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Found 60 results

  1. Deep in a Dwarven city.... All across Historica there was suspicion and rumor while confidence in Queen Ylspeth reached new lows. In Mitgardia, the dwarves were arming themselves as their underground war industry restarted anew years after a failed invasion of Avalonia. The dwarven dissatisfaction with the humans and other races above ground had reached a critical point and the small, individual kingdoms were discussing banding together for raids against the sun-washed world above. But, at some point prior to anything regrettable transpiring, a Mitgardian lumber merchant stumbled upon a group of dwarves training in axe throwing. After turning to a dwarf leaning against a stone-carved door jam and instructing, "here, hold my beer!", the merchant--who was an experienced lumberjack and thus well acquainted with axes--started up an informal competition. Unknown to the merchant, the dwarf holding his beer was the lord of the dwarves in the area and after watching his warriors and the lumber merchant battle all night to a tie (while drinking a refreshingly strong Mitgardian beer), he came to see greater opportunity for his people through peace than through war. Before the merchant left that dwarven conclave, deals had been struck for the exchange of lumber, fish, and bread from the surface for axe heads from below and rules had been drafted for the first open axe throwing tournament to be held in the dwarven cities. Thus began the warming of relations between humans and dwarves during the reign of Queen Ylspeth. As other dwarven cities and human settlements heard of the tournaments and the profits in terms of gold, goodwill, merriment, and further trade agreements, both sides realized there was more to be gained with unity than with discord. After endorsement from both the Jarl in Vaholl and the various dwarven lords, many communities created their own axe throwing leagues along with increased human-dwarf trade agreements. My entry for Category A, long live the Queen!
  2. Eoin Wallace

    A Meeting With The Dwarves

    previously After being manipulated by Erdan so many times Eoin had decided to rethink what Erdan had said after talking to the bartender. So, he had gone back to his room and talked with all of his soldiers and had decided to go confront Erdan, but when they got back they saw Erdan had taken control of the fort Cander. In the battle that ensued they managed to defeat him. So Eoin left all his soldiers to protect the fort then talked to Jarl Olaf he got orders to take Erdan to a nearby dwarven prison. Jarl Olaf had also said that after bringing Erdan to justice, he could keep commanding Fort Cander even though he had not performed his duties as a Karl. However, Eoin had refused the offer and instead decided to go back to his cottage in the woods to escape the stress of commanding. So finally back to being a lowly ranger of mitgardia, and away from an old friend and traitor. Here is a picture without minifigures: Unfortunately I couldn't make it into category A, so this is what I did instead. C&C welcome!
  3. Beardless Dwarf

    [MOC] Gandalf and Thorin at Bree

    This is a remake of a very old MOC of mine, and one of my favorite scenes from the Appendices of LOTR. The original MOC was absolutely horrendous so I will not link it here. If you care to dig through my MOCPages folders, feel free to suffer! Thorin tells Gandalf of his plans to reclaim the Lonely Mountain (Erebor) and Gandalf offers to find the 14th member of the company. This is based on my own interpretation of the scene in the book, as well as a painting by Ted Nasmith, rather than the scene from the movie. I tried out some new techniques and styles here and I tried to put in as much detail as I could. Overall I'm rather happy with the results. I appreciate all comments and constructive criticisms!
  4. soccerkid6

    Dwarven Ballistas

    This scene is my second entry into the Colossal Castle Contest XVI, for the Fantasy Siege Weapon category. I took inspiration for the landscape from the style of detailed model bases you often see for things like Lord of the Rings scenes. Mitgardian dwarves are masters of warfare, and their powerful ballistas are feared by all enemies. See more pictures on Brickbuilt. Once I figured out the ballistas, this scene came together quite quickly, and it was fun doing a larger landscape again. C&C welcome
  5. BrickWarriors just released two new sets of custom accessories to bring your elves and dwarves to life! Elves - Helmet, Armor, Shield, Spear, Sword Dwarves - Helmet, Armor, Hammer Happy holidays everyone!
  6. I was asked to play Brikwars, so I built his mechanic dragon to make my dwarven army a bit stronger. The mechanical dragon features a maw flamethrower with a light brick and a tail-mounted machine gun. There are both western and easters dragon influences here. I wanted it to have short legs and no wings. More pictures on Cyclopic Bricks.
  7. The table is too small for 13 dwarves! And the front..
  8. Pate-keetongu

