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Found 456 results

  1. Eoin Wallace

    A Stroll By The Sea

    previously Eoin was starting to question his choice of joining Sarkon in his quest to find the sword, for many reasons. For one he didn't know where they were going, and Sarkon wouldn't stop talking! He talked and talked about a few sensitive subjects, such as the mitgardian government and about how he should be made a lord or even jarl. His plan was that when he found the sword he would scare the jarl into making him a lord, using the swords magic properties. Eoin knew he had to do something... C&C Welcome
  2. previously After the battle at Fort Cander, Eoin and his soldiers had set out for Cedrica. They had not left any survivors so they did not have to travel under cover, and they had all decided to stop at an inn before going to the palace for more information and a good night's sleep. Eoin had decided that he also need a drink, so he approached the bar and got in a conversation with the bartender. He also noticed the crown and guild colours which he had seen a lot in Cedrica. "Rumors?" said the bartender "Those aren't true! The queen would never do such things, where did you hear that!" "A friend told me" said Eoin. "I thought it seemed to fit,didn't she just get back from a trip to Nocturnus?" "Eye that she did, but it is still preposterous even with the Undead rebellions in Nocturnus!" replied the angry bartender. Eoin then took his drink back to his table, not wanting to start a fight or draw attention. Below are some more pics. C&C welcome!
  3. Eoin Wallace

    Fort Cander

    previously Eoin had been living at Fort Cander for three weeks now, and had an escaped thief, an orcish sorcerer, a blind archer and some wolf thing called a Gnoll who had shown up on the second week he was there. It was a huge step down from having dozens of soldiers and a massive castle under his command. He was also very far away from any civilization but he was excited because he had just gotten last week's issue of the Weekly Mitgardian! Eoin had enjoyed all of his saturday morning reading the paper when, he heard a commotion coming from the woods! And he recognised Erdan running across the rickety bridge from the woods being chased by mitgrdian soldiers! "Help!" screamed Erdan, as he hopped gracefully off the falling bridge. Against what most would probably say was his better judgement, Eoin attacked the soldiers who were chasing his old friend. So after a chaotic battle, Eoin questioned Erdan about the whole event. Erdan told Eoin of how Queen Ylspeth had recently been to Nocturnus to practice necromancy. "I saw it all with my own eyes!" he said. "She was trying to summon her dead brother back from the grave, but the power corrupted her and I am on a mission to stop her from destroying Historica from within!" And Eoin agreed to help him. Here is som additional pics: Hope you like it,C&C welcome!
  4. Grover

