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Found 19 results

  1. This build is for HSS Hospitality - Lodging - Inn. ---------- At the Blue Dolphin Inn of Ruadh, the mood is dark. The oppression of the Desert King is all anyone talks about. Downstairs, the proprietress constantly monitors for DK spies while guests enjoy the firepit and the bathing rooms. Upstairs, two prostitutes gossip outside the private rooms while waiting for evening clients. In the cheaper shared room, two Kaliphlinites relate their run-ins with the DK. The bathing room might be a place to cleanse and relax, but it is also a place to plot resistance. ---------- A recent trip to Japan inspired a lot of this build, including many of the interior details, like the futon beds, cushions, fireplace, and bathing rooms. The exterior loosely references Kinkaku-ji (the Golden Pavilion). The round tile wall technique is inspired by NiceMarmot, and JacobNion was an influence for the rough walls. I'd like to claim UoP credit for: Architecture: Wall Techniques (for the round tile walls) General Building: Interior Design Anthropology: Village Life
  2. Recently, the Tauri of the Ruadhi Brute Squad have noticed that their humble atelier has received a visit from a lady of distinction. The Alikos Tribe have long been isolationist, and even in their settlement at Ruadh, they rarely see Tauri from the outside world. This Lady Akantha, who claims to speak with the authority of the High Council, is unlike anyone of their own kind that they've ever seen. Some whisper that she seems "too human" and her words are "fancy trickery" while others, especially the young bulls, are smitten with her sophistication, her accent, and her tasteful accessorization.At the council meeting in Ruadh, where she was invited to speak in order to make a case against the settlement's neutral position in the war, she was accused of openly recruiting Brute Squad Tauri into the High Council militia. She doesn't deny it. In her eyes, the Tauri must stand and fight as one. To strengthen her claims, she flaunts her Tauri bodyguards, two bulls who long ago left their home tribes to join the cosmopolitan society of Kaliphlin. Lady Akantha speaks to both the bulls and the heifers, since in the Alikos Tribe, both genders learn the art of war. She holds in her hand a map of Ruadhi territory and beyond, showing that even with the stated position of neutrality, the High Council believes that sooner or later the atelier will be captured or worse. She weaves together both rousing patriotism and conciliatory sympathy in her speech. The older bulls and cows mutter that they've heard this like before, but the youngsters are riveted and listening...
  3. Note to readers: if you're rushed for time, you can skip to the last paragraph. Siedna: Ah, good, we're all here. Council members, as you can see, we're joined today by Lady Akantha, at the invitation of the Alikos elders. Matteus: Okay, let's get straight to business. Ruadh must choose a side in this conflict. Look, I know y'all don't want to get involved, but we may not have a choice in the matter. The best defense is a good offense, right? Euphemios: That my be true in battle, Matteus, but I don't believe it's the best course of action for our community. Siedna: You'd prefer we remain neutral, then? Euphemios: The Tauri of the Alikos are not bloodthirsty like you humans! We wish only to follow our ways in peace. Together with the Atelier, Siedna, we have formed a prosperous and just community. Why would we leave it? Doing so would leave Ruadh exposed, and put us at risk of capture and slavery. Themis: Euphemios, you old coot, you know some of the younger Tauri are restless and eager to see the world, just like you used to be, before your muzzle turned gray. (Turning to Siedna) He's right, though. The Alikos will remain neutral. Siedna: Noted. And what of the merchants, Kristin? Kristin: As Euphemios said, Ruadh has been prosperous for us. Our success lies in following the Kaliphlin ideal of trading with all, equally and fairly. So long as it's profitable. (Grins for a moment.) Siding with a faction means, at best, loss of trade with the other factions. (Looks somber.) Look, Ruadh has been a place for many to start anew. Look at the Potters -- they came here from Mitgardia to escape strife. Why would we wish to bring it here? Why jeopardize a good life and good profit? Siedna: Thanks, Kristen. Seamus? Seamus: Regardless of the official Ruadhi stance, the Atelier must remain neutral. Sure, we train our artists to be good in a fight, but that's brawling. War and soldiering are another thing entirely. (Matteus nods in agreement.) More importantly, if we took sides, Ruadhi artists across the Guilds would be vulnerable to political attacks. In other lands, our welcome is dependent not just on our talents and geniality, but our disinterest in politics, local or guilds-wide. Siedna: I agree. Now, Lady Akantha, you've been rather vocal, working to persuade Ruadhis to side with the High Council. In fact, it seems you've been surreptitiously recruiting since you arrived in Ruadh. We'd like to hear your arguments. Lady