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Found 324 results

  1. Location: Mesabi Landing Type: Class 8 Ship Destroying Angel by North White, on Flickr Having been launched, the WTC's largest ship, the Destroying Angel now floated majestically in the harbour of Mesabi Landing. Destroying Angel by North White, on Flickr Agnes and the Ship's Designer walked along the deck, discussing the mighty vessel. Destroying Angel by North White, on Flickr "How is a vessel with 6 cannons worthy of the name "Destroying Angel?!?" Asked Agnes angrily. "Maybe you should have waited before naming it!" Yelled the designer. "This ship was built as a speedy, long range, maneuverable, gunboat. Not a Hard Hitting Warship." "Easy now-" Agnes was interrupted. "DON'T QUESTION MY DESIGNS EVER AGAIN!" Yelled the Designer. The tour continued in silence until they reached the conference room. Destroying Angel by North White, on Flickr "As you requested, a fully stocked bar, and a conferance room for directing WTC operations." "Excellent." replied Agnes. Destroying Angel by North White, on Flickr The Majestic Ship would soon see action against the Pirates of the Brick Seas... ...except for Sinbad thanks to the reckless actions of Ansa Mesabi... FIN So, finally finished the destroying angel, which I had working on since around November. I recently finished it up and spent the day doing rigging in sails, and I will say the following. Sails are $#@%$#@%$%$#@%#@%$#@%@#%#@%@#%@#^&*&*^(^%#@$$#@^&&(&^%#$$@#$ing difficult to do. And mine look absolutely terrible. They also took me like 6 hours to do, as well as a major chunk of my sanity. So I am not going to fix them anytime soon. Otherwise, I'm mostly happy with the rigging, and the ship as a whole. I tried to follow @Bregir's suggestions for the ship, and worked hard to give her a nice tumblehouse. I also added my own little interior for when I need a conference scene when I'm fighting pirates. C&C appreciated, though the sails are awful. I understand.
  2. [COR - CH II - Cat B] The Fatu Hiva Expedition - Base of Operations -------------------- Expedition Log: Part 1 Part 2 -------------------- Journal entry of Sergeant Anthony Andrews, Aide-De-Camp to Major Nathaniel Brickford. Day 12, After two long days of traversing through the dense jungles of Île d'Or, we finally reached the clearing that Tuk Tuk told us about. It was a little smaller than we first anticipated, however the well trained troops quickly got to work. We tried to remain as quiet as possible, but we needed to make a temporary palisade to protect ourselves. We dug down and cut bamboo in order to make a slightly camouflaged campsite. From past 10 yards we were invisible. The Fatu Hiva Expedition - Base of Operations 1 by LM71Blackbird, on Flickr After most of the camp had been set up and the men were put on sentry duty, the major, Tuk Tuk, and myself began to form a course of action. Tuk Tuk told us that we were most certainly already being watched by the enemy. That was confirmed later when we started to hear the distant sound of war drums. We were within striking distance of the savage tribe, but we still didn't know what we were truly up against or even where they were located. Tuk Tuk began to tell us about the surrounding landscape as we brainstormed some ideas. The Fatu Hiva Expedition - Base of Operations 2 by LM71Blackbird, on Flickr Tuk Tuk told us that the tribe would most likely be centered around a cave. The natives were very superstitious and in some of the caves there were shiny stones and veins of gold, which they believed gave them special powers. So we had to be prepared for a conflict in the darkness of a cave. Major Brickford believed that this could be a forgotten treasure and if what Tuk Tuk was saying was accurate, then there could be a fortune to be made on Île d'Or! We had priorities though, so we decided that before we finalized any plan we would find a vantage point and physically locate the natives campsite and find how strong their numbers were before attacking. It would not be long before we could liberate this island of this terror. -------------------- This is my second entry to Category B. More builds and more of the Fatu Hiva Expedition to follow! I was thinking this will fit as a small residence. C&C are welcome and appreciated and thanks for looking!
  3. Location: Mesabi Landing Type: Small Commercial Adventure Purpose: To hunt down the Red Rascal Pirates of zone 35. Troops: 10 WTC Marines- Red Squad Coffers: 10 Dbs Character List "You gentlemen are some of the WTC's finest. The Smartest Captain. The most Decorated Marines. And Tony, who's just a cool dude." Said Agnes. Mesabi Landing AMCRA by North White, on Flickr "Thank you Madam." Said Tony with one of his famous grins. "Now unfortunately, We have a problem. There are pirates in the area. They attacked our ships a few months ago. And now they're based somewhere in the vicinity. Hiding..." Mesabi Landing AMCRA by North White, on Flickr "They're the Red Rascals. Former Corrington soldiers who turned to villainy. Kinda like us actually. Anyways they're lead by Big Hat Barry. They have a basecamp on one of the islands in zone 35. Here's a convenient list! Isle 14: Argentia (I think we would have noticed if they were on our own island!) Isle 15: Cacadia Isle 16: Uncharted... Isle 17: Uncharted... Isle 18: Celestia Isle 19: Garma's Key Isle 20: Uncharted... Isle 21: Uncharted... Isle 22: Uncharted... Isle 23: Ile d'Ore (Let's hope they ain't here. I don't want to deal with Oleon as well) "So, while we have our Gunboats on patrol, you fine gentlemen will search each island by row boat, to try to locate the camp, and deal with it. That clear?" Mesabi Landing AMCRA by North White, on Flickr "Yes Ma'm!" They said in unison. FIN C&C appreciated. This will be licensed as a commercial by Mesabi Landing, and I plan to use it as Agnes's office for the future. Yes, it's a modified version of the Dr. Strange Set. So, it probably looks better than most of my regular builds.
  4. The Empire of Corrington Nickname: The Scientific Kingdom Colors: Red and Black Flag: Quick Glance Compared to the other nations, Corrington is a highly scientific empire characteristic for order, consensus and firm principles. The Corlander Navy is relatively large and the empire boasts extensive, but sparsely populated, colonial possessions. Historically, most wealth have been generated through shipping, although property investment has been helped along by the large wealth brought in by its traders. During the first era, the legendary Corlander convoys were incredibly successful, and its escorts scoured the waters for any privateer daring to cross their paths. Corlanders typically make their carreer as scientists or inventors, naval or army officers, or civil servants, although several significant Corlanders have made their fortune in trade. All vocations are welcome, although staying on the right side of the law (and our beloved Queen's orders) makes for the most harmony amongst our ranks. As a Corlander, there are many ways to advance in Society! (See "The Government of Corrington" below") Signing up All Corlander citizens are welcomed to join Corrington's colonial efforts. To join, sign up in this thread with an introduction post that shows your sigfig. We encourage you to present your sig fig with a back story, but a few sentences are sufficient. (Check out this quick start guide) The Government of Corrington Three generations ago the monarchy instituted a new reform – representative government. Although the Queen is popular, she does not rule over the kingdom with absolute power. She shares it with the House of Representatives, the Noble Parliament, and the Parliament of Science. To ensure the safety of the Monarchy, the fourth branch of government, the Queen's Executive House commands the Royal Guard. Corlanders can pursue careers in all four branches of government, although it requires unquestionable loyalty and ability to reach the highest position of power. During the first era of colonial ventures, most positions have been filled by the old world elite (NPC's), but with the growing importance of the colonial possessions, this is like to change. Noble Parliament The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law. House of Representatives The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions. Parliament of Science The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government. Queen's Executive House The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen. (For more on the four branches of Government and how to advance, follow the links. All Corlanders are invited to pursue a career in government, either for their sig fig or another character. It will take both efforts and loyalty to advance, and progressively more so the higher the position, and positions may hold actual in game responsibility, but most active players will be able to advance to lower positions quite easily. If you are interested but in doubt how to advance, ask in this thread.) Leadership Queen Annetta (NPC) Queen Annetta by @Captain Dee Queen Annetta - Every Corlander would die for Queen Annetta, the heart of the empire. Because she has yet to find an equal mate, the Queen is the most popular person in the realm by far – suitors come from around the world to attempt to woo her. At 25, she is rich from the taxation on trade throughout the empire, and she is loved enough to have her own personal army – The Queen’s Guard. This unit is considered to be the crack troops of the empire, and all important campaigns include at least a company of these soldiers. Rumours in era I had her pregnant with someone's love child, but no baby was ever seen, and every loyal Corlander will tell you that it is nothing but vile slander by the enemies of the Crown. Admiral Woodbrose (SkaForHire, Co-Leader) As minister of the Colonies, he oversees the administrative aspects of expansion. A hard-nosed old sea buzzard who looks to please his niece (the Queen) by expanding trading policies in the New World. Although he sometimes wishes he was still a naval commander, he often turns to diplomacy to avoid major conflict. This is not to say that he doesn’t crush a rebellion or two, every once in a while. Technically, the Minister of the Colonies is the overseer of the Conquered Isles as well. However, the administrative duties as minister of the colonies have kept the good admiral from partaking as actively in the colonial ventures as he had hoped. Rear-Admiral Fletcher (Bregir, Co-Leader), Commander of the Terra Novan Fleet Commanding the Terra Novan Fleet, Rear-admiral Fletcher has had the responsibility for keeping the colonial possessions safe in close cooperation with the army ressources stationed there. He has functioned as chief military commander for all Corlander assets in Terra Nova during most of the first era, but now has a counterpart in Colonel Howe to take over command of all army assets. Under his, and his predecessors, rule, the Terra Novan fleet has been massively successful in keeping Corlander merchant shipping safe, taking prize after prize filling up the dockyards of Terra Nova. Middle-aged and unremarkable, Fletcher is an effective but discreet commander. Brigadier Howe (Ayrlego, Co-Leader), Commander of the Colonial Army Headquarters Brigadier Sir Andrew Howe and Captain Bertram Rickard Wolf inspect troops in Arlinsport. Commanding the Corlander Colonial Army, Brigadier Sir Andrew Howe is responsible for the land component of Corlander defences in Terra Nova and works in close cooperation with his Naval superior, Rear Admiral Fletcher. Brigadier Howe has over 30 years service in the Corlander Army, most with the elite Queen's Own Foot Guard Regiment, whose uniform he still wears. As a Colonel he gained a reputation as the Queen's hatchet man in the Terra Nova, executing important missions directly on behalf of Her Majesties Government. Notably he commanded the first Corlander expedition to Isla de Victoria at the time of the Eslandolan Operation KMA. A master strategist and excellent tactician, Howe is known as a somewhat distant and stern commander who nevertheless inspires great confidence in the men under his command. Assisting Brigadier Sir Andrew Howe is Aide de Camp Captain Bertram Rickard Wolf. Captain Wolf is a descendant of the Wolf Clan, one of the Clans of northern Corrington. Previously he served in the Queen´s Rifles