    [MOC] Dwarvish Runemaster

    These legendary dwarven warriors deal mighty blows with their rune-enhanced hammers. Based on an unit on open-source fantasy strategy game Battle for Wesnoth. I had built lot of red creations lately, and it was refreshing to work on fresher colors this time; I'm very happy with the combo of sand blue, sand green and pearl gold here. The MOC is based on the unit's on-game sprite, not the portrait, and I took some liberties anyway - full beard was replaced with a huge moustache, for example, as those new inverted baby bows worked to nicely there... More on Cyclopic Bricks.
  9. Sibard Harthsol trudged through the miserable morning snow. The sun was rising over the tall Mitgardian peaks, painting the fields golden. Despite the beautiful scene that lay before him, Harthsol's thoughts were as damp as his boots. He was beginning to believe that his master (the mighty and true ruler of all Historica Lord Raavage) had lead him on a wild goose chase. Sending him to this barren, cold, miserable land to die alone. He tried to remember his masters command but he could only gather fragments. Something about dwarves and pies. Harthsol shrugged his shoulders, anything would be better than this bloody snow, what he would give to be back at home in the swamp with a good barrel of rum. His thoughts started to wander until he spotted a spire of smoke. Hoping that it meant the end of his journey he headed towards it. When he had finally reached his destination he found out it was in fact a small dwarven village. Before he had even passed through the gates a booming voice met him. "Welcome captain Harthsol, to the beautiful village of Awsder." A large (for dwarven standards) dwarf strode towards Harthsol. He was built like a barrel, his long red plaited beard fell over his chest plate. He pulled Harthsol into a hug and gave him a pat on the back, leaving Harthsol winded. "Come in, come in, My name Is Brofendur Fuhnt and I am honored to have a man of Lord Raavage in my village. I am sure that our pies will exceed your standard, after all, we all know Mitgardians make the best pie." Harthsol laughed in his head, Mitgardians and pies? The thought was hilarious, yet Harthsol replied with a nod and followed him into the village, wondering what sort of 'pies' the dwarves had conjured up. Brofendur lead him on a winding path, through rows of crooked houses. As they walked Brofendur continued to ramble on about how to make the best pies, although Harthsol was too tired to listen to what properties fyhe root possesses. "Fhye root can make the pastry extremely flame proof..." Harthsol checked the sun, about midday he guessed. "...which can certainly help when a pie is being heated..." A pub caught Harthsol's attention, well he know where he would be spending the.. "...by a dragon" That stopped Sibard Harthsol in his tracks. "A dragon?" Harthsol spluttered "yes a dragon, i'll show you" Brofendur told him as if it were not at all unusual. He lead Harthsol to a small balcony over a large pit, and sure enough there was a dragon. Its black scales glinting in the sunlight. Dwarves milled around the working area, carrying ingredients and working on new recipes. Brofendur saw the nervous look on Harthsol's face and laughed. "You don't have to be scared of her, we have guards keeping her at bay at all times" "With those little toothpicks?!?" Harthsol asked, terrified. "oh well, better that then nothing eh, anyway she's a vegetarian so you've got nothing to fear" I sighed, it wasn't the most relaxing thought but it was more comforting know that you weren't going to be eaten any time soon. "so why do you need a dragon?" Harthsol questioned, wondering why in the world they had a dragon. Well the bigger the pie, the bigger the oven. And since we make very big pies we needed a very big oven. so I thought 'why not use a dragon?', so we did." Brofendur told me. "would you like to try some?" Harthsol felt his stomach rumble, "Of course" he replied, his mouth dribbling already. A fresh pie, recently cooked hung on a crane. It was lowered and then eventually carried by six dwarves up to us. Brofendur cut a large slice and offered it to Harthsol which he greedily accepted. The pie was the best he had had in a long while, stuffed full of meat and cooked to perfection. "This Is amazing" Harthsol managed through bites of pie, "but you know this is a enchanted pumpkin pie contest, not a meat pie contest right?" "Of course" Brofendur replied, "we added a little bit of pumpkin for flavoring and as for being 'enchanted' I guess there is a little magic in the making so..." "Eh" Harthsol shrugged his shoulders "good enough for my standards, anyway, I doubt they care that much." "Well that's good because I almost thought I might have to bribe yo..." "Now before we finish up here I need you to answer a couple of questions" Harthsol interrupted "first off, where are the ingredients from?" As our mountain is too cold to grow ingredients we order only the finest pastry from the furthest reaches of Kaliphin. As for the meat, That comes from the most tender beef farms of the isolated isles of Isaile, located in eastern Avalonia." "Good, good, what about your work place condition?" "We keep a clean work area with a nonalcoholic policy" Brofendur told me proudly. The work place looked clean enough but Harthsol did not think the nonalcoholic policy was enforced enough by the look of the drunk sagged behind a couple of barrels. "Well thank you for your time Mr Fuhnt, I will tell my lord to expect you at the official judging of the pies and long live Lord Raavage." "Thank you captain and long live Lord Raavage, the true king of all Historica." Brofendur's kitchen by Jed cameron, on Flickr Brofedur's Kitchen Brofendur's kitchen by Jed cameron, on Flickr Brofendur and Harthsol on the balcony and Kaliphin merchants. Brofendur's kitchen by Jed cameron, on Flickr The dragon (with light brick on) A lot of Blood (not really), sweat and tears went into this. It is by far my most complex moc yet and really really dodgy. You see, this moc took a little fall off my desk. When I put the chunks back together I found: A. the base was uneven and the whole thing was on a slight lean. B. I couldn't stack the bricks tightly together since it would risk breaking the rock work. Despite this I carried on and eventually built my best moc yet (In my opinion). This week (about a month ago now) has also been incredibly busy for me, With my show I was in ending, school finishing for the holidays and my birthday (10 years with Lego :D). As always c&c welcomed and hope you enjoy. Sorry I had to use a sheet, it was too big for my normal layout.
  10. AmperZand

