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  1. Corrington is known as a bastion of knowledge and learning. The youngest residents of New Haven are also involved in education at an early age. This classroom can accommodate 24 students who are taught by Friar Louis Bertrand, head of the Brethren of the Golden Triangle. The friar teaches geography, biology, music and language, among other things. The students have just completed their dictation. One young student has cheated and is serving his sentence in the corner of the classroom. --- Education building will be licensed by @Bricksbypidy in New Haven. Completing GoC task 5.1 Higher Education with this build. Completed 3 out of 3 for this task. Property type: Large Education Dimensions: 43 x 53 studs Total parts: ~2,700 Credits: - Design piano and wood stove: @ Marinbrickdesign (Instagram), piano is modified by @Bricksbypidy --- With this build I've achieved: - a total of 2 builds in New Haven (6% of all my builds) - a total of 4 Education builds (12% of all my builds) - a total of 16 Large builds (47% of all my builds) - 3 out of 3 tasks for GoC Higher Education; awarded with the title 'Patron of Knowledge' - a total of 8 completed GoC tasks, awarded with 8 GoC titles.
  2. “Good luck, buddy!” Baron Peter Nash patted his friend Commodore Willem van Baarle on the back. "It will be fine!" Willem walked on reluctantly. On the one hand he had been looking forward to this, but on the other hand he was also dreading meeting her. According to the stories, she would be a friendly lady, but you never knew. After all, she was the heart of the empire! Like everyone in Corrington, Willem would die for her. Actually, if he looked deep into his heart, he was also a little bit in love with her... But he didn't express that of course! "Welcome to Qeens' Palace!". Willem was woken from his thoughts by an older man with a monocle. Van Baarle did not know this man, but he looked like an important advisor. “Follow me...”, the man with the monocle continued. Willem walked behind him and saw a large golden double door in front of him. The palace looked beautiful with richly decorated pillars and a decorated white marble floor. The man opened the heavy double doors and she stepped into a spacious throne room. There she sat in the distance. Beautiful, in a red dress with a golden crown, illuminated by the sunlight from the window behind her. “Queen Annette,” muttered Capt. From Baarle. He felt a knot in his stomach. 'Monocle-man' walked into the room and eventually stood next to Queen Annette. There were several guards standing to the left and right of the large hall. Willem steeled himself and walked towards Her Royal Majesty. He stopped just before the throne and bowed slightly. Queen Annette nodded with a smile and stepped down from her throne. "What can I do for you, Commodore? I have heard a lot about you. I understand that you are in charge of a large fleet. Is that correct?". Commodore Van Baarle nodded, "Yes, Her Royal Majesty, I will do everything to protect you and your kingdom." "She looked even more beautiful up close than he expected," Willem thought to himself. “Good to hear,” Queen Annette continued, “And what brings you here?”. Van Baarle wanted to shout that he was coming for her, but he swallowed it... "I have a request Her Royal Majesty. To be able to resist the skumback pirates in the future I need more ships. For this I have a higher ship-level needed... And a higher commander rank. Could you please finance this from the public treasury, so that I can add more ships to the fleet?" In this letter I request you, Her Royal Majesty Queens Annetta: - Would you like to increase my ship level by 1 level for free? (OOC: concrete: one-time donation of 500DBs and 500PIPs, for ship level 3 (35 + 25 = 60) - Would you like to promote me to Admiral free of charge? (OOC: concrete: one-off donation of 200DBs and 200PIPs) --- Will not be licensed. Build is made to increase my ship level from 35 to 60. (+25) AND to be promoted to Admiral. GM input needed! ( @Ayrlego, @Bregir, ....) Property type: Small Residence (but wil not be licensed) Dimensions: 16 x 16 studs Total parts: ~490 Credits: - Design minifigures: @ Ktownbricks, @ Theminifigco, @ Brickmaniatoys and @ Lego (Instagram) - Design column with face scarfs: @ forlonempire - Design custom tiles: @ Briquestore_officiel (Instagram)
  3. With this Forest Lodge, Wullham is approaching the settlement level of a city! Wullham only needs a Royal Factory to become a 'City'! This Forest Lodge is located in one of the few forests on the island. A small family lives in this lodge: a man, his woman and their son. The man and his dog are on their way with their sheeps to the grass meadows that are abundant on the island. The son is fishing on the jetty; the woman is standing just outside and greets a passer-by. All in all a peaceful scene at Wullham. --- Build will be licensed in Wullham by @Bricksbypidy. Property type: Large Residence Dimensions: 82 x 82 studs Total parts: ~9,600 Credits: - Used some great tree techniques by @ Ranghaal (Instagram) --- With this build I've achieved: - a total of 5 licensed builds in Wullham (10% of all my builds) - (Wullham, New Haven and Elizabethville are the three settlements with my highest contribution) - a total of 4 Residence buildings (8% of all my builds) - a total of 25 Large buildings (52% of all my builds)
  4. After Sir Peter Nash OC, Baron of Swanly (architect), completed his sugarcane mill in Mooreton Bay, he stayed in Mooreton Bay for a while. He met the head of a Public Nautical School from a neighboring island who was eager to open a dependency in Mooreton Bay. "Our youth are the future and deserve the opportunity to be trained for service in the merchant marine." Peter was happy to participate in this and designed a beautiful school building for these smallest Corries in Alicentia. --- Will be licensed to the Crown/settlement by @Ayrlego in Mooreton Bay. Completing GoC task 5.2 Higher Education with this build. Property type: Royal Education Dimensions: 114 x 98 studs Total parts: ~19,500 Credits: - Source of inspiration: based on a gameplay design from Anno 1800 (Harbourmasters Office) - Design minifigures: The Minifig Co
  5. As piracy in the New World threatens both our shipping and settlements, Edward Scarver and Killian Goodwill has formed a squadron of privateers. The small squadron will be sent out to hunt Black Flaged vessels and any remnants of the Lotii that still dear roam our seas. The urge to take the helm, go back to sea and lead this squadron against the enemies of Corrington almost overtook Scarver. But he knew his duties as Mayor demanded his presence in Queenston. After all the young settlement has yet to complete it's Fortress. And if something were to happen to the settlement while he was away cruising the brick seas hunting pirates... well... let's just say his career as Mayor would be cut short... Instead he promoted his loyal friend and quartermaster, Sinbad, to captain of the Ranger. Sinbad was born in the Mokolei Empire as the son of a Corrie farmer. His father had worked as a sailor on a merchant ship that would regularly sail between the two Empires. One day he fell in love with the daughter of one of their Mokolei clients and they ran away together. They settled down in a small farm deep in Mokolei country, where they worked for years. Until they eventually had amassed enough money to buy their own fields and start their own little farm. Shortly after they had their first son, Sinbad. However, as he grew up it was clear the life of a modest farmer wouldn't be enough for the young Sinbad, and at 16 he left for the sea. After working on merchant ships and a few mokolei corsairs, he heard rumours of an up and coming Corrie privateer who was looking for new recruits to fill the ranks of his newly captured ship, The Muharib. Sinbad got the job and with his cunning charisma, he quickly grew popular with both the crew and his captain, Edward Scarver. He was eventually voted Quartmaster by the crew and has stayed loyal to his captain and his brothers in arms ever since. Even when Edward Scarver was made Mayor of the newly founded frontier settlement of Queenston, Sinbad stayed and helped out in the settlement, both by gathering supplies and building new structures. But also by keeping crime off the streets before the first troops were stationed. Here you can see Sinbad arriving with the rest of his crew. Here the Ranger's Quartermaster is seen waiting on deck. The Boatswain takes a last hit of his pipe before setting sail. The ship has been prepared and lays docked in the harbour, together with the rest of the squadron, the Andromache, The Parvus and the Delphinus Orca. And with that, the fleet is ready for a hunt. -------------------------------------------------------------------------------------------------------------------------------------------------- Well with about 35 minutes to spare I managed to finish and post the last ship for @lmcpicture and I's squadron of Queenston Privateers! I am sorry about the bad pictures, I didn't manage to find a good setup for a scene this big. However I intend to take some new photos one day with rigging and unfurled sails. This will be both of us first time trying out the Tmrca, so let's hope we get some first timers luck this turn She will be licenced as a class 3 sloop
  6. Name: Wullham (pronounced Wool-um) Ownership: The Crown of Corrington Location: Panarium, New Haven Sea Map: Mayor: Major Sir Jonathan Brickleton (@evancelt) Trade Value: See account summary Town Bank: See account summary Town Income per turn/Town Expenses per turn: TBD Who can own property in Wullham: Anyone Who can freebuild in Wullham: Anyone Description: Wullham is a settlement located on the small but strategically important island of Panarium. Panarium is the most northerly of the New Haven Sea islands at this longitude. The island is exposed to harsh northerly winds that have left most of the island devoid of trees. Instead, the hilly landscape is dominated by lush grassland and low shrubs. The winds bring plenty of rain but also lower the temperature significantly compared to the more tropical climate of neighboring islands. Rocky outcrops dot the grassy hillsides and add pops of color with bright lichen growth. A unique lavender-colored mineral appears in the lighter grey rocks found nearby. The small sheltered valleys that surround the coastal location chosen for the settlement are quite fertile and are ideal for grain crops. Sheep thrive in the hilly grasslands. Original Information: Builds in Wullham Please help us out by posting your a link to your Wullham builds in this thread. Licensee is Listed after the type of license. Properties: 49/60 Size for EGS purposes - Large Town Artisans: 5 Cartwright Shop Microbuild, small artisan, Bregir Inn, medium artisan, evancelt Shipyard and Drydock, medium artisan, Corrington via Wellesley Commerce: 6 Pier and Warehouse Microbuild, small commerce, Brickwolf Dockmaster's Office Microbuild, medium commerce, evancelt Supply Dock at Fort Stockton, large commerce, Corrington via evancelt Factories: 4 Wool Factory Microbuild, small factory, Mesabi Whiskey Distillery, large factory, BricksByPidy Residences: 6 Hamlet Cottage Microbuild, small residence, evancelt Mayor's House, medium residence, evancelt Kate Wilson's Residence, small residence, Brickwolf Macarthur Residence, medium residence, Ayrlego Art and Culture: 1 Rock of Cashel, small cultural attraction, evancelt Educational: 9 Museum of Antiquities, small educational, evancelt Sea Bird Viewing Point, medium educational, evancelt Sheep Shearing School, large educational, evancelt Military Academy at Fort Stockton, large educational, evancelt Plantations: 13 Produce Farm in Wullham, medium vegetable plantation, Wullham (via evancelt) Traffic Jam in Wullham, small wheat plantation, evancelt Mushroom Grown House, Wullham, medium mushroom plantation, evancelt Sheep Farm, Wullham, medium sheep plantation, evancelt Sheep Flock, medium sheep plantation, evancelt Goat Farm, large goat plantation, Corrington (via evancelt) Dairy Farm, small dairy plantation, Corrington (via evancelt) Mines: 2 Wullham Quarry, rock quarry, Corrington (via Ayrlego) Forts: 3 Fort Stockton, large fort, Corrington (via evancelt) Troops: Company of 26th Foot and 18th Hussars Other Buildings: Vessels stationed here: Gunboats, Wullham Bay, evancelt Other related builds: Establishment of Wullham Settlement by Captain Brickleton, evancelt A Survey of Panarium is Conducted by Land & Sea, evancelt Prospecting in Wullham, evancelt Cavalry Drills in Wullham, evancelt New Recruits at Fort Stockton, evancelt Mushrooms for Dinner, Wullham, evancelt A Hard First Day, evancelt An Owl Accompanies, evancelt Attempted Jailbreak, Fort Stockton, evancelt
