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  1. The Empire of Eslandola Nicknames: Cash Empire, Eslandrama Colors: Green, Gold Flag: Although this is the official flag, you are welcome to create your own variations or stick with purist flags. Eslandola Summarized: Compared to the other nations, Eslandola boasts the best merchants, the most heavily laden treasure ships, and - they will contend - the largest and richest colonial possessions. Eslandolans hold hard to their individualism and profit making, and those have not let them down! They are adventurers and explorers, business folk, merchant sailors, agriculturalists, and artists. Membership: Fancy yourself as a tradesperson and want to join a trading company to extend our wealth? Or aspire to make a name for yourself in New Terra and explore the islands and start a colony to expand our empire? Want to pick up arms and join the army or navy to expand our control? We welcome anybody who will be loyal to the cause. For gold and country! Good Eslandolans strive to show their pride by including one or more of the nation’s colors in each build, but if they slip up, certainly no one will track them down. If you choose to be a member, there is a lot in store for you! Your first task will be to create your signature figure (sig-fig) and sign up in this thread with an intro post. Your intro post should include a picture of your sigfig and a bit of a description and background as well. Your sigfig will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make.) There are some simple instructions here that sum up the sign-up process. Eslandola currently has three main trading companies. If you'd like, you are quite welcome to affiliate yourself with one of them. This affiliation may be changed at any time, but you are responsible to make sure leaders are notified of any changes. You are not required to join one of the trade groups and may even start your own; however, there are a few economic benefits which come with joining a Trade Company. More information about the trade groups can be found under point 5 below. Eslandola has a republican system of government, with a figurehead monarchy. More information about the government can be found under points 1 and 2 below. Did you get that far? If so, you’ve read all that you really need to know. The rest is just icing on the cake, so take it at your leisure, and enjoy the MOCs! A Detailed Look at the Empire of Eslandola (government, geography, military, history): (below) Trade Companies: (second post) Colonies: (third post) Members: (fourth post) A Detailed Look at the Empire of Eslandola 1 – Leadership King Fernando - Augusto VII (NPC) Thanks to the independent minded merchants of Eslandola, the realm is fairly decentralized. The real power lies in the hands of the Continental Council and its daughter council, the Colonial Council. King Fernando used to command the empire through a High Council, but a bad political move led to his power being curtailed with the signing of the Magna Charta. Since then, he's been variously reported as begging in the backstreets, throwing nightcaps, gormandizing, or plotting a dramatic revenge... Continental Council The Continental Council consists of the leaders of Eslandola. The Continental Council grants charters, signs treaties, and supervises elections. Honorary members are members that have previously served in the Continental Council, but now take no part in its usual deliberations. Governor Willem Guilder (@Capt Wolf) and the Merchant's Colonial Trading Company (MCTC) Willem Guilder is a career member of the Merchant’s Colonial Trading Company, rising from dock agent to regional manager to mayor of the MCTC’s Weelond settlement to governor of the island of An Holli. With the retirement of Guy Wyndzon, Guilder now takes over as director of the MCTC. Guilder has continually sought ways to expand the MCTC’s trading base and influence, forging new trade relationships and aggressively defending Eslandolan (and the MCTC’s) interests across the seas. Quick to join the push to get the king to sign the Magna Charta, Guilder hopes to help lead the MCTC (and thus Eslandola) to new heights in this blossoming era of colonial power! Captain Jerome Monezterrell (@Legostone) and the Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Captain Jerome Monezterrell grew up in a community of merchants, and, since joining the at the time newly-formed MAESTRO trade company, has risen to the rank of accountant and second-in-lead of the trade company, as well as Governor of Eslandola's recently conquered Isla de la Victoria. Influential in the founding of the settlement of Fuerte Unido and famous as the owner of the splendid Monezterrell shipyards, Captain Jerome's focus on a strong national and private navy has also resulted in his promotion to Secretary of the Navy in Eslandola. On entering Era II, his goals are to further propel his nation and trade company on to victory! Viceroy Renato Filamento (@kabel) and the Royal Colonies After his fortunate discovery of the island of Nelissa, Renato Filamento was knighted by King Fernando and proceeded to construct Nova Terreli as a royal colony. Sir Renato was kept home in Eslandola for some time, and earned the King’s trust. Now, he has been made Viceroy of all the royal colonies and is supposed to do his best to bring down the East Trade-Wind Company. Unfortunately for him, the ETWC capitalized on his discoveries and now controls the rest of the east coast of Nelissa. Sir Renato, even after all the recent occurrences, still deeply respects King Fernando and wants to carry out his job well, but he is forced to comply with many of ETWC’s demands. His exasperation with the state of affairs leads him to take frequent therapeutic jungle expeditions, and he spends a good deal of his time lost in the woods. Since the king's fall in public favor, little has been heard of his viceroy... Honorary Members: Sir Edward Thomas Wilkinson de Chauncourtois (@Garmadon) and the East Trade-Wind Company (ETWC) Sir E. T. Wilkinson de Chauncourtois has headed the East Trade-Wind Company for, well, just about forever! Under his leadership, the elite trade company has greatly consolidated power, and ever since the colonizing move to the New World, it has had a virtual monopoly in Eslandola proper. Although it made an early start on the island of Nelissa, after it got a good hold there, the ETWC began to lay back and became somewhat complacent about New World expansion. In Era I it has fallen somewhat behind the other two large companies in Nova Terra, but now, while Wilkinson still enjoys more-or-less ignoring his competitors, it is said that plans are afoot that will propel the ETWC back into its place as the number one trading company. Guy K. Wyndzon (@Kai NRG) of the MCTC After the death of his wealthy father, young Guy took over leadership of the Merchant’s Colonial Trading Company’s Board. Energetic and sometimes a little too reckless, he often has trouble getting the other merchants to agree with his expansionistic schemes and would have been deposed long ago but for the influence of his Uncle. Under Guy’s leadership, the Merchant’s Colonial Trading Company stopped playing its losing game on the mainland with the ETWC and started planting dozens of new colonies in the New World. However, when Guy's Uncle