goatman461

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  1. Episode XVI: Amassing the Fleet

    Almost ready to take some real shots. Made some changes to the TIE Interceptor and gave it a hangar. The first shot is a technique, but you should be able to flip through to the other shots on Instagram (still learning)...
  2. NCS Saberkitty

    Awesome job, Pombe! Only because you're asking for critiques, I would nitpick that the torso could be slightly wider and the front shoulders about a brick narrower to give it a more natural shape. And maybe a small stomach section to make it look a little longer and flexible So much great greebling. I really like the flags on the back legs. The shaping of the head is really well done, too.
  3. Episode XVI: Amassing the Fleet

    Interesting. Nice greebling work. I like how you've set out some of the elements first. I think the more you can nail down before building, the better you can focus on those elements in your overall design
  4. Episode XVI: Amassing the Fleet

    Some more WIPs... I'll slow down a bit at this point and shore up the structure while I re-evaluate the design. It did go a lot faster than I thought it would, but I haven't built much else lately, so I think I was a bit starved for building big. Hoping to see some more WIP shots from everybody else. What are y'all planning? Where are you getting your design inspiration? I shared this link with the Imperials, but I suppose it could help the Rebels, too... http://fractalsponge.net/ I've been using it to help figure out what scale I wanted to work in and how the greebling should work.
  5. Shadows of Nar Eurbrikka — Introduction and Discussion

    That should be fine. I wouldn't have a problem with doing a combined shot, too. Just show the raw shots under a spoiler tag so the judges can tell what is what. I also think it's okay to make a build seem bigger through editing. A few episodes back I shot a single hangar bay 6 times with different ships and minifigs arranged, then layered them together to make a "larger" hangar. Shouldn't be a problem in LDD, either The thing to avoid with LDD, IMO, is connections that defy the laws of physics, using parts that don't exist or are especially rare, and poor rendering. Each judge seems to see this topic a little differently, but I think that makes for better judging
  6. Episode XVI: Amassing the Fleet

    Just to start off the WIP part of this episode... (please pardon the instagram interface) And...
  7. Episode XVI: Amassing the Fleet

