HC vs DK] Eastgate defenses - Bregir [WZ8: L11, High Council] A leading light - Bregir [WZ11:C4, High Council] Before the Old Gods... - Bregir [WZ7:E8, High Council] Battle at the Merchant's Arcade - Bregir [WZ13:F12, High Council] Not just another "Ship of the Desert" - Bregir [WZ9, G7 - High Council] A shield against the tide - Bregir [CG: K12, HC v. U] Bless you! - Bregir [WZ12, H12: High Council] Protecting the food supplies. - Bregir [CG:K3,HC vs DK] Loyalty or treason? - Bregir [WZ15:E12; High Council] Another day, another battle - Bregir [G:A15, HC vs DK] You will not stand alone... - Bregir [WZ19:C4, HC] Springing the trap - Bregir [G:A12, HC vs DK] Rising against opression - Bregir [WZ18, E2, HC] You shall not pass! - Bregir Taking prisoners in Arkbri WZ1:E7, High Council - de Gothia [WZ10:HC] The battle of Petraea - de Gothia [WZ6:B7, Ulandus] Defending Northwall - Robin Creations [WZ4: H9 Ulandus] A Cruel Game - Robin Creations [CG: K19 U v. DK] Waking the Town - Robin Creations [CG:H9, U vs. DK] Securing the Herd - Bacon Potatoes A Failed Insurgency [WZ3:G15, Ulandus] - Bacon Potatoes [WZ4:H9, Ulandus] Battle on the Mountain - Bacon Potatoes [G:E2, DK vs HC] Chariot to Eastgate - Disco86 [G:A14, DK vs HC] Escape to Everlast - Disco86 Razcal bin Azad [WZ4:H9, Desert King] - Disco86 Aqueduct Occupation [WZ2:G12, Desert King] - Disco86 Arkbri Ambush [WZ1:E7, Desert King] - Disco86 [WZ3:G15, High Council] Dueling - Graham Gidman [WZ4:H9, High Council] "Die Orc Scum" - Graham Gidman [WZ1:E7, High Council] Attacking from Behind - Graham Gidman [WZ8: L11, Ulandus] - Floating Defence - narbilu [WZ6, Urlandus] - Pre-Occupied - narbilu [WZ5, Urlandus] The Burrow - narbilu [WZ3:G15, Ulandus] Scout Surprise - narbilu [WZ4:H9 - Ulandus] Magic Tornado - narbilu [WZ4; H9; Desert King]-Kill him ! - Brick Man Studios [G: L15 ; DK v. U ] - Preparing for fight - Brick Man Studios [G: B4, DK vs. HC] The attack of the Fort - Brick Man Studios [G:D5, DK vs. HC] Elimination of the border's guards. - Brick Man Studios [G:C5, DK vs. U] Trapped ... - Brick Man Studios [CG:A15, DK vs HC]Finally you will stand alone... - Brick Man Studios [CG: C13, DK vs. HC] Dug up - Brick Man Studios [WZ14: F14, DK] A Disordered Street - Brick Man Studios [WZ12: H12, DK] The Surprise Attack - Brick Man Studios [WZ1: E7 High Council] Arkbri Assault - Jakorin Swiftsword [WZ2: G12, High Council] Aqueduct Aquired - Jakorin Swiftsword [WZ4: H9, High Council] Shizim D'Ali - Jakorin Swiftsword [CG: E2, HC vs DK] Eastgate Blockade - Jakorin Swiftsword [WZ19:C4] Arcannon's Betrayal - Jakorin Swiftsword [WZ15: E12, HC] Amrakect Bloodbath - Jakorin Swiftsword [CG: HC vs. DK] Silence is Golden - Jakorin Swiftsword [WZ7:E8 Desert King] The Baths of Queenscross - Hammerhand [WZ9:G7 Desert King] Bloody Lane Stand-off - Hammerhand [WZ5:I10, Desert King] Sand Worm Encounter - Hammerhand Killing Two Birds With One Stone [WZ3:G15, Desert King] - Hammerhand [G:H13, DK vs. U] It's A Mirage… I hope - Hammerhand Up From The Ashes [WZ4:H9, Desert King] - Hammerhand Cat. D Parade of Barqa - de Gothia Chapter V Cat. A The Eagle at the Great Wall of Hesperia - Henjin_Quilones Evening Falls Like a Vulture's Wing - Henjin_Quilones Catching an Alliance Courier - MiloNelsiano A Shadow in the Night - LordDan Riders of Historica - Spire - Caught - de Gothia On the Lamb - Grover Through the Avalonian Countryside - Brandon Stark The Decoy - kahir88 A Poor Choice of Mount - Isundir A Courier in the Air - Faladrin War Already Started - narbilu Riders of Historica - Spire - kahir88 Alliance Courier - MiloNelsiano Riders of Historica - Entry - Alliance Side - Windusky Cat. B The Armored Bears of Hesperia - Henjin_Quilones The Hand of Corruption Catapult Wheel - Henjin_Quilones Siege Machine for the Spire - MiloNelsiano Preparing to Besiege - The Maestro The Siege Golem - kahir88 Statue of Doom - narbilu Cat. C Historica United (special extended edition) - Henjin_Quilones and Titus V Historica United - Henjin_Quilones The Beggar-King - TitusV The Fate of Historica (Resistance) - kahir88 The Fate of Historica (Spire) - kahir88 The Battle for Historica - MiloNelsiano Raavage's Secret Weakness - Faladrin Safe Haven Cat. A The City of Bandari - Henjin_Quilones The Ruins of Lythell - The Maestro Orien - The Lost Island of Yureishima - narbilu Castle Rose - Faladrin Coghallow - kahir88 Airalonde - Niku Ardholen Athrad - Niku Mesozoic - de Gothia Cat. B The People of the Isle of Roses - Faladrin Residents of the Isle of Steam - kahir88 Citizens of the City of Bandari in the Land of Mwamba - Henjin_Quilones Cat. C The Spirit of Eryos - KevinyWu The Bouncing Frog - Faladrin The Nagra Luca - Henjin_Quilones Sea Wolf - kahir88 Freebuilds: (in alphabetical order by builder) Asad Avalonian Farmstead Orders Farrveil Fortress Bacon Potatoes In the Royal Study The Geography of Ambalar A Meeting at the Mines The Port of Mirameth Brandon Stark Task 1, 2, 3: Dragonstone [Brandon Stark: Part 1, Chapter 1] [Brandon Stark: Part 1, Chapter 2] [Brandon Stark: Part 1, Chapter 3] [Brandon Stark: Part 1, Chapter 4] [Brandon Stark: Part 1, Chapter 5] [Brandon Stark: Part 2, Chapter 1] Ambushing the Spire [Brandon Stark: Part 2, Chapter 2] War and Peace Bregir [GNAR] The Swiftsure (Ship of the Isles) HSS Craftsmen: The Kaliphlinite Market Drakeshome Manor Assuming Power Tavern and Ale Trader Lakeside lumberjacks The Trifork, task 3 Diaries of Beorthan 1: Assuming power Diaries of Beorthan II: Departure Bregir's CMF GoH series The Trifork River Port Ramparts of New Town The Crown Inn The Mill of the Trifork Great South Gate Defending the Councilors [Minichallenge, High Council] The Twins Messages from home A Heroes Return Husbandry: The Orangerie Husbandry: Shepherd's Hut Aestwäld Saga part 5 Aestwäld Saga part 7 Aestwäld Saga part 8 Aestwäld Saga part 10 The Frozen Beyond, Cat. B: The Great Northern Ankylos Piazza Municipiale - The Trifork, Avalonia Brick Man Studios Defending the Storytellers A New Friend A Strange Inn The ravaged camp Into the sewers A Farmer Family La Valetta's West Gate CableFoxley First Landing: The Journey of the Grey Round Road The Twisted Tree The Quarry Ambush Camp Camp Lefox Ballista Tower Candia Asulf Presentation Freebuild Brothel Captain Settle Collecting the Pieces- The Enchanted Pumpkin. The Story of Ravious Bose: Part 1 Mountain Watchtower Paranoia Avalonian Watchtower Avalonian War Room -Carson Haupt- Mount Up! The Lesser Rustwing [GNAR] Gylden Abiron Figbarf Ogre Mount Albion: Stables Journey through the Plains Farming Task II and III Dusty Border Wall Avalonian Postcards (some of them at least!) Elven Valley Ch II - Prolouge - Black Crusade Drowned Town A visit to Carn A Marriage for the History Books Countryside Shrine Cesbrick Watchtower of Gragoloon Task 4 - Grey