took a voyage to who knows where, Guy decided that being leader of the MCTC was too much for him and stepped down. Well, that was his given reason, but rumor has it that he found a secret treasure map. 2 – Colonial Council Background: After the King's erratic temperament got him into trouble with Eslandola's powerful trade companies, the powerhouse of Eslandola was moved from the monarchy - now pretty much nothing but a figurehead - to the Continental Council and its newly formed Colonial counterpart. Council Hall, Weelond: A republican body elected by the members of Eslandola, this latter consists of eight members - three appointed by the Trade Companies, three elected regionally, one elected by members not affiliated with a Trade Company, and one, the Admius Legistrad, elected by Eslandola at large. The Colonial Council handles just about all the day-to-day decisions of Eslandola, and makes sure that everything runs smoothly and to the liking of the people. More information on all the particulars of how the Colonial Council and Eslandolan government works can be found here (first post only). Eslandola Colonial Council - First Cycle, 617, In Session Eslandola Colonial Council - Second Cycle, 618, In Session Eslandola Colonial Council - 620, In Session Eslandola Colonial Council - 621, In Session 3 – Geography The Southeastern Coast: Major Ports and Capital This is where Eslandola's capital, Terreli, is located. This is the wealthiest region of the world, thus giving it the nickname Diamond Coast. It boasts the world's largest ports, with Terreli being the biggest. Most people live in the ports and towns, but some reside in the beautiful isolated countryside. The southeastern coast of Eslandola is the most populated region of with most citizens being traders, merchants, sailors, or nobles. Terreli is also the headquarters of the East Trade-Wind Company. Generally, buildings resemble Mediterranean and Western European styles. Eslandians generally prefer mud, brick, or rock structures over wood. The Northwestern Coast: Smaller Ports and Coastal Towns The northwestern coast is a quite different place. With the royal government and both trade companies focusing their effort on the eastern coast and the colonies, the western coast has been historically neglected – making it a hot spot for smugglers and the occasional pirate. Every man on the northwestern coast fends for himself, as the army's presence is virtually nil. The Colonies Since the signing of the Magna Charta, the colonies have been mostly left to govern themselves with the Colonial Council. The largest city in the New World, Nova Terreli, was established as a crown colony but took a leading part in dethroning the King. In size, it rivals most of the ports of the Old World. Its mayor sides with the MCTC and in good MCTC tradition is always ready to expand influence on the island, but the ETWC controls its own settlement here too. A couple other islands are in the hands of MAESTRO, but the majority are settled by the Merchant’s Colonial Trading Company. Adventurers head for the colonies to find income through trade and commerce or resource factories such as plantations, mining, or tanneries. Given the diverse backgrounds of settlers, just about every architectural style has been allowed to flourish in the colonies, with preference being given to those that are the simplest and quickest to build. 4 – Military Continental Army These men are directly loyal to the Councils and have no affiliation with the trade companies. Some regiments and commanding officers still wear armor, which they believe is a symbol of might, and it is not a rarity to see officers on horseback. The standard uniform color is green. Militias The majority of the troops of Eslandola are militia, financed and trained by the trade companies or local leaders. Their uniforms are usually quite diverse and depend mainly on the region they are in and their leader - though green is generally used as it is one of the official colors. East Trade-Wind Company These elite, elusive troops are fielded by the ETWC whenever the need arises - which it doesn't happen very often. By the law of the land, they are not a standing army, but they've still helped the nation out various times in a pinch. Among other things, they were sent out in the battles against Mardier on Isla de Victoria, and were instrumental in taking down the enemy forts on the island. Their colors are green and dark green. Nova Terreli The Golden Nellisei are elite troops and Román Fontonajo's personal guard unit in Nova Terreli MAESTRO MAESTRO maintains several militia units. Here are Royal MAESTRO Engineers under the command of General Whitedragon. Merchant's Colonial Trading Company (MCTC) White Glove Order The White Glove Order, headquartered in the MCTC settlement of Bardo, maintains its own troops. Here they are seen marching into Nova Malto. The Governor's Musketeers Willem Guilder, director of the MCTC and governor of An Holli, maintains an elite unit of musketeers, capable with musket and sword, on horse and on foot. Here they are seen on parade in front of Weelond's local militia unit. Others There are many other militia units in Eslandola. As you can see, some of these units can be very individualistic. Navy (Grande y Felicísima Armada Eslandola) While the trade companies maintain a few heavily armed ships for escort duty, the majority of Eslandola's warships are owned and operated by the Councils. These ships have been used most often in the past for escort duty with large merchant convoys. Eslandola's navy currently consists of the following ships (ownership, if by someone other than the faction, in parentheses): Active un-MOC'd ships: Argenta - Class 5 El Dorado - Class 5 Verde Oro - Class 5 Active MOC'd ships: Espada de Luna - Class 7 (Weelond) La Comete III - Class 7 White Rabbit - Class 7 Oscuridad IV - Class 6 La Raya Venenosa III - Class 6 Thunderer - Class 6 Golden Grasshopper - Class 6 Sleeping Siren II - Class 5 (Weelond) Firefly - Class 5 Asesino II - Class 4 (Nova Terreli) The Gallant - Class 4 (Bardo) Midas Touch II - Class 4 (Nova Terreli) Blood Diamond - Class 4 (Salida Este) Long Beard IV - Class 4 (Puerto Desafio) Victoria II - Class 4 (Fuerte Unido) Peregrine II - Class 4 (Fuerte Unido) Clearance - Class 4 (Salida Este) Swift - Class 4 (Weelond) La Salamandra - Class 3 Auxiliary MOC'd ships: Princesse Margot - Class 8 (Maxim I) La Descoberta - Class 8 (Elostirion) Margot - Class 7 (Trador) The Big Apple - Class 6 (Faladrin) Beluga - Class 5 (Maxim I) The Brickwall II - Class 5 (Faladrin) Colonial Storm - Class 5 (Capt Wolf) El Genio - Class 5 (Capt Wolf) L.M. Diaz - Class 4 (Elysabethtown) The Lady Hawk - Class 3 (Faladrin) Inactive / licenses only: Logan's Nightmare - Class 5 Thor's Anvil - Class 5 HMS Pegasus - Class 5 Plump Patty - Class 4 Hades' Hangman - Class 4 5 – History and Foreign Relations Eslandola before Era I Almost all Eslandians like having a monarch, but they don’t like him bothering them. They are individualistic, and, especially in the colonies, they have always tended to ignore royal orders. However, when the nation needs to defend itself, its large sprawling noble class is eager to respond, along with the powerful trade lords and privateers, who are always looking for somewhere to use their expertise. Honor is found