    Evil Dwarves

    Inspired by Wardancer's thread on Drow Elves, I decided to post pictures of my Evil Dwarves. From left to right: Duergar (evil dwarf) that I MOCed quite some years ago, Duergar I MOCed more recently, skeleton Dwarf and TLG's Evil Dwarf from CMF S5 (http://www.lego.com/en-gb/minifigures/characters/dwarf2-1fecb238602e414a8519e40c05ed6fab) but with a third party axe and no shield. The skeleton Dwarf is newly MOCed. His red axe head is supposed to pick up on his red right eye, while his brown shield is meant to pick up on the brown eye-patch covering his left eye. Side view of the skeleton Dwarf showing the arrow in his back that killed him. Questions? Comments? Khazad-dum?
  11. Pate-keetongu

    MOC: Thrór

    The newet creation from the Dwarf Factory: Thrór, King Under The Mountain. Thorin's grandfather. I wanted to build Thrór on his throne, like a mountain himself. The head was built on January, probably, but I had to wait until I got my LUGBULK with all the sand green. Tricky parts here included the frame around the Arkenstone (which lights up, naturally) and the layering of the angled details on the cloths (the upper part of Thrór is held on the rest with a single ball joint). More photos on the blog. Enjoy.
  12. The sun shone as the party of heroes made their way out of Eubric and along the road to Shelbric. The party's travels were pleasant and they ran into little danger being a well armed and well equipped group. At long last they came to the small village just as the sun began to set and upon inquiring of the whereabouts of the local tavern quickly found the establishment and entered the Shelbric Common House. The smell of ale and sweat wafted to the heroes noses and the air was thick with noise and hubbub. Two Pogs sat at the bar making conversation with the bartender who seemed to be busy preparing fish. A lizard man and a large hatted human sat across from each other swapping drinks and stories, while a well dressed elf sat motionless intrigued by the heroes entrance. Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril. Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 40 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 67/67 Ether: 46/46 Gold: 10 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), x2 Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 42 Defense: 5 Health: 53/53 Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Elixir, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 6 Health: 52/52 Ether: 42/42 Gold: 151 Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) QM Note: Welcome aboard everyone. You know the drill confirm in 24 hours that everything looks good and we'll get this show on the road. In the meantime feel free to interact with each other or anything in the scene.
  13. Pate-keetongu

    MOC: Dain II Ironfoot

    This is Dain II Ironfoot, the lord of Iron Hills, The King under the Mountain and the scottish boss dwarf who rode that pig. The challenging part was the legs - All my previous dwarves have been standing still and this guy had a riding pose. It uses some small ball joints that are hidden under the armor skirt. The pig works on its own - Dain doesn't. Kill them elves! More on my blog, as usual. Enjoy.
  14. Here's a LOTR moc I made of the forges in Belegost, which was a huge Dwarve kingdom in Beleriand before it sank (long story). First and foremost this is the Moc I am most proud of so some feedback on how it looks would be awesome. Untitled by mlarbconnor, Here's an overall view. Untitled by mlarbconnor, A closeup of the front. Untitled by mlarbconnor, Closeup of the arch, and weapons rack. Untitled by mlarbconnor, One side. Untitled by mlarbconnor, The other side. The arch is loosely based on the one from the lonely mountain (although its certainly not the same). C&C would be absolutely awesome, thanks for viewing.