Beard Wizard's Cottage The Etheldreed Windmill The Healer's House The wedgwood house The Old Watermill Green Lake Tower Ruins BlueWater Castle de Gothia de Gothias CMF GoH series The Road to Albion Benoic House and Countryside Avalonian Task I, II, III. The county of Benoic The Quay of Sionnach de Gothia in Barqa Attack on the Hand Avalonian Harbour Trade between Barqa and Benoic Ch II - Prolouge - Rumours in Sionnach The planning of a city The Blacksmith in Sionnach Albion and Elijah leave Avalonia The Forester in Sionnach HSS Gates of Sionnach HSS The Town Hall of Sionnach HSS Street of Sionnach HSS Mining in Benoic HSS The Butcher of Sionnach The jeweler in Sionnach Sionnach Castle The Woodcutter in Sionnach The harbour in Sionnach de Gothia and Elijah HSS Military Barracks of Sionnach Leaving for Mitgardia A journey to Mitgardia Market Day in Sionnach Lena is Taken Derfel Cadarn The Very Short Tale Of The Nocturnian Spy Morholt Keep - Dark Isle Saga Chapter 2, Part 1 Dark Isle Saga: Rising Of The Damned Part 1 Dark Isle Saga Path Of Darkness Part 1: Caer Caradoc Dark Isle Saga Path Of Darkness Part 2: Hexvale Cottage Dark Isle Saga Rise Of The Damned Part 3: Loholt Manor All Hallows Keep dzidek1983 Western Tower Blacksmith Gargoyle Inn en_zoo Laesonar 1 Laesonar 2 Laesonar 3 Laelarielian Hunting Lodge Laesonar 4 Carpenter's house Laesonar 5 - Healing Wounds Laesonar 6 - Laelariel (Part 1) Faladrin The Frozen Beyond, Cat. A: The Last Outpost The Frozen Beyond, Cat. B: Mom is Really Angry! The Frozen Beyond, Cat. C: Snow in the Enchanted Forest?! The Restauration of Falahuas (Ch1) The Restauration of Falahuas (Ch2) The Restauration of Falahuas ch3 The Restauration of Falahuas Ch4 The Restauration of Falahuas ch5 Frumpy Humble Beginnings Relaxing on the Farm Leaving Home Oakheart Village and Castle Full Plate The Tranquil Meadow Old Bagshaw's Residence The Poacher Making Camp Solitary Council Escaping Home Waylaid Archery Practice Honour the Fallen Avalonian Countryside Gilbert Despathens Raising the Defences The Mirror Avalonian Second Task: Departing for Albion Graham Gidman Walking through Reyelan Avalonian Tower Silver Chicken Inn Checking In Trying to Catch the Big One Traveling Down the Mountain Avalonian Cottage An Unfortunate Ambush Out for a Stroll Grover The Cedar Serpent Early Spring in Prenmôr Halhi 141 Mystic Isle Strange Nightmares Gremlon's Treehouse The Frozen Beyond, Cat. A: A Last Blossom of Hope The Frozen Beyond, Cat. C: A Village Transformed HammerBro33 Vanhorn, Avalonia (Third Task) The Woodland Guard The Council of Vanhorn Collecting the Pieces - Finding the Tiger Fang Swift Justice Avalonia Postcard The People of Vanguard Crossing Lake Talon Arrival at Vanguard Celebrating New Leadership Ch II - Prologue - Dark Times - The Council Chambers Character Bios [GNAR] The Nendril Hammerhand [GNAR] - The Sea Bull (WIP) Cottage in the Woods Ferinwald's Army (Avalonia) Ch II - Prologue - Rumor's Beginnings Ch II - Prologue - Drow Tunnels Mount Up! Mountain Wyvern Hammerhand's CMF Series Defend the Walls Gates of Dinas Brynmor Patrolling the Border Pass Hellboy Huntersman Inn Henjin Quilones Nocturnus Minichallenge I: Crossing the Sayn Gwinos River Nocturnus Minichallenge II: At the Shrine of Kanohau Nocturnus Minichallenge IIIA: The Spiderwitch Nocturnus Minichallenge IIIB: The Pies of the Spiderwitch Nocturnus Minichallenge IIIC: The Proposal of the Spiderwitch The Chronicles of Hesperia, Vol. 1, Ch. 1: The Fireball The Chronicles of Hesperia, Vol. 1, Ch. 2: The Crash Site The Chronicles of Hesperia, Vol. 1, Ch. 3: The Return of the Druids The South Gate of Lleidr Castle The Chronicles of Hesperia Vol,1, Ch. 4: The Banishment of Galaria The Chronicles of Hesperia Vol. 1, Ch. 5: Stopping at Tire Keep Kijani the Earth Dragon Isundir Edelwald Troops Finally Arrived The Mad Dog Jakorin Swiftsword Mount Up! The Targubol Task One: Celebration of Trade Task Two: Mission in Kaliphlin Stagdren Castle The Frozen Beyond, Cat. C: Dangerous Ground Guardside Castle A Walk Down the Street Jason Cicchini - Darwynia, A History kahir88 Task I and Task III Trade - Amber Cider Nocturnus Minichallenge I - Howling in the Mountains Nocturnus Minichallenge II - The Den Mother Nocturnus Minichallenge IIIa - Igronow the Black...Baker Nocturnus Minichallenge IIIb - Igronow's Kitchen Nocturnus Minichallenge IIIc - Igronow's Offer Prologue for Category C Not the Healthiest Profession Scavenging Lesson One: Distraction Poaching Dangers of Smuggling Scarlet's Scarlet Brothel Kerntechniker Farming close to the black smith shop HSS Aq Burrium Aqua HSS Religious Burrium Aqua HSS Craftsmen Burrium Aqua HSS REQ-Military Burrium Aqua HSS REQ - Laborer HSS REQ-Hospitality - Lodging Burrium Aqua Keter Alaverians (GOH Avalonia) Southern Spire Leaving Home Dark Rider, Dungeon of Alaveria KevinyWu Eryos Castle Prince Kevin the Navigator and the "Compass" Journey to Eryos Eryosmith Band Old Statue Fortress of St. Jocosa Krono111 rescue Avalonia Task III LegoEomer The Frozen Beyond, Cat. A: Greenwood Castle Medieval Highway Avon Saga 1: Planning a City Avon Saga 2: Building a City Avon Saga 3: Restoring Order Streets of Rivendell Avon Saga 4: Forging Alliances Avon Saga 5: Founding of the Oakwood Order Avon Saga 6: Inspecting the Farms Gate of Rivendell Marching to War Avon Saga 7: The End Characters Going Home To Nocturnus, to War Home in a Foreign Land Planning for War legoloco Legoloco Collectible Series Leki [Avalonia Task 1&3] Welcome to Meldrim LordDan Plain Raid Loading the Wagon Mage's Adventure Mount Up! Frost Wolf Ancient Tower A Sinister Meeting Araluen Quarry Lord Dan's Collectible Series Araluen Guard Chilly Weather Into Nocturnus ATTACK![Minichallenge,Desert King] Training Hall Practice Range Entrance of Bonesville Frozen Solid Eyes in the Forest Preparing for Trouble Visiting Allies Boneville town square Life in Araluen Algus Hunting The Frozen Beyond, Cat. B: Frost Wolf Hunt Stopping the Cold Traveling to Sultan's Gate The Demon Lord A Strange Creature Nocturnus Minichallenge II - The Shaman's Hut Luckypat Furthest West in Avalonia The Library of Occidens Planning Room Mephistopheles Woodward River Harbour The Huntsman Inn, Woodward and more Avalonian Hamlet: Sylvania Sylvania: Wood Carver's House Smith for Sylvania MikeyB - County of Circardia, Avalonia Task I, II, and III MiloNelsiano Oros Soldiers Entourage Valley View Hall Blacksmith in Oros MiloNelsiano's CMF Series Osric Farwind Chapter 1 Osric Farwind Chapter 2 Osric Farwind Chapter 3 Osric Farwind Chapter 4 Osric Farwind Chapter 5 Osric Farwind Chapter 6 Osric Farwind Chapter 7 Osric Farwind Chapter 8 Osric Farwind Chapter 9 Osric Farwind Chapter 10 Osric Farwind Chapter 11 Osric Farwind Chapter 12 Bread Production in Oros Osric Farwind Chapter 13 Osric Farwind