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Found 564 results

  1. As Salida Este continues to grow, the Eslandolan colonists recognize that the success of this settlement is due in large part to the combined efforts of the Halosians and the native islanders. The MCTC has strived to make sure they work with the natives to benefit all. As the MCTC has developed the island’s resources, using the island’s indigo plants to create dyes used in manufacturing textiles, native customs have been respected and the islanders, who were quick to pick up the mercantile ways of the newcomers, have acclimated themselves to Eslandian society and find themselves in roles throughout the booming economy. To show their respect for the native inhabitants of Ferro Azure, the MCTC has commissioned a statue of Sallah, a revered native leader from a century ago, and placed it atop a fountain. The fountain is located at something of a crossroads, a plaza shaded by trees, and people from all walks of life in Salida Este walk by it every day, whether for business or pleasure. Watching the people who pass by, one can see people from all parts of society in Salida Este. Here a couple of merchants—one native, one Eslandian—discuss a potential deal. An Eslandolan soldier in typical local attire slowly passes by atop his horse. An older native couple, both involved in management of the local textile factory, are out for a walk… …while a young native girl and Eslandolan boy share a special moment. A local artisan uses the fountain to explain to his son how a water pump works… …while his cat eyes a possible feast. Here’s another look at the full build: To be licensed as an art & culture property in Salida Este. I got the idea for this fountain a couple of months ago when I stumbled across the blue animal horns on bricklink, and I knew exactly how I wanted to use them. Sallah was originally going to be a merrynight figure, but I didn't get the build done in time for that storyline. All C&C welcome.
  2. Settlement Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: @Umbra-Manis Who can own property in Salida Este: Anyone, from any faction. Who can freebuild in Salida Este: Anyone, from any faction. Fortifications: Two small forts. Troops: As of Oct 10, 617, there are 60 troops stationed here (one locally financed company, one company financed by the mayor). Check out the Salida Este Index. Salida Este has one small licensed fort & one company of troops (30 men). Please post any free-builds that take place in Salida Este in this thread. If you want to license a piece of property in Salida Este, post in this thread and fill out the web form. Special Offer! For a limited time only, MCTC is offering a 20% rebate on all properties licensed in Salida Este. To take advantage of this, be sure to let us know in this thread what size of a license you have bought. MCTC will not reimburse anyone who does not inform us as specified above. This offer is open to any player, from any faction.
  3. Eslandola's settlement on Maldria was growing, especially with the new brickmaker's kiln. But the men were getting tired of cutting all the lumber by hand, so they dammed off a stream so they could build a waterwheel to power a sawmill. The undershot waterwheel powers a saw to cut logs into planks. Some of the soldiers also discovered that the pond created by the small dam was a good fishing spot. The central part of the mill was built with field stones to support the waterwheel, but the storage shed was built of log construction. With both bricks and sawn lumber, more construction would be possible for the settlement of Interlagos. --- This build started out as an experiment with the roof joint, that failed miserably, as the above photo shows. The angle of the joint didn't neatly fit the angle of any wedge plates, and ultimately there's far too much of a gap, so selective photo angles were necessary. Also, only after I had started to disassemble the build did I realize it would have looked much better if I had tiled the upper part of the pond rather than using loose 1x1 round plates. Oh well, live and learn. Still, I was happy with the stone wall, and I got my first experience trying to build a small waterfall. Also, I didn't do an interior for this build. The roof supports didn't really allow for it, and I have done a sawmill interior before. I will try to get back to showing interiors on future builds. All C&C welcome.
  4. The Empire of Eslandola Nicknames: Cash Empire, Eslandrama Colors: Green, Gold Flag: Although this is the official flag, you are welcome to create your own variations or stick with purist flags. Eslandola Summarized: Compared to the other nations, Eslandola boasts the best merchants, the most heavily laden treasure ships, and - they will contend - the largest and richest colonial possessions. Eslandolans hold hard to their individualism and profit making, and those have not let them down! They are adventurers and explorers, business folk, merchant sailors, agriculturalists, and artists. Membership: Fancy yourself as a tradesperson and want to join a trading company to extend our wealth? Or aspire to make a name for yourself in New Terra and explore the islands and start a colony to expand our empire? Want to pick up arms and join the army or navy to expand our control? We welcome anybody who will be loyal to the cause. For gold and country! Good Eslandolans strive to show their pride by including one or more of the nation’s colors in each build, but if they slip up, certainly no one will track them down. If you choose to be a member, there is a lot in store for you! Your first task will be to create your signature figure (sig-fig) and sign up in this thread with an intro post. Your intro post should include a picture of your sigfig and a bit of a description and background as well. Your sigfig will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make.) There are some simple instructions here that sum up the sign-up process. Eslandola currently has three main trading companies. If you'd like, you are quite welcome to affiliate yourself with one of them. This affiliation may be changed at any time, but you are responsible to make sure leaders are notified of any changes. You are not required to join one of the trade groups and may even start your own; however, there are a few economic benefits which come with joining a Trade Company. More information about the trade groups can be found under point 5 below. Eslandola has a republican system of government, with a figurehead monarchy. More information about the government can be found under points 1 and 2 below. Did you get that far? If so, you’ve read all that you really need to know. The rest is just icing on the cake, so take it at your leisure, and enjoy the MOCs! A Detailed Look at the Empire of Eslandola (government, geography, military, history): (below) Trade Companies: (second post) Colonies: (third post) Members: (fourth