    Ambassador Gisela

    The Tales of Lady Gwenllian 8. Ambassador Gisela Due to the recent attempt on his son’s life, Staffen Conzaga decided to send his children away from him for their safety, choosing a different location across Historica for each. Distrustful and crafty by nature, Staffen sent false ‘official’ word of the locations and travel plans of each of his children ahead of them to confuse potential attacks. Only his daughter Gisela stayed behind in Varlyrio, but even this was a ruse. After a few weeks at home, Gisela set off to attend a concert of one of her favorite Nocturnian bands who were playing a show in Avalonia. She traveled light, and by all appearances, she was only going to be away for a few days. However, Staffen had secretly met with Gisela and her bodyguard Mohatu, directing them to attend the heavily guarded concert and connect with the many lords in attendance to secure a safe location for Gisela to reside while Staffen ruthlessly hunted down the source of the attack. Gisela was annoyed: she did not fear assassins and felt that she could take care of herself. She was not about to disobey her father when he was so furious, but she had little intention of begging some foreign lord for shelter while her family was under attack. Thus, she saw an opportunity to go to a concert, have some fun, and return home ‘unsuccessful’. She took one of her father’s nicer ships (loaded with all the comforts of home) across the sea, accompanied by her bodyguard Mohatu and several servants. Her ship anchored in the mouth of the Afondraig Riverat the fledgling rural community of Prenmôr and here she had attended a concert of The Rolling Bones. The concert was heavily guarded due to the number of nobles in attendance, and had drawn a huge crowd from across all the guilds. Gisela had enjoyed herself and the music, happy to be anonymous for a night, lost in the crowd. She hadn’t made a great effort to meet with the lords and ladies as she was more interested in listening to the music. The few she had met were from impoverished communities in Avalonia, the frozen wasteland of Mitgardia, or the desolate sands of Kaliphlin, none of which were appealing to her. At the conclusion of the concert, when Gisela had searched for accommodations for the night, she had found that this area was terribly underdeveloped, without a single inn or tavern yet. Faced with the unappealing choice of demanding shelter of some dirty peasant family or spending the night on her ship moored in the river, she chose the latter. In the morning, she had a mind to set sail back home, but, being the astute politician, had thought the better of it and decided to meet the local lord of this new community. Although she had no interest in asking the lord for a place to live, she had learned at an early age that it paid to make as many connections as possible, particularly among the nobility, in the case there was an advantage to be had. After all, this lord had put on the concert, so it was possible he was better connected than one could assume. After the servants had rowed Gisela and Mohatu to shore in the ship’s dinghy, Gisela had to make her way through the unseemly campsites of the peasantry who had attended the previous night’s concert, being careful not to dirty her skirt. Inquiring where the local lord might be, she had been directed to some temporary housing on the large elevated rock outcropping that overlooked the ocean, river, and the fields below. Without a carriage, and without a nice, paved Varlyrian street, she was beginning to regret her decision to make the climb when she finally reached the top. Several neat wattle and daub, timber-framed, thatched-roofed houses, surrounded by roughly hewn wooden fences, sat in a disorganized fashion near a well. Filthy peasants were delivering stone from a nearby quarry to new foundation footings being set for structures of some sort. Gisela set aside her distaste for the rough living conditions and made her way to the largest of the houses that bore the green flags of Avalonia, assuming that belonged to the lord. A little peasant girl in some low-cost clothing was on the side of the house feeding chickens, and a few soldiers were in a side yard practicing at swordplay. She bade Mohatu knock on the door, which he did without complaint. He stepped back, resting a paw on his sword hilt while keeping one eye on the door and the other on the soldiers to his right. A moment later, the door swung open, and a rather pleasant lady greeted them. She wore the green colors of her Avalonian lord, but Gisela was a little taken aback that she was wearing pants rather than the more proper skirt or dress. She hid her surprise well as the lady addressed her. “Well met, m’lady,” she said in slightly accented Avalonian speech. “What brings you here this fine morning?” Gisela ignored the unrefined direct manner of the lady, replying with a polite Varlyrian greeting. “I bid you a good morning. I am Lady Gisela Conzaga of Varlyrio, and I seek the lord of this house. Is he home?” The lady seemed amused at this notion. “Indeed m’lady, there is no lord of this house, but a lady, and she is here.” She gestured with an open hand to the two soldiers at practice. Gisela directed her attention to the soldiers practicing melee in the soft earth that doubled as a pig pen and quickly understood, surprised yet again. With their helms and armor on, she had a hard time deducing which one was the lady of the house, as both wielded their arms with terrific skill and force. The woman in the doorway led Gisela and Mohatu across the yard to the edge of the pig pen’s fence. “M’lady Gwenllian!” she called out, and the fighting stopped. “Lady Gisela Conzaga of Varlyrio is here to see you!” Both combatants walked over to toward Gisela. The taller of the two wore full plate armor with a visored helm and wielded a hand-and-a-half bastard sword in a single hand like it was a matchstick. The other more slight individual wore a closed helm with scale mail under a green Avalonian tabard and carried a mace. Gisela assumed the latter was the lady of the house due to her stature, but it was the other who sheathed the massive sword and strode forward to the fence, shooing a pig out of the way with a gentle shove of the foot. With practiced hands, the helm was quickly unlaced and Gisela was confused when a cascade of long, dark red hair flowed out of the helm as it was removed, to reveal a sweaty, smiling face of a woman in her mid 30s. Tucking her helmet under her left arm, she removed her gauntlet and glove, pushed some wet red hair out of her eyes, and extended her hand to Gisela in a warrior’s greeting. “Well met, Lady Gisela,” she said with the same slight accent as the other woman. “I am Lady Gwenllian. I see you have already met my Lady-at-arms, Lady Seren.” The usually unflappable Gisela actually hesitated a moment from shock, and started to curtsey before realizing that she had best return the greeting offered her. She took Lady Gwenllian’s hand to shake as she had seen her father’s warriors do many times before. She immediately noticed the feel of Lady Gwenllian’s hands: they were callused and incredibly strong, like the hands of a smith or a soldier, having obviously known hard work, and were not the smooth hands of nobility she was so used to. She sensed Mohatu stiffen ever so slightly to her side, not entirely sure of this strange and potentially dangerous woman. If Lady Gwenllian was at all distressed by an armed lionel standing before her, she didn’t show it. Gisela had always been tall for a woman, taller even than some of the male soldiers of her family’s home, but Lady Gwenllian matched her every inch and then some, standing several inches over six feet, with broad, squared shoulders and a muscular frame. She looked imposing in full plate armor, but her rather plain face and inviting smile put Gisela at ease and she quickly regained her senses. “It is a pleasure to meet you, Lady Gwenllian,” Gisela began formally. The handshake ended and Lady Gwenllian smiled as she continued. “I am of the house Conzaga from across the sea in Varlyrio. I attended the concert last night and wished to meet the lord of these lands before I departed.” Pausing a second, she added, “The concert was quite lovely, and I greatly appreciated all of your effort in sponsoring such a lavish event.” Lady Gwenllian held her hand up. “I am glad to meet you, but I cannot take credit for the hard work of my household and the villagers that put up the stage and trappings you see below.” Just when she didn’t think that she could be more surprised, Gisela was. Here this noblewoman was giving credit to peasants? For labor they were supposed to be doing anyway? What? “How generous of you,” she offered. “I’m sure that you had many hours of planning involved." Lady Gwenllian smiled again. “Your compliments are what is generous,” she said with a laugh. “How about some tea? May I offer you a drink and a place to sit while we talk a bit?” She gestured to her house. “Thank you, I would be honored,” Gisela replied. She followed Lady Seren as Lady Gwenllian clanked into the house in her armor. Inside, the home was neat and tidy, or at least as much as a dwelling with a packed dirt floor and an open thatched roof could be. She found herself somewhat put off by this sparse, rural dwelling. The two-story house had a fire pit on the bottom level that fed heat into the upper level by means of a hole in the floor above that formed a sort of balcony. Lady Gwenllian led Gisela upstairs, which had a wooden floor, and offered her a chair while she doffed her armor on a stand near her bed. Gisela wrinkled her nose as she carefully wiped the chair off with a handkerchief before sitting. Mohatu took a post not far behind her, standing. “What’s your family business?” asked Lady Gwenllian rather bluntly, as she looked at Gisela over her shoulder while continuing to remove portions of her armor. “We are vintners, growing some of the highest quality grapes and fermenting some of the best wine in Varlyrio,” Gisela replied. “Very nice,” replied