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  1. The Empire of Oleon Nickname The Kingdom of Light Colors Medium Blue and Dark Blue Flag Royal Banner Quick Glance Life in Oleon centers around traditional values. Oleanders are generally pious people, loyal to their Monarch, and take pride in their vast cultural heritage. Owning land defines one’s standing in the social hierarchy, and the rural nobility - which you can be a part of - has ever since been regarded Oleon's elite. Following her claim for superiority, Oleon today has the largest warships, fields a powerful army, and has already established a moderate colonial presence, which she is eager to expand. Oleon accepts new members, especially craftsmen, artists, agriculturalists, seamen, and entrepreneurs of all kinds, as long as they are loyal to the Monarch. Membership Oleon is open for members. If you would like to add to Oleon's grandeur, and to spread the influence and glory of the empire - join today! To do so, just sign up in this thread with an introduction post that shows your sigfig. A little background goes a long way, and we appreciate any story you would like to present with your character! If you'd like to join in The Monthly Raiding and Commerce Action, send Oleon Leadership a private message to get added to the latest "Private Message Thread" and coordinate our efforts. Index Honorable Citizens of Oleon Colonial Possessions The Royal New Terra Company Army Units stationed in New Terra Royal Naval Units in New Terra Quick Start Guide The Builders' Bulletin Board Recurring Story Characters Noble Houses of Oleon - Nobles of Oleon Medals and Decorations A DETAILED LOOK at the EMPIRE OF OLEON Leadership King Philip I and Queen Beatrice (NPC) After the sudden passing of his elder brother - the late King Stéphan II - Philip was crowned in April 616. Whereas the late Monarch was a great admirer of the occult, driven by all things mythical, which allowed the Order of the Faith to spread its influence into almost every niche of Oleander society, Philip follows in the footsteps of his father Stéphan I. Noble and almost idealistic, with a broad education, and – growing up in the Royal Palaces of Granoleon – naturally provided with a passion for the arts, he now has to prove that he can prevail on the political stage as the absolute Monarch that he will need to be. With his beloved wife Queen Beatrice by his side he rules over the empire in a crucial time. He tasks himself with nothing less than challenging the mighty Order of the Faith, and reducing the influence of its destructive elements, especially that of the Clerics of Hades, to rebuild Oleon's reputation as the predominating cultural beacon it once was adored for. Lord Chancellor Calida (NPC) Lucier Henri Calida was born into the House of Courtia - already one of the most influential Oleander noble families - and he soon saw the potential the Faith offered him for his political ambitions. He rose to power as a clergyman, but his organizational talents were soon discovered by the Royal Court. He was appointed Adviser to the King, and excelled in various tasks, foremost the introduction of a naval focus to Oleon, and the consequent buildup of La Royale prior to the Juniper War. Today he is not only Chancelier d'Oleon – the highest administrative position in Oleon – he is also Supreme High Priest of the Clerics of Zeus, making him de facto leader of the Order of the Faith, which has blossomed under his regime. Under King Stéphan II he controlled the High Council and was First Adviser to the King, answering only to him. And as the King shared his beliefs, his authority was unchallenged. Some even say Stéphan II was a mere puppet, and that Calida was Oleon's true regent. Now, with Philip I as King, his universal authority might be challenged for the first time. Nobody can tell how Calida is likely to react to this, since his agenda remains unclear to everyone. He is feared by many, and often described as a devious schemer who will do anything to tighten the Order's grasp on Oleon. Others see in him a savior and believe him to be the only guarantor for upholding the Empire's domestic order. One thing is for sure, though, he is more likely to prepare for a war with Corrington than to read mass in a temple. Structure of State Oleon is an absolute Monarchy. The King has always been the central authority, ruling over the land with a wise and strong hand since the days of King Arltrees. Oleon is the King – and the King is Oleon. Wise Monarchs govern for the well-being of their loyal subjects, taking paternal care of them. That is the natural order of all things under the sun. So there is no need for 'representation', for 'parliaments' even, or other unsacred institutions in Oleon. But wise Monarchs also listen to advice. That is the reason why the High Council supports the King in his rule, and advises him with expertise in all matters of state. The various branches of Oleon's administration then answer to the High Council and his chairman, the Lord Chancellor of Oleon, who traditionally is the first and most important adviser to His Majesty. Members of the High Council Pierre Lavalette Genaro, Duc de Vele et Pair d’Oleon, Intendant Général des Finances, Grand’Croix de l’Ordre Royal de Saint-Arltrees. @Captain Genaro Pierre Lavalette Genaro is the current Duke of Vele - a booming coastal region East of Granoleon - and General Intendant of Finances at His Majesty’s Royal Court. Using his formidable fiscal talent and economic expertise, the Duke of Vele has consolidated the royal treasury, and reformed Oleon’s taxation system. By many, he is regarded as the Royal Court’s rising star. Some even go as far as saying Genaro’s influence on His Majesty has already surpassed that of Lord Chancellor Calida. Berart Mazan, Duc de Boussac, Secrétaire d’État des Colonies, Grand Officier de l’Ordre Royal de Saint-Arltrees. @Bodi The Lion of Boussac is one of the most important advisors to His Majesty, and as Secretary of State of the Colonies responsible for Oleon’s fate beyond the line. Traditionalists grumble that the task of protecting the nation from her hereditary northern enemy and controlling Oleon’s overseas expansion shouldn’t go hand in hand. But the Lion of Boussac is an able man, and where better to keep Oleon’s foes at bay than in the waters of New Terra. Guiscard Emery de Beauregard, Duc de Corban, Secrétaire d’État de la Marine, Commandeur de l’Ordre Royal et Militaire de l’Étoile d’Ardros, Commandeur de l’Ordre Royal de Saint-Arltrees, Grand-Amiral d’Oleon. @Kolonialbeamter Growing up in chateau Sans-Nuage-sur-Maine - located in the hills just outside the harbor-city of Quilbignon - the young Lord almost naturally acquired a taste for saltwater, and soon was sent to pursue a career in His Majesty’s Royal Navy. Towards the end of the Forty-Nine Years War he was promoted to Grand Admiral of Oleon, and although unsuccessful in preventing Corrington from taking the Isle of Tam, he - under the direction of the Lord Chancellor - managed the rebuild of La Royale, which ultimately gained the upper hand over her Corrish counterpart in the following Juniper War. Today the Secretary’s attention shifts towards the eastern seas as the race for New Terra is speeding up. Oleon’s fate depends on La Royale - and on the salt in the Secretary’s veins. Guérin Godefry de Tourment - nicknamed Le Doublonoi - Duc d’Eranos, Connétable d’Oleon, Grand’Croix de l’Ordre Royal et Militaire de l’Étoile d’Ardros, Maréchal d’Oleon @blackdeathgr Ever since official records first appeared, there has been a de Tourment holding the ‘Southern Key’ and shielding Oleon from the perils of Halos. Traditionally, the de Tourments also hold the title and position of Connétable d’Oleon, providing able commanders for Oleon’s armies who have proven their loyalty in every single conflict in Oleander history. But the house is not only a source of military genius for the Crown. Over the last decades they have also grown rich as prime suppliers of the Royal Army - a development that isn’t to the liking of all at the Royal Court. Robert Perrault, Duke of Vitoria @KotZ Robert Perrault, II, Duke of Vitoria His grandfather Bernard had three children, Robert, Sophie, and Camille. Being the first child, and male, of his family, Robert, I, went on great expeditions and acquired a great amount of wealth. His sister Sophie died in childbirth, but his youngest sister Camille had a child, Emile, who now is married to Elise and runs a successful alcohol business. Robert, I, after one expedition led to him needing to amputate a leg, retired from the life of the sea and turned his sights on moving up in the world. Robert, I became the leader of a trading company, getting friends in high circles. Unfortunately, Robert I died before he reached his dream of being granted a duchy. His only child Robert Perrault, II completed that goal. He continued his trading through the homeland of Oleon, expanding it as he could. But his true test of valor came on the field of battle, by wiping out a small uprising with only himself, a maid, and the gods he prayed too. It was the two (or three, depending