Akantha: I wish only for the Tauri to continue to have the right to follow their ways as free people. The Desert King once enslaved us as beasts of labor. The Ulandians have subjugated an entire race;who is to say the Tauri will not be next? Only Flagg and the High Council have left us in peace. If the Tauri of Alikos remain neutral, they might be left alone, but what about their brethren throughout the Guild? Who will fight for them? What will happen to us if Ulandus or the Desert King prevails? We must protect our freedoms! And Ruadhi, as friends of the Alikos -- how can you risk them falling into slavery? Euphemios: How can you talk of fighting to protect our ways? Do you know nothing of our history, girl? As slaves we were used as beasts of war! And you suggest FIGHTING to protect our freedom to stay OUT of conflicts? Lady Akantha: (voice raised): Sometimes compromises are necessary! Surely you realize the ends justify the means! Euphemios: We WILL NOT have our culture compromised by lure of your exotic beauty, you hear me? We WILL NOT -- Themis: (inturrupts) Enough, Euphemios! (more calmly) Captain Corydon? What's been the mood in the Brute Squad? You'd know better than most how the younger 'Taurs are leaning; perhaps you could fill us in. Captain Corydon: Most of our troops agree with the Alikos elders, ma'am; they want to protect our home and our ways. There are few, what did you call em? Restless ones, eager to follow Lady Akantha. Siedna: And what are our defensive capabilities, Captain? Can we afford to lose anyone? Captain Corydon: Actually, ma'am, our troops have more than doubled, between new recruits and newly re-enlisted members who want to defend us. The Brute Squad is stronger than ever, ma'am, and more than capable of protecting Ruadhi peace. Those that want to fight for the High Council, well, to be honest, ma'am, I'd rather let 'em go. Don't want folks who don't really want to be here. Siedna: All right then. Lady Akantha, thank you for speaking with us. Council, it seems we're all in agreement. (Matteus rolls his eyes but remains silent.) I move we remain neutral and shore up our defenses. Short of closing the city, there will be spies and intrigue, but no violence or destruction will come to Ruadh. I also suggest we allow Lady Akantha to gather what forces she may. Active Brute Squad members must seek permission from the Captain to be released from their duties, so we don't become weak. All in favor? (A chorus of "aye" and hands raised.) All opposed? (silence) Ruadhi city council members, left to right: Captain Corydon, Brute Squad representative; Matteus Ruadh, founder; Siedna Ruadh, founder; Seamus Gallach, Atelier representative; Euphemios, Alikos Elder; Themis, Alikos Elder; Kristin Eriksdottir, merchant representative. ____________________________________________________________________________________ I'd like to claim UoP credits for: - Trade and Law: Governing Body (approved) Constructive criticism always welcome!
  4. Designed by students and funded by alumni, the Kennel of Ruadh is one of the settlement's architectural curiosities. The stained-glass canopy is a marvel of glasswork and magic, held together with enchanted githril. Here, the famed Belville mastiffs are bred and trained to serve as companions and protectors to Ruadhic artists. Locals just call it the kennel; tourists somewhat mockingly call it the Canine Cathedral. Lady Siedna and her husband Mateus pay a visit to the kennel. An artist teaches a puppy basic obedience skills while her friend looks on. Throughout the day, students muck out the kennels, a task made more difficult by mischievous young puppies. After filling the food dish with scraps, a student reaches through the fencing to play with a young pup. Meanwhile, an instructor attempts to teach proper grooming techniques to his distracted student. The kennel at sunrise. I'd like to claim UoP Credits for: - Architecture: Roofing: Roof 2/3 - General Building: Minifig Posing - Agriculture and Zoology: Raising Livestock
  5. Disaster Relief (Challenge IV Prelude, Chapter 16) Previous Prelude chapters: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 In the wake of the Great Disturbance, there was a great diaspora of the resident population around Lone Mountain. After hearing the High Council's pleas to the people of Kaliphlin to not horde food and supplies, a few every day citizens decided to lend a helping hand. A few of Ruadh's wealthier tourists decided a relief effort should be made, even at the expense of their own vacations. They approached Ruadh's leaders, who declined to join or offer protection through the desert. In these troubling times, they said, Ruadh must keep neutral and keep close. Instead, foodstuffs and the loan of a wagon were offered and accepted. The would-be charitable philanthropists set off towards the Lonely Mountain, in the company of the (admittedly sup-par) mercenary they found to act as their guard. --------- Overhead view: I'd like to claim UoP credit for: - Landscape: Trees (2 of 3) (Thanks LittleJohn for the tree design!) - General Building: Forced Perspective - Geography: Desert.