Lady Gwenllian. “I am originally from Albers, and my family were brewers.” Suddenly, everything was clear to Gisela. She remembered hearing of the land of Albers, far to the north of Varlyrio and west of Avalonia, across the sea. She recalled that Albers was a matriarchy, with families ruled and inherited by the first-born woman. She had always been fascinated with tales of this land as a small girl, wondering what it would be like to have the kind of power and respect her father and brothers did. She never thought anything past it being just a fantasy, however, and had forgotten about it as she grew up. The revelation that here, in front of her, was a real-life example of her childhood imagination was exciting: an intelligent, confidant, and capable lady who was completely oblivious to the male-dominated culture that she was now a part of. Gisela’s disgust with the backward, dirty village and home was temporarily lost as her interest was now piqued: this was no widow of some male lord, holding down the household until another man came along to marry her, as Gisela had assumed. No, this was the noble in charge around here, and it opened many new possibilities in Gisela’s mind. “We have not yet had a harvest,” Lady Gwenllian continued as she sat down across from Gisela, wearing her sweat-soaked dark green tunic and heavy breeches. Lady Gwenllian leaned back in her chair and crossed her legs as Gisela had seen her father do so many times before, but rather than seeing his fancy shoes, she saw a muddy leather riding boot crossed on Lady Gwenllian’s other knee. “But we hope that our first will offer enough wheat, hops, and oats to brew some ales and lagers this winter. One of our first priorities is our brewery, after we finish the forge for our blacksmith, of course." The same small peasant girl Gisela had seen feeding the chickens earlier arrived with some tea as Lady Seren joined Gisela and Lady Gwenllian. Gisela then understood that Lady Seren was not a servant, but a minor noble of sorts herself, as the Lady at Arms and seneschal of Lady Gwenllian’s household. The serving girl then interacted with Lady Seren in a way that made Gisela realize that she was not a serving girl at all, but the daughter of Lady Seren herself. This household was full of surprises! The conversation devolved into some discussion of the Conzaga family fermentation process, something with which Gisela was familiar but by no means an expert, so she confidently fabricated the details she didn’t know. When Lady Gwenllian began explaining the brewing process (which Gisela really couldn’t care less about), Gisela was more interested in the plain and direct manner with which Lady Gwenllian spoke. It was clear to Gisela that there was a great opportunity here: Lady Gwenllian would be underestimated by almost all the men who met her. Combine an underestimation of Lady Gwenllian’s ability with an adversary’s overconfidence and it would spell disaster for anyone who opposed her, and by extension, be a boon for those allied with her. For her part, Lady Gwenllian was similarly impressed with Gisela. She had been happy that a young lady had the temerity to approach her without a man (even if she was wearing a dress), something that had not yet happened since she had arrived in Avalonia. Listening to Gisela describe her family’s business, Lady Gwenllian realized that Gisela was extremely socially adept and that she was likely very good at something Lady Gwenllian was terrible at: politics. Lady Gwenllian’s direct nature, while beloved by the peasants of her land, had not been particularly well-suited for the court in Albers, relegating Lady Gwenllian’s family role to more physical activities like swordplay and jousting while her mother and sisters played political games. With the rest of her family having been murdered in Albers, Lady Gwenllian was now on her own and her household had a need for a shrewd politician. She thought that Gisela might be a great liaison for the neighboring tribes, communities, and fiefdoms, so she tried to steer the conversation in a direction to interest Gisela into staying. Little did she know that Gisela was already thinking along the same lines. “It’s not much now, but we have some designs on turning Prenmôr into a thriving community and a strong outpost. Lady Seren has already drawn up plans for the castle itself, along with some sketches for the surrounding lands.” She turned to Lady Seren. “Lady Seren, if you could please bring the parchments, I would like to show Lady Gisela the construction that is underway.” Their tea finished, Lady Seren rose to collect the plans, and Lady Gwenllian tossed a chain shirt over her tabard, fastening it with a belt. She led Gisela and Mohatu downstairs and outside. Lady Gwenllian motioned to the man she had been training with, who was sweeping up. “Chwyd, go fetch my sword,” she directed him. The man diligently scurried off without complaint. Gisela smiled to herself at the thought of male servants carrying out her every whim. “I prefer to be prepared for any eventuality,” Lady Gwenllian explained as Chwyd and Lady Seren returned. “You never know when you will be called on to fight.” After fastening on her sword and scabbard (much to Mohatu’s chagrin), Lady Gwenllian led Gisela around the grounds, showing her the foundations of the buildings in progress. Lady Seren walked alongside Lady Gwenllian as an equal, holding the unfurled scroll of parchment with the plans for the castle as Lady Gwenllian pointed out the areas where different parts of the fortress were to be laid and discussing the military strategy for each. Gisela did not have a formal education in engineering or military tactics, but it seemed to her that these two women knew what they were doing and had spent a great deal of time planning the strongest possible fortress. Lady Gwenllian stopped by the foundation of the blacksmith’s forge that was underway. “As you can see, we have some way to go, but by setting a priority, we will build the most important logistical and defensive structures first.” She looked around the high plateau, then back to Gisela. “I am in need of a strategist and liaison with the neighboring communities. We are surrounded by humans, elves, dwarves, hobbits, and other races, all of whom we need to trade and collaborate with in order to flourish and remain safe here. As we are a new community, we cannot yet bring great leverage to the dealing table, so we need someone practiced in negotiation to help provide as favorable a position as possible for Prenmôr. You strike me as such an individual. Would you be interested in taking up the position of Prenmôr’s official ambassador? At present, I cannot provide vast wealth, but I can assure you a living wage, room in my personal residence and such comforts as the area allows, plus travel to the neighboring communities and whatever entertainments and victuals accompany these, until such a time as our permanent residences are constructed.” Gisela paused a moment to take everything in. “May I have a moment?” Lady Gwenllian nodded, and Gisela took Mohatu aside. Gisela assumed that he would be displeased with the lack of fortifications of the area and would try to bring her to a safer area per her father’s instructions, so she was determined to force her will on him. “We shall be staying here. I know you’re going to argue that it doesn’t have high walls and all the troops of Varlyrio, but my father’s instructions were explicit that I find a lord willing to take me in until this family trouble blows over. I expect that you will send word to my father that this area and this lady are acceptable,” she finished with a pointed look. Mohatu held up a paw and shook his head. “My lady, I shall take no convincing and will wholeheartedly report that this area is secure. What it does not have in high walls and fortresses, it more than makes up for in its obscurity. With a population this small, outsiders will be noticed immediately, making it difficult for assassins to blend in, and this geographic site,” he motioned with his paw around the plateau, “provides a vantage over land, sea, and river, making it impossible for an advancing army to take the area by surprise. These ladies have done well in selecting the most defensible position, and while the lady herself,” he said, inclining his head toward Lady Gwenllian, “regrettably does not have a bodyguard, she looks… formidable,” he finished with a low growl and an almost begrudging respect. Gisela was pleasantly surprised, although she never let it show to her bodyguard, and smirked after turning away from Mohatu. She returned to Lady Gwenllian. “I accept your offer and the position as Ambassador of Prenmôr. I have a few household servants and my bodyguard Mohatu, who will require residence here.” “Of course,” Lady Gwenllian replied. “I will have space made for the servants with the rest of my household. Mohatu,” she turned to him, “you shall have a place downstairs in our residence with Lady Seren and her daughter Alis, while Gisela and I shall share the upstairs.” That settled, the servants began transferring Ambassador Gisela’s possessions from the ship to Lady Gwenllian’s home, and Lady Gwenllian’s household began making room for the entourage to share space with them until their permanent residences could be built. Gisela looked around the plateau, taking in the salt smell of the ocean, watching the gulls soar on the sea breeze and the peasants busily toiling away on the land below. Yes, this was going to be the beginning of a very profitable relationship.
  5. previously It had been a very long ordeal that led to this, as well as a very sad one for Erdan that had led to his decision to leaving Mitgardia. Mitgardia had been his home for all his life! He had never even left, but now as an outlaw he had to. He had disguised himself with a dark cloak so nobody could catch him. He decided that when he got to where ever he was going he would probably take a job as a hired sword or bounty hunter, at least it would pay well. C&C welcome, see ya next time!
  6. Eoin Wallace

