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  1. The Empire of Oleon Nickname The Kingdom of Light Colors Medium Blue and Dark Blue Flag Royal Banner Quick Glance Life in Oleon centers around traditional values. Oleanders are generally pious people, loyal to their Monarch, and take pride in their vast cultural heritage. Owning land defines one’s standing in the social hierarchy, and the rural nobility - which you can be a part of - has ever since been regarded Oleon's elite. Following her claim for superiority, Oleon today has the largest warships, fields a powerful army, and has already established a moderate colonial presence, which she is eager to expand. Oleon accepts new members, especially craftsmen, artists, agriculturalists, seamen, and entrepreneurs of all kinds, as long as they are loyal to the Monarch. Membership Oleon is open for members. If you would like to add to Oleon's grandeur, and to spread the influence and glory of the empire - join today! To do so, just sign up in this thread with an introduction post that shows your sigfig. A little background goes a long way, and we appreciate any story you would like to present with your character! If you'd like to join in The Monthly Raiding and Commerce Action, send Oleon Leadership a private message to get added to the latest "Private Message Thread" and coordinate our efforts. Index Honorable Citizens of Oleon Colonial Possessions The Royal New Terra Company Army Units stationed in New Terra Royal Naval Units in New Terra Quick Start Guide The Builders' Bulletin Board Recurring Story Characters Noble Houses of Oleon - Nobles of Oleon Medals and Decorations A DETAILED LOOK at the EMPIRE OF OLEON Leadership King Philip I and Queen Beatrice (NPC) After the sudden passing of his elder brother - the late King Stéphan II - Philip was crowned in April 616. Whereas the late Monarch was a great admirer of the occult, driven by all things mythical, which allowed the Order of the Faith to spread its influence into almost every niche of Oleander society, Philip follows in the footsteps of his father Stéphan I. Noble and almost idealistic, with a broad education, and – growing up in the Royal Palaces of Granoleon – naturally provided with a passion for the arts, he now has to prove that he can prevail on the political stage as the absolute Monarch that he will need to be. With his beloved wife Queen Beatrice by his side he rules over the empire in a crucial time. He tasks himself with nothing less than challenging the mighty Order of the Faith, and reducing the influence of its destructive elements, especially that of the Clerics of Hades, to rebuild Oleon's reputation as the predominating cultural beacon it once was adored for. Lord Chancellor Calida (NPC) Lucier Henri Calida was born into the House of Courtia - already one of the most influential Oleander noble families - and he soon saw the potential the Faith offered him for his political ambitions. He rose to power as a clergyman, but his organizational talents were soon discovered by the Royal Court. He was appointed Adviser to the King, and excelled in various tasks, foremost the introduction of a naval focus to Oleon, and the consequent buildup of La Royale prior to the Juniper War. Today he is not only Chancelier d'Oleon – the highest administrative position in Oleon – he is also Supreme High Priest of the Clerics of Zeus, making him de facto leader of the Order of the Faith, which has blossomed under his regime. Under King Stéphan II he controlled the High Council and was First Adviser to the King, answering only to him. And as the King shared his beliefs, his authority was unchallenged. Some even say Stéphan II was a mere puppet, and that Calida was Oleon's true regent. Now, with Philip I as King, his universal authority might be challenged for the first time. Nobody can tell how Calida is likely to react to this, since his agenda remains unclear to everyone. He is feared by many, and often described as a devious schemer who will do anything to tighten the Order's grasp on Oleon. Others see in him a savior and believe him to be the only guarantor for upholding the Empire's domestic order. One thing is for sure, though, he is more likely to prepare for a war with Corrington than to read mass in a temple. Structure of State Oleon is an absolute Monarchy. The King has always been the central authority, ruling over the land with a wise and strong hand since the days of King Arltrees. Oleon is the King – and the King is Oleon. Wise Monarchs govern for the well-being of their loyal subjects, taking paternal care of them. That is the natural order of all things under the sun. So there is no need for 'representation', for 'parliaments' even, or other unsacred institutions in Oleon. But wise Monarchs also listen to advice. That is the reason why the High Council supports the King in his rule, and advises him with expertise in all matters of state. The various branches of Oleon's administration then answer to the High Council and his chairman, the Lord Chancellor of Oleon, who traditionally is the first and most important adviser to His Majesty. Members of the High Council Pierre Lavalette Genaro, Duc de Vele et Pair d’Oleon, Intendant Général des Finances, Grand’Croix de l’Ordre Royal de Saint-Arltrees. @Captain Genaro Pierre Lavalette Genaro is the current Duke of Vele - a booming coastal region East of Granoleon - and General Intendant of Finances at His Majesty’s Royal Court. Using his formidable fiscal talent and economic expertise, the Duke of Vele has consolidated the royal treasury, and reformed Oleon’s taxation system. By many, he is regarded as the Royal Court’s rising star. Some even go as far as saying Genaro’s influence on His Majesty has already surpassed that of Lord Chancellor Calida. Berart Mazan, Duc de Boussac, Secrétaire d’État des Colonies, Grand Officier de l’Ordre Royal de Saint-Arltrees. @Bodi The Lion of Boussac is one of the most important advisors to His Majesty, and as Secretary of State of the Colonies responsible for Oleon’s fate beyond the line. Traditionalists grumble that the task of protecting the nation from her hereditary northern enemy and controlling Oleon’s overseas expansion shouldn’t go hand in hand. But the Lion of Boussac is an able man, and where better to keep Oleon’s foes at bay than in the waters of New Terra. Guiscard Emery de Beauregard, Duc de Corban, Secrétaire d’État de la Marine, Commandeur de l’Ordre Royal et Militaire de l’Étoile d’Ardros, Commandeur de l’Ordre Royal de Saint-Arltrees, Grand-Amiral d’Oleon. @Kolonialbeamter Growing up in chateau Sans-Nuage-sur-Maine - located in the hills just outside the harbor-city of Quilbignon - the young Lord almost naturally acquired a taste for saltwater, and soon was sent to pursue a career in His Majesty’s Royal Navy. Towards the end of the Forty-Nine Years War he was promoted to Grand Admiral of Oleon, and although unsuccessful in preventing Corrington from taking the Isle of Tam, he - under the direction of the Lord Chancellor - managed the rebuild of La Royale, which ultimately gained the upper hand over her Corrish counterpart in the following Juniper War. Today the Secretary’s attention shifts towards the eastern seas as the race for New Terra is speeding up. Oleon’s fate depends on La Royale - and on the salt in the Secretary’s veins. Guérin Godefry de Tourment - nicknamed Le Doublonoi - Duc d’Eranos, Connétable d’Oleon, Grand’Croix de l’Ordre Royal et Militaire de l’Étoile d’Ardros, Maréchal d’Oleon @blackdeathgr Ever since official records first appeared, there has been a de Tourment holding the ‘Southern Key’ and shielding Oleon from the perils of Halos. Traditionally, the de Tourments also hold the title and position of Connétable d’Oleon, providing able commanders for Oleon’s armies who have proven their loyalty in every single conflict in Oleander history. But the house is not only a source of military genius for the Crown. Over the last decades they have also grown rich as prime suppliers of the Royal Army - a development that isn’t to the liking of all at the Royal Court. Robert Perrault, Duke of Vitoria @KotZ Robert Perrault, II, Duke of Vitoria His grandfather Bernard had three children, Robert, Sophie, and Camille. Being the first child, and male, of his family, Robert, I, went on great expeditions and acquired a great amount of wealth. His sister Sophie died in childbirth, but his youngest sister Camille had a child, Emile, who now is married to Elise and runs a successful alcohol business. Robert, I, after one expedition led to him needing to amputate a leg, retired from the life of the sea and turned his sights on moving up in the world. Robert, I became the leader of a trading company, getting friends in high circles. Unfortunately, Robert I died before he reached his dream of being granted a duchy. His only child Robert Perrault, II completed that goal. He continued his trading through the homeland of Oleon, expanding it as he could. But his true test of valor came on the field of battle, by wiping out a small uprising with only himself, a maid, and the gods he prayed too. It was the two (or three, depending