  7. The Empire of Corrington Nickname: The Scientific Kingdom Colors: Red and Black Flag: Quick Glance Compared to the other nations, Corrington is a highly scientific empire characteristic for order, consensus and firm principles. The Corlander Navy is relatively large and the empire boasts extensive, but sparsely populated, colonial possessions. Historically, most wealth have been generated through shipping, although property investment has been helped along by the large wealth brought in by its traders. During the first era, the legendary Corlander convoys were incredibly successful, and its escorts scoured the waters for any privateer daring to cross their paths. Corlanders typically make their carreer as scientists or inventors, naval or army officers, or civil servants, although several significant Corlanders have made their fortune in trade. All vocations are welcome, although staying on the right side of the law (and our beloved Queen's orders) makes for the most harmony amongst our ranks. As a Corlander, there are many ways to advance in Society! (See "The Government of Corrington" below") Signing up All Corlander citizens are welcomed to join Corrington's colonial efforts. To join, sign up in this thread with an introduction post that shows your sigfig. We encourage you to present your sig fig with a back story, but a few sentences are sufficient. (Check out this quick start guide) The Government of Corrington Three generations ago the monarchy instituted a new reform – representative government. Although the Queen is popular, she does not rule over the kingdom with absolute power. She shares it with the House of Representatives, the Noble Parliament, and the Parliament of Science. To ensure the safety of the Monarchy, the fourth branch of government, the Queen's Executive House commands the Royal Guard. Corlanders can pursue careers in all four branches of government, although it requires unquestionable loyalty and ability to reach the highest position of power. During the first era of colonial ventures, most positions have been filled by the old world elite (NPC's), but with the growing importance of the colonial possessions, this is like to change. Noble Parliament The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law. House of Representatives The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions. Parliament of Science The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government. Queen's Executive House The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen. (For more on the four branches of Government and how to advance, follow the links. All Corlanders are invited to pursue a career in government, either for their sig fig or another character. It will take both efforts and loyalty to advance, and progressively more so the higher the position, and positions may hold actual in game responsibility, but most active players will be able to advance to lower positions quite easily. If you are interested but in doubt how to advance, ask in this thread.) Leadership Queen Annetta (NPC) Queen Annetta Queen Annetta - Every Corlander would die for Queen Annetta, the heart of the empire. Because she has yet to find an equal mate, the Queen is the most popular person in the realm by far – suitors come from around the world to attempt to woo her. At 25, she is rich from the taxation on trade throughout the empire, and she is loved enough to have her own personal army – The Queen’s Guard. This unit is considered to be the crack troops of the empire, and all important campaigns include at least a company of these soldiers. Rumours in era I had her pregnant with someone's love child, but no baby was ever seen, and every loyal Corlander will tell you that it is nothing but vile slander by the enemies of the Crown. Admiral Woodbrose (SkaForHire, Co-Leader) As minister of the Colonies, he oversees the administrative aspects of expansion. A hard-nosed old sea buzzard who looks to please his niece (the Queen) by expanding trading policies in the New World. Although he sometimes wishes he was still a naval commander, he often turns to diplomacy to avoid major conflict. This is not to say that he doesn’t crush a rebellion or two, every once in a while. Technically, the Minister of the Colonies is the overseer of the Conquered Isles as well. However, the administrative duties as minister of the colonies have kept the good admiral from partaking as actively in the colonial ventures as he had hoped. Rear-Admiral Fletcher (Bregir, Co-Leader), Commander of the Terra Novan Fleet Commanding the Terra Novan Fleet, Rear-admiral Fletcher has had the responsibility for keeping the colonial possessions safe in close cooperation with the army ressources stationed there. He has functioned as chief military commander for all Corlander assets in Terra Nova during most of the first era, but now has a counterpart in Colonel Howe to take over command of all army assets. Under his, and his predecessors, rule, the Terra Novan fleet has been massively successful in keeping Corlander merchant shipping safe, taking prize after prize filling up the dockyards of Terra Nova. Middle-aged and unremarkable, Fletcher is an effective but discreet commander. Brigadier Howe (Ayrlego, Co-Leader), Commander of the Colonial Army Headquarters Brigadier Sir Andrew Howe and Captain Bertram Rickard Wolf inspect troops in Arlinsport. Commanding the Corlander Colonial Army, Brigadier Sir Andrew Howe is responsible for the land component of Corlander defences in Terra Nova and works in close cooperation with his Naval superior, Rear Admiral Fletcher. Brigadier Howe has over 30 years service in the Corlander Army, most with the elite Queen's Own Foot Guard Regiment, whose uniform he still wears. As a Colonel he gained a reputation as the Queen's hatchet man in the Terra Nova, executing important missions directly on behalf of Her Majesties Government. Notably he commanded the first Corlander expedition to Isla de Victoria at the time of the Eslandolan Operation KMA. A master strategist and excellent tactician, Howe is known as a somewhat distant and stern commander who nevertheless inspires great confidence in the men under his command. Assisting Brigadier Sir Andrew Howe is Aide de Camp Captain Bertram Rickard Wolf. Captain Wolf is a descendant of the Wolf Clan, one of the Clans of northern Corrington. Previously he served in the Queen´s Rifles Regiment, a unit known for its unorthodox tactics. With his Rifles platoon he became the hero of the Battle of Golden Bay on Serentia, which secured Serentia for the Crown. His accomplishnents were noted by the High Command and he was chosen to serve as Brigadier Howe´s aide. Landscape Corrington has two administrative sections. The Mainland The mainland is mostly rolling hills with a small mountain chain running down the middle of the country. It is the northernmost country in Eastern Halos, and the winters in the North are often unbearable to many outsiders. Most of the freeholders grow potatoes, wheat, or cabbage, and raise livestock. Cows and pigs are plentiful, and the countryside is dotted with many small hamlets. However, the cities are bustling places that never sleep. The cities are well planned, kept clean, and order is maintained at all times. The largest city, and capital of the empire is Belson. Belson is home to one of the world’s foremost universities: Archeon College, the premier navigation school of the known world. Many other science fraternities and explorers clubs call the capital home. The public buildings within Bellson are immense in size, and command respect from even the greatest architect. Careful study of city planning, public function, and defense is second nature to a Corlander bureaucrat, noble, or adventurer. The Colonies The Colonies Administrative division oversees both The Conquered Isles, Tiberia, and any future colonies. The Conquered Isles The Conquered Isles were once four different countries, three of which were island nations; Belondia, Peppin, Myrph, and the Isle of Tam. However, all of these countries sided with Oleon in a series of conflicts over the last 200 years. The final territory was gained in the 49 Years War, the last major uprising and war with Oleon. Upon defeating Oleon, the last of the isles were taken to safeguard navigation routes into the Great Northern Ocean. Although now integrated into the culture of Corriginton, the Isles were once a rebellious people, and the source of many civil wars. Still separatists attempt to raise trouble so far away from the capital. Nova Terra A typical townhouse of Arlinsport - by @Mike S Corrington’s first colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The city is the most developed colony of the nation, characterised by pretty townhouses placed in perfect order. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a trading post between the old world of Halos and the richer, foreign and colonial ports to the south and east. Arlinsport resembles a typical, orderly Corlander city. Corlanders tend to build in British or Scandinavian styles. They are diversified in their interests, but science and order governs all work. As such, Corlander cities are orderly and relatively clean. Many science fraternities are interested in what the New World has to offer, so new expeditions with a scientific premise are leaving for Terraversa, and Terra Nova, often. Corlanders have generally taken an anthropological interest towards natives, which has resulted in amiable relations to the new people encountered. History and Culture: Brief: Life is dominated by the concept of order. Science is valued, and has led to the best sea charts (also secret) in the world. The Queen is the most important person - she has a private army. There are four branches of government, and Corrington has claimed the largest landmasses during era I. Detailed: The Corlanders are a people who pride themselves on civilization and class above anything else. They look to further their lot in life through trade, and believe that order is more important than might, although they are not shy about utilizing might to establish order. The Royal Army wears red, but auxiliary units and private armies of this nation have been known to wear all sorts of different uniforms. Their building style tends to be mostly British and Scandinavian, and the capital is considered one of the most orderly and planned cities in the world (in fact they tore down the original capital 300 years ago to install a new grid system that the city followed.) Department of Time in King's Harbour by @Captain Dee Corlanders like to stick to a schedule, and this translates to their lives both on sea and land. As excellent navigators, they have charted and timed most of the sea routes, calculating averages for every point of the year. Corrington’s merchant marine is one of the best organized in the world, and it is said that their secret charts keep them always “on time” when trading. Beyond charts, Corlanders believe that science will help them establish further order, so there are many universities and “science fraternities” throughout Corrington. Corrington holds the largest colonial territories, but they are sparsely populated. Many islands are home to nothing but a small trading post, and some are as of yet unsettled. All colonial territories were claimed during the first era of colonial expansion, so they are still in their infancy. The most developed region is the