    Bad News At Olav's Hall

    previously When he returned home, Eoin was greeted by a worried looking man who said he was sent by Jarl Olav of Nordhiem. The man also told him that he was expected there for a meeting in two days. So two days later Eoin was on the doorstep of Jarl Olav's hall, when he saw a familiar face. It was his friend and fellow Karl, Douglas! So after their reunion, the two went inside for a very long and boring meeting about everything from this years harvest to the troublesome Orcs and greedy Dwarves. Jarl Olav tended to yell a lot so by the end all the Karl's ears were sore, and none were brave enough to cover their ears for fear of offending him! So Eoin was very worried when he was yelled his new assignment. "YOU HAVEN'T BEEN DOING YOUR DUTIES! NOT A SINGLE PATROL IN A WEEK?! INSTEAD GALAVANTING OFF ON SOME ADVENTURE?! I'M MOVING YOUR ASSIGNMENT TO FORT CANDER" So there it was, he was now Karl of the wooden fort Cander. The assignment was to secure the area and make peace with the local Dwarves and Orcs (hopefully) then develop the wooden fort Cander. C&C Welcome!
  7. 7b. Palisade As the summer began and more people began to settle in Prenmôr, the peasantry became a little more anxious about their safety. Rumors abounded of lizard people taking human form, drow looking to invade again, the Mitgardian civil war reigniting, and to top it all off, there were rumors of the nearby Enchanted Forest harboring an evil elven sorceress who had been twisted by magic into a grotesque beast. A town wall was planned for around the community, but it would be a few years before all the stone could be quarried, cut, and finally built into a permanent stone structure. In the meantime, a temporary palisade was built, made of logs sunk into the earth with the skyward ends sharpened into points, held together with boards and tied near the top with rope. Unlike a wooden fortress, this temporary wall lacked wall walks and other features of a permanent structure. Simply meant as a deterrent to any potential attacks while the stone walls were being built, the palisade had a rudimentary wooden gate and was shored up with supports from the rear. While the foundation of the castle rested mostly on solid bedrock and overlooked steep embankments, the town wall was different. It was to be built surrounding the adjacent farmland with a foundation on the flat earth there. Thus, the laborers dug a ditch in front of the wall foundation where the palisade now rested, carrying out dirt and rock to be piled behind the palisade. This ditch would remain once the stone walls were in place, forming a dry moat around the town to add to the layered defenses.
  8. Eoin Wallace

    A Betrayal In The Woods

    previously Eoin had decided it was time to do something about Sarkon. He was going to leave him, alone in the woods. He had decided to do it in the morning, before Sarkon got up. But the first thing he saw took him completely by surprise, he had wondered where that orc had gone! Quickley backing around the other side of the nurse log to escape him, he soon found Sarkon standing with his sword drawn at the other side of the clearing! So the duel began, with the orc standing a little off to the side making sure he could help Sarkon if needed. "I knew you would dessert me!" Sarkon screamed in anger."I'll become lord of Mirandor you'll see!" And soon he gained the upper hand! But Eoin had a trick up his sleeve... Quickley slashing upwards, he got Sarkon's leg! And then, taking advantage of Sarkon's weakness he ran back to Nordheim! This is my last entry to the 2019 Summer Joust. Thanks to everyone running it, it's been very fun this year! C&C welcome
  9. Eoin Wallace

    Nordheim at Night

    previously After the loss of his friend Erdan, Eoin had gone to Nordhiem to have a little break from all the fighting. He had just turned a corner when he saw someone he hadn't seen before, and he knew all of the other lords of mitgardia. and it was definatly another lord he saw but based on the colours on his shield he looked like he was from Nocturnus! He even had an orc with him! He went up to the man and asked him his business. "My castle was destroyed by soldiers from the spire in the last war and they had stolen an ancient family heirloom, my great great grandfather's sword! my name's Sarkon by the way" Eoin asked if he could help. "Oh sure you could help it would be very dangerous though, I had actually come up here looking for it. We best be on our way if we are going to find it. What is your name?" "Eoin Wallace" responded Eoin. Well just as he tried to relax he had gotten himself involved in something else! Here are some additional pictures: This was my no grey entry to the Summer Joust. thanks to everyone running it, it's been a lot of fun!
  10. 7a. Rumors Lady Gwenllian was surveying the progress on the town’s palisade when she heard a commotion from one of the nearby farms. Quickly heading over to see what was the matter, she found a farmer obviously terrified. “What’s going on?” she asked the farmer. “M’lady!” the farmer said, and quickly bowed. “It’s the chickens! Please, come see!” Lady Gwenllian followed the farmer over to a small grassy area where his chickens and a few pigs were milling about. A man with a black beard, dressed all in green, carrying strange odds and ends strapped to his belt, stood watching the chickens. The man, however, was not the strangest part of the scene: in fact, the man was watching one enormous chicken amongst the others. His head turned to watch Lady Gwenllian and the farmer approach. “M’lady, this huge chicken came over to my flock today! I’ve never seen anything like it! It has to be some sort of demon chicken!” Lady Gwenllian looked over the chicken, which stood some five feet tall. Besides being a monstrosity, it appeared to behave like a normal chicken, pecking at the ground for bugs and plants like the others. The man with the green hat spoke. “This is no demon, my good man,” he began. “M’lady,” he said, tipping his hat to Lady Gwenllian. “It is in fact what magic users refer to as a dire animal, one that is enlarged unnaturally by a magical malady of some sort.” Lady Gwenllian looked at him. “And are you the wizard responsible for this bizarre creature?” she asked bluntly. He shook his head. “No, m’lady, I am not. I am here, in fact, because I am trying to track down the source of this beast. It is not the only dire animal I have encountered in this region, and I would like to know the source. There is word of an evil sorceress in the Enchanted Forest who, once a pure and good elf, has been twisted by powerful magic into a ruthless, power hungry monster. If this is true, these realms could be in peril.” Lady Gwenllian considered him, then the chicken. “What is your name, good wizard?” she asked him. “I am Razin, the traveling wizard, at your service, m’lady.” “It so happens that my household is in need of a wizard, Razin. How would you like to become Razin, the grand mage of Prenmôr? I have a very keen interest in solving this mystery and finding out if there is any truth to this rumor of an evil sorceress in the forest.” Razin bowed. “I would be honored, m’lady.” “Good, then it’s settled. I will have your belongings brought up to the temporary housing for my personal household.” She gestured to the wattle and daub houses on the high rock outcropping above. “Now what about this chicken?” she asked. Razin shrugged. “Other than being extremely large, it is just a chicken.” Lady Gwenllian looked at the farmer. “Get a spear. We are having chicken for dinner tonight.”
  11. Eoin Wallace