on the stories if you believe in the gods) of them against ten. Here, you can see Robert, II, in his library, just before he gets his duchy granted. The Order of the Faith The Order of the Faith is a secretive band of highly influential clerics that is heavily involved in Oleander politics. As little is known fact about the Order and its agenda and ways, there are plenty of rumors out on the streets. Some see the Order's influence as a danger to the Monarchy, some even go as far as saying the Order already holds the true power over Oleon, with the Monarch acting only as a puppet. Others counter, pointing out that Oleon is free of dissidents, highlighting the Orders alleged importance for Oleon's inner stability and military might. Wherever the truth lies, fact is that disagreeing with the Order is a good way to get into serious trouble! The Order of the Faith can be read about in greater detail here. The Land Oleon is the largest country on the peninsula, and its land is naturally an important economic factor. Wealth is usually measured in land holdings, and hereditary grants pass on from father to son for generations. In the interior, the rural nobility traditionally resides in prestigious chateaus, and peasants live in little hamlets, and work for their lords as they have for ages. There are few large cities in the interior, but towards the coast things are beginning to change as innovations are developed. Passing from a rural hamlet with the lord's impressive manor towering over it, to a bustling port town is like going from one world to another. A multitude of coastal hubs have begun to spring up. With oceans bordering Oleon on either side, these towns have become quite numerous, and have contributed to a new emphasis on seafaring. The Order of the Faith has encouraged this emphasis, but is still eager to preserve the traditional social ways by keeping its mystical hold on the people. With its support, Oleon's navy has boomed. Her merchant fleet is growing by the day, and the Royal Navy is famous for large battleships and highly efficient gun crews, securing Oleon’s influence on the waves. A fine example of an increasingly important city is Breshaun on Le Bellan. Founded not long ago, it has turned into a sparkling and ambitious regional centre. Society and Culture Traditionally, a typical Oleander's life centers around the values of – traditions. Considering themselves the most culturally advanced people, Oleanders take great pride in their rich heritage of arts and literature. They are generally pious people, living in accordance with the divine rules of the Gods. But temples are visited more for social reasons than out of religious zeal. It is true that the Order of the Faith holds its sway over the people, but that doesn't refrain Oleanders from enjoying life. And especially the aristocracy is known throughout Halos for celebrating the most glittering balls and festivities. Oleon's cities are well organized and planned, their silhouettes often dominated by impressive temples erected in honor of the Gods. The architectural style is mostly a mix of renaissance and baroque western European, dominant among secular buildings – especially among the many aristocratic and royal chateaus and palaces that are in constant competition to outshine each other – and classic Mediterranean influences, which are preferred for religious buildings. L'Aile du Pontis (The Pontis Wing) of the Royal Palace in Granoleon is a great example for the supremacy of Oleander architects and craftsmen. The Military Oleanders are known to be fierce warriors if necessary. Military might is of paramount significance, as land is the defining social factor in society. Honor and bravery are values that every Oleander holds in high esteem, sacrificial soldiering on the fields of battle is every Oleander's duty, to die for the nation is considered the highest honor. War Banner and Naval Ensign The Army Ever since the days of King Arltrees the color blue is prominent in the uniforms and flags of the royal military. The standard military uniform always includes a blue coat, often but not always accompanied by white cross belts. A fleur-de-lys is not uncommon on the uniforms and flags either. As presented above, the standard military flag is a white cross on a blue background with a crown over crossed cannons, but there are numerous deviations from these standards. In every case, however, the color blue must be present! (some conventional flags) As a result of a history of warfare, mostly with Corrington, many cities and ports are fortified with large walls and impressive fortresses to protect the citizens in case of an invasion. The Navy Oleon's Royal Navy – or La Royale as she is affectionately called by the people – is among the finest and largest in all of the known world. Heavily expanded after the Forty-Nine Years War at the instigation of the Order of the Faith, La Royale managed to have the edge over Corrington's navy during the following Juniper War, but has since then been locked in a stalemate with her biggest rival. Oleon's master shipwrights are considered leading in the construction of heavy warships, and the emphasis on constant training and education has lead Oleander gun crews to become the most efficient in the known world. Here you can see a fine example of Oleander ship building, the glorious HRS Pride of Oleon. Ranking System If you create your sigfig you are - of course - free to give it any rank you wish. So if you want - for example - a Captain to sail your ship through the waters of New Terra - create a Captain. If you want a Major fighting off Oleon's enemies on the fields of battle - create a Major. However, we would ask you not to start out too high up in rank right away. There are certain official ranks that can be earned, and they bring in-game benefits and lots of prestige - not to mention the awe of your foes. So fight for your own and Oleon's glory and rise through the ranks - do you have what it takes? Army Ranks: Maréchal (Marshal) Général d'Armée (Army General) Général de Division (Division General) Général de Régiment (Regiment General) Colonel (Colonel) Lieutenant Colonel (Lieutenant Colonel) Naval Ranks: Grand-Amiral d'Oleon (Grand Admiral of Oleon) Amiral (Admiral) Vice-Amiral (Vice Admiral) Contre-Amiral (Rear Admiral) Chef d'Escadre (Commodore) Capitaine de Vaisseau (Ship-of-the-Line Captain) Rank Requirements and Benefits: Promotions can be earned through military contributions, means through repeated and active participation in war campaigns, fleet actions, through acts of bravery, and - as a base requirement - you need to loyally follow orders. For promotions to High Command - Général de Régiment respectively Contre-Amiral and higher - a noble title of at least Marquis is required - to make sure only the best of the best command Oleon's finest. 'But where's the beef?' - you may ask. Well, excelling in military actions is a profound way to boost your social standing in Oleon. It will lead to some shiny medals and ribbons, can contribute to your house's growing reputation, and might eventually get you His Majesty's attention - which can open doors you didn't even believe existed. And - who knows - maybe one day you'll end up commanding the unit you were once fighting alongside with - or determine the fate of a whole royal fleet in the vast waters of New Terra. The Gran Military Encyclopedia of Oleon Oleon's long military tradition has resulted in units ranging from line infantry regiments to specialized units trained to excel in one area. This diversity is all captured in the Gran Military Encyclopedia. This detailed book houses a unit's description, pictures, and history. All Oleanders are invited to review or add to this collection. Diplomacy Oleon has a hostile history with Corrington, and during the last war the two factions proved to be an even match. Officially there is no direct trade with Corrington, but various goods do make there way around via Eslandola and smugglers of all sorts. Pirates are tolerated as long as they don't operate within Oleon claimed waters, piracy is a crime and offenders will be brought to justice when they are caught. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile) Oleon's relationship with... Sea-Rats: Indifferent Eslandola: Unfriendly Corrington: Unfriendly Membership To sign up, post a picture of your signature figure, preferably accompanied by Oleon's formal flag colors. You are welcome to include a bit of a description as well. Your signature figure, or sigfig, will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make) Although this is the “Bluecoat” faction, that does not mean that everyone should have a bluecoat soldier as sigfig. Within BoBS there are many possibilities. Build your own story – for example, your sigfig could start out as a carpenter that decides to work on a ship. Via battle experiences he ends up getting his own ship, eventually becoming a privateer in His Majesty's service, etc. For those still uncertain of what faction to chose or how to sign up in a minute, we have some simple instructions here, which pretty much sum up everything. Vive le Roi!