post) A Detailed Look at the Empire of Eslandola 1 – Leadership King Fernando - Augusto VII (NPC) Thanks to the independent minded merchants of Eslandola, the realm is fairly decentralized. The real power lies in the hands of the Continental Council and its daughter council, the Colonial Council. King Fernando used to command the empire through a High Council, but a bad political move led to his power being curtailed with the signing of the Magna Charta. Since then, he's been variously reported as begging in the backstreets, throwing nightcaps, gormandizing, or plotting a dramatic revenge... Continental Council The Continental Council consists of the leaders of Eslandola. The Continental Council grants charters, signs treaties, and supervises elections. Honorary members are members that have previously served in the Continental Council, but now take no part in its usual deliberations. Governor Willem Guilder (@Capt Wolf) and the Merchant's Colonial Trading Company (MCTC) Willem Guilder is a career member of the Merchant’s Colonial Trading Company, rising from dock agent to regional manager to mayor of the MCTC’s Weelond settlement to governor of the island of An Holli. With the retirement of Guy Wyndzon, Guilder now takes over as director of the MCTC. Guilder has continually sought ways to expand the MCTC’s trading base and influence, forging new trade relationships and aggressively defending Eslandolan (and the MCTC’s) interests across the seas. Quick to join the push to get the king to sign the Magna Charta, Guilder hopes to help lead the MCTC (and thus Eslandola) to new heights in this blossoming era of colonial power! Captain Jerome Monezterrell (@Legostone) and the Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Captain Jerome Monezterrell grew up in a community of merchants, and, since joining the at the time newly-formed MAESTRO trade company, has risen to the rank of accountant and second-in-lead of the trade company, as well as Governor of Eslandola's recently conquered Isla de la Victoria. Influential in the founding of the settlement of Fuerte Unido and famous as the owner of the splendid Monezterrell shipyards, Captain Jerome's focus on a strong national and private navy has also resulted in his promotion to Secretary of the Navy in Eslandola. On entering Era II, his goals are to further propel his nation and trade company on to victory! Viceroy Renato Filamento (@kabel) and the Royal Colonies After his fortunate discovery of the island of Nelissa, Renato Filamento was knighted by King Fernando and proceeded to construct Nova Terreli as a royal colony. Sir Renato was kept home in Eslandola for some time, and earned the King’s trust. Now, he has been made Viceroy of all the royal colonies and is supposed to do his best to bring down the East Trade-Wind Company. Unfortunately for him, the ETWC capitalized on his discoveries and now controls the rest of the east coast of Nelissa. Sir Renato, even after all the recent occurrences, still deeply respects King Fernando and wants to carry out his job well, but he is forced to comply with many of ETWC’s demands. His exasperation with the state of affairs leads him to take frequent therapeutic jungle expeditions, and he spends a good deal of his time lost in the woods. Since the king's fall in public favor, little has been heard of his viceroy... Honorary Members: Sir Edward Thomas Wilkinson de Chauncourtois (@Garmadon) and the East Trade-Wind Company (ETWC) Sir E. T. Wilkinson de Chauncourtois has headed the East Trade-Wind Company for, well, just about forever! Under his leadership, the elite trade company has greatly consolidated power, and ever since the colonizing move to the New World, it has had a virtual monopoly in Eslandola proper. Although it made an early start on the island of Nelissa, after it got a good hold there, the ETWC began to lay back and became somewhat complacent about New World expansion. In Era I it has fallen somewhat behind the other two large companies in Nova Terra, but now, while Wilkinson still enjoys more-or-less ignoring his competitors, it is said that plans are afoot that will propel the ETWC back into its place as the number one trading company. Guy K. Wyndzon (@Kai NRG) of the MCTC After the death of his wealthy father, young Guy took over leadership of the Merchant’s Colonial Trading Company’s Board. Energetic and sometimes a little too reckless, he often has trouble getting the other merchants to agree with his expansionistic schemes and would have been deposed long ago but for the influence of his Uncle. Under Guy’s leadership, the Merchant’s Colonial Trading Company stopped playing its losing game on the mainland with the ETWC and started planting dozens of new colonies in the New World. However, when Guy's Uncle took a voyage to who knows where, Guy decided that being leader of the MCTC was too much for him and stepped down. Well, that was his given reason, but rumor has it that he found a secret treasure map. 2 – Colonial Council Background: After the King's erratic temperament got him into trouble with Eslandola's powerful trade companies, the powerhouse of Eslandola was moved from the monarchy - now pretty much nothing but a figurehead - to the Continental Council and its newly formed Colonial counterpart. Council Hall, Weelond: A republican body elected by the members of Eslandola, this latter consists of eight members - three appointed by the Trade Companies, three elected regionally, one elected by members not affiliated with a Trade Company, and one, the Admius Legistrad, elected by Eslandola at large. The Colonial Council handles just about all the day-to-day decisions of Eslandola, and makes sure that everything runs smoothly and to the liking of the people. More information on all the particulars of how the Colonial Council and Eslandolan government works can be found here (first post only). Eslandola Colonial Council - First Cycle, 617, In Session Eslandola Colonial Council - Second Cycle, 618, In Session 3 – Geography The Southeastern Coast: Major Ports and Capital This is where Eslandola's capital, Terreli, is located. This is the wealthiest region of the world, thus giving it the nickname Diamond Coast. It boasts the world's largest ports, with Terreli being the biggest. Most people live in the ports and towns, but some reside in the beautiful isolated countryside. The southeastern coast of Eslandola is the most populated region of with most citizens being traders, merchants, sailors, or nobles. Terreli is also the headquarters of the East Trade-Wind Company. Generally, buildings resemble Mediterranean and Western European styles. Eslandians generally prefer mud, brick, or rock structures over wood. The Northwestern Coast: Smaller Ports and Coastal Towns The northwestern coast is a quite different place. With the royal government and both trade companies focusing their effort on the eastern coast and the colonies, the western coast has been historically