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Found 414 results

  1. Location: F09 - Arium Minor Tags: Spaceshsip Henry Moose Personal Log: Today I got to flight test our corporation's newest toy; the Hornet Class Gunship. On first inspection I couldn't help but shake the feeling that I'd seen her somewhere before, as if in a dream! The two giant particle cannons aren't exactly subtle, but should make even MANTIS fighter jocks think twice about tangling with us! The cockpit is reasonably spacious, though the field of view isn't great. Despite the lack of subtlety, she looks sleek. The technicians assure me that whilst the drive looks like a pair of re-purposed trash cans, they are in fact a precision engineered pulse-fusion thrust chambers... and it just so happens that the most efficient geometry is identical to that of a universal standard waste disposal cylinder. She flies reasonably well, though is far better suited to space than atmo. Four repulsors provide VTOL capability and the landing gear is semi-retractable, the nose gear even pivots forward to act as the targeting dish array! Still, this is much cooler than the survey ships I have been flying for Octan thus far; I almost feel like a MANTIS Badass when flying her! OOC Stuff:
  2. Haven't been doing much with Lego for the past couple of months. Had some time off school for December and have spent the last week working on this! I'm pretty pleased with it. Here's a reference pic to see what I was working off of.
  3. Col. Brik

    [K-D10] Serious Office Work

    Mission. Serious Office Work Tags. The Hamilton Belt, D10. Spaceship. Building Sidetracked by new 2016 sets our fearless Pilot Col. Brik sits in his office and builds a new spaceship. He has been in there all week, eating pizza and watching the news while he builds Lego. What he did not realize was he had work to do. "Sir!!! It's Sunday and you haven't sent your TPS reports to Agent Raven! How do you expect to get paid if you don't at least put something on a plate!" "Why do you have a bowl in your hand, Redshirt 9?" "Sir, it is a plate, you know..."Minifig on a plate" will qualify." "It looks like a bowl...but figure something out for me, I need to finish this set. I finally got set BR549." "Sir, I finished our project for the week. It is a hoverboard. Fully operational and capable of zipping you around the hangar with ease." "Very good work, I also finished my spaceship set. I really enjoyed the build. Have you tested the new hover board?" "No sir, I thought I would do it here so you can see how it goes." "Ok, just be careful." WHOOOOOOOOOOOOOSSSSSH.........CRASH!!!! "Nooooooo!, it took me all day to assemble that set Redshirt 9 and now you smashed it. Oh.... are you OK Redshirt 9?" "Redshirt 9......." "Dang it...."
  4. Isundir

    [K-E11] Meeting the Team P1

    Name: Meeting the Team P1 Location: E11 Tags: Civil, Spaceship After much discussion the Kawashita Main Branch has decided to send reinforcements to support the Andromeda Branch. Dispatching the Guardian of Desires, a new science-class research vessel by Kawashita's R&D subdivision Murakumo laden with new prototype tech to be field tested. Come in, ah yes the new security officer, Gattsu wasn't it? Aye sir, I was told to report by your office as soon as I arrived on the Guardian. Do excuse the mess, we had to leave a.s.a.p., well then I believe I haven't introduced myself yet. I'm Kasshu Domon, Captain of the Guardian and second in command of Kawashita's subdivision Murakumo. I'll be assigning you to one of our R&D teams, Ypsilon, you'll provide security to the team both on this ship as well as when they're send out on field excursions and you'll be under direct command of the team leader Dr. Wei Fu. I'll also be signing you up for combat training, while I'm aware of your past as a Mercenary we do need to make sure your in top condition. Of course sir, I understand. Good, then head for Hangar bay 5 to meet your new co-workers, your dismissed. ... Sir permission to speak freely? Granted, what is it? Shouldn't he be informed on his real assignment as well as the true nature of Murakumo? Soon, when the time is right. Also did you manage to get access to his file yet? Yes sir, but... something is wrong, the majority of his file is scrambled. With the exception of his most recent venture as member of the Mercenary Unit, Taka no Dan, all other information is unreadable. Hmm, let me try my executive password *1L0v3H3ll0K1tty*, this is peculiar indeed only the Main Branch's board of directors could close of access for Murakumo executives. Why would they go out of their way to hide the majority of Gattsu's file. Full build and notes:
  5. mediumsnowman

    [O - E01] OT-67 Personnel Transport

    Location: E01 - Donwarr Tags: Vehicle, Spaceship OT-67 Personnel Transporter Excerpt from the Octan Corporate Guide to Spacecraft, pg. 153: The OT-67 Personnel Transport is a ship designed solely to move troops and equipment from capital ships to the planetary surface. It holds a whopping 12 passengers and 2 pilots. It usually travels in tandem with ships such as the OT-Cog 1 and the Resolute. The OT-67 is lightly armed, so escorts by smaller fighters such as the OFX Gunstrike and the OF-44 Bumblebee are necessary. What it lacks in firepower, the OT-67 makes up for in armor and storage capacity. OT-67 Personnel Transport OT-67 Personnel Transport Unedited: (If for some reason you hate them ) The ramps fold down and the roof sections come off to reveal the interior... Personnel Transport Personnel Transport Personnel Transport ...and my updated collection of Octan sig-figs! Sorry for the blurry photo. Thanks for looking! Comments and criticism welcome. If anybody wants any different angles or something, just let me know.
  6. Skandinavc FH