Chapter 14 Osric Farwind Chapter 15 Osric Farwind Chapter 16 Osric Farwind Chapter 17 Great Oak Goods The Frozen Beyond, Cat. A: Hadrian's Pass The Frozen Beyond, Cat. B: Ice Spiders The Frozen Beyond, Cat. C: Fire Shrub Brandon the Buildmaster Avalonian Farm Avalonian Marketplace mlongworth Avalonia Tasks 1, 2, 3 Infantry Barracks - Avalonia Task 4 Helenia Stone Quarry - Avalonia Task 4 Helenia Cavalry Stable - Avalonia Task 4 Helenia Helenia Seamstress Task 4 Dwalin's Blacksmith - Helenia Task 4 Pig Farm - Helenia Task 4 Mr Greeble Path to Redemption mpoh98 Avalonian Troops: Men of Marrock Letholdus Cottage Midnight Glow Ch II - Prologue - Listening In... Ch II - Prologue - New Leadership The Lone Shepherd The Great Tower of Albion narbilu Hemresa Eastern Tower Which elves should feature my next story Avalonia - 2nd Task - the Nobles of Hemresa Avalonia - 3rd Task - Hemresa GoH Book II – Nar'Bilu 2.2 – Passage into Hemresa Albion – Hemresa Legion Recruitment Office Avalonia –Hemresa agriculture Ch II - Prologue - Dark times - Uprising Challenge II - Prologue - The Band of Robin' Rascal Ch II - The road to civil war - new leadership - arrivals HSS: Bow’s Arch Fishery HSS: the town of Bow's Arch HSS: Bow's Arch Storage HSS: Bow's Arch Foresters HSS: Bow's Arch Quarry WoTB - Hemresa Tower [ siege weapon] WoTB - Hemresa Ballista [field piece] Hembrugga The End of an Era The End of an Era (Part II) Norra Island - Avalonia Task 1,2,3 post Civil War Bran’s Tale [you decide his fate] Bran’s Tale - chapter 1 [you decide his fate] The army of the Wingless Serpents Narbilu is Back/Andromeda Crossover The Return of an Avalonian Lord Lord Nar Bilu's Army Partial Control of Hemresa Nocturnus Minichallenge I - Nar Bilu and the Giants of Rock Leaving the Wall Is This the End of This Era? Niku Agleon Erigeon The Frozen Beyond, Cat. A: A Spark of Winter The Frozen Beyond, Cat. B: The Xocomil odidoma One of Many Outposts of Huata Walk of Shame Penkid11 Choosing a Guild: It's your decision Stalkhead Beach Dawn of Ages: Chapter 2, Part 2 The Legend of the Reaper Dawn of Ages: Chapter 2, Part 3 The Ridge Petric G Hun Warriors Wild Horse Herd Feast with Friends The Kobot Abbey Huns at "work" Pellania's Healing Mixture The Frozen Beyond, Cat. A: Lupo Tower Pyf The Gloomy Isles- Avalonia Task 1, 2 and 3 Avalonia Task 4: Watchtower in Gloomville Ridge Montante Journey from Home Robin Creations "Robin Creations'" GoH Collectible Minifigure Series The Stress of Leadership Rogue Angel Elves of Historica Port Adelphus Rogue Angel's Collectible Series Rolli The Undead Ice Dragon Siercon & Coral Faerie Dragon Brookside Abbey Gladensong Simon_S The Legend Begins The Little Vagabond Tavern The Discovery of Nalderic A Warm Welcome Belynia Castle HSS: Belynia GoH Collectible Minifigs Forechester Castle The Taste of Freedom The Frozen Beyond, Cat. C: How to solve the Algus Problem HSS Belynia: Blacksmith HSS Belynia: The Eye Collector Mount Up! Big Battle Bambi HSS: World Cup Historica Sir Gillian Wilton Castle A little walk Chapter 1 - The blood red Dragon Chapter 2 - Dragon´s Shadow Somewhere in the great forests of Avalonia.. Slobey The Harpy The Maestro Avalonian watchtower The retaking of Eolas: Preparations The retaking of Eolas: The last straw Brofendurs Kitchen Nocty minichallange II: Druids sacrifice Nocty minichallange I: Kelras treachery The Retaking of Eolas: Construction of an army The retaking of Eolas: A Heroes farewell Ol' Colby's Cottage Fimbulvatr keep Aimsithe the arms master Avalonian siege tower When times where simple The Retaking of Eolas: A hollow Victory The Retaking of Eolas: A chilly welcome Hobb the Herbalist A morning stroll A statue forgotten The Headsman's Hovel Witches Shack Oswald the Ordinary Druids Perch Watchtower of Eolas Tire Gatehouse Lleidr Citadel Waldred the War Master Watchtower at Fahrin Falls Braving Nocturnus The Battle of Maerwyn Creek Fin the Farmer Oasis Retreat TheRedViper "Keep it Secret" Orc Ambush Avalonia Task 4: Fishery Avalonia Task 4 Winery The Hedge Knight A Long Journey Avalonian Blacksmith The War Council The Lord's Chambers Taming of the Beast Part 1 Taming of the Beast Part 2 TitusV Alric of the House Drondil The Postal Service of the House Drondil The Treaty of Relan's Creek The Great Hall of Dronskeep A betrothal... ...And a marriage  Watch over the Avalonian Hills Drondil's Horses Husbandry: The Vineyard Aestwald Saga Part 1 The Aestwäld Saga (2) The Aestwäld Saga (3a) The Aestwäld Saga (3b) The Aestwäld Saga (4) The Aestwäld Saga (6) Aestwäld Saga Part 9 Drondil - Docks Drondil - The Rivergate Aestwäld Saga Part 11 The Frozen Beyond, Cat. A: If You Can't Go Trough The Frozen Beyond, Cat. B: Since When Are Spiders Human? The Frozen Beyond, Cat. C: The Iceglider The Aestwäld Saga 12 The Aestwäld Saga (13) Shadowmere Siege You don't ambush an ally! Mitgardian Love The treaty of Sudheim Keep Good Old Days A Difficult Choice "Safe" Falahuas Manor Thorshaven - Avalonian Quarter [Conversations I] News from the East [Conversations II] News from the West [Conversations III] Nothing new(s) The Saint Isolde Drondil's Southern Gate Ambushing the Spire Tire Courtyard Tire Village Avonhem Manor - Home Sweet Home Vistrick Big City's Sewers Vitreolum The Spanking Troll Tavern Fight in the Arena Making Camp Mount Up! Giant Wolf At the Blacksmith's Shop Ambush! Golem Hunt Pigmalion A Shady Deal Ettin Myconid Drow Wizard Guarded Inn To Kill A King Dracolich Wedge09 Avalonian Task I, II, III - Erilea [L&DiK] C2: XIX The Tower A ruined aqueduct Collecting the pieces - Alexander Vandagant's search Eddy the farmer's field Steve the Dwarf's forge A foreshortening of Avalonia A ruined bridge in the swamp A rock quarry in Erilea Tracking the Drow's forces Albion's Hash House The Graybridge bottleneck Eddy the farmer's barn Hidden Graden's Church Herbalist's Shop Husbandry: Hidden Garden's Bakery Fishing Galenas Fortress Mining in the Mountains Cableways Windusky Advar's Office The Libraries of Albion The Road to Mitgardia The Forests Beyond Vanhorn The Tomb of Dar Askelohn Advar's Office (Remake) Beyond Vanhorn The Chambers of the Nightlord Rest in the Tavern The Aegis Council Voraal Leaves Avalonia The Burnt Roads The Kelra Vampire Slayer Dubbed Captain Zach Mills Assassin Guild Safehouse ZlatanXVIGustaf The Western Wall of Lleidr Unintentional Exploring Old Mage's Tower Harvesttime Others affiliated with Avalonia, but who had no known freebuilds (bold and underlined indicates participation in challenges): Balthazar Blacktiger13 C.J.Cutrone9 Columbus 019 Dagashy Darlph Monsoon Disco 86 DustyBricks Grinsebar Hinckley IxyPixy Jaset J K.Kreations Nevyneke RagnarDeerslayer Robinson Timura William Harkenshire