  6. Some years ago . . . "I still don't see why you couldn't have apprenticed with one of our own stonemasons. Dwarves are famous for their sculpture! Famous!" grumbled Hafþór Stronghammer as they strode through the Contemplative Gardens. Ráðgeir kept silent. He'd heard this rant before, more than once. Hafþór continued, "I don't like it! I know, you spent your year in the cold, and so I have no say in the matter, but I don't like it! And I won't have you living among these greedy thieving merchants, worshipping no gods but the gold coin, with no thought of the spirits of your ancestors! No son of Stronghammer will be corrupted! No, you must have your own spirits, proper Dwarven heroes, even in this heathen land." "Yes, Da," mumbled Ráðgeir. They reached their goal: a just-completed Dwarven shrine, carved by Ruadh's finest sculptors to Hafþór's exacting specifications: an icon of the All-Fathers, embodiment of all the warriors that came before. Ráðgeir noticed a few small, scrubby-looking flowers planted at the base. "Edelblau, Da? Really? Surely the All-Fathers deserve something more regal! I know it's the desert, but I'll be here to maintain things!" Hafþór stopped and gazed intently at his son. Ráðgeir was confused by the look of sadness that crossed his father's face, before the old man scrubbed his hands against his face and down his beard. Quietly, he said, "Son. The All-Fathers will always be here for you, even when our people are farthest from your thoughts." Hafþór abruptly turned away and stalked back to the inn, leaving his son to scramble behind him. Present Day . . . The clan had issued a call to war, and Ráðgeir knew he must answer it. Just before he began his journey, he paid a visit to the Shrine of the All-Fathers. As Ráðgeir approached the shrine, he noticed the the small edelblau flowers stretching out from the statue, glistening in the sun, and felt guilty. It had been over four years since Ráðgeir came to Ruadh, and over four years since he had visited the shrine. His father had been right to plant the humble, hardy flowers; they'd thrived on their own, without Ráðgeir's attentions. The icon of the Great All-Fathers, with his piercing lapis-lazuli eyes, loomed over him. As Ráðgeir approached, he noticed the bare feet. Embarrassment flashed in his mind -- Bare feet! How uncouth! -- and then he was instantly shamed. The traditions of his people were old, and worthy, and not deserving of scorn. One felt the call of the mountains, the stone, the mines, through the feet; it was an experience Ráðgeir hadn't felt in a long time, and suddenly he longed for it. He trudged onward, and then stopped abruptly. Ráðgeir stared at the stone statues clustered at the base of the shrine. In the tradition of his clan, he had carved an orante figure to pray in his stead, while he went back to Mitgardia and battle. He'd always thought of this shrine as his own, patiently and beneficently watching over him from afar. This cluster of stone statues brought the abrupt realization that while he had been carousing with fellow Ruadhi students for the past several years, other dwarves had been properly venerating the ancestors, properly attending the shrine he'd pushed out of his mind. These orante figures were a harsh reminder of his neglect to his faith, his traditions, and his people. Ráðgeir didn't look forward to war, but he had grudgingly answered the call. Now, as he gazed upon the shrine, he realized it was past time to return home to his people, to his clan. Notes: The concept of the orante figures is borrowed from ancient Sumer. A few of my favorite Sumerian orante figures are at the Menil in Houston and the Louvre.
  7. Ruadh Artisan community, home of the famed Atelier Ruadh, with an exceptional artisan marketplace and beautiful Contemplative Gardens. A sort of resort for those looking to spend a bit of gold in a more bohemian, laissez-faire location. Maps Ruadh is located west of Petraea on the Oil Road, just past the Crossroad Tower of Petraea. (map by NiceMarmot) . . . History Some years ago, Siedna Ruadh, Historica's most acclaimed portraitist, decided to retire from active commissions and start an artist's commune with her husband, Mateus. After some discussion, they decided to settle outside of Petraea. In addition to the glorious warm weather, Siedna and Mateus were attracted to the more permissive government and society of Kaliphlin, and the proximity to higher education in Petraea. By staying near to the capital city, they could avoid the problems with raiders and bandits found further out in the wilderness. In short, it seemed an ideal location for the founding of an Atelier. The settlement of Ruadh was founded with three specific goals in mind: provide a home community for the traveling artists throughout the kingdom, where they could rest, relax, and engage with like-minded folk, in between working for patrons throughout the lands. establish a formal workshop, in which fledgling artists could hone their craft, and trade secrets could be passed on to future generations. offer a centralized location for travelers with distinguished tastes to buy a variety of the finest artisan goods available. Mateus and Siedna's first small homestead. It now serves as one of the Visiting Artist's Quarters. Over time, Ruadh has become renowned for its spirited community and exceptional artisan marketplace. The reputation and quality of the fine arts education at Atelier Ruadh ensures that graduating journeymen are sought after, even in the farthest reaches of our explored world. Despite the Kaliphlin