neglected – making it a hot spot for smugglers and the occasional pirate. Every man on the northwestern coast fends for himself, as the army's presence is virtually nil. The Colonies Since the signing of the Magna Charta, the colonies have been mostly left to govern themselves with the Colonial Council. The largest city in the New World, Nova Terreli, was established as a crown colony but took a leading part in dethroning the King. In size, it rivals most of the ports of the Old World. Its mayor sides with the MCTC and in good MCTC tradition is always ready to expand influence on the island, but the ETWC controls its own settlement here too. A couple other islands are in the hands of MAESTRO, but the majority are settled by the Merchant’s Colonial Trading Company. Adventurers head for the colonies to find income through trade and commerce or resource factories such as plantations, mining, or tanneries. Given the diverse backgrounds of settlers, just about every architectural style has been allowed to flourish in the colonies, with preference being given to those that are the simplest and quickest to build. 4 – Military Continental Army These men are directly loyal to the Councils and have no affiliation with the trade companies. Some regiments and commanding officers still wear armor, which they believe is a symbol of might, and it is not a rarity to see officers on horseback. The standard uniform color is green. Militias The majority of the troops of Eslandola are militia, financed and trained by the trade companies or local leaders. Their uniforms are usually quite diverse and depend mainly on the region they are in and their leader - though green is generally used as it is one of the official colors. East Trade-Wind Company These elite, elusive troops are fielded by the ETWC whenever the need arises - which it doesn't happen very often. By the law of the land, they are not a standing army, but they've still helped the nation out various times in a pinch. Among other things, they were sent out in the battles against Mardier on Isla de Victoria, and were instrumental in taking down the enemy forts on the island. Their colors are green and dark green. Nova Terreli The Golden Nellisei are elite troops and Román Fontonajo's personal guard unit in Nova Terreli MAESTRO MAESTRO maintains several militia units. Here are Royal MAESTRO Engineers under the command of General Whitedragon. Merchant's Colonial Trading Company (MCTC) White Glove Order The White Glove Order, headquartered in the MCTC settlement of Bardo, maintains its own troops. Here they are seen marching into Nova Malto. The Governor's Musketeers Willem Guilder, director of the MCTC and governor of An Holli, maintains an elite unit of musketeers, capable with musket and sword, on horse and on foot. Here they are seen on parade in front of Weelond's local militia unit. Others There are many other militia units in Eslandola. As you can see, some of these units can be very individualistic. Navy (Grande y Felicísima Armada Eslandola) While the trade companies maintain a few heavily armed ships for escort duty, the majority of Eslandola's warships are owned and operated by the Councils. These ships have been used most often in the past for escort duty with large merchant convoys. Eslandola's navy currently consists of the following ships (ownership, if by someone other than the faction, in parentheses): Active un-MOC'd ships: Verde Oro - Class 5 Migery's Revenge - Class 5 Argenta - Class 5 Active MOC'd ships: Espada de Luna - Class 7 (Weelond) Deuxieme Comete - Class 7 Oscuridad II - Class 6 La Raya Venenosa - Class 6 (sistership pending) Thunderer - Class 6 Golden Grasshopper - Class 6 Sleeping Siren II - Class 5 (Weelond) Firefly - Class 5 Asesino II - Class 4 (Nova Terreli) The Gallant - Class 4 (Bardo) Midas Touch - Class 4 (Nova Terreli) Blood Diamond - Class 4 (Weelond) Long Beard II - Class 4 (Puerto Desafio) Victoria - Class 4 Peregrine - Class 4 (Fuerte Unido) La Salamandra - Class 3 Auxiliary MOC'd ships: Princesse Margot - Class 8 (Maxim I) Margot - Class 7 (Trador) Beluga - Class 5 (Maxim I) The Brickwall - Class 5 (Faladrin) L.M. Diaz - Class 4 (Elysabethtown) The Lady Hawk - Class 3 (Faladrin) Inactive / licenses only: Logan's Nightmare - Class 5 Plump Patty - Class 4 Hades' Hangman - Class 4 5 – History and Foreign Relations Eslandola before Era I Almost all Eslandians like having a monarch, but they don’t like him bothering them. They are individualistic, and, especially in the colonies, they have always tended to ignore royal orders. However, when the nation needs to defend itself, its large sprawling noble class is eager to respond, along with the powerful trade lords and privateers, who are always looking for somewhere to use their expertise. Honor is found in both war and business – but business is preferred. Fifty years ago the East Trade Wind Company foreclosed on much of the royal possessions due to excessive debt levels. To get them off his back, the King established Renato Filamento, a newly knighted explorer, as Viceroy of all the royal ports. Renato arrived and had to try to curb the ETWC’s power, no easy task! The ETWC dominated the High Council, and the aims of the empire were divided between the monarch’s ambitions and desires of those who control the purse strings. Recently, however, the fairly conservative and slow-to-expand ETWC has been challenged by the rapidly exploding Merchant’s Colonial Trading Company, which has also managed to grab several seats in the council. For this reason, much of the foreign policy of Eslandola has been to acquire as many new territories in the resource rich New World as possible. Despite the large trading companies, smuggling is rampant and small competition abounds. The Eslandians are a romantic and freedom loving people, cherishing long and winding stories. Nobility still loves to dress in armor, even though the days of its practicality are over. The horse is also a useful tool, especially when dealing with natives, and most Eslandians know how to ride a horse and shoot at the same time. Eslandola has no state religion, but leaves such matters entirely to the desires of its people. Eslandola in Era I Right with the onset of Era I, Eslandola burst out in rapid expansion and development in the New World, using its valuable island of Nelissa as a launching pad for operations in the newly discovered islands to the east. Soon after the discovery of the island of Berelli by the famed Eslandolan explorer, Ivo Fortesque, MAESTRO's settlement of Elysabethtown was founded there, where the new trade company was not only instrumental in keeping the island from falling completely into the hands of the redcoats, but almost managed to keep up a good relationship with Corrington and the natives of the island as well. Although the ETWC mostly concentrated on consolidating its power on Nelissa's east coast and building up its settlement of Pontelli, the