Southern Isles, home to a thriving industry and culture. The Northern Reaches is mainly known for its horses, although the island of Serentia may hold many unsolved mysteries. In the far east, the Paradise Isles are of great scientific interest harbouring some of the most fascinating flora and fauna of the Brick Seas, as well as the remnants of an ancient civilisation. Corrington and Oleon have constantly fought wars since their founding in 106AE. Some were as long as a century, others were a few months. The constant warfare has militarized both societies. The last major war was the 49 Years War. Ending in 590AE, that war was won by Corrington. (Although it lost to Oleon in the 8 month Juniper War just seven years ago). The 49 Years War secured the Isle of Tam, the last of the rebellious Conquered Isles, but cost the kingdom much of its treasure. For this reason, the people of Corrington have been taxed heavily over the last 25 years. Finally, as a present to her people on her 25th birthday, Queen Annetta has lowered the tax rate back to the traditional level. For some time now, however, Oleon and Corrington has been neutral. Corrington in the first era In Era I, Corrington quickly mastered the seas and perfected her methods of managing trade routes. The legendary convoys brought in exceptional profits to all who cooperated, and swiftly dealt with all who threatened its success, sweeping national and independent privateers and pirates from before them. With minimal losses, her convoys and escorts captured pirate ships at such an extraordinary rate that the shipyards are still working to repair all the ships. As a result, there are so many ships in drydock that the queen offers those who helps the Crown build ships full rights to the first prize captured. The explorers of the empire fanned out across the newly discovered areas in search of land and scientific discoveries. They traveled more extensively than all the other empires, and added massive numbers of new islands to the empire. Corrington claimed more islands than any other nation in both the Sea of Thieves and the Prio Seas. The government of Corrington was stable throughout the first era which is more than can be said of all the other nations in the region. There were periods of slowness in government decisions being made, but that is rumoured to be due to the fact that the empire was expanding faster than the information could be kept current. The expansion also prevented the scientists and cartographers from keeping up with the new discoveries which left some confusion for new settlers attempting to join the new colonies to the east. This slowed down the growth of the towns, which proved detrimental as shipping slowed down in the second half of Era I. However, due to the great profits of the first half of the Era, Corrington's citizens invested deeply in properties and business ventures in other nations and the slowed income from the lacklustre shipping acitivity was not detrimental to the citizens who stayed active in colonial ventures. In short, Corrington outpaced all her neighbors on the seas and in discoveries. Her shipyards are still humming away furthering her power on the seas, and it will take another era before any nation can rival the landmasses acquired by Corrington in the first era. Operation Pax Corlandia At the end of the first era, Eslandola declared war on Mardier and ousted them from Isla de Medio. This left uncertainty amongst inhabitants of the formerly Mardierien settlements, particularly in Matlo in the north, where fear of Eslandian prosecution and criminal plunder was widespread. To protect the rights of these citizens, Corrington magnanimously launched Operation Pax Corlandia. This lead to a diplomatic incident with Eslandola, who proved to be dead-set on securing the whole island in an aggressive expansion of their empire. The tension rose to new limits, and at one point, was was threatening. After tough negotiations, Corrington agreed to evacuate the city and its inhabitants to safeguard their rights on Corlander territory. This evacuation is currently in progress, marking a change in relations with Eslandola... For more on Corrington’s history, and that of its rivals, please see the History and Background thread. By Garmadon
  8. For the Glory of Corrington! (GoC) - A Faction Enduring Challenge Sometimes it can be difficult to find inspiration for a build or choose a direction for a storyline. Well, fear not fellow Corlanders, here is some direction for those times when you need it! The following are a set of faction endorsed cooperative building tasks to inspire and guide you on your journeys through Corrish territories in Nova Terra. GoC General Rules Builds for GoC tasks should be posted in their own thread with the tag [GoC]. You must also provide a link to your build in this thread. A progress list will be maintained in the second post of this thread. Quality - This should also be an opportunity for you to improve your building skills, so take your time and focus on quality. When presenting your build, designated members of Corrington will award you a if they feel it passes quality standards. Don't worry, we will of course take into account collection size and experience. If some minor adjustments are required, these will be suggested. Two from the reviewers are required for the build to officially count towards the challenge. It is recommended you do not de-construct your build until you receive the required from reviewers in case it requires some adjustments to pass these requirements. - By submitting an entry you agree to receive feedback from the reviewers and will accept their judgement on the matter. - All tasks have a minimum size requirement of a 20x20 (400) stud footprint (or equivalent - irregular bases are permitted as long as they meet the minimum 400 stud footprint). - Other individual requirements will be listed in each task description. Builds that do not meet the task requirements will be rejected. - Only builds posted after 1 January 2019 may count towards the GoC challenge. - Current reviewers @Ayrlego @Captain Dee @Bregir @SilentWolf @LM71Blackbird @evancelt Rewards - Complete any of the below tasks to earn the corresponding IC title for that task for one of your characters. All tasks consist of a minimum of three separate builds (entries). Some tasks will stipulate the subject of each of the three builds and may require them to be posted in a specific order. Others only require three separate builds that meet the requirements. Please read the requirements for each task carefully and ask any questions in this thread. - Each subsequent entry in a task must be significantly different from the last and should attempt to show some kind of improvement from the last, for instance using different techniques or changing the subject matter. NB: In some tasks, there might be specific requirements for the three builds defined. The idea is to glorify our faction, so you should strive to do the best within your own limitations and be proud of every GoC build. Clone builds rushed to complete tasks will not be accepted. - Complete three tasks (total of nine builds) for your main character to become a Knight in the Order of Corrington (OC) and the right to style themselves 'Sir' and use the post nominals OC. eg Sir Fredrick Mercury OC. - Complete six tasks (total of 18 builds) for your main character to receive a honorary Baronetcy within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Baron of Feltham - Complete nine tasks (total of 27 builds) for your main character to receive a honorary Earldom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Earl of Finnsbrough - Complete twelve tasks (total of 36 builds) for your main character to receive a honorary Dukedom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Duke of Rhyeshire - Nobility titles will only be awarded to Corlanders. Foreigners are welcome to participate in any of GoC tasks and will be awarded the corresponding title if they complete an individual task; however, they will not be eligible for ennoblement. - A list of tasks is provided below. They do not have to be completed in any order and new tasks may be added from time to time as faction priorities change. GoC Task List 1. Redcoats Rule! Background: The mighty Empire of Corrington is built on several foundations, but perhaps one of the most iconic is the bright scarlet coats worn by her soldiers. With dogged stoicism, Corlander redcoats face the harshest of conditions, are unmoveable in defence and relentless in advance. The sight of the redcoats of Corrington will always strike terror in her enemies! Goals: Show us your redcoats! Requirements: Build three scenes showing soldiers of the crown going about their business in the colonies. Your build must showcase faction troops, preferably redcoats. They could be training, parading, maintaining weapons, guarding supplies, fighting dastardly pirates or treacherous natives (and winning of course!). Alternatively you may choose to build a military building (fort, barracks, armoury etc. Just remember to include plenty of redcoats!). There is no EGS requirement for this task. Your combined builds should display at least two different branches of the army; for example, infantry, cavalry, artillery, engineers etc. Title Awarded: Patron of the Army 2. The Oaken Shield Background: The backbone of Corlander power in Terra Nova is the Royal Navy. Royal Navy warships hunt pirates, raid enemy hideouts and settlements and keep trade routes open. Goal: Ensure Corlander Naval supremacy in Terra Nova. Requirements: Build three warships for commissioning in the Royal Navy, one for each of the three naval armament schemes, Gunboats for the Colonies, Sloops for the Royal Navy, and Cruisers of Terra Nova. A requirement of this task is that the completed build is handed over to the faction for licensing and deployment. Title Awarded: Master Naval Shipwright 3. The Merchant Marine Background: While the Royal Navy has been prominent in keeping the sea lanes of Terra Nova safe, the Corlander Merchant Marine has seen a slow but persistent demise. We cannot allow this decline to continue. Goal: Build up a significant fleet of merchant vessels to bring home the riches of Terra Nova. Requirements: Build three merchant vessels, one if which is offered to the Crown. These vessels should be licensable in the EGS, and must meet the following requirements. In total, your builds must make up a minimum of 12 shiplevels. One ship must be small (class 1-2), another medium (class 3-5) and one large (6+). Additionally, one build should be a historical or exotic rigging type (eg. xebec, longboat, felucca, junk, cog, carrrack, proa, polacre, etc.), one should be a fore-and-aft rig (eg. schooner, sloop, cutter, lugger, etc.), and one should be a square rigged vessel (eg. brig, snow, ship-rigged, galleon, etc.). (The predominant rigging type on a vessel determines the category) Rigging types and sizes can be combined freely. Title Awarded: Shipping Nabob 4. Purser's Network Background: The 'Oaken Shield', or ships of the Royal Navy need shore based support to be able to function and carry out their roles or defending and expanding the Empire. The fleet operates several major Naval bases in Terra Nova and these require constant expansion. Major fleet bases include Arlinsport, King's Harbour, and Port Woodhouse. Goal: Build an extensive naval support and logistics network for the Royal Navy in Terra Nova Requirements: Build a series of three scenes showing how the fleet is supported from ashore. Your scene must be in one of the settlements listed above and must be licensable in the EGS. Ownership must be transferred to the faction. Each of your scenes must be a different EGS licence type. eg. Artisan, Commerce, Factory, Education etc. Some examples could include: Naval hospital, quays and cranes, armoury, ropeyard, sail maker, powder mill, cannon foundry, tavern, cartographers, various industries for provisioning, powder depot, recruitment office, training facilities, storehouses, etc. Title Awarded: Master Purser 5. Higher Education Background: Corrington is known as a bastion of knowledge and learning. Science, mathematics and literature all flourish under Corlander patronage and Corlander schools and universities are world renowned. Thus it is only natural that this passion for education is transferred with Corlander settlers in Terra Nova. Goal: Display Corlander supremacy in the field of education and knowledge in Terra Nova. Requirements: Build a series of three scenes showcasing Corrington's commitment to knowledge and science in Terra Nova. You can complete the following three subtasks in any order. There are no set locations for these tasks. 