    [MOC] Micro Spaceships

    I would like to present you my last two spaceships that I've made in micro scale. I've made them about a year ago when there was a space pirate contest here on Eurobricks. Cargo ship was more or less side product when I was building another MOC. Alien ship was built for the contest but afterward I decided not to participate, don't know why. Anyway here're the photos. Enjoy :) Here they are in a more fantasy look ;) Regards
  7. Due for general release in June, Benny's Spaceship is possibly the most eagerly anticipated set of the year so far, and certainly that of the LEGO Movie range. Sporting the approximate livery of the early 'Blue Era' Classic Space sets, and the ringed planet CS logo, the ship might be considered a spiritual successor to the exalted 497/928 Galaxy Explorer: regarded by many as one of the finest LEGO sets of all time. I was lucky to win this set as a prize in a speed-building competition at the Eurobricks Event 2014 - though they were selling the set at the LEGOLAND Park. Let's see if the model lives up to expectations. Review: 70816 Benny's Spaceship, Spaceship, SPACESHIP! Set Information Name: Benny's Spaceship, Spaceship, SPACESHIP! Number: 70816 Theme: The LEGO Movie Release: June 2014 Parts: 939 Figures: 5 (including Astro Kitty) Price: GB £<unknown> | US $99.99 | EUR <unknown> | AU $<unknown> | CA $<unknown> | DKK 899 (as I recall) Links ... Shop@Home ... Brickset ... Bricklink ... Peeron The Box Click for a larger frontal image The ship just about squeezes on to the front of the glossy box; not helped by the enormity of the LEGO Movie logo which obscures part of the model. Behind is a faux-CITY backdrop, picked out in contrasting orange to highlight the mostly-blue set; there's a lovely use of parallel lines from the film-strip motifs flanking the long ship to give the illusion of speed, spoiled only slightly by the reverse perspective of the film strip in the top left corner. The five figures occupy the bottom right corner; they are shown again in 1:1 scale on the box top. The design of the rear of the box is rather clever. The film-strip decorations here diverge in a pattern resembling a movie clapperboard; the space between is bisected by the LEGO-ish fencing, and the resulting halves filled by the ship and its various accessories respectively. Click for a larger image Various play-features are demonstrated in the insets along the bottom - we'll see them in action later - and the final inset reminds us that the set is from the LEGO Movie - if the gigantic logo on the front was too subtle. I am pleased to see that the box opens with side flaps, requiring no tearing to get inside. The Instructions The two manuals come in a cardboard-backed bag, so mine were pristine. Both are of similar thickness; their glossy covers have acres of space making the ship look a little lost. You will be delighted to find that the Win! page at the rear of book one has had a long-awaited makeover. Inside, the building steps sit against a CREATOR-style blue background with yellow edging. This and the blue and grey hues of the model itself combine to make the instructions rather dark, as best seen on the introduction page; however, I didn't encounter any colour confusion during the build. The instruction steps are nicely paced, and throughout there's the feeling that you're making progress; though some steps have you adding only one part, it's usually an important part. The rear of manual two contains the usual set inventory; click the links for pages one, two, and three. Stickers Well, we knew there would be some. The decal sheet is printed on clear plastic; the large number of white decals necessitated the use of a black background for the photo. I was disappointed to find that the Classic Space logos on the large blue tails are stickered; however, that of the 2x4 slopes is printed. Still, at least this means you could potentially use the stickers elsewhere. The rows of computer screens on the left are shout-outs to these pieces which sadly are no longer produced; centre-top is a temperature-gauge panel featuring the characters LL20791. If you need me to explain the significance of 'LL929' then go and read this! The Parts Seven polybags (officially 'pre-packs', I learned in Billund ) each build a separate module; see them all here. It is possible to build each separately, and assemble them together at the end, but there will be a few pieces left loose until you put them all together. Bag One builds the smaller ships, Emmet, Wyldstyle and the Robot Pilot: Highlights of this selection for me are the four black inverted bows, new to me but in several sets since last year; the gun with clip, which features in several Movie sets; and the Piece of Resistance, new here in (I think) pearl dark grey Flat Silver. New in blue and in a separate bag at the bottom right is Wyldstyle's hoodie piece, which we'll see later. Classic Space is represented by the 1985 droid body, the 1978 plate with handles, and the space seat bracket which first appeared in 1984. None are especially rare nowadays. The remaining modules all build the ship; I've partnered two together for speed. More space seats appear in modules two and three, which begin to show off the colour scheme of blue, greys light and dark, black and yellow. The incongruous red brick will be buried deep inside the model, you may be relieved to know. It's a fairly unremarkable selection here, but you will be pleased to see that the Classic Space logo is indeed printed on the 2x4 slope. This part never featured a logo in the original Classic Space sets; it wasn't released until 1999. Whether TLG have deliberately avoided using 2x3 slopes (which did appear with the CS logo) to prevent flooding the classic market is anyone's guess. I've also shown a close-up of the space seat pieces, and this inverted 2x8x2 double-curve which appears only in two other sets since last year. Benny and Astro Kitty first appear in bag five, shown here with bag four. The big cockpit canopy from the latest UCS X-Wing, here in trans-yellow, is hard to miss. Note that the jumper plates (centre-bottom) are the newer mold design with a lip and central stud-grip; to the right of these are four 12L flexible hoses which appear in several Movie sets. Highlights of these two modules are the trans-yellow 1x4 wall elements, found previously only in 2010's Lunar Limo; the three 1x1 plates, new in pearl gold (one is spare); and the new 2x2 corner tiles, found only in the Friends Sunshine Ranch and the Simpsons House. The printed 1x4 tile is worthy of mention. In the instructions and set inventory, the printing is shown as 'MA-XXXXXXXX', so I assume the characters are chosen at random at the time of printing, effectively making each set unique. I'll be interested to see which codes others get. There's more Classic Space appeal in bags six and seven, and I'm not talking just about the two more CS logo slopes. Two jet engines, first appearing in 1981 and last seen in 2010's Luke's Landspeeder, accompany the obligatory loudspeakers/manoeuvring thrusters which no Classic Spaceship should be without. There are more droid body parts, here used for their original purpose, and accompanied by the original droid arms, which are still in regular use today. There are even a couple of the original 2x2-2x2 brackets, here in black. The big Technic shooters are new with a yellow tip, but I don't suppose you care. The Figures From left to right: Robot Pilot, Astro Kitty, Space