  2. Varcosian Border, Spring 608 The Juniper war was raging on, far on the East. According to the latest news, the Empire of Light was winning: the troops of Corrington had been routed, and were retreating towards the chief town of the Juniper Province, but everyone knew that they couldn’t keep it for long. The war was almost over. There were little celebrations in the westernmost provinces, as people had more urgent issues. Varcosian brigands had plagued the area for centuries, in a deadly hide and seek game with the local lords and their soldiers. However, as the Juniper War called too many dragoon regiments back to the East, those rascals soon stopped being an annoyance and became a real problem: it was no longer matter of a few stolen cows, but of farms set on fire and border hamlets sacked. At the time, Tristan Rimbaud was a young lieutenant at his first command. He had received the task of repelling “Bogdan” (the Varcosian brigands) beyond the border, but he soon realised that the mission was completely pointless: Bogdan moved back and forth the border as he pleased, escaping capture every time. After the first skirmishes, therefore, Tristan gathered all the available men and attacked the brigands directly in their bases. The campaign was successful, and “Bogdan” remained out of the lands of Oleon for several years. Crossing the border, however, was not without consequences: after the protests of the Varcosian ambassador, Tristan was relieved of his duties and transferred to New Oleon… a punishment only on paper, since he received a medal an important command in the Marines. Apparently, bands of Salleeki pirates were creating troubles, but Oleander response was complicated by international borders… From left to right: -Front 1) Armoured guard: some rural areas of the Eranos province had remained behind in the military innovations. The guards of some noble lords, therefore, are equipped as they were 100 years before: swordsmen wearing morion and heavy armour are not an uncommon view. 2-4) Eranos chasseurs: regular line infantry is stationed in the large Western Forts along the Varcosian border. Most of the fights against brigands and overambitious Varcoast boyards, however, are fought in the woods by light infantry units. 3) Lieutenant Tristan Rimbaud: second son of an ancient but relatively irrelevant noble family of Western Oleon; he could either choose the clergy or the army, as his elder brother will inherit title and estates. He choose the latter and, after attending the military academy, he was assigned to the Varcosian Border, near to his native lands. 5) Arbalétrier: while antiquated and difficult to maintain, a crossbow can be as powerful as a musket. Almost disappeared from the regular army, this weapon is still used by militias in some rural areas. -Back 1) Chasseur à cheval: light cavalry, equipped with sabre and carabine. Chasseurs a cheval can fight both on horse or dismounted but, differently from dragoons, they are essentially cavalry soldiers. In the western provinces, where border skirmishes are more common than real battles, those soldiers are trained to fire from horseback, something quite unusual in the Madrician kingdoms. 2) Garde-chasse: the role of game wardens is usually non military, mainly patrolling public woods and noblemen’s hunting grounds against poachers and brigands. These men, however, are skilled horsemen and excellent marksmen, who know the Western Forests as their own pockets; therefore, during wartime, they are enlisted as scouts and explorers. From left to right: 1-2) Varcosian brigands: brigands wear traditional costumes, often including peculiar cloth hoods and long moustaches. While most of the loot consists of livestock, on lucky days they can steal a statuette or a golden goblet from a temple. 3) Brigand chief: each band gathers around a charismatic leader, sometimes a lesser nobleman, a village chief or even a priest. He usually wears more elegantly than his men, with colourful clothes, silver buckles and plumed hats. 4) Varcosian brigand: most bandits have antiquated firearms and little gunpowder to waste. Therefore, they always have a wide array of knives and axes. 5) Armed peasant: not all the bandits are full-time brigands. Many of them are simple peasant who join the brigands for a while, hoping to steal enough to repay a debt or to cope with a bad harvest season. 6) Bowman: a bow costs less than a musket, and can be built by any craftsman with minimal tools. Bows are therefore often seen along the Varcosian border, in the hands of both hunters, bandits and even irregular soldiers. ——————— As most of my bricks are still in the form of Breshaun port, I built a small figbarf and expanded a little bit the past of my main character. “Bogdan” for Varcoast brigands should be something like nickname “Charlie” for the Viet Cong or “Fritz” for German soldiers.
  3. Previously: Where a goat can go, a man can go, and where a man can go, he can drag a cannon. Somewhere on the hills, El Oleonda, August 622 The siege of Seawatch had already lasted several months, but the defenders were carrying on, in one way or the other. A small group of agents of Le Service Secret, who had infiltrated the settlement a couple of before the siege, was coordinating the defenders' efforts. The garrison was small, but well-trained, and could rely on a few batteries of powerful Essian howitzers to keep the Lotii artillery at bay. Moreover, while the siege was completed in the first weeks, the blockade was constantly defied by small sloops: brave captains used the cover of the storms to outmaneuver the large Lotii junks, delivering food and gunpowder to the defenders. Without external help, however, Seawatch was clearly doomed, and a final Lotii assault seemed only a matter of time... and, after Seawatch, Fort Arltrees was the next in the line. This seemed a good reason to drag those cannons under the tropical sun of El Oleonda. In preparation for a large-scale assault, a column of soldiers left Fort Arltrees for the interior: the plan is to open a road across the hills, so that the incoming attack could arrive from a completely unexpected direction. The Corrish attack to Aurelia had taught an important lesson to Oleander strategists, and now it was the turn of the Lotii to receive an unpleasant surprise! Even if the mission was mainly opening the way and establishing and advanced stronghold, the column is equipped with a few 6-pounder field cannons. The carriage was lightened as much as possible, but a cannon is not exactly a lightweight, especially on a mountain trail! The soldiers, volunteers drawn from various light infantry units, know that their efforts would be rewarded in case of unpleasant encounters with Lotii outposts: a cannon is always a strong argument in a skirmish! Now the soldiers of the Empire were marching up the hill, panting and cursing, but always going forward. They had no luggage carts or ammunition carriages: to move faster and remain unnoticed, every soldier carried some supplies, a bag of gunpowder or, for the most unfortunate, a few cannonballs. General Tristan Rimbaud, the commander of the detachment, looked proudly at his men. During his childhood, he had always read a lot about the soldiers of the ancient Empire, the legendary legionaries: according to the chronicles, they often won by marching for weeks with armour, supplies and even the poles to fortify the camps, attacking the enemies where nobody expected. But he didn’t need the soldiers from remote times, he had something better: chasseurs and marsouines, the elite of the Empire… or, at least, the best troops available! He didn’t trust at all, instead, the man at his side. He didn’t know his name or rank, but he was the liaison officer with the secret services. For what Tristan knew, he had sent without hesitation the group of agents in Seawatch to a certain death. The Services were known to have little scruples, and to sacrifice whatever they considered necessary for the Nation… and Tristan was not particularly willing to become a martyr of Empire! Additional pictures: Note: while EGS troops have not moved yet, this build should pave the ground for the offensive towards Seawatch. The design of the troupes de marine, the marsouines, was first introduced by @Khorne (as several other great units) during the Terraversa campaign.