1. Build a scene showing some aspect of education for children of the colonies. The build must be licensable as an educational property under the EGS rules. 2. Build a scene showing some kind of vocational training in a specific industry or field. For example, a college for engineers or cartographers, an academy for military officers etc. The build must be licensable as an educational property under the EGS rules. 3. Build a scene showing a place for research or higher learning. Examples could include an agricultural research institute, a university college for theoretical mathematics, a chemistry or botany laboratory etc. The build must be licensable as an educational property under the EGS rules. Title Awarded: Patron of Knowledge 6. Sweet, Sweet Corrington! Background: One of the major premises for Corrington settling the new world was access to areas suitable for the growth and harvesting of sugar cane. The settlements of Stormhaven, Port Raleigh and Jameston all have burgeoning sugar cane industries, but the demand in the old world for sugar is insatiable. Alternative sources to cane sugar have even been investigated in Mesabi Landing. Our sugar industry must be expanded! Goal: Expand Corrington’s grip on the sugar industry in the new world. Requirements: Build a series of three scenes in any of the three main ‘sugar’ settlements (Stormhaven, Port Raleigh or Jameston) showing some aspect of the industry. Your three scenes may be in the same settlement, or can be spread across all or some of them. Alternatively one of your scenes may be exploring other sources for sugar (Agave or Stevia) in Mesabi Landing. Your scene could be anything from a plantation, to the storage and processing of the raw product, or any of the products derived from sugar (eg. Rum!). Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Sugar Kingpin 7. Chocolate and Coffee on Cocovia Background: One of the first islands settled by Corlanders in Terra Nova, Cocovia was so named for the abundance of Cacao plants that grow naturally on the island. Indeed the chocolate industry on the island now has a solid foundation and the demand for chocolate in the old world requires extensive expansion. The island is also thought ideal for the cultivation of coffee, although coffee plantations and industry have yet to be established. Goal: To establish monopolies on both chocolate and coffee for Corrington. Requirements: Build a series of three scenes showing the either the chocolate or coffee industries in Quinnsville or King's Harbour. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Your scenes must be built in the following order and the properties must be constructed in either the settlement of Quinnsville of King's Harbour. 1. Your first scene should show the growing of the raw product (coffee beans or cocoa beans) and must be licensable as a plantation under the EGS rules. 2. Your second scene should show some aspect of processing the raw product. It must be EGS licensable as a factory. 3. Your final scene should show the production or sale of the final product eg. A coffee shop or chocolatier. It must be EGS licensable as either a commercial property or artisan. Title Awarded: Colonial Cafe King 8. The Lotii Connection Background: Port Raleigh hosts a sizable Lotii community – the largest of any of Corrington’s settlements in the Brick Seas so far. These industrious arrivals have quickly adapted to live in the colonies; however, they have also transported much of their home culture with them. Many of their buildings are built in the style of their ancestral home and they have bought with them their traditional artwork, crafts and festivals. NB. The Lotii are based on a generic East Asian culture and previous depictions have displayed both Japanese and Chinese characteristics. Goal: Display Lotii culture in Port Raleigh Requirements: Build three scenes showing inhabitants of Port Raleigh with Lotii background. Your build should display some aspect of traditional Lotii culture which has been transplanted into the settlement. Examples could include teahouses, Japanese style gardens, porcelain production, Oriental style buildings or restaurants, fireworks production/sellers, street festivals etc. There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Honorary Lotii 9. Equines for Elizabethville Background: The rolling plains of the island of Lacryma are ideal for the breeding of horses, indeed some of the finest horses in the new world are from Elizabethville! Goal: Expand the equine industry in Elizabethville Requirements: Build three scenes showing some aspect of the breading, keeping or export of horses in Elizabethville. Examples could include a ranch, stables, racetrack, blacksmith specialising in shoeing horses, saddler, wainwright etc. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Purveyor of Thoroughbreds 10. Daily life of the Myzec Background: The Myzec are loosely based on the Aztec civilisation and inhabit the city of Myzectlan, located in a hidden valley on Cascadia. They primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl/turkeys and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. They ferment an alcoholic ale from maize. Goal: To expand the lore of the native people in the lost city of Myzectlan on Cascadia. Requirements: Build a three small scenes showing the Myzec people conducting activities from their day to day life. Some examples may include: Farming a chinampa lot, milling maize grain, making tortillas, fermenting ale, fishing, trapping ducks, repairing fishing nets, making canoes, warriors training, producing mud bricks for construction, weaving cloth, tanning hides, hunting in the jungle, making jewellery/pottery, ball games, etc There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Friend of the Myzec 11. Strategic Outposts Background: Some of Corrington's settlements in Terra Nova occupy vital strategic positions for the defence and expansion of the Empire but have little commercial value - they exist primarily to protect Corrington's interests. Hence these settlements tend to be smaller and more military focused. To maximise their strategic importance, they require extensive naval bases, army barracks, fortifications and logistics hubs. Currently, these include Hussar's Isle and Port Woodhouse. Until such time as more purely military outposts are created, the commercial hubs of Spudkirk and Port Raleigh, together with the developing settlements of Wullham and Brickford Landing; which all also occupy strategic locations, will be included in this task. Goal: To build up the network of Corlander strategic defences in Terra Nova. Requirements: Build a scene showing a building of strategic value in each of these important locations. Your building should be military in nature and examples could include: fortifications, quays and cranes, naval storehouses, army barracks, munitions stores and factories, etc. Your build must be licensable under the EGS rules and the ownership must be transferred to the faction. To complete this task you must build one scene in both Hussar's Isle and Port Woodhouse and a third scene in either Spudkirk or Port Raleigh. Title Awarded: Strategic Mastermind 12. Mangrove Madness Background: The settlement of Stormhaven was founded on the Isle of Serentia in the only safe port for over 400 miles. Unfortunately, despite the excellent shelter provided for ships, the location is not ideal for a settlement. Stormhaven cove is covered in mangroves which are almost impenetrable in many places. Properties within the settlement limits are build on stilts above the mangroves and raised wooden walkways provide access between properties. Further inland building is possible on land and some plantations and other properties have been established. Goal: To expand the settlement of Stormhaven Requirements: Build a series of scenes showing the unique aspects of life in Stormhaven. 1. Build two scenes showing buildings within the settlement limits. Your buildings must be in the style of the settlement ie. they must be constructed on wooden stilts above mangroves. Examples (one, two, three). Your scenes must be able to be licensed in the EGS. Should you not wish to license them yourself, you may sell them or the faction will purchase them. 2. Build a scene showing a rural property outside the settlement limits. Your scene should in some way support the settlement, for example it may be a plantation or farm, a lumber yard etc. Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Swamp Magnate 13. A New Haven Success Story Background: The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Corlander efforts to assist were met with fierce resistance from Eslandola and the resulting Nova Malto crisis was resolved by shipping large numbers of Mardierian refugees to the Corlander island of Alicentia for resettlement. Thus the settlement of New Haven was established, populated primarily with Mardierian refugees from the Mardierian-Eslandolan/Garvey conflict. Goal: Assist Mardierian resettlement in New Haven Requirements: Build a series of three scenes showing Marderian refugees settling down to life as Corlander citizens in New Haven. Your scenes must be build in the following order and the properties must be constructed in the settlement of New Haven. 1. Your first scene should show a Marderian family arriving in New Haven, show their initial lodgings and introduce their backstory (where did they come from, what did they do? Did any of their possessions survive? etc. Your build must be licensable as a residence or artisan under EGS rules. 2. Your second scene should show your Marderian Family starting work or establishing a business in New Haven. Maybe they establish a plantation (the Isle de Medio was famous for citrus plantations), or are they a master artisan who opens a workshop? Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. 3. Your third scene should show your Marderian family celebrating or expressing their culture in their new settlement. Marderian culture is loosely based on Mediterranean cultures such as Italy, Greece or Spain. Perhaps they are celebrating a Marderian holiday, or preparing a traditional Marderian meal. The choice is yours! There is no requirement for this scene to be licensable under the EGS rules. Title Awarded: Humanitarian Hero Additional Temporary Tasks 14. Bastion of the East Valid until 1 Jul 23 or Queenston achieves City Status - whichever comes first Background: Corrington has long coveted the large island known as Arlintina at the far east of the known map. Finally, a small colony has been established on the southern coast of Arlintina. With vast open floodlands perfectly suited for sugar cane cultivation, rumoured mercury deposits and a bay large enough for ships of all sizes, Queenston is full of potential! Goal: Grow Queenston into a self sustainable city from which to project the glory of Corrington! Requirements: Build 3 properties that show Queenston as a growing settlement (must be licensable under EGS rules). Of the 3 builds, you may keep 1 as a personal investment, but 2 must be sold to Corrington : 1 to Queenston; and 1 to the Crown. There are no property size limits, Corrington will pay ×2 the licensing fee for the purchase of your builds. All builds must respect Queenston's aesthetic (see settlement page for examples/inspiration). Tag @Ayrlego in builds to be donated to the crown. 1. As a new settlement on promising land, people from all corners of the Empire have moved to Queenston in hopes of a better life on the new frontier. Build a property that shows what the daily life of these pioneers may look like. 2. Queenston's location offers great access to open floodlands perfect for sugar cultivation. Build a sugar cane plantation to exploit this resource. 3. Queenston is the most easterly settlement of the great Empire of Corrington. What lays beyond the eastern horizon, no one knows. To the south, war with the Lotii rages. Build a scene showing some aspect of the military defences of Queenston. Examples of suitable builds could be a barracks, supply depot, training facility, foundry, military docks etc. You build should include the glorious redcoats of Corrington's military as a major feature. Title Awarded: Queenston Pioneer