Wyldstyle, Benny, and Robo Emmet. I'm not sure how many of these (or at least their costumes) were in the Movie; certainly Emmet did the robot head thing later in the film, and Benny is Benny. I've only seen it the once. We'll start with the boring characters. Robot Pilot wears an 'evil-Octan' flight suit over - interestingly - a suit and tie . His head wouldn't look out of place in the Star Wars universe, though there is no alternative 'face' on the rear. Neither is there for Robo Emmet, but at least his aluminium foil head continues round the rear. Apart from the head, Emmet is very similar to his Collectable Minifigure equivalent, except with light bluish grey hands ... ... and silver printing on the feet, which continues onto the side of the legs. I can't recall whether this featured in the film. Next up, the girls (assuming Kitty is a girl; you never know!). Kitty has the pearl gold 1x1 plates as her feet; the rest of her costume resembles a blue space-suit, with its own CS logo printed - albeit badly, in my case - on the 1x3 arch. Her head is designed to look like you're seeing her face through a blue helmet, and it's reasonably successful. Space Wyldstyle is - in my opinion - the highlight of the figures. She's got a curvaceous torso, similar to her regular black outfit2, but with a Classic Space-esque motif which continues onto the legs, and round the back; best of all, she's got a spiffing hoodie which is a separate piece, and I hope we'll see more of that outside the Movie range. Note that, unlike her black outfit as it appears in the Super Cycle Chase2, she does not have a printed arm, and there is a black mark on the torso neck, suggesting she's Made in Denmark. I expect Benny will be sought-after, at least because he only appears in this and the Sea Cow - the two most expensive sets in the range. Here he is with a classic blue spaceman (Benny is at positions 1, 2, and 4 if it's not immediately obvious ): I like the way that Benny looks like an aged classic figure without being too similar - CS logos lose their gold by fading far more easily than they get scratched, and the helmet is of course a new mold. His classic smiley is slightly different to the older ones, and he has his crazy manic look on the reverse. Benny's helmet has a much thicker chinstrap than the original, itself of the 'thick chinstrap' variant; the alternative 'thin chinstrap' type was notoriously prone to cracking: hence the joke with Benny's. I seem to have both thin and thick types in my CS collection. Benny has been designed to be distinct from the generic Space figures - mostly likely to make him a unique character, rather than to prevent upsetting the market for those who stockpile classic space figures. The Build To cut down on the length of the review, I've chosen to show the build process via a series of thumbnail images, with a few larger pictures to highlight interesting techniques. Module One builds the smaller ships; you'll get to see them later, but see here and here for their unstickered versions. The instructions direct you to assemble the ship as you go, but modules one and two are built separately until the end of bag 2; I've build each module individually. I wouldn't recommend this, as it makes attaching some of the later sections a little tricky. Click each thumbnail for a larger image: The rear section forms a cross of Technic rectangles, with tiling suggesting function to come. Onto this is bolted the forward cockpit and centre section, mostly built onto aircraft fuselage bottom parts. Next come the wings and middle/bottom engine ... ... which slot into the rear cross section to produce the following mechanism: Pushing the engine in slides the wings out. Simple yet clever; we'll see what effect this produces later. Note the three pronged plates at the inboard edge of each wing - these are used to attach the big Technic guns. Now some bitty sections are added: some as sub-builds, others built directly onto the emerging ship. In the first image, you can see how the engine intakes are created as SNOT-mounted castle windows; the octagonal section at the lower right contains an intriguing trench whose walls a formed of 2x4 SNOT brackets: it too me a moment or two to work out what this was for. Image two shows the big rear engine mounts, with some SNOT panelling disguising Technic beams, and a plate with some minor greebling and two droids. Finally some smaller sub-builds complete the ship. The Classic Space logo'd flaps contain a couple of nice tecnhiques: Firstly, the prongs of the trap door piece are 'converted' to Technic size with the use of stud-pins, creating a perfect fit to the 1x4 Technic bricks. Kudos to the part designers here for their forethought! I was delighted to see how the radar dishes are attached to the 2x2-2x2 brackets using an aircraft wheel hub, which effectively acts as a stud reverser here. A brilliant use of an otherwise unremarkable part. Note also the 2x2 round tile with centre hole, here holding an inverted stud. This is also used to attach the jet engines to the blue tails in the final module; it forms a very strong attachment. There are several of this very useful part in the set. The Finished Model Spaceship, We'll start with the little ships, which are rather cute: Two identical blue/grey flyers bear a distinct Classic Space resemblance with the 3W cones attached to space seat pieces. The trans-yellow canopies are stickered to produce what I suppose is a Head-Up Display; note that the 82/28 printed display tile is mounted upside down in the '28' position, for no particular reason that I can fathom. Underneath this are blue male clicky-hinges, one on each side, which are the attachment points for these ships onto the wing pieces of the main ship. Spaceship, Next up is the diminutive enemy craft: a dinky one-man ship stickered with the space-Octan logo: I really like this. The upsloping flag panels give it a vampiric look, helped by the purposeful-looking weaponry and powerful engines. The livery is to my eye somewhere between Blacktron and Space Police, though I confess I'm not too familiar with either of those lines. The inside is roomy, and the Robot Pilot sits comfortably in what is essentially a flying cockpit with wings. SNOT brackets hold the wings in place firmly, and a special mention goes to the SNOT-mounted 1x4 bows, attached cleverly via a headlight brick and a 1x1 brick with side stud. The three ships make a nice little playset on their own: All are swooshable, making for a nice aerial battle if you have three hands. I guess the blue ships are meant for atmospheric flight, as they aren't exactly airtight (though that doesn't seem to have been a problem for TLG in the past3 ). SPACESHIP! Click for an alternative image Similar to promotional pictures and the box art, this view will be familiar to many. The frontal oblique angle tends to emphasise the sleek low-profile design, and disguise the true size of the ship, which came as a bit of a surprise to me. I do like the gentle tapering of the front, both laterally and in profile; I can live without the flick-fire missiles, but the shape would probably look a little odd without the forward outriggers they are mounted to. The nose-cone is rather reminiscent of 1981's 6929 Star Fleet Voyager4. The low-profile design is even more apparent when viewed from the front; I could imagine the ship would be very streamlined if that mattered in any way in space. Admittedly, the overall design with its sleek nose, wings, and lovely