  4. Name: Nola Mar Ownership: Oleon Location: Royalist Terraversa Mayor: Knights Treasurer Chapter Master Sir Helmut Von Braun (Ross Fisher)  Who can own property in Nola Mar: Anyone Who can freebuild in Nola Mar: Anyone Size for EGS purposes: City Needed to upgrade to Large City: 8 Artisan, 2 Commerce, 8 Factory, 3 Education, 1 Royal property (21 total) Trade value: 420 Troops: 230 Architectural guide: As one of the oldest settlements in the Brick Seas, Nola Mar has a large number of buildings built in the local blue-grey stone. The remainder are usually built from local timber, with white or tan plaster. Buildings from the Mardieran or Independent era are often accented with yellow elements, whereas those associated with the current Oleonaise administration are frequently accented in blue. The only exception to this seems to be in the port region, where buildings are commonly painted red. Fortresses: 1 Artisan: 8 Commerce: 14 Factory: 8 Residence: 31 Art and Culture: 18 Education: 6 Plantations: 0 Mines: 0 Other builds:
  5. Previously; Satisfied with his new sword, the Lieutenant is off to see a man about a horse. Our..eh...'hero' makes his way from headquarters with the most strident of strides, coming across a...uh...'Company Excercise' along the road. Marine; "Sorry, sir. I tried to break it up. What would you have me do?" The Lieutenant; "Oh! Eeerrm? Place five on the convict." The Lieutenant; "Now be a good man and spot your Lieutenant's wager, would you? I have my hands full at the moment." OOC: Intended as a platoon raising in Nouveau Oleandia, bringing the compliment there up to a full company. I'm purchasing them privately as I don't know if there is still an open ticket on troop builds in the NHS and I want to send a limited expedition to scout the area around the town in an aMRCA soon. The Nouveau Oleandia provincial troops are listed in the Encyclopedia.
  6. Somewhere in the bayou, Ile Dyonisus, July 622 The outskirts of Nouveau Oleander, on Ile Dyonisus, don’t seem the best areas for mining activities… unless you want to start a mud mine, or unless you are convinced that crocodiles are actually mineral resources! However, now and then, weird shiny minerals surface out of the sludge, or are found on the banks of one of the countless ponds. Nobody really knows what those stones are, and they were considered simple curiosities… at least until the chaplain of a passing ship recalled to have seen something similar in the Mokolei Empire, near to some important mines. Unfortunately, he didn’t remember which type of mines, probably the most important point, so a proper geological survey was organised. Therefore, some of New Oleandia couriers du bois (the local hunters) left their beloved rifles and embraced some shovels. If they found something, governor would reward them well for the lost hunting days. Digging in the marshes is a boring job, especially if compared to crocodile hunting, but it has at least an advantage: a bag of mud doesn’t usually try to snap your arms off! One of the prospectors, in the meantime, was preparing the lunch: a thick soup of hardtack and canned horse stew (Explorer Special Recipe, WTC registered trade mark). That stuff is barely edible, but isn’t infested by maggots (the WTC “Can of Worms”, with extra maggots and crunchy weevils, surprisingly, never rose to international success) and is not crocodile, differently from most of the meat available on the island! Overall view: the MOC is quite simple, I played a little with the ground level but this is largely covered by the vegetation. I originally planned this prospect for Ile Sous le Vent, but then I decided that building a mine on a swamp island could be far more challenging… provided that I find something worth! @Ayrlego, I think this is up to you now… @Darnok, the WTC canned horse strikes back!
  7. Astrapi, Ile de Zeus, July 622 At the border between the Terraversa Sea and the Sea of Thieves, Ile the Zeus is one of the Jewels of Oleon Empire. Before the imperial adventure on Terraversa and the colonisation of Blueton, Astrapi was the first Oleander settlement beyond the Line, and the only one a ship could reach with a direct journey from Breshaun. Thanks to its geographic position and to the presence of strategic resources (wood, silver and gunpowder industry), the settlement of Astrapi has become a rich and important settlement. To defend Astrapi from the enemies of the Empire, and to protect the silver extracted in the inland, a new company of chasseurs was raised in the settlement. The Astrapi Wolves, formally the 2eme compagnie chasseurs coloniaux de Astrapi, are trained and equipped for the thick woods of Ile de Zeus. These soldiers wear a simple beret instead of the elegant but bulky shako hat, and are equipped with tomahawk and machetes: for sure they don’t look like the King’s Guards back in Granoleon, but they are what the Empire needs in this far corner of the map. Due to a weird combination of warm winds and cold currents, Ile the Zeus is often shrouded by a thick fog. Therefore, the chasseurs are often accompanied in their patrols by large hounds, particularly useful to track brigands or runaway criminals. This is more a little vignette with some story than a proper build. I will use it to raise a company of light infantry in Astrapi.
  8. Jeff of Clubs

    [OL-FB] Show of resolve

    "All Oleon forces in the Jiangkai Command are hereby ORDERED to Show Resolve. Tend the wounded, see to the damage of fortifications, actively recruit, etcetera." -El Oleonda Command, Fort Arltrees Intended as the mocced repairs to Jiangkai's fort. I don't have the parts for the unique units stationed there so I got as close as I could. Sorry for the last hour post.