  15. Covenant84

    Bag End Moc (ish)

    Hi all. Fist attempt at a large MOC, 2nd since getting into the afol community. I'd made a tree (larger than the one used here) and brother joked it would look good on bag end, then saw a youtube video of someone who had stretched the original set to fit all the dwarves. So here's my attempt. It's made mostly from two unexpected gathering sets with some other bits thrown in for good measure. I have all the minifigs still to build. C&C welcome. Haven't quite the bit to 'smooth' out the walls so there's the odd random bricks but I have tried to disguise these. All in all it's taken a week to build around work and family commitments. I guess 12-15 hours. Enjoy.
  16. Good evening! I am happy to announce that my project to build the company of Thorin Oakenshield from the Hobbit films. The project began 656 days ago in a land of which kind no longer exist in Middle-Earth when I posted bust of Balin in November 2012. It sort of grew into a full Balin, and got a brother Dwalin, and a cousin Oin, and some random Bifur guy... And well, I decided to build the dwarves, and then somebody asked (probably here on on EB) asked if I'd build Gandalf and Bilbo. And well, I did. You probably remember some of these MOCs (Kili even made it to the front page). The new ones here are Ori, Bilbo and Gandalf. Of course the story of the company doesn't end here. There will be conventions and exhibits to visit with these guys. There's heaps of more photos on my blog. Enjoy. At least I did enjoy building them!
  17. Here's yet another dwarf creation; Dwalin, the muscle of the group, in his reclaimed Erebor chainmail coat. This MOC was inspired by getting lot of those short chain pieces for cheap. The color scheme felt quite beautiful too, so I gave it a try. The axe was probably the hardest part. Weta's design had so odd 45 degree angles so I had to fiddle with it a long tme before coming up with a version that uses some magnifiying glasses and clip-bars to connest the blades. There is more talk on my blog. Enjoy!
  18. A little view inside life in Mitgardia while fierce fighting is going on in Kaliphlin... Unbenownst to most men in Mitgardia, coin minting is a core domain of the Mitgardian dwarves. And, before I forget it, I would like to claim UoP credits for: Trade and Law manufacturing Anthropology city scene Now, let us get back to the dwarves: Stage 1: melting of gold: Stage 2: gold is hammered into shape - using modern mechanics. Stage 3: gold is placed upon a belt Stage 4: the actual minting The finished coins are then assembled. Thanks for watching. C&C welcome.
  19. Not everywhere in Kaliphlin is large and beautiful, like Petrea. In the marshlands of the Great Loop lays several fishing villages, Still Water happens to be one. They've been supplying the Desert King's forces with fish, clams, crabs, and even crawfish. This act hasn't gone unnoticed so the First Centurion tasked the Dwarves of the Steel Meridian Mercenaries to occupy the are and make sure not food leaves the town and into the Desert King's possession. The Desert King has learbed of this occupation a few days after the arrival of the Dwarves, so he's tasked some of the Orcs near the area the scout out the area, look for any weaknesses in the fortifications, and neutralize the Dwarves. However, not all Orcs are great scouts. On the archers stationed on a fisherman's shack managed to kill the pest that was lingering down in the swamp. Now the Dwarves are on a higher alert knowing the Desert King forces are beginning to starve in the area. Some additional pictures from my Flickr.
  20. Pate-keetongu