but superfluous engine air intakes looks rather more befitting an aircraft than a spacecraft: a role at which it excels in the film, as I recall. Click each thumbnail for a larger image Round the back, the three large engines have exhaust flames formed by 1x1 round tiles on stud pins; there are only four on the bottom/middle engine, as two of the stud holes are used for 3L friction pins; these can be replaced if you like to keep things consistent, with only minimal risk of the central axle sliding out. See an oblique view of the engines here. I love the way the oblique-mounted tails sit almost parallel on each side. This side view isn't especially dynamic (click the picture for a more 'action'-esque shot), but it demonstrates some important points. Firstly, the wedge-shaped profile is most apparent from this angle: the rise from the skinny nose to the bulky tail is quite dramatic, and the angle perfectly extends the rake of the cockpit canopy. Click for an alternative image Secondly, the underside sits flat on whatever surface it is placed: there is no landing gear; and not even any inverted domes to reduce scratching when it is inevitably slid along the antique dining room table. I'm disappointed by this, but not particularly surprised: this is very much an action set; however, since the model will undoubtedly appeal to casual adult fans even beyond the usual AFOL demographic, it would be nice to have some way to display it. A UCS-style stand would work, but if given a choice I'd plump for retractable landing gear, which would help to disguise those ugly Technic blocks which are all-too visible under the wings. There is, after all, plenty of room for landing gear underneath the wings, though you'd have to modify the front end somehow to make a tripod. This is the best view to appreciate the ship's overall shape: the sides slope gently at the front, with the angle becoming steeper around the centre section, until it sweeps outward around the wings, and tapering again at the rear. Does it remind you of anything?5 On the whole, the colours work well here, though some of the black is a little incongrous, particularly the flick-fire mounts at the front. I'm not so keen on the blue plate on the base of the middle engine; this is blue to ensure all the 2x8 plates in the set are the same colour. The shape is admittedly less easy to discern from the top, but you do get to see how each section of the ship bulks out progressively front to rear. Click for an alternative image This is an excellent time to comment on the stickers, which are present I think more for the Classic Space reference than because they add to the model; you can compare to the set without stickers here or here. Certainly, the 'LL929' decals are part of the set's charm, and the white stripe along the sides of the cockpit looks smart, even if it isn't completely essential. The CS logo stickers on the rear tails are a must; they look great and are easy to apply, unlike some of the others as we shall see later. You can easily swap out stickered pieces for spares as none are placed across multiple pieces. As we move toward the rear, the bulk of the rearward hull becomes apparent, and you start to get a better idea of the size of this thing: Click for an alternative image Note the manoeuvring thrusters - a prerequisite of any Classic Space vessel; though here they have the 'green-for-starboard, red-for-port' lights configuration of aircraft, real or LEGO (these days, at least). The shapely contours of the rear engine casings can be seen at the back. The gaps between the body and the wing flanges are a little unsightly - exposing the Technic bricks as they do - and not altogether necessary, since the flanges do not need to lift beyond horizontal and indeed will flap around if the ship is inverted. You can see this gap clearly in this three-quarter view, which is otherwise a lovely angle. Click for an alternative image Note the Technic clutch pieces forming what I suppose are exhausts from outrigger engines, in homage to the great 497/928, though they are diminutive next to the three enormous main thrusters. Under these are the firing triggers for the big Technic guns. Some blue slopes make for neat C-shaped contouring of the rearmost hull. Features Now we've had a good look round the outside, it's time to see what the ship can do. First up, a closer look at the nose section: Note the modern take on the Classic Space 3x6 slope. The huge, detailed logo is lacking, but the dark grey stripes and the contouring of the corner wedges do help to smarten and modernise the look. I like the way the latters' angle is continued forward, tapering to the blue nose cone. Again, the black flick-fire mounts look a little out of place; I think dark or light bluish grey would have been a better choice. Note how the cockpit canopy sits flush with the 1x3 slopes at its rear, just like in the UCS X-Wing. The big cockpit canopy can open to ninety degrees, revealing a spacious interior with seating for three, even allowing for hoodies, airtanks or pieces of resistance. There's even space for coffee cups or radios, though Benny's radio will rattle around with nowhere to clip it. Two modern printed control panels sit under red and green lights: presumably Benny has trouble remembering left from right. One of the Classic Space computer stickered panels is partly visible; this one is nicely applied, the other is wonky despite my best efforts. Here are the three humanoid protagonists in situ: Wyldstyle's seat is raised a little higher to allow for the join between aircraft fuselage bases; I think she'd choose this seat. Although Emmet can sit comfortably even wearing his Piece, his helmet prevents closing the cockpit lid fully in this position. Removing the Piece allows him to lean back slightly, solving the problem. You can see this view of the cockpit without the figures here. Behind the cockpit, we find the 2x4 SNOT bracket-lined trench which is where, of course, Astro Kitty sits, as I'm sure you've figured. I hope her costume is indeed a spacesuit, as she's open to vacuum here. She has another control panel, this time in '82' configuration, but no way to use it unless her whiskers are more than just sensory. She doesn't actually attach to the yellow round brick, so the droid body behind acts as a kind of latch to stop her falling out. Pulling the black bush-pins behind ... ... allows the octagonal section to separate entirely, creating a little flying saucer for Kitty. It isn't clear whether this is a deliberate feature, and the black pins aren't easy to pull out, but it's kinda cool to have a section that separates. Kitty's flying saucer is heavily armed with those spring lasers. I'm sure kids think they're awesome, but I hate them, and their placement on this model - in the place you find most natural to put your thumb if picking the ship up with one hand - will ensure they soon disappear behind the furniture. No wonder the set comes with a spare. It is certainly intended for the saucer to hinge - lifting it reveals another compartment: Here Emmet and Wyldstyle can sit and do important things, not excluding drinking coffee, though the computer panels suggest these things should include work. It isn't quite possible to close the lid with them sitting there, unless you remove hoodies and Pieces and whatnot. See the section without figures here. Note the 'LATCH' stickers flanking the saucer. The irony? It doesn't latch. I would guess this area is the engineering bay, as the