  9. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Corrington Arlinsport, Tiberia Black Beach, Gunpowder Island Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Queenston, Arlintina Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Damaborg, The Lowers Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone (now Aurelia), Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Kojima, Ile Sous Le Vent Lavalette, Stéphanique Nola Mar, Terraversa Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Merged into Moray's Den * Hellion, Raider's Haven Hilto, Sabre Island Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Destroyed Takashii, The Nest of Thieves Merged into Bastion ** Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) * Properties in Haven are now considered to be in the hinterlands of Moray’s Den. ** Properties in Takashii are now considered to be in the hinterlands of Bastion. NPC Settlements Alexport, Ilse de Romantica, The Grand Duchy of Prio
  10. Welcome to the Gran Military Encyclopedia of Oleon! Here you can admire the might of our soldiers, from their boots to the tip of their plumes. This thread aims to collect some information about the glorious Army of Oleon: during the years you saw several units of our Nation, from colonial militias to the ubiquitous line infantry, from the famed Mousquetaires du Roi to semi-legal Volunteer Corps. Here you will find a collection of them, with a brief description and the glorious history of their deeds. Most of the units depicted exist in EGS terms, but this is not an absolute requirement: if one of our citizens wants to show the border cavalry of the Varcosian Border, the Royal Guard of Granoleon or other units way far from the Brick Seas, he is more than welcome too! For the citizens of Oleon who want to contribute: please follow the general outline described in the spoiler Vive le Roi! Unit index Militia Units recruited locally, both in the motherland and in the colonies. Formed by willing citizens or peasants, the main function of a militia is the defending a city or a province from both foreign aggressions and internal menaces, such as bandits or riots. These non-professional soldiers often wear odd uniforms, strongly influenced by local elements. Although they are often considered poor fighters, militiamen proved their worth in several occasions, especially during Corrish invasions and along the turbulent Western Border Line infantry The backbone of Madrician armies. These soldiers march in a line towards the enemies and, when they can almost see the white of their eyes, they fire a barrage of bullets with their flintlock musket. The Thin Blue Line (or Red, Green or Yellow, according to the nation) is considered capable of enduring any attack, from cavalry charges to screaming hordes of natives. Although these units look very similar, training, discipline and experience make the difference in a battle: the victory will always belong to the soldiers who can fire faster and better, who can keep the formation regardless fear and losses, who can bayonet-charge the enemy even under a rain of bullets! Légion de Mardierennes, 1ere Compagnie La Légion Etrangère Infanterie de Ligne, 3e Compagnie de New Oleon Infanterie de Ligne, 3eme ("du Roi") Light infantry Traditional doctrines consider light infantry only an auxiliary force to "true" infantry, with the only function of screening allied units and harassing enemy forces. However, especially in the unusual colonial scenario, these light infantry proved to be by far more useful. These soldiers are trained to move and fight in small, agile units, acting independently far from the main body of the army: therefore, they can easily fight in woods or jungles, where the rigid line infantry doctrines would be useless. Light infantry is sometimes equipped with rifles or carabines, rather than with long muskets, and is often employed in difficult missions, such as long-range recognition or raids in areas controlled by the enemies. Volunteer Expeditionary Force 4eme Infanterie du Bois 1ere compagnie chasseurs coloniaux de Astrapi Grenadiers Elite soldiers, trained to throw explosive grenades against the enemies. Despite the name, these soldiers usually fight with muskets and represent a sort of crack force on the battlefield: these soldiers are imposing, aggressive and skillful. No matter if grenadiers are attacking you with muskets, grenades or bayonets... the best option for you is running away! 4eme Pompiers "Les Feuyens" Heavy infantry Until the end of the Forty-Nine Years War, heavy infantry dominated the battlefield: muskets were still slow to load and inaccurate, so battles were often won by pikes, swords and halberds. Even if these units may look antiquated, with their iron morions and heavy armors, they still represent a threat on the battlefield: if they can get close enough to the enemy, they will likely prevail in melee combat. Moreover, armors proved to be very effective in the fights against the natives: their arrows and wooden sticks, in fact, can't simply pierce iron plates! Knights Treasurer Foot Soldier Pioneers/Military engineers Building forts and ramparts, but also roads and bridges, are complex tasks that require specialized soldiers: although they are not properly a fighting force, engineers are often determinant for the victory. Moreover, they often build "civilian" infrastructures in newly colonized areas, therefore contributing to the development of the Empire. The sappers, a specialized branch of the corps, have a completely different role: they must open a safe passage across enemy defenses, a dangerous job that often involves fightings with the enemies. Ingènieurs du Roi, 2eme Compagnie Naval infantry/Marines Naval infantry and marines represent the joining link between naval and land-based warfare. These units are trained to fight on the decks of ships, but also for landing operations: these brave soldiers go ashore with little rowing boats, often under enemy fire, to conquer strategic positions (such as ports or coastal batteries) or to secure a safe bridgehead for large scale operations. Moreover, marines are also an excellent light infantry, since each platoon and even every single soldier is used to move and operate independently from the others: a forced choice, since tide and wind may scatter a small landing force along miles of the coast! Troupes de Marine Light cavalry Derived from the nomadic raiders of the westernmost nations and from the tribal cavalry of Guelph, it represented for a long time something unusual in Madrician nations. Due to its excellent mobility, this cavalry is perfect for exploration, for attacks to enemy supply lines, or for chasing down routed enemies. While using these units for a frontal attack against squares of infantry is probably a suicidal move, light cavalry is useful on the battlefield too, for example, to charge moving or unprepared enemy units: even if musket and bayonet give a theoretical advantage to foot soldiers, the mere sight of spears and swords approaching at a frightening speed may easily make him run away! Chevau-légers Lanciers Méharistes, 1e New Olean Compagnie Hussars D'Oleon Heavy cavalry Heirs of the ancient knights, who dominated the battlefields for centuries (from the end of the Empire to the War that Time Forgot, but also later), these soldiers have a simple task on the battlefield: run directly towards the enemies and crack their formation with mere brute force. Even if the golden age of the knights is over, a charge of heavy cavalry can still decide the outcome of the battle. With heavy swords and imposing horses, heavy cavalry smashes into enemy units, opening its way with cold steel; despite this, several soldiers are equipped also with pistols, or short carabines particularly useful for close-quarter fights. Placeholder for name Mounted infantry Mounted infantry, as the name suggests, is something between infantry and cavalry: these soldiers ride small and fast horses, similar to the ones of light cavalry, but fight mainly on foot. Due to their mobility and versatility, mounted infantry represents a useful resource on the battlefield, but also for irregular and "less honourable" tasks, such as hunting for elusive enemies, raiding enemy territory or even repressing riots. Dragoons Artillery Probably the strongest argument you can bring to a discussion. Artillery alone can win battles, breaking enemy attacks or weakening defensive lines. Artillery is divided in several sub-specialities, such as foot artillery, siege artillery or horse artillery. The underlying idea, however, is always the same: take a cannon, bring it near enough to the enemies, and tear them apart with a rain of fire and iron! Artillerie à pied, 6e Compagnie Artillerie à pied, 3e Compagnie de New Oleon
  11. As Jiangkai grew and became a real city, a company of tirailleurs was recruited among the inhabitants to defend the settlement. The tirailleurs are units of light infantry -typical of the Oleon Royal Army- that fight with flexible tactics and open formations, taking advantage of the rough terrains. Differently from l’Armée de L’Orient, formed by soldiers of Lotii origin but fully integrated in the regular army, the Jiangkai tirailleurs are organised as an auxiliary light infantry unit. Quite unusually, the officers are drawn from La Royale (the Royal Navy), and usually have a past in the merchant fleet: this may be unorthodox, but they are probably the only officers who can fluently speak both Oleander and Lotii, at least until the first Jiangkai volunteers will graduate in Breshaun Royal Academy. While the tirailleurs were undoubtedly loyal to their new king and country, most of them were not enthusiastic about fighting against their formed motherland, and they were considered a law enforcing unit more than a real fighting force. Things changed, however after the raid of May 622. The Lotii soldiers sacked Jiangkai even more brutally than they would have done with an enemy settlement, killing those who had remained behind and trying to set every building on fire: only the stubborn resistance and the sacrifice of the fort garrison spared most of the population from the massacre. As the tirailleurs organised the evacuation of the civilians from the city, they instead lived to fight another day. Now the citizens on Jiangkai know that they can’t expect no mercy from their former countrymen. The tirailleurs will fight for their honour and for revenge, on El Oleonda and beyond. The tirailleurs concept and design are heavily based on @Khorne’s early sketches of “Asian” troops, even before the Lotus Empire appeared in our world. With this build, a new platoon of soldiers is raised in Jiangkai. EDIT: As Jiangkai is still a town, only 10 (and not 30) men can be recruited in each turn
  12. Jeff of Clubs

    "Bigger." Part 2

    Previously; After the inspection of the line, our self-described hero returns to provisional HQ to consult the armorer; ... ... ... ... Scratch another moc. The Sword of Dionysus is forged!