    Duel In The Ruins

    Hey ya'll, I just thought it would be good to make an index of my mocs so far for this story, in case there is someone reading this: AoM Tower Phase One AoM Tower Phase Two Mirandor Castle Woodland Ambush Orc Outpost I will also be away for the next little while but i'll try to have another build in around 2 weeks. Now, on with the story! Eoin had made up his mind. He had sent his scouts out to look for the base of the orcs and after a few days, they had found it! It was close to the heart of the orc marshes, in a ruined watchtower. So Eoin had assembled his finest warriors expecting a fight, but Erdan had come out and challenged him to a duel! Of course he had to accept it was the only honorable thing to do. Besides, it would resolve this whole incident once and for all! Soon, the duel started going badly for Erdan... he fell in the water! Eoin thought he drowned. he was not so lucky... As Eoin was leaving Erdan bobbed to the surface, spluttering and cursing and moved out of sight. Then vowed to get his revenge on Eoin, no matter the cost...
  12. Eoin Wallace

    Woodland Ambush

    After a long and uncomfortable journey, Erdan was woken suddenly as the carriage was knocked over! He was being taken to Erikson to go to a more secure prison than the one at Mirandor Castle. Now that he lifted his head and looked around, he saw an orc war party coming to attack! First they attacked the guards and then one even came around the back broke the door open and one asked him "why were you arrested?" "I tried to sneak into Mirandor Castle" replied Erdan, "why did an orc war party come to help me?" " We were told by one of our own that you were trying to sneak in, and that he gave you directions. So we watched the door and you didn't come out" said the orc " we were all very nervous when they assigned Eoin to the castle near the marshes, because we thought they were trying to take our lands and we thought you might know more. Can you help us?" "Alright, i'll try" said Erdan. More photos on flickr
  13. Eoin Wallace

    Challenge III Mirandor Castle

    This is my entry for challenge 3 what will tomorrow bring, on the fortifications categorie. Erdan was feeling jealous. He had recently been visited by his old friend Eoin who had told him he was getting put in charge of a castle near the orc marshes. Erdan was jealous because he secretly believed himself the better leader and that Eoin could have paid someone for the leadership! He had followed him there and planned to sneak in and find out. After circling the castle, he found an orc who told him he could sneak in through a grate near the keep to get in. He found the advice helpful and found himself thinking: maybe orcs aren't that bad after all? Soon he found himself in a small secluded pool, right beside the keep. All he needed now was some way to get insite... After stealing the keys he found it easy enough to get in. Unfortunately, when he opened the door there was someone sweeping the floors! He was going to be spotted! So he drew his dagger and killed the unwary servent! He soon managed to climb in to the study, if there was any evidence it would be here! But just as he got to the desk he heard voices and saw Eoin and some soldiers coming up the ladder with swords drawn! he had failed. "Erdan?"said Eoin "why are you here? and looking at my papers..." then Erdan interrupted saying "I was just curious if you had... " Then the captain of the guard jutted in "you are coming with me Erdan, down into the dungeons for breaking into this castle, whatever your reasons were!" then he turned toward Eoin and says "I'm sorry for this unpleasantness, it's sure a good thing that you got here when you did!" This whole encounter left Eoin feeling very uneasy, he was very glad he had a castle at his disposal especially with all the rumours going around. What would tomorrow bring? Here are some photos of the rest of the castle:
  14. Eoin Wallace

    AoM tower phase II

    Eoin had not anticipated the journey to his castle to be so eventful. One of the more memorable times, was when he had stayed the night at the home of one of his old friends from the army. His friend, Erdan, had taken up residence in an old abandoned tower located just east of Falkidalr. One day during his stay at the tower, Eoin was just waking up when he heard a great commotion going on outside! After he went outside he saw a group of orcs coming to assault the tower! Apparently the orcs didn't want him getting to his castle that was situated in the mountains close to the orc marshes...
  15. Book III Challenge 2 - Category A : Bread Looking for another cart Now with Lord Faladrin to be saved from a wreckage in the south and an expedition to prepare, Lady Walaehria had to find horses and carts to charge the needed supplies Faladrin asked her. But it is time when Our Great Queen Ylspeth ordered to redistribute bread to those in need. Lady Walaehria was looking for a cart to rent when she assited to this scene in front of the baker shop in Falahuas : "Sorry ! This cart is full !" Yelled the coachman. - Do you have place for this cask ? Please, just one cask more ? Asked the baker apprentice behind the cart ready to departure. - No ! No ! Sorry ! You'll have to look for another cart !" And the last cart Lady Walaehria could expect to recruit left the city to deliver bread and apples to the needies. "Well, I'll just need to make me build new carts, then." She thought And she headed towards the wheelwright workshop. A little build I have planned for my story and I can use in this challenge. Hope you'll find it nice.
  16. A mysterious stranger nonchalantly sets down a sack laden with unknown contents. After a few minutes, he walks away, leaving the sack behind. Within moments, another figure appears and, after looking about to see if he is being watched, picks up the sack and moves quickly away. What exchange has just taken place? Historican politics are notoriously secretive…
  17. Lady Gwenllian gave some thought to the Queen’s decree that all municipalities should participate in some sort of revelry. Prenmôr was still a fledgling community, and practical considerations had to be made. There weren’t enough townsfolk to staff an elaborate fair, jousting tournaments required large prizes and housing for more guests than Prenmôr could accommodate, and there were no traveling circuses at the time on the western coast of Avalonia. Thus, Lady Gwenllian settled on a concert. The stage was relatively simple to build and was adorned with the flags of each Guild. No seats were needed as the grass field served as a suitable seating arrangement while a special raised platform was constructed for invited guests of Lady Gwenllian. There was plenty of room for the crowd to camp on the undeveloped surrounding land, while Lady Gwenllian hosted as many of her invited special guests as she could in homes of her household. Two bands from Nocturnus were hired for the event: a zombie band, the Grateful Undead, opened for the headliners: the famous, ever-touring, centuries-old Rolling Bones. The day of the concert, commonfolk swarmed in from the surrounding countryside in the morning. The crowd swelled with the monstrous horde that followed the Grateful Undead from show to show. As the day wore on, fans from farther away, including Mitgardia, Kaliphlin, Varlyrio, and Nocturnus, began arriving to hear the famous bands play. Many of the lords and ladies of Avalonia made an appearance, and even some from Kaliphlin and Mitgardia as well. A few were flown in via dragon (courtesy of Lady Galaria, the mistress of dragons). The night grew dark and the skeletal band from Nocturnus made their way onto stage to the backdrop of magical fireworks provided by the band’s roadcrew wizards. The crowd was surprisingly large, having drawn from across the land. Lady Gwenllian’s family fortune had been built on brewed drink, and although she was unable to brew her own beer owing to the fact that Prenmôr had not yet seen its first harvest, she picked out the finest local beers, meads, and ciders for the concert, with some special wine in reserve for her invited guests. Some of the ladies of the guilds, Lady Eleanor of Bluevale, Lady Gwenllian, and Lady Galaria mistress of dragons, toasted one another with some spiced wine. Lady Seren poured wine for Lord Faladrin while Conrad the Sly waited patiently in line behind him for more drink. The guard lets Count Julian Arfelan back into the private section with his food. Naill chatted up a member of the local stonecutter's guild for leads on skilled labor for his community. Not all the concert libations were about the drink... Card tricksters hawked their game near the concession stand. A few of the concertgoers got a little wild. Visitors appeared from all over the realms. As the band played on into the night, a good time was had by all! Note: this build is 41x49
  18. The Tales of Lady Gwenllian 0. Introduction 1. The arrival of Lady Gwenllian aboard the Cedar Serpent 2. Scouting a Site 3. Early Spring in Prenmôr 4a.(Prelude) Restoring the Shrine 4. The Fishery and Shrine at Prenmôr From her high rock outcropping, Lady Gwenllian had a good view of the coast and had watched throughout the spring as the villagers from Flewd had moved to their new home in Prenmôr. Now that it was early summer, Lady Gwenllian wanted to see how the villagers from Flewd were settling into their new life, and wanted to inspect the work that the elves and dwarves had completed on the shrine to Neptune. She and Lady Seren rode their horses the half mile or so to the rocky escarpment that defined the edge of the land, separating it from the beach. She found that the villagers had sailed their boats laden with their meager belongings down the coastline from Flewd, had assembled lean-tos for drying fish and set up a small net repair station on the beach. The dwarves and elves had done an excellent job on the statue to Neptune, which sat overlooking the sea and was already laden with offerings and gifts from the villagers. Lady Gwenllian smiled as she saw the villagers hard at work. Because most of the young men had been lost during the drow raids, the remaining elderly, women, children and the local village idiot all had jobs, from killing and gutting fish to shooing away the seagulls that inundated the fishery. The locals greeted Lady Gwenllian and Lady Seren warmly, happy to have a new home in a safer location. This is the original build that I had envisioned with the shrine that didn’t get completed in time. I think it was a little too ambitious. On the other hand, it’s nice to see the idea finally come to fruition.
  19. Grover