  4. With the weather warming, Lady Gwenllian decided to travel about to meet her neighbors. One of the nearest settlements was just down the coast from Prenmôr, the small fishing village of Flewd. Upon meeting with the town elders, Lady Gwenllian found that this village had been particularly hard hit by the drow raids (a terrible chapter in Avalonia's history that Lady Gwenllian was just learning about), losing almost half their population and over two-thirds of their buildings, including an ancient shrine to the sea-god, Neptune. Coupled with several seasons of poor fish harvests, the villagers had no money to rebuild and were beginning to starve. The sight of starving children and townsfolk broke Lady Gwenllian's heart, and she vowed to help the people of Flewd. Conferring with Lady Seren on the spot, she devised a way to help. Speaking to the village elders, she laid out her plan: Lady Gwenllian would help the villagers rebuild their homes in exchange for their work. She could afford to pay them to fish the waters around Prenmôr, and if the fishing was not good, they would have work as laborers helping to build her castle. They would use the money made from their fishing along with help from what coffers she had brought with her, to build new homes. Lady Gwenllian offered to let the villagers build new homes in Prenmôr as residents, or would rebuild their homes in Flewd, as they chose. The elders gathered a council of the entire village that evening, and Lady Gwenllian was invited. The villagers were grateful of Lady Gwenllian's offer, and after some discussion, the villagers were excited about the offer to move a short distance down the coast to continue their trade under the protection of a lord and a fortified town. Flewd held too many bad memories of loss, and its vulnerable position was highlighted by the drow raids. Most importantly, the villagers voted to move the ancient shrine to be rebuilt at Prenmôr. Lady Gwenllian agreed, and offered to find a dwarven sculptor to cut the main statuary out of stone and an elf to decorate the site surrounding the statue with copper scrollwork.
  5. Brick by brick we must start anew. With their village left in ruins from the war, what was left of the two Avalonian families decided to rebuild in the country-side in the hope of hiding away from further turmoil. Somewhere to cook was the first priority. A hearty meal was on the minds of all the workers as they would not rest until the first structure, the kitchen, was completed. It was bittersweet news to hear that the war was over but it did not sit well to see the soldiers returning home in such a poor state. The price of freedom was perhaps at the cost of the sons of Avalonia. Will be uploading some more photos of the build onto my Flickr https://flic.kr/p/2aEUsx6
  6. Challenge I : Repairs on the Elvish port of Falahuas Lord Faladrin being absent, it is to Lady Walahaeria, the elf Princess of the old evish clan living in Falahuas, to supervise the repairs of the old part of the port. The port was built by the Elves long time ago and suffered many damages from the Drow during Lord Raavage reign of terror. The main warehouse was totally burned down and was left with only ruined walls. The actual repairs were focused on rebuilding the roof of the warehouse and conforting the walls to support the new roof. Hopefully for the port activity, the lighthouse was kept nearly intact and was kept functional. The elvish falconer was already at work sending eagles and hawks all around the country from the top of the lighthouse. It is an important part of the mailing system of the city of Falahuas, but riders are still usefull too. Speaking of riders, there is a green rider arriving ! He stopped his exhausted horse at the level of the elvish princess, bind to her and deliver the message : "My Lady, I have been sent by Lord Faladrin. His ship, the Bouncing Frog, sprang a leak during its return trip and had to reach land at the southwestern coasts of the Enchanted Forest in a quite deserted area. He needs asistance to repair the ship in order to drag it to the city. So I was sent to you to require your help. Here is the list of the materials he will need to repair the ship." Lady Walaheria thanked the green messenger and ordered a team to leave immediately to reach the position of her husband. Here is my entry for the Challenge. A quite heavy build for me... I integrated the story of this challenge build in my main storyline and hope to continue soon this story ! Hope you'll like this build !
  7. Challenge I: Luthog Wathtower Even though Updale was not drown into the Great War, they also had suffered from devastation. A bunch of robbers who drove in the funnel put fire on the old watchtower in wood. Now it was time to rebuild the watchtower. Dalle when decide to rebuild it properly in stone. Calling for the best craftsman in the country to rise the building. After the tower been completed, it will once again control the River Loka and the country's border to the west. Constructing the new watchtower at Luthog Dalle visits the construction site and the soon completed tower. Architect Roffe shows him round the building.
  8. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions.
  9. A mercenary's story: Part III If you missed, here is the previous parts: A mercenary's story: Part I A mercenary's story: Part II We left the young boy's story, when he entered the local prison, after he was captured after stealing. The guard escorted him in to the barracks courtyard, where another guard escorted him onward. The door opened, the darkness, the scent frightened the boy, but the guard tossed him inside, and down the stairs. - Move on! - shouted to him the jailer. - If you were brave enough to steal, don't be afraid from the dark... The door was locked, and Conrad was locked up, with other criminals. Thiefs, svindlers, murderers, all of them was locked away in this prison, until the sheriff came to town, to judge the criminals of the town. Conrad was never so afraid like now. He wished he wouldn't left his home. He missed the good old memories, when he played and made pranks, with his friends. Fortunately the others didn't bothered him, they took only the food from him, he was starving for days. The days passed slowly, but the final day draw near. Conrad almost lost hope, he was thinking, when he some way gets out of here, he will find the nearest churche, and sign up to be cleric, or a priest. It was the last day befor judgement. The others tired to catch the rat, to have a little fun, Conrad was sitting next to the iron bars. Suddenly the upper door opened and footsteps can be heard. The jailer was also surprised he didn't expect for anyone. He readied his weapon, and waited for the mysterious visitor. Could be he the sheriff, or some one else, who can redeem the boy and the others? To be continued...
  10. Henjin_Quilones