on the stories if you believe in the gods) of them against ten. Here, you can see Robert, II, in his library, just before he gets his duchy granted. The Order of the Faith The Order of the Faith is a secretive band of highly influential clerics that is heavily involved in Oleander politics. As little is known fact about the Order and its agenda and ways, there are plenty of rumors out on the streets. Some see the Order's influence as a danger to the Monarchy, some even go as far as saying the Order already holds the true power over Oleon, with the Monarch acting only as a puppet. Others counter, pointing out that Oleon is free of dissidents, highlighting the Orders alleged importance for Oleon's inner stability and military might. Wherever the truth lies, fact is that disagreeing with the Order is a good way to get into serious trouble! The Order of the Faith can be read about in greater detail here. The Land Oleon is the largest country on the peninsula, and its land is naturally an important economic factor. Wealth is usually measured in land holdings, and hereditary grants pass on from father to son for generations. In the interior, the rural nobility traditionally resides in prestigious chateaus, and peasants live in little hamlets, and work for their lords as they have for ages. There are few large cities in the interior, but towards the coast things are beginning to change as innovations are developed. Passing from a rural hamlet with the lord's impressive manor towering over it, to a bustling port town is like going from one world to another. A multitude of coastal hubs have begun to spring up. With oceans bordering Oleon on either side, these towns have become quite numerous, and have contributed to a new emphasis on seafaring. The Order of the Faith has encouraged this emphasis, but is still eager to preserve the traditional social ways by keeping its mystical hold on the people. With its support, Oleon's navy has boomed. Her merchant fleet is growing by the day, and the Royal Navy is famous for large battleships and highly efficient gun crews, securing Oleon’s influence on the waves. A fine example of an increasingly important city is Breshaun on Le Bellan. Founded not long ago, it has turned into a sparkling and ambitious regional centre. Society and Culture Traditionally, a typical Oleander's life centers around the values of – traditions. Considering themselves the most culturally advanced people, Oleanders take great pride in their rich heritage of arts and literature. They are generally pious people, living in accordance with the divine rules of the Gods. But temples are visited more for social reasons than out of religious zeal. It is true that the Order of the Faith holds its sway over the people, but that doesn't refrain Oleanders from enjoying life. And especially the aristocracy is known throughout Halos for celebrating the most glittering balls and festivities. Oleon's cities are well organized and planned, their silhouettes often dominated by impressive temples erected in honor of the Gods. The architectural style is mostly a mix of renaissance and baroque western European, dominant among secular buildings – especially among the many aristocratic and royal chateaus and palaces that are in constant competition to outshine each other – and classic Mediterranean influences, which are preferred for religious buildings. L'Aile du Pontis (The Pontis Wing) of the Royal Palace in Granoleon is a great example for the supremacy of Oleander architects and craftsmen. The Military Oleanders are known to be fierce warriors if necessary. Military might is of paramount significance, as land is the defining social factor in society. Honor and bravery are values that every Oleander holds in high esteem, sacrificial soldiering on the fields of battle is every Oleander's duty, to die for the nation is considered the highest honor. War Banner and Naval Ensign The Army Ever since the days of King Arltrees the color blue is prominent in the uniforms and flags of the royal military. The standard military uniform always includes a blue coat, often but not always accompanied by white cross belts. A fleur-de-lys is not uncommon on the uniforms and flags either. As presented above, the standard military flag is a white cross on a blue background with a crown over crossed cannons, but there are numerous deviations from these standards. In every case, however, the color blue must be present! (some conventional flags) As a result of a history of warfare, mostly with Corrington, many cities and ports are fortified with large walls and impressive fortresses to protect the citizens in case of an invasion. The Navy Oleon's Royal Navy – or La Royale as she is affectionately called by the people – is among the finest and largest in all of the known world. Heavily expanded after the Forty-Nine Years War at the instigation of the Order of the Faith, La Royale managed to have the edge over Corrington's navy during the following Juniper War, but has since then been locked in a stalemate with her biggest rival. Oleon's master shipwrights are considered leading in the construction of heavy warships, and the emphasis on constant training and education has lead Oleander gun crews to become the most efficient in the known world. Here you can see a fine example of Oleander ship building, the glorious HRS Pride of Oleon. Ranking System If you create your sigfig you are - of course - free to give it any rank you wish. So if you want - for example - a Captain to sail your ship through the waters of New Terra - create a Captain. If you want a Major fighting off Oleon's enemies on the fields of battle - create a Major. However, we would ask you not to start out too high up in rank right away. There are certain official ranks that can be earned, and they bring in-game benefits and lots of prestige - not to mention the awe of your foes. So fight for your own and Oleon's glory and rise through the ranks - do you have what it takes? Army Ranks: Maréchal (Marshal) Général d'Armée (Army General) Général de Division (Division General) Général de Régiment (Regiment General) Colonel (Colonel) Lieutenant Colonel (Lieutenant Colonel) Naval Ranks: Grand-Amiral d'Oleon (Grand Admiral of Oleon) Amiral (Admiral) Vice-Amiral (Vice Admiral) Contre-Amiral (Rear Admiral) Chef d'Escadre (Commodore) Capitaine de Vaisseau (Ship-of-the-Line Captain) Rank Requirements and Benefits: Promotions can be earned through military contributions, means through repeated and active participation in war campaigns, fleet actions, through acts of bravery, and - as a base requirement - you need to loyally follow orders. For promotions to High Command - Général de Régiment respectively Contre-Amiral and higher - a noble title of at least Marquis is required - to make sure only the best of the best command Oleon's finest. 'But where's the beef?' - you may ask. Well, excelling in military actions is a profound way to boost your social standing in Oleon. It will lead to some shiny medals and ribbons, can contribute to your house's growing reputation, and might eventually get you His Majesty's attention - which can open doors you didn't even believe existed. And - who knows - maybe one day you'll end up commanding the unit you were once fighting alongside with - or determine the fate of a whole royal fleet in the vast waters of New Terra. The Gran Military Encyclopedia of Oleon Oleon's long military tradition has resulted in units ranging from line infantry regiments to specialized units trained to excel in one area. This diversity is all captured in the Gran Military Encyclopedia. This detailed book houses a unit's description, pictures, and history. All Oleanders are invited to review or add to this collection. Diplomacy Oleon has a hostile history with Corrington, and during the last war the two factions proved to be an even match. Officially there is no direct trade with Corrington, but various goods do make there way around via Eslandola and smugglers of all sorts. Pirates are tolerated as long as they don't operate within Oleon claimed waters, piracy is a crime and offenders will be brought to justice when they are caught. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile) Oleon's relationship with... Sea-Rats: Indifferent Eslandola: Indifferent Corrington: Indifferent Membership To sign up, post a picture of your signature figure, preferably accompanied by Oleon's formal flag colors. You are welcome to include a bit of a description as well. Your signature figure, or sigfig, will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make) Although this is the “Bluecoat” faction, that does not mean that everyone should have a bluecoat soldier as sigfig. Within BoBS there are many possibilities. Build your own story – for example, your sigfig could start out as a carpenter that decides to work on a ship. Via battle experiences he ends up getting his own ship, eventually becoming a privateer in His Majesty's service, etc. For those still uncertain of what faction to chose or how to sign up in a minute, we have some simple instructions here, which pretty much sum up everything. Vive le Roi!