Regiment, a unit known for its unorthodox tactics. With his Rifles platoon he became the hero of the Battle of Golden Bay on Serentia, which secured Serentia for the Crown. His accomplishnents were noted by the High Command and he was chosen to serve as Brigadier Howe´s aide. Landscape Corrington has two administrative sections. The Mainland The mainland is mostly rolling hills with a small mountain chain running down the middle of the country. It is the northernmost country in Eastern Halos, and the winters in the North are often unbearable to many outsiders. Most of the freeholders grow potatoes, wheat, or cabbage, and raise livestock. Cows and pigs are plentiful, and the countryside is dotted with many small hamlets. However, the cities are bustling places that never sleep. The cities are well planned, kept clean, and order is maintained at all times. The largest city, and capital of the empire is Belson. Belson is home to one of the world’s foremost universities: Archeon College, the premier navigation school of the known world. Many other science fraternities and explorers clubs call the capital home. The public buildings within Bellson are immense in size, and command respect from even the greatest architect. Careful study of city planning, public function, and defense is second nature to a Corlander bureaucrat, noble, or adventurer. The Colonies The Colonies Administrative division oversees both The Conquered Isles, Tiberia, and any future colonies. The Conquered Isles The Conquered Isles were once four different countries, three of which were island nations; Belondia, Peppin, Myrph, and the Isle of Tam. However, all of these countries sided with Oleon in a series of conflicts over the last 200 years. The final territory was gained in the 49 Years War, the last major uprising and war with Oleon. Upon defeating Oleon, the last of the isles were taken to safeguard navigation routes into the Great Northern Ocean. Although now integrated into the culture of Corriginton, the Isles were once a rebellious people, and the source of many civil wars. Still separatists attempt to raise trouble so far away from the capital. Nova Terra A typical townhouse of Arlinsport - by @Mike S Corrington’s first colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The city is the most developed colony of the nation, characterised by pretty townhouses placed in perfect order. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a trading post between the old world of Halos and the richer, foreign and colonial ports to the south and east. Arlinsport resembles a typical, orderly Corlander city. Corlanders tend to build in British or Scandinavian styles. They are diversified in their interests, but science and order governs all work. As such, Corlander cities are orderly and relatively clean. Many science fraternities are interested in what the New World has to offer, so new expeditions with a scientific premise are leaving for Terraversa, and Terra Nova, often. Corlanders have generally taken an anthropological interest towards natives, which has resulted in amiable relations to the new people encountered. History and Culture: Brief: Life is dominated by the concept of order. Science is valued, and has led to the best sea charts (also secret) in the world. The Queen is the most important person - she has a private army. There are four branches of government, and Corrington has claimed the largest landmasses during era I. Detailed: The Corlanders are a people who pride themselves on civilization and class above anything else. They look to further their lot in life through trade, and believe that order is more important than might, although they are not shy about utilizing might to establish order. The Royal Army wears red, but auxiliary units and private armies of this nation have been known to wear all sorts of different uniforms. Their building style tends to be mostly British and Scandinavian, and the capital is considered one of the most orderly and planned cities in the world (in fact they tore down the original capital 300 years ago to install a new grid system that the city followed.) Department of Time in King's Harbour by @Captain Dee Corlanders like to stick to a schedule, and this translates to their lives both on sea and land. As excellent navigators, they have charted and timed most of the sea routes, calculating averages for every point of the year. Corrington’s merchant marine is one of the best organized in the world, and it is said that their secret charts keep them always “on time” when trading. Beyond charts, Corlanders believe that science will help them establish further order, so there are many universities and “science fraternities” throughout Corrington. Corrington holds the largest colonial territories, but they are sparsely populated. Many islands are home to nothing but a small trading post, and some are as of yet unsettled. All colonial territories were claimed during the first era of colonial expansion, so they are still in their infancy. The most developed region is the Southern Isles, home to a thriving industry and culture. The Northern Reaches is mainly known for its horses, although the island of Serentia may hold many unsolved mysteries. In the far east, the Paradise Isles are of great scientific interest harbouring some of the most fascinating flora and fauna of the Brick Seas, as well as the remnants of an ancient civilisation. Corrington and Oleon have constantly fought wars since their founding in 106AE. Some were as long as a century, others were a few months. The constant warfare has militarized both societies. The last major war was the 49 Years War. Ending in 590AE, that war was won by Corrington. (Although it lost to Oleon in the 8 month Juniper War just seven years ago). The 49 Years War secured the Isle of Tam, the last of the rebellious Conquered Isles, but cost the kingdom much of its treasure. For this reason, the people of Corrington have been taxed heavily over the last 25 years. Finally, as a present to her people on her 25th birthday, Queen Annetta has lowered the tax rate back to the traditional level. For some time now, however, Oleon and Corrington has been neutral. Corrington in the first era In Era I, Corrington quickly mastered the seas and perfected her methods of managing trade routes. The legendary convoys brought in exceptional profits to all who cooperated, and swiftly dealt with all who threatened its success, sweeping national and independent privateers and pirates from before them. With minimal losses, her convoys and escorts captured pirate ships at such an extraordinary rate that the shipyards are still working to repair all the ships. As a result, there are so many ships in drydock that the queen offers those who helps the Crown build ships full rights to the first prize captured. The explorers of the empire fanned out across the newly discovered areas in search of land and scientific discoveries. They traveled more extensively than all the other empires, and added massive numbers of new islands to the empire. Corrington claimed more islands than any other nation in both the Sea of Thieves and the Prio Seas. The government of Corrington was stable throughout the first era which is more than can be said of all the other nations in the region. There were periods of slowness in government decisions being made, but that is rumoured to be due to the fact that the empire was expanding faster than the information could be kept current. The expansion also prevented the scientists and cartographers from keeping up with the new discoveries which left some confusion for new settlers attempting to join the new colonies to the east. This slowed down the growth of the towns, which proved detrimental as shipping slowed down in the second half of Era I. However, due to the great profits of the first half of the Era, Corrington's citizens invested deeply in properties and business ventures in other nations and the slowed income from the lacklustre shipping acitivity was not detrimental to the citizens who stayed active in colonial ventures. In short, Corrington outpaced all her neighbors on the seas and in discoveries. Her shipyards are still humming away furthering her power on the seas, and it will take another era before any nation can rival the landmasses acquired by Corrington in the first era. Operation Pax Corlandia At the end of the first era, Eslandola declared war on Mardier and ousted them from Isla de Medio. This left uncertainty amongst inhabitants of the formerly Mardierien settlements, particularly in Matlo in the north, where fear of Eslandian prosecution and criminal plunder was widespread. To protect the rights of these citizens, Corrington magnanimously launched Operation Pax Corlandia. This lead to a diplomatic incident with Eslandola, who proved to be dead-set on securing the whole island in an aggressive expansion of their empire. The tension rose to new limits, and at one point, was was threatening. After tough negotiations, Corrington agreed to evacuate the city and its inhabitants to safeguard their rights on Corlander territory. This evacuation is currently in progress, marking a change in relations with Eslandola... For more on Corrington’s history, and that of its rivals, please see the History and Background thread. By Garmadon
  5. [COR - CH II - Cat B] The Fatu Hiva Expedition - Into the Jungle ----------------------------- Part 1 of the Expedition. ----------------------------- Journal entry of Sergeant Anthony Andrews, Aide-De-Camp to Major Nathaniel Brickford. Day 10, With the help of some local fisherman and Major Brickford's leadership, we ferried our supplies from the HMS Resilience to the shore. It took a full days work to get everything off loaded and organized, but it was worth the effort. We were able to offer the residences of Fatu Hiva some valuable supplies including food and other goods. Considering their own government refused to lift a finger the local leadership was grateful that the Major was able to bring some of Corrington's abundance to help their overtaxed settlement. From there we checked our own supplies and packaged it up into our rucksacks. Before we left Quinnsville Major Brickford had commissioned some special uniforms to be made for the troops. Knowing we would be in the jungle and that red and white tend to stick out, he had a sort of 'camouflage' developed, consisting of a dark green jacket and black trousers. This way our movements should be less detectable to the savages and rival explorers. We rendezvoused with Tuk Tuk at his hut on the beach. After some brief discussion, Tuk Tuk told us of a path that leads straight into the jungle. He knows that particular area very well, because that is where he cultivates some of his bamboo for his kayaks. It was a 4mile march over sand and rocky terrain, but after an hour we finally reached the location. Into the Jungle 1.1 by LM71Blackbird, on Flickr The transition in terrain was far from gradual. As soon as the foliage starts you are immediately in thick jungle. Thankfully, since Tuk Tuk comes here often, there was a path leading straight through the overgrowth. Into the Jungle 1.2 by LM71Blackbird, on Flickr Tuk Tuk began to fearlessly lead us through the jungle. Some of the men were a little jumpy at some distant noises, however Tuk Tuk assured as that it was just the ambient noises of the environment. While we were hiking, our guide let us know that we were headed to a clearing in the jungle that we could make a base camp at and from there look for the savage tribe. From memory, he believed that it was a 25 mile hike, which would be trying, but nothing to big for the best troops of Her Majesty's settlement of Quinnsville. Into the Jungle 1.3 by LM71Blackbird, on Flickr With a predetermined stopping point and a pep in our step, we marched on. We are currently making a temporary campsite so the men can rest for a few hours, but we will be back on our feet at first light to hike the remaining 10 miles to the clearing. ------------------------------------------------- This is my first entry for Category B. I'm having a lot of fun with this challenge so far, and this jungle scene was pretty cool to build. It is something new for me building wise, so hopefully you all like it as well! As usual, C&C are welcome and appreciated and thanks for looking! More builds to come! This will be licensed as a small plantation in Fatu Hiva.