    Scouting a Site

    The Tales of Lady Gwenllian 0. Introduction 1. The arrival of Lady Gwenllian aboard the Cedar Serpent 2. Scouting a Site Sailing from the northwest, Lady Gwenllian first sighted land on the coast of the Enchanted Forest of Avalonia. She and her small crew followed the coastline up the channel between the Enchanted Forest and DeVine Isle, stopping to resupply several times from villages, streams, and what resources as were available, all the while scouting potential sites for a new home. The horrible battles of her homeland's civil war taught her difficult lessons on fortifications, and she was determined to find the best possible site to build a castle. Ideally, she desired a site with a nearby quarry, accessible by land and by sea, on high ground, access to timber, and with ample farmland. After scouting several locations without luck, she and her entourage came across a rocky outcropping at the mouth of the Afondraig River on the northeastern coast of the Enchanted Forest. This flat, treeless area boasted steep rocky cliffs on two sides to deter attackers, and a narrow rocky strip along the shallows of the river that would make for a sheltered landing site. The rest of the high rocky area overlooked flat meadows that would be perfect for farms, and these ended about a mile away at the edge of a large forest. Anchoring the Cedar Serpent in the calm flow before the shallows near the mouth of the Afondraig River, Lady Gwenllian and her entourage offloaded supplies and set up a temporary camp. The fall colors were spotted about in the bushes that interspersed with the dried grasses, and made for a rather pretty scene. They could not be distracted by this beauty, however: after inquiring about local claims to the land, they would have to petition Queen Ylspeth for a charter to build, survey the land, and build temporary shelters for the winter. Over the winter, Lady Gwenllian and Seren, her Lady at Arms, would draw up the plans for the castle, whose construction was to begin in the spring. More pictures on Flickr.
  20. With the weather warming, Lady Gwenllian decided to travel about to meet her neighbors. One of the nearest settlements was just down the coast from Prenmôr, the small fishing village of Flewd. Upon meeting with the town elders, Lady Gwenllian found that this village had been particularly hard hit by the drow raids (a terrible chapter in Avalonia's history that Lady Gwenllian was just learning about), losing almost half their population and over two-thirds of their buildings, including an ancient shrine to the sea-god, Neptune. Coupled with several seasons of poor fish harvests, the villagers had no money to rebuild and were beginning to starve. The sight of starving children and townsfolk broke Lady Gwenllian's heart, and she vowed to help the people of Flewd. Conferring with Lady Seren on the spot, she devised a way to help. Speaking to the village elders, she laid out her plan: Lady Gwenllian would help the villagers rebuild their homes in exchange for their work. She could afford to pay them to fish the waters around Prenmôr, and if the fishing was not good, they would have work as laborers helping to build her castle. They would use the money made from their fishing along with help from what coffers she had brought with her, to build new homes. Lady Gwenllian offered to let the villagers build new homes in Prenmôr as residents, or would rebuild their homes in Flewd, as they chose. The elders gathered a council of the entire village that evening, and Lady Gwenllian was invited. The villagers were grateful of Lady Gwenllian's offer, and after some discussion, the villagers were excited about the offer to move a short distance down the coast to continue their trade under the protection of a lord and a fortified town. Flewd held too many bad memories of loss, and its vulnerable position was highlighted by the drow raids. Most importantly, the villagers voted to move the ancient shrine to be rebuilt at Prenmôr. Lady Gwenllian agreed, and offered to find a dwarven sculptor to cut the main statuary out of stone and an elf to decorate the site surrounding the statue with copper scrollwork.
  21. Challenge I : Repairs on the Elvish port of Falahuas Lord Faladrin being absent, it is to Lady Walahaeria, the elf Princess of the old evish clan living in Falahuas, to supervise the repairs of the old part of the port. The port was built by the Elves long time ago and suffered many damages from the Drow during Lord Raavage reign of terror. The main warehouse was totally burned down and was left with only ruined walls. The actual repairs were focused on rebuilding the roof of the warehouse and conforting the walls to support the new roof. Hopefully for the port activity, the lighthouse was kept nearly intact and was kept functional. The elvish falconer was already at work sending eagles and hawks all around the country from the top of the lighthouse. It is an important part of the mailing system of the city of Falahuas, but riders are still usefull too. Speaking of riders, there is a green rider arriving ! He stopped his exhausted horse at the level of the elvish princess, bind to her and deliver the message : "My Lady, I have been sent by Lord Faladrin. His ship, the Bouncing Frog, sprang a leak during its return trip and had to reach land at the southwestern coasts of the Enchanted Forest in a quite deserted area. He needs asistance to repair the ship in order to drag it to the city. So I was sent to you to require your help. Here is the list of the materials he will need to repair the ship." Lady Walaheria thanked the green messenger and ordered a team to leave immediately to reach the position of her husband. Here is my entry for the Challenge. A quite heavy build for me... I integrated the story of this challenge build in my main storyline and hope to continue soon this story ! Hope you'll like this build !
  22. So this is a little vig I made to introduce my sig-fig in GoH. I went with sort of a cartoon-ish look for the desert (probably inspired by som old super mario that I have been playing with the kids lately, haha!). Trying to get used to the EB-forum as well so I guess this also serves as somewhat of a test to see if I am able to post something correctly (if not, feel free to correct me ). Anyways, this is Tabib D'Odo. A doctor/healer and somewhat of a religious leader in Mophet. His healing abilities and knowledge was most likely passed on to him from his father, a rather absent man who spent his life travelling throughout the world in search of knowledge (even venturing in the darker parts of Nocturnus...). Tabib D'Odo spent his youth and adolescence in the Siccus Badlands, which was a hard as one might imagine. As he got older, he earned a living on the oil road, helping transport the valuable commodity through the terrain he knew all too well. Unlike many of his comrades though, he always had a desire to do more, and he spent many night studying his father's old journals. One day while working on a transport, he and his travellers were ambushed by a band of Lerik'ai and he was injured. The rest of his companions were all killed. Close to his death, dehydrated and injured, he saw a snake wriggling past him. The snake looked at him briefly and seemed to gaze into his very soul. Tabib D'Odo gathered his last efforts and followed the snake (hoping he might be able to kill and eat the snake before his own demise) as it made its way towards some nearby rocks. Behind the rocks, Tabib D'Odo was astonished to discover a small spring in the otherwise dry desert. The water helped him survive and he finally made his way to safety. The incident with the snake made a deep impression on Tabib D'Odo and he began to believe in a higher power, with the snake as the most sacred symbol of this. Settling in Mophet - a small town to the east of Barqa, along the oil road - he was able to help the community grow as both a healer/doctor, as well as a spiritual leader. His desire to help people, of all backgrounds, helped keep Mophet somewhat safe from the otherwise harsh treatment most towns along the oil road experienced. So that's the beginning of my sig-figs story :) Hope you liked it! I got some (a lot of...) builds planned and am looking forward to exploring the world and hopefully making Mophet a more important part of it. Cheers!