  9. Recently HMS La Belone joined the fleet of Commodore Willem van Baarle in Mesabi Landing. After a fierce battle Commodore Van Baarle needed more ships to join his private fleet to defend Corrington's land and sea against some scumback pirates. Now, another ships arrived at the outer harbor of Mesabi Landing. It is the mighty HMS Black Prince. This class 7 vessel is another addition to the growing fleet. Captain of the HMS Black Prince, Harford 'The Shadow' Hayhurst walked across the jetty to the harbor master. The harbor master shook his hand and welcomed him to Mesabi Landing: "Good to have you here! This new ship is a welcome addition to Commodore Van Baarle's fleet!" Capt. Hayhurst nodded in agreement. "On the way we came across a 'man-of-war', a large ship with a double cannon deck. It is on its way to join the fleet! We saw several ships with a Corrington flag coming this way, also. Reinforcements are on their way!" Collab build with @boeing_787_8_dreamliner. Property type: Ship, class 7 Property type: Large Commerce Dimensions: 162 x 114 studs Total parts: ~25,500 Class 7 Vessel "HMS Black Prince" and Large Commerce building will be licensed by @Bricksbypidy Credits: - Design vessel: @boeing_787_8_dreamliner, some color changes by @Bricksbypidy - Wave technique with nets: Tips & Bricks Technique # 647 - Design ship sculpture on office facade: @SleeplessNight --- With this build I've achieved: - a total of 8 licensed ships; - a total of 2 licensed builds in Mesabi Landing (4% of all my builds) - a total of 5 Commerce buildings (11% of all my builds) - a total of 24 Large buildings (52% of all my builds)
  10. Baron Peter Nash thoroughly enjoyed the Highland Games. Afterwards there was a need for a refreshing drink. His friend Padre Azúcar, known from the sugar cane industry, had further expanded his empire with various drinking establishments. His recently opened the "Tipsy Mermaid Pub". It seemed like a great option for drinks in Wullham. Padre Azúcar looked from his private room on the first floor at the visitors below. It was an excellent move to organize a special party in Wullham; it was now popularly called 'Oktoberfest'. There was solidarity between Corrington's various land and sea forces. They all enjoyed a refreshing beer or warming whiskey. On this special occasion, money would fly! *Ka-ching* --- Build will be licensed in Wullham by @Bricksbypidy. Property type: Large Commerce Dimensions: 66 x 50 studs Total parts: ~6,500 Credits: - Some interior stuff by @ Brickdesigned; Source of inspiration: --- With this build I've achieved: - a total of 4 licensed builds in Wullham (9% of all my builds) - a total of 4 Commerce buildings (17% of all my builds) - a total of 23 Large buildings (51% of all my builds)
  11. Name: Mesabi Landing Ownership: Wayfarer Trading Company , via the Crown of Corrington Location: Argentia, East Prio Sea Map: Mayor: Count Mesabi . Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Mesabi Landing: Anyone Who can freebuild in Mesabi Landing: Anyone Description: Pax Corlandia was a dangerous incident for all sides involved. With the Corrish occupation of Nova Malto, battle lines were drawn, and names were made. One of these names was Captain Mesabi, who was annointed Count for his bravery (or lunacy?) during the incident. After the whole Nova Malto incident, the Corrington Colonial Council decided to do something to about the troublesome - now Count - Mesabi. The solution was simple: send him to a faraway island. Isle 14, AKA Keep-Yer-Boots-On, AKA Argentia, was decidedly the right place. Littered with waste from passing ships, cacti, crabs with hats, and mysterious plants, Argentia is perhaps the most depressing of the Islands of the Prio Sea - and a perfect place to keep Mesabi from causing more trouble. Undeterred, Count Mesabi established a settlement on the barren island, naming it after himself. Newly ennobled, he seeks to make the settlement the greatest in the Prio seas, at all costs. The settlement has grown quickly, becoming a haven for exiles, outlaws, and traders from all known (and sometimes unknown) nations. The WTC unofficially controls the town, despite the protests of the Crown. However, the settlement remains a rough place, and at the same time an eldorado for those looking for adventures, glory - and profits. Original Information: Builds in Mesabi Landing Please help us out by posting a link to your Mesabi Landing builds in this thread. Each builder is listed after the type of licence. Properties: 256/300 Size for EGS purposes - Level 32 'Grand City' Required for Level 64 'Capital City': x32 artisan, x26 commerce, x27 factory and x5 education. Four royal properties are needed as well. NPC Residences: 89 Residences: 10 Mesabi Residence, medium residence, Mesabi (+2 settlement size) Home of Miss Agnes Winterbottom, small residence, Brickwolf (+1 settlement size) A Merrynight Story, small residence, Mesabi (+1 settlement size) Ralph Clutchingtons residence, medium residence, LM71Blackbird (+2 settlement size) Timber frame house, medium residence, LM71Blackbird (+2 settlement size) Somewhere to live, medium residence, Lord Buckethead (+2 settlement size) Factories: 37 Mesabi Landing Foundry, medium factory, Mesabi (+2 settlement size) Foundry No. 2, medium factory, Mesabi (+2 settlement size) Metal Foundry, medium factory, LM71Blackbird (+2 settlement size) Bricks for Mesabi Landing!, medium factory, Darnok (+2 settlement size) Inky Brewsters, large factory, Mesabi (+3 settlement size) Barrels!, medium factory, Mesabi (+2 settlement size) WTC Shipyards, large factory, Darnok (+3 settlement size) Hydrological Harvesting, large factory, Mesabi (+3 settlement size) Royal Shipyard of Mesabi Landing & Executive Offices, royal factory, Mesabi (+10 settlement size) Miscellaneous Goods, medium factory, Darnok (+2 settlement size) Books for the people, large factory, Mesabi (+3 settlement size) Railside Moonshine, small factory, Mesabi (+1 settlement size) Shot Tower, medium factory, Darnok (+2 settlement size) Artisans: 32 "Fallingwater" pub, small artisan, Maxim I (+1 settlement size) "Twin Palms" inn, medium artisan, Ayrlego (+2 settlement size) Office of the "WTC Monthly", small artisan, Darnok (+1 settlement size) "Blue Dragon" tavern, medium artisan, Darnok (+2 settlement size) Peterson's Discount Boat and Scavenge, medium artisan, Mesabi (+2 settlement size) Coal transportation in Mesabi Landing, medium artisan, Lord Buckethead (+2 settlement size) Chef Curtis' bakery, medium artisan, Mesabi (+2 settlement size) Rotating Meat, small artisan, Legostone (+1 settlement size) Something Fishy, medium artisan, Mesabi (+2 settlement size) Tuber Tavern, medium artisan, Darnok (+2 settlement size) Aqueduct and laundry store, large artisan, Mesabi (+3 settlement size) The Yellerbelly Inn, large artisan, Mesabi (+3 settlement size) Tuber's Shop'n'Farm, large artisan, Darnok (+3 settlement size) Pub "Chapter 6", large artisan, Mesabi & Darnok (+3 settlement size) Green Line, Market Street Station, large artisan, Darnok (+3 settlement size) Commerce: 38 Mesabi Landing Stockpile, medium commerce, Mesabi (+2 settlement size) Yet another warhouse, small commerce, Mesabi (+1 settlement size) Mesabi Landing - The Harbour, large commerce, Darnok (+3 settlement size) Office of Agnes Mesabi, small commerce, Mesabi (+1 settlement size) WTC Sales Division, medium commerce, Mesabi (+2 settlement size) Arriving in Mesabi Landing, small commerce, Lord Buckethead (+1 settlement size) Market place in Mesabi Landing, medium commerce, Darnok (+2 settlement size) Small WTC warehouse, small commerce, Darnok (+1 settlement size) Waymart Flagship Store, large commerce, Darnok (+3 settlement size) Royal Dock, medium commerce, Mesabi (+2 settlement size) Small pier, small commerce, Darnok (+1 settlement size) Outdoor Sausage Smoker, small commerce, LM71Blackbird (+1 settlement size) "One boat, two boats, three boats...", large commerce, Darnok (+3 settlement size) Harbour Administration, medium commerce, Darnok (+2 settlement size) Small dock, small commerce, Mesabi (+1 settlement size) Mesabi Landing Oktoberfest, medium commerce, Darnok (+2 settlement size) Mesabi Landing Loading and Freight, large commerce, Mesabi (+3 settlement size) WTC Offices, large commerce, Mesabi (+3 settlement size) Merrymas Market 618, large commerce, Darnok (+3 settlement size) "The WTC needs YOU!", small commerce, Darnok (+1 settlement size) Art and Culture: 13 Mesabi Monument, small art and culture, Darnok (+1 settlement size) Crashing a wedding, medium art and culture, Mesabi (+2 settlement size) Egg-tion in Mesabi Landing!, small art and culture, Darnok (+1 settlement size) Celebrating Easter, medium art and cuture, Darnok (+2 settlement size) Flying Fish Fountain, small art and culture, LM71Blackbird (+1 settlement size) Mesabi Landing's Got Talent, small art and culture, Darnok (+1 settlement size) Agnes Mesabis private chapel, small art and culture, Mesabi (+1 settlement size) The Paradise Isles Cup, large art and culture, Darnok (+3 settlement size) "Praise be for food and beer!", small art and culture, Darnok (+1 settlement size) Education: 10 Library of Learning, large education, Mesabi (+3 settlement size) Karst Geographers, medium education, Mesabi (+2 settlement size) Laboratory of Doctor Edmund Vesper, medium education, Mesabi (+2 settlement size) Mesabi Landing Gamma School, large education, Darnok & Lord Buckethead (+3 settlement size) Plantations: 12 Poppy plantation, small plantation, Mesabi (+1 settlement size) Agave plantation, small plantation, Darnok (+1 settlement size) Stevia plantation, small plantation, Darnok (+1 settlement size) Potatoes for the people, medium plantation, Darnok (+2 settlement size) Brickford Plantation, small plantation, LM71Blackbird (+1 settlement size) Millet plantation, large plantation, Darnok (+3 settlement size) Agave plantation, medium plantation, Darnok (+2 settlement size) Jubaea plantation, small plantation, Darnok (+1 settlement size) Mines: 6 Staking a claim on Argentia, prospecting build (coal), Darnok Mesabi Landing Daycare and Coal Mine, mine, Mesabi (+2 settlement size) More prospecting on Argentia, prospecting build (quarry rock), Darnok Mesabi Landing Rock Quarry, mine, Darnok (+2 settlement size) Lord Buckethead Mining Co., prospecting build (coal), Lord Buckethead Tactical prospecting, prospecting build (salt), Mesabi Gold at last?, prospecting build (iron), Darnok Getting salty, mine, Darnok, licensed for Corrington ( +2 settlement size) Forts: 7 Fort Agravia, medium fortress, Mesabi (+2 settlement size) Fort Mesabi, medium fortress, Darnok (+2 settlement size) West Shield, large fortress, Darnok (+3 settlement size) North Quarter: 3 Green Street: #1 | #2 | #3 | . each an unlicensed small residence, Darnok (+3 settlement size) Troops: - Vessels stationed here: - Other related builds: Pax Crablandia, Kai NRG Landing on Argentia, Mesabi A letter to Colonel Allcock, Darnok Restoring Order (Part I), Ayrlego Restoring Order (Part II), Ayrlego Planning North Quarter, Darnok WTC Advent Calendar 2018, Darnok Era III?, Darnok "Disaster at Mesabi Landing" storyline: Setup The Devastation of Oldtown, Darnok For Whom The Bell Tolls, Roadmonkeytj The Flooded District, Mesabi Walking the ruins, Mesabi Cobbling together a street, Mesabi The WTC needs YOU!, Darnok Conclusion Find a discussion of the rebuilding organisation here.