  13. Following the disaster at Jiangkai, rapidly becoming known as the 'Night of Tears', Gran Oleon's El Oleondan HQ has dispatched a brace of staff officers to the Corrington Expeditionary Force's HQ in Ft. Arltrees. This mission is led by one Captain Toussaint, commander of Oleon's finest formal flourish in the entire New Haven Sea. The purpose of this mission is twofold, to beseech the Corries for any information they may have gleaned about the siege of Seawatch and the composition of Lotii forces there, as well as to determine the best use of allied assets on the island. This FB is just a simple, cropped copy of the CEF HQ in Ft. Arltrees that Brickwolf built a few weeks ago and is intended mostly for fluff. A day or so late. Sorry. Boring ol' work stuff
  14. Jeff of Clubs

    "Bigger." Part 1

    At the budding earthworks, south of Neuvou Oleandia township, ... ... ... ... Thanks. Need to break down some mocs but decided to use them a bit more first.
  15. Fresh reinforcements have arrived for the township of Neuvou Oleandia. Alas, they are the type of guards that one would do well to keep under guard. Here they are seen being kept thoroughly occupied with the construction of a dummy redoubt at the southern edge of town. ... ... Provisional Shore Party No.2 Intended as an Oleon platoon founding in Neuvou Oleandia. Penal Legionaries based on Ross Fisher's from the encyclopedia.
  16. Jiangkai, El Oleonda, May 622 Jiangkai is a unique settlement: a little city that thrives on the very corner of the maps, a Lotii settlement in the Empire of Oleon. Sacked by Corrington and destroyed by the Lotii after just a few years, Jiangkai should no longer exist… but still there it is, stubbornly clinging to the strip of plains between the southern coast and the unexplored hills of El Oleonda. Instead of dying, the city is growing larger and more prosperous, in spite of the brigands still infesting El Oleonda and of the renewed menace from the Lotii Empire. The most flourishing activity of Jiangkai is probably its the textile industry, that produces fine silk and cotton fabrics. Cloth is dyed in small brick tubs, combining the traditional techniques of Lotii artisans with the dyes typical of the New World, such as indigo or carmine. The hard work of stirring those -often awfully smelling- tubs is usually done outside the tiny stores, conveniently near to one of the many canals crossing the city. The dyers' district is, therefore, one of the most busy area of the city: almost everyone in the city, for a reason or the other, visits this lively area, may it be to work in the dyers' shops, or to pick up a roll of cloth for a tailor... ...but also to eat something in one of the tiny, cheap "taverns", usually small wooden platforms built directly on the sidewalks... ...or maybe to buy something from one of the many merchants and peddlers: dyes and clothes are obviously the main wares, but almost anything can be bought at the tiny stalls, from medicinal plants to curiosities and trinkets, from old maps to cooking utensils. A unit of the newly formed Jiangkai tirailleurs patrols the streets of the city. Differently from l'Armèe de L'Orient, formed by soldiers of Lotii origin, but fully integrated in the regular army, the tirailleurs are organised as an auxiliary light infantry unit, similarly to the colonial militia of the most peripheral settlements. The officers are not part of the Army, but are instead drawn from La Royale (the Royal Navy of Oleon), and usually have a past in the merchant fleet: this may be unhortodox, but they are probably the only officers who can fluently speak both Oleander and Lotii, at least until the first volunteers from Jiangkai will graduate at Breshaun Royal Academy. Some of the heterogeneous inhabitants of Jiangkai. From left to right: an old Lotii merchant, an Oleonese trader, soldiers of Jiangkai tirailleurs, a Monomonto ronin, and a member of the Blue Dragon Society (young nobles supporting "modernization" of the Lotii society). Several aspects of Jiangkai were heavily inspired by @Khorne‘s builds (including the design of the uniforms of the tirailleurs and the Blue Dragon Society, somehow similar to samurai during the Meiji modernization of real-world Japan). I will license it as Medium Artisan in Jiangkai.
  17. Outskirts of Fort Arltrees, El Oleonda, April 622 Hills and mountains have always represented a difficult obstacle for armies: roads are bad and too narrow for baggage trains, or they do not exist at all. Moreover, the difficult terrain tires the man quickly, and can easily injure the horses. For these reasons, generals avoid mountain ranges whenever possible. Sometimes, however, it is simply not possible: a mountain range crosses El Oleonda from East to West, and any alternative path from Fort Arltrees to Jiangkai would require weeks of difficult march across the jungle. In Fort Arltrees, a new company was specifically formed to move and fight on the difficult high grounds of El Oleonda interior. The unit is equipped with light cannons that can be disassembled and transported on mules, together with all the equipment required to set up a battery. Both the artillerymen and the chasseurs (the light infantry accompanying the cannons) were recruited among the colonists coming from mountain regions of Oleon, and also include a few Altonian immigrants. These men spent their whole life walking along the mountain trails, leading their cows on the high meadows or carrying goods from a tiny village to another one: thus, they are renowned for their endurance and for their autonomy. As in their daily life in the motherland, the bluecoats can rely on a robust breed of Oleander mules to carry weights up and down the mountains... in this case cannons and supplies, instead of wood or salt! Stronger and less delicate than horses, they can deal with mountain trails without problems. Some mules are also equipped with a saddle, and can be riddden by the soldiers in case of need: they may not be as elegant as thoroughbred Guelphian horses, but still mules represent invaluable companions for Oleander mountain infantry. The cannons can be quickly unloaded and assembled by the gun crew itself: even the barrel can be lifted by a few men with arm strength. Gunpowder and ammunition are kept in small hemp bags instead of the usual kegs and cases: when you have to carry everything for hours up a steep slope, reducing the weight and the size of the loads is paramount. In a quarter of an hour, a battery of 6-pounder cannons can be placed almost anywhere... in any skirmish with the Lotii, no matter where, Oleon can now rely on its cannons! Artillerymen with a disassembled cannon (loaded on mules), and chasseurs (right), one of the specialties of Oleander light infantry. The cannon after assembly, and the artillery crew. OOC, the cannon design is very simple. However, all the parts can effectively be loaded on the mules. Overall view: Troop raising build for Fort Arltrees (1 company of mountain artillery).
  18. In lieu of propper military forces in Nouveau Oleandia, a platoon of civilian and military seamen has been pressed into service as infantry. Used to thinly patrol the harbor and serve as crew for Float Battery No.1, they are to be billeted in the barracks ship anchored there. "Finally! If we are attacked we should have just enough men to fire the harbor..." -Lt. 'Gabi' Provisional Shore Party No.1 (+Platoon. N.O.) Corporal Suchet of the Compagnies Oleon de la Marine has brevet command. ... Humans require more supervision than the scarecrows under 'Gabi's command and to this effect, an abortive lighthouse construction has also been pressed onto service. Meant to function as the command post and armory for the fledgling defences of Nouveau Oleandia, this structure is connected to the mainland by a bridge and has an unimpeded view of both the barracks ship and the floating battery. From this tidal island the defenders transfer to and from their aforementioned positions, recieve orders, and groom their magnificent hairs... From here, the crews at the barracks ship and floating battery are synchronized with the harbor patrols. Varnum Point. Headquarters of Provisional Command No.1, Nouveau Oleandia. To be licensed as a troop build and small residence. Hence the moc size.