    MOC: Younger Balin

    Help me. Can't... Stop... Building... Dwarves... This one, Balin in his old Erebor coat, was done for a super secret dwarven project with Thráin. I got inspired by the rich color and details of the clothing; dark red is definitely one of LEGO's best colors. The arms are quite posable using ball joints on shoulders and minifig legs on elbows. There are more on my blog. Enjoy.
  21. In the Rakath Moutanins, the Steel Meridian have restored a lost underground city called Vern Badur. The city was fairly small and was seized by Osric Isentooth and his rats many years ago, when he was in power. Those forces have left that area a while ago to fight for the Desert King. Since the Steel Meridian mercenaries have been hired to fight for the First Centurion, they've been saving their coin for a rather peculiar project. Their inventors have been researching ways to build strong mechanized men. Some old Dwarven scrolls speak of a way to bring life into the non-living. since this project has been financed greatly, one of the leading inventors, Nothek Ironjaw, has forged a 6-foot tall steel man that has interchangeable parts so it can shoot a crossbow bolt in the left arm and wield a sword in the other. The man has cogs on the inside but is powered by a gem that has trapped souls from fallen allies. If they were to use the souls from fallen enemies, that would just defeat the purpose of these fighting on there side. With the war sending the price of Steel up the wall, forging these aren't that easy, especially with having everything so precise and with this being their first build and prototype, it has yet to see it's effectiveness in combat before any streamline production can begin. C&C Welcome and appreciated! Here are some extra pictures:
  22. Just before actually entering the lush area of the Nestlands, the Dwarves and the settlers there are having a small conflict. Who knows what the case may be. It could be the fact there are Dwarves trespassing or it's because of the newly built Dwarven Oil Extractor there. Either way, the settlers aren't going to give up without a fight but the Dwarves are trained for war and so they'll give these degenerates a war. The armed settlers are outnumbered in this small skirmish and seem to be less trained for a situation like this. Under the command of General Comstock, the Dwarves put up a rather impressive fight. Ulandus by The Goliath, on Flickr Some additional pictures at different viewpoints. Ulandus by The Goliath, on Flickr Ulandus by The Goliath, on Flickr Sorry for the potato-quality on these, especially the last one. I was experimenting with the zoom on my iPod's camera.
  23. Guerilla attack on C9 Somewhere in the desert, a group of dwarves, supporting the High Council, have excavated an old shrine to the Desert King and his forefathers. Cutaway by Beorthan, on Flickr They are now distributing the wealth uncovered to the local populace, while asking the rhetorical question: "Would you rather have the toils of your hard labour hid away in shrines and temples to a self-styled god-king, demanding worship, or put into the betterment of your lives and welfare?" Close-up by Beorthan, on Flickr And an overview pic: Overview by Beorthan, on Flickr For the Republic!
  24. Counter to Robuko's Guerilla against Everlast Besieged, surrounded, and blockaded by Desert King forces, the people of Everlast have been offered supplies and protection to give up control to the Desert King. However, on the town square, a group of strangers have drawn a crowd, handing out food and supplies to the people of Everlast... The Saviour by Beorthan, on Flickr On the podium, a noble-looking, charismatic gentleman is speaking in a booming, deep voice: "The socalled Desert King holds your town in an iron grip, cutting your supplies and starving your families. He claims to mean you no harm, and offers to feed and protect you for your allegiance. But from whom do you need protection? And why are you in need of food? This