  12. Recently Capt. Willem van Baarle returned in Mesabi Landing from his pirate-hunting mission. He was leading a squadron out of Port Woodhouse that included his frigate the HMS Phama, the man-o-war Semilliante and the HMS Melampus. Van Baarle found his prey in the East Prio Sea when they encountered Kane's new flagship, Perla de Labuan, a class 9 galleon, leading eight(!) other ships under his black flag. After a fierce naval battle, the battle ended in a draw. The HMS Phama sent Paraiso to the sharks, but unfortunately his HMS Melampus did not survive the battle and was shot by a Black Flag ship. Capt. Willem van Baarle: Now, back in Mesabi Landing, Van Baarle was licking his wounds. He was determined to expand his fleet with a number of new high class vessels. To get an even stronger fleet, more ships are needed, which requires a special commander. Van Baarle's good friend Baron Peter Nash, a wealthy man, provided this investment. Captain Willem van Baarle was promoted to Commodore... and if the fleet grew fast enough, he might even become Admiral soon... Let's kick some Black Flag *sses! --- Collab build with @boeing_787_8_dreamliner. He did a major part of this build. Class 7 Vessel "HMS La Belone" is bought by Bricksbypidy from @boeing_787_8_dreamliner, and is licensed by @Bricksbypidy Property type: Ship Credits: - Design vessel: @boeing_787_8_dreamliner - Wave technique with nets: Tips & Bricks Technique # 647
  13. Baron Peter Nash, Architect, is well known in Elizabethville. He has recently completed several buildings here: Horse breeding Elizabethville Hippodrome, Elizabethville Horse logging, Elizabethville Elizabethville is known for its horses. Many horses are bred here and some of the best horses in the world come from here. It is therefore not surprising that there is a great demand for carriages and carts here. To help mayor Tom Mercer ( @SilentWolf ) meet this great need, Peter has designed a new factory. This royal carriage factory even ensures that Elizabethville can now call itself 'City', instead of Large Town! --- Build will be licensed in Elizabethville by ??? (Crown @Ayrlego or settlement @SilentWolf) Hopefully licensing takes place in September. Property type: Royal Factory Dimensions: 178 x 146 studs Total parts: ~31,500 Credits: - Design carriages: barthezzbrick, peter.g.keith, marinbrickdesign, brickative, slimjimlego (all from Instagram) Source of Inspiration: Medieval building drawing --- With this build I've achieved: - a total of 5 builds in Elizabethville (11% of all my builds) - a total of 7 Factory builds (16% of all my builds) - a total of 13 Royal builds (Corrington has 22 Royal builds) - Elizabethville becomes settlement level 'City'!
  14. Part of the Armed Forces of Corrington is the Highland Regiment of Foot. Every summer these Highlanders come to Wullham for the traditional games: The Highland Games. This event is held every year. Certain aspects of the games are so well known as to have become emblematic for the Highlanders, such as the bagpipes, the kilt, and the heavy events, especially the 'Caber Toss' and 'Weight over Bar'. While centered on competitions in piping and drumming, dancing, and heavy athletics, the games also include entertainment and exhibits related to other aspects of the Corrington Highlander cultures. During the Highland games, various groups of Highlanders compete against each other in various 'heavy events'. Some examples of 'events' are: 'Stone Put', 'Keg-tossing (Weight over Bar)', 'Caber Toss' and 'Tug of War'. This event, the so-called Black Watch, MacDonald and Wemyss will compete against each other. Every year there is a guest jury of 7 people. This consists of people who have been of great importance to Corrington in the previous year. This year this honor has been awarded to (from left to right): Jim Corbett, Padre Azúcar, Willem van Baarle, Baron Peter Nash, Alexandre Bras-de-Fer, Edmund Cooke and Bernard Claesen Speirdyke. --- Build will be licensed in Wullham by @Bricksbypidy. Property type: Large Art and Culture Dimensions: 98 x 98 studs Total parts: ~10,275 Credits: - Used some elements and techniques from Lego set 10326 The Lord of the Rings: Rivendell. --- With this build I've achieved: - a total of 3 licensed builds in Wullham (7% of all my builds) - a total of 7 Art and Culture buildings (17% of all my builds) - a total of 20 Large buildings (49% of all my builds)
  15. This thread encompasses all builds within Elizabethville and on the Corrington claimed island of Lacryma. Name: Elizabethville Ownership: Crown Location: Lacryma Mayor: Tom Mercer (SilentWolf) Trade Value: See account sheet Who can own property in Elizabethville: Anyone Who can freebuild in Elizabethville: Anyone Map: To be released someday About the settlement of Elizabethville: Elizabethville is founded on the island of Lacryma which was discovered by Micah and the other members of the WETEC while searching for new islands to the East. They found there a friendly local tribe, and were informed that the island had many other tribes as well. The partners founded a horse ranch in the area near there discovery of a cave. This was the beginning of the settlement that is growing as new settlers arrive from all parts of Corrington and the brickworld. The geography of Lacryma is mostly pedestrian looking plains with plenty of trees scattered about along with a few small forests. There is no great harbor on the island, but several places to anchor a ship safely. Builds in Elizabethville, a Large Town: Properties to reach City Residences: 0 Factories: 4 Artisans: 0 Commerce: 0 Education: 0 Art & Culture: 0 Royal Properties 0 Other Licensed Builds: 0 Licensed properties (91): 1. Residence (28) Chief's Longhouse S-Licensed Captain's Residence S-Licensed On the Frontier S-Licensed Cole Family Residence S-Licensed Mayor Tom Mercer's Residence S-Licensed A First Meeting with the Onondaga S - Licensed An Odorific Homecoming M - Licensed Natural Growth Residence - 20? 2. Factory (4) From all over they have come M-Licensed Micro Mill M-Licensed 3. Plantation (9+3?) Horse Ranch (Includes these two builds: Defending Horses against Pirates and Unexpected Attack) M-Licensed Ahoy, Fishermen! S-Licensed To Make Ends Meet S-Licensed On Lacryma M-Licensed Horse Farm, Elizabethville L - Licensed 4. Mine (2) Mercury Mine (Hi, ho, quicksilver, away!) - Licensed 5. Artisan (12) Preservation of Food S-Licensed The Bittersweet Mug M-Licensed Tomahawk Makers Longhouse S-Licensed Small Inn S-Licensed Stables L-Licensed Merrymas punch stall in Elizabethville S - Licensed Horse logging, Elizabethville L - Licensed 6. Commerce (10+1?) Trading with the Whole Village L-Licensed Founding a Colony M-Licensed Primitive Accommodations, Elizabethville M - Licensed Horse Breeding, Elizabethville L - Licensed 7. Education (6) The Present Will Be History L-Licensed Elizabethville Observatory L - Licensed 8. Art and Culture(14) The Art of Horses and War M-Licensed A Fountain S-Licensed Thanksgiving in Elizabethville S-Licensed Hippodrome Elizabethville R - Licensed 9. Forts (2) Fort di Legno M-Licensed Other Mocs (15) Where Only the Strange Men Go... The First Election We have found gold! Letters to be written Arrival At Elizabethville A Seventeen Point Plan An Afternoon Shipwreck A Day Trip to the Interior Same Stars, Different Names First Snow in Elizabethville Training the Elizabethville Militia Mysterious Bones A Farewell In Elizabethville Hawarden Regiment Encampment Queen's Birthday Parade (Please help me out by posting a link to your Elizabethville builds in this thread as well as what category they are licensed as.) Last Edited 4/19/2023
  16. After the Eslandolan and Garvian invasion of the Isle de Medio thousands of Mardierian settlers left homeless and facing starvation. Corlander efforts to assist were met with fierce resistance from Eslandola and the resulting Nova Malto crisis was resolved by shipping large numbers of Marderian refugees to the Corlander island of Alicentia for resettlement. Marderian refugees settling down to life as Corlander citizens in New Haven. The influence of the Marderians was clearly visible in the architectural style of the buildings. Sir Peter Nash OC, Baron of Swanley, was commissioned by a Mardierian friend to design a luxury bathhouse. Peter took this assignment with both hands and designed a bathhouse in Marderian style. The bathhouse is a luxurious place to relax and do business. Peter relaxed by the water and enjoyed the various drinks and food provided to him by the servants. A number of other gentlemen enjoyed the hot water while discussing business matters. --- Build will be licensed in New Haven by @Bricksbypidy. Property type: Large Art and Culture Dimensions: 91 x 56 studs Total parts: ~7,700 Credits: - None Source of Inpsiration: Forge of Empires - Ornate Baths --- With this build I've achieved: - a total of 5 licensed builds in New Haven (New Haven has 15 licensed builds) - a total of 9 Art & Culture builds (21% of all my builds) - a total of 22 Large builds (51% of all my builds) - New Haven (Town) needs 1x Artisan and 1x Factory to become a Large Town
  17. Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 17/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 6 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Lenia's Laundry, large artisan, New Haven (via Ayrlego) (+3 settlement size) Commerce: 4 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) ETTC Offices, medium commerce, ETTC (via Ayrlego) (+1 settlement size) Art and Culture: 3 Brethren of the Golden Triangle Monastery, large art and culture, Corrington (via BricksbyPidy) (+3 settlement size) Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
  18. As Queenston's two Royal Plantations quickly let the world know that Queenston was to become a prominent figure in the sugar business. Both small and large investors have come to the settlement, wishing to get a piece of the land while they still can. Here you see the small plantation of a retired sailor, he had spent his whole life working on various merchant vessels, until he eventually gained enough trust and experience to be made captain of a his own fluyte. He earned a decent living as a merchant, but realised that he would need a quicker way to earn doubloons, if he were to become a land owner before he got to old. So when Corrington declared war on the Lotus, he decided now was the time and he sold his fluyte back to the company and bought himself a small sloop. He had managed to secure a "Letter of Marque" allowing him to harass Loti trade while keeping a large portion of the profits. He convinced some of his old crew to join him on his sloop and together they left for the New Heaven Sea as Privateers. For months they attacked the loti, capturing several merchant Junks and in one occasion even recapturing a previously lost Corrie brig. He eventually met up with Scarver and served in his squadron for a little while. As the allied invasion of El Oleonda took place, Loti shipping in the area drastically reduced, but his time as a privateer had been profitable. So he decided it was time to use his earnings as intended and purchase some land. When he returned to Corrie territory, he heard news that Scarver now served as Mayor of Corringtons first settlement on Arlintina, without a second thought he packed his belongings and brought his family to Queenston. He used his savings to buy a large patch of land and got to work on his soon to be sugar plantation. Now, fully in business, he rides through his fields of sugar cane every morning at sunrise, greeting his workers on their way to work. -------------------------------------------------------------------------------------------------------------------------------------------------- Built this small plantation for the GoC task 14, Bastion of the East. However I severely underestimated how many tan spyglasses I'd need for the sugar cane, so I compensated with a ton of different palm trees to fill the space I spent well over an hour editing a white background behind the moc, but the file was too big to be posted on flickr so it was all for nothing Will be licenced as a small plantation for Queenston
  19. On the outskirts of Jamestown, lies 'Lagoon Lockup'. This colorful little 'settlement' is located on a tropical lagoon with birds, flowers and crystal clear water. The small 'settlement' consists of a 'lockup' with a few number of supporting buildings. The cannons defend this small suburb of Jamestown. Leader of this 'Lagoon Lockup' is Sebastián Enrique. He's the left man on the roof on the left. Recently his men captured the infamous pirate Francis Drake. If you look closely you can see him behind the prison gate on the right. Rumors are circulating that all his loyal friends will gather and attempt to free him from this plight. The guns are loaded, the Corrish men are on alert, scanning the lagoon for intruders. In the distance a small rowing boat approaches... it reaches the lagoon through a narrow passage between two small, overgrown islets. Could this be the start of the liberation operation? --- Build will be licensed in Jamestown by @Bricksbypidy. Property type: Large Art and Culture Dimensions: 98 x 82 studs Total parts: ~10,150 Credits: - Design buildings: @sleepless_night_bricks (digital build by @Bricksbypidy) --- With this build I've achieved: - a total of 4 licensed builds in Jamestown (Jamestown has 151 licensed builds) - a total of 2 Large and 2 Royal builds in Jamestown (Jamestown has 19 Large and 4 Royal builds) - completing Art & Culture category for Jamestown to reach settlement level ''Capital City' (it needs some Artisan (30), Commerce (20) and Factory (27) buildings).