in both war and business – but business is preferred. Fifty years ago the East Trade Wind Company foreclosed on much of the royal possessions due to excessive debt levels. To get them off his back, the King established Renato Filamento, a newly knighted explorer, as Viceroy of all the royal ports. Renato arrived and had to try to curb the ETWC’s power, no easy task! The ETWC dominated the High Council, and the aims of the empire were divided between the monarch’s ambitions and desires of those who control the purse strings. Recently, however, the fairly conservative and slow-to-expand ETWC has been challenged by the rapidly exploding Merchant’s Colonial Trading Company, which has also managed to grab several seats in the council. For this reason, much of the foreign policy of Eslandola has been to acquire as many new territories in the resource rich New World as possible. Despite the large trading companies, smuggling is rampant and small competition abounds. The Eslandians are a romantic and freedom loving people, cherishing long and winding stories. Nobility still loves to dress in armor, even though the days of its practicality are over. The horse is also a useful tool, especially when dealing with natives, and most Eslandians know how to ride a horse and shoot at the same time. Eslandola has no state religion, but leaves such matters entirely to the desires of its people. Eslandola in Era I Right with the onset of Era I, Eslandola burst out in rapid expansion and development in the New World, using its valuable island of Nelissa as a launching pad for operations in the newly discovered islands to the east. Soon after the discovery of the island of Berelli by the famed Eslandolan explorer, Ivo Fortesque, MAESTRO's settlement of Elysabethtown was founded there, where the new trade company was not only instrumental in keeping the island from falling completely into the hands of the redcoats, but almost managed to keep up a good relationship with Corrington and the natives of the island as well. Although the ETWC mostly concentrated on consolidating its power on Nelissa's east coast and building up its settlement of Pontelli, the poor viceroy, Renato Filamento, was nevertheless not particularly successful in his mission on behalf of the king - just how not-particularly-successful future events would show - and he often solaced himself with long expeditions into the jungle, where he would disappear for weeks or months at a time. Rumors that the good viceroy had gone mad were sometimes to be heard whispered in the large city of Nova Terelli... At any rate, things seemed to be progressing fairly normal - the MCTC building settlements and expanding like nobody's business, MAESTRO, and especially Mr. Jerome Monezterell's shipyard, providing both the crown and the trade company with an abundance of ships, and Nova Terelli bustling with the trade of the nations under its new mayor, Román Esteban Fontonajo - when it suddenly occurred to the good old king that a convoy of treasure ships bringing the newfound gold of the colonies to Eslandola's Old World capital would be the very thing to set him up for life. This turned out to be not the greatest idea, though, for while some ships' escorts managed to defend their charges from assault, a considerable number were lost to pirates and other villains of the high seas, despite the ingenuity of the Eslandolans in defense of their gold. Some time ago King Stéphan II of Oleon had died and been succeeded by his younger brother, the new King Philip I, but Eslandola's King Fernando Augusto VII had always pondered how it was that that brother should become the new king instead of himself, the old king's cousin. At any rate, he figured he had a fine claim to the throne of Oleon, and for some time previously, curious affairs had been going on under the surface... Meanwhile, however, other things were also going on in Eslandola! An outrageous and unwarranted attack on Eslandola's shipping by the nation of Mardier brought on a court case, and after the infamous travesty which resulted in the supposed vindication of the privateer, l'Ollius, Eslandola's declaration of war. This did not result in much action, however, until Operation KMA and the Eslandolan attack on Isla de Victoria, a strategic piece of land which Mardier had claimed under the name of "Isla del Medio," located right between two of Eslandola's newest acquisitions. This daring action put all doubts about Eslandola's intention to see to the safety and protection of its citizens from foreign attacks at rest forever. It was just now, however, that the king also saw fit to put into action the plan which he had been concocting ever since the death of his unfortunate cousin in Granoleon. The king's battle plan, codenamed, En Contra Oleon put the relation between that nation and Eslandola very much on edge - but worse, for him, it practically signaled the knell for his active rule as monarch of Eslandola. Popular outrage was everywhere. The leaders in the colonies decided that something must be done. The result? Well, poor King Fernando was forced to very peacefully decided to sign away all his powers in the Eslandolan Magna Charta, and by the resulting Constitution, a Colonial Council - the counterpart of the also newly formed Continental one - was formed, and became, de facto, the ruling force in Eslandola's colonies. What was going on with the war against Mardier all this time, you ask? Well, Eslandola issued a Letter of Marque against all Mardierian warships to counter a similar offer from their enemy, and the war proceeded both on the Isla and on the seas! After a gruelingly long war, during which Eslandola formed a league with the nation of Garvey, helped in the succession and independence of Terraversa from its mother country, wrested fort after fort and position after position from Mardier on Isla de Victoria, though unfortunately at the price of many courageous members of the heroic Brickwall family, devastated its enemy's shipping, and chased them to the fabled kingdom of gold, Eslandola ended up in sole possession of the contested island, and forced Mardier to come to fair terms. Although it has looked askance on the Sea Rats ever since their devious attack on Eslandolan ships in the Battle of the Five Fleets, it embarks upon this next era at peace with all the other nations, and looking to trade and exploration for the future glory of the nation! The jungle calls! - for gold and country, for Eslandola! Foreign Relations Eslandola has cordial relationships with other nations both because it provides big trading partners and because it is not militaristic. After Operation Pax Corlandia and the subsequent Malto Peace Talks, it kept a wary eye on Corrington. More recently, Oleon's secretive nature and semi-closed port policies has caused Eslandola to be wary of them as well. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Very Unfriendly) Eslandola's relationship with... Sea Rats: Indifferent Corrington: Indifferent Oleon: Unfriendly Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Other nation’s relationship with Eslandola... Sea Rats: Indifferent Corrington: Indifferent Oleon: Unfriendly Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Ready to expand Eslandola’s land and extend Eslandola’s wealth? Go ahead, let’s get bricking!
  2. Kai NRG