    "Quarrie! You ol' junk dealer, how's my new ship coming a long? You know an all out battle is no place for my Lady Luck." "Youur point is well taken Gold Leader. I'm suure a ship will arrive that matches your specifications; new allies aare arriving everyday with any kind of ship that can carry them. We maay not have the largest fleet and much of these beasts are cobbled together freighters with a suspicious number of armaments, buut the strength of the Rebel Fleet lies in it's heterogeneity and the ability of our Admirals to capitalize on those differences when the battle allows it." "Admiral, break off your current operations and send your Task Force to the Hudalla system and prepare for immanent fleet and ground operations." "Yes, my lord." Categories Category A: Starfighter or Freighter (anything under 100 studs) - The weapons race for a game changing starfighter culminates now above the forest moon of Endor. Build the perfect representation of a canonical starfighter or freighter, or create your own. Category B: Capital SHIPs (at least 100 studs) - Whether it's minifig-scale or a massive micro-scale ship, create a SHIP at least 100 studs long. Again, redefine the standard for a perfect canonical ship or create your own to join the fleet. Bonus: Build a scene for your starfighter or SHIP. This will help your score in Wave 1 and Wave 3. Additional story and exposition about the fighter or SHIP will help judges assess Wave 2. Most importantly, get your characters to Endor. Use this Episode as an opportunity to prepare your character for the ultimate battle on Endor. Whether they're piloting or just catching a ride we all know where everybody needs to end up. Make it happen. Rules All entries must be posted as a new topic in the Nar Eurbrikka subform, the title prefixed by "[SoNE Ep. XVI]" followed by "[Cat. A]" or "[Cat. B]" and your personal title. For example, "[SoNE Ep. XVI] [Cat. A] Grey Squadron Leader." You may build in one or both categories. If you use the same bonus scene for both categories, the extra points will be attributed to your Category A build. Canonical ships may be built, but you should improve on previous renditions. There have been a lot of X-Wings; if you're going to do one, do a damn good job. For any non-canonical ships, your score will weigh heavily on the appropriateness of your design and how it fits in with the rest of the fleet. The Episode will run from August 18 to September 30. As long as it is still September somewhere in the world, you can still post your build. Entries posted after the deadline will be disqualified from the Episode and will not receive XP. Entries will be judged on a 1-25 point scale, however the judges see fit. Points earned will be attributed to your character at the end of Wave 3. This episode/contest is open to all players of Shadows of Nar Eurbrikka, even if they joined EB or signed up for the game after the episode has begun, with the exception of the Star Wars staff, who are not eligible to win XP or prizes; the EB admins and moderators, who are not eligible to win prizes but may earn XP; and the episode host, who is not eligible to win prizes but may earn XP. All entries must be new creations, not posted anywhere else prior to being entered in the episode. You may be asked by a staff member to change your entry if it is too similar to an earlier creation. All entries must be built from real LEGO or with Lego Digital Designer. No clone brands, no third-party custom parts. Post pictures no larger than 1024x768, as specified in the EB Member Guidelines. You may do a 'full-blown photo edit' with all the text, effects, background compositing, support erasing, and other effects on as many shots as you like. At least one shot must be posted (under a spoiler tag, if desired) with no editing other than color adjustment or background removal for a solid-color background. For obvious reasons, any photo editing that changes the shape, functionality, or color (not tint or adjustment, but actual color) of a LEGO piece is prohibited,. All entries are considered WIPs (Works In Progress) until the deadline passes. Until the deadline has passed, you are allowed to change and improve your MOC. All rules in the Core Rules topic apply unless otherwise stated in this explanation or the rules above. Scoring Scoring will be done in three waves of single loss elimination. Both factions will choose an Admiral to command their fleet (Admirals must be available to choose builds in a timely manner or they will be replaced based on the judges's discretion). Each wave will involve one on one and one on two match ups chosen by the Admirals. Posting of results will depend on the rate of play, so it could be after each SHIP to SHIP or fighter to fighter skirmish or after the entire round; we're not exactly sure how it'll all play out. Scoring (Wave 1) When the submission deadline has passed, the Admiral of the largest fleet will choose a fighter and a SHIP to launch the Wave 1 attack. The smaller fleet Admiral will choose a fighter and a SHIP to counter their respective attackers. Judges will score each individual build (secretly) and the higher scoring builds will advance to Wave 2. The lower scoring build will be eliminated from the remainder of the competition. The smaller fleet Admiral will choose the next fighter and SHIP to attack and the larger fleet Admiral will counter. Judges will score/advance/eliminate builds. This will continue with each Admiral alternating attacks and counter attacks until one side is out of builds. The winning and remaining/unchallenged builds will advance to Wave 2. Scoring (Wave 2) The Admiral with the largest remaining/advanced fleet will choose EITHER a fighter or a SHIP to attack. The Admiral of the smaller fleet will counter with 1-2 builds, likely a capital SHIP and fighter escort. The judges will advance the build they think would win in an actual fight. Therefore, an intricate, perfectly-built transport SHIP, may be destroyed by a smaller, lower scored TIE fighter. Descriptions and stories of the builds will help the judges make their decisions. For example, although Mortesv's Nebulon-B is an absolutely stunning build that should win any competition we put together, but without a fighter escort, it may be destroyed by a crappy little Cutlass-9. Admirals will have to carefully weigh whether their best fighters should be on attack or defense. The Admirals will take turns attacking and countering builds until one side is out of builds. The winning and remaining/unchallenged builds will advance to Round 3. Scoring (Wave 3) Both fleets have suffered heavy attrition and will now face each other in mass. The (secret) scores on each remaining build will be tallied and the highest scoring faction will win the Episode. This is when effective protection of intricate, perfectly-built transport ships will be proven important. In the event of a tie, the judges will judge the entire fleet as a whole without regard for individual points, giving special notice to backstories and collaborations. The best fleet wins. Prizes All players with the winning fleet will receive this tag to commemorate their victory. You can only have one of these tags or one of the Community Build tags at a time, but a log will be kept of all the tags you've earned in your profile in the Player Index. You will receive XP equal to the number of points you are awarded from the judges in each category. The winning fleet may choose any unclaimed planet to add to their faction's territory.
  8. Shadows of Nar Eurbrikka — Introduction and Discussion

    Wish I could tell you what we've planned but you'll just have to wait for now. I'll check with the others about what kind of hints we can start dropping.
  9. Shadows of Nar Eurbrikka — Introduction and Discussion

    Sorry guys. For whatever reason that can be a really hard task to stay on top of. If it's any consolation, almost half of the un-judged builds were done by judges themselves. I've organized them for judging and hopefully we can get them out soon. On a related note, I had some trouble identifying the planets the builds were suppose to be on, so hopefully I got their score scales correct. In the future, please add a tag with the planet name so we don't have to search for it or guess.
  10. Shadows of Nar Eurbrikka — Introduction and Discussion

    The next contest is coming sooner rather than later, just need to work out some more rules. Start planning some ships and SHIPs for the Battle over Endor. We don't want to leave anybody unprepared for a big build, but we don't want to rush into posting stuff either.
  11. Shadows of Nar Eurbrikka — Introduction and Discussion

    Probably sometime around SHIPSeptember, so get your bricks organized and be ready to put in a hard month's work; I heard reports about a fleet massing near Sullust
  12. [SoNE Freebuild] Early Wake Up Call

    I still put poster board on the back side of my lightbox to avoid the wrinkly fabrics and seems. I just cut it to fit the width and let it curve along the backside. I really like the orange rounds on the wall and the broken sections of wall. Good looking greebles, as well.
  13. Episode XV: Operation Eclipse

    The Empire has chosen Vardos.
  14. [MOC] Scarif Battle

    I'm very sad I had to miss this in person. Looks awesome
  15. Thrawn Contest Voting Thread

    #3 and #13