    Of Dragons and Druids: Ch. 1

    Of Dragons and Druids: Ch. 1 In the Hall of Druidham Henjin Quilones sighed as he looked across the hall at his children. How much they have grown already, he thought wistfully. He could hardly believe that Gahlen was nearing his seventh birthday. Where had the time gone? Surely it was just last year that he and Galaria had been exiled from Hesperia by her father, the king, not even married yet and certainly no children on the way? Surely he had only returned from Bandari a few months back with a small toddler of three and a baby girl, only just turned one? Henjin shook his head wistfully. Emmalie was no baby any more; the five-year-old was the least Elf-like of his children, taking more after her Druid father than her Elf mother, and she followed him wherever he went. She was the only one of the children to study the in the Druidi Order, as Gahlen and the youngest, Lycaria, with her bright blue hair, were dedicated to the dragonriders of their mother and had already entered into a soul-bond with baby dragons. He loved his children deeply, and watching their play brightened his day. The day was already bright, though. The sun streamed through the windows of the hall, reflecting off of the newly varnished table and the brightly polished tiles of the floor. It was new, the hall. It had only been completed a few months back, and already it had been used for important things. The leaders of Avalonia had met here to discuss the opening of Varlyrio to trade, gracing his table with their presence. That was just a few mornings ago, and already Henjin had heard rumblings of fleets being launched to seek the goods and markets of the far western Guild. Henjin would be sending no fleets, however, since he did not have a fleet, only a few small fishing boats that brought in their catch from the straights and channels between the Mystic Isles around Druidham. "We really must finish the guest-house next, Henjin," Galaria was saying, bringing his thoughts back to the present moment. How much had he missed of what she said? "We have beds open here in the main keep, of course, but many who might visit us have higher standards than a simple bed in a shared dormitory or a small, simply furnished chamber. It's not like we can offer them a place in one of the dragon's weyrs, where the riders sleep." Henjin nodded. "This is true, Galaria," he said, stroking his beard. He had let it grow out since returning to Avalonia. "My only concern is that it will take manpower away from delving the storerooms and cellars. And by manpower I really mean Dwarf-power, since aside from Arkuhr none of us humans are much use working with stone, and while you may be soul-bonded to an Earth dragon, Daeara is more attuned to the living things on and in the earth than to the rocks of the earth itself." It was Galaria's turn to nod in agreement. "True, it would take some Dwarf-power from the cellars, and harvest time is nigh upon us, so perhaps we should delay that; but we could at least shift the Gnomes over to building the bridge to the outcropping where we plan to build the guest-house. It will not be cold here for a month or more, I don't think, so getting the geothermal pumps going can wait a little bit. And besides, Injini has nearly completed it anyways. He said our rock formations here are not so different from the ones beneath Bandari, so he did not have to reinvent the wheel, so to speak, to get our system going like the one under the Hatchery or the Dragon Halls there." "Very well," Henjin agreed. "We should get to work on the bridge, using the dragons to lift the slabs of stone in place according to the plan of Injini and Mvumbuzi. My Druids, especially Arkuhr, can assist with the stone shaping, at least the rough hewing, and perhaps we can convince Stenkarlek to shift his brother and wife over to the final shaping of the stones, while he and his father finish up the cellars." Just then Lycaria gave a loud shout of pain and Gahlen came running over to his parents. "I didn't do it, Dad," he said breathlessly. "What did you not do?" asked Henjin suspiciously. Galaria went over to Lycaria to comfort her and see if she was hurt. Emmalie was holding her hands over her sister, muttering some Druidic words of healing. "I didn't push her head into the table when she was chasing after me after I stole her hairclip," said the boy sheepishly. "Mm-hmm," grunted Henjin. "I need you to apologize to your sister for pushing her and stealing her clip. And you need to apologize to me for lying. And finally, I need you to go with Koeden to help Stenkarlek dig out the storerooms. He could use a small Earth dragon and even smaller boy down in the tunnels with him to help dig. And bring him this message that I am going to give you." He turned to the writing desk by the windows and began to write on a scrap of parchment. "Yes, father," said Gahlen with downcast eyes. "I am sorry for lying." "I forgive you," said Henjin, finishing up the message and handing it to his son. "Now go! Get your dragon and find Stenkarlek." ______________________________________ ............................................................................ The first chapter of my Book III story! Not unlike @de Gothia, I have chosen to make the time between the end of Book II and the start of Book III for my story be the span of several years (about 8 in my case). Hence there are now kids involved. My inspiration for the story, at least for the dragon part of things, comes especially from Anne McCaffrey's Dragonriders of Pern series, one of my all-time favorite reads. I will be tying things in from my previous Chronicles of Hesperia, plus the builds I did for the Safe Haven challenge. And there will be dragons. Lots of dragons. My characters will probably end up in Varlyrio's Sunken City at some point, too. The build itself is the same as the one I used for the Prelude: An Avalonian Council, but the lighting is different this time, with the sole light source now being through the windows. I really like the way that made it look, even better than before. Plus, I adjusted the white balance to look more warm. C&C welcome!
  11. Grover