  20. Name: Jameston Ownership: The Crown of Corrington Location: Celestia, East Prio Sea Map: Mayor: Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Town Income per turn/Town Expenses per turn: 230DB/150DB Who can own property in Jameston: Anyone Who can freebuild in Jameston: Anyone Description: Corrington's jewel of the Prio Seas, Jameston is a melting pot of cultures and powerhouse of commerce. Established on the 15th January 617, the first Corlanders landed in a large sheltered bay located on the western shores of Celestia. Rich with natural resources, Jameston was the first Corlander settlement in the Prio Sea, named after Queen Annetta's Grandfather, King James IV of Corrington. Located on the southern shore of Vanilla Bay, Jameston swiftly became one of the quickest growing settlements in the Empire and developed it's own unique style. Early buildings tended to have sturdy lower floors built out of locally produced stone, while colourful timber framed upper stories add a rainbow of colours not normally associated with Corrish settlements. As the settlement developed, the trend has been for more brick buildings rendered in citrus colours of greens, yellows and oranges. The small Alfred River empties into Vanilla bay at the site of the settlement, and upstream large tracts of fertile land have been cleared for sugar cane plantations. Jameston is one of the leading producers of sugar in the new world, and is the site of a Royal Sugar plantation. To the east of the settlement, think verdant jungle covers the land and here vanilla plants can be found growing naturally throughout the jungles. Corrish settlers were quick to exploit this valuable spice, the second most expensive spice known to man second only to saffron. Businesses taking advantage of the islands abundant vanilla plants are known to give investors a bonus in profits. Celestia holds perhaps the largest diversity of orchids yet seen in the world and the jungles are splashed with their bright and vibrant colours. Towards the end of 617, a rush of settlers flocked to Jameston in search of the rumoured 'Superb Orchid'. Hundreds of new species of flora and fauna were discovered and several species in particular have been labelled as the 'Superb Orchid'. It was during these expeditions that several sites were found with ruins of a long forgotten civilisation, thought to be related to the Myzec on the neighbouring island of Cascadia. A hub for the East Terran Trading Company (ETTC), Jameston hosts the majority of company military forces. ETTC troops mainly consist of mercenaries hired from the southern Nizami satrapies of the Molokoi Empire. These men are mostly drawn from the Nizam ethnic group and sign into the ETTC military for 15 years with the promise of immediate Corlander citizenship and a parcel of land in the colonies on retirement. In addition they are allowed to bring up to 5 family members with them to the new world. As such, Jameston hosts a large ethnic Nizami group who tend to live together in the south eastern section of the settlement which has become known as the Nizami Quarter. ETTC forces are mainly comprised of infantry; known as sepoys, but a small unit of lancers also compliments the force. Original Information: Builds in Jameston Please help us out by posting your a link to your Jameston builds in this thread. Licensee is Listed after the type of licence. Properties: 246/300 Size for EGS purposes - Level 32 'Grand City' Required for Level 64 Capital City: TBA Artisans: 33 Tailor's Shop, small artisan, Ayrlego (+1 settlement size) Barbershop, small artisan, Ayrlego (+1 settlement size) The Lavender Inn, medium artisan, Ayrlego (+2 settlement size) The Garnet Inn, medium artisan, Drunknok (+2 settlement size) Basement House, small artisan, Elostirion (+1 settlement size) Captain's Daughter Inn, medium artisan, Jameston (via Blackdeathgr) (+2 settlement size) The Gilded Cup, large artisan, Gideon (+3 settlement size) The Captain's Daughter Inn, medium artisan, Mike S (+2 settlement size) The Colonist Inn, medium artisan, Faladrin (+2 settlement size) Jameston Haberdasher, small artisan, Spud the Viking (+1 settlement size) WTC Stand, small artisan, Drunknok (+1 settlement size) Wainwright, large artisan, Ayrlego (+3 settlement size) Alehouse, medium artisan, Jameston (+2 settlement size) Merrynight Tavern, large artisan, Ayrlego (+3 settlement size) Small Tavern, small artisan, Jameston (via Ayrlego) (+1 settlement size) The Sergeant's Arms, small artisan, Jameston (via Ayrlego) (+1 settlement size) Sepoy Armoury, medium artisan, Jameston (via Ayrlego) (+2 settlement size) Spice Merchant's Workshop, medium artisan, Jameston (via Ayrlego) (+2 settlement size) Commerce: 44 Office of the Allcock Trading Company, small commerce, Ayrlego (+1 settlement size) Lighthouse and Pilot's Station, medium commerce, Jameston (+2 settlement size) WTC Warehouse, medium commerce, Mesabi (+2 settlement size) 'Soldiers' Wharf, small commerce, Ayrlego (+1 settlement size) Chocolate Shop, medium commerce, Ayrlego (+2 settlement size) MAESTRO Office, small commerce, MAESTRO (via Maxim I), (+1 settlement size) Autumn Trading House, large commerce, Jameston (+3 settlement size) Post Office, small commerce, Jameston (+1 settlement size) Royal Society of Navigation and Discovery Headquarters, large commerce, RSND (via Ayrlego) (+3 settlement size) Warehouse of the RSND, medium commerce, RSND (via Drunknok) (+2 settlement size) Local Harbour Administration, medium commerce, LM71 Blackbird (+2 settlement size) Stores Detail, small commerce, RSND (via Ayrlego) (+1 settlement size) Dockyard, large commerce, Ayrlego (+3 settlement size) Spud's wharf, small commerce, Spud the Viking (+1 settlement size) Dock scene, small commerce, undisclosed owner (+1 settlement size) Spice Market, small commerce, Jameston (via Ayrlego) (+1 settlement size) Customs Post, medium commerce, Jameston (via Ayrlego) (+2 settlement size) Bakery, small commerce, Jameston (via Ayrlego) (+1 settlement size) Altonian Colonial Company, Jameston (via Ayrlego) (+1 settlement size) Dockside Customs Office, Jameston (via Ayrlego) (+1 settlement size) Royal Rum Transport Company, Royal Commerce, ETTC (Via BricksbyPidy/DeathCap) (+10 settlement size) Factories: 37 Sugar Factory, medium factory, Drunknok (+2 settlement size) Bottle Factory, medium factory, Mesabi (+2 settlement size) Jameston Distillery, large factory, Professor Thaum (+3 settlement size) WTC Musket Factory, medium factory, Mesabi (+2 settlement size) WTC Gunpowder Factory, medium factory, Mesabi (+2 settlement size) Fish Drying Factory, large factory, Ayrlego (+3 settlement size) Sugar Press, medium factory, Ayrlego (+2 settlement size) Vanilla Sorting Plant, large factory, ETTC (via Ayrlego) (+3 settlement size) Domesticated Elephants, medium factory, ETTC (via Ayrlego) (+2 settlement size) ETTC Sugar Mill, large factory, ETTC (via Ayrlego) (+3 settlement size) Rum Distillery, large factory, BricksbyPidy (+3 settlement size) Royal Barrels and Crate Factory, Royal Factory, Jameston (via BricksbyPidy) (+10 settlement size) Residences: 89 Governor's temporary office, small residence, Ayrlego (+1 settlement size) CSC Plantation House, royal residence, Corrington (+10 settlement size) ETTC Sepoy Barracks, small residence, Jameston (+1 settlement size) Pied-à-terre, small residence, Professor Thaum (+1 settlement size) Temporary Diplomatic Office, small residence, Flavius Gratian (+1 settlement size) Converted Warehouse, small residence, Spud the Viking (+1 settlement size) Residential Wing, Montoya House, medium residence, Royal Society of Natural Philosophy (via Bregir) (+2 settlement size) Uncle's Tree House, small residence, Kai NRG (+1 settlement size) Stone residence, small residence, Flavius Gratian (+1 settlement size) Wooden residence, small residence, Flavius Gratian (+1 settlement size) Lapis Lazuli House, medium residence, Evancelt (+2 settlement size) Residence of Abdul Nazir, small residence, Brickwolf (+1 settlement size) Art and Culture: 8 Temple of Poseidon, small art and culture, Jameston (+1 settlement size) Oleon Consulate, medium art and culture, KotZ (+2 settlement size) White Glove Order (WGO) Lodge, small art and culture, Sir Stig (+1 settlement size) Grand Entrance Arch, Montoya House, small art and culture, Royal Society of Natural Philosophy (via Bregir) (+1 settlement size) Cascadian Temple Ruins, large art and culture, Corrington (via Ayrlego) (+3 settlement size) Educational: 17 The Academy for the Science of Sugar, large education, Drunknok (+3 settlement size) Schoolhouse, medium education, Brickwolf (+2 settlement size) Montoya House, large education Royal Society of Natural Philosophy (via Bregir) (+3 settlement size) Museum of Natural Sciences, large education, Drunknok (+3 settlement size) Botanical Gardens, large education, Elostirion, (+3 settlement size) Spud's Home of Indigenous Antiquities, small education, Spud the Viking (+1 settlement size) Plantations: 18 Vanilla plantation, medium plantation, ETTC, (+2 settlement size) Sugar plantation, royal plantation, Corrington, (+10 settlement size) Sugar plantation, small plantation, Ayrlego, (+1 settlement size) Bees and Honey, medium plantation, Elostirion, (+2 settlement size) Cotton Plantation, large plantation, Elostirion, (+3 settlement size) Mines: Forts: 3 Queen's Head Battery, small fort, Jameston (via Ayrlego) (+1 settlement size) Fort Totie, medium fort, Jameston (via Spud the Viking) (+2 settlement size) Troops: see account sheet Other Buildings: Vessels stationed here: Other related builds: Surveying Celestia, Freebuild, Ayrlego