  2. King's Port, Terraversa, 15 February 621 "Disregarding losses, the city is ours to take!" That yellow flag was ugly, nothing more than an old piece of cloth put on a bent pole. And it could be the last thing Tristan would have ever seen... people definitely think strange things when they might be only a few seconds far from their own death. It was time to go. "Soldiers of Oleon, for King and Country... Charge!" The men launched a battle cry and turned the corner, leaving the protection of the stone wall. The enemies were waiting for them behind a barricade, just twenty meters forward... The sharp sound of shots immediately filled the air, and bullets started flying in every direction. The man right at his side fell with a yell, wounded or dying... but they had managed to close the gap, and the enemies had no more time to reload! Tristan raised his gun, aiming for the man in front of him, a veteran of Oldis' heavy cavalry... it would have been a fair game. The man did the same with his long wheellock pistol... they both knew that one of them would have dined in the Hades, together with many others. --------- Miguel Sanchez pushed with rage the ramrod in his musket as if he was stabbing an enemy. He had enough gunpowder for five shots, six at most, then he only had his knife. They couldn't resist for long, he knew, but he was ready to fight for his country until his last dying breath! Miguel had already fought for the independence of his nation... he was in Van Dhorne's militia during the civil war. Some called them fanatics, some accused them of war crimes, but they did what they had to: they hit hard the Mardierians and their sympathizers, killing the enemies and leaving behind the fallen brothers. People of Terreversa had gained independence, and now Archduke Oldis was losing it, entering a power game too big for their young nation. But people of Terraversa were not defeated yet and would have resisted, with or without the Archduke! "Stand up, coward! Take your musket, or I'll shot you myself!" The man nodded, frightened, but remained where he was. The militias had recruited all the able men to fight against the invaders, sometimes even forcibly... if they weren't ready to die for freedom, they didn't deserve it! Some of the new recruits, however, completely lacked motivation... damned cowards! "Oleander dogs are arriving! They are the renegades of the Legion!" Miguel spat on the ground, disgusted. The Legion, traitors of their own country! The men ran to their battle positions, ready to open fire. Everyone hated those sellswords, who had sold themselves to a new master. The bluecoat officer started speaking in Mardierian, asking the defenders to drop their weapons... well, they would have dropped something! "Augusto, send them a cocktail!" ---------- "One last attempt, their last chance." Thought Captain Alvaro Ferrer. King's Port had almost fallen, only a few blocks of buildings stood between them and the palace of the tyrant: the impregnable Citadel only existed in Oldis' propaganda. Selfish and greedy as usual, Archduke Oldis was still sending his soldiers to die for him, even if the battle was clearly lost... probably he had to feed his self-esteem of great general, resisting against superior forces -clearly from his own palace. Or more likely he was just gaining time to gather more gold, paintings, and Lotii porcelains in his coach before running away... maybe even something stolen from the Ferrer Manor, sacked by the militias during the civil war. "Drop your weapons! Oldis has already fled with your treasures! Do you want to die for a coward?" Yelled Alvaro in a megaphone. He used the Mardierian of Terraversa, his native language. "You fought well, but it is over!" Two men appeared on the upper floor of the building. One held an explosive bottle, the other, in civilian clothes, had a gun. They had wasted their opportunity. "Fire at will! Take the drunk down!" As usual, the one with the explosive bottle -the drunk- was the priority... even if sometimes those devices exploded before the Terraversans could throw them. The soldiers of the Mardierian Legion started a violent musket fire towards the windows, trying to take cover behind the low wall of a garden. In the nearby road, a company of soldiers launched an assault against a barricade. This was happening on his right, so they likely were General Rimbaud and his guys, the Astrapi Raiders and the tirailleurs of the 5eme. ----------- On the other side of the road, Francisco Mendoza was waiting for the enemies behind a barricaded door. That build must have been a tavern, just a few months ago, but now it was their fort. He peeked across the planks blocking the windows. The enemies were advancing again, crossing what remained of the park of the Cordobas' Mansion. Those bluecoats were the traitors of the Mardierian Legion, mostly Terraversans exiled during the Glorious Revolution. But, apart from the official words, he knew that some of those men had their reasons... rumors said that some of the men ended up in proscription lists with were simply political rivals of Oldis or L'Olius, or were victims of personal revenge. However, Francisco Mendoza was a soldier, not a politician. Soldiers follow the orders, do not discuss political intrigues, and the orders he had received were quite simple: defend the Citadel, hold the line, if necessary die where you stand but do not retreat! For sure the Archduke had a plan to broke the siege... soon he would have personally led the counterattack, but he needed time to reorganize the army. Or at least, this is what soldiers told each other, sharing a bottle of brandy in the pauses between the fights. The truth was that nobody really knew what was happening in the city... for what he knew, the things yelled by the damned traitors on the other side of the road could even be true. But Francisco Mendoza was a soldier, and he followed orders. He would have fought there with his comrades -soldiers from different units, militiamen, even some civilians- he would have held the position! Orders were shouted on the other side of the street, and muskets started firing again... soon the hellish concert of shots and yells seemed to arrive from every direction, oddly even from below... --------- The road to victory is always difficult and scattered with obstacles... nobody ever mentioned that it could also pass right through the sewers. Captain Antoine Dupont crawled through the breach, entering what seemed the cellar of a tavern. If he was right, the enemy stronghold was just a couple of meters above them... otherwise, they would have found a way, as usual. Antoine waved his torch twice: it was the right way, or at least he hoped so. With a few hits of pickaxe, the little breach became a real passage: it would have been their only way out, in case of troubles, so it was worth spending a little more time to widen it. He didn't have to explain that: his men knew perfectly what to do... it was their tenth mission together, and he trusted each of them as himself. However, it was their first time in a sewer...an unenviable task, the dandies of the infantry would have got lost in five minutes. But they were the Engineers of the 2eme, thought Antoine with pride, and they were the only ones who could complete the job! "Enemy patrol!" The yell reverberated in the tunnels, truncating Antoine's thoughts. He didn't expect to find enemies down in the sewers, but they were more than ready. Barely lighted by a dark lantern, the soldiers started shooting at the enemies... the torches of those idiots turned them into perfect targets! --------- Sergeant Guillermo Cortina was nervous. He had seen enough battles to know that they were losing... the Citadel could hold for a week at most, no matter how hard they fought. What he also knew was that someone was going to be left behind, to cover the retreat of the others... and, of course, the escape of the politicians: they were still continuing useless talk about the best defence strategies, even if the fights were now just a few blocks far from the Council Hall! Guillermo and his platoon were patrolling one of the many tunnels running below King’s Port... a labyrinth of catacombs, sewers, cellars and smugglers’ galleries. It was quite unlikely to find enemies down there, and at least they were safe from enemy cannons, but everybody knew that they could re-emerge in an area controlled by the enemies... not a great perspective! They crossed the umpteenth arch, stopping just a step before the slippery bank of a sewer canal. Guillermo raised its torch with a sigh of relief... then he noticed the figures forward in the tunnel. He had barely the time to realise his mistake, then he was hit by two musket shots. --------- Overall view: the whole build is 32x32 on three levels (in the evening I'll show you the third one). Back view: Front view: I completed this build in a very long time, and even more time passed before I could publish it (because I waited for the result of King's Port Battle, but also due to real-life stuff). I tried to depict different points of view, from my main character to a Mardierian expatriate personally hating Oldis, from a common Terraversan soldier to a fanatic of the militias. I hope you enjoy the build and the stories- I liked building and writing them!
  3. While the Captain Hunter was obeserving the garrison, hiding in the bushes, having faith in his camouflage skill, an Olean captain was having a conversation with one of the guards. "Luckily you've sharp eyes." Said the captain. "Thank you, sir! They've been wandering around since a week, spying our defense with their spyglass." "Good, these men must be Corrie spies, continue to act like nothing happened, and don't do anything that could awake their suspicion. They'll well surprised If the redcoats want to exploit that 15 minutes gap." Said the captain with a smile. Edited "Good, they must be plotting something, continue to act like nothing happened, you know something is happening, but you should pretend you don't know." Said the expressionless captain. A reaction to Evancelt's excellent build, "Taking notes".
  4. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Corrington Arlinsport, Tiberia Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone, Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Lavalette, Stéphanique Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats (and squatter colonies) Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Hellion, Raider's Haven Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Takashii, The Nest of Thieves Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) Last updated: Jan 12, 621 AE
  5. Dear Elise, While I am stuck in Terraversa, I learned I have been promoted and now am the mayor of our new settlement Nouveau Oleandia on île Dionysus. Sadly I cannot be there, but I wish you keep the place running while I am gone. I hope to be back soon. I don't know when I will, but hopefully soon. I miss you. I need you in my arms. I send Henri back to you from the front with this letter. Please keep him fed. He's been eating into our reserves, I fear. I jest, of course. Sending all my love, Emile My darling Emile, I pray you are still safe during this war. I have just moved in to our new residence here in Nouveau Oleandia. It is certainly different from the rest of the colonies! Music is everywhere! The colors are beautiful. You will surely love it when you return to my arms. We had a party to celebrate your promotion. Gilbert and William returned from their expedition, thankfully healthy and safe. Gilbert is quieter than normal, but I believe it will pass soon. And you sent Henri back! He's grown up so much over the past few years! I must ask, did you give him any alcohol? He doesn't seem to be able to handle his liquor. Henri ended up sleeping in our bed! Do not worry, not with me. He drank so much, he fell asleep on the nearest bed. I did not get to sleep in our bed on the first night in this new town! The party went well, otherwise. A priest even came by to check on us. Do you remember the opera we saw before you left? It was about a sailor leaving his wife for an adventure, becoming trapped by the sea and eventually returning rich. Sadko. I hired the main actor to come sing and entertain for the night. I wish you were here to see it. You would love it. Counting down the days until you're back, Elise Here we see Gilbert contemplating life. Henri getting "lit" as the 2010s kids would say. William is watching him, judging. Elise and a man hired for serving food for the party. A guest and a priest outside the in-house office of the mayor. The mayor's bedroom.