  23. The Tales of Lady Gwenllian 0. Introduction 1. The arrival of Lady Gwenllian aboard the Cedar Serpent 2. Scouting a Site 3. Early Spring in Prenmôr Having received a charter from Queen Ylspeth to build and a license to crenellate, Lady Gwenllian and her small host made plans for a castle and built shelters for the winter. While temporary, these structures were designed to last several years while the main fortifications were built. The two-story, dirt-floored structures were framed out of timber (garnered by skillful negotiations of Myellan with the local elven tribes of the nearby forest), and the walls were sealed with wattle and daub. Because of the season of her arrival, it was too late in the year to establish quarries and there was no stone to be had. The thatched roofing was constructed from local plants and grasses, and a hole was left at the apex of the chimneyless structure to allow smoke from the central firepit to escape. In early spring, as the weather began to warm and the snows melted, the dead grasses began to give way to new growth. Alis was given the task of caring for the fowl, Chwyd took to sweeping up (having vowed to never voyage by ship again due to his seasickness), and Lady Gwenllian led by example, hefting supplies along with her people. The new Avalonian colors hung proudly over Lady Gwenllian's house. Over the winter, she and her lady at arms, Seren, had been planning the new fortifications. Quarries would need to be established, timber would have to be sourced, workers would have to be found, and all with the cooperation of the local elven and human communities in such a manner as to preserve the environment. Castwyr and Myellan had spent part of the winter getting to know the neighbors of this region. The winter had not been particularly harsh and Lady Gwenllian felt optimistic about the upcoming spring in her new home, deciding to name her small village Prenmôr, meaning 'refuge' in her native tongue. I welcome comments and criticisms, and I especially appreciate specifics--if you like/dislike something, please tell me why, and if you see areas for improvements, I would like to know what I'm missing. I'm trying to learn how to make my builds better, so any tips or advice is appreciated!
  24. Zamorah - The hidden city The city of Zamorah is located on top of a high mountain. It's located in the north of Avalonia at the border to Mitgardia by the river. The city is predominantly populated by humans, elfs, dwarves and fauns. For many hundreds of years, The Aurum Order has ruled Zamorah with an ancient family of men named af Drachen as their leaders. Surrounding the mountain are larger land areas belonging to the city. For the most part, the lands are covered with farms, livestock farmers and smaller villages. All of it suppling the city with food. Zamorah is now looking for new trading partners to promote their exclusive products of Aurumium as well as dragon eggs and dragons. The history of Zamorah The legend says, that an older druid and his wife found a solitary mountain peak when the druid searched for a place of total privacy to immerse himself in the secrets of the druids. At the top of the mountain he settled and called the place Zamorah, after his wife. After years of studying and meditating, the druid felt a disturbance in his surroundings. A weak disturbance that slowly increased in his consciousness until he could not think of anything else. To find the source of the disturbance, he climbed down the mountain top. On his way down the mountain he got lost and ended up in a cave. As he entered the darkness of the cave, a buzz began to build up in his ears and he felt a strong force in the darkness. In the dim light, he noticed a shimmering in the cave's rear wall – a beautiful precious metal with a strong elemental power. The druid rushed back up the mountain, picked up a sledgehammer and chisel and climbed back down to the cave. After many days of hacking, and many tools broken, he finally loosened a piece of metal from the wall. He rushed back up and examined the metal. It was breathtakingly beautiful with a color like gold, but was much harder. He tried to work the metal for days but was unable to make even the slightest mark on it, or affect it in any way. Despite his – in his own opinion – extensive knowledge of alchemy, he failed to process it. He wrote letters to three of his most trustworthy friends and sent it with his owl – the elf druid called Sintrimi in The Enchanted Forest, the dwarf metallurgist named Aldur in the Mitgardia's mines and the human mage named Primus from southern Avalonia. They heard the call and came to his aid on the mountain peak. After several months of examining and testing the metal, they found that an extreme heat was required to affect the metal. A heat that could only be induced by dragon breath. The druid went out and searched for dragons in the Nocturnus mountain range. When he finally found one, he used his zoolinguistic skills to communicate with the dragon. The dragon agreed to help – if they could pay with a big fat ox for dinner. With the help of the dragon the druids were able to get the metal hot enough to process it like regular steel. After the metal had cooled though, they realized it as hard as steel and looked like precious gold. They named the new found metal Aurumium. The druid and his friends quickly understood that this new metal was very valuable and that they had to keep it a secret. They formed a covenant and agreed to keep their knowledge a secret from the outside world, not sharing their knowledge until the last piece of the metal was mined. Thus, the Aurum Order was formed. The druid and his heirs would stand as rulers over Zamorah along with the other members of The Aurum Order, consisting of descendants of the elf, the dwarf and the human mage. In order to continue melting and working the metal, a long-term collaboration between druids and dragons began in Zamorah. The Aurum order vowing to give the dragons protection and food in exchange for heating the ovens. So more and more dragons settled in caves in the mountain and made it their home for generations to come. Centuries passed as Zamorah and its population grew into a large town on the mountain top, while the mountain beneath it was slowly eroding when mining for the precious metal continued. To protect themselves from the outside world, mages were given the task of creating and holding a large protective magic dome around the entire mountain. The dome protected the mountain and the city from the eyes of Historicas inhabitants. Only those who had been invited by The Aurum Order could see the mountain and its town. For all others, it was completely invisible. The spell also ensured that those who had been invited, could not tell anyone else that Zamorah existed. Even under torture, one could not get information about its whereabouts. Some had heard stories about an old hidden city, but since its location and name was unknown, it was said to be a myth. From the Aurumium, the inhabitants of Zamorah made exclusive weapons, armor and other items which they then sold to a few of the richest people in Historica. When mining Aurumium, they also found other metals and gems that allowed them to trade with others in Historica. Revenues made Zamorah and The Aurum Order very rich. The long cooperation with the dragons resulted in a good connection between the druids and the dragons. Over time, a unique language developed. Dragon riders were trained and special dragons were bred for the riders as transportation and to protect the lands. The riders and dragons created a very strong bond with each other. Over time, the other residents of Zamorah and the dragons also learned to have simple communication. Dragon eggs and specially bred dragons were also sold to some of the richest in Historica. However, they are very unusual. In order to protect themselves against intruders the walls of Zamorah were fortified and strengthened with Aurumium. As a resultat of this, the whole city is shining on top of the mountain. Zamorah has also got heavily armed knights and dragon riders to protect the city if anyone were to accidently stumble across it. In order to prevent such a thing occurring, access to the city was very limited. The only way to get up to the city is by water to reach the port inside the hollow mountain. From there, a lift can take invited guests from the port to the top. These lifts can be pulled at risk of attacks or intrusion. Aside from the lifts, the only way to get to the city is by air. Something that few outside of Zamorah are able to venture. Present day After decades of mining Aurumium, the entire mountain has been carved out and the Aurumium deposits in the mountain is nearly depleted. When the aging ruler Druid Zull of Drachen lay on his death bed, his only son – and heir to the throne – suffered a terrible accident. A mining tunnel collapsed over him and his two companions during a routine inspection in the mines. When their bodies were found, they were so badly injured that they could not be properly identified. Only one survived the accident and could tell what happened. Just before Zull of Drachen passed away he decided that the ruling of Zamorah would be handed over to The Aurum Order, as no heir was present. Shortly thereafter, the Aurum Order decided to release the ancient secret of Zamorah. Because the Aurumium deposits were nearing depletion, the city needed find ways to support its inhabitants and seek up new markets for the remaining weapons, armor and other merchandise of the processed Aurumium, as well as dragons and dragon eggs. The time to make themselves known was now, given that the war in the East had ended and Queen Ylspeth had just opened up for new trading opportunities in Varlyrio. So in order to increase trade, Zamorah has now finally lowered its protective dome so that it can be seen and known to all. Where is Zamorah? On these maps you can se the location of Zamorah. Places in Zamorah Streets of Zamorah The Walls of Zamorah The village of Wyvernstone The Western Gate The Miller's Gardens A typical little farm More of Zamorah Read TBB blogg about the build: If you want to explore the MOC, go to my Flickr page. There you will find more pics and details, like this display version of the castle
  25. Orange Leader