poor viceroy, Renato Filamento, was nevertheless not particularly successful in his mission on behalf of the king - just how not-particularly-successful future events would show - and he often solaced himself with long expeditions into the jungle, where he would disappear for weeks or months at a time. Rumors that the good viceroy had gone mad were sometimes to be heard whispered in the large city of Nova Terelli... At any rate, things seemed to be progressing fairly normal - the MCTC building settlements and expanding like nobody's business, MAESTRO, and especially Mr. Jerome Monezterell's shipyard, providing both the crown and the trade company with an abundance of ships, and Nova Terelli bustling with the trade of the nations under its new mayor, Román Esteban Fontonajo - when it suddenly occurred to the good old king that a convoy of treasure ships bringing the newfound gold of the colonies to Eslandola's Old World capital would be the very thing to set him up for life. This turned out to be not the greatest idea, though, for while some ships' escorts managed to defend their charges from assault, a considerable number were lost to pirates and other villains of the high seas, despite the ingenuity of the Eslandolans in defense of their gold. Some time ago King Stéphan II of Oleon had died and been succeeded by his younger brother, the new King Philip I, but Eslandola's King Fernando Augusto VII had always pondered how it was that that brother should become the new king instead of himself, the old king's cousin. At any rate, he figured he had a fine claim to the throne of Oleon, and for some time previously, curious affairs had been going on under the surface... Meanwhile, however, other things were also going on in Eslandola! An outrageous and unwarranted attack on Eslandola's shipping by the nation of Mardier brought on a court case, and after the infamous travesty which resulted in the supposed vindication of the privateer, l'Ollius, Eslandola's declaration of war. This did not result in much action, however, until Operation KMA and the Eslandolan attack on Isla de Victoria, a strategic piece of land which Mardier had claimed under the name of "Isla del Medio," located right between two of Eslandola's newest acquisitions. This daring action put all doubts about Eslandola's intention to see to the safety and protection of its citizens from foreign attacks at rest forever. It was just now, however, that the king also saw fit to put into action the plan which he had been concocting ever since the death of his unfortunate cousin in Granoleon. The king's battle plan, codenamed, En Contra Oleon put the relation between that nation and Eslandola very much on edge - but worse, for him, it practically signaled the knell for his active rule as monarch of Eslandola. Popular outrage was everywhere. The leaders in the colonies decided that something must be done. The result? Well, poor King Fernando was forced to very peacefully decided to sign away all his powers in the Eslandolan Magna Charta, and by the resulting Constitution, a Colonial Council - the counterpart of the also newly formed Continental one - was formed, and became, de facto, the ruling force in Eslandola's colonies. What was going on with the war against Mardier all this time, you ask? Well, Eslandola issued a Letter of Marque against all Mardierian warships to counter a similar offer from their enemy, and the war proceeded both on the Isla and on the seas! After a gruelingly long war, during which Eslandola formed a league with the nation of Garvey, helped in the succession and independence of Terraversa from its mother country, wrested fort after fort and position after position from Mardier on Isla de Victoria, though unfortunately at the price of many courageous members of the heroic Brickwall family, devastated its enemy's shipping, and chased them to the fabled kingdom of gold, Eslandola ended up in sole possession of the contested island, and forced Mardier to come to fair terms. Although it has looked askance on the Sea Rats ever since their devious attack on Eslandolan ships in the Battle of the Five Fleets, it embarks upon this next era at peace with all the other nations, and looking to trade and exploration for the future glory of the nation! The jungle calls! - for gold and country, for Eslandola! Foreign Relations Eslandola has cordial relationships with other nations both because it provides big trading partners and because it is not militaristic. After Operation Pax Corlandia and the subsequent Malto Peace Talks, it kept a wary eye on Corrington. More recently, Oleon's secretive nature and semi-closed port policies has caused Eslandola to be wary of them as well. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Very Unfriendly) Eslandola's relationship with... Sea Rats: Indifferent Corrington: Indifferent Oleon: Indifferent Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Other nation’s relationship with Eslandola... Sea Rats: Indifferent Corrington: Indifferent Oleon: Indifferent Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Ready to expand Eslandola’s land and extend Eslandola’s wealth? Go ahead, let’s get bricking!
  5. *The "Cookie" in this story is no relation to Captain Cookie of @Captain Braunsfeld fame. My apologies for any confusion. -------------- The sailors and soldiers in Captain Janszen's expedition to the New Haven Sea had now spent weeks on Maldria as they built up Eslandola's initial settlement on the island. Up until now their building efforts had focused on foundational needs: fortifications, followed by a brick kiln, a blacksmith's forge, and a sawmill. It was time to establish some basic facilities for the men who were working here every day. And so, rather than assemble by open campfires or return to the ship galleys for meals, Janszen order the construction of a mess hall. Built from locally produced bricks and freshly cut timber, it was more refined than the previous open-air or log structures erected so far. The men quickly took pride in the new facility. Fish and fowl were plentiful on the island, providing far better meals than when they were at sea. When several barrels of grog were also moved from the ships to the mess hall, the men were soon treating it as a tavern, assembling there whenever they weren't working or sleeping. Various ship cooks took turns manning the cooking fires, but one known as "Cookie" was the men's favorite, and soon the mess hall was referred to as "Cookie's Place". The men loved Cookie, but Cookie wouldn't take any guff. When one soldier complained loudly to his sergeant that there was a funny smell to the food one day, Cookie threatened him with his cleaver! As it turns out, perhaps it wasn't the food that was the problem. --------------- This build was based on a simple drawing of a colonial structure I came across in a book, and it seemed like it could serve the purpose of a mess hall for the troops. All C&C welcome.
