"Quarrie! You ol' junk dealer, how's my new ship coming a long? You know an all out battle is no place for my Lady Luck."
"Youur point is well taken Gold Leader. I'm suure a ship will arrive that matches your specifications; new allies aare arriving everyday with any kind of ship that can carry them. We maay not have the largest fleet and much of these beasts are cobbled together freighters with a suspicious number of armaments, buut the strength of the Rebel Fleet lies in it's heterogeneity and the ability of our Admirals to capitalize on those differences when the battle allows it."
"Admiral, break off your current operations and send your Task Force to the Hudalla system and prepare for immanent fleet and ground operations."
"Yes, my lord."
Category A: Starfighter or Freighter (anything under 100 studs) - The weapons race for a game changing starfighter culminates now above the forest moon of Endor. Build the perfect representation of a canonical starfighter or freighter, or create your own.
Category B: Capital SHIPs (at least 100 studs) - Whether it's minifig-scale or a massive micro-scale ship, create a SHIP at least 100 studs long. Again, redefine the standard for a perfect canonical ship or create your own to join the fleet.
Bonus: Build a scene for your starfighter or SHIP. This will help your score in Wave 1 and Wave 3. Additional story and exposition about the fighter or SHIP will help judges assess Wave 2. Most importantly, get your characters to Endor. Use this Episode as an opportunity to prepare your character for the ultimate battle on Endor. Whether they're piloting or just catching a ride we all know where everybody needs to end up. Make it happen.
All entries must be posted as a new topic in the Nar Eurbrikka subform, the title prefixed by "[SoNE Ep. XVI]" followed by "[Cat. A]" or "[Cat. B]" and your personal title. For example, "[SoNE Ep. XVI] [Cat. A] Grey Squadron Leader."
You may build in one or both categories.
If you use the same bonus scene for both categories, the extra points will be attributed to your Category A build.
Canonical ships may be built, but you should improve on previous renditions. There have been a lot of X-Wings; if you're going to do one, do a damn good job. For any non-canonical ships, your score will weigh heavily on the appropriateness of your design and how it fits in with the rest of the fleet.
The Episode will run from August 18 to September 30. As long as it is still September somewhere in the world, you can still post your build. Entries posted after the deadline will be disqualified from the Episode and will not receive XP.
Entries will be judged on a 1-25 point scale, however the judges see fit. Points earned will be attributed to your character at the end of Wave 3.
This episode/contest is open to all players of Shadows of Nar Eurbrikka, even if they joined EB or signed up for the game after the episode has begun, with the exception of the Star Wars staff, who are not eligible to win XP or prizes; the EB admins and moderators, who are not eligible to win prizes but may earn XP; and the episode host, who is not eligible to win prizes but may earn XP.
All entries must be new creations, not posted anywhere else prior to being entered in the episode. You may be asked by a staff member to change your entry if it is too similar to an earlier creation.
All entries must be built from real LEGO or with Lego Digital Designer. No clone brands, no third-party custom parts.
Post pictures no larger than 1024x768, as specified in the EB Member Guidelines.
You may do a 'full-blown photo edit' with all the text, effects, background compositing, support erasing, and other effects on as many shots as you like. At least one shot must be posted (under a spoiler tag, if desired) with no editing other than color adjustment or background removal for a solid-color background. For obvious reasons, any photo editing that changes the shape, functionality, or color (not tint or adjustment, but actual color) of a LEGO piece is prohibited,.
All entries are considered WIPs (Works In Progress) until the deadline passes. Until the deadline has passed, you are allowed to change and improve your MOC.
All rules in the Core Rules topic apply unless otherwise stated in this explanation or the rules above.
Scoring will be done in three waves of single loss elimination. Both factions will choose an Admiral to command their fleet (Admirals must be available to choose builds in a timely manner or they will be replaced based on the judges's discretion). Each wave will involve one on one and one on two match ups chosen by the Admirals. Posting of results will depend on the rate of play, so it could be after each SHIP to SHIP or fighter to fighter skirmish or after the entire round; we're not exactly sure how it'll all play out.
Scoring (Wave 1)
When the submission deadline has passed, the Admiral of the largest fleet will choose a fighter and a SHIP to launch the Wave 1 attack.
The smaller fleet Admiral will choose a fighter and a SHIP to counter their respective attackers. Judges will score each individual build (secretly) and the higher scoring builds will advance to Wave 2. The lower scoring build will be eliminated from the remainder of the competition.
The smaller fleet Admiral will choose the next fighter and SHIP to attack and the larger fleet Admiral will counter. Judges will score/advance/eliminate builds. This will continue with each Admiral alternating attacks and counter attacks until one side is out of builds. The winning and remaining/unchallenged builds will advance to Wave 2.
Scoring (Wave 2)
The Admiral with the largest remaining/advanced fleet will choose EITHER a fighter or a SHIP to attack.
The Admiral of the smaller fleet will counter with 1-2 builds, likely a capital SHIP and fighter escort.
The judges will advance the build they think would win in an actual fight. Therefore, an intricate, perfectly-built transport SHIP, may be destroyed by a smaller, lower scored TIE fighter. Descriptions and stories of the builds will help the judges make their decisions. For example, although Mortesv's Nebulon-B is an absolutely stunning build that should win any competition we put together, but without a fighter escort, it may be destroyed by a crappy little Cutlass-9. Admirals will have to carefully weigh whether their best fighters should be on attack or defense.
The Admirals will take turns attacking and countering builds until one side is out of builds. The winning and remaining/unchallenged builds will advance to Round 3.
Scoring (Wave 3)
Both fleets have suffered heavy attrition and will now face each other in mass. The (secret) scores on each remaining build will be tallied and the highest scoring faction will win the Episode. This is when effective protection of intricate, perfectly-built transport ships will be proven important.
In the event of a tie, the judges will judge the entire fleet as a whole without regard for individual points, giving special notice to backstories and collaborations. The best fleet wins.
All players with the winning fleet will receive this tag to commemorate their victory. You can only have one of these tags or one of the Community Build tags at a time, but a log will be kept of all the tags you've earned in your profile in the Player Index.
You will receive XP equal to the number of points you are awarded from the judges in each category.
The winning fleet may choose any unclaimed planet to add to their faction's territory.