heat, Ruadh has even built a bit of a reputation as a resort town for wealthy Historicans. Etymology and Usage Ruadh means Red in Gaelic. The family was named for their characteristic red hair. The settlement is Ruadh, named after its founders. "I picked up the most lovely illuminated manuscript from the market in Ruadh while I was on my way to Petraea." Ruadh is also a last name, and a matriarchal clan. (Some of the Ruath family are traveling artists, and some live in Ruadh full-time, engaged in other occupations.) "Hello, my name is Siedna Ruadh." People are called Ruadhi. This refers both to residents, and to graduates of the Atelier. "Can you believe that table of Ruadhi in the corner just bought a round of drinks for the whole tavern?" Both Ruadhi and Ruadhic are acceptable as adjectives. For the linguists: if the modified noun begins with a consonant, use Ruadhi. If the modified noun begins with a vowel, use Ruadhic. "I hired the kid across town to paint a portrait of my sheep, but it turned out to be a mistake -- his work isn’t nearly as good as the Ruadhi paintings I’ve seen." "No one expected the Ruadhic artist to be so impressive in the brawl last night!" Geography and Environment Topography and Climate Ruadh is a dry, dusty place, dotted with small springs. There is little natural vegetation, aside from scraggly weeds and shrubs. A few trees are scattered across the desert, including palms, juniper, and Joshua trees. On the north side of town, there are lots of rocky outcrops, which provide stone for construction. It rarely rains in Ruadh, and the seasons are most often described as “hot” and “less hot”. City Planning and Architecture Ruadh is a somewhat planned settlement, with a semi-structured town center, and room to expand outward as the population needs. There is a two-story limit on residential buildings, and a three-story limit on public buildings. This is to preserve the view of the desert landscape. Watchtowers are exempt from this rule. Most of the buildings are from native stone, though some builders prefer to whitewash or paint their structures. There is no distinct architectural style, as our residents come from across Historica and bring their own visions of Kaliphlinite architecture. They often incorporate details and materials from their homelands into their builds. Within the settlement, there are lots of fountains and raised flower beds. Agriculture The arid climate and sandy soils are not particularly fertile. However, there are a few crop fields to the west of the settlement. Kennels Here, the famed Belville mastiffs are bred and trained to serve as companions and protectors to Ruadhic artists. Commerce and Hospitality Al's Ales (by MiloNelsiano), a tavern catering mostly to men Blue Dolphin Inn, offering a variety of lodging, refreshments, bathing rooms, and companionship Floka's Fine Fabrics (by mccoyed), offering lush Mitgardian textiles and warm cloaks Daeran's Githril Shop (by Lord Vladivus) -- finely crafted trinkets, weapons, and armor, made of enchanted Githril A Mitgardian Pottery in Ruadh (by kabel) Petraea General Trading Company Gallery (by robuko) -- If you want to let your rich friends know your exquisite sensibilities, come to Mme. Franck, curator of the PGTC Gallery. She has just the thing to highlight your witty, charming, elegant personality. And it's expensive enough to show you care. Mme. Celeste’s – tarot readings (Not pictured) A MAESTRO Shop in Ruadh (by Maxim I) – offering heraldry painting by Miss Cleo, and In the shop itself, a Maestro trader sells various items being made in Stedor like golden cups, golden weapons, golden windows, cloths, hats, swords, etc. . . . Arts and Culture Atelier Ruadh Siedna and her Belville mastiff, Calder, during construction of the Atelier A fine arts workshop. Aspiring artists come from all over the kingdom to train at Atelier Ruadh, and after training, they leave to seek their fortune. Traditionally, artists of this time period often lead a somewhat nomadic existence: They'll be hired by a wealthy family to create one or more pieces of art. When the commission(s) are complete, the artist will leave to seek a new patron. One might work for a family (or city, religious leader, or anyone else looking to hire them) for as little as one month, or be kept on retainer for several years. Many Ruadhic artists will return to Ruadh between patrons, to catch up on kingdom-wide gossip, share and learn new techniques, and stock up on materials, as well spend a bit of time teaching at the Atelier. All our artists wear the red Atelier apron and dark blue trousers or skirts. Traveling artists and Atelier instructors wear tan or dark tan shirts, and are often accompanied by their Belleville mastiff. Students wear tan or dark tan robe-style (Jedi-style) tunics. Here is a printable image of the apron: . . . The Contemplative Gardens A collection of gardens and religious structures located in the southeast corner of Ruadh. Popular with locals, students, and tourists alike as a quiet, calm location, perfect for meditation and inspiration. Ruadh has no official religion. Any faith is welcome to establish a chapel, monastery, temple, shrine, hermitage, etc., in the Contemplative Gardens, so long as they practice religious tolerance and do not proselytize. A Joshua Tree in the Contemplative Gardens Aslanic Temple in Ruadh, tended by Brother Giotto (by Mike S.) The Shrine of the All-Fathers Fivefold Faith (reserved by Carson Haupt) . . The Ruadh Forum (by mccoyed) One of the common spaces in Ruadh, this Amphitheater (also known as the Ruadh