  6. Landing on Celestia Name: Jameston Ownership: The Crown of Corrington Location: Celestia, East Prio Sea Map: Mayor: Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Jameston: Anyone Who can freebuild in Jameston: Anyone Description: Jameston is the first Corlander settlement in the Prio Sea region and is located in a sheltered bay on the western coast of the island of Celestia. Celestia is a larger island than those claimed by Corrington in the Sea of Thieves area, and is covered with verdant and thick jungle. Although not yet fully explored, large mountain ranges are visible in the interior. A large bay is located on the western coastline, and has been named Vanilla Bay after the abundance of the valuable epiphyte growing amongst the trees of the jungle on the leeward side of the bay. On the Southern side of the bay, opposite the promontory formed by the southernmost point of a large spit, the jungle thins on a flat plain. It is here, at the mouth of a small river, that Jameston has been founded. The settlement is named for Queen Annetta's Grandfather, King James IV of Corrington. Original Information: Builds in Jameston Please help us out by posting your a link to your Jameston builds in this thread. Licensee is Listed after the type of licence. Properties: 125/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': 20 properties of any type including at least x2 factories. Artisans: 17 Tailor's Shop, small artisan, Ayrlego (+1 settlement size) Barbershop, small artisan, Ayrlego (+1 settlement size) The Lavender Inn, medium artisan, Ayrlego (+2 settlement size) The Garnet Inn, medium artisan, Drunknok (+2 settlement size) Basement House, small artisan, Elostirion (+1 settlement size) Captain's Daughter Inn, medium artisan, Jameston (via Blackdeathgr) (+2 settlement size) The Gilded Cup, large artisan, Gideon (+3 settlement size) The Captain's Daughter Inn, medium artisan, Mike S (+2 settlement size) The Colonist Inn, medium artisan, Faladrin (+2 settlement size) Jameston Haberdasher, small artisan, Spud the Viking (+1 settlement size) Commerce: 20 Office of the Allcock Trading Company, small commerce, Ayrlego (+1 settlement size) Lighthouse and Pilot's Station, medium commerce, Jameston (+2 settlement size) WTC Warehouse, medium commerce, Mesabi (+2 settlement size) 'Soldiers' Wharf, small commerce, Ayrlego (+1 settlement size) Chocolate Shop, medium commerce, Ayrlego (+2 settlement size) MAESTRO Office, small commerce, MAESTRO (via Maxim I), (+1 settlement size) Autumn Trading House, large commerce, Jameston (+3 settlement size) Post Office, small commerce, Jameston (+1 settlement size) Royal Society of Navigation and Discovery Headquarters, large commerce, RSND (via Ayrlego) (+3 settlement size) Warehouse of the RSND, medium commerce, RSND (via Drunknok) (+2 settlement size) Local Harbour Administration, medium commerce, LM71 Blackbird (+2 settlement size) Factories: 14 Sugar Factory, medium factory, Drunknok (+2 settlement size) Bottle Factory, medium factory, Mesabi (+2 settlement size) Jameston Distillery, large factory, Professor Thaum (+3 settlement size) WTC Musket Factory, medium factory, Mesabi (+2 settlement size) WTC Gunpowder Factory, medium factory, Mesabi (+2 settlement size) Fish Drying Factory, large factory, Ayrlego (+3 settlement size) Residences: 34 (19 NPC) Governor's temporary office, small residence, Ayrlego (+1 settlement size) CSC Plantation House, royal residence, Corrington (+5 settlement size) ETTC Sepoy Barracks, small residence, Jameston (+1 settlement size) Pied-à-terre, small residence, Professor Thaum (+1 settlement size) Temporary Diplomatic Office, small residence, Flavius Gratian (+1 settlement size) Converted Warehouse, small residence, Spud the Viking (+1 settlement size) Residential Wing, Montoya House, medium residence, Royal Society of Natural Philosophy (via Bregir) (+2 settlement size) Uncle's Tree House, small residence, Kai NRG (+1 settlement size) Stone residence, small residence, Flavius Gratian (+1 settlement size) Wooden residence, small residence, Flavius Gratian (+1 settlement size) Art and Culture: 5 Temple of Poseidon, small art and culture, Jameston (+1 settlement size) Oleon Consulate, medium art and culture, KotZ (+2 settlement size) White Glove Order (WGO) Lodge, small art and culture, Sir Stig (+1 settlement size) Grand Entrance Arch, Montoya House, small art and culture, Royal Society of Natural Philosophy (via Bregir) (+1 settlement size) Educational: 17 The Academy for the Science of Sugar, large education, Drunknok (+3 settlement size) Schoolhouse, medium education, Brickwolf (+2 settlement size) Montoya House, large education Royal Society of Natural Philosophy (via Bregir) (+3 settlement size) Museum of Natural Sciences, large education, Drunknok (+3 settlement size) Botanical Gardens, large education, Elostirion, (+3 settlement size) Spud's Home of Indigenous Antiquities, small education, Spud the Viking (+1 settlement size) Plantations: 13 Vanilla plantation, medium plantation, ETTC, (+2 settlement size) Sugar plantation, royal plantation, Corrington, (+5 settlement size) Sugar plantation, small plantation, Ayrlego, (+1 settlement size) Bees and Honey, medium plantation, Elostirion, (+2 settlement size) Cotton Plantation, large plantation, Elostirion, (+3 settlement size) Mines: Forts: 3 Queen's Head Battery, small fort, Ayrlego (+1 settlement size) Fort Totie, medium fort, Jameston (via Spud the Viking) (+2 settlement size) Troops: 1st Company, 1st ETTC Regiment of Sepoys (ETTC) Other Buildings: Vessels stationed here: Other related builds: Surveying Celestia, Freebuild, Ayrlego
  7. The Royal Society of Navigation and Discovery (RSND) Current leadership Chairman Wilbur Epper II ( @Drunknok) VP of operations Ralph Clutchington ( @LM71Blackbird) VP of Security Sterling Blackwood ( @Ayrlego) Charter: §1 Purpose The Royal Society of Navigation and Discovery (henceforth "RSND") operates under the direct control of the Secretary of Discovery and is tasked with driving exploration and expansion of her Majesty's territories throughout the known and unknown world, including ensuring safe navigation and charting of all sea and land territories. To support this, the Society will operate its own mercantile and military capabilities, including, but not limited to, merchant and armed vessels, troops, forts, and properties. The RSND is a non-profit organisation and owes no dividend to its owner, the Crown of Corrington. In return, RSND is obliged to come to the aid of Corrington when requested, and to act in full loyalty to, and in complete compliance with, Corrington, its policies, and its laws. Failure to adhere to these obligations will lead to immediate replacement of leadership as necessary. §2 Organisation Acting under the Parliament of Science, reporting to the Secretary of Discovery, the RSND will be led by a loyal Corlander appointed chairman by the ministry. To assist him in his duties, up to two vice presidents can be appointed, who, in the chairmans absence, have full discretion over the Society's assets. One will be the VP of Security, in charge of all military capabilities and dispositions, the other the VP of Operations, in charge of all civilian assets. §3 Funding §3.1 Royal Guarantee The Crown guarantees the finances of RSNP and presents an initial investment of 1.000 dbs. Further investments may be made in the future. §3.2 Bonds For additional funding, the Society can issue bonds as necessary. Bonds are issued with a face value of 100 dbs and accrues value monthly at a rate set by the chairman (currently 1 db, minimum 1db). The number of bonds and the date and frequency of issue is decided by the RSND. All loyal Corlanders are eligible to invest in RSND bonds on a first come/first serve basis. However, RSND bonds must be distributed fairly amongst all interested Corlanders, meaning that when two or more Corlanders are interested in a bond, the owner of the fewest bonds will be awarded ownership. When the funds are available, RSND may decide to cash in bonds, starting with the bond holders with the most bonds, unless some bond holders are willing to cash out voluntarily. Bonds are cashed in at face value plus accrued value. Bond holders may request cash out, but cannot demand it. §4 Territorial claims and settlements §4.1 Territorial claims The Royal Society of Navigation and Discovery may, as representative of Her Royal Majesty's government, and in coordination with the same, make territorial claims in unoccupied territories on Corrington's behalf. All territories are added to the Crown as if claimed directly by the same, and the Society holds no jurisdiction over said territory. Strict adherence to Corlander laws and politics are required. §4.2 Settlements TSND maintains control over new settlements established by its representatives until such a time that other ministries, be it military or civilian, take over. While under control of the Society, RSND is required to offer adequate protection and security, as well as proper civilian administration, for all inhabitants and assets. All loyal Corlanders may invest in RSND settlements, while foreigners must apply for specific permission on a case to case basis. By the authority of the Parliament of Science The Secretary of Discovery Spencer Robinson