  6. Settlement Name: Interlagos Ownership: Eslandola Location: Maldria Mayor: Pip Janszen - @Capt Wolf Size: Town Who can own property in Interlagos: Anyone, from any faction. Who can freebuild in Interlagos: Anyone, from any faction. Fortifications: One large fort. Troops: As of Nov. 2, 619, there are 30 men stationed here, all part of Janszen's expedition. Please post a link to any free-builds that take place in Interlagos in this thread. Island map: Location of Interlagos: Properties: - Fort Janszen (large fort) - Brickmaker (medium factory) - Blacksmith (medium artisan) - Sawmill (medium factory) - Mess hall / tavern (medium artisan)
  7. Naval cadets get more than classroom training. The boat house shelters several small craft that the cadets use for training purposes. Here a couple of cadets bring one of the boats out into the harbor. Teams of cadets compete against each other as they learn to maneuver their craft. The instructors fear they have much to teach the cadets. Once the cadets have mastered the small boats, they can graduate to slightly larger craft that require more skill. Some more views of the build: For the rest of Eslandola's Royal Naval Academy, Part I: Main Campus is here and Part II: Wading Pool is here. All C&C welcome.
  8. Willem Guilder stood before the table and carefully spread open a group of maps on the table. The maps were well aged, and he handled them with care. “Gentlemen, a few months ago, Commodore Hammish Grei shared with me some very interesting maps that had come into the possession of the Crahaish neh Triuri.” “The Crahaish neh Triuri?” interrupted Philip Janszen, captain of the Far Horizon. “Yes, I know," replied Guilder immediately, before Janszen could continue. "Don’t get me started.” Guilder composed himself a bit as he regained his train of thought. “These maps are more than 250 years old, and they describe a group of islands surrounding a sea far to the east. After some time spent studying the maps, the Crahaish were able to identify Corrington’s Celestia and Oleon’s Ile d’Or on this map.” Guilder pointed to a corner of one of the maps, and the gathered men leaned in for a closer look. “When put together, these maps detail the islands around a large sea southeast of Ile d’Or, which we are calling the New Haven Sea, based on our best efforts to translate what text we can from these documents.” “Not all the maps are written in the same language,” noted Thaddeus Calvo, the somewhat well-known Eslandolan explorer. “If I’m interpreting the scale correctly,” interjected Captain Janszen, “some of those islands are far bigger than anything discovered in the Brick Seas to date.” “Astute observation, Captain,” replied Guilder. “You are reading the scale properly. There appear to be at least three islands far larger than anything Halosian explorers have discovered, and three others that rival the largest discoveries to date.” "What languages are these" asked Calvo, looking at a couple of the maps in particular. "I have had success translating other pieces of text similar to parts of these maps, languages similar to those encountered among natives in the Prio Seas, but none of the writing here appears to be an exact match." “The Crahaish neh Triuri have identified and translated parts of the text written in Cymgrii script," answered Guilder. "Ah, Cymgrii!" Calvo nodded, turning over in his mind what he knew of the language. Guilder continued: "The sea encompassed by this ring of islands appears to be described as fairly calm. With so many islands of such size, and a large navigable sea, you can see why it is imperative that we learn more about the area. It could contain unimagined resources. So,” Guider continued, “I propose that we send an exploration fleet to the New Haven Sea. Our first targets should be the group of three islands so near Celestia and Ile d’Or, directly to their east and southeast. Two of the islands are similar in size to Celestia, but the other is quite small. I suggest that we circumnavigate these three islands, discerning what we can about them and confirming the accuracy of these maps.” Janszen and Calvo nodded in agreement. “Then, we set exploration parties ashore on each and gather what information we can, but we keep it brief. After that, I’d like to see the fleet proceed to the two largest islands in the western half of the sea and conduct similar navigation and exploratory efforts.” “Governor, how many ships are you considering for this fleet?” asked Captain Janszen. "I have managed to put four ships at your disposal," replied Guilder. "What do you think of that?” "My disposal?" stuttered Janszen. "Yes, captain," replied Guilder with a grin, "at your disposal. Cornelius Reyngout always spoke highly of you, and you have performed admirably as you have worked your way up the ranks of the MCTC. But I suspect you have more to offer than merely being a good merchant captain. You will be overall commander of this expedition as well as the ultimate authority on the sea, but I would advise you to also lean on Calvo's expertise." Guilder then turned to Calvo. "You are to lead any forays onto the islands. I am depending on your experience. And I expect you will counsel young Janszen here capably as well." Janszen struggled to keep his emotions in check. “What ships?" he finally managed to ask. "You’d need at least one or two well-armed ships to protect the fleet, and I’d suggest having at least one smaller ship that could venture in closer to the islands without risking the larger ships on hidden shoals or such. And we'd need ample cargo space to bring back any discoveries and room for some troops.” "I think we have exactly that," replied Guilder. "You and Calvo are to go with all haste to Poorvintia, where you are to assume command of La Contessa de Victoria. Escorted by the Blood Diamond, you will proceed to Hojaroja, where you will rendezvous with the carrack Hidalga and the armed sloop Esmerelda and pick up a company of my troops there. From there, proceed to the northwestern islands of the New Haven Sea and begin your expedition." "La Contessa de Victoria?" stammered Janszen. "Yes, she is quite the ship, but you have earned it." "What about my first mate, Anthony Crol?" "He will take over as captain of the Far Horizon," replied Guilder. Janszen would miss sailing with his longtime friend, but knowing Crol would finally have his own command softened the blow. Guilder then pulled a key from his pocket. "You will also need the expedition treasury. I have a chest in the next room with 1500 DBs for your use. Here is the key. Don't spend it all in one place!" joked Guilder. Janszen laughed a hearty laugh, a needed break from thinking about what was ahead. "If you run into any problems on the expedition," Guilder continued, "Fatu Hiva and Jameston are both near, but do not discuss your mission with anybody there. If you find the need to return to friendlier confines, I will have someone in Fuerte Unido you can talk to." Pip Janszen took a deep breath. The next phase of his life had begun. He was ready for the challenge. --- Map of the New Haven Sea: .