forward area contains tools, and at the rear is a stickered window looking at a dalek brick (1x1 with studs on all sides) with a yellow gem in each face. I presume this is meant to be a power source, dilithium crystal or whatever. It's a nice touch which would be a whole lot easier to see were it not for the damn sticker. It's a nice decal, but it decided it would immediately attach itself at a kooky angle, and removing it to reposition left half of the adhesive behind. And this is why I HATE STICKERS. A note on the black and yellow parts visible in this and the previous shot. There's a lot of black and yellow in the set, referring to the bumblebee stripes of the original Blue Era CS sets, but it is used more as filler rather than decoration. Perhaps that's a good thing, but I for one wouldn't be averse to a little more black and yellow striping on the ship. Progressing towards the stern, we encounter the radar dish which till now I've left in the 'down' position. It lifts in a manner reminiscent of the rear radar of the great 6980 Galaxy Commander4, except this one rotates too. Underneath are two little droids very much in the style of the 1980s robots which first appeared around 1985: I presume these are repair droids, judging by how they are stowed away, but I guess they could be multi-purpose. Another thoughtful and unexpected touch. Now we come to the flagship feature of the set: the extending wings. Pushing the centre/bottom engine in extends both wings outward in a single, smooth, easy movement: Click for a larger image This pushes the big Technic guns into their 'ready to fire' position. It sounds a little lame, but it's really rather effective, and fun; also, it greatly increases the wingspan, particularly if ... ... you attach the little blue/grey ships to the wingtips: Note how one wing folds to allow the little craft to dock; if the other wing remains extended, it perfectly continues the taper of the wing. A beautiful feature. As I was saying, with the smaller craft attached and the wings extended, the wingspan is very impressive: As, indeed, is this ship as a whole. ... But is it Classic Space? Well of course it isn't, you silly, it's a LEGO Movie set. Still, you'd be forgiven for thinking otherwise, even allowing for the clash of old and new and grey, and even though the ideal comparator - the iconic 928 itself - isn't shown here. (My restored Classic Space sets are packed away, and you can't dismantle and rebuild these old sets willy-nilly without cracking a few parts on the way). Benny's spaceship is a homage to the original: it is rather more a modern take on the old classics; perhaps what TLG would have produced today had the Blue Era line miraculously continued to the present. Call it Neo-Classic Space; with the LEGO Ideas (formerly CUUSOO) Exo-Suit coming later this year I do hope for a bit of a Classic Space revival. Conclusion Even without the nostalgia, this is a cool ship. It is sleek, streamlined, yet sturdy; there is just the right balance between functionality and greebling; it is fun for play and great for display. Add in the Classic Space charm and the set hits another dimension of awesome. There are things the designer might have done differently: the ship could have been built with an opening rear, like 497/928, or with separating sections, like 6980; however, I think they were wise to keep the set different enough to prevent it being branded a re-hash of an old classic. I would like to have seen landing gear, or other ground-based activity, which was one of the charms of the old range; this is very much a model for swooshing. But it's still pretty awesome. Of course, I'm writing from the perspective of an AFOL who fondly remembers the originals, and my definition of cool might not match that of the set's target demographic, or even younger AFOLs to whom Spyrius was perhaps the epitome of awesome. Because, let's face it, the model wasn't included in the Movie, and subsequently made into a set, just for us die-hard AFOLs; it is there to appeal to that other mysterious - and much larger - group of people: those who had LEGO as a kid, but no longer routinely collect or build LEGO, but who just happen to be the right age to be taking their kids to the cinema. Design & Build 9 She's a beautiful and cleverly-designed ship, and an engaging and enjoyable build; a point is lost only for the lack of landing gear. Parts 7 There are a heap of big parts with limited uses, so you'd be unlikely to buy the set as a parts pack unless you're building Neo-Classic Space. Figures 9 Four of the figures are exclusive to this set, and Benny is only available otherwise in the pricier Sea Cow; you've got to love Wyldstyle's outfit. I'm not sure quite how collectable the figures are, though. Playability 9 Opening hatches, detachable ships, a rather one-sided battle with a dinky black ship, shooty things and extendable wings - the set is a load of fun. If I have one concern it's that the ship might be a little too large for small hands to handle easily, but I'm sure TLG have tested for this! Value 8 It's a little hard for me to judge as I don't yet know the UK price, but based on US $100 the value doesn't look so great part for cent. However, you do get and awesome ship and a bunch of exclusive figures. Overall 84% My Score 9/10 For me, this set is the highlight of the LEGO Movie range. If you're a TLM aficionado, or a Space fan, or you like anything that flies, or you just want a cheaper Benny, then this set is a must. Thanks for reading! I hope you enjoyed the review. Please leave a comment! Rufus References & Acknowledgements More pictures on my flick r album Photo credits: [1] Rocket Brick at Marutan.net with some great Classic Space resources [2] Picture and Link to Clone O'Patra's 70808 Super Cycle Chase Review [3] Greg Hyland's comics at FBTB [4] Star Fleet Voyager and Galaxy Commander pictures from 1000steine via Brickset [5] Classic Space Logo slope by drdavewatford at Gimme Lego Thanks to KimT for the prize, CopMike and Bonaparte for the Event organisation See other The LEGO Movie reviews here
  8. This is the next chapter of Wick Nole's story. Introduction. [soNE Freebuild] The Story Begins Chapter 1. [soNE Freebuild] A Fine Delivery Chapter 2. [soNE Freebuild] Unexpected Arrival Chapter 3. [soNE Ep. VII] "Before we leave this planet..." Chapter 4. [soNE Ep. VIII] "This is not the race you are participating in." Chapter 5. [soNE Ep. IX] Gathering Intel -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wick's group together with a number of rebel troops were deployed together with other teams to infiltrate the computer databases aboard the Suprosa. The target was simple: get to any mainframe terminal and look for any encoded information packages - then download whatever is found and retreat back to troop transport. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We were able to clear some debris and enter the inner hangar bay where the working terminal was finally found. However, as it always happens... in just a few minutes everything went wrong... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - "How much time do you need?!? We cannot hold them much longer! They will manage to open this blast door any moment now!" - "Hold them for a few more moments! I think I just found something!" - "The door is opening! I need every solder there! We need to hold against this counter-attack!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- And a few more close-ups.
  9. Umbra-Manis