    Summoning gone wrong

    So! This is my first MOC in Guilds of Historica as a Nocturnian and I hope to build many more GoH related builds! I hope my English is not too cringey, although I don't mind feedback on it. Argatz seeks the help of Hanrik the bone lord. Summoning was not one of Argatz's special talents. Yet, he wants to summon one day a one hundred and thousand troops to take over Nocturnus and eventually conquer the whole vast continent of Historica. Of course, this evil ambition was not shared with Hanrik, as we will soon read how he will lie to him for his own spiteful good. “So, you want to summon demons, yet you are inexperienced in doing so?” questioned Hanrik the bone lord with a curious cackling voice. “But for what purpose?” And Argatz answered as honestly as he can: “For keeping my house clean, my bone lord!” “Very well! You have to realize I don't teach my superior summoning skills to someone who might want to conquer me or this land.” said the bonelord without any suspicion in his voice. But his last words give Argatz an unsetteling feeling, as if he was caught on his dreadful lie. Hanrik the bone lord took his place before the black pedestal and began chanting before it in rhyme. “Oh, ghost of a thousand dreams, enter your portal of green beams. As I, the bone lord, command thee to come forward!” And there it was. The ghost arose from the glowing green stones of the black pedestal. “Huh? Where am I?” asked the ghost in a unintelligent mumbling manner. “I summoned thee!” answered Hanrik prideful. “You are standing in one of the many rooms of my castle! As a guest, of course!” “Oh, thanks... I was sleeping. Now, if you excuse me, I'd like to go back to sleep.” The tired ghost went through the window above the bone lord's head. The bright green glow of the stones fade away as well. Argatz scratched his chin as he was pondering what he should summon for this lesson. It did not took him that long and he stepped a bit to his left so he was standing exactly in front of the pedestal. “Now, remember!” said Hanrik with his cackling voice in high volume. “Just summon a ghost and nothing else!!” Argatz rolled with his eyes, which should tell anyone, especially the bone lord himself, as a warning for what is to come next: “Oh, in the land of the north, Where Mitgardia lies, come forth. I want you, you heinous troll, appear before me as a whole!!” And before Hanrik tries to cancel Argatz summon, after hearing the word 'troll', it was far too late. The aforementioned troll stands there on the glowing pedastal, squatting and grunted: “Gotta go dookee nookee!” And Argatz, who stands behind the troll, feels much regret.