  19. White banner soldiers on Jinzi (El Oleonda) From Jameis Farstrider’s Guide to Halos: White, the Wind Dragon Banner - When called upon, the White Wind Banner levies its troops from the Empire easternmost province, straddling the border with the Bouton and Peri protectorates. As such, it is not uncommon to find mercenaries from those nations amongst its ranks. From left to right: 1) Banersbi warrior: Native of the southern archipelago of Banersbi, these warriors often fight as mercenaries in Lotii (but also Gerlo and Monomonto) armies. Accustomed to fighting in the jungles of their motherland, they will probably be particularly useful in the skirmishes on El Oleonda. Banersbi warriors usually fight using firearms and exotic-looking blades, called kriss and mandau. 2) Nakay tribe head hunter: With a custom considered barbarian by foreigners, the warriors of some Banersbi tribes keep the preserved heads of killed enemies as amulets. Here a Nakay warrior shows with pride a shrunken head, the result of a complex and highly ritualised procedure. 3-4) Lotii musketeers: While cavalry dominates the armies of some banners, the soldiers of the easternmost Lotii provinces and of the vassal kingdoms fight almost exclusively on foot. Lotii musketeers fight in close formations, very similar to Madrician line infantry. White Banner soldiers can usually rely on efficient flintlock weapons, far superior to the matchlocks of other units. 5) Wei Lang, high officer of the White Banner: Lotii commanders usually wear elegant civilian clothes and traditional hats instead of a real uniform. Generals often carry decorated fans or other symbols of power, and sometimes a dao or a similar sword. 6) Lotii swordsman: A musket is a powerful weapon but, when the gunpowder finishes or gets wet, it becomes nothing more than a club. A sword, instead, remains deadly also under tropical rain. Charging the enemy with a sword and a shield can seem antiquated, but can still be surprisingly effective 7-8) Bouton warriors: Warriors from the vassal state of Bouton wear bright, colourful clothes and sometimes bell-shaped bronze elms. Known as fierce fighters, Bouton warriors fight with spears and short swords. Some of them are also equipped with firearms, usually antiquated but robust matchlock muskets.
  20. Clan Amagai samurai and ashigaru on Jinzi Island (El Oleonda) From left to right: 1) Ashigaru musketeer: in traditional Monomonto armies, the ashigaru (literally “light feet”) are basically all the soldiers not belonging to the samurai class, ranging from peasants with clubs and spears to heavily armoured warriors. The introduction of gunpowder turned ashigaru into a formidable fighting force: anybody can learn how to shoot in a few days, and bullets have little respect for courage or nobility. Although not as disciplined as Madrician line infantry, or as the “new-doctrine” soldiers deployed by other clans, the Amagai clan musketeers can be deadly, especially when fighting in tight formations. 2) Naginata samurai: somehow similar the the knights dominating the Madrician kingdoms after the Empire, the samurai are skilled warriors following a code of rules, the way of the sword. They live with honour and die with honour, following their lord to victory or death: surrendering or retreating is not an option, and they consider killing their enemies more merciful than taking them as captives. Even if samurai are mainly known for their swords, their main weapon is usually a spear (yari) or a sort of halberd (naginata). 3) Samurai wearing the Amagai sashimono: Monomonto warriors are extremely heterogeneous in clothing and equipment, even if when they belong to the same clan. Weapons are often taken from defeated enemies, and an armour can change owner several times. To recognise foes and friends, warriors and commanders have therefore to rely on the sashimono, a little flag worn on warriors’ back. 4) Amagai Ieyasu: daimyo (feudal lord) of the Amagai clan. Warrior from tip to toe, hard and inflexible as the steel of his sword, he is seen by many as a living incarnation of the way. He led his men into countless battles, often against stronger warlords, and he always won, becoming a sort of legend. Times are changing fast, however, and famous warriors have already fallen on the island, killed without honour by Carnite grunts. The old warrior is now in front of a difficult choice: embracing some of the foreign innovations, or leading once again the charge of his samurai towards the guns of the enemies, possibly to a glorious death. 5) Amagai Nanako: while almost all the samurai are men, nothing forbids women to follow the way of the sword. Second daughter of Amagai Ieyasu, Nanako is a skilled warrior and a respected leader. 6) Samurai swordsman: a samurai showing his famous swords, katana (the “true” sword) and wakizashi (the long knife); as sharp as razor blades, thes weapons can literally cut an enemy in half. Samurai spend their all life training with swords, and only a very few Madricians could defeat one of them in a duel. 7-8) Tamaco tribe ashigaru: with war raging on Jinzi Island, several of the tribes of New Haven Seas got involved in the conflict, either siding with one of the nations or attacking anyone entering their lands. Several warriors of the Tamaco tribe joined the Monomonto armies as auxiliaries: for them, this is just a different way to continue their ancestral war against the Tyree’De and other rival tribes. The Tamaco warriors can be easily recognised from their red war paint and their helms carved from shark skulls… some of them, however, gladly replaced their traditional equipments with the far more effective Monomonto steel!