    Count Lewisham

    Characters: Timmy (black tricorne) Jimmy (tan tricorne) Count Lewisham (hopefully obvious) *drumroll please!* Go back and read the drumroll! How dare you skip it! It's a critical prelude to the most important announcement of all the announcements that were supposed to be made last year but weren't made until this year: Count Lewisham, the Salida Este magnate you've never heard of, is running for Admius Legistrad of Eslandola's Colonial Council! Jimmy: Come one, come all! Come see the great, the magnificent, Count Lewisham, candidate for AL of the mighty Eslandola! Count Lewisham promises to raise taxes if you want them raised and to lower them if you want them lowered! Timmy: Count Lewisham promises to faithfully represent his constituents. Jimmy: Isn't that just what I said. Count Lewisham continues to stroll through the arch in dignified silence. Jimmy: Count Lewisham promises free handouts to those who want welfare and more defense spending to those who want warfare! Timmy: Count Lewisham promises to improve the economic and national security of the country. Jimmy: Isn't that just what I said. Count Lewisham stops in the middle of the archway in dignified silence. Jimmy: Count Lewisham promises to keep foreigners out of Eslandola except for the ones he lets in! Timmy: Count Lewisham promises to have a caring foreign policy. Jimmy: Isn't that just what I said. Count Lewisham continues his walk in a dignified silence. Jimmy: Count Lewisham promises to maintain global peace with everyone except for the people he goes to war with! Timmy: Count Lewisham promises to have a wise foreign policy. Jimmy: Isn't that just what I said. Count Lewisham decides to speed up his walk in dignified silence and get away from onlookers as fast as possible. All right! This is my official "run" for the Sea of Thieves seat in the Colonial Council as well as Admius Legistrad. Come January 31st, vote Count Lewisham! He's just what everyone wants! As for the build, that was inspired by Bart de Dobbelaer's recent use of azure. Was fun to use those new swirly minifigure stand things as water fountains too! C&C welcome!
  3. Pontelli, The neighbours meet in the backyard. Sam: Oi, Piedro, how is it going? Piedro: Can't complain, Sam. Sam: I see you are starting something new? Piedro: And you too! Pumpkins are going to be the next big thing. Sam: Yes, after all this tulip nonsense. I knew it was not going to last. Piedro: Those bricked flowery thingies. Couldn't trust them! Sam: Much better with the pumpkins now. Piedro: Yepp. And if push comes to shove, you can still eat them. Sam: Actually, what is the price you get for a pumpkin? Piedro: Still pretty low, the traders haven't yet picked up on them. They are still dreaming of their old tulipean wealth... The story overview: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) (You are now somewhere in the epilogue area of the storyline) New Projects Tulips of Pontelli - 2nd Epilogue 3rd Tulip Epilogue - Back at HQ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Thanks for subscribing to this wonderful storyline. Remember to hit the bell button and to click somewhere! And thanks to our sponsor! And if you click here, you get to see the whole story in its original Swedish version: "de tulipannen van Pontelinnen". Plus the reunited ABBA are going to sing their song "Money Money Money" for you but this time with "Tulips Tulips Tulips" lyrics. Subscribe today!
  4. Pontelli. Early morning on a Saturday. An ordinary street. We have seen it before. The neighbours are having a discussion in the backyard. Sam: Oi, Piedro, how is it going? Piedro: Can't complain, Sam. Sam: You heard about that holdup last week? Piedro: Yes, we need protection! Sam: I see you have already guarded your garden. Piedro: Just like you. Sam: Can't be careful enough these days. A guard in the garden keeps the highwayman away. Piedro: And now our tulips are safe. Sam: I've hired some guys from Pontelli's First Riflemen. Piedro: Mine is from the Eslandola Thirthy-Fourth Marine Corps. Meanwhile the tulip trade was growing strong: we take another look into the well-known tavern Sir Krantenhagen (on the very right): I believe, Lady Beetle has a new proposal to make? Lady Beetle (next to him): Yes, I have. I'd like to trade something new. Sir Krantenhagen: And that is what, mylady? Lady Beetle (holding a small object in her hand): This. All others: What is this? Is this some kind of pastry? That's no tulip! Lady Beetle: It will be! This, my friends, is a tulip bulb. Fred the shopkeeper (next to Lady Beetle): That sounds interesting! But what type of tulip will grow from this bulb? Lady Beetle: Oh, you can easily look it up in the "Book of Tulips". It will be a "Mondial". Fred the shopkeeper: Did you write the "Book of Tulips"? Lady Beetle: No, Alberto da Pontelli has written this scientific book. I just have a copy. Fred the shopkeeper: So you want to sell us this tulip bulb instead of a real blossoming tulip? Lady Beetle: That's right. It is just a small matter of time until the tulip will blossom, so we can trade the bulb right here and now. (The others nod.) Fred the shopkeeper: And how much do you want for the bulb? Lady Beetle: Actually I have quite a few bulbs. And I want the same price for them as for a "normal" tulip. And I accept no pnounds or pnence. Slim Shady: I'll buy the bulbs. All of them. Sir Krantenhagen: Ok, then that is settled. (to himself) I'll need some new sheets of paper to keep track of this new type of trade. One question, Mylady. Lady Beetle: Yes, dear Krantenhagen? Sir Krantenhagen: How did you get into this tulip trading business? Lady Beetle: By accident. Two suitors of mine have been giving me tulips as presents. You might know them - Captain Cookie and Commodore Spoon. Sir Krantenhagen: And then? Lady Beetle: Then my house was filled with tulips and I could hardly move anywhere without stepping onto a tulip. So I started to sell them. Sir Krantenhagen: And that was good for you? Lady Beetle: Yes, the house has much more space now - and I made some money (smiles). Sir Krantenhagen: And your suitors? Lady Beetle: They lost some, I guess. You know how expensive those tulips are... The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea (You are here) Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line)  Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  5. Captain Braunsfeld

    The Holdup

    A dusty road near Pontelli. A coach is speeding along... ... when suddenly a dark figure jumps up - holding two pistols - and shouts: "Stand and deliver!" With screeching tires the coach comes to a halt. Mr. White (looking outside of the coach): "Dennis, what is up? Why are we stopping?" Highwayman: "Because of me." Mr. White: (screams) Highwayman: "Now my fine friends, No false moves please." Mr. White: "You can take my gold. But leave us in peace!" Highwayman: "Gold? No. I want you to hand me all the tulips you got." Mr. White: "Tulips?" Highwayman: "Yes, tulips. Come on, come on." Dennis M. (the coachman): "What do you mean, tulips?" Highwayman: "Don't try and play for time." Dennis M.: "I'm not, you mean those flowery thingies?" Highwayman: "Yes, that's right." Mr. White: "Well we haven't got any tulips" Highwayman: "Look, my fine friends. I happen to know that this is the Tulip Express." Mr. White (sighs): "Well, so much for our tulips... Who are you?" Highwayman: "My name is Man. Highway Man." (laughs) The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup (You are here) Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line)  Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  6. Sometimes everything seems to go wrong on the same day, and yesterday Uncle's day was just like that. He got up on the wrong side of the bed, his mustache wouldn't curl right, his pants got stained, and he lost four buttons. When Uncle is in a bad mood, he goes to his green house to see his beloved palm tree seedlings, and that always fixes things. But today when he went to his greenhouse... All the beds had been replanted with tulips and the poor neglected palm seedlings were fading away! Of course Uncle was furious. "Elaine!!" he shouted. Elaine was out, but she had left this on Uncle's desk: That made him less furious. The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips (You are here) I had every intention of finishing this off in time to enter the mini-challenge, but, well, I didn't. I included the sack anyways, as gourds... I'm not quite sure how it works. Just recently got some more 1x2 light grey tiles and I've been wanting to try out this kind of floor so that was fun, and then I spotted Uncle in my minifigure drawer and decided that would be a good way to add humor. Hope you enjoyed it!
  7. Settlement Name: Punto Sur Ownership: Eslandola Location: Maldria Mayor: --- Size: Large Town Who can own property in Punto Sur: Anyone, from any faction. Who can freebuild in Punto Sur: Anyone, from any faction. Fortifications: One medium fort. Please post a link to any free-builds that take place in Punto Sur in this thread. Island description: One of the largest islands discovered by Madrician explorers so far, the northern coast of this island has a more temperate climate likely influenced by weather of the great northern sea. The mountain range that forms an east-west spine along the island contains the highest mountains yet seen in the new world, the peaks of which are covered in an almost permanent mist. This range shelters the southern portion of the island from the moderating effects of the northern winds and a more tropical climate prevails here. Several native tribes inhabit the island, and their relations with each other shift periodically, like rival siblings. They have been quick to trade with the new settlers, but the natives are protective of their lands. Trade with the natives has led to Punto Sur becoming a boom town, quickly attracting settlers from all factions of the Brick Seas. Rumors: It is rumored that an ancient civilization once worked numerous rich gold mines on this island and that these mines could be reactivated with minimal effort. The peaks of the mountains in the central part of the island are said to be covered in snow where unusual creatures live such as a "snow jaguar." Island map: Location of Punto Sur: Properties: - Trading Post (large commerce) - Seawolf Shipping (small commerce) - Oktoberfest Street Theater (small culture) - Oktoberfest Bumper Boats (large artisan) - Biergarten (large artisan) - Fest Tent (small artisan) - Beer Shrine (small culture) - Brewery (large factory) - Science Academy (large education) - Warehouse (medium commerce) - "The Omelet" (medium fort) - Tower windmill (small factory) - Town hall (large culture) - Westward square (large residence) - Drunk as a skunk (unlicensed vignette) - Oktoberfest joust (medium residence) - Oggy's (medium artisan) - Farmstead (large residence)
  8. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Corrington Arlinsport, Tiberia Black Beach, Gunpowder Island Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone (now Aurelia), Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Lavalette, Stéphanique Nola Mar, Terraversa Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Merged into Moray's Den * Hellion, Raider's Haven Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Destroyed Takashii, The Nest of Thieves Merged into Bastion ** Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) * Properties in Haven are now considered to be in the hinterlands of Moray’s Den. ** Properties in Takashii are now considered to be in the hinterlands of Bastion. NPC Settlements Alexport, Ilse de Romantica, The Grand Duchy of Prio
  9. Captain Braunsfeld