  9. In light of the recent news of Eslandola’s disastrous encounter with the Sea Rats (see the latest issue of the KPA ), the timing couldn’t be better for Eslandola’s Continental Council to announce the opening of a Royal Naval Academy on Salida Este. The building shown here contains both administrative offices and classrooms. High-ranking officials are on hand to tour the campus. Eslandola’s colors fly from the mast in the center of the quad. In addition to classroom studies, new cadets engage in physical training. Rear admiral Guzman inspects one of the cannons on display, longing for the smell of gunpowder mixed with sea air... A view from above: Part II: Wading pool Part III: Boat house All C&C welcome.
  10. Settlement Name: Weelond Ownership: MCTC Location: An Holli Mayor: [new mayor coming soon!] - @Capt Wolf Size: Large City Who can own property in Weelond: Anyone, from any faction. Who can freebuild in Weelond: Anyone, from any faction. Fortifications: Two large forts. Troops: As of Dec. 6, 619, there are 300 men stationed here (270 locally raised troops, 10 Governor's Guard, 20 free local militia). More information about Weelond can be found in this post (soon). Check out the Weelond Index. Please post a link to any free-builds that take place in Weelond in this thread. If you want to license a piece of property in Weelond, post in this thread and fill out the web form.
  11. Eslandola’s new settlement on Maldria continues to work toward self-sufficiency. With the brick-making factory established, the new bricks could be used to build the forge for a blacksmith. The quartermaster from one of the expedition’s ships discusses what they need. Workers take a wagon wheel around to the side of the shop. The blacksmith at his workbench. Working on a sword in the forge and at the anvil. ------- A blacksmith for the Eslandolan settlement of Interlagos on Maldria. All C&C welcome.
  12. If the new Eslandolan settlement of Interlagos was going to grow, it needed a means of construction. The clay of the river banks and lake bed was well-suited for making bricks, so ballast bricks were taken from the expedition's ships to build a kiln. The clay from the river bank was set into wooden molds, then deposited on beds of sand for drying. Once thoroughly dry, the clay bricks were baked in the kiln for a week. The fire had to be tended constantly. Once cooled, the bricks were stacked and sorted, as some might be under-fired and other might be over-fired clinkers. Thus the settlement’s first industry was established: a brick-making factory. Now brick buildings in Interlagos can be built easily. ----------- A horribly over-simplified explanation and depiction of brick-making in colonial times, with some steps omitted for ease of building the MOC, but I am happy with how it turned out. All C&C welcome.
  13. While one half of Eslandola's New Haven Sea expedition was establishing a base on Maldria, the other half of the expedition has returned to island #1 to establish a trading post. The trading post is the first property in the new settlement of Chiquita. It will serve as a focal point for harvesting bananas and breadfruit, and for continuing to develop the friendly relationship with the island's blind, tree-dwelling natives. Wait, what was that? Did you see something? Never mind. There's nothing here. The settlers might need some time to adjust to how the natives get around. ----- This MOC first appeared in my AMRCA thread, but I re-posted it here for licensing purposes, and it also allowed me to include more pictures. All C&C welcome.
  14. After months of exploring islands in the New Haven Sea, Eslandola’s expedition finally set foot on the island of Maldria. Initial exploration had identified a prime location for a settlement on the north side of the island, and preparations for a base for further exploration of the island were begun. Now, after much hard work by the ship crews and troops that made up the human capital of the expedition, a permanent base was established. Even though the fort was done, work crews continued on other tasks, as a dock and other infrastructure was needed for the new settlement. Ship gun crews and troop leaders worked to make sure the fort’s armament was ready. Outside the fort, musketeers patrolled the perimeter, as the island was still a great unknown. Inside the fort, expedition leader Philip “Pip” Janszen discussed matters with somewhat-renowned explorer Thaddeus Calvo. Pip’s protestations aside, Calvo informed Pip that the men had already named the fort after their expedition leader. It was Fort Janszen. He was stuck with it. ---------------------- This is a part of my ongoing AMRCA exploring the New Haven Sea, but I’ve posted it separately for licensing purposes. All C&C welcome.
  15. The cavalry trainees are on the obstacle course, leading their charges over the low rail and practicing their cutlass skills by slicing pineapples. A small build for licensing a battalion of cavalry in Weelond.
  16. Settlement Name: Chiquita Ownership: MCTC Location: New Haven Sea, Island #1 Mayor: TBD Size: Hamlet Who can own property in Chiquita: Anyone, from any faction. Who can freebuild in Chiquita: Anyone, from any faction. Fortifications: none. Troops: As of Nov. 5, 619, one company (30 men) of MCTC troops. Please post a link to any free-builds that take place in Chiquita in this thread. Island map:
  17. Word skittered through Fuerte Unido that an adventure opportunity was on hand. Willem Guilder, director of the Merchants Colonial Trading Company, had been meeting with two ship captains that had reportedly returned from the New Haven Sea. Now the call had gone out for volunteers to join the MCTC militia as an expedition was forming. Militias tend to get a bad reputation for being of lesser quality than faction troops. As fighting men, the Eslandian militias can stand with anyone. But, if you're looking for rows of men in gleaming green uniforms marching in unison through the town square, then you've come to the wrong place. The men that assembled on the quay, ready to embark on adventure, were an unorganized assortment. Some were experienced veterans, others were new recruits; some wore helmets, others wore hats; some had full gear, some had barely a musket; some focused on the task at hand, while others were more concerned with the lovely ladies of Fuerte Unido. Sergeant de la Rosa was amazed that one of his new recruits didn't fall backwards into the bay! But he finally got their attention and somewhat organized. He would have his work cut out for him. when they reached their destination. A couple more views of the scene: -------------- OOC: A small (and quick) build for the purpose of raising a company of troops in Fuerte Unido, destined for a new settlement in the New Haven Sea. All C&C welcome.