  8. Name: Mesabi Landing Ownership: Wayfarer Trading Company , via the Crown of Corrington Location: Argentia, East Prio Sea Map: Mayor: Count Mesabi . Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Mesabi Landing: Anyone Who can freebuild in Mesabi Landing: Anyone Description: Pax Corlandia was a dangerous incident for all sides involved. With the Corrish occupation of Nova Malto, battle lines were drawn, and names were made. One of these names was Captain Mesabi, who was annointed Count for his bravery (or lunacy?) during the incident. After the whole Nova Malto incident, the Corrington Colonial Council decided to do something to about the troublesome - now Count - Mesabi. The solution was simple: send him to a faraway island. Isle 14, AKA Keep-Yer-Boots-On, AKA Argentia, was decidedly the right place. Littered with waste from passing ships, cacti, crabs with hats, and mysterious plants, Argentia is perhaps the most depressing of the Islands of the Prio Sea - and a perfect place to keep Mesabi from causing more trouble. Undeterred, Count Mesabi established a settlement on the barren island, naming it after himself. Newly ennobled, he seeks to make the settlement the greatest in the Prio seas, at all costs. The settlement has grown quickly, becoming a haven for exiles, outlaws, and traders from all known (and sometimes unknown) nations. The WTC unofficially controls the town, despite the protests of the Crown. However, the settlement remains a rough place, and at the same time an eldorado for those looking for adventures, glory - and profits. Original Information: Builds in Mesabi Landing Please help us out by posting a link to your Mesabi Landing builds in this thread. Each builder is listed after the type of licence. Properties: 152/176 Size for EGS purposes - Level 16 'Large City' Required for Level 32 'Grand City': 24 properties of any type including at least x8 factory, x12 artisan, x6 commerce, x3 education. NPC Residences: 29 Residences: 10 Mesabi Residence, medium residence, Mesabi (+2 settlement size) Home of Miss Agnes Winterbottom, small residence, Brickwolf (+1 settlement size) A Merrynight Story, small residence, Mesabi (+1 settlement size) Ralph Clutchingtons residence, medium residence, LM71Blackbird (+2 settlement size) Timber frame house, medium residence, LM71Blackbird (+2 settlement size) Somewhere to live, medium residence, Lord Buckethead (+2 settlement size) Factories: 24 Mesabi Landing Foundry, medium factory, Mesabi (+2 settlement size) Foundry No. 2, medium factory, Mesabi (+2 settlement size) Metal Foundry, medium factory, LM71Blackbird (+2 settlement size) Bricks for Mesabi Landing!, medium factory, Drunknok (+2 settlement size) Inky Brewsters, large factory, Mesabi (+3 settlement size) Barrels!, medium factory, Mesabi (+2 settlement size) WTC Shipyards, large factory, Drunknok (+3 settlement size) Hydrological Harvesting, large factory, Mesabi (+3 settlement size) Royal Shipyard of Mesabi Landing & Executive Offices, royal factory, Mesabi (+5 settlement size) Artisans: 20 "Fallingwater" pub, small artisan, Maxim I (+1 settlement size) "Twin Palms" inn, medium artisan, Ayrlego (+2 settlement size) Office of the "WTC Monthly", small artisan, Drunknok (+1 settlement size) "Blue Dragon" tavern, medium artisan, Drunknok (+2 settlement size) Peterson's Discount Boat and Scavenge, medium artisan, Mesabi (+2 settlement size) Coal transportation in Mesabi Landing, medium artisan, Lord Buckethead (+2 settlement size) Chef Curtis' bakery, medium artisan, Mesabi (+2 settlement size) Rotating Meat, small artisan, Legostone (+1 settlement size) Something Fishy, medium artisan, Mesabi (+2 settlement size) Tuber Tavern, medium artisan, Drunknok (+2 settlement size) Aqueduct and laundry store, large artisan, Mesabi (+3 settlement size) Commerce: 26 Mesabi Landing Stockpile, medium commerce, Mesabi (+2 sttlement size) Yet another warhouse, small commerce, Mesabi (+1 settlement size) Mesabi Landing - The Harbour, large commerce, Drunknok (+3 settlement size) Office of Agnes Mesabi, small commerce, Mesabi (+1 settlement size) WTC Sales Division, medium commerce, Mesabi (+2 settlement size) Arriving in Mesabi Landing, small commerce, Lord Buckethead (+1 settlement size) Market place in Mesabi Landing, medium commerce, Drunknok (+2 settlement size) Small WTC warehouse, small commerce, Drunknok (+1 settlement size) Waymart Flagship Store, large commerce, Drunknok (+3 settlement size) Royal Dock, medium commerce, Mesabi (+2 settlement size) Small pier, small commerce, Drunknok (+1 settlement size) Outdoor Sausage Smoker, small commerce, LM71Blackbird (+1 settlement size) "One boat, two boats, three boats...", large commerce, Drunknok (+3 settlement size) Harbour Administration, medium commerce, Drunknok (+2 settlement size) Small dock, small commerce, Mesabi (+1 settlement size) Art and Culture: 12 Mesabi Monument, small art and culture, Drunknok (+1 settlement size) Crashing a wedding, medium art and culture, Mesabi (+2 settlement size) Egg-tion in Mesabi Landing!, small art and culture, Drunknok (+1 settlement size) Celebrating Easter, medium art and cuture, Drunknok (+2 settlement size) Flying Fish Fountain, small art and culture, LM71Blackbird (+1 settlement size) Mesabi Landing's Got Talent, small art and culture, Drunknok (+1 settlement size) Agnes Mesabis private chapel, small art and culture, Mesabi (+1 settlement size) The Paradise Isles Cup, large art and culture, Drunknok (+3 settlement size) Education: 7 Library of Learning, large education, Mesabi (+3 settlement size) Karst Geographers, medium education, Mesabi (+2 settlement size) Laboratory of Doctor Edmund Vesper, medium education, Mesabi (+2 settlement size) Plantations: 12 Poppy plantation, small plantation, Mesabi (+1 settlement size) Agave plantation, small plantation, Drunknok (+1 settlement size) Stevia plantation, small plantation, Drunknok (+1 settlement size) Potatoes for the people, medium plantation, Drunknok (+2 settlement size) Brickford Plantation, small plantation, LM71Blackbird (+1 settlement size) Millet plantation, large plantation, Drunknok (+3 settlement size) Agave plantation, medium plantation, Drunknok (+2 settlement size) Jubaea plantation, small plantation, Drunknok (+1 settlement size) Mines: 4 Staking a claim on Argentia, prospecting build, Drunknok Mesabi Landing Daycare and Coal Mine, mine, Mesabi (+2 settlement size) More prospecting on Argentia, prospecting build, Drunknok Mesabi Landing Rock Quarry, mine, Drunknok (+2 settlement size) Lord Buckethead Mining Co., prospecting build, Lord Buckethead Tactical prospecting, prospecting build, Mesabi Gold at last?, prospecting build, Drunknok Forts: 4 Fort Agravia, medium fortress, Mesabi (+2 settlement size) Fort Mesabi, medium fortress, Drunknok (+2 settlement size) North Quarter: 3 Green Street: #1 | #2 | #3 | . each an unlicensed small residence, Drunknok (+3 settlement size) Troops: - Vessels stationed here: - Other related builds: Pax Crablandia, Kai NRG A letter to Colonel Allcock, Drunknok Restoring Order (Part I), Ayrlego Restoring Order (Part II), Ayrlego Planning North Quarter, Drunknok
  9. Location: Fatu Hiva Type: Small Artisan The Three walked across the beach to the local native workshop. Challenge 6 Category A by North White, on Flickr "Bah," Said the Man with a moustache, "Are we really so desperate to do this?" Challenge 6 Category A by North White, on Flickr "You know this course of action is the best we can do on such short notice." Said the Nameren General Challenge 6 Category A by North White, on Flickr "Oy! You in the Blue!" Said the Moustached man. "What do you know about the Jungle on this Island?" Challenge 6 Category A by North White, on Flickr "Only that it ain't someplace I'm going. He said in a heavy Accent. Maybe ask the natives here?" Challenge 6 Category A by North White, on Flickr Without a word, they entered. Inside were two natives sowing pants. Challenge 6 Category A by North White, on Flickr The native sighed. "If you're here about the evil in the jungle. I implore you to avoid it. You don't want to lose your soul do you?" Challenge 6 Category A by North White, on Flickr "What's that supposed to mean? Asked the Moustached Man. "You go into that jungle, you will lose your soul, and wander an empty shell. Now begone." Said the native, turning back to the pile of fabric. The Moustached Man put his hand on his sword. The Nameren General opened the door, and beckoned him to leave. Challenge 6 Category A by North White, on Flickr Wordlessly, the three began to walk into the Jungle. Challenge 6 Category A by North White, on Flickr They each recalled their last asignment. The smell of the burning abbey, and the screams of the Priests of Hades as they had been slaughtered by the trio's hands. To Be Continued.