    The first LTP - continued

    Remember? We were at: Outside of Pontelli. Tuesday afternoon. Slim Shady was telling his story. Sorry about the cliffhanger... (see: the first LTP) .... And then, after what seemed a small eternity, the door of the shed slowly opened and - much to my surprise - a nobleman stepped out in front of me. It seemed that I had interrupted his tea time, as he stepped out with a cup of fresh tea in his hands, leaning on his elegant mahagoni walking cane, wearing some brownish suit. He seemed to be a skilled fencer. I guess he was a kind of marquis or so and I suspect him to be from Oleon, because he was saying things like "Vous, vous vous" and "veux veux veux". Then, as if a button had been pressed, the aristocrat spoke to me in my own language: "Well, good man, what is it you desire?" Slim Shady: "Your grace, I am but an honest merchant, far from home, trying hard to make a living. All I desire, is to buy a few tulips." The Marquis: "Tulips? You mean those flowery thingies?" Slim Shady: "Yes, your grace." The Marquis: "Well then, how many do you want. One, two, three, four?" Slim Shady: "Can I have a little more?" The Marquis: "Five, six, seven and ten?" Slim Shady: "It ain't much I'm asking, if you want the truth: I want it all. I want it all.I want it all. And I want it now!" The Marquis paused for a second. Then he said: "My young friend, I have but hundreds of tulips." Slim Shady: Yes! The Marquis: "They will cost you a fortune!" Slim Shady: I know! The Marquis: "And my workers are busy day and night to grow even more!" Slim Shady: Excellent! The Marquis: "Buddy, you're a young man, hard man, shouting in the street, gonna take on the world someday, but seriously, won't you consider buying something more real. Like a house or so? Or a ship" Slim Shady: I want tulips!!! The Marquis: "This is what you said. But peradventure you might not be well versed with the craft of mathematics. Buying my field of tulips will cost you more than 900 dubloons!" Slim Shady: Yes, your grace, I know. I have the money with me. We can close the transaction right here and now. The Marquis (sighing after a long pause): "Well then, young man, if this is truly your wish I will not stand in your way. And I'll make a special offer for you. You can have my tulips for 900 dubloons + one banana. Slim Shady continues his tale: And so the deal was closed. I had more tulips that I could dream of and the price was more than justified. I would certainly be rich soon! Plus, the extra banana turned out to be quite cheap - at least, when compared to current tulip prices... The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued (You are here) The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line)  Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  10. Captain Braunsfeld

    The first LTP

    Outside of Pontelli. Tuesday afternoon. A small path leads to a shed next to a field. Well-known merchant Slim Shady approaches a guy working on the field: "Oi, squire!" Man working on the field: My name is Mike, Mr. Shady: Well, well, Mikemister. Nice to talk to you. I'm here on business. Mike: What do you want? Shady: Well, I happened to see that you are growing one or two tulips here. Mike: Well, that... Mike: ... might just be... Mike: ... an understatement. Shady: Well, what I wanted to say is that you, Mikemister and the other mechanics here are working on a really fantastic plantation. Mike: Yes, we call it the first LTP. Shady: LTP? Mike: Yes, "Large Tulip Plantation". Shady: Fascinating. I am fascinated. And I want to buy your tulips. Mike: How many do you want, one, two? Shady: All of them. I am buying all of them. Mike: Wow. Oh, I see. That is beyond my paygrade. Shady: Which means, Mikemister? Mike (pointing to the shed): Which means that you must talk to the boss. Shady: So, you are not the boss. He is inside the shed? Mike: Yes. But he actually has more than one shed. Shady: Two sheds? Is he by any chance two-sheds Jackson? Mike (shakes his head and turns to the shed) Boss, could you come out, Sir? There is a gentleman wanting to see ya! Shady later told the story: So there I stood, in the middle of this extraordinarily large plantation, waiting to see who was the man in charge. And then, after what seemed a small eternity, the door of the shed slowly opened and - much to my surprise - ... (to be continued) ------------------------------------------------------------------------------------------------------------------------------------------------------------------ The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP (You are here) Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Thanks for watching! A quick word from today's sponsor, Slim-Shady-Tulipp-Inc.: Please click the subscribe button and hit the bell thingy!
  11. Captain Braunsfeld

    Tulips in the Garden

    Pontelli. Early morning on a Saturday. An ordinary street. Everything is quite quiet but there is some argument going on in the backyard of the houses... Neighbour on the left: Hullo there. Neighbour on the right: Goodday Sam! Neighbour on the left (Sam): Whatcha doing there, Piedro? Neighbour on the right (Piedro): I'm checking how my flowers are doing. Neighbour on the left (Sam) - we will just write Sam, when we go on, because this is getting too long and cumbersome and all the readers will be confused: Oi, they look just like mine! Neighbour on the right (Piedro) - I think we will also shorten this to just "Piedro" to enhance overall readability - unless the monkeys put their veto in: Seems so, Sam. Surprised? Sam (see?): Yeah. You have removed all your carrots. Why are you doing this? Piedro (I told you): For the same reason as you are, probably. To make some money. These flowery thingies can be sold to excellent prices! And you have removed all the melons you were usually growing. Sam: Yes, I have. The tulips will bring me more money. For how much do you plan to sell yours? Piedro: My merchant will give me 4 dubloons for every 5 tulips. Sam: Such much? Piedro: Seems so, Sam. Successful sales strategy! Sam: But you gotta sell 'em quick. Piedro: Why so? Sam: 'Cos there's gonna be a monetary reform, they say. The politicians have been discussing with a delegate from Corrington. Our dubloons will be replaced by pnounds and pnence! Piedro: How many pnence are a pnound? Sam: Unclear. Piedro: Why should we change our monetary system? Sam: Unclear. Piedro: Well, then I should close my deals quickly - the politicians might just go for it. Sam: Maybe. I got to water my tulips. See ya! Piedro: See ya! The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden (You are here) The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  12. Settlement Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: Governor J. Guyiere Wilkinson de Chauncourtois (@Garmadon) Who can own property in Port Wilks: Anyone, from any faction (subject to any Eslandolan laws or ETWC decisions which may apply). Who can freebuild in Port Wilks: Anyone, from any faction. Fortifications: Currently, none. Troops: There are currently no troops stationed in Port Wilks. Please post any free-builds that take place in Port Wilks in this thread. If you want to license a piece of property in Port Wilks, post in this thread and fill out the web form. Island description: Name: Isla Phillipe Nickname: The PigGeographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles.Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Map of Isla Phillipe: Builds in Port Wilks Please help us out by posting your a link to your Port Wilks builds in this thread. Licensee is Listed after the size of licence. Properties: 7/11 Size for EGS purposes - Level 1 'Hamlet' Commerce: 4 Customs sentry post, small, ETWC via Ayrlego Temporary Pier and ETWC Warehouse, large, ETWC via Ayrlego Artisan: 3 Dark Green Inn, large, Garmadon
  13. Captain Braunsfeld