  6. Name: Fort Arltrees Ownership: Squatter settlement founded by Tristan Rimbaud Location: El Oleonda, New Haven Sea Map: Mayor: Lieutenant Marcel Dubois (@Keymonus) Who can own property in Fort Arltrees: Currently only citizens of Oleon; members of other factions upon approval Who can freebuild in Fort Arltrees: Citizens of Oleon, Citizens of Eslandola and the independent traders who call themselves “Sea Rats”. Due to the political situation, citizens of Corrington are banished from the settlement. Description: Fort Arltrees is a little military outpost, founded mainly to ensure a safe landing point for the future Oleander expeditions. With the nearest settlement, Fatu Hiva, hundreds of miles apart from El Oleonda, the Kingdom of the Light needed a stable foothold in the area, a place where soldiers can rest before marching in the inland and where friendly ships can resupply ad find shelter. Located in a little bay on the North-Western Coast, Fort Arltrees is surrounded by a thick tropical jungle. A nearby river with no name offers easy access to the interior areas of the island, but still very little is known about the surroundings. The first explorations of the interior confirmed limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by early Lotii explorers stranded on the island. The jungle around Fort Arltrees is also spotted with large ruins and by an ancient system of canals, likely remains of an advanced civilization. Currently the settlement is nothing more than a palisade surrounding a tent camp, but due to the distance from the rest of the Empire it would have to rely mainly on its own forces for the needs of the inhabitants: the building of simple housings, small crops and basic services is planned. All the future structures in Fort Arltrees are expected to be simple wooden buildings, mainly dedicated to very basic services. Most of the few residents are soldiers, even if is not unusual that merchants, civilian suppliers and similar figures follow military expeditions to sell extra food rations and small commodities. More Information: El Oleonda is one of the four large islands of New Haven sea region. It is currently one of the "hottest" areas of the New World, with the tension between Carnites and Lotii quickly turning into open war. Halosian Empires are being involved in the hostilities too, with the Corrish settlement of Spudkirk recently raided by Lotii forces and Carnites hiring mercenaries and corsairs for their war. You can find more about the situation here or in the spoiler below. Garrison: 1 Company of Essener Totenköpfe El Oleonda Ragamuffins - local militia unit Builds in Fort Arltrees: Please post a link to your build and specify if licensed or not. Properties: 19 Size for EGS purposes - Level 2 'Town' Required for Level 3: 30/31 (4/4 artisans, 4/4 residences, 4/4 commerce, 3/4 factories, 1/1 educational, 1/1 cultural) Trade value (unofficial): 154 (30 license points + 2 freebuilds) Notable Events: A fort in the jungle - Founding of the settlement, in February 620 Residence: Fort Arltrees Vicarage - medium Hotel in Fort Arltrees - small Tree House - small An Essener House - small Factory: Vin de riz brewery - medium Small Factory Sawmill - small Candy Factory - small Plantation: A'Chua's people - small Rice Plantation - medium Mine: Artisan: The Tavern - large Fort Arltrees Bazaar - large Mr. Shur's Lotii Curiosities - small Ship repairing workshop - small Commerce: Sutler's shop - small Lighthouse of Fort Arltrees - medium Small Commercial Wharf - small Dress Shop - small Education: A Little Schoolhouse - small Art & Culture: Church of Hades - large Forts: Fort Arltrees - small Unlicensed Builds (similar to EGS properties): Other Freebuilds (not similar to EGS properties): Sweet, sweet rotten eggs - A sulphurous spring, somewhere in the interior
  7. The ruins of Jiangkai, December 620, El Oleonda Wisps of smoke rose slowly in the sky, from right beyond the hill... they had almost arrived. The small party, led by the "governor" of Fort Arltrees Marcel Dubois, spurred the horses, and a desolate landscape appeared in front of them. It was even worse than they had imagined: the crops in front of them were a stretch of mud and ashes, turned into a marsh by the recent rains. Further beyond lay the ruins of the city: blackened walls, piles of rocks and burned beams, nothing more... the Corrish sacking had damaged the city, but the retreating Lotii army was far more scrupulous, blowing up the city fortifications and setting all the other buildings on fire. In spite of the devastation, several people had remained among the ruins, building a series of miserable shacks. Civilians frightened by the long march towards Luyang, stragglers who returned from the jungle just to find their barracks devastated, some deserters... all the people left behind by the Kingdom of the Lotus, now struggling to survive with the scarce food available. Technically they were still enemies of Oleon, but most of them would've not arrived to the following summer without help. This was the reason why Lieutenant Dubois was there, with a dozen of mules loaded with food and a small bodyguard. The organization of the rescue expedition was the last order left by Tristan Rimbaud before leaving for Terraversa. Marcel personally approved the plan, but he also knew that it could end very, very bad for himself: scared people can be dangerous, especially when they have weapons and poor discipline. As expected, the sight of armed horsemen set the nearest encampment into complete caos: some people started running towards the ruins, others grabbed weapons, tools and sticks to repel the "attackers". In spite of the immediate reaction, the signs of scurvy and denutrition were already clear on those men. Calming down the spirits required a lot of time, diplomacy and all the limited knowledge of the Lotii language Marcel had. Then, the distribution of food could finally begin. Lieutenant Marcel Dubois spent two of the following areas trying to understand who could represent the local heterogeneous community, and several more discussing the terms of a treaty: Jiangkai would have become part of the glorious Empire of Light, although with a certain degree of autonomy; in exchange, Oleon would have helped with the reconstruction, and would have provided military protection in the future, especially against the hated redcoats. Marcel didn't know if he, or -for what mattered- even Tristan Rimbaud actually had he authority to stipulate such an agreement, but it was the right thing to do. He signed the paper, frankly hoping that the Crown would have agreed. At least, this time he only risked a degradation, not his own head... following Tristan's orders, for sure, was quite far from a boring job in the colonial administration!
  8. This thread encompasses all builds within Lavalette on the island of Stéphanique. Name: Lavalette Ownership: The Royal New Terra Company (RNTC) Location: Stéphanique Mayor: Henri Hollande (Captain Genaro) Who can own property in Lavalette: Holders of Preferred Stock of the RNTC, holders of a Royal Charter or a decree from the Directeur. Violators may see their property seized. Who can freebuild in Lavalette: Anyone Who can dock a vessel in Lavalette: Holders of Preferred Stock of the RNTC, all royal ships of Oleon, any ships with a Royal Charter or a decree from the Directeur. Violators may see their ships seized. Coat-of-Arms: Maps: Map of Stéphanique Current Lavalette Development Plan Background: Safely nestled in a natural harbor, Lavalette is the first settlement built by the Royal New Terra Company (RNTC). Situated with an enclosed harbor to the north, steep mountains to the east, and a large lake to the south, Lavalette is surrounded by natural defenses. Lavalette is named after the Intendant General des Finances d'Oleon, Pierre Lavalette Genaro, Duc de Vele. Most of the population is Oleanders, but foreigners are not uncommon. Relatively undeveloped, many experts believe the settlement can boast large shipyards as well as huge plantations for the recently discovered peppercorn plant. Despite the rumors, the RNTC has remained relatively quiet regarding the settlement's potential and long-term plans. Current Plans: As of now, only the plans to make Lavalette a town have been released to the public. The town is small, mostly divided into a grid pattern, and surrounded by basic fortifications. On a small peninsula overlooking the bay, a fort is planned. Most of the initial buildings are expected to be very simple. Nothing too ornate, with many buildings built out of local materials in a quick manner. Most initial structures will be residences and commerce and artisan properties designed to help support initial settlers as well as pave the way for large expansion in the future. Examples would likely include lumber yards, quarries and stone masons, brick factories, stucco and plaster producers, to support construction as well as bakers, blacksmiths, and merchants selling basic necessities to keep the settlement well fed and functioning. Incentive Programs: All tax revenue for licensed builds in Lavalette will be refunded in full. Please PM Captain Genaro at the end of each quarter to receive a refund for said quarter. All licensed artisan, commerce, and factory builds will be reimbursed 50% of their license cost until further notice. Any build prominently featuring peppercorn will be reimbursed 50% of its license cost until further notice. The RNTC will purchase any build in Lavalette for 200% of the license cost. Builders who build and license 7 properties in Lavalette will get the chance to purchase a share of Preferred Stock in the RNTC. Of the 7 builds, at least 3 must be medium or 1 large and 1 medium. All incentives are cumulative. Properties:
  9. Fort Arltrees, November 620, El Oleonda As the battle for El Oleonda arrived at a stalemate, the Oleander presence on the island could become more stable: the first wave of colonists arrived in Fort Arltrees, with small farms, houses and workshops sprouting near to the fort itself. This was for sure something absolutely positive, but also started turning the small settlement into an interesting prey for hostile natives, Lotii soldiers or deserters and, even worse, for Corrington. A small militia was therefore raised in the town: currently, a single platoon framed in the 1ere Compagnie Milice Coloniale de Fort Arltrees, together with a small unit of Essener mercenaries. The soldiers of this unit are nicknamed ragamuffins, due to their untidy and "customized" uniforms: the blue coat, ubiquitous in the Royal Army, is often torn and mended in several points, due to the long marches in the thick jungle; for the same reason, several parts of the uniform are replaced with robust and comfortable hunting clothes. These soldiers lack most of the formal training and discipline of the regular army. However, they know how to move and survive in the hostile jungle of El Oleonda, and how to fight in this unique environment. An attacking army must cross the jungle to reach Fort Arltrees, and there the ragamuffins would make their stand, shooting from the bushes and hunting the enemies, one after the other. These soldiers are expert trackers, who can find and follow the little clues that a group of people inevitably leaves. (Note: the color of the little piece of cloth, possibly ripped off a coat or a jacket, is not so casual) The whole figbarf The officer discussing with a native warrior. (Note: the credit for the warrior's design goes to @Khorne). ------ I'll use this small building to raise a platoon of soldiers in Fort Arltrees.