    [M-F03] My Mechanics are Idiots

    Tags: Spying, Spaceship Location: F03 Forring Characters: Following last week's crazyness, I assigned Bass to make a new vehicle and go pick up Urtem on Forring. Sir, may I present the M.A.N.T.I.S. Wrench Fighter! Also, would you prefer to have a didgeridoo or accordion remix of the Pacific Rim theme this week? You're supposed to be picking up Agent Urtem! This thing is a *bleep* one seater! Glad you like it sir! I'll leave at once! Get back here you idiot! You're not a pilot! *Bass leaves anyway* Oh well, maybe they'll come back in one piece. To Be Sort Of Continued
  10. In the age when starships are furrowing the vasts of the galaxy, a mysterious threat emerges from the darkest depths of space... This model depicts space pirates' formidable flagship which is called "Galactic Nautilus" because its shape resembles a submarine. Additional views of the ship: The following photo demonstrates sophisticated fuel storage and distribution system of the ship. Front cannons: Additional links: flickr Building instructions are available on Rebrickable.
  11. Here is my entry for the 2015 SHIPtember contest: a deep space ship, the Mantrisse-class Exploration Ship. Length: 121 studs (97 cm) Width: 78 studs(62 cm) Coulours: green, light grey (old & bluish), metal (the 12V rails) This is my 4th SHIP (ship longer than 100 studs) and 2nd one this year. Mantrisse-class Exploration Ship in orbit of new planets by Veynom, on Flickr I started this SHIP quite late in the month, on the 23rd exactly, mainly because until the 21st I was too busy with the preparation of BrickMania Seneffe. Speaking of BMS, I still have several MOCs/MODs to take picture of. Mantrisse-class Long Range Exploration Ship by Veynom, on Flickr Inspiration came with a couple of meta-bricks I received during BrickMania Seneffe and that I finally did not use. :-p The bulk of the Mantrisse body is composed of grey train rails from the 80's, including some of these rails used to conduct electricity. I used the latter to give a different color pattern and texture. In the end, everything got relatively easily built and the ring just fits perfectly. Mantrisse Eploration Ship by Veynom, on Flickr My inspiration sources are based on European graphical novels from Leo and his Aldébaran universe along with his Mantrisse but also Jacobs and his Enigma of the Atlantide. Mantrisse Eploration Ship by Veynom, on Flickr Close-up on the head of the Mantrisse: Mantrisse Head by Veynom, on Flickr I waned and needed to change the general "ship mast" aspect of the Mantrisse. The inclination angle of the 4 antennas makes me now think to a carnivorous flower or some kind of alien head. Mantrisse Head by Veynom, on Flickr The 4 antennas are only attached through a single stud. It is stable when the ship is standing vertically on a table but it will fall down when moved horizontally. The latte minor inconvenient would not exist in space where there is no gravity. More details regarding the engines: Mantrisse Exploration Ship by Veynom, on Flickr And another space scene: Mantrisse in Space by Veynom, on Flickr Some WIP pictures : Day 1 :: 23/09/2015 SHIP WIP day 1 by Veynom, on Flickr Day 4 :: 26/09/2015 SHIP WIP 2 by Veynom, on Flickr Quite happy with the results in the end. :)
  12. Tags: Spaceship, Spying Location: F03 - Forring Characters Agent Urtem and Da King have been sent spying on Forring. King, according to my data readout you're floating around above Forring. Why? Urtem left m' here. He Ain't nothing but a hound dog. Ok then. You haven't attracted any attention have you? Urtem is down on the planet. I've been belting out songs on the local comm channel. *facepalm* Why do I deal with this? Here comes a ship that looks like a tool the engineers use. Is that bad? Yes, and it certainly puts a wrench in our plans. To Be Sort Of Continued Thanks for bearing through my horrible pun. Here's another look at the Wrench Fighter.
  13. Click images for FullHD resolution... Find out story plot behind this model and even more on set's official webpage: http://lego.queryen....681502.php?j=en You can see it also at MOC Pages here: http://www.mocpages.com/moc.php/420614 LEGO Ideas direct link for those interested:
  14. Location: The Fascini Cluster - E11 Tags: Spaceship, Land Vehicle, Military, Building A quick jump to the surface of Freegate led Octan's acting CEO, John Hannibal, on a much larger and more significant mission to welcome the Merchant Confederacy into Octan's family. Much of Hannibal's recent work would be much easier, as his pool of colonists exponentially rises. New colonists in greater numbers would mean trading networks could take the place of the Mercy Brandy's irregular supply drops. But with more colonists, other threats would present themselves. Zoid slavers, for example, would soon find these soft targets. It was this problem that Hannibal and Callahan were looking to solve in the Fascini Cluster. Most of Octan's pilots were experienced in taking long hauls across desolate space and making smooth landings in alien atmospheres; there had been little need for combat roles as Octan's dominance had always come from procuring more strategic market shares instead of stockpiling bullets. But there were several select pilots that Hannibal knew could lead combat detachments to protect the civilian convoys. After catching a ride on Long's Axle, Hannibal intercepts and takes on a delivery of tech heading out to the very outpost they seek. Their ride is a light space hauler used for navigating between asteroids. While not fit for the greater depths of space, this small rig is incredibly light and therefore maneuverable in the vacuum of space. They will not be able to go far, but their pilot's outpost is just outside of the regular rock formations of the asteroid field. [E11] Asteroid Short-Range Hauler - 1 by Ryan McBryde, on Flickr The outpost was chosen because of it's vicinity to the Fasicini Cluster. A solitary rock, the pilots would not have to compete with other asteroids immediately on takeoff. They could therefore set quicker and more accurate attack vectors, should the main station or outlying miners come under attack. Callahan chuckled a little as Hannibal told them where they were going, but he wouldn't say just yet what was funny. [E11] Asteroid Outpost - 1 by Ryan McBryde, on Flickr Finding the outpost empty, the two unload their cargo and inspect the Octan hardsuit they came to resupply. Their cargo was a number of new attachments that would allow their pilot to make more extensive repairs on-site. This current model was good for repairing scrapes in the hulls of both ship and habitat, but it would need finer implements to keep their ships active longer. [E11] Asteroid Outpost by Ryan McBryde, on Flickr Callahan was especially eager to see the inside of the outpost, so the two headed inside to wait for and discuss their pilot. The pilot, Ziggy, flies an O.S.F. 1983 Vandura, the Pentacle. It is a tight and highly maneuverable fighter ideal for the Fascini Cluster but vulnerable in open space due to it's speed. While quick to accelerate, the low overall speed of this craft make it easy prey outside of the asteroid belt. The extremely advanced Octan stealth technology, developed by Executive Pombe, can provide a great deal of protection from this, as long as the pilot can avoid drawing unwanted attention to himself. [E11] Octan Stealth Fighter - 1 by Ryan McBryde, on Flickr Before Ziggy even returns, the two have already agreed that he would make an ideal pilot to lead the security network on Crofter's Ridge, the first destination for the new colonists. However, Callahan insists: "But, you have to provide better accommodations for your pilots. First, I want them living with the colonists whenever possible. And second, don't make them live in a hollowed out piece of space-whale dung, like you're doing with poor Ziggy. John, there's a reason why this 'rock' is outside the main cluster... it's not a rock..." C&C appreciated.
  15. Hi there LEGO fans! I used to play some game a while ago called Smugglers 3. It's a really cool turn-based space simulation with some cool spaceships as well as a great atmosphere. I was thinking of building my favorite spaceship out of LEGO. It's called "Fang": This is the original image I'm working from. As you can see it's rather low-res. I am builing a model in LDD at the moment (it's far from finished at the moment, just a rough sketch of the main shape): I would love to hear your reactions, as well as tips on how I can improve this design. At the moment my main concern is the wall-design. It's going to be rather smooth overall, but apart from that the original image seems to show many very small windows or lights on the ships walls, which I tried to mimick using 1x1 transparent plates on the nose here. So what do you guys think of this first wall design: At first I went with nothing but plates in between the lights, but that looked a bit weird in conjuncture with the large slopes. So I replaced some with bricks. But maybe all looks a bit too random? Any comments / advice are welcome! Thanks!!! Anoter quick render of a detail (engine): First part of the real model is finished:
  16. Dannylonglegs