    The Tulip Traders

    Pontelli. Early Afternoon. A crowded tavern In a back room we find an assembly of merchants and traders, trading and discussing. (at the table from left to right:) Thomas Guilder (standing in for Senior Merchant Habakus) Willem "Chuck" Norris Slim Shady Fred the shopkeeper (yes, he is sitting now) Lady Beetle Sir Krantenhagen (Secretary) Sir Krantenhagen: Well, before we close our weekly trade meeting, I would like to bring up a new topic, which seems to be quite in fashion with customers these days. Lady Beetle: And what would that be? Sir Krantenhagen: Tulips, Mylady. Lady Beetle: Those flowery thingies? Sir Krantenhagen: Precisely. Lady Beetle: What about them? Sir Krantenhagen: Well, it seems that their trade has increased quite significantly over the pasts few weeks. And so have the prices. There is quite a lot of dubloons to be made with tulips. Willem "Chuck" Norris: Yes, I can add to that. Actually I have a new shipment of tulips coming in tomorrow. Slim Shady: What type of tulip, if I may ask? Willem "Chuck" Norris: Those Mondials. Slim Shady: How much do you want for them? Willem "Chuck" Norris: Well, that will be a dubloon each. Sir Krantenhagen (surprised): Such much? Lady Beetle (undeterred): How many tulips are shipping in? Willem "Chuck" Norris: About 25. Slim Shady: I'll take them. All of them. Willem "Chuck" Norris (smiling): That's a done deal then. Lady Beetle: That leaves nothing for me then? I am just a Lady, sitting in front of you, asking you to give me some tulips. Fred: She's right. Once you have realized that you want to spend the rest of your life selling tulips, you want the rest of your life to start as soon as possible Thomas Guilder: I think I can help you out. Habakus is expecting a delivery of fine Royal Blues. About 30. That could be 15 for both of you. Lady Beetle: And I thought sellers and buyers could never be friends. How much? Thomas Guilder: Also one dubloon per tulip. Lady Beetle and Fred smilingly agree. Sir Krantenhagen (distracted): What is that noise coming from the entrance? Waiter: I am very sorry, Sir. There is a strange guy from Corrington, who is trying to educate everyone of a new monetary system. It is said to consist of pnence. Sir Krantenhagen: Pnence, schmence. Get rid of that guy! (pausing) And I think that concludes our trade meeting for tonight. (all leave) Captain Cookie (to himself): There is more to this tulip thing than I initially thought. If this goes on they are going to be more precious than gold! The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders (You are here) Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  14. Abe Gray's Universal Store was one of the most popular shops in Pontelli. His oldest daughter usually watched the shop and his younger daughter usually watched her little baby brother and ate cookies while she thought her sister wasn't looking. But how well it went with the business was testified by the fact that both his girls were always dressed in the lattest elegant fashion, frills and puffed sleeves and all. Sadie saw to that, although some detractors said sometimes that her sister looked like she was dressed in a sack - but that was ridiculous. Pirates do not window-shop. That's just not a pirate thing. But it must be admitted that when Captain Nordau saw some tulips in the window of Gray's Universal Store he did a very un-pirate-like thing and walked in. He had heard just a little bit ago that Captain Cookie had bought some of Pontelli's new tulips. And he was not one to be behind other pirate captains for long - it would never do. "Arr, did I see some tulips in the winder of this 'ere 'stablishment, miss?" "Yes you did, sir," replied Sadie. "Those are Mondials - they are one of the rarest kinds around. Here you see." "Ay, indeed. I hear that Captain Cookie has bought some Pontelli tulips." "Oh yes, sir, indeed he did. Everybody heard of that. But he bought some of the Orange Emperor tulips. These are Mondials." "Aha, much better, I shall outdo him yet," exclaimed Captain Nordau triumphantly. "Now how much are these? They're better than his, of course, right? I wouldn't pay less than Captain Cookie did for some." "No fear of that," said Sadie to herself. But all she did was smile up at Captain Nordau and think that he was clearly not an Eslandolan. "Yes, of course. These are three-quarters of a doubloon. Captain Cookie's was only a half-doubloon." "Oh yes, excellent. Here you are. And these are one of the rarest kinds you say?" "Certainly, thank you." "No problem miss, anyday," said Captain Nordau as he walked out with his new purchase. He had only just left and Sadie was just pulling out another bunch of the "rare" tulips when Captain Whiffo entered Gray's store. He was a regular costumer there and didn't care if everybody knew it. Abe Gray was a member of the ETWC after all too. Captain Whiffo considered Sadie Gray to be a very Eslandian girl - and that was about the highest compliment anybody could want from him. "Hello, Captain!" said Sadie as he came in. "Captain Nordau was just here and he bought some of these Mondial tulips." "What?! Captain Nordau here?? And what did he want with the tulips?" "Well, he heard that Captain Cookie had just bought some too." "What, him too? Well, I guess it won't do to be left out. How much do they cost? Half a doubloon?" "What, no. Of course not - that's what Captain Cookie paid for them. They're going for four-fifths of a doubloon now." "What? What extravegance!" "Captain Nordau paid three-quarters of a doubloon for them," Sadie smiled. "You wouldn't want to do worse than him. And it's my last one. Extra proceeds for the ETWC, you know, Captain," and she held up the flowers in front of her pretty face. Captain Whiffo sighed. "Okay, give me them for four-fifths then." "A pleasure to see you again, Captain," said Sadie, taking the gold coins, which as Captain Whiffo thought - like a good Eslandolan - looked even better against an Eslandolan girl's pretty face. "Jackie, come show Captain Whiffo your little brother," said Sadie, calling over her little sister - "and stop snitching cookies or I really will take the next one out of your allowance." And Captain Whiffo left saying to himself, "why, how does she manage it? She always does me like this, I don't know how she does it." And he concluded as he had often concluded before, "someday I'm going to marry that girl." And as soon as he walked out the door Sadie said, "Jackie dear, bring out the Royal Blue now, will you please? And I'll pardon you that cookie." ---------------------------------------------- The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move
  15. The Grandall’s were the owners of a wealthy trade company in Eslandola. The company had been passed down for generations, but throughout the years, as trade grew in the new world, the companies who refused to expand disappeared one after the other. Antonio Grandall had watched his father run their company into bankruptcy. When he finally took over, he gained the trust of enough investors to maintain the company alive and relocate to the city of Punto Sur. Since then he has become a strong competitor who, despite being at the head of one of the smallest Elsandolan Trade companies, is both respected and feared by his opponants. If there is one thing you can say about Antonio Grandall, there's very few things he won't do to achieve his goals... On the company's most recent voyage, a portion of the profits had not made it back to Ponto Sur. Something Grandall can't let his investors know, but not to worry, Antonio will get his money back. ---- Excuse the bad picture quality. I realise you barely see him on the picture but Antonio Grandall is the man sitting behind the desk, the man with the money poutch is an investor and the poor captive is a member of the crew who kept part of the profits.
  16. Captain Braunsfeld