Forum) hosts scholars, orators, philosophers, and teachers from all around Historica. Many come to hear the debate and learn, others to have a bit of wine and victuals in attractive company. . . . Military Ruadh is a peaceful/lazy settlement, generally more interested in drinking ale and making art than war. However, all students and residents are trained in hand-to-hand combat and self-defense, and are known for holding their own in the occasional tavern brawl. The Ruadhi Brute Squad takes care of our defensive and police needs. Most of the Brute Squad are Tauri from the nearby Alikos tribe. They are noted for their sense of humor -- rumor has it they took their name from the ancient epic of the Princess Bride. Occasionally, some members of the Brute Squad will join in Historica’s conflicts as mercenaries. Left: a few members of the Brute Squad. Right: the bell tower, a part of the Brute Squad complex (by mccoyed) Government Ruadh is governed by a city council, consisting of the two founders, two Tauri elders of the Alikos tribe, a Brute Squad representative, an Atelier representative, and a merchant representative. Ruadhi city council members, left to right: Captain Corydon, Brute Squad representative; Matteus Ruadh, founder; Siedna Ruadh, founder; Seamus Gallach, Atelier representative; Euphemios, Alikos Elder; Themis, Alikos Elder; Kristin Eriksdottir, merchant representative. Population With the exception of supporting staff (innkeepers, shopkeepers, a core of art masters, etc), most of the population of Ruadh is somewhat transient. Students will stay here a few years and then move on. Some visiting artists might only stay a week or two, while others might stay on and teach for years. Some tourists stop by for an afternoon, while others decide to build vacation homes and spend several months of the year here. Founders Siedna Ruadh, acclaimed artist and founder of both the settlement of Ruadh, and Atelier Ruadh, Historica's most reputable artists' workshop. Married to Mateus Ruadh. (Appears here.) Hair: 59363 in Dark Orange Head: This head or similar Torso: Painter's Smock, from CMF Artist Skirt: red 1x2 plate, two dark blue jumper plates, dark blue 2x2 slope Mateus Ruadh. Former soldier. Skilled huntsman and carpenter. Married to Siedna Ruadh. (Appears here and here.) Atelier Glassblower's Apprentice (by mccoyed) Ráðgeir Stronghammer, Dwarven sculptor, currently in Mitgardia Seamus Gallach, Atelier representative on the City Council Christine, Avalonian student with a talent for paintings and heraldry (by MiloNelsiano) Merchants (Left to right) Mme. Celeste, tarot reader and fortune teller Miss Cleo, native of Mypa Stedor, famous herald painter (by Maxim I) Daeran, goldsmith and consummate artist (by Lord Vladivus) Mrs. Daeran, master enchantress (by Lord Vladivus) Daeran's son, currently away serving in the Barqan city guard (by Lord Vladivus) Kristin Eriksdottir, merchant representative on the City Council Flocka of Mitgardia, owner of Flocka's Fine Fabrics (by mccoyed) Mme. Franck, curator of exquisite taste and refinement (by robuko) Tom and Emma Potter. Talented potters from Mitgardia. (by kabel) Perfumer (by Venkefedo) Tauri Lady Akantha (appears here, here, and here) Captain Corydon, Brute Squad representative on the City Council Euphemios, Alikos Elder, representative on the City Council Themis, Alikos Elder, representative on the City Council Other Residents Brother Giotto, Aslanic priest and artist (by Mike S.) . . . List of MOCs Dissent at the Blue Dolphin Inn Osric Farwind Chapter 8 (by MiloNelsiano) Ruadhi Recruitment Drive (by mccoyed) Ruadhi City Council Ruadhi Husbandry (UoP accreditation pending, HSS: Agriculture - Livestock) A Lapse in Faith (Book II Challenge III Cat A) A Nice Rack (by mccoyed) An Encounter with the Brute Squad Githril Shopping in Ruadh (by Lord Vladivus) Mitgardian Textiles Shop in Ruadh (by mccoyed, HSS: Craftsmen/Merchant - Clothing) The Amphitheater of Ruadh (by mccoyed, HSS: Scholars: Philosopher) A Mitgardian Pottery in Ruadh (by kabel, HSS: Craftsman-Merchant: Specialty) A Quiet Moment at the Atelier A Joshua Tree in the Contemplative Gardens (UoP accreditation pending) Mme. Celeste Delivers Bad News (UoP accredited, HSS: Entertainers) Aslanic Temple in Ruadh (by Mike S., HSS: Religious) Gallery in Ruadh (by robuko) A Kaliphlin Farm?!? (UoP accredited, HSS: Agriculture - Farming) A MAESTRO Shop in Ruadh (by Maxim I, HSS: Services: Heraldry and HSS: Military: Fortifications) A Modest Homestead . . . Historican Settlement Recognition REQ - Agriculture - Grains & Produce: Farm: A Kaliphlin Farm?!? Agriculture - Livestock: Kennel: Ruadhi Husbandry REQ - Military: Fortification: Wall: Keep, Barracks, Gatehouse, Tower, Castle, Fort REQ - Hospitality - Lodging: Inn: Dissent at the Blue Dolphin Inn Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Mitgardian Textiles Shop in Ruadh (thanks mccoyed!) Craftsmen/Merchant - Specialty: A Mitgardian Pottery in Ruadh (thanks kabel!) Religious: Shrine: The Shrine of the All-Fathers,Temple: Aslanic Temple in Ruadh (thanks Mike S!) Medical: Apothecary, Herbalist, Infirmary, Physician Services: Heraldry: A MAESTRO Shop in Ruadh (thanks Maxim!) Scholars: Philosopher: The Amphitheater of Ruadh (thanks mccoyed!) Entertainers: Fortune Teller: Mme. Celeste Delivers Bad News Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Want to build in Ruadh? Take a look at the map and look for locations not marked “Reserved” Re-read the Geography and Climate section above Consider building size guidelines: Visiting Artists’ Quarters