  10. [COR - CH II - Cat A] The Fatu Hiva Expedition - Bamboo Kayak Craftsman Precursor: After word reached Quinnsville of the terrifying attacks deep in the jungles of Île d'Or, recently promoted Major Nathaniel Brickford felt obligated to do something for the helpless residences of Fatu Hiva. With Quinnsville now stable enough to function under the leadership of the mayor, Major Brickford started to assemble a plan. He was granted use of the mighty First-rate HMS Resilience - a floating fortress built in Quinnsville - that would allow them to bring enough supplies for an indefinite stay as well as distribute resources to the overtaxed settlement. After a week long and uneventful voyage, Major Brickford and a Battalion of troops reached the overcrowded harbor of Fatu Hiva. The events of what the Corrish soldiers saw and experienced was faithfully recorded by the Aide-de-Camp of Major Brickford, Sergeant Anthony Andrews. -------------------------------------- Journal entry of Sergeant Anthony Andrews, Aide-De-Camp to Major Nathaniel Brickford Day 8, We are on the eighth day of our expedition to discover what lurks deep in the jungles of Île d'Or. At the recommendation of some natives in the settlement, five of us set off down the beach to find a certain bamboo boat craftsman that claims to know what and where this supposed evil is coming from. When compared to the derelict dwellings that some of these poor people have to live in because of the overcrowding in town, he lives in a rather lavish hut. At first he seemed a little uneasy at seeing five uniformed men in red walking down the beach, but after some greetings in his native tongue, he realized why we were there. Beachside canoe craftsman 1 by LM71Blackbird, on Flickr To our delight, the native - whose name is Tuk Tuk - spoke in very clear English, namely because his mother was a corrish school teacher before marrying his father, who was a native chieftain. After the jungles started to erupt with violence, his family fled and no one knows what became of the rest of his tribe. He was very helpful and somewhat detached from the whole incident. He also showed no fear when he answered our questions, which was the exact opposite of literally every native we tried to question. He told us that there were many tribes that lived deep in the jungle and for years they have lived in perfect harmony. However, it appears that one tribe chieftain was slowing starting to get disgruntled about supposedly getting second pick of the good foraging and hunting grounds. He started to rise in prominence and soon gathered together several of the smaller tribes and started to terrorize the other clans. In the midst of all the violence, no one knows how many people have died and people have lost track of where the offending tribe has their main encampment. Beachside canoe craftsman 2 by LM71Blackbird, on Flickr We questioned him further and he told us that the other tribes that joined the uprising didn't realize that their new leader was a madman, but now they must obey or die. He believes that if we were to eliminate the offending tribe that the other clans would be willing to surrender and help bring peace back to the jungle. He seemed like he wanted to be the one to rid Île d'Or of this evil, so we offered him a price to guide our expedition through the jungle. He was apprehensive at first and seeing this, we of course asked why. He said that the jungle was filled with all sorts of relics that would cause chaos if disturbed. Well, Major Brickford bought into none of this mumbo jumbo stuff. Tuk Tuk first thought the Major's response was blasphemous, but after the Major pointed out that the relics were undisturbed now and there was so much chaos... Needless to say, it didn't take too long to rid Tuk Tuk of his fears. He agreed to lead us through the jungle and help us help all the residences of Fatu Hiva as well Île d'Or. We headed back to the Resilience to prepare our supplies and start ferrying our equipment to shore. We don't know what we will be up against, but we will certainly be prepared. Beachside canoe craftsman 3 by LM71Blackbird, on Flickr ------------------------------------------------------- Here is my entry to Challenge II Category A. I've got some great ideas for categories B and C, so with A out of the way, stay tuned for the rest of the expedition! I will license this as a large artisan in Fatu Hiva. C&C are welcome and appreciated and thanks for looking!
  11. The Montoya estate has seen no less than two of its vessels detained by Oleander authorities on pretence of an outrageous tax regime meant to control the workings of free trade. Ibn al'Sayeed has furiously protested to rear-admiral Fletcher, but the crown have so far done nothing - and perhaps there is nothing to be done, bar starting a trade tax war, something Her Majesty was unlikely to approve. That offers little comfort to the ambitious manager of the estate, though, so he has ordered an expansion of the fleet to compensate. When Montoya returns, there are to be no doubts as to al'Sayeed's diligence! The first vessel in this expansion is the unarmed coastal class 3 schooner "Amethyst". Relying on speed and upwind performance rather than defences to stay safe, she has a capacious hold, further added to by only carrying stores for shorter voyages. Her large deck hatches allow easy access to the holds, and by rigging a block in the gaff of main and fore sail cargo can be easily loaded and unloaded, even in small settlements with little infrastructure in the way of cargo handling. Newest vessel in the Montoya fleet. She is nothing fancy hull-wise, just a standard hinge based build, but I like the clean look of her decks, the overall shape, and the hatches I stole from @Bart. The rigging is also something I am starting to feel rather confident about - I am still on the look-out for a good material for sails that is easy to work with, but these turned out fairly well too. C&C welcome as always.
  12. Class 5 Brig, "RSND Dolphin" With the construction of the new Quinnsville shipyards, the shipwrights have been rather busy! One of the shipyards most recent additions that they have produced is a lightly armed brig. Imperial brig 3 by LM71Blackbird, on Flickr Even though it carries only 8 guns, they are 8 rather large 32 pounders. Imperial brig 6 by LM71Blackbird, on Flickr It has a small but well lit stern, thanks to its 6 lanterns. Imperial brig 4 by LM71Blackbird, on Flickr Imperial brig 5 by LM71Blackbird, on Flickr To make up for it's small number of guns, it is stocked with plenty of weapons in case a conflict involves a boarding. Imperial brig 7 by LM71Blackbird, on Flickr The Captain's quarters, is small but includes everything one might need on a short voyage. Imperial brig 8 by LM71Blackbird, on Flickr Thanks for checking out my ship! I built this back in January, before I even joined BotBS, but I figured it would be a nice addition to my other ships. C&C are welcome and appreciated!