    What is he doing here?

    Pontelli. Busy market street. A client enters a shop. Dr. Thaum: Hello there. Fred the shopkeeper: Hello Dr. Thaum. An honour to see you here. What can I do for you? Dr. Thaum: Where is that bonehead Callaghan? I thought I'd seen him run into this very boutique. Fred the shopkeeper (looks under his desk): No, Sir, there's nobody in here but meself. Dr. Thaum: So what should I be buying here? A parrot? Fred: Sorry, we're right out of parrots. But I got a nice choice of cauldrons. Dr. Thaum (unimpressed): Hmmm. Fred: Or tulips. They are all the rage, Sir. Dr. Thaum: Tulippps? Those flowery-thingies? Fred: Precisely. Dr. Thaum: Well, how much for that red one over there? Fred: The "Ad Rem" will be half a dubloon. Dr. Thaum: Such much? Well, I'll have two then, still. Fred: They are in high demand. But rest assured, you made a good deal here. Maybe in a week or two you could sell them again for 2 dubloons. Dr. Thaum: If they don't wither until then. Well, thanks and bye. (leaves, shouting "Callaghan" while entering the street again). (next person enters) Fred: Hello,Sir. What can I do for you? Ismael Oldton: You're a shopkeeper? You're into money?`Well, old chap, I got a great new idea for coins! Fred (to himself): Oh dear, it is that strange guy from Corrington that everyone is talking about. Ismael Oldton: Let me quickly explain. It is really easy and forward-looking. The main coin you will have is pnence. Fred: A pnence? Ismael: Don't interrupt. Yes, a pnence. But there is more, of course. If you assemble 13 pnence, then you will get a shnilling. Fred: A shnilling? Ismael: Don't interrupt. With a shnilling, you will be very well off. But better, of course, with the next mighty coin: The shnilling-six-pnence. Fred: What will that buy? Ismael: Don't know. But much more than a pnence, that is for sure. Fred: Have you thought this through, Sir? Ismael: Of course, I am doing nothing else. This will be revolutionary!!! He he. Fred: I'm afraid Sir, but we're closing. Ismael: What? At four in the afternoon? Fred: Such are the rules here in Eslandolea. Ismael: Ok, ok, I will enlighten you further on another day. Till then fare thee well! (Leaves) Fred: (sighs and quickly locks the door behind Ismael). (to himself:) I sold quite a lot of those tulips today. I probably should secure my supply. Then I can make a fortune! Of dubloons, of course, not of pnences, schmences... The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? (You are here) (Dr. Thaum appears by forgiveness by Professor Thaum) The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  17. I present the brig Lucky Strike, seen here cutting quite a pace through the sea: Nothing profound in the ship construction, as I'm in the process of moving and am still unpacking my bricks. But I wanted to experiment with water effects in a micro, and this is what I came up with. Another view: All C&C welcome!
  18. A small factory (windmill) for the Eslandola town of Punto Sur: Punto Sur exhibits properties with a feel for the Classic Pirates era, so I chose the color scheme of white and red, with no tans or dark reds. Four years ago I built a micro windmill that was only 8 pieces (9 if you counted the base). Trying that minimalist approach again, this build uses 11 pieces, but could have used as few as 7 if I had used a one-piece base and hadn't added the technic pin at the hub of the sails (the pin just fills the hole and adds no structural element to the build). All C&C welcome!
  19. Captain Braunsfeld