Example: Building: approximately 10x10 studs, one story high Base: minimum 16x16 [*]Cart or Freestanding Stall [*] Cart or stall must be smaller than 12x14 studs Must include some groundscaping Minifig activity around cart is encouraged Consult with Sarahjoy on your desired location Market Examples: MAESTRO shop, Attached building: approximately 16x16 studs, no more than 3 stories high North wall builds (see map) should include a city wall on the back side, like the MAESTRO shop East wall builds (see map) may be open to both the main square and the shops (front and back) Minifig activity inside, in front of and/or behind the shop is encouraged [*]Shops Examples: Freestanding building any size; no more than 3 stories high Minifig activity inside and/or around the shop is encouraged [*]Chapel, monastery, temple, shrine, hermitage, etc Example: Building any size, no more than 3 stories high Landscaping strongly encouraged [*]Sculptures, Gardens, and Fountains Example: Build any size, manmade structures no more than 3 stories high Consult with SarahJoy on your desired location [*]Luxury homes Building width or depth at least 25 studs, no more than 2 stories high Landscaping encouraged Interiors encouraged [*]Want to build something not on this list? Ask me if there are any special building considerations [*]Make sure your build and story are related in some way to established Ruadhi culture (Not sure how to incorporate Ruadi flavor into your concept? PM SarahJoy and we'll figure out something that works for both of us.) [*]Make sure your Flickr settings "Allow others to share your stuff" so images of your build can be shared here. [*]Let SarahJoy know via PM what you would like to build. When when it’s done, give her a heads-up, so this guide can be updated! [*]In the event that SarahJoy is not active in GOH (more than three months), two previous Ruadhi builders can approve your build. If that's not possible, you need four GOH builders to approve your build, and if two GOH members say your build isn't Ruadhic enough, you should choose another location for your build.
  8. One day, a new minotaur lady of some poise and sophistication arrived in Ruadh to see what all the fuss was about. She enjoyed the art, the great music, and the friendly folk but could never quite shake the feeling that she was being watched. If anyone asked, The Brute Squad would probably claim they were just doing their job, checking out the new arrival to make sure she wasn't up to no good (trying to start some trouble in their neighbourhood). They weren't trying to be creepy. It's just that, well, they didn't see a lady like this every day.
  9. Just outside of Ruadh, there is a large camp of minotaurs. Though fearsome in appearance and in battle, they are actually quite personable. This particular tribe is noted for their rich culture and sense of humor -- they can be quite punny. Many of the tribe members serve in Ruadh's Brute Squad, acting as peacekeepers in the settlement. As a weary traveler approached the old city walls of Ruadh, he couldn't help but notice the fearsome Brute Squad members guarding the door. A bit intimidated, the traveler decided to cool off a bit at one of Ruadh's fountains before approaching the minotaurs. As he leaned over the water, he overheard a bit of their conversation, and grinned. "Did you see the rack on the new lady minotaur that just moved here?" "Haha! How could I miss it? She has the finest pair of horns I've ever seen on a lady!" A photo of the build without figs: Conceptually, the Brute Squad has been floating around for a while now. After the discussion in mccoyed's thread, I thought they ought to finally make an appearance! The wall design is loosely based on Maxim's Ruadhi build. I apologize for the poor quality of the photos. My primary camera is on the fritz, so I had to make do with what I could coax out of the phone camera. As always, comments and constructive criticism are most welcome.
  10. Lord Vladivus

    Githril Shopping in Ruadh

    A vibrant and colourful town, Ruadh attracts customers from far and wide to it's many shops, which sell a variety of items. One such shop is that of Daeran, who sells finely crafted golden trinkets, weapons and armour. This is no ordinary gold however, as it is githril. Githril is to gold what Mithril is to silver, but far stronger and rarer. It is rumoured that only the greatest artisans in Historica can shape this metal. Daeren first discovered the metal whilst travelling in Nocturnus as a young lad, and is now a consummate artist, creating items that shine with with such artistic beauty, that they are worthy of display in the richest of collections. This is not all, for Daeran's wife is a master enchantress, and bestows enchantments upon Daeran's creations. These range from simple luck charms, to wards that shield the bearer from harm, or weapons with elemental effects. Today, the shop has visitors, of a couple of different kinds. There is a vampiress and her man bat guard here to peruse the wares within the shop. This has made Daeran's wife and the other visitor, their son nervous, as they are unsure of the monsters motives. Daeran's son is a cadet in the Barquan city guard, and is visiting home on leave from his gruelling training schedule. Inside the shop, Lady Sithanna makes her purchases- a golden breastplate and a warhammer, both made of enchanted githril, as a gift for Lord Vladivus. C+C welcome! I built this to practise my Kali building, and also because Ruadh is a pretty awesome place. Thanks to SarahJoy for letting me build in Ruadh!