  13. This thread encompasses all builds within King's Harbour and on the island of Cocovia (unless in another settlement) Military Governor's Office Outstanding contracts: - Class 1F w/ station: 40 db - Lumbermill: 25db - Coming soon: Quarry, Lumbermill, brick- and tileyard Outstanding offers: - The King's Harbour Foundation Name: King's Harbour Ownership: The Crown of Corrington Location: Cocovia Mayor: Military Governor, J. Cooke Trade Value: 83 db Town bank: 210 db Who can own property in King's Harbour: Any honourable Corlander. Further, foreigners are allowed property rights after agreement with the Governor/mayor. Who can freebuild in King's Harbour: Anyone. Maps: Location: City Map: Will be published soon. Description: King's Harbour is first and foremost a naval base, and most activity is geared towards the repair, provisioning, maintenance, and outfitting of naval and merchant vessels. Obviously, the many sailors passing through, as well as the craftsmen and workers living there, is likely to give rise to a number of secondary and tertiary services over time, as the naval base expands. Located in an excellent, defensible natural harbour, it is the perfect place for ships to refit, provision, and repair, or to take refuge from storms or enemies. The surrounding forests offers a reasonable source of cordage and timber for these purposes, as well as plenty of fruits, vegetables, and animals for provisions. Fresh water can be procured from multiple springs, or from the river flowing into the bay. The settlement is founded near a native settlement, and co-exists in close cooperation with the natives, the cultures of Corrington and the natives spilling over between them. The harbour is protected by two peninsulaes, the northern arm being tall, overgrown, and rocky, and the southern more flat and accessible. Builds in King's Harbour: (Please help me out by posting a link to your King's Harbour builds in this thread.) Properties: Needed to grow to large town: 1 cultural, 16 properties (15/31) Fortress: Fortress and Lighthouse, Chase Point, BrickOn, License status: Small fortress Colonial Half-battery, Mark I, Southern Arm, Bregir, License status: Unlicensed Modified half-battery, Northern Arm, Ayrlego, License status: Medium fortress Residence: Native riverside hut, King's Harbour, Bregir, License status: Small residence Cpt. Wolfson's Residence, King's Harbour, Brickwolf, License status: Small residence Lighthouse, Northern Arm, Puvel, License status: Medium residence Plantation: Cocoa Plantation, Hinterland, Ayrlego, License status: Small plantation Pig Farm, Hinterland, Puvel, License status: Small plantation Commerce: Military Governor's Office, King's Harbour, Bregir, License status: Small Commerce Station for communication and Logistics vessel(s), King's Harbour, Bregir (KB), License status: Medium commerce ETTC Warehouse, King's Harbour, ETTC (Bregir), License status: Medium commerce Education: The Proceedings, King's Harbour, Royal Society of Nat. Phil. (Bregir), License status: Small Education Artisan: Butcher's Shop, King's Harbour, Puvel, License status: Small Artisan Factory: Slipway, King's Harbour, Bregir, License status: Medium factory Mine: Fontonajo's Rock Quarry, Hinterland, Elostirion, License status: Rock Quarry Vessels stationed here: Colonial Gunboat, Mark I, Class 1 A, Bregir, License status: Unlicensed Ferret, Class 1F, Bregir (KB), License status: Unlicensed Rowboat, Class 0, Bregir (KB), License status: Unlicensed Other related builds: Letters from home, Freebuild, Bregir A morning swim, Freebuild, Bregir Elena Arrives and An Invitation, Freebuild, BrickOn Prospecting on Cocovia, Freebuild, Bregir
  14. Location: Mesabi Landing Type: Small Cultural Agnes kneeled in the private chapel in prayer. Revoloutionary Chapter by North White, on Flickr "May Icarus return in flames, and may you soon be freed." She said in a whisper. Mordo approached her from behind. Revoloutionary Chapter by North White, on Flickr "I didn't take you for a religious woman, Agnes." Said Mordo Revoloutionary Chapter by North White, on Flickr "Mordo, the Mesabi name has always been religious, but not of the order." Replied Agnes. "Sun and Moon? Or the Cult of Odin?" Asked Mordo "Neither, we are of the Warriors of Prometheus." Replied Agnes with a bitter smile. Revoloutionary Chapter by North White, on Flickr "I thought anyone who believed in such things died out ages ago." Asked Mordo. "Murderers, assassins, and destroyers are we, Forever we fight, till Prometheus be free." Said Agnes. "A clever phrase. But how many did the Order slaughter for your beliefs?" Asked Mordo with a frown. "Too many." "What do you even believe in?" Asked Mordo Revolutionary Chapter by North White, on Flickr "Prometheus was bound by Zeus, the betrayer, for giving fire to man. And Zeus's great Eagle tore the liver from man's benefactor every morning, so he would spend every day in agony." "Zeus tricked man into worshipping him, and his pantheon spent ages toying with man kind, picking favorites, making heroes and villains, and cursing anyone who would not pray to them." "But Prometheus would have his revenge." Revoloutionary Chapter by North White, on Flickr "One day, a comet will streak through the sky, heralding a rise of a hero, one to free Prometheus, and to overthrow the Gods." "It will be Icarus, rising from a watery grave, here to help fight for death of the Gods." Revoloutionary Chapter by North White, on Flickr "There's a phrase we use, 'Icarus Returning, longs for the Deep Places,' to remind us of our cause. But in the meantime, we mostly cause chaos." "No wonder the Order hates your people." Said Mordo "Aye, but enough of the Theological Lesson. You greeted the new captain of the Icarus Returning yet?" Asked Agnes. "I thought you were!" Replied Mordo FIN Thanks for viewing my build. C&C appreciated.
  15. Location: Mesabi Landing Type: Small Commercial Luca and Maria disembarked from the rowboat, and onto the dock. "Wasn't someone supposed to meet us?" Asked Maria An introduction on the dock by North White, on Flickr Karl Mordo ran down the hill in a huff. "Sorry... late.... Let's... go.... meet..... Agnes...." He said between breathes, An introduction on the dock by North White, on Flickr The Three began to walk up the hill towards the WTC offices. An introduction on the dock by North White, on Flickr "Man... why.... are the offices.... so far.... away..." muttered Mordo FIN Thanks for viewing this little build. C&C appreciated.
  16. Name: Quinnsville Ownership: The Crown of Corrington Location: Cocovia, west of the Sea of Thieves, in Queens Bay Map: Island of Cocovia by Christian West, on Flickr Mayor: Richard Brickford (@LM71Blackbird) Trade Value: see accounts spreadsheet Town Bank: see accounts spreadsheet Who can own property in Quinnsville: Anyone Who can freebuild in Quinnsville: Anyone Description: A Island discovered as Corrington ships journeyed past the known mapped edges of the Sea of Thieves in 616, the settlement of Quinnsville was founded by the captain of one of the exploring ships, Sir Thomas Smaugton. He was Sailing under both the flag of the Empire of Corrington, as well as the MAESTRO trade company which still holds a slight presence in the settlement. Mayor Smaugton contributed to much of the town's progress, but sadly, the Pearl of Cocovia had not seen much development since the retirement and mysterious disappearance of it's beloved mayor. Fortunately, one Richard Brickford, volunteered to step in and nurse the abandoned settlement back to health. Now under his leadership Quinnsville has quickly risen to prominence on Cocovia and is a flourishing settlement on the verge of becoming a Large City. Original Information: For all things regarding the original Quinnsville settlement thread which includes but is not limited too, Original settlement builds (no pictures), The Quinnsville Chronicler (Issues 1-10), The Infamous Junkyard Fleet, and info on the MAESTRO Trade Company please visit original settlement thread found here: Builds in Quinnsville: Please help us out by posting a link to your Quinnsville builds in this thread. Licensee is Listed after the type of license. Properties: 77/101 Trade Value: 245 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': 24 properties of any type including at least x1 residence, x7 factory, x7 artisan, x0 commerce, x2 education, x0 culture. Stationed Troops: 30 (1 Company) Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, Tomsche Residence: 15 Military Barracks of the 1st Quinnsville Fusiliers, Quinnsville, Licensed status: Large Residence, LM71Blackbird (+3 settlement size) The House of Knowledge, Quinnsville, License status: Small Residence, Tomsche (+1 settlement size) New Beginnings, Quinnsville, License status: Small Residence, Mike S (+1 settlement size) Setting up Residence, Quinnsville, License status: Small Commerce, Narbilu (+1 settlement size) Grave Tidings, Quinnsville, License status: Small Residence, Tomsche (+1 settlement size) Brickford Residence, Quinnsville, License status: Small Residence, LM71Blackbird (+1 settlement size) Factory: 9 Quinnsville Shipyard, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Large Shipyard, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Quinnsville Cannon Foundry, Quinnsville, License status: Medium Factory, Spud the Viking (+2 settlement size) Clam and Cup Coffee Burnery, Quinnsville, License status: Small factory, Tomsche (+1 settlement size) Plantation: 5 Cocoa Plantation, Quinnsville, License status: Large Plantation, LM71Blackbird (+3 settlement size) Luuk Luchtwandelaar's Cabbage Plantation, Quinnsville, License status: Small Plantation, Tomsche (+1 settlement size) Palmwood Plantation on Cocovia, Quinnsville, License status: Small Plantation, Legostone (+1 settlement size) Timber Plantation, Quinnsville, License Status: Unlicensed Large Plantation, LM71Blackbird (+0 settlement size) Beachside Fishery, Quinnsville, License status: Unlicensed Large Plantation, LM71Blackbird (+0 settlement size) Mine: 0 Searching for Gold, Prospecting build, Tomsche Artisan: 9 ETWC inn, Quinnsville, License status: Small Artisan, Garmadon (+1 settlement size) The Green Dragon, Quinnsville, License status: Medium Artisan, Drunknok (+2 settlement size) Finally in Quinnsville, Quinnsville, License status: Medium Artisan, Bregir (+2 settlement size) McPherson's Swords and Bullets, Quinnsville, License status: Small Artisan, Tomsche (+1 settlement size) Quinnsville Chronicler, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Commerce: 21 Quinnsville Station, Quinnsville, License status: Small Commerce, LM71Blackbird (+1 settlement size) Eslandolan wharf, Quinnsville, License status: Medium Commerce, Garmadon (+2 settlement size) Mail Office, Quinnsville, License status: Small Commerce, Maxim I (+1 settlement size) Lapzwanzer's Finest Chocolates, Quinnsville, License status: Small Commerce, Tomsche (+1 settlement size) Setting out to Elysabethtown, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) Market Beach, Quinnsvile, License status: Medium Commerce, Tomsche (+2 settlement size) Settle on Quinnsville, Quinnsville, License status: Small Commerce, Narbilu (+1 settlement size) The Quinnsville Commerce House, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) The Brickagramer House of Games, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) The Frisky Business, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) Sailor's Beach, Quinnsville: License status, Medium Commerce, Tomsche (+1 settlement size) Visiting a friend, Quinnsville: License status, Small Commerce, Faladrin (+1 settlement size) Pier and Storehouse, Quinnsville, License status: Unlicensed Large Commerce, LM71Blackbird (+0 settlement size) Education: 5 Quinnsville Public Records Building, Quinnsville, License status: Medium Educational, LM71Blackbird (+2 settlement size) Military Academy, Quinnsville, License status: Large Educational, LM71Blackbird (+3 settlement size) Art & Culture: 5 Quinnsville Monument, Quinnsville, License status: Small Art & Culture, LM71Blackbird (+1 settlement size) Parade Route, Quinnsville, License status: Large Art & Culture, LM71Blackbird (+3 settlement size) Quinnsville Village Square, Quinnsville, License status: Small Art & Culture, Tomsche (+1 settlement size) Forts: 2 Transferring Command, Quinnsville, License status: Small Fortress, Tomsche (+1 settlement size) Defending Territory, Quinnsville, License status: Small Fortress, Narbilu (+1 settlement size) Fort Annetta, Quinnsville, License status: Unlicensed Large Fortress, LM71Blackbird (+0 settlement size)
  17. 134-gun First-rate Ship-of-the-Line "HMS Resilience" HMS Resilience 1 by LM71Blackbird, on Flickr The HMS Resilience is the newest ship from the Quinnsville Shipyards! Crafted from the finest timbers and meticulously built, the HMS Resilience proudly sails the Brick Seas under the Corrington flag as the most powerful and heavily armed ship ever launched. Spanning a total of 4 decks, she has a outstanding 134 cannons. One broadside would be enough to render almost any ship inoperable. Like her little sister the HMS Dominance, she has a mortar deck for besieging settlements or helping with jungle riot control if need be. She has a spacious cargo hold and a sizable magazine, so she can stay at sea for many months. It will be a little while before she is put into full commission, but when the time comes, the enemies of Corrington will tremble in their inferior vessels! HMS Resilience 2 by LM71Blackbird, on Flickr HMS Resilience 3 by LM71Blackbird, on Flickr HMS Resilience 4 by LM71Blackbird, on Flickr HMS Resilience 5 by LM71Blackbird, on Flickr ------------------------------ Some details about the build: 8873 parts in total. length at waterline is 146 studs, LOA 230 studs. each broadside fires a whooping 67 guns. I've always wanted to build a huge ship like this for years. Many thanks to @Bregir and @Legostone for helping me out with tips and techniques with my ships that helped me create this behemoth! I think I have improved a lot in shipbuilding since my first post. C&C are welcome and appreciated and thanks for looking!