  21. Name : Queenston Ownership : The Crown of Corrington Location : Arlintina, New Haven Sea Map : Coming soon Mayor : Edward Scarver (@Justsomebrix) Trade value : account summary Town Bank : account summary Town Income per turn / Town Expenses per turn : 184dbs / - Who can own property in Queenston : Anyone Who can freebuild in Queenston : Anyone Description : Coming Soon Official Information : Builds in Queenston Please help us out by posting the link to your Queenston builds in this thread. Licensee is Listed after the type of Licence. Properties : 63/31 Size for EGS purposes - 'Large Town' Required for 'City' : x4 commerce, x3 residence Required for 'Large City' : x12 commerce, x6 factory, x11 residence, x4 educational, x1 cultural Required for 'Grand City' : x15 artisan, x28 commerce, x22 factory, x27 residence, x7 educational, x3 cultural Required for 'Capital City' : x47 artisan, x60 commerce, x52 factory, x59 residence, x12 educational, x6 cultural, 4 royal Planned Builds : - Large Fort, Queenston (via Justsomebrix) Artisans : 17 Blueberry Manor, Corrington (via Evancelt) (+2 settlement size) Tavern, Corrington (via Lmcpictures) (+10 settlement size) Armory, Corrington (via Evancelt) (+2 settlement size) Supply depot with military docks, Corrington (via Bricksbypidy) (+3 settlement size) Commerces : 4 Mayor's Office, Corrington (via Ayrlego) (+1 settlement size) ETTC Office, ETTC (via Ayrlego) (+3 settlement size) Factories : 10 Logging Camp, Justsomebrix (+2 settlement size) Sawmill, Queenston (via Justsomebrix) (+2 settlement size) Sugar Windmill, Queenston (via lmcpicture) (+3 settlement size) Boiling House, Queenston (via lmcpicture) (+3 settlement size) Residences : 5 Grenadier Barracks, Corrington (via Ayrlego) (+3 settlement size) Corner Townhouse, Queenston (via Ayrlego) (+1 settlement size) Corner Townhouse, Corrington (via Justsomebrix) (+1 settlement size) Educational : 3 Primary School, Queenston (via Bricksbypidy) (+3 settlement size) Art and Culture : 4 Town Hall, Corrington (via Evancelt) (+2 settlement size) Guillotine, Queenston (via Justsomebrix) (+2 settlement size) Plantations : 21 Royal Sugar Cane Plantation, Corrington (via Bricksbypidy) (+10 settlement size) Royal Sugar Plantation, Queenston (via Lmcpictures) (+10 settlement size) Sugar Plantation, Queenston (via Justsomebrix) (+1 settlement size) Mines : 2 Clay Pit, Corrington (via Ayrlego) (+2 settlement size) Forts : Troops : Company of ETTC sepoys, Justsomebrix Vessels stationed here : Other buildings : Other related builds : Arrival on Arlintina, Evancelt Edward Scarver's arrival on Arlintina, Justsomebrix The Reds and the Royals, Bricksbypidy The Parvus, Lmcpictures The Ranger, Justsomebrix
  22. A snapshot of a Lotii Garden in Port Raleigh. It shows some Lotii inhabitants enjoying the peaceful vibe of a colorful, green environment. It's based on the traditional Eastern Asia Lotii culture. --- Edit: licensed on 2023 Aug, 21st by @Bricksbypidy. Completing GoC task 8.1 The Lotii Connection with this build. Property type: Large Art and Culture Dimensions: 98 x 82 studs Total parts: ~12,700 Credits: - Path technique by Toltomeja (Flickr) ( @Toltomeja )
  23. The Adventures of Edmund Cooke | S01E05 'The Challenge' We ended our story at William Parker's Shipyard: "I'll get this big vessel ready for you, come back soon." The story now continues... Click here for previous episodes: Click here for more info about the characters: A few weeks later, Edmund, Alexandre, Bernard and Jim returned to William Parker's shipyard. Immediately they noticed a mighty two-masted cannon sloop lying in the water. This ship looked very suitable to continue the adventure! Meanwhile, William was already coming towards them. "And..., do you like this vessel?", he asked. Edmund replied with a resounding: "Yes, definitely!" "Have you thought about a name for this vessel yet?", asked William. Edmund looked startled at Alexandre, who nodded reassuringly. "We have an extremely suitable name. We call her 'HMS Challenger". May she be with us over many challenges!". After a three-yard huzzah and a number of ceremonies, the men boarded. In the meantime, Bernard had found a number of willing sailors who were willing to join them. These experienced hands knew the dangers of the ocean, and were ready for a new adventure. The departure went smoothly and the HMS Challenger headed south. Before the expedition was started, a test run was first arranged. They sailed across the Drolitic Ocean. The sailors were able to get used to the ship and their new boss, Captain Edmund Cooke. Navigator Alexandre Bar-de-Fer steered the ship past beautiful atolls where natives lived. Sometimes they passed a lone pirate looking for a treasure, or they were welcomed by a colony of flamingos. After a successful test run, the course was changed to the north, into the direction of Arlinsport. The adventure could begin! The sea route to the Kingdoms of the Great Raider could be deployed. Finally, Captain Cooke gave the crew some words of encouragement, then he looked at his personal adviser, Alexandre, and asked, "Okay, so where are we going now?" To be continued... --- Collab build with @boeing_787_8_dreamliner. Vessel HMS Challenger will be licensed by @Bricksbypidy as a class 5. @Ayrlego, I would like to receive input from a game master for my next step in this adventure. Maybe you can give me some options to choose from (as an answer from 'Navigator Alexandre'? Property type: Ship Dimensions: 140 x 114 studs Total parts: ~15,900 Credits: - Design vessel: @boeing_787_8_dreamliner - Used some elements of Lego set 6262 King's Kahuka's Throne --- With this build I've achieved: - a total of licensed 6 vessels - a total of 4 collab builds with @boeing_787_8_dreamliner
  24. A while ago we were introduced to Jim Corbett. The hunter from the A-MRCA The Adventures of Edmund Cooke storyline. Jim is from Wullham. We see him here in his natural habitat, his hunter's cabin in one of the few woods in Wullham. Baron Peter Nash had met him at 'The Drunken Fish' tavern in Arlinsport. And they agreed to meet later in Wullham. Jim's cabin was simple and consisted mainly of woodwork, the cabin was equipped with a stone plinth and a comfortable porch with rocking chair where Jim contemplated new adventures. Jim had his own hunting tower where he spent hours searching the lavender fields for wild. --- Build will be licensed in Wullham by Bricksbypidy. Property type: Large Artisan Dimensions: 98 x 82 studs Total parts: ~9,750 Credits: - Design bonfire: @ Marinbrickdesign (Instagram) - Design tanning racks: @ Marinbrickdesign (Instragram) - Design skinning place: based on @ Bricks_fan_uy (instagram) --- With this build I've achieved: - a total of 2 licensed builds in Wullham (5% of all my builds) - a total of 7 Artisan buildings (18% of all my builds) - a total of 19 Large buildings (48% of all my builds | 15% of all Large Corrington builds) - 1,005th licensed build of Corrington
  25. Only hours after the arrival in Westface of the HMS Nimble, another vessel pulls into view. This time, however, the gunners are more confident, laying their guns with great care, as certainly, this must be a corsair. After the recent disappointment, perhaps now their thirst for action can be sated? The gunners are only to some degree to be disappointed, as the vessel, although not a target, is indeed a former (and by name present) corsair. The HMS Corsair is a xebec-frigate taken from corsairs off Guelph by Corlander cruisers. Her sailing qualities were such that she was purchased into the service. She carries 14 9-pounders, and while that armament is light for a frigate, she makes up for it in maneuverability. The large lateen combined with square sails (known as a polacre-rig) makes her an excellent sea boat, particularly close to the wind, allowing her to eat the wind out of any square rigger. In a calm, her light construction allows the effective use of sweeps, long oars deployed through ports designed for the specific purpose. She too is to join the squadron under Captain Cooke, to combat the pirates that has scoured the seas and attacked Corlander interests in the Brick Seas. ' A class 5 polacre-xebec for the Royal Navy.