  10. Welcome to the Gran Military Encyclopedia of Oleon! Here you can admire the might of our soldiers, from their boots to the tip of their plumes. This thread aims to collect some information about the glorious Army of Oleon: during the years you saw several units of our Nation, from colonial militias to the ubiquitous line infantry, from the famed Mousquetaires du Roi to semi-legal Volunteer Corps. Here you will find a collection of them, with a brief description and the glorious history of their deeds. Most of the units depicted exist in EGS terms, but this is not an absolute requirement: if one of our citizens wants to show the border cavalry of the Varcosian Border, the Royal Guard of Granoleon or other units way far from the Brick Seas, he is more than welcome too! For the citizens of Oleon who want to contribute: please follow the general outline described in the spoiler Vive le Roi! Unit index Militia Units recruited locally, both in the motherland and in the colonies. Formed by willing citizens or peasants, the main function of a militia is the defending a city or a province from both foreign aggressions and internal menaces, such as bandits or riots. These non-professional soldiers often wear odd uniforms, strongly influenced by local elements. Although they are often considered poor fighters, militiamen proved their worth in several occasions, especially during Corrish invasions and along the turbulent Western Border Line infantry The backbone of Halosian armies. These soldiers march in a line towards the enemies and, when they can almost see the white of their eyes, they fire a barrage of bullets with their flintlock musket. The Thin Blue Line (or Red, Green or Yellow, according to the nation) is considered capable of enduring any attack, from cavalry charges to screaming hordes of natives. Although these units look very similar, training, discipline and experience make the difference in a battle: the victory will always belong to the soldiers who can fire faster and better, who can keep the formation regardless fear and losses, who can bayonet-charge the enemy even under a rain of bullets! Légion de Mardierennes, 1ere Compagnie La Légion Etrangère Infanterie de Ligne, 3e Compagnie de New Oleon Infanterie de Ligne, 3eme ("du Roi") Light infantry Traditional doctrines consider light infantry only an auxiliary force to "true" infantry, with the only function of screening allied units and harassing enemy forces. However, especially in the unusual colonial scenario, these light infantry proved to be by far more useful. These soldiers are trained to move and fight in small, agile units, acting independently far from the main body of the army: therefore, they can easily fight in woods or jungles, where the rigid line infantry doctrines would be useless. Light infantry is sometimes equipped with rifles or carabines, rather than with long muskets, and is often employed in difficult missions, such as long-range recognition or raids in areas controlled by the enemies. Volunteer Expeditionary Force 4eme Infanterie du Bois 1ere compagnie chasseurs coloniaux de Astrapi Grenadiers Elite soldiers, trained to throw explosive grenades against the enemies. Despite the name, these soldiers usually fight with muskets and represent a sort of crack force on the battlefield: these soldiers are imposing, aggressive and skillful. No matter if grenadiers are attacking you with muskets, grenades or bayonets... the best option for you is running away! 4eme Pompiers "Les Feuyens" Heavy infantry Until the end of the Forty-Nine Years War, heavy infantry dominated the battlefield: muskets were still slow to load and inaccurate, so battles were often won by pikes, swords and halberds. Even if these units may look antiquated, with their iron morions and heavy armors, they still represent a threat on the battlefield: if they can get close enough to the enemy, they will likely prevail in melee combat. Moreover, armors proved to be very effective in the fights against the natives: their arrows and wooden sticks, in fact, can't simply pierce iron plates! Knights Treasurer Foot Soldier Pioneers/Military engineers Building forts and ramparts, but also roads and bridges, are complex tasks that require specialized soldiers: although they are not properly a fighting force, engineers are often determinant for the victory. Moreover, they often build "civilian" infrastructures in newly colonized areas, therefore contributing to the development of the Empire. The sappers, a specialized branch of the corps, have a completely different role: they must open a safe passage across enemy defenses, a dangerous job that often involves fightings with the enemies. Ingènieurs du Roi, 2eme Compagnie Naval infantry/Marines Naval infantry and marines represent the joining link between naval and land-based warfare. These units are trained to fight on the decks of ships, but also for landing operations: these brave soldiers go ashore with little rowing boats, often under enemy fire, to conquer strategic positions (such as ports or coastal batteries) or to secure a safe bridgehead for large scale operations. Moreover, marines are also an excellent light infantry, since each platoon and even every single soldier is used to move and operate independently from the others: a forced choice, since tide and wind may scatter a small landing force along miles of the coast! Troupes de Marine Light cavalry Derived from the nomadic raiders of the westernmost nations and from the tribal cavalry of Guelph, it represented for a long time something unusual in Halosian nations. Due to its excellent mobility, this cavalry is perfect for exploration, for attacks to enemy supply lines, or for chasing down routed enemies. While using these units for a frontal attack against squares of infantry is probably a suicidal move, light cavalry is useful on the battlefield too, for example, to charge moving or unprepared enemy units: even if musket and bayonet give a theoretical advantage to foot soldiers, the mere sight of spears and swords approaching at a frightening speed may easily make him run away! Chevau-légers Lanciers Méharistes, 1e New Olean Compagnie Hussars D'Oleon Heavy cavalry Heirs of the ancient knights, who dominated the battlefields for centuries (from the end of the Empire to the War that Time Forgot, but also later), these soldiers have a simple task on the battlefield: run directly towards the enemies and crack their formation with mere brute force. Even if the golden age of the knights is over, a charge of heavy cavalry can still decide the outcome of the battle. With heavy swords and imposing horses, heavy cavalry smashes into enemy units, opening its way with cold steel; despite this, several soldiers are equipped also with pistols, or short carabines particularly useful for close-quarter fights. Placeholder for name Mounted infantry Mounted infantry, as the name suggests, is something between infantry and cavalry: these soldiers ride small and fast horses, similar to the ones of light cavalry, but fight mainly on foot. Due to their mobility and versatility, mounted infantry represents a useful resource on the battlefield, but also for irregular and "less honourable" tasks, such as hunting for elusive enemies, raiding enemy territory or even repressing riots. Dragoons Artillery Probably the strongest argument you can bring to a discussion. Artillery alone can win battles, breaking enemy attacks or weakening defensive lines. Artillery is divided in several sub-specialities, such as foot artillery, siege artillery or horse artillery. The underlying idea, however, is always the same: take a cannon, bring it near enough to the enemies, and tear them apart with a rain of fire and iron! Artillerie à pied, 6e Compagnie Artillerie à pied, 3e Compagnie de New Oleon
  11. Fort Arltrees, November 620, El Oleonda People called it "The Tavern", nothing more. The simple wooden building didn't have a real name or colorful signboard, but still everyone in the little settlement knew it... quite unsurprisingly, since it was the first real tavern on the island. The first wave of colonists had arrived on El Oleonda even before the end of the battle. Hunters and adventurers arrived first, though men looking for their fortune on the island, and ready to defend it weapons in hands. Soon, however, the ships started carrying also farmers and artisans, fishermen and priests... common people who decided to leave a miserable past behind, or who simple tried to improve their lives with a new start. Wooden houses replaced the first shacks, while the first shops and stores started opening their doors. And, among them, The Tavern. The owners, a young couple from Breshaun, had moved with a little money and a lot of enterprise. Currently the meals they serve are drastically influenced by what is hunted, fished or collected around Fort Arltrees every morning. However, the customers seemed to apreciate the sometimes strange stew served in The Tavern, especially if accompanied by a glass or two of Fatu Hiva booze... currently nothing was brewed in the settlement, even if a few guys down the main street were already trying something a boiler and an alembic. The settlement was growing at sight, with a certain satisfaction of the major, Lieutenant Marcel Dubois. With the new tavern, the settlement could already be considered a Town, and new colonists were arriving with every ship. After all, Fort Arltrees would have remained on the maps for longer then he had expected, and was quickly turning from a temporary camp into a real settlement. However, the political situation in the area was far from being calm... Carno was friendly, and had also provided the settlement some mercenaries, while the Lotii had signed a treaty and had withdrawn eastwards, at least for the moment. The Corrish declaration of war, however, concerned Marcel. For this reason, he had given order to raise a little militia, nicknamed "the Ragamuffins" from the untidy and customized uniforms of the soldiers. Corrish redcoats, however, were definitely far, and a real fight there in the East was quite unlikely. Life in the settlement continued exactly as before Corrish declaration of war, vibrant and colorful: a tiny market had started appearing along the main street, with new stalls sprouting each time. A fortune teller had also arrived into the settlement, a clear sign that money had started moving. However, she should probably make more favorable predictions, if she wants to keep her customers! The tiny colony established excellent relationships with the nearby villages, with Halosian and Tyree'De hunters and traders regularly visiting each other's neighbours. Quite unsurprisingly, some of the colonists took a local wife, while others left the settlement to live with the natives. An overall view of the scene: I will license it as a Large Artisan in Fort Arltrees, using the license awarded in the challenge. As usual, I preferred a downsized, minifig scale build to a microbuild, but please let me know if there is any problem. In this case the "excessive size" of the license compared to the build accounts for the overall growth of the settlement.