  11. Floka's Fine Fabrics is a new addition to the market area of Ruadh. Though she's planning an expansion, proprietress Floka is currently using the building and yard as a showing space for the dyed linens and textiles she imports from her family in Mitgardia. Mitgardian cloth, especially dyed cloth, is highly prized throughout Kaliphlin and the thicker, woolier fabrics are the perfect solution to cold desert nights. You can't go very far in Ruadh without stumbling across artists at work. Here, a husband and wife practice a heady mix of Queenscross lyre and Rakathi calligraphy. So far, Floka has been able to manage with just the warehouse space and outdoor racking available to her. Though theft is not much of a problem in Ruadh, Floka worries that it will be as the village grows. If she keeps doing so well, she'll be too nervous to carry the day's earnings on her person back to her home where it is stored in a strongbox. Thankfully, her request for a foot patrol above the shop was approved. Floka tries her best to stock as many colors and styles as possible. Here comes a customer. Floka may look Kaliphlinite after long years away from home, but she's Mitgardian down to her bones. Even at her age, she lugs a hefty roll of dyed wool in preparation for a visiting noble's order. The strain barely shows in the corner of her mouth. The second of my Ruadh builds! Not as complex or difficult as the amphitheater, but nontheless plenty of fun. This pretty much exhausts my tan which is too bad as I'd like to do something more extensive in Kali at some point. Things I notice about this build that I'd fix next time would be: a better overhead pic as I did a nice carpeting thing on the roof in bright green and purple. I'd also remove the wooden plank flooring inside Floka's shop in favor of another carpety build, perhaps a cheese mosaic or something. I was not that ambitious this time around. Finally, I should have put in supports or otherwise bulked up the catwalk above the cloth racks. Looks a little flimsy as is. Anyway, thanks for looking! It's good to be back building GoH!
  12. One of the common spaces in Ruadh, this amphitheater (also known as the Ruadh Forum) hosts scholars, orators, philosophers, and teachers from all around Historica. Today, a young woman debates the esoteric metaphysical claims of a long-dead Nocturnian mystic. Many have come to hear the debate and learn, others to have a bit of wine and victuals in attractive company. Since the space is public and free to all, the philosophers must shout competitively over the capering of a juggler and the self-involved bleating of a lecher with a horn. Most boys would probably prefer a nice apple to whatever that merchant is selling. Phew. Been a while since I've done a GoH build. Sorry about that! This one was discussed with SarahJoy about a month ago and was thus a relatively long-planned comeback build after all my inactivity of late. Destiny + new school year = Lego lull. I hope everyone (especially SarahJoy!) likes this one and thank you for looking! C&C always welcome, of course. Especially since this is my first Kali build. I've now officially done a build in every Guild!
  13. Siedna takes a break from construction of the Atelier to spend a bit of time with Calder, her Belville mastiff. The Belville Mastiff is a rare, ancient breed of dog, bred and trained by Ruadhi artists to serve as loyal companions and protectors. Over time, they've become a symbol of Atelier Ruadh and its artists throughout Historica. (For the purists: yes, that dog is actually a LEGO-produced piece. It's from the old Belville sets.) Just a small, simple build, for now. While I was working out the proportions of the Atelier, I wanted to check the scale of the building with a minifigure, and ended up with this little scene. The building itself is still very much a WIP. It's loosely based on a local Art Deco building built in 1931, but I think this version works nicely here in GoH. I've proportioned the building to somewhat fit the golden ratio. As always, comments and constructive criticism are most welcome!