    [O-F03] Peace in our Time

    Tags: Science, Spaceship Planet: F03, Foring The sun shined brightly in the field where the meeting was to be held. The Merchant Confederacy had decided a plantation on Foring (one belonging to a wealthy local client of theirs) as the place where the talks would be held. They had prepared a platform in the field. They had chosen a gains using the plantation itself as the facility was atmosphere controlled, and the air was not conducive to extended breathing by those with lungs... A bizarre ship descended from the heavens, carrying one of the two ambassadors of the Confederacy. Dr. Long and her colleagues has assembled before the platform, engaged in pre-meeting talks. Dr. Long: "the briefing mentioned extensively the refugee issue being faced by the Confederacy. I hope you aren't planning to offer free handouts to these people." John Hannibal: "They're not looking for Charity. We are here to discuss equitable trade arrangements. We are both looking for mutually beneficial arrangements. The refugees need somewhere to live and work... we need laborers on planets with atmospheres foreign to us, and colonists for our homesteads. I don't see that our goals are at odds." Dr. Long: "Very good. Another source of cheap Labor is always beneficial. I just want to ensure that these talks are productive." John Hannibal: "You don't have to babysit us. I am the CEO, after all." Dr. Long: "Of course, Mr. Hannibal." The final dignitary arrived, and the introductions began. John introduced the group to Callahan, with whom he'd been talking, and the new dignitary, a representative from the he plantation owner's company. Dr. Long found the new arrival most intriguing. "Fascinating" she stated, looking the man over, "I was lead to believe that the Merchant Confederacy is comprised solely of Humans... so that would make this specimen a human as well... the genetic modification is extensive... and perplexing. I wonder what purpose these appendages serve?" Dr. Long queried, gently lifting one of the dignitary's tentacles. John Hannibal: "Dr.Long, I don't see how this is appropriate. We are their guests. Well have time for medical examinations following the talks." Dr. Long: "Of course. This genetic modification technology is simply fascinating..." Dignitary: " performed by the Zoid to my people a hundred years or more ago. They desired an amphibious servitor of human stock. We were made to harvest the Awesomnium from the depths of Sorn, but We rebelled and joined the Confederacy, and now our proud traditions are practiced in freedom from the oppression of slavery." Wick Nole: "Greetings. Shall we begin?" Dignitary: "Yes, Let's" The talks continued for several hours as many important topics were brought to bare. Including the discussion of the refugees joining Octan as colonists, and Octan's inclusion in the confederacy, as well as the continued threat posed by the Zoid raiders. Callihan resolved that he wanted to inspect some of Octan's famous ships and to observe their pilots in action. When the meeting concluded, a fit 20 something year old with scruffy hair in a tight suit and brown kaki pants rushed to Dr. Long. Dr. Long: "What Is it?" She asked her secretary, Odus Dillberg. Odus: "Sorry to interrupt you Dr. Long!" Dr. Long: "What's done is done. What do you have for me?" Odus: "Well I just noticed you have a new meeting on your agenda for next week with HR on Farmolis!" Dr. Long: "I didn't schedule anyrhing... unless... Kevin." Odus: "Who?" Dr. Long: "A colleague. Sounds like I have to take a trip to Farmolis then..." Odus: "Alright! Roadtrip!" Dr. Long: "You can leave now." "Log date 440, This is Dr. Danielle Long, Recording from Foring. Diplomatic talks with the Merchant Confederacy have gone exceedingly well... I anticipate extensive collaboration in the futures. John Hannibal was right, their brand of Anarcho-Capitalism is quite compatible with Octan's practices. Furthermore, this time served as an excellent chance for one of my interns to gather flora samples. Time is money, after all. On another note... it may be prudent to take Zoid captives when next we encounter them... it sounds as though their gen-mod tech could be quite profitable should we be able to reverse engineer it... alright, that's it for now. Dr. Long out." Dr. Long has assigned an intern to gather specimens of local flora to be analyzed on the Axle! How industrious of her! Time is money, after all! The Science must get done! The ship is "The Flying Pig" ~Insectoid Aristocrat
  17. mediumsnowman

    [O - E11] Trailblazers

    Location: E11 - The Fascini Cluster Tags: Military, Vehicle, Spaceship, Land Vehicle, Spying, Piracy, Science [O - E11] Trailblazers Log of Jebediah O'Reilly, Entry #023 My team and I have landed on the surface of an asteroid in the Fascini Cluster. On the way in we took out a Kawashita awesomenium transport; and now we move in to seize the valuable cargo. Our mission also doubles as a field test for Dr. Long's new localized atmosphere maintainer (LAMB for short... still don't know what the B stands for, but who knows, I'm no scientist. ) This field allows for my men to traverse the asteroid on foot and for cooler looking stuff to happen like firing missiles, smoke, and flamethrowers. End log of Jebediah O'Reilly, Entry #023 [O - E11] Trailblazers The valiant defenders are no match for Jebediah and his team... [O - E11] Trailblazers [O - E11] Trailblazers [O - E11] Trailblazers This is even worse than that incident with that pie! [O - E11] Trailblazers Extra shots in spoiler. Thanks for looking! Comments and criticism are welcome, as always. Worry not, the final part of Infection will be posted next week. I just needed to take a break in order to do it justice.
  18. Click images for FullHD resolution... Find out more on set's official webpage: http://lego.queryen....691309.php?j=en You can see it also at MOC Pages here: http://www.mocpages.com/moc.php/412517 LEGO Ideas direct link (please, give it your support there if you really like it...thanx):
  19. Dannylonglegs

    [O - E11] Belly of the Beast

    Planet: E11 Tags: Science, Spaceship, Land Vehicle In an undisclosed location in MANTIS space.... Big Sal: "Ah! Accountant Long is driving me up the wall! I can't believe her last assignment!" Dave from accounting: "Well what'd she ask you to do?" Big Sal: "She tasked me with building a scientific spy satellite." Dave: "That doesn't sound too bad." Big Sal: "It wasn't challenging at all! We have kits of those things! She wouldn't even let me add a death ray to it! That's hardly scientific." Dave: "That doesn't sound too bad." Big Sal: "Well, instead of a death ray, I added a huge honking rear engine and an array of grabber arms and some other hidden defensive and offensive capabilities!" Dave: "Cool." Big Sal: "I call it the Gunless Noiseless Asteroid Tacker, or GNAT!" ................................. Later, in the asteroid fields of E11..... Big Sal: "Alright... GNAT is nearing target..." Big Sal: "What the blazes?! Is that a giant space Panda holding a Vacuum?!" ........................................ "Log date 433, This is Dr. Danielle Long checking in from aboard my Personal Asteroid Navigation Defense Armour, or O-AN1PMAc555D. I've been informed that there's supposed to be an acronym in the vessel's name, but Acronym's are hardly scientific, and unauthorized use of acronyms can easily result in miscommunication and a subsequent drop in efficiency and work-place harmony, and therefore are subject to a rigorous approval process. I don't believe I approved an acronym for the AN1PMAc555D. Semantics aside, I am currently among the asteroids of E11, planting the Metal Eater bacterium on a host asteroid. I mean to test the viability of E11's asteroids as a growth medium for the Axle's gene-manipulation Labs' newest product. We've developed this fascinating organism, the Metal Eater Bacterium, to be a safe and nutritious source of Biomass for our valued employees. Once I have seeded this asteroid, we will track it and examine the growth habits of the bacterium natural void conditions. Almost done now. Dr. Long signing off." As usual, better pictures pending. I'm back in the saddle, baby! To be clear, the Mech can freely fly in space, but can also crawl/walk on larger asteroids, and therefor counts as both a land vehicle, and a space vehicle. ~Insectoid Aristocrat
  20. MKJoshA

    [K - D10] Get Out of Our Belt!