  12. Captain Genaro

    [OL FB] Wine Press

    No one knows the exact origins of the winepress. Many say it was Dionysus who, upon seeing how much of glorious juice was wasted by the traditional trampling of grapes, has Hephaestus create the first wine press, a machine which early Oleanders quickly reverse engineered and spread throughout the Empire. Others (heretics obviously) claim it was the inevitable result of scientific progress in a wine-obsessed nation. Regardless of how, the important thing is the winepress is here. To the untrained observer it seems simple enough. A basket is filled with grapes from nearby barrels. Once the basket is filled, a capstan is turned to lower a plate, slowly crushing the grapes. Juice flows out a hole in the bottom of the basket into a cask. until the cask is full and ready to be stored for fermentation. The cake, the remaining seeds, skin, and stems are then put aside and usually end up as food for swine. Despite being a very manual task, the work requires significant skill. The grapes must be properly harvested, for unripened or overripe fruit could contaminate an entire batch of wine. Lowering the capstan is no small task either. Too much pressure and the artisan risks crushing the seeds, a terrible disaster, while failing to press hard enough would result in juice stuck in the cake. But for the man who can master this craft, the rewards are rich. P1130821 by Capt. Genaro, on Flickr
  13. Somewhere in the Great Northern Ocean, April 620 The wind blew wild, as it probably did since the beginning of time at that latitude. Despite this, the sails were still more or less intact, waving in the cold air as if they were still pushing the ship towards the horizon, something very sad to see for a sailor. In the temples, the preachers always described the Tartarus as a desert of fire and flames… probably because they had never been so far in the North! It had probably been an Oleander ship, a small but elegant schooner: "Le Terreur", according to the copper plate on the stern. Surprisingly, it didn't seem fit for fishing or whaling, the only two things that people could do in those waters. "Nobody on sight, Captain!" Yelled a sailor, trying to overcome the continuous whistle of the wind. "This ship must be here since the last winter, or they wouldn't have abandoned it yet." "Probably even longer… No big thaw has occurred since the 617, probably it was trapped that year, when the long night came back again! But don't get distracted again, Tom! If the natives stole our boat we would be in a real mess!" The captain continued: "They must have left the ship when the food started running low, but I wouldn't bet a coin on their survival. They were near to the Northern Coast, but at least eight-hundred miles far from the nearest civilized settlement." "If natives didn't slit throat to them all when the ship was trapped. Like rats in a barrel" Unsurprisingly, this comment came from Arana, the tattooed harpooner from the Unconquered Islands… probably not a nice place to visit, considering how lightly he talked about killings and violence. "Maybe there are no corpses because the natives ate them." Nobody really wanted to know why, now and then, Arana talked about cannibalism, but probably it was a reason more to avoid is motherland. "Mmm, I don't think so… we have found some supplies, down in the hold, and everything seemed in quite good order. No, the ship wasn't sacked! Wait… I've found something!" A little envelope of oilcloth emerged from the snow covering the deck. On the wax seal, a little crown and a Fleur de Lys flanked two crossed anchors. Every sailor in Halos would have recognized that little symbol: that unfortunate crew was in mission for His Majesty the King himself, and for sure not for some fishing! "Guys, the whales will be safe for a while! We must return to the motherland as soon as possible!" The sailors replied with some grunts… losing a whaling season could mean the hunger, but the captain usually knew what he did. For sure, that little envelope jingled as if it contained some shiny, glittering doubloons. This is a little anticipation of my AMRCA, that will probably be frozen (sorry for the bad pun) until the end of the challenge! It will start with the search for a lost expedition, somewhere in the icy North!
  14. Today Retired Admiral Girard Beauchamp and Master Shipwright Jean Benoit walked through the ship and have deemed her fit for launch. Of course, this particular ship has had the Retired Admiral's special attention since the announcement that his eldest son, Hector Beauchamp would be promoted into command of the Belle. In response to the to the sinking of the Pride of Oleon off the cost of Terraversa last month, the Empire has asked the Beauchamp Shipyard to rush through the final stages of construction on her Sistership the Belle of Breshaun. Crew, Cannon, Stores, and a brave and proven Commander in the form of Hector are all on hand and initial loading began weeks ago in the completed sections of the craft. She will be combat ready on the morrow and a full compliment to His Majesty's Navy in a matter of days. Build from the design of the Pride of Oleon, this 7CL Ship of the Line has "exactly" the same capabilities as the old Pride of Olean boasted. Fair winds and Following Seas to the good crew.
  15. Terraversa, East of King's Port, August 620 "Thousands of feet march to the beat, it's an army on the march. Long way from home, paying the price in young men's lives." The first battle had been won, and several bridgeheads had been conquered all over the island. The losses had been relatively mild but, still, they were the highest suffered since the Juniper War. And that damned island was still largely to conquer. The first, rather obvious objective was the capital city, King's Port: the city had the largest harbor and was right in the middle of the excellent road system of western Terraversa. The capital city of the island also had a strong strategic and politic value: its capture marked the turning point between an island successfully resisting to the invasion and some minor strongholds still in enemy hands... and, for foreign nations, it could also make the difference between joining a war or supporting isolated pockets of resistance. Therefore, they had to conquer King's Port, and quickly! During the T-Day, the forts of the city had been shelled and stormed, and the vanguard of the army had entered the city from South and East. However, refraining from a brutal bombing with heavy artillery had had its cost, and the bluecoats were still fighting in the streets, with the local militia clinging to buildings and barricades. The troops landed West of the city, so North of the King's River, on the contrary, had successfully captured fortifications and batteries but were still too weak to attack the city and defend themselves by a counterattack from Pamu, so they had entrenched and were waiting for reinforcements. And the easiest way to bring those reinforcements was crossing the King's River from the South, building a proper bridge, and using it to bring soldiers, supplies and artillery between King's Port and Pamu, cutting the city off from the Kingshead district. The designated crossing point was a few miles East of the city, where the King's River was nothing more than a fast stream... quite easy to cross for a man, but an insuperable obstacle for a cannon. Combat engineers and common soldiers started working hard, reinforcing the riverbank by hammering long wooden poles in the sand. More poles were hammered directly into the bottom of the river, creating a robust anchorage for the pontoons... for sure a difficult and uncomfortable job. On the other side of the river, the bank was cleared from the bushes and the sand was leveled with shovels and spades. The next step was far more difficult, especially considering the fast flow of the river. Empty barrels were thrown in the water and secured to the poles, creating a sort of floating platform: the buoyancy of each barrel could barely sustain a single soldier, while the complete structure will hold men, horses and even cannons. While the privates worked, the officers planned the next moves with the chief engineer: according to him, the bridge could be completed in half a day, enough to let the column rest and to complete the siege before the evening, if they marched quickly enough. Soldiers and sailors followed the instructions of the combat engineers, trying to keep the barrels in position before they are dragged away... and trying not to be dragged away themselves while working in the deep water! The bridge quickly started to take shape, at first as a simple row of ropes and barrels... ...and then, when planks and earth were cast over the structure, as a robust floating platform. For sure not a bridge intended to last, but a fast solution to bring men and cannons onto the other side of the river. The soldiers marched forward, platoon after platoon, ready to face the enemy on the battlefield. Among them, the veterans of the Mardierian Legion. Several of those soldiers lived on Terraversa -or were even born on the island- before the "Terraversan patriots" forced them to flee with their families. Some were members of the garrison, others were simply political opponents of L'Olius or Oldis, who had ended up in proscription lists for a reason or the other. For them, the war was something far more personal... a chance come back to their land and to get their deliverance! -------------------------------------------------------------- A series of three builds I've done for the invasion liberation: the river banks remain the same, with the soldiers progressively clearing the bushes and building the bridge. Probably it would've been better using a larger river, this one doesn't really seem worth of a bridge... but I imagine that it would still be a problem for our cannons!