  14. One of the oldest parts of the Contemplative Gardens was built by a gentleman named MacDubh. Like many, he showed up in Ruadh one day, stayed for a while, and then disappeared into the desert with no notice. MacDubh had unusual ideas; he seemed to think that all of Kaliphlin should be united under a single tartan, and couldn't be dissuaded from the notion, no matter how many times we told him that Kaliphlin aren't really interested in homogeneity. Undeterred, he decided that he would subliminally change our minds by incorporating his vision of a Kaliphlin plaid into builds across the Guild. Now, none of the travelling artists have seen this pattern anywhere else, but perhaps we're looking in the wrong places. At any rate, we enjoy this piece of the gardens he built for us. "The Contemplative Gardens: a collection of gardens and religious structures located in the southeast corner of Ruadh. Popular with locals, students, and tourists alike as a quiet, calm location, perfect for meditation and inspiration." from Ruadh: A Guide, coming soon to a forum near you The tree in the center is meant to be inspired by the Joshua Tree, native to the Mojave Desert. According to Wikipedia, most trusted of resources, it was named for its resemblance to a man reaching his hands up to the sky in prayer. Seemed appropriate. As always, feedback and constructive criticism are most welcome! I'd like to claim UoP credits for: Architecture: Round Walls (approved) Landscape Design: Flowers and Dense Foliage Landscaping (pending: 2 for, one against, one undecided)
  15. {}-----Vasilik's story is down and under maintance, sorry for the inconvience-----{}
  16. The line forms every morning, and Madame Celeste hops over the counter to her fortune-telling shop and reads fortunes in the cards. She reads for any who visit her. Some pay well, and some pay nothing. She says this way, she doesn't feel responsible when she has to deliver bad news. Mme Celeste: "First, we have the Sun card. This represents achievement and joy in your life" Harry: "Yes! I just got a promotion, and my lady friend agreed to marry me!" Mme Celeste: "And then. . .Uh oh. The Tower." Harry: "Is that bad?" Mme. Celeste: "It means your whole world is going to come crashing down, something really important to you will be destroyed." Harry: "Oh no!" ----- Mme Celeste was lucky to find this crescent-shaped rock formation just outside of the Ruadhi market. How she convinced the masons to carve out the space, and then construct the building, remains a mystery. Hell, we're not even sure her name's really Celeste. We kind of doubt it. I have mixed feelings about this build. I'm not really happy with the shape of the back of the build, but taking it apart without destroying the whole build proved difficult. Fortunately, great suggestions from the guild (yay Kaliphlin!) help to disguise the problem areas. I keep reminding myself that this was supposed to be a quick "fun" build, and that the next build will be another opportunity to work on studs-up rocks. I tried using a different camera, my old DSLR, for these. The color balance is better than my phone -- tan looks tan! Yay! -- but I'm really not in love with the noise, and I need to mess with some of the manual settings. I'd like to claim UoP credits for Architecture: Roofing (approved) and Architecture: Round Walls and Towers (denied).
  17. Some years ago . . . When Mateus first tried to farm, things did not go well. It turns out, Kaliphlin sand is not particularly fertile, and nothing grew. After a lot of trial and error and blood and sweat and tears, he finally came up with a solution. By adding a mix of eastern Avalonian soil and chobo droppings imported from Muninn, Mateus finally managed to get crops to grow in the hostile Kaliphlin environment. (Thank you mccoyed for the droppings!) I like the organic build shape and the way the ground texturing and changes in elevation came out. I struggled with creating a visually pleasing base that worked with the shape, though. The pattern of 1x2 palisade bricks and 1x1 round bricks works best of the the options I tried, but . . . it just doesn't look as polished as I would like. Comments and constructive criticism are always welcome! I would like to claim the following UoP DoH credits: - General Building (Other Techniques): Forced Perspective (edit: withdrawn) - Agriculture and Zoology: Crop Farming - Anthropology: Life in Kaliphlin
  18. robuko

    Gallery in Ruadh

    The Petraea General Trading Company was quick to take advantage of the art tourists visiting the quaint ateliers and beautiful light of Ruadh. In the distinctive gallery of Mme Franck, the wealthy could exchange their riches for paintings that told the world that they were customers of exquisite taste and discernment. This building was made entirely with stuff already on my desk, which is basically my PaB visit and some decorative elements I picked up at the HKACG. Still not unpacked my bricks post move
  19. As Ruadh profiled itself more and more as an artists paradise, well-known in all of Historica, MAESTRO saw the opportunities to make a shop in this capital of arts. Lord Tomvaximus himself asked permission to Siedna if they may make a shop. After granted permission, the constructions started. As Stedor is famous for its armory, weaponry and goldsmithery, Lord Tomvaximus put an atelier above the shop where artists can paint the chestplates and shields. These artists are being teached by Miss Cleo, a famous paintress. When she is not teaching her students or wandering in Ruadh, she is working in the small atelier she has in Stedor. In the shop itself, a Maestro trader sells various items being made in Stedor like golden cups, golden weapons, golden windows, cloths, hats, swords, ... . The shop is located next to the other shops in Ruadh, along the wall. At this moment, it are Maestro soldiers who are guarding this part of the wall untill Ruadh will have their own guards :) => Miss Cleo with brush and herald (note, I do not own the painter of the CMF, so the brush and plate may look a bit odd :p ) For UoP, I claim: - Culture: Art - Architecture: Roofing Technic For HSS: Sarahjoy may claim for Ruadh: - Forticification: Wall - Craftsmen/speciality: Heraldry C&C ofcourse welcome :)