  21. Name: Fort Arltrees Ownership: Squatter settlement founded by Tristan Rimbaud Location: El Oleonda, New Haven Sea Map: Mayor: Lieutenant Marcel Dubois (@Keymonus) Who can own property in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Who can freebuild in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Description: Fort Arltrees is a little military outpost, founded mainly to ensure a safe landing point for future Oleander expeditions. With the nearest settlement, Fatu Hiva, hundreds of miles apart from El Oleonda, the Kingdom of the Light needed a stable foothold in the area, a place where soldiers can rest before marching in the inland and where friendly ships can resupply and find shelter. Located in a little bay on the North-Western Coast, Fort Arltrees is surrounded by a thick tropical jungle. A nearby river with no name offers easy access to the interior areas of the island, but still very little is known about the surroundings. The first explorations of the interior confirmed a limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by indigenous people and early Lotii explorers stranded on the island. The jungle around Fort Arltrees is also spotted with large ruins, ancient roads, and a system of canals, likely remains of an advanced civilization. During the last months, the settlement has grown quickly: after the end of the hostilities, the small tent camp surrounded by a palisade has grown into a bustling, large town. The first wooden shacks were soon replaced by large stone buildings, including a new impressive fort guarding the bay. In the outskirts of the settlement, however, small wooden buildings such as farms and hunter shelters are common. Due to the distance from the rest of the Empire, Fort Arltrees is still a frontier settlement, where life is hard and can end with a sudden, violent death: the natives of El Oleonda are mainly friendly, but bands of both Carnite and Lotii stragglers still haunt the surrounding jungle. Therefore, almost everyone carries a gun or a musket in everyday life, especially outside the palisade. Even if the settlement has grown quickly, most of the future buildings are expected to be simple stone or wooden structures, and development plans are still focused on the basic needs of the inhabitants. Most of the residents are currently soldiers, hunters and adventurers, but more and more colonists are looking for fortune on El Oleonda. More Information: El Oleonda is one of the four large islands of New Haven sea region. It is currently one of the "hottest" areas of the New World, with the tension between Carnites and Lotii quickly turning into open war. Halosian Empires are being involved in the hostilities too, with the Corrish settlement of Spudkirk recently raided by Lotii forces and Carnites hiring mercenaries and corsairs for their war. You can find more about the situation here or in the spoiler below. Garrison: 1 Company of Essener Totenköpfe El Oleonda Ragamuffins - local militia unit Builds in Fort Arltrees: Please post a link to your build and specify if licensed or not. Properties: 28 Size for EGS purposes - Level 4 'Large Town’ Properties required for the next level Artisan: 4/8 Commerce: 5/8 Cultural: 1/2 Educational: 1/3 Factory: 5/8 Residence: 8/8 Royal: 0/1 Total points: 51/61 -note: numbers under review- Notable Events: A fort in the jungle - Founding of the settlement, in February 620 Residence: Fort Arltrees Vicarage - medium Hotel in Fort Arltrees - small Tree House - small An Essener House - small Marshal DeQuesne’s Flat - small Homestead - large A mostly warm reception - small Forward HQ Corrington Expeditionary Force - small Factory: Vin de riz brewery - medium Small Factory Sawmill - small Smoked meat for the Fort - small Candy Factory - small Smith’s Smithy - large Plantation: A'Chua's people - small Rice Plantation - medium LBSF wheat farm - large Mine: The mine at the World's End - gold mine Artisan: The Tavern - large Fort Arltrees Bazaar - large Mr. Shur's Lotii Curiosities - small Ship repairing workshop - small Commerce: Sutler's shop - small Lighthouse of Fort Arltrees - medium Small Commercial Wharf - small Dress Shop - small Among thieves - small Education: A Little Schoolhouse - small Art & Culture: Church of Hades - large Forts: Fort Arltrees - small Gatekeeper Point - large Unlicensed Builds (similar to EGS properties): Essian Reiterhaus Other Freebuilds (not similar to EGS properties): Sweet, sweet rotten eggs - A sulphurous spring, somewhere in the interior Monsieur le Filon - Prospecting outside Fort Arltrees found a gold vein A patrol encounters a bear outside the settlement - an unpleasant accident
  22. Seawatch, El Oleonda, February 622 After days of heavy tropical rain, the sun was finally high in the sky. With the warm weather, the luxuriant vegetation, and the parrots singing, the day seemed perfect for a picnic outside the town, apart from a little detail... the Lotii army besieging Seawatch! The enemies were less than a mile far, but everything was weirdly calm. The attack, however, could begin at any moment... in an hour or in a week, the enemy troops could have been right there, trying to storm the outer defenses of Seawatch. The defenders of Seawatch were ready to face them, musket in hand. They would have held that advanced position as long as they could, then they would have retreated to the second defensive line: those positions outside the city were precarious, but still allowed to keep the enemy cannons far enough from the city. Carnite soldiers and civilian volunteers were fortifying a small abandoned farm outside Seawatch: placing a few wooden spikes in a choke point required minutes, but could stop the charge of a whole cavalry company. Reinforcing the small garrison with conscripted civilians, however, had some downsides: some were undisciplined but brave, while others had clearly never held a musket before. A small group of Oleonese "merchants", coming from Fort Arltrees, had reached Seawatch right before the siege and was coordinating the defenders in the outer positions. Curiously, their leader seemed strangely expert about urban fights and irregular warfare. When asked, he always mumbled something about having fought in Charlatan Bay and quickly changed the topic. This was likely false, but the Carnite officers didn't actually care, since his suggestions were helping to keep the Lotii out of Seawatch. At that very moment, the "leader of the merchants" was discussing with a Carnite officer where to bury some gunpowder barrels to create a fougasse, using those very barrels as an improvised tactical table. His real name was Emmanuel Perrault, and he was an officer of the Oleonese military intelligence... but, there in Seawatch, he was Luc Delacroix, an Oleonese merchant trapped with his partners by the Lotii siege. He had had worse aliases, but it was still strange thinking that he would have received a medal -or he would have been buried- with a false name. He rolled the map and walked to another position, yelling orders to the militiamen... there was no time for sentimentalisms, as Emmanuel Perrault or as Luc Delacroix, he still had a siege to win! Overall view I hope you like my build! As a side note, I'm using it to introduce a secondary character, Emmanuel Perrault... I don't know when I'll use him again, but I wanted to have someone (more sacrificable than my main characters) in the besieged Carnite city. PS: After taking the photos and dismantling the build I realized that one of the muskets was chewed by one of my cats... nice!
  23. In Fort Arltrees, around a year ago, the fearfully idle mind of Gerard DuQuesne formulated a revolutionary new way of waging war upon Oleon's enemies... In practice however it had some issues... DuQuesne; "By the gods, man! I was wrong alright!?! Just reorganize them as infantry and get them far away from here. FAST!" After several shifting months of land and sea travel these weary troopers lurch into a barracks in Lavellete just as the army musters for war with the Lotii. Troop raising to be raised directly for the crown in Lavellete. Sorry for the last second post. Busy week.
  24. "Jan 15th, 622AE; Our arrival at the bluecoat hub of Fort Arltrees recieved a warmer reception than any of our men dared hope for. During the journey, rumors abounded as to the loyalties of our hithertofore enemies within the enlisted ranks. Fears of marching out to do battle with the Lotii, only to find our traditional enemies in our rear, were serious concerns right up until the day we landed. As our battalion moved through the city to our bivouacs, we encounted one of the largest markets I have ever seen and a crowd of smiling locals filled the streets to greet us. Some even trying to foist bottles of wine and loaves of fresh bread upon us as we marched. The lieutenant politely declined these advances and became cross with a couple men who had accepted a kask of rum from a local suttler." "With only a few exceptions, our welcome to Fort Arltrees was a warm affair." "I must make a note to visit that market while we are still here. I have no doubt there could be something perfect for everyone in the family. Even grandpa!" -Excerpt from the journal of Willian 'Bill' Morley, Private, Corrington's 26th Regiment of Foot Thanks! As always, C and C welcome and if there is a lore issue, I'll edit accordingly. To be licensed as a small residence in Fort Arltrees. This is an attempt to duplicate some of the building styles I've seen in the lovely MOCs you all have posted lately. A special thanks to Ayrlego and Evancelt for their excellent tutorials on base building.
  25. Jeff of Clubs

    [OL-FB] Pickets

    Some quick moc-ups for some Oleon activity in the New Haven Sea. Preperations and the like. Fusiliers of the fabled Essener's Death's Heads, join in patrols and picket duties alongside our own infantry on the outskirts of Fort Arltrees. A company of these stout Carnite line-infantry have been garrisoned at Fort Arltrees since the previous Battle of El Oleonda. ... Meanwhile, in Nouveau Oleandia, a newly arrived "one-man-army" assumes picket duties around the settlement. Banging drums, firing off rigged muskets in volleys and brutalizing an old sheet of tin with his sword, the lout attempts to conflate the size of the garrison for any distant observers. Thanks! Just some scenes to convey activity in these settlements as the issue looms. Bit busy for a week or two but squeezed these in this week. Stumbled on @Khornes boys in the archives. I am hoping they are actually still in Ft Arltrees. If not, lemme know and I'll rework it.