  18. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  19. The campaigns for Eslandola’s second Colonial Council have concluded, and the council’s business will be conducted in public in this thread, unless national security merits private deliberations. Eslandola’s Admius Legistrad, the leader of the Colonial Council, is Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; The delegations representing the colonial regions and the trade companies are made up of three representatives each. The East Trade-Wind Company is represented by @Garmadon : Agent Gilles Guelds Lieutenant Horatio Hillsboroughbergmachier, retired of the ETWC Elites Willoughby The Merchant’s Colonial Trading Company is represented by @Kai NRG : Captain Edward Argentum Esterhazy de Troir Chef Jalape The MAESTRO Trade Company is represented by @Legostone: Jerome Monezterrell, Eslandola Secretary of the Navy, Governor of Isla de Victoria, and Mayor of Fuerto Unido; Captain Lamar Evercrees of the Santiago; and Farrucio Paraja, naval architect extraordinaire The Independent traders of Eslandola are represented by @gedren_y: Commodore Hammish Grei Lady Valentia Cantoni Viscount Alexander Doblin The Sea of Storms Region (An Toli, An Holli) is represented by @Capt Wolf: Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; Aaron van der Meede, attorney and chairman of the Weelond town council; and Pieter Reyngout, tavern owner and Weelong town council member. The Sea of Thieves Region (Nelissa, Berreli, Ferro Azure, Torrach Bonn, Isla Philippe) is represented by @Umbra-Manis: Revon de Crocodil, mayor of Salida Este Captain Reginald Haddock, retired pirate hunter Councilor Hadelson, jewel merchant The Prio Seas Region (Isla de la Victoria, Otoño, La Sombra) is represented by @Faladrin: Lady Condora, officer of the MAESTRO Green Messenger Agency Chief Apulo, of the Mehuãtajir people, and mayor of Mehit Doctor Ayuda of Fuerte Unido The Second Cycle of the Colonial Council of Eslandola is in session.
  20. The Royal Fishery of Elysabethtown In order to help the Eslandian funds, Felipe de la Manzana ordered, before his departure on the chase of the mythical golden apple, to start building some quays and develop a little island just near the entrance of the bay of Elysabethtown. Those quays, once built, became a good place to settle some fishing spots as the waters are particularly rich in this area. So, finally, it is an all industrious little island that thrived here and the old quays and the initial fort became rapidly warehouses full of dryed and salted fish ready to be exported to the rest of the colonies. It is now frequent to see fishing boats all around the little island and sometimes bigger ships are sailing to the island to deliver goods to the fishermen in exchange of their cured fish. It is possible in rare occasions that whales and other cetaceous creatures cruise by, so it is common to see whale meat and fat sailed back to the old continent from here... Here we can see a new arrival of fresh fish : And here is the entrance of the salting house, where the fish is prepared to be salted and then stored away. Here, is the drying house; where the fish is dryed and ready to be cargoed on ships that can directly board at the house. From here, we can see the storing house, an old military facility, now dedicated to the storage of crates of dryed and salted fish. Some soldiers are still here but not really needed anymore. So they are progressively moving away the weapons to leave the space to the fishing activities. The old access to the island and the initial quays were under the cliff and very well protected. Now it is just another good fishing spot. Some other views : This build took me a while... And some of you could recognize the pirate island I exposed in Antwerpen. It was my main objective to build alone and by myself a big island at the Royal dimensions. There it is ! It can be licensed by Eslandola as a Royal Artisan in Elysabethtown. @Capt Wolf you can license it for Eslandola if you want. I cannot license it for myself.
  21. The Golden Bugle Freshly out of the MAESTRO Shipyards, The Golden Bugle is doing its Maiden course. The light fast vessel has proven to be very well seaworthing and can achieve fast travels through the Colonies in order to bring cargo and of course news ! It was clear its first purpose was to deliver official mail towards the colonies like Lady Condora wanted initially. This ship will be added to my fleet and I intend to license it as a class 3 vessel. I wanted it ready for the last contest but I didn't managed to finish it at time, so I'm keeping it for my fleet. C&C's are always welcome.
  22. The people of northern Halos are accustomed to seeing windmills of various types across the continent and in their island colonies. But many have not seen the type built by the natives of Ferro Azure. Instead of the familiar blades spinning on a horizontal axis, which use gears to transfer the rotational power to a vertical shaft, the windmills built by these island people use paddles to catch the wind attached directly to the vertical shaft. Walls around the paddles help channel the wind so that it only hits on one side of the axis. Otherwise, they would work against themselves and would not spin. The mill seen here, near Eslandola's colonial settlement of Salida Este, shows wear from years of use. The bright yellow paint is worn away in places, and some of the indigo plants that grow naturally on the island can be seen around the paths. Here the miller's wife greets one of her friends, whose son carries a basket of grain on his head. The miller will grind flour for many families, and store the final product in barrels and sacks under the steps on the side of the mill. Here one his helpers is storing a new barrel. A customer has come to pick up his sack of flour. He looks upset, but it is only because his son did not come to help him retrieve it. Some more pics of the build: To be licensed as a medium factory. --- I had been looking for a different kind of windmill to build and discovered this design. My build would have been better if the paddles were more delicate, made of reeds or such instead of planks, but I'm still happy with how it came out. All C&C welcome.