  18. Name: Port Woodhouse Ownership: The Crown of Corrington Location: Garma's Key, in the Garma Strait, East Prio Sea Map: Mayor: Trade Value: See account summary Town Bank: See account summary Who can own property in Port Woodhouse: Anyone Who can freebuild in Port Woodhouse: Anyone Description: Port Woodhouse is a settlement located on the small but strategically important island of Garma's Key. Garma's Key is a small low laying island located astride the Garma Strait that separates the Islands of Celestia and Cascadia. The sea directly around the key is shallow and hosts coral reefs, but the south eastern coast is deep enough to harbour larger ships. It is on the south western coast where the settlement has been established. This strategic position guards the entrance to Safety Bay, a large deep water bay in which an entire fleet could easily shelter. The settlement itself sits on the most southern point of Garma's Key and the adjacent small tear-dropped shaped island just to the south has been earmarked for the sight of giant fortifications to guard the entry to Safety Bay. A naval base is also being established to protect Corlander commerce in the region. The settlement's purpose as a naval and military outpost, together with its unsuitability for cash-crop agriculture, have resulted in it being dwarfed in size by neighbouring commercial settlements such as Jameston and Mesabi Landing. Despite this, Port Woodhouse looks to be growing into the administrative capital and the seat of Corlander Colonial government in the Paradise Islands. The crabs that are abundant on the island are prized for the taste of their meat, and the island has quickly become known for the quantity of it's seafood. Properties licensed to exploit this have been observed to make a slightly larger profit than other similar properties. Original Information: Builds in Port Woodhouse Please help us out by posting your a link to your Port Woodhouse builds in this thread. Licensee is Listed after the type of licence. Properties: 16/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' 20 properties of any type including 1 commerce and 4 factories. Residences: 4 Infantry Barracks, medium residence, Ayrlego (+2 settlement size) Blackwood's Lodgings, medium residence, Ayrlego (+2 settlement size) Factories: Artisans: 5 Pottery Workshop,small artisan, Ayrlego (+1 settlement size) Armoury, medium artisan, Ayrlego (+2 settlement size) Heffrington's Inn, medium artisan, RSND (+2 settlement size) Commerce: 3 Crabber's Rock, medium commerce, Ayrlego (+2 settlement size) Seafood Stall, small commerce, Ayrlego (+1 settlement size) Art and Culture: Educational: 4 Naval Medicine Research Centre, medium education, Ayrlego (+2 settlement size) Office of the Royal Corps of Engineers, small education, Lord Buckethead (+1 settlement size) Bayonet Drill, small education, Ayrlego (+1 settlement size) Plantations: Mines: Forts: (0 out of 1 small available) Troops: Other Buildings: Vessels stationed here: Other related builds:
  19. Location: Arlinsport Type: Royal University Corrington is well known for its appreciation of the sciences. So when Terra Nova was first colonized by the Crown, scholars and academics alike followed. It came as no surprise that the University of Tiberia was soon established in Arlinsport. While not as prestigious as some of the universities in the mainland, it has become a beacon of academic excellence nonetheless. The university is centered around four main colleges: Smythe College of Natural Sciences Prometheus College of Alchemy and Applied Sciences Zumbro College of Political Thought and Philosophy LaCoursiere College of Fine Arts and Music Together with some smaller colleges, these form the academic body of the University of Tiberia. Many of the finest thinkers, architects, explorers and artists in the New World have seen their stories begin here. The University has a massive garden complex, a large football stadium, and 15 different halls of varying size. Several laboratories are on the campus, developing technologies ranging from fertilizers to explosives. There are 4 large residence halls, but there are several fraternity and sorority houses that are considered part of the university. Additionally, other University owned buildings are located throughout Arlinsport, instead of on main Campus. The University has a soccer team, a rowing team, a math bowl team, and several other sports teams, and features a dozen clubs. The universities colours are red and white, with a lion centered on the banner. While it has no official name, most students refer to it as Tibby the Tabby - the mascot of the university! Banner Description: Help us to build a royal university in the city of Arlinsport! The college is being built retroactively IC, so your builds can focus on an earlier part of your character's story. Were they a class clown? A teacher's pet? Take this opportunity to fill in some backstory for a character or characters, or show college students today, in 618! Build Description: Builds should show any part of the college campus. This can include dormitories, fraternity/sorority houses, classrooms, gardens, offices, laboratories, or libraries. Your build must be of excellent quality, and low quality builds will not be accepted to the project. This will be decided upon by Corrish leadership. LDD is allowed, as well. Style Guideline: The University of Arlinsport is constructed of red bricks, with white accents, similar to Harvard. However, interior scenes should not be considered held to these standards. Remember, a creative entry is more important than fitting the style of the project. However, several outbuildings exist throughout Arlinsport, and these do not have to fit the style guidelines. Map guidelines: If you have a great idea for one building in particular, please post in this thread to reserve the building. Classrooms, Libraries, and other interior scenes, as well as garden scenes do not need to be reserved. Please name the hall you have selected, as well as the building number. If you change your mind about building, please announce so in the thread. University of Tiberia by North White, on Flickr Administrative and Faculty Hall Ceremonial Hall and Auditorium Maximum Main Library Hall of Engineering (Prometheus) Hall of Alchemy (Prometheus) Hall of Applied Science (Prometheus) Hall of Fine Arts (LaCoursiere) Hall of Music (LaCoursiere) Hall of Biology(Smythe) Hall of Mathematics (Smythe) Hall of Anthropology(Smythe) Clock Tower Hall of History (Zumbro) Hall of Politik (Zumbro) Hall of Philosophy The Great Gardens of Tiberia Carriage House Dormitories Dining Hall Lesser gardens Fraternities and Sororities Groundskeeping Fieldhouse Queen’s Stadium Payment: For Every 100 Studs contributed, 10 Dbs are to be awarded (rounded). Payment will be distributed when the project is finished. Rewards: Building anything that is accepted gives you the right to say any and all of your characters have attended the University of Tiberia. Building at least 250 approved studs gives you the right to say that any and all of your characters graduated from the University of Tiberia with Bachelor in any field. Building at least 1000 approved studs grants you the right to say any and all of your characters have graduated from the University of Tiberia with Masters in any field. Building at least 2000 approved studs grants the right to say any and all of your characters have graduated from the University of Tiberia with Doctorate in any field. The altogether best entry gets the title "Dean of the University of Tiberia" And rewards an additional 100 Dbs The best entry by a foreigner gets the title: "Multicultural Diplomat" and rewards an additional 100 Dbs. Only to be awarded if 3 or more foreigners enter. The most humorous entry in the challenge (as decided by leadership) earns the title "class clown" and awards 50 Dbs. The Best Microbuild of the map gets an extra 100 Dbs Entries are to be judged by Corrish Leadership upon the completion of the project. Goals: 10,000 Studs: The University is considered finished. 20,000 Studs: A holiday in Arlinsport to celebrate the anniversary of the University, and a raffle among the participants for a 200Db prize. 30,000 Studs: To Be Announced The Goal of the Project is to have 10,000 Studs by September, and to Be Finished by next march. However, these are nothing more than friendly suggestions. Ask questions below!