    Scouting a Site

    The Tales of Lady Gwenllian 0. Introduction 1. The arrival of Lady Gwenllian aboard the Cedar Serpent 2. Scouting a Site Sailing from the northwest, Lady Gwenllian first sighted land on the coast of the Enchanted Forest of Avalonia. She and her small crew followed the coastline up the channel between the Enchanted Forest and DeVine Isle, stopping to resupply several times from villages, streams, and what resources as were available, all the while scouting potential sites for a new home. The horrible battles of her homeland's civil war taught her difficult lessons on fortifications, and she was determined to find the best possible site to build a castle. Ideally, she desired a site with a nearby quarry, accessible by land and by sea, on high ground, access to timber, and with ample farmland. After scouting several locations without luck, she and her entourage came across a rocky outcropping at the mouth of the Afondraig River on the northeastern coast of the Enchanted Forest. This flat, treeless area boasted steep rocky cliffs on two sides to deter attackers, and a narrow rocky strip along the shallows of the river that would make for a sheltered landing site. The rest of the high rocky area overlooked flat meadows that would be perfect for farms, and these ended about a mile away at the edge of a large forest. Anchoring the Cedar Serpent in the calm flow before the shallows near the mouth of the Afondraig River, Lady Gwenllian and her entourage offloaded supplies and set up a temporary camp. The fall colors were spotted about in the bushes that interspersed with the dried grasses, and made for a rather pretty scene. They could not be distracted by this beauty, however: after inquiring about local claims to the land, they would have to petition Queen Ylspeth for a charter to build, survey the land, and build temporary shelters for the winter. Over the winter, Lady Gwenllian and Seren, her Lady at Arms, would draw up the plans for the castle, whose construction was to begin in the spring. More pictures on Flickr.
  12. Henjin_Quilones

    Moto the Fire Dragon

    Moto the Fire Dragon A freebuild for Avalonia < Previous Elemental Dragon Moto and his rider, the elf Lord Joto, are the Fire Guardians protecting the Elvish kingdom of Mwamba from any fiery threats, especially from volcanoes. Moto's wings are smaller than those of many of his peers, enabling him to crawl into lava tubes and into magma chambers without catching the membranes on any sharp edges. Lord Joto sits on the Elemental Council of Mwamba and was one of those who supported gifting dragons to the ragtag collection of Hesperian exiles that showed up on the streets of Bandari, including Galaria. More pictures: ______________________________________________________ ............................................................................................................ Moto finishes the collection of the Elemental Guardians of Mwamba, both dragons and riders. I need to build a council chamber for them to meet and show the story of Galaria and her friends being given permission to form a soul-bond with infant dragons and learn the basics of raising them, but I have been having trouble finding the time lately for much building. Hopefully soon! I've got some other stuff ready to go, but I need to have a day to take the pictures; maybe this weekend, unless another hurricane decides to drop lots of rain on us... C&C welcome. Moto is probably my second favorite dragon I've made. I was rather pleased with the base on this one, so hopefully @TitusV doesn't find something to dislike about this base, too! (I don't think any lines are too straight on the front, at least...)
  13. A mercenary's story: Part II If you missed, here is the previous part: A mercenary's story: Part I Conrad realised after a several days in the wilderness, there are more sinister foes, which can't be defeted, by sword... Hunger. His dreams to become the great warrior, quickly changed, to be a common thief, who needs to steal his daily meal. First, he took some vegetables and fruits from the local farms, sometimes some eggs. The days turned to weeks, and the weeks to months. He was braver enough now,to go in to smaller towns and villages, to steal from the marketplaces. Bread and meat was back on his menu. For his deeds,he never slept on the same place again. But he become more and more careless, and bolder. He decided, to stop living only for the next day, and live... atleast for after it. And this plan caused his loss. On the marketpalce, he tired to pickpocket a lady. But his fingers wasn't so nimble, and the women cried out for the guards. Conrad was captured, and escorted to the local prison. Will he survive, behind iron bars? Find it out, follow his story.
  14. Just a little freebuild in Avalonia that i made as part of the Summer Joust this year - i just remembered that i was intending to post it here! (I have another from the same period too, but i need to swap out figs and take more pics, so that will come later) Hope u have enjoyed my build! C&c welcome.
  15. Many of you guys already told the backstories of your SigFigs. Now is the time, to I join too. Hear the story of Conrad, the Sly Many of the ladys and lords of Historica came from great families. Legendary ancestors, heroes, merchants, explorers. But there are, who didn'tcame from a wealthy family, like Conrad. Conrad was a middle child of an Avalonian farmer. His early years, he lived, as the other kids, in the countryside, Helped his family, around the house and farm all day, and sometimes he played with the other kids, like cow tipping, ferret legging. But one night he overheard his parents talk, and he learned that night. The truth. And what fate, his parents planned for him. As the second son, he can't inherit anything from them, cause his older brother will inherit it. They wanted him, to become a priest. "- A priest? -he asked him self...- I show them... I will become the greatest warriorin the world! Not a muttering monk..." The next night, when everyone sleept, he got away. Grabed his slingshot, and jumped over the fence. The night, the wilderness, the thrill called him. "- I will show them" -repeted him, as he gone in the darkness... Follow his story, to learn how this farmboy become a fearless mercenary...
  16. The Tales of Lady Gwenllian 0. Introduction 1. The arrival of Lady Gwenllian aboard the Cedar Serpent 2. Scouting a Site 3. Early Spring in Prenmôr Having received a charter from Queen Ylspeth to build and a license to crenellate, Lady Gwenllian and her small host made plans for a castle and built shelters for the winter. While temporary, these structures were designed to last several years while the main fortifications were built. The two-story, dirt-floored structures were framed out of timber (garnered by skillful negotiations of Myellan with the local elven tribes of the nearby forest), and the walls were sealed with wattle and daub. Because of the season of her arrival, it was too late in the year to establish quarries and there was no stone to be had. The thatched roofing was constructed from local plants and grasses, and a hole was left at the apex of the chimneyless structure to allow smoke from the central firepit to escape. In early spring, as the weather began to warm and the snows melted, the dead grasses began to give way to new growth. Alis was given the task of caring for the fowl, Chwyd took to sweeping up (having vowed to never voyage by ship again due to his seasickness), and Lady Gwenllian led by example, hefting supplies along with her people. The new Avalonian colors hung proudly over Lady Gwenllian's house. Over the winter, she and her lady at arms, Seren, had been planning the new fortifications. Quarries would need to be established, timber would have to be sourced, workers would have to be found, and all with the cooperation of the local elven and human communities in such a manner as to preserve the environment. Castwyr and Myellan had spent part of the winter getting to know the neighbors of this region. The winter had not been particularly harsh and Lady Gwenllian felt optimistic about the upcoming spring in her new home, deciding to name her small village Prenmôr, meaning 'refuge' in her native tongue. I welcome comments and criticisms, and I especially appreciate specifics--if you like/dislike something, please tell me why, and if you see areas for improvements, I would like to know what I'm missing. I'm trying to learn how to make my builds better, so any tips or advice is appreciated!
  17. Henjin_Quilones