town has ever been able to support itself, and where it not for the troops of the false god-king, you would be in no need for his socalled gifts!" In the crowd, a low murmur of support is rising, people looking at each other, nodding in agreement, as the elderly gentleman proceeds, raising his voice: "It is said that you should not bite the hand that is feeding you, but are you to rely on this very hand for food, when it is the same hand that holds you in a stranglehold? Who is to say what the price of the next meal will be, should you give up your freedom for this? Will he, who styles himself a god, allow you to live as equals in his realm?" The People by Beorthan, on Flickr The orator looks around, meeting the gaze of many of the on-lookers, as his followers hand out large amounts of fish, meats, bread and other foods. A silence falls over the crowd under the man's serious gaze. Loudly, he continues: "The Desert King promises peace, security and an end to starvation, but at what cost? What sacrifice will this "God" require of you next? Will you give in to his demands for the scraps from his own table, or will you stand against him to preserve your freedom? The Republic of Kaliphlin stands with you, and thus, the people of all of Historica! We offer you supplies at no cost but our own peril. We require naught of you, but that you respect YOUR rights as FREE PEOPLE of these lands!" The murmur in the crowds resumes, slowly rising to a cheer... The Town by Beorthan, on Flickr "We have made it our undertaking to supply you with all you need. We have established secret, hidden routes of supply through the lines of the Foul Besieger. We have done so, not to ask for your support, but to show you that you have ours. The High Council stands as protector of the Republic, and as protector of its people. It stands as YOUR protector!" Silence falls over the plaza, as the orator pauses for a second. "So what will it be? Surrender or Stand Fast? Submission or Freedom?!? I shall leave it up to you and yours, but know that we will do our part in allowing you a free choice in this matter!" A loud cheer of support rises, and out of the noise a chanting emerges, increasing in volume, echoing throughout the valleys of Everlast: "Stand fast.... Stand Fast.... STAND FAST, STAND FAST, STAND FAST!" ____________________________________________________________________________________ That's my counter to Robuko's attempt to take over Everlast. I hope you like it :) I am quite happy with the idea, satisfied with the build and story, but somewhat dissapointed about the pics, though.
  25. Dwarf Faction by The Goliath, on Flickr The Dwarves of Ulandus have since been recently called upon by the First Centurion to help fight against the Desert King and the High Council forces. These Dwarves are loyal to the First Centurion and will do whatever it takes to win. They are fierce warriors who forge their own weapons and armor. They fight to uphold Dwarven equality and unite their kin from across the lands but also in the name of the First Centurion who has actually given the Dwarves the respect they've never really received. They demand justice to their kin and for Ulandus to become recognized after all the years of neglect and punishment the Desert King gave them... when he was actually a "Human". There are many Dwarves who fight in this legion, all from different regions of Historica. So far, little is known about them other than they are the newly established army. It is also worth mentioning that not all of them are warriors. Well, yes, they are but there are also field engineers who can fix things and build things. They are typically known for their craftsmanship you see that are typically referred to as aqueducts and oil rigs and refineries. Here are some additional pictures. Dwarf Faction by The Goliath, on Flickr Dwarf Faction by The Goliath, on Flickr Dwarf Faction by The Goliath, on Flickr Dwarf Faction by The Goliath, on Flickr Dwarf Faction by The Goliath, on Flickr