    Captain Cookies next move

    Commodore Spoon had been seen buying tulips for a lady. Apparently, this triggers Captain Cookie's next move: to visit the market in Pontelli. https://bricksafe.com/files/CaptainBraunsfeld/bobs-brethren-of-the-brick-seas/the-tulips-of-eslandola/Captn Cookie buys a tulip 1.jpg/800x460.jpg C. Cookie: Arrr, ahoi, hello there. Merchant: Yes, Sir? C. Cookie: I heard ya sellin' those flowery thingies. Merchant: Tulips, Sir. C. Cookie: An old enemy of mine has bought some one called "Ad Rem". Merchant: These sure exist, sir. They are red. Quite lovely. C. Cookie: Well, mate, I will need something better! Merchant: This could be your lucky day, Sir! C. Cookie: What? You tell me I'll find a buried treasure? Merchant: Well, sort of. Look here! C. Cookie: Where? Merchant: Here! C. Cookie: What's that thing called? Merchant: This tulip is known as "Orange Emperor". It is sure to make a grand impact. And it is of a different colour than the other tulip you mentioned. C. Cookie: Colours are important? Merchant: Just like ebony and ivory. C. Cookie: I thought they'd live together in perfect harmony? Merchant: Whatever you say, Sir. So how about the "Orange Emperor"? C. Cookie: Just what I need. How much? Merchant: That will be half a dubloon. C. Cookie: Such much? (He is obviously of German origin) Merchant: Certainly, Sir. C. Cookie: Ok, ok. I'll have it. Let me just eat my cookie so I have my hand free. Merchant: You will not regret this purchase. C. Cookie: That'd better be true. Or I'll return. And then I would not be in good mood. C. Cookie (off with the tulip) Merchant (sighs and counts his money) Monkey (leaves with banana) ------------------------------------------------- I'll probably license this for Pontelli. The story so far: Something for a Lady Buying Some Flowers Captain Cookies next move (You are here) Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  20. Chapter IChapter IIChapter IIIChapter IVChapter V Chapter VI Chapter VII Chapter VIII Chapter IX Chapter X Chapter XI Chapter XII Chapter XIII Chapter XIV Chapter XVChapter XVIChapter XVIIChapter XVIII Chapter XIX Chapter XX Chapter XXI Chapter XXII (you are here) Meanwhile (in case you’ve forgotten, I mean, while Eslandola in general and certain individual people in particular were in despair at the loss of Captain Argentum) Captain Edward Argentum was not particularly enjoying himself either. To be continued... I've always liked these tread pieces, this was a fun use to find for them. It's a bit flimsy for sure. But not more flimsy than everything else in this vig. Also fun to use the turquoise underwater stuff. New appreciation for those, they're actually really cool. Thanks to those of you who are sticking with the Captain in his adventures. Will the sharks get him at last or with Edward Argentum cheat death again??
  21. [Entry for the September 2021 Faction Mini-Challenge]: A East Wind Trading Company shop in Pontelli: Shopkeeper: Colonel Brickinson. I am honoured to see you, how are you. Brickinson: I'm fine, thanks Shady. Shopkeeper: Please call me Slim. What can I do for you? Brickinson: May I have your attention, please. I would like to buy something for my wife. Something nice. I heard that tulips are quite the rage. Shopkeeper: Quite so. May I recommend a "Royal Blue" or a "Orange Emperor"? Brickinson: Are these those flower-thingies here on your desk? Shopkeeper: Precisely, Sir. Brickinson: I think she will like that blue flower-thing. Shopkeeper: The "Royal Blue" tulip, Sir. Brickinson: Alright. How much is it? Shopkeeper: That will be a fifth of a dubloon. Brickinson: Quite expensive - but ok. Talking about fractions of dubloons, have you met that guy from Corrington who is talking about a new system of coinage? Shopkeeper: Nope. Brickinson: Well, then, here's your money. Please stand up. One more question: Are your flowers genuine? Shopkeeper: Of course, Sir. Maybe other shops are just imitating, but my tulips are of the highest quality. Brickinson: Good. Have a nice day then! (leaves) (And this is how the story went on) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - My challenge entry for Eslandola. The story so far: Something for a Lady Buying Some Flowers (You are here) Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  22. Since the Eslandolans had first met the Ténotclaxcan society on the island of Berelli in 616 AE, they had fostered a great trading relationship with the native people. In the year following their meeting, residents of the town of Elysabethtown had constructed a Ténotclaxcan Goodwill Trade Garden near the town center to, as the name suggested, project their goodwill for their native neighbors. However, in recent years the condition of the garden had deteriorated. Two Eslandolan town guards mused between themselves, "Do you think we should be weeding this thing?" ----------------------------- OOC: Submitted as an Eslandola entry in the Faction Flavours Mini Challenge. Another fun one to build. I really love the angle / slope that sacks have, and they have a 3mm bar on the top for minifigs to grab! I figured that could make for some fun connections. Two flower variants featured here. Licensed as a small commerce property in Elysabethville
  23. Settlement Name: Elysabethtown Ownership: MAESTRO Trade Company Location: Berelli Mayor: Elysabeth of Drondil (TitusV), in name of MAESTRO Settlement Level: Large Town Who can own property in Elysabethtown: Anyone, from any faction Who can freebuild in Elysabethtown: Anyone, from any faction Fortifications: Two small forts. Troops: One platoon of local troops, and 2 platoons of MAESTRO troops. Please note that your propreties can be confiscated if you commit treachery to MAESTRO or Elysabethtown (for example: stealing or declaring war). People staying neutral in times of conflicts between Eslandola/MAESTRO/Elysabethtown and their home faction will find a safe spot in Elysabethtown. Royal Taxes for Eslandolans: no extra taxes Foreigner Taxes: no extra taxes MAESTRO Taxes: no extra taxes If you freebuild in Elysabethtown, please post a link here. If you build a property in Elysabethtown, please post a link here AND don't forget to fill in the webform.
  24. Captain Braunsfeld

    Something for a Lady

    Ahem. We have seen Commodore Spoon sailing lately https://www.eurobricks.com/forum/index.php?/forums/topic/187094-commodore-t-spoon-is-sailing/ And now we find him in Pontelli indeed at the start of our story - talking to a merchant. Commodore Spoon: So, my dear friend Habakus, I have come to you on an important quest. Senior Merchant Habakus (member of the East Wind Trading Company): Yes, Commodore, how can I be of service? C. Spoon: Well. S.M. Habakus (m.o.t.EWTC): Well, well. C.S.: Let's sit down, won't we. S.M.H. (EWTC): How forgetful of me, please have a seat. C.S.: Yes, this is better. H.: Sugar muffin? S.: Oh, sure. Thanks. H.: That is half a dubloon then. S. (blushes): Right, forgot you were on business. Then I should stick to my diet. H.: So you come into my house on the day of my daughter's birthday and want some help? S.: Yepp. Let's be frank. H.: But you are Commodore Spoon, not Frank. S.: Right. Where was I? I have made the acquaintance of a lovely lady and I would like to bring her an exquisite gift. H.: Now we are talking. What about a pearl-gold dragon sword hilt? S.: For a lady??? H.: Right. A broomstick? S.: For a lady??? Look, Habakus. H. (confused): Where? S.: I want to give her a present that is unprecedented (but well presented). H. (smiling brightly): Then, my old friend, I have something for you, which is really special. This tulip. S.: The red and green thingy here on the table? H.: Precisely. It is actually a quite rare flower. And beautiful too. I am sure she will like it. S.: Ok, I'm in. How much is the tulip? H.: The "Ad Rem" is just a tenth of a dubloon. By the way, did you see that guy from Corrington who is trying to introduce a now system of coinage? S.: No, not yet. Sounds funny though. Ok, I will take the "Ad Rem" And this is how the whole thing started. -------------------------------------------------------------------------------------------------- I just realized that this build would actually work for the mini-challenge... Didn't know this when I built it. The story so far: Something for a Lady (You are here) Buying Some Flowers Captain Cookies next move Gray's Universal Store What is he doing here? The Tulip Traders Tulips in the Garden The first LTP Those Terrible Tulips The first LTP - continued The Holdup Neighbourhood Watch and a New Idea Tulips ... and sistershipping A Good Idea? A modern coin system - and someone buys a house The Final Tulip Duel (official end of the story line) Tulips of Pontelli - 1st Epilogue New Projects 2nd Tulip Epilogue 3rd Tulip Epilogue - Back at HQ
  25. Chapter IChapter IIChapter IIIChapter IVChapter V Chapter VI Chapter VII Chapter VIII Chapter IX Chapter X Chapter XI Chapter XII Chapter XIII Chapter XIV Chapter XVChapter XVIChapter XVIIChapter XVIII Chapter XIX Chapter XX Chapter XXI (you are here) Chapter XXII As the daughter of a Terraversan General, Lady Cora had learned many things--such as climbing trees--which few of her acquaintances would have suspected her of. Though famous mostly for her ability to faint on the slightest provocation, she was quite competent as a navigator--at least, she knew all that the books said. Of course she hadn’t much practical experience. Did that deter her? Not her! Disguised as a pirate, she prepared to do a little scouring of the seas on her own account. To be continued... This is a wave technique I've wanted to try for a while now, it's pretty fun! The boat design is new too, though of course it borrows from the sideways designs of some of my microscale ships. C&C welcome!