    Hewa the Air Dragon

    Hewa the Air Dragon A freebuild for Avalonia < Previous Elemental Dragon ... Next Elemental Dragon > Hewa and his rider, the Elvish King Mfalme, are the Air Guardians of Mwamba, soaring about the lofty peaks and through the clouds safeguarding the land from hostile threats. King Mfalme rules the land from the City of Bandari, where he is assisted by other elves, centaurs, gnomes, and humans. He graciously allowed Galaria to bond with a dragon of her own, which she and Henjin Quilones rode back from Mwamba to Avalonia, to start their settlement of Druidham in the Mystic Isles, a haven for druids and dragonriders alike. Other companions of the two exiles also were given dragons to raise as lifelong soul-joined dragonriders, the start of a new weyr of dragons in the West. More pictures: _______________________________________________ .............................................................................................. I tried something different with Hewa, as I have always loved the idea of feathered dragons. The wings were a bit of a struggle, but I am fairly happy with how they turned out. C&C welcome.
  18. Henjin_Quilones

    Avalonian Traffic Jam

    Avalonian Traffic Jam A freebuild for Avalonia Poor Joffir the shepherd always longed to stay awhile and chat with Bellia, Farmer Chereo's daughter, but whenever he did so, a long pile-up of sheep and farmers ensued along the narrow country road. That, and Strellia, Bellia's mother, was always watching carefully, ensuring that nothing funny happened between her beautiful daughter and the homely and smelly shepherd. It's a hard life being a stinky shepherd. But at least he has his sheep. More pictures: __________________________________________________ .................................................................................................... A build for the Group Collaboration category of the 2018 Summer Joust, together with @TitusV, @ZlatanXVIGustaf, and @The Maestro. Our industry was parchment (or vellum, in a non-technical way), and I got the living sheep part of the gig. They'll probably post their parts soon enough, I would think. C&C welcome, as usual. The pictures probably would have looked better against a grey background rather than white, but as a group we were all using the white background, so the sheep horns got lost. Oh, and I totally stole the sheep design from @TheLordOfBricks, inspired by this build.
  19. Around the ruined granary, the rebuilding process started to take shape. Both peasnts and soldiers worked hard, to rebuild the storage building, befor the start of the harvest. Winter was far, but with everyday, it came closer, Conrad wanted tobuild, of fix many buildings, capable, to store food, for the time of need. "- If neccesary the lords of Avalonia can give shelter to the refugees. But if we are not focusing, to store our food,for the winter, we can't feed even our soldiers." -Said Conrad, every time, if someone asked him, why not building, or repairing the houses.
  20. Henjin_Quilones

    Maji the Water Dragon

    Maji the Water Dragon A freebuild for Avalonia < Previous Elemental Dragon ... Next Elemental Dragon > Maji is the Water Guardian of the coastal regions of the land of Mwamba, together with her elf rider, Lady Mvua. They work together to keep the land safe from any threats from the water, and preserve the water from any threats from those who would wish to harm it. They were some of the first to welcom Henjin Quilones and Galaria to Bandari, and to show them around Mwamba, when they arrived there in their exile. More pictures: ___________________________________________________ ....................................................................................................... Back with another elemental dragon, this time water. This one was much harder to photograph with my setup, due to the dark color of Maji's hide. Still very posable and all that, but I have to admit I don't like her as much as Kijani. C&C welcome, as usual.
  21. Zamorah - The hidden city The city of Zamorah is located on top of a high mountain. It's located in the north of Avalonia at the border to Mitgardia by the river. The city is predominantly populated by humans, elfs, dwarves and fauns. For many hundreds of years, The Aurum Order has ruled Zamorah with an ancient family of men named af Drachen as their leaders. Surrounding the mountain are larger land areas belonging to the city. For the most part, the lands are covered with farms, livestock farmers and smaller villages. All of it suppling the city with food. Zamorah is now looking for new trading partners to promote their exclusive products of Aurumium as well as dragon eggs and dragons. The history of Zamorah The legend says, that an older druid and his wife found a solitary mountain peak when the druid searched for a place of total privacy to immerse himself in the secrets of the druids. At the top of the mountain he settled and called the place Zamorah, after his wife. After years of studying and meditating, the druid felt a disturbance in his surroundings. A weak disturbance that slowly increased in his consciousness until he could not think of anything else. To find the source of the disturbance, he climbed down the mountain top. On his way down the mountain he got lost and ended up in a cave. As he entered the darkness of the cave, a buzz began to build up in his ears and he felt a strong force in the darkness. In the dim light, he noticed a shimmering in the cave's rear wall – a beautiful precious metal with a strong elemental power. The druid rushed back up the mountain, picked up a sledgehammer and chisel and climbed back down to the cave. After many days of hacking, and many tools broken, he finally loosened a piece of metal from the wall. He rushed back up and examined the metal. It was breathtakingly beautiful with a color like gold, but was much harder. He tried to work the metal for days but was unable to make even the slightest mark on it, or affect it in any way. Despite his – in his own opinion – extensive knowledge of alchemy, he failed to process it. He wrote letters to three of his most trustworthy friends and sent it with his owl – the elf druid called Sintrimi in The Enchanted Forest, the dwarf metallurgist named Aldur in the Mitgardia's mines and the human mage named Primus from southern Avalonia. They heard the call and came to his aid on the mountain peak. After several months of examining and testing the metal, they found that an extreme heat was required to affect the metal. A heat that could only be induced by dragon breath. The druid went out and searched for dragons in the Nocturnus mountain range. When he finally found one, he used his zoolinguistic skills to communicate with the dragon. The dragon agreed to help – if they could pay with a big fat ox for dinner. With the help of the dragon the druids were able to get the metal hot enough to process it like regular steel. After the metal had cooled though, they realized it as hard as steel and looked like precious gold. They named the new found metal Aurumium. The druid and his friends quickly understood that this new metal was very valuable and that they had to keep it a secret. They formed a covenant and agreed to keep their knowledge a secret from the outside world, not sharing their knowledge until the last piece of the metal was mined. Thus, the Aurum Order was formed. The druid and his heirs would stand as rulers over Zamorah along with the other members of The Aurum Order, consisting of descendants of the elf, the dwarf and the human mage. In order to continue melting and working the metal, a long-term collaboration between druids and dragons began in Zamorah. The Aurum order vowing to give the dragons protection and food in exchange for heating the ovens. So more and more dragons settled in caves in the mountain and made it their home for generations to come. Centuries passed as Zamorah and its population grew into a large town on the mountain top, while the mountain beneath it was slowly eroding when mining for the precious metal continued. To protect themselves from the outside world, mages were given the task of creating and holding a large protective magic dome around the entire mountain. The dome protected the mountain and the city from the eyes of Historicas inhabitants. Only those who had been invited by The Aurum Order could see the mountain and its town. For all others, it was completely invisible. The spell also ensured that those who had been invited, could not tell anyone else that Zamorah existed. Even under torture, one could not get information about its whereabouts. Some had heard stories about an old hidden city, but since its location and name was unknown, it was said to be a myth. From the Aurumium, the inhabitants of Zamorah made exclusive weapons, armor and other items which they then sold to a few of the richest people in Historica. When mining Aurumium, they also found other metals and gems that allowed them to trade with others in Historica. Revenues made Zamorah and The Aurum Order very rich. The long cooperation with the dragons resulted in a good connection between the druids and the dragons. Over time, a unique language developed. Dragon riders were trained and special dragons were bred for the riders as transportation and to protect the lands. The riders and dragons created a very strong bond with each other. Over time, the other residents of Zamorah and the dragons also learned to have simple communication. Dragon eggs and specially bred dragons were also sold to some of the richest in Historica. However, they are very unusual. In order to protect themselves against intruders the walls of Zamorah were fortified and strengthened with Aurumium. As a resultat of this, the whole city is shining on top of the mountain. Zamorah has also got heavily armed knights and dragon riders to protect the city if anyone were to accidently stumble across it. In order to prevent such a thing occurring, access to the city was very limited. The only way to get up to the city is by water to reach the port inside the hollow mountain. From there, a lift can take invited guests from the port to the top. These lifts can be pulled at risk of attacks or intrusion. Aside from the lifts, the only way to get to the city is by air. Something that few outside of Zamorah are able to venture. Present day After decades of mining Aurumium, the entire mountain has been carved out and the Aurumium deposits in the mountain is nearly depleted. When the aging ruler Druid Zull of Drachen lay on his death bed, his only son – and heir to the throne – suffered a terrible accident. A mining tunnel collapsed over him and his two companions during a routine inspection in the mines. When their bodies were found, they were so badly injured that they could not be properly identified. Only one survived the accident and could tell what happened. Just before Zull of Drachen passed away he decided that the ruling of Zamorah would be handed over to The Aurum Order, as no heir was present. Shortly thereafter, the Aurum Order decided to release the ancient secret of Zamorah. Because the Aurumium deposits were nearing depletion, the city needed find ways to support its inhabitants and seek up new markets for the remaining weapons, armor and other merchandise of the processed Aurumium, as well as dragons and dragon eggs. The time to make themselves known was now, given that the war in the East had ended and Queen Ylspeth had just opened up for new trading opportunities in Varlyrio. So in order to increase trade, Zamorah has now finally lowered its protective dome so that it can be seen and known to all. Where is Zamorah? On these maps you can se the location of Zamorah. More of Zamorah Read TBB blogg about the build: If you want to explore the MOC, go to my Flickr page. There you will find more pics and details, like this display version of the castle
  22. Henjin_Quilones