    Location: D10 The Hamilton Belt Tags: Spaceship, Exploration Ender and Rose had been exploring a strange set of asteroids in the Pinwheel Cluster of the Hamilton Belt when they happened across a M.A.N.T.I.S. intruder! In addition to exploring, Rose had been teaching Ender how to fly. Now it was time for a crash course in attacking and evasive maneuvers!
  21. A Gallifreyan Cat

    [M D10] We really need more coffee...

    ***Bridge of the MSS Marauder, somewhere in the Hamilton Belt*** Gosh this patrol mission is boring. I spy with my little eye, something black. Is it the vast, endless, black expanse of space? Yup. Could you get them to send up a bit more coffee? They're all out. This is going to be a long, long day. Not so fast, looks like we've got a bogey coming in on the radar. Looks like the Kawas have sent one of their interceptors over. The gunnery station's got him. He's going down. Poor bloke. So, still no more coffee?
  22. Vedauwoo

    [M - C10] Helping out Leeroy J.

    Location: C10 - Marden Tags: Vehicle, Spaceship, Land Vehicle Finally, more work! We were picked up by the Oruvus and transported to the frozen world of Marden.... Our mission: search for evidence of Biomass near a formation called "The Icy Mountain..." Any samples we can collect are to be loaded onto a MANTIS PE-56 "Portable Elevator" that has landed nearby. Our new crewman (crewplant?) "Verdi" and I were to meet a "Captain Leeroy Jenkins" not far from our landing site... An RS-5 and a FC-2g Speeder were perfect for the environment...though Verdi's FC-2g had a slight engine problem... I couldn't wait to use my new "Icebreaker 4000" chainsaw... But, before I could get cutting, Captain Jenkins Yelled, "You don't need that...Looky here what I have!" It was a MANTIS Auto Blocker.....a device that can cut, extract and transport perfect blocks of pretty much any substance... Verdi and the Portable Elevator's crewman got busy loading up the PE return module. Captain Jenkins secured the cargo door and initiated the launch sequence... We headed back to our speeders as Capt. Jenkins secured the lander platform.... That's when I heard it...a voice yelling, "LEEROY JENKINS!!" It was an Octan Corp. Sniper! Before I could turn around, Jenkins was in his sights... I was too late....and in the confusion, the Sniper got away.... Then Verdi pointed out (in his [her?] vegtabley voice), "Hey, at least you got a new space suit.." He (She?) was right.....It was a good day after all! ============================================================================================ Extra Images.....I dunno how to do that "Spoiler" thing yet....so here they are... Extra shots of Ved's RS-5 Speeder: Verdi's speeder developed a bit of a misfire...: The Oruvus over the Icy Mountain: The Ice Cave: And...of course...Leeroy's Tool, the Auto-Blocker:
  23. goatman461

    [O - G04] Zoid Ambush

    Location: Fractor V - G04 Tags: Spaceship After entering the G04 system, it did not take Hannibal long to realize that the ship was not proceeding to a specific location. They instead set an orbit on the 3rd star in between Fractor VII and IX. And waited. Hannibal - "I'm ready whenever you want to clue me in to what we are doing here." Rockwell - "You will see soon enough..." The pilot was tense. His wife, manning the rear guns, also had white knuckles and a no interest in chatting with the passenger. Then it happened...distress calls from Fractor V. At the time, Hannibal was vexed by his inability to recognize the strange accent and peculiar impediment in the caller's speech, but he could tell that this man was scared. Rockwell fired the engines and Hannibal was pressed into the back of his seat. He was certain that if he weren't a pilot, the amount of Gs they just pulled would have quickly incapacitated him. He could only focus on his breathing and attempt to follow their heading. Two small ships came into view. The first was round and yellow. It seemed to have people crawling around on the outside of it and it was certainly pursuing the smaller red craft. [O - G04] Alien Ambush by Ryan McBryde, on FlickrHannibal first mistook the smaller craft for a Kawashita vessel, but dismissed that notion as unlikely based on their location far from Kawashita territory. It also seemed to be piloted by the garglely, lispy man screaming though the comm. Rockwell brought the Gadfly in fast, rotating to face all of his forward guns on the yellow ship, and blasted into the ships side. As debris splintered off, Rockwell continued to fire at the powerless sections of the ships hull. Those people were crawling around and jumping between the floating scrap. Dipping the Gadfly's nose, Rockwell gave his wife the opportunity to finish of the spacemen with her more precise array. Callahan - "Slavers, Mr. Hannibal. Constantly harassing our routes and, now, picking up the scraps of our people who are fleeing the Alien occupation forces. We don't have the numbers or resources to create successful convoys, and now that the fleet has moved in, we need safe havens to hide our people. We need Octan's help."
  24. Location: A06 Tags: Exploration ^ I'm not really sure what tags to give this as I don't think it quite counts for any of them really.... I just felt this story had to be done inspired by International Talk Like a Pirate Day yesterday. Please note, the office was featured in my previous entry and should not be judged. AC had called a few members of his construction crew to his office on board his ship to discuss their latest assignment. [Michelle] Lloyd says he'll be here in a second. [AC] Okay. Despite a few setbacks, we've been complemented on the work we've put in so far with Kawashita's plans in Andromeda, but we're not finished yet. At this point Lloyd enters the office. [Lloyd] Ahoy me hearties! [AC] Why on Orinshi are you dressed like that? [Lloyd] It be Intergalactic Talk Like A Pirate Day! So I'm getting into the spirit of things. [Dave] I think you'll find that the 19th of Septembrinali was yesterday. Lloyd removes his hat in disapointment. [Lloyd] Dang. [AC] Anyway.... We're on our way back to Guinevere. We've been asked to do some work on a gold mine that's being set up. Lloyd replaces his hat on his head with enthusiasm. [Lloyd] So we'll be digging up gold and buried treasure! That's close enough to Talk Like a Pirate Day for me! [AC] Not quite, but I'm glad your enthusiastic about it. It's a damned hot planet again and there'll be alot of work involved. They all depart to get prepared for their assignment and Lloyd imagines what it would be like to be an old fashioned pirate digging up buired treasure on Guinevere's deserts. Edit: Just thought I should add a shot of the terrain with no loose parts or Minifig, which is in the spoiler below.
  25. A Gallifreyan Cat

    [M C10] Resupply

    When you start a planetary takeover, the most important thing is to bring in the basic supplies. That's where these cargo ships come in. MANTIS Cargo Ship by BrickRailz4884, on Flickr Capable of hauling several thousand tons of cargo, plus a few battalions of troops, these ships may not be fast, but MANTIS sure wouldn't get anywhere without them. MANTIS Cargo Ship by BrickRailz4884, on Flickr MANTIS Cargo Ship by BrickRailz4884, on Flickr