  16. This is where I'm putting all my ongoing stories about Padre François. They will go in chronological order of his timeline, rather than IRL. The four surviving François siblings, from eldest to youngest, and from left to right: Hercule François, the Vicomte Guemain, is the head of the family, and holds the sole hereditary title. He is largely concerned with the running of the estate. In his spare time he is a connoisseur of wines, and has built up an impressive cellar in the Chateaux Guemain. Celeste Dupré (neè François) is both an accomplished mother (with two sons and three daughters) but also a renowned beauty and sharp wit. Invitations to her private salon are highly prized, and her book on etiquette and realpolitik in the Royal court has been reprinted a dozen times Padre Jules François you will come to know. Pierre François, the "Chevalier de la chasse", Lieutenant in the Royal Musketeers, and a favourite of the king's back in his days as a carousing young prince. These days he has lost favour, his career has stalled, and his fondness for wine, women and horses is catching up with him. The Dupré Family; François' Sister, Brother-in-law, and his nieces and nephews. From left to right: Celeste, the Duchess Dupré. Monique Dupré; her youngest daughter. Amand, the Duc Dupré. Eldest son Emile Dupré, the Marquis de Guenin. Young Hercule Dupré, the Baron de Boudenelles. Eldest daughter, the recently betrothed Lucille Dupré. Middle daughter Diana Dupré. Blessing the 'Irregulars of the Faith' by Ross Fisher, on Flickr
  17. Westface 29 Sept 620 With the invasion in full swing, Westface now stood as the lone Terraversan held settlement on the southeastern side of the island. The military had begun fortifying the city, preparing for the imminent attack that would one day come. Refugees and sympathizers streamed through the gates daily, eager to join one of the many militia groups forming to augment the army, or looking for protection from the invading forces. Among the refugees, two particularly gruff men were admitted through the city gate. While nothing of their appearance was of note, an onlooker with a keen eye and plenty of time on their hands, may have found their behavior to be quite interesting. They began methodically walking through the city streets, skillfully keeping to the shadows and alleys, avoiding the regular Terraversan army patrols. In normal times, this may have caught some eyes, but with the almost frantic atmosphere in the city, no one had any thoughts other than an army of bluecoats materializing on the horizon charging for an attack. As such, the two men continued unchallenged through the city streets, the first man making notes of any notable thing in a small ledger in shorthand, the other, hatchet in hand keeping a watchful eye for anyone who may make sense of their purpose in the city. _____________________________________________________________________________ Since I was on vacation last week, I decided to try my hand at doing a digital build. Its been many years since I've done so, and only used LDD at the time. Switching to Studio made a world of difference, but definitely takes some practice and time to learn all of the functions it offers. I'm still a bit slow at it, but the customization it offers for colors and the like made it perfect choice for this build.
  18. Régiment des 5e Vele by Capt. Genaro, on Flickr Dearest Madeline, Oh, what joy it is to finally be able to write from dry land. Weeks of sea, those damp, cramped quarters (I word I use most loosely, my dear, as the canvas walls offer no more privacy than a thin veil might) have taken a toll on me. To finally be able to walk without the ground rolling with my every step, and to finally sleep on a solid surface without having to be lashed into my cot. Not that our new lodging is much of an improvement, for you see the local garrison simply doesn't have enough room for the influx of troops flooding Breshaun as of late. The wealthier officers have rented rooms in the hotels or private residences, but myself and the other junior officers (or at least those too poor to afford better) have resigned ourselves to a crumbling warehouse previously occupied by one of the Guelph regiments. Still, I suppose it is better than the tents and hard earth the men must endure, but Captain Dupleix assures us we shall not endure it for long as our orders are to proceed to Terraversa as soon as the rest of the reinforcements arrive. Fear not, my love, for my safety. Daily it seems there is news of yet another victory from the island. Already we have secured most of the smaller settlements with thousands, maybe tens of thousands of the wicked foe dead or captured. We have nearly captured all of Kings Port, and have driven the coward Oldis to hide behind the skirts of women and children. I assure you it is true, every word of it. Apparently our fleet quickly destroyed the fortifications, and as our soldiers landed Oldis ordered his men to hide with the civilians. Instead of facing us on an honorable field of battle he ordered his forces to cower behind those poor people he has spent his lifetime exploiting. A true, blackguard, as any honorable man would attest. I fear this must be the end of this letter for now. Perhaps I will have a moment to pick up the quill again before we depart, but if not know that I think of you with my every waking moment. With all my love, Henri Debussy Lieutenant, Régiment des 5e Vele 2e Batallion Ire Compagnie Régiment des 5e Vele by Capt. Genaro, on Flickr Régiment des 5e Vele by Capt. Genaro, on Flickr I decided to go with an epistolary method to tell the story behind this build. I am still on the fence if it worked out, but it was fun for a challenge. As always comments and criticism are welcome.
  19. King's Port Batteries, Terraversa, 16 August 620 (T-DAY-1) "And all around the shore, where cannons still roar, they're haunting my dreams, they're still there when I sleep" The Terraversans called them "Oldis' Fist", according to the intelligence. Probably it was one of the heaviest souvenirs left by the Mardierian army... and everybody could easily guess why it was left behind. That massive 64-pounder was for sure quite difficult to move by itself and, furthermore, it was on top of a steep cliff. For sure, it represented a real threat for an attacking fleet: that beast could throw a roundshot up to three kilometers far, or a shell filled with dozens of musket balls on a shorter range. If the defenders had the chance to make those "gift" rain on the ship decks or on the crowded longboats, it would have been a massacre. Moreover, the small promontory was surrounded by reefs and shallow waters, which made the approach difficult for bomb ketches... running aground in range of enemy batteries wasn't a great perspective! This was the reason why, the night before the main landing, Tristan and his men were in those small canoes, rowing towards a coast just slightly darker than the night sky. As several other times in the past, darkness was a good friend for them: they couldn't see the landing point, this was true, but they were also hidden from their enemies... and, if everything had gone as planned, they didn't need to find that small beach on their own. Flashes of light broke the pitch-black night, as a man waved a lantern on the coast... two flashes, a pause, two more flashes. The conveyed signal! Their man on Terraversa was telling them that the way was clear... or somebody had captured him, and now was dragging them all in a trap. Trying to be as quiet as possible, the rowers headed towards the shore, while the other soldiers, Rimbaud's Raiders and mountaineers of the 5eme regiment Pride of Guelph, grabbed muskets and sabers, ready to fight tooth and nail if they had been betrayed. The canoes scraped on the shoals, avoided some surfacing rocks and, at last, reached the small beach. Their man was waiting, hidden among the rocks and, fortunately, alone. That beach was too small for a proper landing, with only an old, half-crumbled mule track leading to the top of the cliff. A patrol checked it, now and then, but they were almost outside King's Port defensive system... if they had met a few soldiers, they would have easily got rid of them without noises, with knives or bows: some of the Raiders had spent years living with the natives and could use that weapon quite well. That night, however, they didn't meet anyone, either on the beach or along the trail. After a few hours of climbing, sliding and muffled cursings, the commando reached the top of the cliff. It would have been almost impossible without their local guide, and this explained that little hole in the Terraversan defenses. It was dawn. Below them, on the shiny sea, they saw the spectacle of the Oleander fleet: an endless row of ships of the line, frigates and galleons, with support ships and bomb ketches moving around... sails and flags waved in the wind, and hundreds of cannons shined in the gunports under the morning sun. It was impressive, but it also meant that they were late: they had to take the battery immediately, before it could fire on their comrades. There was no time for a plan, for a flanking attack, for a reconnaissance. A few cannonballs, fired from the distant fleet, stopped right in front of the battery, hitting the low wall with almost no force and sinking in the soft ground... Damn! A frontal assault was a bad perspective even without the risk of friendly fire! Reloading would have taken a few minutes, so that was their chance... hoping that down below they had good spyglasses! The Terraversans artillerymen were surprised as they were loading the first shot, but reacted quickly, grabbing weapons and tools. However, they were only a few, and they were not trained at all for close-quarter engagements... the fight to take the battery would have been fast and relatively easy. At least, in theory, thought Tristan as a Terraversan tried to split his head in half with a shovel. The bluecoats climbed the low wall and charged forward. That cannon would have not fired that day: whatever the cost, they would have taken the battery, and would have held it against the enemy counterattacks. Meanwhile, along the coast, dozens of cannons were blazing, and at least as many had been destroyed by the massive artillery barrage. One of the forts was burning, but also one of the largest battleships was tilting, and the sailors were jumping in the water. That day was going to be the longest in the whole life of hundreds of men. That day they were making history!