  23. Origins - An Adventure MRCA Story INDEX Summary Prelude (this post) Chapter 1: Tellvok Part 1.a: Escorting Princes - The Request Part 1.b: Mesabi Adventure - The Voyage of the Aurora Part 1.c: Escorting Princes - Leaving Stedor Part 1 d: result @Kolonialbeamter Part 2.a: The Trador Agency for Exploring & Culture in Tellvok Part 2.b: The Stedor Embassy in Tellvok Part 2.c: result (Bregir) Part 3.a: Alleenridders Crytpe in Deliah Part 3.b: Leaving Tellvok Chapter 2: Journey to Destiny Part 1: Making choices - Welcome to Drolic - A Wine, a Dine and a Star to Shine - - - - - SUMMARY Status: Prelude Participating members Chapter 1: @Maxim I (ESL) @Mesabi (COR) Participating vessels Prince of Stedor Purple Reign Margot WTC Aurora Point of start: Stedor - - - - - Prelude Origins of Stedor On a grey Sunday, Princess Margot found Lord Maximilian Damaximus in the library of Trador, examining a knight holding a shield with the herald of Stedor. “Are you homesick, my sweet prince?” Maximilian looked up, somewhat confused due the sudden interruption. “I am not really homesick, I was recalling stories told in my childhood about the origin of Stedor” “Oh stories! I love stories! Barbara (the maid), could you bring us some apple cider please!” “You see the golden star in the herald of Stedor? The same golden star that can be found on the flags of Elysabethtown, MAESTRO & Trador? That’s the golden star the Alleenridders gave to their headquarters as it was there where they always would return too, their home as they had forsaken their original homes. The Alleenridders were a brotherhood of knights from every corner in the world who roamed the known earth centuries ago. They helped the people who needed aid and their reputation was legendary. As their reputation grew, their army became bigger and their wealth enormous. Their residing city, the city of Ximus was a place of good living with many palaces and little povery. Envious kings allied together to bring them down, fearing the power of the Alleenridders. Those kings elected a new emperor, who would become known as the Dark Emperor. Around 95 AE, they besieged the capital of the Alleenridders, Ximus. The Alleenridders fought hard and brave, but had no other option than to surrender. Every single Alleenridder in the city was slaughtered and murdered. The whole city was sacked and plundered. However, a small group of Alleenridders, under command of Dama Mfalme Edehl of Ximus, was on a mission and when returning, they found everything gone. Ofcourse not all of the wealth of the Alleenridders was being saved in the lost city, so the small band took what they could take, and left. They went north and travelled in the night, hiding for their enemies. Ofcourse they had allies as well, but none of the allies could guarantee their safety against their enemies, as rumours said the dark emperor was destroying everyone helping the outlaws. The refugees travelled further north, but the spies of the Emperor were everywhere. At a sudden night, the remaining Alleenridders had no other choice than to sail into the unknown. In 102 AE, they arrived at the Madrice Empire. They were given a new land in the most southern corner of the Empire. They called their new home “Mpya Stedor”, what translates to “New City of Gold”. Only one year later, the Madrice Empire felt apart and Mardier was now ruling the region. The influence of the Dark Emperor didn’t reach that far North, and as a new Empire, Mardier had better things to do than to investigate who those Alleenridders were. Finally having a home again, the Alleenridders continued doing their duties, helping people wherever their path brought them. Traces of the Alleenridders could be found in Oleon, Varcoast, Corrington, … Some even dared to go as far south as Pan. The number of Alleenridders growed again, recruiting people from all those nations. Lord Dama Mfalme Edehl of Ximus died as an old and notable man, and his son, Gothe Mfalme Edehl of Stedor took over from him. To honour him and to not forget their history, Gothe adapted Damaximus as his last name instead of Mfalme Edehl. Now we are 500 years later and the Damaximus family still controls Stedor and its hinterland. With the invention of gunpowder, the knights became obsolete and the Alleenridders became the military branch of MAESTRO. But still, every child in Stedor dreams of the legends of the Alleenridders, their lost land and the fabulous wealth hidden. In the library of Stedor, there are many books written by Geshi Edeh Nis around 105 AE, and modern scientist of the Stedor University think they found where the hidden treasures can be found. The only problem we got is that no-one knows where exactly Ximus can be found on the modern maps.” Margot was quiet for a moment. She only heard a few of the stories of the Alleenridders as she grew up in Terelli, far away from Stedor. But she loves to read and stumbled across some ot the books of Geshi Edeh Nis in the Great Library of Terelli. - - - - -
  24. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Eslandola Bardo, An Toli Chiquita, Chiquara (New Haven Sea island #1) Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Corrington Arlinsport, Tiberia Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone, Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Lavalette, Stéphanique Windfall Island, Stéphanique Sea Rats (and squatter colonies) Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Takashii, The Nest of Thieves Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) Last updated: November 5, 619 AE
  25. Hello Eslandolans, before even introducing my main character, I wanted to give a present to all the other factions. For you I have this little boat I built today. Even though I couldn't implement all the techniques and style decisions I had envisioned, because I ran out of the necessary bricks, I'm glad, I worked it out, without having to order new ones. The hull could have been a bit smoother, but I wasn't in the mood to destroy my first ship's long boat. Gladfully the lego football stadium came with a lot of green tiles. So after all these years, it finally was worth it:) The red touch was also a lucky accident, but it fits the coulour scheme well I think. And finally a ship I managed to use the official Lego ropes on. I intended this vessel to be a local fisherman's ship. Honestly, I'm new to these kind of games and therefore don't know, how to do it in the right manner, so you can benefit the best way possible. You as the faction can determine the usage and the best location for this vessel. If there are any problems rule-wise, consider it as a freebuild, that adds more feeling to the world. As for the storytelling part, I'm planning to include it in future posts, tight now, it's just a little raw. Greetings, Wellesley!