    Ovenntrie Castle

    Ovenntrie Castle A freebuild for Avalonia. Just off of the coast to the west of Avalonia, in the waters near the mouth of the River Lotharia, lies an island inhabited by Men. These Men are unique in that they are the only outsiders permitted near the famously exclusionary enclave of Hesperia, where High Elves, ruled by Fingolë the Golden, reside. Their castle is joined to the mainland by a bridge high enough for even the high masted ships of the elves to sail beneath, with room and more to spare. The humans have become wealthy due to their exclusive access to high-quality Elvish goods, and the elves have enjoyed the influx of money as well from the trade. It is not uncommon to see the ships of the Elves sailing into the Ovenntrie harbor to dock alongside the fishing vessels of the men, unloading their goods. The Hesperian Elves utilize enormous eagles as mounts for their messengers, so the men of Ovenntrie designed their keep to accommodate the preferences of the birds for a lofty landing and take-off position. Due to the amount of money involved, and the considerable amount of respect shown by the humans towards the elves, the settlement is a haven of peace and prosperity for both sides. Here an Elvish vessel approaches under the bridge, coming to unload its goods and take on others. The castle features a blacksmith shop and stables near the gate, as well as a decorative fountain that also serves as the water source for the castle, keeping them well-supplied in the event of a siege. A similar fountain in the town square below gives life and vitality to the celebrations of the humans. Long stairs lead from the town to the side gate of the castle More pictures: _____________________________ ........................................................... This was a build I did for the Summer Joust 2018, entered into the 48x48 castle category. I was pretty pleased with how it turned out, despite it being my first serious venture into the world of microscale building. I might just have gotten hooked though, so expect to see more microscale builds (and minifig scale, too) in the days and weeks to come. C&C welcome!
  23. KevinyWu

    Fortress of St. Jocosa

    The walls around the Church of St. Jocosa have protected it for hundreds of years against enemies. Located in the mountains of Avalonia, the church is currently being guarded by the soldiers of Eryos. There is a tree growing out the wall Closer look at the church Here is one of the many interior rooms, a food storage. See the rest on Flickr if you want This was built for the 48x48 castle category in the 2018 Summer Joust. It was really fun to try to fit an entire castle on a confined space. I got the idea of creating a fortified church from Tim Goddard's creation, Abbey of St. Rumaire. More pictures are available in my Flickr Album
  24. With his new ship The Spirit of Eryos, Prince Kevin the Navigator can finally live up to his name as a Navigator! He has set sail in search of new land, and is currently navigating through a cluster of tiny islands seemingly inhabited by Monkeys. Bartholomeus, his new apprentice, is travelling with him. Here is a view of the back The top And the interior Wow, I don't know how I managed to finish this in time for the challenge deadline! The image quality is not great, as it was rushed. I also don't have a different colored backdrop, so the sails are hard to see. Sorry! The only non-LEGO parts are the sails, which are craft foam with designs done by markers. The ship most closely resembles a carrack, although instead of a third mast I connected the back sail to the main mast. The ship has some rigging and a full interior. The hardest part about the build was probably making sure there were no gaps in the shaping of the front of the hull, as well as making the entire hull bow in just slightly. More pictures are available in my Flickr Album
  25. Prologue: Bran was able to get a job on a ship going to the islands of Yureishima. The fare was long and exhausting. They faced sea serpents, low sand banks and at the end a fearsome storm. On the third hour of the storm, the boat was challenged with enormous amounts of water hitting the deck until the cause was lost. A large wave flooded the deck and everything beneath. Every passenger tried to grab something suitable for floating, when the boat started to flip to its side. Bran fell into the ocean holding nothing more than a single board. Hours went by, dancing on the high waves, gasping for air every time he could, before the strangest thing happened. His feet touched ground. Orien: It seemed he washed upon a shore. Surprisingly the island showed some kind of civilization. Or at least it used to have that, because the buildings on the shore looked abandoned. The next hour a few more lucky souls drifted close to the shores of this island. Bran and his newly acquired best friends scouted the surroundings of the old buildings, until one of the men found a bookroll about this. These buildings used to be the Temple of Airjitzu and was inhabited by a clan of martial arts warriors. Further in the logs, they found out a folk called the Ori ambushed them and destroyed most of the clan. They were in luck, the buildings were filled with ancient katanas and building tools. Bran placed a few guards on strategic points and the rest used the next couple of days to make the buildings habitable and finding food. The latter wasn’t too hard, the scaled animals crawled out of the ocean themselves and the waters are flooded by fish. Anomaly: For the fourth time within a day’s cycle the ground shook, like an earthquake, but different. Bran went on a stroll, scouting the rest of the island (if it is just that). After just a brief moment he encountered something strange. The sandy surface transformed into greens, more dense than he remembered about Avalonia. The plant-life had even stranger seed-like flowers and the plants moved. Further ahead a large root grew taller than the clouds and with every burst of growth the ground trembled and made a deafening roar. It looks like the plants are taking over the island... So is this a safe haven or not even close to that...