  20. After the first wave of brave troops took the beaches, they were soon followed by supplies. Shot, rum, food, money. Everything was needed. A cart had already taken off to bring more ammunition to the men pushing past the beach. A watch tower had been erected, and a captain was looking at his map to see where they would be going next.
  21. Landing Point Charlotte, Terraversa, 17 August 620 (T-DAY) "Hell is waiting where the ocean meets the sand"  The soldiers of the first wave got onto the small rowboats, that were immediately lowered into the water. Somebody whispered a short prayer to Poseidon, others hummed a popular tavern song, most remained silent... only the platoon of legionnaires assigned to the ship continued chatting and laughing till the last moment, as if their assault was nothing more serious than a pleasant walk. The cliffs in front of them started appearing from the morning fog. It was almost the hour. In a few minutes, they would have started rowing as madmen towards Plage Charlotte, one of the designated landing points... not thehardest target, but still well under the crossfire of forts and batteries! Everybody knew that a lot of things could go very, very, wrong: according to the plan, they would have reached the shoreline immediately after the first artillery barrage, overwhelming the shoreline fortifications and opening a safe passage for the second -and more consistent- wave; meanwhile, their artillery would have hammered the remaining forts, turning them into ruins. Suddenly, the capital ship shot the first volley, immediately followed by hundreds of other cannons. On the shore, a battery exploded, immediately followed by another one. With a savage yell, the soldiers started rowing, while dozens and dozens of cannonballs flew over their heads. Small clouds of smoke announced the first return volleys. A few seconds later, jets of water exploded from the sea, and a nearby ship received two blows. As the artillery duel continued, the small boats reached the shore. The bigger coastal batteries continued their barrage against the fleet, but the mortars and the small culverins were waiting for them. One of the boats was annihilated, directly hit by a grenade. After what seemed an eternity, the keels of the boats hit the sand and the soldiers jumped forward. The rain of iron and fire began immediately, as the soldiers arrived in the range of Terraversan blockhouses. Organ guns and wall muskets started firing, giving rise to a hellish concert of bangs and rattlings. In just a matter of seconds, dozens of bullets were flying in every direction.  Some soldiers fell after a few steps, mowed by mortar fire and organ guns, but most charged forward, taking shelter and starting a strong cover fire with their muskets. One of the organ guns fired again, but those damned weapons were inaccurate and slow to reload... with the soldiers moving and scattering along the beach, this time most of the bullets hit only the sand.  An officer of the Zouaves, the tirailleurs from New Oleon, started yelling orders, reorganizing the soldiers for the charge: if they took the fortifications before the Terraversans could reorganize, the first bridgehead would have been taken! Only a few dozen meters and they would have reached the blockhouses... a run through the Tartarus, towards the guns of their enemies, but also the road towards King's Port and the victory!   A few more pics of the battle:   The Terraversan organ gun:   Obvious credit to @Khorne for the foreign legion and the zouaves, something I never had the chance to depict. Ps So it begins... as soon as possible I’ll add a link in the AMRCA thread!
  22. This topic is for sharing recurring characters throughout our various Oleon stories. Oleon is looking to build stories that intersect. If you'd like your character to venture into other stories, share your characters here! Please use the Oleon Intro Topic to discuss. This topic should be for characters only. Feel free to post multiple characters in one post. The following general format is recommended for each character: NAME OF PERSON: A brief description with whatever information you feel is necessary or important to know. Please keep it under 200 words. [Single Small Image] [INSIDE A SPOILER: Additional pictures of the fig along with relevant links to their story]
  23. "They shall not pass!" Outskirts of Nola Mar, Terraversa, August 620 After the long calm, after the time of plots and conspiracies, the day had finally arrived. In Nola Mar, weapons were taken from the secret hideouts and passed from hand to hand: in just a few hours, the militias gathered in the agreed locations and marched towards the main strategic points all around the settlement. All the main roads from Sillitholina to Pamu were blocked by barricades and improvised defenses, all the forced passages were occupied by small military units. Everybody knew that there was no coming back: if the plan had succeeded, the whole island would soon have been in their hands. Otherwise, they would have fought to the death... there was no mercy to expect from Oldis' servants or L'Olius' henchmen! The role of Nola Mar rebels during the first days of the war was quite simple, but all the same essential: they had to block any possible movement of enemy troops along the Coastal Road, the shortest connection between King's Port and Westface, or at least slow them down as much as possible. In practical terms, this meant blocking the reinforcements from Westface to King's Port and, if the landings would have been successful, cutting the retreat route from Pamu to Sillitholina and preventing the reorganization of Oldis' troops. Small contingents of Oleander soldiers, mainly light infantry, had joined the local irregulars in the most vulnerable zones: cracking the line of the chasseurs and of the Mousquetaires du Roi wouldn't have been an easy task! Far south, in the last stronghold before the territories controlled by L'Olius, tension rose minute after minute. While the older veterans chewed some tobacco or absently rubbed whetstones on the blade of their knives, the recruits walked nervously back and forth, continuously staring at the horizon. Here, the presence of the Oleander soldiers was a little stronger, with a few small cannons quickly dragged there with horses and oxen. More soldiers and cannons would soon have come from Nola Mar, provided that they could leave the city undefended. However, nobody really knew if they would have seen arrive the blue coats of Oleander soldiers or the dark blue uniforms of L'Olius' minions. In that case, they would have sold dearly their skin. "Horsemen! Horsemen from Sillitholina!" Everyone grabbed his musket and rushed to the parapet. The gunners lit the fuses and loaded the cannons. Nobody uttered a word. "Damn, they are still too far! I cannot see the uniforms. Hold fire until my orders!" The soldiers stood still, looking at the tiny cloud of dust growing bigger and bigger... Just a small prequel of the battle for Terraversa, while the fog of war still covers the island... Overall view-1: Overall view-2:
  24. "How's it looking back there, boy?" The captain asked as he looked at his little rumstained blueprints. "Oh this is strong!" "The castle?" the young man asked. "No! The rum!" the captain replied. And it was. He had heard Emile Perrault's rum was good, but this far exceeded his expectations. "But now that you mention it, how does it hold up?" "It's almost done," the trooper answered. "Just need to finish packing this bit down... and... there! She is finished!" "It looks just like the plans!" the captain shouted, a tad drunkenly. "Want some rum, boys? Is the little waterfall working? WAIT! Should we add rum to it?" "Let's just let it be..."
  25. My dear Emile, I hope you are well. It has been far too long since I have heard from you. I pray you are safe. Lots of things have been happening since I last heard from you. Oleon is raising forces? I pray you can have leave to visit me soon, although I fear you will not be able to. Outside one of the taverns we supply, soldiers have set up and begun recruiting. The children seem to love it, the idea of playing soldier. Was this you when you were younger? They are buying people drinks and women to get them to join up, promising them more on the other side of the sea. I hope you are not partaking, although that is the life I married into. Please come home soon. I've heard from Gilbert and William since you sent them to El Oleonda, and somehow they ended up on the wrong side of the war! Can you imagine that? I'm sure you can, love, those two always seem to get themselves into trouble. Please stay safe, and come home soon. All my love, Elise After seeing merc's build of Eltina's walls, I figured I had to continue with them for continuity. Thanks for an easy addition, merc! For raising troops, I am raising a platoon of 10 men.