  20. Location: Arlinsport Type: Royal University It was a cloudy day in Arlinsport, as the Luca siblings walked into the department of Politik, Philosophy, and History library, next to the Great Garden of Tiberia. The University of Tiberia by North White, on Flickr "Tiberia could easily have been Nameren, you know." Said Maria. "Do South of Balmin, if only we hadn't been at war with the Bremerens, we could have sent our ships and taken it for ourselves." The University of Tiberia by North White, on Flickr "Ah, wouldn't that have been nice, sister. A united Namere under Gonda. A pity it was the Bremerens who won the war." Replied Luca The two entered the library. The librarian shushed them without even looking up. The University of Tiberia by North White, on Flickr "Greetings, my friends." Said Princess Isabella of Gonda, "Though I regret circumstances are not as I wish they could be." The University of Tiberia by North White, on Flickr "We're alive, and that's what matters." Said the pricessess's attendant, Antonio Barsotti. "Alive, but broke, our forces scattered, and our resources exhausted." Said Isabella. The University of Tiberia by North White, on Flickr "If we ever want to take back our kingdom, we'll have to find new allies." Said Maria, "We're in a Corrish Settlement. Perhaps these, 'Corries' can be of use." "That incident in Carno set us back. We can't trust outsiders again. Not again." Said Antonio. The University of Tiberia by North White, on Flickr "Unfortunately, we must. I've reached out to local governance for resources. The only useful thing I've found is a flier labeled 'Captain Wanted' for a ship. seems some organization is taking anyone they can get. If we ever want to recover the throne of Gonda, we must begin wherever we can. Luca, see if you can get the position. Take whoever you need." Isabella said. "I'll take Nico, and Maria. It's going to be a chore, but baby steps." Said Luca. "Anything else to discuss?" The University of Tiberia by North White, on Flickr "Nico, you go with Maria and Luca, we've got big plans." said Isabella, calling the navigator over. The University of Tiberia by North White, on Flickr The Three left the library. The Librarian shushed them again, as they passed uniforms from some pointless war between Oleon and Corrington. They had work to do. FIN Thanks for viewing my build for the royal university of Tiberia! As I am spearheading the project, it would be a sin for me to not get something decent looking out. I can't wait to see everyone else's builds for the project. C&C appreciated, especially on the story. I hope to develop things in Namere more like @Keymonus did with Varcoast. Thanks again, and let's hope this is the start to a great project for Corrington and the Brick Seas as a whole.
  21. Location: King's Harbour Type: Freebuild Joseph Zumbro sat in his Hotel Room in King's Harbour working on a letter. Sally was busy nagging him. Joeseph Zumbro runs for office by North White, on Flickr "Come on, you aren't going to get this, you're grossly underqualified!" said Sally "Have some faith, this beats setting up Waymarts everywhere!" Said Joeseph Sally looked at Joeseph's resume Joeseph Zumbro runs for office by North White, on Flickr "I'm so going to nail this" Said Joseph FIN
  22. After a promising start, quickly becoming one of the richest estates in Terra Nova, the Montoya Estate has recently fallen behind other business ventures. This is to some degree a result of Montoya's increasing focus and interest in science and diplomacy, made possible by the early profits. However, the manager, Ibn al'Sayeed has been doing his part to keep the estate relevant, amongst which, the purchase of a new class 6 armed trader. The Hotspur is a shiprigged merchant ship of 12 guns (12 pounders) well capable of protecting itself against privateers and pirates. Her keel was originally laid down as a frigate, but the order was cancelled and taken over by the Montoya Estate as a merchant ship. Just after launch, the new crew is exercising the great guns, preparing to set sail for Terra Nova. OOC: Back in challenge IV of era 1, I won a class 6 to be activated by microship - now I have finally gotten around to building it. C&C welcome - this was a fun scale to work at.
  23. Location: Mesabi Landing Type: Royal Factory To make the designs for new WTC shipyard, a medium executive office was constructed downtown. Royal office of ship design by North White, on Flickr Agnes arrived in a coach to talk to the director. Royal office of ship design by North White, on Flickr A secretary greeted her. "hello miss Agnes. How are you doing today?" "It's Madam Mesabi you ugly fool. Where's your boss?" Royal office of ship design by North White, on Flickr "Uh, she's upstairs. you didn't need to be hurtful..." "Excellent. And yes I did." replied Agnes. In the building, designers worked to craft model ships, and too sketch out new ones. Royal office of ship design by North White, on Flickr Agnes stared down the director. Royal office of ship design by North White, on Flickr "So, can you make me a really big ship..." She asked. "Certainly." Said the director. "But how big?" "Big." Said Agnes. FIN This completes the royal factory of Mesabi Landing, which can be found here. Thank you for viewing, and C&C . appreciated.
  24. The Tale of Doctor Alfredson of Corrington: Chapter 4 Chapter 1 : Embarking on towards Adventure. Chapter 2 : The Voyage of the Autumn Blossom. Chapter 3 : Rehearsal in Rassilon Character list in spoiler brackets. The Khan's Stallion was not the best tavern in Rassilon nor was it the loudest however, both those titles belonged to Marco's but what the Khan's Stallion was, was close it was very near to the bandstand where Satoshi, Ragnar and Calder had listened to the Weelond Players. "Well how does one find Labourers to hire?, ." "Rassilon is a place full of opportunities, we just have to hope we find one" "Well I doubt people will just show up out of nowhere and ask for a job." Two rough looking blokes came together in front of them, one of the had come from the concert, whereas the other had just exited the Khan's Stallion, yet the men stood together and clearly had ties. Ragnar headed closer to the men and they neared him, surprisingly eager to strike up a consersation with strangers on the street. "I saw you fellows down by the bandstand, did I not overhear you looking for workers?" "You did." "Me and my friend here would be willing to volunteer for such a position and for a very reasonable fee too" "Deal!" "What, are you just going the hire the first people, you see! No background checks or anything!" "You said We should get this over with quickly." "This was not quite what I had in mind." "Trust me chaps, you won't regret it." The other ASTG marines returned bringing with them a cannon from the local factory. "Lovely craftsmanship, that will do nicely." The marine turned to face Ragnar "Yiroe said we were to assist you with your studies whilst we waited for him and the doctor to finish their duties." "Splendid, why don't we start here, find out how a tree can grow simply from sand with little proper soil, exciting no?!" "It sounds great in theory but I think that the fine people of Rassilon probably don't want you laying your, uh whats it called...?" "Quadrat" "That's it, thank you laddie, yes , they probably don't want you laying your quadrat across the street." "Not the mention the city environment will probably have an affect on your results." "Ah yes, a fair argument, I suppose, We'll head away from civilisation to carry out our field work." "Good call" Out of earshot of the Laborers Calder again addressed his grievances to Ragnar, something Ragnar and now Satoshi were becoming used to. "Do those men not look like brigands to you?" "Calder, they are just men out for an honest living, no more dangerous than a simple insect like an ant." Calm down Laddie, you seem to think everyone in this town is some sort of pirate, which is quite plainly, absurd" "They did have a skull and crossbones as the flag on their fort!" "Fair point" Satoshi replied chuckling. Little did Ragnar know that the ants you find in Rassilon are the size of a man's head with venom that will paralyse you with one bite. "Argh Aiie, Ahh!!!!" OOC: Out of the Mocs I've built for BotBS so far (including some I haven't yet published") this one has to be my favourite. I think I'll start a list of the chapters in my signature, anyway thanks for looking I hope you had fun, and as always C and C are most welcome. Bonus pictures on Flickr and in the spoiler tag below.
  25. Location: Mesabi Landing Type: Royal Factory A wagon rumbled along the tracks towards the largest building in Mesabi Landing, the royal shipyard. The royal shipyard by North White, on Flickr The structure was massive, and was built into the harbour, for immediate ship launch. The royal shipyard by North White, on Flickr The designers, architects, and engineers carefully studied the designs, before relaying the information to the grunts for execution. The royal shipyard by North White, on Flickr Today, 2 ships were under construction, the WTC Robin and the WTC Blue Moon. The royal shipyard by North White, on Flickr Agnes and Mordo walked towards the factory, their usual custom for when a new factory was operational. The royal shipyard by North White, on Flickr Agnes walked to the table with a manifest. "We need you to double your output. We need more money to fund this giant factory." The royal shipyard by North White, on Flickr Inside, wood was cut, and unloaded, all from other islands that actually had trees. The royal shipyard by North White, on Flickr A crane lifted materials from the rail cars to the staging ground. The royal shipyard by North White, on Flickr The ships were almost completed, and the launch was planned later that day. The royal shipyard by North White, on Flickr Finally, a ship was ready. 2 horses got it moving down the rails to the sea. The royal shipyard by North White, on Flickr Slowly, it moved down the rails. The royal shipyard by North White, on Flickr It slid down the rails into the water. The royal shipyard by North White, on Flickr And with that, the WTC had another ship. The royal shipyard by North White, on Flickr FIN Thanks for viewing this massive build I did. The hard part wasn't building it, but photographing it in my tiny room was damn near impossible. I'd like to license this as a royal factory for the WTC. As this requires a charter, I hereby apply for it. I hope that this build meets the requirements for a royal build. The footprint is 96x96, which is lower than the 100x100 requirement, but I feel this is a little arbitrary, and hope leadership would agree. If you would like it to be 100x100, I can add a 32x32 section to the factory. As for the quality, I have put my best foot forward with the pieces I have, and I hope leadership would allow for this to be considered of royal quality. If it is not, well, I'll just license 3 large factories this month. C&C appreciated, as usual.